Object UnityEnginePlayablesPlayableDirector
- Kind:
Object - OdinSerializer:
UnityEngine.Playables.PlayableDirector, UnityEngine.DirectorModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Playables.PlayableDirector.html
UnityEnginePlayablesPlayableDirector.__DeferredEvaluate__SystemVoid
void DeferredEvaluate();
Raw: In(UnityEnginePlayablesPlayableDirector)
UnityEnginePlayablesPlayableDirector.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemObject), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__Evaluate__SystemVoid
void Evaluate();
Raw: In(UnityEnginePlayablesPlayableDirector)
UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemString), Out(UnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePlayablesPlayableDirector.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlayablesPlayableDirector.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePlayablesPlayableDirector.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEnginePlayablesPlayableDirector.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePlayablesPlayableDirector.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlayablesPlayableDirector.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemInt32)
UnityEnginePlayablesPlayableDirector.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemInt32)
UnityEnginePlayablesPlayableDirector.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemType)
UnityEnginePlayablesPlayableDirector.__Pause__SystemVoid
void Pause();
Raw: In(UnityEnginePlayablesPlayableDirector)
UnityEnginePlayablesPlayableDirector.__Play__SystemVoid
void Play();
Raw: In(UnityEnginePlayablesPlayableDirector)
UnityEnginePlayablesPlayableDirector.__Resume__SystemVoid
void Resume();
Raw: In(UnityEnginePlayablesPlayableDirector)
UnityEnginePlayablesPlayableDirector.__Stop__SystemVoid
void Stop();
Raw: In(UnityEnginePlayablesPlayableDirector)
UnityEnginePlayablesPlayableDirector.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemString)
UnityEnginePlayablesPlayableDirector.__get_duration__SystemDouble
SystemDouble get_duration();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemDouble)
UnityEnginePlayablesPlayableDirector.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__get_extrapolationMode__UnityEnginePlayablesDirectorWrapMode
UnityEnginePlayablesDirectorWrapMode get_extrapolationMode();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEnginePlayablesDirectorWrapMode)
UnityEnginePlayablesPlayableDirector.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEngineGameObject)
UnityEnginePlayablesPlayableDirector.__get_initialTime__SystemDouble
SystemDouble get_initialTime();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemDouble)
UnityEnginePlayablesPlayableDirector.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemString)
UnityEnginePlayablesPlayableDirector.__get_playOnAwake__SystemBoolean
SystemBoolean get_playOnAwake();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__get_timeUpdateMode__UnityEnginePlayablesDirectorUpdateMode
UnityEnginePlayablesDirectorUpdateMode get_timeUpdateMode();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEnginePlayablesDirectorUpdateMode)
UnityEnginePlayablesPlayableDirector.__get_time__SystemDouble
SystemDouble get_time();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(SystemDouble)
UnityEnginePlayablesPlayableDirector.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEnginePlayablesPlayableDirector), Out(UnityEngineTransform)
UnityEnginePlayablesPlayableDirector.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__set_extrapolationMode__UnityEnginePlayablesDirectorWrapMode__SystemVoid
void set_extrapolationMode(UnityEnginePlayablesDirectorWrapMode);
Raw: In(UnityEnginePlayablesPlayableDirector), In(UnityEnginePlayablesDirectorWrapMode)
UnityEnginePlayablesPlayableDirector.__set_initialTime__SystemDouble__SystemVoid
void set_initialTime(SystemDouble);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemDouble)
UnityEnginePlayablesPlayableDirector.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemString)
UnityEnginePlayablesPlayableDirector.__set_playOnAwake__SystemBoolean__SystemVoid
void set_playOnAwake(SystemBoolean);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemBoolean)
UnityEnginePlayablesPlayableDirector.__set_timeUpdateMode__UnityEnginePlayablesDirectorUpdateMode__SystemVoid
void set_timeUpdateMode(UnityEnginePlayablesDirectorUpdateMode);
Raw: In(UnityEnginePlayablesPlayableDirector), In(UnityEnginePlayablesDirectorUpdateMode)
UnityEnginePlayablesPlayableDirector.__set_time__SystemDouble__SystemVoid
void set_time(SystemDouble);
Raw: In(UnityEnginePlayablesPlayableDirector), In(SystemDouble)