Object UnityEngineAnimationCurve
- Kind:
Object - OdinSerializer:
UnityEngine.AnimationCurve, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimationCurve.html
UnityEngineAnimationCurve.__AddKey__SystemSingle_SystemSingle__SystemInt32
SystemInt32 AddKey(SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimationCurve), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineAnimationCurve.__AddKey__UnityEngineKeyframe__SystemInt32
SystemInt32 AddKey(UnityEngineKeyframe);
Raw: In(UnityEngineAnimationCurve), In(UnityEngineKeyframe), Out(SystemInt32)
UnityEngineAnimationCurve.__ClearKeys__SystemVoid
void ClearKeys();
Raw: In(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__Constant__SystemSingle_SystemSingle_SystemSingle__UnityEngineAnimationCurve
static UnityEngineAnimationCurve Constant(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__CopyFrom__UnityEngineAnimationCurve__SystemVoid
void CopyFrom(UnityEngineAnimationCurve);
Raw: In(UnityEngineAnimationCurve), In(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__EaseInOut__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineAnimationCurve
static UnityEngineAnimationCurve EaseInOut(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationCurve), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationCurve.__Equals__UnityEngineAnimationCurve__SystemBoolean
SystemBoolean Equals(UnityEngineAnimationCurve);
Raw: In(UnityEngineAnimationCurve), In(UnityEngineAnimationCurve), Out(SystemBoolean)
UnityEngineAnimationCurve.__Evaluate__SystemSingle__SystemSingle
SystemSingle Evaluate(SystemSingle);
Raw: In(UnityEngineAnimationCurve), In(SystemSingle), Out(SystemSingle)
UnityEngineAnimationCurve.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationCurve), Out(SystemInt32)
UnityEngineAnimationCurve.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationCurve), Out(SystemType)
UnityEngineAnimationCurve.__Linear__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineAnimationCurve
static UnityEngineAnimationCurve Linear(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__MoveKey__SystemInt32_UnityEngineKeyframe__SystemInt32
SystemInt32 MoveKey(SystemInt32, UnityEngineKeyframe);
Raw: In(UnityEngineAnimationCurve), In(SystemInt32), In(UnityEngineKeyframe), Out(SystemInt32)
UnityEngineAnimationCurve.__RemoveKey__SystemInt32__SystemVoid
void RemoveKey(SystemInt32);
Raw: In(UnityEngineAnimationCurve), In(SystemInt32)
UnityEngineAnimationCurve.__SmoothTangents__SystemInt32_SystemSingle__SystemVoid
void SmoothTangents(SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimationCurve), In(SystemInt32), In(SystemSingle)
UnityEngineAnimationCurve.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationCurve), Out(SystemString)
UnityEngineAnimationCurve.__ctor__UnityEngineKeyframeArray__UnityEngineAnimationCurve
static UnityEngineAnimationCurve ctor(UnityEngineKeyframeArray);
Raw: In(UnityEngineKeyframeArray), Out(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__ctor____UnityEngineAnimationCurve
static UnityEngineAnimationCurve ctor();
Raw: Out(UnityEngineAnimationCurve)
UnityEngineAnimationCurve.__get_Item__SystemInt32__UnityEngineKeyframe
UnityEngineKeyframe get_Item(SystemInt32);
Raw: In(UnityEngineAnimationCurve), In(SystemInt32), Out(UnityEngineKeyframe)
UnityEngineAnimationCurve.__get_keys__UnityEngineKeyframeArray
UnityEngineKeyframeArray get_keys();
Raw: In(UnityEngineAnimationCurve), Out(UnityEngineKeyframeArray)
UnityEngineAnimationCurve.__get_length__SystemInt32
SystemInt32 get_length();
Raw: In(UnityEngineAnimationCurve), Out(SystemInt32)
UnityEngineAnimationCurve.__get_postWrapMode__UnityEngineWrapMode
UnityEngineWrapMode get_postWrapMode();
Raw: In(UnityEngineAnimationCurve), Out(UnityEngineWrapMode)
UnityEngineAnimationCurve.__get_preWrapMode__UnityEngineWrapMode
UnityEngineWrapMode get_preWrapMode();
Raw: In(UnityEngineAnimationCurve), Out(UnityEngineWrapMode)
UnityEngineAnimationCurve.__set_keys__UnityEngineKeyframeArray__SystemVoid
void set_keys(UnityEngineKeyframeArray);
Raw: In(UnityEngineAnimationCurve), In(UnityEngineKeyframeArray)
UnityEngineAnimationCurve.__set_postWrapMode__UnityEngineWrapMode__SystemVoid
void set_postWrapMode(UnityEngineWrapMode);
Raw: In(UnityEngineAnimationCurve), In(UnityEngineWrapMode)
UnityEngineAnimationCurve.__set_preWrapMode__UnityEngineWrapMode__SystemVoid
void set_preWrapMode(UnityEngineWrapMode);
Raw: In(UnityEngineAnimationCurve), In(UnityEngineWrapMode)
Object UnityEngineAsyncOperation
- Kind:
Object - OdinSerializer:
UnityEngine.AsyncOperation, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AsyncOperation.html
UnityEngineAsyncOperation.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAsyncOperation), In(SystemObject), Out(SystemBoolean)
UnityEngineAsyncOperation.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAsyncOperation), Out(SystemInt32)
UnityEngineAsyncOperation.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAsyncOperation), Out(SystemType)
UnityEngineAsyncOperation.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAsyncOperation), Out(SystemString)
UnityEngineAsyncOperation.__get_isDone__SystemBoolean
SystemBoolean get_isDone();
Raw: In(UnityEngineAsyncOperation), Out(SystemBoolean)
UnityEngineAsyncOperation.__get_progress__SystemSingle
SystemSingle get_progress();
Raw: In(UnityEngineAsyncOperation), Out(SystemSingle)
Object UnityEngineBehaviour
- Kind:
Object - OdinSerializer:
UnityEngine.Behaviour, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Behaviour.html
UnityEngineBehaviour.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBehaviour.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBehaviour.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponent)
UnityEngineBehaviour.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObject)
UnityEngineBehaviour.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBehaviour.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBehaviour.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponent)
UnityEngineBehaviour.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObject)
UnityEngineBehaviour.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineBehaviour), In(SystemString), Out(UnityEngineComponent)
UnityEngineBehaviour.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponent)
UnityEngineBehaviour.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObject)
UnityEngineBehaviour.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineBehaviour), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBehaviour.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBehaviour.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBehaviour.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBehaviour.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBehaviour.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBehaviour.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBehaviour.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBehaviour.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBehaviour.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBehaviour.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBehaviour.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineBehaviour), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBehaviour.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineBehaviour.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBehaviour.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBehaviour.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineBehaviour), Out(SystemBoolean)
UnityEngineBehaviour.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineBehaviour), Out(SystemBoolean)
UnityEngineBehaviour.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBehaviour.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBehaviour.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBehaviour.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineBehaviour), In(SystemBoolean)
Object UnityEngineBillboardAsset
- Kind:
Object - OdinSerializer:
UnityEngine.BillboardAsset, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BillboardAsset.html
Object UnityEngineBillboardRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.BillboardRenderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BillboardRenderer.html
UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineBillboardRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBillboardRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineBillboardRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBillboardRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineBillboardRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineBillboardRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineBillboardRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBillboardRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBillboardRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBillboardRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBillboardRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBillboardRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineBillboardRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBillboardRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBillboardRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineBillboardRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineBillboardRenderer), Out(SystemType)
UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineBillboardRenderer)
UnityEngineBillboardRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineBillboardRenderer)
UnityEngineBillboardRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineBillboardRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineBillboardRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineBillboardRenderer), Out(SystemString)
UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset
UnityEngineBillboardAsset get_billboard();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineBillboardAsset)
UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineBounds)
UnityEngineBillboardRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineGameObject)
UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineGameObject)
UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineVector4)
UnityEngineBillboardRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineBounds)
UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMatrix4x4)
UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterial)
UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterialArray)
UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineBillboardRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineBillboardRenderer), Out(SystemString)
UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineTransform)
UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineVector4)
UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineBillboardRenderer), Out(SystemUInt32)
UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterial)
UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterialArray)
UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineBillboardRenderer), Out(SystemString)
UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)
UnityEngineBillboardRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)
UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineTransform)
UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMatrix4x4)
UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)
UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid
void set_billboard(UnityEngineBillboardAsset);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineBillboardAsset)
UnityEngineBillboardRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineBounds)
UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)
UnityEngineBillboardRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)
UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineGameObject)
UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)
UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineVector4)
UnityEngineBillboardRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineBounds)
UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterial)
UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialArray)
UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineBillboardRenderer), In(SystemString)
UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineTransform)
UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)
UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineVector4)
UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)
UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)
UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineBillboardRenderer), In(SystemUInt32)
UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterial)
UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialArray)
UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)
UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineBillboardRenderer), In(SystemString)
UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)
UnityEngineBillboardRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)
Struct UnityEngineBlendShapeBufferRange
- Kind:
Struct - OdinSerializer:
UnityEngine.BlendShapeBufferRange, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BlendShapeBufferRange.html
Struct UnityEngineBounds
- Kind:
Struct - OdinSerializer:
UnityEngine.Bounds, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Bounds.html
UnityEngineBounds.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineBounds.__Contains__UnityEngineVector3__SystemBoolean
SystemBoolean Contains(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineBounds.__Encapsulate__UnityEngineBounds__SystemVoid
void Encapsulate(UnityEngineBounds);
Raw: In(UnityEngineBounds), In(UnityEngineBounds)
UnityEngineBounds.__Encapsulate__UnityEngineVector3__SystemVoid
void Encapsulate(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
UnityEngineBounds.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineBounds), In(SystemObject), Out(SystemBoolean)
UnityEngineBounds.__Equals__UnityEngineBounds__SystemBoolean
SystemBoolean Equals(UnityEngineBounds);
Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)
UnityEngineBounds.__Expand__SystemSingle__SystemVoid
void Expand(SystemSingle);
Raw: In(UnityEngineBounds), In(SystemSingle)
UnityEngineBounds.__Expand__UnityEngineVector3__SystemVoid
void Expand(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
UnityEngineBounds.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineBounds), Out(SystemInt32)
UnityEngineBounds.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineBounds), Out(SystemType)
UnityEngineBounds.__IntersectRay__UnityEngineRay_SystemSingleRef__SystemBoolean
SystemBoolean IntersectRay(UnityEngineRay, ref SystemSingle);
Raw: In(UnityEngineBounds), In(UnityEngineRay), InOut(SystemSingle), Out(SystemBoolean)
UnityEngineBounds.__IntersectRay__UnityEngineRay__SystemBoolean
SystemBoolean IntersectRay(UnityEngineRay);
Raw: In(UnityEngineBounds), In(UnityEngineRay), Out(SystemBoolean)
UnityEngineBounds.__Intersects__UnityEngineBounds__SystemBoolean
SystemBoolean Intersects(UnityEngineBounds);
Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)
UnityEngineBounds.__SetMinMax__UnityEngineVector3_UnityEngineVector3__SystemVoid
void SetMinMax(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineBounds.__SqrDistance__UnityEngineVector3__SystemSingle
SystemSingle SqrDistance(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3), Out(SystemSingle)
UnityEngineBounds.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineBounds), Out(SystemString)
UnityEngineBounds.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineBounds), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineBounds.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineBounds), In(SystemString), Out(SystemString)
UnityEngineBounds.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineBounds
static UnityEngineBounds ctor(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineBounds)
UnityEngineBounds.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineBounds), Out(UnityEngineVector3)
UnityEngineBounds.__get_extents__UnityEngineVector3
UnityEngineVector3 get_extents();
Raw: In(UnityEngineBounds), Out(UnityEngineVector3)
UnityEngineBounds.__get_max__UnityEngineVector3
UnityEngineVector3 get_max();
Raw: In(UnityEngineBounds), Out(UnityEngineVector3)
UnityEngineBounds.__get_min__UnityEngineVector3
UnityEngineVector3 get_min();
Raw: In(UnityEngineBounds), Out(UnityEngineVector3)
UnityEngineBounds.__get_size__UnityEngineVector3
UnityEngineVector3 get_size();
Raw: In(UnityEngineBounds), Out(UnityEngineVector3)
UnityEngineBounds.__op_Equality__UnityEngineBounds_UnityEngineBounds__SystemBoolean
static SystemBoolean op_Equality(UnityEngineBounds, UnityEngineBounds);
Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)
UnityEngineBounds.__op_Inequality__UnityEngineBounds_UnityEngineBounds__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineBounds, UnityEngineBounds);
Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)
UnityEngineBounds.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
UnityEngineBounds.__set_extents__UnityEngineVector3__SystemVoid
void set_extents(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
UnityEngineBounds.__set_max__UnityEngineVector3__SystemVoid
void set_max(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
UnityEngineBounds.__set_min__UnityEngineVector3__SystemVoid
void set_min(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
UnityEngineBounds.__set_size__UnityEngineVector3__SystemVoid
void set_size(UnityEngineVector3);
Raw: In(UnityEngineBounds), In(UnityEngineVector3)
Object UnityEngineCamera
- Kind:
Object - OdinSerializer:
UnityEngine.Camera, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Camera.html
UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid
void CalculateFrustumCorners(UnityEngineRect, SystemSingle, UnityEngineCameraMonoOrStereoscopicEye, UnityEngineVector3Array);
Raw: In(UnityEngineCamera), In(UnityEngineRect), In(SystemSingle), In(UnityEngineCameraMonoOrStereoscopicEye), In(UnityEngineVector3Array)
UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4
UnityEngineMatrix4x4 CalculateObliqueMatrix(UnityEngineVector4);
Raw: In(UnityEngineCamera), In(UnityEngineVector4), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid
static void CalculateProjectionMatrixFromPhysicalProperties(ref UnityEngineMatrix4x4, SystemSingle, UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemSingle, UnityEngineCameraGateFitParameters);
Raw: InOut(UnityEngineMatrix4x4), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemSingle), In(UnityEngineCameraGateFitParameters)
UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid
void CopyFrom(UnityEngineCamera);
Raw: In(UnityEngineCamera), In(UnityEngineCamera)
UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid
void CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngineCameraStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye)
UnityEngineCamera.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCamera), In(SystemObject), Out(SystemBoolean)
UnityEngineCamera.__FieldOfViewToFocalLength__SystemSingle_SystemSingle__SystemSingle
static SystemSingle FieldOfViewToFocalLength(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineCamera.__FocalLengthToFieldOfView__SystemSingle_SystemSingle__SystemSingle
static SystemSingle FocalLengthToFieldOfView(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCamera.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCamera.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponent)
UnityEngineCamera.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObject)
UnityEngineCamera.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCamera.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponent)
UnityEngineCamera.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObject)
UnityEngineCamera.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCamera), In(SystemString), Out(UnityEngineComponent)
UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponent)
UnityEngineCamera.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObject)
UnityEngineCamera.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCamera.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCamera.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCamera.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCamera.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCamera.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCamera.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCamera.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCamera.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCamera.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCamera.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCamera), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCamera.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCamera.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCamera.__GetGateFittedFieldOfView__SystemSingle
SystemSingle GetGateFittedFieldOfView();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__GetGateFittedLensShift__UnityEngineVector2
UnityEngineVector2 GetGateFittedLensShift();
Raw: In(UnityEngineCamera), Out(UnityEngineVector2)
UnityEngineCamera.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetStereoNonJitteredProjectionMatrix(UnityEngineCameraStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetStereoProjectionMatrix(UnityEngineCameraStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetStereoViewMatrix(UnityEngineCameraStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCamera), Out(SystemType)
UnityEngineCamera.__HorizontalToVerticalFieldOfView__SystemSingle_SystemSingle__SystemSingle
static SystemSingle HorizontalToVerticalFieldOfView(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineCamera.__RenderDontRestore__SystemVoid
void RenderDontRestore();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap_SystemInt32__SystemBoolean
SystemBoolean RenderToCubemap(UnityEngineCubemap, SystemInt32);
Raw: In(UnityEngineCamera), In(UnityEngineCubemap), In(SystemInt32), Out(SystemBoolean)
UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean
SystemBoolean RenderToCubemap(UnityEngineCubemap);
Raw: In(UnityEngineCamera), In(UnityEngineCubemap), Out(SystemBoolean)
UnityEngineCamera.__RenderToCubemap__UnityEngineRenderTexture_SystemInt32_UnityEngineCameraMonoOrStereoscopicEye__SystemBoolean
SystemBoolean RenderToCubemap(UnityEngineRenderTexture, SystemInt32, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture), In(SystemInt32), In(UnityEngineCameraMonoOrStereoscopicEye), Out(SystemBoolean)
UnityEngineCamera.__RenderToCubemap__UnityEngineRenderTexture_SystemInt32__SystemBoolean
SystemBoolean RenderToCubemap(UnityEngineRenderTexture, SystemInt32);
Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture), In(SystemInt32), Out(SystemBoolean)
UnityEngineCamera.__RenderToCubemap__UnityEngineRenderTexture__SystemBoolean
SystemBoolean RenderToCubemap(UnityEngineRenderTexture);
Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid
void RenderWithShader(UnityEngineShader, SystemString);
Raw: In(UnityEngineCamera), In(UnityEngineShader), In(SystemString)
UnityEngineCamera.__Render__SystemVoid
void Render();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetAspect__SystemVoid
void ResetAspect();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetCullingMatrix__SystemVoid
void ResetCullingMatrix();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetProjectionMatrix__SystemVoid
void ResetProjectionMatrix();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetReplacementShader__SystemVoid
void ResetReplacementShader();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid
void ResetStereoProjectionMatrices();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid
void ResetStereoViewMatrices();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid
void ResetTransparencySortSettings();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid
void ResetWorldToCameraMatrix();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__Reset__SystemVoid
void Reset();
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineRay
UnityEngineRay ScreenPointToRay(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineRay)
UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay
UnityEngineRay ScreenPointToRay(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineRay)
UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ScreenToViewportPoint(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3
UnityEngineVector3 ScreenToWorldPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)
UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ScreenToWorldPoint(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid
void SetReplacementShader(UnityEngineShader, SystemString);
Raw: In(UnityEngineCamera), In(UnityEngineShader), In(SystemString)
UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid
void SetStereoProjectionMatrix(UnityEngineCameraStereoscopicEye, UnityEngineMatrix4x4);
Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), In(UnityEngineMatrix4x4)
UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid
void SetStereoViewMatrix(UnityEngineCameraStereoscopicEye, UnityEngineMatrix4x4);
Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), In(UnityEngineMatrix4x4)
UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBufferArray_UnityEngineRenderBuffer__SystemVoid
void SetTargetBuffers(UnityEngineRenderBufferArray, UnityEngineRenderBuffer);
Raw: In(UnityEngineCamera), In(UnityEngineRenderBufferArray), In(UnityEngineRenderBuffer)
UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid
void SetTargetBuffers(UnityEngineRenderBuffer, UnityEngineRenderBuffer);
Raw: In(UnityEngineCamera), In(UnityEngineRenderBuffer), In(UnityEngineRenderBuffer)
UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid
static void SetupCurrent(UnityEngineCamera);
Raw: In(UnityEngineCamera)
UnityEngineCamera.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCamera), Out(SystemString)
UnityEngineCamera.__VerticalToHorizontalFieldOfView__SystemSingle_SystemSingle__SystemSingle
static SystemSingle VerticalToHorizontalFieldOfView(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineRay
UnityEngineRay ViewportPointToRay(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineRay)
UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay
UnityEngineRay ViewportPointToRay(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineRay)
UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ViewportToScreenPoint(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3
UnityEngineVector3 ViewportToWorldPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)
UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ViewportToWorldPoint(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3
UnityEngineVector3 WorldToScreenPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)
UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 WorldToScreenPoint(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3
UnityEngineVector3 WorldToViewportPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)
UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 WorldToViewportPoint(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture
UnityEngineRenderTexture get_activeTexture();
Raw: In(UnityEngineCamera), Out(UnityEngineRenderTexture)
UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath
UnityEngineRenderingPath get_actualRenderingPath();
Raw: In(UnityEngineCamera), Out(UnityEngineRenderingPath)
UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean
SystemBoolean get_allowDynamicResolution();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_allowHDR__SystemBoolean
SystemBoolean get_allowHDR();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_allowMSAA__SystemBoolean
SystemBoolean get_allowMSAA();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_anamorphism__SystemSingle
SystemSingle get_anamorphism();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_aperture__SystemSingle
SystemSingle get_aperture();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean
SystemBoolean get_areVRStereoViewMatricesWithinSingleCullTolerance();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_aspect__SystemSingle
SystemSingle get_aspect();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_backgroundColor__UnityEngineColor
UnityEngineColor get_backgroundColor();
Raw: In(UnityEngineCamera), Out(UnityEngineColor)
UnityEngineCamera.__get_barrelClipping__SystemSingle
SystemSingle get_barrelClipping();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_bladeCount__SystemInt32
SystemInt32 get_bladeCount();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_cameraToWorldMatrix();
Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__get_cameraType__UnityEngineCameraType
UnityEngineCameraType get_cameraType();
Raw: In(UnityEngineCamera), Out(UnityEngineCameraType)
UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags
UnityEngineCameraClearFlags get_clearFlags();
Raw: In(UnityEngineCamera), Out(UnityEngineCameraClearFlags)
UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean
SystemBoolean get_clearStencilAfterLightingPass();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_cullingMask__SystemInt32
SystemInt32 get_cullingMask();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_cullingMatrix();
Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__get_curvature__UnityEngineVector2
UnityEngineVector2 get_curvature();
Raw: In(UnityEngineCamera), Out(UnityEngineVector2)
UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode
UnityEngineDepthTextureMode get_depthTextureMode();
Raw: In(UnityEngineCamera), Out(UnityEngineDepthTextureMode)
UnityEngineCamera.__get_depth__SystemSingle
SystemSingle get_depth();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_eventMask__SystemInt32
SystemInt32 get_eventMask();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_farClipPlane__SystemSingle
SystemSingle get_farClipPlane();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_fieldOfView__SystemSingle
SystemSingle get_fieldOfView();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_focalLength__SystemSingle
SystemSingle get_focalLength();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_focusDistance__SystemSingle
SystemSingle get_focusDistance();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean
SystemBoolean get_forceIntoRenderTexture();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCamera), Out(UnityEngineGameObject)
UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode
UnityEngineCameraGateFitMode get_gateFit();
Raw: In(UnityEngineCamera), Out(UnityEngineCameraGateFitMode)
UnityEngineCamera.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_iso__SystemInt32
SystemInt32 get_iso();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_kMaxAperture__SystemSingle
static SystemSingle get_kMaxAperture();
Raw: Out(SystemSingle)
UnityEngineCamera.__get_kMaxBladeCount__SystemInt32
static SystemInt32 get_kMaxBladeCount();
Raw: Out(SystemInt32)
UnityEngineCamera.__get_kMinAperture__SystemSingle
static SystemSingle get_kMinAperture();
Raw: Out(SystemSingle)
UnityEngineCamera.__get_kMinBladeCount__SystemInt32
static SystemInt32 get_kMinBladeCount();
Raw: Out(SystemInt32)
UnityEngineCamera.__get_layerCullDistances__SystemSingleArray
SystemSingleArray get_layerCullDistances();
Raw: In(UnityEngineCamera), Out(SystemSingleArray)
UnityEngineCamera.__get_layerCullSpherical__SystemBoolean
SystemBoolean get_layerCullSpherical();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_lensShift__UnityEngineVector2
UnityEngineVector2 get_lensShift();
Raw: In(UnityEngineCamera), Out(UnityEngineVector2)
UnityEngineCamera.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCamera), Out(SystemString)
UnityEngineCamera.__get_nearClipPlane__SystemSingle
SystemSingle get_nearClipPlane();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_nonJitteredProjectionMatrix();
Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode
UnityEngineRenderingOpaqueSortMode get_opaqueSortMode();
Raw: In(UnityEngineCamera), Out(UnityEngineRenderingOpaqueSortMode)
UnityEngineCamera.__get_orthographicSize__SystemSingle
SystemSingle get_orthographicSize();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_orthographic__SystemBoolean
SystemBoolean get_orthographic();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_overrideSceneCullingMask__SystemUInt64
SystemUInt64 get_overrideSceneCullingMask();
Raw: In(UnityEngineCamera), Out(SystemUInt64)
UnityEngineCamera.__get_pixelHeight__SystemInt32
SystemInt32 get_pixelHeight();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_pixelRect__UnityEngineRect
UnityEngineRect get_pixelRect();
Raw: In(UnityEngineCamera), Out(UnityEngineRect)
UnityEngineCamera.__get_pixelWidth__SystemInt32
SystemInt32 get_pixelWidth();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_previousViewProjectionMatrix();
Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_projectionMatrix();
Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__get_rect__UnityEngineRect
UnityEngineRect get_rect();
Raw: In(UnityEngineCamera), Out(UnityEngineRect)
UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath
UnityEngineRenderingPath get_renderingPath();
Raw: In(UnityEngineCamera), Out(UnityEngineRenderingPath)
UnityEngineCamera.__get_scaledPixelHeight__SystemInt32
SystemInt32 get_scaledPixelHeight();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_scaledPixelWidth__SystemInt32
SystemInt32 get_scaledPixelWidth();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_sensorSize__UnityEngineVector2
UnityEngineVector2 get_sensorSize();
Raw: In(UnityEngineCamera), Out(UnityEngineVector2)
UnityEngineCamera.__get_shutterSpeed__SystemSingle
SystemSingle get_shutterSpeed();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye
UnityEngineCameraMonoOrStereoscopicEye get_stereoActiveEye();
Raw: In(UnityEngineCamera), Out(UnityEngineCameraMonoOrStereoscopicEye)
UnityEngineCamera.__get_stereoConvergence__SystemSingle
SystemSingle get_stereoConvergence();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_stereoEnabled__SystemBoolean
SystemBoolean get_stereoEnabled();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_stereoSeparation__SystemSingle
SystemSingle get_stereoSeparation();
Raw: In(UnityEngineCamera), Out(SystemSingle)
UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask
UnityEngineStereoTargetEyeMask get_stereoTargetEye();
Raw: In(UnityEngineCamera), Out(UnityEngineStereoTargetEyeMask)
UnityEngineCamera.__get_targetDisplay__SystemInt32
SystemInt32 get_targetDisplay();
Raw: In(UnityEngineCamera), Out(SystemInt32)
UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture
UnityEngineRenderTexture get_targetTexture();
Raw: In(UnityEngineCamera), Out(UnityEngineRenderTexture)
UnityEngineCamera.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCamera), Out(UnityEngineTransform)
UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3
UnityEngineVector3 get_transparencySortAxis();
Raw: In(UnityEngineCamera), Out(UnityEngineVector3)
UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode
UnityEngineTransparencySortMode get_transparencySortMode();
Raw: In(UnityEngineCamera), Out(UnityEngineTransparencySortMode)
UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean
SystemBoolean get_useJitteredProjectionMatrixForTransparentRendering();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean
SystemBoolean get_useOcclusionCulling();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean
SystemBoolean get_usePhysicalProperties();
Raw: In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCamera.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineCamera), Out(UnityEngineVector3)
UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToCameraMatrix();
Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)
UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid
void set_allowDynamicResolution(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid
void set_allowHDR(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid
void set_allowMSAA(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_anamorphism__SystemSingle__SystemVoid
void set_anamorphism(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_aperture__SystemSingle__SystemVoid
void set_aperture(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid
void set_aspect(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid
void set_backgroundColor(UnityEngineColor);
Raw: In(UnityEngineCamera), In(UnityEngineColor)
UnityEngineCamera.__set_barrelClipping__SystemSingle__SystemVoid
void set_barrelClipping(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_bladeCount__SystemInt32__SystemVoid
void set_bladeCount(SystemInt32);
Raw: In(UnityEngineCamera), In(SystemInt32)
UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid
void set_cameraType(UnityEngineCameraType);
Raw: In(UnityEngineCamera), In(UnityEngineCameraType)
UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid
void set_clearFlags(UnityEngineCameraClearFlags);
Raw: In(UnityEngineCamera), In(UnityEngineCameraClearFlags)
UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid
void set_clearStencilAfterLightingPass(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid
void set_cullingMask(SystemInt32);
Raw: In(UnityEngineCamera), In(SystemInt32)
UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid
void set_cullingMatrix(UnityEngineMatrix4x4);
Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)
UnityEngineCamera.__set_curvature__UnityEngineVector2__SystemVoid
void set_curvature(UnityEngineVector2);
Raw: In(UnityEngineCamera), In(UnityEngineVector2)
UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid
void set_depthTextureMode(UnityEngineDepthTextureMode);
Raw: In(UnityEngineCamera), In(UnityEngineDepthTextureMode)
UnityEngineCamera.__set_depth__SystemSingle__SystemVoid
void set_depth(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid
void set_eventMask(SystemInt32);
Raw: In(UnityEngineCamera), In(SystemInt32)
UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid
void set_farClipPlane(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid
void set_fieldOfView(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid
void set_focalLength(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_focusDistance__SystemSingle__SystemVoid
void set_focusDistance(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid
void set_forceIntoRenderTexture(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid
void set_gateFit(UnityEngineCameraGateFitMode);
Raw: In(UnityEngineCamera), In(UnityEngineCameraGateFitMode)
UnityEngineCamera.__set_iso__SystemInt32__SystemVoid
void set_iso(SystemInt32);
Raw: In(UnityEngineCamera), In(SystemInt32)
UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid
void set_layerCullDistances(SystemSingleArray);
Raw: In(UnityEngineCamera), In(SystemSingleArray)
UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid
void set_layerCullSpherical(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid
void set_lensShift(UnityEngineVector2);
Raw: In(UnityEngineCamera), In(UnityEngineVector2)
UnityEngineCamera.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCamera), In(SystemString)
UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid
void set_nearClipPlane(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid
void set_nonJitteredProjectionMatrix(UnityEngineMatrix4x4);
Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)
UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid
void set_opaqueSortMode(UnityEngineRenderingOpaqueSortMode);
Raw: In(UnityEngineCamera), In(UnityEngineRenderingOpaqueSortMode)
UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid
void set_orthographicSize(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid
void set_orthographic(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_overrideSceneCullingMask__SystemUInt64__SystemVoid
void set_overrideSceneCullingMask(SystemUInt64);
Raw: In(UnityEngineCamera), In(SystemUInt64)
UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid
void set_pixelRect(UnityEngineRect);
Raw: In(UnityEngineCamera), In(UnityEngineRect)
UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid
void set_projectionMatrix(UnityEngineMatrix4x4);
Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)
UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid
void set_rect(UnityEngineRect);
Raw: In(UnityEngineCamera), In(UnityEngineRect)
UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid
void set_renderingPath(UnityEngineRenderingPath);
Raw: In(UnityEngineCamera), In(UnityEngineRenderingPath)
UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid
void set_sensorSize(UnityEngineVector2);
Raw: In(UnityEngineCamera), In(UnityEngineVector2)
UnityEngineCamera.__set_shutterSpeed__SystemSingle__SystemVoid
void set_shutterSpeed(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid
void set_stereoConvergence(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid
void set_stereoSeparation(SystemSingle);
Raw: In(UnityEngineCamera), In(SystemSingle)
UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid
void set_stereoTargetEye(UnityEngineStereoTargetEyeMask);
Raw: In(UnityEngineCamera), In(UnityEngineStereoTargetEyeMask)
UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid
void set_targetDisplay(SystemInt32);
Raw: In(UnityEngineCamera), In(SystemInt32)
UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid
void set_targetTexture(UnityEngineRenderTexture);
Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture)
UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid
void set_transparencySortAxis(UnityEngineVector3);
Raw: In(UnityEngineCamera), In(UnityEngineVector3)
UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid
void set_transparencySortMode(UnityEngineTransparencySortMode);
Raw: In(UnityEngineCamera), In(UnityEngineTransparencySortMode)
UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid
void set_useJitteredProjectionMatrixForTransparentRendering(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid
void set_useOcclusionCulling(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid
void set_usePhysicalProperties(SystemBoolean);
Raw: In(UnityEngineCamera), In(SystemBoolean)
UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid
void set_worldToCameraMatrix(UnityEngineMatrix4x4);
Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)
Enum UnityEngineCameraClearFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.CameraClearFlags, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CameraClearFlags.html
Enum values:
Depth = 3Nothing = 4Skybox = 1SolidColor = 2
Enum UnityEngineCameraGateFitMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Camera+GateFitMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Camera.GateFitMode.html
Enum values:
Fill = 3Horizontal = 2None = 0Overscan = 4Vertical = 1
Struct UnityEngineCameraGateFitParameters
- Kind:
Struct - OdinSerializer:
UnityEngine.Camera+GateFitParameters, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Camera.GateFitParameters.html
UnityEngineCameraGateFitParameters.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCameraGateFitParameters), In(SystemObject), Out(SystemBoolean)
UnityEngineCameraGateFitParameters.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCameraGateFitParameters), Out(SystemInt32)
UnityEngineCameraGateFitParameters.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCameraGateFitParameters), Out(SystemType)
UnityEngineCameraGateFitParameters.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCameraGateFitParameters), Out(SystemString)
UnityEngineCameraGateFitParameters.__ctor__UnityEngineCameraGateFitMode_SystemSingle__UnityEngineCameraGateFitParameters
static UnityEngineCameraGateFitParameters ctor(UnityEngineCameraGateFitMode, SystemSingle);
Raw: In(UnityEngineCameraGateFitMode), In(SystemSingle), Out(UnityEngineCameraGateFitParameters)
UnityEngineCameraGateFitParameters.__get_aspect__SystemSingle
SystemSingle get_aspect();
Raw: In(UnityEngineCameraGateFitParameters), Out(SystemSingle)
UnityEngineCameraGateFitParameters.__get_mode__UnityEngineCameraGateFitMode
UnityEngineCameraGateFitMode get_mode();
Raw: In(UnityEngineCameraGateFitParameters), Out(UnityEngineCameraGateFitMode)
UnityEngineCameraGateFitParameters.__set_aspect__SystemSingle__SystemVoid
void set_aspect(SystemSingle);
Raw: In(UnityEngineCameraGateFitParameters), In(SystemSingle)
UnityEngineCameraGateFitParameters.__set_mode__UnityEngineCameraGateFitMode__SystemVoid
void set_mode(UnityEngineCameraGateFitMode);
Raw: In(UnityEngineCameraGateFitParameters), In(UnityEngineCameraGateFitMode)
Enum UnityEngineCameraMonoOrStereoscopicEye
- Kind:
Enum - OdinSerializer:
UnityEngine.Camera+MonoOrStereoscopicEye, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Camera.MonoOrStereoscopicEye.html
Enum values:
Left = 0Mono = 2Right = 1
Enum UnityEngineCameraStereoscopicEye
- Kind:
Enum - OdinSerializer:
UnityEngine.Camera+StereoscopicEye, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Camera.StereoscopicEye.html
Enum values:
Left = 0Right = 1
Enum UnityEngineCameraType
- Kind:
Enum - OdinSerializer:
UnityEngine.CameraType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CameraType.html
Enum values:
Game = 1Preview = 4Reflection = 16SceneView = 2VR = 8
Struct UnityEngineColor
- Kind:
Struct - OdinSerializer:
UnityEngine.Color, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Color.html
UnityEngineColor.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineColor), In(SystemObject), Out(SystemBoolean)
UnityEngineColor.__Equals__UnityEngineColor__SystemBoolean
SystemBoolean Equals(UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(SystemBoolean)
UnityEngineColor.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineColor), Out(SystemInt32)
UnityEngineColor.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineColor), Out(SystemType)
UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle_SystemBoolean__UnityEngineColor
static UnityEngineColor HSVToRGB(SystemSingle, SystemSingle, SystemSingle, SystemBoolean);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemBoolean), Out(UnityEngineColor)
UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor HSVToRGB(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__LerpUnclamped__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor
static UnityEngineColor LerpUnclamped(UnityEngineColor, UnityEngineColor, SystemSingle);
Raw: In(UnityEngineColor), In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__Lerp__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor
static UnityEngineColor Lerp(UnityEngineColor, UnityEngineColor, SystemSingle);
Raw: In(UnityEngineColor), In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__RGBToHSV__UnityEngineColor_SystemSingleRef_SystemSingleRef_SystemSingleRef__SystemVoid
static void RGBToHSV(UnityEngineColor, ref SystemSingle, ref SystemSingle, ref SystemSingle);
Raw: In(UnityEngineColor), InOut(SystemSingle), InOut(SystemSingle), InOut(SystemSingle)
UnityEngineColor.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineColor), Out(SystemString)
UnityEngineColor.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineColor), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineColor.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineColor), In(SystemString), Out(SystemString)
UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor ctor(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__get_Item__SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32);
Raw: In(UnityEngineColor), In(SystemInt32), Out(SystemSingle)
UnityEngineColor.__get_a__SystemSingle
SystemSingle get_a();
Raw: In(UnityEngineColor), Out(SystemSingle)
UnityEngineColor.__get_b__SystemSingle
SystemSingle get_b();
Raw: In(UnityEngineColor), Out(SystemSingle)
UnityEngineColor.__get_black__UnityEngineColor
static UnityEngineColor get_black();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_blue__UnityEngineColor
static UnityEngineColor get_blue();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_clear__UnityEngineColor
static UnityEngineColor get_clear();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_cyan__UnityEngineColor
static UnityEngineColor get_cyan();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_g__SystemSingle
SystemSingle get_g();
Raw: In(UnityEngineColor), Out(SystemSingle)
UnityEngineColor.__get_gamma__UnityEngineColor
UnityEngineColor get_gamma();
Raw: In(UnityEngineColor), Out(UnityEngineColor)
UnityEngineColor.__get_gray__UnityEngineColor
static UnityEngineColor get_gray();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_grayscale__SystemSingle
SystemSingle get_grayscale();
Raw: In(UnityEngineColor), Out(SystemSingle)
UnityEngineColor.__get_green__UnityEngineColor
static UnityEngineColor get_green();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_grey__UnityEngineColor
static UnityEngineColor get_grey();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_linear__UnityEngineColor
UnityEngineColor get_linear();
Raw: In(UnityEngineColor), Out(UnityEngineColor)
UnityEngineColor.__get_magenta__UnityEngineColor
static UnityEngineColor get_magenta();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_maxColorComponent__SystemSingle
SystemSingle get_maxColorComponent();
Raw: In(UnityEngineColor), Out(SystemSingle)
UnityEngineColor.__get_r__SystemSingle
SystemSingle get_r();
Raw: In(UnityEngineColor), Out(SystemSingle)
UnityEngineColor.__get_red__UnityEngineColor
static UnityEngineColor get_red();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_white__UnityEngineColor
static UnityEngineColor get_white();
Raw: Out(UnityEngineColor)
UnityEngineColor.__get_yellow__UnityEngineColor
static UnityEngineColor get_yellow();
Raw: Out(UnityEngineColor)
UnityEngineColor.__op_Addition__UnityEngineColor_UnityEngineColor__UnityEngineColor
static UnityEngineColor op_Addition(UnityEngineColor, UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineColor)
UnityEngineColor.__op_Division__UnityEngineColor_SystemSingle__UnityEngineColor
static UnityEngineColor op_Division(UnityEngineColor, SystemSingle);
Raw: In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__op_Equality__UnityEngineColor_UnityEngineColor__SystemBoolean
static SystemBoolean op_Equality(UnityEngineColor, UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(SystemBoolean)
UnityEngineColor.__op_Implicit__UnityEngineColor__UnityEngineVector4
static UnityEngineVector4 op_Implicit(UnityEngineColor);
Raw: In(UnityEngineColor), Out(UnityEngineVector4)
UnityEngineColor.__op_Implicit__UnityEngineVector4__UnityEngineColor
static UnityEngineColor op_Implicit(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(UnityEngineColor)
UnityEngineColor.__op_Inequality__UnityEngineColor_UnityEngineColor__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineColor, UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(SystemBoolean)
UnityEngineColor.__op_Multiply__SystemSingle_UnityEngineColor__UnityEngineColor
static UnityEngineColor op_Multiply(SystemSingle, UnityEngineColor);
Raw: In(SystemSingle), In(UnityEngineColor), Out(UnityEngineColor)
UnityEngineColor.__op_Multiply__UnityEngineColor_SystemSingle__UnityEngineColor
static UnityEngineColor op_Multiply(UnityEngineColor, SystemSingle);
Raw: In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)
UnityEngineColor.__op_Multiply__UnityEngineColor_UnityEngineColor__UnityEngineColor
static UnityEngineColor op_Multiply(UnityEngineColor, UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineColor)
UnityEngineColor.__op_Subtraction__UnityEngineColor_UnityEngineColor__UnityEngineColor
static UnityEngineColor op_Subtraction(UnityEngineColor, UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineColor)
UnityEngineColor.__set_Item__SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemSingle);
Raw: In(UnityEngineColor), In(SystemInt32), In(SystemSingle)
UnityEngineColor.__set_a__SystemSingle
SystemSingle set_a();
Raw: In(UnityEngineColor), In(SystemSingle)
UnityEngineColor.__set_b__SystemSingle
SystemSingle set_b();
Raw: In(UnityEngineColor), In(SystemSingle)
UnityEngineColor.__set_g__SystemSingle
SystemSingle set_g();
Raw: In(UnityEngineColor), In(SystemSingle)
UnityEngineColor.__set_r__SystemSingle
SystemSingle set_r();
Raw: In(UnityEngineColor), In(SystemSingle)
Struct UnityEngineColor32
- Kind:
Struct - OdinSerializer:
UnityEngine.Color32, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Color32.html
UnityEngineColor32.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineColor32), In(SystemObject), Out(SystemBoolean)
UnityEngineColor32.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineColor32), Out(SystemInt32)
UnityEngineColor32.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineColor32), Out(SystemType)
UnityEngineColor32.__LerpUnclamped__UnityEngineColor32_UnityEngineColor32_SystemSingle__UnityEngineColor32
static UnityEngineColor32 LerpUnclamped(UnityEngineColor32, UnityEngineColor32, SystemSingle);
Raw: In(UnityEngineColor32), In(UnityEngineColor32), In(SystemSingle), Out(UnityEngineColor32)
UnityEngineColor32.__Lerp__UnityEngineColor32_UnityEngineColor32_SystemSingle__UnityEngineColor32
static UnityEngineColor32 Lerp(UnityEngineColor32, UnityEngineColor32, SystemSingle);
Raw: In(UnityEngineColor32), In(UnityEngineColor32), In(SystemSingle), Out(UnityEngineColor32)
UnityEngineColor32.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineColor32), Out(SystemString)
UnityEngineColor32.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineColor32), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineColor32.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineColor32), In(SystemString), Out(SystemString)
UnityEngineColor32.__ctor__SystemByte_SystemByte_SystemByte_SystemByte__UnityEngineColor32
static UnityEngineColor32 ctor(SystemByte, SystemByte, SystemByte, SystemByte);
Raw: In(SystemByte), In(SystemByte), In(SystemByte), In(SystemByte), Out(UnityEngineColor32)
UnityEngineColor32.__get_Item__SystemInt32__SystemByte
SystemByte get_Item(SystemInt32);
Raw: In(UnityEngineColor32), In(SystemInt32), Out(SystemByte)
UnityEngineColor32.__get_a__SystemByte
SystemByte get_a();
Raw: In(UnityEngineColor32), Out(SystemByte)
UnityEngineColor32.__get_b__SystemByte
SystemByte get_b();
Raw: In(UnityEngineColor32), Out(SystemByte)
UnityEngineColor32.__get_g__SystemByte
SystemByte get_g();
Raw: In(UnityEngineColor32), Out(SystemByte)
UnityEngineColor32.__get_r__SystemByte
SystemByte get_r();
Raw: In(UnityEngineColor32), Out(SystemByte)
UnityEngineColor32.__op_Implicit__UnityEngineColor32__UnityEngineColor
static UnityEngineColor op_Implicit(UnityEngineColor32);
Raw: In(UnityEngineColor32), Out(UnityEngineColor)
UnityEngineColor32.__op_Implicit__UnityEngineColor__UnityEngineColor32
static UnityEngineColor32 op_Implicit(UnityEngineColor);
Raw: In(UnityEngineColor), Out(UnityEngineColor32)
UnityEngineColor32.__set_Item__SystemInt32_SystemByte__SystemVoid
void set_Item(SystemInt32, SystemByte);
Raw: In(UnityEngineColor32), In(SystemInt32), In(SystemByte)
UnityEngineColor32.__set_a__SystemByte
SystemByte set_a();
Raw: In(UnityEngineColor32), In(SystemByte)
UnityEngineColor32.__set_b__SystemByte
SystemByte set_b();
Raw: In(UnityEngineColor32), In(SystemByte)
UnityEngineColor32.__set_g__SystemByte
SystemByte set_g();
Raw: In(UnityEngineColor32), In(SystemByte)
UnityEngineColor32.__set_r__SystemByte
SystemByte set_r();
Raw: In(UnityEngineColor32), In(SystemByte)
Enum UnityEngineColorSpace
- Kind:
Enum - OdinSerializer:
UnityEngine.ColorSpace, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ColorSpace.html
Enum values:
Gamma = 0Linear = 1Uninitialized = -1
Struct UnityEngineCombineInstance
- Kind:
Struct - OdinSerializer:
UnityEngine.CombineInstance, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CombineInstance.html
UnityEngineCombineInstance.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCombineInstance), In(SystemObject), Out(SystemBoolean)
UnityEngineCombineInstance.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCombineInstance), Out(SystemInt32)
UnityEngineCombineInstance.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCombineInstance), Out(SystemType)
UnityEngineCombineInstance.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCombineInstance), Out(SystemString)
UnityEngineCombineInstance.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineCombineInstance), Out(UnityEngineVector4)
UnityEngineCombineInstance.__get_mesh__UnityEngineMesh
UnityEngineMesh get_mesh();
Raw: In(UnityEngineCombineInstance), Out(UnityEngineMesh)
UnityEngineCombineInstance.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineCombineInstance), Out(UnityEngineVector4)
UnityEngineCombineInstance.__get_subMeshIndex__SystemInt32
SystemInt32 get_subMeshIndex();
Raw: In(UnityEngineCombineInstance), Out(SystemInt32)
UnityEngineCombineInstance.__get_transform__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_transform();
Raw: In(UnityEngineCombineInstance), Out(UnityEngineMatrix4x4)
UnityEngineCombineInstance.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineCombineInstance), In(UnityEngineVector4)
UnityEngineCombineInstance.__set_mesh__UnityEngineMesh__SystemVoid
void set_mesh(UnityEngineMesh);
Raw: In(UnityEngineCombineInstance), In(UnityEngineMesh)
UnityEngineCombineInstance.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineCombineInstance), In(UnityEngineVector4)
UnityEngineCombineInstance.__set_subMeshIndex__SystemInt32__SystemVoid
void set_subMeshIndex(SystemInt32);
Raw: In(UnityEngineCombineInstance), In(SystemInt32)
UnityEngineCombineInstance.__set_transform__UnityEngineMatrix4x4__SystemVoid
void set_transform(UnityEngineMatrix4x4);
Raw: In(UnityEngineCombineInstance), In(UnityEngineMatrix4x4)
Object UnityEngineComponent
- Kind:
Object - OdinSerializer:
UnityEngine.Component, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Component.html
UnityEngineComponent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineComponent), In(SystemObject), Out(SystemBoolean)
UnityEngineComponent.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineComponent.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineComponent.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponent)
UnityEngineComponent.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObject)
UnityEngineComponent.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineComponent.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineComponent.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponent)
UnityEngineComponent.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObject)
UnityEngineComponent.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineComponent), In(SystemString), Out(UnityEngineComponent)
UnityEngineComponent.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponent)
UnityEngineComponent.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObject)
UnityEngineComponent.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineComponent), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineComponent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineComponent.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineComponent.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineComponent.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineComponent.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineComponent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineComponent.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineComponent.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineComponent.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineComponent.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineComponent.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineComponent), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineComponent.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineComponent), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineComponent.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineComponent.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineComponent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineComponent), Out(SystemInt32)
UnityEngineComponent.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineComponent), Out(SystemInt32)
UnityEngineComponent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineComponent), Out(SystemType)
UnityEngineComponent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineComponent), Out(SystemString)
UnityEngineComponent.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineComponent), Out(UnityEngineGameObject)
UnityEngineComponent.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineComponent), Out(SystemString)
UnityEngineComponent.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineComponent), Out(UnityEngineTransform)
UnityEngineComponent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineComponent.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineComponent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineComponent.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineComponent), In(SystemString)
Object UnityEngineCubemap
- Kind:
Object - OdinSerializer:
UnityEngine.Cubemap, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Cubemap.html
UnityEngineCubemap.__Apply__SystemBoolean_SystemBoolean__SystemVoid
void Apply(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineCubemap), In(SystemBoolean), In(SystemBoolean)
UnityEngineCubemap.__Apply__SystemBoolean__SystemVoid
void Apply(SystemBoolean);
Raw: In(UnityEngineCubemap), In(SystemBoolean)
UnityEngineCubemap.__Apply__SystemVoid
void Apply();
Raw: In(UnityEngineCubemap)
UnityEngineCubemap.__ClearRequestedMipmapLevel__SystemVoid
void ClearRequestedMipmapLevel();
Raw: In(UnityEngineCubemap)
UnityEngineCubemap.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCubemap), In(SystemObject), Out(SystemBoolean)
UnityEngineCubemap.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__GetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32_SystemInt32__UnityEngineColor
UnityEngineColor GetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)
UnityEngineCubemap.__GetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32__UnityEngineColor
UnityEngineColor GetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32);
Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)
UnityEngineCubemap.__GetPixels__UnityEngineCubemapFace_SystemInt32__UnityEngineColorArray
UnityEngineColorArray GetPixels(UnityEngineCubemapFace, SystemInt32);
Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), Out(UnityEngineColorArray)
UnityEngineCubemap.__GetPixels__UnityEngineCubemapFace__UnityEngineColorArray
UnityEngineColorArray GetPixels(UnityEngineCubemapFace);
Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), Out(UnityEngineColorArray)
UnityEngineCubemap.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCubemap), Out(SystemType)
UnityEngineCubemap.__IncrementUpdateCount__SystemVoid
void IncrementUpdateCount();
Raw: In(UnityEngineCubemap)
UnityEngineCubemap.__SetPixelData__TArray_SystemInt32_UnityEngineCubemapFace_SystemInt32__SystemVoid
void SetPixelData(TArray, SystemInt32, UnityEngineCubemapFace, SystemInt32);
Raw: In(UnityEngineCubemap), In(UnityEngineObjectArray), In(SystemInt32), In(UnityEngineCubemapFace), In(SystemInt32)
UnityEngineCubemap.__SetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32_UnityEngineColor_SystemInt32__SystemVoid
void SetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32, UnityEngineColor, SystemInt32);
Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), In(UnityEngineColor), In(SystemInt32)
UnityEngineCubemap.__SetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32_UnityEngineColor__SystemVoid
void SetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32, UnityEngineColor);
Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), In(UnityEngineColor)
UnityEngineCubemap.__SetPixels__UnityEngineColorArray_UnityEngineCubemapFace_SystemInt32__SystemVoid
void SetPixels(UnityEngineColorArray, UnityEngineCubemapFace, SystemInt32);
Raw: In(UnityEngineCubemap), In(UnityEngineColorArray), In(UnityEngineCubemapFace), In(SystemInt32)
UnityEngineCubemap.__SetPixels__UnityEngineColorArray_UnityEngineCubemapFace__SystemVoid
void SetPixels(UnityEngineColorArray, UnityEngineCubemapFace);
Raw: In(UnityEngineCubemap), In(UnityEngineColorArray), In(UnityEngineCubemapFace)
UnityEngineCubemap.__SmoothEdges__SystemInt32__SystemVoid
void SmoothEdges(SystemInt32);
Raw: In(UnityEngineCubemap), In(SystemInt32)
UnityEngineCubemap.__SmoothEdges__SystemVoid
void SmoothEdges();
Raw: In(UnityEngineCubemap)
UnityEngineCubemap.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCubemap), Out(SystemString)
UnityEngineCubemap.__get_anisoLevel__SystemInt32
SystemInt32 get_anisoLevel();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_desiredMipmapLevel__SystemInt32
SystemInt32 get_desiredMipmapLevel();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineCubemap), Out(UnityEngineRenderingTextureDimension)
UnityEngineCubemap.__get_filterMode__UnityEngineFilterMode
UnityEngineFilterMode get_filterMode();
Raw: In(UnityEngineCubemap), Out(UnityEngineFilterMode)
UnityEngineCubemap.__get_format__UnityEngineTextureFormat
UnityEngineTextureFormat get_format();
Raw: In(UnityEngineCubemap), Out(UnityEngineTextureFormat)
UnityEngineCubemap.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_isDataSRGB__SystemBoolean
SystemBoolean get_isDataSRGB();
Raw: In(UnityEngineCubemap), Out(SystemBoolean)
UnityEngineCubemap.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineCubemap), Out(SystemBoolean)
UnityEngineCubemap.__get_loadedMipmapLevel__SystemInt32
SystemInt32 get_loadedMipmapLevel();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_loadingMipmapLevel__SystemInt32
SystemInt32 get_loadingMipmapLevel();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_mipMapBias__SystemSingle
SystemSingle get_mipMapBias();
Raw: In(UnityEngineCubemap), Out(SystemSingle)
UnityEngineCubemap.__get_mipmapCount__SystemInt32
SystemInt32 get_mipmapCount();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCubemap), Out(SystemString)
UnityEngineCubemap.__get_requestedMipmapLevel__SystemInt32
SystemInt32 get_requestedMipmapLevel();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_streamingMipmapsPriority__SystemInt32
SystemInt32 get_streamingMipmapsPriority();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_streamingMipmaps__SystemBoolean
SystemBoolean get_streamingMipmaps();
Raw: In(UnityEngineCubemap), Out(SystemBoolean)
UnityEngineCubemap.__get_texelSize__UnityEngineVector2
UnityEngineVector2 get_texelSize();
Raw: In(UnityEngineCubemap), Out(UnityEngineVector2)
UnityEngineCubemap.__get_updateCount__SystemUInt32
SystemUInt32 get_updateCount();
Raw: In(UnityEngineCubemap), Out(SystemUInt32)
UnityEngineCubemap.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineCubemap), Out(SystemInt32)
UnityEngineCubemap.__get_wrapModeU__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeU();
Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)
UnityEngineCubemap.__get_wrapModeV__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeV();
Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)
UnityEngineCubemap.__get_wrapModeW__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeW();
Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)
UnityEngineCubemap.__get_wrapMode__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapMode();
Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)
UnityEngineCubemap.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCubemap.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCubemap.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCubemap.__set_anisoLevel__SystemInt32__SystemVoid
void set_anisoLevel(SystemInt32);
Raw: In(UnityEngineCubemap), In(SystemInt32)
UnityEngineCubemap.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineCubemap), In(UnityEngineRenderingTextureDimension)
UnityEngineCubemap.__set_filterMode__UnityEngineFilterMode__SystemVoid
void set_filterMode(UnityEngineFilterMode);
Raw: In(UnityEngineCubemap), In(UnityEngineFilterMode)
UnityEngineCubemap.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineCubemap), In(SystemInt32)
UnityEngineCubemap.__set_mipMapBias__SystemSingle__SystemVoid
void set_mipMapBias(SystemSingle);
Raw: In(UnityEngineCubemap), In(SystemSingle)
UnityEngineCubemap.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCubemap), In(SystemString)
UnityEngineCubemap.__set_requestedMipmapLevel__SystemInt32__SystemVoid
void set_requestedMipmapLevel(SystemInt32);
Raw: In(UnityEngineCubemap), In(SystemInt32)
UnityEngineCubemap.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineCubemap), In(SystemInt32)
UnityEngineCubemap.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeU(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)
UnityEngineCubemap.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeV(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)
UnityEngineCubemap.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeW(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)
UnityEngineCubemap.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid
void set_wrapMode(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)
Enum UnityEngineCubemapFace
- Kind:
Enum - OdinSerializer:
UnityEngine.CubemapFace, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CubemapFace.html
Enum values:
NegativeX = 1NegativeY = 3NegativeZ = 5PositiveX = 0PositiveY = 2PositiveZ = 4Unknown = -1
UnityEngineCubemapFace.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(UnityEngineCubemapFace), In(SystemObject), Out(SystemInt32)
UnityEngineCubemapFace.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCubemapFace), In(SystemObject), Out(SystemBoolean)
UnityEngineCubemapFace.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCubemapFace), Out(SystemInt32)
UnityEngineCubemapFace.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCubemapFace), Out(SystemType)
UnityEngineCubemapFace.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(UnityEngineCubemapFace), In(SystemEnum), Out(SystemBoolean)
UnityEngineCubemapFace.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCubemapFace), Out(SystemString)
UnityEngineCubemapFace.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineCubemapFace), In(SystemString), Out(SystemString)
UnityEngineCubemapFace.__get_NegativeX__UnityEngineCubemapFace
static UnityEngineCubemapFace get_NegativeX();
Raw: Out(UnityEngineCubemapFace)
UnityEngineCubemapFace.__get_NegativeY__UnityEngineCubemapFace
static UnityEngineCubemapFace get_NegativeY();
Raw: Out(UnityEngineCubemapFace)
UnityEngineCubemapFace.__get_NegativeZ__UnityEngineCubemapFace
static UnityEngineCubemapFace get_NegativeZ();
Raw: Out(UnityEngineCubemapFace)
UnityEngineCubemapFace.__get_PositiveX__UnityEngineCubemapFace
static UnityEngineCubemapFace get_PositiveX();
Raw: Out(UnityEngineCubemapFace)
UnityEngineCubemapFace.__get_PositiveY__UnityEngineCubemapFace
static UnityEngineCubemapFace get_PositiveY();
Raw: Out(UnityEngineCubemapFace)
UnityEngineCubemapFace.__get_PositiveZ__UnityEngineCubemapFace
static UnityEngineCubemapFace get_PositiveZ();
Raw: Out(UnityEngineCubemapFace)
UnityEngineCubemapFace.__get_Unknown__UnityEngineCubemapFace
static UnityEngineCubemapFace get_Unknown();
Raw: Out(UnityEngineCubemapFace)
Object UnityEngineCustomRenderTexture
- Kind:
Object - OdinSerializer:
UnityEngine.CustomRenderTexture, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CustomRenderTexture.html
UnityEngineCustomRenderTexture.__ClearUpdateZones__SystemVoid
void ClearUpdateZones();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__ConvertToEquirect__UnityEngineRenderTexture_UnityEngineCameraMonoOrStereoscopicEye__SystemVoid
void ConvertToEquirect(UnityEngineRenderTexture, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTexture), In(UnityEngineCameraMonoOrStereoscopicEye)
UnityEngineCustomRenderTexture.__DiscardContents__SystemBoolean_SystemBoolean__SystemVoid
void DiscardContents(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean), In(SystemBoolean)
UnityEngineCustomRenderTexture.__DiscardContents__SystemVoid
void DiscardContents();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__EnsureDoubleBufferConsistency__SystemVoid
void EnsureDoubleBufferConsistency();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCustomRenderTexture), In(SystemObject), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__GenerateMips__SystemVoid
void GenerateMips();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__GetDoubleBufferRenderTexture__UnityEngineRenderTexture
UnityEngineRenderTexture GetDoubleBufferRenderTexture();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderTexture)
UnityEngineCustomRenderTexture.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemType)
UnityEngineCustomRenderTexture.__GetUpdateZones__SystemCollectionsGenericListUnityEngineCustomRenderTextureUpdateZone__SystemVoid
void GetUpdateZones(SystemCollectionsGenericListUnityEngineCustomRenderTextureUpdateZone);
Raw: In(UnityEngineCustomRenderTexture), In(SystemCollectionsGenericListUnityEngineCustomRenderTextureUpdateZone)
UnityEngineCustomRenderTexture.__IncrementUpdateCount__SystemVoid
void IncrementUpdateCount();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__IsCreated__SystemBoolean
SystemBoolean IsCreated();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__Release__SystemVoid
void Release();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__ResolveAntiAliasedSurface__SystemVoid
void ResolveAntiAliasedSurface();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__ResolveAntiAliasedSurface__UnityEngineRenderTexture__SystemVoid
void ResolveAntiAliasedSurface(UnityEngineRenderTexture);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTexture)
UnityEngineCustomRenderTexture.__SetUpdateZones__UnityEngineCustomRenderTextureUpdateZoneArray__SystemVoid
void SetUpdateZones(UnityEngineCustomRenderTextureUpdateZoneArray);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateZoneArray)
UnityEngineCustomRenderTexture.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemString)
UnityEngineCustomRenderTexture.__Update__SystemInt32__SystemVoid
void Update(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__Update__SystemVoid
void Update();
Raw: In(UnityEngineCustomRenderTexture)
UnityEngineCustomRenderTexture.__get_anisoLevel__SystemInt32
SystemInt32 get_anisoLevel();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_antiAliasing__SystemInt32
SystemInt32 get_antiAliasing();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_autoGenerateMips__SystemBoolean
SystemBoolean get_autoGenerateMips();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_bindTextureMS__SystemBoolean
SystemBoolean get_bindTextureMS();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_colorBuffer__UnityEngineRenderBuffer
UnityEngineRenderBuffer get_colorBuffer();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderBuffer)
UnityEngineCustomRenderTexture.__get_cubemapFaceMask__SystemUInt32
SystemUInt32 get_cubemapFaceMask();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemUInt32)
UnityEngineCustomRenderTexture.__get_depthBuffer__UnityEngineRenderBuffer
UnityEngineRenderBuffer get_depthBuffer();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderBuffer)
UnityEngineCustomRenderTexture.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_descriptor__UnityEngineRenderTextureDescriptor
UnityEngineRenderTextureDescriptor get_descriptor();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderTextureDescriptor)
UnityEngineCustomRenderTexture.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderingTextureDimension)
UnityEngineCustomRenderTexture.__get_doubleBuffered__SystemBoolean
SystemBoolean get_doubleBuffered();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_enableRandomWrite__SystemBoolean
SystemBoolean get_enableRandomWrite();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_filterMode__UnityEngineFilterMode
UnityEngineFilterMode get_filterMode();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineFilterMode)
UnityEngineCustomRenderTexture.__get_format__UnityEngineRenderTextureFormat
UnityEngineRenderTextureFormat get_format();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderTextureFormat)
UnityEngineCustomRenderTexture.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_initializationColor__UnityEngineColor
UnityEngineColor get_initializationColor();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineColor)
UnityEngineCustomRenderTexture.__get_initializationMaterial__UnityEngineMaterial
UnityEngineMaterial get_initializationMaterial();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineMaterial)
UnityEngineCustomRenderTexture.__get_initializationMode__UnityEngineCustomRenderTextureUpdateMode
UnityEngineCustomRenderTextureUpdateMode get_initializationMode();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureUpdateMode)
UnityEngineCustomRenderTexture.__get_initializationSource__UnityEngineCustomRenderTextureInitializationSource
UnityEngineCustomRenderTextureInitializationSource get_initializationSource();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureInitializationSource)
UnityEngineCustomRenderTexture.__get_initializationTexture__UnityEngineTexture
UnityEngineTexture get_initializationTexture();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTexture)
UnityEngineCustomRenderTexture.__get_isDataSRGB__SystemBoolean
SystemBoolean get_isDataSRGB();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_isPowerOfTwo__SystemBoolean
SystemBoolean get_isPowerOfTwo();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineMaterial)
UnityEngineCustomRenderTexture.__get_mipMapBias__SystemSingle
SystemSingle get_mipMapBias();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemSingle)
UnityEngineCustomRenderTexture.__get_mipmapCount__SystemInt32
SystemInt32 get_mipmapCount();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemString)
UnityEngineCustomRenderTexture.__get_sRGB__SystemBoolean
SystemBoolean get_sRGB();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_shaderPass__SystemInt32
SystemInt32 get_shaderPass();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_texelSize__UnityEngineVector2
UnityEngineVector2 get_texelSize();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineVector2)
UnityEngineCustomRenderTexture.__get_updateCount__SystemUInt32
SystemUInt32 get_updateCount();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemUInt32)
UnityEngineCustomRenderTexture.__get_updateMode__UnityEngineCustomRenderTextureUpdateMode
UnityEngineCustomRenderTextureUpdateMode get_updateMode();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureUpdateMode)
UnityEngineCustomRenderTexture.__get_updatePeriod__SystemSingle
SystemSingle get_updatePeriod();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemSingle)
UnityEngineCustomRenderTexture.__get_updateZoneSpace__UnityEngineCustomRenderTextureUpdateZoneSpace
UnityEngineCustomRenderTextureUpdateZoneSpace get_updateZoneSpace();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureUpdateZoneSpace)
UnityEngineCustomRenderTexture.__get_useDynamicScale__SystemBoolean
SystemBoolean get_useDynamicScale();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_useMipMap__SystemBoolean
SystemBoolean get_useMipMap();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__get_volumeDepth__SystemInt32
SystemInt32 get_volumeDepth();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_vrUsage__UnityEngineVRTextureUsage
UnityEngineVRTextureUsage get_vrUsage();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineVRTextureUsage)
UnityEngineCustomRenderTexture.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)
UnityEngineCustomRenderTexture.__get_wrapModeU__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeU();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__get_wrapModeV__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeV();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__get_wrapModeW__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeW();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__get_wrapMode__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapMode();
Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__get_wrapUpdateZones__SystemBoolean
SystemBoolean get_wrapUpdateZones();
Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCustomRenderTexture.__set_anisoLevel__SystemInt32__SystemVoid
void set_anisoLevel(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_antiAliasing__SystemInt32__SystemVoid
void set_antiAliasing(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_autoGenerateMips__SystemBoolean__SystemVoid
void set_autoGenerateMips(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_bindTextureMS__SystemBoolean__SystemVoid
void set_bindTextureMS(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_cubemapFaceMask__SystemUInt32__SystemVoid
void set_cubemapFaceMask(SystemUInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemUInt32)
UnityEngineCustomRenderTexture.__set_depth__SystemInt32__SystemVoid
void set_depth(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_descriptor__UnityEngineRenderTextureDescriptor__SystemVoid
void set_descriptor(UnityEngineRenderTextureDescriptor);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTextureDescriptor)
UnityEngineCustomRenderTexture.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderingTextureDimension)
UnityEngineCustomRenderTexture.__set_doubleBuffered__SystemBoolean__SystemVoid
void set_doubleBuffered(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_enableRandomWrite__SystemBoolean__SystemVoid
void set_enableRandomWrite(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_filterMode__UnityEngineFilterMode__SystemVoid
void set_filterMode(UnityEngineFilterMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineFilterMode)
UnityEngineCustomRenderTexture.__set_format__UnityEngineRenderTextureFormat__SystemVoid
void set_format(UnityEngineRenderTextureFormat);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTextureFormat)
UnityEngineCustomRenderTexture.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_initializationColor__UnityEngineColor__SystemVoid
void set_initializationColor(UnityEngineColor);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineColor)
UnityEngineCustomRenderTexture.__set_initializationMaterial__UnityEngineMaterial__SystemVoid
void set_initializationMaterial(UnityEngineMaterial);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineMaterial)
UnityEngineCustomRenderTexture.__set_initializationMode__UnityEngineCustomRenderTextureUpdateMode__SystemVoid
void set_initializationMode(UnityEngineCustomRenderTextureUpdateMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateMode)
UnityEngineCustomRenderTexture.__set_initializationSource__UnityEngineCustomRenderTextureInitializationSource__SystemVoid
void set_initializationSource(UnityEngineCustomRenderTextureInitializationSource);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureInitializationSource)
UnityEngineCustomRenderTexture.__set_initializationTexture__UnityEngineTexture__SystemVoid
void set_initializationTexture(UnityEngineTexture);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTexture)
UnityEngineCustomRenderTexture.__set_isPowerOfTwo__SystemBoolean__SystemVoid
void set_isPowerOfTwo(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineMaterial)
UnityEngineCustomRenderTexture.__set_mipMapBias__SystemSingle__SystemVoid
void set_mipMapBias(SystemSingle);
Raw: In(UnityEngineCustomRenderTexture), In(SystemSingle)
UnityEngineCustomRenderTexture.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCustomRenderTexture), In(SystemString)
UnityEngineCustomRenderTexture.__set_shaderPass__SystemInt32__SystemVoid
void set_shaderPass(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_updateMode__UnityEngineCustomRenderTextureUpdateMode__SystemVoid
void set_updateMode(UnityEngineCustomRenderTextureUpdateMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateMode)
UnityEngineCustomRenderTexture.__set_updatePeriod__SystemSingle__SystemVoid
void set_updatePeriod(SystemSingle);
Raw: In(UnityEngineCustomRenderTexture), In(SystemSingle)
UnityEngineCustomRenderTexture.__set_updateZoneSpace__UnityEngineCustomRenderTextureUpdateZoneSpace__SystemVoid
void set_updateZoneSpace(UnityEngineCustomRenderTextureUpdateZoneSpace);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateZoneSpace)
UnityEngineCustomRenderTexture.__set_useDynamicScale__SystemBoolean__SystemVoid
void set_useDynamicScale(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_useMipMap__SystemBoolean__SystemVoid
void set_useMipMap(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
UnityEngineCustomRenderTexture.__set_volumeDepth__SystemInt32__SystemVoid
void set_volumeDepth(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_vrUsage__UnityEngineVRTextureUsage__SystemVoid
void set_vrUsage(UnityEngineVRTextureUsage);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineVRTextureUsage)
UnityEngineCustomRenderTexture.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)
UnityEngineCustomRenderTexture.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeU(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeV(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeW(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid
void set_wrapMode(UnityEngineTextureWrapMode);
Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineCustomRenderTexture.__set_wrapUpdateZones__SystemBoolean__SystemVoid
void set_wrapUpdateZones(SystemBoolean);
Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)
Enum UnityEngineCustomRenderTextureInitializationSource
- Kind:
Enum - OdinSerializer:
UnityEngine.CustomRenderTextureInitializationSource, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CustomRenderTextureInitializationSource.html
Enum values:
Material = 1TextureAndColor = 0
Enum UnityEngineCustomRenderTextureUpdateMode
- Kind:
Enum - OdinSerializer:
UnityEngine.CustomRenderTextureUpdateMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CustomRenderTextureUpdateMode.html
Enum values:
OnDemand = 2OnLoad = 0Realtime = 1
Enum UnityEngineCustomRenderTextureUpdateZoneSpace
- Kind:
Enum - OdinSerializer:
UnityEngine.CustomRenderTextureUpdateZoneSpace, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CustomRenderTextureUpdateZoneSpace.html
Enum values:
Normalized = 0Pixel = 1
Object UnityEngineDebug
- Kind:
Object - OdinSerializer:
UnityEngine.Debug, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Debug.html
UnityEngineDebug.__AssertFormat__SystemBoolean_SystemString_SystemObjectArray__SystemVoid
static void AssertFormat(SystemBoolean, SystemString, SystemObjectArray);
Raw: In(SystemBoolean), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__AssertFormat__SystemBoolean_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid
static void AssertFormat(SystemBoolean, UnityEngineObject, SystemString, SystemObjectArray);
Raw: In(SystemBoolean), In(UnityEngineObject), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__Assert__SystemBoolean_SystemObject_UnityEngineObject__SystemVoid
static void Assert(SystemBoolean, SystemObject, UnityEngineObject);
Raw: In(SystemBoolean), In(SystemObject), In(UnityEngineObject)
UnityEngineDebug.__Assert__SystemBoolean_SystemObject__SystemVoid
static void Assert(SystemBoolean, SystemObject);
Raw: In(SystemBoolean), In(SystemObject)
UnityEngineDebug.__Assert__SystemBoolean_SystemString_UnityEngineObject__SystemVoid
static void Assert(SystemBoolean, SystemString, UnityEngineObject);
Raw: In(SystemBoolean), In(SystemString), In(UnityEngineObject)
UnityEngineDebug.__Assert__SystemBoolean_SystemString__SystemVoid
static void Assert(SystemBoolean, SystemString);
Raw: In(SystemBoolean), In(SystemString)
UnityEngineDebug.__Assert__SystemBoolean_UnityEngineObject__SystemVoid
static void Assert(SystemBoolean, UnityEngineObject);
Raw: In(SystemBoolean), In(UnityEngineObject)
UnityEngineDebug.__Assert__SystemBoolean__SystemVoid
static void Assert(SystemBoolean);
Raw: In(SystemBoolean)
UnityEngineDebug.__DebugBreak__SystemVoid
static void DebugBreak();
Raw: ``
UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle_SystemBoolean__SystemVoid
static void DrawLine(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle, SystemBoolean);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean)
UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle__SystemVoid
static void DrawLine(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle)
UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3_UnityEngineColor__SystemVoid
static void DrawLine(UnityEngineVector3, UnityEngineVector3, UnityEngineColor);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor)
UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid
static void DrawLine(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle_SystemBoolean__SystemVoid
static void DrawRay(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle, SystemBoolean);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean)
UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle__SystemVoid
static void DrawRay(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle)
UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3_UnityEngineColor__SystemVoid
static void DrawRay(UnityEngineVector3, UnityEngineVector3, UnityEngineColor);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor)
UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid
static void DrawRay(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineDebug.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineDebug), In(SystemObject), Out(SystemBoolean)
UnityEngineDebug.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineDebug), Out(SystemInt32)
UnityEngineDebug.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineDebug), Out(SystemType)
UnityEngineDebug.__LogAssertionFormat__SystemString_SystemObjectArray__SystemVoid
static void LogAssertionFormat(SystemString, SystemObjectArray);
Raw: In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogAssertionFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid
static void LogAssertionFormat(UnityEngineObject, SystemString, SystemObjectArray);
Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogAssertion__SystemObject_UnityEngineObject__SystemVoid
static void LogAssertion(SystemObject, UnityEngineObject);
Raw: In(SystemObject), In(UnityEngineObject)
UnityEngineDebug.__LogAssertion__SystemObject__SystemVoid
static void LogAssertion(SystemObject);
Raw: In(SystemObject)
UnityEngineDebug.__LogErrorFormat__SystemString_SystemObjectArray__SystemVoid
static void LogErrorFormat(SystemString, SystemObjectArray);
Raw: In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogErrorFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid
static void LogErrorFormat(UnityEngineObject, SystemString, SystemObjectArray);
Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogError__SystemObject_UnityEngineObject__SystemVoid
static void LogError(SystemObject, UnityEngineObject);
Raw: In(SystemObject), In(UnityEngineObject)
UnityEngineDebug.__LogError__SystemObject__SystemVoid
static void LogError(SystemObject);
Raw: In(SystemObject)
UnityEngineDebug.__LogException__SystemException_UnityEngineObject__SystemVoid
static void LogException(SystemException, UnityEngineObject);
Raw: In(SystemException), In(UnityEngineObject)
UnityEngineDebug.__LogException__SystemException__SystemVoid
static void LogException(SystemException);
Raw: In(SystemException)
UnityEngineDebug.__LogFormat__SystemString_SystemObjectArray__SystemVoid
static void LogFormat(SystemString, SystemObjectArray);
Raw: In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogFormat__UnityEngineLogType_UnityEngineLogOption_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid
static void LogFormat(UnityEngineLogType, UnityEngineLogOption, UnityEngineObject, SystemString, SystemObjectArray);
Raw: In(UnityEngineLogType), In(UnityEngineLogOption), In(UnityEngineObject), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid
static void LogFormat(UnityEngineObject, SystemString, SystemObjectArray);
Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogWarningFormat__SystemString_SystemObjectArray__SystemVoid
static void LogWarningFormat(SystemString, SystemObjectArray);
Raw: In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogWarningFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid
static void LogWarningFormat(UnityEngineObject, SystemString, SystemObjectArray);
Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)
UnityEngineDebug.__LogWarning__SystemObject_UnityEngineObject__SystemVoid
static void LogWarning(SystemObject, UnityEngineObject);
Raw: In(SystemObject), In(UnityEngineObject)
UnityEngineDebug.__LogWarning__SystemObject__SystemVoid
static void LogWarning(SystemObject);
Raw: In(SystemObject)
UnityEngineDebug.__Log__SystemObject_UnityEngineObject__SystemVoid
static void Log(SystemObject, UnityEngineObject);
Raw: In(SystemObject), In(UnityEngineObject)
UnityEngineDebug.__Log__SystemObject__SystemVoid
static void Log(SystemObject);
Raw: In(SystemObject)
UnityEngineDebug.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineDebug), Out(SystemString)
UnityEngineDebug.__ctor____UnityEngineDebug
static UnityEngineDebug ctor();
Raw: Out(UnityEngineDebug)
Enum UnityEngineDepthTextureMode
- Kind:
Enum - OdinSerializer:
UnityEngine.DepthTextureMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/DepthTextureMode.html
Enum values:
Depth = 1DepthNormals = 2MotionVectors = 4None = 0
Enum UnityEngineEventsUnityEventCallState
- Kind:
Enum - OdinSerializer:
UnityEngine.Events.UnityEventCallState, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Events.UnityEventCallState.html
Enum values:
EditorAndRuntime = 1Off = 0RuntimeOnly = 2
Enum UnityEngineFilterMode
- Kind:
Enum - OdinSerializer:
UnityEngine.FilterMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FilterMode.html
Enum values:
Bilinear = 1Point = 0Trilinear = 2
Object UnityEngineFlare
- Kind:
Object - OdinSerializer:
UnityEngine.Flare, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Flare.html
Enum UnityEngineFogMode
- Kind:
Enum - OdinSerializer:
UnityEngine.FogMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FogMode.html
Enum values:
Exponential = 2ExponentialSquared = 3Linear = 1
Struct UnityEngineFrustumPlanes
- Kind:
Struct - OdinSerializer:
UnityEngine.FrustumPlanes, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FrustumPlanes.html
UnityEngineFrustumPlanes.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineFrustumPlanes), In(SystemObject), Out(SystemBoolean)
UnityEngineFrustumPlanes.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineFrustumPlanes), Out(SystemInt32)
UnityEngineFrustumPlanes.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineFrustumPlanes), Out(SystemType)
UnityEngineFrustumPlanes.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineFrustumPlanes), Out(SystemString)
UnityEngineFrustumPlanes.__get_bottom__SystemSingle
SystemSingle get_bottom();
Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)
UnityEngineFrustumPlanes.__get_left__SystemSingle
SystemSingle get_left();
Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)
UnityEngineFrustumPlanes.__get_right__SystemSingle
SystemSingle get_right();
Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)
UnityEngineFrustumPlanes.__get_top__SystemSingle
SystemSingle get_top();
Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)
UnityEngineFrustumPlanes.__get_zFar__SystemSingle
SystemSingle get_zFar();
Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)
UnityEngineFrustumPlanes.__get_zNear__SystemSingle
SystemSingle get_zNear();
Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)
UnityEngineFrustumPlanes.__set_bottom__SystemSingle
SystemSingle set_bottom();
Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)
UnityEngineFrustumPlanes.__set_left__SystemSingle
SystemSingle set_left();
Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)
UnityEngineFrustumPlanes.__set_right__SystemSingle
SystemSingle set_right();
Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)
UnityEngineFrustumPlanes.__set_top__SystemSingle
SystemSingle set_top();
Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)
UnityEngineFrustumPlanes.__set_zFar__SystemSingle
SystemSingle set_zFar();
Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)
UnityEngineFrustumPlanes.__set_zNear__SystemSingle
SystemSingle set_zNear();
Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)
Object UnityEngineGameObject
- Kind:
Object - OdinSerializer:
UnityEngine.GameObject, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/GameObject.html
UnityEngineGameObject.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineGameObject), In(SystemObject), Out(SystemBoolean)
UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject
static UnityEngineGameObject Find(SystemString);
Raw: In(SystemString), Out(UnityEngineGameObject)
UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineGameObject.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineGameObject.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponent)
UnityEngineGameObject.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObject)
UnityEngineGameObject.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineGameObject.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponent)
UnityEngineGameObject.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObject)
UnityEngineGameObject.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineGameObject), In(SystemString), Out(UnityEngineComponent)
UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponent)
UnityEngineGameObject.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObject)
UnityEngineGameObject.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineGameObject), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineGameObject.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineGameObject.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineGameObject.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineGameObject.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineGameObject.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineGameObject.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineGameObject.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineGameObject.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineGameObject), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineGameObject.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineGameObject), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineGameObject.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineGameObject.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineGameObject.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineGameObject), Out(SystemInt32)
UnityEngineGameObject.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineGameObject), Out(SystemInt32)
UnityEngineGameObject.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineGameObject), Out(SystemType)
UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid
void SetActive(SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean)
UnityEngineGameObject.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineGameObject), Out(SystemString)
UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean
SystemBoolean get_activeInHierarchy();
Raw: In(UnityEngineGameObject), Out(SystemBoolean)
UnityEngineGameObject.__get_activeSelf__SystemBoolean
SystemBoolean get_activeSelf();
Raw: In(UnityEngineGameObject), Out(SystemBoolean)
UnityEngineGameObject.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineGameObject), Out(UnityEngineGameObject)
UnityEngineGameObject.__get_isStatic__SystemBoolean
SystemBoolean get_isStatic();
Raw: In(UnityEngineGameObject), Out(SystemBoolean)
UnityEngineGameObject.__get_layer__SystemInt32
SystemInt32 get_layer();
Raw: In(UnityEngineGameObject), Out(SystemInt32)
UnityEngineGameObject.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineGameObject), Out(SystemString)
UnityEngineGameObject.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineGameObject), Out(UnityEngineTransform)
UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid
void set_isStatic(SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean)
UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid
void set_layer(SystemInt32);
Raw: In(UnityEngineGameObject), In(SystemInt32)
UnityEngineGameObject.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineGameObject), In(SystemString)
Object UnityEngineGeometryUtility
- Kind:
Object - OdinSerializer:
UnityEngine.GeometryUtility, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/GeometryUtility.html
UnityEngineGeometryUtility.__CalculateBounds__UnityEngineVector3Array_UnityEngineMatrix4x4__UnityEngineBounds
static UnityEngineBounds CalculateBounds(UnityEngineVector3Array, UnityEngineMatrix4x4);
Raw: In(UnityEngineVector3Array), In(UnityEngineMatrix4x4), Out(UnityEngineBounds)
UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineCamera_UnityEnginePlaneArray__SystemVoid
static void CalculateFrustumPlanes(UnityEngineCamera, UnityEnginePlaneArray);
Raw: In(UnityEngineCamera), In(UnityEnginePlaneArray)
UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineCamera__UnityEnginePlaneArray
static UnityEnginePlaneArray CalculateFrustumPlanes(UnityEngineCamera);
Raw: In(UnityEngineCamera), Out(UnityEnginePlaneArray)
UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineMatrix4x4_UnityEnginePlaneArray__SystemVoid
static void CalculateFrustumPlanes(UnityEngineMatrix4x4, UnityEnginePlaneArray);
Raw: In(UnityEngineMatrix4x4), In(UnityEnginePlaneArray)
UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineMatrix4x4__UnityEnginePlaneArray
static UnityEnginePlaneArray CalculateFrustumPlanes(UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), Out(UnityEnginePlaneArray)
UnityEngineGeometryUtility.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineGeometryUtility), In(SystemObject), Out(SystemBoolean)
UnityEngineGeometryUtility.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineGeometryUtility), Out(SystemInt32)
UnityEngineGeometryUtility.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineGeometryUtility), Out(SystemType)
UnityEngineGeometryUtility.__TestPlanesAABB__UnityEnginePlaneArray_UnityEngineBounds__SystemBoolean
static SystemBoolean TestPlanesAABB(UnityEnginePlaneArray, UnityEngineBounds);
Raw: In(UnityEnginePlaneArray), In(UnityEngineBounds), Out(SystemBoolean)
UnityEngineGeometryUtility.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineGeometryUtility), Out(SystemString)
UnityEngineGeometryUtility.__TryCreatePlaneFromPolygon__UnityEngineVector3Array_UnityEnginePlaneRef__SystemBoolean
static SystemBoolean TryCreatePlaneFromPolygon(UnityEngineVector3Array, ref UnityEnginePlane);
Raw: In(UnityEngineVector3Array), InOut(UnityEnginePlane), Out(SystemBoolean)
Object UnityEngineGizmos
- Kind:
Object - OdinSerializer:
UnityEngine.Gizmos, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Gizmos.html
UnityEngineGizmos.__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid
static void DrawCube(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineGizmos.__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid
static void DrawFrustum(UnityEngineVector3, SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture_SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineMaterial__SystemVoid
static void DrawGUITexture(UnityEngineRect, UnityEngineTexture, SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineMaterial);
Raw: In(UnityEngineRect), In(UnityEngineTexture), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineMaterial)
UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture_SystemInt32_SystemInt32_SystemInt32_SystemInt32__SystemVoid
static void DrawGUITexture(UnityEngineRect, UnityEngineTexture, SystemInt32, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRect), In(UnityEngineTexture), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture_UnityEngineMaterial__SystemVoid
static void DrawGUITexture(UnityEngineRect, UnityEngineTexture, UnityEngineMaterial);
Raw: In(UnityEngineRect), In(UnityEngineTexture), In(UnityEngineMaterial)
UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid
static void DrawGUITexture(UnityEngineRect, UnityEngineTexture);
Raw: In(UnityEngineRect), In(UnityEngineTexture)
UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString_SystemBoolean_UnityEngineColor__SystemVoid
static void DrawIcon(UnityEngineVector3, SystemString, SystemBoolean, UnityEngineColor);
Raw: In(UnityEngineVector3), In(SystemString), In(SystemBoolean), In(UnityEngineColor)
UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString_SystemBoolean__SystemVoid
static void DrawIcon(UnityEngineVector3, SystemString, SystemBoolean);
Raw: In(UnityEngineVector3), In(SystemString), In(SystemBoolean)
UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString__SystemVoid
static void DrawIcon(UnityEngineVector3, SystemString);
Raw: In(UnityEngineVector3), In(SystemString)
UnityEngineGizmos.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid
static void DrawLine(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineGizmos.__DrawRay__UnityEngineRay__SystemVoid
static void DrawRay(UnityEngineRay);
Raw: In(UnityEngineRay)
UnityEngineGizmos.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid
static void DrawRay(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineGizmos.__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid
static void DrawSphere(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle)
UnityEngineGizmos.__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid
static void DrawWireCube(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid
static void DrawWireMesh(UnityEngineMesh, SystemInt32, UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32_UnityEngineVector3_UnityEngineQuaternion__SystemVoid
static void DrawWireMesh(UnityEngineMesh, SystemInt32, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32_UnityEngineVector3__SystemVoid
static void DrawWireMesh(UnityEngineMesh, SystemInt32, UnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32__SystemVoid
static void DrawWireMesh(UnityEngineMesh, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid
static void DrawWireMesh(UnityEngineMesh, UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);
Raw: In(UnityEngineMesh), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_UnityEngineVector3_UnityEngineQuaternion__SystemVoid
static void DrawWireMesh(UnityEngineMesh, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineMesh), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_UnityEngineVector3__SystemVoid
static void DrawWireMesh(UnityEngineMesh, UnityEngineVector3);
Raw: In(UnityEngineMesh), In(UnityEngineVector3)
UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh__SystemVoid
static void DrawWireMesh(UnityEngineMesh);
Raw: In(UnityEngineMesh)
UnityEngineGizmos.__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid
static void DrawWireSphere(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle)
UnityEngineGizmos.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineGizmos), In(SystemObject), Out(SystemBoolean)
UnityEngineGizmos.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineGizmos), Out(SystemInt32)
UnityEngineGizmos.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineGizmos), Out(SystemType)
UnityEngineGizmos.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineGizmos), Out(SystemString)
UnityEngineGizmos.__get_color__UnityEngineColor
static UnityEngineColor get_color();
Raw: Out(UnityEngineColor)
UnityEngineGizmos.__get_matrix__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 get_matrix();
Raw: Out(UnityEngineMatrix4x4)
UnityEngineGizmos.__get_probeSize__SystemSingle
static SystemSingle get_probeSize();
Raw: Out(SystemSingle)
UnityEngineGizmos.__set_color__UnityEngineColor__SystemVoid
static void set_color(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineGizmos.__set_matrix__UnityEngineMatrix4x4__SystemVoid
static void set_matrix(UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4)
Object UnityEngineGradient
- Kind:
Object - OdinSerializer:
UnityEngine.Gradient, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Gradient.html
UnityEngineGradient.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineGradient), In(SystemObject), Out(SystemBoolean)
UnityEngineGradient.__Equals__UnityEngineGradient__SystemBoolean
SystemBoolean Equals(UnityEngineGradient);
Raw: In(UnityEngineGradient), In(UnityEngineGradient), Out(SystemBoolean)
UnityEngineGradient.__Evaluate__SystemSingle__UnityEngineColor
UnityEngineColor Evaluate(SystemSingle);
Raw: In(UnityEngineGradient), In(SystemSingle), Out(UnityEngineColor)
UnityEngineGradient.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineGradient), Out(SystemInt32)
UnityEngineGradient.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineGradient), Out(SystemType)
UnityEngineGradient.__SetKeys__UnityEngineGradientColorKeyArray_UnityEngineGradientAlphaKeyArray__SystemVoid
void SetKeys(UnityEngineGradientColorKeyArray, UnityEngineGradientAlphaKeyArray);
Raw: In(UnityEngineGradient), In(UnityEngineGradientColorKeyArray), In(UnityEngineGradientAlphaKeyArray)
UnityEngineGradient.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineGradient), Out(SystemString)
UnityEngineGradient.__ctor____UnityEngineGradient
static UnityEngineGradient ctor();
Raw: Out(UnityEngineGradient)
UnityEngineGradient.__get_alphaKeys__UnityEngineGradientAlphaKeyArray
UnityEngineGradientAlphaKeyArray get_alphaKeys();
Raw: In(UnityEngineGradient), Out(UnityEngineGradientAlphaKeyArray)
UnityEngineGradient.__get_colorKeys__UnityEngineGradientColorKeyArray
UnityEngineGradientColorKeyArray get_colorKeys();
Raw: In(UnityEngineGradient), Out(UnityEngineGradientColorKeyArray)
UnityEngineGradient.__get_colorSpace__UnityEngineColorSpace
UnityEngineColorSpace get_colorSpace();
Raw: In(UnityEngineGradient), Out(UnityEngineColorSpace)
UnityEngineGradient.__get_mode__UnityEngineGradientMode
UnityEngineGradientMode get_mode();
Raw: In(UnityEngineGradient), Out(UnityEngineGradientMode)
UnityEngineGradient.__set_alphaKeys__UnityEngineGradientAlphaKeyArray__SystemVoid
void set_alphaKeys(UnityEngineGradientAlphaKeyArray);
Raw: In(UnityEngineGradient), In(UnityEngineGradientAlphaKeyArray)
UnityEngineGradient.__set_colorKeys__UnityEngineGradientColorKeyArray__SystemVoid
void set_colorKeys(UnityEngineGradientColorKeyArray);
Raw: In(UnityEngineGradient), In(UnityEngineGradientColorKeyArray)
UnityEngineGradient.__set_colorSpace__UnityEngineColorSpace__SystemVoid
void set_colorSpace(UnityEngineColorSpace);
Raw: In(UnityEngineGradient), In(UnityEngineColorSpace)
UnityEngineGradient.__set_mode__UnityEngineGradientMode__SystemVoid
void set_mode(UnityEngineGradientMode);
Raw: In(UnityEngineGradient), In(UnityEngineGradientMode)
Struct UnityEngineGradientAlphaKey
- Kind:
Struct - OdinSerializer:
UnityEngine.GradientAlphaKey, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/GradientAlphaKey.html
UnityEngineGradientAlphaKey.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineGradientAlphaKey), In(SystemObject), Out(SystemBoolean)
UnityEngineGradientAlphaKey.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineGradientAlphaKey), Out(SystemInt32)
UnityEngineGradientAlphaKey.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineGradientAlphaKey), Out(SystemType)
UnityEngineGradientAlphaKey.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineGradientAlphaKey), Out(SystemString)
UnityEngineGradientAlphaKey.__ctor__SystemSingle_SystemSingle__UnityEngineGradientAlphaKey
static UnityEngineGradientAlphaKey ctor(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineGradientAlphaKey)
UnityEngineGradientAlphaKey.__get_alpha__SystemSingle
SystemSingle get_alpha();
Raw: In(UnityEngineGradientAlphaKey), Out(SystemSingle)
UnityEngineGradientAlphaKey.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineGradientAlphaKey), Out(SystemSingle)
UnityEngineGradientAlphaKey.__set_alpha__SystemSingle
SystemSingle set_alpha();
Raw: In(UnityEngineGradientAlphaKey), In(SystemSingle)
UnityEngineGradientAlphaKey.__set_time__SystemSingle
SystemSingle set_time();
Raw: In(UnityEngineGradientAlphaKey), In(SystemSingle)
Struct UnityEngineGradientColorKey
- Kind:
Struct - OdinSerializer:
UnityEngine.GradientColorKey, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/GradientColorKey.html
UnityEngineGradientColorKey.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineGradientColorKey), In(SystemObject), Out(SystemBoolean)
UnityEngineGradientColorKey.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineGradientColorKey), Out(SystemInt32)
UnityEngineGradientColorKey.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineGradientColorKey), Out(SystemType)
UnityEngineGradientColorKey.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineGradientColorKey), Out(SystemString)
UnityEngineGradientColorKey.__ctor__UnityEngineColor_SystemSingle__UnityEngineGradientColorKey
static UnityEngineGradientColorKey ctor(UnityEngineColor, SystemSingle);
Raw: In(UnityEngineColor), In(SystemSingle), Out(UnityEngineGradientColorKey)
UnityEngineGradientColorKey.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineGradientColorKey), Out(UnityEngineColor)
UnityEngineGradientColorKey.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineGradientColorKey), Out(SystemSingle)
UnityEngineGradientColorKey.__set_color__UnityEngineColor
UnityEngineColor set_color();
Raw: In(UnityEngineGradientColorKey), In(UnityEngineColor)
UnityEngineGradientColorKey.__set_time__SystemSingle
SystemSingle set_time();
Raw: In(UnityEngineGradientColorKey), In(SystemSingle)
Enum UnityEngineGradientMode
- Kind:
Enum - OdinSerializer:
UnityEngine.GradientMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/GradientMode.html
Enum values:
Blend = 0Fixed = 1PerceptualBlend = 2
Interface UnityEngineILogger
- Kind:
Interface - OdinSerializer:
UnityEngine.ILogger, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ILogger.html
Enum UnityEngineKeyCode
- Kind:
Enum - OdinSerializer:
UnityEngine.KeyCode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/KeyCode.html
Enum values:
A = 97Alpha0 = 48Alpha1 = 49Alpha2 = 50Alpha3 = 51Alpha4 = 52Alpha5 = 53Alpha6 = 54Alpha7 = 55Alpha8 = 56Alpha9 = 57AltGr = 313Ampersand = 38Asterisk = 42At = 64B = 98BackQuote = 96Backslash = 92Backspace = 8Break = 318C = 99CapsLock = 301Caret = 94Clear = 12Colon = 58Comma = 44D = 100Delete = 127Dollar = 36DoubleQuote = 34DownArrow = 274E = 101End = 279Equals = 61Escape = 27Exclaim = 33F = 102F1 = 282F10 = 291F11 = 292F12 = 293F13 = 294F14 = 295F15 = 296F2 = 283F3 = 284F4 = 285F5 = 286F6 = 287F7 = 288F8 = 289F9 = 290G = 103Greater = 62H = 104Hash = 35Help = 315Home = 278I = 105Insert = 277J = 106Joystick1Button0 = 350Joystick1Button1 = 351Joystick1Button10 = 360Joystick1Button11 = 361Joystick1Button12 = 362Joystick1Button13 = 363Joystick1Button14 = 364Joystick1Button15 = 365Joystick1Button16 = 366Joystick1Button17 = 367Joystick1Button18 = 368Joystick1Button19 = 369Joystick1Button2 = 352Joystick1Button3 = 353Joystick1Button4 = 354Joystick1Button5 = 355Joystick1Button6 = 356Joystick1Button7 = 357Joystick1Button8 = 358Joystick1Button9 = 359Joystick2Button0 = 370Joystick2Button1 = 371Joystick2Button10 = 380Joystick2Button11 = 381Joystick2Button12 = 382Joystick2Button13 = 383Joystick2Button14 = 384Joystick2Button15 = 385Joystick2Button16 = 386Joystick2Button17 = 387Joystick2Button18 = 388Joystick2Button19 = 389Joystick2Button2 = 372Joystick2Button3 = 373Joystick2Button4 = 374Joystick2Button5 = 375Joystick2Button6 = 376Joystick2Button7 = 377Joystick2Button8 = 378Joystick2Button9 = 379Joystick3Button0 = 390Joystick3Button1 = 391Joystick3Button10 = 400Joystick3Button11 = 401Joystick3Button12 = 402Joystick3Button13 = 403Joystick3Button14 = 404Joystick3Button15 = 405Joystick3Button16 = 406Joystick3Button17 = 407Joystick3Button18 = 408Joystick3Button19 = 409Joystick3Button2 = 392Joystick3Button3 = 393Joystick3Button4 = 394Joystick3Button5 = 395Joystick3Button6 = 396Joystick3Button7 = 397Joystick3Button8 = 398Joystick3Button9 = 399Joystick4Button0 = 410Joystick4Button1 = 411Joystick4Button10 = 420Joystick4Button11 = 421Joystick4Button12 = 422Joystick4Button13 = 423Joystick4Button14 = 424Joystick4Button15 = 425Joystick4Button16 = 426Joystick4Button17 = 427Joystick4Button18 = 428Joystick4Button19 = 429Joystick4Button2 = 412Joystick4Button3 = 413Joystick4Button4 = 414Joystick4Button5 = 415Joystick4Button6 = 416Joystick4Button7 = 417Joystick4Button8 = 418Joystick4Button9 = 419Joystick5Button0 = 430Joystick5Button1 = 431Joystick5Button10 = 440Joystick5Button11 = 441Joystick5Button12 = 442Joystick5Button13 = 443Joystick5Button14 = 444Joystick5Button15 = 445Joystick5Button16 = 446Joystick5Button17 = 447Joystick5Button18 = 448Joystick5Button19 = 449Joystick5Button2 = 432Joystick5Button3 = 433Joystick5Button4 = 434Joystick5Button5 = 435Joystick5Button6 = 436Joystick5Button7 = 437Joystick5Button8 = 438Joystick5Button9 = 439Joystick6Button0 = 450Joystick6Button1 = 451Joystick6Button10 = 460Joystick6Button11 = 461Joystick6Button12 = 462Joystick6Button13 = 463Joystick6Button14 = 464Joystick6Button15 = 465Joystick6Button16 = 466Joystick6Button17 = 467Joystick6Button18 = 468Joystick6Button19 = 469Joystick6Button2 = 452Joystick6Button3 = 453Joystick6Button4 = 454Joystick6Button5 = 455Joystick6Button6 = 456Joystick6Button7 = 457Joystick6Button8 = 458Joystick6Button9 = 459Joystick7Button0 = 470Joystick7Button1 = 471Joystick7Button10 = 480Joystick7Button11 = 481Joystick7Button12 = 482Joystick7Button13 = 483Joystick7Button14 = 484Joystick7Button15 = 485Joystick7Button16 = 486Joystick7Button17 = 487Joystick7Button18 = 488Joystick7Button19 = 489Joystick7Button2 = 472Joystick7Button3 = 473Joystick7Button4 = 474Joystick7Button5 = 475Joystick7Button6 = 476Joystick7Button7 = 477Joystick7Button8 = 478Joystick7Button9 = 479Joystick8Button0 = 490Joystick8Button1 = 491Joystick8Button10 = 500Joystick8Button11 = 501Joystick8Button12 = 502Joystick8Button13 = 503Joystick8Button14 = 504Joystick8Button15 = 505Joystick8Button16 = 506Joystick8Button17 = 507Joystick8Button18 = 508Joystick8Button19 = 509Joystick8Button2 = 492Joystick8Button3 = 493Joystick8Button4 = 494Joystick8Button5 = 495Joystick8Button6 = 496Joystick8Button7 = 497Joystick8Button8 = 498Joystick8Button9 = 499JoystickButton0 = 330JoystickButton1 = 331JoystickButton10 = 340JoystickButton11 = 341JoystickButton12 = 342JoystickButton13 = 343JoystickButton14 = 344JoystickButton15 = 345JoystickButton16 = 346JoystickButton17 = 347JoystickButton18 = 348JoystickButton19 = 349JoystickButton2 = 332JoystickButton3 = 333JoystickButton4 = 334JoystickButton5 = 335JoystickButton6 = 336JoystickButton7 = 337JoystickButton8 = 338JoystickButton9 = 339K = 107Keypad0 = 256Keypad1 = 257Keypad2 = 258Keypad3 = 259Keypad4 = 260Keypad5 = 261Keypad6 = 262Keypad7 = 263Keypad8 = 264Keypad9 = 265KeypadDivide = 267KeypadEnter = 271KeypadEquals = 272KeypadMinus = 269KeypadMultiply = 268KeypadPeriod = 266KeypadPlus = 270L = 108LeftAlt = 308LeftApple = 310LeftArrow = 276LeftBracket = 91LeftControl = 306LeftCurlyBracket = 123LeftParen = 40LeftShift = 304LeftWindows = 311Less = 60M = 109Menu = 319Minus = 45Mouse0 = 323Mouse1 = 324Mouse2 = 325Mouse3 = 326Mouse4 = 327Mouse5 = 328Mouse6 = 329N = 110None = 0Numlock = 300O = 111P = 112PageDown = 281PageUp = 280Pause = 19Percent = 37Period = 46Pipe = 124Plus = 43Print = 316Q = 113Question = 63Quote = 39R = 114Return = 13RightAlt = 307RightArrow = 275RightBracket = 93RightControl = 305RightCurlyBracket = 125RightMeta = 309RightParen = 41RightShift = 303RightWindows = 312S = 115ScrollLock = 302Semicolon = 59Slash = 47Space = 32SysReq = 317T = 116Tab = 9Tilde = 126U = 117Underscore = 95UpArrow = 273V = 118W = 119X = 120Y = 121Z = 122
Struct UnityEngineKeyframe
- Kind:
Struct - OdinSerializer:
UnityEngine.Keyframe, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Keyframe.html
Struct UnityEngineLayerMask
- Kind:
Struct - OdinSerializer:
UnityEngine.LayerMask, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LayerMask.html
UnityEngineLayerMask.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineLayerMask), In(SystemObject), Out(SystemBoolean)
UnityEngineLayerMask.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineLayerMask), Out(SystemInt32)
UnityEngineLayerMask.__GetMask__SystemStringArray__SystemInt32
static SystemInt32 GetMask(SystemStringArray);
Raw: In(SystemStringArray), Out(SystemInt32)
UnityEngineLayerMask.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineLayerMask), Out(SystemType)
UnityEngineLayerMask.__LayerToName__SystemInt32__SystemString
static SystemString LayerToName(SystemInt32);
Raw: In(SystemInt32), Out(SystemString)
UnityEngineLayerMask.__NameToLayer__SystemString__SystemInt32
static SystemInt32 NameToLayer(SystemString);
Raw: In(SystemString), Out(SystemInt32)
UnityEngineLayerMask.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineLayerMask), Out(SystemString)
UnityEngineLayerMask.__get_value__SystemInt32
SystemInt32 get_value();
Raw: In(UnityEngineLayerMask), Out(SystemInt32)
UnityEngineLayerMask.__op_Implicit__SystemInt32__UnityEngineLayerMask
static UnityEngineLayerMask op_Implicit(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineLayerMask)
UnityEngineLayerMask.__op_Implicit__UnityEngineLayerMask__SystemInt32
static SystemInt32 op_Implicit(UnityEngineLayerMask);
Raw: In(UnityEngineLayerMask), Out(SystemInt32)
UnityEngineLayerMask.__set_value__SystemInt32__SystemVoid
void set_value(SystemInt32);
Raw: In(UnityEngineLayerMask), In(SystemInt32)
Object UnityEngineLight
- Kind:
Object - OdinSerializer:
UnityEngine.Light, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Light.html
UnityEngineLight.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineLight), In(SystemObject), Out(SystemBoolean)
UnityEngineLight.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineLight.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineLight.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponent)
UnityEngineLight.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObject)
UnityEngineLight.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineLight.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponent)
UnityEngineLight.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObject)
UnityEngineLight.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineLight), In(SystemString), Out(UnityEngineComponent)
UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponent)
UnityEngineLight.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObject)
UnityEngineLight.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineLight), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineLight.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLight.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineLight.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineLight.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineLight.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLight.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineLight.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineLight.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLight.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineLight), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineLight.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineLight), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineLight.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineLight.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLight.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineLight), Out(SystemInt32)
UnityEngineLight.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineLight), Out(SystemInt32)
UnityEngineLight.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineLight), Out(SystemType)
UnityEngineLight.__Reset__SystemVoid
void Reset();
Raw: In(UnityEngineLight)
UnityEngineLight.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineLight), Out(SystemString)
UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput
UnityEngineLightBakingOutput get_bakingOutput();
Raw: In(UnityEngineLight), Out(UnityEngineLightBakingOutput)
UnityEngineLight.__get_bounceIntensity__SystemSingle
SystemSingle get_bounceIntensity();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_boundingSphereOverride__UnityEngineVector4
UnityEngineVector4 get_boundingSphereOverride();
Raw: In(UnityEngineLight), Out(UnityEngineVector4)
UnityEngineLight.__get_colorTemperature__SystemSingle
SystemSingle get_colorTemperature();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineLight), Out(UnityEngineColor)
UnityEngineLight.__get_cookieSize__SystemSingle
SystemSingle get_cookieSize();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_cookie__UnityEngineTexture
UnityEngineTexture get_cookie();
Raw: In(UnityEngineLight), Out(UnityEngineTexture)
UnityEngineLight.__get_cullingMask__SystemInt32
SystemInt32 get_cullingMask();
Raw: In(UnityEngineLight), Out(SystemInt32)
UnityEngineLight.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineLight), Out(SystemBoolean)
UnityEngineLight.__get_flare__UnityEngineFlare
UnityEngineFlare get_flare();
Raw: In(UnityEngineLight), Out(UnityEngineFlare)
UnityEngineLight.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineLight), Out(UnityEngineGameObject)
UnityEngineLight.__get_intensity__SystemSingle
SystemSingle get_intensity();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineLight), Out(SystemBoolean)
UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray
SystemSingleArray get_layerShadowCullDistances();
Raw: In(UnityEngineLight), Out(SystemSingleArray)
UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode
UnityEngineLightShadowCasterMode get_lightShadowCasterMode();
Raw: In(UnityEngineLight), Out(UnityEngineLightShadowCasterMode)
UnityEngineLight.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineLight), Out(SystemString)
UnityEngineLight.__get_range__SystemSingle
SystemSingle get_range();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode
UnityEngineLightRenderMode get_renderMode();
Raw: In(UnityEngineLight), Out(UnityEngineLightRenderMode)
UnityEngineLight.__get_shadowBias__SystemSingle
SystemSingle get_shadowBias();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_shadowCustomResolution__SystemInt32
SystemInt32 get_shadowCustomResolution();
Raw: In(UnityEngineLight), Out(SystemInt32)
UnityEngineLight.__get_shadowMatrixOverride__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_shadowMatrixOverride();
Raw: In(UnityEngineLight), Out(UnityEngineMatrix4x4)
UnityEngineLight.__get_shadowNearPlane__SystemSingle
SystemSingle get_shadowNearPlane();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_shadowNormalBias__SystemSingle
SystemSingle get_shadowNormalBias();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution
UnityEngineRenderingLightShadowResolution get_shadowResolution();
Raw: In(UnityEngineLight), Out(UnityEngineRenderingLightShadowResolution)
UnityEngineLight.__get_shadowStrength__SystemSingle
SystemSingle get_shadowStrength();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_shadows__UnityEngineLightShadows
UnityEngineLightShadows get_shadows();
Raw: In(UnityEngineLight), Out(UnityEngineLightShadows)
UnityEngineLight.__get_spotAngle__SystemSingle
SystemSingle get_spotAngle();
Raw: In(UnityEngineLight), Out(SystemSingle)
UnityEngineLight.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineLight), Out(UnityEngineTransform)
UnityEngineLight.__get_type__UnityEngineLightType
UnityEngineLightType get_type();
Raw: In(UnityEngineLight), Out(UnityEngineLightType)
UnityEngineLight.__get_useBoundingSphereOverride__SystemBoolean
SystemBoolean get_useBoundingSphereOverride();
Raw: In(UnityEngineLight), Out(SystemBoolean)
UnityEngineLight.__get_useColorTemperature__SystemBoolean
SystemBoolean get_useColorTemperature();
Raw: In(UnityEngineLight), Out(SystemBoolean)
UnityEngineLight.__get_useShadowMatrixOverride__SystemBoolean
SystemBoolean get_useShadowMatrixOverride();
Raw: In(UnityEngineLight), Out(SystemBoolean)
UnityEngineLight.__get_useViewFrustumForShadowCasterCull__SystemBoolean
SystemBoolean get_useViewFrustumForShadowCasterCull();
Raw: In(UnityEngineLight), Out(SystemBoolean)
UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid
void set_bakingOutput(UnityEngineLightBakingOutput);
Raw: In(UnityEngineLight), In(UnityEngineLightBakingOutput)
UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid
void set_bounceIntensity(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_boundingSphereOverride__UnityEngineVector4__SystemVoid
void set_boundingSphereOverride(UnityEngineVector4);
Raw: In(UnityEngineLight), In(UnityEngineVector4)
UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid
void set_colorTemperature(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineLight), In(UnityEngineColor)
UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid
void set_cookieSize(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_cookie__UnityEngineTexture__SystemVoid
void set_cookie(UnityEngineTexture);
Raw: In(UnityEngineLight), In(UnityEngineTexture)
UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid
void set_cullingMask(SystemInt32);
Raw: In(UnityEngineLight), In(SystemInt32)
UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean)
UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid
void set_flare(UnityEngineFlare);
Raw: In(UnityEngineLight), In(UnityEngineFlare)
UnityEngineLight.__set_intensity__SystemSingle__SystemVoid
void set_intensity(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid
void set_layerShadowCullDistances(SystemSingleArray);
Raw: In(UnityEngineLight), In(SystemSingleArray)
UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid
void set_lightShadowCasterMode(UnityEngineLightShadowCasterMode);
Raw: In(UnityEngineLight), In(UnityEngineLightShadowCasterMode)
UnityEngineLight.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineLight), In(SystemString)
UnityEngineLight.__set_range__SystemSingle__SystemVoid
void set_range(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid
void set_renderMode(UnityEngineLightRenderMode);
Raw: In(UnityEngineLight), In(UnityEngineLightRenderMode)
UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid
void set_shadowBias(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid
void set_shadowCustomResolution(SystemInt32);
Raw: In(UnityEngineLight), In(SystemInt32)
UnityEngineLight.__set_shadowMatrixOverride__UnityEngineMatrix4x4__SystemVoid
void set_shadowMatrixOverride(UnityEngineMatrix4x4);
Raw: In(UnityEngineLight), In(UnityEngineMatrix4x4)
UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid
void set_shadowNearPlane(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid
void set_shadowNormalBias(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid
void set_shadowResolution(UnityEngineRenderingLightShadowResolution);
Raw: In(UnityEngineLight), In(UnityEngineRenderingLightShadowResolution)
UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid
void set_shadowStrength(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid
void set_shadows(UnityEngineLightShadows);
Raw: In(UnityEngineLight), In(UnityEngineLightShadows)
UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid
void set_spotAngle(SystemSingle);
Raw: In(UnityEngineLight), In(SystemSingle)
UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid
void set_type(UnityEngineLightType);
Raw: In(UnityEngineLight), In(UnityEngineLightType)
UnityEngineLight.__set_useBoundingSphereOverride__SystemBoolean__SystemVoid
void set_useBoundingSphereOverride(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean)
UnityEngineLight.__set_useColorTemperature__SystemBoolean__SystemVoid
void set_useColorTemperature(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean)
UnityEngineLight.__set_useShadowMatrixOverride__SystemBoolean__SystemVoid
void set_useShadowMatrixOverride(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean)
UnityEngineLight.__set_useViewFrustumForShadowCasterCull__SystemBoolean__SystemVoid
void set_useViewFrustumForShadowCasterCull(SystemBoolean);
Raw: In(UnityEngineLight), In(SystemBoolean)
Struct UnityEngineLightBakingOutput
- Kind:
Struct - OdinSerializer:
UnityEngine.LightBakingOutput, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightBakingOutput.html
UnityEngineLightBakingOutput.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineLightBakingOutput), In(SystemObject), Out(SystemBoolean)
UnityEngineLightBakingOutput.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineLightBakingOutput), Out(SystemInt32)
UnityEngineLightBakingOutput.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineLightBakingOutput), Out(SystemType)
UnityEngineLightBakingOutput.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineLightBakingOutput), Out(SystemString)
UnityEngineLightBakingOutput.__get_isBaked__SystemBoolean
SystemBoolean get_isBaked();
Raw: In(UnityEngineLightBakingOutput), Out(SystemBoolean)
UnityEngineLightBakingOutput.__get_lightmapBakeType__UnityEngineLightmapBakeType
UnityEngineLightmapBakeType get_lightmapBakeType();
Raw: In(UnityEngineLightBakingOutput), Out(UnityEngineLightmapBakeType)
UnityEngineLightBakingOutput.__get_mixedLightingMode__UnityEngineMixedLightingMode
UnityEngineMixedLightingMode get_mixedLightingMode();
Raw: In(UnityEngineLightBakingOutput), Out(UnityEngineMixedLightingMode)
UnityEngineLightBakingOutput.__get_occlusionMaskChannel__SystemInt32
SystemInt32 get_occlusionMaskChannel();
Raw: In(UnityEngineLightBakingOutput), Out(SystemInt32)
UnityEngineLightBakingOutput.__get_probeOcclusionLightIndex__SystemInt32
SystemInt32 get_probeOcclusionLightIndex();
Raw: In(UnityEngineLightBakingOutput), Out(SystemInt32)
UnityEngineLightBakingOutput.__set_isBaked__SystemBoolean
SystemBoolean set_isBaked();
Raw: In(UnityEngineLightBakingOutput), In(SystemBoolean)
UnityEngineLightBakingOutput.__set_lightmapBakeType__UnityEngineLightmapBakeType
UnityEngineLightmapBakeType set_lightmapBakeType();
Raw: In(UnityEngineLightBakingOutput), In(UnityEngineLightmapBakeType)
UnityEngineLightBakingOutput.__set_mixedLightingMode__UnityEngineMixedLightingMode
UnityEngineMixedLightingMode set_mixedLightingMode();
Raw: In(UnityEngineLightBakingOutput), In(UnityEngineMixedLightingMode)
UnityEngineLightBakingOutput.__set_occlusionMaskChannel__SystemInt32
SystemInt32 set_occlusionMaskChannel();
Raw: In(UnityEngineLightBakingOutput), In(SystemInt32)
UnityEngineLightBakingOutput.__set_probeOcclusionLightIndex__SystemInt32
SystemInt32 set_probeOcclusionLightIndex();
Raw: In(UnityEngineLightBakingOutput), In(SystemInt32)
Object UnityEngineLightProbeProxyVolume
- Kind:
Object - OdinSerializer:
UnityEngine.LightProbeProxyVolume, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightProbeProxyVolume.html
Enum UnityEngineLightRenderMode
- Kind:
Enum - OdinSerializer:
UnityEngine.LightRenderMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightRenderMode.html
Enum values:
Auto = 0ForcePixel = 1ForceVertex = 2
Enum UnityEngineLightShadowCasterMode
- Kind:
Enum - OdinSerializer:
UnityEngine.LightShadowCasterMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightShadowCasterMode.html
Enum values:
Default = 0Everything = 2NonLightmappedOnly = 1
Enum UnityEngineLightShadows
- Kind:
Enum - OdinSerializer:
UnityEngine.LightShadows, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightShadows.html
Enum values:
Hard = 1None = 0Soft = 2
Enum UnityEngineLightType
- Kind:
Enum - OdinSerializer:
UnityEngine.LightType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightType.html
Enum values:
Directional = 1Disc = 4Point = 2Rectangle = 3Spot = 0
Enum UnityEngineLightmapBakeType
- Kind:
Enum - OdinSerializer:
UnityEngine.LightmapBakeType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LightmapBakeType.html
Enum values:
Baked = 2Mixed = 1Realtime = 4
Enum UnityEngineLineAlignment
- Kind:
Enum - OdinSerializer:
UnityEngine.LineAlignment, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LineAlignment.html
Enum values:
Local = 1View = 0
Object UnityEngineLineRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.LineRenderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LineRenderer.html
UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMesh), In(SystemBoolean)
UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)
UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineLineRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineLineRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineLineRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineLineRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineLineRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineLineRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineLineRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineLineRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineLineRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineLineRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineLineRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLineRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineLineRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineLineRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLineRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineLineRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineLineRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineLineRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineLineRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineLineRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineLineRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3
UnityEngineVector3 GetPosition(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32), Out(UnityEngineVector3)
UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32
SystemInt32 GetPositions(ref UnityEngineVector3Array);
Raw: In(UnityEngineLineRenderer), InOut(UnityEngineVector3Array), Out(SystemInt32)
UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineLineRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineLineRenderer), Out(SystemType)
UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineLineRenderer)
UnityEngineLineRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineLineRenderer)
UnityEngineLineRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid
void SetPosition(SystemInt32, UnityEngineVector3);
Raw: In(UnityEngineLineRenderer), In(SystemInt32), In(UnityEngineVector3)
UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid
void SetPositions(UnityEngineVector3Array);
Raw: In(UnityEngineLineRenderer), In(UnityEngineVector3Array)
UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineLineRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid
void Simplify(SystemSingle);
Raw: In(UnityEngineLineRenderer), In(SystemSingle)
UnityEngineLineRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineLineRenderer), Out(SystemString)
UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment
UnityEngineLineAlignment get_alignment();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineLineAlignment)
UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineBounds)
UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient
UnityEngineGradient get_colorGradient();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineGradient)
UnityEngineLineRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_endColor__UnityEngineColor
UnityEngineColor get_endColor();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineColor)
UnityEngineLineRenderer.__get_endWidth__SystemSingle
SystemSingle get_endWidth();
Raw: In(UnityEngineLineRenderer), Out(SystemSingle)
UnityEngineLineRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineGameObject)
UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean
SystemBoolean get_generateLightingData();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineGameObject)
UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineVector4)
UnityEngineLineRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineBounds)
UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMatrix4x4)
UnityEngineLineRenderer.__get_loop__SystemBoolean
SystemBoolean get_loop();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction
UnityEngineSpriteMaskInteraction get_maskInteraction();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineSpriteMaskInteraction)
UnityEngineLineRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterial)
UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterialArray)
UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineLineRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineLineRenderer), Out(SystemString)
UnityEngineLineRenderer.__get_numCapVertices__SystemInt32
SystemInt32 get_numCapVertices();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32
SystemInt32 get_numCornerVertices();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_positionCount__SystemInt32
SystemInt32 get_positionCount();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineTransform)
UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineVector4)
UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineLineRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineLineRenderer), Out(SystemUInt32)
UnityEngineLineRenderer.__get_shadowBias__SystemSingle
SystemSingle get_shadowBias();
Raw: In(UnityEngineLineRenderer), Out(SystemSingle)
UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterial)
UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterialArray)
UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineLineRenderer), Out(SystemString)
UnityEngineLineRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineLineRenderer), Out(SystemInt32)
UnityEngineLineRenderer.__get_startColor__UnityEngineColor
UnityEngineColor get_startColor();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineColor)
UnityEngineLineRenderer.__get_startWidth__SystemSingle
SystemSingle get_startWidth();
Raw: In(UnityEngineLineRenderer), Out(SystemSingle)
UnityEngineLineRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode
UnityEngineLineTextureMode get_textureMode();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineLineTextureMode)
UnityEngineLineRenderer.__get_textureScale__UnityEngineVector2
UnityEngineVector2 get_textureScale();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineVector2)
UnityEngineLineRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineTransform)
UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean
SystemBoolean get_useWorldSpace();
Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)
UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve
UnityEngineAnimationCurve get_widthCurve();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineAnimationCurve)
UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle
SystemSingle get_widthMultiplier();
Raw: In(UnityEngineLineRenderer), Out(SystemSingle)
UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineLineRenderer), Out(UnityEngineMatrix4x4)
UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid
void set_alignment(UnityEngineLineAlignment);
Raw: In(UnityEngineLineRenderer), In(UnityEngineLineAlignment)
UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineLineRenderer), In(UnityEngineBounds)
UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid
void set_colorGradient(UnityEngineGradient);
Raw: In(UnityEngineLineRenderer), In(UnityEngineGradient)
UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid
void set_endColor(UnityEngineColor);
Raw: In(UnityEngineLineRenderer), In(UnityEngineColor)
UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid
void set_endWidth(SystemSingle);
Raw: In(UnityEngineLineRenderer), In(SystemSingle)
UnityEngineLineRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid
void set_generateLightingData(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineLineRenderer), In(UnityEngineGameObject)
UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineLineRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineLineRenderer), In(UnityEngineVector4)
UnityEngineLineRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineLineRenderer), In(UnityEngineBounds)
UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid
void set_loop(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid
void set_maskInteraction(UnityEngineSpriteMaskInteraction);
Raw: In(UnityEngineLineRenderer), In(UnityEngineSpriteMaskInteraction)
UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterial)
UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialArray)
UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineLineRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineLineRenderer), In(SystemString)
UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid
void set_numCapVertices(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid
void set_numCornerVertices(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid
void set_positionCount(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineLineRenderer), In(UnityEngineTransform)
UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineLineRenderer), In(UnityEngineVector4)
UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineLineRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineLineRenderer), In(SystemUInt32)
UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid
void set_shadowBias(SystemSingle);
Raw: In(UnityEngineLineRenderer), In(SystemSingle)
UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineLineRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterial)
UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialArray)
UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineLineRenderer), In(SystemString)
UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineLineRenderer), In(SystemInt32)
UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid
void set_startColor(UnityEngineColor);
Raw: In(UnityEngineLineRenderer), In(UnityEngineColor)
UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid
void set_startWidth(SystemSingle);
Raw: In(UnityEngineLineRenderer), In(SystemSingle)
UnityEngineLineRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid
void set_textureMode(UnityEngineLineTextureMode);
Raw: In(UnityEngineLineRenderer), In(UnityEngineLineTextureMode)
UnityEngineLineRenderer.__set_textureScale__UnityEngineVector2__SystemVoid
void set_textureScale(UnityEngineVector2);
Raw: In(UnityEngineLineRenderer), In(UnityEngineVector2)
UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid
void set_useWorldSpace(SystemBoolean);
Raw: In(UnityEngineLineRenderer), In(SystemBoolean)
UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid
void set_widthCurve(UnityEngineAnimationCurve);
Raw: In(UnityEngineLineRenderer), In(UnityEngineAnimationCurve)
UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid
void set_widthMultiplier(SystemSingle);
Raw: In(UnityEngineLineRenderer), In(SystemSingle)
Enum UnityEngineLineTextureMode
- Kind:
Enum - OdinSerializer:
UnityEngine.LineTextureMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LineTextureMode.html
Enum values:
DistributePerSegment = 2RepeatPerSegment = 3Static = 4Stretch = 0Tile = 1
Enum UnityEngineLogOption
- Kind:
Enum - OdinSerializer:
UnityEngine.LogOption, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LogOption.html
Enum values:
NoStacktrace = 1None = 0
Enum UnityEngineLogType
- Kind:
Enum - OdinSerializer:
UnityEngine.LogType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/LogType.html
Enum values:
Assert = 1Error = 0Exception = 4Log = 3Warning = 2
Object UnityEngineMaterial
- Kind:
Object - OdinSerializer:
UnityEngine.Material, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Material.html
UnityEngineMaterial.__ComputeCRC__SystemInt32
SystemInt32 ComputeCRC();
Raw: In(UnityEngineMaterial), Out(SystemInt32)
UnityEngineMaterial.__CopyMatchingPropertiesFromMaterial__UnityEngineMaterial__SystemVoid
void CopyMatchingPropertiesFromMaterial(UnityEngineMaterial);
Raw: In(UnityEngineMaterial), In(UnityEngineMaterial)
UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid
void CopyPropertiesFromMaterial(UnityEngineMaterial);
Raw: In(UnityEngineMaterial), In(UnityEngineMaterial)
UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid
void DisableKeyword(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString)
UnityEngineMaterial.__DisableKeyword__UnityEngineRenderingLocalKeywordRef__SystemVoid
void DisableKeyword(ref UnityEngineRenderingLocalKeyword);
Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword)
UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid
void EnableKeyword(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString)
UnityEngineMaterial.__EnableKeyword__UnityEngineRenderingLocalKeywordRef__SystemVoid
void EnableKeyword(ref UnityEngineRenderingLocalKeyword);
Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword)
UnityEngineMaterial.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMaterial), In(SystemObject), Out(SystemBoolean)
UnityEngineMaterial.__FindPass__SystemString__SystemInt32
SystemInt32 FindPass(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemInt32)
UnityEngineMaterial.__GetColorArray__SystemInt32_SystemCollectionsGenericListUnityEngineColor__SystemVoid
void GetColorArray(SystemInt32, SystemCollectionsGenericListUnityEngineColor);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineColor)
UnityEngineMaterial.__GetColorArray__SystemInt32__UnityEngineColorArray
UnityEngineColorArray GetColorArray(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineColorArray)
UnityEngineMaterial.__GetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid
void GetColorArray(SystemString, SystemCollectionsGenericListUnityEngineColor);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineColor)
UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray
UnityEngineColorArray GetColorArray(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineColorArray)
UnityEngineMaterial.__GetColor__SystemInt32__UnityEngineColor
UnityEngineColor GetColor(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineColor)
UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor
UnityEngineColor GetColor(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineColor)
UnityEngineMaterial.__GetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid
void GetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterial.__GetFloatArray__SystemInt32__SystemSingleArray
SystemSingleArray GetFloatArray(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemSingleArray)
UnityEngineMaterial.__GetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid
void GetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray
SystemSingleArray GetFloatArray(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemSingleArray)
UnityEngineMaterial.__GetFloat__SystemInt32__SystemSingle
SystemSingle GetFloat(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemSingle)
UnityEngineMaterial.__GetFloat__SystemString__SystemSingle
SystemSingle GetFloat(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemSingle)
UnityEngineMaterial.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMaterial), Out(SystemInt32)
UnityEngineMaterial.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineMaterial), Out(SystemInt32)
UnityEngineMaterial.__GetInt__SystemInt32__SystemInt32
SystemInt32 GetInt(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemInt32)
UnityEngineMaterial.__GetInt__SystemString__SystemInt32
SystemInt32 GetInt(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemInt32)
UnityEngineMaterial.__GetInteger__SystemInt32__SystemInt32
SystemInt32 GetInteger(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemInt32)
UnityEngineMaterial.__GetInteger__SystemString__SystemInt32
SystemInt32 GetInteger(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemInt32)
UnityEngineMaterial.__GetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void GetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterial.__GetMatrixArray__SystemInt32__UnityEngineMatrix4x4Array
UnityEngineMatrix4x4Array GetMatrixArray(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineMatrix4x4Array)
UnityEngineMaterial.__GetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void GetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array
UnityEngineMatrix4x4Array GetMatrixArray(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineMatrix4x4Array)
UnityEngineMaterial.__GetMatrix__SystemInt32__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetMatrix(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineMatrix4x4)
UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetMatrix(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineMatrix4x4)
UnityEngineMaterial.__GetPassName__SystemInt32__SystemString
SystemString GetPassName(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemString)
UnityEngineMaterial.__GetPropertyNames__UnityEngineMaterialPropertyType__SystemStringArray
SystemStringArray GetPropertyNames(UnityEngineMaterialPropertyType);
Raw: In(UnityEngineMaterial), In(UnityEngineMaterialPropertyType), Out(SystemStringArray)
UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean
SystemBoolean GetShaderPassEnabled(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__GetTag__SystemString_SystemBoolean_SystemString__SystemString
SystemString GetTag(SystemString, SystemBoolean, SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemBoolean), In(SystemString), Out(SystemString)
UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString
SystemString GetTag(SystemString, SystemBoolean);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemBoolean), Out(SystemString)
UnityEngineMaterial.__GetTextureOffset__SystemInt32__UnityEngineVector2
UnityEngineVector2 GetTextureOffset(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector2)
UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2
UnityEngineVector2 GetTextureOffset(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector2)
UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemCollectionsGenericListSystemInt32__SystemVoid
void GetTexturePropertyNameIDs(SystemCollectionsGenericListSystemInt32);
Raw: In(UnityEngineMaterial), In(SystemCollectionsGenericListSystemInt32)
UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array
SystemInt32Array GetTexturePropertyNameIDs();
Raw: In(UnityEngineMaterial), Out(SystemInt32Array)
UnityEngineMaterial.__GetTexturePropertyNames__SystemCollectionsGenericListSystemString__SystemVoid
void GetTexturePropertyNames(SystemCollectionsGenericListSystemString);
Raw: In(UnityEngineMaterial), In(SystemCollectionsGenericListSystemString)
UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray
SystemStringArray GetTexturePropertyNames();
Raw: In(UnityEngineMaterial), Out(SystemStringArray)
UnityEngineMaterial.__GetTextureScale__SystemInt32__UnityEngineVector2
UnityEngineVector2 GetTextureScale(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector2)
UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2
UnityEngineVector2 GetTextureScale(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector2)
UnityEngineMaterial.__GetTexture__SystemInt32__UnityEngineTexture
UnityEngineTexture GetTexture(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineTexture)
UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture
UnityEngineTexture GetTexture(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineTexture)
UnityEngineMaterial.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMaterial), Out(SystemType)
UnityEngineMaterial.__GetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void GetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterial.__GetVectorArray__SystemInt32__UnityEngineVector4Array
UnityEngineVector4Array GetVectorArray(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector4Array)
UnityEngineMaterial.__GetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void GetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array
UnityEngineVector4Array GetVectorArray(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector4Array)
UnityEngineMaterial.__GetVector__SystemInt32__UnityEngineVector4
UnityEngineVector4 GetVector(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector4)
UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4
UnityEngineVector4 GetVector(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector4)
UnityEngineMaterial.__HasBuffer__SystemInt32__SystemBoolean
SystemBoolean HasBuffer(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasBuffer__SystemString__SystemBoolean
SystemBoolean HasBuffer(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasColor__SystemInt32__SystemBoolean
SystemBoolean HasColor(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasColor__SystemString__SystemBoolean
SystemBoolean HasColor(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasConstantBuffer__SystemInt32__SystemBoolean
SystemBoolean HasConstantBuffer(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasConstantBuffer__SystemString__SystemBoolean
SystemBoolean HasConstantBuffer(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasFloat__SystemInt32__SystemBoolean
SystemBoolean HasFloat(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasFloat__SystemString__SystemBoolean
SystemBoolean HasFloat(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasInt__SystemInt32__SystemBoolean
SystemBoolean HasInt(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasInt__SystemString__SystemBoolean
SystemBoolean HasInt(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasInteger__SystemInt32__SystemBoolean
SystemBoolean HasInteger(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasInteger__SystemString__SystemBoolean
SystemBoolean HasInteger(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasMatrix__SystemInt32__SystemBoolean
SystemBoolean HasMatrix(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasMatrix__SystemString__SystemBoolean
SystemBoolean HasMatrix(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasProperty__SystemInt32__SystemBoolean
SystemBoolean HasProperty(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean
SystemBoolean HasProperty(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasTexture__SystemInt32__SystemBoolean
SystemBoolean HasTexture(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasTexture__SystemString__SystemBoolean
SystemBoolean HasTexture(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__HasVector__SystemInt32__SystemBoolean
SystemBoolean HasVector(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__HasVector__SystemString__SystemBoolean
SystemBoolean HasVector(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean
SystemBoolean IsKeywordEnabled(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)
UnityEngineMaterial.__IsKeywordEnabled__UnityEngineRenderingLocalKeywordRef__SystemBoolean
SystemBoolean IsKeywordEnabled(ref UnityEngineRenderingLocalKeyword);
Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword), Out(SystemBoolean)
UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid
void Lerp(UnityEngineMaterial, UnityEngineMaterial, SystemSingle);
Raw: In(UnityEngineMaterial), In(UnityEngineMaterial), In(UnityEngineMaterial), In(SystemSingle)
UnityEngineMaterial.__SetColorArray__SystemInt32_SystemCollectionsGenericListUnityEngineColor__SystemVoid
void SetColorArray(SystemInt32, SystemCollectionsGenericListUnityEngineColor);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineColor)
UnityEngineMaterial.__SetColorArray__SystemInt32_UnityEngineColorArray__SystemVoid
void SetColorArray(SystemInt32, UnityEngineColorArray);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineColorArray)
UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid
void SetColorArray(SystemString, SystemCollectionsGenericListUnityEngineColor);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineColor)
UnityEngineMaterial.__SetColorArray__SystemString_UnityEngineColorArray__SystemVoid
void SetColorArray(SystemString, UnityEngineColorArray);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineColorArray)
UnityEngineMaterial.__SetColor__SystemInt32_UnityEngineColor__SystemVoid
void SetColor(SystemInt32, UnityEngineColor);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineColor)
UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid
void SetColor(SystemString, UnityEngineColor);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineColor)
UnityEngineMaterial.__SetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid
void SetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterial.__SetFloatArray__SystemInt32_SystemSingleArray__SystemVoid
void SetFloatArray(SystemInt32, SystemSingleArray);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemSingleArray)
UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid
void SetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterial.__SetFloatArray__SystemString_SystemSingleArray__SystemVoid
void SetFloatArray(SystemString, SystemSingleArray);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemSingleArray)
UnityEngineMaterial.__SetFloat__SystemInt32_SystemSingle__SystemVoid
void SetFloat(SystemInt32, SystemSingle);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemSingle)
UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid
void SetFloat(SystemString, SystemSingle);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemSingle)
UnityEngineMaterial.__SetInt__SystemInt32_SystemInt32__SystemVoid
void SetInt(SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemInt32)
UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid
void SetInt(SystemString, SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemInt32)
UnityEngineMaterial.__SetInteger__SystemInt32_SystemInt32__SystemVoid
void SetInteger(SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemInt32)
UnityEngineMaterial.__SetInteger__SystemString_SystemInt32__SystemVoid
void SetInteger(SystemString, SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemInt32)
UnityEngineMaterial.__SetKeyword__UnityEngineRenderingLocalKeywordRef_SystemBoolean__SystemVoid
void SetKeyword(ref UnityEngineRenderingLocalKeyword, SystemBoolean);
Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword), In(SystemBoolean)
UnityEngineMaterial.__SetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void SetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterial.__SetMatrixArray__SystemInt32_UnityEngineMatrix4x4Array__SystemVoid
void SetMatrixArray(SystemInt32, UnityEngineMatrix4x4Array);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineMatrix4x4Array)
UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void SetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterial.__SetMatrixArray__SystemString_UnityEngineMatrix4x4Array__SystemVoid
void SetMatrixArray(SystemString, UnityEngineMatrix4x4Array);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineMatrix4x4Array)
UnityEngineMaterial.__SetMatrix__SystemInt32_UnityEngineMatrix4x4__SystemVoid
void SetMatrix(SystemInt32, UnityEngineMatrix4x4);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineMatrix4x4)
UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid
void SetMatrix(SystemString, UnityEngineMatrix4x4);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineMatrix4x4)
UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid
void SetOverrideTag(SystemString, SystemString);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemString)
UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean
SystemBoolean SetPass(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid
void SetShaderPassEnabled(SystemString, SystemBoolean);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemBoolean)
UnityEngineMaterial.__SetTextureOffset__SystemInt32_UnityEngineVector2__SystemVoid
void SetTextureOffset(SystemInt32, UnityEngineVector2);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector2)
UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid
void SetTextureOffset(SystemString, UnityEngineVector2);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector2)
UnityEngineMaterial.__SetTextureScale__SystemInt32_UnityEngineVector2__SystemVoid
void SetTextureScale(SystemInt32, UnityEngineVector2);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector2)
UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid
void SetTextureScale(SystemString, UnityEngineVector2);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector2)
UnityEngineMaterial.__SetTexture__SystemInt32_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid
void SetTexture(SystemInt32, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)
UnityEngineMaterial.__SetTexture__SystemInt32_UnityEngineTexture__SystemVoid
void SetTexture(SystemInt32, UnityEngineTexture);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineTexture)
UnityEngineMaterial.__SetTexture__SystemString_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid
void SetTexture(SystemString, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)
UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid
void SetTexture(SystemString, UnityEngineTexture);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineTexture)
UnityEngineMaterial.__SetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void SetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterial.__SetVectorArray__SystemInt32_UnityEngineVector4Array__SystemVoid
void SetVectorArray(SystemInt32, UnityEngineVector4Array);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector4Array)
UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void SetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterial.__SetVectorArray__SystemString_UnityEngineVector4Array__SystemVoid
void SetVectorArray(SystemString, UnityEngineVector4Array);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector4Array)
UnityEngineMaterial.__SetVector__SystemInt32_UnityEngineVector4__SystemVoid
void SetVector(SystemInt32, UnityEngineVector4);
Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector4)
UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid
void SetVector(SystemString, UnityEngineVector4);
Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector4)
UnityEngineMaterial.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMaterial), Out(SystemString)
UnityEngineMaterial.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineMaterial), Out(UnityEngineColor)
UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean
SystemBoolean get_doubleSidedGI();
Raw: In(UnityEngineMaterial), Out(SystemBoolean)
UnityEngineMaterial.__get_enableInstancing__SystemBoolean
SystemBoolean get_enableInstancing();
Raw: In(UnityEngineMaterial), Out(SystemBoolean)
UnityEngineMaterial.__get_enabledKeywords__UnityEngineRenderingLocalKeywordArray
UnityEngineRenderingLocalKeywordArray get_enabledKeywords();
Raw: In(UnityEngineMaterial), Out(UnityEngineRenderingLocalKeywordArray)
UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags
UnityEngineMaterialGlobalIlluminationFlags get_globalIlluminationFlags();
Raw: In(UnityEngineMaterial), Out(UnityEngineMaterialGlobalIlluminationFlags)
UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2
UnityEngineVector2 get_mainTextureOffset();
Raw: In(UnityEngineMaterial), Out(UnityEngineVector2)
UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2
UnityEngineVector2 get_mainTextureScale();
Raw: In(UnityEngineMaterial), Out(UnityEngineVector2)
UnityEngineMaterial.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(UnityEngineMaterial), Out(UnityEngineTexture)
UnityEngineMaterial.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineMaterial), Out(SystemString)
UnityEngineMaterial.__get_passCount__SystemInt32
SystemInt32 get_passCount();
Raw: In(UnityEngineMaterial), Out(SystemInt32)
UnityEngineMaterial.__get_renderQueue__SystemInt32
SystemInt32 get_renderQueue();
Raw: In(UnityEngineMaterial), Out(SystemInt32)
UnityEngineMaterial.__get_shaderKeywords__SystemStringArray
SystemStringArray get_shaderKeywords();
Raw: In(UnityEngineMaterial), Out(SystemStringArray)
UnityEngineMaterial.__get_shader__UnityEngineShader
UnityEngineShader get_shader();
Raw: In(UnityEngineMaterial), Out(UnityEngineShader)
UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineMaterial), In(UnityEngineColor)
UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid
void set_doubleSidedGI(SystemBoolean);
Raw: In(UnityEngineMaterial), In(SystemBoolean)
UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid
void set_enableInstancing(SystemBoolean);
Raw: In(UnityEngineMaterial), In(SystemBoolean)
UnityEngineMaterial.__set_enabledKeywords__UnityEngineRenderingLocalKeywordArray__SystemVoid
void set_enabledKeywords(UnityEngineRenderingLocalKeywordArray);
Raw: In(UnityEngineMaterial), In(UnityEngineRenderingLocalKeywordArray)
UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid
void set_globalIlluminationFlags(UnityEngineMaterialGlobalIlluminationFlags);
Raw: In(UnityEngineMaterial), In(UnityEngineMaterialGlobalIlluminationFlags)
UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid
void set_mainTextureOffset(UnityEngineVector2);
Raw: In(UnityEngineMaterial), In(UnityEngineVector2)
UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid
void set_mainTextureScale(UnityEngineVector2);
Raw: In(UnityEngineMaterial), In(UnityEngineVector2)
UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid
void set_mainTexture(UnityEngineTexture);
Raw: In(UnityEngineMaterial), In(UnityEngineTexture)
UnityEngineMaterial.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineMaterial), In(SystemString)
UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid
void set_renderQueue(SystemInt32);
Raw: In(UnityEngineMaterial), In(SystemInt32)
UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid
void set_shaderKeywords(SystemStringArray);
Raw: In(UnityEngineMaterial), In(SystemStringArray)
UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid
void set_shader(UnityEngineShader);
Raw: In(UnityEngineMaterial), In(UnityEngineShader)
Enum UnityEngineMaterialGlobalIlluminationFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.MaterialGlobalIlluminationFlags, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MaterialGlobalIlluminationFlags.html
Enum values:
AnyEmissive = 3BakedEmissive = 2EmissiveIsBlack = 4None = 0RealtimeEmissive = 1
Object UnityEngineMaterialPropertyBlock
- Kind:
Object - OdinSerializer:
UnityEngine.MaterialPropertyBlock, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MaterialPropertyBlock.html
UnityEngineMaterialPropertyBlock.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineMaterialPropertyBlock)
UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void CopyProbeOcclusionArrayFrom(SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void CopyProbeOcclusionArrayFrom(SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__UnityEngineVector4Array_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void CopyProbeOcclusionArrayFrom(UnityEngineVector4Array, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__UnityEngineVector4Array__SystemVoid
void CopyProbeOcclusionArrayFrom(UnityEngineVector4Array);
Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineVector4Array)
UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void CopySHCoefficientArraysFrom(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid
void CopySHCoefficientArraysFrom(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2)
UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__UnityEngineRenderingSphericalHarmonicsL2Array_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void CopySHCoefficientArraysFrom(UnityEngineRenderingSphericalHarmonicsL2Array, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingSphericalHarmonicsL2Array), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__UnityEngineRenderingSphericalHarmonicsL2Array__SystemVoid
void CopySHCoefficientArraysFrom(UnityEngineRenderingSphericalHarmonicsL2Array);
Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingSphericalHarmonicsL2Array)
UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemObject), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__GetColor__SystemInt32__UnityEngineColor
UnityEngineColor GetColor(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineColor)
UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor
UnityEngineColor GetColor(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineColor)
UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid
void GetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemInt32__SystemSingleArray
SystemSingleArray GetFloatArray(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemSingleArray)
UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid
void GetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray
SystemSingleArray GetFloatArray(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemSingleArray)
UnityEngineMaterialPropertyBlock.__GetFloat__SystemInt32__SystemSingle
SystemSingle GetFloat(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemSingle)
UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle
SystemSingle GetFloat(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemSingle)
UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemInt32)
UnityEngineMaterialPropertyBlock.__GetInt__SystemInt32__SystemInt32
SystemInt32 GetInt(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemInt32)
UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32
SystemInt32 GetInt(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemInt32)
UnityEngineMaterialPropertyBlock.__GetInteger__SystemInt32__SystemInt32
SystemInt32 GetInteger(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemInt32)
UnityEngineMaterialPropertyBlock.__GetInteger__SystemString__SystemInt32
SystemInt32 GetInteger(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemInt32)
UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void GetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemInt32__UnityEngineMatrix4x4Array
UnityEngineMatrix4x4Array GetMatrixArray(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineMatrix4x4Array)
UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void GetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array
UnityEngineMatrix4x4Array GetMatrixArray(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineMatrix4x4Array)
UnityEngineMaterialPropertyBlock.__GetMatrix__SystemInt32__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetMatrix(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4
UnityEngineMatrix4x4 GetMatrix(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__GetTexture__SystemInt32__UnityEngineTexture
UnityEngineTexture GetTexture(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineTexture)
UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture
UnityEngineTexture GetTexture(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineTexture)
UnityEngineMaterialPropertyBlock.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemType)
UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void GetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemInt32__UnityEngineVector4Array
UnityEngineVector4Array GetVectorArray(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineVector4Array)
UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void GetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array
UnityEngineVector4Array GetVectorArray(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineVector4Array)
UnityEngineMaterialPropertyBlock.__GetVector__SystemInt32__UnityEngineVector4
UnityEngineVector4 GetVector(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineVector4)
UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4
UnityEngineVector4 GetVector(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineVector4)
UnityEngineMaterialPropertyBlock.__HasBuffer__SystemInt32__SystemBoolean
SystemBoolean HasBuffer(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasBuffer__SystemString__SystemBoolean
SystemBoolean HasBuffer(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasColor__SystemInt32__SystemBoolean
SystemBoolean HasColor(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasColor__SystemString__SystemBoolean
SystemBoolean HasColor(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasConstantBuffer__SystemInt32__SystemBoolean
SystemBoolean HasConstantBuffer(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasConstantBuffer__SystemString__SystemBoolean
SystemBoolean HasConstantBuffer(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasFloat__SystemInt32__SystemBoolean
SystemBoolean HasFloat(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasFloat__SystemString__SystemBoolean
SystemBoolean HasFloat(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasInt__SystemInt32__SystemBoolean
SystemBoolean HasInt(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasInt__SystemString__SystemBoolean
SystemBoolean HasInt(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasInteger__SystemInt32__SystemBoolean
SystemBoolean HasInteger(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasInteger__SystemString__SystemBoolean
SystemBoolean HasInteger(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasMatrix__SystemInt32__SystemBoolean
SystemBoolean HasMatrix(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasMatrix__SystemString__SystemBoolean
SystemBoolean HasMatrix(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasProperty__SystemInt32__SystemBoolean
SystemBoolean HasProperty(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasProperty__SystemString__SystemBoolean
SystemBoolean HasProperty(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasTexture__SystemInt32__SystemBoolean
SystemBoolean HasTexture(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasTexture__SystemString__SystemBoolean
SystemBoolean HasTexture(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasVector__SystemInt32__SystemBoolean
SystemBoolean HasVector(SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__HasVector__SystemString__SystemBoolean
SystemBoolean HasVector(SystemString);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)
UnityEngineMaterialPropertyBlock.__SetColor__SystemInt32_UnityEngineColor__SystemVoid
void SetColor(SystemInt32, UnityEngineColor);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineColor)
UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid
void SetColor(SystemString, UnityEngineColor);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineColor)
UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid
void SetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemInt32_SystemSingleArray__SystemVoid
void SetFloatArray(SystemInt32, SystemSingleArray);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemSingleArray)
UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid
void SetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListSystemSingle)
UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemSingleArray__SystemVoid
void SetFloatArray(SystemString, SystemSingleArray);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemSingleArray)
UnityEngineMaterialPropertyBlock.__SetFloat__SystemInt32_SystemSingle__SystemVoid
void SetFloat(SystemInt32, SystemSingle);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemSingle)
UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid
void SetFloat(SystemString, SystemSingle);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemSingle)
UnityEngineMaterialPropertyBlock.__SetInt__SystemInt32_SystemInt32__SystemVoid
void SetInt(SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid
void SetInt(SystemString, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__SetInteger__SystemInt32_SystemInt32__SystemVoid
void SetInteger(SystemInt32, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__SetInteger__SystemString_SystemInt32__SystemVoid
void SetInteger(SystemString, SystemInt32);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemInt32)
UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void SetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemInt32_UnityEngineMatrix4x4Array__SystemVoid
void SetMatrixArray(SystemInt32, UnityEngineMatrix4x4Array);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineMatrix4x4Array)
UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void SetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_UnityEngineMatrix4x4Array__SystemVoid
void SetMatrixArray(SystemString, UnityEngineMatrix4x4Array);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineMatrix4x4Array)
UnityEngineMaterialPropertyBlock.__SetMatrix__SystemInt32_UnityEngineMatrix4x4__SystemVoid
void SetMatrix(SystemInt32, UnityEngineMatrix4x4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid
void SetMatrix(SystemString, UnityEngineMatrix4x4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineMatrix4x4)
UnityEngineMaterialPropertyBlock.__SetTexture__SystemInt32_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid
void SetTexture(SystemInt32, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)
UnityEngineMaterialPropertyBlock.__SetTexture__SystemInt32_UnityEngineTexture__SystemVoid
void SetTexture(SystemInt32, UnityEngineTexture);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineTexture)
UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid
void SetTexture(SystemString, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)
UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid
void SetTexture(SystemString, UnityEngineTexture);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineTexture)
UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void SetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemInt32_UnityEngineVector4Array__SystemVoid
void SetVectorArray(SystemInt32, UnityEngineVector4Array);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineVector4Array)
UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void SetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_UnityEngineVector4Array__SystemVoid
void SetVectorArray(SystemString, UnityEngineVector4Array);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineVector4Array)
UnityEngineMaterialPropertyBlock.__SetVector__SystemInt32_UnityEngineVector4__SystemVoid
void SetVector(SystemInt32, UnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineVector4)
UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid
void SetVector(SystemString, UnityEngineVector4);
Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineVector4)
UnityEngineMaterialPropertyBlock.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemString)
UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock
static UnityEngineMaterialPropertyBlock ctor();
Raw: Out(UnityEngineMaterialPropertyBlock)
UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean
SystemBoolean get_isEmpty();
Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemBoolean)
Enum UnityEngineMaterialPropertyType
- Kind:
Enum - OdinSerializer:
UnityEngine.MaterialPropertyType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MaterialPropertyType.html
Enum values:
ComputeBuffer = 6ConstantBuffer = 5Float = 0Int = 1Matrix = 3Texture = 4Vector = 2
Struct UnityEngineMathf
- Kind:
Struct - OdinSerializer:
UnityEngine.Mathf, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Mathf.html
UnityEngineMathf.__Abs__SystemInt32__SystemInt32
static SystemInt32 Abs(SystemInt32);
Raw: In(SystemInt32), Out(SystemInt32)
UnityEngineMathf.__Abs__SystemSingle__SystemSingle
static SystemSingle Abs(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Acos__SystemSingle__SystemSingle
static SystemSingle Acos(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Approximately__SystemSingle_SystemSingle__SystemBoolean
static SystemBoolean Approximately(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemBoolean)
UnityEngineMathf.__Asin__SystemSingle__SystemSingle
static SystemSingle Asin(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Atan2__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Atan2(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Atan__SystemSingle__SystemSingle
static SystemSingle Atan(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__CeilToInt__SystemSingle__SystemInt32
static SystemInt32 CeilToInt(SystemSingle);
Raw: In(SystemSingle), Out(SystemInt32)
UnityEngineMathf.__Ceil__SystemSingle__SystemSingle
static SystemSingle Ceil(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Clamp01__SystemSingle__SystemSingle
static SystemSingle Clamp01(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Clamp__SystemInt32_SystemInt32_SystemInt32__SystemInt32
static SystemInt32 Clamp(SystemInt32, SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineMathf.__Clamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle Clamp(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__ClosestPowerOfTwo__SystemInt32__SystemInt32
static SystemInt32 ClosestPowerOfTwo(SystemInt32);
Raw: In(SystemInt32), Out(SystemInt32)
UnityEngineMathf.__CorrelatedColorTemperatureToRGB__SystemSingle__UnityEngineColor
static UnityEngineColor CorrelatedColorTemperatureToRGB(SystemSingle);
Raw: In(SystemSingle), Out(UnityEngineColor)
UnityEngineMathf.__Cos__SystemSingle__SystemSingle
static SystemSingle Cos(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__DeltaAngle__SystemSingle_SystemSingle__SystemSingle
static SystemSingle DeltaAngle(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMathf), In(SystemObject), Out(SystemBoolean)
UnityEngineMathf.__Exp__SystemSingle__SystemSingle
static SystemSingle Exp(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__FloatToHalf__SystemSingle__SystemUInt16
static SystemUInt16 FloatToHalf(SystemSingle);
Raw: In(SystemSingle), Out(SystemUInt16)
UnityEngineMathf.__FloorToInt__SystemSingle__SystemInt32
static SystemInt32 FloorToInt(SystemSingle);
Raw: In(SystemSingle), Out(SystemInt32)
UnityEngineMathf.__Floor__SystemSingle__SystemSingle
static SystemSingle Floor(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__GammaToLinearSpace__SystemSingle__SystemSingle
static SystemSingle GammaToLinearSpace(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Gamma__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle Gamma(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMathf), Out(SystemInt32)
UnityEngineMathf.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMathf), Out(SystemType)
UnityEngineMathf.__HalfToFloat__SystemUInt16__SystemSingle
static SystemSingle HalfToFloat(SystemUInt16);
Raw: In(SystemUInt16), Out(SystemSingle)
UnityEngineMathf.__InverseLerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle InverseLerp(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__IsPowerOfTwo__SystemInt32__SystemBoolean
static SystemBoolean IsPowerOfTwo(SystemInt32);
Raw: In(SystemInt32), Out(SystemBoolean)
UnityEngineMathf.__LerpAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle LerpAngle(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__LerpUnclamped__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle LerpUnclamped(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Lerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle Lerp(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__LinearToGammaSpace__SystemSingle__SystemSingle
static SystemSingle LinearToGammaSpace(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Log10__SystemSingle__SystemSingle
static SystemSingle Log10(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Log__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Log(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Log__SystemSingle__SystemSingle
static SystemSingle Log(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Max__SystemInt32Array__SystemInt32
static SystemInt32 Max(SystemInt32Array);
Raw: In(SystemInt32Array), Out(SystemInt32)
UnityEngineMathf.__Max__SystemInt32_SystemInt32__SystemInt32
static SystemInt32 Max(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineMathf.__Max__SystemSingleArray__SystemSingle
static SystemSingle Max(SystemSingleArray);
Raw: In(SystemSingleArray), Out(SystemSingle)
UnityEngineMathf.__Max__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Max(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Min__SystemInt32Array__SystemInt32
static SystemInt32 Min(SystemInt32Array);
Raw: In(SystemInt32Array), Out(SystemInt32)
UnityEngineMathf.__Min__SystemInt32_SystemInt32__SystemInt32
static SystemInt32 Min(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineMathf.__Min__SystemSingleArray__SystemSingle
static SystemSingle Min(SystemSingleArray);
Raw: In(SystemSingleArray), Out(SystemSingle)
UnityEngineMathf.__Min__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Min(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__MoveTowardsAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle MoveTowardsAngle(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__MoveTowards__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle MoveTowards(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__NextPowerOfTwo__SystemInt32__SystemInt32
static SystemInt32 NextPowerOfTwo(SystemInt32);
Raw: In(SystemInt32), Out(SystemInt32)
UnityEngineMathf.__PerlinNoise1D__SystemSingle__SystemSingle
static SystemSingle PerlinNoise1D(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__PerlinNoise__SystemSingle_SystemSingle__SystemSingle
static SystemSingle PerlinNoise(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__PingPong__SystemSingle_SystemSingle__SystemSingle
static SystemSingle PingPong(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Pow__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Pow(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Repeat__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Repeat(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__RoundToInt__SystemSingle__SystemInt32
static SystemInt32 RoundToInt(SystemSingle);
Raw: In(SystemSingle), Out(SystemInt32)
UnityEngineMathf.__Round__SystemSingle__SystemSingle
static SystemSingle Round(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Sign__SystemSingle__SystemSingle
static SystemSingle Sign(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Sin__SystemSingle__SystemSingle
static SystemSingle Sin(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle SmoothDampAngle(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle__SystemSingle
static SystemSingle SmoothDampAngle(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle__SystemSingle
static SystemSingle SmoothDampAngle(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle SmoothDamp(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle__SystemSingle
static SystemSingle SmoothDamp(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle__SystemSingle
static SystemSingle SmoothDamp(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__SmoothStep__SystemSingle_SystemSingle_SystemSingle__SystemSingle
static SystemSingle SmoothStep(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Sqrt__SystemSingle__SystemSingle
static SystemSingle Sqrt(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__Tan__SystemSingle__SystemSingle
static SystemSingle Tan(SystemSingle);
Raw: In(SystemSingle), Out(SystemSingle)
UnityEngineMathf.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMathf), Out(SystemString)
UnityEngineMathf.__get_Deg2Rad__SystemSingle
static SystemSingle get_Deg2Rad();
Raw: Out(SystemSingle)
UnityEngineMathf.__get_Epsilon__SystemSingle
static SystemSingle get_Epsilon();
Raw: Out(SystemSingle)
UnityEngineMathf.__get_Infinity__SystemSingle
static SystemSingle get_Infinity();
Raw: Out(SystemSingle)
UnityEngineMathf.__get_NegativeInfinity__SystemSingle
static SystemSingle get_NegativeInfinity();
Raw: Out(SystemSingle)
UnityEngineMathf.__get_PI__SystemSingle
static SystemSingle get_PI();
Raw: Out(SystemSingle)
UnityEngineMathf.__get_Rad2Deg__SystemSingle
static SystemSingle get_Rad2Deg();
Raw: Out(SystemSingle)
Struct UnityEngineMatrix4x4
- Kind:
Struct - OdinSerializer:
UnityEngine.Matrix4x4, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Matrix4x4.html
UnityEngineMatrix4x4.__Determinant__UnityEngineMatrix4x4__SystemSingle
static SystemSingle Determinant(UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMatrix4x4), In(SystemObject), Out(SystemBoolean)
UnityEngineMatrix4x4.__Equals__UnityEngineMatrix4x4__SystemBoolean
SystemBoolean Equals(UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(SystemBoolean)
UnityEngineMatrix4x4.__Frustum__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Frustum(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__Frustum__UnityEngineFrustumPlanes__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Frustum(UnityEngineFrustumPlanes);
Raw: In(UnityEngineFrustumPlanes), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__GetColumn__SystemInt32__UnityEngineVector4
UnityEngineVector4 GetColumn(SystemInt32);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), Out(UnityEngineVector4)
UnityEngineMatrix4x4.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMatrix4x4), Out(SystemInt32)
UnityEngineMatrix4x4.__GetPosition__UnityEngineVector3
UnityEngineVector3 GetPosition();
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineVector3)
UnityEngineMatrix4x4.__GetRow__SystemInt32__UnityEngineVector4
UnityEngineVector4 GetRow(SystemInt32);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), Out(UnityEngineVector4)
UnityEngineMatrix4x4.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMatrix4x4), Out(SystemType)
UnityEngineMatrix4x4.__Inverse3DAffine__UnityEngineMatrix4x4_UnityEngineMatrix4x4Ref__SystemBoolean
static SystemBoolean Inverse3DAffine(UnityEngineMatrix4x4, ref UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), InOut(UnityEngineMatrix4x4), Out(SystemBoolean)
UnityEngineMatrix4x4.__Inverse__UnityEngineMatrix4x4__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Inverse(UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__LookAt__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 LookAt(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__MultiplyPoint3x4__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 MultiplyPoint3x4(UnityEngineVector3);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineMatrix4x4.__MultiplyPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 MultiplyPoint(UnityEngineVector3);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineMatrix4x4.__MultiplyVector__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 MultiplyVector(UnityEngineVector3);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineMatrix4x4.__Ortho__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Ortho(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__Perspective__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Perspective(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__Rotate__UnityEngineQuaternion__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Rotate(UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__Scale__UnityEngineVector3__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Scale(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__SetColumn__SystemInt32_UnityEngineVector4__SystemVoid
void SetColumn(SystemInt32, UnityEngineVector4);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(UnityEngineVector4)
UnityEngineMatrix4x4.__SetRow__SystemInt32_UnityEngineVector4__SystemVoid
void SetRow(SystemInt32, UnityEngineVector4);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(UnityEngineVector4)
UnityEngineMatrix4x4.__SetTRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid
void SetTRS(UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3)
UnityEngineMatrix4x4.__TRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 TRS(UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMatrix4x4), Out(SystemString)
UnityEngineMatrix4x4.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineMatrix4x4), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineMatrix4x4.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineMatrix4x4), In(SystemString), Out(SystemString)
UnityEngineMatrix4x4.__TransformPlane__UnityEnginePlane__UnityEnginePlane
UnityEnginePlane TransformPlane(UnityEnginePlane);
Raw: In(UnityEngineMatrix4x4), In(UnityEnginePlane), Out(UnityEnginePlane)
UnityEngineMatrix4x4.__Translate__UnityEngineVector3__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Translate(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__Transpose__UnityEngineMatrix4x4__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 Transpose(UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__ValidTRS__SystemBoolean
SystemBoolean ValidTRS();
Raw: In(UnityEngineMatrix4x4), Out(SystemBoolean)
UnityEngineMatrix4x4.__ctor__UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 ctor(UnityEngineVector4, UnityEngineVector4, UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__get_Item__SystemInt32_SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32, SystemInt32);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(SystemInt32), Out(SystemSingle)
UnityEngineMatrix4x4.__get_Item__SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), Out(SystemSingle)
UnityEngineMatrix4x4.__get_decomposeProjection__UnityEngineFrustumPlanes
UnityEngineFrustumPlanes get_decomposeProjection();
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineFrustumPlanes)
UnityEngineMatrix4x4.__get_determinant__SystemSingle
SystemSingle get_determinant();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_identity__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 get_identity();
Raw: Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__get_inverse__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_inverse();
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__get_isIdentity__SystemBoolean
SystemBoolean get_isIdentity();
Raw: In(UnityEngineMatrix4x4), Out(SystemBoolean)
UnityEngineMatrix4x4.__get_lossyScale__UnityEngineVector3
UnityEngineVector3 get_lossyScale();
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineVector3)
UnityEngineMatrix4x4.__get_m00__SystemSingle
SystemSingle get_m00();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m01__SystemSingle
SystemSingle get_m01();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m02__SystemSingle
SystemSingle get_m02();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m03__SystemSingle
SystemSingle get_m03();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m10__SystemSingle
SystemSingle get_m10();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m11__SystemSingle
SystemSingle get_m11();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m12__SystemSingle
SystemSingle get_m12();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m13__SystemSingle
SystemSingle get_m13();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m20__SystemSingle
SystemSingle get_m20();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m21__SystemSingle
SystemSingle get_m21();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m22__SystemSingle
SystemSingle get_m22();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m23__SystemSingle
SystemSingle get_m23();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m30__SystemSingle
SystemSingle get_m30();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m31__SystemSingle
SystemSingle get_m31();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m32__SystemSingle
SystemSingle get_m32();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_m33__SystemSingle
SystemSingle get_m33();
Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)
UnityEngineMatrix4x4.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineQuaternion)
UnityEngineMatrix4x4.__get_transpose__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_transpose();
Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__get_zero__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 get_zero();
Raw: Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__op_Equality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean
static SystemBoolean op_Equality(UnityEngineMatrix4x4, UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(SystemBoolean)
UnityEngineMatrix4x4.__op_Inequality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineMatrix4x4, UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(SystemBoolean)
UnityEngineMatrix4x4.__op_Multiply__UnityEngineMatrix4x4_UnityEngineMatrix4x4__UnityEngineMatrix4x4
static UnityEngineMatrix4x4 op_Multiply(UnityEngineMatrix4x4, UnityEngineMatrix4x4);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)
UnityEngineMatrix4x4.__op_Multiply__UnityEngineMatrix4x4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 op_Multiply(UnityEngineMatrix4x4, UnityEngineVector4);
Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineMatrix4x4.__set_Item__SystemInt32_SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemInt32, SystemSingle);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(SystemInt32), In(SystemSingle)
UnityEngineMatrix4x4.__set_Item__SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemSingle);
Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(SystemSingle)
UnityEngineMatrix4x4.__set_m00__SystemSingle
SystemSingle set_m00();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m01__SystemSingle
SystemSingle set_m01();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m02__SystemSingle
SystemSingle set_m02();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m03__SystemSingle
SystemSingle set_m03();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m10__SystemSingle
SystemSingle set_m10();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m11__SystemSingle
SystemSingle set_m11();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m12__SystemSingle
SystemSingle set_m12();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m13__SystemSingle
SystemSingle set_m13();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m20__SystemSingle
SystemSingle set_m20();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m21__SystemSingle
SystemSingle set_m21();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m22__SystemSingle
SystemSingle set_m22();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m23__SystemSingle
SystemSingle set_m23();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m30__SystemSingle
SystemSingle set_m30();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m31__SystemSingle
SystemSingle set_m31();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m32__SystemSingle
SystemSingle set_m32();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
UnityEngineMatrix4x4.__set_m33__SystemSingle
SystemSingle set_m33();
Raw: In(UnityEngineMatrix4x4), In(SystemSingle)
Object UnityEngineMesh
- Kind:
Object - OdinSerializer:
UnityEngine.Mesh, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Mesh.html
UnityEngineMesh.__AddBlendShapeFrame__SystemString_SystemSingle_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid
void AddBlendShapeFrame(SystemString, SystemSingle, UnityEngineVector3Array, UnityEngineVector3Array, UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(SystemString), In(SystemSingle), In(UnityEngineVector3Array), In(UnityEngineVector3Array), In(UnityEngineVector3Array)
UnityEngineMesh.__ClearBlendShapes__SystemVoid
void ClearBlendShapes();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__Clear__SystemBoolean__SystemVoid
void Clear(SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemBoolean)
UnityEngineMesh.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void CombineMeshes(UnityEngineCombineInstanceArray, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray_SystemBoolean_SystemBoolean__SystemVoid
void CombineMeshes(UnityEngineCombineInstanceArray, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray), In(SystemBoolean), In(SystemBoolean)
UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray_SystemBoolean__SystemVoid
void CombineMeshes(UnityEngineCombineInstanceArray, SystemBoolean);
Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray), In(SystemBoolean)
UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray__SystemVoid
void CombineMeshes(UnityEngineCombineInstanceArray);
Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray)
UnityEngineMesh.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMesh), In(SystemObject), Out(SystemBoolean)
UnityEngineMesh.__GetBaseVertex__SystemInt32__SystemUInt32
SystemUInt32 GetBaseVertex(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemUInt32)
UnityEngineMesh.__GetBindposes__SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid
void GetBindposes(SystemCollectionsGenericListUnityEngineMatrix4x4);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineMatrix4x4)
UnityEngineMesh.__GetBlendShapeBufferRange__SystemInt32__UnityEngineBlendShapeBufferRange
UnityEngineBlendShapeBufferRange GetBlendShapeBufferRange(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineBlendShapeBufferRange)
UnityEngineMesh.__GetBlendShapeFrameCount__SystemInt32__SystemInt32
SystemInt32 GetBlendShapeFrameCount(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32)
UnityEngineMesh.__GetBlendShapeFrameVertices__SystemInt32_SystemInt32_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid
void GetBlendShapeFrameVertices(SystemInt32, SystemInt32, UnityEngineVector3Array, UnityEngineVector3Array, UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemInt32), In(UnityEngineVector3Array), In(UnityEngineVector3Array), In(UnityEngineVector3Array)
UnityEngineMesh.__GetBlendShapeFrameWeight__SystemInt32_SystemInt32__SystemSingle
SystemSingle GetBlendShapeFrameWeight(SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemInt32), Out(SystemSingle)
UnityEngineMesh.__GetBlendShapeIndex__SystemString__SystemInt32
SystemInt32 GetBlendShapeIndex(SystemString);
Raw: In(UnityEngineMesh), In(SystemString), Out(SystemInt32)
UnityEngineMesh.__GetBlendShapeName__SystemInt32__SystemString
SystemString GetBlendShapeName(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemString)
UnityEngineMesh.__GetBoneWeights__SystemCollectionsGenericListUnityEngineBoneWeight__SystemVoid
void GetBoneWeights(SystemCollectionsGenericListUnityEngineBoneWeight);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineBoneWeight)
UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor32__SystemVoid
void GetColors(SystemCollectionsGenericListUnityEngineColor32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32)
UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid
void GetColors(SystemCollectionsGenericListUnityEngineColor);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor)
UnityEngineMesh.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__GetIndexCount__SystemInt32__SystemUInt32
SystemUInt32 GetIndexCount(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemUInt32)
UnityEngineMesh.__GetIndexStart__SystemInt32__SystemUInt32
SystemUInt32 GetIndexStart(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemUInt32)
UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean__SystemVoid
void GetIndices(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid
void GetIndices(SystemCollectionsGenericListSystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32)
UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemBoolean__SystemVoid
void GetIndices(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__GetIndices__SystemInt32_SystemBoolean__SystemInt32Array
SystemInt32Array GetIndices(SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemBoolean), Out(SystemInt32Array)
UnityEngineMesh.__GetIndices__SystemInt32__SystemInt32Array
SystemInt32Array GetIndices(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32Array)
UnityEngineMesh.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__GetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid
void GetNormals(SystemCollectionsGenericListUnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)
UnityEngineMesh.__GetSubMesh__SystemInt32__UnityEngineRenderingSubMeshDescriptor
UnityEngineRenderingSubMeshDescriptor GetSubMesh(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineRenderingSubMeshDescriptor)
UnityEngineMesh.__GetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void GetTangents(SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMesh.__GetTopology__SystemInt32__UnityEngineMeshTopology
UnityEngineMeshTopology GetTopology(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineMeshTopology)
UnityEngineMesh.__GetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean__SystemVoid
void GetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__GetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid
void GetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32)
UnityEngineMesh.__GetTriangles__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemBoolean__SystemVoid
void GetTriangles(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__GetTriangles__SystemInt32_SystemBoolean__SystemInt32Array
SystemInt32Array GetTriangles(SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemBoolean), Out(SystemInt32Array)
UnityEngineMesh.__GetTriangles__SystemInt32__SystemInt32Array
SystemInt32Array GetTriangles(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32Array)
UnityEngineMesh.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMesh), Out(SystemType)
UnityEngineMesh.__GetUVDistributionMetric__SystemInt32__SystemSingle
SystemSingle GetUVDistributionMetric(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemSingle)
UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid
void GetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2)
UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3__SystemVoid
void GetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3)
UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void GetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMesh.__GetVertexAttributeDimension__UnityEngineRenderingVertexAttribute__SystemInt32
SystemInt32 GetVertexAttributeDimension(UnityEngineRenderingVertexAttribute);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemInt32)
UnityEngineMesh.__GetVertexAttributeFormat__UnityEngineRenderingVertexAttribute__UnityEngineRenderingVertexAttributeFormat
UnityEngineRenderingVertexAttributeFormat GetVertexAttributeFormat(UnityEngineRenderingVertexAttribute);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(UnityEngineRenderingVertexAttributeFormat)
UnityEngineMesh.__GetVertexAttributeOffset__UnityEngineRenderingVertexAttribute__SystemInt32
SystemInt32 GetVertexAttributeOffset(UnityEngineRenderingVertexAttribute);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemInt32)
UnityEngineMesh.__GetVertexAttributeStream__UnityEngineRenderingVertexAttribute__SystemInt32
SystemInt32 GetVertexAttributeStream(UnityEngineRenderingVertexAttribute);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemInt32)
UnityEngineMesh.__GetVertexAttribute__SystemInt32__UnityEngineRenderingVertexAttributeDescriptor
UnityEngineRenderingVertexAttributeDescriptor GetVertexAttribute(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineRenderingVertexAttributeDescriptor)
UnityEngineMesh.__GetVertexAttributes__SystemCollectionsGenericListUnityEngineRenderingVertexAttributeDescriptor__SystemInt32
SystemInt32 GetVertexAttributes(SystemCollectionsGenericListUnityEngineRenderingVertexAttributeDescriptor);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineRenderingVertexAttributeDescriptor), Out(SystemInt32)
UnityEngineMesh.__GetVertexAttributes__UnityEngineRenderingVertexAttributeDescriptorArray
UnityEngineRenderingVertexAttributeDescriptorArray GetVertexAttributes();
Raw: In(UnityEngineMesh), Out(UnityEngineRenderingVertexAttributeDescriptorArray)
UnityEngineMesh.__GetVertexAttributes__UnityEngineRenderingVertexAttributeDescriptorArray__SystemInt32
SystemInt32 GetVertexAttributes(UnityEngineRenderingVertexAttributeDescriptorArray);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttributeDescriptorArray), Out(SystemInt32)
UnityEngineMesh.__GetVertexBufferStride__SystemInt32__SystemInt32
SystemInt32 GetVertexBufferStride(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32)
UnityEngineMesh.__GetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid
void GetVertices(SystemCollectionsGenericListUnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)
UnityEngineMesh.__HasVertexAttribute__UnityEngineRenderingVertexAttribute__SystemBoolean
SystemBoolean HasVertexAttribute(UnityEngineRenderingVertexAttribute);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemBoolean)
UnityEngineMesh.__MarkDynamic__SystemVoid
void MarkDynamic();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__MarkModified__SystemVoid
void MarkModified();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__OptimizeIndexBuffers__SystemVoid
void OptimizeIndexBuffers();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__OptimizeReorderVertexBuffer__SystemVoid
void OptimizeReorderVertexBuffer();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__Optimize__SystemVoid
void Optimize();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__RecalculateBounds__SystemVoid
void RecalculateBounds();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__RecalculateBounds__UnityEngineRenderingMeshUpdateFlags__SystemVoid
void RecalculateBounds(UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__RecalculateNormals__SystemVoid
void RecalculateNormals();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__RecalculateNormals__UnityEngineRenderingMeshUpdateFlags__SystemVoid
void RecalculateNormals(UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__RecalculateTangents__SystemVoid
void RecalculateTangents();
Raw: In(UnityEngineMesh)
UnityEngineMesh.__RecalculateTangents__UnityEngineRenderingMeshUpdateFlags__SystemVoid
void RecalculateTangents(UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__RecalculateUVDistributionMetric__SystemInt32_SystemSingle__SystemVoid
void RecalculateUVDistributionMetric(SystemInt32, SystemSingle);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemSingle)
UnityEngineMesh.__RecalculateUVDistributionMetrics__SystemSingle__SystemVoid
void RecalculateUVDistributionMetrics(SystemSingle);
Raw: In(UnityEngineMesh), In(SystemSingle)
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor32_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetColors(SystemCollectionsGenericListUnityEngineColor32, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor32_SystemInt32_SystemInt32__SystemVoid
void SetColors(SystemCollectionsGenericListUnityEngineColor32, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor32__SystemVoid
void SetColors(SystemCollectionsGenericListUnityEngineColor32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32)
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetColors(SystemCollectionsGenericListUnityEngineColor, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor_SystemInt32_SystemInt32__SystemVoid
void SetColors(SystemCollectionsGenericListUnityEngineColor, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid
void SetColors(SystemCollectionsGenericListUnityEngineColor);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor)
UnityEngineMesh.__SetColors__UnityEngineColor32Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetColors(UnityEngineColor32Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineColor32Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetColors__UnityEngineColor32Array_SystemInt32_SystemInt32__SystemVoid
void SetColors(UnityEngineColor32Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(UnityEngineColor32Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetColors__UnityEngineColor32Array__SystemVoid
void SetColors(UnityEngineColor32Array);
Raw: In(UnityEngineMesh), In(UnityEngineColor32Array)
UnityEngineMesh.__SetColors__UnityEngineColorArray_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetColors(UnityEngineColorArray, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineColorArray), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetColors__UnityEngineColorArray_SystemInt32_SystemInt32__SystemVoid
void SetColors(UnityEngineColorArray, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(UnityEngineColorArray), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetColors__UnityEngineColorArray__SystemVoid
void SetColors(UnityEngineColorArray);
Raw: In(UnityEngineMesh), In(UnityEngineColorArray)
UnityEngineMesh.__SetIndexBufferParams__SystemInt32_UnityEngineRenderingIndexFormat__SystemVoid
void SetIndexBufferParams(SystemInt32, UnityEngineRenderingIndexFormat);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineRenderingIndexFormat)
UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemCollectionsGenericListSystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemUInt16_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemCollectionsGenericListSystemUInt16, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemInt32Array_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemInt32Array, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemInt32Array, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32_SystemBoolean__SystemVoid
void SetIndices(SystemInt32Array, UnityEngineMeshTopology, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32__SystemVoid
void SetIndices(SystemInt32Array, UnityEngineMeshTopology, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(UnityEngineMeshTopology), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemUInt16Array_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemUInt16Array, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetIndices__SystemUInt16Array_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetIndices(SystemUInt16Array, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetNormals(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32__SystemVoid
void SetNormals(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid
void SetNormals(SystemCollectionsGenericListUnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)
UnityEngineMesh.__SetNormals__UnityEngineVector3Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetNormals(UnityEngineVector3Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetNormals__UnityEngineVector3Array_SystemInt32_SystemInt32__SystemVoid
void SetNormals(UnityEngineVector3Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetNormals__UnityEngineVector3Array__SystemVoid
void SetNormals(UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)
UnityEngineMesh.__SetSubMesh__SystemInt32_UnityEngineRenderingSubMeshDescriptor_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetSubMesh(SystemInt32, UnityEngineRenderingSubMeshDescriptor, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineRenderingSubMeshDescriptor), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetSubMeshes__SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetSubMeshes(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetSubMeshes__SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetSubMeshes(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetSubMeshes__UnityEngineRenderingSubMeshDescriptorArray_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetSubMeshes(UnityEngineRenderingSubMeshDescriptorArray, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingSubMeshDescriptorArray), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetSubMeshes__UnityEngineRenderingSubMeshDescriptorArray_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetSubMeshes(UnityEngineRenderingSubMeshDescriptorArray, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingSubMeshDescriptorArray), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetTangents(SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32__SystemVoid
void SetTangents(SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void SetTangents(SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMesh.__SetTangents__UnityEngineVector4Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetTangents(UnityEngineVector4Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetTangents__UnityEngineVector4Array_SystemInt32_SystemInt32__SystemVoid
void SetTangents(UnityEngineVector4Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetTangents__UnityEngineVector4Array__SystemVoid
void SetTangents(UnityEngineVector4Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector4Array)
UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean__SystemVoid
void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid
void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemInt32Array, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32_SystemBoolean__SystemVoid
void SetTriangles(SystemInt32Array, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemBoolean)
UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemInt32Array, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32__SystemVoid
void SetTriangles(SystemInt32Array, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemUInt16Array_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemUInt16Array, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetTriangles__SystemUInt16Array_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid
void SetTriangles(SystemUInt16Array, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2_SystemInt32_SystemInt32__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector2Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector2Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector2Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector2Array_SystemInt32_SystemInt32__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector2Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector2Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector2Array__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector2Array)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector3Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector3Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector3Array_SystemInt32_SystemInt32__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector3Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector3Array__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3Array)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector4Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector4Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector4Array_SystemInt32_SystemInt32__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector4Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector4Array__SystemVoid
void SetUVs(SystemInt32, UnityEngineVector4Array);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector4Array)
UnityEngineMesh.__SetVertexBufferParams__SystemInt32_UnityEngineRenderingVertexAttributeDescriptorArray__SystemVoid
void SetVertexBufferParams(SystemInt32, UnityEngineRenderingVertexAttributeDescriptorArray);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineRenderingVertexAttributeDescriptorArray)
UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetVertices(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32__SystemVoid
void SetVertices(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid
void SetVertices(SystemCollectionsGenericListUnityEngineVector3);
Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)
UnityEngineMesh.__SetVertices__UnityEngineVector3Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid
void SetVertices(UnityEngineVector3Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)
UnityEngineMesh.__SetVertices__UnityEngineVector3Array_SystemInt32_SystemInt32__SystemVoid
void SetVertices(UnityEngineVector3Array, SystemInt32, SystemInt32);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32)
UnityEngineMesh.__SetVertices__UnityEngineVector3Array__SystemVoid
void SetVertices(UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)
UnityEngineMesh.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMesh), Out(SystemString)
UnityEngineMesh.__UploadMeshData__SystemBoolean__SystemVoid
void UploadMeshData(SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemBoolean)
UnityEngineMesh.__ctor____UnityEngineMesh
static UnityEngineMesh ctor();
Raw: Out(UnityEngineMesh)
UnityEngineMesh.__get_bindposeCount__SystemInt32
SystemInt32 get_bindposeCount();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__get_bindposes__UnityEngineMatrix4x4Array
UnityEngineMatrix4x4Array get_bindposes();
Raw: In(UnityEngineMesh), Out(UnityEngineMatrix4x4Array)
UnityEngineMesh.__get_blendShapeCount__SystemInt32
SystemInt32 get_blendShapeCount();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__get_boneWeights__UnityEngineBoneWeightArray
UnityEngineBoneWeightArray get_boneWeights();
Raw: In(UnityEngineMesh), Out(UnityEngineBoneWeightArray)
UnityEngineMesh.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineMesh), Out(UnityEngineBounds)
UnityEngineMesh.__get_colors32__UnityEngineColor32Array
UnityEngineColor32Array get_colors32();
Raw: In(UnityEngineMesh), Out(UnityEngineColor32Array)
UnityEngineMesh.__get_colors__UnityEngineColorArray
UnityEngineColorArray get_colors();
Raw: In(UnityEngineMesh), Out(UnityEngineColorArray)
UnityEngineMesh.__get_indexFormat__UnityEngineRenderingIndexFormat
UnityEngineRenderingIndexFormat get_indexFormat();
Raw: In(UnityEngineMesh), Out(UnityEngineRenderingIndexFormat)
UnityEngineMesh.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineMesh), Out(SystemBoolean)
UnityEngineMesh.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineMesh), Out(SystemString)
UnityEngineMesh.__get_normals__UnityEngineVector3Array
UnityEngineVector3Array get_normals();
Raw: In(UnityEngineMesh), Out(UnityEngineVector3Array)
UnityEngineMesh.__get_skinWeightBufferLayout__UnityEngineSkinWeights
UnityEngineSkinWeights get_skinWeightBufferLayout();
Raw: In(UnityEngineMesh), Out(UnityEngineSkinWeights)
UnityEngineMesh.__get_subMeshCount__SystemInt32
SystemInt32 get_subMeshCount();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__get_tangents__UnityEngineVector4Array
UnityEngineVector4Array get_tangents();
Raw: In(UnityEngineMesh), Out(UnityEngineVector4Array)
UnityEngineMesh.__get_triangles__SystemInt32Array
SystemInt32Array get_triangles();
Raw: In(UnityEngineMesh), Out(SystemInt32Array)
UnityEngineMesh.__get_uv2__UnityEngineVector2Array
UnityEngineVector2Array get_uv2();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv3__UnityEngineVector2Array
UnityEngineVector2Array get_uv3();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv4__UnityEngineVector2Array
UnityEngineVector2Array get_uv4();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv5__UnityEngineVector2Array
UnityEngineVector2Array get_uv5();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv6__UnityEngineVector2Array
UnityEngineVector2Array get_uv6();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv7__UnityEngineVector2Array
UnityEngineVector2Array get_uv7();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv8__UnityEngineVector2Array
UnityEngineVector2Array get_uv8();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_uv__UnityEngineVector2Array
UnityEngineVector2Array get_uv();
Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)
UnityEngineMesh.__get_vertexAttributeCount__SystemInt32
SystemInt32 get_vertexAttributeCount();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__get_vertexBufferCount__SystemInt32
SystemInt32 get_vertexBufferCount();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__get_vertexCount__SystemInt32
SystemInt32 get_vertexCount();
Raw: In(UnityEngineMesh), Out(SystemInt32)
UnityEngineMesh.__get_vertices__UnityEngineVector3Array
UnityEngineVector3Array get_vertices();
Raw: In(UnityEngineMesh), Out(UnityEngineVector3Array)
UnityEngineMesh.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMesh.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMesh.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMesh.__set_bindposes__UnityEngineMatrix4x4Array__SystemVoid
void set_bindposes(UnityEngineMatrix4x4Array);
Raw: In(UnityEngineMesh), In(UnityEngineMatrix4x4Array)
UnityEngineMesh.__set_boneWeights__UnityEngineBoneWeightArray__SystemVoid
void set_boneWeights(UnityEngineBoneWeightArray);
Raw: In(UnityEngineMesh), In(UnityEngineBoneWeightArray)
UnityEngineMesh.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineMesh), In(UnityEngineBounds)
UnityEngineMesh.__set_colors32__UnityEngineColor32Array__SystemVoid
void set_colors32(UnityEngineColor32Array);
Raw: In(UnityEngineMesh), In(UnityEngineColor32Array)
UnityEngineMesh.__set_colors__UnityEngineColorArray__SystemVoid
void set_colors(UnityEngineColorArray);
Raw: In(UnityEngineMesh), In(UnityEngineColorArray)
UnityEngineMesh.__set_indexFormat__UnityEngineRenderingIndexFormat__SystemVoid
void set_indexFormat(UnityEngineRenderingIndexFormat);
Raw: In(UnityEngineMesh), In(UnityEngineRenderingIndexFormat)
UnityEngineMesh.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineMesh), In(SystemString)
UnityEngineMesh.__set_normals__UnityEngineVector3Array__SystemVoid
void set_normals(UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)
UnityEngineMesh.__set_subMeshCount__SystemInt32__SystemVoid
void set_subMeshCount(SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32)
UnityEngineMesh.__set_tangents__UnityEngineVector4Array__SystemVoid
void set_tangents(UnityEngineVector4Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector4Array)
UnityEngineMesh.__set_triangles__SystemInt32Array__SystemVoid
void set_triangles(SystemInt32Array);
Raw: In(UnityEngineMesh), In(SystemInt32Array)
UnityEngineMesh.__set_uv2__UnityEngineVector2Array__SystemVoid
void set_uv2(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv3__UnityEngineVector2Array__SystemVoid
void set_uv3(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv4__UnityEngineVector2Array__SystemVoid
void set_uv4(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv5__UnityEngineVector2Array__SystemVoid
void set_uv5(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv6__UnityEngineVector2Array__SystemVoid
void set_uv6(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv7__UnityEngineVector2Array__SystemVoid
void set_uv7(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv8__UnityEngineVector2Array__SystemVoid
void set_uv8(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_uv__UnityEngineVector2Array__SystemVoid
void set_uv(UnityEngineVector2Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)
UnityEngineMesh.__set_vertices__UnityEngineVector3Array__SystemVoid
void set_vertices(UnityEngineVector3Array);
Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)
Object UnityEngineMeshFilter
- Kind:
Object - OdinSerializer:
UnityEngine.MeshFilter, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MeshFilter.html
UnityEngineMeshFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMeshFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineMeshFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineMeshFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineMeshFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineMeshFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineMeshFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineMeshFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineMeshFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineMeshFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineMeshFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineMeshFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineMeshFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMeshFilter), Out(SystemInt32)
UnityEngineMeshFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineMeshFilter), Out(SystemInt32)
UnityEngineMeshFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMeshFilter), Out(SystemType)
UnityEngineMeshFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMeshFilter), Out(SystemString)
UnityEngineMeshFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineMeshFilter), Out(UnityEngineGameObject)
UnityEngineMeshFilter.__get_mesh__UnityEngineMesh
UnityEngineMesh get_mesh();
Raw: In(UnityEngineMeshFilter), Out(UnityEngineMesh)
UnityEngineMeshFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineMeshFilter), Out(SystemString)
UnityEngineMeshFilter.__get_sharedMesh__UnityEngineMesh
UnityEngineMesh get_sharedMesh();
Raw: In(UnityEngineMeshFilter), Out(UnityEngineMesh)
UnityEngineMeshFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineMeshFilter), Out(UnityEngineTransform)
UnityEngineMeshFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshFilter.__set_mesh__UnityEngineMesh__SystemVoid
void set_mesh(UnityEngineMesh);
Raw: In(UnityEngineMeshFilter), In(UnityEngineMesh)
UnityEngineMeshFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineMeshFilter), In(SystemString)
UnityEngineMeshFilter.__set_sharedMesh__UnityEngineMesh__SystemVoid
void set_sharedMesh(UnityEngineMesh);
Raw: In(UnityEngineMeshFilter), In(UnityEngineMesh)
Object UnityEngineMeshRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.MeshRenderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MeshRenderer.html
UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMeshRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineMeshRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineMeshRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineMeshRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineMeshRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineMeshRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineMeshRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineMeshRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMeshRenderer), Out(SystemType)
UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineMeshRenderer)
UnityEngineMeshRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineMeshRenderer)
UnityEngineMeshRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineMeshRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineMeshRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMeshRenderer), Out(SystemString)
UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh
UnityEngineMesh get_additionalVertexStreams();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMesh)
UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineBounds)
UnityEngineMeshRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_enlightenVertexStream__UnityEngineMesh
UnityEngineMesh get_enlightenVertexStream();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMesh)
UnityEngineMeshRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineGameObject)
UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineGameObject)
UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineVector4)
UnityEngineMeshRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineBounds)
UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMatrix4x4)
UnityEngineMeshRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterial)
UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterialArray)
UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineMeshRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineMeshRenderer), Out(SystemString)
UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineTransform)
UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineVector4)
UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineMeshRenderer), Out(SystemUInt32)
UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterial)
UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterialArray)
UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineMeshRenderer), Out(SystemString)
UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)
UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32
SystemInt32 get_subMeshStartIndex();
Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)
UnityEngineMeshRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineTransform)
UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMatrix4x4)
UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid
void set_additionalVertexStreams(UnityEngineMesh);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMesh)
UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)
UnityEngineMeshRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineBounds)
UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)
UnityEngineMeshRenderer.__set_enlightenVertexStream__UnityEngineMesh__SystemVoid
void set_enlightenVertexStream(UnityEngineMesh);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMesh)
UnityEngineMeshRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)
UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineGameObject)
UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(SystemInt32)
UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineVector4)
UnityEngineMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineBounds)
UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterial)
UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialArray)
UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineMeshRenderer), In(SystemString)
UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineTransform)
UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(SystemInt32)
UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineVector4)
UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)
UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(SystemInt32)
UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineMeshRenderer), In(SystemUInt32)
UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterial)
UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialArray)
UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(SystemInt32)
UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineMeshRenderer), In(SystemString)
UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineMeshRenderer), In(SystemInt32)
UnityEngineMeshRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)
Enum UnityEngineMeshTopology
- Kind:
Enum - OdinSerializer:
UnityEngine.MeshTopology, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MeshTopology.html
Enum values:
LineStrip = 4Lines = 3Points = 5Quads = 2Triangles = 0
Enum UnityEngineMixedLightingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.MixedLightingMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MixedLightingMode.html
Enum values:
IndirectOnly = 0Shadowmask = 2Subtractive = 1
Enum UnityEngineMotionVectorGenerationMode
- Kind:
Enum - OdinSerializer:
UnityEngine.MotionVectorGenerationMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MotionVectorGenerationMode.html
Enum values:
Camera = 0ForceNoMotion = 2Object = 1
Object UnityEngineObject
- Kind:
Object - OdinSerializer:
UnityEngine.Object, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Object.html
UnityEngineObject.__DestroyImmediate__UnityEngineObject_SystemBoolean__SystemVoid
static void DestroyImmediate(UnityEngineObject, SystemBoolean);
Raw: In(UnityEngineObject), In(SystemBoolean)
UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid
static void DestroyImmediate(UnityEngineObject);
Raw: In(UnityEngineObject)
UnityEngineObject.__Destroy__UnityEngineObject_SystemSingle__SystemVoid
static void Destroy(UnityEngineObject, SystemSingle);
Raw: In(UnityEngineObject), In(SystemSingle)
UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid
static void Destroy(UnityEngineObject);
Raw: In(UnityEngineObject)
UnityEngineObject.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineObject), In(SystemObject), Out(SystemBoolean)
UnityEngineObject.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineObject), Out(SystemInt32)
UnityEngineObject.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineObject), Out(SystemInt32)
UnityEngineObject.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineObject), Out(SystemType)
UnityEngineObject.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineObject), Out(SystemString)
UnityEngineObject.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineObject), Out(SystemString)
UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineObject.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineObject), In(SystemString)
VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject
static UnityEngineGameObject Instantiate(UnityEngineGameObject);
Raw: In(UnityEngineGameObject), Out(UnityEngineGameObject)
Object UnityEngineOcclusionPortal
- Kind:
Object - OdinSerializer:
UnityEngine.OcclusionPortal, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/OcclusionPortal.html
UnityEngineOcclusionPortal.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineOcclusionPortal), In(SystemObject), Out(SystemBoolean)
UnityEngineOcclusionPortal.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineOcclusionPortal.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObject)
UnityEngineOcclusionPortal.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineOcclusionPortal.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObject)
UnityEngineOcclusionPortal.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineOcclusionPortal), In(SystemString), Out(UnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObject)
UnityEngineOcclusionPortal.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineOcclusionPortal), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineOcclusionPortal.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineOcclusionPortal.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineOcclusionPortal.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineOcclusionPortal.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineOcclusionPortal.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineOcclusionPortal.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineOcclusionPortal.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineOcclusionPortal), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineOcclusionPortal.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineOcclusionPortal.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineOcclusionPortal.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineOcclusionPortal.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineOcclusionPortal), Out(SystemInt32)
UnityEngineOcclusionPortal.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineOcclusionPortal), Out(SystemInt32)
UnityEngineOcclusionPortal.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineOcclusionPortal), Out(SystemType)
UnityEngineOcclusionPortal.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineOcclusionPortal), Out(SystemString)
UnityEngineOcclusionPortal.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineOcclusionPortal), Out(UnityEngineGameObject)
UnityEngineOcclusionPortal.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineOcclusionPortal), Out(SystemString)
UnityEngineOcclusionPortal.__get_open__SystemBoolean
SystemBoolean get_open();
Raw: In(UnityEngineOcclusionPortal), Out(SystemBoolean)
UnityEngineOcclusionPortal.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineOcclusionPortal), Out(UnityEngineTransform)
UnityEngineOcclusionPortal.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineOcclusionPortal.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineOcclusionPortal.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineOcclusionPortal.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineOcclusionPortal), In(SystemString)
UnityEngineOcclusionPortal.__set_open__SystemBoolean__SystemVoid
void set_open(SystemBoolean);
Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean)
Struct UnityEnginePlane
- Kind:
Struct - OdinSerializer:
UnityEngine.Plane, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Plane.html
UnityEnginePlane.__ClosestPointOnPlane__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnPlane(UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEnginePlane.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePlane), In(SystemObject), Out(SystemBoolean)
UnityEnginePlane.__Flip__SystemVoid
void Flip();
Raw: In(UnityEnginePlane)
UnityEnginePlane.__GetDistanceToPoint__UnityEngineVector3__SystemSingle
SystemSingle GetDistanceToPoint(UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(SystemSingle)
UnityEnginePlane.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePlane), Out(SystemInt32)
UnityEnginePlane.__GetSide__UnityEngineVector3__SystemBoolean
SystemBoolean GetSide(UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePlane.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePlane), Out(SystemType)
UnityEnginePlane.__Raycast__UnityEngineRay_SystemSingleRef__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref SystemSingle);
Raw: In(UnityEnginePlane), In(UnityEngineRay), InOut(SystemSingle), Out(SystemBoolean)
UnityEnginePlane.__SameSide__UnityEngineVector3_UnityEngineVector3__SystemBoolean
SystemBoolean SameSide(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePlane.__Set3Points__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemVoid
void Set3Points(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEnginePlane.__SetNormalAndPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid
void SetNormalAndPosition(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEnginePlane.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePlane), Out(SystemString)
UnityEnginePlane.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEnginePlane), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEnginePlane.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEnginePlane), In(SystemString), Out(SystemString)
UnityEnginePlane.__Translate__UnityEnginePlane_UnityEngineVector3__UnityEnginePlane
static UnityEnginePlane Translate(UnityEnginePlane, UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(UnityEnginePlane)
UnityEnginePlane.__Translate__UnityEngineVector3__SystemVoid
void Translate(UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3)
UnityEnginePlane.__ctor__UnityEngineVector3_SystemSingle__UnityEnginePlane
static UnityEnginePlane ctor(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEnginePlane)
UnityEnginePlane.__ctor__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEnginePlane
static UnityEnginePlane ctor(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEnginePlane)
UnityEnginePlane.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEnginePlane
static UnityEnginePlane ctor(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEnginePlane)
UnityEnginePlane.__get_distance__SystemSingle
SystemSingle get_distance();
Raw: In(UnityEnginePlane), Out(SystemSingle)
UnityEnginePlane.__get_flipped__UnityEnginePlane
UnityEnginePlane get_flipped();
Raw: In(UnityEnginePlane), Out(UnityEnginePlane)
UnityEnginePlane.__get_normal__UnityEngineVector3
UnityEngineVector3 get_normal();
Raw: In(UnityEnginePlane), Out(UnityEngineVector3)
UnityEnginePlane.__set_distance__SystemSingle__SystemVoid
void set_distance(SystemSingle);
Raw: In(UnityEnginePlane), In(SystemSingle)
UnityEnginePlane.__set_normal__UnityEngineVector3__SystemVoid
void set_normal(UnityEngineVector3);
Raw: In(UnityEnginePlane), In(UnityEngineVector3)
Enum UnityEnginePlayablesDirectorUpdateMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Playables.DirectorUpdateMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Playables.DirectorUpdateMode.html
Enum values:
DSPClock = 0GameTime = 1Manual = 3UnscaledGameTime = 2
Enum UnityEnginePlayablesDirectorWrapMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Playables.DirectorWrapMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Playables.DirectorWrapMode.html
Enum values:
Hold = 0Loop = 1None = 2
Struct UnityEngineQuaternion
- Kind:
Struct - OdinSerializer:
UnityEngine.Quaternion, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Quaternion.html
UnityEngineQuaternion.__AngleAxis__SystemSingle_UnityEngineVector3__UnityEngineQuaternion
static UnityEngineQuaternion AngleAxis(SystemSingle, UnityEngineVector3);
Raw: In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__Angle__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle
static SystemSingle Angle(UnityEngineQuaternion, UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemSingle)
UnityEngineQuaternion.__Dot__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle
static SystemSingle Dot(UnityEngineQuaternion, UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemSingle)
UnityEngineQuaternion.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineQuaternion), In(SystemObject), Out(SystemBoolean)
UnityEngineQuaternion.__Equals__UnityEngineQuaternion__SystemBoolean
SystemBoolean Equals(UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemBoolean)
UnityEngineQuaternion.__Euler__SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion Euler(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__Euler__UnityEngineVector3__UnityEngineQuaternion
static UnityEngineQuaternion Euler(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__FromToRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion
static UnityEngineQuaternion FromToRotation(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineQuaternion), Out(SystemInt32)
UnityEngineQuaternion.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineQuaternion), Out(SystemType)
UnityEngineQuaternion.__Inverse__UnityEngineQuaternion__UnityEngineQuaternion
static UnityEngineQuaternion Inverse(UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__LerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion LerpUnclamped(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__Lerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion Lerp(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__LookRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion
static UnityEngineQuaternion LookRotation(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__LookRotation__UnityEngineVector3__UnityEngineQuaternion
static UnityEngineQuaternion LookRotation(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__Normalize__SystemVoid
void Normalize();
Raw: In(UnityEngineQuaternion)
UnityEngineQuaternion.__Normalize__UnityEngineQuaternion__UnityEngineQuaternion
static UnityEngineQuaternion Normalize(UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__RotateTowards__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion RotateTowards(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__SetFromToRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid
void SetFromToRotation(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineQuaternion), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid
void SetLookRotation(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineQuaternion), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3__SystemVoid
void SetLookRotation(UnityEngineVector3);
Raw: In(UnityEngineQuaternion), In(UnityEngineVector3)
UnityEngineQuaternion.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Set(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineQuaternion), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineQuaternion.__SlerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion SlerpUnclamped(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__Slerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion Slerp(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__ToAngleAxis__SystemSingleRef_UnityEngineVector3Ref__SystemVoid
void ToAngleAxis(ref SystemSingle, ref UnityEngineVector3);
Raw: In(UnityEngineQuaternion), InOut(SystemSingle), InOut(UnityEngineVector3)
UnityEngineQuaternion.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineQuaternion), Out(SystemString)
UnityEngineQuaternion.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineQuaternion), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineQuaternion.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineQuaternion), In(SystemString), Out(SystemString)
UnityEngineQuaternion.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion
static UnityEngineQuaternion ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__get_Item__SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32);
Raw: In(UnityEngineQuaternion), In(SystemInt32), Out(SystemSingle)
UnityEngineQuaternion.__get_eulerAngles__UnityEngineVector3
UnityEngineVector3 get_eulerAngles();
Raw: In(UnityEngineQuaternion), Out(UnityEngineVector3)
UnityEngineQuaternion.__get_identity__UnityEngineQuaternion
static UnityEngineQuaternion get_identity();
Raw: Out(UnityEngineQuaternion)
UnityEngineQuaternion.__get_kEpsilon__SystemSingle
static SystemSingle get_kEpsilon();
Raw: Out(SystemSingle)
UnityEngineQuaternion.__get_normalized__UnityEngineQuaternion
UnityEngineQuaternion get_normalized();
Raw: In(UnityEngineQuaternion), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__get_w__SystemSingle
SystemSingle get_w();
Raw: In(UnityEngineQuaternion), Out(SystemSingle)
UnityEngineQuaternion.__get_x__SystemSingle
SystemSingle get_x();
Raw: In(UnityEngineQuaternion), Out(SystemSingle)
UnityEngineQuaternion.__get_y__SystemSingle
SystemSingle get_y();
Raw: In(UnityEngineQuaternion), Out(SystemSingle)
UnityEngineQuaternion.__get_z__SystemSingle
SystemSingle get_z();
Raw: In(UnityEngineQuaternion), Out(SystemSingle)
UnityEngineQuaternion.__op_Equality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean
static SystemBoolean op_Equality(UnityEngineQuaternion, UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemBoolean)
UnityEngineQuaternion.__op_Inequality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineQuaternion, UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemBoolean)
UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineQuaternion__UnityEngineQuaternion
static UnityEngineQuaternion op_Multiply(UnityEngineQuaternion, UnityEngineQuaternion);
Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(UnityEngineQuaternion)
UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 op_Multiply(UnityEngineQuaternion, UnityEngineVector3);
Raw: In(UnityEngineQuaternion), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineQuaternion.__set_Item__SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemSingle);
Raw: In(UnityEngineQuaternion), In(SystemInt32), In(SystemSingle)
UnityEngineQuaternion.__set_eulerAngles__UnityEngineVector3__SystemVoid
void set_eulerAngles(UnityEngineVector3);
Raw: In(UnityEngineQuaternion), In(UnityEngineVector3)
UnityEngineQuaternion.__set_w__SystemSingle
SystemSingle set_w();
Raw: In(UnityEngineQuaternion), In(SystemSingle)
UnityEngineQuaternion.__set_x__SystemSingle
SystemSingle set_x();
Raw: In(UnityEngineQuaternion), In(SystemSingle)
UnityEngineQuaternion.__set_y__SystemSingle
SystemSingle set_y();
Raw: In(UnityEngineQuaternion), In(SystemSingle)
UnityEngineQuaternion.__set_z__SystemSingle
SystemSingle set_z();
Raw: In(UnityEngineQuaternion), In(SystemSingle)
Object UnityEngineRandom
- Kind:
Object - OdinSerializer:
UnityEngine.Random, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Random.html
UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor ColorHSV(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor ColorHSV(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor ColorHSV(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle__UnityEngineColor
static UnityEngineColor ColorHSV(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineRandom.__ColorHSV__UnityEngineColor
static UnityEngineColor ColorHSV();
Raw: Out(UnityEngineColor)
UnityEngineRandom.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRandom), In(SystemObject), Out(SystemBoolean)
UnityEngineRandom.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRandom), Out(SystemInt32)
UnityEngineRandom.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRandom), Out(SystemType)
UnityEngineRandom.__InitState__SystemInt32__SystemVoid
static void InitState(SystemInt32);
Raw: In(SystemInt32)
UnityEngineRandom.__Range__SystemInt32_SystemInt32__SystemInt32
static SystemInt32 Range(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineRandom.__Range__SystemSingle_SystemSingle__SystemSingle
static SystemSingle Range(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineRandom.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRandom), Out(SystemString)
UnityEngineRandom.__get_insideUnitCircle__UnityEngineVector2
static UnityEngineVector2 get_insideUnitCircle();
Raw: Out(UnityEngineVector2)
UnityEngineRandom.__get_insideUnitSphere__UnityEngineVector3
static UnityEngineVector3 get_insideUnitSphere();
Raw: Out(UnityEngineVector3)
UnityEngineRandom.__get_onUnitSphere__UnityEngineVector3
static UnityEngineVector3 get_onUnitSphere();
Raw: Out(UnityEngineVector3)
UnityEngineRandom.__get_rotationUniform__UnityEngineQuaternion
static UnityEngineQuaternion get_rotationUniform();
Raw: Out(UnityEngineQuaternion)
UnityEngineRandom.__get_rotation__UnityEngineQuaternion
static UnityEngineQuaternion get_rotation();
Raw: Out(UnityEngineQuaternion)
UnityEngineRandom.__get_value__SystemSingle
static SystemSingle get_value();
Raw: Out(SystemSingle)
Struct UnityEngineRay
- Kind:
Struct - OdinSerializer:
UnityEngine.Ray, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Ray.html
UnityEngineRay.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRay), In(SystemObject), Out(SystemBoolean)
UnityEngineRay.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRay), Out(SystemInt32)
UnityEngineRay.__GetPoint__SystemSingle__UnityEngineVector3
UnityEngineVector3 GetPoint(SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRay.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRay), Out(SystemType)
UnityEngineRay.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRay), Out(SystemString)
UnityEngineRay.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineRay), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineRay.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineRay), In(SystemString), Out(SystemString)
UnityEngineRay.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineRay
static UnityEngineRay ctor(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineRay)
UnityEngineRay.__get_direction__UnityEngineVector3
UnityEngineVector3 get_direction();
Raw: In(UnityEngineRay), Out(UnityEngineVector3)
UnityEngineRay.__get_origin__UnityEngineVector3
UnityEngineVector3 get_origin();
Raw: In(UnityEngineRay), Out(UnityEngineVector3)
UnityEngineRay.__set_direction__UnityEngineVector3__SystemVoid
void set_direction(UnityEngineVector3);
Raw: In(UnityEngineRay), In(UnityEngineVector3)
UnityEngineRay.__set_origin__UnityEngineVector3__SystemVoid
void set_origin(UnityEngineVector3);
Raw: In(UnityEngineRay), In(UnityEngineVector3)
Struct UnityEngineRect
- Kind:
Struct - OdinSerializer:
UnityEngine.Rect, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rect.html
UnityEngineRect.__Contains__UnityEngineVector2__SystemBoolean
SystemBoolean Contains(UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineRect.__Contains__UnityEngineVector3_SystemBoolean__SystemBoolean
SystemBoolean Contains(UnityEngineVector3, SystemBoolean);
Raw: In(UnityEngineRect), In(UnityEngineVector3), In(SystemBoolean), Out(SystemBoolean)
UnityEngineRect.__Contains__UnityEngineVector3__SystemBoolean
SystemBoolean Contains(UnityEngineVector3);
Raw: In(UnityEngineRect), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineRect.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRect), In(SystemObject), Out(SystemBoolean)
UnityEngineRect.__Equals__UnityEngineRect__SystemBoolean
SystemBoolean Equals(UnityEngineRect);
Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)
UnityEngineRect.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRect), Out(SystemInt32)
UnityEngineRect.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRect), Out(SystemType)
UnityEngineRect.__MinMaxRect__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineRect
static UnityEngineRect MinMaxRect(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineRect)
UnityEngineRect.__NormalizedToPoint__UnityEngineRect_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 NormalizedToPoint(UnityEngineRect, UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRect.__Overlaps__UnityEngineRect_SystemBoolean__SystemBoolean
SystemBoolean Overlaps(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineRect), In(UnityEngineRect), In(SystemBoolean), Out(SystemBoolean)
UnityEngineRect.__Overlaps__UnityEngineRect__SystemBoolean
SystemBoolean Overlaps(UnityEngineRect);
Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)
UnityEngineRect.__PointToNormalized__UnityEngineRect_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 PointToNormalized(UnityEngineRect, UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRect.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Set(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRect.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRect), Out(SystemString)
UnityEngineRect.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineRect), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineRect.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineRect), In(SystemString), Out(SystemString)
UnityEngineRect.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineRect
static UnityEngineRect ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineRect)
UnityEngineRect.__ctor__UnityEngineRect__UnityEngineRect
static UnityEngineRect ctor(UnityEngineRect);
Raw: In(UnityEngineRect), Out(UnityEngineRect)
UnityEngineRect.__ctor__UnityEngineVector2_UnityEngineVector2__UnityEngineRect
static UnityEngineRect ctor(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRect)
UnityEngineRect.__get_center__UnityEngineVector2
UnityEngineVector2 get_center();
Raw: In(UnityEngineRect), Out(UnityEngineVector2)
UnityEngineRect.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_max__UnityEngineVector2
UnityEngineVector2 get_max();
Raw: In(UnityEngineRect), Out(UnityEngineVector2)
UnityEngineRect.__get_min__UnityEngineVector2
UnityEngineVector2 get_min();
Raw: In(UnityEngineRect), Out(UnityEngineVector2)
UnityEngineRect.__get_position__UnityEngineVector2
UnityEngineVector2 get_position();
Raw: In(UnityEngineRect), Out(UnityEngineVector2)
UnityEngineRect.__get_size__UnityEngineVector2
UnityEngineVector2 get_size();
Raw: In(UnityEngineRect), Out(UnityEngineVector2)
UnityEngineRect.__get_width__SystemSingle
SystemSingle get_width();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_xMax__SystemSingle
SystemSingle get_xMax();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_xMin__SystemSingle
SystemSingle get_xMin();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_x__SystemSingle
SystemSingle get_x();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_yMax__SystemSingle
SystemSingle get_yMax();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_yMin__SystemSingle
SystemSingle get_yMin();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_y__SystemSingle
SystemSingle get_y();
Raw: In(UnityEngineRect), Out(SystemSingle)
UnityEngineRect.__get_zero__UnityEngineRect
static UnityEngineRect get_zero();
Raw: Out(UnityEngineRect)
UnityEngineRect.__op_Equality__UnityEngineRect_UnityEngineRect__SystemBoolean
static SystemBoolean op_Equality(UnityEngineRect, UnityEngineRect);
Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)
UnityEngineRect.__op_Inequality__UnityEngineRect_UnityEngineRect__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineRect, UnityEngineRect);
Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)
UnityEngineRect.__set_center__UnityEngineVector2__SystemVoid
void set_center(UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2)
UnityEngineRect.__set_height__SystemSingle__SystemVoid
void set_height(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_max__UnityEngineVector2__SystemVoid
void set_max(UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2)
UnityEngineRect.__set_min__UnityEngineVector2__SystemVoid
void set_min(UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2)
UnityEngineRect.__set_position__UnityEngineVector2__SystemVoid
void set_position(UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2)
UnityEngineRect.__set_size__UnityEngineVector2__SystemVoid
void set_size(UnityEngineVector2);
Raw: In(UnityEngineRect), In(UnityEngineVector2)
UnityEngineRect.__set_width__SystemSingle__SystemVoid
void set_width(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_xMax__SystemSingle__SystemVoid
void set_xMax(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_xMin__SystemSingle__SystemVoid
void set_xMin(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_x__SystemSingle__SystemVoid
void set_x(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_yMax__SystemSingle__SystemVoid
void set_yMax(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_yMin__SystemSingle__SystemVoid
void set_yMin(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
UnityEngineRect.__set_y__SystemSingle__SystemVoid
void set_y(SystemSingle);
Raw: In(UnityEngineRect), In(SystemSingle)
Object UnityEngineRectOffset
- Kind:
Object - OdinSerializer:
UnityEngine.RectOffset, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RectOffset.html
Object UnityEngineRectTransform
- Kind:
Object - OdinSerializer:
UnityEngine.RectTransform, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RectTransform.html
UnityEngineRectTransform.__DetachChildren__SystemVoid
void DetachChildren();
Raw: In(UnityEngineRectTransform)
UnityEngineRectTransform.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRectTransform), In(SystemObject), Out(SystemBoolean)
UnityEngineRectTransform.__Find__SystemString__UnityEngineTransform
UnityEngineTransform Find(SystemString);
Raw: In(UnityEngineRectTransform), In(SystemString), Out(UnityEngineTransform)
UnityEngineRectTransform.__ForceUpdateRectTransforms__SystemVoid
void ForceUpdateRectTransforms();
Raw: In(UnityEngineRectTransform)
UnityEngineRectTransform.__GetChild__SystemInt32__UnityEngineTransform
UnityEngineTransform GetChild(SystemInt32);
Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(UnityEngineTransform)
UnityEngineRectTransform.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRectTransform.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRectTransform.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponent)
UnityEngineRectTransform.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObject)
UnityEngineRectTransform.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRectTransform.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRectTransform.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponent)
UnityEngineRectTransform.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObject)
UnityEngineRectTransform.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineRectTransform), In(SystemString), Out(UnityEngineComponent)
UnityEngineRectTransform.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponent)
UnityEngineRectTransform.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObject)
UnityEngineRectTransform.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineRectTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRectTransform.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRectTransform.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRectTransform.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRectTransform.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRectTransform.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRectTransform.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRectTransform.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineRectTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRectTransform.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineRectTransform.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRectTransform.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRectTransform.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineRectTransform), Out(SystemCollectionsIEnumerator)
UnityEngineRectTransform.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRectTransform), Out(SystemInt32)
UnityEngineRectTransform.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRectTransform), Out(SystemInt32)
UnityEngineRectTransform.__GetLocalCorners__UnityEngineVector3Array__SystemVoid
void GetLocalCorners(UnityEngineVector3Array);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3Array)
UnityEngineRectTransform.__GetLocalPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid
void GetLocalPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);
Raw: In(UnityEngineRectTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)
UnityEngineRectTransform.__GetPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid
void GetPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);
Raw: In(UnityEngineRectTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)
UnityEngineRectTransform.__GetSiblingIndex__SystemInt32
SystemInt32 GetSiblingIndex();
Raw: In(UnityEngineRectTransform), Out(SystemInt32)
UnityEngineRectTransform.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRectTransform), Out(SystemType)
UnityEngineRectTransform.__GetWorldCorners__UnityEngineVector3Array__SystemVoid
void GetWorldCorners(UnityEngineVector3Array);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3Array)
UnityEngineRectTransform.__InverseTransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 InverseTransformDirection(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRectTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 InverseTransformDirection(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRectTransform.__InverseTransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 InverseTransformPoint(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRectTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 InverseTransformPoint(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRectTransform.__InverseTransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 InverseTransformVector(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRectTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 InverseTransformVector(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRectTransform.__IsChildOf__UnityEngineTransform__SystemBoolean
SystemBoolean IsChildOf(UnityEngineTransform);
Raw: In(UnityEngineRectTransform), In(UnityEngineTransform), Out(SystemBoolean)
UnityEngineRectTransform.__LookAt__UnityEngineTransform_UnityEngineVector3__SystemVoid
void LookAt(UnityEngineTransform, UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__LookAt__UnityEngineTransform__SystemVoid
void LookAt(UnityEngineTransform);
Raw: In(UnityEngineRectTransform), In(UnityEngineTransform)
UnityEngineRectTransform.__LookAt__UnityEngineVector3_UnityEngineVector3__SystemVoid
void LookAt(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineRectTransform.__LookAt__UnityEngineVector3__SystemVoid
void LookAt(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid
void RotateAround(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle)
UnityEngineRectTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid
void Rotate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)
UnityEngineRectTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Rotate(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle_UnityEngineSpace__SystemVoid
void Rotate(UnityEngineVector3, SystemSingle, UnityEngineSpace);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineSpace)
UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid
void Rotate(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(SystemSingle)
UnityEngineRectTransform.__Rotate__UnityEngineVector3_UnityEngineSpace__SystemVoid
void Rotate(UnityEngineVector3, UnityEngineSpace);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineSpace)
UnityEngineRectTransform.__Rotate__UnityEngineVector3__SystemVoid
void Rotate(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__SetAsFirstSibling__SystemVoid
void SetAsFirstSibling();
Raw: In(UnityEngineRectTransform)
UnityEngineRectTransform.__SetAsLastSibling__SystemVoid
void SetAsLastSibling();
Raw: In(UnityEngineRectTransform)
UnityEngineRectTransform.__SetInsetAndSizeFromParentEdge__UnityEngineRectTransformEdge_SystemSingle_SystemSingle__SystemVoid
void SetInsetAndSizeFromParentEdge(UnityEngineRectTransformEdge, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(UnityEngineRectTransformEdge), In(SystemSingle), In(SystemSingle)
UnityEngineRectTransform.__SetLocalPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void SetLocalPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineRectTransform.__SetParent__UnityEngineTransform_SystemBoolean__SystemVoid
void SetParent(UnityEngineTransform, SystemBoolean);
Raw: In(UnityEngineRectTransform), In(UnityEngineTransform), In(SystemBoolean)
UnityEngineRectTransform.__SetParent__UnityEngineTransform__SystemVoid
void SetParent(UnityEngineTransform);
Raw: In(UnityEngineRectTransform), In(UnityEngineTransform)
UnityEngineRectTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void SetPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineRectTransform.__SetSiblingIndex__SystemInt32__SystemVoid
void SetSiblingIndex(SystemInt32);
Raw: In(UnityEngineRectTransform), In(SystemInt32)
UnityEngineRectTransform.__SetSizeWithCurrentAnchors__UnityEngineRectTransformAxis_SystemSingle__SystemVoid
void SetSizeWithCurrentAnchors(UnityEngineRectTransformAxis, SystemSingle);
Raw: In(UnityEngineRectTransform), In(UnityEngineRectTransformAxis), In(SystemSingle)
UnityEngineRectTransform.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRectTransform), Out(SystemString)
UnityEngineRectTransform.__TransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 TransformDirection(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRectTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 TransformDirection(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRectTransform.__TransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 TransformPoint(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRectTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 TransformPoint(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRectTransform.__TransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 TransformVector(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRectTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 TransformVector(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRectTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid
void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)
UnityEngineRectTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineTransform__SystemVoid
void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineTransform);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineTransform)
UnityEngineRectTransform.__Translate__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Translate(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRectTransform.__Translate__UnityEngineVector3_UnityEngineSpace__SystemVoid
void Translate(UnityEngineVector3, UnityEngineSpace);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineSpace)
UnityEngineRectTransform.__Translate__UnityEngineVector3_UnityEngineTransform__SystemVoid
void Translate(UnityEngineVector3, UnityEngineTransform);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineTransform)
UnityEngineRectTransform.__Translate__UnityEngineVector3__SystemVoid
void Translate(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__get_anchorMax__UnityEngineVector2
UnityEngineVector2 get_anchorMax();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_anchorMin__UnityEngineVector2
UnityEngineVector2 get_anchorMin();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_anchoredPosition3D__UnityEngineVector3
UnityEngineVector3 get_anchoredPosition3D();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_anchoredPosition__UnityEngineVector2
UnityEngineVector2 get_anchoredPosition();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_childCount__SystemInt32
SystemInt32 get_childCount();
Raw: In(UnityEngineRectTransform), Out(SystemInt32)
UnityEngineRectTransform.__get_drivenByObject__UnityEngineObject
UnityEngineObject get_drivenByObject();
Raw: In(UnityEngineRectTransform), Out(UnityEngineObject)
UnityEngineRectTransform.__get_eulerAngles__UnityEngineVector3
UnityEngineVector3 get_eulerAngles();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_forward__UnityEngineVector3
UnityEngineVector3 get_forward();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineRectTransform), Out(UnityEngineGameObject)
UnityEngineRectTransform.__get_hasChanged__SystemBoolean
SystemBoolean get_hasChanged();
Raw: In(UnityEngineRectTransform), Out(SystemBoolean)
UnityEngineRectTransform.__get_hierarchyCapacity__SystemInt32
SystemInt32 get_hierarchyCapacity();
Raw: In(UnityEngineRectTransform), Out(SystemInt32)
UnityEngineRectTransform.__get_hierarchyCount__SystemInt32
SystemInt32 get_hierarchyCount();
Raw: In(UnityEngineRectTransform), Out(SystemInt32)
UnityEngineRectTransform.__get_localEulerAngles__UnityEngineVector3
UnityEngineVector3 get_localEulerAngles();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_localPosition__UnityEngineVector3
UnityEngineVector3 get_localPosition();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_localRotation__UnityEngineQuaternion
UnityEngineQuaternion get_localRotation();
Raw: In(UnityEngineRectTransform), Out(UnityEngineQuaternion)
UnityEngineRectTransform.__get_localScale__UnityEngineVector3
UnityEngineVector3 get_localScale();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineRectTransform), Out(UnityEngineMatrix4x4)
UnityEngineRectTransform.__get_lossyScale__UnityEngineVector3
UnityEngineVector3 get_lossyScale();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRectTransform), Out(SystemString)
UnityEngineRectTransform.__get_offsetMax__UnityEngineVector2
UnityEngineVector2 get_offsetMax();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_offsetMin__UnityEngineVector2
UnityEngineVector2 get_offsetMin();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_parent__UnityEngineTransform
UnityEngineTransform get_parent();
Raw: In(UnityEngineRectTransform), Out(UnityEngineTransform)
UnityEngineRectTransform.__get_pivot__UnityEngineVector2
UnityEngineVector2 get_pivot();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_rect__UnityEngineRect
UnityEngineRect get_rect();
Raw: In(UnityEngineRectTransform), Out(UnityEngineRect)
UnityEngineRectTransform.__get_right__UnityEngineVector3
UnityEngineVector3 get_right();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_root__UnityEngineTransform
UnityEngineTransform get_root();
Raw: In(UnityEngineRectTransform), Out(UnityEngineTransform)
UnityEngineRectTransform.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(UnityEngineRectTransform), Out(UnityEngineQuaternion)
UnityEngineRectTransform.__get_sizeDelta__UnityEngineVector2
UnityEngineVector2 get_sizeDelta();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)
UnityEngineRectTransform.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRectTransform), Out(UnityEngineTransform)
UnityEngineRectTransform.__get_up__UnityEngineVector3
UnityEngineVector3 get_up();
Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)
UnityEngineRectTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineRectTransform), Out(UnityEngineMatrix4x4)
UnityEngineRectTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRectTransform.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRectTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRectTransform.__set_anchorMax__UnityEngineVector2__SystemVoid
void set_anchorMax(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_anchorMin__UnityEngineVector2__SystemVoid
void set_anchorMin(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_anchoredPosition3D__UnityEngineVector3__SystemVoid
void set_anchoredPosition3D(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_anchoredPosition__UnityEngineVector2__SystemVoid
void set_anchoredPosition(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid
void set_eulerAngles(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_forward__UnityEngineVector3__SystemVoid
void set_forward(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_hasChanged__SystemBoolean__SystemVoid
void set_hasChanged(SystemBoolean);
Raw: In(UnityEngineRectTransform), In(SystemBoolean)
UnityEngineRectTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid
void set_hierarchyCapacity(SystemInt32);
Raw: In(UnityEngineRectTransform), In(SystemInt32)
UnityEngineRectTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid
void set_localEulerAngles(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_localPosition__UnityEngineVector3__SystemVoid
void set_localPosition(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid
void set_localRotation(UnityEngineQuaternion);
Raw: In(UnityEngineRectTransform), In(UnityEngineQuaternion)
UnityEngineRectTransform.__set_localScale__UnityEngineVector3__SystemVoid
void set_localScale(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRectTransform), In(SystemString)
UnityEngineRectTransform.__set_offsetMax__UnityEngineVector2__SystemVoid
void set_offsetMax(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_offsetMin__UnityEngineVector2__SystemVoid
void set_offsetMin(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_parent__UnityEngineTransform__SystemVoid
void set_parent(UnityEngineTransform);
Raw: In(UnityEngineRectTransform), In(UnityEngineTransform)
UnityEngineRectTransform.__set_pivot__UnityEngineVector2__SystemVoid
void set_pivot(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_right__UnityEngineVector3__SystemVoid
void set_right(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
UnityEngineRectTransform.__set_rotation__UnityEngineQuaternion__SystemVoid
void set_rotation(UnityEngineQuaternion);
Raw: In(UnityEngineRectTransform), In(UnityEngineQuaternion)
UnityEngineRectTransform.__set_sizeDelta__UnityEngineVector2__SystemVoid
void set_sizeDelta(UnityEngineVector2);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)
UnityEngineRectTransform.__set_up__UnityEngineVector3__SystemVoid
void set_up(UnityEngineVector3);
Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)
Enum UnityEngineRectTransformAxis
- Kind:
Enum - OdinSerializer:
UnityEngine.RectTransform+Axis, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RectTransform.Axis.html
Enum values:
Horizontal = 0Vertical = 1
Enum UnityEngineRectTransformEdge
- Kind:
Enum - OdinSerializer:
UnityEngine.RectTransform+Edge, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RectTransform.Edge.html
Enum values:
Bottom = 3Left = 0Right = 1Top = 2
Object UnityEngineReflectionProbe
- Kind:
Object - OdinSerializer:
UnityEngine.ReflectionProbe, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ReflectionProbe.html
UnityEngineReflectionProbe.__BlendCubemap__UnityEngineTexture_UnityEngineTexture_SystemSingle_UnityEngineRenderTexture__SystemBoolean
static SystemBoolean BlendCubemap(UnityEngineTexture, UnityEngineTexture, SystemSingle, UnityEngineRenderTexture);
Raw: In(UnityEngineTexture), In(UnityEngineTexture), In(SystemSingle), In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineReflectionProbe.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineReflectionProbe), In(SystemObject), Out(SystemBoolean)
UnityEngineReflectionProbe.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineReflectionProbe.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineReflectionProbe.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponent)
UnityEngineReflectionProbe.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObject)
UnityEngineReflectionProbe.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineReflectionProbe.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineReflectionProbe.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponent)
UnityEngineReflectionProbe.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObject)
UnityEngineReflectionProbe.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineReflectionProbe), In(SystemString), Out(UnityEngineComponent)
UnityEngineReflectionProbe.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponent)
UnityEngineReflectionProbe.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObject)
UnityEngineReflectionProbe.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineReflectionProbe), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineReflectionProbe.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineReflectionProbe.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineReflectionProbe.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineReflectionProbe.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineReflectionProbe.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineReflectionProbe.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineReflectionProbe.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineReflectionProbe.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineReflectionProbe.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineReflectionProbe.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineReflectionProbe.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineReflectionProbe), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineReflectionProbe.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineReflectionProbe.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineReflectionProbe.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineReflectionProbe.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)
UnityEngineReflectionProbe.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)
UnityEngineReflectionProbe.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineReflectionProbe), Out(SystemType)
UnityEngineReflectionProbe.__IsFinishedRendering__SystemInt32__SystemBoolean
SystemBoolean IsFinishedRendering(SystemInt32);
Raw: In(UnityEngineReflectionProbe), In(SystemInt32), Out(SystemBoolean)
UnityEngineReflectionProbe.__RenderProbe__SystemInt32
SystemInt32 RenderProbe();
Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)
UnityEngineReflectionProbe.__RenderProbe__UnityEngineRenderTexture__SystemInt32
SystemInt32 RenderProbe(UnityEngineRenderTexture);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineReflectionProbe.__Reset__SystemVoid
void Reset();
Raw: In(UnityEngineReflectionProbe)
UnityEngineReflectionProbe.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineReflectionProbe), Out(SystemString)
UnityEngineReflectionProbe.__UpdateCachedState__SystemVoid
static void UpdateCachedState();
Raw: ``
UnityEngineReflectionProbe.__get_backgroundColor__UnityEngineColor
UnityEngineColor get_backgroundColor();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineColor)
UnityEngineReflectionProbe.__get_bakedTexture__UnityEngineTexture
UnityEngineTexture get_bakedTexture();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTexture)
UnityEngineReflectionProbe.__get_blendDistance__SystemSingle
SystemSingle get_blendDistance();
Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)
UnityEngineReflectionProbe.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineBounds)
UnityEngineReflectionProbe.__get_boxProjection__SystemBoolean
SystemBoolean get_boxProjection();
Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)
UnityEngineReflectionProbe.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineVector3)
UnityEngineReflectionProbe.__get_clearFlags__UnityEngineRenderingReflectionProbeClearFlags
UnityEngineRenderingReflectionProbeClearFlags get_clearFlags();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeClearFlags)
UnityEngineReflectionProbe.__get_cullingMask__SystemInt32
SystemInt32 get_cullingMask();
Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)
UnityEngineReflectionProbe.__get_customBakedTexture__UnityEngineTexture
UnityEngineTexture get_customBakedTexture();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTexture)
UnityEngineReflectionProbe.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)
UnityEngineReflectionProbe.__get_farClipPlane__SystemSingle
SystemSingle get_farClipPlane();
Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)
UnityEngineReflectionProbe.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineGameObject)
UnityEngineReflectionProbe.__get_hdr__SystemBoolean
SystemBoolean get_hdr();
Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)
UnityEngineReflectionProbe.__get_importance__SystemInt32
SystemInt32 get_importance();
Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)
UnityEngineReflectionProbe.__get_intensity__SystemSingle
SystemSingle get_intensity();
Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)
UnityEngineReflectionProbe.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)
UnityEngineReflectionProbe.__get_maxBakedCubemapResolution__SystemInt32
static SystemInt32 get_maxBakedCubemapResolution();
Raw: Out(SystemInt32)
UnityEngineReflectionProbe.__get_minBakedCubemapResolution__SystemInt32
static SystemInt32 get_minBakedCubemapResolution();
Raw: Out(SystemInt32)
UnityEngineReflectionProbe.__get_mode__UnityEngineRenderingReflectionProbeMode
UnityEngineRenderingReflectionProbeMode get_mode();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeMode)
UnityEngineReflectionProbe.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineReflectionProbe), Out(SystemString)
UnityEngineReflectionProbe.__get_nearClipPlane__SystemSingle
SystemSingle get_nearClipPlane();
Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)
UnityEngineReflectionProbe.__get_realtimeTexture__UnityEngineRenderTexture
UnityEngineRenderTexture get_realtimeTexture();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderTexture)
UnityEngineReflectionProbe.__get_refreshMode__UnityEngineRenderingReflectionProbeRefreshMode
UnityEngineRenderingReflectionProbeRefreshMode get_refreshMode();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeRefreshMode)
UnityEngineReflectionProbe.__get_renderDynamicObjects__SystemBoolean
SystemBoolean get_renderDynamicObjects();
Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)
UnityEngineReflectionProbe.__get_resolution__SystemInt32
SystemInt32 get_resolution();
Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)
UnityEngineReflectionProbe.__get_shadowDistance__SystemSingle
SystemSingle get_shadowDistance();
Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)
UnityEngineReflectionProbe.__get_size__UnityEngineVector3
UnityEngineVector3 get_size();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineVector3)
UnityEngineReflectionProbe.__get_textureHDRDecodeValues__UnityEngineVector4
UnityEngineVector4 get_textureHDRDecodeValues();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineVector4)
UnityEngineReflectionProbe.__get_texture__UnityEngineTexture
UnityEngineTexture get_texture();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTexture)
UnityEngineReflectionProbe.__get_timeSlicingMode__UnityEngineRenderingReflectionProbeTimeSlicingMode
UnityEngineRenderingReflectionProbeTimeSlicingMode get_timeSlicingMode();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeTimeSlicingMode)
UnityEngineReflectionProbe.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTransform)
UnityEngineReflectionProbe.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineReflectionProbe.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineReflectionProbe.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineReflectionProbe.__set_backgroundColor__UnityEngineColor__SystemVoid
void set_backgroundColor(UnityEngineColor);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineColor)
UnityEngineReflectionProbe.__set_bakedTexture__UnityEngineTexture__SystemVoid
void set_bakedTexture(UnityEngineTexture);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineTexture)
UnityEngineReflectionProbe.__set_blendDistance__SystemSingle__SystemVoid
void set_blendDistance(SystemSingle);
Raw: In(UnityEngineReflectionProbe), In(SystemSingle)
UnityEngineReflectionProbe.__set_boxProjection__SystemBoolean__SystemVoid
void set_boxProjection(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)
UnityEngineReflectionProbe.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineVector3)
UnityEngineReflectionProbe.__set_clearFlags__UnityEngineRenderingReflectionProbeClearFlags__SystemVoid
void set_clearFlags(UnityEngineRenderingReflectionProbeClearFlags);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeClearFlags)
UnityEngineReflectionProbe.__set_cullingMask__SystemInt32__SystemVoid
void set_cullingMask(SystemInt32);
Raw: In(UnityEngineReflectionProbe), In(SystemInt32)
UnityEngineReflectionProbe.__set_customBakedTexture__UnityEngineTexture__SystemVoid
void set_customBakedTexture(UnityEngineTexture);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineTexture)
UnityEngineReflectionProbe.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)
UnityEngineReflectionProbe.__set_farClipPlane__SystemSingle__SystemVoid
void set_farClipPlane(SystemSingle);
Raw: In(UnityEngineReflectionProbe), In(SystemSingle)
UnityEngineReflectionProbe.__set_hdr__SystemBoolean__SystemVoid
void set_hdr(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)
UnityEngineReflectionProbe.__set_importance__SystemInt32__SystemVoid
void set_importance(SystemInt32);
Raw: In(UnityEngineReflectionProbe), In(SystemInt32)
UnityEngineReflectionProbe.__set_intensity__SystemSingle__SystemVoid
void set_intensity(SystemSingle);
Raw: In(UnityEngineReflectionProbe), In(SystemSingle)
UnityEngineReflectionProbe.__set_mode__UnityEngineRenderingReflectionProbeMode__SystemVoid
void set_mode(UnityEngineRenderingReflectionProbeMode);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeMode)
UnityEngineReflectionProbe.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineReflectionProbe), In(SystemString)
UnityEngineReflectionProbe.__set_nearClipPlane__SystemSingle__SystemVoid
void set_nearClipPlane(SystemSingle);
Raw: In(UnityEngineReflectionProbe), In(SystemSingle)
UnityEngineReflectionProbe.__set_realtimeTexture__UnityEngineRenderTexture__SystemVoid
void set_realtimeTexture(UnityEngineRenderTexture);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderTexture)
UnityEngineReflectionProbe.__set_refreshMode__UnityEngineRenderingReflectionProbeRefreshMode__SystemVoid
void set_refreshMode(UnityEngineRenderingReflectionProbeRefreshMode);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeRefreshMode)
UnityEngineReflectionProbe.__set_renderDynamicObjects__SystemBoolean__SystemVoid
void set_renderDynamicObjects(SystemBoolean);
Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)
UnityEngineReflectionProbe.__set_resolution__SystemInt32__SystemVoid
void set_resolution(SystemInt32);
Raw: In(UnityEngineReflectionProbe), In(SystemInt32)
UnityEngineReflectionProbe.__set_shadowDistance__SystemSingle__SystemVoid
void set_shadowDistance(SystemSingle);
Raw: In(UnityEngineReflectionProbe), In(SystemSingle)
UnityEngineReflectionProbe.__set_size__UnityEngineVector3__SystemVoid
void set_size(UnityEngineVector3);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineVector3)
UnityEngineReflectionProbe.__set_timeSlicingMode__UnityEngineRenderingReflectionProbeTimeSlicingMode__SystemVoid
void set_timeSlicingMode(UnityEngineRenderingReflectionProbeTimeSlicingMode);
Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeTimeSlicingMode)
Struct UnityEngineRenderBuffer
- Kind:
Struct - OdinSerializer:
UnityEngine.RenderBuffer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderBuffer.html
UnityEngineRenderBuffer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRenderBuffer), In(SystemObject), Out(SystemBoolean)
UnityEngineRenderBuffer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRenderBuffer), Out(SystemInt32)
UnityEngineRenderBuffer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRenderBuffer), Out(SystemType)
UnityEngineRenderBuffer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRenderBuffer), Out(SystemString)
Object UnityEngineRenderSettings
- Kind:
Object - OdinSerializer:
UnityEngine.RenderSettings, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderSettings.html
UnityEngineRenderSettings.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRenderSettings), In(SystemObject), Out(SystemBoolean)
UnityEngineRenderSettings.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRenderSettings), Out(SystemInt32)
UnityEngineRenderSettings.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRenderSettings), Out(SystemInt32)
UnityEngineRenderSettings.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRenderSettings), Out(SystemType)
UnityEngineRenderSettings.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRenderSettings), Out(SystemString)
UnityEngineRenderSettings.__get_ambientEquatorColor__UnityEngineColor
static UnityEngineColor get_ambientEquatorColor();
Raw: Out(UnityEngineColor)
UnityEngineRenderSettings.__get_ambientGroundColor__UnityEngineColor
static UnityEngineColor get_ambientGroundColor();
Raw: Out(UnityEngineColor)
UnityEngineRenderSettings.__get_ambientIntensity__SystemSingle
static SystemSingle get_ambientIntensity();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_ambientLight__UnityEngineColor
static UnityEngineColor get_ambientLight();
Raw: Out(UnityEngineColor)
UnityEngineRenderSettings.__get_ambientMode__UnityEngineRenderingAmbientMode
static UnityEngineRenderingAmbientMode get_ambientMode();
Raw: Out(UnityEngineRenderingAmbientMode)
UnityEngineRenderSettings.__get_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2
static UnityEngineRenderingSphericalHarmonicsL2 get_ambientProbe();
Raw: Out(UnityEngineRenderingSphericalHarmonicsL2)
UnityEngineRenderSettings.__get_ambientSkyColor__UnityEngineColor
static UnityEngineColor get_ambientSkyColor();
Raw: Out(UnityEngineColor)
UnityEngineRenderSettings.__get_customReflectionTexture__UnityEngineTexture
static UnityEngineTexture get_customReflectionTexture();
Raw: Out(UnityEngineTexture)
UnityEngineRenderSettings.__get_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode
static UnityEngineRenderingDefaultReflectionMode get_defaultReflectionMode();
Raw: Out(UnityEngineRenderingDefaultReflectionMode)
UnityEngineRenderSettings.__get_defaultReflectionResolution__SystemInt32
static SystemInt32 get_defaultReflectionResolution();
Raw: Out(SystemInt32)
UnityEngineRenderSettings.__get_flareFadeSpeed__SystemSingle
static SystemSingle get_flareFadeSpeed();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_flareStrength__SystemSingle
static SystemSingle get_flareStrength();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_fogColor__UnityEngineColor
static UnityEngineColor get_fogColor();
Raw: Out(UnityEngineColor)
UnityEngineRenderSettings.__get_fogDensity__SystemSingle
static SystemSingle get_fogDensity();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_fogEndDistance__SystemSingle
static SystemSingle get_fogEndDistance();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_fogMode__UnityEngineFogMode
static UnityEngineFogMode get_fogMode();
Raw: Out(UnityEngineFogMode)
UnityEngineRenderSettings.__get_fogStartDistance__SystemSingle
static SystemSingle get_fogStartDistance();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_fog__SystemBoolean
static SystemBoolean get_fog();
Raw: Out(SystemBoolean)
UnityEngineRenderSettings.__get_haloStrength__SystemSingle
static SystemSingle get_haloStrength();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRenderSettings), Out(SystemString)
UnityEngineRenderSettings.__get_reflectionBounces__SystemInt32
static SystemInt32 get_reflectionBounces();
Raw: Out(SystemInt32)
UnityEngineRenderSettings.__get_reflectionIntensity__SystemSingle
static SystemSingle get_reflectionIntensity();
Raw: Out(SystemSingle)
UnityEngineRenderSettings.__get_skybox__UnityEngineMaterial
static UnityEngineMaterial get_skybox();
Raw: Out(UnityEngineMaterial)
UnityEngineRenderSettings.__get_subtractiveShadowColor__UnityEngineColor
static UnityEngineColor get_subtractiveShadowColor();
Raw: Out(UnityEngineColor)
UnityEngineRenderSettings.__get_sun__UnityEngineLight
static UnityEngineLight get_sun();
Raw: Out(UnityEngineLight)
UnityEngineRenderSettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderSettings.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderSettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderSettings.__set_ambientEquatorColor__UnityEngineColor__SystemVoid
static void set_ambientEquatorColor(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineRenderSettings.__set_ambientGroundColor__UnityEngineColor__SystemVoid
static void set_ambientGroundColor(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineRenderSettings.__set_ambientIntensity__SystemSingle__SystemVoid
static void set_ambientIntensity(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_ambientLight__UnityEngineColor__SystemVoid
static void set_ambientLight(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineRenderSettings.__set_ambientMode__UnityEngineRenderingAmbientMode__SystemVoid
static void set_ambientMode(UnityEngineRenderingAmbientMode);
Raw: In(UnityEngineRenderingAmbientMode)
UnityEngineRenderSettings.__set_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2__SystemVoid
static void set_ambientProbe(UnityEngineRenderingSphericalHarmonicsL2);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2)
UnityEngineRenderSettings.__set_ambientSkyColor__UnityEngineColor__SystemVoid
static void set_ambientSkyColor(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineRenderSettings.__set_customReflectionTexture__UnityEngineTexture__SystemVoid
static void set_customReflectionTexture(UnityEngineTexture);
Raw: In(UnityEngineTexture)
UnityEngineRenderSettings.__set_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode__SystemVoid
static void set_defaultReflectionMode(UnityEngineRenderingDefaultReflectionMode);
Raw: In(UnityEngineRenderingDefaultReflectionMode)
UnityEngineRenderSettings.__set_defaultReflectionResolution__SystemInt32__SystemVoid
static void set_defaultReflectionResolution(SystemInt32);
Raw: In(SystemInt32)
UnityEngineRenderSettings.__set_flareFadeSpeed__SystemSingle__SystemVoid
static void set_flareFadeSpeed(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_flareStrength__SystemSingle__SystemVoid
static void set_flareStrength(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_fogColor__UnityEngineColor__SystemVoid
static void set_fogColor(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineRenderSettings.__set_fogDensity__SystemSingle__SystemVoid
static void set_fogDensity(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_fogEndDistance__SystemSingle__SystemVoid
static void set_fogEndDistance(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_fogMode__UnityEngineFogMode__SystemVoid
static void set_fogMode(UnityEngineFogMode);
Raw: In(UnityEngineFogMode)
UnityEngineRenderSettings.__set_fogStartDistance__SystemSingle__SystemVoid
static void set_fogStartDistance(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_fog__SystemBoolean__SystemVoid
static void set_fog(SystemBoolean);
Raw: In(SystemBoolean)
UnityEngineRenderSettings.__set_haloStrength__SystemSingle__SystemVoid
static void set_haloStrength(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRenderSettings), In(SystemString)
UnityEngineRenderSettings.__set_reflectionBounces__SystemInt32__SystemVoid
static void set_reflectionBounces(SystemInt32);
Raw: In(SystemInt32)
UnityEngineRenderSettings.__set_reflectionIntensity__SystemSingle__SystemVoid
static void set_reflectionIntensity(SystemSingle);
Raw: In(SystemSingle)
UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid
static void set_skybox(UnityEngineMaterial);
Raw: In(UnityEngineMaterial)
UnityEngineRenderSettings.__set_subtractiveShadowColor__UnityEngineColor__SystemVoid
static void set_subtractiveShadowColor(UnityEngineColor);
Raw: In(UnityEngineColor)
UnityEngineRenderSettings.__set_sun__UnityEngineLight__SystemVoid
static void set_sun(UnityEngineLight);
Raw: In(UnityEngineLight)
Object UnityEngineRenderTexture
- Kind:
Object - OdinSerializer:
UnityEngine.RenderTexture, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderTexture.html
UnityEngineRenderTexture.__ConvertToEquirect__UnityEngineRenderTexture_UnityEngineCameraMonoOrStereoscopicEye__SystemVoid
void ConvertToEquirect(UnityEngineRenderTexture, UnityEngineCameraMonoOrStereoscopicEye);
Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTexture), In(UnityEngineCameraMonoOrStereoscopicEye)
UnityEngineRenderTexture.__Create__SystemBoolean
SystemBoolean Create();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__DiscardContents__SystemBoolean_SystemBoolean__SystemVoid
void DiscardContents(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean), In(SystemBoolean)
UnityEngineRenderTexture.__DiscardContents__SystemVoid
void DiscardContents();
Raw: In(UnityEngineRenderTexture)
UnityEngineRenderTexture.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRenderTexture), In(SystemObject), Out(SystemBoolean)
UnityEngineRenderTexture.__GenerateMips__SystemVoid
void GenerateMips();
Raw: In(UnityEngineRenderTexture)
UnityEngineRenderTexture.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRenderTexture), Out(SystemType)
UnityEngineRenderTexture.__IncrementUpdateCount__SystemVoid
void IncrementUpdateCount();
Raw: In(UnityEngineRenderTexture)
UnityEngineRenderTexture.__IsCreated__SystemBoolean
SystemBoolean IsCreated();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__Release__SystemVoid
void Release();
Raw: In(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ResolveAntiAliasedSurface__SystemVoid
void ResolveAntiAliasedSurface();
Raw: In(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ResolveAntiAliasedSurface__UnityEngineRenderTexture__SystemVoid
void ResolveAntiAliasedSurface(UnityEngineRenderTexture);
Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTexture)
UnityEngineRenderTexture.__SupportsStencil__UnityEngineRenderTexture__SystemBoolean
static SystemBoolean SupportsStencil(UnityEngineRenderTexture);
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRenderTexture), Out(SystemString)
UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32__UnityEngineRenderTexture
static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), Out(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_UnityEngineRenderTextureReadWrite__UnityEngineRenderTexture
static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, UnityEngineRenderTextureReadWrite);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(UnityEngineRenderTextureReadWrite), Out(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat__UnityEngineRenderTexture
static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), Out(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32__UnityEngineRenderTexture
static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ctor__UnityEngineRenderTextureDescriptor__UnityEngineRenderTexture
static UnityEngineRenderTexture ctor(UnityEngineRenderTextureDescriptor);
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTexture)
UnityEngineRenderTexture.__ctor__UnityEngineRenderTexture__UnityEngineRenderTexture
static UnityEngineRenderTexture ctor(UnityEngineRenderTexture);
Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderTexture)
UnityEngineRenderTexture.__get_anisoLevel__SystemInt32
SystemInt32 get_anisoLevel();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_antiAliasing__SystemInt32
SystemInt32 get_antiAliasing();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_autoGenerateMips__SystemBoolean
SystemBoolean get_autoGenerateMips();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_bindTextureMS__SystemBoolean
SystemBoolean get_bindTextureMS();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_colorBuffer__UnityEngineRenderBuffer
UnityEngineRenderBuffer get_colorBuffer();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderBuffer)
UnityEngineRenderTexture.__get_depthBuffer__UnityEngineRenderBuffer
UnityEngineRenderBuffer get_depthBuffer();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderBuffer)
UnityEngineRenderTexture.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_descriptor__UnityEngineRenderTextureDescriptor
UnityEngineRenderTextureDescriptor get_descriptor();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTexture.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderingTextureDimension)
UnityEngineRenderTexture.__get_enableRandomWrite__SystemBoolean
SystemBoolean get_enableRandomWrite();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_filterMode__UnityEngineFilterMode
UnityEngineFilterMode get_filterMode();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineFilterMode)
UnityEngineRenderTexture.__get_format__UnityEngineRenderTextureFormat
UnityEngineRenderTextureFormat get_format();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderTextureFormat)
UnityEngineRenderTexture.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_isDataSRGB__SystemBoolean
SystemBoolean get_isDataSRGB();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_isPowerOfTwo__SystemBoolean
SystemBoolean get_isPowerOfTwo();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_mipMapBias__SystemSingle
SystemSingle get_mipMapBias();
Raw: In(UnityEngineRenderTexture), Out(SystemSingle)
UnityEngineRenderTexture.__get_mipmapCount__SystemInt32
SystemInt32 get_mipmapCount();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRenderTexture), Out(SystemString)
UnityEngineRenderTexture.__get_sRGB__SystemBoolean
SystemBoolean get_sRGB();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_texelSize__UnityEngineVector2
UnityEngineVector2 get_texelSize();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineVector2)
UnityEngineRenderTexture.__get_updateCount__SystemUInt32
SystemUInt32 get_updateCount();
Raw: In(UnityEngineRenderTexture), Out(SystemUInt32)
UnityEngineRenderTexture.__get_useDynamicScale__SystemBoolean
SystemBoolean get_useDynamicScale();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_useMipMap__SystemBoolean
SystemBoolean get_useMipMap();
Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)
UnityEngineRenderTexture.__get_volumeDepth__SystemInt32
SystemInt32 get_volumeDepth();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_vrUsage__UnityEngineVRTextureUsage
UnityEngineVRTextureUsage get_vrUsage();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineVRTextureUsage)
UnityEngineRenderTexture.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineRenderTexture), Out(SystemInt32)
UnityEngineRenderTexture.__get_wrapModeU__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeU();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__get_wrapModeV__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeV();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__get_wrapModeW__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeW();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__get_wrapMode__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapMode();
Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderTexture.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderTexture.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderTexture.__set_anisoLevel__SystemInt32__SystemVoid
void set_anisoLevel(SystemInt32);
Raw: In(UnityEngineRenderTexture), In(SystemInt32)
UnityEngineRenderTexture.__set_antiAliasing__SystemInt32__SystemVoid
void set_antiAliasing(SystemInt32);
Raw: In(UnityEngineRenderTexture), In(SystemInt32)
UnityEngineRenderTexture.__set_autoGenerateMips__SystemBoolean__SystemVoid
void set_autoGenerateMips(SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean)
UnityEngineRenderTexture.__set_bindTextureMS__SystemBoolean__SystemVoid
void set_bindTextureMS(SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean)
UnityEngineRenderTexture.__set_depth__SystemInt32__SystemVoid
void set_depth(SystemInt32);
Raw: In(UnityEngineRenderTexture), In(SystemInt32)
UnityEngineRenderTexture.__set_descriptor__UnityEngineRenderTextureDescriptor__SystemVoid
void set_descriptor(UnityEngineRenderTextureDescriptor);
Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTexture.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderingTextureDimension)
UnityEngineRenderTexture.__set_enableRandomWrite__SystemBoolean__SystemVoid
void set_enableRandomWrite(SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean)
UnityEngineRenderTexture.__set_filterMode__UnityEngineFilterMode__SystemVoid
void set_filterMode(UnityEngineFilterMode);
Raw: In(UnityEngineRenderTexture), In(UnityEngineFilterMode)
UnityEngineRenderTexture.__set_format__UnityEngineRenderTextureFormat__SystemVoid
void set_format(UnityEngineRenderTextureFormat);
Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTextureFormat)
UnityEngineRenderTexture.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineRenderTexture), In(SystemInt32)
UnityEngineRenderTexture.__set_isPowerOfTwo__SystemBoolean__SystemVoid
void set_isPowerOfTwo(SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean)
UnityEngineRenderTexture.__set_mipMapBias__SystemSingle__SystemVoid
void set_mipMapBias(SystemSingle);
Raw: In(UnityEngineRenderTexture), In(SystemSingle)
UnityEngineRenderTexture.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRenderTexture), In(SystemString)
UnityEngineRenderTexture.__set_useDynamicScale__SystemBoolean__SystemVoid
void set_useDynamicScale(SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean)
UnityEngineRenderTexture.__set_useMipMap__SystemBoolean__SystemVoid
void set_useMipMap(SystemBoolean);
Raw: In(UnityEngineRenderTexture), In(SystemBoolean)
UnityEngineRenderTexture.__set_volumeDepth__SystemInt32__SystemVoid
void set_volumeDepth(SystemInt32);
Raw: In(UnityEngineRenderTexture), In(SystemInt32)
UnityEngineRenderTexture.__set_vrUsage__UnityEngineVRTextureUsage__SystemVoid
void set_vrUsage(UnityEngineVRTextureUsage);
Raw: In(UnityEngineRenderTexture), In(UnityEngineVRTextureUsage)
UnityEngineRenderTexture.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineRenderTexture), In(SystemInt32)
UnityEngineRenderTexture.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeU(UnityEngineTextureWrapMode);
Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeV(UnityEngineTextureWrapMode);
Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeW(UnityEngineTextureWrapMode);
Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)
UnityEngineRenderTexture.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid
void set_wrapMode(UnityEngineTextureWrapMode);
Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)
Enum UnityEngineRenderTextureCreationFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.RenderTextureCreationFlags, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderTextureCreationFlags.html
Enum values:
AllowVerticalFlip = 128AutoGenerateMips = 2BindMS = 2048CreatedFromScript = 32DynamicallyScalable = 1024EnableRandomWrite = 16EyeTexture = 8MipMap = 1NoResolvedColorSurface = 256SRGB = 4
Struct UnityEngineRenderTextureDescriptor
- Kind:
Struct - OdinSerializer:
UnityEngine.RenderTextureDescriptor, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderTextureDescriptor.html
UnityEngineRenderTextureDescriptor.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemObject), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemType)
UnityEngineRenderTextureDescriptor.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemString)
UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32_SystemInt32_UnityEngineRenderTextureReadWrite__UnityEngineRenderTextureDescriptor
static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32, SystemInt32, UnityEngineRenderTextureReadWrite);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureReadWrite), Out(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32_SystemInt32__UnityEngineRenderTextureDescriptor
static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), In(SystemInt32), Out(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32__UnityEngineRenderTextureDescriptor
static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), Out(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat__UnityEngineRenderTextureDescriptor
static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), Out(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32__UnityEngineRenderTextureDescriptor
static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineRenderTextureDescriptor)
UnityEngineRenderTextureDescriptor.__get_autoGenerateMips__SystemBoolean
SystemBoolean get_autoGenerateMips();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__get_bindMS__SystemBoolean
SystemBoolean get_bindMS();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__get_colorFormat__UnityEngineRenderTextureFormat
UnityEngineRenderTextureFormat get_colorFormat();
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTextureFormat)
UnityEngineRenderTextureDescriptor.__get_depthBufferBits__SystemInt32
SystemInt32 get_depthBufferBits();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderingTextureDimension)
UnityEngineRenderTextureDescriptor.__get_enableRandomWrite__SystemBoolean
SystemBoolean get_enableRandomWrite();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__get_flags__UnityEngineRenderTextureCreationFlags
UnityEngineRenderTextureCreationFlags get_flags();
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTextureCreationFlags)
UnityEngineRenderTextureDescriptor.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__get_memoryless__UnityEngineRenderTextureMemoryless
UnityEngineRenderTextureMemoryless get_memoryless();
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTextureMemoryless)
UnityEngineRenderTextureDescriptor.__get_mipCount__SystemInt32
SystemInt32 get_mipCount();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__get_msaaSamples__SystemInt32
SystemInt32 get_msaaSamples();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__get_sRGB__SystemBoolean
SystemBoolean get_sRGB();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__get_shadowSamplingMode__UnityEngineRenderingShadowSamplingMode
UnityEngineRenderingShadowSamplingMode get_shadowSamplingMode();
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderingShadowSamplingMode)
UnityEngineRenderTextureDescriptor.__get_useDynamicScale__SystemBoolean
SystemBoolean get_useDynamicScale();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__get_useMipMap__SystemBoolean
SystemBoolean get_useMipMap();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)
UnityEngineRenderTextureDescriptor.__get_volumeDepth__SystemInt32
SystemInt32 get_volumeDepth();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__get_vrUsage__UnityEngineVRTextureUsage
UnityEngineVRTextureUsage get_vrUsage();
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineVRTextureUsage)
UnityEngineRenderTextureDescriptor.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)
UnityEngineRenderTextureDescriptor.__set_autoGenerateMips__SystemBoolean__SystemVoid
void set_autoGenerateMips(SystemBoolean);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)
UnityEngineRenderTextureDescriptor.__set_bindMS__SystemBoolean__SystemVoid
void set_bindMS(SystemBoolean);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)
UnityEngineRenderTextureDescriptor.__set_colorFormat__UnityEngineRenderTextureFormat__SystemVoid
void set_colorFormat(UnityEngineRenderTextureFormat);
Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderTextureFormat)
UnityEngineRenderTextureDescriptor.__set_depthBufferBits__SystemInt32__SystemVoid
void set_depthBufferBits(SystemInt32);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)
UnityEngineRenderTextureDescriptor.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderingTextureDimension)
UnityEngineRenderTextureDescriptor.__set_enableRandomWrite__SystemBoolean__SystemVoid
void set_enableRandomWrite(SystemBoolean);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)
UnityEngineRenderTextureDescriptor.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)
UnityEngineRenderTextureDescriptor.__set_memoryless__UnityEngineRenderTextureMemoryless__SystemVoid
void set_memoryless(UnityEngineRenderTextureMemoryless);
Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderTextureMemoryless)
UnityEngineRenderTextureDescriptor.__set_mipCount__SystemInt32__SystemVoid
void set_mipCount(SystemInt32);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)
UnityEngineRenderTextureDescriptor.__set_msaaSamples__SystemInt32__SystemVoid
void set_msaaSamples(SystemInt32);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)
UnityEngineRenderTextureDescriptor.__set_sRGB__SystemBoolean__SystemVoid
void set_sRGB(SystemBoolean);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)
UnityEngineRenderTextureDescriptor.__set_shadowSamplingMode__UnityEngineRenderingShadowSamplingMode__SystemVoid
void set_shadowSamplingMode(UnityEngineRenderingShadowSamplingMode);
Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderingShadowSamplingMode)
UnityEngineRenderTextureDescriptor.__set_useDynamicScale__SystemBoolean__SystemVoid
void set_useDynamicScale(SystemBoolean);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)
UnityEngineRenderTextureDescriptor.__set_useMipMap__SystemBoolean__SystemVoid
void set_useMipMap(SystemBoolean);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)
UnityEngineRenderTextureDescriptor.__set_volumeDepth__SystemInt32__SystemVoid
void set_volumeDepth(SystemInt32);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)
UnityEngineRenderTextureDescriptor.__set_vrUsage__UnityEngineVRTextureUsage__SystemVoid
void set_vrUsage(UnityEngineVRTextureUsage);
Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineVRTextureUsage)
UnityEngineRenderTextureDescriptor.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)
Enum UnityEngineRenderTextureFormat
- Kind:
Enum - OdinSerializer:
UnityEngine.RenderTextureFormat, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderTextureFormat.html
Enum values:
ARGB1555 = 6ARGB2101010 = 8ARGB32 = 0ARGB4444 = 5ARGB64 = 10ARGBFloat = 11ARGBHalf = 2ARGBInt = 17BGR101010_XR = 27BGRA10101010_XR = 26BGRA32 = 20Default = 7DefaultHDR = 9Depth = 1R16 = 28R8 = 16RFloat = 14RG16 = 25RG32 = 23RGB111110Float = 22RGB565 = 4RGBAUShort = 24RGFloat = 12RGHalf = 13RGInt = 18RHalf = 15RInt = 19Shadowmap = 3
Enum UnityEngineRenderTextureMemoryless
- Kind:
Enum - OdinSerializer:
UnityEngine.RenderTextureMemoryless, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderTextureMemoryless.html
Enum values:
Color = 1Depth = 2MSAA = 4None = 0
Enum UnityEngineRenderTextureReadWrite
- Kind:
Enum - OdinSerializer:
UnityEngine.RenderTextureReadWrite, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderTextureReadWrite.html
Enum values:
Default = 0Linear = 1sRGB = 2
Object UnityEngineRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.Renderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Renderer.html
UnityEngineRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRenderer), Out(SystemType)
UnityEngineRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineRenderer)
UnityEngineRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineRenderer)
UnityEngineRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRenderer), Out(SystemString)
UnityEngineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineRenderer), Out(UnityEngineBounds)
UnityEngineRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineRenderer), Out(UnityEngineGameObject)
UnityEngineRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineRenderer), Out(UnityEngineGameObject)
UnityEngineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineRenderer), Out(UnityEngineVector4)
UnityEngineRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineRenderer), Out(UnityEngineBounds)
UnityEngineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineRenderer), Out(UnityEngineMatrix4x4)
UnityEngineRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineRenderer), Out(UnityEngineMaterial)
UnityEngineRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineRenderer), Out(UnityEngineMaterialArray)
UnityEngineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRenderer), Out(SystemString)
UnityEngineRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineRenderer), Out(UnityEngineTransform)
UnityEngineRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineRenderer), Out(UnityEngineVector4)
UnityEngineRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineRenderer), Out(SystemUInt32)
UnityEngineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineRenderer), Out(UnityEngineMaterial)
UnityEngineRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineRenderer), Out(UnityEngineMaterialArray)
UnityEngineRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineRenderer), Out(SystemString)
UnityEngineRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineRenderer), Out(SystemInt32)
UnityEngineRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineRenderer), Out(SystemBoolean)
UnityEngineRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRenderer), Out(UnityEngineTransform)
UnityEngineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineRenderer), Out(UnityEngineMatrix4x4)
UnityEngineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean)
UnityEngineRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineRenderer), In(UnityEngineBounds)
UnityEngineRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean)
UnityEngineRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean)
UnityEngineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineRenderer), In(UnityEngineGameObject)
UnityEngineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineRenderer), In(SystemInt32)
UnityEngineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineRenderer), In(UnityEngineVector4)
UnityEngineRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineRenderer), In(UnityEngineBounds)
UnityEngineRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterial)
UnityEngineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterialArray)
UnityEngineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRenderer), In(SystemString)
UnityEngineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineRenderer), In(UnityEngineTransform)
UnityEngineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineRenderer), In(SystemInt32)
UnityEngineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineRenderer), In(UnityEngineVector4)
UnityEngineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean)
UnityEngineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineRenderer), In(SystemInt32)
UnityEngineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineRenderer), In(SystemUInt32)
UnityEngineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterial)
UnityEngineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineRenderer), In(UnityEngineMaterialArray)
UnityEngineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineRenderer), In(SystemInt32)
UnityEngineRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineRenderer), In(SystemString)
UnityEngineRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineRenderer), In(SystemInt32)
UnityEngineRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean)
Object UnityEngineRendererExtensions
- Kind:
Object - OdinSerializer:
UnityEngine.RendererExtensions, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RendererExtensions.html
UnityEngineRendererExtensions.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRendererExtensions), In(SystemObject), Out(SystemBoolean)
UnityEngineRendererExtensions.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRendererExtensions), Out(SystemInt32)
UnityEngineRendererExtensions.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRendererExtensions), Out(SystemType)
UnityEngineRendererExtensions.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRendererExtensions), Out(SystemString)
UnityEngineRendererExtensions.__UpdateGIMaterials__UnityEngineRenderer__SystemVoid
static void UpdateGIMaterials(UnityEngineRenderer);
Raw: In(UnityEngineRenderer)
Enum UnityEngineRenderingAmbientMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.AmbientMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.AmbientMode.html
Enum values:
Custom = 4Flat = 3Skybox = 0Trilight = 1
Enum UnityEngineRenderingDefaultReflectionMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.DefaultReflectionMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.DefaultReflectionMode.html
Enum values:
Custom = 1Skybox = 0
Enum UnityEngineRenderingIndexFormat
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.IndexFormat, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.IndexFormat.html
Enum values:
UInt16 = 0UInt32 = 1
Enum UnityEngineRenderingLightProbeUsage
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.LightProbeUsage, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.LightProbeUsage.html
Enum values:
BlendProbes = 1CustomProvided = 4Off = 0UseProxyVolume = 2
Enum UnityEngineRenderingLightShadowResolution
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.LightShadowResolution, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.LightShadowResolution.html
Enum values:
FromQualitySettings = -1High = 2Low = 0Medium = 1VeryHigh = 3
Struct UnityEngineRenderingLocalKeyword
- Kind:
Struct - OdinSerializer:
UnityEngine.Rendering.LocalKeyword, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.LocalKeyword.html
Enum UnityEngineRenderingMeshUpdateFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.MeshUpdateFlags, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.MeshUpdateFlags.html
Enum values:
Default = 0DontNotifyMeshUsers = 4DontRecalculateBounds = 8DontResetBoneBounds = 2DontValidateIndices = 1
Enum UnityEngineRenderingOpaqueSortMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.OpaqueSortMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.OpaqueSortMode.html
Enum values:
Default = 0FrontToBack = 1NoDistanceSort = 2
Enum UnityEngineRenderingPath
- Kind:
Enum - OdinSerializer:
UnityEngine.RenderingPath, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RenderingPath.html
Enum values:
DeferredLighting = 2DeferredShading = 3Forward = 1UsePlayerSettings = -1VertexLit = 0
Enum UnityEngineRenderingReflectionProbeClearFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ReflectionProbeClearFlags, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ReflectionProbeClearFlags.html
Enum values:
Skybox = 1SolidColor = 2
Enum UnityEngineRenderingReflectionProbeMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ReflectionProbeMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ReflectionProbeMode.html
Enum values:
Baked = 0Custom = 2Realtime = 1
Enum UnityEngineRenderingReflectionProbeRefreshMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ReflectionProbeRefreshMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ReflectionProbeRefreshMode.html
Enum values:
EveryFrame = 1OnAwake = 0ViaScripting = 2
Enum UnityEngineRenderingReflectionProbeTimeSlicingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ReflectionProbeTimeSlicingMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ReflectionProbeTimeSlicingMode.html
Enum values:
AllFacesAtOnce = 0IndividualFaces = 1NoTimeSlicing = 2
Enum UnityEngineRenderingReflectionProbeType
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ReflectionProbeType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ReflectionProbeType.html
Enum values:
Card = 1Cube = 0
Enum UnityEngineRenderingReflectionProbeUsage
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ReflectionProbeUsage, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ReflectionProbeUsage.html
Enum values:
BlendProbes = 1BlendProbesAndSkybox = 2Off = 0Simple = 3
Enum UnityEngineRenderingRenderTextureSubElement
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.RenderTextureSubElement, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.RenderTextureSubElement.html
Enum values:
Color = 0Default = 3Depth = 1Stencil = 2
Enum UnityEngineRenderingShadowCastingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ShadowCastingMode.html
Enum values:
Off = 0On = 1ShadowsOnly = 3TwoSided = 2
Enum UnityEngineRenderingShadowSamplingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.ShadowSamplingMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.ShadowSamplingMode.html
Enum values:
CompareDepths = 0None = 2RawDepth = 1
Struct UnityEngineRenderingSphericalHarmonicsL2
- Kind:
Struct - OdinSerializer:
UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.SphericalHarmonicsL2.html
UnityEngineRenderingSphericalHarmonicsL2.__AddAmbientLight__UnityEngineColor__SystemVoid
void AddAmbientLight(UnityEngineColor);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineColor)
UnityEngineRenderingSphericalHarmonicsL2.__AddDirectionalLight__UnityEngineVector3_UnityEngineColor_SystemSingle__SystemVoid
void AddDirectionalLight(UnityEngineVector3, UnityEngineColor, SystemSingle);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle)
UnityEngineRenderingSphericalHarmonicsL2.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineRenderingSphericalHarmonicsL2)
UnityEngineRenderingSphericalHarmonicsL2.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemObject), Out(SystemBoolean)
UnityEngineRenderingSphericalHarmonicsL2.__Equals__UnityEngineRenderingSphericalHarmonicsL2__SystemBoolean
SystemBoolean Equals(UnityEngineRenderingSphericalHarmonicsL2);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemBoolean)
UnityEngineRenderingSphericalHarmonicsL2.__Evaluate__UnityEngineVector3Array_UnityEngineColorArray__SystemVoid
void Evaluate(UnityEngineVector3Array, UnityEngineColorArray);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineVector3Array), In(UnityEngineColorArray)
UnityEngineRenderingSphericalHarmonicsL2.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemInt32)
UnityEngineRenderingSphericalHarmonicsL2.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemType)
UnityEngineRenderingSphericalHarmonicsL2.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemString)
UnityEngineRenderingSphericalHarmonicsL2.__get_Item__SystemInt32_SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32, SystemInt32);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemInt32), In(SystemInt32), Out(SystemSingle)
UnityEngineRenderingSphericalHarmonicsL2.__op_Addition__UnityEngineRenderingSphericalHarmonicsL2_UnityEngineRenderingSphericalHarmonicsL2__UnityEngineRenderingSphericalHarmonicsL2
static UnityEngineRenderingSphericalHarmonicsL2 op_Addition(UnityEngineRenderingSphericalHarmonicsL2, UnityEngineRenderingSphericalHarmonicsL2);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(UnityEngineRenderingSphericalHarmonicsL2)
UnityEngineRenderingSphericalHarmonicsL2.__op_Equality__UnityEngineRenderingSphericalHarmonicsL2_UnityEngineRenderingSphericalHarmonicsL2__SystemBoolean
static SystemBoolean op_Equality(UnityEngineRenderingSphericalHarmonicsL2, UnityEngineRenderingSphericalHarmonicsL2);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemBoolean)
UnityEngineRenderingSphericalHarmonicsL2.__op_Inequality__UnityEngineRenderingSphericalHarmonicsL2_UnityEngineRenderingSphericalHarmonicsL2__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineRenderingSphericalHarmonicsL2, UnityEngineRenderingSphericalHarmonicsL2);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemBoolean)
UnityEngineRenderingSphericalHarmonicsL2.__op_Multiply__SystemSingle_UnityEngineRenderingSphericalHarmonicsL2__UnityEngineRenderingSphericalHarmonicsL2
static UnityEngineRenderingSphericalHarmonicsL2 op_Multiply(SystemSingle, UnityEngineRenderingSphericalHarmonicsL2);
Raw: In(SystemSingle), In(UnityEngineRenderingSphericalHarmonicsL2), Out(UnityEngineRenderingSphericalHarmonicsL2)
UnityEngineRenderingSphericalHarmonicsL2.__op_Multiply__UnityEngineRenderingSphericalHarmonicsL2_SystemSingle__UnityEngineRenderingSphericalHarmonicsL2
static UnityEngineRenderingSphericalHarmonicsL2 op_Multiply(UnityEngineRenderingSphericalHarmonicsL2, SystemSingle);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemSingle), Out(UnityEngineRenderingSphericalHarmonicsL2)
UnityEngineRenderingSphericalHarmonicsL2.__set_Item__SystemInt32_SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemInt32, SystemSingle);
Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemInt32), In(SystemInt32), In(SystemSingle)
Struct UnityEngineRenderingSubMeshDescriptor
- Kind:
Struct - OdinSerializer:
UnityEngine.Rendering.SubMeshDescriptor, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.SubMeshDescriptor.html
Enum UnityEngineRenderingTextureDimension
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.TextureDimension, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.TextureDimension.html
Enum values:
Any = 1Cube = 4CubeArray = 6None = 0Tex2D = 2Tex2DArray = 5Tex3D = 3Unknown = -1
Enum UnityEngineRenderingVertexAttribute
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.VertexAttribute, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.VertexAttribute.html
Enum values:
BlendIndices = 13BlendWeight = 12Color = 3Normal = 1Position = 0Tangent = 2TexCoord0 = 4TexCoord1 = 5TexCoord2 = 6TexCoord3 = 7TexCoord4 = 8TexCoord5 = 9TexCoord6 = 10TexCoord7 = 11
Struct UnityEngineRenderingVertexAttributeDescriptor
- Kind:
Struct - OdinSerializer:
UnityEngine.Rendering.VertexAttributeDescriptor, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.VertexAttributeDescriptor.html
Enum UnityEngineRenderingVertexAttributeFormat
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.VertexAttributeFormat, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.VertexAttributeFormat.html
Enum values:
Float16 = 1Float32 = 0SInt16 = 9SInt32 = 11SInt8 = 7SNorm16 = 5SNorm8 = 3UInt16 = 8UInt32 = 10UInt8 = 6UNorm16 = 4UNorm8 = 2
Object UnityEngineShader
- Kind:
Object - OdinSerializer:
UnityEngine.Shader, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Shader.html
Enum UnityEngineShadowResolution
- Kind:
Enum - OdinSerializer:
UnityEngine.ShadowResolution, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ShadowResolution.html
Enum values:
High = 2Low = 0Medium = 1VeryHigh = 3
Enum UnityEngineSkinQuality
- Kind:
Enum - OdinSerializer:
UnityEngine.SkinQuality, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SkinQuality.html
Enum values:
Auto = 0Bone1 = 1Bone2 = 2Bone4 = 4
Enum UnityEngineSkinWeights
- Kind:
Enum - OdinSerializer:
UnityEngine.SkinWeights, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SkinWeights.html
Enum values:
FourBones = 4None = 0OneBone = 1TwoBones = 2Unlimited = 255
Object UnityEngineSkinnedMeshRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.SkinnedMeshRenderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SkinnedMeshRenderer.html
UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMesh), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid
void BakeMesh(UnityEngineMesh);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMesh)
UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle
SystemSingle GetBlendShapeWeight(SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32), Out(SystemSingle)
UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSkinnedMeshRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineSkinnedMeshRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSkinnedMeshRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemType)
UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineSkinnedMeshRenderer)
UnityEngineSkinnedMeshRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineSkinnedMeshRenderer)
UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid
void SetBlendShapeWeight(SystemInt32, SystemSingle);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32), In(SystemSingle)
UnityEngineSkinnedMeshRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineSkinnedMeshRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemString)
UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray
UnityEngineTransformArray get_bones();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransformArray)
UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineBounds)
UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean
SystemBoolean get_forceMatrixRecalculationPerRender();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineGameObject)
UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineGameObject)
UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineVector4)
UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineBounds)
UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMatrix4x4)
UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterialArray)
UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineSkinnedMeshRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemString)
UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransform)
UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality
UnityEngineSkinQuality get_quality();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineSkinQuality)
UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineVector4)
UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemUInt32)
UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform
UnityEngineTransform get_rootBone();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransform)
UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterialArray)
UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh
UnityEngineMesh get_sharedMesh();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMesh)
UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean
SystemBoolean get_skinnedMotionVectors();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemString)
UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)
UnityEngineSkinnedMeshRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransform)
UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean
SystemBoolean get_updateWhenOffscreen();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMatrix4x4)
UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid
void set_bones(UnityEngineTransformArray);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineTransformArray)
UnityEngineSkinnedMeshRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineBounds)
UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid
void set_forceMatrixRecalculationPerRender(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineGameObject)
UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineVector4)
UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineBounds)
UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialArray)
UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemString)
UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineTransform)
UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid
void set_quality(UnityEngineSkinQuality);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineSkinQuality)
UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineVector4)
UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemUInt32)
UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid
void set_rootBone(UnityEngineTransform);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineTransform)
UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterial)
UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialArray)
UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid
void set_sharedMesh(UnityEngineMesh);
Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMesh)
UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid
void set_skinnedMotionVectors(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemString)
UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)
UnityEngineSkinnedMeshRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid
void set_updateWhenOffscreen(SystemBoolean);
Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)
Enum UnityEngineSpace
- Kind:
Enum - OdinSerializer:
UnityEngine.Space, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Space.html
Enum values:
Self = 1World = 0
Object UnityEngineSprite
- Kind:
Object - OdinSerializer:
UnityEngine.Sprite, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Sprite.html
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType_UnityEngineVector4_SystemBoolean_UnityEngineSecondarySpriteTextureArray__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType, UnityEngineVector4, SystemBoolean, UnityEngineSecondarySpriteTextureArray);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), In(UnityEngineVector4), In(SystemBoolean), In(UnityEngineSecondarySpriteTextureArray), Out(UnityEngineSprite)
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType_UnityEngineVector4_SystemBoolean__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType, UnityEngineVector4, SystemBoolean);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), In(UnityEngineVector4), In(SystemBoolean), Out(UnityEngineSprite)
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType_UnityEngineVector4__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType, UnityEngineVector4);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), In(UnityEngineVector4), Out(UnityEngineSprite)
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), Out(UnityEngineSprite)
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), Out(UnityEngineSprite)
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineSprite)
UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2__UnityEngineSprite
static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), Out(UnityEngineSprite)
UnityEngineSprite.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSprite), In(SystemObject), Out(SystemBoolean)
UnityEngineSprite.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSprite), Out(SystemInt32)
UnityEngineSprite.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSprite), Out(SystemInt32)
UnityEngineSprite.__GetPhysicsShapeCount__SystemInt32
SystemInt32 GetPhysicsShapeCount();
Raw: In(UnityEngineSprite), Out(SystemInt32)
UnityEngineSprite.__GetPhysicsShapePointCount__SystemInt32__SystemInt32
SystemInt32 GetPhysicsShapePointCount(SystemInt32);
Raw: In(UnityEngineSprite), In(SystemInt32), Out(SystemInt32)
UnityEngineSprite.__GetPhysicsShape__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemInt32
SystemInt32 GetPhysicsShape(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEngineSprite), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)
UnityEngineSprite.__GetSecondaryTextureCount__SystemInt32
SystemInt32 GetSecondaryTextureCount();
Raw: In(UnityEngineSprite), Out(SystemInt32)
UnityEngineSprite.__GetSecondaryTextures__UnityEngineSecondarySpriteTextureArray__SystemInt32
SystemInt32 GetSecondaryTextures(UnityEngineSecondarySpriteTextureArray);
Raw: In(UnityEngineSprite), In(UnityEngineSecondarySpriteTextureArray), Out(SystemInt32)
UnityEngineSprite.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSprite), Out(SystemType)
UnityEngineSprite.__OverrideGeometry__UnityEngineVector2Array_SystemUInt16Array__SystemVoid
void OverrideGeometry(UnityEngineVector2Array, SystemUInt16Array);
Raw: In(UnityEngineSprite), In(UnityEngineVector2Array), In(SystemUInt16Array)
UnityEngineSprite.__OverridePhysicsShape__SystemCollectionsGenericIListUnityEngineVector2Array__SystemVoid
void OverridePhysicsShape(SystemCollectionsGenericIListUnityEngineVector2Array);
Raw: In(UnityEngineSprite), In(SystemCollectionsGenericIListUnityEngineVector2Array)
UnityEngineSprite.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSprite), Out(SystemString)
UnityEngineSprite.__get_associatedAlphaSplitTexture__UnityEngineTexture2D
UnityEngineTexture2D get_associatedAlphaSplitTexture();
Raw: In(UnityEngineSprite), Out(UnityEngineTexture2D)
UnityEngineSprite.__get_border__UnityEngineVector4
UnityEngineVector4 get_border();
Raw: In(UnityEngineSprite), Out(UnityEngineVector4)
UnityEngineSprite.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineSprite), Out(UnityEngineBounds)
UnityEngineSprite.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSprite), Out(SystemString)
UnityEngineSprite.__get_packed__SystemBoolean
SystemBoolean get_packed();
Raw: In(UnityEngineSprite), Out(SystemBoolean)
UnityEngineSprite.__get_packingMode__UnityEngineSpritePackingMode
UnityEngineSpritePackingMode get_packingMode();
Raw: In(UnityEngineSprite), Out(UnityEngineSpritePackingMode)
UnityEngineSprite.__get_packingRotation__UnityEngineSpritePackingRotation
UnityEngineSpritePackingRotation get_packingRotation();
Raw: In(UnityEngineSprite), Out(UnityEngineSpritePackingRotation)
UnityEngineSprite.__get_pivot__UnityEngineVector2
UnityEngineVector2 get_pivot();
Raw: In(UnityEngineSprite), Out(UnityEngineVector2)
UnityEngineSprite.__get_pixelsPerUnit__SystemSingle
SystemSingle get_pixelsPerUnit();
Raw: In(UnityEngineSprite), Out(SystemSingle)
UnityEngineSprite.__get_rect__UnityEngineRect
UnityEngineRect get_rect();
Raw: In(UnityEngineSprite), Out(UnityEngineRect)
UnityEngineSprite.__get_spriteAtlasTextureScale__SystemSingle
SystemSingle get_spriteAtlasTextureScale();
Raw: In(UnityEngineSprite), Out(SystemSingle)
UnityEngineSprite.__get_textureRectOffset__UnityEngineVector2
UnityEngineVector2 get_textureRectOffset();
Raw: In(UnityEngineSprite), Out(UnityEngineVector2)
UnityEngineSprite.__get_textureRect__UnityEngineRect
UnityEngineRect get_textureRect();
Raw: In(UnityEngineSprite), Out(UnityEngineRect)
UnityEngineSprite.__get_texture__UnityEngineTexture2D
UnityEngineTexture2D get_texture();
Raw: In(UnityEngineSprite), Out(UnityEngineTexture2D)
UnityEngineSprite.__get_triangles__SystemUInt16Array
SystemUInt16Array get_triangles();
Raw: In(UnityEngineSprite), Out(SystemUInt16Array)
UnityEngineSprite.__get_uv__UnityEngineVector2Array
UnityEngineVector2Array get_uv();
Raw: In(UnityEngineSprite), Out(UnityEngineVector2Array)
UnityEngineSprite.__get_vertices__UnityEngineVector2Array
UnityEngineVector2Array get_vertices();
Raw: In(UnityEngineSprite), Out(UnityEngineVector2Array)
UnityEngineSprite.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSprite.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSprite.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSprite.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSprite), In(SystemString)
Enum UnityEngineSpriteDrawMode
- Kind:
Enum - OdinSerializer:
UnityEngine.SpriteDrawMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpriteDrawMode.html
Enum values:
Simple = 0Sliced = 1Tiled = 2
Enum UnityEngineSpriteMaskInteraction
- Kind:
Enum - OdinSerializer:
UnityEngine.SpriteMaskInteraction, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpriteMaskInteraction.html
Enum values:
None = 0VisibleInsideMask = 1VisibleOutsideMask = 2
Enum UnityEngineSpriteMeshType
- Kind:
Enum - OdinSerializer:
UnityEngine.SpriteMeshType, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpriteMeshType.html
Enum values:
FullRect = 0Tight = 1
Enum UnityEngineSpritePackingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.SpritePackingMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpritePackingMode.html
Enum values:
Rectangle = 1Tight = 0
UnityEngineSpritePackingMode.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(UnityEngineSpritePackingMode), In(SystemObject), Out(SystemInt32)
UnityEngineSpritePackingMode.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSpritePackingMode), In(SystemObject), Out(SystemBoolean)
UnityEngineSpritePackingMode.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSpritePackingMode), Out(SystemInt32)
UnityEngineSpritePackingMode.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSpritePackingMode), Out(SystemType)
UnityEngineSpritePackingMode.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(UnityEngineSpritePackingMode), In(SystemEnum), Out(SystemBoolean)
UnityEngineSpritePackingMode.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSpritePackingMode), Out(SystemString)
UnityEngineSpritePackingMode.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineSpritePackingMode), In(SystemString), Out(SystemString)
UnityEngineSpritePackingMode.__get_Rectangle__UnityEngineSpritePackingMode
static UnityEngineSpritePackingMode get_Rectangle();
Raw: Out(UnityEngineSpritePackingMode)
UnityEngineSpritePackingMode.__get_Tight__UnityEngineSpritePackingMode
static UnityEngineSpritePackingMode get_Tight();
Raw: Out(UnityEngineSpritePackingMode)
Enum UnityEngineSpritePackingRotation
- Kind:
Enum - OdinSerializer:
UnityEngine.SpritePackingRotation, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpritePackingRotation.html
Enum values:
Any = 15FlipHorizontal = 1FlipVertical = 2None = 0Rotate180 = 3
UnityEngineSpritePackingRotation.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(UnityEngineSpritePackingRotation), In(SystemObject), Out(SystemInt32)
UnityEngineSpritePackingRotation.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSpritePackingRotation), In(SystemObject), Out(SystemBoolean)
UnityEngineSpritePackingRotation.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSpritePackingRotation), Out(SystemInt32)
UnityEngineSpritePackingRotation.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSpritePackingRotation), Out(SystemType)
UnityEngineSpritePackingRotation.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(UnityEngineSpritePackingRotation), In(SystemEnum), Out(SystemBoolean)
UnityEngineSpritePackingRotation.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSpritePackingRotation), Out(SystemString)
UnityEngineSpritePackingRotation.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineSpritePackingRotation), In(SystemString), Out(SystemString)
UnityEngineSpritePackingRotation.__get_Any__UnityEngineSpritePackingRotation
static UnityEngineSpritePackingRotation get_Any();
Raw: Out(UnityEngineSpritePackingRotation)
UnityEngineSpritePackingRotation.__get_FlipHorizontal__UnityEngineSpritePackingRotation
static UnityEngineSpritePackingRotation get_FlipHorizontal();
Raw: Out(UnityEngineSpritePackingRotation)
UnityEngineSpritePackingRotation.__get_FlipVertical__UnityEngineSpritePackingRotation
static UnityEngineSpritePackingRotation get_FlipVertical();
Raw: Out(UnityEngineSpritePackingRotation)
UnityEngineSpritePackingRotation.__get_None__UnityEngineSpritePackingRotation
static UnityEngineSpritePackingRotation get_None();
Raw: Out(UnityEngineSpritePackingRotation)
UnityEngineSpritePackingRotation.__get_Rotate180__UnityEngineSpritePackingRotation
static UnityEngineSpritePackingRotation get_Rotate180();
Raw: Out(UnityEngineSpritePackingRotation)
Object UnityEngineSpriteRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.SpriteRenderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpriteRenderer.html
UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSpriteRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSpriteRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineSpriteRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSpriteRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineSpriteRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineSpriteRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineSpriteRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSpriteRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpriteRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSpriteRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSpriteRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSpriteRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineSpriteRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSpriteRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpriteRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSpriteRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSpriteRenderer), Out(SystemType)
UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineSpriteRenderer)
UnityEngineSpriteRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineSpriteRenderer)
UnityEngineSpriteRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineSpriteRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineSpriteRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSpriteRenderer), Out(SystemString)
UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle
SystemSingle get_adaptiveModeThreshold();
Raw: In(UnityEngineSpriteRenderer), Out(SystemSingle)
UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineBounds)
UnityEngineSpriteRenderer.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineColor)
UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode
UnityEngineSpriteDrawMode get_drawMode();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteDrawMode)
UnityEngineSpriteRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_flipX__SystemBoolean
SystemBoolean get_flipX();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_flipY__SystemBoolean
SystemBoolean get_flipY();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineGameObject)
UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineGameObject)
UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineVector4)
UnityEngineSpriteRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineBounds)
UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMatrix4x4)
UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction
UnityEngineSpriteMaskInteraction get_maskInteraction();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteMaskInteraction)
UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterial)
UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterialArray)
UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineSpriteRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSpriteRenderer), Out(SystemString)
UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineTransform)
UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineVector4)
UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineSpriteRenderer), Out(SystemUInt32)
UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterial)
UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterialArray)
UnityEngineSpriteRenderer.__get_size__UnityEngineVector2
UnityEngineVector2 get_size();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineVector2)
UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineSpriteRenderer), Out(SystemString)
UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)
UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint
UnityEngineSpriteSortPoint get_spriteSortPoint();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteSortPoint)
UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite
UnityEngineSprite get_sprite();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSprite)
UnityEngineSpriteRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)
UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode
UnityEngineSpriteTileMode get_tileMode();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteTileMode)
UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineTransform)
UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMatrix4x4)
UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid
void set_adaptiveModeThreshold(SystemSingle);
Raw: In(UnityEngineSpriteRenderer), In(SystemSingle)
UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineBounds)
UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineColor)
UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid
void set_drawMode(UnityEngineSpriteDrawMode);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteDrawMode)
UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid
void set_flipX(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid
void set_flipY(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineGameObject)
UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)
UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineVector4)
UnityEngineSpriteRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineBounds)
UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid
void set_maskInteraction(UnityEngineSpriteMaskInteraction);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteMaskInteraction)
UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterial)
UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialArray)
UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSpriteRenderer), In(SystemString)
UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineTransform)
UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)
UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineVector4)
UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)
UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineSpriteRenderer), In(SystemUInt32)
UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterial)
UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialArray)
UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid
void set_size(UnityEngineVector2);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineVector2)
UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)
UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineSpriteRenderer), In(SystemString)
UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)
UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid
void set_spriteSortPoint(UnityEngineSpriteSortPoint);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteSortPoint)
UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid
void set_sprite(UnityEngineSprite);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSprite)
UnityEngineSpriteRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)
UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid
void set_tileMode(UnityEngineSpriteTileMode);
Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteTileMode)
Enum UnityEngineSpriteSortPoint
- Kind:
Enum - OdinSerializer:
UnityEngine.SpriteSortPoint, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpriteSortPoint.html
Enum values:
Center = 0Pivot = 1
Enum UnityEngineSpriteTileMode
- Kind:
Enum - OdinSerializer:
UnityEngine.SpriteTileMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpriteTileMode.html
Enum values:
Adaptive = 1Continuous = 0
Enum UnityEngineStereoTargetEyeMask
- Kind:
Enum - OdinSerializer:
UnityEngine.StereoTargetEyeMask, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/StereoTargetEyeMask.html
Enum values:
Both = 3Left = 1None = 0Right = 2
Object UnityEngineTextAsset
- Kind:
Object - OdinSerializer:
UnityEngine.TextAsset, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TextAsset.html
UnityEngineTextAsset.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTextAsset), In(SystemObject), Out(SystemBoolean)
UnityEngineTextAsset.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTextAsset), Out(SystemInt32)
UnityEngineTextAsset.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTextAsset), Out(SystemInt32)
UnityEngineTextAsset.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTextAsset), Out(SystemType)
UnityEngineTextAsset.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTextAsset), Out(SystemString)
UnityEngineTextAsset.__get_bytes__SystemByteArray
SystemByteArray get_bytes();
Raw: In(UnityEngineTextAsset), Out(SystemByteArray)
UnityEngineTextAsset.__get_dataSize__SystemInt64
SystemInt64 get_dataSize();
Raw: In(UnityEngineTextAsset), Out(SystemInt64)
UnityEngineTextAsset.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTextAsset), Out(SystemString)
UnityEngineTextAsset.__get_text__SystemString
SystemString get_text();
Raw: In(UnityEngineTextAsset), Out(SystemString)
UnityEngineTextAsset.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTextAsset.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTextAsset.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTextAsset.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTextAsset), In(SystemString)
Object UnityEngineTexture
- Kind:
Object - OdinSerializer:
UnityEngine.Texture, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Texture.html
UnityEngineTexture.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTexture), In(SystemObject), Out(SystemBoolean)
UnityEngineTexture.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTexture), Out(SystemInt32)
UnityEngineTexture.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTexture), Out(SystemInt32)
UnityEngineTexture.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTexture), Out(SystemType)
UnityEngineTexture.__IncrementUpdateCount__SystemVoid
void IncrementUpdateCount();
Raw: In(UnityEngineTexture)
UnityEngineTexture.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTexture), Out(SystemString)
UnityEngineTexture.__get_GenerateAllMips__SystemInt32
static SystemInt32 get_GenerateAllMips();
Raw: Out(SystemInt32)
UnityEngineTexture.__get_anisoLevel__SystemInt32
SystemInt32 get_anisoLevel();
Raw: In(UnityEngineTexture), Out(SystemInt32)
UnityEngineTexture.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineTexture), Out(UnityEngineRenderingTextureDimension)
UnityEngineTexture.__get_filterMode__UnityEngineFilterMode
UnityEngineFilterMode get_filterMode();
Raw: In(UnityEngineTexture), Out(UnityEngineFilterMode)
UnityEngineTexture.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineTexture), Out(SystemInt32)
UnityEngineTexture.__get_isDataSRGB__SystemBoolean
SystemBoolean get_isDataSRGB();
Raw: In(UnityEngineTexture), Out(SystemBoolean)
UnityEngineTexture.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineTexture), Out(SystemBoolean)
UnityEngineTexture.__get_mipMapBias__SystemSingle
SystemSingle get_mipMapBias();
Raw: In(UnityEngineTexture), Out(SystemSingle)
UnityEngineTexture.__get_mipmapCount__SystemInt32
SystemInt32 get_mipmapCount();
Raw: In(UnityEngineTexture), Out(SystemInt32)
UnityEngineTexture.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTexture), Out(SystemString)
UnityEngineTexture.__get_texelSize__UnityEngineVector2
UnityEngineVector2 get_texelSize();
Raw: In(UnityEngineTexture), Out(UnityEngineVector2)
UnityEngineTexture.__get_updateCount__SystemUInt32
SystemUInt32 get_updateCount();
Raw: In(UnityEngineTexture), Out(SystemUInt32)
UnityEngineTexture.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineTexture), Out(SystemInt32)
UnityEngineTexture.__get_wrapModeU__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeU();
Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)
UnityEngineTexture.__get_wrapModeV__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeV();
Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)
UnityEngineTexture.__get_wrapModeW__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeW();
Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)
UnityEngineTexture.__get_wrapMode__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapMode();
Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)
UnityEngineTexture.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture.__set_anisoLevel__SystemInt32__SystemVoid
void set_anisoLevel(SystemInt32);
Raw: In(UnityEngineTexture), In(SystemInt32)
UnityEngineTexture.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineTexture), In(UnityEngineRenderingTextureDimension)
UnityEngineTexture.__set_filterMode__UnityEngineFilterMode__SystemVoid
void set_filterMode(UnityEngineFilterMode);
Raw: In(UnityEngineTexture), In(UnityEngineFilterMode)
UnityEngineTexture.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineTexture), In(SystemInt32)
UnityEngineTexture.__set_mipMapBias__SystemSingle__SystemVoid
void set_mipMapBias(SystemSingle);
Raw: In(UnityEngineTexture), In(SystemSingle)
UnityEngineTexture.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTexture), In(SystemString)
UnityEngineTexture.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineTexture), In(SystemInt32)
UnityEngineTexture.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeU(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)
UnityEngineTexture.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeV(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)
UnityEngineTexture.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeW(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)
UnityEngineTexture.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid
void set_wrapMode(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)
Object UnityEngineTexture2D
- Kind:
Object - OdinSerializer:
UnityEngine.Texture2D, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Texture2D.html
UnityEngineTexture2D.__Apply__SystemBoolean_SystemBoolean__SystemVoid
void Apply(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineTexture2D), In(SystemBoolean), In(SystemBoolean)
UnityEngineTexture2D.__Apply__SystemBoolean__SystemVoid
void Apply(SystemBoolean);
Raw: In(UnityEngineTexture2D), In(SystemBoolean)
UnityEngineTexture2D.__Apply__SystemVoid
void Apply();
Raw: In(UnityEngineTexture2D)
UnityEngineTexture2D.__ClearMinimumMipmapLevel__SystemVoid
void ClearMinimumMipmapLevel();
Raw: In(UnityEngineTexture2D)
UnityEngineTexture2D.__ClearRequestedMipmapLevel__SystemVoid
void ClearRequestedMipmapLevel();
Raw: In(UnityEngineTexture2D)
UnityEngineTexture2D.__Compress__SystemBoolean__SystemVoid
void Compress(SystemBoolean);
Raw: In(UnityEngineTexture2D), In(SystemBoolean)
UnityEngineTexture2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTexture2D), In(SystemObject), Out(SystemBoolean)
UnityEngineTexture2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__GetPixelBilinear__SystemSingle_SystemSingle_SystemInt32__UnityEngineColor
UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(UnityEngineColor)
UnityEngineTexture2D.__GetPixelBilinear__SystemSingle_SystemSingle__UnityEngineColor
UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle);
Raw: In(UnityEngineTexture2D), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineTexture2D.__GetPixel__SystemInt32_SystemInt32_SystemInt32__UnityEngineColor
UnityEngineColor GetPixel(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)
UnityEngineTexture2D.__GetPixel__SystemInt32_SystemInt32__UnityEngineColor
UnityEngineColor GetPixel(SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)
UnityEngineTexture2D.__GetPixels32__SystemInt32__UnityEngineColor32Array
UnityEngineColor32Array GetPixels32(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), Out(UnityEngineColor32Array)
UnityEngineTexture2D.__GetPixels32__UnityEngineColor32Array
UnityEngineColor32Array GetPixels32();
Raw: In(UnityEngineTexture2D), Out(UnityEngineColor32Array)
UnityEngineTexture2D.__GetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32__UnityEngineColorArray
UnityEngineColorArray GetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColorArray)
UnityEngineTexture2D.__GetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32__UnityEngineColorArray
UnityEngineColorArray GetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColorArray)
UnityEngineTexture2D.__GetPixels__SystemInt32__UnityEngineColorArray
UnityEngineColorArray GetPixels(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), Out(UnityEngineColorArray)
UnityEngineTexture2D.__GetPixels__UnityEngineColorArray
UnityEngineColorArray GetPixels();
Raw: In(UnityEngineTexture2D), Out(UnityEngineColorArray)
UnityEngineTexture2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTexture2D), Out(SystemType)
UnityEngineTexture2D.__IncrementUpdateCount__SystemVoid
void IncrementUpdateCount();
Raw: In(UnityEngineTexture2D)
UnityEngineTexture2D.__LoadRawTextureData__SystemByteArray__SystemVoid
void LoadRawTextureData(SystemByteArray);
Raw: In(UnityEngineTexture2D), In(SystemByteArray)
UnityEngineTexture2D.__ReadPixels__UnityEngineRect_SystemInt32_SystemInt32_SystemBoolean__SystemVoid
void ReadPixels(UnityEngineRect, SystemInt32, SystemInt32, SystemBoolean);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(SystemInt32), In(SystemInt32), In(SystemBoolean)
UnityEngineTexture2D.__ReadPixels__UnityEngineRect_SystemInt32_SystemInt32__SystemVoid
void ReadPixels(UnityEngineRect, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(SystemInt32), In(SystemInt32)
UnityEngineTexture2D.__Reinitialize__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__SystemBoolean
SystemBoolean Reinitialize(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), Out(SystemBoolean)
UnityEngineTexture2D.__Reinitialize__SystemInt32_SystemInt32__SystemBoolean
SystemBoolean Reinitialize(SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), Out(SystemBoolean)
UnityEngineTexture2D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid
void SetPixelData(TArray, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture2D), In(UnityEngineObjectArray), In(SystemInt32), In(SystemInt32)
UnityEngineTexture2D.__SetPixel__SystemInt32_SystemInt32_UnityEngineColor_SystemInt32__SystemVoid
void SetPixel(SystemInt32, SystemInt32, UnityEngineColor, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(UnityEngineColor), In(SystemInt32)
UnityEngineTexture2D.__SetPixel__SystemInt32_SystemInt32_UnityEngineColor__SystemVoid
void SetPixel(SystemInt32, SystemInt32, UnityEngineColor);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(UnityEngineColor)
UnityEngineTexture2D.__SetPixels32__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColor32Array_SystemInt32__SystemVoid
void SetPixels32(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColor32Array, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor32Array), In(SystemInt32)
UnityEngineTexture2D.__SetPixels32__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColor32Array__SystemVoid
void SetPixels32(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColor32Array);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor32Array)
UnityEngineTexture2D.__SetPixels32__UnityEngineColor32Array_SystemInt32__SystemVoid
void SetPixels32(UnityEngineColor32Array, SystemInt32);
Raw: In(UnityEngineTexture2D), In(UnityEngineColor32Array), In(SystemInt32)
UnityEngineTexture2D.__SetPixels32__UnityEngineColor32Array__SystemVoid
void SetPixels32(UnityEngineColor32Array);
Raw: In(UnityEngineTexture2D), In(UnityEngineColor32Array)
UnityEngineTexture2D.__SetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColorArray_SystemInt32__SystemVoid
void SetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColorArray, SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColorArray), In(SystemInt32)
UnityEngineTexture2D.__SetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColorArray__SystemVoid
void SetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColorArray);
Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColorArray)
UnityEngineTexture2D.__SetPixels__UnityEngineColorArray_SystemInt32__SystemVoid
void SetPixels(UnityEngineColorArray, SystemInt32);
Raw: In(UnityEngineTexture2D), In(UnityEngineColorArray), In(SystemInt32)
UnityEngineTexture2D.__SetPixels__UnityEngineColorArray__SystemVoid
void SetPixels(UnityEngineColorArray);
Raw: In(UnityEngineTexture2D), In(UnityEngineColorArray)
UnityEngineTexture2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTexture2D), Out(SystemString)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean_SystemBoolean__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32_SystemBoolean_SystemBoolean_SystemBoolean_SystemString__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32, SystemBoolean, SystemBoolean, SystemBoolean, SystemString);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean), In(SystemString), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32_SystemBoolean_SystemBoolean__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32, SystemBoolean, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32_SystemBoolean__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), In(SystemBoolean), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32__UnityEngineTexture2D
static UnityEngineTexture2D ctor(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_activeMipmapLimit__SystemInt32
SystemInt32 get_activeMipmapLimit();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_anisoLevel__SystemInt32
SystemInt32 get_anisoLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_blackTexture__UnityEngineTexture2D
static UnityEngineTexture2D get_blackTexture();
Raw: Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_calculatedMipmapLevel__SystemInt32
SystemInt32 get_calculatedMipmapLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_desiredMipmapLevel__SystemInt32
SystemInt32 get_desiredMipmapLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineTexture2D), Out(UnityEngineRenderingTextureDimension)
UnityEngineTexture2D.__get_filterMode__UnityEngineFilterMode
UnityEngineFilterMode get_filterMode();
Raw: In(UnityEngineTexture2D), Out(UnityEngineFilterMode)
UnityEngineTexture2D.__get_format__UnityEngineTextureFormat
UnityEngineTextureFormat get_format();
Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureFormat)
UnityEngineTexture2D.__get_grayTexture__UnityEngineTexture2D
static UnityEngineTexture2D get_grayTexture();
Raw: Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_ignoreMipmapLimit__SystemBoolean
SystemBoolean get_ignoreMipmapLimit();
Raw: In(UnityEngineTexture2D), Out(SystemBoolean)
UnityEngineTexture2D.__get_isDataSRGB__SystemBoolean
SystemBoolean get_isDataSRGB();
Raw: In(UnityEngineTexture2D), Out(SystemBoolean)
UnityEngineTexture2D.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineTexture2D), Out(SystemBoolean)
UnityEngineTexture2D.__get_linearGrayTexture__UnityEngineTexture2D
static UnityEngineTexture2D get_linearGrayTexture();
Raw: Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_loadedMipmapLevel__SystemInt32
SystemInt32 get_loadedMipmapLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_loadingMipmapLevel__SystemInt32
SystemInt32 get_loadingMipmapLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_minimumMipmapLevel__SystemInt32
SystemInt32 get_minimumMipmapLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_mipMapBias__SystemSingle
SystemSingle get_mipMapBias();
Raw: In(UnityEngineTexture2D), Out(SystemSingle)
UnityEngineTexture2D.__get_mipmapCount__SystemInt32
SystemInt32 get_mipmapCount();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_mipmapLimitGroup__SystemString
SystemString get_mipmapLimitGroup();
Raw: In(UnityEngineTexture2D), Out(SystemString)
UnityEngineTexture2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTexture2D), Out(SystemString)
UnityEngineTexture2D.__get_normalTexture__UnityEngineTexture2D
static UnityEngineTexture2D get_normalTexture();
Raw: Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_redTexture__UnityEngineTexture2D
static UnityEngineTexture2D get_redTexture();
Raw: Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_requestedMipmapLevel__SystemInt32
SystemInt32 get_requestedMipmapLevel();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_streamingMipmapsPriority__SystemInt32
SystemInt32 get_streamingMipmapsPriority();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_streamingMipmaps__SystemBoolean
SystemBoolean get_streamingMipmaps();
Raw: In(UnityEngineTexture2D), Out(SystemBoolean)
UnityEngineTexture2D.__get_texelSize__UnityEngineVector2
UnityEngineVector2 get_texelSize();
Raw: In(UnityEngineTexture2D), Out(UnityEngineVector2)
UnityEngineTexture2D.__get_updateCount__SystemUInt32
SystemUInt32 get_updateCount();
Raw: In(UnityEngineTexture2D), Out(SystemUInt32)
UnityEngineTexture2D.__get_vtOnly__SystemBoolean
SystemBoolean get_vtOnly();
Raw: In(UnityEngineTexture2D), Out(SystemBoolean)
UnityEngineTexture2D.__get_whiteTexture__UnityEngineTexture2D
static UnityEngineTexture2D get_whiteTexture();
Raw: Out(UnityEngineTexture2D)
UnityEngineTexture2D.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineTexture2D), Out(SystemInt32)
UnityEngineTexture2D.__get_wrapModeU__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeU();
Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__get_wrapModeV__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeV();
Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__get_wrapModeW__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeW();
Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__get_wrapMode__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapMode();
Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture2D.__set_anisoLevel__SystemInt32__SystemVoid
void set_anisoLevel(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32)
UnityEngineTexture2D.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineTexture2D), In(UnityEngineRenderingTextureDimension)
UnityEngineTexture2D.__set_filterMode__UnityEngineFilterMode__SystemVoid
void set_filterMode(UnityEngineFilterMode);
Raw: In(UnityEngineTexture2D), In(UnityEngineFilterMode)
UnityEngineTexture2D.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32)
UnityEngineTexture2D.__set_ignoreMipmapLimit__SystemBoolean__SystemVoid
void set_ignoreMipmapLimit(SystemBoolean);
Raw: In(UnityEngineTexture2D), In(SystemBoolean)
UnityEngineTexture2D.__set_minimumMipmapLevel__SystemInt32__SystemVoid
void set_minimumMipmapLevel(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32)
UnityEngineTexture2D.__set_mipMapBias__SystemSingle__SystemVoid
void set_mipMapBias(SystemSingle);
Raw: In(UnityEngineTexture2D), In(SystemSingle)
UnityEngineTexture2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTexture2D), In(SystemString)
UnityEngineTexture2D.__set_requestedMipmapLevel__SystemInt32__SystemVoid
void set_requestedMipmapLevel(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32)
UnityEngineTexture2D.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineTexture2D), In(SystemInt32)
UnityEngineTexture2D.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeU(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeV(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeW(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)
UnityEngineTexture2D.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid
void set_wrapMode(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)
Object UnityEngineTexture3D
- Kind:
Object - OdinSerializer:
UnityEngine.Texture3D, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Texture3D.html
UnityEngineTexture3D.__Apply__SystemBoolean_SystemBoolean__SystemVoid
void Apply(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineTexture3D), In(SystemBoolean), In(SystemBoolean)
UnityEngineTexture3D.__Apply__SystemBoolean__SystemVoid
void Apply(SystemBoolean);
Raw: In(UnityEngineTexture3D), In(SystemBoolean)
UnityEngineTexture3D.__Apply__SystemVoid
void Apply();
Raw: In(UnityEngineTexture3D)
UnityEngineTexture3D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTexture3D), In(SystemObject), Out(SystemBoolean)
UnityEngineTexture3D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__GetPixelBilinear__SystemSingle_SystemSingle_SystemSingle_SystemInt32__UnityEngineColor
UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle, SystemSingle, SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(UnityEngineColor)
UnityEngineTexture3D.__GetPixelBilinear__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor
UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTexture3D), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineTexture3D.__GetPixel__SystemInt32_SystemInt32_SystemInt32_SystemInt32__UnityEngineColor
UnityEngineColor GetPixel(SystemInt32, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)
UnityEngineTexture3D.__GetPixel__SystemInt32_SystemInt32_SystemInt32__UnityEngineColor
UnityEngineColor GetPixel(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)
UnityEngineTexture3D.__GetPixels32__SystemInt32__UnityEngineColor32Array
UnityEngineColor32Array GetPixels32(SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32), Out(UnityEngineColor32Array)
UnityEngineTexture3D.__GetPixels32__UnityEngineColor32Array
UnityEngineColor32Array GetPixels32();
Raw: In(UnityEngineTexture3D), Out(UnityEngineColor32Array)
UnityEngineTexture3D.__GetPixels__SystemInt32__UnityEngineColorArray
UnityEngineColorArray GetPixels(SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32), Out(UnityEngineColorArray)
UnityEngineTexture3D.__GetPixels__UnityEngineColorArray
UnityEngineColorArray GetPixels();
Raw: In(UnityEngineTexture3D), Out(UnityEngineColorArray)
UnityEngineTexture3D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTexture3D), Out(SystemType)
UnityEngineTexture3D.__IncrementUpdateCount__SystemVoid
void IncrementUpdateCount();
Raw: In(UnityEngineTexture3D)
UnityEngineTexture3D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid
void SetPixelData(TArray, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture3D), In(UnityEngineObjectArray), In(SystemInt32), In(SystemInt32)
UnityEngineTexture3D.__SetPixel__SystemInt32_SystemInt32_SystemInt32_UnityEngineColor_SystemInt32__SystemVoid
void SetPixel(SystemInt32, SystemInt32, SystemInt32, UnityEngineColor, SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor), In(SystemInt32)
UnityEngineTexture3D.__SetPixel__SystemInt32_SystemInt32_SystemInt32_UnityEngineColor__SystemVoid
void SetPixel(SystemInt32, SystemInt32, SystemInt32, UnityEngineColor);
Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor)
UnityEngineTexture3D.__SetPixels32__UnityEngineColor32Array_SystemInt32__SystemVoid
void SetPixels32(UnityEngineColor32Array, SystemInt32);
Raw: In(UnityEngineTexture3D), In(UnityEngineColor32Array), In(SystemInt32)
UnityEngineTexture3D.__SetPixels32__UnityEngineColor32Array__SystemVoid
void SetPixels32(UnityEngineColor32Array);
Raw: In(UnityEngineTexture3D), In(UnityEngineColor32Array)
UnityEngineTexture3D.__SetPixels__UnityEngineColorArray_SystemInt32__SystemVoid
void SetPixels(UnityEngineColorArray, SystemInt32);
Raw: In(UnityEngineTexture3D), In(UnityEngineColorArray), In(SystemInt32)
UnityEngineTexture3D.__SetPixels__UnityEngineColorArray__SystemVoid
void SetPixels(UnityEngineColorArray);
Raw: In(UnityEngineTexture3D), In(UnityEngineColorArray)
UnityEngineTexture3D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTexture3D), Out(SystemString)
UnityEngineTexture3D.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean__UnityEngineTexture3D
static UnityEngineTexture3D ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture3D)
UnityEngineTexture3D.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture3D
static UnityEngineTexture3D ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), Out(UnityEngineTexture3D)
UnityEngineTexture3D.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32__UnityEngineTexture3D
static UnityEngineTexture3D ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), Out(UnityEngineTexture3D)
UnityEngineTexture3D.__get_anisoLevel__SystemInt32
SystemInt32 get_anisoLevel();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__get_dimension__UnityEngineRenderingTextureDimension
UnityEngineRenderingTextureDimension get_dimension();
Raw: In(UnityEngineTexture3D), Out(UnityEngineRenderingTextureDimension)
UnityEngineTexture3D.__get_filterMode__UnityEngineFilterMode
UnityEngineFilterMode get_filterMode();
Raw: In(UnityEngineTexture3D), Out(UnityEngineFilterMode)
UnityEngineTexture3D.__get_format__UnityEngineTextureFormat
UnityEngineTextureFormat get_format();
Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureFormat)
UnityEngineTexture3D.__get_height__SystemInt32
SystemInt32 get_height();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__get_isDataSRGB__SystemBoolean
SystemBoolean get_isDataSRGB();
Raw: In(UnityEngineTexture3D), Out(SystemBoolean)
UnityEngineTexture3D.__get_isReadable__SystemBoolean
SystemBoolean get_isReadable();
Raw: In(UnityEngineTexture3D), Out(SystemBoolean)
UnityEngineTexture3D.__get_mipMapBias__SystemSingle
SystemSingle get_mipMapBias();
Raw: In(UnityEngineTexture3D), Out(SystemSingle)
UnityEngineTexture3D.__get_mipmapCount__SystemInt32
SystemInt32 get_mipmapCount();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTexture3D), Out(SystemString)
UnityEngineTexture3D.__get_texelSize__UnityEngineVector2
UnityEngineVector2 get_texelSize();
Raw: In(UnityEngineTexture3D), Out(UnityEngineVector2)
UnityEngineTexture3D.__get_updateCount__SystemUInt32
SystemUInt32 get_updateCount();
Raw: In(UnityEngineTexture3D), Out(SystemUInt32)
UnityEngineTexture3D.__get_width__SystemInt32
SystemInt32 get_width();
Raw: In(UnityEngineTexture3D), Out(SystemInt32)
UnityEngineTexture3D.__get_wrapModeU__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeU();
Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__get_wrapModeV__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeV();
Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__get_wrapModeW__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapModeW();
Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__get_wrapMode__UnityEngineTextureWrapMode
UnityEngineTextureWrapMode get_wrapMode();
Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture3D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture3D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTexture3D.__set_anisoLevel__SystemInt32__SystemVoid
void set_anisoLevel(SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32)
UnityEngineTexture3D.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid
void set_dimension(UnityEngineRenderingTextureDimension);
Raw: In(UnityEngineTexture3D), In(UnityEngineRenderingTextureDimension)
UnityEngineTexture3D.__set_filterMode__UnityEngineFilterMode__SystemVoid
void set_filterMode(UnityEngineFilterMode);
Raw: In(UnityEngineTexture3D), In(UnityEngineFilterMode)
UnityEngineTexture3D.__set_height__SystemInt32__SystemVoid
void set_height(SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32)
UnityEngineTexture3D.__set_mipMapBias__SystemSingle__SystemVoid
void set_mipMapBias(SystemSingle);
Raw: In(UnityEngineTexture3D), In(SystemSingle)
UnityEngineTexture3D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTexture3D), In(SystemString)
UnityEngineTexture3D.__set_width__SystemInt32__SystemVoid
void set_width(SystemInt32);
Raw: In(UnityEngineTexture3D), In(SystemInt32)
UnityEngineTexture3D.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeU(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeV(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid
void set_wrapModeW(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)
UnityEngineTexture3D.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid
void set_wrapMode(UnityEngineTextureWrapMode);
Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)
Enum UnityEngineTextureFormat
- Kind:
Enum - OdinSerializer:
UnityEngine.TextureFormat, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TextureFormat.html
Enum values:
ARGB32 = 5ARGB4444 = 2ASTC_12x12 = 53ASTC_4x4 = 48ASTC_8x8 = 51ASTC_HDR_10x10 = 70ASTC_HDR_12x12 = 71ASTC_HDR_4x4 = 66ASTC_HDR_5x5 = 67ASTC_HDR_6x6 = 68ASTC_HDR_8x8 = 69ASTC_RGBA_10x10 = 58ASTC_RGBA_12x12 = 59ASTC_RGBA_4x4 = 54ASTC_RGBA_5x5 = 55ASTC_RGBA_6x6 = 56ASTC_RGBA_8x8 = 57ASTC_RGB_10x10 = 52ASTC_RGB_5x5 = 49ASTC_RGB_6x6 = 50Alpha8 = 1BC4 = 26BC5 = 27BC6H = 24BC7 = 25BGRA32 = 14DXT1 = 10DXT1Crunched = 28DXT5 = 12DXT5Crunched = 29EAC_R = 41EAC_RG = 43EAC_RG_SIGNED = 44EAC_R_SIGNED = 42ETC2_RGB = 45ETC2_RGBA1 = 46ETC2_RGBA8 = 47ETC2_RGBA8Crunched = 65ETC_RGB4 = 34ETC_RGB4Crunched = 64ETC_RGB4_3DS = 60ETC_RGBA8_3DS = 61PVRTC_2BPP_RGBA = -127PVRTC_RGB2 = 30PVRTC_RGB4 = 32PVRTC_RGBA2 = 31PVRTC_RGBA4 = 33R16 = 9R8 = 63RFloat = 18RG16 = 62RG32 = 72RGB24 = 3RGB48 = 73RGB565 = 7RGB9e5Float = 22RGBA32 = 4RGBA4444 = 13RGBA64 = 74RGBAFloat = 20RGBAHalf = 17RGFloat = 19RGHalf = 16RHalf = 15YUY2 = 21
Enum UnityEngineTextureWrapMode
- Kind:
Enum - OdinSerializer:
UnityEngine.TextureWrapMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TextureWrapMode.html
Enum values:
Clamp = 1Mirror = 2MirrorOnce = 3Repeat = 0
Object UnityEngineTime
- Kind:
Object - OdinSerializer:
UnityEngine.Time, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Time.html
UnityEngineTime.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTime), In(SystemObject), Out(SystemBoolean)
UnityEngineTime.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTime), Out(SystemInt32)
UnityEngineTime.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTime), Out(SystemType)
UnityEngineTime.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTime), Out(SystemString)
UnityEngineTime.__get_deltaTime__SystemSingle
static SystemSingle get_deltaTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_fixedDeltaTime__SystemSingle
static SystemSingle get_fixedDeltaTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_fixedTimeAsDouble__SystemDouble
static SystemDouble get_fixedTimeAsDouble();
Raw: Out(SystemDouble)
UnityEngineTime.__get_fixedTime__SystemSingle
static SystemSingle get_fixedTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_fixedUnscaledDeltaTime__SystemSingle
static SystemSingle get_fixedUnscaledDeltaTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_fixedUnscaledTimeAsDouble__SystemDouble
static SystemDouble get_fixedUnscaledTimeAsDouble();
Raw: Out(SystemDouble)
UnityEngineTime.__get_fixedUnscaledTime__SystemSingle
static SystemSingle get_fixedUnscaledTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_frameCount__SystemInt32
static SystemInt32 get_frameCount();
Raw: Out(SystemInt32)
UnityEngineTime.__get_inFixedTimeStep__SystemBoolean
static SystemBoolean get_inFixedTimeStep();
Raw: Out(SystemBoolean)
UnityEngineTime.__get_realtimeSinceStartupAsDouble__SystemDouble
static SystemDouble get_realtimeSinceStartupAsDouble();
Raw: Out(SystemDouble)
UnityEngineTime.__get_realtimeSinceStartup__SystemSingle
static SystemSingle get_realtimeSinceStartup();
Raw: Out(SystemSingle)
UnityEngineTime.__get_renderedFrameCount__SystemInt32
static SystemInt32 get_renderedFrameCount();
Raw: Out(SystemInt32)
UnityEngineTime.__get_smoothDeltaTime__SystemSingle
static SystemSingle get_smoothDeltaTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_timeAsDouble__SystemDouble
static SystemDouble get_timeAsDouble();
Raw: Out(SystemDouble)
UnityEngineTime.__get_timeSinceLevelLoadAsDouble__SystemDouble
static SystemDouble get_timeSinceLevelLoadAsDouble();
Raw: Out(SystemDouble)
UnityEngineTime.__get_timeSinceLevelLoad__SystemSingle
static SystemSingle get_timeSinceLevelLoad();
Raw: Out(SystemSingle)
UnityEngineTime.__get_time__SystemSingle
static SystemSingle get_time();
Raw: Out(SystemSingle)
UnityEngineTime.__get_unscaledDeltaTime__SystemSingle
static SystemSingle get_unscaledDeltaTime();
Raw: Out(SystemSingle)
UnityEngineTime.__get_unscaledTimeAsDouble__SystemDouble
static SystemDouble get_unscaledTimeAsDouble();
Raw: Out(SystemDouble)
UnityEngineTime.__get_unscaledTime__SystemSingle
static SystemSingle get_unscaledTime();
Raw: Out(SystemSingle)
UnityEngineTime.__set_fixedDeltaTime__SystemSingle__SystemVoid
static void set_fixedDeltaTime(SystemSingle);
Raw: In(SystemSingle)
Object UnityEngineTrackedReference
- Kind:
Object - OdinSerializer:
UnityEngine.TrackedReference, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TrackedReference.html
Object UnityEngineTrailRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.TrailRenderer, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TrailRenderer.html
UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid
void AddPosition(UnityEngineVector3);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector3)
UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid
void AddPositions(UnityEngineVector3Array);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector3Array)
UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMesh), In(SystemBoolean)
UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)
UnityEngineTrailRenderer.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineTrailRenderer)
UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTrailRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineTrailRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineTrailRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineTrailRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineTrailRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineTrailRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineTrailRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineTrailRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineTrailRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineTrailRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineTrailRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTrailRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineTrailRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTrailRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTrailRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineTrailRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTrailRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineTrailRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineTrailRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTrailRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTrailRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3
UnityEngineVector3 GetPosition(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32), Out(UnityEngineVector3)
UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32
SystemInt32 GetPositions(ref UnityEngineVector3Array);
Raw: In(UnityEngineTrailRenderer), InOut(UnityEngineVector3Array), Out(SystemInt32)
UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineTrailRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTrailRenderer), Out(SystemType)
UnityEngineTrailRenderer.__GetVisiblePositions__UnityEngineVector3Array__SystemInt32
SystemInt32 GetVisiblePositions(ref UnityEngineVector3Array);
Raw: In(UnityEngineTrailRenderer), InOut(UnityEngineVector3Array), Out(SystemInt32)
UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineTrailRenderer)
UnityEngineTrailRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineTrailRenderer)
UnityEngineTrailRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid
void SetPosition(SystemInt32, UnityEngineVector3);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32), In(UnityEngineVector3)
UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid
void SetPositions(UnityEngineVector3Array);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector3Array)
UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineTrailRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineTrailRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTrailRenderer), Out(SystemString)
UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment
UnityEngineLineAlignment get_alignment();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineLineAlignment)
UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean
SystemBoolean get_autodestruct();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineBounds)
UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient
UnityEngineGradient get_colorGradient();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineGradient)
UnityEngineTrailRenderer.__get_emitting__SystemBoolean
SystemBoolean get_emitting();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_endColor__UnityEngineColor
UnityEngineColor get_endColor();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineColor)
UnityEngineTrailRenderer.__get_endWidth__SystemSingle
SystemSingle get_endWidth();
Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)
UnityEngineTrailRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineGameObject)
UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean
SystemBoolean get_generateLightingData();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineGameObject)
UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineVector4)
UnityEngineTrailRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineBounds)
UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMatrix4x4)
UnityEngineTrailRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction
UnityEngineSpriteMaskInteraction get_maskInteraction();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineSpriteMaskInteraction)
UnityEngineTrailRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterial)
UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterialArray)
UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle
SystemSingle get_minVertexDistance();
Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)
UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineTrailRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTrailRenderer), Out(SystemString)
UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32
SystemInt32 get_numCapVertices();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32
SystemInt32 get_numCornerVertices();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_positionCount__SystemInt32
SystemInt32 get_positionCount();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineTransform)
UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineVector4)
UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineTrailRenderer), Out(SystemUInt32)
UnityEngineTrailRenderer.__get_shadowBias__SystemSingle
SystemSingle get_shadowBias();
Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)
UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterial)
UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterialArray)
UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineTrailRenderer), Out(SystemString)
UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)
UnityEngineTrailRenderer.__get_startColor__UnityEngineColor
UnityEngineColor get_startColor();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineColor)
UnityEngineTrailRenderer.__get_startWidth__SystemSingle
SystemSingle get_startWidth();
Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)
UnityEngineTrailRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)
UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode
UnityEngineLineTextureMode get_textureMode();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineLineTextureMode)
UnityEngineTrailRenderer.__get_textureScale__UnityEngineVector2
UnityEngineVector2 get_textureScale();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineVector2)
UnityEngineTrailRenderer.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)
UnityEngineTrailRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineTransform)
UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve
UnityEngineAnimationCurve get_widthCurve();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineAnimationCurve)
UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle
SystemSingle get_widthMultiplier();
Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)
UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMatrix4x4)
UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid
void set_alignment(UnityEngineLineAlignment);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineLineAlignment)
UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid
void set_autodestruct(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineBounds)
UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid
void set_colorGradient(UnityEngineGradient);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineGradient)
UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid
void set_emitting(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid
void set_endColor(UnityEngineColor);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineColor)
UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid
void set_endWidth(SystemSingle);
Raw: In(UnityEngineTrailRenderer), In(SystemSingle)
UnityEngineTrailRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid
void set_generateLightingData(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineGameObject)
UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector4)
UnityEngineTrailRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineBounds)
UnityEngineTrailRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid
void set_maskInteraction(UnityEngineSpriteMaskInteraction);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineSpriteMaskInteraction)
UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterial)
UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialArray)
UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid
void set_minVertexDistance(SystemSingle);
Raw: In(UnityEngineTrailRenderer), In(SystemSingle)
UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTrailRenderer), In(SystemString)
UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid
void set_numCapVertices(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid
void set_numCornerVertices(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineTransform)
UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector4)
UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemUInt32)
UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid
void set_shadowBias(SystemSingle);
Raw: In(UnityEngineTrailRenderer), In(SystemSingle)
UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterial)
UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialArray)
UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineTrailRenderer), In(SystemString)
UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineTrailRenderer), In(SystemInt32)
UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid
void set_startColor(UnityEngineColor);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineColor)
UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid
void set_startWidth(SystemSingle);
Raw: In(UnityEngineTrailRenderer), In(SystemSingle)
UnityEngineTrailRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)
UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid
void set_textureMode(UnityEngineLineTextureMode);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineLineTextureMode)
UnityEngineTrailRenderer.__set_textureScale__UnityEngineVector2__SystemVoid
void set_textureScale(UnityEngineVector2);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector2)
UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid
void set_time(SystemSingle);
Raw: In(UnityEngineTrailRenderer), In(SystemSingle)
UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid
void set_widthCurve(UnityEngineAnimationCurve);
Raw: In(UnityEngineTrailRenderer), In(UnityEngineAnimationCurve)
UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid
void set_widthMultiplier(SystemSingle);
Raw: In(UnityEngineTrailRenderer), In(SystemSingle)
Object UnityEngineTransform
- Kind:
Object - OdinSerializer:
UnityEngine.Transform, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Transform.html
UnityEngineTransform.__DetachChildren__SystemVoid
void DetachChildren();
Raw: In(UnityEngineTransform)
UnityEngineTransform.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTransform), In(SystemObject), Out(SystemBoolean)
UnityEngineTransform.__Find__SystemString__UnityEngineTransform
UnityEngineTransform Find(SystemString);
Raw: In(UnityEngineTransform), In(SystemString), Out(UnityEngineTransform)
UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform
UnityEngineTransform GetChild(SystemInt32);
Raw: In(UnityEngineTransform), In(SystemInt32), Out(UnityEngineTransform)
UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineTransform.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineTransform.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponent)
UnityEngineTransform.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObject)
UnityEngineTransform.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineTransform.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponent)
UnityEngineTransform.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObject)
UnityEngineTransform.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineTransform), In(SystemString), Out(UnityEngineComponent)
UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponent)
UnityEngineTransform.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObject)
UnityEngineTransform.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineTransform.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTransform.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineTransform.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTransform.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineTransform.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTransform.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineTransform.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTransform.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTransform.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineTransform.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineTransform), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineTransform.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTransform.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineTransform), Out(SystemCollectionsIEnumerator)
UnityEngineTransform.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTransform), Out(SystemInt32)
UnityEngineTransform.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTransform), Out(SystemInt32)
UnityEngineTransform.__GetLocalPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid
void GetLocalPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);
Raw: In(UnityEngineTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)
UnityEngineTransform.__GetPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid
void GetPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);
Raw: In(UnityEngineTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)
UnityEngineTransform.__GetSiblingIndex__SystemInt32
SystemInt32 GetSiblingIndex();
Raw: In(UnityEngineTransform), Out(SystemInt32)
UnityEngineTransform.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTransform), Out(SystemType)
UnityEngineTransform.__InverseTransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 InverseTransformDirection(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 InverseTransformDirection(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineTransform.__InverseTransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 InverseTransformPoint(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 InverseTransformPoint(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineTransform.__InverseTransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 InverseTransformVector(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 InverseTransformVector(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean
SystemBoolean IsChildOf(UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineTransform), Out(SystemBoolean)
UnityEngineTransform.__LookAt__UnityEngineTransform_UnityEngineVector3__SystemVoid
void LookAt(UnityEngineTransform, UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid
void LookAt(UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineTransform)
UnityEngineTransform.__LookAt__UnityEngineVector3_UnityEngineVector3__SystemVoid
void LookAt(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineTransform.__LookAt__UnityEngineVector3__SystemVoid
void LookAt(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid
void RotateAround(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle)
UnityEngineTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid
void Rotate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)
UnityEngineTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Rotate(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle_UnityEngineSpace__SystemVoid
void Rotate(UnityEngineVector3, SystemSingle, UnityEngineSpace);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineSpace)
UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid
void Rotate(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(SystemSingle)
UnityEngineTransform.__Rotate__UnityEngineVector3_UnityEngineSpace__SystemVoid
void Rotate(UnityEngineVector3, UnityEngineSpace);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineSpace)
UnityEngineTransform.__Rotate__UnityEngineVector3__SystemVoid
void Rotate(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__SetAsFirstSibling__SystemVoid
void SetAsFirstSibling();
Raw: In(UnityEngineTransform)
UnityEngineTransform.__SetAsLastSibling__SystemVoid
void SetAsLastSibling();
Raw: In(UnityEngineTransform)
UnityEngineTransform.__SetLocalPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void SetLocalPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineTransform.__SetParent__UnityEngineTransform_SystemBoolean__SystemVoid
void SetParent(UnityEngineTransform, SystemBoolean);
Raw: In(UnityEngineTransform), In(UnityEngineTransform), In(SystemBoolean)
UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid
void SetParent(UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineTransform)
UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void SetPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid
void SetSiblingIndex(SystemInt32);
Raw: In(UnityEngineTransform), In(SystemInt32)
UnityEngineTransform.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTransform), Out(SystemString)
UnityEngineTransform.__TransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 TransformDirection(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 TransformDirection(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineTransform.__TransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 TransformPoint(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 TransformPoint(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineTransform.__TransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 TransformVector(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 TransformVector(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid
void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)
UnityEngineTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineTransform__SystemVoid
void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineTransform);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineTransform)
UnityEngineTransform.__Translate__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Translate(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineTransform.__Translate__UnityEngineVector3_UnityEngineSpace__SystemVoid
void Translate(UnityEngineVector3, UnityEngineSpace);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineSpace)
UnityEngineTransform.__Translate__UnityEngineVector3_UnityEngineTransform__SystemVoid
void Translate(UnityEngineVector3, UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineTransform)
UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid
void Translate(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__get_childCount__SystemInt32
SystemInt32 get_childCount();
Raw: In(UnityEngineTransform), Out(SystemInt32)
UnityEngineTransform.__get_eulerAngles__UnityEngineVector3
UnityEngineVector3 get_eulerAngles();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_forward__UnityEngineVector3
UnityEngineVector3 get_forward();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineTransform), Out(UnityEngineGameObject)
UnityEngineTransform.__get_hasChanged__SystemBoolean
SystemBoolean get_hasChanged();
Raw: In(UnityEngineTransform), Out(SystemBoolean)
UnityEngineTransform.__get_hierarchyCapacity__SystemInt32
SystemInt32 get_hierarchyCapacity();
Raw: In(UnityEngineTransform), Out(SystemInt32)
UnityEngineTransform.__get_hierarchyCount__SystemInt32
SystemInt32 get_hierarchyCount();
Raw: In(UnityEngineTransform), Out(SystemInt32)
UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3
UnityEngineVector3 get_localEulerAngles();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_localPosition__UnityEngineVector3
UnityEngineVector3 get_localPosition();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_localRotation__UnityEngineQuaternion
UnityEngineQuaternion get_localRotation();
Raw: In(UnityEngineTransform), Out(UnityEngineQuaternion)
UnityEngineTransform.__get_localScale__UnityEngineVector3
UnityEngineVector3 get_localScale();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineTransform), Out(UnityEngineMatrix4x4)
UnityEngineTransform.__get_lossyScale__UnityEngineVector3
UnityEngineVector3 get_lossyScale();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTransform), Out(SystemString)
UnityEngineTransform.__get_parent__UnityEngineTransform
UnityEngineTransform get_parent();
Raw: In(UnityEngineTransform), Out(UnityEngineTransform)
UnityEngineTransform.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_right__UnityEngineVector3
UnityEngineVector3 get_right();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_root__UnityEngineTransform
UnityEngineTransform get_root();
Raw: In(UnityEngineTransform), Out(UnityEngineTransform)
UnityEngineTransform.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(UnityEngineTransform), Out(UnityEngineQuaternion)
UnityEngineTransform.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineTransform), Out(UnityEngineTransform)
UnityEngineTransform.__get_up__UnityEngineVector3
UnityEngineVector3 get_up();
Raw: In(UnityEngineTransform), Out(UnityEngineVector3)
UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineTransform), Out(UnityEngineMatrix4x4)
UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid
void set_eulerAngles(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid
void set_forward(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid
void set_hasChanged(SystemBoolean);
Raw: In(UnityEngineTransform), In(SystemBoolean)
UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid
void set_hierarchyCapacity(SystemInt32);
Raw: In(UnityEngineTransform), In(SystemInt32)
UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid
void set_localEulerAngles(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid
void set_localPosition(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid
void set_localRotation(UnityEngineQuaternion);
Raw: In(UnityEngineTransform), In(UnityEngineQuaternion)
UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid
void set_localScale(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTransform), In(SystemString)
UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid
void set_parent(UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineTransform)
UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid
void set_right(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid
void set_rotation(UnityEngineQuaternion);
Raw: In(UnityEngineTransform), In(UnityEngineQuaternion)
UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid
void set_up(UnityEngineVector3);
Raw: In(UnityEngineTransform), In(UnityEngineVector3)
Enum UnityEngineTransparencySortMode
- Kind:
Enum - OdinSerializer:
UnityEngine.TransparencySortMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TransparencySortMode.html
Enum values:
CustomAxis = 3Default = 0Orthographic = 2Perspective = 1
Enum UnityEngineVRTextureUsage
- Kind:
Enum - OdinSerializer:
UnityEngine.VRTextureUsage, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/VRTextureUsage.html
Enum values:
DeviceSpecific = 3None = 0OneEye = 1TwoEyes = 2
Struct UnityEngineVector2
- Kind:
Struct - OdinSerializer:
UnityEngine.Vector2, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Vector2.html
UnityEngineVector2.__Angle__UnityEngineVector2_UnityEngineVector2__SystemSingle
static SystemSingle Angle(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__ClampMagnitude__UnityEngineVector2_SystemSingle__UnityEngineVector2
static UnityEngineVector2 ClampMagnitude(UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__Distance__UnityEngineVector2_UnityEngineVector2__SystemSingle
static SystemSingle Distance(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__Dot__UnityEngineVector2_UnityEngineVector2__SystemSingle
static SystemSingle Dot(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineVector2), In(SystemObject), Out(SystemBoolean)
UnityEngineVector2.__Equals__UnityEngineVector2__SystemBoolean
SystemBoolean Equals(UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineVector2.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineVector2), Out(SystemInt32)
UnityEngineVector2.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineVector2), Out(SystemType)
UnityEngineVector2.__LerpUnclamped__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2
static UnityEngineVector2 LerpUnclamped(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__Lerp__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2
static UnityEngineVector2 Lerp(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__Max__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 Max(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__Min__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 Min(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__MoveTowards__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2
static UnityEngineVector2 MoveTowards(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__Normalize__SystemVoid
void Normalize();
Raw: In(UnityEngineVector2)
UnityEngineVector2.__Perpendicular__UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 Perpendicular(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__Reflect__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 Reflect(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__Scale__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 Scale(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__Scale__UnityEngineVector2__SystemVoid
void Scale(UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2)
UnityEngineVector2.__Set__SystemSingle_SystemSingle__SystemVoid
void Set(SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemSingle)
UnityEngineVector2.__SignedAngle__UnityEngineVector2_UnityEngineVector2__SystemSingle
static SystemSingle SignedAngle(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector2
static UnityEngineVector2 SmoothDamp(UnityEngineVector2, UnityEngineVector2, ref UnityEngineVector2, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), InOut(UnityEngineVector2), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle__UnityEngineVector2
static UnityEngineVector2 SmoothDamp(UnityEngineVector2, UnityEngineVector2, ref UnityEngineVector2, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), InOut(UnityEngineVector2), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle__UnityEngineVector2
static UnityEngineVector2 SmoothDamp(UnityEngineVector2, UnityEngineVector2, ref UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), InOut(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__SqrMagnitude__SystemSingle
SystemSingle SqrMagnitude();
Raw: In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__SqrMagnitude__UnityEngineVector2__SystemSingle
static SystemSingle SqrMagnitude(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineVector2), Out(SystemString)
UnityEngineVector2.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineVector2), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineVector2.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineVector2), In(SystemString), Out(SystemString)
UnityEngineVector2.__ctor__SystemSingle_SystemSingle__UnityEngineVector2
static UnityEngineVector2 ctor(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__get_Item__SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32);
Raw: In(UnityEngineVector2), In(SystemInt32), Out(SystemSingle)
UnityEngineVector2.__get_down__UnityEngineVector2
static UnityEngineVector2 get_down();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_kEpsilonNormalSqrt__SystemSingle
static SystemSingle get_kEpsilonNormalSqrt();
Raw: Out(SystemSingle)
UnityEngineVector2.__get_kEpsilon__SystemSingle
static SystemSingle get_kEpsilon();
Raw: Out(SystemSingle)
UnityEngineVector2.__get_left__UnityEngineVector2
static UnityEngineVector2 get_left();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_magnitude__SystemSingle
SystemSingle get_magnitude();
Raw: In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__get_negativeInfinity__UnityEngineVector2
static UnityEngineVector2 get_negativeInfinity();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_normalized__UnityEngineVector2
UnityEngineVector2 get_normalized();
Raw: In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__get_one__UnityEngineVector2
static UnityEngineVector2 get_one();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_positiveInfinity__UnityEngineVector2
static UnityEngineVector2 get_positiveInfinity();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_right__UnityEngineVector2
static UnityEngineVector2 get_right();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_sqrMagnitude__SystemSingle
SystemSingle get_sqrMagnitude();
Raw: In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__get_up__UnityEngineVector2
static UnityEngineVector2 get_up();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__get_x__SystemSingle
SystemSingle get_x();
Raw: In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__get_y__SystemSingle
SystemSingle get_y();
Raw: In(UnityEngineVector2), Out(SystemSingle)
UnityEngineVector2.__get_zero__UnityEngineVector2
static UnityEngineVector2 get_zero();
Raw: Out(UnityEngineVector2)
UnityEngineVector2.__op_Addition__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 op_Addition(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__op_Division__UnityEngineVector2_SystemSingle__UnityEngineVector2
static UnityEngineVector2 op_Division(UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__op_Division__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 op_Division(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__op_Equality__UnityEngineVector2_UnityEngineVector2__SystemBoolean
static SystemBoolean op_Equality(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineVector2.__op_Implicit__UnityEngineVector2__UnityEngineVector3
static UnityEngineVector3 op_Implicit(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector3)
UnityEngineVector2.__op_Implicit__UnityEngineVector3__UnityEngineVector2
static UnityEngineVector2 op_Implicit(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector2)
UnityEngineVector2.__op_Inequality__UnityEngineVector2_UnityEngineVector2__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineVector2.__op_Multiply__SystemSingle_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 op_Multiply(SystemSingle, UnityEngineVector2);
Raw: In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__op_Multiply__UnityEngineVector2_SystemSingle__UnityEngineVector2
static UnityEngineVector2 op_Multiply(UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineVector2.__op_Multiply__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 op_Multiply(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__op_Subtraction__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 op_Subtraction(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__op_UnaryNegation__UnityEngineVector2__UnityEngineVector2
static UnityEngineVector2 op_UnaryNegation(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineVector2.__set_Item__SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle)
UnityEngineVector2.__set_x__SystemSingle
SystemSingle set_x();
Raw: In(UnityEngineVector2), In(SystemSingle)
UnityEngineVector2.__set_y__SystemSingle
SystemSingle set_y();
Raw: In(UnityEngineVector2), In(SystemSingle)
Struct UnityEngineVector2Int
- Kind:
Struct - OdinSerializer:
UnityEngine.Vector2Int, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Vector2Int.html
UnityEngineVector2Int.__CeilToInt__UnityEngineVector2__UnityEngineVector2Int
static UnityEngineVector2Int CeilToInt(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__Clamp__UnityEngineVector2Int_UnityEngineVector2Int__SystemVoid
void Clamp(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), In(UnityEngineVector2Int)
UnityEngineVector2Int.__Distance__UnityEngineVector2Int_UnityEngineVector2Int__SystemSingle
static SystemSingle Distance(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemSingle)
UnityEngineVector2Int.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineVector2Int), In(SystemObject), Out(SystemBoolean)
UnityEngineVector2Int.__Equals__UnityEngineVector2Int__SystemBoolean
SystemBoolean Equals(UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemBoolean)
UnityEngineVector2Int.__FloorToInt__UnityEngineVector2__UnityEngineVector2Int
static UnityEngineVector2Int FloorToInt(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineVector2Int), Out(SystemInt32)
UnityEngineVector2Int.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineVector2Int), Out(SystemType)
UnityEngineVector2Int.__Max__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int Max(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__Min__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int Min(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__RoundToInt__UnityEngineVector2__UnityEngineVector2Int
static UnityEngineVector2Int RoundToInt(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__Scale__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int Scale(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__Scale__UnityEngineVector2Int__SystemVoid
void Scale(UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int)
UnityEngineVector2Int.__Set__SystemInt32_SystemInt32__SystemVoid
void Set(SystemInt32, SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32), In(SystemInt32)
UnityEngineVector2Int.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineVector2Int), Out(SystemString)
UnityEngineVector2Int.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineVector2Int), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineVector2Int.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineVector2Int), In(SystemString), Out(SystemString)
UnityEngineVector2Int.__ctor__SystemInt32_SystemInt32__UnityEngineVector2Int
static UnityEngineVector2Int ctor(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__get_Item__SystemInt32__SystemInt32
SystemInt32 get_Item(SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32), Out(SystemInt32)
UnityEngineVector2Int.__get_down__UnityEngineVector2Int
static UnityEngineVector2Int get_down();
Raw: Out(UnityEngineVector2Int)
UnityEngineVector2Int.__get_left__UnityEngineVector2Int
static UnityEngineVector2Int get_left();
Raw: Out(UnityEngineVector2Int)
UnityEngineVector2Int.__get_magnitude__SystemSingle
SystemSingle get_magnitude();
Raw: In(UnityEngineVector2Int), Out(SystemSingle)
UnityEngineVector2Int.__get_one__UnityEngineVector2Int
static UnityEngineVector2Int get_one();
Raw: Out(UnityEngineVector2Int)
UnityEngineVector2Int.__get_right__UnityEngineVector2Int
static UnityEngineVector2Int get_right();
Raw: Out(UnityEngineVector2Int)
UnityEngineVector2Int.__get_sqrMagnitude__SystemInt32
SystemInt32 get_sqrMagnitude();
Raw: In(UnityEngineVector2Int), Out(SystemInt32)
UnityEngineVector2Int.__get_up__UnityEngineVector2Int
static UnityEngineVector2Int get_up();
Raw: Out(UnityEngineVector2Int)
UnityEngineVector2Int.__get_x__SystemInt32
SystemInt32 get_x();
Raw: In(UnityEngineVector2Int), Out(SystemInt32)
UnityEngineVector2Int.__get_y__SystemInt32
SystemInt32 get_y();
Raw: In(UnityEngineVector2Int), Out(SystemInt32)
UnityEngineVector2Int.__get_zero__UnityEngineVector2Int
static UnityEngineVector2Int get_zero();
Raw: Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_Addition__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int op_Addition(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_Division__UnityEngineVector2Int_SystemInt32__UnityEngineVector2Int
static UnityEngineVector2Int op_Division(UnityEngineVector2Int, SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_Equality__UnityEngineVector2Int_UnityEngineVector2Int__SystemBoolean
static SystemBoolean op_Equality(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemBoolean)
UnityEngineVector2Int.__op_Explicit__UnityEngineVector2Int__UnityEngineVector3Int
static UnityEngineVector3Int op_Explicit(UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), Out(UnityEngineVector3Int)
UnityEngineVector2Int.__op_Implicit__UnityEngineVector2Int__UnityEngineVector2
static UnityEngineVector2 op_Implicit(UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), Out(UnityEngineVector2)
UnityEngineVector2Int.__op_Inequality__UnityEngineVector2Int_UnityEngineVector2Int__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemBoolean)
UnityEngineVector2Int.__op_Multiply__SystemInt32_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int op_Multiply(SystemInt32, UnityEngineVector2Int);
Raw: In(SystemInt32), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_Multiply__UnityEngineVector2Int_SystemInt32__UnityEngineVector2Int
static UnityEngineVector2Int op_Multiply(UnityEngineVector2Int, SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_Multiply__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int op_Multiply(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_Subtraction__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int op_Subtraction(UnityEngineVector2Int, UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__op_UnaryNegation__UnityEngineVector2Int__UnityEngineVector2Int
static UnityEngineVector2Int op_UnaryNegation(UnityEngineVector2Int);
Raw: In(UnityEngineVector2Int), Out(UnityEngineVector2Int)
UnityEngineVector2Int.__set_Item__SystemInt32_SystemInt32__SystemVoid
void set_Item(SystemInt32, SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32), In(SystemInt32)
UnityEngineVector2Int.__set_x__SystemInt32__SystemVoid
void set_x(SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32)
UnityEngineVector2Int.__set_y__SystemInt32__SystemVoid
void set_y(SystemInt32);
Raw: In(UnityEngineVector2Int), In(SystemInt32)
Struct UnityEngineVector3
- Kind:
Struct - OdinSerializer:
UnityEngine.Vector3, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Vector3.html
UnityEngineVector3.__Angle__UnityEngineVector3_UnityEngineVector3__SystemSingle
static SystemSingle Angle(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__ClampMagnitude__UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 ClampMagnitude(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__Cross__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Cross(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__Distance__UnityEngineVector3_UnityEngineVector3__SystemSingle
static SystemSingle Distance(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__Dot__UnityEngineVector3_UnityEngineVector3__SystemSingle
static SystemSingle Dot(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineVector3), In(SystemObject), Out(SystemBoolean)
UnityEngineVector3.__Equals__UnityEngineVector3__SystemBoolean
SystemBoolean Equals(UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineVector3.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineVector3), Out(SystemInt32)
UnityEngineVector3.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineVector3), Out(SystemType)
UnityEngineVector3.__LerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 LerpUnclamped(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__Lerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 Lerp(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__Magnitude__UnityEngineVector3__SystemSingle
static SystemSingle Magnitude(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__Max__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Max(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__Min__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Min(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__MoveTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 MoveTowards(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__Normalize__SystemVoid
void Normalize();
Raw: In(UnityEngineVector3)
UnityEngineVector3.__Normalize__UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Normalize(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid
static void OrthoNormalize(ref UnityEngineVector3, ref UnityEngineVector3, ref UnityEngineVector3);
Raw: InOut(UnityEngineVector3), InOut(UnityEngineVector3), InOut(UnityEngineVector3)
UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid
static void OrthoNormalize(ref UnityEngineVector3, ref UnityEngineVector3);
Raw: InOut(UnityEngineVector3), InOut(UnityEngineVector3)
UnityEngineVector3.__ProjectOnPlane__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 ProjectOnPlane(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__Project__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Project(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__Reflect__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Reflect(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__RotateTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3
static UnityEngineVector3 RotateTowards(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__Scale__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 Scale(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__Scale__UnityEngineVector3__SystemVoid
void Scale(UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineVector3.__Set__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Set(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineVector3.__SignedAngle__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemSingle
static SystemSingle SignedAngle(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__SlerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 SlerpUnclamped(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__Slerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 Slerp(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
static UnityEngineVector3 SmoothDamp(UnityEngineVector3, UnityEngineVector3, ref UnityEngineVector3, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle__UnityEngineVector3
static UnityEngineVector3 SmoothDamp(UnityEngineVector3, UnityEngineVector3, ref UnityEngineVector3, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle__UnityEngineVector3
static UnityEngineVector3 SmoothDamp(UnityEngineVector3, UnityEngineVector3, ref UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__SqrMagnitude__UnityEngineVector3__SystemSingle
static SystemSingle SqrMagnitude(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineVector3), Out(SystemString)
UnityEngineVector3.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineVector3), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineVector3.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineVector3), In(SystemString), Out(SystemString)
UnityEngineVector3.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3
static UnityEngineVector3 ctor(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__ctor__SystemSingle_SystemSingle__UnityEngineVector3
static UnityEngineVector3 ctor(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__get_Item__SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32);
Raw: In(UnityEngineVector3), In(SystemInt32), Out(SystemSingle)
UnityEngineVector3.__get_back__UnityEngineVector3
static UnityEngineVector3 get_back();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_down__UnityEngineVector3
static UnityEngineVector3 get_down();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_forward__UnityEngineVector3
static UnityEngineVector3 get_forward();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_kEpsilonNormalSqrt__SystemSingle
static SystemSingle get_kEpsilonNormalSqrt();
Raw: Out(SystemSingle)
UnityEngineVector3.__get_kEpsilon__SystemSingle
static SystemSingle get_kEpsilon();
Raw: Out(SystemSingle)
UnityEngineVector3.__get_left__UnityEngineVector3
static UnityEngineVector3 get_left();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_magnitude__SystemSingle
SystemSingle get_magnitude();
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__get_negativeInfinity__UnityEngineVector3
static UnityEngineVector3 get_negativeInfinity();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_normalized__UnityEngineVector3
UnityEngineVector3 get_normalized();
Raw: In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__get_one__UnityEngineVector3
static UnityEngineVector3 get_one();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_positiveInfinity__UnityEngineVector3
static UnityEngineVector3 get_positiveInfinity();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_right__UnityEngineVector3
static UnityEngineVector3 get_right();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_sqrMagnitude__SystemSingle
SystemSingle get_sqrMagnitude();
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__get_up__UnityEngineVector3
static UnityEngineVector3 get_up();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__get_x__SystemSingle
SystemSingle get_x();
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__get_y__SystemSingle
SystemSingle get_y();
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__get_z__SystemSingle
SystemSingle get_z();
Raw: In(UnityEngineVector3), Out(SystemSingle)
UnityEngineVector3.__get_zero__UnityEngineVector3
static UnityEngineVector3 get_zero();
Raw: Out(UnityEngineVector3)
UnityEngineVector3.__op_Addition__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 op_Addition(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__op_Division__UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 op_Division(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__op_Equality__UnityEngineVector3_UnityEngineVector3__SystemBoolean
static SystemBoolean op_Equality(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineVector3.__op_Inequality__UnityEngineVector3_UnityEngineVector3__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineVector3.__op_Multiply__SystemSingle_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 op_Multiply(SystemSingle, UnityEngineVector3);
Raw: In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__op_Multiply__UnityEngineVector3_SystemSingle__UnityEngineVector3
static UnityEngineVector3 op_Multiply(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineVector3.__op_Subtraction__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 op_Subtraction(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__op_UnaryNegation__UnityEngineVector3__UnityEngineVector3
static UnityEngineVector3 op_UnaryNegation(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineVector3.__set_Item__SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemInt32), In(SystemSingle)
UnityEngineVector3.__set_x__SystemSingle
SystemSingle set_x();
Raw: In(UnityEngineVector3), In(SystemSingle)
UnityEngineVector3.__set_y__SystemSingle
SystemSingle set_y();
Raw: In(UnityEngineVector3), In(SystemSingle)
UnityEngineVector3.__set_z__SystemSingle
SystemSingle set_z();
Raw: In(UnityEngineVector3), In(SystemSingle)
Struct UnityEngineVector3Int
- Kind:
Struct - OdinSerializer:
UnityEngine.Vector3Int, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Vector3Int.html
UnityEngineVector3Int.__CeilToInt__UnityEngineVector3__UnityEngineVector3Int
static UnityEngineVector3Int CeilToInt(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__Clamp__UnityEngineVector3Int_UnityEngineVector3Int__SystemVoid
void Clamp(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), In(UnityEngineVector3Int)
UnityEngineVector3Int.__Distance__UnityEngineVector3Int_UnityEngineVector3Int__SystemSingle
static SystemSingle Distance(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemSingle)
UnityEngineVector3Int.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineVector3Int), In(SystemObject), Out(SystemBoolean)
UnityEngineVector3Int.__Equals__UnityEngineVector3Int__SystemBoolean
SystemBoolean Equals(UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemBoolean)
UnityEngineVector3Int.__FloorToInt__UnityEngineVector3__UnityEngineVector3Int
static UnityEngineVector3Int FloorToInt(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineVector3Int), Out(SystemInt32)
UnityEngineVector3Int.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineVector3Int), Out(SystemType)
UnityEngineVector3Int.__Max__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int Max(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__Min__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int Min(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__RoundToInt__UnityEngineVector3__UnityEngineVector3Int
static UnityEngineVector3Int RoundToInt(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__Scale__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int Scale(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__Scale__UnityEngineVector3Int__SystemVoid
void Scale(UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int)
UnityEngineVector3Int.__Set__SystemInt32_SystemInt32_SystemInt32__SystemVoid
void Set(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineVector3Int.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineVector3Int), Out(SystemString)
UnityEngineVector3Int.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineVector3Int), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineVector3Int.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineVector3Int), In(SystemString), Out(SystemString)
UnityEngineVector3Int.__ctor__SystemInt32_SystemInt32_SystemInt32__UnityEngineVector3Int
static UnityEngineVector3Int ctor(SystemInt32, SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__ctor__SystemInt32_SystemInt32__UnityEngineVector3Int
static UnityEngineVector3Int ctor(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_Item__SystemInt32__SystemInt32
SystemInt32 get_Item(SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32), Out(SystemInt32)
UnityEngineVector3Int.__get_back__UnityEngineVector3Int
static UnityEngineVector3Int get_back();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_down__UnityEngineVector3Int
static UnityEngineVector3Int get_down();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_forward__UnityEngineVector3Int
static UnityEngineVector3Int get_forward();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_left__UnityEngineVector3Int
static UnityEngineVector3Int get_left();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_magnitude__SystemSingle
SystemSingle get_magnitude();
Raw: In(UnityEngineVector3Int), Out(SystemSingle)
UnityEngineVector3Int.__get_one__UnityEngineVector3Int
static UnityEngineVector3Int get_one();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_right__UnityEngineVector3Int
static UnityEngineVector3Int get_right();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_sqrMagnitude__SystemInt32
SystemInt32 get_sqrMagnitude();
Raw: In(UnityEngineVector3Int), Out(SystemInt32)
UnityEngineVector3Int.__get_up__UnityEngineVector3Int
static UnityEngineVector3Int get_up();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__get_x__SystemInt32
SystemInt32 get_x();
Raw: In(UnityEngineVector3Int), Out(SystemInt32)
UnityEngineVector3Int.__get_y__SystemInt32
SystemInt32 get_y();
Raw: In(UnityEngineVector3Int), Out(SystemInt32)
UnityEngineVector3Int.__get_z__SystemInt32
SystemInt32 get_z();
Raw: In(UnityEngineVector3Int), Out(SystemInt32)
UnityEngineVector3Int.__get_zero__UnityEngineVector3Int
static UnityEngineVector3Int get_zero();
Raw: Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_Addition__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int op_Addition(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_Division__UnityEngineVector3Int_SystemInt32__UnityEngineVector3Int
static UnityEngineVector3Int op_Division(UnityEngineVector3Int, SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_Equality__UnityEngineVector3Int_UnityEngineVector3Int__SystemBoolean
static SystemBoolean op_Equality(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemBoolean)
UnityEngineVector3Int.__op_Explicit__UnityEngineVector3Int__UnityEngineVector2Int
static UnityEngineVector2Int op_Explicit(UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), Out(UnityEngineVector2Int)
UnityEngineVector3Int.__op_Implicit__UnityEngineVector3Int__UnityEngineVector3
static UnityEngineVector3 op_Implicit(UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), Out(UnityEngineVector3)
UnityEngineVector3Int.__op_Inequality__UnityEngineVector3Int_UnityEngineVector3Int__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemBoolean)
UnityEngineVector3Int.__op_Multiply__SystemInt32_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int op_Multiply(SystemInt32, UnityEngineVector3Int);
Raw: In(SystemInt32), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_Multiply__UnityEngineVector3Int_SystemInt32__UnityEngineVector3Int
static UnityEngineVector3Int op_Multiply(UnityEngineVector3Int, SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_Multiply__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int op_Multiply(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_Subtraction__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int op_Subtraction(UnityEngineVector3Int, UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__op_UnaryNegation__UnityEngineVector3Int__UnityEngineVector3Int
static UnityEngineVector3Int op_UnaryNegation(UnityEngineVector3Int);
Raw: In(UnityEngineVector3Int), Out(UnityEngineVector3Int)
UnityEngineVector3Int.__set_Item__SystemInt32_SystemInt32__SystemVoid
void set_Item(SystemInt32, SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32), In(SystemInt32)
UnityEngineVector3Int.__set_x__SystemInt32__SystemVoid
void set_x(SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32)
UnityEngineVector3Int.__set_y__SystemInt32__SystemVoid
void set_y(SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32)
UnityEngineVector3Int.__set_z__SystemInt32__SystemVoid
void set_z(SystemInt32);
Raw: In(UnityEngineVector3Int), In(SystemInt32)
Struct UnityEngineVector4
- Kind:
Struct - OdinSerializer:
UnityEngine.Vector4, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Vector4.html
UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle
static SystemSingle Distance(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle
static SystemSingle Dot(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineVector4), In(SystemObject), Out(SystemBoolean)
UnityEngineVector4.__Equals__UnityEngineVector4__SystemBoolean
SystemBoolean Equals(UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemBoolean)
UnityEngineVector4.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineVector4), Out(SystemInt32)
UnityEngineVector4.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineVector4), Out(SystemType)
UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4
static UnityEngineVector4 LerpUnclamped(UnityEngineVector4, UnityEngineVector4, SystemSingle);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4
static UnityEngineVector4 Lerp(UnityEngineVector4, UnityEngineVector4, SystemSingle);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle
static SystemSingle Magnitude(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 Max(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 Min(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4
static UnityEngineVector4 MoveTowards(UnityEngineVector4, UnityEngineVector4, SystemSingle);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__Normalize__SystemVoid
void Normalize();
Raw: In(UnityEngineVector4)
UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 Normalize(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 Project(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 Scale(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__Scale__UnityEngineVector4__SystemVoid
void Scale(UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4)
UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void Set(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector4), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineVector4.__SqrMagnitude__SystemSingle
SystemSingle SqrMagnitude();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle
static SystemSingle SqrMagnitude(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineVector4), Out(SystemString)
UnityEngineVector4.__ToString__SystemString_SystemIFormatProvider__SystemString
SystemString ToString(SystemString, SystemIFormatProvider);
Raw: In(UnityEngineVector4), In(SystemString), In(SystemIFormatProvider), Out(SystemString)
UnityEngineVector4.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineVector4), In(SystemString), Out(SystemString)
UnityEngineVector4.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector4
static UnityEngineVector4 ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector4
static UnityEngineVector4 ctor(SystemSingle, SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4
static UnityEngineVector4 ctor(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__get_Item__SystemInt32__SystemSingle
SystemSingle get_Item(SystemInt32);
Raw: In(UnityEngineVector4), In(SystemInt32), Out(SystemSingle)
UnityEngineVector4.__get_kEpsilon__SystemSingle
static SystemSingle get_kEpsilon();
Raw: Out(SystemSingle)
UnityEngineVector4.__get_magnitude__SystemSingle
SystemSingle get_magnitude();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4
static UnityEngineVector4 get_negativeInfinity();
Raw: Out(UnityEngineVector4)
UnityEngineVector4.__get_normalized__UnityEngineVector4
UnityEngineVector4 get_normalized();
Raw: In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__get_one__UnityEngineVector4
static UnityEngineVector4 get_one();
Raw: Out(UnityEngineVector4)
UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4
static UnityEngineVector4 get_positiveInfinity();
Raw: Out(UnityEngineVector4)
UnityEngineVector4.__get_sqrMagnitude__SystemSingle
SystemSingle get_sqrMagnitude();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__get_w__SystemSingle
SystemSingle get_w();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__get_x__SystemSingle
SystemSingle get_x();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__get_y__SystemSingle
SystemSingle get_y();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__get_z__SystemSingle
SystemSingle get_z();
Raw: In(UnityEngineVector4), Out(SystemSingle)
UnityEngineVector4.__get_zero__UnityEngineVector4
static UnityEngineVector4 get_zero();
Raw: Out(UnityEngineVector4)
UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 op_Addition(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4
static UnityEngineVector4 op_Division(UnityEngineVector4, SystemSingle);
Raw: In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean
static SystemBoolean op_Equality(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemBoolean)
UnityEngineVector4.__op_Implicit__UnityEngineVector2__UnityEngineVector4
static UnityEngineVector4 op_Implicit(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineVector4)
UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4
static UnityEngineVector4 op_Implicit(UnityEngineVector3);
Raw: In(UnityEngineVector3), Out(UnityEngineVector4)
UnityEngineVector4.__op_Implicit__UnityEngineVector4__UnityEngineVector2
static UnityEngineVector2 op_Implicit(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(UnityEngineVector2)
UnityEngineVector4.__op_Implicit__UnityEngineVector4__UnityEngineVector3
static UnityEngineVector3 op_Implicit(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(UnityEngineVector3)
UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemBoolean)
UnityEngineVector4.__op_Multiply__SystemSingle_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 op_Multiply(SystemSingle, UnityEngineVector4);
Raw: In(SystemSingle), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4
static UnityEngineVector4 op_Multiply(UnityEngineVector4, SystemSingle);
Raw: In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)
UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 op_Subtraction(UnityEngineVector4, UnityEngineVector4);
Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4
static UnityEngineVector4 op_UnaryNegation(UnityEngineVector4);
Raw: In(UnityEngineVector4), Out(UnityEngineVector4)
UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid
void set_Item(SystemInt32, SystemSingle);
Raw: In(UnityEngineVector4), In(SystemInt32), In(SystemSingle)
UnityEngineVector4.__set_w__SystemSingle
SystemSingle set_w();
Raw: In(UnityEngineVector4), In(SystemSingle)
UnityEngineVector4.__set_x__SystemSingle
SystemSingle set_x();
Raw: In(UnityEngineVector4), In(SystemSingle)
UnityEngineVector4.__set_y__SystemSingle
SystemSingle set_y();
Raw: In(UnityEngineVector4), In(SystemSingle)
UnityEngineVector4.__set_z__SystemSingle
SystemSingle set_z();
Raw: In(UnityEngineVector4), In(SystemSingle)
Enum UnityEngineWrapMode
- Kind:
Enum - OdinSerializer:
UnityEngine.WrapMode, UnityEngine.CoreModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WrapMode.html
Enum values:
Clamp = 1ClampForever = 8Default = 0Loop = 2PingPong = 4