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Object UnityEngineAnimationCurve

back to assembly

to array type

UnityEngineAnimationCurve.__AddKey__SystemSingle_SystemSingle__SystemInt32

SystemInt32 AddKey(SystemSingle, SystemSingle);

Raw: In(UnityEngineAnimationCurve), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineAnimationCurve.__AddKey__UnityEngineKeyframe__SystemInt32

SystemInt32 AddKey(UnityEngineKeyframe);

Raw: In(UnityEngineAnimationCurve), In(UnityEngineKeyframe), Out(SystemInt32)

UnityEngineAnimationCurve.__ClearKeys__SystemVoid

void ClearKeys();

Raw: In(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__Constant__SystemSingle_SystemSingle_SystemSingle__UnityEngineAnimationCurve

static UnityEngineAnimationCurve Constant(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__CopyFrom__UnityEngineAnimationCurve__SystemVoid

void CopyFrom(UnityEngineAnimationCurve);

Raw: In(UnityEngineAnimationCurve), In(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__EaseInOut__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineAnimationCurve

static UnityEngineAnimationCurve EaseInOut(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineAnimationCurve), In(SystemObject), Out(SystemBoolean)

UnityEngineAnimationCurve.__Equals__UnityEngineAnimationCurve__SystemBoolean

SystemBoolean Equals(UnityEngineAnimationCurve);

Raw: In(UnityEngineAnimationCurve), In(UnityEngineAnimationCurve), Out(SystemBoolean)

UnityEngineAnimationCurve.__Evaluate__SystemSingle__SystemSingle

SystemSingle Evaluate(SystemSingle);

Raw: In(UnityEngineAnimationCurve), In(SystemSingle), Out(SystemSingle)

UnityEngineAnimationCurve.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineAnimationCurve), Out(SystemInt32)

UnityEngineAnimationCurve.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineAnimationCurve), Out(SystemType)

UnityEngineAnimationCurve.__Linear__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineAnimationCurve

static UnityEngineAnimationCurve Linear(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__MoveKey__SystemInt32_UnityEngineKeyframe__SystemInt32

SystemInt32 MoveKey(SystemInt32, UnityEngineKeyframe);

Raw: In(UnityEngineAnimationCurve), In(SystemInt32), In(UnityEngineKeyframe), Out(SystemInt32)

UnityEngineAnimationCurve.__RemoveKey__SystemInt32__SystemVoid

void RemoveKey(SystemInt32);

Raw: In(UnityEngineAnimationCurve), In(SystemInt32)

UnityEngineAnimationCurve.__SmoothTangents__SystemInt32_SystemSingle__SystemVoid

void SmoothTangents(SystemInt32, SystemSingle);

Raw: In(UnityEngineAnimationCurve), In(SystemInt32), In(SystemSingle)

UnityEngineAnimationCurve.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineAnimationCurve), Out(SystemString)

UnityEngineAnimationCurve.__ctor__UnityEngineKeyframeArray__UnityEngineAnimationCurve

static UnityEngineAnimationCurve ctor(UnityEngineKeyframeArray);

Raw: In(UnityEngineKeyframeArray), Out(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__ctor____UnityEngineAnimationCurve

static UnityEngineAnimationCurve ctor();

Raw: Out(UnityEngineAnimationCurve)

UnityEngineAnimationCurve.__get_Item__SystemInt32__UnityEngineKeyframe

UnityEngineKeyframe get_Item(SystemInt32);

Raw: In(UnityEngineAnimationCurve), In(SystemInt32), Out(UnityEngineKeyframe)

UnityEngineAnimationCurve.__get_keys__UnityEngineKeyframeArray

UnityEngineKeyframeArray get_keys();

Raw: In(UnityEngineAnimationCurve), Out(UnityEngineKeyframeArray)

UnityEngineAnimationCurve.__get_length__SystemInt32

SystemInt32 get_length();

Raw: In(UnityEngineAnimationCurve), Out(SystemInt32)

UnityEngineAnimationCurve.__get_postWrapMode__UnityEngineWrapMode

UnityEngineWrapMode get_postWrapMode();

Raw: In(UnityEngineAnimationCurve), Out(UnityEngineWrapMode)

UnityEngineAnimationCurve.__get_preWrapMode__UnityEngineWrapMode

UnityEngineWrapMode get_preWrapMode();

Raw: In(UnityEngineAnimationCurve), Out(UnityEngineWrapMode)

UnityEngineAnimationCurve.__set_keys__UnityEngineKeyframeArray__SystemVoid

void set_keys(UnityEngineKeyframeArray);

Raw: In(UnityEngineAnimationCurve), In(UnityEngineKeyframeArray)

UnityEngineAnimationCurve.__set_postWrapMode__UnityEngineWrapMode__SystemVoid

void set_postWrapMode(UnityEngineWrapMode);

Raw: In(UnityEngineAnimationCurve), In(UnityEngineWrapMode)

UnityEngineAnimationCurve.__set_preWrapMode__UnityEngineWrapMode__SystemVoid

void set_preWrapMode(UnityEngineWrapMode);

Raw: In(UnityEngineAnimationCurve), In(UnityEngineWrapMode)

Object UnityEngineAsyncOperation

back to assembly

to array type

UnityEngineAsyncOperation.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineAsyncOperation), In(SystemObject), Out(SystemBoolean)

UnityEngineAsyncOperation.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineAsyncOperation), Out(SystemInt32)

UnityEngineAsyncOperation.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineAsyncOperation), Out(SystemType)

UnityEngineAsyncOperation.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineAsyncOperation), Out(SystemString)

UnityEngineAsyncOperation.__get_isDone__SystemBoolean

SystemBoolean get_isDone();

Raw: In(UnityEngineAsyncOperation), Out(SystemBoolean)

UnityEngineAsyncOperation.__get_progress__SystemSingle

SystemSingle get_progress();

Raw: In(UnityEngineAsyncOperation), Out(SystemSingle)

Object UnityEngineBehaviour

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to array type

UnityEngineBehaviour.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBehaviour.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBehaviour.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponent)

UnityEngineBehaviour.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObject)

UnityEngineBehaviour.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBehaviour.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBehaviour.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponent)

UnityEngineBehaviour.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObject)

UnityEngineBehaviour.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineBehaviour), In(SystemString), Out(UnityEngineComponent)

UnityEngineBehaviour.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponent)

UnityEngineBehaviour.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObject)

UnityEngineBehaviour.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineBehaviour), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBehaviour.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBehaviour.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBehaviour.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBehaviour.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBehaviour.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBehaviour.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBehaviour.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBehaviour.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBehaviour.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBehaviour.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBehaviour.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineBehaviour), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBehaviour.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineBehaviour), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineBehaviour.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBehaviour.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineBehaviour), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBehaviour.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineBehaviour), Out(SystemBoolean)

UnityEngineBehaviour.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineBehaviour), Out(SystemBoolean)

UnityEngineBehaviour.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBehaviour.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBehaviour.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBehaviour.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineBehaviour), In(SystemBoolean)

Object UnityEngineBillboardAsset

back to assembly

Object UnityEngineBillboardRenderer

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to array type

UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineBillboardRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBillboardRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineBillboardRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBillboardRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineBillboardRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineBillboardRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineBillboardRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBillboardRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBillboardRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBillboardRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBillboardRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBillboardRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineBillboardRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBillboardRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineBillboardRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBillboardRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineBillboardRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineBillboardRenderer), Out(SystemType)

UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineBillboardRenderer)

UnityEngineBillboardRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineBillboardRenderer)

UnityEngineBillboardRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineBillboardRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineBillboardRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineBillboardRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineBillboardRenderer), Out(SystemString)

UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset

UnityEngineBillboardAsset get_billboard();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineBillboardAsset)

UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineBounds)

UnityEngineBillboardRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineGameObject)

UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineGameObject)

UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineVector4)

UnityEngineBillboardRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineBounds)

UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMatrix4x4)

UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterial)

UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterialArray)

UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineBillboardRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineBillboardRenderer), Out(SystemString)

UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineTransform)

UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineVector4)

UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineBillboardRenderer), Out(SystemUInt32)

UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterial)

UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMaterialArray)

UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineBillboardRenderer), Out(SystemString)

UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineBillboardRenderer), Out(SystemInt32)

UnityEngineBillboardRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineBillboardRenderer), Out(SystemBoolean)

UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineTransform)

UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineBillboardRenderer), Out(UnityEngineMatrix4x4)

UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)

UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid

void set_billboard(UnityEngineBillboardAsset);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineBillboardAsset)

UnityEngineBillboardRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineBounds)

UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)

UnityEngineBillboardRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)

UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineGameObject)

UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)

UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineVector4)

UnityEngineBillboardRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineBounds)

UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterial)

UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialArray)

UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineBillboardRenderer), In(SystemString)

UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineTransform)

UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)

UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineVector4)

UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)

UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)

UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineBillboardRenderer), In(SystemUInt32)

UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterial)

UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineBillboardRenderer), In(UnityEngineMaterialArray)

UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)

UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineBillboardRenderer), In(SystemString)

UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineBillboardRenderer), In(SystemInt32)

UnityEngineBillboardRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineBillboardRenderer), In(SystemBoolean)

Struct UnityEngineBlendShapeBufferRange

back to assembly

Struct UnityEngineBounds

back to assembly

to array type

UnityEngineBounds.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineBounds.__Contains__UnityEngineVector3__SystemBoolean

SystemBoolean Contains(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3), Out(SystemBoolean)

UnityEngineBounds.__Encapsulate__UnityEngineBounds__SystemVoid

void Encapsulate(UnityEngineBounds);

Raw: In(UnityEngineBounds), In(UnityEngineBounds)

UnityEngineBounds.__Encapsulate__UnityEngineVector3__SystemVoid

void Encapsulate(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

UnityEngineBounds.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineBounds), In(SystemObject), Out(SystemBoolean)

UnityEngineBounds.__Equals__UnityEngineBounds__SystemBoolean

SystemBoolean Equals(UnityEngineBounds);

Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)

UnityEngineBounds.__Expand__SystemSingle__SystemVoid

void Expand(SystemSingle);

Raw: In(UnityEngineBounds), In(SystemSingle)

UnityEngineBounds.__Expand__UnityEngineVector3__SystemVoid

void Expand(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

UnityEngineBounds.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineBounds), Out(SystemInt32)

UnityEngineBounds.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineBounds), Out(SystemType)

UnityEngineBounds.__IntersectRay__UnityEngineRay_SystemSingleRef__SystemBoolean

SystemBoolean IntersectRay(UnityEngineRay, ref SystemSingle);

Raw: In(UnityEngineBounds), In(UnityEngineRay), InOut(SystemSingle), Out(SystemBoolean)

UnityEngineBounds.__IntersectRay__UnityEngineRay__SystemBoolean

SystemBoolean IntersectRay(UnityEngineRay);

Raw: In(UnityEngineBounds), In(UnityEngineRay), Out(SystemBoolean)

UnityEngineBounds.__Intersects__UnityEngineBounds__SystemBoolean

SystemBoolean Intersects(UnityEngineBounds);

Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)

UnityEngineBounds.__SetMinMax__UnityEngineVector3_UnityEngineVector3__SystemVoid

void SetMinMax(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineBounds.__SqrDistance__UnityEngineVector3__SystemSingle

SystemSingle SqrDistance(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3), Out(SystemSingle)

UnityEngineBounds.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineBounds), Out(SystemString)

UnityEngineBounds.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineBounds), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineBounds.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineBounds), In(SystemString), Out(SystemString)

UnityEngineBounds.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineBounds

static UnityEngineBounds ctor(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineBounds)

UnityEngineBounds.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineBounds), Out(UnityEngineVector3)

UnityEngineBounds.__get_extents__UnityEngineVector3

UnityEngineVector3 get_extents();

Raw: In(UnityEngineBounds), Out(UnityEngineVector3)

UnityEngineBounds.__get_max__UnityEngineVector3

UnityEngineVector3 get_max();

Raw: In(UnityEngineBounds), Out(UnityEngineVector3)

UnityEngineBounds.__get_min__UnityEngineVector3

UnityEngineVector3 get_min();

Raw: In(UnityEngineBounds), Out(UnityEngineVector3)

UnityEngineBounds.__get_size__UnityEngineVector3

UnityEngineVector3 get_size();

Raw: In(UnityEngineBounds), Out(UnityEngineVector3)

UnityEngineBounds.__op_Equality__UnityEngineBounds_UnityEngineBounds__SystemBoolean

static SystemBoolean op_Equality(UnityEngineBounds, UnityEngineBounds);

Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)

UnityEngineBounds.__op_Inequality__UnityEngineBounds_UnityEngineBounds__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineBounds, UnityEngineBounds);

Raw: In(UnityEngineBounds), In(UnityEngineBounds), Out(SystemBoolean)

UnityEngineBounds.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

UnityEngineBounds.__set_extents__UnityEngineVector3__SystemVoid

void set_extents(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

UnityEngineBounds.__set_max__UnityEngineVector3__SystemVoid

void set_max(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

UnityEngineBounds.__set_min__UnityEngineVector3__SystemVoid

void set_min(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

UnityEngineBounds.__set_size__UnityEngineVector3__SystemVoid

void set_size(UnityEngineVector3);

Raw: In(UnityEngineBounds), In(UnityEngineVector3)

Object UnityEngineCamera

back to assembly

to array type

UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid

void CalculateFrustumCorners(UnityEngineRect, SystemSingle, UnityEngineCameraMonoOrStereoscopicEye, UnityEngineVector3Array);

Raw: In(UnityEngineCamera), In(UnityEngineRect), In(SystemSingle), In(UnityEngineCameraMonoOrStereoscopicEye), In(UnityEngineVector3Array)

UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4

UnityEngineMatrix4x4 CalculateObliqueMatrix(UnityEngineVector4);

Raw: In(UnityEngineCamera), In(UnityEngineVector4), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid

static void CalculateProjectionMatrixFromPhysicalProperties(ref UnityEngineMatrix4x4, SystemSingle, UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemSingle, UnityEngineCameraGateFitParameters);

Raw: InOut(UnityEngineMatrix4x4), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemSingle), In(UnityEngineCameraGateFitParameters)

UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid

void CopyFrom(UnityEngineCamera);

Raw: In(UnityEngineCamera), In(UnityEngineCamera)

UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid

void CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngineCameraStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye)

UnityEngineCamera.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCamera), In(SystemObject), Out(SystemBoolean)

UnityEngineCamera.__FieldOfViewToFocalLength__SystemSingle_SystemSingle__SystemSingle

static SystemSingle FieldOfViewToFocalLength(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineCamera.__FocalLengthToFieldOfView__SystemSingle_SystemSingle__SystemSingle

static SystemSingle FocalLengthToFieldOfView(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCamera.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCamera.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponent)

UnityEngineCamera.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObject)

UnityEngineCamera.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCamera.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponent)

UnityEngineCamera.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObject)

UnityEngineCamera.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCamera), In(SystemString), Out(UnityEngineComponent)

UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponent)

UnityEngineCamera.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObject)

UnityEngineCamera.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCamera.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCamera.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCamera.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCamera.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCamera.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCamera.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCamera.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCamera.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCamera.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCamera.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCamera), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCamera.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCamera.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCamera), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCamera.__GetGateFittedFieldOfView__SystemSingle

SystemSingle GetGateFittedFieldOfView();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__GetGateFittedLensShift__UnityEngineVector2

UnityEngineVector2 GetGateFittedLensShift();

Raw: In(UnityEngineCamera), Out(UnityEngineVector2)

UnityEngineCamera.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetStereoNonJitteredProjectionMatrix(UnityEngineCameraStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetStereoProjectionMatrix(UnityEngineCameraStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetStereoViewMatrix(UnityEngineCameraStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCamera), Out(SystemType)

UnityEngineCamera.__HorizontalToVerticalFieldOfView__SystemSingle_SystemSingle__SystemSingle

static SystemSingle HorizontalToVerticalFieldOfView(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineCamera.__RenderDontRestore__SystemVoid

void RenderDontRestore();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap_SystemInt32__SystemBoolean

SystemBoolean RenderToCubemap(UnityEngineCubemap, SystemInt32);

Raw: In(UnityEngineCamera), In(UnityEngineCubemap), In(SystemInt32), Out(SystemBoolean)

UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean

SystemBoolean RenderToCubemap(UnityEngineCubemap);

Raw: In(UnityEngineCamera), In(UnityEngineCubemap), Out(SystemBoolean)

UnityEngineCamera.__RenderToCubemap__UnityEngineRenderTexture_SystemInt32_UnityEngineCameraMonoOrStereoscopicEye__SystemBoolean

SystemBoolean RenderToCubemap(UnityEngineRenderTexture, SystemInt32, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture), In(SystemInt32), In(UnityEngineCameraMonoOrStereoscopicEye), Out(SystemBoolean)

UnityEngineCamera.__RenderToCubemap__UnityEngineRenderTexture_SystemInt32__SystemBoolean

SystemBoolean RenderToCubemap(UnityEngineRenderTexture, SystemInt32);

Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture), In(SystemInt32), Out(SystemBoolean)

UnityEngineCamera.__RenderToCubemap__UnityEngineRenderTexture__SystemBoolean

SystemBoolean RenderToCubemap(UnityEngineRenderTexture);

Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid

void RenderWithShader(UnityEngineShader, SystemString);

Raw: In(UnityEngineCamera), In(UnityEngineShader), In(SystemString)

UnityEngineCamera.__Render__SystemVoid

void Render();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetAspect__SystemVoid

void ResetAspect();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetCullingMatrix__SystemVoid

void ResetCullingMatrix();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetProjectionMatrix__SystemVoid

void ResetProjectionMatrix();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetReplacementShader__SystemVoid

void ResetReplacementShader();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid

void ResetStereoProjectionMatrices();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid

void ResetStereoViewMatrices();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid

void ResetTransparencySortSettings();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid

void ResetWorldToCameraMatrix();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__Reset__SystemVoid

void Reset();

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineRay

UnityEngineRay ScreenPointToRay(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineRay)

UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay

UnityEngineRay ScreenPointToRay(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineRay)

UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ScreenToViewportPoint(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3

UnityEngineVector3 ScreenToWorldPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)

UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ScreenToWorldPoint(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid

void SetReplacementShader(UnityEngineShader, SystemString);

Raw: In(UnityEngineCamera), In(UnityEngineShader), In(SystemString)

UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid

void SetStereoProjectionMatrix(UnityEngineCameraStereoscopicEye, UnityEngineMatrix4x4);

Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), In(UnityEngineMatrix4x4)

UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid

void SetStereoViewMatrix(UnityEngineCameraStereoscopicEye, UnityEngineMatrix4x4);

Raw: In(UnityEngineCamera), In(UnityEngineCameraStereoscopicEye), In(UnityEngineMatrix4x4)

UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBufferArray_UnityEngineRenderBuffer__SystemVoid

void SetTargetBuffers(UnityEngineRenderBufferArray, UnityEngineRenderBuffer);

Raw: In(UnityEngineCamera), In(UnityEngineRenderBufferArray), In(UnityEngineRenderBuffer)

UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid

void SetTargetBuffers(UnityEngineRenderBuffer, UnityEngineRenderBuffer);

Raw: In(UnityEngineCamera), In(UnityEngineRenderBuffer), In(UnityEngineRenderBuffer)

UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid

static void SetupCurrent(UnityEngineCamera);

Raw: In(UnityEngineCamera)

UnityEngineCamera.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCamera), Out(SystemString)

UnityEngineCamera.__VerticalToHorizontalFieldOfView__SystemSingle_SystemSingle__SystemSingle

static SystemSingle VerticalToHorizontalFieldOfView(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineRay

UnityEngineRay ViewportPointToRay(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineRay)

UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay

UnityEngineRay ViewportPointToRay(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineRay)

UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ViewportToScreenPoint(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3

UnityEngineVector3 ViewportToWorldPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)

UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ViewportToWorldPoint(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3

UnityEngineVector3 WorldToScreenPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)

UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 WorldToScreenPoint(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3_UnityEngineCameraMonoOrStereoscopicEye__UnityEngineVector3

UnityEngineVector3 WorldToViewportPoint(UnityEngineVector3, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), In(UnityEngineCameraMonoOrStereoscopicEye), Out(UnityEngineVector3)

UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 WorldToViewportPoint(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture

UnityEngineRenderTexture get_activeTexture();

Raw: In(UnityEngineCamera), Out(UnityEngineRenderTexture)

UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath

UnityEngineRenderingPath get_actualRenderingPath();

Raw: In(UnityEngineCamera), Out(UnityEngineRenderingPath)

UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean

SystemBoolean get_allowDynamicResolution();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_allowHDR__SystemBoolean

SystemBoolean get_allowHDR();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_allowMSAA__SystemBoolean

SystemBoolean get_allowMSAA();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_anamorphism__SystemSingle

SystemSingle get_anamorphism();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_aperture__SystemSingle

SystemSingle get_aperture();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean

SystemBoolean get_areVRStereoViewMatricesWithinSingleCullTolerance();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_aspect__SystemSingle

SystemSingle get_aspect();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_backgroundColor__UnityEngineColor

UnityEngineColor get_backgroundColor();

Raw: In(UnityEngineCamera), Out(UnityEngineColor)

UnityEngineCamera.__get_barrelClipping__SystemSingle

SystemSingle get_barrelClipping();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_bladeCount__SystemInt32

SystemInt32 get_bladeCount();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_cameraToWorldMatrix();

Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__get_cameraType__UnityEngineCameraType

UnityEngineCameraType get_cameraType();

Raw: In(UnityEngineCamera), Out(UnityEngineCameraType)

UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags

UnityEngineCameraClearFlags get_clearFlags();

Raw: In(UnityEngineCamera), Out(UnityEngineCameraClearFlags)

UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean

SystemBoolean get_clearStencilAfterLightingPass();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_cullingMask__SystemInt32

SystemInt32 get_cullingMask();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_cullingMatrix();

Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__get_curvature__UnityEngineVector2

UnityEngineVector2 get_curvature();

Raw: In(UnityEngineCamera), Out(UnityEngineVector2)

UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode

UnityEngineDepthTextureMode get_depthTextureMode();

Raw: In(UnityEngineCamera), Out(UnityEngineDepthTextureMode)

UnityEngineCamera.__get_depth__SystemSingle

SystemSingle get_depth();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_eventMask__SystemInt32

SystemInt32 get_eventMask();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_farClipPlane__SystemSingle

SystemSingle get_farClipPlane();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_fieldOfView__SystemSingle

SystemSingle get_fieldOfView();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_focalLength__SystemSingle

SystemSingle get_focalLength();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_focusDistance__SystemSingle

SystemSingle get_focusDistance();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean

SystemBoolean get_forceIntoRenderTexture();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCamera), Out(UnityEngineGameObject)

UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode

UnityEngineCameraGateFitMode get_gateFit();

Raw: In(UnityEngineCamera), Out(UnityEngineCameraGateFitMode)

UnityEngineCamera.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_iso__SystemInt32

SystemInt32 get_iso();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_kMaxAperture__SystemSingle

static SystemSingle get_kMaxAperture();

Raw: Out(SystemSingle)

UnityEngineCamera.__get_kMaxBladeCount__SystemInt32

static SystemInt32 get_kMaxBladeCount();

Raw: Out(SystemInt32)

UnityEngineCamera.__get_kMinAperture__SystemSingle

static SystemSingle get_kMinAperture();

Raw: Out(SystemSingle)

UnityEngineCamera.__get_kMinBladeCount__SystemInt32

static SystemInt32 get_kMinBladeCount();

Raw: Out(SystemInt32)

UnityEngineCamera.__get_layerCullDistances__SystemSingleArray

SystemSingleArray get_layerCullDistances();

Raw: In(UnityEngineCamera), Out(SystemSingleArray)

UnityEngineCamera.__get_layerCullSpherical__SystemBoolean

SystemBoolean get_layerCullSpherical();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_lensShift__UnityEngineVector2

UnityEngineVector2 get_lensShift();

Raw: In(UnityEngineCamera), Out(UnityEngineVector2)

UnityEngineCamera.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCamera), Out(SystemString)

UnityEngineCamera.__get_nearClipPlane__SystemSingle

SystemSingle get_nearClipPlane();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_nonJitteredProjectionMatrix();

Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode

UnityEngineRenderingOpaqueSortMode get_opaqueSortMode();

Raw: In(UnityEngineCamera), Out(UnityEngineRenderingOpaqueSortMode)

UnityEngineCamera.__get_orthographicSize__SystemSingle

SystemSingle get_orthographicSize();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_orthographic__SystemBoolean

SystemBoolean get_orthographic();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_overrideSceneCullingMask__SystemUInt64

SystemUInt64 get_overrideSceneCullingMask();

Raw: In(UnityEngineCamera), Out(SystemUInt64)

UnityEngineCamera.__get_pixelHeight__SystemInt32

SystemInt32 get_pixelHeight();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_pixelRect__UnityEngineRect

UnityEngineRect get_pixelRect();

Raw: In(UnityEngineCamera), Out(UnityEngineRect)

UnityEngineCamera.__get_pixelWidth__SystemInt32

SystemInt32 get_pixelWidth();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_previousViewProjectionMatrix();

Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_projectionMatrix();

Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__get_rect__UnityEngineRect

UnityEngineRect get_rect();

Raw: In(UnityEngineCamera), Out(UnityEngineRect)

UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath

UnityEngineRenderingPath get_renderingPath();

Raw: In(UnityEngineCamera), Out(UnityEngineRenderingPath)

UnityEngineCamera.__get_scaledPixelHeight__SystemInt32

SystemInt32 get_scaledPixelHeight();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_scaledPixelWidth__SystemInt32

SystemInt32 get_scaledPixelWidth();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_sensorSize__UnityEngineVector2

UnityEngineVector2 get_sensorSize();

Raw: In(UnityEngineCamera), Out(UnityEngineVector2)

UnityEngineCamera.__get_shutterSpeed__SystemSingle

SystemSingle get_shutterSpeed();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye

UnityEngineCameraMonoOrStereoscopicEye get_stereoActiveEye();

Raw: In(UnityEngineCamera), Out(UnityEngineCameraMonoOrStereoscopicEye)

UnityEngineCamera.__get_stereoConvergence__SystemSingle

SystemSingle get_stereoConvergence();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_stereoEnabled__SystemBoolean

SystemBoolean get_stereoEnabled();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_stereoSeparation__SystemSingle

SystemSingle get_stereoSeparation();

Raw: In(UnityEngineCamera), Out(SystemSingle)

UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask

UnityEngineStereoTargetEyeMask get_stereoTargetEye();

Raw: In(UnityEngineCamera), Out(UnityEngineStereoTargetEyeMask)

UnityEngineCamera.__get_targetDisplay__SystemInt32

SystemInt32 get_targetDisplay();

Raw: In(UnityEngineCamera), Out(SystemInt32)

UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture

UnityEngineRenderTexture get_targetTexture();

Raw: In(UnityEngineCamera), Out(UnityEngineRenderTexture)

UnityEngineCamera.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCamera), Out(UnityEngineTransform)

UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3

UnityEngineVector3 get_transparencySortAxis();

Raw: In(UnityEngineCamera), Out(UnityEngineVector3)

UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode

UnityEngineTransparencySortMode get_transparencySortMode();

Raw: In(UnityEngineCamera), Out(UnityEngineTransparencySortMode)

UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean

SystemBoolean get_useJitteredProjectionMatrixForTransparentRendering();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean

SystemBoolean get_useOcclusionCulling();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean

SystemBoolean get_usePhysicalProperties();

Raw: In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCamera.__get_velocity__UnityEngineVector3

UnityEngineVector3 get_velocity();

Raw: In(UnityEngineCamera), Out(UnityEngineVector3)

UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToCameraMatrix();

Raw: In(UnityEngineCamera), Out(UnityEngineMatrix4x4)

UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid

void set_allowDynamicResolution(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid

void set_allowHDR(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid

void set_allowMSAA(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_anamorphism__SystemSingle__SystemVoid

void set_anamorphism(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_aperture__SystemSingle__SystemVoid

void set_aperture(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid

void set_aspect(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid

void set_backgroundColor(UnityEngineColor);

Raw: In(UnityEngineCamera), In(UnityEngineColor)

UnityEngineCamera.__set_barrelClipping__SystemSingle__SystemVoid

void set_barrelClipping(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_bladeCount__SystemInt32__SystemVoid

void set_bladeCount(SystemInt32);

Raw: In(UnityEngineCamera), In(SystemInt32)

UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid

void set_cameraType(UnityEngineCameraType);

Raw: In(UnityEngineCamera), In(UnityEngineCameraType)

UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid

void set_clearFlags(UnityEngineCameraClearFlags);

Raw: In(UnityEngineCamera), In(UnityEngineCameraClearFlags)

UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid

void set_clearStencilAfterLightingPass(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid

void set_cullingMask(SystemInt32);

Raw: In(UnityEngineCamera), In(SystemInt32)

UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid

void set_cullingMatrix(UnityEngineMatrix4x4);

Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)

UnityEngineCamera.__set_curvature__UnityEngineVector2__SystemVoid

void set_curvature(UnityEngineVector2);

Raw: In(UnityEngineCamera), In(UnityEngineVector2)

UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid

void set_depthTextureMode(UnityEngineDepthTextureMode);

Raw: In(UnityEngineCamera), In(UnityEngineDepthTextureMode)

UnityEngineCamera.__set_depth__SystemSingle__SystemVoid

void set_depth(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid

void set_eventMask(SystemInt32);

Raw: In(UnityEngineCamera), In(SystemInt32)

UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid

void set_farClipPlane(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid

void set_fieldOfView(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid

void set_focalLength(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_focusDistance__SystemSingle__SystemVoid

void set_focusDistance(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid

void set_forceIntoRenderTexture(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid

void set_gateFit(UnityEngineCameraGateFitMode);

Raw: In(UnityEngineCamera), In(UnityEngineCameraGateFitMode)

UnityEngineCamera.__set_iso__SystemInt32__SystemVoid

void set_iso(SystemInt32);

Raw: In(UnityEngineCamera), In(SystemInt32)

UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid

void set_layerCullDistances(SystemSingleArray);

Raw: In(UnityEngineCamera), In(SystemSingleArray)

UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid

void set_layerCullSpherical(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid

void set_lensShift(UnityEngineVector2);

Raw: In(UnityEngineCamera), In(UnityEngineVector2)

UnityEngineCamera.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCamera), In(SystemString)

UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid

void set_nearClipPlane(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid

void set_nonJitteredProjectionMatrix(UnityEngineMatrix4x4);

Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)

UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid

void set_opaqueSortMode(UnityEngineRenderingOpaqueSortMode);

Raw: In(UnityEngineCamera), In(UnityEngineRenderingOpaqueSortMode)

UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid

void set_orthographicSize(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid

void set_orthographic(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_overrideSceneCullingMask__SystemUInt64__SystemVoid

void set_overrideSceneCullingMask(SystemUInt64);

Raw: In(UnityEngineCamera), In(SystemUInt64)

UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid

void set_pixelRect(UnityEngineRect);

Raw: In(UnityEngineCamera), In(UnityEngineRect)

UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid

void set_projectionMatrix(UnityEngineMatrix4x4);

Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)

UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid

void set_rect(UnityEngineRect);

Raw: In(UnityEngineCamera), In(UnityEngineRect)

UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid

void set_renderingPath(UnityEngineRenderingPath);

Raw: In(UnityEngineCamera), In(UnityEngineRenderingPath)

UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid

void set_sensorSize(UnityEngineVector2);

Raw: In(UnityEngineCamera), In(UnityEngineVector2)

UnityEngineCamera.__set_shutterSpeed__SystemSingle__SystemVoid

void set_shutterSpeed(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid

void set_stereoConvergence(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid

void set_stereoSeparation(SystemSingle);

Raw: In(UnityEngineCamera), In(SystemSingle)

UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid

void set_stereoTargetEye(UnityEngineStereoTargetEyeMask);

Raw: In(UnityEngineCamera), In(UnityEngineStereoTargetEyeMask)

UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid

void set_targetDisplay(SystemInt32);

Raw: In(UnityEngineCamera), In(SystemInt32)

UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid

void set_targetTexture(UnityEngineRenderTexture);

Raw: In(UnityEngineCamera), In(UnityEngineRenderTexture)

UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid

void set_transparencySortAxis(UnityEngineVector3);

Raw: In(UnityEngineCamera), In(UnityEngineVector3)

UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid

void set_transparencySortMode(UnityEngineTransparencySortMode);

Raw: In(UnityEngineCamera), In(UnityEngineTransparencySortMode)

UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid

void set_useJitteredProjectionMatrixForTransparentRendering(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid

void set_useOcclusionCulling(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid

void set_usePhysicalProperties(SystemBoolean);

Raw: In(UnityEngineCamera), In(SystemBoolean)

UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid

void set_worldToCameraMatrix(UnityEngineMatrix4x4);

Raw: In(UnityEngineCamera), In(UnityEngineMatrix4x4)

Enum UnityEngineCameraClearFlags

back to assembly

Enum values:

  • Depth = 3
  • Nothing = 4
  • Skybox = 1
  • SolidColor = 2

Enum UnityEngineCameraGateFitMode

back to assembly

Enum values:

  • Fill = 3
  • Horizontal = 2
  • None = 0
  • Overscan = 4
  • Vertical = 1

Struct UnityEngineCameraGateFitParameters

back to assembly

to array type

UnityEngineCameraGateFitParameters.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCameraGateFitParameters), In(SystemObject), Out(SystemBoolean)

UnityEngineCameraGateFitParameters.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCameraGateFitParameters), Out(SystemInt32)

UnityEngineCameraGateFitParameters.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCameraGateFitParameters), Out(SystemType)

UnityEngineCameraGateFitParameters.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCameraGateFitParameters), Out(SystemString)

UnityEngineCameraGateFitParameters.__ctor__UnityEngineCameraGateFitMode_SystemSingle__UnityEngineCameraGateFitParameters

static UnityEngineCameraGateFitParameters ctor(UnityEngineCameraGateFitMode, SystemSingle);

Raw: In(UnityEngineCameraGateFitMode), In(SystemSingle), Out(UnityEngineCameraGateFitParameters)

UnityEngineCameraGateFitParameters.__get_aspect__SystemSingle

SystemSingle get_aspect();

Raw: In(UnityEngineCameraGateFitParameters), Out(SystemSingle)

UnityEngineCameraGateFitParameters.__get_mode__UnityEngineCameraGateFitMode

UnityEngineCameraGateFitMode get_mode();

Raw: In(UnityEngineCameraGateFitParameters), Out(UnityEngineCameraGateFitMode)

UnityEngineCameraGateFitParameters.__set_aspect__SystemSingle__SystemVoid

void set_aspect(SystemSingle);

Raw: In(UnityEngineCameraGateFitParameters), In(SystemSingle)

UnityEngineCameraGateFitParameters.__set_mode__UnityEngineCameraGateFitMode__SystemVoid

void set_mode(UnityEngineCameraGateFitMode);

Raw: In(UnityEngineCameraGateFitParameters), In(UnityEngineCameraGateFitMode)

Enum UnityEngineCameraMonoOrStereoscopicEye

back to assembly

Enum values:

  • Left = 0
  • Mono = 2
  • Right = 1

Enum UnityEngineCameraStereoscopicEye

back to assembly

Enum values:

  • Left = 0
  • Right = 1

Enum UnityEngineCameraType

back to assembly

Enum values:

  • Game = 1
  • Preview = 4
  • Reflection = 16
  • SceneView = 2
  • VR = 8

Struct UnityEngineColor

back to assembly

to array type

UnityEngineColor.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineColor), In(SystemObject), Out(SystemBoolean)

UnityEngineColor.__Equals__UnityEngineColor__SystemBoolean

SystemBoolean Equals(UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(SystemBoolean)

UnityEngineColor.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineColor), Out(SystemInt32)

UnityEngineColor.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineColor), Out(SystemType)

UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle_SystemBoolean__UnityEngineColor

static UnityEngineColor HSVToRGB(SystemSingle, SystemSingle, SystemSingle, SystemBoolean);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemBoolean), Out(UnityEngineColor)

UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor HSVToRGB(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__LerpUnclamped__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor

static UnityEngineColor LerpUnclamped(UnityEngineColor, UnityEngineColor, SystemSingle);

Raw: In(UnityEngineColor), In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__Lerp__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor

static UnityEngineColor Lerp(UnityEngineColor, UnityEngineColor, SystemSingle);

Raw: In(UnityEngineColor), In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__RGBToHSV__UnityEngineColor_SystemSingleRef_SystemSingleRef_SystemSingleRef__SystemVoid

static void RGBToHSV(UnityEngineColor, ref SystemSingle, ref SystemSingle, ref SystemSingle);

Raw: In(UnityEngineColor), InOut(SystemSingle), InOut(SystemSingle), InOut(SystemSingle)

UnityEngineColor.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineColor), Out(SystemString)

UnityEngineColor.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineColor), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineColor.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineColor), In(SystemString), Out(SystemString)

UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor ctor(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__get_Item__SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32);

Raw: In(UnityEngineColor), In(SystemInt32), Out(SystemSingle)

UnityEngineColor.__get_a__SystemSingle

SystemSingle get_a();

Raw: In(UnityEngineColor), Out(SystemSingle)

UnityEngineColor.__get_b__SystemSingle

SystemSingle get_b();

Raw: In(UnityEngineColor), Out(SystemSingle)

UnityEngineColor.__get_black__UnityEngineColor

static UnityEngineColor get_black();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_blue__UnityEngineColor

static UnityEngineColor get_blue();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_clear__UnityEngineColor

static UnityEngineColor get_clear();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_cyan__UnityEngineColor

static UnityEngineColor get_cyan();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_g__SystemSingle

SystemSingle get_g();

Raw: In(UnityEngineColor), Out(SystemSingle)

UnityEngineColor.__get_gamma__UnityEngineColor

UnityEngineColor get_gamma();

Raw: In(UnityEngineColor), Out(UnityEngineColor)

UnityEngineColor.__get_gray__UnityEngineColor

static UnityEngineColor get_gray();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_grayscale__SystemSingle

SystemSingle get_grayscale();

Raw: In(UnityEngineColor), Out(SystemSingle)

UnityEngineColor.__get_green__UnityEngineColor

static UnityEngineColor get_green();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_grey__UnityEngineColor

static UnityEngineColor get_grey();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_linear__UnityEngineColor

UnityEngineColor get_linear();

Raw: In(UnityEngineColor), Out(UnityEngineColor)

UnityEngineColor.__get_magenta__UnityEngineColor

static UnityEngineColor get_magenta();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_maxColorComponent__SystemSingle

SystemSingle get_maxColorComponent();

Raw: In(UnityEngineColor), Out(SystemSingle)

UnityEngineColor.__get_r__SystemSingle

SystemSingle get_r();

Raw: In(UnityEngineColor), Out(SystemSingle)

UnityEngineColor.__get_red__UnityEngineColor

static UnityEngineColor get_red();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_white__UnityEngineColor

static UnityEngineColor get_white();

Raw: Out(UnityEngineColor)

UnityEngineColor.__get_yellow__UnityEngineColor

static UnityEngineColor get_yellow();

Raw: Out(UnityEngineColor)

UnityEngineColor.__op_Addition__UnityEngineColor_UnityEngineColor__UnityEngineColor

static UnityEngineColor op_Addition(UnityEngineColor, UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineColor)

UnityEngineColor.__op_Division__UnityEngineColor_SystemSingle__UnityEngineColor

static UnityEngineColor op_Division(UnityEngineColor, SystemSingle);

Raw: In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__op_Equality__UnityEngineColor_UnityEngineColor__SystemBoolean

static SystemBoolean op_Equality(UnityEngineColor, UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(SystemBoolean)

UnityEngineColor.__op_Implicit__UnityEngineColor__UnityEngineVector4

static UnityEngineVector4 op_Implicit(UnityEngineColor);

Raw: In(UnityEngineColor), Out(UnityEngineVector4)

UnityEngineColor.__op_Implicit__UnityEngineVector4__UnityEngineColor

static UnityEngineColor op_Implicit(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(UnityEngineColor)

UnityEngineColor.__op_Inequality__UnityEngineColor_UnityEngineColor__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineColor, UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(SystemBoolean)

UnityEngineColor.__op_Multiply__SystemSingle_UnityEngineColor__UnityEngineColor

static UnityEngineColor op_Multiply(SystemSingle, UnityEngineColor);

Raw: In(SystemSingle), In(UnityEngineColor), Out(UnityEngineColor)

UnityEngineColor.__op_Multiply__UnityEngineColor_SystemSingle__UnityEngineColor

static UnityEngineColor op_Multiply(UnityEngineColor, SystemSingle);

Raw: In(UnityEngineColor), In(SystemSingle), Out(UnityEngineColor)

UnityEngineColor.__op_Multiply__UnityEngineColor_UnityEngineColor__UnityEngineColor

static UnityEngineColor op_Multiply(UnityEngineColor, UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineColor)

UnityEngineColor.__op_Subtraction__UnityEngineColor_UnityEngineColor__UnityEngineColor

static UnityEngineColor op_Subtraction(UnityEngineColor, UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineColor)

UnityEngineColor.__set_Item__SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemSingle);

Raw: In(UnityEngineColor), In(SystemInt32), In(SystemSingle)

UnityEngineColor.__set_a__SystemSingle

SystemSingle set_a();

Raw: In(UnityEngineColor), In(SystemSingle)

UnityEngineColor.__set_b__SystemSingle

SystemSingle set_b();

Raw: In(UnityEngineColor), In(SystemSingle)

UnityEngineColor.__set_g__SystemSingle

SystemSingle set_g();

Raw: In(UnityEngineColor), In(SystemSingle)

UnityEngineColor.__set_r__SystemSingle

SystemSingle set_r();

Raw: In(UnityEngineColor), In(SystemSingle)

Struct UnityEngineColor32

back to assembly

to array type

UnityEngineColor32.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineColor32), In(SystemObject), Out(SystemBoolean)

UnityEngineColor32.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineColor32), Out(SystemInt32)

UnityEngineColor32.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineColor32), Out(SystemType)

UnityEngineColor32.__LerpUnclamped__UnityEngineColor32_UnityEngineColor32_SystemSingle__UnityEngineColor32

static UnityEngineColor32 LerpUnclamped(UnityEngineColor32, UnityEngineColor32, SystemSingle);

Raw: In(UnityEngineColor32), In(UnityEngineColor32), In(SystemSingle), Out(UnityEngineColor32)

UnityEngineColor32.__Lerp__UnityEngineColor32_UnityEngineColor32_SystemSingle__UnityEngineColor32

static UnityEngineColor32 Lerp(UnityEngineColor32, UnityEngineColor32, SystemSingle);

Raw: In(UnityEngineColor32), In(UnityEngineColor32), In(SystemSingle), Out(UnityEngineColor32)

UnityEngineColor32.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineColor32), Out(SystemString)

UnityEngineColor32.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineColor32), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineColor32.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineColor32), In(SystemString), Out(SystemString)

UnityEngineColor32.__ctor__SystemByte_SystemByte_SystemByte_SystemByte__UnityEngineColor32

static UnityEngineColor32 ctor(SystemByte, SystemByte, SystemByte, SystemByte);

Raw: In(SystemByte), In(SystemByte), In(SystemByte), In(SystemByte), Out(UnityEngineColor32)

UnityEngineColor32.__get_Item__SystemInt32__SystemByte

SystemByte get_Item(SystemInt32);

Raw: In(UnityEngineColor32), In(SystemInt32), Out(SystemByte)

UnityEngineColor32.__get_a__SystemByte

SystemByte get_a();

Raw: In(UnityEngineColor32), Out(SystemByte)

UnityEngineColor32.__get_b__SystemByte

SystemByte get_b();

Raw: In(UnityEngineColor32), Out(SystemByte)

UnityEngineColor32.__get_g__SystemByte

SystemByte get_g();

Raw: In(UnityEngineColor32), Out(SystemByte)

UnityEngineColor32.__get_r__SystemByte

SystemByte get_r();

Raw: In(UnityEngineColor32), Out(SystemByte)

UnityEngineColor32.__op_Implicit__UnityEngineColor32__UnityEngineColor

static UnityEngineColor op_Implicit(UnityEngineColor32);

Raw: In(UnityEngineColor32), Out(UnityEngineColor)

UnityEngineColor32.__op_Implicit__UnityEngineColor__UnityEngineColor32

static UnityEngineColor32 op_Implicit(UnityEngineColor);

Raw: In(UnityEngineColor), Out(UnityEngineColor32)

UnityEngineColor32.__set_Item__SystemInt32_SystemByte__SystemVoid

void set_Item(SystemInt32, SystemByte);

Raw: In(UnityEngineColor32), In(SystemInt32), In(SystemByte)

UnityEngineColor32.__set_a__SystemByte

SystemByte set_a();

Raw: In(UnityEngineColor32), In(SystemByte)

UnityEngineColor32.__set_b__SystemByte

SystemByte set_b();

Raw: In(UnityEngineColor32), In(SystemByte)

UnityEngineColor32.__set_g__SystemByte

SystemByte set_g();

Raw: In(UnityEngineColor32), In(SystemByte)

UnityEngineColor32.__set_r__SystemByte

SystemByte set_r();

Raw: In(UnityEngineColor32), In(SystemByte)

Enum UnityEngineColorSpace

back to assembly

Enum values:

  • Gamma = 0
  • Linear = 1
  • Uninitialized = -1

Struct UnityEngineCombineInstance

back to assembly

to array type

UnityEngineCombineInstance.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCombineInstance), In(SystemObject), Out(SystemBoolean)

UnityEngineCombineInstance.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCombineInstance), Out(SystemInt32)

UnityEngineCombineInstance.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCombineInstance), Out(SystemType)

UnityEngineCombineInstance.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCombineInstance), Out(SystemString)

UnityEngineCombineInstance.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineCombineInstance), Out(UnityEngineVector4)

UnityEngineCombineInstance.__get_mesh__UnityEngineMesh

UnityEngineMesh get_mesh();

Raw: In(UnityEngineCombineInstance), Out(UnityEngineMesh)

UnityEngineCombineInstance.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineCombineInstance), Out(UnityEngineVector4)

UnityEngineCombineInstance.__get_subMeshIndex__SystemInt32

SystemInt32 get_subMeshIndex();

Raw: In(UnityEngineCombineInstance), Out(SystemInt32)

UnityEngineCombineInstance.__get_transform__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_transform();

Raw: In(UnityEngineCombineInstance), Out(UnityEngineMatrix4x4)

UnityEngineCombineInstance.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineCombineInstance), In(UnityEngineVector4)

UnityEngineCombineInstance.__set_mesh__UnityEngineMesh__SystemVoid

void set_mesh(UnityEngineMesh);

Raw: In(UnityEngineCombineInstance), In(UnityEngineMesh)

UnityEngineCombineInstance.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineCombineInstance), In(UnityEngineVector4)

UnityEngineCombineInstance.__set_subMeshIndex__SystemInt32__SystemVoid

void set_subMeshIndex(SystemInt32);

Raw: In(UnityEngineCombineInstance), In(SystemInt32)

UnityEngineCombineInstance.__set_transform__UnityEngineMatrix4x4__SystemVoid

void set_transform(UnityEngineMatrix4x4);

Raw: In(UnityEngineCombineInstance), In(UnityEngineMatrix4x4)

Object UnityEngineComponent

back to assembly

to array type

UnityEngineComponent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineComponent), In(SystemObject), Out(SystemBoolean)

UnityEngineComponent.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineComponent.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponent)

UnityEngineComponent.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineComponent.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponent)

UnityEngineComponent.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineComponent), In(SystemString), Out(UnityEngineComponent)

UnityEngineComponent.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponent)

UnityEngineComponent.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineComponent), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineComponent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineComponent.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponent.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineComponent.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineComponent.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineComponent.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponent.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineComponent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineComponent.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineComponent.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponent.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineComponent), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineComponent.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineComponent), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineComponent.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineComponent.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineComponent), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineComponent), Out(SystemInt32)

UnityEngineComponent.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineComponent), Out(SystemInt32)

UnityEngineComponent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineComponent), Out(SystemType)

UnityEngineComponent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineComponent), Out(SystemString)

UnityEngineComponent.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineComponent), Out(UnityEngineGameObject)

UnityEngineComponent.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineComponent), Out(SystemString)

UnityEngineComponent.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineComponent), Out(UnityEngineTransform)

UnityEngineComponent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineComponent.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineComponent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineComponent.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineComponent), In(SystemString)

Object UnityEngineCubemap

back to assembly

to array type

UnityEngineCubemap.__Apply__SystemBoolean_SystemBoolean__SystemVoid

void Apply(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineCubemap), In(SystemBoolean), In(SystemBoolean)

UnityEngineCubemap.__Apply__SystemBoolean__SystemVoid

void Apply(SystemBoolean);

Raw: In(UnityEngineCubemap), In(SystemBoolean)

UnityEngineCubemap.__Apply__SystemVoid

void Apply();

Raw: In(UnityEngineCubemap)

UnityEngineCubemap.__ClearRequestedMipmapLevel__SystemVoid

void ClearRequestedMipmapLevel();

Raw: In(UnityEngineCubemap)

UnityEngineCubemap.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCubemap), In(SystemObject), Out(SystemBoolean)

UnityEngineCubemap.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__GetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32_SystemInt32__UnityEngineColor

UnityEngineColor GetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)

UnityEngineCubemap.__GetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32__UnityEngineColor

UnityEngineColor GetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32);

Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)

UnityEngineCubemap.__GetPixels__UnityEngineCubemapFace_SystemInt32__UnityEngineColorArray

UnityEngineColorArray GetPixels(UnityEngineCubemapFace, SystemInt32);

Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), Out(UnityEngineColorArray)

UnityEngineCubemap.__GetPixels__UnityEngineCubemapFace__UnityEngineColorArray

UnityEngineColorArray GetPixels(UnityEngineCubemapFace);

Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), Out(UnityEngineColorArray)

UnityEngineCubemap.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCubemap), Out(SystemType)

UnityEngineCubemap.__IncrementUpdateCount__SystemVoid

void IncrementUpdateCount();

Raw: In(UnityEngineCubemap)

UnityEngineCubemap.__SetPixelData__TArray_SystemInt32_UnityEngineCubemapFace_SystemInt32__SystemVoid

void SetPixelData(TArray, SystemInt32, UnityEngineCubemapFace, SystemInt32);

Raw: In(UnityEngineCubemap), In(UnityEngineObjectArray), In(SystemInt32), In(UnityEngineCubemapFace), In(SystemInt32)

UnityEngineCubemap.__SetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32_UnityEngineColor_SystemInt32__SystemVoid

void SetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32, UnityEngineColor, SystemInt32);

Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), In(UnityEngineColor), In(SystemInt32)

UnityEngineCubemap.__SetPixel__UnityEngineCubemapFace_SystemInt32_SystemInt32_UnityEngineColor__SystemVoid

void SetPixel(UnityEngineCubemapFace, SystemInt32, SystemInt32, UnityEngineColor);

Raw: In(UnityEngineCubemap), In(UnityEngineCubemapFace), In(SystemInt32), In(SystemInt32), In(UnityEngineColor)

UnityEngineCubemap.__SetPixels__UnityEngineColorArray_UnityEngineCubemapFace_SystemInt32__SystemVoid

void SetPixels(UnityEngineColorArray, UnityEngineCubemapFace, SystemInt32);

Raw: In(UnityEngineCubemap), In(UnityEngineColorArray), In(UnityEngineCubemapFace), In(SystemInt32)

UnityEngineCubemap.__SetPixels__UnityEngineColorArray_UnityEngineCubemapFace__SystemVoid

void SetPixels(UnityEngineColorArray, UnityEngineCubemapFace);

Raw: In(UnityEngineCubemap), In(UnityEngineColorArray), In(UnityEngineCubemapFace)

UnityEngineCubemap.__SmoothEdges__SystemInt32__SystemVoid

void SmoothEdges(SystemInt32);

Raw: In(UnityEngineCubemap), In(SystemInt32)

UnityEngineCubemap.__SmoothEdges__SystemVoid

void SmoothEdges();

Raw: In(UnityEngineCubemap)

UnityEngineCubemap.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCubemap), Out(SystemString)

UnityEngineCubemap.__get_anisoLevel__SystemInt32

SystemInt32 get_anisoLevel();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_desiredMipmapLevel__SystemInt32

SystemInt32 get_desiredMipmapLevel();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineCubemap), Out(UnityEngineRenderingTextureDimension)

UnityEngineCubemap.__get_filterMode__UnityEngineFilterMode

UnityEngineFilterMode get_filterMode();

Raw: In(UnityEngineCubemap), Out(UnityEngineFilterMode)

UnityEngineCubemap.__get_format__UnityEngineTextureFormat

UnityEngineTextureFormat get_format();

Raw: In(UnityEngineCubemap), Out(UnityEngineTextureFormat)

UnityEngineCubemap.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_isDataSRGB__SystemBoolean

SystemBoolean get_isDataSRGB();

Raw: In(UnityEngineCubemap), Out(SystemBoolean)

UnityEngineCubemap.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineCubemap), Out(SystemBoolean)

UnityEngineCubemap.__get_loadedMipmapLevel__SystemInt32

SystemInt32 get_loadedMipmapLevel();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_loadingMipmapLevel__SystemInt32

SystemInt32 get_loadingMipmapLevel();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_mipMapBias__SystemSingle

SystemSingle get_mipMapBias();

Raw: In(UnityEngineCubemap), Out(SystemSingle)

UnityEngineCubemap.__get_mipmapCount__SystemInt32

SystemInt32 get_mipmapCount();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCubemap), Out(SystemString)

UnityEngineCubemap.__get_requestedMipmapLevel__SystemInt32

SystemInt32 get_requestedMipmapLevel();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_streamingMipmapsPriority__SystemInt32

SystemInt32 get_streamingMipmapsPriority();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_streamingMipmaps__SystemBoolean

SystemBoolean get_streamingMipmaps();

Raw: In(UnityEngineCubemap), Out(SystemBoolean)

UnityEngineCubemap.__get_texelSize__UnityEngineVector2

UnityEngineVector2 get_texelSize();

Raw: In(UnityEngineCubemap), Out(UnityEngineVector2)

UnityEngineCubemap.__get_updateCount__SystemUInt32

SystemUInt32 get_updateCount();

Raw: In(UnityEngineCubemap), Out(SystemUInt32)

UnityEngineCubemap.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineCubemap), Out(SystemInt32)

UnityEngineCubemap.__get_wrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeU();

Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)

UnityEngineCubemap.__get_wrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeV();

Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)

UnityEngineCubemap.__get_wrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeW();

Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)

UnityEngineCubemap.__get_wrapMode__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapMode();

Raw: In(UnityEngineCubemap), Out(UnityEngineTextureWrapMode)

UnityEngineCubemap.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCubemap.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCubemap.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCubemap.__set_anisoLevel__SystemInt32__SystemVoid

void set_anisoLevel(SystemInt32);

Raw: In(UnityEngineCubemap), In(SystemInt32)

UnityEngineCubemap.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineCubemap), In(UnityEngineRenderingTextureDimension)

UnityEngineCubemap.__set_filterMode__UnityEngineFilterMode__SystemVoid

void set_filterMode(UnityEngineFilterMode);

Raw: In(UnityEngineCubemap), In(UnityEngineFilterMode)

UnityEngineCubemap.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineCubemap), In(SystemInt32)

UnityEngineCubemap.__set_mipMapBias__SystemSingle__SystemVoid

void set_mipMapBias(SystemSingle);

Raw: In(UnityEngineCubemap), In(SystemSingle)

UnityEngineCubemap.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCubemap), In(SystemString)

UnityEngineCubemap.__set_requestedMipmapLevel__SystemInt32__SystemVoid

void set_requestedMipmapLevel(SystemInt32);

Raw: In(UnityEngineCubemap), In(SystemInt32)

UnityEngineCubemap.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineCubemap), In(SystemInt32)

UnityEngineCubemap.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeU(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)

UnityEngineCubemap.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeV(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)

UnityEngineCubemap.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeW(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)

UnityEngineCubemap.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid

void set_wrapMode(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCubemap), In(UnityEngineTextureWrapMode)

Enum UnityEngineCubemapFace

back to assembly

to array type

Enum values:

  • NegativeX = 1
  • NegativeY = 3
  • NegativeZ = 5
  • PositiveX = 0
  • PositiveY = 2
  • PositiveZ = 4
  • Unknown = -1

UnityEngineCubemapFace.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(UnityEngineCubemapFace), In(SystemObject), Out(SystemInt32)

UnityEngineCubemapFace.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCubemapFace), In(SystemObject), Out(SystemBoolean)

UnityEngineCubemapFace.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCubemapFace), Out(SystemInt32)

UnityEngineCubemapFace.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCubemapFace), Out(SystemType)

UnityEngineCubemapFace.__HasFlag__SystemEnum__SystemBoolean

SystemBoolean HasFlag(SystemEnum);

Raw: In(UnityEngineCubemapFace), In(SystemEnum), Out(SystemBoolean)

UnityEngineCubemapFace.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCubemapFace), Out(SystemString)

UnityEngineCubemapFace.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineCubemapFace), In(SystemString), Out(SystemString)

UnityEngineCubemapFace.__get_NegativeX__UnityEngineCubemapFace

static UnityEngineCubemapFace get_NegativeX();

Raw: Out(UnityEngineCubemapFace)

UnityEngineCubemapFace.__get_NegativeY__UnityEngineCubemapFace

static UnityEngineCubemapFace get_NegativeY();

Raw: Out(UnityEngineCubemapFace)

UnityEngineCubemapFace.__get_NegativeZ__UnityEngineCubemapFace

static UnityEngineCubemapFace get_NegativeZ();

Raw: Out(UnityEngineCubemapFace)

UnityEngineCubemapFace.__get_PositiveX__UnityEngineCubemapFace

static UnityEngineCubemapFace get_PositiveX();

Raw: Out(UnityEngineCubemapFace)

UnityEngineCubemapFace.__get_PositiveY__UnityEngineCubemapFace

static UnityEngineCubemapFace get_PositiveY();

Raw: Out(UnityEngineCubemapFace)

UnityEngineCubemapFace.__get_PositiveZ__UnityEngineCubemapFace

static UnityEngineCubemapFace get_PositiveZ();

Raw: Out(UnityEngineCubemapFace)

UnityEngineCubemapFace.__get_Unknown__UnityEngineCubemapFace

static UnityEngineCubemapFace get_Unknown();

Raw: Out(UnityEngineCubemapFace)

Object UnityEngineCustomRenderTexture

back to assembly

to array type

UnityEngineCustomRenderTexture.__ClearUpdateZones__SystemVoid

void ClearUpdateZones();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__ConvertToEquirect__UnityEngineRenderTexture_UnityEngineCameraMonoOrStereoscopicEye__SystemVoid

void ConvertToEquirect(UnityEngineRenderTexture, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTexture), In(UnityEngineCameraMonoOrStereoscopicEye)

UnityEngineCustomRenderTexture.__DiscardContents__SystemBoolean_SystemBoolean__SystemVoid

void DiscardContents(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean), In(SystemBoolean)

UnityEngineCustomRenderTexture.__DiscardContents__SystemVoid

void DiscardContents();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__EnsureDoubleBufferConsistency__SystemVoid

void EnsureDoubleBufferConsistency();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCustomRenderTexture), In(SystemObject), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__GenerateMips__SystemVoid

void GenerateMips();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__GetDoubleBufferRenderTexture__UnityEngineRenderTexture

UnityEngineRenderTexture GetDoubleBufferRenderTexture();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderTexture)

UnityEngineCustomRenderTexture.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemType)

UnityEngineCustomRenderTexture.__GetUpdateZones__SystemCollectionsGenericListUnityEngineCustomRenderTextureUpdateZone__SystemVoid

void GetUpdateZones(SystemCollectionsGenericListUnityEngineCustomRenderTextureUpdateZone);

Raw: In(UnityEngineCustomRenderTexture), In(SystemCollectionsGenericListUnityEngineCustomRenderTextureUpdateZone)

UnityEngineCustomRenderTexture.__IncrementUpdateCount__SystemVoid

void IncrementUpdateCount();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__IsCreated__SystemBoolean

SystemBoolean IsCreated();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__Release__SystemVoid

void Release();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__ResolveAntiAliasedSurface__SystemVoid

void ResolveAntiAliasedSurface();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__ResolveAntiAliasedSurface__UnityEngineRenderTexture__SystemVoid

void ResolveAntiAliasedSurface(UnityEngineRenderTexture);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTexture)

UnityEngineCustomRenderTexture.__SetUpdateZones__UnityEngineCustomRenderTextureUpdateZoneArray__SystemVoid

void SetUpdateZones(UnityEngineCustomRenderTextureUpdateZoneArray);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateZoneArray)

UnityEngineCustomRenderTexture.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemString)

UnityEngineCustomRenderTexture.__Update__SystemInt32__SystemVoid

void Update(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__Update__SystemVoid

void Update();

Raw: In(UnityEngineCustomRenderTexture)

UnityEngineCustomRenderTexture.__get_anisoLevel__SystemInt32

SystemInt32 get_anisoLevel();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_antiAliasing__SystemInt32

SystemInt32 get_antiAliasing();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_autoGenerateMips__SystemBoolean

SystemBoolean get_autoGenerateMips();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_bindTextureMS__SystemBoolean

SystemBoolean get_bindTextureMS();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_colorBuffer__UnityEngineRenderBuffer

UnityEngineRenderBuffer get_colorBuffer();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderBuffer)

UnityEngineCustomRenderTexture.__get_cubemapFaceMask__SystemUInt32

SystemUInt32 get_cubemapFaceMask();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemUInt32)

UnityEngineCustomRenderTexture.__get_depthBuffer__UnityEngineRenderBuffer

UnityEngineRenderBuffer get_depthBuffer();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderBuffer)

UnityEngineCustomRenderTexture.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_descriptor__UnityEngineRenderTextureDescriptor

UnityEngineRenderTextureDescriptor get_descriptor();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderTextureDescriptor)

UnityEngineCustomRenderTexture.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderingTextureDimension)

UnityEngineCustomRenderTexture.__get_doubleBuffered__SystemBoolean

SystemBoolean get_doubleBuffered();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_enableRandomWrite__SystemBoolean

SystemBoolean get_enableRandomWrite();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_filterMode__UnityEngineFilterMode

UnityEngineFilterMode get_filterMode();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineFilterMode)

UnityEngineCustomRenderTexture.__get_format__UnityEngineRenderTextureFormat

UnityEngineRenderTextureFormat get_format();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineRenderTextureFormat)

UnityEngineCustomRenderTexture.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_initializationColor__UnityEngineColor

UnityEngineColor get_initializationColor();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineColor)

UnityEngineCustomRenderTexture.__get_initializationMaterial__UnityEngineMaterial

UnityEngineMaterial get_initializationMaterial();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineMaterial)

UnityEngineCustomRenderTexture.__get_initializationMode__UnityEngineCustomRenderTextureUpdateMode

UnityEngineCustomRenderTextureUpdateMode get_initializationMode();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureUpdateMode)

UnityEngineCustomRenderTexture.__get_initializationSource__UnityEngineCustomRenderTextureInitializationSource

UnityEngineCustomRenderTextureInitializationSource get_initializationSource();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureInitializationSource)

UnityEngineCustomRenderTexture.__get_initializationTexture__UnityEngineTexture

UnityEngineTexture get_initializationTexture();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTexture)

UnityEngineCustomRenderTexture.__get_isDataSRGB__SystemBoolean

SystemBoolean get_isDataSRGB();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_isPowerOfTwo__SystemBoolean

SystemBoolean get_isPowerOfTwo();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineMaterial)

UnityEngineCustomRenderTexture.__get_mipMapBias__SystemSingle

SystemSingle get_mipMapBias();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemSingle)

UnityEngineCustomRenderTexture.__get_mipmapCount__SystemInt32

SystemInt32 get_mipmapCount();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemString)

UnityEngineCustomRenderTexture.__get_sRGB__SystemBoolean

SystemBoolean get_sRGB();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_shaderPass__SystemInt32

SystemInt32 get_shaderPass();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_texelSize__UnityEngineVector2

UnityEngineVector2 get_texelSize();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineVector2)

UnityEngineCustomRenderTexture.__get_updateCount__SystemUInt32

SystemUInt32 get_updateCount();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemUInt32)

UnityEngineCustomRenderTexture.__get_updateMode__UnityEngineCustomRenderTextureUpdateMode

UnityEngineCustomRenderTextureUpdateMode get_updateMode();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureUpdateMode)

UnityEngineCustomRenderTexture.__get_updatePeriod__SystemSingle

SystemSingle get_updatePeriod();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemSingle)

UnityEngineCustomRenderTexture.__get_updateZoneSpace__UnityEngineCustomRenderTextureUpdateZoneSpace

UnityEngineCustomRenderTextureUpdateZoneSpace get_updateZoneSpace();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineCustomRenderTextureUpdateZoneSpace)

UnityEngineCustomRenderTexture.__get_useDynamicScale__SystemBoolean

SystemBoolean get_useDynamicScale();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_useMipMap__SystemBoolean

SystemBoolean get_useMipMap();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__get_volumeDepth__SystemInt32

SystemInt32 get_volumeDepth();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_vrUsage__UnityEngineVRTextureUsage

UnityEngineVRTextureUsage get_vrUsage();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineVRTextureUsage)

UnityEngineCustomRenderTexture.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemInt32)

UnityEngineCustomRenderTexture.__get_wrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeU();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__get_wrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeV();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__get_wrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeW();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__get_wrapMode__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapMode();

Raw: In(UnityEngineCustomRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__get_wrapUpdateZones__SystemBoolean

SystemBoolean get_wrapUpdateZones();

Raw: In(UnityEngineCustomRenderTexture), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCustomRenderTexture.__set_anisoLevel__SystemInt32__SystemVoid

void set_anisoLevel(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_antiAliasing__SystemInt32__SystemVoid

void set_antiAliasing(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_autoGenerateMips__SystemBoolean__SystemVoid

void set_autoGenerateMips(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_bindTextureMS__SystemBoolean__SystemVoid

void set_bindTextureMS(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_cubemapFaceMask__SystemUInt32__SystemVoid

void set_cubemapFaceMask(SystemUInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemUInt32)

UnityEngineCustomRenderTexture.__set_depth__SystemInt32__SystemVoid

void set_depth(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_descriptor__UnityEngineRenderTextureDescriptor__SystemVoid

void set_descriptor(UnityEngineRenderTextureDescriptor);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTextureDescriptor)

UnityEngineCustomRenderTexture.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderingTextureDimension)

UnityEngineCustomRenderTexture.__set_doubleBuffered__SystemBoolean__SystemVoid

void set_doubleBuffered(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_enableRandomWrite__SystemBoolean__SystemVoid

void set_enableRandomWrite(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_filterMode__UnityEngineFilterMode__SystemVoid

void set_filterMode(UnityEngineFilterMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineFilterMode)

UnityEngineCustomRenderTexture.__set_format__UnityEngineRenderTextureFormat__SystemVoid

void set_format(UnityEngineRenderTextureFormat);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineRenderTextureFormat)

UnityEngineCustomRenderTexture.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_initializationColor__UnityEngineColor__SystemVoid

void set_initializationColor(UnityEngineColor);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineColor)

UnityEngineCustomRenderTexture.__set_initializationMaterial__UnityEngineMaterial__SystemVoid

void set_initializationMaterial(UnityEngineMaterial);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineMaterial)

UnityEngineCustomRenderTexture.__set_initializationMode__UnityEngineCustomRenderTextureUpdateMode__SystemVoid

void set_initializationMode(UnityEngineCustomRenderTextureUpdateMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateMode)

UnityEngineCustomRenderTexture.__set_initializationSource__UnityEngineCustomRenderTextureInitializationSource__SystemVoid

void set_initializationSource(UnityEngineCustomRenderTextureInitializationSource);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureInitializationSource)

UnityEngineCustomRenderTexture.__set_initializationTexture__UnityEngineTexture__SystemVoid

void set_initializationTexture(UnityEngineTexture);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTexture)

UnityEngineCustomRenderTexture.__set_isPowerOfTwo__SystemBoolean__SystemVoid

void set_isPowerOfTwo(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineMaterial)

UnityEngineCustomRenderTexture.__set_mipMapBias__SystemSingle__SystemVoid

void set_mipMapBias(SystemSingle);

Raw: In(UnityEngineCustomRenderTexture), In(SystemSingle)

UnityEngineCustomRenderTexture.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCustomRenderTexture), In(SystemString)

UnityEngineCustomRenderTexture.__set_shaderPass__SystemInt32__SystemVoid

void set_shaderPass(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_updateMode__UnityEngineCustomRenderTextureUpdateMode__SystemVoid

void set_updateMode(UnityEngineCustomRenderTextureUpdateMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateMode)

UnityEngineCustomRenderTexture.__set_updatePeriod__SystemSingle__SystemVoid

void set_updatePeriod(SystemSingle);

Raw: In(UnityEngineCustomRenderTexture), In(SystemSingle)

UnityEngineCustomRenderTexture.__set_updateZoneSpace__UnityEngineCustomRenderTextureUpdateZoneSpace__SystemVoid

void set_updateZoneSpace(UnityEngineCustomRenderTextureUpdateZoneSpace);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineCustomRenderTextureUpdateZoneSpace)

UnityEngineCustomRenderTexture.__set_useDynamicScale__SystemBoolean__SystemVoid

void set_useDynamicScale(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_useMipMap__SystemBoolean__SystemVoid

void set_useMipMap(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

UnityEngineCustomRenderTexture.__set_volumeDepth__SystemInt32__SystemVoid

void set_volumeDepth(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_vrUsage__UnityEngineVRTextureUsage__SystemVoid

void set_vrUsage(UnityEngineVRTextureUsage);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineVRTextureUsage)

UnityEngineCustomRenderTexture.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineCustomRenderTexture), In(SystemInt32)

UnityEngineCustomRenderTexture.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeU(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeV(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeW(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid

void set_wrapMode(UnityEngineTextureWrapMode);

Raw: In(UnityEngineCustomRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineCustomRenderTexture.__set_wrapUpdateZones__SystemBoolean__SystemVoid

void set_wrapUpdateZones(SystemBoolean);

Raw: In(UnityEngineCustomRenderTexture), In(SystemBoolean)

Enum UnityEngineCustomRenderTextureInitializationSource

back to assembly

Enum values:

  • Material = 1
  • TextureAndColor = 0

Enum UnityEngineCustomRenderTextureUpdateMode

back to assembly

Enum values:

  • OnDemand = 2
  • OnLoad = 0
  • Realtime = 1

Enum UnityEngineCustomRenderTextureUpdateZoneSpace

back to assembly

Enum values:

  • Normalized = 0
  • Pixel = 1

Object UnityEngineDebug

back to assembly

to array type

UnityEngineDebug.__AssertFormat__SystemBoolean_SystemString_SystemObjectArray__SystemVoid

static void AssertFormat(SystemBoolean, SystemString, SystemObjectArray);

Raw: In(SystemBoolean), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__AssertFormat__SystemBoolean_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid

static void AssertFormat(SystemBoolean, UnityEngineObject, SystemString, SystemObjectArray);

Raw: In(SystemBoolean), In(UnityEngineObject), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__Assert__SystemBoolean_SystemObject_UnityEngineObject__SystemVoid

static void Assert(SystemBoolean, SystemObject, UnityEngineObject);

Raw: In(SystemBoolean), In(SystemObject), In(UnityEngineObject)

UnityEngineDebug.__Assert__SystemBoolean_SystemObject__SystemVoid

static void Assert(SystemBoolean, SystemObject);

Raw: In(SystemBoolean), In(SystemObject)

UnityEngineDebug.__Assert__SystemBoolean_SystemString_UnityEngineObject__SystemVoid

static void Assert(SystemBoolean, SystemString, UnityEngineObject);

Raw: In(SystemBoolean), In(SystemString), In(UnityEngineObject)

UnityEngineDebug.__Assert__SystemBoolean_SystemString__SystemVoid

static void Assert(SystemBoolean, SystemString);

Raw: In(SystemBoolean), In(SystemString)

UnityEngineDebug.__Assert__SystemBoolean_UnityEngineObject__SystemVoid

static void Assert(SystemBoolean, UnityEngineObject);

Raw: In(SystemBoolean), In(UnityEngineObject)

UnityEngineDebug.__Assert__SystemBoolean__SystemVoid

static void Assert(SystemBoolean);

Raw: In(SystemBoolean)

UnityEngineDebug.__DebugBreak__SystemVoid

static void DebugBreak();

Raw: ``

UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle_SystemBoolean__SystemVoid

static void DrawLine(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle, SystemBoolean);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean)

UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle__SystemVoid

static void DrawLine(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle)

UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3_UnityEngineColor__SystemVoid

static void DrawLine(UnityEngineVector3, UnityEngineVector3, UnityEngineColor);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor)

UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid

static void DrawLine(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle_SystemBoolean__SystemVoid

static void DrawRay(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle, SystemBoolean);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean)

UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3_UnityEngineColor_SystemSingle__SystemVoid

static void DrawRay(UnityEngineVector3, UnityEngineVector3, UnityEngineColor, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle)

UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3_UnityEngineColor__SystemVoid

static void DrawRay(UnityEngineVector3, UnityEngineVector3, UnityEngineColor);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColor)

UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid

static void DrawRay(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineDebug.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineDebug), In(SystemObject), Out(SystemBoolean)

UnityEngineDebug.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineDebug), Out(SystemInt32)

UnityEngineDebug.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineDebug), Out(SystemType)

UnityEngineDebug.__LogAssertionFormat__SystemString_SystemObjectArray__SystemVoid

static void LogAssertionFormat(SystemString, SystemObjectArray);

Raw: In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogAssertionFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid

static void LogAssertionFormat(UnityEngineObject, SystemString, SystemObjectArray);

Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogAssertion__SystemObject_UnityEngineObject__SystemVoid

static void LogAssertion(SystemObject, UnityEngineObject);

Raw: In(SystemObject), In(UnityEngineObject)

UnityEngineDebug.__LogAssertion__SystemObject__SystemVoid

static void LogAssertion(SystemObject);

Raw: In(SystemObject)

UnityEngineDebug.__LogErrorFormat__SystemString_SystemObjectArray__SystemVoid

static void LogErrorFormat(SystemString, SystemObjectArray);

Raw: In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogErrorFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid

static void LogErrorFormat(UnityEngineObject, SystemString, SystemObjectArray);

Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogError__SystemObject_UnityEngineObject__SystemVoid

static void LogError(SystemObject, UnityEngineObject);

Raw: In(SystemObject), In(UnityEngineObject)

UnityEngineDebug.__LogError__SystemObject__SystemVoid

static void LogError(SystemObject);

Raw: In(SystemObject)

UnityEngineDebug.__LogException__SystemException_UnityEngineObject__SystemVoid

static void LogException(SystemException, UnityEngineObject);

Raw: In(SystemException), In(UnityEngineObject)

UnityEngineDebug.__LogException__SystemException__SystemVoid

static void LogException(SystemException);

Raw: In(SystemException)

UnityEngineDebug.__LogFormat__SystemString_SystemObjectArray__SystemVoid

static void LogFormat(SystemString, SystemObjectArray);

Raw: In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogFormat__UnityEngineLogType_UnityEngineLogOption_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid

static void LogFormat(UnityEngineLogType, UnityEngineLogOption, UnityEngineObject, SystemString, SystemObjectArray);

Raw: In(UnityEngineLogType), In(UnityEngineLogOption), In(UnityEngineObject), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid

static void LogFormat(UnityEngineObject, SystemString, SystemObjectArray);

Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogWarningFormat__SystemString_SystemObjectArray__SystemVoid

static void LogWarningFormat(SystemString, SystemObjectArray);

Raw: In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogWarningFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid

static void LogWarningFormat(UnityEngineObject, SystemString, SystemObjectArray);

Raw: In(UnityEngineObject), In(SystemString), In(SystemObjectArray)

UnityEngineDebug.__LogWarning__SystemObject_UnityEngineObject__SystemVoid

static void LogWarning(SystemObject, UnityEngineObject);

Raw: In(SystemObject), In(UnityEngineObject)

UnityEngineDebug.__LogWarning__SystemObject__SystemVoid

static void LogWarning(SystemObject);

Raw: In(SystemObject)

UnityEngineDebug.__Log__SystemObject_UnityEngineObject__SystemVoid

static void Log(SystemObject, UnityEngineObject);

Raw: In(SystemObject), In(UnityEngineObject)

UnityEngineDebug.__Log__SystemObject__SystemVoid

static void Log(SystemObject);

Raw: In(SystemObject)

UnityEngineDebug.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineDebug), Out(SystemString)

UnityEngineDebug.__ctor____UnityEngineDebug

static UnityEngineDebug ctor();

Raw: Out(UnityEngineDebug)

Enum UnityEngineDepthTextureMode

back to assembly

Enum values:

  • Depth = 1
  • DepthNormals = 2
  • MotionVectors = 4
  • None = 0

Enum UnityEngineEventsUnityEventCallState

back to assembly

Enum values:

  • EditorAndRuntime = 1
  • Off = 0
  • RuntimeOnly = 2

Enum UnityEngineFilterMode

back to assembly

Enum values:

  • Bilinear = 1
  • Point = 0
  • Trilinear = 2

Object UnityEngineFlare

back to assembly

Enum UnityEngineFogMode

back to assembly

Enum values:

  • Exponential = 2
  • ExponentialSquared = 3
  • Linear = 1

Struct UnityEngineFrustumPlanes

back to assembly

to array type

UnityEngineFrustumPlanes.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineFrustumPlanes), In(SystemObject), Out(SystemBoolean)

UnityEngineFrustumPlanes.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineFrustumPlanes), Out(SystemInt32)

UnityEngineFrustumPlanes.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineFrustumPlanes), Out(SystemType)

UnityEngineFrustumPlanes.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineFrustumPlanes), Out(SystemString)

UnityEngineFrustumPlanes.__get_bottom__SystemSingle

SystemSingle get_bottom();

Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)

UnityEngineFrustumPlanes.__get_left__SystemSingle

SystemSingle get_left();

Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)

UnityEngineFrustumPlanes.__get_right__SystemSingle

SystemSingle get_right();

Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)

UnityEngineFrustumPlanes.__get_top__SystemSingle

SystemSingle get_top();

Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)

UnityEngineFrustumPlanes.__get_zFar__SystemSingle

SystemSingle get_zFar();

Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)

UnityEngineFrustumPlanes.__get_zNear__SystemSingle

SystemSingle get_zNear();

Raw: In(UnityEngineFrustumPlanes), Out(SystemSingle)

UnityEngineFrustumPlanes.__set_bottom__SystemSingle

SystemSingle set_bottom();

Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)

UnityEngineFrustumPlanes.__set_left__SystemSingle

SystemSingle set_left();

Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)

UnityEngineFrustumPlanes.__set_right__SystemSingle

SystemSingle set_right();

Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)

UnityEngineFrustumPlanes.__set_top__SystemSingle

SystemSingle set_top();

Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)

UnityEngineFrustumPlanes.__set_zFar__SystemSingle

SystemSingle set_zFar();

Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)

UnityEngineFrustumPlanes.__set_zNear__SystemSingle

SystemSingle set_zNear();

Raw: In(UnityEngineFrustumPlanes), In(SystemSingle)

Object UnityEngineGameObject

back to assembly

to array type

UnityEngineGameObject.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineGameObject), In(SystemObject), Out(SystemBoolean)

UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject

static UnityEngineGameObject Find(SystemString);

Raw: In(SystemString), Out(UnityEngineGameObject)

UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineGameObject.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineGameObject.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponent)

UnityEngineGameObject.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObject)

UnityEngineGameObject.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineGameObject.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponent)

UnityEngineGameObject.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObject)

UnityEngineGameObject.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineGameObject), In(SystemString), Out(UnityEngineComponent)

UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponent)

UnityEngineGameObject.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObject)

UnityEngineGameObject.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineGameObject), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineGameObject.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineGameObject.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineGameObject.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineGameObject.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineGameObject.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineGameObject.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineGameObject.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineGameObject.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineGameObject), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineGameObject.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineGameObject), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineGameObject.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineGameObject.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineGameObject), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineGameObject.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineGameObject), Out(SystemInt32)

UnityEngineGameObject.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineGameObject), Out(SystemInt32)

UnityEngineGameObject.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineGameObject), Out(SystemType)

UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid

void SetActive(SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean)

UnityEngineGameObject.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineGameObject), Out(SystemString)

UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean

SystemBoolean get_activeInHierarchy();

Raw: In(UnityEngineGameObject), Out(SystemBoolean)

UnityEngineGameObject.__get_activeSelf__SystemBoolean

SystemBoolean get_activeSelf();

Raw: In(UnityEngineGameObject), Out(SystemBoolean)

UnityEngineGameObject.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineGameObject), Out(UnityEngineGameObject)

UnityEngineGameObject.__get_isStatic__SystemBoolean

SystemBoolean get_isStatic();

Raw: In(UnityEngineGameObject), Out(SystemBoolean)

UnityEngineGameObject.__get_layer__SystemInt32

SystemInt32 get_layer();

Raw: In(UnityEngineGameObject), Out(SystemInt32)

UnityEngineGameObject.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineGameObject), Out(SystemString)

UnityEngineGameObject.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineGameObject), Out(UnityEngineTransform)

UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid

void set_isStatic(SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean)

UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid

void set_layer(SystemInt32);

Raw: In(UnityEngineGameObject), In(SystemInt32)

UnityEngineGameObject.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineGameObject), In(SystemString)

Object UnityEngineGeometryUtility

back to assembly

UnityEngineGeometryUtility.__CalculateBounds__UnityEngineVector3Array_UnityEngineMatrix4x4__UnityEngineBounds

static UnityEngineBounds CalculateBounds(UnityEngineVector3Array, UnityEngineMatrix4x4);

Raw: In(UnityEngineVector3Array), In(UnityEngineMatrix4x4), Out(UnityEngineBounds)

UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineCamera_UnityEnginePlaneArray__SystemVoid

static void CalculateFrustumPlanes(UnityEngineCamera, UnityEnginePlaneArray);

Raw: In(UnityEngineCamera), In(UnityEnginePlaneArray)

UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineCamera__UnityEnginePlaneArray

static UnityEnginePlaneArray CalculateFrustumPlanes(UnityEngineCamera);

Raw: In(UnityEngineCamera), Out(UnityEnginePlaneArray)

UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineMatrix4x4_UnityEnginePlaneArray__SystemVoid

static void CalculateFrustumPlanes(UnityEngineMatrix4x4, UnityEnginePlaneArray);

Raw: In(UnityEngineMatrix4x4), In(UnityEnginePlaneArray)

UnityEngineGeometryUtility.__CalculateFrustumPlanes__UnityEngineMatrix4x4__UnityEnginePlaneArray

static UnityEnginePlaneArray CalculateFrustumPlanes(UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), Out(UnityEnginePlaneArray)

UnityEngineGeometryUtility.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineGeometryUtility), In(SystemObject), Out(SystemBoolean)

UnityEngineGeometryUtility.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineGeometryUtility), Out(SystemInt32)

UnityEngineGeometryUtility.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineGeometryUtility), Out(SystemType)

UnityEngineGeometryUtility.__TestPlanesAABB__UnityEnginePlaneArray_UnityEngineBounds__SystemBoolean

static SystemBoolean TestPlanesAABB(UnityEnginePlaneArray, UnityEngineBounds);

Raw: In(UnityEnginePlaneArray), In(UnityEngineBounds), Out(SystemBoolean)

UnityEngineGeometryUtility.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineGeometryUtility), Out(SystemString)

UnityEngineGeometryUtility.__TryCreatePlaneFromPolygon__UnityEngineVector3Array_UnityEnginePlaneRef__SystemBoolean

static SystemBoolean TryCreatePlaneFromPolygon(UnityEngineVector3Array, ref UnityEnginePlane);

Raw: In(UnityEngineVector3Array), InOut(UnityEnginePlane), Out(SystemBoolean)

Object UnityEngineGizmos

back to assembly

UnityEngineGizmos.__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid

static void DrawCube(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineGizmos.__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid

static void DrawFrustum(UnityEngineVector3, SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture_SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineMaterial__SystemVoid

static void DrawGUITexture(UnityEngineRect, UnityEngineTexture, SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineMaterial);

Raw: In(UnityEngineRect), In(UnityEngineTexture), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineMaterial)

UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture_SystemInt32_SystemInt32_SystemInt32_SystemInt32__SystemVoid

static void DrawGUITexture(UnityEngineRect, UnityEngineTexture, SystemInt32, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRect), In(UnityEngineTexture), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture_UnityEngineMaterial__SystemVoid

static void DrawGUITexture(UnityEngineRect, UnityEngineTexture, UnityEngineMaterial);

Raw: In(UnityEngineRect), In(UnityEngineTexture), In(UnityEngineMaterial)

UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid

static void DrawGUITexture(UnityEngineRect, UnityEngineTexture);

Raw: In(UnityEngineRect), In(UnityEngineTexture)

UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString_SystemBoolean_UnityEngineColor__SystemVoid

static void DrawIcon(UnityEngineVector3, SystemString, SystemBoolean, UnityEngineColor);

Raw: In(UnityEngineVector3), In(SystemString), In(SystemBoolean), In(UnityEngineColor)

UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString_SystemBoolean__SystemVoid

static void DrawIcon(UnityEngineVector3, SystemString, SystemBoolean);

Raw: In(UnityEngineVector3), In(SystemString), In(SystemBoolean)

UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString__SystemVoid

static void DrawIcon(UnityEngineVector3, SystemString);

Raw: In(UnityEngineVector3), In(SystemString)

UnityEngineGizmos.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid

static void DrawLine(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineGizmos.__DrawRay__UnityEngineRay__SystemVoid

static void DrawRay(UnityEngineRay);

Raw: In(UnityEngineRay)

UnityEngineGizmos.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid

static void DrawRay(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineGizmos.__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid

static void DrawSphere(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle)

UnityEngineGizmos.__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid

static void DrawWireCube(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid

static void DrawWireMesh(UnityEngineMesh, SystemInt32, UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32_UnityEngineVector3_UnityEngineQuaternion__SystemVoid

static void DrawWireMesh(UnityEngineMesh, SystemInt32, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32_UnityEngineVector3__SystemVoid

static void DrawWireMesh(UnityEngineMesh, SystemInt32, UnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_SystemInt32__SystemVoid

static void DrawWireMesh(UnityEngineMesh, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid

static void DrawWireMesh(UnityEngineMesh, UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);

Raw: In(UnityEngineMesh), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_UnityEngineVector3_UnityEngineQuaternion__SystemVoid

static void DrawWireMesh(UnityEngineMesh, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineMesh), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh_UnityEngineVector3__SystemVoid

static void DrawWireMesh(UnityEngineMesh, UnityEngineVector3);

Raw: In(UnityEngineMesh), In(UnityEngineVector3)

UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh__SystemVoid

static void DrawWireMesh(UnityEngineMesh);

Raw: In(UnityEngineMesh)

UnityEngineGizmos.__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid

static void DrawWireSphere(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle)

UnityEngineGizmos.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineGizmos), In(SystemObject), Out(SystemBoolean)

UnityEngineGizmos.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineGizmos), Out(SystemInt32)

UnityEngineGizmos.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineGizmos), Out(SystemType)

UnityEngineGizmos.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineGizmos), Out(SystemString)

UnityEngineGizmos.__get_color__UnityEngineColor

static UnityEngineColor get_color();

Raw: Out(UnityEngineColor)

UnityEngineGizmos.__get_matrix__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 get_matrix();

Raw: Out(UnityEngineMatrix4x4)

UnityEngineGizmos.__get_probeSize__SystemSingle

static SystemSingle get_probeSize();

Raw: Out(SystemSingle)

UnityEngineGizmos.__set_color__UnityEngineColor__SystemVoid

static void set_color(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineGizmos.__set_matrix__UnityEngineMatrix4x4__SystemVoid

static void set_matrix(UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4)

Object UnityEngineGradient

back to assembly

to array type

UnityEngineGradient.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineGradient), In(SystemObject), Out(SystemBoolean)

UnityEngineGradient.__Equals__UnityEngineGradient__SystemBoolean

SystemBoolean Equals(UnityEngineGradient);

Raw: In(UnityEngineGradient), In(UnityEngineGradient), Out(SystemBoolean)

UnityEngineGradient.__Evaluate__SystemSingle__UnityEngineColor

UnityEngineColor Evaluate(SystemSingle);

Raw: In(UnityEngineGradient), In(SystemSingle), Out(UnityEngineColor)

UnityEngineGradient.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineGradient), Out(SystemInt32)

UnityEngineGradient.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineGradient), Out(SystemType)

UnityEngineGradient.__SetKeys__UnityEngineGradientColorKeyArray_UnityEngineGradientAlphaKeyArray__SystemVoid

void SetKeys(UnityEngineGradientColorKeyArray, UnityEngineGradientAlphaKeyArray);

Raw: In(UnityEngineGradient), In(UnityEngineGradientColorKeyArray), In(UnityEngineGradientAlphaKeyArray)

UnityEngineGradient.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineGradient), Out(SystemString)

UnityEngineGradient.__ctor____UnityEngineGradient

static UnityEngineGradient ctor();

Raw: Out(UnityEngineGradient)

UnityEngineGradient.__get_alphaKeys__UnityEngineGradientAlphaKeyArray

UnityEngineGradientAlphaKeyArray get_alphaKeys();

Raw: In(UnityEngineGradient), Out(UnityEngineGradientAlphaKeyArray)

UnityEngineGradient.__get_colorKeys__UnityEngineGradientColorKeyArray

UnityEngineGradientColorKeyArray get_colorKeys();

Raw: In(UnityEngineGradient), Out(UnityEngineGradientColorKeyArray)

UnityEngineGradient.__get_colorSpace__UnityEngineColorSpace

UnityEngineColorSpace get_colorSpace();

Raw: In(UnityEngineGradient), Out(UnityEngineColorSpace)

UnityEngineGradient.__get_mode__UnityEngineGradientMode

UnityEngineGradientMode get_mode();

Raw: In(UnityEngineGradient), Out(UnityEngineGradientMode)

UnityEngineGradient.__set_alphaKeys__UnityEngineGradientAlphaKeyArray__SystemVoid

void set_alphaKeys(UnityEngineGradientAlphaKeyArray);

Raw: In(UnityEngineGradient), In(UnityEngineGradientAlphaKeyArray)

UnityEngineGradient.__set_colorKeys__UnityEngineGradientColorKeyArray__SystemVoid

void set_colorKeys(UnityEngineGradientColorKeyArray);

Raw: In(UnityEngineGradient), In(UnityEngineGradientColorKeyArray)

UnityEngineGradient.__set_colorSpace__UnityEngineColorSpace__SystemVoid

void set_colorSpace(UnityEngineColorSpace);

Raw: In(UnityEngineGradient), In(UnityEngineColorSpace)

UnityEngineGradient.__set_mode__UnityEngineGradientMode__SystemVoid

void set_mode(UnityEngineGradientMode);

Raw: In(UnityEngineGradient), In(UnityEngineGradientMode)

Struct UnityEngineGradientAlphaKey

back to assembly

to array type

UnityEngineGradientAlphaKey.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineGradientAlphaKey), In(SystemObject), Out(SystemBoolean)

UnityEngineGradientAlphaKey.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineGradientAlphaKey), Out(SystemInt32)

UnityEngineGradientAlphaKey.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineGradientAlphaKey), Out(SystemType)

UnityEngineGradientAlphaKey.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineGradientAlphaKey), Out(SystemString)

UnityEngineGradientAlphaKey.__ctor__SystemSingle_SystemSingle__UnityEngineGradientAlphaKey

static UnityEngineGradientAlphaKey ctor(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineGradientAlphaKey)

UnityEngineGradientAlphaKey.__get_alpha__SystemSingle

SystemSingle get_alpha();

Raw: In(UnityEngineGradientAlphaKey), Out(SystemSingle)

UnityEngineGradientAlphaKey.__get_time__SystemSingle

SystemSingle get_time();

Raw: In(UnityEngineGradientAlphaKey), Out(SystemSingle)

UnityEngineGradientAlphaKey.__set_alpha__SystemSingle

SystemSingle set_alpha();

Raw: In(UnityEngineGradientAlphaKey), In(SystemSingle)

UnityEngineGradientAlphaKey.__set_time__SystemSingle

SystemSingle set_time();

Raw: In(UnityEngineGradientAlphaKey), In(SystemSingle)

Struct UnityEngineGradientColorKey

back to assembly

to array type

UnityEngineGradientColorKey.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineGradientColorKey), In(SystemObject), Out(SystemBoolean)

UnityEngineGradientColorKey.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineGradientColorKey), Out(SystemInt32)

UnityEngineGradientColorKey.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineGradientColorKey), Out(SystemType)

UnityEngineGradientColorKey.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineGradientColorKey), Out(SystemString)

UnityEngineGradientColorKey.__ctor__UnityEngineColor_SystemSingle__UnityEngineGradientColorKey

static UnityEngineGradientColorKey ctor(UnityEngineColor, SystemSingle);

Raw: In(UnityEngineColor), In(SystemSingle), Out(UnityEngineGradientColorKey)

UnityEngineGradientColorKey.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineGradientColorKey), Out(UnityEngineColor)

UnityEngineGradientColorKey.__get_time__SystemSingle

SystemSingle get_time();

Raw: In(UnityEngineGradientColorKey), Out(SystemSingle)

UnityEngineGradientColorKey.__set_color__UnityEngineColor

UnityEngineColor set_color();

Raw: In(UnityEngineGradientColorKey), In(UnityEngineColor)

UnityEngineGradientColorKey.__set_time__SystemSingle

SystemSingle set_time();

Raw: In(UnityEngineGradientColorKey), In(SystemSingle)

Enum UnityEngineGradientMode

back to assembly

Enum values:

  • Blend = 0
  • Fixed = 1
  • PerceptualBlend = 2

Interface UnityEngineILogger

back to assembly

Enum UnityEngineKeyCode

back to assembly

Enum values:

  • A = 97
  • Alpha0 = 48
  • Alpha1 = 49
  • Alpha2 = 50
  • Alpha3 = 51
  • Alpha4 = 52
  • Alpha5 = 53
  • Alpha6 = 54
  • Alpha7 = 55
  • Alpha8 = 56
  • Alpha9 = 57
  • AltGr = 313
  • Ampersand = 38
  • Asterisk = 42
  • At = 64
  • B = 98
  • BackQuote = 96
  • Backslash = 92
  • Backspace = 8
  • Break = 318
  • C = 99
  • CapsLock = 301
  • Caret = 94
  • Clear = 12
  • Colon = 58
  • Comma = 44
  • D = 100
  • Delete = 127
  • Dollar = 36
  • DoubleQuote = 34
  • DownArrow = 274
  • E = 101
  • End = 279
  • Equals = 61
  • Escape = 27
  • Exclaim = 33
  • F = 102
  • F1 = 282
  • F10 = 291
  • F11 = 292
  • F12 = 293
  • F13 = 294
  • F14 = 295
  • F15 = 296
  • F2 = 283
  • F3 = 284
  • F4 = 285
  • F5 = 286
  • F6 = 287
  • F7 = 288
  • F8 = 289
  • F9 = 290
  • G = 103
  • Greater = 62
  • H = 104
  • Hash = 35
  • Help = 315
  • Home = 278
  • I = 105
  • Insert = 277
  • J = 106
  • Joystick1Button0 = 350
  • Joystick1Button1 = 351
  • Joystick1Button10 = 360
  • Joystick1Button11 = 361
  • Joystick1Button12 = 362
  • Joystick1Button13 = 363
  • Joystick1Button14 = 364
  • Joystick1Button15 = 365
  • Joystick1Button16 = 366
  • Joystick1Button17 = 367
  • Joystick1Button18 = 368
  • Joystick1Button19 = 369
  • Joystick1Button2 = 352
  • Joystick1Button3 = 353
  • Joystick1Button4 = 354
  • Joystick1Button5 = 355
  • Joystick1Button6 = 356
  • Joystick1Button7 = 357
  • Joystick1Button8 = 358
  • Joystick1Button9 = 359
  • Joystick2Button0 = 370
  • Joystick2Button1 = 371
  • Joystick2Button10 = 380
  • Joystick2Button11 = 381
  • Joystick2Button12 = 382
  • Joystick2Button13 = 383
  • Joystick2Button14 = 384
  • Joystick2Button15 = 385
  • Joystick2Button16 = 386
  • Joystick2Button17 = 387
  • Joystick2Button18 = 388
  • Joystick2Button19 = 389
  • Joystick2Button2 = 372
  • Joystick2Button3 = 373
  • Joystick2Button4 = 374
  • Joystick2Button5 = 375
  • Joystick2Button6 = 376
  • Joystick2Button7 = 377
  • Joystick2Button8 = 378
  • Joystick2Button9 = 379
  • Joystick3Button0 = 390
  • Joystick3Button1 = 391
  • Joystick3Button10 = 400
  • Joystick3Button11 = 401
  • Joystick3Button12 = 402
  • Joystick3Button13 = 403
  • Joystick3Button14 = 404
  • Joystick3Button15 = 405
  • Joystick3Button16 = 406
  • Joystick3Button17 = 407
  • Joystick3Button18 = 408
  • Joystick3Button19 = 409
  • Joystick3Button2 = 392
  • Joystick3Button3 = 393
  • Joystick3Button4 = 394
  • Joystick3Button5 = 395
  • Joystick3Button6 = 396
  • Joystick3Button7 = 397
  • Joystick3Button8 = 398
  • Joystick3Button9 = 399
  • Joystick4Button0 = 410
  • Joystick4Button1 = 411
  • Joystick4Button10 = 420
  • Joystick4Button11 = 421
  • Joystick4Button12 = 422
  • Joystick4Button13 = 423
  • Joystick4Button14 = 424
  • Joystick4Button15 = 425
  • Joystick4Button16 = 426
  • Joystick4Button17 = 427
  • Joystick4Button18 = 428
  • Joystick4Button19 = 429
  • Joystick4Button2 = 412
  • Joystick4Button3 = 413
  • Joystick4Button4 = 414
  • Joystick4Button5 = 415
  • Joystick4Button6 = 416
  • Joystick4Button7 = 417
  • Joystick4Button8 = 418
  • Joystick4Button9 = 419
  • Joystick5Button0 = 430
  • Joystick5Button1 = 431
  • Joystick5Button10 = 440
  • Joystick5Button11 = 441
  • Joystick5Button12 = 442
  • Joystick5Button13 = 443
  • Joystick5Button14 = 444
  • Joystick5Button15 = 445
  • Joystick5Button16 = 446
  • Joystick5Button17 = 447
  • Joystick5Button18 = 448
  • Joystick5Button19 = 449
  • Joystick5Button2 = 432
  • Joystick5Button3 = 433
  • Joystick5Button4 = 434
  • Joystick5Button5 = 435
  • Joystick5Button6 = 436
  • Joystick5Button7 = 437
  • Joystick5Button8 = 438
  • Joystick5Button9 = 439
  • Joystick6Button0 = 450
  • Joystick6Button1 = 451
  • Joystick6Button10 = 460
  • Joystick6Button11 = 461
  • Joystick6Button12 = 462
  • Joystick6Button13 = 463
  • Joystick6Button14 = 464
  • Joystick6Button15 = 465
  • Joystick6Button16 = 466
  • Joystick6Button17 = 467
  • Joystick6Button18 = 468
  • Joystick6Button19 = 469
  • Joystick6Button2 = 452
  • Joystick6Button3 = 453
  • Joystick6Button4 = 454
  • Joystick6Button5 = 455
  • Joystick6Button6 = 456
  • Joystick6Button7 = 457
  • Joystick6Button8 = 458
  • Joystick6Button9 = 459
  • Joystick7Button0 = 470
  • Joystick7Button1 = 471
  • Joystick7Button10 = 480
  • Joystick7Button11 = 481
  • Joystick7Button12 = 482
  • Joystick7Button13 = 483
  • Joystick7Button14 = 484
  • Joystick7Button15 = 485
  • Joystick7Button16 = 486
  • Joystick7Button17 = 487
  • Joystick7Button18 = 488
  • Joystick7Button19 = 489
  • Joystick7Button2 = 472
  • Joystick7Button3 = 473
  • Joystick7Button4 = 474
  • Joystick7Button5 = 475
  • Joystick7Button6 = 476
  • Joystick7Button7 = 477
  • Joystick7Button8 = 478
  • Joystick7Button9 = 479
  • Joystick8Button0 = 490
  • Joystick8Button1 = 491
  • Joystick8Button10 = 500
  • Joystick8Button11 = 501
  • Joystick8Button12 = 502
  • Joystick8Button13 = 503
  • Joystick8Button14 = 504
  • Joystick8Button15 = 505
  • Joystick8Button16 = 506
  • Joystick8Button17 = 507
  • Joystick8Button18 = 508
  • Joystick8Button19 = 509
  • Joystick8Button2 = 492
  • Joystick8Button3 = 493
  • Joystick8Button4 = 494
  • Joystick8Button5 = 495
  • Joystick8Button6 = 496
  • Joystick8Button7 = 497
  • Joystick8Button8 = 498
  • Joystick8Button9 = 499
  • JoystickButton0 = 330
  • JoystickButton1 = 331
  • JoystickButton10 = 340
  • JoystickButton11 = 341
  • JoystickButton12 = 342
  • JoystickButton13 = 343
  • JoystickButton14 = 344
  • JoystickButton15 = 345
  • JoystickButton16 = 346
  • JoystickButton17 = 347
  • JoystickButton18 = 348
  • JoystickButton19 = 349
  • JoystickButton2 = 332
  • JoystickButton3 = 333
  • JoystickButton4 = 334
  • JoystickButton5 = 335
  • JoystickButton6 = 336
  • JoystickButton7 = 337
  • JoystickButton8 = 338
  • JoystickButton9 = 339
  • K = 107
  • Keypad0 = 256
  • Keypad1 = 257
  • Keypad2 = 258
  • Keypad3 = 259
  • Keypad4 = 260
  • Keypad5 = 261
  • Keypad6 = 262
  • Keypad7 = 263
  • Keypad8 = 264
  • Keypad9 = 265
  • KeypadDivide = 267
  • KeypadEnter = 271
  • KeypadEquals = 272
  • KeypadMinus = 269
  • KeypadMultiply = 268
  • KeypadPeriod = 266
  • KeypadPlus = 270
  • L = 108
  • LeftAlt = 308
  • LeftApple = 310
  • LeftArrow = 276
  • LeftBracket = 91
  • LeftControl = 306
  • LeftCurlyBracket = 123
  • LeftParen = 40
  • LeftShift = 304
  • LeftWindows = 311
  • Less = 60
  • M = 109
  • Menu = 319
  • Minus = 45
  • Mouse0 = 323
  • Mouse1 = 324
  • Mouse2 = 325
  • Mouse3 = 326
  • Mouse4 = 327
  • Mouse5 = 328
  • Mouse6 = 329
  • N = 110
  • None = 0
  • Numlock = 300
  • O = 111
  • P = 112
  • PageDown = 281
  • PageUp = 280
  • Pause = 19
  • Percent = 37
  • Period = 46
  • Pipe = 124
  • Plus = 43
  • Print = 316
  • Q = 113
  • Question = 63
  • Quote = 39
  • R = 114
  • Return = 13
  • RightAlt = 307
  • RightArrow = 275
  • RightBracket = 93
  • RightControl = 305
  • RightCurlyBracket = 125
  • RightMeta = 309
  • RightParen = 41
  • RightShift = 303
  • RightWindows = 312
  • S = 115
  • ScrollLock = 302
  • Semicolon = 59
  • Slash = 47
  • Space = 32
  • SysReq = 317
  • T = 116
  • Tab = 9
  • Tilde = 126
  • U = 117
  • Underscore = 95
  • UpArrow = 273
  • V = 118
  • W = 119
  • X = 120
  • Y = 121
  • Z = 122

Struct UnityEngineKeyframe

back to assembly

to array type

Struct UnityEngineLayerMask

back to assembly

to array type

UnityEngineLayerMask.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineLayerMask), In(SystemObject), Out(SystemBoolean)

UnityEngineLayerMask.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineLayerMask), Out(SystemInt32)

UnityEngineLayerMask.__GetMask__SystemStringArray__SystemInt32

static SystemInt32 GetMask(SystemStringArray);

Raw: In(SystemStringArray), Out(SystemInt32)

UnityEngineLayerMask.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineLayerMask), Out(SystemType)

UnityEngineLayerMask.__LayerToName__SystemInt32__SystemString

static SystemString LayerToName(SystemInt32);

Raw: In(SystemInt32), Out(SystemString)

UnityEngineLayerMask.__NameToLayer__SystemString__SystemInt32

static SystemInt32 NameToLayer(SystemString);

Raw: In(SystemString), Out(SystemInt32)

UnityEngineLayerMask.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineLayerMask), Out(SystemString)

UnityEngineLayerMask.__get_value__SystemInt32

SystemInt32 get_value();

Raw: In(UnityEngineLayerMask), Out(SystemInt32)

UnityEngineLayerMask.__op_Implicit__SystemInt32__UnityEngineLayerMask

static UnityEngineLayerMask op_Implicit(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineLayerMask)

UnityEngineLayerMask.__op_Implicit__UnityEngineLayerMask__SystemInt32

static SystemInt32 op_Implicit(UnityEngineLayerMask);

Raw: In(UnityEngineLayerMask), Out(SystemInt32)

UnityEngineLayerMask.__set_value__SystemInt32__SystemVoid

void set_value(SystemInt32);

Raw: In(UnityEngineLayerMask), In(SystemInt32)

Object UnityEngineLight

back to assembly

to array type

UnityEngineLight.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineLight), In(SystemObject), Out(SystemBoolean)

UnityEngineLight.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineLight.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineLight.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponent)

UnityEngineLight.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObject)

UnityEngineLight.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineLight.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponent)

UnityEngineLight.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObject)

UnityEngineLight.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineLight), In(SystemString), Out(UnityEngineComponent)

UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponent)

UnityEngineLight.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObject)

UnityEngineLight.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineLight), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineLight.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLight.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineLight.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineLight.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineLight.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLight.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineLight), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineLight.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineLight.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLight.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineLight), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineLight.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineLight), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineLight.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineLight.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineLight), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLight.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineLight), Out(SystemInt32)

UnityEngineLight.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineLight), Out(SystemInt32)

UnityEngineLight.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineLight), Out(SystemType)

UnityEngineLight.__Reset__SystemVoid

void Reset();

Raw: In(UnityEngineLight)

UnityEngineLight.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineLight), Out(SystemString)

UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput

UnityEngineLightBakingOutput get_bakingOutput();

Raw: In(UnityEngineLight), Out(UnityEngineLightBakingOutput)

UnityEngineLight.__get_bounceIntensity__SystemSingle

SystemSingle get_bounceIntensity();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_boundingSphereOverride__UnityEngineVector4

UnityEngineVector4 get_boundingSphereOverride();

Raw: In(UnityEngineLight), Out(UnityEngineVector4)

UnityEngineLight.__get_colorTemperature__SystemSingle

SystemSingle get_colorTemperature();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineLight), Out(UnityEngineColor)

UnityEngineLight.__get_cookieSize__SystemSingle

SystemSingle get_cookieSize();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineTexture get_cookie();

Raw: In(UnityEngineLight), Out(UnityEngineTexture)

UnityEngineLight.__get_cullingMask__SystemInt32

SystemInt32 get_cullingMask();

Raw: In(UnityEngineLight), Out(SystemInt32)

UnityEngineLight.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineLight), Out(SystemBoolean)

UnityEngineLight.__get_flare__UnityEngineFlare

UnityEngineFlare get_flare();

Raw: In(UnityEngineLight), Out(UnityEngineFlare)

UnityEngineLight.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineLight), Out(UnityEngineGameObject)

UnityEngineLight.__get_intensity__SystemSingle

SystemSingle get_intensity();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineLight), Out(SystemBoolean)

UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray

SystemSingleArray get_layerShadowCullDistances();

Raw: In(UnityEngineLight), Out(SystemSingleArray)

UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode

UnityEngineLightShadowCasterMode get_lightShadowCasterMode();

Raw: In(UnityEngineLight), Out(UnityEngineLightShadowCasterMode)

UnityEngineLight.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineLight), Out(SystemString)

UnityEngineLight.__get_range__SystemSingle

SystemSingle get_range();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode

UnityEngineLightRenderMode get_renderMode();

Raw: In(UnityEngineLight), Out(UnityEngineLightRenderMode)

UnityEngineLight.__get_shadowBias__SystemSingle

SystemSingle get_shadowBias();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_shadowCustomResolution__SystemInt32

SystemInt32 get_shadowCustomResolution();

Raw: In(UnityEngineLight), Out(SystemInt32)

UnityEngineLight.__get_shadowMatrixOverride__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_shadowMatrixOverride();

Raw: In(UnityEngineLight), Out(UnityEngineMatrix4x4)

UnityEngineLight.__get_shadowNearPlane__SystemSingle

SystemSingle get_shadowNearPlane();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_shadowNormalBias__SystemSingle

SystemSingle get_shadowNormalBias();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution

UnityEngineRenderingLightShadowResolution get_shadowResolution();

Raw: In(UnityEngineLight), Out(UnityEngineRenderingLightShadowResolution)

UnityEngineLight.__get_shadowStrength__SystemSingle

SystemSingle get_shadowStrength();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_shadows__UnityEngineLightShadows

UnityEngineLightShadows get_shadows();

Raw: In(UnityEngineLight), Out(UnityEngineLightShadows)

UnityEngineLight.__get_spotAngle__SystemSingle

SystemSingle get_spotAngle();

Raw: In(UnityEngineLight), Out(SystemSingle)

UnityEngineLight.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineLight), Out(UnityEngineTransform)

UnityEngineLight.__get_type__UnityEngineLightType

UnityEngineLightType get_type();

Raw: In(UnityEngineLight), Out(UnityEngineLightType)

UnityEngineLight.__get_useBoundingSphereOverride__SystemBoolean

SystemBoolean get_useBoundingSphereOverride();

Raw: In(UnityEngineLight), Out(SystemBoolean)

UnityEngineLight.__get_useColorTemperature__SystemBoolean

SystemBoolean get_useColorTemperature();

Raw: In(UnityEngineLight), Out(SystemBoolean)

UnityEngineLight.__get_useShadowMatrixOverride__SystemBoolean

SystemBoolean get_useShadowMatrixOverride();

Raw: In(UnityEngineLight), Out(SystemBoolean)

UnityEngineLight.__get_useViewFrustumForShadowCasterCull__SystemBoolean

SystemBoolean get_useViewFrustumForShadowCasterCull();

Raw: In(UnityEngineLight), Out(SystemBoolean)

UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid

void set_bakingOutput(UnityEngineLightBakingOutput);

Raw: In(UnityEngineLight), In(UnityEngineLightBakingOutput)

UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid

void set_bounceIntensity(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_boundingSphereOverride__UnityEngineVector4__SystemVoid

void set_boundingSphereOverride(UnityEngineVector4);

Raw: In(UnityEngineLight), In(UnityEngineVector4)

UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid

void set_colorTemperature(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineLight), In(UnityEngineColor)

UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid

void set_cookieSize(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

void set_cookie(UnityEngineTexture);

Raw: In(UnityEngineLight), In(UnityEngineTexture)

UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid

void set_cullingMask(SystemInt32);

Raw: In(UnityEngineLight), In(SystemInt32)

UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean)

UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid

void set_flare(UnityEngineFlare);

Raw: In(UnityEngineLight), In(UnityEngineFlare)

UnityEngineLight.__set_intensity__SystemSingle__SystemVoid

void set_intensity(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid

void set_layerShadowCullDistances(SystemSingleArray);

Raw: In(UnityEngineLight), In(SystemSingleArray)

UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid

void set_lightShadowCasterMode(UnityEngineLightShadowCasterMode);

Raw: In(UnityEngineLight), In(UnityEngineLightShadowCasterMode)

UnityEngineLight.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineLight), In(SystemString)

UnityEngineLight.__set_range__SystemSingle__SystemVoid

void set_range(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid

void set_renderMode(UnityEngineLightRenderMode);

Raw: In(UnityEngineLight), In(UnityEngineLightRenderMode)

UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid

void set_shadowBias(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid

void set_shadowCustomResolution(SystemInt32);

Raw: In(UnityEngineLight), In(SystemInt32)

UnityEngineLight.__set_shadowMatrixOverride__UnityEngineMatrix4x4__SystemVoid

void set_shadowMatrixOverride(UnityEngineMatrix4x4);

Raw: In(UnityEngineLight), In(UnityEngineMatrix4x4)

UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid

void set_shadowNearPlane(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid

void set_shadowNormalBias(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid

void set_shadowResolution(UnityEngineRenderingLightShadowResolution);

Raw: In(UnityEngineLight), In(UnityEngineRenderingLightShadowResolution)

UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid

void set_shadowStrength(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid

void set_shadows(UnityEngineLightShadows);

Raw: In(UnityEngineLight), In(UnityEngineLightShadows)

UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid

void set_spotAngle(SystemSingle);

Raw: In(UnityEngineLight), In(SystemSingle)

UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid

void set_type(UnityEngineLightType);

Raw: In(UnityEngineLight), In(UnityEngineLightType)

UnityEngineLight.__set_useBoundingSphereOverride__SystemBoolean__SystemVoid

void set_useBoundingSphereOverride(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean)

UnityEngineLight.__set_useColorTemperature__SystemBoolean__SystemVoid

void set_useColorTemperature(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean)

UnityEngineLight.__set_useShadowMatrixOverride__SystemBoolean__SystemVoid

void set_useShadowMatrixOverride(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean)

UnityEngineLight.__set_useViewFrustumForShadowCasterCull__SystemBoolean__SystemVoid

void set_useViewFrustumForShadowCasterCull(SystemBoolean);

Raw: In(UnityEngineLight), In(SystemBoolean)

Struct UnityEngineLightBakingOutput

back to assembly

to array type

UnityEngineLightBakingOutput.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineLightBakingOutput), In(SystemObject), Out(SystemBoolean)

UnityEngineLightBakingOutput.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineLightBakingOutput), Out(SystemInt32)

UnityEngineLightBakingOutput.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineLightBakingOutput), Out(SystemType)

UnityEngineLightBakingOutput.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineLightBakingOutput), Out(SystemString)

UnityEngineLightBakingOutput.__get_isBaked__SystemBoolean

SystemBoolean get_isBaked();

Raw: In(UnityEngineLightBakingOutput), Out(SystemBoolean)

UnityEngineLightBakingOutput.__get_lightmapBakeType__UnityEngineLightmapBakeType

UnityEngineLightmapBakeType get_lightmapBakeType();

Raw: In(UnityEngineLightBakingOutput), Out(UnityEngineLightmapBakeType)

UnityEngineLightBakingOutput.__get_mixedLightingMode__UnityEngineMixedLightingMode

UnityEngineMixedLightingMode get_mixedLightingMode();

Raw: In(UnityEngineLightBakingOutput), Out(UnityEngineMixedLightingMode)

UnityEngineLightBakingOutput.__get_occlusionMaskChannel__SystemInt32

SystemInt32 get_occlusionMaskChannel();

Raw: In(UnityEngineLightBakingOutput), Out(SystemInt32)

UnityEngineLightBakingOutput.__get_probeOcclusionLightIndex__SystemInt32

SystemInt32 get_probeOcclusionLightIndex();

Raw: In(UnityEngineLightBakingOutput), Out(SystemInt32)

UnityEngineLightBakingOutput.__set_isBaked__SystemBoolean

SystemBoolean set_isBaked();

Raw: In(UnityEngineLightBakingOutput), In(SystemBoolean)

UnityEngineLightBakingOutput.__set_lightmapBakeType__UnityEngineLightmapBakeType

UnityEngineLightmapBakeType set_lightmapBakeType();

Raw: In(UnityEngineLightBakingOutput), In(UnityEngineLightmapBakeType)

UnityEngineLightBakingOutput.__set_mixedLightingMode__UnityEngineMixedLightingMode

UnityEngineMixedLightingMode set_mixedLightingMode();

Raw: In(UnityEngineLightBakingOutput), In(UnityEngineMixedLightingMode)

UnityEngineLightBakingOutput.__set_occlusionMaskChannel__SystemInt32

SystemInt32 set_occlusionMaskChannel();

Raw: In(UnityEngineLightBakingOutput), In(SystemInt32)

UnityEngineLightBakingOutput.__set_probeOcclusionLightIndex__SystemInt32

SystemInt32 set_probeOcclusionLightIndex();

Raw: In(UnityEngineLightBakingOutput), In(SystemInt32)

Object UnityEngineLightProbeProxyVolume

back to assembly

Enum UnityEngineLightRenderMode

back to assembly

Enum values:

  • Auto = 0
  • ForcePixel = 1
  • ForceVertex = 2

Enum UnityEngineLightShadowCasterMode

back to assembly

Enum values:

  • Default = 0
  • Everything = 2
  • NonLightmappedOnly = 1

Enum UnityEngineLightShadows

back to assembly

Enum values:

  • Hard = 1
  • None = 0
  • Soft = 2

Enum UnityEngineLightType

back to assembly

Enum values:

  • Directional = 1
  • Disc = 4
  • Point = 2
  • Rectangle = 3
  • Spot = 0

Enum UnityEngineLightmapBakeType

back to assembly

Enum values:

  • Baked = 2
  • Mixed = 1
  • Realtime = 4

Enum UnityEngineLineAlignment

back to assembly

Enum values:

  • Local = 1
  • View = 0

Object UnityEngineLineRenderer

back to assembly

to array type

UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMesh), In(SystemBoolean)

UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)

UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineLineRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineLineRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineLineRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineLineRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineLineRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineLineRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineLineRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineLineRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineLineRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineLineRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineLineRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLineRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineLineRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineLineRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLineRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineLineRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineLineRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineLineRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineLineRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineLineRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineLineRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineLineRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineLineRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3

UnityEngineVector3 GetPosition(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32), Out(UnityEngineVector3)

UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32

SystemInt32 GetPositions(ref UnityEngineVector3Array);

Raw: In(UnityEngineLineRenderer), InOut(UnityEngineVector3Array), Out(SystemInt32)

UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineLineRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineLineRenderer), Out(SystemType)

UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineLineRenderer)

UnityEngineLineRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineLineRenderer)

UnityEngineLineRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid

void SetPosition(SystemInt32, UnityEngineVector3);

Raw: In(UnityEngineLineRenderer), In(SystemInt32), In(UnityEngineVector3)

UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid

void SetPositions(UnityEngineVector3Array);

Raw: In(UnityEngineLineRenderer), In(UnityEngineVector3Array)

UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineLineRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineLineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid

void Simplify(SystemSingle);

Raw: In(UnityEngineLineRenderer), In(SystemSingle)

UnityEngineLineRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineLineRenderer), Out(SystemString)

UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment

UnityEngineLineAlignment get_alignment();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineLineAlignment)

UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineBounds)

UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient

UnityEngineGradient get_colorGradient();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineGradient)

UnityEngineLineRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_endColor__UnityEngineColor

UnityEngineColor get_endColor();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineColor)

UnityEngineLineRenderer.__get_endWidth__SystemSingle

SystemSingle get_endWidth();

Raw: In(UnityEngineLineRenderer), Out(SystemSingle)

UnityEngineLineRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineGameObject)

UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean

SystemBoolean get_generateLightingData();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineGameObject)

UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineVector4)

UnityEngineLineRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineBounds)

UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMatrix4x4)

UnityEngineLineRenderer.__get_loop__SystemBoolean

SystemBoolean get_loop();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction

UnityEngineSpriteMaskInteraction get_maskInteraction();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineSpriteMaskInteraction)

UnityEngineLineRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterial)

UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterialArray)

UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineLineRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineLineRenderer), Out(SystemString)

UnityEngineLineRenderer.__get_numCapVertices__SystemInt32

SystemInt32 get_numCapVertices();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32

SystemInt32 get_numCornerVertices();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_positionCount__SystemInt32

SystemInt32 get_positionCount();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineTransform)

UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineVector4)

UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineLineRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineLineRenderer), Out(SystemUInt32)

UnityEngineLineRenderer.__get_shadowBias__SystemSingle

SystemSingle get_shadowBias();

Raw: In(UnityEngineLineRenderer), Out(SystemSingle)

UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterial)

UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMaterialArray)

UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineLineRenderer), Out(SystemString)

UnityEngineLineRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineLineRenderer), Out(SystemInt32)

UnityEngineLineRenderer.__get_startColor__UnityEngineColor

UnityEngineColor get_startColor();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineColor)

UnityEngineLineRenderer.__get_startWidth__SystemSingle

SystemSingle get_startWidth();

Raw: In(UnityEngineLineRenderer), Out(SystemSingle)

UnityEngineLineRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode

UnityEngineLineTextureMode get_textureMode();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineLineTextureMode)

UnityEngineLineRenderer.__get_textureScale__UnityEngineVector2

UnityEngineVector2 get_textureScale();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineVector2)

UnityEngineLineRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineTransform)

UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean

SystemBoolean get_useWorldSpace();

Raw: In(UnityEngineLineRenderer), Out(SystemBoolean)

UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve

UnityEngineAnimationCurve get_widthCurve();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineAnimationCurve)

UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle

SystemSingle get_widthMultiplier();

Raw: In(UnityEngineLineRenderer), Out(SystemSingle)

UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineLineRenderer), Out(UnityEngineMatrix4x4)

UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid

void set_alignment(UnityEngineLineAlignment);

Raw: In(UnityEngineLineRenderer), In(UnityEngineLineAlignment)

UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineLineRenderer), In(UnityEngineBounds)

UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid

void set_colorGradient(UnityEngineGradient);

Raw: In(UnityEngineLineRenderer), In(UnityEngineGradient)

UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid

void set_endColor(UnityEngineColor);

Raw: In(UnityEngineLineRenderer), In(UnityEngineColor)

UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid

void set_endWidth(SystemSingle);

Raw: In(UnityEngineLineRenderer), In(SystemSingle)

UnityEngineLineRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid

void set_generateLightingData(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineLineRenderer), In(UnityEngineGameObject)

UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineLineRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineLineRenderer), In(UnityEngineVector4)

UnityEngineLineRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineLineRenderer), In(UnityEngineBounds)

UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid

void set_loop(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid

void set_maskInteraction(UnityEngineSpriteMaskInteraction);

Raw: In(UnityEngineLineRenderer), In(UnityEngineSpriteMaskInteraction)

UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterial)

UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialArray)

UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineLineRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineLineRenderer), In(SystemString)

UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid

void set_numCapVertices(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid

void set_numCornerVertices(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid

void set_positionCount(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineLineRenderer), In(UnityEngineTransform)

UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineLineRenderer), In(UnityEngineVector4)

UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineLineRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineLineRenderer), In(SystemUInt32)

UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid

void set_shadowBias(SystemSingle);

Raw: In(UnityEngineLineRenderer), In(SystemSingle)

UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineLineRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterial)

UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineLineRenderer), In(UnityEngineMaterialArray)

UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineLineRenderer), In(SystemString)

UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineLineRenderer), In(SystemInt32)

UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid

void set_startColor(UnityEngineColor);

Raw: In(UnityEngineLineRenderer), In(UnityEngineColor)

UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid

void set_startWidth(SystemSingle);

Raw: In(UnityEngineLineRenderer), In(SystemSingle)

UnityEngineLineRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid

void set_textureMode(UnityEngineLineTextureMode);

Raw: In(UnityEngineLineRenderer), In(UnityEngineLineTextureMode)

UnityEngineLineRenderer.__set_textureScale__UnityEngineVector2__SystemVoid

void set_textureScale(UnityEngineVector2);

Raw: In(UnityEngineLineRenderer), In(UnityEngineVector2)

UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid

void set_useWorldSpace(SystemBoolean);

Raw: In(UnityEngineLineRenderer), In(SystemBoolean)

UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid

void set_widthCurve(UnityEngineAnimationCurve);

Raw: In(UnityEngineLineRenderer), In(UnityEngineAnimationCurve)

UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid

void set_widthMultiplier(SystemSingle);

Raw: In(UnityEngineLineRenderer), In(SystemSingle)

Enum UnityEngineLineTextureMode

back to assembly

Enum values:

  • DistributePerSegment = 2
  • RepeatPerSegment = 3
  • Static = 4
  • Stretch = 0
  • Tile = 1

Enum UnityEngineLogOption

back to assembly

Enum values:

  • NoStacktrace = 1
  • None = 0

Enum UnityEngineLogType

back to assembly

Enum values:

  • Assert = 1
  • Error = 0
  • Exception = 4
  • Log = 3
  • Warning = 2

Object UnityEngineMaterial

back to assembly

to array type

UnityEngineMaterial.__ComputeCRC__SystemInt32

SystemInt32 ComputeCRC();

Raw: In(UnityEngineMaterial), Out(SystemInt32)

UnityEngineMaterial.__CopyMatchingPropertiesFromMaterial__UnityEngineMaterial__SystemVoid

void CopyMatchingPropertiesFromMaterial(UnityEngineMaterial);

Raw: In(UnityEngineMaterial), In(UnityEngineMaterial)

UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid

void CopyPropertiesFromMaterial(UnityEngineMaterial);

Raw: In(UnityEngineMaterial), In(UnityEngineMaterial)

UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid

void DisableKeyword(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString)

UnityEngineMaterial.__DisableKeyword__UnityEngineRenderingLocalKeywordRef__SystemVoid

void DisableKeyword(ref UnityEngineRenderingLocalKeyword);

Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword)

UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid

void EnableKeyword(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString)

UnityEngineMaterial.__EnableKeyword__UnityEngineRenderingLocalKeywordRef__SystemVoid

void EnableKeyword(ref UnityEngineRenderingLocalKeyword);

Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword)

UnityEngineMaterial.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMaterial), In(SystemObject), Out(SystemBoolean)

UnityEngineMaterial.__FindPass__SystemString__SystemInt32

SystemInt32 FindPass(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemInt32)

UnityEngineMaterial.__GetColorArray__SystemInt32_SystemCollectionsGenericListUnityEngineColor__SystemVoid

void GetColorArray(SystemInt32, SystemCollectionsGenericListUnityEngineColor);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineColor)

UnityEngineMaterial.__GetColorArray__SystemInt32__UnityEngineColorArray

UnityEngineColorArray GetColorArray(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineColorArray)

UnityEngineMaterial.__GetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid

void GetColorArray(SystemString, SystemCollectionsGenericListUnityEngineColor);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineColor)

UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray

UnityEngineColorArray GetColorArray(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineColorArray)

UnityEngineMaterial.__GetColor__SystemInt32__UnityEngineColor

UnityEngineColor GetColor(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineColor)

UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor

UnityEngineColor GetColor(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineColor)

UnityEngineMaterial.__GetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid

void GetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterial.__GetFloatArray__SystemInt32__SystemSingleArray

SystemSingleArray GetFloatArray(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemSingleArray)

UnityEngineMaterial.__GetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid

void GetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray

SystemSingleArray GetFloatArray(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemSingleArray)

UnityEngineMaterial.__GetFloat__SystemInt32__SystemSingle

SystemSingle GetFloat(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemSingle)

UnityEngineMaterial.__GetFloat__SystemString__SystemSingle

SystemSingle GetFloat(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemSingle)

UnityEngineMaterial.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMaterial), Out(SystemInt32)

UnityEngineMaterial.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineMaterial), Out(SystemInt32)

UnityEngineMaterial.__GetInt__SystemInt32__SystemInt32

SystemInt32 GetInt(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemInt32)

UnityEngineMaterial.__GetInt__SystemString__SystemInt32

SystemInt32 GetInt(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemInt32)

UnityEngineMaterial.__GetInteger__SystemInt32__SystemInt32

SystemInt32 GetInteger(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemInt32)

UnityEngineMaterial.__GetInteger__SystemString__SystemInt32

SystemInt32 GetInteger(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemInt32)

UnityEngineMaterial.__GetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void GetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterial.__GetMatrixArray__SystemInt32__UnityEngineMatrix4x4Array

UnityEngineMatrix4x4Array GetMatrixArray(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineMatrix4x4Array)

UnityEngineMaterial.__GetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void GetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array

UnityEngineMatrix4x4Array GetMatrixArray(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineMatrix4x4Array)

UnityEngineMaterial.__GetMatrix__SystemInt32__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetMatrix(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineMatrix4x4)

UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetMatrix(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineMatrix4x4)

UnityEngineMaterial.__GetPassName__SystemInt32__SystemString

SystemString GetPassName(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemString)

UnityEngineMaterial.__GetPropertyNames__UnityEngineMaterialPropertyType__SystemStringArray

SystemStringArray GetPropertyNames(UnityEngineMaterialPropertyType);

Raw: In(UnityEngineMaterial), In(UnityEngineMaterialPropertyType), Out(SystemStringArray)

UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean

SystemBoolean GetShaderPassEnabled(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__GetTag__SystemString_SystemBoolean_SystemString__SystemString

SystemString GetTag(SystemString, SystemBoolean, SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemBoolean), In(SystemString), Out(SystemString)

UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString

SystemString GetTag(SystemString, SystemBoolean);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemBoolean), Out(SystemString)

UnityEngineMaterial.__GetTextureOffset__SystemInt32__UnityEngineVector2

UnityEngineVector2 GetTextureOffset(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector2)

UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2

UnityEngineVector2 GetTextureOffset(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector2)

UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemCollectionsGenericListSystemInt32__SystemVoid

void GetTexturePropertyNameIDs(SystemCollectionsGenericListSystemInt32);

Raw: In(UnityEngineMaterial), In(SystemCollectionsGenericListSystemInt32)

UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array

SystemInt32Array GetTexturePropertyNameIDs();

Raw: In(UnityEngineMaterial), Out(SystemInt32Array)

UnityEngineMaterial.__GetTexturePropertyNames__SystemCollectionsGenericListSystemString__SystemVoid

void GetTexturePropertyNames(SystemCollectionsGenericListSystemString);

Raw: In(UnityEngineMaterial), In(SystemCollectionsGenericListSystemString)

UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray

SystemStringArray GetTexturePropertyNames();

Raw: In(UnityEngineMaterial), Out(SystemStringArray)

UnityEngineMaterial.__GetTextureScale__SystemInt32__UnityEngineVector2

UnityEngineVector2 GetTextureScale(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector2)

UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2

UnityEngineVector2 GetTextureScale(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector2)

UnityEngineMaterial.__GetTexture__SystemInt32__UnityEngineTexture

UnityEngineTexture GetTexture(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineTexture)

UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture

UnityEngineTexture GetTexture(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineTexture)

UnityEngineMaterial.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMaterial), Out(SystemType)

UnityEngineMaterial.__GetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void GetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterial.__GetVectorArray__SystemInt32__UnityEngineVector4Array

UnityEngineVector4Array GetVectorArray(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector4Array)

UnityEngineMaterial.__GetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void GetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array

UnityEngineVector4Array GetVectorArray(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector4Array)

UnityEngineMaterial.__GetVector__SystemInt32__UnityEngineVector4

UnityEngineVector4 GetVector(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(UnityEngineVector4)

UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4

UnityEngineVector4 GetVector(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(UnityEngineVector4)

UnityEngineMaterial.__HasBuffer__SystemInt32__SystemBoolean

SystemBoolean HasBuffer(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasBuffer__SystemString__SystemBoolean

SystemBoolean HasBuffer(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasColor__SystemInt32__SystemBoolean

SystemBoolean HasColor(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasColor__SystemString__SystemBoolean

SystemBoolean HasColor(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasConstantBuffer__SystemInt32__SystemBoolean

SystemBoolean HasConstantBuffer(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasConstantBuffer__SystemString__SystemBoolean

SystemBoolean HasConstantBuffer(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasFloat__SystemInt32__SystemBoolean

SystemBoolean HasFloat(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasFloat__SystemString__SystemBoolean

SystemBoolean HasFloat(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasInt__SystemInt32__SystemBoolean

SystemBoolean HasInt(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasInt__SystemString__SystemBoolean

SystemBoolean HasInt(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasInteger__SystemInt32__SystemBoolean

SystemBoolean HasInteger(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasInteger__SystemString__SystemBoolean

SystemBoolean HasInteger(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasMatrix__SystemInt32__SystemBoolean

SystemBoolean HasMatrix(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasMatrix__SystemString__SystemBoolean

SystemBoolean HasMatrix(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasProperty__SystemInt32__SystemBoolean

SystemBoolean HasProperty(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean

SystemBoolean HasProperty(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasTexture__SystemInt32__SystemBoolean

SystemBoolean HasTexture(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasTexture__SystemString__SystemBoolean

SystemBoolean HasTexture(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__HasVector__SystemInt32__SystemBoolean

SystemBoolean HasVector(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__HasVector__SystemString__SystemBoolean

SystemBoolean HasVector(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean

SystemBoolean IsKeywordEnabled(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), Out(SystemBoolean)

UnityEngineMaterial.__IsKeywordEnabled__UnityEngineRenderingLocalKeywordRef__SystemBoolean

SystemBoolean IsKeywordEnabled(ref UnityEngineRenderingLocalKeyword);

Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword), Out(SystemBoolean)

UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid

void Lerp(UnityEngineMaterial, UnityEngineMaterial, SystemSingle);

Raw: In(UnityEngineMaterial), In(UnityEngineMaterial), In(UnityEngineMaterial), In(SystemSingle)

UnityEngineMaterial.__SetColorArray__SystemInt32_SystemCollectionsGenericListUnityEngineColor__SystemVoid

void SetColorArray(SystemInt32, SystemCollectionsGenericListUnityEngineColor);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineColor)

UnityEngineMaterial.__SetColorArray__SystemInt32_UnityEngineColorArray__SystemVoid

void SetColorArray(SystemInt32, UnityEngineColorArray);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineColorArray)

UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid

void SetColorArray(SystemString, SystemCollectionsGenericListUnityEngineColor);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineColor)

UnityEngineMaterial.__SetColorArray__SystemString_UnityEngineColorArray__SystemVoid

void SetColorArray(SystemString, UnityEngineColorArray);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineColorArray)

UnityEngineMaterial.__SetColor__SystemInt32_UnityEngineColor__SystemVoid

void SetColor(SystemInt32, UnityEngineColor);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineColor)

UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid

void SetColor(SystemString, UnityEngineColor);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineColor)

UnityEngineMaterial.__SetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid

void SetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterial.__SetFloatArray__SystemInt32_SystemSingleArray__SystemVoid

void SetFloatArray(SystemInt32, SystemSingleArray);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemSingleArray)

UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid

void SetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterial.__SetFloatArray__SystemString_SystemSingleArray__SystemVoid

void SetFloatArray(SystemString, SystemSingleArray);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemSingleArray)

UnityEngineMaterial.__SetFloat__SystemInt32_SystemSingle__SystemVoid

void SetFloat(SystemInt32, SystemSingle);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemSingle)

UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid

void SetFloat(SystemString, SystemSingle);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemSingle)

UnityEngineMaterial.__SetInt__SystemInt32_SystemInt32__SystemVoid

void SetInt(SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemInt32)

UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid

void SetInt(SystemString, SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemInt32)

UnityEngineMaterial.__SetInteger__SystemInt32_SystemInt32__SystemVoid

void SetInteger(SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemInt32)

UnityEngineMaterial.__SetInteger__SystemString_SystemInt32__SystemVoid

void SetInteger(SystemString, SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemInt32)

UnityEngineMaterial.__SetKeyword__UnityEngineRenderingLocalKeywordRef_SystemBoolean__SystemVoid

void SetKeyword(ref UnityEngineRenderingLocalKeyword, SystemBoolean);

Raw: In(UnityEngineMaterial), InOut(UnityEngineRenderingLocalKeyword), In(SystemBoolean)

UnityEngineMaterial.__SetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void SetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterial.__SetMatrixArray__SystemInt32_UnityEngineMatrix4x4Array__SystemVoid

void SetMatrixArray(SystemInt32, UnityEngineMatrix4x4Array);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineMatrix4x4Array)

UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void SetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterial.__SetMatrixArray__SystemString_UnityEngineMatrix4x4Array__SystemVoid

void SetMatrixArray(SystemString, UnityEngineMatrix4x4Array);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineMatrix4x4Array)

UnityEngineMaterial.__SetMatrix__SystemInt32_UnityEngineMatrix4x4__SystemVoid

void SetMatrix(SystemInt32, UnityEngineMatrix4x4);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineMatrix4x4)

UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid

void SetMatrix(SystemString, UnityEngineMatrix4x4);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineMatrix4x4)

UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid

void SetOverrideTag(SystemString, SystemString);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemString)

UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean

SystemBoolean SetPass(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid

void SetShaderPassEnabled(SystemString, SystemBoolean);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemBoolean)

UnityEngineMaterial.__SetTextureOffset__SystemInt32_UnityEngineVector2__SystemVoid

void SetTextureOffset(SystemInt32, UnityEngineVector2);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector2)

UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid

void SetTextureOffset(SystemString, UnityEngineVector2);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector2)

UnityEngineMaterial.__SetTextureScale__SystemInt32_UnityEngineVector2__SystemVoid

void SetTextureScale(SystemInt32, UnityEngineVector2);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector2)

UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid

void SetTextureScale(SystemString, UnityEngineVector2);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector2)

UnityEngineMaterial.__SetTexture__SystemInt32_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid

void SetTexture(SystemInt32, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)

UnityEngineMaterial.__SetTexture__SystemInt32_UnityEngineTexture__SystemVoid

void SetTexture(SystemInt32, UnityEngineTexture);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineTexture)

UnityEngineMaterial.__SetTexture__SystemString_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid

void SetTexture(SystemString, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)

UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid

void SetTexture(SystemString, UnityEngineTexture);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineTexture)

UnityEngineMaterial.__SetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void SetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterial.__SetVectorArray__SystemInt32_UnityEngineVector4Array__SystemVoid

void SetVectorArray(SystemInt32, UnityEngineVector4Array);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector4Array)

UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void SetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterial), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterial.__SetVectorArray__SystemString_UnityEngineVector4Array__SystemVoid

void SetVectorArray(SystemString, UnityEngineVector4Array);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector4Array)

UnityEngineMaterial.__SetVector__SystemInt32_UnityEngineVector4__SystemVoid

void SetVector(SystemInt32, UnityEngineVector4);

Raw: In(UnityEngineMaterial), In(SystemInt32), In(UnityEngineVector4)

UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid

void SetVector(SystemString, UnityEngineVector4);

Raw: In(UnityEngineMaterial), In(SystemString), In(UnityEngineVector4)

UnityEngineMaterial.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMaterial), Out(SystemString)

UnityEngineMaterial.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineMaterial), Out(UnityEngineColor)

UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean

SystemBoolean get_doubleSidedGI();

Raw: In(UnityEngineMaterial), Out(SystemBoolean)

UnityEngineMaterial.__get_enableInstancing__SystemBoolean

SystemBoolean get_enableInstancing();

Raw: In(UnityEngineMaterial), Out(SystemBoolean)

UnityEngineMaterial.__get_enabledKeywords__UnityEngineRenderingLocalKeywordArray

UnityEngineRenderingLocalKeywordArray get_enabledKeywords();

Raw: In(UnityEngineMaterial), Out(UnityEngineRenderingLocalKeywordArray)

UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags

UnityEngineMaterialGlobalIlluminationFlags get_globalIlluminationFlags();

Raw: In(UnityEngineMaterial), Out(UnityEngineMaterialGlobalIlluminationFlags)

UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2

UnityEngineVector2 get_mainTextureOffset();

Raw: In(UnityEngineMaterial), Out(UnityEngineVector2)

UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2

UnityEngineVector2 get_mainTextureScale();

Raw: In(UnityEngineMaterial), Out(UnityEngineVector2)

UnityEngineMaterial.__get_mainTexture__UnityEngineTexture

UnityEngineTexture get_mainTexture();

Raw: In(UnityEngineMaterial), Out(UnityEngineTexture)

UnityEngineMaterial.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineMaterial), Out(SystemString)

UnityEngineMaterial.__get_passCount__SystemInt32

SystemInt32 get_passCount();

Raw: In(UnityEngineMaterial), Out(SystemInt32)

UnityEngineMaterial.__get_renderQueue__SystemInt32

SystemInt32 get_renderQueue();

Raw: In(UnityEngineMaterial), Out(SystemInt32)

UnityEngineMaterial.__get_shaderKeywords__SystemStringArray

SystemStringArray get_shaderKeywords();

Raw: In(UnityEngineMaterial), Out(SystemStringArray)

UnityEngineMaterial.__get_shader__UnityEngineShader

UnityEngineShader get_shader();

Raw: In(UnityEngineMaterial), Out(UnityEngineShader)

UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineMaterial), In(UnityEngineColor)

UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid

void set_doubleSidedGI(SystemBoolean);

Raw: In(UnityEngineMaterial), In(SystemBoolean)

UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid

void set_enableInstancing(SystemBoolean);

Raw: In(UnityEngineMaterial), In(SystemBoolean)

UnityEngineMaterial.__set_enabledKeywords__UnityEngineRenderingLocalKeywordArray__SystemVoid

void set_enabledKeywords(UnityEngineRenderingLocalKeywordArray);

Raw: In(UnityEngineMaterial), In(UnityEngineRenderingLocalKeywordArray)

UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid

void set_globalIlluminationFlags(UnityEngineMaterialGlobalIlluminationFlags);

Raw: In(UnityEngineMaterial), In(UnityEngineMaterialGlobalIlluminationFlags)

UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid

void set_mainTextureOffset(UnityEngineVector2);

Raw: In(UnityEngineMaterial), In(UnityEngineVector2)

UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid

void set_mainTextureScale(UnityEngineVector2);

Raw: In(UnityEngineMaterial), In(UnityEngineVector2)

UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid

void set_mainTexture(UnityEngineTexture);

Raw: In(UnityEngineMaterial), In(UnityEngineTexture)

UnityEngineMaterial.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineMaterial), In(SystemString)

UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid

void set_renderQueue(SystemInt32);

Raw: In(UnityEngineMaterial), In(SystemInt32)

UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid

void set_shaderKeywords(SystemStringArray);

Raw: In(UnityEngineMaterial), In(SystemStringArray)

UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid

void set_shader(UnityEngineShader);

Raw: In(UnityEngineMaterial), In(UnityEngineShader)

Enum UnityEngineMaterialGlobalIlluminationFlags

back to assembly

Enum values:

  • AnyEmissive = 3
  • BakedEmissive = 2
  • EmissiveIsBlack = 4
  • None = 0
  • RealtimeEmissive = 1

Object UnityEngineMaterialPropertyBlock

back to assembly

to array type

UnityEngineMaterialPropertyBlock.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineMaterialPropertyBlock)

UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void CopyProbeOcclusionArrayFrom(SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void CopyProbeOcclusionArrayFrom(SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__UnityEngineVector4Array_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void CopyProbeOcclusionArrayFrom(UnityEngineVector4Array, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__UnityEngineVector4Array__SystemVoid

void CopyProbeOcclusionArrayFrom(UnityEngineVector4Array);

Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineVector4Array)

UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void CopySHCoefficientArraysFrom(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid

void CopySHCoefficientArraysFrom(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2)

UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__UnityEngineRenderingSphericalHarmonicsL2Array_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void CopySHCoefficientArraysFrom(UnityEngineRenderingSphericalHarmonicsL2Array, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingSphericalHarmonicsL2Array), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__UnityEngineRenderingSphericalHarmonicsL2Array__SystemVoid

void CopySHCoefficientArraysFrom(UnityEngineRenderingSphericalHarmonicsL2Array);

Raw: In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingSphericalHarmonicsL2Array)

UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemObject), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__GetColor__SystemInt32__UnityEngineColor

UnityEngineColor GetColor(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineColor)

UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor

UnityEngineColor GetColor(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineColor)

UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid

void GetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemInt32__SystemSingleArray

SystemSingleArray GetFloatArray(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemSingleArray)

UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid

void GetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray

SystemSingleArray GetFloatArray(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemSingleArray)

UnityEngineMaterialPropertyBlock.__GetFloat__SystemInt32__SystemSingle

SystemSingle GetFloat(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemSingle)

UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle

SystemSingle GetFloat(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemSingle)

UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemInt32)

UnityEngineMaterialPropertyBlock.__GetInt__SystemInt32__SystemInt32

SystemInt32 GetInt(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemInt32)

UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32

SystemInt32 GetInt(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemInt32)

UnityEngineMaterialPropertyBlock.__GetInteger__SystemInt32__SystemInt32

SystemInt32 GetInteger(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemInt32)

UnityEngineMaterialPropertyBlock.__GetInteger__SystemString__SystemInt32

SystemInt32 GetInteger(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemInt32)

UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void GetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemInt32__UnityEngineMatrix4x4Array

UnityEngineMatrix4x4Array GetMatrixArray(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineMatrix4x4Array)

UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void GetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array

UnityEngineMatrix4x4Array GetMatrixArray(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineMatrix4x4Array)

UnityEngineMaterialPropertyBlock.__GetMatrix__SystemInt32__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetMatrix(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4

UnityEngineMatrix4x4 GetMatrix(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__GetTexture__SystemInt32__UnityEngineTexture

UnityEngineTexture GetTexture(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineTexture)

UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture

UnityEngineTexture GetTexture(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineTexture)

UnityEngineMaterialPropertyBlock.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemType)

UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void GetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemInt32__UnityEngineVector4Array

UnityEngineVector4Array GetVectorArray(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineVector4Array)

UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void GetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array

UnityEngineVector4Array GetVectorArray(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineVector4Array)

UnityEngineMaterialPropertyBlock.__GetVector__SystemInt32__UnityEngineVector4

UnityEngineVector4 GetVector(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(UnityEngineVector4)

UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4

UnityEngineVector4 GetVector(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(UnityEngineVector4)

UnityEngineMaterialPropertyBlock.__HasBuffer__SystemInt32__SystemBoolean

SystemBoolean HasBuffer(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasBuffer__SystemString__SystemBoolean

SystemBoolean HasBuffer(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasColor__SystemInt32__SystemBoolean

SystemBoolean HasColor(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasColor__SystemString__SystemBoolean

SystemBoolean HasColor(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasConstantBuffer__SystemInt32__SystemBoolean

SystemBoolean HasConstantBuffer(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasConstantBuffer__SystemString__SystemBoolean

SystemBoolean HasConstantBuffer(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasFloat__SystemInt32__SystemBoolean

SystemBoolean HasFloat(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasFloat__SystemString__SystemBoolean

SystemBoolean HasFloat(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasInt__SystemInt32__SystemBoolean

SystemBoolean HasInt(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasInt__SystemString__SystemBoolean

SystemBoolean HasInt(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasInteger__SystemInt32__SystemBoolean

SystemBoolean HasInteger(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasInteger__SystemString__SystemBoolean

SystemBoolean HasInteger(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasMatrix__SystemInt32__SystemBoolean

SystemBoolean HasMatrix(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasMatrix__SystemString__SystemBoolean

SystemBoolean HasMatrix(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasProperty__SystemInt32__SystemBoolean

SystemBoolean HasProperty(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasProperty__SystemString__SystemBoolean

SystemBoolean HasProperty(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasTexture__SystemInt32__SystemBoolean

SystemBoolean HasTexture(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasTexture__SystemString__SystemBoolean

SystemBoolean HasTexture(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasVector__SystemInt32__SystemBoolean

SystemBoolean HasVector(SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__HasVector__SystemString__SystemBoolean

SystemBoolean HasVector(SystemString);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), Out(SystemBoolean)

UnityEngineMaterialPropertyBlock.__SetColor__SystemInt32_UnityEngineColor__SystemVoid

void SetColor(SystemInt32, UnityEngineColor);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineColor)

UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid

void SetColor(SystemString, UnityEngineColor);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineColor)

UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemInt32_SystemCollectionsGenericListSystemSingle__SystemVoid

void SetFloatArray(SystemInt32, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemInt32_SystemSingleArray__SystemVoid

void SetFloatArray(SystemInt32, SystemSingleArray);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemSingleArray)

UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid

void SetFloatArray(SystemString, SystemCollectionsGenericListSystemSingle);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListSystemSingle)

UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemSingleArray__SystemVoid

void SetFloatArray(SystemString, SystemSingleArray);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemSingleArray)

UnityEngineMaterialPropertyBlock.__SetFloat__SystemInt32_SystemSingle__SystemVoid

void SetFloat(SystemInt32, SystemSingle);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemSingle)

UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid

void SetFloat(SystemString, SystemSingle);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemSingle)

UnityEngineMaterialPropertyBlock.__SetInt__SystemInt32_SystemInt32__SystemVoid

void SetInt(SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid

void SetInt(SystemString, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__SetInteger__SystemInt32_SystemInt32__SystemVoid

void SetInteger(SystemInt32, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__SetInteger__SystemString_SystemInt32__SystemVoid

void SetInteger(SystemString, SystemInt32);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemInt32)

UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemInt32_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void SetMatrixArray(SystemInt32, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemInt32_UnityEngineMatrix4x4Array__SystemVoid

void SetMatrixArray(SystemInt32, UnityEngineMatrix4x4Array);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineMatrix4x4Array)

UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void SetMatrixArray(SystemString, SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_UnityEngineMatrix4x4Array__SystemVoid

void SetMatrixArray(SystemString, UnityEngineMatrix4x4Array);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineMatrix4x4Array)

UnityEngineMaterialPropertyBlock.__SetMatrix__SystemInt32_UnityEngineMatrix4x4__SystemVoid

void SetMatrix(SystemInt32, UnityEngineMatrix4x4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid

void SetMatrix(SystemString, UnityEngineMatrix4x4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineMatrix4x4)

UnityEngineMaterialPropertyBlock.__SetTexture__SystemInt32_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid

void SetTexture(SystemInt32, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)

UnityEngineMaterialPropertyBlock.__SetTexture__SystemInt32_UnityEngineTexture__SystemVoid

void SetTexture(SystemInt32, UnityEngineTexture);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineTexture)

UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineRenderTexture_UnityEngineRenderingRenderTextureSubElement__SystemVoid

void SetTexture(SystemString, UnityEngineRenderTexture, UnityEngineRenderingRenderTextureSubElement);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineRenderTexture), In(UnityEngineRenderingRenderTextureSubElement)

UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid

void SetTexture(SystemString, UnityEngineTexture);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineTexture)

UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void SetVectorArray(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemInt32_UnityEngineVector4Array__SystemVoid

void SetVectorArray(SystemInt32, UnityEngineVector4Array);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineVector4Array)

UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void SetVectorArray(SystemString, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_UnityEngineVector4Array__SystemVoid

void SetVectorArray(SystemString, UnityEngineVector4Array);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineVector4Array)

UnityEngineMaterialPropertyBlock.__SetVector__SystemInt32_UnityEngineVector4__SystemVoid

void SetVector(SystemInt32, UnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemInt32), In(UnityEngineVector4)

UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid

void SetVector(SystemString, UnityEngineVector4);

Raw: In(UnityEngineMaterialPropertyBlock), In(SystemString), In(UnityEngineVector4)

UnityEngineMaterialPropertyBlock.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemString)

UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock

static UnityEngineMaterialPropertyBlock ctor();

Raw: Out(UnityEngineMaterialPropertyBlock)

UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean

SystemBoolean get_isEmpty();

Raw: In(UnityEngineMaterialPropertyBlock), Out(SystemBoolean)

Enum UnityEngineMaterialPropertyType

back to assembly

Enum values:

  • ComputeBuffer = 6
  • ConstantBuffer = 5
  • Float = 0
  • Int = 1
  • Matrix = 3
  • Texture = 4
  • Vector = 2

Struct UnityEngineMathf

back to assembly

to array type

UnityEngineMathf.__Abs__SystemInt32__SystemInt32

static SystemInt32 Abs(SystemInt32);

Raw: In(SystemInt32), Out(SystemInt32)

UnityEngineMathf.__Abs__SystemSingle__SystemSingle

static SystemSingle Abs(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Acos__SystemSingle__SystemSingle

static SystemSingle Acos(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Approximately__SystemSingle_SystemSingle__SystemBoolean

static SystemBoolean Approximately(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemBoolean)

UnityEngineMathf.__Asin__SystemSingle__SystemSingle

static SystemSingle Asin(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Atan2__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Atan2(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Atan__SystemSingle__SystemSingle

static SystemSingle Atan(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__CeilToInt__SystemSingle__SystemInt32

static SystemInt32 CeilToInt(SystemSingle);

Raw: In(SystemSingle), Out(SystemInt32)

UnityEngineMathf.__Ceil__SystemSingle__SystemSingle

static SystemSingle Ceil(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Clamp01__SystemSingle__SystemSingle

static SystemSingle Clamp01(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Clamp__SystemInt32_SystemInt32_SystemInt32__SystemInt32

static SystemInt32 Clamp(SystemInt32, SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineMathf.__Clamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle Clamp(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__ClosestPowerOfTwo__SystemInt32__SystemInt32

static SystemInt32 ClosestPowerOfTwo(SystemInt32);

Raw: In(SystemInt32), Out(SystemInt32)

UnityEngineMathf.__CorrelatedColorTemperatureToRGB__SystemSingle__UnityEngineColor

static UnityEngineColor CorrelatedColorTemperatureToRGB(SystemSingle);

Raw: In(SystemSingle), Out(UnityEngineColor)

UnityEngineMathf.__Cos__SystemSingle__SystemSingle

static SystemSingle Cos(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__DeltaAngle__SystemSingle_SystemSingle__SystemSingle

static SystemSingle DeltaAngle(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMathf), In(SystemObject), Out(SystemBoolean)

UnityEngineMathf.__Exp__SystemSingle__SystemSingle

static SystemSingle Exp(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__FloatToHalf__SystemSingle__SystemUInt16

static SystemUInt16 FloatToHalf(SystemSingle);

Raw: In(SystemSingle), Out(SystemUInt16)

UnityEngineMathf.__FloorToInt__SystemSingle__SystemInt32

static SystemInt32 FloorToInt(SystemSingle);

Raw: In(SystemSingle), Out(SystemInt32)

UnityEngineMathf.__Floor__SystemSingle__SystemSingle

static SystemSingle Floor(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__GammaToLinearSpace__SystemSingle__SystemSingle

static SystemSingle GammaToLinearSpace(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Gamma__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle Gamma(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMathf), Out(SystemInt32)

UnityEngineMathf.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMathf), Out(SystemType)

UnityEngineMathf.__HalfToFloat__SystemUInt16__SystemSingle

static SystemSingle HalfToFloat(SystemUInt16);

Raw: In(SystemUInt16), Out(SystemSingle)

UnityEngineMathf.__InverseLerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle InverseLerp(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__IsPowerOfTwo__SystemInt32__SystemBoolean

static SystemBoolean IsPowerOfTwo(SystemInt32);

Raw: In(SystemInt32), Out(SystemBoolean)

UnityEngineMathf.__LerpAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle LerpAngle(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__LerpUnclamped__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle LerpUnclamped(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Lerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle Lerp(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__LinearToGammaSpace__SystemSingle__SystemSingle

static SystemSingle LinearToGammaSpace(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Log10__SystemSingle__SystemSingle

static SystemSingle Log10(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Log__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Log(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Log__SystemSingle__SystemSingle

static SystemSingle Log(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Max__SystemInt32Array__SystemInt32

static SystemInt32 Max(SystemInt32Array);

Raw: In(SystemInt32Array), Out(SystemInt32)

UnityEngineMathf.__Max__SystemInt32_SystemInt32__SystemInt32

static SystemInt32 Max(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineMathf.__Max__SystemSingleArray__SystemSingle

static SystemSingle Max(SystemSingleArray);

Raw: In(SystemSingleArray), Out(SystemSingle)

UnityEngineMathf.__Max__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Max(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Min__SystemInt32Array__SystemInt32

static SystemInt32 Min(SystemInt32Array);

Raw: In(SystemInt32Array), Out(SystemInt32)

UnityEngineMathf.__Min__SystemInt32_SystemInt32__SystemInt32

static SystemInt32 Min(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineMathf.__Min__SystemSingleArray__SystemSingle

static SystemSingle Min(SystemSingleArray);

Raw: In(SystemSingleArray), Out(SystemSingle)

UnityEngineMathf.__Min__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Min(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__MoveTowardsAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle MoveTowardsAngle(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__MoveTowards__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle MoveTowards(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__NextPowerOfTwo__SystemInt32__SystemInt32

static SystemInt32 NextPowerOfTwo(SystemInt32);

Raw: In(SystemInt32), Out(SystemInt32)

UnityEngineMathf.__PerlinNoise1D__SystemSingle__SystemSingle

static SystemSingle PerlinNoise1D(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__PerlinNoise__SystemSingle_SystemSingle__SystemSingle

static SystemSingle PerlinNoise(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__PingPong__SystemSingle_SystemSingle__SystemSingle

static SystemSingle PingPong(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Pow__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Pow(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Repeat__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Repeat(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__RoundToInt__SystemSingle__SystemInt32

static SystemInt32 RoundToInt(SystemSingle);

Raw: In(SystemSingle), Out(SystemInt32)

UnityEngineMathf.__Round__SystemSingle__SystemSingle

static SystemSingle Round(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Sign__SystemSingle__SystemSingle

static SystemSingle Sign(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Sin__SystemSingle__SystemSingle

static SystemSingle Sin(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle SmoothDampAngle(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle__SystemSingle

static SystemSingle SmoothDampAngle(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle__SystemSingle

static SystemSingle SmoothDampAngle(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle SmoothDamp(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle__SystemSingle

static SystemSingle SmoothDamp(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle__SystemSingle

static SystemSingle SmoothDamp(SystemSingle, SystemSingle, ref SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), InOut(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__SmoothStep__SystemSingle_SystemSingle_SystemSingle__SystemSingle

static SystemSingle SmoothStep(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Sqrt__SystemSingle__SystemSingle

static SystemSingle Sqrt(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__Tan__SystemSingle__SystemSingle

static SystemSingle Tan(SystemSingle);

Raw: In(SystemSingle), Out(SystemSingle)

UnityEngineMathf.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMathf), Out(SystemString)

UnityEngineMathf.__get_Deg2Rad__SystemSingle

static SystemSingle get_Deg2Rad();

Raw: Out(SystemSingle)

UnityEngineMathf.__get_Epsilon__SystemSingle

static SystemSingle get_Epsilon();

Raw: Out(SystemSingle)

UnityEngineMathf.__get_Infinity__SystemSingle

static SystemSingle get_Infinity();

Raw: Out(SystemSingle)

UnityEngineMathf.__get_NegativeInfinity__SystemSingle

static SystemSingle get_NegativeInfinity();

Raw: Out(SystemSingle)

UnityEngineMathf.__get_PI__SystemSingle

static SystemSingle get_PI();

Raw: Out(SystemSingle)

UnityEngineMathf.__get_Rad2Deg__SystemSingle

static SystemSingle get_Rad2Deg();

Raw: Out(SystemSingle)

Struct UnityEngineMatrix4x4

back to assembly

to array type

UnityEngineMatrix4x4.__Determinant__UnityEngineMatrix4x4__SystemSingle

static SystemSingle Determinant(UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMatrix4x4), In(SystemObject), Out(SystemBoolean)

UnityEngineMatrix4x4.__Equals__UnityEngineMatrix4x4__SystemBoolean

SystemBoolean Equals(UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(SystemBoolean)

UnityEngineMatrix4x4.__Frustum__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Frustum(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__Frustum__UnityEngineFrustumPlanes__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Frustum(UnityEngineFrustumPlanes);

Raw: In(UnityEngineFrustumPlanes), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__GetColumn__SystemInt32__UnityEngineVector4

UnityEngineVector4 GetColumn(SystemInt32);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), Out(UnityEngineVector4)

UnityEngineMatrix4x4.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMatrix4x4), Out(SystemInt32)

UnityEngineMatrix4x4.__GetPosition__UnityEngineVector3

UnityEngineVector3 GetPosition();

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineVector3)

UnityEngineMatrix4x4.__GetRow__SystemInt32__UnityEngineVector4

UnityEngineVector4 GetRow(SystemInt32);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), Out(UnityEngineVector4)

UnityEngineMatrix4x4.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMatrix4x4), Out(SystemType)

UnityEngineMatrix4x4.__Inverse3DAffine__UnityEngineMatrix4x4_UnityEngineMatrix4x4Ref__SystemBoolean

static SystemBoolean Inverse3DAffine(UnityEngineMatrix4x4, ref UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), InOut(UnityEngineMatrix4x4), Out(SystemBoolean)

UnityEngineMatrix4x4.__Inverse__UnityEngineMatrix4x4__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Inverse(UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__LookAt__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 LookAt(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__MultiplyPoint3x4__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 MultiplyPoint3x4(UnityEngineVector3);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineMatrix4x4.__MultiplyPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 MultiplyPoint(UnityEngineVector3);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineMatrix4x4.__MultiplyVector__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 MultiplyVector(UnityEngineVector3);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineMatrix4x4.__Ortho__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Ortho(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__Perspective__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Perspective(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__Rotate__UnityEngineQuaternion__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Rotate(UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__Scale__UnityEngineVector3__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Scale(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__SetColumn__SystemInt32_UnityEngineVector4__SystemVoid

void SetColumn(SystemInt32, UnityEngineVector4);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(UnityEngineVector4)

UnityEngineMatrix4x4.__SetRow__SystemInt32_UnityEngineVector4__SystemVoid

void SetRow(SystemInt32, UnityEngineVector4);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(UnityEngineVector4)

UnityEngineMatrix4x4.__SetTRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid

void SetTRS(UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3)

UnityEngineMatrix4x4.__TRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 TRS(UnityEngineVector3, UnityEngineQuaternion, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineVector3), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMatrix4x4), Out(SystemString)

UnityEngineMatrix4x4.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineMatrix4x4), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineMatrix4x4.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineMatrix4x4), In(SystemString), Out(SystemString)

UnityEngineMatrix4x4.__TransformPlane__UnityEnginePlane__UnityEnginePlane

UnityEnginePlane TransformPlane(UnityEnginePlane);

Raw: In(UnityEngineMatrix4x4), In(UnityEnginePlane), Out(UnityEnginePlane)

UnityEngineMatrix4x4.__Translate__UnityEngineVector3__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Translate(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__Transpose__UnityEngineMatrix4x4__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 Transpose(UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__ValidTRS__SystemBoolean

SystemBoolean ValidTRS();

Raw: In(UnityEngineMatrix4x4), Out(SystemBoolean)

UnityEngineMatrix4x4.__ctor__UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 ctor(UnityEngineVector4, UnityEngineVector4, UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__get_Item__SystemInt32_SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32, SystemInt32);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(SystemInt32), Out(SystemSingle)

UnityEngineMatrix4x4.__get_Item__SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), Out(SystemSingle)

UnityEngineMatrix4x4.__get_decomposeProjection__UnityEngineFrustumPlanes

UnityEngineFrustumPlanes get_decomposeProjection();

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineFrustumPlanes)

UnityEngineMatrix4x4.__get_determinant__SystemSingle

SystemSingle get_determinant();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_identity__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 get_identity();

Raw: Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__get_inverse__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_inverse();

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__get_isIdentity__SystemBoolean

SystemBoolean get_isIdentity();

Raw: In(UnityEngineMatrix4x4), Out(SystemBoolean)

UnityEngineMatrix4x4.__get_lossyScale__UnityEngineVector3

UnityEngineVector3 get_lossyScale();

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineVector3)

UnityEngineMatrix4x4.__get_m00__SystemSingle

SystemSingle get_m00();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m01__SystemSingle

SystemSingle get_m01();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m02__SystemSingle

SystemSingle get_m02();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m03__SystemSingle

SystemSingle get_m03();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m10__SystemSingle

SystemSingle get_m10();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m11__SystemSingle

SystemSingle get_m11();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m12__SystemSingle

SystemSingle get_m12();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m13__SystemSingle

SystemSingle get_m13();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m20__SystemSingle

SystemSingle get_m20();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m21__SystemSingle

SystemSingle get_m21();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m22__SystemSingle

SystemSingle get_m22();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m23__SystemSingle

SystemSingle get_m23();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m30__SystemSingle

SystemSingle get_m30();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m31__SystemSingle

SystemSingle get_m31();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m32__SystemSingle

SystemSingle get_m32();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_m33__SystemSingle

SystemSingle get_m33();

Raw: In(UnityEngineMatrix4x4), Out(SystemSingle)

UnityEngineMatrix4x4.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineQuaternion)

UnityEngineMatrix4x4.__get_transpose__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_transpose();

Raw: In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__get_zero__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 get_zero();

Raw: Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__op_Equality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean

static SystemBoolean op_Equality(UnityEngineMatrix4x4, UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(SystemBoolean)

UnityEngineMatrix4x4.__op_Inequality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineMatrix4x4, UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(SystemBoolean)

UnityEngineMatrix4x4.__op_Multiply__UnityEngineMatrix4x4_UnityEngineMatrix4x4__UnityEngineMatrix4x4

static UnityEngineMatrix4x4 op_Multiply(UnityEngineMatrix4x4, UnityEngineMatrix4x4);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineMatrix4x4), Out(UnityEngineMatrix4x4)

UnityEngineMatrix4x4.__op_Multiply__UnityEngineMatrix4x4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 op_Multiply(UnityEngineMatrix4x4, UnityEngineVector4);

Raw: In(UnityEngineMatrix4x4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineMatrix4x4.__set_Item__SystemInt32_SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemInt32, SystemSingle);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(SystemInt32), In(SystemSingle)

UnityEngineMatrix4x4.__set_Item__SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemSingle);

Raw: In(UnityEngineMatrix4x4), In(SystemInt32), In(SystemSingle)

UnityEngineMatrix4x4.__set_m00__SystemSingle

SystemSingle set_m00();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m01__SystemSingle

SystemSingle set_m01();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m02__SystemSingle

SystemSingle set_m02();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m03__SystemSingle

SystemSingle set_m03();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m10__SystemSingle

SystemSingle set_m10();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m11__SystemSingle

SystemSingle set_m11();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m12__SystemSingle

SystemSingle set_m12();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m13__SystemSingle

SystemSingle set_m13();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m20__SystemSingle

SystemSingle set_m20();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m21__SystemSingle

SystemSingle set_m21();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m22__SystemSingle

SystemSingle set_m22();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m23__SystemSingle

SystemSingle set_m23();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m30__SystemSingle

SystemSingle set_m30();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m31__SystemSingle

SystemSingle set_m31();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m32__SystemSingle

SystemSingle set_m32();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

UnityEngineMatrix4x4.__set_m33__SystemSingle

SystemSingle set_m33();

Raw: In(UnityEngineMatrix4x4), In(SystemSingle)

Object UnityEngineMesh

back to assembly

to array type

UnityEngineMesh.__AddBlendShapeFrame__SystemString_SystemSingle_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid

void AddBlendShapeFrame(SystemString, SystemSingle, UnityEngineVector3Array, UnityEngineVector3Array, UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(SystemString), In(SystemSingle), In(UnityEngineVector3Array), In(UnityEngineVector3Array), In(UnityEngineVector3Array)

UnityEngineMesh.__ClearBlendShapes__SystemVoid

void ClearBlendShapes();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__Clear__SystemBoolean__SystemVoid

void Clear(SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemBoolean)

UnityEngineMesh.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void CombineMeshes(UnityEngineCombineInstanceArray, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray_SystemBoolean_SystemBoolean__SystemVoid

void CombineMeshes(UnityEngineCombineInstanceArray, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray), In(SystemBoolean), In(SystemBoolean)

UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray_SystemBoolean__SystemVoid

void CombineMeshes(UnityEngineCombineInstanceArray, SystemBoolean);

Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray), In(SystemBoolean)

UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray__SystemVoid

void CombineMeshes(UnityEngineCombineInstanceArray);

Raw: In(UnityEngineMesh), In(UnityEngineCombineInstanceArray)

UnityEngineMesh.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMesh), In(SystemObject), Out(SystemBoolean)

UnityEngineMesh.__GetBaseVertex__SystemInt32__SystemUInt32

SystemUInt32 GetBaseVertex(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemUInt32)

UnityEngineMesh.__GetBindposes__SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid

void GetBindposes(SystemCollectionsGenericListUnityEngineMatrix4x4);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineMatrix4x4)

UnityEngineMesh.__GetBlendShapeBufferRange__SystemInt32__UnityEngineBlendShapeBufferRange

UnityEngineBlendShapeBufferRange GetBlendShapeBufferRange(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineBlendShapeBufferRange)

UnityEngineMesh.__GetBlendShapeFrameCount__SystemInt32__SystemInt32

SystemInt32 GetBlendShapeFrameCount(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32)

UnityEngineMesh.__GetBlendShapeFrameVertices__SystemInt32_SystemInt32_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid

void GetBlendShapeFrameVertices(SystemInt32, SystemInt32, UnityEngineVector3Array, UnityEngineVector3Array, UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemInt32), In(UnityEngineVector3Array), In(UnityEngineVector3Array), In(UnityEngineVector3Array)

UnityEngineMesh.__GetBlendShapeFrameWeight__SystemInt32_SystemInt32__SystemSingle

SystemSingle GetBlendShapeFrameWeight(SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemInt32), Out(SystemSingle)

UnityEngineMesh.__GetBlendShapeIndex__SystemString__SystemInt32

SystemInt32 GetBlendShapeIndex(SystemString);

Raw: In(UnityEngineMesh), In(SystemString), Out(SystemInt32)

UnityEngineMesh.__GetBlendShapeName__SystemInt32__SystemString

SystemString GetBlendShapeName(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemString)

UnityEngineMesh.__GetBoneWeights__SystemCollectionsGenericListUnityEngineBoneWeight__SystemVoid

void GetBoneWeights(SystemCollectionsGenericListUnityEngineBoneWeight);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineBoneWeight)

UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor32__SystemVoid

void GetColors(SystemCollectionsGenericListUnityEngineColor32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32)

UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid

void GetColors(SystemCollectionsGenericListUnityEngineColor);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor)

UnityEngineMesh.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__GetIndexCount__SystemInt32__SystemUInt32

SystemUInt32 GetIndexCount(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemUInt32)

UnityEngineMesh.__GetIndexStart__SystemInt32__SystemUInt32

SystemUInt32 GetIndexStart(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemUInt32)

UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean__SystemVoid

void GetIndices(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid

void GetIndices(SystemCollectionsGenericListSystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32)

UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemBoolean__SystemVoid

void GetIndices(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__GetIndices__SystemInt32_SystemBoolean__SystemInt32Array

SystemInt32Array GetIndices(SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemBoolean), Out(SystemInt32Array)

UnityEngineMesh.__GetIndices__SystemInt32__SystemInt32Array

SystemInt32Array GetIndices(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32Array)

UnityEngineMesh.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__GetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid

void GetNormals(SystemCollectionsGenericListUnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)

UnityEngineMesh.__GetSubMesh__SystemInt32__UnityEngineRenderingSubMeshDescriptor

UnityEngineRenderingSubMeshDescriptor GetSubMesh(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineRenderingSubMeshDescriptor)

UnityEngineMesh.__GetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void GetTangents(SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMesh.__GetTopology__SystemInt32__UnityEngineMeshTopology

UnityEngineMeshTopology GetTopology(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineMeshTopology)

UnityEngineMesh.__GetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean__SystemVoid

void GetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__GetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid

void GetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32)

UnityEngineMesh.__GetTriangles__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemBoolean__SystemVoid

void GetTriangles(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__GetTriangles__SystemInt32_SystemBoolean__SystemInt32Array

SystemInt32Array GetTriangles(SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemBoolean), Out(SystemInt32Array)

UnityEngineMesh.__GetTriangles__SystemInt32__SystemInt32Array

SystemInt32Array GetTriangles(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32Array)

UnityEngineMesh.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMesh), Out(SystemType)

UnityEngineMesh.__GetUVDistributionMetric__SystemInt32__SystemSingle

SystemSingle GetUVDistributionMetric(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemSingle)

UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid

void GetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2)

UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3__SystemVoid

void GetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3)

UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void GetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMesh.__GetVertexAttributeDimension__UnityEngineRenderingVertexAttribute__SystemInt32

SystemInt32 GetVertexAttributeDimension(UnityEngineRenderingVertexAttribute);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemInt32)

UnityEngineMesh.__GetVertexAttributeFormat__UnityEngineRenderingVertexAttribute__UnityEngineRenderingVertexAttributeFormat

UnityEngineRenderingVertexAttributeFormat GetVertexAttributeFormat(UnityEngineRenderingVertexAttribute);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(UnityEngineRenderingVertexAttributeFormat)

UnityEngineMesh.__GetVertexAttributeOffset__UnityEngineRenderingVertexAttribute__SystemInt32

SystemInt32 GetVertexAttributeOffset(UnityEngineRenderingVertexAttribute);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemInt32)

UnityEngineMesh.__GetVertexAttributeStream__UnityEngineRenderingVertexAttribute__SystemInt32

SystemInt32 GetVertexAttributeStream(UnityEngineRenderingVertexAttribute);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemInt32)

UnityEngineMesh.__GetVertexAttribute__SystemInt32__UnityEngineRenderingVertexAttributeDescriptor

UnityEngineRenderingVertexAttributeDescriptor GetVertexAttribute(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(UnityEngineRenderingVertexAttributeDescriptor)

UnityEngineMesh.__GetVertexAttributes__SystemCollectionsGenericListUnityEngineRenderingVertexAttributeDescriptor__SystemInt32

SystemInt32 GetVertexAttributes(SystemCollectionsGenericListUnityEngineRenderingVertexAttributeDescriptor);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineRenderingVertexAttributeDescriptor), Out(SystemInt32)

UnityEngineMesh.__GetVertexAttributes__UnityEngineRenderingVertexAttributeDescriptorArray

UnityEngineRenderingVertexAttributeDescriptorArray GetVertexAttributes();

Raw: In(UnityEngineMesh), Out(UnityEngineRenderingVertexAttributeDescriptorArray)

UnityEngineMesh.__GetVertexAttributes__UnityEngineRenderingVertexAttributeDescriptorArray__SystemInt32

SystemInt32 GetVertexAttributes(UnityEngineRenderingVertexAttributeDescriptorArray);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttributeDescriptorArray), Out(SystemInt32)

UnityEngineMesh.__GetVertexBufferStride__SystemInt32__SystemInt32

SystemInt32 GetVertexBufferStride(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), Out(SystemInt32)

UnityEngineMesh.__GetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid

void GetVertices(SystemCollectionsGenericListUnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)

UnityEngineMesh.__HasVertexAttribute__UnityEngineRenderingVertexAttribute__SystemBoolean

SystemBoolean HasVertexAttribute(UnityEngineRenderingVertexAttribute);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingVertexAttribute), Out(SystemBoolean)

UnityEngineMesh.__MarkDynamic__SystemVoid

void MarkDynamic();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__MarkModified__SystemVoid

void MarkModified();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__OptimizeIndexBuffers__SystemVoid

void OptimizeIndexBuffers();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__OptimizeReorderVertexBuffer__SystemVoid

void OptimizeReorderVertexBuffer();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__Optimize__SystemVoid

void Optimize();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__RecalculateBounds__SystemVoid

void RecalculateBounds();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__RecalculateBounds__UnityEngineRenderingMeshUpdateFlags__SystemVoid

void RecalculateBounds(UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__RecalculateNormals__SystemVoid

void RecalculateNormals();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__RecalculateNormals__UnityEngineRenderingMeshUpdateFlags__SystemVoid

void RecalculateNormals(UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__RecalculateTangents__SystemVoid

void RecalculateTangents();

Raw: In(UnityEngineMesh)

UnityEngineMesh.__RecalculateTangents__UnityEngineRenderingMeshUpdateFlags__SystemVoid

void RecalculateTangents(UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__RecalculateUVDistributionMetric__SystemInt32_SystemSingle__SystemVoid

void RecalculateUVDistributionMetric(SystemInt32, SystemSingle);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemSingle)

UnityEngineMesh.__RecalculateUVDistributionMetrics__SystemSingle__SystemVoid

void RecalculateUVDistributionMetrics(SystemSingle);

Raw: In(UnityEngineMesh), In(SystemSingle)

UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor32_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetColors(SystemCollectionsGenericListUnityEngineColor32, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor32_SystemInt32_SystemInt32__SystemVoid

void SetColors(SystemCollectionsGenericListUnityEngineColor32, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor32__SystemVoid

void SetColors(SystemCollectionsGenericListUnityEngineColor32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor32)

UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetColors(SystemCollectionsGenericListUnityEngineColor, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor_SystemInt32_SystemInt32__SystemVoid

void SetColors(SystemCollectionsGenericListUnityEngineColor, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid

void SetColors(SystemCollectionsGenericListUnityEngineColor);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineColor)

UnityEngineMesh.__SetColors__UnityEngineColor32Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetColors(UnityEngineColor32Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineColor32Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetColors__UnityEngineColor32Array_SystemInt32_SystemInt32__SystemVoid

void SetColors(UnityEngineColor32Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(UnityEngineColor32Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetColors__UnityEngineColor32Array__SystemVoid

void SetColors(UnityEngineColor32Array);

Raw: In(UnityEngineMesh), In(UnityEngineColor32Array)

UnityEngineMesh.__SetColors__UnityEngineColorArray_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetColors(UnityEngineColorArray, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineColorArray), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetColors__UnityEngineColorArray_SystemInt32_SystemInt32__SystemVoid

void SetColors(UnityEngineColorArray, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(UnityEngineColorArray), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetColors__UnityEngineColorArray__SystemVoid

void SetColors(UnityEngineColorArray);

Raw: In(UnityEngineMesh), In(UnityEngineColorArray)

UnityEngineMesh.__SetIndexBufferParams__SystemInt32_UnityEngineRenderingIndexFormat__SystemVoid

void SetIndexBufferParams(SystemInt32, UnityEngineRenderingIndexFormat);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineRenderingIndexFormat)

UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemCollectionsGenericListSystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemCollectionsGenericListSystemUInt16_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemCollectionsGenericListSystemUInt16, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemInt32Array_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemInt32Array, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemInt32Array, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32_SystemBoolean__SystemVoid

void SetIndices(SystemInt32Array, UnityEngineMeshTopology, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32__SystemVoid

void SetIndices(SystemInt32Array, UnityEngineMeshTopology, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(UnityEngineMeshTopology), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemUInt16Array_SystemInt32_SystemInt32_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemUInt16Array, SystemInt32, SystemInt32, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(SystemInt32), In(SystemInt32), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetIndices__SystemUInt16Array_UnityEngineMeshTopology_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetIndices(SystemUInt16Array, UnityEngineMeshTopology, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(UnityEngineMeshTopology), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetNormals(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32__SystemVoid

void SetNormals(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid

void SetNormals(SystemCollectionsGenericListUnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)

UnityEngineMesh.__SetNormals__UnityEngineVector3Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetNormals(UnityEngineVector3Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetNormals__UnityEngineVector3Array_SystemInt32_SystemInt32__SystemVoid

void SetNormals(UnityEngineVector3Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetNormals__UnityEngineVector3Array__SystemVoid

void SetNormals(UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)

UnityEngineMesh.__SetSubMesh__SystemInt32_UnityEngineRenderingSubMeshDescriptor_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetSubMesh(SystemInt32, UnityEngineRenderingSubMeshDescriptor, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineRenderingSubMeshDescriptor), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetSubMeshes__SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetSubMeshes(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetSubMeshes__SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetSubMeshes(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineRenderingSubMeshDescriptor), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetSubMeshes__UnityEngineRenderingSubMeshDescriptorArray_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetSubMeshes(UnityEngineRenderingSubMeshDescriptorArray, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingSubMeshDescriptorArray), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetSubMeshes__UnityEngineRenderingSubMeshDescriptorArray_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetSubMeshes(UnityEngineRenderingSubMeshDescriptorArray, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingSubMeshDescriptorArray), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetTangents(SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32__SystemVoid

void SetTangents(SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void SetTangents(SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMesh.__SetTangents__UnityEngineVector4Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetTangents(UnityEngineVector4Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetTangents__UnityEngineVector4Array_SystemInt32_SystemInt32__SystemVoid

void SetTangents(UnityEngineVector4Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetTangents__UnityEngineVector4Array__SystemVoid

void SetTangents(UnityEngineVector4Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector4Array)

UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemBoolean__SystemVoid

void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid

void SetTriangles(SystemCollectionsGenericListSystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemInt32), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemCollectionsGenericListSystemUInt16_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemCollectionsGenericListSystemUInt16, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListSystemUInt16), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemInt32Array, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32_SystemBoolean__SystemVoid

void SetTriangles(SystemInt32Array, SystemInt32, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemBoolean)

UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemInt32Array, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32__SystemVoid

void SetTriangles(SystemInt32Array, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32Array), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemUInt16Array_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemUInt16Array, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetTriangles__SystemUInt16Array_SystemInt32_SystemInt32_SystemInt32_SystemBoolean_SystemInt32__SystemVoid

void SetTriangles(SystemUInt16Array, SystemInt32, SystemInt32, SystemInt32, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemUInt16Array), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2_SystemInt32_SystemInt32__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector3__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector3)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4_SystemInt32_SystemInt32__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

void SetUVs(SystemInt32, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector2Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector2Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector2Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector2Array_SystemInt32_SystemInt32__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector2Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector2Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector2Array__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector2Array)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector3Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector3Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector3Array_SystemInt32_SystemInt32__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector3Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector3Array__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector3Array)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector4Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector4Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector4Array_SystemInt32_SystemInt32__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector4Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector4Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetUVs__SystemInt32_UnityEngineVector4Array__SystemVoid

void SetUVs(SystemInt32, UnityEngineVector4Array);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineVector4Array)

UnityEngineMesh.__SetVertexBufferParams__SystemInt32_UnityEngineRenderingVertexAttributeDescriptorArray__SystemVoid

void SetVertexBufferParams(SystemInt32, UnityEngineRenderingVertexAttributeDescriptorArray);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineRenderingVertexAttributeDescriptorArray)

UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetVertices(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3_SystemInt32_SystemInt32__SystemVoid

void SetVertices(SystemCollectionsGenericListUnityEngineVector3, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid

void SetVertices(SystemCollectionsGenericListUnityEngineVector3);

Raw: In(UnityEngineMesh), In(SystemCollectionsGenericListUnityEngineVector3)

UnityEngineMesh.__SetVertices__UnityEngineVector3Array_SystemInt32_SystemInt32_UnityEngineRenderingMeshUpdateFlags__SystemVoid

void SetVertices(UnityEngineVector3Array, SystemInt32, SystemInt32, UnityEngineRenderingMeshUpdateFlags);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderingMeshUpdateFlags)

UnityEngineMesh.__SetVertices__UnityEngineVector3Array_SystemInt32_SystemInt32__SystemVoid

void SetVertices(UnityEngineVector3Array, SystemInt32, SystemInt32);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array), In(SystemInt32), In(SystemInt32)

UnityEngineMesh.__SetVertices__UnityEngineVector3Array__SystemVoid

void SetVertices(UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)

UnityEngineMesh.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMesh), Out(SystemString)

UnityEngineMesh.__UploadMeshData__SystemBoolean__SystemVoid

void UploadMeshData(SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemBoolean)

UnityEngineMesh.__ctor____UnityEngineMesh

static UnityEngineMesh ctor();

Raw: Out(UnityEngineMesh)

UnityEngineMesh.__get_bindposeCount__SystemInt32

SystemInt32 get_bindposeCount();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__get_bindposes__UnityEngineMatrix4x4Array

UnityEngineMatrix4x4Array get_bindposes();

Raw: In(UnityEngineMesh), Out(UnityEngineMatrix4x4Array)

UnityEngineMesh.__get_blendShapeCount__SystemInt32

SystemInt32 get_blendShapeCount();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__get_boneWeights__UnityEngineBoneWeightArray

UnityEngineBoneWeightArray get_boneWeights();

Raw: In(UnityEngineMesh), Out(UnityEngineBoneWeightArray)

UnityEngineMesh.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineMesh), Out(UnityEngineBounds)

UnityEngineMesh.__get_colors32__UnityEngineColor32Array

UnityEngineColor32Array get_colors32();

Raw: In(UnityEngineMesh), Out(UnityEngineColor32Array)

UnityEngineMesh.__get_colors__UnityEngineColorArray

UnityEngineColorArray get_colors();

Raw: In(UnityEngineMesh), Out(UnityEngineColorArray)

UnityEngineMesh.__get_indexFormat__UnityEngineRenderingIndexFormat

UnityEngineRenderingIndexFormat get_indexFormat();

Raw: In(UnityEngineMesh), Out(UnityEngineRenderingIndexFormat)

UnityEngineMesh.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineMesh), Out(SystemBoolean)

UnityEngineMesh.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineMesh), Out(SystemString)

UnityEngineMesh.__get_normals__UnityEngineVector3Array

UnityEngineVector3Array get_normals();

Raw: In(UnityEngineMesh), Out(UnityEngineVector3Array)

UnityEngineMesh.__get_skinWeightBufferLayout__UnityEngineSkinWeights

UnityEngineSkinWeights get_skinWeightBufferLayout();

Raw: In(UnityEngineMesh), Out(UnityEngineSkinWeights)

UnityEngineMesh.__get_subMeshCount__SystemInt32

SystemInt32 get_subMeshCount();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__get_tangents__UnityEngineVector4Array

UnityEngineVector4Array get_tangents();

Raw: In(UnityEngineMesh), Out(UnityEngineVector4Array)

UnityEngineMesh.__get_triangles__SystemInt32Array

SystemInt32Array get_triangles();

Raw: In(UnityEngineMesh), Out(SystemInt32Array)

UnityEngineMesh.__get_uv2__UnityEngineVector2Array

UnityEngineVector2Array get_uv2();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv3__UnityEngineVector2Array

UnityEngineVector2Array get_uv3();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv4__UnityEngineVector2Array

UnityEngineVector2Array get_uv4();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv5__UnityEngineVector2Array

UnityEngineVector2Array get_uv5();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv6__UnityEngineVector2Array

UnityEngineVector2Array get_uv6();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv7__UnityEngineVector2Array

UnityEngineVector2Array get_uv7();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv8__UnityEngineVector2Array

UnityEngineVector2Array get_uv8();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_uv__UnityEngineVector2Array

UnityEngineVector2Array get_uv();

Raw: In(UnityEngineMesh), Out(UnityEngineVector2Array)

UnityEngineMesh.__get_vertexAttributeCount__SystemInt32

SystemInt32 get_vertexAttributeCount();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__get_vertexBufferCount__SystemInt32

SystemInt32 get_vertexBufferCount();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__get_vertexCount__SystemInt32

SystemInt32 get_vertexCount();

Raw: In(UnityEngineMesh), Out(SystemInt32)

UnityEngineMesh.__get_vertices__UnityEngineVector3Array

UnityEngineVector3Array get_vertices();

Raw: In(UnityEngineMesh), Out(UnityEngineVector3Array)

UnityEngineMesh.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMesh.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMesh.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMesh.__set_bindposes__UnityEngineMatrix4x4Array__SystemVoid

void set_bindposes(UnityEngineMatrix4x4Array);

Raw: In(UnityEngineMesh), In(UnityEngineMatrix4x4Array)

UnityEngineMesh.__set_boneWeights__UnityEngineBoneWeightArray__SystemVoid

void set_boneWeights(UnityEngineBoneWeightArray);

Raw: In(UnityEngineMesh), In(UnityEngineBoneWeightArray)

UnityEngineMesh.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineMesh), In(UnityEngineBounds)

UnityEngineMesh.__set_colors32__UnityEngineColor32Array__SystemVoid

void set_colors32(UnityEngineColor32Array);

Raw: In(UnityEngineMesh), In(UnityEngineColor32Array)

UnityEngineMesh.__set_colors__UnityEngineColorArray__SystemVoid

void set_colors(UnityEngineColorArray);

Raw: In(UnityEngineMesh), In(UnityEngineColorArray)

UnityEngineMesh.__set_indexFormat__UnityEngineRenderingIndexFormat__SystemVoid

void set_indexFormat(UnityEngineRenderingIndexFormat);

Raw: In(UnityEngineMesh), In(UnityEngineRenderingIndexFormat)

UnityEngineMesh.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineMesh), In(SystemString)

UnityEngineMesh.__set_normals__UnityEngineVector3Array__SystemVoid

void set_normals(UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)

UnityEngineMesh.__set_subMeshCount__SystemInt32__SystemVoid

void set_subMeshCount(SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32)

UnityEngineMesh.__set_tangents__UnityEngineVector4Array__SystemVoid

void set_tangents(UnityEngineVector4Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector4Array)

UnityEngineMesh.__set_triangles__SystemInt32Array__SystemVoid

void set_triangles(SystemInt32Array);

Raw: In(UnityEngineMesh), In(SystemInt32Array)

UnityEngineMesh.__set_uv2__UnityEngineVector2Array__SystemVoid

void set_uv2(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv3__UnityEngineVector2Array__SystemVoid

void set_uv3(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv4__UnityEngineVector2Array__SystemVoid

void set_uv4(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv5__UnityEngineVector2Array__SystemVoid

void set_uv5(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv6__UnityEngineVector2Array__SystemVoid

void set_uv6(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv7__UnityEngineVector2Array__SystemVoid

void set_uv7(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv8__UnityEngineVector2Array__SystemVoid

void set_uv8(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_uv__UnityEngineVector2Array__SystemVoid

void set_uv(UnityEngineVector2Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector2Array)

UnityEngineMesh.__set_vertices__UnityEngineVector3Array__SystemVoid

void set_vertices(UnityEngineVector3Array);

Raw: In(UnityEngineMesh), In(UnityEngineVector3Array)

Object UnityEngineMeshFilter

back to assembly

to array type

UnityEngineMeshFilter.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMeshFilter), In(SystemObject), Out(SystemBoolean)

UnityEngineMeshFilter.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineMeshFilter.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshFilter.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshFilter.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineMeshFilter.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshFilter.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshFilter.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineMeshFilter), In(SystemString), Out(UnityEngineComponent)

UnityEngineMeshFilter.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshFilter.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshFilter.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineMeshFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineMeshFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshFilter.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineMeshFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshFilter.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshFilter.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineMeshFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineMeshFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineMeshFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineMeshFilter.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshFilter.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineMeshFilter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshFilter.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMeshFilter), Out(SystemInt32)

UnityEngineMeshFilter.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineMeshFilter), Out(SystemInt32)

UnityEngineMeshFilter.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMeshFilter), Out(SystemType)

UnityEngineMeshFilter.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMeshFilter), Out(SystemString)

UnityEngineMeshFilter.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineMeshFilter), Out(UnityEngineGameObject)

UnityEngineMeshFilter.__get_mesh__UnityEngineMesh

UnityEngineMesh get_mesh();

Raw: In(UnityEngineMeshFilter), Out(UnityEngineMesh)

UnityEngineMeshFilter.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineMeshFilter), Out(SystemString)

UnityEngineMeshFilter.__get_sharedMesh__UnityEngineMesh

UnityEngineMesh get_sharedMesh();

Raw: In(UnityEngineMeshFilter), Out(UnityEngineMesh)

UnityEngineMeshFilter.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineMeshFilter), Out(UnityEngineTransform)

UnityEngineMeshFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshFilter.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshFilter.__set_mesh__UnityEngineMesh__SystemVoid

void set_mesh(UnityEngineMesh);

Raw: In(UnityEngineMeshFilter), In(UnityEngineMesh)

UnityEngineMeshFilter.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineMeshFilter), In(SystemString)

UnityEngineMeshFilter.__set_sharedMesh__UnityEngineMesh__SystemVoid

void set_sharedMesh(UnityEngineMesh);

Raw: In(UnityEngineMeshFilter), In(UnityEngineMesh)

Object UnityEngineMeshRenderer

back to assembly

to array type

UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMeshRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineMeshRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineMeshRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineMeshRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineMeshRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineMeshRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineMeshRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineMeshRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineMeshRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMeshRenderer), Out(SystemType)

UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineMeshRenderer)

UnityEngineMeshRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineMeshRenderer)

UnityEngineMeshRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineMeshRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineMeshRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMeshRenderer), Out(SystemString)

UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh

UnityEngineMesh get_additionalVertexStreams();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMesh)

UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineBounds)

UnityEngineMeshRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_enlightenVertexStream__UnityEngineMesh

UnityEngineMesh get_enlightenVertexStream();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMesh)

UnityEngineMeshRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineGameObject)

UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineGameObject)

UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineVector4)

UnityEngineMeshRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineBounds)

UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMatrix4x4)

UnityEngineMeshRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterial)

UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterialArray)

UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineMeshRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineMeshRenderer), Out(SystemString)

UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineTransform)

UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineVector4)

UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineMeshRenderer), Out(SystemUInt32)

UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterial)

UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMaterialArray)

UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineMeshRenderer), Out(SystemString)

UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineMeshRenderer), Out(SystemBoolean)

UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32

SystemInt32 get_subMeshStartIndex();

Raw: In(UnityEngineMeshRenderer), Out(SystemInt32)

UnityEngineMeshRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineTransform)

UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineMeshRenderer), Out(UnityEngineMatrix4x4)

UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid

void set_additionalVertexStreams(UnityEngineMesh);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMesh)

UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)

UnityEngineMeshRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineBounds)

UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)

UnityEngineMeshRenderer.__set_enlightenVertexStream__UnityEngineMesh__SystemVoid

void set_enlightenVertexStream(UnityEngineMesh);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMesh)

UnityEngineMeshRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)

UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineGameObject)

UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(SystemInt32)

UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineVector4)

UnityEngineMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineBounds)

UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterial)

UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialArray)

UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineMeshRenderer), In(SystemString)

UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineTransform)

UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(SystemInt32)

UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineVector4)

UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)

UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(SystemInt32)

UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineMeshRenderer), In(SystemUInt32)

UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterial)

UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineMeshRenderer), In(UnityEngineMaterialArray)

UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(SystemInt32)

UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineMeshRenderer), In(SystemString)

UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineMeshRenderer), In(SystemInt32)

UnityEngineMeshRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineMeshRenderer), In(SystemBoolean)

Enum UnityEngineMeshTopology

back to assembly

Enum values:

  • LineStrip = 4
  • Lines = 3
  • Points = 5
  • Quads = 2
  • Triangles = 0

Enum UnityEngineMixedLightingMode

back to assembly

Enum values:

  • IndirectOnly = 0
  • Shadowmask = 2
  • Subtractive = 1

Enum UnityEngineMotionVectorGenerationMode

back to assembly

Enum values:

  • Camera = 0
  • ForceNoMotion = 2
  • Object = 1

Object UnityEngineObject

back to assembly

to array type

UnityEngineObject.__DestroyImmediate__UnityEngineObject_SystemBoolean__SystemVoid

static void DestroyImmediate(UnityEngineObject, SystemBoolean);

Raw: In(UnityEngineObject), In(SystemBoolean)

UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid

static void DestroyImmediate(UnityEngineObject);

Raw: In(UnityEngineObject)

UnityEngineObject.__Destroy__UnityEngineObject_SystemSingle__SystemVoid

static void Destroy(UnityEngineObject, SystemSingle);

Raw: In(UnityEngineObject), In(SystemSingle)

UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid

static void Destroy(UnityEngineObject);

Raw: In(UnityEngineObject)

UnityEngineObject.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineObject), In(SystemObject), Out(SystemBoolean)

UnityEngineObject.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineObject), Out(SystemInt32)

UnityEngineObject.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineObject), Out(SystemInt32)

UnityEngineObject.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineObject), Out(SystemType)

UnityEngineObject.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineObject), Out(SystemString)

UnityEngineObject.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineObject), Out(SystemString)

UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineObject.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineObject), In(SystemString)

VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject

static UnityEngineGameObject Instantiate(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(UnityEngineGameObject)

Object UnityEngineOcclusionPortal

back to assembly

to array type

UnityEngineOcclusionPortal.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineOcclusionPortal), In(SystemObject), Out(SystemBoolean)

UnityEngineOcclusionPortal.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineOcclusionPortal.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObject)

UnityEngineOcclusionPortal.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineOcclusionPortal.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObject)

UnityEngineOcclusionPortal.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineOcclusionPortal), In(SystemString), Out(UnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObject)

UnityEngineOcclusionPortal.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineOcclusionPortal), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineOcclusionPortal.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineOcclusionPortal.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineOcclusionPortal.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineOcclusionPortal.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineOcclusionPortal.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineOcclusionPortal.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineOcclusionPortal.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineOcclusionPortal.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineOcclusionPortal), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineOcclusionPortal.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineOcclusionPortal.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineOcclusionPortal.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineOcclusionPortal), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineOcclusionPortal.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineOcclusionPortal), Out(SystemInt32)

UnityEngineOcclusionPortal.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineOcclusionPortal), Out(SystemInt32)

UnityEngineOcclusionPortal.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineOcclusionPortal), Out(SystemType)

UnityEngineOcclusionPortal.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineOcclusionPortal), Out(SystemString)

UnityEngineOcclusionPortal.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineOcclusionPortal), Out(UnityEngineGameObject)

UnityEngineOcclusionPortal.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineOcclusionPortal), Out(SystemString)

UnityEngineOcclusionPortal.__get_open__SystemBoolean

SystemBoolean get_open();

Raw: In(UnityEngineOcclusionPortal), Out(SystemBoolean)

UnityEngineOcclusionPortal.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineOcclusionPortal), Out(UnityEngineTransform)

UnityEngineOcclusionPortal.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineOcclusionPortal.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineOcclusionPortal.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineOcclusionPortal.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineOcclusionPortal), In(SystemString)

UnityEngineOcclusionPortal.__set_open__SystemBoolean__SystemVoid

void set_open(SystemBoolean);

Raw: In(UnityEngineOcclusionPortal), In(SystemBoolean)

Struct UnityEnginePlane

back to assembly

to array type

UnityEnginePlane.__ClosestPointOnPlane__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnPlane(UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEnginePlane.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePlane), In(SystemObject), Out(SystemBoolean)

UnityEnginePlane.__Flip__SystemVoid

void Flip();

Raw: In(UnityEnginePlane)

UnityEnginePlane.__GetDistanceToPoint__UnityEngineVector3__SystemSingle

SystemSingle GetDistanceToPoint(UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(SystemSingle)

UnityEnginePlane.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePlane), Out(SystemInt32)

UnityEnginePlane.__GetSide__UnityEngineVector3__SystemBoolean

SystemBoolean GetSide(UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePlane.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePlane), Out(SystemType)

UnityEnginePlane.__Raycast__UnityEngineRay_SystemSingleRef__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref SystemSingle);

Raw: In(UnityEnginePlane), In(UnityEngineRay), InOut(SystemSingle), Out(SystemBoolean)

UnityEnginePlane.__SameSide__UnityEngineVector3_UnityEngineVector3__SystemBoolean

SystemBoolean SameSide(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePlane.__Set3Points__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemVoid

void Set3Points(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEnginePlane.__SetNormalAndPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid

void SetNormalAndPosition(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEnginePlane.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePlane), Out(SystemString)

UnityEnginePlane.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEnginePlane), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEnginePlane.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEnginePlane), In(SystemString), Out(SystemString)

UnityEnginePlane.__Translate__UnityEnginePlane_UnityEngineVector3__UnityEnginePlane

static UnityEnginePlane Translate(UnityEnginePlane, UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3), Out(UnityEnginePlane)

UnityEnginePlane.__Translate__UnityEngineVector3__SystemVoid

void Translate(UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3)

UnityEnginePlane.__ctor__UnityEngineVector3_SystemSingle__UnityEnginePlane

static UnityEnginePlane ctor(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEnginePlane)

UnityEnginePlane.__ctor__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEnginePlane

static UnityEnginePlane ctor(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEnginePlane)

UnityEnginePlane.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEnginePlane

static UnityEnginePlane ctor(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEnginePlane)

UnityEnginePlane.__get_distance__SystemSingle

SystemSingle get_distance();

Raw: In(UnityEnginePlane), Out(SystemSingle)

UnityEnginePlane.__get_flipped__UnityEnginePlane

UnityEnginePlane get_flipped();

Raw: In(UnityEnginePlane), Out(UnityEnginePlane)

UnityEnginePlane.__get_normal__UnityEngineVector3

UnityEngineVector3 get_normal();

Raw: In(UnityEnginePlane), Out(UnityEngineVector3)

UnityEnginePlane.__set_distance__SystemSingle__SystemVoid

void set_distance(SystemSingle);

Raw: In(UnityEnginePlane), In(SystemSingle)

UnityEnginePlane.__set_normal__UnityEngineVector3__SystemVoid

void set_normal(UnityEngineVector3);

Raw: In(UnityEnginePlane), In(UnityEngineVector3)

Enum UnityEnginePlayablesDirectorUpdateMode

back to assembly

Enum values:

  • DSPClock = 0
  • GameTime = 1
  • Manual = 3
  • UnscaledGameTime = 2

Enum UnityEnginePlayablesDirectorWrapMode

back to assembly

Enum values:

  • Hold = 0
  • Loop = 1
  • None = 2

Struct UnityEngineQuaternion

back to assembly

to array type

UnityEngineQuaternion.__AngleAxis__SystemSingle_UnityEngineVector3__UnityEngineQuaternion

static UnityEngineQuaternion AngleAxis(SystemSingle, UnityEngineVector3);

Raw: In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__Angle__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle

static SystemSingle Angle(UnityEngineQuaternion, UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemSingle)

UnityEngineQuaternion.__Dot__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle

static SystemSingle Dot(UnityEngineQuaternion, UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemSingle)

UnityEngineQuaternion.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineQuaternion), In(SystemObject), Out(SystemBoolean)

UnityEngineQuaternion.__Equals__UnityEngineQuaternion__SystemBoolean

SystemBoolean Equals(UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemBoolean)

UnityEngineQuaternion.__Euler__SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion Euler(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__Euler__UnityEngineVector3__UnityEngineQuaternion

static UnityEngineQuaternion Euler(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__FromToRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion

static UnityEngineQuaternion FromToRotation(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineQuaternion), Out(SystemInt32)

UnityEngineQuaternion.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineQuaternion), Out(SystemType)

UnityEngineQuaternion.__Inverse__UnityEngineQuaternion__UnityEngineQuaternion

static UnityEngineQuaternion Inverse(UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__LerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion LerpUnclamped(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__Lerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion Lerp(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__LookRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion

static UnityEngineQuaternion LookRotation(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__LookRotation__UnityEngineVector3__UnityEngineQuaternion

static UnityEngineQuaternion LookRotation(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__Normalize__SystemVoid

void Normalize();

Raw: In(UnityEngineQuaternion)

UnityEngineQuaternion.__Normalize__UnityEngineQuaternion__UnityEngineQuaternion

static UnityEngineQuaternion Normalize(UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__RotateTowards__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion RotateTowards(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__SetFromToRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid

void SetFromToRotation(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineQuaternion), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid

void SetLookRotation(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineQuaternion), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3__SystemVoid

void SetLookRotation(UnityEngineVector3);

Raw: In(UnityEngineQuaternion), In(UnityEngineVector3)

UnityEngineQuaternion.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Set(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineQuaternion), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineQuaternion.__SlerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion SlerpUnclamped(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__Slerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion Slerp(UnityEngineQuaternion, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__ToAngleAxis__SystemSingleRef_UnityEngineVector3Ref__SystemVoid

void ToAngleAxis(ref SystemSingle, ref UnityEngineVector3);

Raw: In(UnityEngineQuaternion), InOut(SystemSingle), InOut(UnityEngineVector3)

UnityEngineQuaternion.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineQuaternion), Out(SystemString)

UnityEngineQuaternion.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineQuaternion), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineQuaternion.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineQuaternion), In(SystemString), Out(SystemString)

UnityEngineQuaternion.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion

static UnityEngineQuaternion ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__get_Item__SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32);

Raw: In(UnityEngineQuaternion), In(SystemInt32), Out(SystemSingle)

UnityEngineQuaternion.__get_eulerAngles__UnityEngineVector3

UnityEngineVector3 get_eulerAngles();

Raw: In(UnityEngineQuaternion), Out(UnityEngineVector3)

UnityEngineQuaternion.__get_identity__UnityEngineQuaternion

static UnityEngineQuaternion get_identity();

Raw: Out(UnityEngineQuaternion)

UnityEngineQuaternion.__get_kEpsilon__SystemSingle

static SystemSingle get_kEpsilon();

Raw: Out(SystemSingle)

UnityEngineQuaternion.__get_normalized__UnityEngineQuaternion

UnityEngineQuaternion get_normalized();

Raw: In(UnityEngineQuaternion), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__get_w__SystemSingle

SystemSingle get_w();

Raw: In(UnityEngineQuaternion), Out(SystemSingle)

UnityEngineQuaternion.__get_x__SystemSingle

SystemSingle get_x();

Raw: In(UnityEngineQuaternion), Out(SystemSingle)

UnityEngineQuaternion.__get_y__SystemSingle

SystemSingle get_y();

Raw: In(UnityEngineQuaternion), Out(SystemSingle)

UnityEngineQuaternion.__get_z__SystemSingle

SystemSingle get_z();

Raw: In(UnityEngineQuaternion), Out(SystemSingle)

UnityEngineQuaternion.__op_Equality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean

static SystemBoolean op_Equality(UnityEngineQuaternion, UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemBoolean)

UnityEngineQuaternion.__op_Inequality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineQuaternion, UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(SystemBoolean)

UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineQuaternion__UnityEngineQuaternion

static UnityEngineQuaternion op_Multiply(UnityEngineQuaternion, UnityEngineQuaternion);

Raw: In(UnityEngineQuaternion), In(UnityEngineQuaternion), Out(UnityEngineQuaternion)

UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 op_Multiply(UnityEngineQuaternion, UnityEngineVector3);

Raw: In(UnityEngineQuaternion), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineQuaternion.__set_Item__SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemSingle);

Raw: In(UnityEngineQuaternion), In(SystemInt32), In(SystemSingle)

UnityEngineQuaternion.__set_eulerAngles__UnityEngineVector3__SystemVoid

void set_eulerAngles(UnityEngineVector3);

Raw: In(UnityEngineQuaternion), In(UnityEngineVector3)

UnityEngineQuaternion.__set_w__SystemSingle

SystemSingle set_w();

Raw: In(UnityEngineQuaternion), In(SystemSingle)

UnityEngineQuaternion.__set_x__SystemSingle

SystemSingle set_x();

Raw: In(UnityEngineQuaternion), In(SystemSingle)

UnityEngineQuaternion.__set_y__SystemSingle

SystemSingle set_y();

Raw: In(UnityEngineQuaternion), In(SystemSingle)

UnityEngineQuaternion.__set_z__SystemSingle

SystemSingle set_z();

Raw: In(UnityEngineQuaternion), In(SystemSingle)

Object UnityEngineRandom

back to assembly

UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor ColorHSV(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor ColorHSV(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor ColorHSV(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineRandom.__ColorHSV__SystemSingle_SystemSingle__UnityEngineColor

static UnityEngineColor ColorHSV(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineRandom.__ColorHSV__UnityEngineColor

static UnityEngineColor ColorHSV();

Raw: Out(UnityEngineColor)

UnityEngineRandom.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRandom), In(SystemObject), Out(SystemBoolean)

UnityEngineRandom.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRandom), Out(SystemInt32)

UnityEngineRandom.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRandom), Out(SystemType)

UnityEngineRandom.__InitState__SystemInt32__SystemVoid

static void InitState(SystemInt32);

Raw: In(SystemInt32)

UnityEngineRandom.__Range__SystemInt32_SystemInt32__SystemInt32

static SystemInt32 Range(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineRandom.__Range__SystemSingle_SystemSingle__SystemSingle

static SystemSingle Range(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineRandom.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRandom), Out(SystemString)

UnityEngineRandom.__get_insideUnitCircle__UnityEngineVector2

static UnityEngineVector2 get_insideUnitCircle();

Raw: Out(UnityEngineVector2)

UnityEngineRandom.__get_insideUnitSphere__UnityEngineVector3

static UnityEngineVector3 get_insideUnitSphere();

Raw: Out(UnityEngineVector3)

UnityEngineRandom.__get_onUnitSphere__UnityEngineVector3

static UnityEngineVector3 get_onUnitSphere();

Raw: Out(UnityEngineVector3)

UnityEngineRandom.__get_rotationUniform__UnityEngineQuaternion

static UnityEngineQuaternion get_rotationUniform();

Raw: Out(UnityEngineQuaternion)

UnityEngineRandom.__get_rotation__UnityEngineQuaternion

static UnityEngineQuaternion get_rotation();

Raw: Out(UnityEngineQuaternion)

UnityEngineRandom.__get_value__SystemSingle

static SystemSingle get_value();

Raw: Out(SystemSingle)

Struct UnityEngineRay

back to assembly

to array type

UnityEngineRay.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRay), In(SystemObject), Out(SystemBoolean)

UnityEngineRay.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRay), Out(SystemInt32)

UnityEngineRay.__GetPoint__SystemSingle__UnityEngineVector3

UnityEngineVector3 GetPoint(SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRay.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRay), Out(SystemType)

UnityEngineRay.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRay), Out(SystemString)

UnityEngineRay.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineRay), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineRay.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineRay), In(SystemString), Out(SystemString)

UnityEngineRay.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineRay

static UnityEngineRay ctor(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineRay)

UnityEngineRay.__get_direction__UnityEngineVector3

UnityEngineVector3 get_direction();

Raw: In(UnityEngineRay), Out(UnityEngineVector3)

UnityEngineRay.__get_origin__UnityEngineVector3

UnityEngineVector3 get_origin();

Raw: In(UnityEngineRay), Out(UnityEngineVector3)

UnityEngineRay.__set_direction__UnityEngineVector3__SystemVoid

void set_direction(UnityEngineVector3);

Raw: In(UnityEngineRay), In(UnityEngineVector3)

UnityEngineRay.__set_origin__UnityEngineVector3__SystemVoid

void set_origin(UnityEngineVector3);

Raw: In(UnityEngineRay), In(UnityEngineVector3)

Struct UnityEngineRect

back to assembly

to array type

UnityEngineRect.__Contains__UnityEngineVector2__SystemBoolean

SystemBoolean Contains(UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineRect.__Contains__UnityEngineVector3_SystemBoolean__SystemBoolean

SystemBoolean Contains(UnityEngineVector3, SystemBoolean);

Raw: In(UnityEngineRect), In(UnityEngineVector3), In(SystemBoolean), Out(SystemBoolean)

UnityEngineRect.__Contains__UnityEngineVector3__SystemBoolean

SystemBoolean Contains(UnityEngineVector3);

Raw: In(UnityEngineRect), In(UnityEngineVector3), Out(SystemBoolean)

UnityEngineRect.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRect), In(SystemObject), Out(SystemBoolean)

UnityEngineRect.__Equals__UnityEngineRect__SystemBoolean

SystemBoolean Equals(UnityEngineRect);

Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)

UnityEngineRect.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRect), Out(SystemInt32)

UnityEngineRect.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRect), Out(SystemType)

UnityEngineRect.__MinMaxRect__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineRect

static UnityEngineRect MinMaxRect(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineRect)

UnityEngineRect.__NormalizedToPoint__UnityEngineRect_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 NormalizedToPoint(UnityEngineRect, UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRect.__Overlaps__UnityEngineRect_SystemBoolean__SystemBoolean

SystemBoolean Overlaps(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineRect), In(UnityEngineRect), In(SystemBoolean), Out(SystemBoolean)

UnityEngineRect.__Overlaps__UnityEngineRect__SystemBoolean

SystemBoolean Overlaps(UnityEngineRect);

Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)

UnityEngineRect.__PointToNormalized__UnityEngineRect_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 PointToNormalized(UnityEngineRect, UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRect.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Set(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRect.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRect), Out(SystemString)

UnityEngineRect.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineRect), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineRect.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineRect), In(SystemString), Out(SystemString)

UnityEngineRect.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineRect

static UnityEngineRect ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineRect)

UnityEngineRect.__ctor__UnityEngineRect__UnityEngineRect

static UnityEngineRect ctor(UnityEngineRect);

Raw: In(UnityEngineRect), Out(UnityEngineRect)

UnityEngineRect.__ctor__UnityEngineVector2_UnityEngineVector2__UnityEngineRect

static UnityEngineRect ctor(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRect)

UnityEngineRect.__get_center__UnityEngineVector2

UnityEngineVector2 get_center();

Raw: In(UnityEngineRect), Out(UnityEngineVector2)

UnityEngineRect.__get_height__SystemSingle

SystemSingle get_height();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_max__UnityEngineVector2

UnityEngineVector2 get_max();

Raw: In(UnityEngineRect), Out(UnityEngineVector2)

UnityEngineRect.__get_min__UnityEngineVector2

UnityEngineVector2 get_min();

Raw: In(UnityEngineRect), Out(UnityEngineVector2)

UnityEngineRect.__get_position__UnityEngineVector2

UnityEngineVector2 get_position();

Raw: In(UnityEngineRect), Out(UnityEngineVector2)

UnityEngineRect.__get_size__UnityEngineVector2

UnityEngineVector2 get_size();

Raw: In(UnityEngineRect), Out(UnityEngineVector2)

UnityEngineRect.__get_width__SystemSingle

SystemSingle get_width();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_xMax__SystemSingle

SystemSingle get_xMax();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_xMin__SystemSingle

SystemSingle get_xMin();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_x__SystemSingle

SystemSingle get_x();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_yMax__SystemSingle

SystemSingle get_yMax();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_yMin__SystemSingle

SystemSingle get_yMin();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_y__SystemSingle

SystemSingle get_y();

Raw: In(UnityEngineRect), Out(SystemSingle)

UnityEngineRect.__get_zero__UnityEngineRect

static UnityEngineRect get_zero();

Raw: Out(UnityEngineRect)

UnityEngineRect.__op_Equality__UnityEngineRect_UnityEngineRect__SystemBoolean

static SystemBoolean op_Equality(UnityEngineRect, UnityEngineRect);

Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)

UnityEngineRect.__op_Inequality__UnityEngineRect_UnityEngineRect__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineRect, UnityEngineRect);

Raw: In(UnityEngineRect), In(UnityEngineRect), Out(SystemBoolean)

UnityEngineRect.__set_center__UnityEngineVector2__SystemVoid

void set_center(UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2)

UnityEngineRect.__set_height__SystemSingle__SystemVoid

void set_height(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_max__UnityEngineVector2__SystemVoid

void set_max(UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2)

UnityEngineRect.__set_min__UnityEngineVector2__SystemVoid

void set_min(UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2)

UnityEngineRect.__set_position__UnityEngineVector2__SystemVoid

void set_position(UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2)

UnityEngineRect.__set_size__UnityEngineVector2__SystemVoid

void set_size(UnityEngineVector2);

Raw: In(UnityEngineRect), In(UnityEngineVector2)

UnityEngineRect.__set_width__SystemSingle__SystemVoid

void set_width(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_xMax__SystemSingle__SystemVoid

void set_xMax(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_xMin__SystemSingle__SystemVoid

void set_xMin(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_x__SystemSingle__SystemVoid

void set_x(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_yMax__SystemSingle__SystemVoid

void set_yMax(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_yMin__SystemSingle__SystemVoid

void set_yMin(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

UnityEngineRect.__set_y__SystemSingle__SystemVoid

void set_y(SystemSingle);

Raw: In(UnityEngineRect), In(SystemSingle)

Object UnityEngineRectOffset

back to assembly

Object UnityEngineRectTransform

back to assembly

to array type

UnityEngineRectTransform.__DetachChildren__SystemVoid

void DetachChildren();

Raw: In(UnityEngineRectTransform)

UnityEngineRectTransform.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRectTransform), In(SystemObject), Out(SystemBoolean)

UnityEngineRectTransform.__Find__SystemString__UnityEngineTransform

UnityEngineTransform Find(SystemString);

Raw: In(UnityEngineRectTransform), In(SystemString), Out(UnityEngineTransform)

UnityEngineRectTransform.__ForceUpdateRectTransforms__SystemVoid

void ForceUpdateRectTransforms();

Raw: In(UnityEngineRectTransform)

UnityEngineRectTransform.__GetChild__SystemInt32__UnityEngineTransform

UnityEngineTransform GetChild(SystemInt32);

Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(UnityEngineTransform)

UnityEngineRectTransform.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRectTransform.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRectTransform.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponent)

UnityEngineRectTransform.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObject)

UnityEngineRectTransform.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRectTransform.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRectTransform.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponent)

UnityEngineRectTransform.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObject)

UnityEngineRectTransform.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineRectTransform), In(SystemString), Out(UnityEngineComponent)

UnityEngineRectTransform.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponent)

UnityEngineRectTransform.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObject)

UnityEngineRectTransform.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineRectTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRectTransform.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRectTransform.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRectTransform.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRectTransform.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRectTransform.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRectTransform.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRectTransform.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineRectTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRectTransform.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineRectTransform), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineRectTransform.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRectTransform.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineRectTransform), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRectTransform.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineRectTransform), Out(SystemCollectionsIEnumerator)

UnityEngineRectTransform.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRectTransform), Out(SystemInt32)

UnityEngineRectTransform.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRectTransform), Out(SystemInt32)

UnityEngineRectTransform.__GetLocalCorners__UnityEngineVector3Array__SystemVoid

void GetLocalCorners(UnityEngineVector3Array);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3Array)

UnityEngineRectTransform.__GetLocalPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid

void GetLocalPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);

Raw: In(UnityEngineRectTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)

UnityEngineRectTransform.__GetPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid

void GetPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);

Raw: In(UnityEngineRectTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)

UnityEngineRectTransform.__GetSiblingIndex__SystemInt32

SystemInt32 GetSiblingIndex();

Raw: In(UnityEngineRectTransform), Out(SystemInt32)

UnityEngineRectTransform.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRectTransform), Out(SystemType)

UnityEngineRectTransform.__GetWorldCorners__UnityEngineVector3Array__SystemVoid

void GetWorldCorners(UnityEngineVector3Array);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3Array)

UnityEngineRectTransform.__InverseTransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 InverseTransformDirection(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRectTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 InverseTransformDirection(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRectTransform.__InverseTransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 InverseTransformPoint(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRectTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 InverseTransformPoint(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRectTransform.__InverseTransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 InverseTransformVector(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRectTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 InverseTransformVector(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRectTransform.__IsChildOf__UnityEngineTransform__SystemBoolean

SystemBoolean IsChildOf(UnityEngineTransform);

Raw: In(UnityEngineRectTransform), In(UnityEngineTransform), Out(SystemBoolean)

UnityEngineRectTransform.__LookAt__UnityEngineTransform_UnityEngineVector3__SystemVoid

void LookAt(UnityEngineTransform, UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__LookAt__UnityEngineTransform__SystemVoid

void LookAt(UnityEngineTransform);

Raw: In(UnityEngineRectTransform), In(UnityEngineTransform)

UnityEngineRectTransform.__LookAt__UnityEngineVector3_UnityEngineVector3__SystemVoid

void LookAt(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineRectTransform.__LookAt__UnityEngineVector3__SystemVoid

void LookAt(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid

void RotateAround(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle)

UnityEngineRectTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid

void Rotate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)

UnityEngineRectTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Rotate(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle_UnityEngineSpace__SystemVoid

void Rotate(UnityEngineVector3, SystemSingle, UnityEngineSpace);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineSpace)

UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid

void Rotate(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(SystemSingle)

UnityEngineRectTransform.__Rotate__UnityEngineVector3_UnityEngineSpace__SystemVoid

void Rotate(UnityEngineVector3, UnityEngineSpace);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineSpace)

UnityEngineRectTransform.__Rotate__UnityEngineVector3__SystemVoid

void Rotate(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__SetAsFirstSibling__SystemVoid

void SetAsFirstSibling();

Raw: In(UnityEngineRectTransform)

UnityEngineRectTransform.__SetAsLastSibling__SystemVoid

void SetAsLastSibling();

Raw: In(UnityEngineRectTransform)

UnityEngineRectTransform.__SetInsetAndSizeFromParentEdge__UnityEngineRectTransformEdge_SystemSingle_SystemSingle__SystemVoid

void SetInsetAndSizeFromParentEdge(UnityEngineRectTransformEdge, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(UnityEngineRectTransformEdge), In(SystemSingle), In(SystemSingle)

UnityEngineRectTransform.__SetLocalPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void SetLocalPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineRectTransform.__SetParent__UnityEngineTransform_SystemBoolean__SystemVoid

void SetParent(UnityEngineTransform, SystemBoolean);

Raw: In(UnityEngineRectTransform), In(UnityEngineTransform), In(SystemBoolean)

UnityEngineRectTransform.__SetParent__UnityEngineTransform__SystemVoid

void SetParent(UnityEngineTransform);

Raw: In(UnityEngineRectTransform), In(UnityEngineTransform)

UnityEngineRectTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void SetPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineRectTransform.__SetSiblingIndex__SystemInt32__SystemVoid

void SetSiblingIndex(SystemInt32);

Raw: In(UnityEngineRectTransform), In(SystemInt32)

UnityEngineRectTransform.__SetSizeWithCurrentAnchors__UnityEngineRectTransformAxis_SystemSingle__SystemVoid

void SetSizeWithCurrentAnchors(UnityEngineRectTransformAxis, SystemSingle);

Raw: In(UnityEngineRectTransform), In(UnityEngineRectTransformAxis), In(SystemSingle)

UnityEngineRectTransform.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRectTransform), Out(SystemString)

UnityEngineRectTransform.__TransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 TransformDirection(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRectTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 TransformDirection(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRectTransform.__TransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 TransformPoint(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRectTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 TransformPoint(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRectTransform.__TransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 TransformVector(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRectTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 TransformVector(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRectTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid

void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)

UnityEngineRectTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineTransform__SystemVoid

void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineTransform);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineTransform)

UnityEngineRectTransform.__Translate__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Translate(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRectTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRectTransform.__Translate__UnityEngineVector3_UnityEngineSpace__SystemVoid

void Translate(UnityEngineVector3, UnityEngineSpace);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineSpace)

UnityEngineRectTransform.__Translate__UnityEngineVector3_UnityEngineTransform__SystemVoid

void Translate(UnityEngineVector3, UnityEngineTransform);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3), In(UnityEngineTransform)

UnityEngineRectTransform.__Translate__UnityEngineVector3__SystemVoid

void Translate(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__get_anchorMax__UnityEngineVector2

UnityEngineVector2 get_anchorMax();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_anchorMin__UnityEngineVector2

UnityEngineVector2 get_anchorMin();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_anchoredPosition3D__UnityEngineVector3

UnityEngineVector3 get_anchoredPosition3D();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_anchoredPosition__UnityEngineVector2

UnityEngineVector2 get_anchoredPosition();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_childCount__SystemInt32

SystemInt32 get_childCount();

Raw: In(UnityEngineRectTransform), Out(SystemInt32)

UnityEngineRectTransform.__get_drivenByObject__UnityEngineObject

UnityEngineObject get_drivenByObject();

Raw: In(UnityEngineRectTransform), Out(UnityEngineObject)

UnityEngineRectTransform.__get_eulerAngles__UnityEngineVector3

UnityEngineVector3 get_eulerAngles();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_forward__UnityEngineVector3

UnityEngineVector3 get_forward();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineRectTransform), Out(UnityEngineGameObject)

UnityEngineRectTransform.__get_hasChanged__SystemBoolean

SystemBoolean get_hasChanged();

Raw: In(UnityEngineRectTransform), Out(SystemBoolean)

UnityEngineRectTransform.__get_hierarchyCapacity__SystemInt32

SystemInt32 get_hierarchyCapacity();

Raw: In(UnityEngineRectTransform), Out(SystemInt32)

UnityEngineRectTransform.__get_hierarchyCount__SystemInt32

SystemInt32 get_hierarchyCount();

Raw: In(UnityEngineRectTransform), Out(SystemInt32)

UnityEngineRectTransform.__get_localEulerAngles__UnityEngineVector3

UnityEngineVector3 get_localEulerAngles();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_localPosition__UnityEngineVector3

UnityEngineVector3 get_localPosition();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_localRotation__UnityEngineQuaternion

UnityEngineQuaternion get_localRotation();

Raw: In(UnityEngineRectTransform), Out(UnityEngineQuaternion)

UnityEngineRectTransform.__get_localScale__UnityEngineVector3

UnityEngineVector3 get_localScale();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineRectTransform), Out(UnityEngineMatrix4x4)

UnityEngineRectTransform.__get_lossyScale__UnityEngineVector3

UnityEngineVector3 get_lossyScale();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRectTransform), Out(SystemString)

UnityEngineRectTransform.__get_offsetMax__UnityEngineVector2

UnityEngineVector2 get_offsetMax();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_offsetMin__UnityEngineVector2

UnityEngineVector2 get_offsetMin();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_parent__UnityEngineTransform

UnityEngineTransform get_parent();

Raw: In(UnityEngineRectTransform), Out(UnityEngineTransform)

UnityEngineRectTransform.__get_pivot__UnityEngineVector2

UnityEngineVector2 get_pivot();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_rect__UnityEngineRect

UnityEngineRect get_rect();

Raw: In(UnityEngineRectTransform), Out(UnityEngineRect)

UnityEngineRectTransform.__get_right__UnityEngineVector3

UnityEngineVector3 get_right();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_root__UnityEngineTransform

UnityEngineTransform get_root();

Raw: In(UnityEngineRectTransform), Out(UnityEngineTransform)

UnityEngineRectTransform.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(UnityEngineRectTransform), Out(UnityEngineQuaternion)

UnityEngineRectTransform.__get_sizeDelta__UnityEngineVector2

UnityEngineVector2 get_sizeDelta();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector2)

UnityEngineRectTransform.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRectTransform), Out(UnityEngineTransform)

UnityEngineRectTransform.__get_up__UnityEngineVector3

UnityEngineVector3 get_up();

Raw: In(UnityEngineRectTransform), Out(UnityEngineVector3)

UnityEngineRectTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineRectTransform), Out(UnityEngineMatrix4x4)

UnityEngineRectTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRectTransform.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRectTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRectTransform.__set_anchorMax__UnityEngineVector2__SystemVoid

void set_anchorMax(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_anchorMin__UnityEngineVector2__SystemVoid

void set_anchorMin(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_anchoredPosition3D__UnityEngineVector3__SystemVoid

void set_anchoredPosition3D(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_anchoredPosition__UnityEngineVector2__SystemVoid

void set_anchoredPosition(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid

void set_eulerAngles(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_forward__UnityEngineVector3__SystemVoid

void set_forward(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_hasChanged__SystemBoolean__SystemVoid

void set_hasChanged(SystemBoolean);

Raw: In(UnityEngineRectTransform), In(SystemBoolean)

UnityEngineRectTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid

void set_hierarchyCapacity(SystemInt32);

Raw: In(UnityEngineRectTransform), In(SystemInt32)

UnityEngineRectTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid

void set_localEulerAngles(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_localPosition__UnityEngineVector3__SystemVoid

void set_localPosition(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid

void set_localRotation(UnityEngineQuaternion);

Raw: In(UnityEngineRectTransform), In(UnityEngineQuaternion)

UnityEngineRectTransform.__set_localScale__UnityEngineVector3__SystemVoid

void set_localScale(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRectTransform), In(SystemString)

UnityEngineRectTransform.__set_offsetMax__UnityEngineVector2__SystemVoid

void set_offsetMax(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_offsetMin__UnityEngineVector2__SystemVoid

void set_offsetMin(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_parent__UnityEngineTransform__SystemVoid

void set_parent(UnityEngineTransform);

Raw: In(UnityEngineRectTransform), In(UnityEngineTransform)

UnityEngineRectTransform.__set_pivot__UnityEngineVector2__SystemVoid

void set_pivot(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_position__UnityEngineVector3__SystemVoid

void set_position(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_right__UnityEngineVector3__SystemVoid

void set_right(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

UnityEngineRectTransform.__set_rotation__UnityEngineQuaternion__SystemVoid

void set_rotation(UnityEngineQuaternion);

Raw: In(UnityEngineRectTransform), In(UnityEngineQuaternion)

UnityEngineRectTransform.__set_sizeDelta__UnityEngineVector2__SystemVoid

void set_sizeDelta(UnityEngineVector2);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector2)

UnityEngineRectTransform.__set_up__UnityEngineVector3__SystemVoid

void set_up(UnityEngineVector3);

Raw: In(UnityEngineRectTransform), In(UnityEngineVector3)

Enum UnityEngineRectTransformAxis

back to assembly

Enum values:

  • Horizontal = 0
  • Vertical = 1

Enum UnityEngineRectTransformEdge

back to assembly

Enum values:

  • Bottom = 3
  • Left = 0
  • Right = 1
  • Top = 2

Object UnityEngineReflectionProbe

back to assembly

to array type

UnityEngineReflectionProbe.__BlendCubemap__UnityEngineTexture_UnityEngineTexture_SystemSingle_UnityEngineRenderTexture__SystemBoolean

static SystemBoolean BlendCubemap(UnityEngineTexture, UnityEngineTexture, SystemSingle, UnityEngineRenderTexture);

Raw: In(UnityEngineTexture), In(UnityEngineTexture), In(SystemSingle), In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineReflectionProbe.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineReflectionProbe), In(SystemObject), Out(SystemBoolean)

UnityEngineReflectionProbe.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineReflectionProbe.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineReflectionProbe.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponent)

UnityEngineReflectionProbe.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObject)

UnityEngineReflectionProbe.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineReflectionProbe.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineReflectionProbe.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponent)

UnityEngineReflectionProbe.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObject)

UnityEngineReflectionProbe.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineReflectionProbe), In(SystemString), Out(UnityEngineComponent)

UnityEngineReflectionProbe.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponent)

UnityEngineReflectionProbe.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObject)

UnityEngineReflectionProbe.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineReflectionProbe), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineReflectionProbe.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineReflectionProbe.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineReflectionProbe.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineReflectionProbe.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineReflectionProbe.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineReflectionProbe.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineReflectionProbe.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineReflectionProbe.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineReflectionProbe.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineReflectionProbe.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineReflectionProbe.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineReflectionProbe), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineReflectionProbe.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineReflectionProbe), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineReflectionProbe.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineReflectionProbe.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineReflectionProbe), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineReflectionProbe.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)

UnityEngineReflectionProbe.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)

UnityEngineReflectionProbe.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineReflectionProbe), Out(SystemType)

UnityEngineReflectionProbe.__IsFinishedRendering__SystemInt32__SystemBoolean

SystemBoolean IsFinishedRendering(SystemInt32);

Raw: In(UnityEngineReflectionProbe), In(SystemInt32), Out(SystemBoolean)

UnityEngineReflectionProbe.__RenderProbe__SystemInt32

SystemInt32 RenderProbe();

Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)

UnityEngineReflectionProbe.__RenderProbe__UnityEngineRenderTexture__SystemInt32

SystemInt32 RenderProbe(UnityEngineRenderTexture);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineReflectionProbe.__Reset__SystemVoid

void Reset();

Raw: In(UnityEngineReflectionProbe)

UnityEngineReflectionProbe.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineReflectionProbe), Out(SystemString)

UnityEngineReflectionProbe.__UpdateCachedState__SystemVoid

static void UpdateCachedState();

Raw: ``

UnityEngineReflectionProbe.__get_backgroundColor__UnityEngineColor

UnityEngineColor get_backgroundColor();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineColor)

UnityEngineReflectionProbe.__get_bakedTexture__UnityEngineTexture

UnityEngineTexture get_bakedTexture();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTexture)

UnityEngineReflectionProbe.__get_blendDistance__SystemSingle

SystemSingle get_blendDistance();

Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)

UnityEngineReflectionProbe.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineBounds)

UnityEngineReflectionProbe.__get_boxProjection__SystemBoolean

SystemBoolean get_boxProjection();

Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)

UnityEngineReflectionProbe.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineVector3)

UnityEngineReflectionProbe.__get_clearFlags__UnityEngineRenderingReflectionProbeClearFlags

UnityEngineRenderingReflectionProbeClearFlags get_clearFlags();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeClearFlags)

UnityEngineReflectionProbe.__get_cullingMask__SystemInt32

SystemInt32 get_cullingMask();

Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)

UnityEngineReflectionProbe.__get_customBakedTexture__UnityEngineTexture

UnityEngineTexture get_customBakedTexture();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTexture)

UnityEngineReflectionProbe.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)

UnityEngineReflectionProbe.__get_farClipPlane__SystemSingle

SystemSingle get_farClipPlane();

Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)

UnityEngineReflectionProbe.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineGameObject)

UnityEngineReflectionProbe.__get_hdr__SystemBoolean

SystemBoolean get_hdr();

Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)

UnityEngineReflectionProbe.__get_importance__SystemInt32

SystemInt32 get_importance();

Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)

UnityEngineReflectionProbe.__get_intensity__SystemSingle

SystemSingle get_intensity();

Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)

UnityEngineReflectionProbe.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)

UnityEngineReflectionProbe.__get_maxBakedCubemapResolution__SystemInt32

static SystemInt32 get_maxBakedCubemapResolution();

Raw: Out(SystemInt32)

UnityEngineReflectionProbe.__get_minBakedCubemapResolution__SystemInt32

static SystemInt32 get_minBakedCubemapResolution();

Raw: Out(SystemInt32)

UnityEngineReflectionProbe.__get_mode__UnityEngineRenderingReflectionProbeMode

UnityEngineRenderingReflectionProbeMode get_mode();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeMode)

UnityEngineReflectionProbe.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineReflectionProbe), Out(SystemString)

UnityEngineReflectionProbe.__get_nearClipPlane__SystemSingle

SystemSingle get_nearClipPlane();

Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)

UnityEngineReflectionProbe.__get_realtimeTexture__UnityEngineRenderTexture

UnityEngineRenderTexture get_realtimeTexture();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderTexture)

UnityEngineReflectionProbe.__get_refreshMode__UnityEngineRenderingReflectionProbeRefreshMode

UnityEngineRenderingReflectionProbeRefreshMode get_refreshMode();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeRefreshMode)

UnityEngineReflectionProbe.__get_renderDynamicObjects__SystemBoolean

SystemBoolean get_renderDynamicObjects();

Raw: In(UnityEngineReflectionProbe), Out(SystemBoolean)

UnityEngineReflectionProbe.__get_resolution__SystemInt32

SystemInt32 get_resolution();

Raw: In(UnityEngineReflectionProbe), Out(SystemInt32)

UnityEngineReflectionProbe.__get_shadowDistance__SystemSingle

SystemSingle get_shadowDistance();

Raw: In(UnityEngineReflectionProbe), Out(SystemSingle)

UnityEngineReflectionProbe.__get_size__UnityEngineVector3

UnityEngineVector3 get_size();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineVector3)

UnityEngineReflectionProbe.__get_textureHDRDecodeValues__UnityEngineVector4

UnityEngineVector4 get_textureHDRDecodeValues();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineVector4)

UnityEngineReflectionProbe.__get_texture__UnityEngineTexture

UnityEngineTexture get_texture();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTexture)

UnityEngineReflectionProbe.__get_timeSlicingMode__UnityEngineRenderingReflectionProbeTimeSlicingMode

UnityEngineRenderingReflectionProbeTimeSlicingMode get_timeSlicingMode();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineRenderingReflectionProbeTimeSlicingMode)

UnityEngineReflectionProbe.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineReflectionProbe), Out(UnityEngineTransform)

UnityEngineReflectionProbe.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineReflectionProbe.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineReflectionProbe.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineReflectionProbe.__set_backgroundColor__UnityEngineColor__SystemVoid

void set_backgroundColor(UnityEngineColor);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineColor)

UnityEngineReflectionProbe.__set_bakedTexture__UnityEngineTexture__SystemVoid

void set_bakedTexture(UnityEngineTexture);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineTexture)

UnityEngineReflectionProbe.__set_blendDistance__SystemSingle__SystemVoid

void set_blendDistance(SystemSingle);

Raw: In(UnityEngineReflectionProbe), In(SystemSingle)

UnityEngineReflectionProbe.__set_boxProjection__SystemBoolean__SystemVoid

void set_boxProjection(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)

UnityEngineReflectionProbe.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineVector3)

UnityEngineReflectionProbe.__set_clearFlags__UnityEngineRenderingReflectionProbeClearFlags__SystemVoid

void set_clearFlags(UnityEngineRenderingReflectionProbeClearFlags);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeClearFlags)

UnityEngineReflectionProbe.__set_cullingMask__SystemInt32__SystemVoid

void set_cullingMask(SystemInt32);

Raw: In(UnityEngineReflectionProbe), In(SystemInt32)

UnityEngineReflectionProbe.__set_customBakedTexture__UnityEngineTexture__SystemVoid

void set_customBakedTexture(UnityEngineTexture);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineTexture)

UnityEngineReflectionProbe.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)

UnityEngineReflectionProbe.__set_farClipPlane__SystemSingle__SystemVoid

void set_farClipPlane(SystemSingle);

Raw: In(UnityEngineReflectionProbe), In(SystemSingle)

UnityEngineReflectionProbe.__set_hdr__SystemBoolean__SystemVoid

void set_hdr(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)

UnityEngineReflectionProbe.__set_importance__SystemInt32__SystemVoid

void set_importance(SystemInt32);

Raw: In(UnityEngineReflectionProbe), In(SystemInt32)

UnityEngineReflectionProbe.__set_intensity__SystemSingle__SystemVoid

void set_intensity(SystemSingle);

Raw: In(UnityEngineReflectionProbe), In(SystemSingle)

UnityEngineReflectionProbe.__set_mode__UnityEngineRenderingReflectionProbeMode__SystemVoid

void set_mode(UnityEngineRenderingReflectionProbeMode);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeMode)

UnityEngineReflectionProbe.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineReflectionProbe), In(SystemString)

UnityEngineReflectionProbe.__set_nearClipPlane__SystemSingle__SystemVoid

void set_nearClipPlane(SystemSingle);

Raw: In(UnityEngineReflectionProbe), In(SystemSingle)

UnityEngineReflectionProbe.__set_realtimeTexture__UnityEngineRenderTexture__SystemVoid

void set_realtimeTexture(UnityEngineRenderTexture);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderTexture)

UnityEngineReflectionProbe.__set_refreshMode__UnityEngineRenderingReflectionProbeRefreshMode__SystemVoid

void set_refreshMode(UnityEngineRenderingReflectionProbeRefreshMode);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeRefreshMode)

UnityEngineReflectionProbe.__set_renderDynamicObjects__SystemBoolean__SystemVoid

void set_renderDynamicObjects(SystemBoolean);

Raw: In(UnityEngineReflectionProbe), In(SystemBoolean)

UnityEngineReflectionProbe.__set_resolution__SystemInt32__SystemVoid

void set_resolution(SystemInt32);

Raw: In(UnityEngineReflectionProbe), In(SystemInt32)

UnityEngineReflectionProbe.__set_shadowDistance__SystemSingle__SystemVoid

void set_shadowDistance(SystemSingle);

Raw: In(UnityEngineReflectionProbe), In(SystemSingle)

UnityEngineReflectionProbe.__set_size__UnityEngineVector3__SystemVoid

void set_size(UnityEngineVector3);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineVector3)

UnityEngineReflectionProbe.__set_timeSlicingMode__UnityEngineRenderingReflectionProbeTimeSlicingMode__SystemVoid

void set_timeSlicingMode(UnityEngineRenderingReflectionProbeTimeSlicingMode);

Raw: In(UnityEngineReflectionProbe), In(UnityEngineRenderingReflectionProbeTimeSlicingMode)

Struct UnityEngineRenderBuffer

back to assembly

to array type

UnityEngineRenderBuffer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRenderBuffer), In(SystemObject), Out(SystemBoolean)

UnityEngineRenderBuffer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRenderBuffer), Out(SystemInt32)

UnityEngineRenderBuffer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRenderBuffer), Out(SystemType)

UnityEngineRenderBuffer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRenderBuffer), Out(SystemString)

Object UnityEngineRenderSettings

back to assembly

UnityEngineRenderSettings.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRenderSettings), In(SystemObject), Out(SystemBoolean)

UnityEngineRenderSettings.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRenderSettings), Out(SystemInt32)

UnityEngineRenderSettings.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRenderSettings), Out(SystemInt32)

UnityEngineRenderSettings.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRenderSettings), Out(SystemType)

UnityEngineRenderSettings.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRenderSettings), Out(SystemString)

UnityEngineRenderSettings.__get_ambientEquatorColor__UnityEngineColor

static UnityEngineColor get_ambientEquatorColor();

Raw: Out(UnityEngineColor)

UnityEngineRenderSettings.__get_ambientGroundColor__UnityEngineColor

static UnityEngineColor get_ambientGroundColor();

Raw: Out(UnityEngineColor)

UnityEngineRenderSettings.__get_ambientIntensity__SystemSingle

static SystemSingle get_ambientIntensity();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_ambientLight__UnityEngineColor

static UnityEngineColor get_ambientLight();

Raw: Out(UnityEngineColor)

UnityEngineRenderSettings.__get_ambientMode__UnityEngineRenderingAmbientMode

static UnityEngineRenderingAmbientMode get_ambientMode();

Raw: Out(UnityEngineRenderingAmbientMode)

UnityEngineRenderSettings.__get_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2

static UnityEngineRenderingSphericalHarmonicsL2 get_ambientProbe();

Raw: Out(UnityEngineRenderingSphericalHarmonicsL2)

UnityEngineRenderSettings.__get_ambientSkyColor__UnityEngineColor

static UnityEngineColor get_ambientSkyColor();

Raw: Out(UnityEngineColor)

UnityEngineRenderSettings.__get_customReflectionTexture__UnityEngineTexture

static UnityEngineTexture get_customReflectionTexture();

Raw: Out(UnityEngineTexture)

UnityEngineRenderSettings.__get_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode

static UnityEngineRenderingDefaultReflectionMode get_defaultReflectionMode();

Raw: Out(UnityEngineRenderingDefaultReflectionMode)

UnityEngineRenderSettings.__get_defaultReflectionResolution__SystemInt32

static SystemInt32 get_defaultReflectionResolution();

Raw: Out(SystemInt32)

UnityEngineRenderSettings.__get_flareFadeSpeed__SystemSingle

static SystemSingle get_flareFadeSpeed();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_flareStrength__SystemSingle

static SystemSingle get_flareStrength();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_fogColor__UnityEngineColor

static UnityEngineColor get_fogColor();

Raw: Out(UnityEngineColor)

UnityEngineRenderSettings.__get_fogDensity__SystemSingle

static SystemSingle get_fogDensity();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_fogEndDistance__SystemSingle

static SystemSingle get_fogEndDistance();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_fogMode__UnityEngineFogMode

static UnityEngineFogMode get_fogMode();

Raw: Out(UnityEngineFogMode)

UnityEngineRenderSettings.__get_fogStartDistance__SystemSingle

static SystemSingle get_fogStartDistance();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_fog__SystemBoolean

static SystemBoolean get_fog();

Raw: Out(SystemBoolean)

UnityEngineRenderSettings.__get_haloStrength__SystemSingle

static SystemSingle get_haloStrength();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRenderSettings), Out(SystemString)

UnityEngineRenderSettings.__get_reflectionBounces__SystemInt32

static SystemInt32 get_reflectionBounces();

Raw: Out(SystemInt32)

UnityEngineRenderSettings.__get_reflectionIntensity__SystemSingle

static SystemSingle get_reflectionIntensity();

Raw: Out(SystemSingle)

UnityEngineRenderSettings.__get_skybox__UnityEngineMaterial

static UnityEngineMaterial get_skybox();

Raw: Out(UnityEngineMaterial)

UnityEngineRenderSettings.__get_subtractiveShadowColor__UnityEngineColor

static UnityEngineColor get_subtractiveShadowColor();

Raw: Out(UnityEngineColor)

UnityEngineRenderSettings.__get_sun__UnityEngineLight

static UnityEngineLight get_sun();

Raw: Out(UnityEngineLight)

UnityEngineRenderSettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderSettings.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderSettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderSettings.__set_ambientEquatorColor__UnityEngineColor__SystemVoid

static void set_ambientEquatorColor(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineRenderSettings.__set_ambientGroundColor__UnityEngineColor__SystemVoid

static void set_ambientGroundColor(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineRenderSettings.__set_ambientIntensity__SystemSingle__SystemVoid

static void set_ambientIntensity(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_ambientLight__UnityEngineColor__SystemVoid

static void set_ambientLight(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineRenderSettings.__set_ambientMode__UnityEngineRenderingAmbientMode__SystemVoid

static void set_ambientMode(UnityEngineRenderingAmbientMode);

Raw: In(UnityEngineRenderingAmbientMode)

UnityEngineRenderSettings.__set_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2__SystemVoid

static void set_ambientProbe(UnityEngineRenderingSphericalHarmonicsL2);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2)

UnityEngineRenderSettings.__set_ambientSkyColor__UnityEngineColor__SystemVoid

static void set_ambientSkyColor(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineRenderSettings.__set_customReflectionTexture__UnityEngineTexture__SystemVoid

static void set_customReflectionTexture(UnityEngineTexture);

Raw: In(UnityEngineTexture)

UnityEngineRenderSettings.__set_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode__SystemVoid

static void set_defaultReflectionMode(UnityEngineRenderingDefaultReflectionMode);

Raw: In(UnityEngineRenderingDefaultReflectionMode)

UnityEngineRenderSettings.__set_defaultReflectionResolution__SystemInt32__SystemVoid

static void set_defaultReflectionResolution(SystemInt32);

Raw: In(SystemInt32)

UnityEngineRenderSettings.__set_flareFadeSpeed__SystemSingle__SystemVoid

static void set_flareFadeSpeed(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_flareStrength__SystemSingle__SystemVoid

static void set_flareStrength(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_fogColor__UnityEngineColor__SystemVoid

static void set_fogColor(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineRenderSettings.__set_fogDensity__SystemSingle__SystemVoid

static void set_fogDensity(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_fogEndDistance__SystemSingle__SystemVoid

static void set_fogEndDistance(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_fogMode__UnityEngineFogMode__SystemVoid

static void set_fogMode(UnityEngineFogMode);

Raw: In(UnityEngineFogMode)

UnityEngineRenderSettings.__set_fogStartDistance__SystemSingle__SystemVoid

static void set_fogStartDistance(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_fog__SystemBoolean__SystemVoid

static void set_fog(SystemBoolean);

Raw: In(SystemBoolean)

UnityEngineRenderSettings.__set_haloStrength__SystemSingle__SystemVoid

static void set_haloStrength(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRenderSettings), In(SystemString)

UnityEngineRenderSettings.__set_reflectionBounces__SystemInt32__SystemVoid

static void set_reflectionBounces(SystemInt32);

Raw: In(SystemInt32)

UnityEngineRenderSettings.__set_reflectionIntensity__SystemSingle__SystemVoid

static void set_reflectionIntensity(SystemSingle);

Raw: In(SystemSingle)

UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid

static void set_skybox(UnityEngineMaterial);

Raw: In(UnityEngineMaterial)

UnityEngineRenderSettings.__set_subtractiveShadowColor__UnityEngineColor__SystemVoid

static void set_subtractiveShadowColor(UnityEngineColor);

Raw: In(UnityEngineColor)

UnityEngineRenderSettings.__set_sun__UnityEngineLight__SystemVoid

static void set_sun(UnityEngineLight);

Raw: In(UnityEngineLight)

Object UnityEngineRenderTexture

back to assembly

to array type

UnityEngineRenderTexture.__ConvertToEquirect__UnityEngineRenderTexture_UnityEngineCameraMonoOrStereoscopicEye__SystemVoid

void ConvertToEquirect(UnityEngineRenderTexture, UnityEngineCameraMonoOrStereoscopicEye);

Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTexture), In(UnityEngineCameraMonoOrStereoscopicEye)

UnityEngineRenderTexture.__Create__SystemBoolean

SystemBoolean Create();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__DiscardContents__SystemBoolean_SystemBoolean__SystemVoid

void DiscardContents(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean), In(SystemBoolean)

UnityEngineRenderTexture.__DiscardContents__SystemVoid

void DiscardContents();

Raw: In(UnityEngineRenderTexture)

UnityEngineRenderTexture.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRenderTexture), In(SystemObject), Out(SystemBoolean)

UnityEngineRenderTexture.__GenerateMips__SystemVoid

void GenerateMips();

Raw: In(UnityEngineRenderTexture)

UnityEngineRenderTexture.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRenderTexture), Out(SystemType)

UnityEngineRenderTexture.__IncrementUpdateCount__SystemVoid

void IncrementUpdateCount();

Raw: In(UnityEngineRenderTexture)

UnityEngineRenderTexture.__IsCreated__SystemBoolean

SystemBoolean IsCreated();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__Release__SystemVoid

void Release();

Raw: In(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ResolveAntiAliasedSurface__SystemVoid

void ResolveAntiAliasedSurface();

Raw: In(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ResolveAntiAliasedSurface__UnityEngineRenderTexture__SystemVoid

void ResolveAntiAliasedSurface(UnityEngineRenderTexture);

Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTexture)

UnityEngineRenderTexture.__SupportsStencil__UnityEngineRenderTexture__SystemBoolean

static SystemBoolean SupportsStencil(UnityEngineRenderTexture);

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRenderTexture), Out(SystemString)

UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32__UnityEngineRenderTexture

static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), Out(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_UnityEngineRenderTextureReadWrite__UnityEngineRenderTexture

static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, UnityEngineRenderTextureReadWrite);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(UnityEngineRenderTextureReadWrite), Out(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat__UnityEngineRenderTexture

static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), Out(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ctor__SystemInt32_SystemInt32_SystemInt32__UnityEngineRenderTexture

static UnityEngineRenderTexture ctor(SystemInt32, SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ctor__UnityEngineRenderTextureDescriptor__UnityEngineRenderTexture

static UnityEngineRenderTexture ctor(UnityEngineRenderTextureDescriptor);

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTexture)

UnityEngineRenderTexture.__ctor__UnityEngineRenderTexture__UnityEngineRenderTexture

static UnityEngineRenderTexture ctor(UnityEngineRenderTexture);

Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderTexture)

UnityEngineRenderTexture.__get_anisoLevel__SystemInt32

SystemInt32 get_anisoLevel();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_antiAliasing__SystemInt32

SystemInt32 get_antiAliasing();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_autoGenerateMips__SystemBoolean

SystemBoolean get_autoGenerateMips();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_bindTextureMS__SystemBoolean

SystemBoolean get_bindTextureMS();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_colorBuffer__UnityEngineRenderBuffer

UnityEngineRenderBuffer get_colorBuffer();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderBuffer)

UnityEngineRenderTexture.__get_depthBuffer__UnityEngineRenderBuffer

UnityEngineRenderBuffer get_depthBuffer();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderBuffer)

UnityEngineRenderTexture.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_descriptor__UnityEngineRenderTextureDescriptor

UnityEngineRenderTextureDescriptor get_descriptor();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTexture.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderingTextureDimension)

UnityEngineRenderTexture.__get_enableRandomWrite__SystemBoolean

SystemBoolean get_enableRandomWrite();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_filterMode__UnityEngineFilterMode

UnityEngineFilterMode get_filterMode();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineFilterMode)

UnityEngineRenderTexture.__get_format__UnityEngineRenderTextureFormat

UnityEngineRenderTextureFormat get_format();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineRenderTextureFormat)

UnityEngineRenderTexture.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_isDataSRGB__SystemBoolean

SystemBoolean get_isDataSRGB();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_isPowerOfTwo__SystemBoolean

SystemBoolean get_isPowerOfTwo();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_mipMapBias__SystemSingle

SystemSingle get_mipMapBias();

Raw: In(UnityEngineRenderTexture), Out(SystemSingle)

UnityEngineRenderTexture.__get_mipmapCount__SystemInt32

SystemInt32 get_mipmapCount();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRenderTexture), Out(SystemString)

UnityEngineRenderTexture.__get_sRGB__SystemBoolean

SystemBoolean get_sRGB();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_texelSize__UnityEngineVector2

UnityEngineVector2 get_texelSize();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineVector2)

UnityEngineRenderTexture.__get_updateCount__SystemUInt32

SystemUInt32 get_updateCount();

Raw: In(UnityEngineRenderTexture), Out(SystemUInt32)

UnityEngineRenderTexture.__get_useDynamicScale__SystemBoolean

SystemBoolean get_useDynamicScale();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_useMipMap__SystemBoolean

SystemBoolean get_useMipMap();

Raw: In(UnityEngineRenderTexture), Out(SystemBoolean)

UnityEngineRenderTexture.__get_volumeDepth__SystemInt32

SystemInt32 get_volumeDepth();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_vrUsage__UnityEngineVRTextureUsage

UnityEngineVRTextureUsage get_vrUsage();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineVRTextureUsage)

UnityEngineRenderTexture.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineRenderTexture), Out(SystemInt32)

UnityEngineRenderTexture.__get_wrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeU();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__get_wrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeV();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__get_wrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeW();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__get_wrapMode__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapMode();

Raw: In(UnityEngineRenderTexture), Out(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderTexture.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderTexture.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderTexture.__set_anisoLevel__SystemInt32__SystemVoid

void set_anisoLevel(SystemInt32);

Raw: In(UnityEngineRenderTexture), In(SystemInt32)

UnityEngineRenderTexture.__set_antiAliasing__SystemInt32__SystemVoid

void set_antiAliasing(SystemInt32);

Raw: In(UnityEngineRenderTexture), In(SystemInt32)

UnityEngineRenderTexture.__set_autoGenerateMips__SystemBoolean__SystemVoid

void set_autoGenerateMips(SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean)

UnityEngineRenderTexture.__set_bindTextureMS__SystemBoolean__SystemVoid

void set_bindTextureMS(SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean)

UnityEngineRenderTexture.__set_depth__SystemInt32__SystemVoid

void set_depth(SystemInt32);

Raw: In(UnityEngineRenderTexture), In(SystemInt32)

UnityEngineRenderTexture.__set_descriptor__UnityEngineRenderTextureDescriptor__SystemVoid

void set_descriptor(UnityEngineRenderTextureDescriptor);

Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTexture.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderingTextureDimension)

UnityEngineRenderTexture.__set_enableRandomWrite__SystemBoolean__SystemVoid

void set_enableRandomWrite(SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean)

UnityEngineRenderTexture.__set_filterMode__UnityEngineFilterMode__SystemVoid

void set_filterMode(UnityEngineFilterMode);

Raw: In(UnityEngineRenderTexture), In(UnityEngineFilterMode)

UnityEngineRenderTexture.__set_format__UnityEngineRenderTextureFormat__SystemVoid

void set_format(UnityEngineRenderTextureFormat);

Raw: In(UnityEngineRenderTexture), In(UnityEngineRenderTextureFormat)

UnityEngineRenderTexture.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineRenderTexture), In(SystemInt32)

UnityEngineRenderTexture.__set_isPowerOfTwo__SystemBoolean__SystemVoid

void set_isPowerOfTwo(SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean)

UnityEngineRenderTexture.__set_mipMapBias__SystemSingle__SystemVoid

void set_mipMapBias(SystemSingle);

Raw: In(UnityEngineRenderTexture), In(SystemSingle)

UnityEngineRenderTexture.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRenderTexture), In(SystemString)

UnityEngineRenderTexture.__set_useDynamicScale__SystemBoolean__SystemVoid

void set_useDynamicScale(SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean)

UnityEngineRenderTexture.__set_useMipMap__SystemBoolean__SystemVoid

void set_useMipMap(SystemBoolean);

Raw: In(UnityEngineRenderTexture), In(SystemBoolean)

UnityEngineRenderTexture.__set_volumeDepth__SystemInt32__SystemVoid

void set_volumeDepth(SystemInt32);

Raw: In(UnityEngineRenderTexture), In(SystemInt32)

UnityEngineRenderTexture.__set_vrUsage__UnityEngineVRTextureUsage__SystemVoid

void set_vrUsage(UnityEngineVRTextureUsage);

Raw: In(UnityEngineRenderTexture), In(UnityEngineVRTextureUsage)

UnityEngineRenderTexture.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineRenderTexture), In(SystemInt32)

UnityEngineRenderTexture.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeU(UnityEngineTextureWrapMode);

Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeV(UnityEngineTextureWrapMode);

Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeW(UnityEngineTextureWrapMode);

Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)

UnityEngineRenderTexture.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid

void set_wrapMode(UnityEngineTextureWrapMode);

Raw: In(UnityEngineRenderTexture), In(UnityEngineTextureWrapMode)

Enum UnityEngineRenderTextureCreationFlags

back to assembly

Enum values:

  • AllowVerticalFlip = 128
  • AutoGenerateMips = 2
  • BindMS = 2048
  • CreatedFromScript = 32
  • DynamicallyScalable = 1024
  • EnableRandomWrite = 16
  • EyeTexture = 8
  • MipMap = 1
  • NoResolvedColorSurface = 256
  • SRGB = 4

Struct UnityEngineRenderTextureDescriptor

back to assembly

to array type

UnityEngineRenderTextureDescriptor.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemObject), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemType)

UnityEngineRenderTextureDescriptor.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemString)

UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32_SystemInt32_UnityEngineRenderTextureReadWrite__UnityEngineRenderTextureDescriptor

static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32, SystemInt32, UnityEngineRenderTextureReadWrite);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureReadWrite), Out(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32_SystemInt32__UnityEngineRenderTextureDescriptor

static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), In(SystemInt32), Out(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_SystemInt32__UnityEngineRenderTextureDescriptor

static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(SystemInt32), Out(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32_UnityEngineRenderTextureFormat__UnityEngineRenderTextureDescriptor

static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32, UnityEngineRenderTextureFormat);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), Out(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTextureDescriptor.__ctor__SystemInt32_SystemInt32__UnityEngineRenderTextureDescriptor

static UnityEngineRenderTextureDescriptor ctor(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineRenderTextureDescriptor)

UnityEngineRenderTextureDescriptor.__get_autoGenerateMips__SystemBoolean

SystemBoolean get_autoGenerateMips();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__get_bindMS__SystemBoolean

SystemBoolean get_bindMS();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__get_colorFormat__UnityEngineRenderTextureFormat

UnityEngineRenderTextureFormat get_colorFormat();

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTextureFormat)

UnityEngineRenderTextureDescriptor.__get_depthBufferBits__SystemInt32

SystemInt32 get_depthBufferBits();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderingTextureDimension)

UnityEngineRenderTextureDescriptor.__get_enableRandomWrite__SystemBoolean

SystemBoolean get_enableRandomWrite();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__get_flags__UnityEngineRenderTextureCreationFlags

UnityEngineRenderTextureCreationFlags get_flags();

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTextureCreationFlags)

UnityEngineRenderTextureDescriptor.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__get_memoryless__UnityEngineRenderTextureMemoryless

UnityEngineRenderTextureMemoryless get_memoryless();

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTextureMemoryless)

UnityEngineRenderTextureDescriptor.__get_mipCount__SystemInt32

SystemInt32 get_mipCount();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__get_msaaSamples__SystemInt32

SystemInt32 get_msaaSamples();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__get_sRGB__SystemBoolean

SystemBoolean get_sRGB();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__get_shadowSamplingMode__UnityEngineRenderingShadowSamplingMode

UnityEngineRenderingShadowSamplingMode get_shadowSamplingMode();

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderingShadowSamplingMode)

UnityEngineRenderTextureDescriptor.__get_useDynamicScale__SystemBoolean

SystemBoolean get_useDynamicScale();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__get_useMipMap__SystemBoolean

SystemBoolean get_useMipMap();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemBoolean)

UnityEngineRenderTextureDescriptor.__get_volumeDepth__SystemInt32

SystemInt32 get_volumeDepth();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__get_vrUsage__UnityEngineVRTextureUsage

UnityEngineVRTextureUsage get_vrUsage();

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineVRTextureUsage)

UnityEngineRenderTextureDescriptor.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineRenderTextureDescriptor), Out(SystemInt32)

UnityEngineRenderTextureDescriptor.__set_autoGenerateMips__SystemBoolean__SystemVoid

void set_autoGenerateMips(SystemBoolean);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)

UnityEngineRenderTextureDescriptor.__set_bindMS__SystemBoolean__SystemVoid

void set_bindMS(SystemBoolean);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)

UnityEngineRenderTextureDescriptor.__set_colorFormat__UnityEngineRenderTextureFormat__SystemVoid

void set_colorFormat(UnityEngineRenderTextureFormat);

Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderTextureFormat)

UnityEngineRenderTextureDescriptor.__set_depthBufferBits__SystemInt32__SystemVoid

void set_depthBufferBits(SystemInt32);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)

UnityEngineRenderTextureDescriptor.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderingTextureDimension)

UnityEngineRenderTextureDescriptor.__set_enableRandomWrite__SystemBoolean__SystemVoid

void set_enableRandomWrite(SystemBoolean);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)

UnityEngineRenderTextureDescriptor.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)

UnityEngineRenderTextureDescriptor.__set_memoryless__UnityEngineRenderTextureMemoryless__SystemVoid

void set_memoryless(UnityEngineRenderTextureMemoryless);

Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderTextureMemoryless)

UnityEngineRenderTextureDescriptor.__set_mipCount__SystemInt32__SystemVoid

void set_mipCount(SystemInt32);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)

UnityEngineRenderTextureDescriptor.__set_msaaSamples__SystemInt32__SystemVoid

void set_msaaSamples(SystemInt32);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)

UnityEngineRenderTextureDescriptor.__set_sRGB__SystemBoolean__SystemVoid

void set_sRGB(SystemBoolean);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)

UnityEngineRenderTextureDescriptor.__set_shadowSamplingMode__UnityEngineRenderingShadowSamplingMode__SystemVoid

void set_shadowSamplingMode(UnityEngineRenderingShadowSamplingMode);

Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineRenderingShadowSamplingMode)

UnityEngineRenderTextureDescriptor.__set_useDynamicScale__SystemBoolean__SystemVoid

void set_useDynamicScale(SystemBoolean);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)

UnityEngineRenderTextureDescriptor.__set_useMipMap__SystemBoolean__SystemVoid

void set_useMipMap(SystemBoolean);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemBoolean)

UnityEngineRenderTextureDescriptor.__set_volumeDepth__SystemInt32__SystemVoid

void set_volumeDepth(SystemInt32);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)

UnityEngineRenderTextureDescriptor.__set_vrUsage__UnityEngineVRTextureUsage__SystemVoid

void set_vrUsage(UnityEngineVRTextureUsage);

Raw: In(UnityEngineRenderTextureDescriptor), In(UnityEngineVRTextureUsage)

UnityEngineRenderTextureDescriptor.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineRenderTextureDescriptor), In(SystemInt32)

Enum UnityEngineRenderTextureFormat

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Enum values:

  • ARGB1555 = 6
  • ARGB2101010 = 8
  • ARGB32 = 0
  • ARGB4444 = 5
  • ARGB64 = 10
  • ARGBFloat = 11
  • ARGBHalf = 2
  • ARGBInt = 17
  • BGR101010_XR = 27
  • BGRA10101010_XR = 26
  • BGRA32 = 20
  • Default = 7
  • DefaultHDR = 9
  • Depth = 1
  • R16 = 28
  • R8 = 16
  • RFloat = 14
  • RG16 = 25
  • RG32 = 23
  • RGB111110Float = 22
  • RGB565 = 4
  • RGBAUShort = 24
  • RGFloat = 12
  • RGHalf = 13
  • RGInt = 18
  • RHalf = 15
  • RInt = 19
  • Shadowmap = 3

Enum UnityEngineRenderTextureMemoryless

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Enum values:

  • Color = 1
  • Depth = 2
  • MSAA = 4
  • None = 0

Enum UnityEngineRenderTextureReadWrite

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Enum values:

  • Default = 0
  • Linear = 1
  • sRGB = 2

Object UnityEngineRenderer

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to array type

UnityEngineRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRenderer), Out(SystemType)

UnityEngineRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineRenderer)

UnityEngineRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineRenderer)

UnityEngineRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRenderer), Out(SystemString)

UnityEngineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineRenderer), Out(UnityEngineBounds)

UnityEngineRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineRenderer), Out(UnityEngineGameObject)

UnityEngineRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineRenderer), Out(UnityEngineGameObject)

UnityEngineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineRenderer), Out(UnityEngineVector4)

UnityEngineRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineRenderer), Out(UnityEngineBounds)

UnityEngineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineRenderer), Out(UnityEngineMatrix4x4)

UnityEngineRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineRenderer), Out(UnityEngineMaterial)

UnityEngineRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineRenderer), Out(UnityEngineMaterialArray)

UnityEngineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRenderer), Out(SystemString)

UnityEngineRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineRenderer), Out(UnityEngineTransform)

UnityEngineRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineRenderer), Out(UnityEngineVector4)

UnityEngineRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineRenderer), Out(SystemUInt32)

UnityEngineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineRenderer), Out(UnityEngineMaterial)

UnityEngineRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineRenderer), Out(UnityEngineMaterialArray)

UnityEngineRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineRenderer), Out(SystemString)

UnityEngineRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineRenderer), Out(SystemInt32)

UnityEngineRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineRenderer), Out(SystemBoolean)

UnityEngineRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRenderer), Out(UnityEngineTransform)

UnityEngineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineRenderer), Out(UnityEngineMatrix4x4)

UnityEngineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean)

UnityEngineRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineRenderer), In(UnityEngineBounds)

UnityEngineRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean)

UnityEngineRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean)

UnityEngineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineRenderer), In(UnityEngineGameObject)

UnityEngineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineRenderer), In(SystemInt32)

UnityEngineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineRenderer), In(UnityEngineVector4)

UnityEngineRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineRenderer), In(UnityEngineBounds)

UnityEngineRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterial)

UnityEngineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterialArray)

UnityEngineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRenderer), In(SystemString)

UnityEngineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineRenderer), In(UnityEngineTransform)

UnityEngineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineRenderer), In(SystemInt32)

UnityEngineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineRenderer), In(UnityEngineVector4)

UnityEngineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean)

UnityEngineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineRenderer), In(SystemInt32)

UnityEngineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineRenderer), In(SystemUInt32)

UnityEngineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterial)

UnityEngineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineRenderer), In(UnityEngineMaterialArray)

UnityEngineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineRenderer), In(SystemInt32)

UnityEngineRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineRenderer), In(SystemString)

UnityEngineRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineRenderer), In(SystemInt32)

UnityEngineRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean)

Object UnityEngineRendererExtensions

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UnityEngineRendererExtensions.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRendererExtensions), In(SystemObject), Out(SystemBoolean)

UnityEngineRendererExtensions.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRendererExtensions), Out(SystemInt32)

UnityEngineRendererExtensions.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRendererExtensions), Out(SystemType)

UnityEngineRendererExtensions.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRendererExtensions), Out(SystemString)

UnityEngineRendererExtensions.__UpdateGIMaterials__UnityEngineRenderer__SystemVoid

static void UpdateGIMaterials(UnityEngineRenderer);

Raw: In(UnityEngineRenderer)

Enum UnityEngineRenderingAmbientMode

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Enum values:

  • Custom = 4
  • Flat = 3
  • Skybox = 0
  • Trilight = 1

Enum UnityEngineRenderingDefaultReflectionMode

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Enum values:

  • Custom = 1
  • Skybox = 0

Enum UnityEngineRenderingIndexFormat

back to assembly

Enum values:

  • UInt16 = 0
  • UInt32 = 1

Enum UnityEngineRenderingLightProbeUsage

back to assembly

Enum values:

  • BlendProbes = 1
  • CustomProvided = 4
  • Off = 0
  • UseProxyVolume = 2

Enum UnityEngineRenderingLightShadowResolution

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Enum values:

  • FromQualitySettings = -1
  • High = 2
  • Low = 0
  • Medium = 1
  • VeryHigh = 3

Struct UnityEngineRenderingLocalKeyword

back to assembly

to array type

Enum UnityEngineRenderingMeshUpdateFlags

back to assembly

Enum values:

  • Default = 0
  • DontNotifyMeshUsers = 4
  • DontRecalculateBounds = 8
  • DontResetBoneBounds = 2
  • DontValidateIndices = 1

Enum UnityEngineRenderingOpaqueSortMode

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Enum values:

  • Default = 0
  • FrontToBack = 1
  • NoDistanceSort = 2

Enum UnityEngineRenderingPath

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Enum values:

  • DeferredLighting = 2
  • DeferredShading = 3
  • Forward = 1
  • UsePlayerSettings = -1
  • VertexLit = 0

Enum UnityEngineRenderingReflectionProbeClearFlags

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Enum values:

  • Skybox = 1
  • SolidColor = 2

Enum UnityEngineRenderingReflectionProbeMode

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Enum values:

  • Baked = 0
  • Custom = 2
  • Realtime = 1

Enum UnityEngineRenderingReflectionProbeRefreshMode

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Enum values:

  • EveryFrame = 1
  • OnAwake = 0
  • ViaScripting = 2

Enum UnityEngineRenderingReflectionProbeTimeSlicingMode

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Enum values:

  • AllFacesAtOnce = 0
  • IndividualFaces = 1
  • NoTimeSlicing = 2

Enum UnityEngineRenderingReflectionProbeType

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Enum values:

  • Card = 1
  • Cube = 0

Enum UnityEngineRenderingReflectionProbeUsage

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Enum values:

  • BlendProbes = 1
  • BlendProbesAndSkybox = 2
  • Off = 0
  • Simple = 3

Enum UnityEngineRenderingRenderTextureSubElement

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Enum values:

  • Color = 0
  • Default = 3
  • Depth = 1
  • Stencil = 2

Enum UnityEngineRenderingShadowCastingMode

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Enum values:

  • Off = 0
  • On = 1
  • ShadowsOnly = 3
  • TwoSided = 2

Enum UnityEngineRenderingShadowSamplingMode

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Enum values:

  • CompareDepths = 0
  • None = 2
  • RawDepth = 1

Struct UnityEngineRenderingSphericalHarmonicsL2

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to array type

UnityEngineRenderingSphericalHarmonicsL2.__AddAmbientLight__UnityEngineColor__SystemVoid

void AddAmbientLight(UnityEngineColor);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineColor)

UnityEngineRenderingSphericalHarmonicsL2.__AddDirectionalLight__UnityEngineVector3_UnityEngineColor_SystemSingle__SystemVoid

void AddDirectionalLight(UnityEngineVector3, UnityEngineColor, SystemSingle);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineVector3), In(UnityEngineColor), In(SystemSingle)

UnityEngineRenderingSphericalHarmonicsL2.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineRenderingSphericalHarmonicsL2)

UnityEngineRenderingSphericalHarmonicsL2.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemObject), Out(SystemBoolean)

UnityEngineRenderingSphericalHarmonicsL2.__Equals__UnityEngineRenderingSphericalHarmonicsL2__SystemBoolean

SystemBoolean Equals(UnityEngineRenderingSphericalHarmonicsL2);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemBoolean)

UnityEngineRenderingSphericalHarmonicsL2.__Evaluate__UnityEngineVector3Array_UnityEngineColorArray__SystemVoid

void Evaluate(UnityEngineVector3Array, UnityEngineColorArray);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineVector3Array), In(UnityEngineColorArray)

UnityEngineRenderingSphericalHarmonicsL2.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemInt32)

UnityEngineRenderingSphericalHarmonicsL2.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemType)

UnityEngineRenderingSphericalHarmonicsL2.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemString)

UnityEngineRenderingSphericalHarmonicsL2.__get_Item__SystemInt32_SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32, SystemInt32);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemInt32), In(SystemInt32), Out(SystemSingle)

UnityEngineRenderingSphericalHarmonicsL2.__op_Addition__UnityEngineRenderingSphericalHarmonicsL2_UnityEngineRenderingSphericalHarmonicsL2__UnityEngineRenderingSphericalHarmonicsL2

static UnityEngineRenderingSphericalHarmonicsL2 op_Addition(UnityEngineRenderingSphericalHarmonicsL2, UnityEngineRenderingSphericalHarmonicsL2);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(UnityEngineRenderingSphericalHarmonicsL2)

UnityEngineRenderingSphericalHarmonicsL2.__op_Equality__UnityEngineRenderingSphericalHarmonicsL2_UnityEngineRenderingSphericalHarmonicsL2__SystemBoolean

static SystemBoolean op_Equality(UnityEngineRenderingSphericalHarmonicsL2, UnityEngineRenderingSphericalHarmonicsL2);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemBoolean)

UnityEngineRenderingSphericalHarmonicsL2.__op_Inequality__UnityEngineRenderingSphericalHarmonicsL2_UnityEngineRenderingSphericalHarmonicsL2__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineRenderingSphericalHarmonicsL2, UnityEngineRenderingSphericalHarmonicsL2);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(UnityEngineRenderingSphericalHarmonicsL2), Out(SystemBoolean)

UnityEngineRenderingSphericalHarmonicsL2.__op_Multiply__SystemSingle_UnityEngineRenderingSphericalHarmonicsL2__UnityEngineRenderingSphericalHarmonicsL2

static UnityEngineRenderingSphericalHarmonicsL2 op_Multiply(SystemSingle, UnityEngineRenderingSphericalHarmonicsL2);

Raw: In(SystemSingle), In(UnityEngineRenderingSphericalHarmonicsL2), Out(UnityEngineRenderingSphericalHarmonicsL2)

UnityEngineRenderingSphericalHarmonicsL2.__op_Multiply__UnityEngineRenderingSphericalHarmonicsL2_SystemSingle__UnityEngineRenderingSphericalHarmonicsL2

static UnityEngineRenderingSphericalHarmonicsL2 op_Multiply(UnityEngineRenderingSphericalHarmonicsL2, SystemSingle);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemSingle), Out(UnityEngineRenderingSphericalHarmonicsL2)

UnityEngineRenderingSphericalHarmonicsL2.__set_Item__SystemInt32_SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemInt32, SystemSingle);

Raw: In(UnityEngineRenderingSphericalHarmonicsL2), In(SystemInt32), In(SystemInt32), In(SystemSingle)

Struct UnityEngineRenderingSubMeshDescriptor

back to assembly

to array type

Enum UnityEngineRenderingTextureDimension

back to assembly

Enum values:

  • Any = 1
  • Cube = 4
  • CubeArray = 6
  • None = 0
  • Tex2D = 2
  • Tex2DArray = 5
  • Tex3D = 3
  • Unknown = -1

Enum UnityEngineRenderingVertexAttribute

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Enum values:

  • BlendIndices = 13
  • BlendWeight = 12
  • Color = 3
  • Normal = 1
  • Position = 0
  • Tangent = 2
  • TexCoord0 = 4
  • TexCoord1 = 5
  • TexCoord2 = 6
  • TexCoord3 = 7
  • TexCoord4 = 8
  • TexCoord5 = 9
  • TexCoord6 = 10
  • TexCoord7 = 11

Struct UnityEngineRenderingVertexAttributeDescriptor

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to array type

Enum UnityEngineRenderingVertexAttributeFormat

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Enum values:

  • Float16 = 1
  • Float32 = 0
  • SInt16 = 9
  • SInt32 = 11
  • SInt8 = 7
  • SNorm16 = 5
  • SNorm8 = 3
  • UInt16 = 8
  • UInt32 = 10
  • UInt8 = 6
  • UNorm16 = 4
  • UNorm8 = 2

Object UnityEngineShader

back to assembly

Enum UnityEngineShadowResolution

back to assembly

Enum values:

  • High = 2
  • Low = 0
  • Medium = 1
  • VeryHigh = 3

Enum UnityEngineSkinQuality

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Enum values:

  • Auto = 0
  • Bone1 = 1
  • Bone2 = 2
  • Bone4 = 4

Enum UnityEngineSkinWeights

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Enum values:

  • FourBones = 4
  • None = 0
  • OneBone = 1
  • TwoBones = 2
  • Unlimited = 255

Object UnityEngineSkinnedMeshRenderer

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to array type

UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMesh), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid

void BakeMesh(UnityEngineMesh);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMesh)

UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle

SystemSingle GetBlendShapeWeight(SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32), Out(SystemSingle)

UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSkinnedMeshRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineSkinnedMeshRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSkinnedMeshRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemType)

UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineSkinnedMeshRenderer)

UnityEngineSkinnedMeshRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineSkinnedMeshRenderer)

UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid

void SetBlendShapeWeight(SystemInt32, SystemSingle);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32), In(SystemSingle)

UnityEngineSkinnedMeshRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineSkinnedMeshRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemString)

UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray

UnityEngineTransformArray get_bones();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransformArray)

UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineBounds)

UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean

SystemBoolean get_forceMatrixRecalculationPerRender();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineGameObject)

UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineGameObject)

UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineVector4)

UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineBounds)

UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMatrix4x4)

UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterialArray)

UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineSkinnedMeshRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemString)

UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransform)

UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality

UnityEngineSkinQuality get_quality();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineSkinQuality)

UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineVector4)

UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemUInt32)

UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform

UnityEngineTransform get_rootBone();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransform)

UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMaterialArray)

UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh

UnityEngineMesh get_sharedMesh();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMesh)

UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean

SystemBoolean get_skinnedMotionVectors();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemString)

UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemInt32)

UnityEngineSkinnedMeshRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineTransform)

UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean

SystemBoolean get_updateWhenOffscreen();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineSkinnedMeshRenderer), Out(UnityEngineMatrix4x4)

UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid

void set_bones(UnityEngineTransformArray);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineTransformArray)

UnityEngineSkinnedMeshRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineBounds)

UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid

void set_forceMatrixRecalculationPerRender(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineGameObject)

UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineVector4)

UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineBounds)

UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialArray)

UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemString)

UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineTransform)

UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid

void set_quality(UnityEngineSkinQuality);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineSkinQuality)

UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineVector4)

UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemUInt32)

UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid

void set_rootBone(UnityEngineTransform);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineTransform)

UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterial)

UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMaterialArray)

UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid

void set_sharedMesh(UnityEngineMesh);

Raw: In(UnityEngineSkinnedMeshRenderer), In(UnityEngineMesh)

UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid

void set_skinnedMotionVectors(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemString)

UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemInt32)

UnityEngineSkinnedMeshRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid

void set_updateWhenOffscreen(SystemBoolean);

Raw: In(UnityEngineSkinnedMeshRenderer), In(SystemBoolean)

Enum UnityEngineSpace

back to assembly

Enum values:

  • Self = 1
  • World = 0

Object UnityEngineSprite

back to assembly

to array type

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType_UnityEngineVector4_SystemBoolean_UnityEngineSecondarySpriteTextureArray__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType, UnityEngineVector4, SystemBoolean, UnityEngineSecondarySpriteTextureArray);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), In(UnityEngineVector4), In(SystemBoolean), In(UnityEngineSecondarySpriteTextureArray), Out(UnityEngineSprite)

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType_UnityEngineVector4_SystemBoolean__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType, UnityEngineVector4, SystemBoolean);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), In(UnityEngineVector4), In(SystemBoolean), Out(UnityEngineSprite)

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType_UnityEngineVector4__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType, UnityEngineVector4);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), In(UnityEngineVector4), Out(UnityEngineSprite)

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32_UnityEngineSpriteMeshType__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32, UnityEngineSpriteMeshType);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), In(UnityEngineSpriteMeshType), Out(UnityEngineSprite)

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle_SystemUInt32__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle, SystemUInt32);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), In(SystemUInt32), Out(UnityEngineSprite)

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2_SystemSingle__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineSprite)

UnityEngineSprite.__Create__UnityEngineTexture2D_UnityEngineRect_UnityEngineVector2__UnityEngineSprite

static UnityEngineSprite Create(UnityEngineTexture2D, UnityEngineRect, UnityEngineVector2);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(UnityEngineVector2), Out(UnityEngineSprite)

UnityEngineSprite.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSprite), In(SystemObject), Out(SystemBoolean)

UnityEngineSprite.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSprite), Out(SystemInt32)

UnityEngineSprite.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSprite), Out(SystemInt32)

UnityEngineSprite.__GetPhysicsShapeCount__SystemInt32

SystemInt32 GetPhysicsShapeCount();

Raw: In(UnityEngineSprite), Out(SystemInt32)

UnityEngineSprite.__GetPhysicsShapePointCount__SystemInt32__SystemInt32

SystemInt32 GetPhysicsShapePointCount(SystemInt32);

Raw: In(UnityEngineSprite), In(SystemInt32), Out(SystemInt32)

UnityEngineSprite.__GetPhysicsShape__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemInt32

SystemInt32 GetPhysicsShape(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEngineSprite), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)

UnityEngineSprite.__GetSecondaryTextureCount__SystemInt32

SystemInt32 GetSecondaryTextureCount();

Raw: In(UnityEngineSprite), Out(SystemInt32)

UnityEngineSprite.__GetSecondaryTextures__UnityEngineSecondarySpriteTextureArray__SystemInt32

SystemInt32 GetSecondaryTextures(UnityEngineSecondarySpriteTextureArray);

Raw: In(UnityEngineSprite), In(UnityEngineSecondarySpriteTextureArray), Out(SystemInt32)

UnityEngineSprite.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSprite), Out(SystemType)

UnityEngineSprite.__OverrideGeometry__UnityEngineVector2Array_SystemUInt16Array__SystemVoid

void OverrideGeometry(UnityEngineVector2Array, SystemUInt16Array);

Raw: In(UnityEngineSprite), In(UnityEngineVector2Array), In(SystemUInt16Array)

UnityEngineSprite.__OverridePhysicsShape__SystemCollectionsGenericIListUnityEngineVector2Array__SystemVoid

void OverridePhysicsShape(SystemCollectionsGenericIListUnityEngineVector2Array);

Raw: In(UnityEngineSprite), In(SystemCollectionsGenericIListUnityEngineVector2Array)

UnityEngineSprite.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSprite), Out(SystemString)

UnityEngineSprite.__get_associatedAlphaSplitTexture__UnityEngineTexture2D

UnityEngineTexture2D get_associatedAlphaSplitTexture();

Raw: In(UnityEngineSprite), Out(UnityEngineTexture2D)

UnityEngineSprite.__get_border__UnityEngineVector4

UnityEngineVector4 get_border();

Raw: In(UnityEngineSprite), Out(UnityEngineVector4)

UnityEngineSprite.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineSprite), Out(UnityEngineBounds)

UnityEngineSprite.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSprite), Out(SystemString)

UnityEngineSprite.__get_packed__SystemBoolean

SystemBoolean get_packed();

Raw: In(UnityEngineSprite), Out(SystemBoolean)

UnityEngineSprite.__get_packingMode__UnityEngineSpritePackingMode

UnityEngineSpritePackingMode get_packingMode();

Raw: In(UnityEngineSprite), Out(UnityEngineSpritePackingMode)

UnityEngineSprite.__get_packingRotation__UnityEngineSpritePackingRotation

UnityEngineSpritePackingRotation get_packingRotation();

Raw: In(UnityEngineSprite), Out(UnityEngineSpritePackingRotation)

UnityEngineSprite.__get_pivot__UnityEngineVector2

UnityEngineVector2 get_pivot();

Raw: In(UnityEngineSprite), Out(UnityEngineVector2)

UnityEngineSprite.__get_pixelsPerUnit__SystemSingle

SystemSingle get_pixelsPerUnit();

Raw: In(UnityEngineSprite), Out(SystemSingle)

UnityEngineSprite.__get_rect__UnityEngineRect

UnityEngineRect get_rect();

Raw: In(UnityEngineSprite), Out(UnityEngineRect)

UnityEngineSprite.__get_spriteAtlasTextureScale__SystemSingle

SystemSingle get_spriteAtlasTextureScale();

Raw: In(UnityEngineSprite), Out(SystemSingle)

UnityEngineSprite.__get_textureRectOffset__UnityEngineVector2

UnityEngineVector2 get_textureRectOffset();

Raw: In(UnityEngineSprite), Out(UnityEngineVector2)

UnityEngineSprite.__get_textureRect__UnityEngineRect

UnityEngineRect get_textureRect();

Raw: In(UnityEngineSprite), Out(UnityEngineRect)

UnityEngineSprite.__get_texture__UnityEngineTexture2D

UnityEngineTexture2D get_texture();

Raw: In(UnityEngineSprite), Out(UnityEngineTexture2D)

UnityEngineSprite.__get_triangles__SystemUInt16Array

SystemUInt16Array get_triangles();

Raw: In(UnityEngineSprite), Out(SystemUInt16Array)

UnityEngineSprite.__get_uv__UnityEngineVector2Array

UnityEngineVector2Array get_uv();

Raw: In(UnityEngineSprite), Out(UnityEngineVector2Array)

UnityEngineSprite.__get_vertices__UnityEngineVector2Array

UnityEngineVector2Array get_vertices();

Raw: In(UnityEngineSprite), Out(UnityEngineVector2Array)

UnityEngineSprite.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSprite.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSprite.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSprite.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSprite), In(SystemString)

Enum UnityEngineSpriteDrawMode

back to assembly

Enum values:

  • Simple = 0
  • Sliced = 1
  • Tiled = 2

Enum UnityEngineSpriteMaskInteraction

back to assembly

Enum values:

  • None = 0
  • VisibleInsideMask = 1
  • VisibleOutsideMask = 2

Enum UnityEngineSpriteMeshType

back to assembly

Enum values:

  • FullRect = 0
  • Tight = 1

Enum UnityEngineSpritePackingMode

back to assembly

to array type

Enum values:

  • Rectangle = 1
  • Tight = 0

UnityEngineSpritePackingMode.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(UnityEngineSpritePackingMode), In(SystemObject), Out(SystemInt32)

UnityEngineSpritePackingMode.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSpritePackingMode), In(SystemObject), Out(SystemBoolean)

UnityEngineSpritePackingMode.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSpritePackingMode), Out(SystemInt32)

UnityEngineSpritePackingMode.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSpritePackingMode), Out(SystemType)

UnityEngineSpritePackingMode.__HasFlag__SystemEnum__SystemBoolean

SystemBoolean HasFlag(SystemEnum);

Raw: In(UnityEngineSpritePackingMode), In(SystemEnum), Out(SystemBoolean)

UnityEngineSpritePackingMode.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSpritePackingMode), Out(SystemString)

UnityEngineSpritePackingMode.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineSpritePackingMode), In(SystemString), Out(SystemString)

UnityEngineSpritePackingMode.__get_Rectangle__UnityEngineSpritePackingMode

static UnityEngineSpritePackingMode get_Rectangle();

Raw: Out(UnityEngineSpritePackingMode)

UnityEngineSpritePackingMode.__get_Tight__UnityEngineSpritePackingMode

static UnityEngineSpritePackingMode get_Tight();

Raw: Out(UnityEngineSpritePackingMode)

Enum UnityEngineSpritePackingRotation

back to assembly

to array type

Enum values:

  • Any = 15
  • FlipHorizontal = 1
  • FlipVertical = 2
  • None = 0
  • Rotate180 = 3

UnityEngineSpritePackingRotation.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(UnityEngineSpritePackingRotation), In(SystemObject), Out(SystemInt32)

UnityEngineSpritePackingRotation.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSpritePackingRotation), In(SystemObject), Out(SystemBoolean)

UnityEngineSpritePackingRotation.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSpritePackingRotation), Out(SystemInt32)

UnityEngineSpritePackingRotation.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSpritePackingRotation), Out(SystemType)

UnityEngineSpritePackingRotation.__HasFlag__SystemEnum__SystemBoolean

SystemBoolean HasFlag(SystemEnum);

Raw: In(UnityEngineSpritePackingRotation), In(SystemEnum), Out(SystemBoolean)

UnityEngineSpritePackingRotation.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSpritePackingRotation), Out(SystemString)

UnityEngineSpritePackingRotation.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineSpritePackingRotation), In(SystemString), Out(SystemString)

UnityEngineSpritePackingRotation.__get_Any__UnityEngineSpritePackingRotation

static UnityEngineSpritePackingRotation get_Any();

Raw: Out(UnityEngineSpritePackingRotation)

UnityEngineSpritePackingRotation.__get_FlipHorizontal__UnityEngineSpritePackingRotation

static UnityEngineSpritePackingRotation get_FlipHorizontal();

Raw: Out(UnityEngineSpritePackingRotation)

UnityEngineSpritePackingRotation.__get_FlipVertical__UnityEngineSpritePackingRotation

static UnityEngineSpritePackingRotation get_FlipVertical();

Raw: Out(UnityEngineSpritePackingRotation)

UnityEngineSpritePackingRotation.__get_None__UnityEngineSpritePackingRotation

static UnityEngineSpritePackingRotation get_None();

Raw: Out(UnityEngineSpritePackingRotation)

UnityEngineSpritePackingRotation.__get_Rotate180__UnityEngineSpritePackingRotation

static UnityEngineSpritePackingRotation get_Rotate180();

Raw: Out(UnityEngineSpritePackingRotation)

Object UnityEngineSpriteRenderer

back to assembly

to array type

UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSpriteRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSpriteRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineSpriteRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSpriteRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineSpriteRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineSpriteRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineSpriteRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSpriteRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpriteRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSpriteRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSpriteRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSpriteRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineSpriteRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSpriteRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineSpriteRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpriteRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSpriteRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSpriteRenderer), Out(SystemType)

UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineSpriteRenderer)

UnityEngineSpriteRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineSpriteRenderer)

UnityEngineSpriteRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineSpriteRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineSpriteRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineSpriteRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSpriteRenderer), Out(SystemString)

UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle

SystemSingle get_adaptiveModeThreshold();

Raw: In(UnityEngineSpriteRenderer), Out(SystemSingle)

UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineBounds)

UnityEngineSpriteRenderer.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineColor)

UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode

UnityEngineSpriteDrawMode get_drawMode();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteDrawMode)

UnityEngineSpriteRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_flipX__SystemBoolean

SystemBoolean get_flipX();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_flipY__SystemBoolean

SystemBoolean get_flipY();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineGameObject)

UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineGameObject)

UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineVector4)

UnityEngineSpriteRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineBounds)

UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMatrix4x4)

UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction

UnityEngineSpriteMaskInteraction get_maskInteraction();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteMaskInteraction)

UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterial)

UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterialArray)

UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineSpriteRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSpriteRenderer), Out(SystemString)

UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineTransform)

UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineVector4)

UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineSpriteRenderer), Out(SystemUInt32)

UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterial)

UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMaterialArray)

UnityEngineSpriteRenderer.__get_size__UnityEngineVector2

UnityEngineVector2 get_size();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineVector2)

UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineSpriteRenderer), Out(SystemString)

UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineSpriteRenderer), Out(SystemInt32)

UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint

UnityEngineSpriteSortPoint get_spriteSortPoint();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteSortPoint)

UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite

UnityEngineSprite get_sprite();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSprite)

UnityEngineSpriteRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineSpriteRenderer), Out(SystemBoolean)

UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode

UnityEngineSpriteTileMode get_tileMode();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineSpriteTileMode)

UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineTransform)

UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineSpriteRenderer), Out(UnityEngineMatrix4x4)

UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid

void set_adaptiveModeThreshold(SystemSingle);

Raw: In(UnityEngineSpriteRenderer), In(SystemSingle)

UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineBounds)

UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineColor)

UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid

void set_drawMode(UnityEngineSpriteDrawMode);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteDrawMode)

UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid

void set_flipX(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid

void set_flipY(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineGameObject)

UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)

UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineVector4)

UnityEngineSpriteRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineBounds)

UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid

void set_maskInteraction(UnityEngineSpriteMaskInteraction);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteMaskInteraction)

UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterial)

UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialArray)

UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSpriteRenderer), In(SystemString)

UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineTransform)

UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)

UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineVector4)

UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)

UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineSpriteRenderer), In(SystemUInt32)

UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterial)

UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineMaterialArray)

UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid

void set_size(UnityEngineVector2);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineVector2)

UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)

UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineSpriteRenderer), In(SystemString)

UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineSpriteRenderer), In(SystemInt32)

UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid

void set_spriteSortPoint(UnityEngineSpriteSortPoint);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteSortPoint)

UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid

void set_sprite(UnityEngineSprite);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSprite)

UnityEngineSpriteRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineSpriteRenderer), In(SystemBoolean)

UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid

void set_tileMode(UnityEngineSpriteTileMode);

Raw: In(UnityEngineSpriteRenderer), In(UnityEngineSpriteTileMode)

Enum UnityEngineSpriteSortPoint

back to assembly

Enum values:

  • Center = 0
  • Pivot = 1

Enum UnityEngineSpriteTileMode

back to assembly

Enum values:

  • Adaptive = 1
  • Continuous = 0

Enum UnityEngineStereoTargetEyeMask

back to assembly

Enum values:

  • Both = 3
  • Left = 1
  • None = 0
  • Right = 2

Object UnityEngineTextAsset

back to assembly

to array type

UnityEngineTextAsset.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTextAsset), In(SystemObject), Out(SystemBoolean)

UnityEngineTextAsset.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTextAsset), Out(SystemInt32)

UnityEngineTextAsset.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTextAsset), Out(SystemInt32)

UnityEngineTextAsset.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTextAsset), Out(SystemType)

UnityEngineTextAsset.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTextAsset), Out(SystemString)

UnityEngineTextAsset.__get_bytes__SystemByteArray

SystemByteArray get_bytes();

Raw: In(UnityEngineTextAsset), Out(SystemByteArray)

UnityEngineTextAsset.__get_dataSize__SystemInt64

SystemInt64 get_dataSize();

Raw: In(UnityEngineTextAsset), Out(SystemInt64)

UnityEngineTextAsset.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTextAsset), Out(SystemString)

UnityEngineTextAsset.__get_text__SystemString

SystemString get_text();

Raw: In(UnityEngineTextAsset), Out(SystemString)

UnityEngineTextAsset.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTextAsset.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTextAsset.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTextAsset.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTextAsset), In(SystemString)

Object UnityEngineTexture

back to assembly

to array type

UnityEngineTexture.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTexture), In(SystemObject), Out(SystemBoolean)

UnityEngineTexture.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTexture), Out(SystemInt32)

UnityEngineTexture.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTexture), Out(SystemInt32)

UnityEngineTexture.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTexture), Out(SystemType)

UnityEngineTexture.__IncrementUpdateCount__SystemVoid

void IncrementUpdateCount();

Raw: In(UnityEngineTexture)

UnityEngineTexture.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTexture), Out(SystemString)

UnityEngineTexture.__get_GenerateAllMips__SystemInt32

static SystemInt32 get_GenerateAllMips();

Raw: Out(SystemInt32)

UnityEngineTexture.__get_anisoLevel__SystemInt32

SystemInt32 get_anisoLevel();

Raw: In(UnityEngineTexture), Out(SystemInt32)

UnityEngineTexture.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineTexture), Out(UnityEngineRenderingTextureDimension)

UnityEngineTexture.__get_filterMode__UnityEngineFilterMode

UnityEngineFilterMode get_filterMode();

Raw: In(UnityEngineTexture), Out(UnityEngineFilterMode)

UnityEngineTexture.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineTexture), Out(SystemInt32)

UnityEngineTexture.__get_isDataSRGB__SystemBoolean

SystemBoolean get_isDataSRGB();

Raw: In(UnityEngineTexture), Out(SystemBoolean)

UnityEngineTexture.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineTexture), Out(SystemBoolean)

UnityEngineTexture.__get_mipMapBias__SystemSingle

SystemSingle get_mipMapBias();

Raw: In(UnityEngineTexture), Out(SystemSingle)

UnityEngineTexture.__get_mipmapCount__SystemInt32

SystemInt32 get_mipmapCount();

Raw: In(UnityEngineTexture), Out(SystemInt32)

UnityEngineTexture.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTexture), Out(SystemString)

UnityEngineTexture.__get_texelSize__UnityEngineVector2

UnityEngineVector2 get_texelSize();

Raw: In(UnityEngineTexture), Out(UnityEngineVector2)

UnityEngineTexture.__get_updateCount__SystemUInt32

SystemUInt32 get_updateCount();

Raw: In(UnityEngineTexture), Out(SystemUInt32)

UnityEngineTexture.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineTexture), Out(SystemInt32)

UnityEngineTexture.__get_wrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeU();

Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)

UnityEngineTexture.__get_wrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeV();

Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)

UnityEngineTexture.__get_wrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeW();

Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)

UnityEngineTexture.__get_wrapMode__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapMode();

Raw: In(UnityEngineTexture), Out(UnityEngineTextureWrapMode)

UnityEngineTexture.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture.__set_anisoLevel__SystemInt32__SystemVoid

void set_anisoLevel(SystemInt32);

Raw: In(UnityEngineTexture), In(SystemInt32)

UnityEngineTexture.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineTexture), In(UnityEngineRenderingTextureDimension)

UnityEngineTexture.__set_filterMode__UnityEngineFilterMode__SystemVoid

void set_filterMode(UnityEngineFilterMode);

Raw: In(UnityEngineTexture), In(UnityEngineFilterMode)

UnityEngineTexture.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineTexture), In(SystemInt32)

UnityEngineTexture.__set_mipMapBias__SystemSingle__SystemVoid

void set_mipMapBias(SystemSingle);

Raw: In(UnityEngineTexture), In(SystemSingle)

UnityEngineTexture.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTexture), In(SystemString)

UnityEngineTexture.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineTexture), In(SystemInt32)

UnityEngineTexture.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeU(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)

UnityEngineTexture.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeV(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)

UnityEngineTexture.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeW(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)

UnityEngineTexture.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid

void set_wrapMode(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture), In(UnityEngineTextureWrapMode)

Object UnityEngineTexture2D

back to assembly

to array type

UnityEngineTexture2D.__Apply__SystemBoolean_SystemBoolean__SystemVoid

void Apply(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineTexture2D), In(SystemBoolean), In(SystemBoolean)

UnityEngineTexture2D.__Apply__SystemBoolean__SystemVoid

void Apply(SystemBoolean);

Raw: In(UnityEngineTexture2D), In(SystemBoolean)

UnityEngineTexture2D.__Apply__SystemVoid

void Apply();

Raw: In(UnityEngineTexture2D)

UnityEngineTexture2D.__ClearMinimumMipmapLevel__SystemVoid

void ClearMinimumMipmapLevel();

Raw: In(UnityEngineTexture2D)

UnityEngineTexture2D.__ClearRequestedMipmapLevel__SystemVoid

void ClearRequestedMipmapLevel();

Raw: In(UnityEngineTexture2D)

UnityEngineTexture2D.__Compress__SystemBoolean__SystemVoid

void Compress(SystemBoolean);

Raw: In(UnityEngineTexture2D), In(SystemBoolean)

UnityEngineTexture2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTexture2D), In(SystemObject), Out(SystemBoolean)

UnityEngineTexture2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__GetPixelBilinear__SystemSingle_SystemSingle_SystemInt32__UnityEngineColor

UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(UnityEngineColor)

UnityEngineTexture2D.__GetPixelBilinear__SystemSingle_SystemSingle__UnityEngineColor

UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle);

Raw: In(UnityEngineTexture2D), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineTexture2D.__GetPixel__SystemInt32_SystemInt32_SystemInt32__UnityEngineColor

UnityEngineColor GetPixel(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)

UnityEngineTexture2D.__GetPixel__SystemInt32_SystemInt32__UnityEngineColor

UnityEngineColor GetPixel(SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)

UnityEngineTexture2D.__GetPixels32__SystemInt32__UnityEngineColor32Array

UnityEngineColor32Array GetPixels32(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), Out(UnityEngineColor32Array)

UnityEngineTexture2D.__GetPixels32__UnityEngineColor32Array

UnityEngineColor32Array GetPixels32();

Raw: In(UnityEngineTexture2D), Out(UnityEngineColor32Array)

UnityEngineTexture2D.__GetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32__UnityEngineColorArray

UnityEngineColorArray GetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColorArray)

UnityEngineTexture2D.__GetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32__UnityEngineColorArray

UnityEngineColorArray GetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColorArray)

UnityEngineTexture2D.__GetPixels__SystemInt32__UnityEngineColorArray

UnityEngineColorArray GetPixels(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), Out(UnityEngineColorArray)

UnityEngineTexture2D.__GetPixels__UnityEngineColorArray

UnityEngineColorArray GetPixels();

Raw: In(UnityEngineTexture2D), Out(UnityEngineColorArray)

UnityEngineTexture2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTexture2D), Out(SystemType)

UnityEngineTexture2D.__IncrementUpdateCount__SystemVoid

void IncrementUpdateCount();

Raw: In(UnityEngineTexture2D)

UnityEngineTexture2D.__LoadRawTextureData__SystemByteArray__SystemVoid

void LoadRawTextureData(SystemByteArray);

Raw: In(UnityEngineTexture2D), In(SystemByteArray)

UnityEngineTexture2D.__ReadPixels__UnityEngineRect_SystemInt32_SystemInt32_SystemBoolean__SystemVoid

void ReadPixels(UnityEngineRect, SystemInt32, SystemInt32, SystemBoolean);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(SystemInt32), In(SystemInt32), In(SystemBoolean)

UnityEngineTexture2D.__ReadPixels__UnityEngineRect_SystemInt32_SystemInt32__SystemVoid

void ReadPixels(UnityEngineRect, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(UnityEngineRect), In(SystemInt32), In(SystemInt32)

UnityEngineTexture2D.__Reinitialize__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__SystemBoolean

SystemBoolean Reinitialize(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), Out(SystemBoolean)

UnityEngineTexture2D.__Reinitialize__SystemInt32_SystemInt32__SystemBoolean

SystemBoolean Reinitialize(SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), Out(SystemBoolean)

UnityEngineTexture2D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid

void SetPixelData(TArray, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture2D), In(UnityEngineObjectArray), In(SystemInt32), In(SystemInt32)

UnityEngineTexture2D.__SetPixel__SystemInt32_SystemInt32_UnityEngineColor_SystemInt32__SystemVoid

void SetPixel(SystemInt32, SystemInt32, UnityEngineColor, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(UnityEngineColor), In(SystemInt32)

UnityEngineTexture2D.__SetPixel__SystemInt32_SystemInt32_UnityEngineColor__SystemVoid

void SetPixel(SystemInt32, SystemInt32, UnityEngineColor);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(UnityEngineColor)

UnityEngineTexture2D.__SetPixels32__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColor32Array_SystemInt32__SystemVoid

void SetPixels32(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColor32Array, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor32Array), In(SystemInt32)

UnityEngineTexture2D.__SetPixels32__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColor32Array__SystemVoid

void SetPixels32(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColor32Array);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor32Array)

UnityEngineTexture2D.__SetPixels32__UnityEngineColor32Array_SystemInt32__SystemVoid

void SetPixels32(UnityEngineColor32Array, SystemInt32);

Raw: In(UnityEngineTexture2D), In(UnityEngineColor32Array), In(SystemInt32)

UnityEngineTexture2D.__SetPixels32__UnityEngineColor32Array__SystemVoid

void SetPixels32(UnityEngineColor32Array);

Raw: In(UnityEngineTexture2D), In(UnityEngineColor32Array)

UnityEngineTexture2D.__SetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColorArray_SystemInt32__SystemVoid

void SetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColorArray, SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColorArray), In(SystemInt32)

UnityEngineTexture2D.__SetPixels__SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineColorArray__SystemVoid

void SetPixels(SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineColorArray);

Raw: In(UnityEngineTexture2D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColorArray)

UnityEngineTexture2D.__SetPixels__UnityEngineColorArray_SystemInt32__SystemVoid

void SetPixels(UnityEngineColorArray, SystemInt32);

Raw: In(UnityEngineTexture2D), In(UnityEngineColorArray), In(SystemInt32)

UnityEngineTexture2D.__SetPixels__UnityEngineColorArray__SystemVoid

void SetPixels(UnityEngineColorArray);

Raw: In(UnityEngineTexture2D), In(UnityEngineColorArray)

UnityEngineTexture2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTexture2D), Out(SystemString)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean_SystemBoolean__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32_SystemBoolean_SystemBoolean_SystemBoolean_SystemString__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32, SystemBoolean, SystemBoolean, SystemBoolean, SystemString);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean), In(SystemString), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32_SystemBoolean_SystemBoolean__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32, SystemBoolean, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32_SystemBoolean__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), In(SystemBoolean), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32__UnityEngineTexture2D

static UnityEngineTexture2D ctor(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_activeMipmapLimit__SystemInt32

SystemInt32 get_activeMipmapLimit();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_anisoLevel__SystemInt32

SystemInt32 get_anisoLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_blackTexture__UnityEngineTexture2D

static UnityEngineTexture2D get_blackTexture();

Raw: Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_calculatedMipmapLevel__SystemInt32

SystemInt32 get_calculatedMipmapLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_desiredMipmapLevel__SystemInt32

SystemInt32 get_desiredMipmapLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineTexture2D), Out(UnityEngineRenderingTextureDimension)

UnityEngineTexture2D.__get_filterMode__UnityEngineFilterMode

UnityEngineFilterMode get_filterMode();

Raw: In(UnityEngineTexture2D), Out(UnityEngineFilterMode)

UnityEngineTexture2D.__get_format__UnityEngineTextureFormat

UnityEngineTextureFormat get_format();

Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureFormat)

UnityEngineTexture2D.__get_grayTexture__UnityEngineTexture2D

static UnityEngineTexture2D get_grayTexture();

Raw: Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_ignoreMipmapLimit__SystemBoolean

SystemBoolean get_ignoreMipmapLimit();

Raw: In(UnityEngineTexture2D), Out(SystemBoolean)

UnityEngineTexture2D.__get_isDataSRGB__SystemBoolean

SystemBoolean get_isDataSRGB();

Raw: In(UnityEngineTexture2D), Out(SystemBoolean)

UnityEngineTexture2D.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineTexture2D), Out(SystemBoolean)

UnityEngineTexture2D.__get_linearGrayTexture__UnityEngineTexture2D

static UnityEngineTexture2D get_linearGrayTexture();

Raw: Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_loadedMipmapLevel__SystemInt32

SystemInt32 get_loadedMipmapLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_loadingMipmapLevel__SystemInt32

SystemInt32 get_loadingMipmapLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_minimumMipmapLevel__SystemInt32

SystemInt32 get_minimumMipmapLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_mipMapBias__SystemSingle

SystemSingle get_mipMapBias();

Raw: In(UnityEngineTexture2D), Out(SystemSingle)

UnityEngineTexture2D.__get_mipmapCount__SystemInt32

SystemInt32 get_mipmapCount();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_mipmapLimitGroup__SystemString

SystemString get_mipmapLimitGroup();

Raw: In(UnityEngineTexture2D), Out(SystemString)

UnityEngineTexture2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTexture2D), Out(SystemString)

UnityEngineTexture2D.__get_normalTexture__UnityEngineTexture2D

static UnityEngineTexture2D get_normalTexture();

Raw: Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_redTexture__UnityEngineTexture2D

static UnityEngineTexture2D get_redTexture();

Raw: Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_requestedMipmapLevel__SystemInt32

SystemInt32 get_requestedMipmapLevel();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_streamingMipmapsPriority__SystemInt32

SystemInt32 get_streamingMipmapsPriority();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_streamingMipmaps__SystemBoolean

SystemBoolean get_streamingMipmaps();

Raw: In(UnityEngineTexture2D), Out(SystemBoolean)

UnityEngineTexture2D.__get_texelSize__UnityEngineVector2

UnityEngineVector2 get_texelSize();

Raw: In(UnityEngineTexture2D), Out(UnityEngineVector2)

UnityEngineTexture2D.__get_updateCount__SystemUInt32

SystemUInt32 get_updateCount();

Raw: In(UnityEngineTexture2D), Out(SystemUInt32)

UnityEngineTexture2D.__get_vtOnly__SystemBoolean

SystemBoolean get_vtOnly();

Raw: In(UnityEngineTexture2D), Out(SystemBoolean)

UnityEngineTexture2D.__get_whiteTexture__UnityEngineTexture2D

static UnityEngineTexture2D get_whiteTexture();

Raw: Out(UnityEngineTexture2D)

UnityEngineTexture2D.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineTexture2D), Out(SystemInt32)

UnityEngineTexture2D.__get_wrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeU();

Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__get_wrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeV();

Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__get_wrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeW();

Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__get_wrapMode__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapMode();

Raw: In(UnityEngineTexture2D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture2D.__set_anisoLevel__SystemInt32__SystemVoid

void set_anisoLevel(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32)

UnityEngineTexture2D.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineTexture2D), In(UnityEngineRenderingTextureDimension)

UnityEngineTexture2D.__set_filterMode__UnityEngineFilterMode__SystemVoid

void set_filterMode(UnityEngineFilterMode);

Raw: In(UnityEngineTexture2D), In(UnityEngineFilterMode)

UnityEngineTexture2D.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32)

UnityEngineTexture2D.__set_ignoreMipmapLimit__SystemBoolean__SystemVoid

void set_ignoreMipmapLimit(SystemBoolean);

Raw: In(UnityEngineTexture2D), In(SystemBoolean)

UnityEngineTexture2D.__set_minimumMipmapLevel__SystemInt32__SystemVoid

void set_minimumMipmapLevel(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32)

UnityEngineTexture2D.__set_mipMapBias__SystemSingle__SystemVoid

void set_mipMapBias(SystemSingle);

Raw: In(UnityEngineTexture2D), In(SystemSingle)

UnityEngineTexture2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTexture2D), In(SystemString)

UnityEngineTexture2D.__set_requestedMipmapLevel__SystemInt32__SystemVoid

void set_requestedMipmapLevel(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32)

UnityEngineTexture2D.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineTexture2D), In(SystemInt32)

UnityEngineTexture2D.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeU(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeV(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeW(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)

UnityEngineTexture2D.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid

void set_wrapMode(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture2D), In(UnityEngineTextureWrapMode)

Object UnityEngineTexture3D

back to assembly

to array type

UnityEngineTexture3D.__Apply__SystemBoolean_SystemBoolean__SystemVoid

void Apply(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineTexture3D), In(SystemBoolean), In(SystemBoolean)

UnityEngineTexture3D.__Apply__SystemBoolean__SystemVoid

void Apply(SystemBoolean);

Raw: In(UnityEngineTexture3D), In(SystemBoolean)

UnityEngineTexture3D.__Apply__SystemVoid

void Apply();

Raw: In(UnityEngineTexture3D)

UnityEngineTexture3D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTexture3D), In(SystemObject), Out(SystemBoolean)

UnityEngineTexture3D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__GetPixelBilinear__SystemSingle_SystemSingle_SystemSingle_SystemInt32__UnityEngineColor

UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle, SystemSingle, SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(UnityEngineColor)

UnityEngineTexture3D.__GetPixelBilinear__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor

UnityEngineColor GetPixelBilinear(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTexture3D), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineTexture3D.__GetPixel__SystemInt32_SystemInt32_SystemInt32_SystemInt32__UnityEngineColor

UnityEngineColor GetPixel(SystemInt32, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)

UnityEngineTexture3D.__GetPixel__SystemInt32_SystemInt32_SystemInt32__UnityEngineColor

UnityEngineColor GetPixel(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineColor)

UnityEngineTexture3D.__GetPixels32__SystemInt32__UnityEngineColor32Array

UnityEngineColor32Array GetPixels32(SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32), Out(UnityEngineColor32Array)

UnityEngineTexture3D.__GetPixels32__UnityEngineColor32Array

UnityEngineColor32Array GetPixels32();

Raw: In(UnityEngineTexture3D), Out(UnityEngineColor32Array)

UnityEngineTexture3D.__GetPixels__SystemInt32__UnityEngineColorArray

UnityEngineColorArray GetPixels(SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32), Out(UnityEngineColorArray)

UnityEngineTexture3D.__GetPixels__UnityEngineColorArray

UnityEngineColorArray GetPixels();

Raw: In(UnityEngineTexture3D), Out(UnityEngineColorArray)

UnityEngineTexture3D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTexture3D), Out(SystemType)

UnityEngineTexture3D.__IncrementUpdateCount__SystemVoid

void IncrementUpdateCount();

Raw: In(UnityEngineTexture3D)

UnityEngineTexture3D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid

void SetPixelData(TArray, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture3D), In(UnityEngineObjectArray), In(SystemInt32), In(SystemInt32)

UnityEngineTexture3D.__SetPixel__SystemInt32_SystemInt32_SystemInt32_UnityEngineColor_SystemInt32__SystemVoid

void SetPixel(SystemInt32, SystemInt32, SystemInt32, UnityEngineColor, SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor), In(SystemInt32)

UnityEngineTexture3D.__SetPixel__SystemInt32_SystemInt32_SystemInt32_UnityEngineColor__SystemVoid

void SetPixel(SystemInt32, SystemInt32, SystemInt32, UnityEngineColor);

Raw: In(UnityEngineTexture3D), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineColor)

UnityEngineTexture3D.__SetPixels32__UnityEngineColor32Array_SystemInt32__SystemVoid

void SetPixels32(UnityEngineColor32Array, SystemInt32);

Raw: In(UnityEngineTexture3D), In(UnityEngineColor32Array), In(SystemInt32)

UnityEngineTexture3D.__SetPixels32__UnityEngineColor32Array__SystemVoid

void SetPixels32(UnityEngineColor32Array);

Raw: In(UnityEngineTexture3D), In(UnityEngineColor32Array)

UnityEngineTexture3D.__SetPixels__UnityEngineColorArray_SystemInt32__SystemVoid

void SetPixels(UnityEngineColorArray, SystemInt32);

Raw: In(UnityEngineTexture3D), In(UnityEngineColorArray), In(SystemInt32)

UnityEngineTexture3D.__SetPixels__UnityEngineColorArray__SystemVoid

void SetPixels(UnityEngineColorArray);

Raw: In(UnityEngineTexture3D), In(UnityEngineColorArray)

UnityEngineTexture3D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTexture3D), Out(SystemString)

UnityEngineTexture3D.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean_SystemBoolean__UnityEngineTexture3D

static UnityEngineTexture3D ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineTexture3D)

UnityEngineTexture3D.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture3D

static UnityEngineTexture3D ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemBoolean), Out(UnityEngineTexture3D)

UnityEngineTexture3D.__ctor__SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemInt32__UnityEngineTexture3D

static UnityEngineTexture3D ctor(SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(SystemInt32), Out(UnityEngineTexture3D)

UnityEngineTexture3D.__get_anisoLevel__SystemInt32

SystemInt32 get_anisoLevel();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__get_dimension__UnityEngineRenderingTextureDimension

UnityEngineRenderingTextureDimension get_dimension();

Raw: In(UnityEngineTexture3D), Out(UnityEngineRenderingTextureDimension)

UnityEngineTexture3D.__get_filterMode__UnityEngineFilterMode

UnityEngineFilterMode get_filterMode();

Raw: In(UnityEngineTexture3D), Out(UnityEngineFilterMode)

UnityEngineTexture3D.__get_format__UnityEngineTextureFormat

UnityEngineTextureFormat get_format();

Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureFormat)

UnityEngineTexture3D.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__get_isDataSRGB__SystemBoolean

SystemBoolean get_isDataSRGB();

Raw: In(UnityEngineTexture3D), Out(SystemBoolean)

UnityEngineTexture3D.__get_isReadable__SystemBoolean

SystemBoolean get_isReadable();

Raw: In(UnityEngineTexture3D), Out(SystemBoolean)

UnityEngineTexture3D.__get_mipMapBias__SystemSingle

SystemSingle get_mipMapBias();

Raw: In(UnityEngineTexture3D), Out(SystemSingle)

UnityEngineTexture3D.__get_mipmapCount__SystemInt32

SystemInt32 get_mipmapCount();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTexture3D), Out(SystemString)

UnityEngineTexture3D.__get_texelSize__UnityEngineVector2

UnityEngineVector2 get_texelSize();

Raw: In(UnityEngineTexture3D), Out(UnityEngineVector2)

UnityEngineTexture3D.__get_updateCount__SystemUInt32

SystemUInt32 get_updateCount();

Raw: In(UnityEngineTexture3D), Out(SystemUInt32)

UnityEngineTexture3D.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(UnityEngineTexture3D), Out(SystemInt32)

UnityEngineTexture3D.__get_wrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeU();

Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__get_wrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeV();

Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__get_wrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapModeW();

Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__get_wrapMode__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_wrapMode();

Raw: In(UnityEngineTexture3D), Out(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture3D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture3D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTexture3D.__set_anisoLevel__SystemInt32__SystemVoid

void set_anisoLevel(SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32)

UnityEngineTexture3D.__set_dimension__UnityEngineRenderingTextureDimension__SystemVoid

void set_dimension(UnityEngineRenderingTextureDimension);

Raw: In(UnityEngineTexture3D), In(UnityEngineRenderingTextureDimension)

UnityEngineTexture3D.__set_filterMode__UnityEngineFilterMode__SystemVoid

void set_filterMode(UnityEngineFilterMode);

Raw: In(UnityEngineTexture3D), In(UnityEngineFilterMode)

UnityEngineTexture3D.__set_height__SystemInt32__SystemVoid

void set_height(SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32)

UnityEngineTexture3D.__set_mipMapBias__SystemSingle__SystemVoid

void set_mipMapBias(SystemSingle);

Raw: In(UnityEngineTexture3D), In(SystemSingle)

UnityEngineTexture3D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTexture3D), In(SystemString)

UnityEngineTexture3D.__set_width__SystemInt32__SystemVoid

void set_width(SystemInt32);

Raw: In(UnityEngineTexture3D), In(SystemInt32)

UnityEngineTexture3D.__set_wrapModeU__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeU(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__set_wrapModeV__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeV(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__set_wrapModeW__UnityEngineTextureWrapMode__SystemVoid

void set_wrapModeW(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)

UnityEngineTexture3D.__set_wrapMode__UnityEngineTextureWrapMode__SystemVoid

void set_wrapMode(UnityEngineTextureWrapMode);

Raw: In(UnityEngineTexture3D), In(UnityEngineTextureWrapMode)

Enum UnityEngineTextureFormat

back to assembly

Enum values:

  • ARGB32 = 5
  • ARGB4444 = 2
  • ASTC_12x12 = 53
  • ASTC_4x4 = 48
  • ASTC_8x8 = 51
  • ASTC_HDR_10x10 = 70
  • ASTC_HDR_12x12 = 71
  • ASTC_HDR_4x4 = 66
  • ASTC_HDR_5x5 = 67
  • ASTC_HDR_6x6 = 68
  • ASTC_HDR_8x8 = 69
  • ASTC_RGBA_10x10 = 58
  • ASTC_RGBA_12x12 = 59
  • ASTC_RGBA_4x4 = 54
  • ASTC_RGBA_5x5 = 55
  • ASTC_RGBA_6x6 = 56
  • ASTC_RGBA_8x8 = 57
  • ASTC_RGB_10x10 = 52
  • ASTC_RGB_5x5 = 49
  • ASTC_RGB_6x6 = 50
  • Alpha8 = 1
  • BC4 = 26
  • BC5 = 27
  • BC6H = 24
  • BC7 = 25
  • BGRA32 = 14
  • DXT1 = 10
  • DXT1Crunched = 28
  • DXT5 = 12
  • DXT5Crunched = 29
  • EAC_R = 41
  • EAC_RG = 43
  • EAC_RG_SIGNED = 44
  • EAC_R_SIGNED = 42
  • ETC2_RGB = 45
  • ETC2_RGBA1 = 46
  • ETC2_RGBA8 = 47
  • ETC2_RGBA8Crunched = 65
  • ETC_RGB4 = 34
  • ETC_RGB4Crunched = 64
  • ETC_RGB4_3DS = 60
  • ETC_RGBA8_3DS = 61
  • PVRTC_2BPP_RGBA = -127
  • PVRTC_RGB2 = 30
  • PVRTC_RGB4 = 32
  • PVRTC_RGBA2 = 31
  • PVRTC_RGBA4 = 33
  • R16 = 9
  • R8 = 63
  • RFloat = 18
  • RG16 = 62
  • RG32 = 72
  • RGB24 = 3
  • RGB48 = 73
  • RGB565 = 7
  • RGB9e5Float = 22
  • RGBA32 = 4
  • RGBA4444 = 13
  • RGBA64 = 74
  • RGBAFloat = 20
  • RGBAHalf = 17
  • RGFloat = 19
  • RGHalf = 16
  • RHalf = 15
  • YUY2 = 21

Enum UnityEngineTextureWrapMode

back to assembly

Enum values:

  • Clamp = 1
  • Mirror = 2
  • MirrorOnce = 3
  • Repeat = 0

Object UnityEngineTime

back to assembly

UnityEngineTime.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTime), In(SystemObject), Out(SystemBoolean)

UnityEngineTime.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTime), Out(SystemInt32)

UnityEngineTime.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTime), Out(SystemType)

UnityEngineTime.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTime), Out(SystemString)

UnityEngineTime.__get_deltaTime__SystemSingle

static SystemSingle get_deltaTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_fixedDeltaTime__SystemSingle

static SystemSingle get_fixedDeltaTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_fixedTimeAsDouble__SystemDouble

static SystemDouble get_fixedTimeAsDouble();

Raw: Out(SystemDouble)

UnityEngineTime.__get_fixedTime__SystemSingle

static SystemSingle get_fixedTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_fixedUnscaledDeltaTime__SystemSingle

static SystemSingle get_fixedUnscaledDeltaTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_fixedUnscaledTimeAsDouble__SystemDouble

static SystemDouble get_fixedUnscaledTimeAsDouble();

Raw: Out(SystemDouble)

UnityEngineTime.__get_fixedUnscaledTime__SystemSingle

static SystemSingle get_fixedUnscaledTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_frameCount__SystemInt32

static SystemInt32 get_frameCount();

Raw: Out(SystemInt32)

UnityEngineTime.__get_inFixedTimeStep__SystemBoolean

static SystemBoolean get_inFixedTimeStep();

Raw: Out(SystemBoolean)

UnityEngineTime.__get_realtimeSinceStartupAsDouble__SystemDouble

static SystemDouble get_realtimeSinceStartupAsDouble();

Raw: Out(SystemDouble)

UnityEngineTime.__get_realtimeSinceStartup__SystemSingle

static SystemSingle get_realtimeSinceStartup();

Raw: Out(SystemSingle)

UnityEngineTime.__get_renderedFrameCount__SystemInt32

static SystemInt32 get_renderedFrameCount();

Raw: Out(SystemInt32)

UnityEngineTime.__get_smoothDeltaTime__SystemSingle

static SystemSingle get_smoothDeltaTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_timeAsDouble__SystemDouble

static SystemDouble get_timeAsDouble();

Raw: Out(SystemDouble)

UnityEngineTime.__get_timeSinceLevelLoadAsDouble__SystemDouble

static SystemDouble get_timeSinceLevelLoadAsDouble();

Raw: Out(SystemDouble)

UnityEngineTime.__get_timeSinceLevelLoad__SystemSingle

static SystemSingle get_timeSinceLevelLoad();

Raw: Out(SystemSingle)

UnityEngineTime.__get_time__SystemSingle

static SystemSingle get_time();

Raw: Out(SystemSingle)

UnityEngineTime.__get_unscaledDeltaTime__SystemSingle

static SystemSingle get_unscaledDeltaTime();

Raw: Out(SystemSingle)

UnityEngineTime.__get_unscaledTimeAsDouble__SystemDouble

static SystemDouble get_unscaledTimeAsDouble();

Raw: Out(SystemDouble)

UnityEngineTime.__get_unscaledTime__SystemSingle

static SystemSingle get_unscaledTime();

Raw: Out(SystemSingle)

UnityEngineTime.__set_fixedDeltaTime__SystemSingle__SystemVoid

static void set_fixedDeltaTime(SystemSingle);

Raw: In(SystemSingle)

Object UnityEngineTrackedReference

back to assembly

Object UnityEngineTrailRenderer

back to assembly

to array type

UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid

void AddPosition(UnityEngineVector3);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector3)

UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid

void AddPositions(UnityEngineVector3Array);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector3Array)

UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMesh), In(SystemBoolean)

UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)

UnityEngineTrailRenderer.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineTrailRenderer)

UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTrailRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineTrailRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineTrailRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineTrailRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineTrailRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineTrailRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineTrailRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineTrailRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineTrailRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineTrailRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineTrailRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTrailRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineTrailRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTrailRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTrailRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineTrailRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTrailRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineTrailRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineTrailRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineTrailRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTrailRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineTrailRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTrailRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3

UnityEngineVector3 GetPosition(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32), Out(UnityEngineVector3)

UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32

SystemInt32 GetPositions(ref UnityEngineVector3Array);

Raw: In(UnityEngineTrailRenderer), InOut(UnityEngineVector3Array), Out(SystemInt32)

UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineTrailRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTrailRenderer), Out(SystemType)

UnityEngineTrailRenderer.__GetVisiblePositions__UnityEngineVector3Array__SystemInt32

SystemInt32 GetVisiblePositions(ref UnityEngineVector3Array);

Raw: In(UnityEngineTrailRenderer), InOut(UnityEngineVector3Array), Out(SystemInt32)

UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineTrailRenderer)

UnityEngineTrailRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineTrailRenderer)

UnityEngineTrailRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid

void SetPosition(SystemInt32, UnityEngineVector3);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32), In(UnityEngineVector3)

UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid

void SetPositions(UnityEngineVector3Array);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector3Array)

UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineTrailRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineTrailRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineTrailRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTrailRenderer), Out(SystemString)

UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment

UnityEngineLineAlignment get_alignment();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineLineAlignment)

UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean

SystemBoolean get_autodestruct();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineBounds)

UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient

UnityEngineGradient get_colorGradient();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineGradient)

UnityEngineTrailRenderer.__get_emitting__SystemBoolean

SystemBoolean get_emitting();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_endColor__UnityEngineColor

UnityEngineColor get_endColor();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineColor)

UnityEngineTrailRenderer.__get_endWidth__SystemSingle

SystemSingle get_endWidth();

Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)

UnityEngineTrailRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineGameObject)

UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean

SystemBoolean get_generateLightingData();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineGameObject)

UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineVector4)

UnityEngineTrailRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineBounds)

UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMatrix4x4)

UnityEngineTrailRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction

UnityEngineSpriteMaskInteraction get_maskInteraction();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineSpriteMaskInteraction)

UnityEngineTrailRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterial)

UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterialArray)

UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle

SystemSingle get_minVertexDistance();

Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)

UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineTrailRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTrailRenderer), Out(SystemString)

UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32

SystemInt32 get_numCapVertices();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32

SystemInt32 get_numCornerVertices();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_positionCount__SystemInt32

SystemInt32 get_positionCount();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineTransform)

UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineVector4)

UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineTrailRenderer), Out(SystemUInt32)

UnityEngineTrailRenderer.__get_shadowBias__SystemSingle

SystemSingle get_shadowBias();

Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)

UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterial)

UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMaterialArray)

UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineTrailRenderer), Out(SystemString)

UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineTrailRenderer), Out(SystemInt32)

UnityEngineTrailRenderer.__get_startColor__UnityEngineColor

UnityEngineColor get_startColor();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineColor)

UnityEngineTrailRenderer.__get_startWidth__SystemSingle

SystemSingle get_startWidth();

Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)

UnityEngineTrailRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineTrailRenderer), Out(SystemBoolean)

UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode

UnityEngineLineTextureMode get_textureMode();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineLineTextureMode)

UnityEngineTrailRenderer.__get_textureScale__UnityEngineVector2

UnityEngineVector2 get_textureScale();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineVector2)

UnityEngineTrailRenderer.__get_time__SystemSingle

SystemSingle get_time();

Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)

UnityEngineTrailRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineTransform)

UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve

UnityEngineAnimationCurve get_widthCurve();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineAnimationCurve)

UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle

SystemSingle get_widthMultiplier();

Raw: In(UnityEngineTrailRenderer), Out(SystemSingle)

UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineTrailRenderer), Out(UnityEngineMatrix4x4)

UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid

void set_alignment(UnityEngineLineAlignment);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineLineAlignment)

UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid

void set_autodestruct(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineBounds)

UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid

void set_colorGradient(UnityEngineGradient);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineGradient)

UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid

void set_emitting(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid

void set_endColor(UnityEngineColor);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineColor)

UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid

void set_endWidth(SystemSingle);

Raw: In(UnityEngineTrailRenderer), In(SystemSingle)

UnityEngineTrailRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid

void set_generateLightingData(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineGameObject)

UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector4)

UnityEngineTrailRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineBounds)

UnityEngineTrailRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid

void set_maskInteraction(UnityEngineSpriteMaskInteraction);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineSpriteMaskInteraction)

UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterial)

UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialArray)

UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid

void set_minVertexDistance(SystemSingle);

Raw: In(UnityEngineTrailRenderer), In(SystemSingle)

UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTrailRenderer), In(SystemString)

UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid

void set_numCapVertices(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid

void set_numCornerVertices(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineTransform)

UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector4)

UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemUInt32)

UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid

void set_shadowBias(SystemSingle);

Raw: In(UnityEngineTrailRenderer), In(SystemSingle)

UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterial)

UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineMaterialArray)

UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineTrailRenderer), In(SystemString)

UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineTrailRenderer), In(SystemInt32)

UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid

void set_startColor(UnityEngineColor);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineColor)

UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid

void set_startWidth(SystemSingle);

Raw: In(UnityEngineTrailRenderer), In(SystemSingle)

UnityEngineTrailRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineTrailRenderer), In(SystemBoolean)

UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid

void set_textureMode(UnityEngineLineTextureMode);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineLineTextureMode)

UnityEngineTrailRenderer.__set_textureScale__UnityEngineVector2__SystemVoid

void set_textureScale(UnityEngineVector2);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineVector2)

UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid

void set_time(SystemSingle);

Raw: In(UnityEngineTrailRenderer), In(SystemSingle)

UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid

void set_widthCurve(UnityEngineAnimationCurve);

Raw: In(UnityEngineTrailRenderer), In(UnityEngineAnimationCurve)

UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid

void set_widthMultiplier(SystemSingle);

Raw: In(UnityEngineTrailRenderer), In(SystemSingle)

Object UnityEngineTransform

back to assembly

to array type

UnityEngineTransform.__DetachChildren__SystemVoid

void DetachChildren();

Raw: In(UnityEngineTransform)

UnityEngineTransform.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTransform), In(SystemObject), Out(SystemBoolean)

UnityEngineTransform.__Find__SystemString__UnityEngineTransform

UnityEngineTransform Find(SystemString);

Raw: In(UnityEngineTransform), In(SystemString), Out(UnityEngineTransform)

UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform

UnityEngineTransform GetChild(SystemInt32);

Raw: In(UnityEngineTransform), In(SystemInt32), Out(UnityEngineTransform)

UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineTransform.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineTransform.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponent)

UnityEngineTransform.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObject)

UnityEngineTransform.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineTransform.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponent)

UnityEngineTransform.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObject)

UnityEngineTransform.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineTransform), In(SystemString), Out(UnityEngineComponent)

UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponent)

UnityEngineTransform.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObject)

UnityEngineTransform.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineTransform.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTransform.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineTransform.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTransform.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineTransform.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTransform.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineTransform.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTransform.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTransform.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineTransform), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineTransform.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineTransform), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineTransform.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTransform.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineTransform), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineTransform), Out(SystemCollectionsIEnumerator)

UnityEngineTransform.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTransform), Out(SystemInt32)

UnityEngineTransform.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTransform), Out(SystemInt32)

UnityEngineTransform.__GetLocalPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid

void GetLocalPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);

Raw: In(UnityEngineTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)

UnityEngineTransform.__GetPositionAndRotation__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid

void GetPositionAndRotation(ref UnityEngineVector3, ref UnityEngineQuaternion);

Raw: In(UnityEngineTransform), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)

UnityEngineTransform.__GetSiblingIndex__SystemInt32

SystemInt32 GetSiblingIndex();

Raw: In(UnityEngineTransform), Out(SystemInt32)

UnityEngineTransform.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTransform), Out(SystemType)

UnityEngineTransform.__InverseTransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 InverseTransformDirection(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 InverseTransformDirection(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineTransform.__InverseTransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 InverseTransformPoint(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 InverseTransformPoint(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineTransform.__InverseTransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 InverseTransformVector(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 InverseTransformVector(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean

SystemBoolean IsChildOf(UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineTransform), Out(SystemBoolean)

UnityEngineTransform.__LookAt__UnityEngineTransform_UnityEngineVector3__SystemVoid

void LookAt(UnityEngineTransform, UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid

void LookAt(UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineTransform)

UnityEngineTransform.__LookAt__UnityEngineVector3_UnityEngineVector3__SystemVoid

void LookAt(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineTransform.__LookAt__UnityEngineVector3__SystemVoid

void LookAt(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid

void RotateAround(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle)

UnityEngineTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid

void Rotate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)

UnityEngineTransform.__Rotate__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Rotate(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle_UnityEngineSpace__SystemVoid

void Rotate(UnityEngineVector3, SystemSingle, UnityEngineSpace);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineSpace)

UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid

void Rotate(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(SystemSingle)

UnityEngineTransform.__Rotate__UnityEngineVector3_UnityEngineSpace__SystemVoid

void Rotate(UnityEngineVector3, UnityEngineSpace);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineSpace)

UnityEngineTransform.__Rotate__UnityEngineVector3__SystemVoid

void Rotate(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__SetAsFirstSibling__SystemVoid

void SetAsFirstSibling();

Raw: In(UnityEngineTransform)

UnityEngineTransform.__SetAsLastSibling__SystemVoid

void SetAsLastSibling();

Raw: In(UnityEngineTransform)

UnityEngineTransform.__SetLocalPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void SetLocalPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineTransform.__SetParent__UnityEngineTransform_SystemBoolean__SystemVoid

void SetParent(UnityEngineTransform, SystemBoolean);

Raw: In(UnityEngineTransform), In(UnityEngineTransform), In(SystemBoolean)

UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid

void SetParent(UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineTransform)

UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void SetPositionAndRotation(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid

void SetSiblingIndex(SystemInt32);

Raw: In(UnityEngineTransform), In(SystemInt32)

UnityEngineTransform.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTransform), Out(SystemString)

UnityEngineTransform.__TransformDirection__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 TransformDirection(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 TransformDirection(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineTransform.__TransformPoint__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 TransformPoint(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 TransformPoint(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineTransform.__TransformVector__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 TransformVector(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 TransformVector(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineSpace__SystemVoid

void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineSpace);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineSpace)

UnityEngineTransform.__Translate__SystemSingle_SystemSingle_SystemSingle_UnityEngineTransform__SystemVoid

void Translate(SystemSingle, SystemSingle, SystemSingle, UnityEngineTransform);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineTransform)

UnityEngineTransform.__Translate__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Translate(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineTransform.__Translate__UnityEngineVector3_UnityEngineSpace__SystemVoid

void Translate(UnityEngineVector3, UnityEngineSpace);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineSpace)

UnityEngineTransform.__Translate__UnityEngineVector3_UnityEngineTransform__SystemVoid

void Translate(UnityEngineVector3, UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineVector3), In(UnityEngineTransform)

UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid

void Translate(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__get_childCount__SystemInt32

SystemInt32 get_childCount();

Raw: In(UnityEngineTransform), Out(SystemInt32)

UnityEngineTransform.__get_eulerAngles__UnityEngineVector3

UnityEngineVector3 get_eulerAngles();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_forward__UnityEngineVector3

UnityEngineVector3 get_forward();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineTransform), Out(UnityEngineGameObject)

UnityEngineTransform.__get_hasChanged__SystemBoolean

SystemBoolean get_hasChanged();

Raw: In(UnityEngineTransform), Out(SystemBoolean)

UnityEngineTransform.__get_hierarchyCapacity__SystemInt32

SystemInt32 get_hierarchyCapacity();

Raw: In(UnityEngineTransform), Out(SystemInt32)

UnityEngineTransform.__get_hierarchyCount__SystemInt32

SystemInt32 get_hierarchyCount();

Raw: In(UnityEngineTransform), Out(SystemInt32)

UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3

UnityEngineVector3 get_localEulerAngles();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_localPosition__UnityEngineVector3

UnityEngineVector3 get_localPosition();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_localRotation__UnityEngineQuaternion

UnityEngineQuaternion get_localRotation();

Raw: In(UnityEngineTransform), Out(UnityEngineQuaternion)

UnityEngineTransform.__get_localScale__UnityEngineVector3

UnityEngineVector3 get_localScale();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineTransform), Out(UnityEngineMatrix4x4)

UnityEngineTransform.__get_lossyScale__UnityEngineVector3

UnityEngineVector3 get_lossyScale();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTransform), Out(SystemString)

UnityEngineTransform.__get_parent__UnityEngineTransform

UnityEngineTransform get_parent();

Raw: In(UnityEngineTransform), Out(UnityEngineTransform)

UnityEngineTransform.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_right__UnityEngineVector3

UnityEngineVector3 get_right();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_root__UnityEngineTransform

UnityEngineTransform get_root();

Raw: In(UnityEngineTransform), Out(UnityEngineTransform)

UnityEngineTransform.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(UnityEngineTransform), Out(UnityEngineQuaternion)

UnityEngineTransform.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineTransform), Out(UnityEngineTransform)

UnityEngineTransform.__get_up__UnityEngineVector3

UnityEngineVector3 get_up();

Raw: In(UnityEngineTransform), Out(UnityEngineVector3)

UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineTransform), Out(UnityEngineMatrix4x4)

UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid

void set_eulerAngles(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid

void set_forward(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid

void set_hasChanged(SystemBoolean);

Raw: In(UnityEngineTransform), In(SystemBoolean)

UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid

void set_hierarchyCapacity(SystemInt32);

Raw: In(UnityEngineTransform), In(SystemInt32)

UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid

void set_localEulerAngles(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid

void set_localPosition(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid

void set_localRotation(UnityEngineQuaternion);

Raw: In(UnityEngineTransform), In(UnityEngineQuaternion)

UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid

void set_localScale(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTransform), In(SystemString)

UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid

void set_parent(UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineTransform)

UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid

void set_position(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid

void set_right(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid

void set_rotation(UnityEngineQuaternion);

Raw: In(UnityEngineTransform), In(UnityEngineQuaternion)

UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid

void set_up(UnityEngineVector3);

Raw: In(UnityEngineTransform), In(UnityEngineVector3)

Enum UnityEngineTransparencySortMode

back to assembly

Enum values:

  • CustomAxis = 3
  • Default = 0
  • Orthographic = 2
  • Perspective = 1

Enum UnityEngineVRTextureUsage

back to assembly

Enum values:

  • DeviceSpecific = 3
  • None = 0
  • OneEye = 1
  • TwoEyes = 2

Struct UnityEngineVector2

back to assembly

to array type

UnityEngineVector2.__Angle__UnityEngineVector2_UnityEngineVector2__SystemSingle

static SystemSingle Angle(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__ClampMagnitude__UnityEngineVector2_SystemSingle__UnityEngineVector2

static UnityEngineVector2 ClampMagnitude(UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__Distance__UnityEngineVector2_UnityEngineVector2__SystemSingle

static SystemSingle Distance(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__Dot__UnityEngineVector2_UnityEngineVector2__SystemSingle

static SystemSingle Dot(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineVector2), In(SystemObject), Out(SystemBoolean)

UnityEngineVector2.__Equals__UnityEngineVector2__SystemBoolean

SystemBoolean Equals(UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineVector2.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineVector2), Out(SystemInt32)

UnityEngineVector2.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineVector2), Out(SystemType)

UnityEngineVector2.__LerpUnclamped__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2

static UnityEngineVector2 LerpUnclamped(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__Lerp__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2

static UnityEngineVector2 Lerp(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__Max__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 Max(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__Min__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 Min(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__MoveTowards__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2

static UnityEngineVector2 MoveTowards(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__Normalize__SystemVoid

void Normalize();

Raw: In(UnityEngineVector2)

UnityEngineVector2.__Perpendicular__UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 Perpendicular(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__Reflect__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 Reflect(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__Scale__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 Scale(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__Scale__UnityEngineVector2__SystemVoid

void Scale(UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2)

UnityEngineVector2.__Set__SystemSingle_SystemSingle__SystemVoid

void Set(SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemSingle)

UnityEngineVector2.__SignedAngle__UnityEngineVector2_UnityEngineVector2__SystemSingle

static SystemSingle SignedAngle(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector2

static UnityEngineVector2 SmoothDamp(UnityEngineVector2, UnityEngineVector2, ref UnityEngineVector2, SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), InOut(UnityEngineVector2), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle__UnityEngineVector2

static UnityEngineVector2 SmoothDamp(UnityEngineVector2, UnityEngineVector2, ref UnityEngineVector2, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), InOut(UnityEngineVector2), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle__UnityEngineVector2

static UnityEngineVector2 SmoothDamp(UnityEngineVector2, UnityEngineVector2, ref UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), InOut(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__SqrMagnitude__SystemSingle

SystemSingle SqrMagnitude();

Raw: In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__SqrMagnitude__UnityEngineVector2__SystemSingle

static SystemSingle SqrMagnitude(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineVector2), Out(SystemString)

UnityEngineVector2.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineVector2), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineVector2.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineVector2), In(SystemString), Out(SystemString)

UnityEngineVector2.__ctor__SystemSingle_SystemSingle__UnityEngineVector2

static UnityEngineVector2 ctor(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__get_Item__SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32);

Raw: In(UnityEngineVector2), In(SystemInt32), Out(SystemSingle)

UnityEngineVector2.__get_down__UnityEngineVector2

static UnityEngineVector2 get_down();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_kEpsilonNormalSqrt__SystemSingle

static SystemSingle get_kEpsilonNormalSqrt();

Raw: Out(SystemSingle)

UnityEngineVector2.__get_kEpsilon__SystemSingle

static SystemSingle get_kEpsilon();

Raw: Out(SystemSingle)

UnityEngineVector2.__get_left__UnityEngineVector2

static UnityEngineVector2 get_left();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_magnitude__SystemSingle

SystemSingle get_magnitude();

Raw: In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__get_negativeInfinity__UnityEngineVector2

static UnityEngineVector2 get_negativeInfinity();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_normalized__UnityEngineVector2

UnityEngineVector2 get_normalized();

Raw: In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__get_one__UnityEngineVector2

static UnityEngineVector2 get_one();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_positiveInfinity__UnityEngineVector2

static UnityEngineVector2 get_positiveInfinity();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_right__UnityEngineVector2

static UnityEngineVector2 get_right();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_sqrMagnitude__SystemSingle

SystemSingle get_sqrMagnitude();

Raw: In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__get_up__UnityEngineVector2

static UnityEngineVector2 get_up();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__get_x__SystemSingle

SystemSingle get_x();

Raw: In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__get_y__SystemSingle

SystemSingle get_y();

Raw: In(UnityEngineVector2), Out(SystemSingle)

UnityEngineVector2.__get_zero__UnityEngineVector2

static UnityEngineVector2 get_zero();

Raw: Out(UnityEngineVector2)

UnityEngineVector2.__op_Addition__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 op_Addition(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__op_Division__UnityEngineVector2_SystemSingle__UnityEngineVector2

static UnityEngineVector2 op_Division(UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__op_Division__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 op_Division(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__op_Equality__UnityEngineVector2_UnityEngineVector2__SystemBoolean

static SystemBoolean op_Equality(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineVector2.__op_Implicit__UnityEngineVector2__UnityEngineVector3

static UnityEngineVector3 op_Implicit(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector3)

UnityEngineVector2.__op_Implicit__UnityEngineVector3__UnityEngineVector2

static UnityEngineVector2 op_Implicit(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector2)

UnityEngineVector2.__op_Inequality__UnityEngineVector2_UnityEngineVector2__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineVector2.__op_Multiply__SystemSingle_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 op_Multiply(SystemSingle, UnityEngineVector2);

Raw: In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__op_Multiply__UnityEngineVector2_SystemSingle__UnityEngineVector2

static UnityEngineVector2 op_Multiply(UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineVector2.__op_Multiply__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 op_Multiply(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__op_Subtraction__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 op_Subtraction(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__op_UnaryNegation__UnityEngineVector2__UnityEngineVector2

static UnityEngineVector2 op_UnaryNegation(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineVector2.__set_Item__SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle)

UnityEngineVector2.__set_x__SystemSingle

SystemSingle set_x();

Raw: In(UnityEngineVector2), In(SystemSingle)

UnityEngineVector2.__set_y__SystemSingle

SystemSingle set_y();

Raw: In(UnityEngineVector2), In(SystemSingle)

Struct UnityEngineVector2Int

back to assembly

to array type

UnityEngineVector2Int.__CeilToInt__UnityEngineVector2__UnityEngineVector2Int

static UnityEngineVector2Int CeilToInt(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__Clamp__UnityEngineVector2Int_UnityEngineVector2Int__SystemVoid

void Clamp(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), In(UnityEngineVector2Int)

UnityEngineVector2Int.__Distance__UnityEngineVector2Int_UnityEngineVector2Int__SystemSingle

static SystemSingle Distance(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemSingle)

UnityEngineVector2Int.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineVector2Int), In(SystemObject), Out(SystemBoolean)

UnityEngineVector2Int.__Equals__UnityEngineVector2Int__SystemBoolean

SystemBoolean Equals(UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemBoolean)

UnityEngineVector2Int.__FloorToInt__UnityEngineVector2__UnityEngineVector2Int

static UnityEngineVector2Int FloorToInt(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineVector2Int), Out(SystemInt32)

UnityEngineVector2Int.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineVector2Int), Out(SystemType)

UnityEngineVector2Int.__Max__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int Max(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__Min__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int Min(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__RoundToInt__UnityEngineVector2__UnityEngineVector2Int

static UnityEngineVector2Int RoundToInt(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__Scale__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int Scale(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__Scale__UnityEngineVector2Int__SystemVoid

void Scale(UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int)

UnityEngineVector2Int.__Set__SystemInt32_SystemInt32__SystemVoid

void Set(SystemInt32, SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32), In(SystemInt32)

UnityEngineVector2Int.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineVector2Int), Out(SystemString)

UnityEngineVector2Int.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineVector2Int), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineVector2Int.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineVector2Int), In(SystemString), Out(SystemString)

UnityEngineVector2Int.__ctor__SystemInt32_SystemInt32__UnityEngineVector2Int

static UnityEngineVector2Int ctor(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__get_Item__SystemInt32__SystemInt32

SystemInt32 get_Item(SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32), Out(SystemInt32)

UnityEngineVector2Int.__get_down__UnityEngineVector2Int

static UnityEngineVector2Int get_down();

Raw: Out(UnityEngineVector2Int)

UnityEngineVector2Int.__get_left__UnityEngineVector2Int

static UnityEngineVector2Int get_left();

Raw: Out(UnityEngineVector2Int)

UnityEngineVector2Int.__get_magnitude__SystemSingle

SystemSingle get_magnitude();

Raw: In(UnityEngineVector2Int), Out(SystemSingle)

UnityEngineVector2Int.__get_one__UnityEngineVector2Int

static UnityEngineVector2Int get_one();

Raw: Out(UnityEngineVector2Int)

UnityEngineVector2Int.__get_right__UnityEngineVector2Int

static UnityEngineVector2Int get_right();

Raw: Out(UnityEngineVector2Int)

UnityEngineVector2Int.__get_sqrMagnitude__SystemInt32

SystemInt32 get_sqrMagnitude();

Raw: In(UnityEngineVector2Int), Out(SystemInt32)

UnityEngineVector2Int.__get_up__UnityEngineVector2Int

static UnityEngineVector2Int get_up();

Raw: Out(UnityEngineVector2Int)

UnityEngineVector2Int.__get_x__SystemInt32

SystemInt32 get_x();

Raw: In(UnityEngineVector2Int), Out(SystemInt32)

UnityEngineVector2Int.__get_y__SystemInt32

SystemInt32 get_y();

Raw: In(UnityEngineVector2Int), Out(SystemInt32)

UnityEngineVector2Int.__get_zero__UnityEngineVector2Int

static UnityEngineVector2Int get_zero();

Raw: Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_Addition__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int op_Addition(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_Division__UnityEngineVector2Int_SystemInt32__UnityEngineVector2Int

static UnityEngineVector2Int op_Division(UnityEngineVector2Int, SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_Equality__UnityEngineVector2Int_UnityEngineVector2Int__SystemBoolean

static SystemBoolean op_Equality(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemBoolean)

UnityEngineVector2Int.__op_Explicit__UnityEngineVector2Int__UnityEngineVector3Int

static UnityEngineVector3Int op_Explicit(UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), Out(UnityEngineVector3Int)

UnityEngineVector2Int.__op_Implicit__UnityEngineVector2Int__UnityEngineVector2

static UnityEngineVector2 op_Implicit(UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), Out(UnityEngineVector2)

UnityEngineVector2Int.__op_Inequality__UnityEngineVector2Int_UnityEngineVector2Int__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(SystemBoolean)

UnityEngineVector2Int.__op_Multiply__SystemInt32_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int op_Multiply(SystemInt32, UnityEngineVector2Int);

Raw: In(SystemInt32), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_Multiply__UnityEngineVector2Int_SystemInt32__UnityEngineVector2Int

static UnityEngineVector2Int op_Multiply(UnityEngineVector2Int, SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_Multiply__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int op_Multiply(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_Subtraction__UnityEngineVector2Int_UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int op_Subtraction(UnityEngineVector2Int, UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__op_UnaryNegation__UnityEngineVector2Int__UnityEngineVector2Int

static UnityEngineVector2Int op_UnaryNegation(UnityEngineVector2Int);

Raw: In(UnityEngineVector2Int), Out(UnityEngineVector2Int)

UnityEngineVector2Int.__set_Item__SystemInt32_SystemInt32__SystemVoid

void set_Item(SystemInt32, SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32), In(SystemInt32)

UnityEngineVector2Int.__set_x__SystemInt32__SystemVoid

void set_x(SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32)

UnityEngineVector2Int.__set_y__SystemInt32__SystemVoid

void set_y(SystemInt32);

Raw: In(UnityEngineVector2Int), In(SystemInt32)

Struct UnityEngineVector3

back to assembly

to array type

UnityEngineVector3.__Angle__UnityEngineVector3_UnityEngineVector3__SystemSingle

static SystemSingle Angle(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__ClampMagnitude__UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 ClampMagnitude(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__Cross__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Cross(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__Distance__UnityEngineVector3_UnityEngineVector3__SystemSingle

static SystemSingle Distance(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__Dot__UnityEngineVector3_UnityEngineVector3__SystemSingle

static SystemSingle Dot(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineVector3), In(SystemObject), Out(SystemBoolean)

UnityEngineVector3.__Equals__UnityEngineVector3__SystemBoolean

SystemBoolean Equals(UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEngineVector3.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineVector3), Out(SystemInt32)

UnityEngineVector3.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineVector3), Out(SystemType)

UnityEngineVector3.__LerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 LerpUnclamped(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__Lerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 Lerp(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__Magnitude__UnityEngineVector3__SystemSingle

static SystemSingle Magnitude(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__Max__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Max(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__Min__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Min(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__MoveTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 MoveTowards(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__Normalize__SystemVoid

void Normalize();

Raw: In(UnityEngineVector3)

UnityEngineVector3.__Normalize__UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Normalize(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid

static void OrthoNormalize(ref UnityEngineVector3, ref UnityEngineVector3, ref UnityEngineVector3);

Raw: InOut(UnityEngineVector3), InOut(UnityEngineVector3), InOut(UnityEngineVector3)

UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid

static void OrthoNormalize(ref UnityEngineVector3, ref UnityEngineVector3);

Raw: InOut(UnityEngineVector3), InOut(UnityEngineVector3)

UnityEngineVector3.__ProjectOnPlane__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 ProjectOnPlane(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__Project__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Project(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__Reflect__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Reflect(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__RotateTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3

static UnityEngineVector3 RotateTowards(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__Scale__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 Scale(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__Scale__UnityEngineVector3__SystemVoid

void Scale(UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineVector3.__Set__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Set(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineVector3.__SignedAngle__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemSingle

static SystemSingle SignedAngle(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__SlerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 SlerpUnclamped(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__Slerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 Slerp(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

static UnityEngineVector3 SmoothDamp(UnityEngineVector3, UnityEngineVector3, ref UnityEngineVector3, SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle__UnityEngineVector3

static UnityEngineVector3 SmoothDamp(UnityEngineVector3, UnityEngineVector3, ref UnityEngineVector3, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle__UnityEngineVector3

static UnityEngineVector3 SmoothDamp(UnityEngineVector3, UnityEngineVector3, ref UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__SqrMagnitude__UnityEngineVector3__SystemSingle

static SystemSingle SqrMagnitude(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineVector3), Out(SystemString)

UnityEngineVector3.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineVector3), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineVector3.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineVector3), In(SystemString), Out(SystemString)

UnityEngineVector3.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3

static UnityEngineVector3 ctor(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__ctor__SystemSingle_SystemSingle__UnityEngineVector3

static UnityEngineVector3 ctor(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__get_Item__SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32);

Raw: In(UnityEngineVector3), In(SystemInt32), Out(SystemSingle)

UnityEngineVector3.__get_back__UnityEngineVector3

static UnityEngineVector3 get_back();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_down__UnityEngineVector3

static UnityEngineVector3 get_down();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_forward__UnityEngineVector3

static UnityEngineVector3 get_forward();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_kEpsilonNormalSqrt__SystemSingle

static SystemSingle get_kEpsilonNormalSqrt();

Raw: Out(SystemSingle)

UnityEngineVector3.__get_kEpsilon__SystemSingle

static SystemSingle get_kEpsilon();

Raw: Out(SystemSingle)

UnityEngineVector3.__get_left__UnityEngineVector3

static UnityEngineVector3 get_left();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_magnitude__SystemSingle

SystemSingle get_magnitude();

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__get_negativeInfinity__UnityEngineVector3

static UnityEngineVector3 get_negativeInfinity();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_normalized__UnityEngineVector3

UnityEngineVector3 get_normalized();

Raw: In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__get_one__UnityEngineVector3

static UnityEngineVector3 get_one();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_positiveInfinity__UnityEngineVector3

static UnityEngineVector3 get_positiveInfinity();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_right__UnityEngineVector3

static UnityEngineVector3 get_right();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_sqrMagnitude__SystemSingle

SystemSingle get_sqrMagnitude();

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__get_up__UnityEngineVector3

static UnityEngineVector3 get_up();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__get_x__SystemSingle

SystemSingle get_x();

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__get_y__SystemSingle

SystemSingle get_y();

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__get_z__SystemSingle

SystemSingle get_z();

Raw: In(UnityEngineVector3), Out(SystemSingle)

UnityEngineVector3.__get_zero__UnityEngineVector3

static UnityEngineVector3 get_zero();

Raw: Out(UnityEngineVector3)

UnityEngineVector3.__op_Addition__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 op_Addition(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__op_Division__UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 op_Division(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__op_Equality__UnityEngineVector3_UnityEngineVector3__SystemBoolean

static SystemBoolean op_Equality(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEngineVector3.__op_Inequality__UnityEngineVector3_UnityEngineVector3__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEngineVector3.__op_Multiply__SystemSingle_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 op_Multiply(SystemSingle, UnityEngineVector3);

Raw: In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__op_Multiply__UnityEngineVector3_SystemSingle__UnityEngineVector3

static UnityEngineVector3 op_Multiply(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineVector3.__op_Subtraction__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 op_Subtraction(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__op_UnaryNegation__UnityEngineVector3__UnityEngineVector3

static UnityEngineVector3 op_UnaryNegation(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineVector3.__set_Item__SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemInt32), In(SystemSingle)

UnityEngineVector3.__set_x__SystemSingle

SystemSingle set_x();

Raw: In(UnityEngineVector3), In(SystemSingle)

UnityEngineVector3.__set_y__SystemSingle

SystemSingle set_y();

Raw: In(UnityEngineVector3), In(SystemSingle)

UnityEngineVector3.__set_z__SystemSingle

SystemSingle set_z();

Raw: In(UnityEngineVector3), In(SystemSingle)

Struct UnityEngineVector3Int

back to assembly

to array type

UnityEngineVector3Int.__CeilToInt__UnityEngineVector3__UnityEngineVector3Int

static UnityEngineVector3Int CeilToInt(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__Clamp__UnityEngineVector3Int_UnityEngineVector3Int__SystemVoid

void Clamp(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), In(UnityEngineVector3Int)

UnityEngineVector3Int.__Distance__UnityEngineVector3Int_UnityEngineVector3Int__SystemSingle

static SystemSingle Distance(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemSingle)

UnityEngineVector3Int.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineVector3Int), In(SystemObject), Out(SystemBoolean)

UnityEngineVector3Int.__Equals__UnityEngineVector3Int__SystemBoolean

SystemBoolean Equals(UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemBoolean)

UnityEngineVector3Int.__FloorToInt__UnityEngineVector3__UnityEngineVector3Int

static UnityEngineVector3Int FloorToInt(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineVector3Int), Out(SystemInt32)

UnityEngineVector3Int.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineVector3Int), Out(SystemType)

UnityEngineVector3Int.__Max__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int Max(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__Min__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int Min(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__RoundToInt__UnityEngineVector3__UnityEngineVector3Int

static UnityEngineVector3Int RoundToInt(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__Scale__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int Scale(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__Scale__UnityEngineVector3Int__SystemVoid

void Scale(UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int)

UnityEngineVector3Int.__Set__SystemInt32_SystemInt32_SystemInt32__SystemVoid

void Set(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineVector3Int.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineVector3Int), Out(SystemString)

UnityEngineVector3Int.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineVector3Int), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineVector3Int.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineVector3Int), In(SystemString), Out(SystemString)

UnityEngineVector3Int.__ctor__SystemInt32_SystemInt32_SystemInt32__UnityEngineVector3Int

static UnityEngineVector3Int ctor(SystemInt32, SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__ctor__SystemInt32_SystemInt32__UnityEngineVector3Int

static UnityEngineVector3Int ctor(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_Item__SystemInt32__SystemInt32

SystemInt32 get_Item(SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32), Out(SystemInt32)

UnityEngineVector3Int.__get_back__UnityEngineVector3Int

static UnityEngineVector3Int get_back();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_down__UnityEngineVector3Int

static UnityEngineVector3Int get_down();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_forward__UnityEngineVector3Int

static UnityEngineVector3Int get_forward();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_left__UnityEngineVector3Int

static UnityEngineVector3Int get_left();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_magnitude__SystemSingle

SystemSingle get_magnitude();

Raw: In(UnityEngineVector3Int), Out(SystemSingle)

UnityEngineVector3Int.__get_one__UnityEngineVector3Int

static UnityEngineVector3Int get_one();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_right__UnityEngineVector3Int

static UnityEngineVector3Int get_right();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_sqrMagnitude__SystemInt32

SystemInt32 get_sqrMagnitude();

Raw: In(UnityEngineVector3Int), Out(SystemInt32)

UnityEngineVector3Int.__get_up__UnityEngineVector3Int

static UnityEngineVector3Int get_up();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__get_x__SystemInt32

SystemInt32 get_x();

Raw: In(UnityEngineVector3Int), Out(SystemInt32)

UnityEngineVector3Int.__get_y__SystemInt32

SystemInt32 get_y();

Raw: In(UnityEngineVector3Int), Out(SystemInt32)

UnityEngineVector3Int.__get_z__SystemInt32

SystemInt32 get_z();

Raw: In(UnityEngineVector3Int), Out(SystemInt32)

UnityEngineVector3Int.__get_zero__UnityEngineVector3Int

static UnityEngineVector3Int get_zero();

Raw: Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_Addition__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int op_Addition(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_Division__UnityEngineVector3Int_SystemInt32__UnityEngineVector3Int

static UnityEngineVector3Int op_Division(UnityEngineVector3Int, SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_Equality__UnityEngineVector3Int_UnityEngineVector3Int__SystemBoolean

static SystemBoolean op_Equality(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemBoolean)

UnityEngineVector3Int.__op_Explicit__UnityEngineVector3Int__UnityEngineVector2Int

static UnityEngineVector2Int op_Explicit(UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), Out(UnityEngineVector2Int)

UnityEngineVector3Int.__op_Implicit__UnityEngineVector3Int__UnityEngineVector3

static UnityEngineVector3 op_Implicit(UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), Out(UnityEngineVector3)

UnityEngineVector3Int.__op_Inequality__UnityEngineVector3Int_UnityEngineVector3Int__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(SystemBoolean)

UnityEngineVector3Int.__op_Multiply__SystemInt32_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int op_Multiply(SystemInt32, UnityEngineVector3Int);

Raw: In(SystemInt32), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_Multiply__UnityEngineVector3Int_SystemInt32__UnityEngineVector3Int

static UnityEngineVector3Int op_Multiply(UnityEngineVector3Int, SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_Multiply__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int op_Multiply(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_Subtraction__UnityEngineVector3Int_UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int op_Subtraction(UnityEngineVector3Int, UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__op_UnaryNegation__UnityEngineVector3Int__UnityEngineVector3Int

static UnityEngineVector3Int op_UnaryNegation(UnityEngineVector3Int);

Raw: In(UnityEngineVector3Int), Out(UnityEngineVector3Int)

UnityEngineVector3Int.__set_Item__SystemInt32_SystemInt32__SystemVoid

void set_Item(SystemInt32, SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32), In(SystemInt32)

UnityEngineVector3Int.__set_x__SystemInt32__SystemVoid

void set_x(SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32)

UnityEngineVector3Int.__set_y__SystemInt32__SystemVoid

void set_y(SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32)

UnityEngineVector3Int.__set_z__SystemInt32__SystemVoid

void set_z(SystemInt32);

Raw: In(UnityEngineVector3Int), In(SystemInt32)

Struct UnityEngineVector4

back to assembly

to array type

UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle

static SystemSingle Distance(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle

static SystemSingle Dot(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineVector4), In(SystemObject), Out(SystemBoolean)

UnityEngineVector4.__Equals__UnityEngineVector4__SystemBoolean

SystemBoolean Equals(UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemBoolean)

UnityEngineVector4.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineVector4), Out(SystemInt32)

UnityEngineVector4.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineVector4), Out(SystemType)

UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4

static UnityEngineVector4 LerpUnclamped(UnityEngineVector4, UnityEngineVector4, SystemSingle);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4

static UnityEngineVector4 Lerp(UnityEngineVector4, UnityEngineVector4, SystemSingle);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle

static SystemSingle Magnitude(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 Max(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 Min(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4

static UnityEngineVector4 MoveTowards(UnityEngineVector4, UnityEngineVector4, SystemSingle);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__Normalize__SystemVoid

void Normalize();

Raw: In(UnityEngineVector4)

UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 Normalize(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 Project(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 Scale(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__Scale__UnityEngineVector4__SystemVoid

void Scale(UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4)

UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid

void Set(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector4), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineVector4.__SqrMagnitude__SystemSingle

SystemSingle SqrMagnitude();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle

static SystemSingle SqrMagnitude(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineVector4), Out(SystemString)

UnityEngineVector4.__ToString__SystemString_SystemIFormatProvider__SystemString

SystemString ToString(SystemString, SystemIFormatProvider);

Raw: In(UnityEngineVector4), In(SystemString), In(SystemIFormatProvider), Out(SystemString)

UnityEngineVector4.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityEngineVector4), In(SystemString), Out(SystemString)

UnityEngineVector4.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector4

static UnityEngineVector4 ctor(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineVector4

static UnityEngineVector4 ctor(SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4

static UnityEngineVector4 ctor(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__get_Item__SystemInt32__SystemSingle

SystemSingle get_Item(SystemInt32);

Raw: In(UnityEngineVector4), In(SystemInt32), Out(SystemSingle)

UnityEngineVector4.__get_kEpsilon__SystemSingle

static SystemSingle get_kEpsilon();

Raw: Out(SystemSingle)

UnityEngineVector4.__get_magnitude__SystemSingle

SystemSingle get_magnitude();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4

static UnityEngineVector4 get_negativeInfinity();

Raw: Out(UnityEngineVector4)

UnityEngineVector4.__get_normalized__UnityEngineVector4

UnityEngineVector4 get_normalized();

Raw: In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__get_one__UnityEngineVector4

static UnityEngineVector4 get_one();

Raw: Out(UnityEngineVector4)

UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4

static UnityEngineVector4 get_positiveInfinity();

Raw: Out(UnityEngineVector4)

UnityEngineVector4.__get_sqrMagnitude__SystemSingle

SystemSingle get_sqrMagnitude();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__get_w__SystemSingle

SystemSingle get_w();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__get_x__SystemSingle

SystemSingle get_x();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__get_y__SystemSingle

SystemSingle get_y();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__get_z__SystemSingle

SystemSingle get_z();

Raw: In(UnityEngineVector4), Out(SystemSingle)

UnityEngineVector4.__get_zero__UnityEngineVector4

static UnityEngineVector4 get_zero();

Raw: Out(UnityEngineVector4)

UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 op_Addition(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4

static UnityEngineVector4 op_Division(UnityEngineVector4, SystemSingle);

Raw: In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean

static SystemBoolean op_Equality(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemBoolean)

UnityEngineVector4.__op_Implicit__UnityEngineVector2__UnityEngineVector4

static UnityEngineVector4 op_Implicit(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineVector4)

UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4

static UnityEngineVector4 op_Implicit(UnityEngineVector3);

Raw: In(UnityEngineVector3), Out(UnityEngineVector4)

UnityEngineVector4.__op_Implicit__UnityEngineVector4__UnityEngineVector2

static UnityEngineVector2 op_Implicit(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(UnityEngineVector2)

UnityEngineVector4.__op_Implicit__UnityEngineVector4__UnityEngineVector3

static UnityEngineVector3 op_Implicit(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(UnityEngineVector3)

UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(SystemBoolean)

UnityEngineVector4.__op_Multiply__SystemSingle_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 op_Multiply(SystemSingle, UnityEngineVector4);

Raw: In(SystemSingle), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4

static UnityEngineVector4 op_Multiply(UnityEngineVector4, SystemSingle);

Raw: In(UnityEngineVector4), In(SystemSingle), Out(UnityEngineVector4)

UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 op_Subtraction(UnityEngineVector4, UnityEngineVector4);

Raw: In(UnityEngineVector4), In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4

static UnityEngineVector4 op_UnaryNegation(UnityEngineVector4);

Raw: In(UnityEngineVector4), Out(UnityEngineVector4)

UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid

void set_Item(SystemInt32, SystemSingle);

Raw: In(UnityEngineVector4), In(SystemInt32), In(SystemSingle)

UnityEngineVector4.__set_w__SystemSingle

SystemSingle set_w();

Raw: In(UnityEngineVector4), In(SystemSingle)

UnityEngineVector4.__set_x__SystemSingle

SystemSingle set_x();

Raw: In(UnityEngineVector4), In(SystemSingle)

UnityEngineVector4.__set_y__SystemSingle

SystemSingle set_y();

Raw: In(UnityEngineVector4), In(SystemSingle)

UnityEngineVector4.__set_z__SystemSingle

SystemSingle set_z();

Raw: In(UnityEngineVector4), In(SystemSingle)

Enum UnityEngineWrapMode

back to assembly

Enum values:

  • Clamp = 1
  • ClampForever = 8
  • Default = 0
  • Loop = 2
  • PingPong = 4