Object CinemachineCinemachineDollyCart
- Kind:
Object - OdinSerializer:
Cinemachine.CinemachineDollyCart, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.CinemachineDollyCart.html
CinemachineCinemachineDollyCart.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(CinemachineCinemachineDollyCart), In(SystemObject), Out(SystemBoolean)
CinemachineCinemachineDollyCart.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(CinemachineCinemachineDollyCart), In(SystemString), Out(UnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponent__T
T GetComponent<T>();
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(CinemachineCinemachineDollyCart), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachineDollyCart.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachineDollyCart.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineDollyCart.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(CinemachineCinemachineDollyCart), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
CinemachineCinemachineDollyCart.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
CinemachineCinemachineDollyCart.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachineDollyCart.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineDollyCart.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemInt32)
CinemachineCinemachineDollyCart.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemInt32)
CinemachineCinemachineDollyCart.__GetType__SystemType
SystemType GetType();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemType)
CinemachineCinemachineDollyCart.__ToString__SystemString
SystemString ToString();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemString)
CinemachineCinemachineDollyCart.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemBoolean)
CinemachineCinemachineDollyCart.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(CinemachineCinemachineDollyCart), Out(UnityEngineGameObject)
CinemachineCinemachineDollyCart.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemBoolean)
CinemachineCinemachineDollyCart.__get_m_Path__CinemachineCinemachinePathBase
CinemachineCinemachinePathBase get_m_Path();
Raw: In(CinemachineCinemachineDollyCart), Out(CinemachineCinemachinePathBase)
CinemachineCinemachineDollyCart.__get_m_Position__SystemSingle
SystemSingle get_m_Position();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemSingle)
CinemachineCinemachineDollyCart.__get_m_Speed__SystemSingle
SystemSingle get_m_Speed();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemSingle)
CinemachineCinemachineDollyCart.__get_name__SystemString
SystemString get_name();
Raw: In(CinemachineCinemachineDollyCart), Out(SystemString)
CinemachineCinemachineDollyCart.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(CinemachineCinemachineDollyCart), Out(UnityEngineTransform)
CinemachineCinemachineDollyCart.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachineDollyCart.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachineDollyCart.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachineDollyCart.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean)
CinemachineCinemachineDollyCart.__set_m_Path__CinemachineCinemachinePathBase
CinemachineCinemachinePathBase set_m_Path();
Raw: In(CinemachineCinemachineDollyCart), In(CinemachineCinemachinePathBase)
CinemachineCinemachineDollyCart.__set_m_Position__SystemSingle
SystemSingle set_m_Position();
Raw: In(CinemachineCinemachineDollyCart), In(SystemSingle)
CinemachineCinemachineDollyCart.__set_m_Speed__SystemSingle
SystemSingle set_m_Speed();
Raw: In(CinemachineCinemachineDollyCart), In(SystemSingle)
CinemachineCinemachineDollyCart.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(CinemachineCinemachineDollyCart), In(SystemString)
Object CinemachineCinemachinePathBase
- Kind:
Object - OdinSerializer:
Cinemachine.CinemachinePathBase, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.CinemachinePathBase.html
CinemachineCinemachinePathBase.__DistanceCacheIsValid__SystemBoolean
SystemBoolean DistanceCacheIsValid();
Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)
CinemachineCinemachinePathBase.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(CinemachineCinemachinePathBase), In(SystemObject), Out(SystemBoolean)
CinemachineCinemachinePathBase.__EvaluateLocalOrientation__SystemSingle__UnityEngineQuaternion
UnityEngineQuaternion EvaluateLocalOrientation(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineQuaternion)
CinemachineCinemachinePathBase.__EvaluateLocalPosition__SystemSingle__UnityEngineVector3
UnityEngineVector3 EvaluateLocalPosition(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachinePathBase.__EvaluateLocalTangent__SystemSingle__UnityEngineVector3
UnityEngineVector3 EvaluateLocalTangent(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachinePathBase.__EvaluateOrientationAtUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__UnityEngineQuaternion
UnityEngineQuaternion EvaluateOrientationAtUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(UnityEngineQuaternion)
CinemachineCinemachinePathBase.__EvaluateOrientation__SystemSingle__UnityEngineQuaternion
UnityEngineQuaternion EvaluateOrientation(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineQuaternion)
CinemachineCinemachinePathBase.__EvaluatePositionAtUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__UnityEngineVector3
UnityEngineVector3 EvaluatePositionAtUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(UnityEngineVector3)
CinemachineCinemachinePathBase.__EvaluatePosition__SystemSingle__UnityEngineVector3
UnityEngineVector3 EvaluatePosition(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachinePathBase.__EvaluateTangentAtUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__UnityEngineVector3
UnityEngineVector3 EvaluateTangentAtUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(UnityEngineVector3)
CinemachineCinemachinePathBase.__EvaluateTangent__SystemSingle__UnityEngineVector3
UnityEngineVector3 EvaluateTangent(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachinePathBase.__FindClosestPoint__UnityEngineVector3_SystemInt32_SystemInt32_SystemInt32__SystemSingle
SystemSingle FindClosestPoint(UnityEngineVector3, SystemInt32, SystemInt32, SystemInt32);
Raw: In(CinemachineCinemachinePathBase), In(UnityEngineVector3), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemSingle)
CinemachineCinemachinePathBase.__FromPathNativeUnits__SystemSingle_CinemachineCinemachinePathBasePositionUnits__SystemSingle
SystemSingle FromPathNativeUnits(SystemSingle, CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)
CinemachineCinemachinePathBase.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachinePathBase.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachinePathBase.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachinePathBase.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachinePathBase.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(CinemachineCinemachinePathBase), In(SystemString), Out(UnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponent__T
T GetComponent<T>();
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachinePathBase.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(CinemachineCinemachinePathBase), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachinePathBase.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachinePathBase.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
CinemachineCinemachinePathBase.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachinePathBase.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
CinemachineCinemachinePathBase.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachinePathBase.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachinePathBase.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(CinemachineCinemachinePathBase), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
CinemachineCinemachinePathBase.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
CinemachineCinemachinePathBase.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachinePathBase.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachinePathBase.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(CinemachineCinemachinePathBase), Out(SystemInt32)
CinemachineCinemachinePathBase.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(CinemachineCinemachinePathBase), Out(SystemInt32)
CinemachineCinemachinePathBase.__GetType__SystemType
SystemType GetType();
Raw: In(CinemachineCinemachinePathBase), Out(SystemType)
CinemachineCinemachinePathBase.__InvalidateDistanceCache__SystemVoid
void InvalidateDistanceCache();
Raw: In(CinemachineCinemachinePathBase)
CinemachineCinemachinePathBase.__MaxUnit__CinemachineCinemachinePathBasePositionUnits__SystemSingle
SystemSingle MaxUnit(CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)
CinemachineCinemachinePathBase.__MinUnit__CinemachineCinemachinePathBasePositionUnits__SystemSingle
SystemSingle MinUnit(CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)
CinemachineCinemachinePathBase.__StandardizePathDistance__SystemSingle__SystemSingle
SystemSingle StandardizePathDistance(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(SystemSingle)
CinemachineCinemachinePathBase.__StandardizePos__SystemSingle__SystemSingle
SystemSingle StandardizePos(SystemSingle);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(SystemSingle)
CinemachineCinemachinePathBase.__StandardizeUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__SystemSingle
SystemSingle StandardizeUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)
CinemachineCinemachinePathBase.__ToNativePathUnits__SystemSingle_CinemachineCinemachinePathBasePositionUnits__SystemSingle
SystemSingle ToNativePathUnits(SystemSingle, CinemachineCinemachinePathBasePositionUnits);
Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)
CinemachineCinemachinePathBase.__ToString__SystemString
SystemString ToString();
Raw: In(CinemachineCinemachinePathBase), Out(SystemString)
CinemachineCinemachinePathBase.__get_DistanceCacheSampleStepsPerSegment__SystemInt32
SystemInt32 get_DistanceCacheSampleStepsPerSegment();
Raw: In(CinemachineCinemachinePathBase), Out(SystemInt32)
CinemachineCinemachinePathBase.__get_Looped__SystemBoolean
SystemBoolean get_Looped();
Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)
CinemachineCinemachinePathBase.__get_MaxPos__SystemSingle
SystemSingle get_MaxPos();
Raw: In(CinemachineCinemachinePathBase), Out(SystemSingle)
CinemachineCinemachinePathBase.__get_MinPos__SystemSingle
SystemSingle get_MinPos();
Raw: In(CinemachineCinemachinePathBase), Out(SystemSingle)
CinemachineCinemachinePathBase.__get_PathLength__SystemSingle
SystemSingle get_PathLength();
Raw: In(CinemachineCinemachinePathBase), Out(SystemSingle)
CinemachineCinemachinePathBase.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)
CinemachineCinemachinePathBase.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(CinemachineCinemachinePathBase), Out(UnityEngineGameObject)
CinemachineCinemachinePathBase.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)
CinemachineCinemachinePathBase.__get_m_Appearance__CinemachineCinemachinePathBaseAppearance
CinemachineCinemachinePathBaseAppearance get_m_Appearance();
Raw: In(CinemachineCinemachinePathBase), Out(CinemachineCinemachinePathBaseAppearance)
CinemachineCinemachinePathBase.__get_name__SystemString
SystemString get_name();
Raw: In(CinemachineCinemachinePathBase), Out(SystemString)
CinemachineCinemachinePathBase.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(CinemachineCinemachinePathBase), Out(UnityEngineTransform)
CinemachineCinemachinePathBase.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachinePathBase.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachinePathBase.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachinePathBase.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean)
CinemachineCinemachinePathBase.__set_m_Appearance__CinemachineCinemachinePathBaseAppearance
CinemachineCinemachinePathBaseAppearance set_m_Appearance();
Raw: In(CinemachineCinemachinePathBase), In(CinemachineCinemachinePathBaseAppearance)
CinemachineCinemachinePathBase.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(CinemachineCinemachinePathBase), In(SystemString)
Object CinemachineCinemachinePathBaseAppearance
- Kind:
Object - OdinSerializer:
Cinemachine.CinemachinePathBase+Appearance, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.CinemachinePathBase.Appearance.html
Enum CinemachineCinemachinePathBasePositionUnits
- Kind:
Enum - OdinSerializer:
Cinemachine.CinemachinePathBase+PositionUnits, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.CinemachinePathBase.PositionUnits.html
Enum values:
Distance = 1Normalized = 2PathUnits = 0
Object CinemachineCinemachineVirtualCamera
- Kind:
Object - OdinSerializer:
Cinemachine.CinemachineVirtualCamera, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.CinemachineVirtualCamera.html
CinemachineCinemachineVirtualCamera.__CancelDamping__SystemBoolean__SystemVoid
void CancelDamping(SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean)
CinemachineCinemachineVirtualCamera.__DetachedFollowTargetDamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle
SystemSingle DetachedFollowTargetDamp(SystemSingle, SystemSingle, SystemSingle);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
CinemachineCinemachineVirtualCamera.__DetachedFollowTargetDamp__UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 DetachedFollowTargetDamp(UnityEngineVector3, SystemSingle, SystemSingle);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachineVirtualCamera.__DetachedFollowTargetDamp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
UnityEngineVector3 DetachedFollowTargetDamp(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachineVirtualCamera.__DetachedLookAtTargetDamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle
SystemSingle DetachedLookAtTargetDamp(SystemSingle, SystemSingle, SystemSingle);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
CinemachineCinemachineVirtualCamera.__DetachedLookAtTargetDamp__UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3
UnityEngineVector3 DetachedLookAtTargetDamp(UnityEngineVector3, SystemSingle, SystemSingle);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachineVirtualCamera.__DetachedLookAtTargetDamp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3
UnityEngineVector3 DetachedLookAtTargetDamp(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)
CinemachineCinemachineVirtualCamera.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemObject), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__ForceCameraPosition__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void ForceCameraPosition(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(UnityEngineQuaternion)
CinemachineCinemachineVirtualCamera.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentOwner__UnityEngineTransform
UnityEngineTransform GetComponentOwner();
Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__GetComponentPipeline__CinemachineCinemachineComponentBaseArray
CinemachineCinemachineComponentBaseArray GetComponentPipeline();
Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineCinemachineComponentBaseArray)
CinemachineCinemachineVirtualCamera.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemString), Out(UnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponent__T
T GetComponent<T>();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachineVirtualCamera.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineVirtualCamera.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
CinemachineCinemachineVirtualCamera.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
CinemachineCinemachineVirtualCamera.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponentArray)
CinemachineCinemachineVirtualCamera.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObjectArray)
CinemachineCinemachineVirtualCamera.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemInt32)
CinemachineCinemachineVirtualCamera.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemInt32)
CinemachineCinemachineVirtualCamera.__GetType__SystemType
SystemType GetType();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemType)
CinemachineCinemachineVirtualCamera.__MoveToTopOfPrioritySubqueue__SystemVoid
void MoveToTopOfPrioritySubqueue();
Raw: In(CinemachineCinemachineVirtualCamera)
CinemachineCinemachineVirtualCamera.__ResolveFollow__UnityEngineTransform__UnityEngineTransform
UnityEngineTransform ResolveFollow(UnityEngineTransform);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform), Out(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__ResolveLookAt__UnityEngineTransform__UnityEngineTransform
UnityEngineTransform ResolveLookAt(UnityEngineTransform);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform), Out(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__get_AbstractFollowTargetGroup__CinemachineICinemachineTargetGroup
CinemachineICinemachineTargetGroup get_AbstractFollowTargetGroup();
Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineICinemachineTargetGroup)
CinemachineCinemachineVirtualCamera.__get_AbstractLookAtTargetGroup__CinemachineICinemachineTargetGroup
CinemachineICinemachineTargetGroup get_AbstractLookAtTargetGroup();
Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineICinemachineTargetGroup)
CinemachineCinemachineVirtualCamera.__get_Description__SystemString
SystemString get_Description();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemString)
CinemachineCinemachineVirtualCamera.__get_FollowTargetAsVcam__CinemachineCinemachineVirtualCameraBase
CinemachineCinemachineVirtualCameraBase get_FollowTargetAsVcam();
Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineCinemachineVirtualCameraBase)
CinemachineCinemachineVirtualCamera.__get_FollowTargetAttachment__SystemSingle
SystemSingle get_FollowTargetAttachment();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemSingle)
CinemachineCinemachineVirtualCamera.__get_FollowTargetChanged__SystemBoolean
SystemBoolean get_FollowTargetChanged();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__get_Follow__UnityEngineTransform
UnityEngineTransform get_Follow();
Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__get_IsValid__SystemBoolean
SystemBoolean get_IsValid();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__get_LookAtTargetAsVcam__CinemachineCinemachineVirtualCameraBase
CinemachineCinemachineVirtualCameraBase get_LookAtTargetAsVcam();
Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineCinemachineVirtualCameraBase)
CinemachineCinemachineVirtualCamera.__get_LookAtTargetAttachment__SystemSingle
SystemSingle get_LookAtTargetAttachment();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemSingle)
CinemachineCinemachineVirtualCamera.__get_LookAtTargetChanged__SystemBoolean
SystemBoolean get_LookAtTargetChanged();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__get_LookAt__UnityEngineTransform
UnityEngineTransform get_LookAt();
Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__get_Priority__SystemInt32
SystemInt32 get_Priority();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemInt32)
CinemachineCinemachineVirtualCamera.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineGameObject)
CinemachineCinemachineVirtualCamera.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__get_m_Lens__CinemachineLensSettings
CinemachineLensSettings get_m_Lens();
Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineLensSettings)
CinemachineCinemachineVirtualCamera.__get_name__SystemString
SystemString get_name();
Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemString)
CinemachineCinemachineVirtualCamera.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
CinemachineCinemachineVirtualCamera.__set_FollowTargetAttachment__SystemSingle
SystemSingle set_FollowTargetAttachment();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle)
CinemachineCinemachineVirtualCamera.__set_Follow__UnityEngineTransform__SystemVoid
void set_Follow(UnityEngineTransform);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__set_LookAtTargetAttachment__SystemSingle
SystemSingle set_LookAtTargetAttachment();
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle)
CinemachineCinemachineVirtualCamera.__set_LookAt__UnityEngineTransform__SystemVoid
void set_LookAt(UnityEngineTransform);
Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform)
CinemachineCinemachineVirtualCamera.__set_Priority__SystemInt32__SystemVoid
void set_Priority(SystemInt32);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemInt32)
CinemachineCinemachineVirtualCamera.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean)
CinemachineCinemachineVirtualCamera.__set_m_Lens__CinemachineLensSettings
CinemachineLensSettings set_m_Lens();
Raw: In(CinemachineCinemachineVirtualCamera), In(CinemachineLensSettings)
CinemachineCinemachineVirtualCamera.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(CinemachineCinemachineVirtualCamera), In(SystemString)
Object CinemachineCinemachineVirtualCameraBase
- Kind:
Object - OdinSerializer:
Cinemachine.CinemachineVirtualCameraBase, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.CinemachineVirtualCameraBase.html
Interface CinemachineICinemachineTargetGroup
- Kind:
Interface - OdinSerializer:
Cinemachine.ICinemachineTargetGroup, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.ICinemachineTargetGroup.html
Struct CinemachineLensSettings
- Kind:
Struct - OdinSerializer:
Cinemachine.LensSettings, Cinemachine - Documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.LensSettings.html