Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Object UnityEnginePlayablesPlayableDirector

back to assembly

to array type

UnityEnginePlayablesPlayableDirector.__DeferredEvaluate__SystemVoid

void DeferredEvaluate();

Raw: In(UnityEnginePlayablesPlayableDirector)

UnityEnginePlayablesPlayableDirector.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemObject), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__Evaluate__SystemVoid

void Evaluate();

Raw: In(UnityEnginePlayablesPlayableDirector)

UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemString), Out(UnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlayablesPlayableDirector.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePlayablesPlayableDirector.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEnginePlayablesPlayableDirector.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePlayablesPlayableDirector.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlayablesPlayableDirector.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemInt32)

UnityEnginePlayablesPlayableDirector.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemInt32)

UnityEnginePlayablesPlayableDirector.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemType)

UnityEnginePlayablesPlayableDirector.__Pause__SystemVoid

void Pause();

Raw: In(UnityEnginePlayablesPlayableDirector)

UnityEnginePlayablesPlayableDirector.__Play__SystemVoid

void Play();

Raw: In(UnityEnginePlayablesPlayableDirector)

UnityEnginePlayablesPlayableDirector.__Resume__SystemVoid

void Resume();

Raw: In(UnityEnginePlayablesPlayableDirector)

UnityEnginePlayablesPlayableDirector.__Stop__SystemVoid

void Stop();

Raw: In(UnityEnginePlayablesPlayableDirector)

UnityEnginePlayablesPlayableDirector.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemString)

UnityEnginePlayablesPlayableDirector.__get_duration__SystemDouble

SystemDouble get_duration();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemDouble)

UnityEnginePlayablesPlayableDirector.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__get_extrapolationMode__UnityEnginePlayablesDirectorWrapMode

UnityEnginePlayablesDirectorWrapMode get_extrapolationMode();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEnginePlayablesDirectorWrapMode)

UnityEnginePlayablesPlayableDirector.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEngineGameObject)

UnityEnginePlayablesPlayableDirector.__get_initialTime__SystemDouble

SystemDouble get_initialTime();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemDouble)

UnityEnginePlayablesPlayableDirector.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemString)

UnityEnginePlayablesPlayableDirector.__get_playOnAwake__SystemBoolean

SystemBoolean get_playOnAwake();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__get_timeUpdateMode__UnityEnginePlayablesDirectorUpdateMode

UnityEnginePlayablesDirectorUpdateMode get_timeUpdateMode();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEnginePlayablesDirectorUpdateMode)

UnityEnginePlayablesPlayableDirector.__get_time__SystemDouble

SystemDouble get_time();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemDouble)

UnityEnginePlayablesPlayableDirector.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEngineTransform)

UnityEnginePlayablesPlayableDirector.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__set_extrapolationMode__UnityEnginePlayablesDirectorWrapMode__SystemVoid

void set_extrapolationMode(UnityEnginePlayablesDirectorWrapMode);

Raw: In(UnityEnginePlayablesPlayableDirector), In(UnityEnginePlayablesDirectorWrapMode)

UnityEnginePlayablesPlayableDirector.__set_initialTime__SystemDouble__SystemVoid

void set_initialTime(SystemDouble);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemDouble)

UnityEnginePlayablesPlayableDirector.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemString)

UnityEnginePlayablesPlayableDirector.__set_playOnAwake__SystemBoolean__SystemVoid

void set_playOnAwake(SystemBoolean);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean)

UnityEnginePlayablesPlayableDirector.__set_timeUpdateMode__UnityEnginePlayablesDirectorUpdateMode__SystemVoid

void set_timeUpdateMode(UnityEnginePlayablesDirectorUpdateMode);

Raw: In(UnityEnginePlayablesPlayableDirector), In(UnityEnginePlayablesDirectorUpdateMode)

UnityEnginePlayablesPlayableDirector.__set_time__SystemDouble__SystemVoid

void set_time(SystemDouble);

Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemDouble)