Array UnityEngineAINavMeshAgentArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshAgent[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshAgent.html
UnityEngineAINavMeshAgentArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshAgentArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshAgentArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshAgentArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshAgentArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemInt32)
UnityEngineAINavMeshAgentArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshAgentArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshAgentArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshAgentArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemType)
UnityEngineAINavMeshAgentArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshAgentArray.__Get__SystemInt32__UnityEngineAINavMeshAgent
UnityEngineAINavMeshAgent Get(SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), Out(UnityEngineAINavMeshAgent)
UnityEngineAINavMeshAgentArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshAgentArray)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshAgentArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshAgentArray.__Set__SystemInt32_UnityEngineAINavMeshAgent__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshAgent);
Raw: In(UnityEngineAINavMeshAgentArray), In(SystemInt32), In(UnityEngineAINavMeshAgent)
UnityEngineAINavMeshAgentArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemString)
UnityEngineAINavMeshAgentArray.__ctor__SystemInt32__UnityEngineAINavMeshAgentArray
static UnityEngineAINavMeshAgentArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshAgentArray)
UnityEngineAINavMeshAgentArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemBoolean)
UnityEngineAINavMeshAgentArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemBoolean)
UnityEngineAINavMeshAgentArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemBoolean)
UnityEngineAINavMeshAgentArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemInt32)
UnityEngineAINavMeshAgentArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemInt64)
UnityEngineAINavMeshAgentArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemInt32)
UnityEngineAINavMeshAgentArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshAgentArray), Out(SystemObject)
Array UnityEngineAINavMeshBuildSettingsArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshBuildSettings[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshBuildSettings.html
UnityEngineAINavMeshBuildSettingsArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshBuildSettingsArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettingsArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshBuildSettingsArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshBuildSettingsArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemType)
UnityEngineAINavMeshBuildSettingsArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshBuildSettingsArray.__Get__SystemInt32__UnityEngineAINavMeshBuildSettings
UnityEngineAINavMeshBuildSettings Get(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), Out(UnityEngineAINavMeshBuildSettings)
UnityEngineAINavMeshBuildSettingsArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshBuildSettingsArray)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshBuildSettingsArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshBuildSettingsArray.__Set__SystemInt32_UnityEngineAINavMeshBuildSettings__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshBuildSettings);
Raw: In(UnityEngineAINavMeshBuildSettingsArray), In(SystemInt32), In(UnityEngineAINavMeshBuildSettings)
UnityEngineAINavMeshBuildSettingsArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemString)
UnityEngineAINavMeshBuildSettingsArray.__ctor__SystemInt32__UnityEngineAINavMeshBuildSettingsArray
static UnityEngineAINavMeshBuildSettingsArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshBuildSettingsArray)
UnityEngineAINavMeshBuildSettingsArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettingsArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettingsArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettingsArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemInt64)
UnityEngineAINavMeshBuildSettingsArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemInt32)
UnityEngineAINavMeshBuildSettingsArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshBuildSettingsArray), Out(SystemObject)
Array UnityEngineAINavMeshDataArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshData[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshData.html
UnityEngineAINavMeshDataArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemObject)
UnityEngineAINavMeshDataArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshDataArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshDataArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshDataArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshDataArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemInt32)
UnityEngineAINavMeshDataArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshDataArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshDataArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshDataArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemType)
UnityEngineAINavMeshDataArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshDataArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshDataArray.__Get__SystemInt32__UnityEngineAINavMeshData
UnityEngineAINavMeshData Get(SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), Out(UnityEngineAINavMeshData)
UnityEngineAINavMeshDataArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshDataArray)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshDataArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshDataArray.__Set__SystemInt32_UnityEngineAINavMeshData__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshData);
Raw: In(UnityEngineAINavMeshDataArray), In(SystemInt32), In(UnityEngineAINavMeshData)
UnityEngineAINavMeshDataArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemString)
UnityEngineAINavMeshDataArray.__ctor__SystemInt32__UnityEngineAINavMeshDataArray
static UnityEngineAINavMeshDataArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshDataArray)
UnityEngineAINavMeshDataArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemBoolean)
UnityEngineAINavMeshDataArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemBoolean)
UnityEngineAINavMeshDataArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemBoolean)
UnityEngineAINavMeshDataArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemInt32)
UnityEngineAINavMeshDataArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemInt64)
UnityEngineAINavMeshDataArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemInt32)
UnityEngineAINavMeshDataArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshDataArray), Out(SystemObject)
Array UnityEngineAINavMeshDataInstanceArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshDataInstance[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshDataInstance.html
UnityEngineAINavMeshDataInstanceArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshDataInstanceArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshDataInstanceArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshDataInstanceArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshDataInstanceArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemType)
UnityEngineAINavMeshDataInstanceArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshDataInstanceArray.__Get__SystemInt32__UnityEngineAINavMeshDataInstance
UnityEngineAINavMeshDataInstance Get(SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), Out(UnityEngineAINavMeshDataInstance)
UnityEngineAINavMeshDataInstanceArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshDataInstanceArray)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshDataInstanceArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshDataInstanceArray.__Set__SystemInt32_UnityEngineAINavMeshDataInstance__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshDataInstance);
Raw: In(UnityEngineAINavMeshDataInstanceArray), In(SystemInt32), In(UnityEngineAINavMeshDataInstance)
UnityEngineAINavMeshDataInstanceArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemString)
UnityEngineAINavMeshDataInstanceArray.__ctor__SystemInt32__UnityEngineAINavMeshDataInstanceArray
static UnityEngineAINavMeshDataInstanceArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshDataInstanceArray)
UnityEngineAINavMeshDataInstanceArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemBoolean)
UnityEngineAINavMeshDataInstanceArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemBoolean)
UnityEngineAINavMeshDataInstanceArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemBoolean)
UnityEngineAINavMeshDataInstanceArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemInt64)
UnityEngineAINavMeshDataInstanceArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemInt32)
UnityEngineAINavMeshDataInstanceArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshDataInstanceArray), Out(SystemObject)
Array UnityEngineAINavMeshHitArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshHit[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshHit.html
UnityEngineAINavMeshHitArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemObject)
UnityEngineAINavMeshHitArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshHitArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshHitArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshHitArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshHitArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemInt32)
UnityEngineAINavMeshHitArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshHitArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshHitArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshHitArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemType)
UnityEngineAINavMeshHitArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshHitArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshHitArray.__Get__SystemInt32__UnityEngineAINavMeshHit
UnityEngineAINavMeshHit Get(SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), Out(UnityEngineAINavMeshHit)
UnityEngineAINavMeshHitArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshHitArray)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshHitArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshHitArray.__Set__SystemInt32_UnityEngineAINavMeshHit__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshHit);
Raw: In(UnityEngineAINavMeshHitArray), In(SystemInt32), In(UnityEngineAINavMeshHit)
UnityEngineAINavMeshHitArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemString)
UnityEngineAINavMeshHitArray.__ctor__SystemInt32__UnityEngineAINavMeshHitArray
static UnityEngineAINavMeshHitArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshHitArray)
UnityEngineAINavMeshHitArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemBoolean)
UnityEngineAINavMeshHitArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemBoolean)
UnityEngineAINavMeshHitArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemBoolean)
UnityEngineAINavMeshHitArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemInt32)
UnityEngineAINavMeshHitArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemInt64)
UnityEngineAINavMeshHitArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemInt32)
UnityEngineAINavMeshHitArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshHitArray), Out(SystemObject)
Array UnityEngineAINavMeshLinkDataArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshLinkData[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshLinkData.html
UnityEngineAINavMeshLinkDataArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshLinkDataArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshLinkDataArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshLinkDataArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshLinkDataArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemType)
UnityEngineAINavMeshLinkDataArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshLinkDataArray.__Get__SystemInt32__UnityEngineAINavMeshLinkData
UnityEngineAINavMeshLinkData Get(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), Out(UnityEngineAINavMeshLinkData)
UnityEngineAINavMeshLinkDataArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshLinkDataArray)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshLinkDataArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshLinkDataArray.__Set__SystemInt32_UnityEngineAINavMeshLinkData__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshLinkData);
Raw: In(UnityEngineAINavMeshLinkDataArray), In(SystemInt32), In(UnityEngineAINavMeshLinkData)
UnityEngineAINavMeshLinkDataArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemString)
UnityEngineAINavMeshLinkDataArray.__ctor__SystemInt32__UnityEngineAINavMeshLinkDataArray
static UnityEngineAINavMeshLinkDataArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshLinkDataArray)
UnityEngineAINavMeshLinkDataArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemBoolean)
UnityEngineAINavMeshLinkDataArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemBoolean)
UnityEngineAINavMeshLinkDataArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemBoolean)
UnityEngineAINavMeshLinkDataArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemInt64)
UnityEngineAINavMeshLinkDataArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemInt32)
UnityEngineAINavMeshLinkDataArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshLinkDataArray), Out(SystemObject)
Array UnityEngineAINavMeshLinkInstanceArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshLinkInstance[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshLinkInstance.html
UnityEngineAINavMeshLinkInstanceArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshLinkInstanceArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshLinkInstanceArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshLinkInstanceArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshLinkInstanceArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemType)
UnityEngineAINavMeshLinkInstanceArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshLinkInstanceArray.__Get__SystemInt32__UnityEngineAINavMeshLinkInstance
UnityEngineAINavMeshLinkInstance Get(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), Out(UnityEngineAINavMeshLinkInstance)
UnityEngineAINavMeshLinkInstanceArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshLinkInstanceArray)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshLinkInstanceArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshLinkInstanceArray.__Set__SystemInt32_UnityEngineAINavMeshLinkInstance__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshLinkInstance);
Raw: In(UnityEngineAINavMeshLinkInstanceArray), In(SystemInt32), In(UnityEngineAINavMeshLinkInstance)
UnityEngineAINavMeshLinkInstanceArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemString)
UnityEngineAINavMeshLinkInstanceArray.__ctor__SystemInt32__UnityEngineAINavMeshLinkInstanceArray
static UnityEngineAINavMeshLinkInstanceArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshLinkInstanceArray)
UnityEngineAINavMeshLinkInstanceArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemBoolean)
UnityEngineAINavMeshLinkInstanceArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemBoolean)
UnityEngineAINavMeshLinkInstanceArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemBoolean)
UnityEngineAINavMeshLinkInstanceArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemInt64)
UnityEngineAINavMeshLinkInstanceArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemInt32)
UnityEngineAINavMeshLinkInstanceArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshLinkInstanceArray), Out(SystemObject)
Array UnityEngineAINavMeshObstacleArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshObstacle[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshObstacle.html
UnityEngineAINavMeshObstacleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshObstacleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshObstacleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshObstacleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshObstacleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemInt32)
UnityEngineAINavMeshObstacleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshObstacleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshObstacleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshObstacleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemType)
UnityEngineAINavMeshObstacleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshObstacleArray.__Get__SystemInt32__UnityEngineAINavMeshObstacle
UnityEngineAINavMeshObstacle Get(SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), Out(UnityEngineAINavMeshObstacle)
UnityEngineAINavMeshObstacleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshObstacleArray)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshObstacleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshObstacleArray.__Set__SystemInt32_UnityEngineAINavMeshObstacle__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshObstacle);
Raw: In(UnityEngineAINavMeshObstacleArray), In(SystemInt32), In(UnityEngineAINavMeshObstacle)
UnityEngineAINavMeshObstacleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemString)
UnityEngineAINavMeshObstacleArray.__ctor__SystemInt32__UnityEngineAINavMeshObstacleArray
static UnityEngineAINavMeshObstacleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshObstacleArray)
UnityEngineAINavMeshObstacleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemBoolean)
UnityEngineAINavMeshObstacleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemBoolean)
UnityEngineAINavMeshObstacleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemBoolean)
UnityEngineAINavMeshObstacleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemInt32)
UnityEngineAINavMeshObstacleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemInt64)
UnityEngineAINavMeshObstacleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemInt32)
UnityEngineAINavMeshObstacleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshObstacleArray), Out(SystemObject)
Array UnityEngineAINavMeshPathArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshPath[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshPath.html
UnityEngineAINavMeshPathArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemObject)
UnityEngineAINavMeshPathArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshPathArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshPathArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshPathArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshPathArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemInt32)
UnityEngineAINavMeshPathArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshPathArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshPathArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshPathArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemType)
UnityEngineAINavMeshPathArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshPathArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshPathArray.__Get__SystemInt32__UnityEngineAINavMeshPath
UnityEngineAINavMeshPath Get(SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), Out(UnityEngineAINavMeshPath)
UnityEngineAINavMeshPathArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshPathArray)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshPathArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshPathArray.__Set__SystemInt32_UnityEngineAINavMeshPath__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshPath);
Raw: In(UnityEngineAINavMeshPathArray), In(SystemInt32), In(UnityEngineAINavMeshPath)
UnityEngineAINavMeshPathArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemString)
UnityEngineAINavMeshPathArray.__ctor__SystemInt32__UnityEngineAINavMeshPathArray
static UnityEngineAINavMeshPathArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshPathArray)
UnityEngineAINavMeshPathArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemBoolean)
UnityEngineAINavMeshPathArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemBoolean)
UnityEngineAINavMeshPathArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemBoolean)
UnityEngineAINavMeshPathArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemInt32)
UnityEngineAINavMeshPathArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemInt64)
UnityEngineAINavMeshPathArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemInt32)
UnityEngineAINavMeshPathArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshPathArray), Out(SystemObject)
Array UnityEngineAINavMeshQueryFilterArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshQueryFilter[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshQueryFilter.html
UnityEngineAINavMeshQueryFilterArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshQueryFilterArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshQueryFilterArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshQueryFilterArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshQueryFilterArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemType)
UnityEngineAINavMeshQueryFilterArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshQueryFilterArray.__Get__SystemInt32__UnityEngineAINavMeshQueryFilter
UnityEngineAINavMeshQueryFilter Get(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), Out(UnityEngineAINavMeshQueryFilter)
UnityEngineAINavMeshQueryFilterArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshQueryFilterArray)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshQueryFilterArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshQueryFilterArray.__Set__SystemInt32_UnityEngineAINavMeshQueryFilter__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshQueryFilter);
Raw: In(UnityEngineAINavMeshQueryFilterArray), In(SystemInt32), In(UnityEngineAINavMeshQueryFilter)
UnityEngineAINavMeshQueryFilterArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemString)
UnityEngineAINavMeshQueryFilterArray.__ctor__SystemInt32__UnityEngineAINavMeshQueryFilterArray
static UnityEngineAINavMeshQueryFilterArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshQueryFilterArray)
UnityEngineAINavMeshQueryFilterArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemBoolean)
UnityEngineAINavMeshQueryFilterArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemBoolean)
UnityEngineAINavMeshQueryFilterArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemBoolean)
UnityEngineAINavMeshQueryFilterArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemInt64)
UnityEngineAINavMeshQueryFilterArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemInt32)
UnityEngineAINavMeshQueryFilterArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshQueryFilterArray), Out(SystemObject)
Array UnityEngineAINavMeshTriangulationArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.NavMeshTriangulation[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshTriangulation.html
UnityEngineAINavMeshTriangulationArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemArray), In(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemArray), In(SystemInt64)
UnityEngineAINavMeshTriangulationArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshTriangulationArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemCollectionsIEnumerator)
UnityEngineAINavMeshTriangulationArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAINavMeshTriangulationArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemType)
UnityEngineAINavMeshTriangulationArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt64), Out(SystemObject)
UnityEngineAINavMeshTriangulationArray.__Get__SystemInt32__UnityEngineAINavMeshTriangulation
UnityEngineAINavMeshTriangulation Get(SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), Out(UnityEngineAINavMeshTriangulation)
UnityEngineAINavMeshTriangulationArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAINavMeshTriangulationArray)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAINavMeshTriangulationArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemObject), In(SystemInt64)
UnityEngineAINavMeshTriangulationArray.__Set__SystemInt32_UnityEngineAINavMeshTriangulation__SystemVoid
void Set(SystemInt32, UnityEngineAINavMeshTriangulation);
Raw: In(UnityEngineAINavMeshTriangulationArray), In(SystemInt32), In(UnityEngineAINavMeshTriangulation)
UnityEngineAINavMeshTriangulationArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemString)
UnityEngineAINavMeshTriangulationArray.__ctor__SystemInt32__UnityEngineAINavMeshTriangulationArray
static UnityEngineAINavMeshTriangulationArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshTriangulationArray)
UnityEngineAINavMeshTriangulationArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemBoolean)
UnityEngineAINavMeshTriangulationArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemBoolean)
UnityEngineAINavMeshTriangulationArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemBoolean)
UnityEngineAINavMeshTriangulationArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemInt64)
UnityEngineAINavMeshTriangulationArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemInt32)
UnityEngineAINavMeshTriangulationArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAINavMeshTriangulationArray), Out(SystemObject)
Array UnityEngineAIOffMeshLinkArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.OffMeshLink[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.OffMeshLink.html
UnityEngineAIOffMeshLinkArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemArray), In(SystemInt32)
UnityEngineAIOffMeshLinkArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemArray), In(SystemInt64)
UnityEngineAIOffMeshLinkArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAIOffMeshLinkArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemCollectionsIEnumerator)
UnityEngineAIOffMeshLinkArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemInt32)
UnityEngineAIOffMeshLinkArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAIOffMeshLinkArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAIOffMeshLinkArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAIOffMeshLinkArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemType)
UnityEngineAIOffMeshLinkArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt64), Out(SystemObject)
UnityEngineAIOffMeshLinkArray.__Get__SystemInt32__UnityEngineAIOffMeshLink
UnityEngineAIOffMeshLink Get(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), Out(UnityEngineAIOffMeshLink)
UnityEngineAIOffMeshLinkArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAIOffMeshLinkArray)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt32)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAIOffMeshLinkArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemObject), In(SystemInt64)
UnityEngineAIOffMeshLinkArray.__Set__SystemInt32_UnityEngineAIOffMeshLink__SystemVoid
void Set(SystemInt32, UnityEngineAIOffMeshLink);
Raw: In(UnityEngineAIOffMeshLinkArray), In(SystemInt32), In(UnityEngineAIOffMeshLink)
UnityEngineAIOffMeshLinkArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemString)
UnityEngineAIOffMeshLinkArray.__ctor__SystemInt32__UnityEngineAIOffMeshLinkArray
static UnityEngineAIOffMeshLinkArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAIOffMeshLinkArray)
UnityEngineAIOffMeshLinkArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemBoolean)
UnityEngineAIOffMeshLinkArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemBoolean)
UnityEngineAIOffMeshLinkArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemBoolean)
UnityEngineAIOffMeshLinkArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemInt32)
UnityEngineAIOffMeshLinkArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemInt64)
UnityEngineAIOffMeshLinkArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemInt32)
UnityEngineAIOffMeshLinkArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAIOffMeshLinkArray), Out(SystemObject)
Array UnityEngineAIOffMeshLinkDataArray
- Kind:
Array - OdinSerializer:
UnityEngine.AI.OffMeshLinkData[], UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.OffMeshLinkData.html
UnityEngineAIOffMeshLinkDataArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemArray), In(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemArray), In(SystemInt64)
UnityEngineAIOffMeshLinkDataArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAIOffMeshLinkDataArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemCollectionsIEnumerator)
UnityEngineAIOffMeshLinkDataArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAIOffMeshLinkDataArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemType)
UnityEngineAIOffMeshLinkDataArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt64), Out(SystemObject)
UnityEngineAIOffMeshLinkDataArray.__Get__SystemInt32__UnityEngineAIOffMeshLinkData
UnityEngineAIOffMeshLinkData Get(SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), Out(UnityEngineAIOffMeshLinkData)
UnityEngineAIOffMeshLinkDataArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAIOffMeshLinkDataArray)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAIOffMeshLinkDataArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemObject), In(SystemInt64)
UnityEngineAIOffMeshLinkDataArray.__Set__SystemInt32_UnityEngineAIOffMeshLinkData__SystemVoid
void Set(SystemInt32, UnityEngineAIOffMeshLinkData);
Raw: In(UnityEngineAIOffMeshLinkDataArray), In(SystemInt32), In(UnityEngineAIOffMeshLinkData)
UnityEngineAIOffMeshLinkDataArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemString)
UnityEngineAIOffMeshLinkDataArray.__ctor__SystemInt32__UnityEngineAIOffMeshLinkDataArray
static UnityEngineAIOffMeshLinkDataArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAIOffMeshLinkDataArray)
UnityEngineAIOffMeshLinkDataArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemBoolean)
UnityEngineAIOffMeshLinkDataArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemBoolean)
UnityEngineAIOffMeshLinkDataArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemBoolean)
UnityEngineAIOffMeshLinkDataArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemInt64)
UnityEngineAIOffMeshLinkDataArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemInt32)
UnityEngineAIOffMeshLinkDataArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAIOffMeshLinkDataArray), Out(SystemObject)