Array VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray
- Kind:
Array - OdinSerializer:
VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBone[], VRC.SDK3.Dynamics.PhysBone - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcphysbone
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemArray), In(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemArray), In(SystemInt64)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), Out(SystemBoolean)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemCollectionsIEnumerator)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), Out(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), Out(SystemInt64)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), Out(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemType)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), Out(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32Array), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt64Array), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt64), Out(SystemObject)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__Get__SystemInt32__VRCSDK3DynamicsPhysBoneComponentsVRCPhysBone
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBone Get(SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), Out(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBone)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__Initialize__SystemVoid
void Initialize();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt32Array)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt64Array)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemObject), In(SystemInt64)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__Set__SystemInt32_VRCSDK3DynamicsPhysBoneComponentsVRCPhysBone__SystemVoid
void Set(SystemInt32, VRCSDK3DynamicsPhysBoneComponentsVRCPhysBone);
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), In(SystemInt32), In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBone)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemString)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__ctor__SystemInt32__VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray
static VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemBoolean)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemBoolean)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemBoolean)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemInt64)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemInt32)
VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(VRCSDK3DynamicsPhysBoneComponentsVRCPhysBoneArray), Out(SystemObject)