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Object CinemachineCinemachineDollyCart

back to assembly

to array type

CinemachineCinemachineDollyCart.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(CinemachineCinemachineDollyCart), In(SystemObject), Out(SystemBoolean)

CinemachineCinemachineDollyCart.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(CinemachineCinemachineDollyCart), In(SystemString), Out(UnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponent__T

T GetComponent<T>();

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(CinemachineCinemachineDollyCart), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

CinemachineCinemachineDollyCart.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachineDollyCart.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

CinemachineCinemachineDollyCart.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachineDollyCart.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineDollyCart.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(CinemachineCinemachineDollyCart), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

CinemachineCinemachineDollyCart.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

CinemachineCinemachineDollyCart.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachineDollyCart.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(CinemachineCinemachineDollyCart), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineDollyCart.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemInt32)

CinemachineCinemachineDollyCart.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemInt32)

CinemachineCinemachineDollyCart.__GetType__SystemType

SystemType GetType();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemType)

CinemachineCinemachineDollyCart.__ToString__SystemString

SystemString ToString();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemString)

CinemachineCinemachineDollyCart.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemBoolean)

CinemachineCinemachineDollyCart.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(CinemachineCinemachineDollyCart), Out(UnityEngineGameObject)

CinemachineCinemachineDollyCart.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemBoolean)

CinemachineCinemachineDollyCart.__get_m_Path__CinemachineCinemachinePathBase

CinemachineCinemachinePathBase get_m_Path();

Raw: In(CinemachineCinemachineDollyCart), Out(CinemachineCinemachinePathBase)

CinemachineCinemachineDollyCart.__get_m_Position__SystemSingle

SystemSingle get_m_Position();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemSingle)

CinemachineCinemachineDollyCart.__get_m_Speed__SystemSingle

SystemSingle get_m_Speed();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemSingle)

CinemachineCinemachineDollyCart.__get_name__SystemString

SystemString get_name();

Raw: In(CinemachineCinemachineDollyCart), Out(SystemString)

CinemachineCinemachineDollyCart.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(CinemachineCinemachineDollyCart), Out(UnityEngineTransform)

CinemachineCinemachineDollyCart.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachineDollyCart.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachineDollyCart.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachineDollyCart.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(CinemachineCinemachineDollyCart), In(SystemBoolean)

CinemachineCinemachineDollyCart.__set_m_Path__CinemachineCinemachinePathBase

CinemachineCinemachinePathBase set_m_Path();

Raw: In(CinemachineCinemachineDollyCart), In(CinemachineCinemachinePathBase)

CinemachineCinemachineDollyCart.__set_m_Position__SystemSingle

SystemSingle set_m_Position();

Raw: In(CinemachineCinemachineDollyCart), In(SystemSingle)

CinemachineCinemachineDollyCart.__set_m_Speed__SystemSingle

SystemSingle set_m_Speed();

Raw: In(CinemachineCinemachineDollyCart), In(SystemSingle)

CinemachineCinemachineDollyCart.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(CinemachineCinemachineDollyCart), In(SystemString)

Object CinemachineCinemachinePathBase

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to array type

CinemachineCinemachinePathBase.__DistanceCacheIsValid__SystemBoolean

SystemBoolean DistanceCacheIsValid();

Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)

CinemachineCinemachinePathBase.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(CinemachineCinemachinePathBase), In(SystemObject), Out(SystemBoolean)

CinemachineCinemachinePathBase.__EvaluateLocalOrientation__SystemSingle__UnityEngineQuaternion

UnityEngineQuaternion EvaluateLocalOrientation(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineQuaternion)

CinemachineCinemachinePathBase.__EvaluateLocalPosition__SystemSingle__UnityEngineVector3

UnityEngineVector3 EvaluateLocalPosition(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachinePathBase.__EvaluateLocalTangent__SystemSingle__UnityEngineVector3

UnityEngineVector3 EvaluateLocalTangent(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachinePathBase.__EvaluateOrientationAtUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__UnityEngineQuaternion

UnityEngineQuaternion EvaluateOrientationAtUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(UnityEngineQuaternion)

CinemachineCinemachinePathBase.__EvaluateOrientation__SystemSingle__UnityEngineQuaternion

UnityEngineQuaternion EvaluateOrientation(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineQuaternion)

CinemachineCinemachinePathBase.__EvaluatePositionAtUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__UnityEngineVector3

UnityEngineVector3 EvaluatePositionAtUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(UnityEngineVector3)

CinemachineCinemachinePathBase.__EvaluatePosition__SystemSingle__UnityEngineVector3

UnityEngineVector3 EvaluatePosition(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachinePathBase.__EvaluateTangentAtUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__UnityEngineVector3

UnityEngineVector3 EvaluateTangentAtUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(UnityEngineVector3)

CinemachineCinemachinePathBase.__EvaluateTangent__SystemSingle__UnityEngineVector3

UnityEngineVector3 EvaluateTangent(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachinePathBase.__FindClosestPoint__UnityEngineVector3_SystemInt32_SystemInt32_SystemInt32__SystemSingle

SystemSingle FindClosestPoint(UnityEngineVector3, SystemInt32, SystemInt32, SystemInt32);

Raw: In(CinemachineCinemachinePathBase), In(UnityEngineVector3), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemSingle)

CinemachineCinemachinePathBase.__FromPathNativeUnits__SystemSingle_CinemachineCinemachinePathBasePositionUnits__SystemSingle

SystemSingle FromPathNativeUnits(SystemSingle, CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)

CinemachineCinemachinePathBase.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachinePathBase.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachinePathBase.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachinePathBase.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachinePathBase.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(CinemachineCinemachinePathBase), In(SystemString), Out(UnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponent__T

T GetComponent<T>();

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachinePathBase.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(CinemachineCinemachinePathBase), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

CinemachineCinemachinePathBase.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachinePathBase.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachinePathBase.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

CinemachineCinemachinePathBase.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachinePathBase.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

CinemachineCinemachinePathBase.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachinePathBase.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachinePathBase.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(CinemachineCinemachinePathBase), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

CinemachineCinemachinePathBase.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

CinemachineCinemachinePathBase.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachinePathBase.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(CinemachineCinemachinePathBase), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachinePathBase.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(CinemachineCinemachinePathBase), Out(SystemInt32)

CinemachineCinemachinePathBase.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(CinemachineCinemachinePathBase), Out(SystemInt32)

CinemachineCinemachinePathBase.__GetType__SystemType

SystemType GetType();

Raw: In(CinemachineCinemachinePathBase), Out(SystemType)

CinemachineCinemachinePathBase.__InvalidateDistanceCache__SystemVoid

void InvalidateDistanceCache();

Raw: In(CinemachineCinemachinePathBase)

CinemachineCinemachinePathBase.__MaxUnit__CinemachineCinemachinePathBasePositionUnits__SystemSingle

SystemSingle MaxUnit(CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)

CinemachineCinemachinePathBase.__MinUnit__CinemachineCinemachinePathBasePositionUnits__SystemSingle

SystemSingle MinUnit(CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)

CinemachineCinemachinePathBase.__StandardizePathDistance__SystemSingle__SystemSingle

SystemSingle StandardizePathDistance(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(SystemSingle)

CinemachineCinemachinePathBase.__StandardizePos__SystemSingle__SystemSingle

SystemSingle StandardizePos(SystemSingle);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), Out(SystemSingle)

CinemachineCinemachinePathBase.__StandardizeUnit__SystemSingle_CinemachineCinemachinePathBasePositionUnits__SystemSingle

SystemSingle StandardizeUnit(SystemSingle, CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)

CinemachineCinemachinePathBase.__ToNativePathUnits__SystemSingle_CinemachineCinemachinePathBasePositionUnits__SystemSingle

SystemSingle ToNativePathUnits(SystemSingle, CinemachineCinemachinePathBasePositionUnits);

Raw: In(CinemachineCinemachinePathBase), In(SystemSingle), In(CinemachineCinemachinePathBasePositionUnits), Out(SystemSingle)

CinemachineCinemachinePathBase.__ToString__SystemString

SystemString ToString();

Raw: In(CinemachineCinemachinePathBase), Out(SystemString)

CinemachineCinemachinePathBase.__get_DistanceCacheSampleStepsPerSegment__SystemInt32

SystemInt32 get_DistanceCacheSampleStepsPerSegment();

Raw: In(CinemachineCinemachinePathBase), Out(SystemInt32)

CinemachineCinemachinePathBase.__get_Looped__SystemBoolean

SystemBoolean get_Looped();

Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)

CinemachineCinemachinePathBase.__get_MaxPos__SystemSingle

SystemSingle get_MaxPos();

Raw: In(CinemachineCinemachinePathBase), Out(SystemSingle)

CinemachineCinemachinePathBase.__get_MinPos__SystemSingle

SystemSingle get_MinPos();

Raw: In(CinemachineCinemachinePathBase), Out(SystemSingle)

CinemachineCinemachinePathBase.__get_PathLength__SystemSingle

SystemSingle get_PathLength();

Raw: In(CinemachineCinemachinePathBase), Out(SystemSingle)

CinemachineCinemachinePathBase.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)

CinemachineCinemachinePathBase.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(CinemachineCinemachinePathBase), Out(UnityEngineGameObject)

CinemachineCinemachinePathBase.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(CinemachineCinemachinePathBase), Out(SystemBoolean)

CinemachineCinemachinePathBase.__get_m_Appearance__CinemachineCinemachinePathBaseAppearance

CinemachineCinemachinePathBaseAppearance get_m_Appearance();

Raw: In(CinemachineCinemachinePathBase), Out(CinemachineCinemachinePathBaseAppearance)

CinemachineCinemachinePathBase.__get_name__SystemString

SystemString get_name();

Raw: In(CinemachineCinemachinePathBase), Out(SystemString)

CinemachineCinemachinePathBase.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(CinemachineCinemachinePathBase), Out(UnityEngineTransform)

CinemachineCinemachinePathBase.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachinePathBase.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachinePathBase.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachinePathBase.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(CinemachineCinemachinePathBase), In(SystemBoolean)

CinemachineCinemachinePathBase.__set_m_Appearance__CinemachineCinemachinePathBaseAppearance

CinemachineCinemachinePathBaseAppearance set_m_Appearance();

Raw: In(CinemachineCinemachinePathBase), In(CinemachineCinemachinePathBaseAppearance)

CinemachineCinemachinePathBase.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(CinemachineCinemachinePathBase), In(SystemString)

Object CinemachineCinemachinePathBaseAppearance

back to assembly

Enum CinemachineCinemachinePathBasePositionUnits

back to assembly

Enum values:

  • Distance = 1
  • Normalized = 2
  • PathUnits = 0

Object CinemachineCinemachineVirtualCamera

back to assembly

to array type

CinemachineCinemachineVirtualCamera.__CancelDamping__SystemBoolean__SystemVoid

void CancelDamping(SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean)

CinemachineCinemachineVirtualCamera.__DetachedFollowTargetDamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle

SystemSingle DetachedFollowTargetDamp(SystemSingle, SystemSingle, SystemSingle);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

CinemachineCinemachineVirtualCamera.__DetachedFollowTargetDamp__UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 DetachedFollowTargetDamp(UnityEngineVector3, SystemSingle, SystemSingle);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachineVirtualCamera.__DetachedFollowTargetDamp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

UnityEngineVector3 DetachedFollowTargetDamp(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachineVirtualCamera.__DetachedLookAtTargetDamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle

SystemSingle DetachedLookAtTargetDamp(SystemSingle, SystemSingle, SystemSingle);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

CinemachineCinemachineVirtualCamera.__DetachedLookAtTargetDamp__UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3

UnityEngineVector3 DetachedLookAtTargetDamp(UnityEngineVector3, SystemSingle, SystemSingle);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachineVirtualCamera.__DetachedLookAtTargetDamp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3

UnityEngineVector3 DetachedLookAtTargetDamp(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineVector3)

CinemachineCinemachineVirtualCamera.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemObject), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__ForceCameraPosition__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void ForceCameraPosition(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineVector3), In(UnityEngineQuaternion)

CinemachineCinemachineVirtualCamera.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentOwner__UnityEngineTransform

UnityEngineTransform GetComponentOwner();

Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__GetComponentPipeline__CinemachineCinemachineComponentBaseArray

CinemachineCinemachineComponentBaseArray GetComponentPipeline();

Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineCinemachineComponentBaseArray)

CinemachineCinemachineVirtualCamera.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemString), Out(UnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponent__T

T GetComponent<T>();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachineVirtualCamera.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineVirtualCamera.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

CinemachineCinemachineVirtualCamera.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

CinemachineCinemachineVirtualCamera.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineComponentArray)

CinemachineCinemachineVirtualCamera.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemType), Out(UnityEngineObjectArray)

CinemachineCinemachineVirtualCamera.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemInt32)

CinemachineCinemachineVirtualCamera.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemInt32)

CinemachineCinemachineVirtualCamera.__GetType__SystemType

SystemType GetType();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemType)

CinemachineCinemachineVirtualCamera.__MoveToTopOfPrioritySubqueue__SystemVoid

void MoveToTopOfPrioritySubqueue();

Raw: In(CinemachineCinemachineVirtualCamera)

CinemachineCinemachineVirtualCamera.__ResolveFollow__UnityEngineTransform__UnityEngineTransform

UnityEngineTransform ResolveFollow(UnityEngineTransform);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform), Out(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__ResolveLookAt__UnityEngineTransform__UnityEngineTransform

UnityEngineTransform ResolveLookAt(UnityEngineTransform);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform), Out(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__get_AbstractFollowTargetGroup__CinemachineICinemachineTargetGroup

CinemachineICinemachineTargetGroup get_AbstractFollowTargetGroup();

Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineICinemachineTargetGroup)

CinemachineCinemachineVirtualCamera.__get_AbstractLookAtTargetGroup__CinemachineICinemachineTargetGroup

CinemachineICinemachineTargetGroup get_AbstractLookAtTargetGroup();

Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineICinemachineTargetGroup)

CinemachineCinemachineVirtualCamera.__get_Description__SystemString

SystemString get_Description();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemString)

CinemachineCinemachineVirtualCamera.__get_FollowTargetAsVcam__CinemachineCinemachineVirtualCameraBase

CinemachineCinemachineVirtualCameraBase get_FollowTargetAsVcam();

Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineCinemachineVirtualCameraBase)

CinemachineCinemachineVirtualCamera.__get_FollowTargetAttachment__SystemSingle

SystemSingle get_FollowTargetAttachment();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemSingle)

CinemachineCinemachineVirtualCamera.__get_FollowTargetChanged__SystemBoolean

SystemBoolean get_FollowTargetChanged();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__get_Follow__UnityEngineTransform

UnityEngineTransform get_Follow();

Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__get_IsValid__SystemBoolean

SystemBoolean get_IsValid();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__get_LookAtTargetAsVcam__CinemachineCinemachineVirtualCameraBase

CinemachineCinemachineVirtualCameraBase get_LookAtTargetAsVcam();

Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineCinemachineVirtualCameraBase)

CinemachineCinemachineVirtualCamera.__get_LookAtTargetAttachment__SystemSingle

SystemSingle get_LookAtTargetAttachment();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemSingle)

CinemachineCinemachineVirtualCamera.__get_LookAtTargetChanged__SystemBoolean

SystemBoolean get_LookAtTargetChanged();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__get_LookAt__UnityEngineTransform

UnityEngineTransform get_LookAt();

Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__get_Priority__SystemInt32

SystemInt32 get_Priority();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemInt32)

CinemachineCinemachineVirtualCamera.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineGameObject)

CinemachineCinemachineVirtualCamera.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__get_m_Lens__CinemachineLensSettings

CinemachineLensSettings get_m_Lens();

Raw: In(CinemachineCinemachineVirtualCamera), Out(CinemachineLensSettings)

CinemachineCinemachineVirtualCamera.__get_name__SystemString

SystemString get_name();

Raw: In(CinemachineCinemachineVirtualCamera), Out(SystemString)

CinemachineCinemachineVirtualCamera.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(CinemachineCinemachineVirtualCamera), Out(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

CinemachineCinemachineVirtualCamera.__set_FollowTargetAttachment__SystemSingle

SystemSingle set_FollowTargetAttachment();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle)

CinemachineCinemachineVirtualCamera.__set_Follow__UnityEngineTransform__SystemVoid

void set_Follow(UnityEngineTransform);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__set_LookAtTargetAttachment__SystemSingle

SystemSingle set_LookAtTargetAttachment();

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemSingle)

CinemachineCinemachineVirtualCamera.__set_LookAt__UnityEngineTransform__SystemVoid

void set_LookAt(UnityEngineTransform);

Raw: In(CinemachineCinemachineVirtualCamera), In(UnityEngineTransform)

CinemachineCinemachineVirtualCamera.__set_Priority__SystemInt32__SystemVoid

void set_Priority(SystemInt32);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemInt32)

CinemachineCinemachineVirtualCamera.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemBoolean)

CinemachineCinemachineVirtualCamera.__set_m_Lens__CinemachineLensSettings

CinemachineLensSettings set_m_Lens();

Raw: In(CinemachineCinemachineVirtualCamera), In(CinemachineLensSettings)

CinemachineCinemachineVirtualCamera.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(CinemachineCinemachineVirtualCamera), In(SystemString)

Object CinemachineCinemachineVirtualCameraBase

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Interface CinemachineICinemachineTargetGroup

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Struct CinemachineLensSettings

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