Object UnityEngineAINavMesh
- Kind:
Object - OdinSerializer:
UnityEngine.AI.NavMesh, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMesh.html
UnityEngineAINavMesh.__AddLink__UnityEngineAINavMeshLinkData_UnityEngineVector3_UnityEngineQuaternion__UnityEngineAINavMeshLinkInstance
static UnityEngineAINavMeshLinkInstance AddLink(UnityEngineAINavMeshLinkData, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineAINavMeshLinkData), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineAINavMeshLinkInstance)
UnityEngineAINavMesh.__AddLink__UnityEngineAINavMeshLinkData__UnityEngineAINavMeshLinkInstance
static UnityEngineAINavMeshLinkInstance AddLink(UnityEngineAINavMeshLinkData);
Raw: In(UnityEngineAINavMeshLinkData), Out(UnityEngineAINavMeshLinkInstance)
UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData_UnityEngineVector3_UnityEngineQuaternion__UnityEngineAINavMeshDataInstance
static UnityEngineAINavMeshDataInstance AddNavMeshData(UnityEngineAINavMeshData, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineAINavMeshData), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineAINavMeshDataInstance)
UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance
static UnityEngineAINavMeshDataInstance AddNavMeshData(UnityEngineAINavMeshData);
Raw: In(UnityEngineAINavMeshData), Out(UnityEngineAINavMeshDataInstance)
UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean
static SystemBoolean CalculatePath(UnityEngineVector3, UnityEngineVector3, SystemInt32, UnityEngineAINavMeshPath);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemInt32), In(UnityEngineAINavMeshPath), Out(SystemBoolean)
UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshQueryFilter_UnityEngineAINavMeshPath__SystemBoolean
static SystemBoolean CalculatePath(UnityEngineVector3, UnityEngineVector3, UnityEngineAINavMeshQueryFilter, UnityEngineAINavMeshPath);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineAINavMeshQueryFilter), In(UnityEngineAINavMeshPath), Out(SystemBoolean)
UnityEngineAINavMesh.__CalculateTriangulation__UnityEngineAINavMeshTriangulation
static UnityEngineAINavMeshTriangulation CalculateTriangulation();
Raw: Out(UnityEngineAINavMeshTriangulation)
UnityEngineAINavMesh.__CreateSettings__UnityEngineAINavMeshBuildSettings
static UnityEngineAINavMeshBuildSettings CreateSettings();
Raw: Out(UnityEngineAINavMeshBuildSettings)
UnityEngineAINavMesh.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMesh), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean
static SystemBoolean FindClosestEdge(UnityEngineVector3, ref UnityEngineAINavMeshHit, SystemInt32);
Raw: In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), In(SystemInt32), Out(SystemBoolean)
UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_UnityEngineAINavMeshQueryFilter__SystemBoolean
static SystemBoolean FindClosestEdge(UnityEngineVector3, ref UnityEngineAINavMeshHit, UnityEngineAINavMeshQueryFilter);
Raw: In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), In(UnityEngineAINavMeshQueryFilter), Out(SystemBoolean)
UnityEngineAINavMesh.__GetAreaCost__SystemInt32__SystemSingle
static SystemSingle GetAreaCost(SystemInt32);
Raw: In(SystemInt32), Out(SystemSingle)
UnityEngineAINavMesh.__GetAreaFromName__SystemString__SystemInt32
static SystemInt32 GetAreaFromName(SystemString);
Raw: In(SystemString), Out(SystemInt32)
UnityEngineAINavMesh.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMesh), Out(SystemInt32)
UnityEngineAINavMesh.__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings
static UnityEngineAINavMeshBuildSettings GetSettingsByID(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshBuildSettings)
UnityEngineAINavMesh.__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings
static UnityEngineAINavMeshBuildSettings GetSettingsByIndex(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAINavMeshBuildSettings)
UnityEngineAINavMesh.__GetSettingsCount__SystemInt32
static SystemInt32 GetSettingsCount();
Raw: Out(SystemInt32)
UnityEngineAINavMesh.__GetSettingsNameFromID__SystemInt32__SystemString
static SystemString GetSettingsNameFromID(SystemInt32);
Raw: In(SystemInt32), Out(SystemString)
UnityEngineAINavMesh.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMesh), Out(SystemType)
UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineAINavMeshHit, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), In(SystemInt32), Out(SystemBoolean)
UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_UnityEngineAINavMeshQueryFilter__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineAINavMeshHit, UnityEngineAINavMeshQueryFilter);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), In(UnityEngineAINavMeshQueryFilter), Out(SystemBoolean)
UnityEngineAINavMesh.__RemoveAllNavMeshData__SystemVoid
static void RemoveAllNavMeshData();
Raw: ``
UnityEngineAINavMesh.__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid
static void RemoveLink(UnityEngineAINavMeshLinkInstance);
Raw: In(UnityEngineAINavMeshLinkInstance)
UnityEngineAINavMesh.__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid
static void RemoveNavMeshData(UnityEngineAINavMeshDataInstance);
Raw: In(UnityEngineAINavMeshDataInstance)
UnityEngineAINavMesh.__RemoveSettings__SystemInt32__SystemVoid
static void RemoveSettings(SystemInt32);
Raw: In(SystemInt32)
UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean SamplePosition(UnityEngineVector3, ref UnityEngineAINavMeshHit, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_UnityEngineAINavMeshQueryFilter__SystemBoolean
static SystemBoolean SamplePosition(UnityEngineVector3, ref UnityEngineAINavMeshHit, SystemSingle, UnityEngineAINavMeshQueryFilter);
Raw: In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), In(SystemSingle), In(UnityEngineAINavMeshQueryFilter), Out(SystemBoolean)
UnityEngineAINavMesh.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid
static void SetAreaCost(SystemInt32, SystemSingle);
Raw: In(SystemInt32), In(SystemSingle)
UnityEngineAINavMesh.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMesh), Out(SystemString)
UnityEngineAINavMesh.__get_AllAreas__SystemInt32
static SystemInt32 get_AllAreas();
Raw: Out(SystemInt32)
UnityEngineAINavMesh.__get_avoidancePredictionTime__SystemSingle
static SystemSingle get_avoidancePredictionTime();
Raw: Out(SystemSingle)
UnityEngineAINavMesh.__set_avoidancePredictionTime__SystemSingle__SystemVoid
static void set_avoidancePredictionTime(SystemSingle);
Raw: In(SystemSingle)
Object UnityEngineAINavMeshAgent
- Kind:
Object - OdinSerializer:
UnityEngine.AI.NavMeshAgent, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshAgent.html
UnityEngineAINavMeshAgent.__ActivateCurrentOffMeshLink__SystemBoolean__SystemVoid
void ActivateCurrentOffMeshLink(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__CalculatePath__UnityEngineVector3_UnityEngineAINavMeshPath__SystemBoolean
SystemBoolean CalculatePath(UnityEngineVector3, UnityEngineAINavMeshPath);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3), In(UnityEngineAINavMeshPath), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__CompleteOffMeshLink__SystemVoid
void CompleteOffMeshLink();
Raw: In(UnityEngineAINavMeshAgent)
UnityEngineAINavMeshAgent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshAgent), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__FindClosestEdge__UnityEngineAINavMeshHitRef__SystemBoolean
SystemBoolean FindClosestEdge(ref UnityEngineAINavMeshHit);
Raw: In(UnityEngineAINavMeshAgent), InOut(UnityEngineAINavMeshHit), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__GetAreaCost__SystemInt32__SystemSingle
SystemSingle GetAreaCost(SystemInt32);
Raw: In(UnityEngineAINavMeshAgent), In(SystemInt32), Out(SystemSingle)
UnityEngineAINavMeshAgent.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAINavMeshAgent), In(SystemString), Out(UnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAINavMeshAgent), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAINavMeshAgent.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAINavMeshAgent.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAINavMeshAgent.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAINavMeshAgent.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshAgent.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAINavMeshAgent), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAINavMeshAgent.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAINavMeshAgent.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAINavMeshAgent.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAINavMeshAgent), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshAgent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemInt32)
UnityEngineAINavMeshAgent.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemInt32)
UnityEngineAINavMeshAgent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemType)
UnityEngineAINavMeshAgent.__Move__UnityEngineVector3__SystemVoid
void Move(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3)
UnityEngineAINavMeshAgent.__Raycast__UnityEngineVector3_UnityEngineAINavMeshHitRef__SystemBoolean
SystemBoolean Raycast(UnityEngineVector3, ref UnityEngineAINavMeshHit);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3), InOut(UnityEngineAINavMeshHit), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__ResetPath__SystemVoid
void ResetPath();
Raw: In(UnityEngineAINavMeshAgent)
UnityEngineAINavMeshAgent.__SamplePathPosition__SystemInt32_SystemSingle_UnityEngineAINavMeshHitRef__SystemBoolean
SystemBoolean SamplePathPosition(SystemInt32, SystemSingle, ref UnityEngineAINavMeshHit);
Raw: In(UnityEngineAINavMeshAgent), In(SystemInt32), In(SystemSingle), InOut(UnityEngineAINavMeshHit), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid
void SetAreaCost(SystemInt32, SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemInt32), In(SystemSingle)
UnityEngineAINavMeshAgent.__SetDestination__UnityEngineVector3__SystemBoolean
SystemBoolean SetDestination(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__SetPath__UnityEngineAINavMeshPath__SystemBoolean
SystemBoolean SetPath(UnityEngineAINavMeshPath);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineAINavMeshPath), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemString)
UnityEngineAINavMeshAgent.__Warp__UnityEngineVector3__SystemBoolean
SystemBoolean Warp(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_acceleration__SystemSingle
SystemSingle get_acceleration();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_agentTypeID__SystemInt32
SystemInt32 get_agentTypeID();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemInt32)
UnityEngineAINavMeshAgent.__get_angularSpeed__SystemSingle
SystemSingle get_angularSpeed();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_areaMask__SystemInt32
SystemInt32 get_areaMask();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemInt32)
UnityEngineAINavMeshAgent.__get_autoBraking__SystemBoolean
SystemBoolean get_autoBraking();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_autoRepath__SystemBoolean
SystemBoolean get_autoRepath();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_autoTraverseOffMeshLink__SystemBoolean
SystemBoolean get_autoTraverseOffMeshLink();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_avoidancePriority__SystemInt32
SystemInt32 get_avoidancePriority();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemInt32)
UnityEngineAINavMeshAgent.__get_baseOffset__SystemSingle
SystemSingle get_baseOffset();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_currentOffMeshLinkData__UnityEngineAIOffMeshLinkData
UnityEngineAIOffMeshLinkData get_currentOffMeshLinkData();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineAIOffMeshLinkData)
UnityEngineAINavMeshAgent.__get_desiredVelocity__UnityEngineVector3
UnityEngineVector3 get_desiredVelocity();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineVector3)
UnityEngineAINavMeshAgent.__get_destination__UnityEngineVector3
UnityEngineVector3 get_destination();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineVector3)
UnityEngineAINavMeshAgent.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineGameObject)
UnityEngineAINavMeshAgent.__get_hasPath__SystemBoolean
SystemBoolean get_hasPath();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_isOnNavMesh__SystemBoolean
SystemBoolean get_isOnNavMesh();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_isOnOffMeshLink__SystemBoolean
SystemBoolean get_isOnOffMeshLink();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_isPathStale__SystemBoolean
SystemBoolean get_isPathStale();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_isStopped__SystemBoolean
SystemBoolean get_isStopped();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemString)
UnityEngineAINavMeshAgent.__get_navMeshOwner__UnityEngineObject
UnityEngineObject get_navMeshOwner();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineObject)
UnityEngineAINavMeshAgent.__get_nextOffMeshLinkData__UnityEngineAIOffMeshLinkData
UnityEngineAIOffMeshLinkData get_nextOffMeshLinkData();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineAIOffMeshLinkData)
UnityEngineAINavMeshAgent.__get_nextPosition__UnityEngineVector3
UnityEngineVector3 get_nextPosition();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineVector3)
UnityEngineAINavMeshAgent.__get_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType
UnityEngineAIObstacleAvoidanceType get_obstacleAvoidanceType();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineAIObstacleAvoidanceType)
UnityEngineAINavMeshAgent.__get_pathEndPosition__UnityEngineVector3
UnityEngineVector3 get_pathEndPosition();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineVector3)
UnityEngineAINavMeshAgent.__get_pathPending__SystemBoolean
SystemBoolean get_pathPending();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_pathStatus__UnityEngineAINavMeshPathStatus
UnityEngineAINavMeshPathStatus get_pathStatus();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineAINavMeshPathStatus)
UnityEngineAINavMeshAgent.__get_path__UnityEngineAINavMeshPath
UnityEngineAINavMeshPath get_path();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineAINavMeshPath)
UnityEngineAINavMeshAgent.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_remainingDistance__SystemSingle
SystemSingle get_remainingDistance();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_speed__SystemSingle
SystemSingle get_speed();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_steeringTarget__UnityEngineVector3
UnityEngineVector3 get_steeringTarget();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineVector3)
UnityEngineAINavMeshAgent.__get_stoppingDistance__SystemSingle
SystemSingle get_stoppingDistance();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemSingle)
UnityEngineAINavMeshAgent.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineTransform)
UnityEngineAINavMeshAgent.__get_updatePosition__SystemBoolean
SystemBoolean get_updatePosition();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_updateRotation__SystemBoolean
SystemBoolean get_updateRotation();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_updateUpAxis__SystemBoolean
SystemBoolean get_updateUpAxis();
Raw: In(UnityEngineAINavMeshAgent), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineAINavMeshAgent), Out(UnityEngineVector3)
UnityEngineAINavMeshAgent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshAgent.__set_acceleration__SystemSingle__SystemVoid
void set_acceleration(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_agentTypeID__SystemInt32__SystemVoid
void set_agentTypeID(SystemInt32);
Raw: In(UnityEngineAINavMeshAgent), In(SystemInt32)
UnityEngineAINavMeshAgent.__set_angularSpeed__SystemSingle__SystemVoid
void set_angularSpeed(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_areaMask__SystemInt32__SystemVoid
void set_areaMask(SystemInt32);
Raw: In(UnityEngineAINavMeshAgent), In(SystemInt32)
UnityEngineAINavMeshAgent.__set_autoBraking__SystemBoolean__SystemVoid
void set_autoBraking(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_autoRepath__SystemBoolean__SystemVoid
void set_autoRepath(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_autoTraverseOffMeshLink__SystemBoolean__SystemVoid
void set_autoTraverseOffMeshLink(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_avoidancePriority__SystemInt32__SystemVoid
void set_avoidancePriority(SystemInt32);
Raw: In(UnityEngineAINavMeshAgent), In(SystemInt32)
UnityEngineAINavMeshAgent.__set_baseOffset__SystemSingle__SystemVoid
void set_baseOffset(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_destination__UnityEngineVector3__SystemVoid
void set_destination(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3)
UnityEngineAINavMeshAgent.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_height__SystemSingle__SystemVoid
void set_height(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_isStopped__SystemBoolean__SystemVoid
void set_isStopped(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAINavMeshAgent), In(SystemString)
UnityEngineAINavMeshAgent.__set_nextPosition__UnityEngineVector3__SystemVoid
void set_nextPosition(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3)
UnityEngineAINavMeshAgent.__set_obstacleAvoidanceType__UnityEngineAIObstacleAvoidanceType__SystemVoid
void set_obstacleAvoidanceType(UnityEngineAIObstacleAvoidanceType);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineAIObstacleAvoidanceType)
UnityEngineAINavMeshAgent.__set_path__UnityEngineAINavMeshPath__SystemVoid
void set_path(UnityEngineAINavMeshPath);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineAINavMeshPath)
UnityEngineAINavMeshAgent.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_speed__SystemSingle__SystemVoid
void set_speed(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_stoppingDistance__SystemSingle__SystemVoid
void set_stoppingDistance(SystemSingle);
Raw: In(UnityEngineAINavMeshAgent), In(SystemSingle)
UnityEngineAINavMeshAgent.__set_updatePosition__SystemBoolean__SystemVoid
void set_updatePosition(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_updateRotation__SystemBoolean__SystemVoid
void set_updateRotation(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_updateUpAxis__SystemBoolean__SystemVoid
void set_updateUpAxis(SystemBoolean);
Raw: In(UnityEngineAINavMeshAgent), In(SystemBoolean)
UnityEngineAINavMeshAgent.__set_velocity__UnityEngineVector3__SystemVoid
void set_velocity(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshAgent), In(UnityEngineVector3)
Struct UnityEngineAINavMeshBuildDebugSettings
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshBuildDebugSettings, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshBuildDebugSettings.html
Struct UnityEngineAINavMeshBuildSettings
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshBuildSettings, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshBuildSettings.html
UnityEngineAINavMeshBuildSettings.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemInt32)
UnityEngineAINavMeshBuildSettings.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemType)
UnityEngineAINavMeshBuildSettings.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemString)
UnityEngineAINavMeshBuildSettings.__ValidationReport__UnityEngineBounds__SystemStringArray
SystemStringArray ValidationReport(UnityEngineBounds);
Raw: In(UnityEngineAINavMeshBuildSettings), In(UnityEngineBounds), Out(SystemStringArray)
UnityEngineAINavMeshBuildSettings.__get_agentClimb__SystemSingle
SystemSingle get_agentClimb();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_agentHeight__SystemSingle
SystemSingle get_agentHeight();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_agentRadius__SystemSingle
SystemSingle get_agentRadius();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_agentSlope__SystemSingle
SystemSingle get_agentSlope();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_agentTypeID__SystemInt32
SystemInt32 get_agentTypeID();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemInt32)
UnityEngineAINavMeshBuildSettings.__get_buildHeightMesh__SystemBoolean
SystemBoolean get_buildHeightMesh();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__get_debug__UnityEngineAINavMeshBuildDebugSettings
UnityEngineAINavMeshBuildDebugSettings get_debug();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(UnityEngineAINavMeshBuildDebugSettings)
UnityEngineAINavMeshBuildSettings.__get_ledgeDropHeight__SystemSingle
SystemSingle get_ledgeDropHeight();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_maxJumpAcrossDistance__SystemSingle
SystemSingle get_maxJumpAcrossDistance();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_minRegionArea__SystemSingle
SystemSingle get_minRegionArea();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__get_overrideTileSize__SystemBoolean
SystemBoolean get_overrideTileSize();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__get_overrideVoxelSize__SystemBoolean
SystemBoolean get_overrideVoxelSize();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__get_preserveTilesOutsideBounds__SystemBoolean
SystemBoolean get_preserveTilesOutsideBounds();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__get_tileSize__SystemInt32
SystemInt32 get_tileSize();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemInt32)
UnityEngineAINavMeshBuildSettings.__get_voxelSize__SystemSingle
SystemSingle get_voxelSize();
Raw: In(UnityEngineAINavMeshBuildSettings), Out(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_agentClimb__SystemSingle__SystemVoid
void set_agentClimb(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_agentHeight__SystemSingle__SystemVoid
void set_agentHeight(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_agentRadius__SystemSingle__SystemVoid
void set_agentRadius(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_agentSlope__SystemSingle__SystemVoid
void set_agentSlope(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_agentTypeID__SystemInt32__SystemVoid
void set_agentTypeID(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemInt32)
UnityEngineAINavMeshBuildSettings.__set_buildHeightMesh__SystemBoolean__SystemVoid
void set_buildHeightMesh(SystemBoolean);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__set_debug__UnityEngineAINavMeshBuildDebugSettings__SystemVoid
void set_debug(UnityEngineAINavMeshBuildDebugSettings);
Raw: In(UnityEngineAINavMeshBuildSettings), In(UnityEngineAINavMeshBuildDebugSettings)
UnityEngineAINavMeshBuildSettings.__set_ledgeDropHeight__SystemSingle__SystemVoid
void set_ledgeDropHeight(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_maxJumpAcrossDistance__SystemSingle__SystemVoid
void set_maxJumpAcrossDistance(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_minRegionArea__SystemSingle__SystemVoid
void set_minRegionArea(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
UnityEngineAINavMeshBuildSettings.__set_overrideTileSize__SystemBoolean__SystemVoid
void set_overrideTileSize(SystemBoolean);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__set_overrideVoxelSize__SystemBoolean__SystemVoid
void set_overrideVoxelSize(SystemBoolean);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__set_preserveTilesOutsideBounds__SystemBoolean__SystemVoid
void set_preserveTilesOutsideBounds(SystemBoolean);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemBoolean)
UnityEngineAINavMeshBuildSettings.__set_tileSize__SystemInt32__SystemVoid
void set_tileSize(SystemInt32);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemInt32)
UnityEngineAINavMeshBuildSettings.__set_voxelSize__SystemSingle__SystemVoid
void set_voxelSize(SystemSingle);
Raw: In(UnityEngineAINavMeshBuildSettings), In(SystemSingle)
Enum UnityEngineAINavMeshCollectGeometry
- Kind:
Enum - OdinSerializer:
UnityEngine.AI.NavMeshCollectGeometry, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshCollectGeometry.html
Enum values:
PhysicsColliders = 1RenderMeshes = 0
UnityEngineAINavMeshCollectGeometry.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(UnityEngineAINavMeshCollectGeometry), In(SystemObject), Out(SystemInt32)
UnityEngineAINavMeshCollectGeometry.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshCollectGeometry), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshCollectGeometry.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshCollectGeometry), Out(SystemInt32)
UnityEngineAINavMeshCollectGeometry.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshCollectGeometry), Out(SystemType)
UnityEngineAINavMeshCollectGeometry.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(UnityEngineAINavMeshCollectGeometry), In(SystemEnum), Out(SystemBoolean)
UnityEngineAINavMeshCollectGeometry.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshCollectGeometry), Out(SystemString)
UnityEngineAINavMeshCollectGeometry.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityEngineAINavMeshCollectGeometry), In(SystemString), Out(SystemString)
UnityEngineAINavMeshCollectGeometry.__get_PhysicsColliders__UnityEngineAINavMeshCollectGeometry
static UnityEngineAINavMeshCollectGeometry get_PhysicsColliders();
Raw: Out(UnityEngineAINavMeshCollectGeometry)
UnityEngineAINavMeshCollectGeometry.__get_RenderMeshes__UnityEngineAINavMeshCollectGeometry
static UnityEngineAINavMeshCollectGeometry get_RenderMeshes();
Raw: Out(UnityEngineAINavMeshCollectGeometry)
Object UnityEngineAINavMeshData
- Kind:
Object - OdinSerializer:
UnityEngine.AI.NavMeshData, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshData.html
UnityEngineAINavMeshData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshData), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshData), Out(SystemInt32)
UnityEngineAINavMeshData.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAINavMeshData), Out(SystemInt32)
UnityEngineAINavMeshData.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshData), Out(SystemType)
UnityEngineAINavMeshData.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshData), Out(SystemString)
UnityEngineAINavMeshData.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAINavMeshData), Out(SystemString)
UnityEngineAINavMeshData.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineAINavMeshData), Out(UnityEngineVector3)
UnityEngineAINavMeshData.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(UnityEngineAINavMeshData), Out(UnityEngineQuaternion)
UnityEngineAINavMeshData.__get_sourceBounds__UnityEngineBounds
UnityEngineBounds get_sourceBounds();
Raw: In(UnityEngineAINavMeshData), Out(UnityEngineBounds)
UnityEngineAINavMeshData.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshData.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshData.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshData.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAINavMeshData), In(SystemString)
UnityEngineAINavMeshData.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshData), In(UnityEngineVector3)
UnityEngineAINavMeshData.__set_rotation__UnityEngineQuaternion__SystemVoid
void set_rotation(UnityEngineQuaternion);
Raw: In(UnityEngineAINavMeshData), In(UnityEngineQuaternion)
Struct UnityEngineAINavMeshDataInstance
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshDataInstance, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshDataInstance.html
UnityEngineAINavMeshDataInstance.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshDataInstance), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshDataInstance.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshDataInstance), Out(SystemInt32)
UnityEngineAINavMeshDataInstance.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshDataInstance), Out(SystemType)
UnityEngineAINavMeshDataInstance.__Remove__SystemVoid
void Remove();
Raw: In(UnityEngineAINavMeshDataInstance)
UnityEngineAINavMeshDataInstance.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshDataInstance), Out(SystemString)
UnityEngineAINavMeshDataInstance.__get_owner__UnityEngineObject
UnityEngineObject get_owner();
Raw: In(UnityEngineAINavMeshDataInstance), Out(UnityEngineObject)
UnityEngineAINavMeshDataInstance.__get_valid__SystemBoolean
SystemBoolean get_valid();
Raw: In(UnityEngineAINavMeshDataInstance), Out(SystemBoolean)
UnityEngineAINavMeshDataInstance.__set_owner__UnityEngineObject__SystemVoid
void set_owner(UnityEngineObject);
Raw: In(UnityEngineAINavMeshDataInstance), In(UnityEngineObject)
Struct UnityEngineAINavMeshHit
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshHit, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshHit.html
UnityEngineAINavMeshHit.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshHit), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshHit.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshHit), Out(SystemInt32)
UnityEngineAINavMeshHit.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshHit), Out(SystemType)
UnityEngineAINavMeshHit.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshHit), Out(SystemString)
UnityEngineAINavMeshHit.__get_distance__SystemSingle
SystemSingle get_distance();
Raw: In(UnityEngineAINavMeshHit), Out(SystemSingle)
UnityEngineAINavMeshHit.__get_hit__SystemBoolean
SystemBoolean get_hit();
Raw: In(UnityEngineAINavMeshHit), Out(SystemBoolean)
UnityEngineAINavMeshHit.__get_mask__SystemInt32
SystemInt32 get_mask();
Raw: In(UnityEngineAINavMeshHit), Out(SystemInt32)
UnityEngineAINavMeshHit.__get_normal__UnityEngineVector3
UnityEngineVector3 get_normal();
Raw: In(UnityEngineAINavMeshHit), Out(UnityEngineVector3)
UnityEngineAINavMeshHit.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineAINavMeshHit), Out(UnityEngineVector3)
UnityEngineAINavMeshHit.__set_distance__SystemSingle__SystemVoid
void set_distance(SystemSingle);
Raw: In(UnityEngineAINavMeshHit), In(SystemSingle)
UnityEngineAINavMeshHit.__set_hit__SystemBoolean__SystemVoid
void set_hit(SystemBoolean);
Raw: In(UnityEngineAINavMeshHit), In(SystemBoolean)
UnityEngineAINavMeshHit.__set_mask__SystemInt32__SystemVoid
void set_mask(SystemInt32);
Raw: In(UnityEngineAINavMeshHit), In(SystemInt32)
UnityEngineAINavMeshHit.__set_normal__UnityEngineVector3__SystemVoid
void set_normal(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshHit), In(UnityEngineVector3)
UnityEngineAINavMeshHit.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshHit), In(UnityEngineVector3)
Struct UnityEngineAINavMeshLinkData
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshLinkData, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshLinkData.html
UnityEngineAINavMeshLinkData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshLinkData), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshLinkData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemInt32)
UnityEngineAINavMeshLinkData.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemType)
UnityEngineAINavMeshLinkData.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemString)
UnityEngineAINavMeshLinkData.__get_agentTypeID__SystemInt32
SystemInt32 get_agentTypeID();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemInt32)
UnityEngineAINavMeshLinkData.__get_area__SystemInt32
SystemInt32 get_area();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemInt32)
UnityEngineAINavMeshLinkData.__get_bidirectional__SystemBoolean
SystemBoolean get_bidirectional();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemBoolean)
UnityEngineAINavMeshLinkData.__get_costModifier__SystemSingle
SystemSingle get_costModifier();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemSingle)
UnityEngineAINavMeshLinkData.__get_endPosition__UnityEngineVector3
UnityEngineVector3 get_endPosition();
Raw: In(UnityEngineAINavMeshLinkData), Out(UnityEngineVector3)
UnityEngineAINavMeshLinkData.__get_startPosition__UnityEngineVector3
UnityEngineVector3 get_startPosition();
Raw: In(UnityEngineAINavMeshLinkData), Out(UnityEngineVector3)
UnityEngineAINavMeshLinkData.__get_width__SystemSingle
SystemSingle get_width();
Raw: In(UnityEngineAINavMeshLinkData), Out(SystemSingle)
UnityEngineAINavMeshLinkData.__set_agentTypeID__SystemInt32__SystemVoid
void set_agentTypeID(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkData), In(SystemInt32)
UnityEngineAINavMeshLinkData.__set_area__SystemInt32__SystemVoid
void set_area(SystemInt32);
Raw: In(UnityEngineAINavMeshLinkData), In(SystemInt32)
UnityEngineAINavMeshLinkData.__set_bidirectional__SystemBoolean__SystemVoid
void set_bidirectional(SystemBoolean);
Raw: In(UnityEngineAINavMeshLinkData), In(SystemBoolean)
UnityEngineAINavMeshLinkData.__set_costModifier__SystemSingle__SystemVoid
void set_costModifier(SystemSingle);
Raw: In(UnityEngineAINavMeshLinkData), In(SystemSingle)
UnityEngineAINavMeshLinkData.__set_endPosition__UnityEngineVector3__SystemVoid
void set_endPosition(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshLinkData), In(UnityEngineVector3)
UnityEngineAINavMeshLinkData.__set_startPosition__UnityEngineVector3__SystemVoid
void set_startPosition(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshLinkData), In(UnityEngineVector3)
UnityEngineAINavMeshLinkData.__set_width__SystemSingle__SystemVoid
void set_width(SystemSingle);
Raw: In(UnityEngineAINavMeshLinkData), In(SystemSingle)
Struct UnityEngineAINavMeshLinkInstance
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshLinkInstance, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshLinkInstance.html
UnityEngineAINavMeshLinkInstance.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshLinkInstance), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshLinkInstance.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshLinkInstance), Out(SystemInt32)
UnityEngineAINavMeshLinkInstance.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshLinkInstance), Out(SystemType)
UnityEngineAINavMeshLinkInstance.__Remove__SystemVoid
void Remove();
Raw: In(UnityEngineAINavMeshLinkInstance)
UnityEngineAINavMeshLinkInstance.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshLinkInstance), Out(SystemString)
UnityEngineAINavMeshLinkInstance.__get_owner__UnityEngineObject
UnityEngineObject get_owner();
Raw: In(UnityEngineAINavMeshLinkInstance), Out(UnityEngineObject)
UnityEngineAINavMeshLinkInstance.__get_valid__SystemBoolean
SystemBoolean get_valid();
Raw: In(UnityEngineAINavMeshLinkInstance), Out(SystemBoolean)
UnityEngineAINavMeshLinkInstance.__set_owner__UnityEngineObject__SystemVoid
void set_owner(UnityEngineObject);
Raw: In(UnityEngineAINavMeshLinkInstance), In(UnityEngineObject)
Object UnityEngineAINavMeshObstacle
- Kind:
Object - OdinSerializer:
UnityEngine.AI.NavMeshObstacle, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshObstacle.html
UnityEngineAINavMeshObstacle.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemString), Out(UnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAINavMeshObstacle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshObstacle.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAINavMeshObstacle.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAINavMeshObstacle.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshObstacle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAINavMeshObstacle.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshObstacle.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAINavMeshObstacle.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAINavMeshObstacle.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshObstacle.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAINavMeshObstacle.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAINavMeshObstacle.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAINavMeshObstacle.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAINavMeshObstacle), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAINavMeshObstacle.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemInt32)
UnityEngineAINavMeshObstacle.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemInt32)
UnityEngineAINavMeshObstacle.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemType)
UnityEngineAINavMeshObstacle.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemString)
UnityEngineAINavMeshObstacle.__get_carveOnlyStationary__SystemBoolean
SystemBoolean get_carveOnlyStationary();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__get_carvingMoveThreshold__SystemSingle
SystemSingle get_carvingMoveThreshold();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemSingle)
UnityEngineAINavMeshObstacle.__get_carvingTimeToStationary__SystemSingle
SystemSingle get_carvingTimeToStationary();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemSingle)
UnityEngineAINavMeshObstacle.__get_carving__SystemBoolean
SystemBoolean get_carving();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineAINavMeshObstacle), Out(UnityEngineVector3)
UnityEngineAINavMeshObstacle.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAINavMeshObstacle), Out(UnityEngineGameObject)
UnityEngineAINavMeshObstacle.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemSingle)
UnityEngineAINavMeshObstacle.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemString)
UnityEngineAINavMeshObstacle.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineAINavMeshObstacle), Out(SystemSingle)
UnityEngineAINavMeshObstacle.__get_shape__UnityEngineAINavMeshObstacleShape
UnityEngineAINavMeshObstacleShape get_shape();
Raw: In(UnityEngineAINavMeshObstacle), Out(UnityEngineAINavMeshObstacleShape)
UnityEngineAINavMeshObstacle.__get_size__UnityEngineVector3
UnityEngineVector3 get_size();
Raw: In(UnityEngineAINavMeshObstacle), Out(UnityEngineVector3)
UnityEngineAINavMeshObstacle.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAINavMeshObstacle), Out(UnityEngineTransform)
UnityEngineAINavMeshObstacle.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineAINavMeshObstacle), Out(UnityEngineVector3)
UnityEngineAINavMeshObstacle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAINavMeshObstacle.__set_carveOnlyStationary__SystemBoolean__SystemVoid
void set_carveOnlyStationary(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean)
UnityEngineAINavMeshObstacle.__set_carvingMoveThreshold__SystemSingle__SystemVoid
void set_carvingMoveThreshold(SystemSingle);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemSingle)
UnityEngineAINavMeshObstacle.__set_carvingTimeToStationary__SystemSingle__SystemVoid
void set_carvingTimeToStationary(SystemSingle);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemSingle)
UnityEngineAINavMeshObstacle.__set_carving__SystemBoolean__SystemVoid
void set_carving(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean)
UnityEngineAINavMeshObstacle.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshObstacle), In(UnityEngineVector3)
UnityEngineAINavMeshObstacle.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemBoolean)
UnityEngineAINavMeshObstacle.__set_height__SystemSingle__SystemVoid
void set_height(SystemSingle);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemSingle)
UnityEngineAINavMeshObstacle.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemString)
UnityEngineAINavMeshObstacle.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineAINavMeshObstacle), In(SystemSingle)
UnityEngineAINavMeshObstacle.__set_shape__UnityEngineAINavMeshObstacleShape__SystemVoid
void set_shape(UnityEngineAINavMeshObstacleShape);
Raw: In(UnityEngineAINavMeshObstacle), In(UnityEngineAINavMeshObstacleShape)
UnityEngineAINavMeshObstacle.__set_size__UnityEngineVector3__SystemVoid
void set_size(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshObstacle), In(UnityEngineVector3)
UnityEngineAINavMeshObstacle.__set_velocity__UnityEngineVector3__SystemVoid
void set_velocity(UnityEngineVector3);
Raw: In(UnityEngineAINavMeshObstacle), In(UnityEngineVector3)
Enum UnityEngineAINavMeshObstacleShape
- Kind:
Enum - OdinSerializer:
UnityEngine.AI.NavMeshObstacleShape, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshObstacleShape.html
Enum values:
Box = 1Capsule = 0
Object UnityEngineAINavMeshPath
- Kind:
Object - OdinSerializer:
UnityEngine.AI.NavMeshPath, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshPath.html
UnityEngineAINavMeshPath.__ClearCorners__SystemVoid
void ClearCorners();
Raw: In(UnityEngineAINavMeshPath)
UnityEngineAINavMeshPath.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshPath), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshPath.__GetCornersNonAlloc__UnityEngineVector3Array__SystemInt32
SystemInt32 GetCornersNonAlloc(ref UnityEngineVector3Array);
Raw: In(UnityEngineAINavMeshPath), InOut(UnityEngineVector3Array), Out(SystemInt32)
UnityEngineAINavMeshPath.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshPath), Out(SystemInt32)
UnityEngineAINavMeshPath.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshPath), Out(SystemType)
UnityEngineAINavMeshPath.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshPath), Out(SystemString)
UnityEngineAINavMeshPath.__ctor____UnityEngineAINavMeshPath
static UnityEngineAINavMeshPath ctor();
Raw: Out(UnityEngineAINavMeshPath)
UnityEngineAINavMeshPath.__get_corners__UnityEngineVector3Array
UnityEngineVector3Array get_corners();
Raw: In(UnityEngineAINavMeshPath), Out(UnityEngineVector3Array)
UnityEngineAINavMeshPath.__get_status__UnityEngineAINavMeshPathStatus
UnityEngineAINavMeshPathStatus get_status();
Raw: In(UnityEngineAINavMeshPath), Out(UnityEngineAINavMeshPathStatus)
Enum UnityEngineAINavMeshPathStatus
- Kind:
Enum - OdinSerializer:
UnityEngine.AI.NavMeshPathStatus, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshPathStatus.html
Enum values:
PathComplete = 0PathInvalid = 2PathPartial = 1
Struct UnityEngineAINavMeshQueryFilter
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshQueryFilter, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshQueryFilter.html
UnityEngineAINavMeshQueryFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshQueryFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshQueryFilter.__GetAreaCost__SystemInt32__SystemSingle
SystemSingle GetAreaCost(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilter), In(SystemInt32), Out(SystemSingle)
UnityEngineAINavMeshQueryFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshQueryFilter), Out(SystemInt32)
UnityEngineAINavMeshQueryFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshQueryFilter), Out(SystemType)
UnityEngineAINavMeshQueryFilter.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid
void SetAreaCost(SystemInt32, SystemSingle);
Raw: In(UnityEngineAINavMeshQueryFilter), In(SystemInt32), In(SystemSingle)
UnityEngineAINavMeshQueryFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshQueryFilter), Out(SystemString)
UnityEngineAINavMeshQueryFilter.__get_agentTypeID__SystemInt32
SystemInt32 get_agentTypeID();
Raw: In(UnityEngineAINavMeshQueryFilter), Out(SystemInt32)
UnityEngineAINavMeshQueryFilter.__get_areaMask__SystemInt32
SystemInt32 get_areaMask();
Raw: In(UnityEngineAINavMeshQueryFilter), Out(SystemInt32)
UnityEngineAINavMeshQueryFilter.__set_agentTypeID__SystemInt32__SystemVoid
void set_agentTypeID(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilter), In(SystemInt32)
UnityEngineAINavMeshQueryFilter.__set_areaMask__SystemInt32__SystemVoid
void set_areaMask(SystemInt32);
Raw: In(UnityEngineAINavMeshQueryFilter), In(SystemInt32)
Struct UnityEngineAINavMeshTriangulation
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.NavMeshTriangulation, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.NavMeshTriangulation.html
UnityEngineAINavMeshTriangulation.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAINavMeshTriangulation), In(SystemObject), Out(SystemBoolean)
UnityEngineAINavMeshTriangulation.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAINavMeshTriangulation), Out(SystemInt32)
UnityEngineAINavMeshTriangulation.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAINavMeshTriangulation), Out(SystemType)
UnityEngineAINavMeshTriangulation.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAINavMeshTriangulation), Out(SystemString)
UnityEngineAINavMeshTriangulation.__get_areas__SystemInt32Array
SystemInt32Array get_areas();
Raw: In(UnityEngineAINavMeshTriangulation), Out(SystemInt32Array)
UnityEngineAINavMeshTriangulation.__get_indices__SystemInt32Array
SystemInt32Array get_indices();
Raw: In(UnityEngineAINavMeshTriangulation), Out(SystemInt32Array)
UnityEngineAINavMeshTriangulation.__get_vertices__UnityEngineVector3Array
UnityEngineVector3Array get_vertices();
Raw: In(UnityEngineAINavMeshTriangulation), Out(UnityEngineVector3Array)
UnityEngineAINavMeshTriangulation.__set_areas__SystemInt32Array
SystemInt32Array set_areas();
Raw: In(UnityEngineAINavMeshTriangulation), In(SystemInt32Array)
UnityEngineAINavMeshTriangulation.__set_indices__SystemInt32Array
SystemInt32Array set_indices();
Raw: In(UnityEngineAINavMeshTriangulation), In(SystemInt32Array)
UnityEngineAINavMeshTriangulation.__set_vertices__UnityEngineVector3Array
UnityEngineVector3Array set_vertices();
Raw: In(UnityEngineAINavMeshTriangulation), In(UnityEngineVector3Array)
Enum UnityEngineAIObstacleAvoidanceType
- Kind:
Enum - OdinSerializer:
UnityEngine.AI.ObstacleAvoidanceType, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.ObstacleAvoidanceType.html
Enum values:
GoodQualityObstacleAvoidance = 3HighQualityObstacleAvoidance = 4LowQualityObstacleAvoidance = 1MedQualityObstacleAvoidance = 2NoObstacleAvoidance = 0
Object UnityEngineAIOffMeshLink
- Kind:
Object - OdinSerializer:
UnityEngine.AI.OffMeshLink, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.OffMeshLink.html
UnityEngineAIOffMeshLink.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAIOffMeshLink), In(SystemObject), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAIOffMeshLink), In(SystemString), Out(UnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAIOffMeshLink), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAIOffMeshLink.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAIOffMeshLink.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAIOffMeshLink.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAIOffMeshLink.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAIOffMeshLink.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAIOffMeshLink.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAIOffMeshLink.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAIOffMeshLink.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAIOffMeshLink.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAIOffMeshLink.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAIOffMeshLink), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAIOffMeshLink.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAIOffMeshLink.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAIOffMeshLink.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAIOffMeshLink), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAIOffMeshLink.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemInt32)
UnityEngineAIOffMeshLink.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemInt32)
UnityEngineAIOffMeshLink.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemType)
UnityEngineAIOffMeshLink.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemString)
UnityEngineAIOffMeshLink.__UpdatePositions__SystemVoid
void UpdatePositions();
Raw: In(UnityEngineAIOffMeshLink)
UnityEngineAIOffMeshLink.__get_activated__SystemBoolean
SystemBoolean get_activated();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__get_area__SystemInt32
SystemInt32 get_area();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemInt32)
UnityEngineAIOffMeshLink.__get_autoUpdatePositions__SystemBoolean
SystemBoolean get_autoUpdatePositions();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__get_biDirectional__SystemBoolean
SystemBoolean get_biDirectional();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__get_costOverride__SystemSingle
SystemSingle get_costOverride();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemSingle)
UnityEngineAIOffMeshLink.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__get_endTransform__UnityEngineTransform
UnityEngineTransform get_endTransform();
Raw: In(UnityEngineAIOffMeshLink), Out(UnityEngineTransform)
UnityEngineAIOffMeshLink.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAIOffMeshLink), Out(UnityEngineGameObject)
UnityEngineAIOffMeshLink.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemString)
UnityEngineAIOffMeshLink.__get_occupied__SystemBoolean
SystemBoolean get_occupied();
Raw: In(UnityEngineAIOffMeshLink), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__get_startTransform__UnityEngineTransform
UnityEngineTransform get_startTransform();
Raw: In(UnityEngineAIOffMeshLink), Out(UnityEngineTransform)
UnityEngineAIOffMeshLink.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAIOffMeshLink), Out(UnityEngineTransform)
UnityEngineAIOffMeshLink.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAIOffMeshLink.__set_activated__SystemBoolean__SystemVoid
void set_activated(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean)
UnityEngineAIOffMeshLink.__set_area__SystemInt32__SystemVoid
void set_area(SystemInt32);
Raw: In(UnityEngineAIOffMeshLink), In(SystemInt32)
UnityEngineAIOffMeshLink.__set_autoUpdatePositions__SystemBoolean__SystemVoid
void set_autoUpdatePositions(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean)
UnityEngineAIOffMeshLink.__set_biDirectional__SystemBoolean__SystemVoid
void set_biDirectional(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean)
UnityEngineAIOffMeshLink.__set_costOverride__SystemSingle__SystemVoid
void set_costOverride(SystemSingle);
Raw: In(UnityEngineAIOffMeshLink), In(SystemSingle)
UnityEngineAIOffMeshLink.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAIOffMeshLink), In(SystemBoolean)
UnityEngineAIOffMeshLink.__set_endTransform__UnityEngineTransform__SystemVoid
void set_endTransform(UnityEngineTransform);
Raw: In(UnityEngineAIOffMeshLink), In(UnityEngineTransform)
UnityEngineAIOffMeshLink.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAIOffMeshLink), In(SystemString)
UnityEngineAIOffMeshLink.__set_startTransform__UnityEngineTransform__SystemVoid
void set_startTransform(UnityEngineTransform);
Raw: In(UnityEngineAIOffMeshLink), In(UnityEngineTransform)
Struct UnityEngineAIOffMeshLinkData
- Kind:
Struct - OdinSerializer:
UnityEngine.AI.OffMeshLinkData, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.OffMeshLinkData.html
UnityEngineAIOffMeshLinkData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAIOffMeshLinkData), In(SystemObject), Out(SystemBoolean)
UnityEngineAIOffMeshLinkData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAIOffMeshLinkData), Out(SystemInt32)
UnityEngineAIOffMeshLinkData.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAIOffMeshLinkData), Out(SystemType)
UnityEngineAIOffMeshLinkData.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAIOffMeshLinkData), Out(SystemString)
UnityEngineAIOffMeshLinkData.__get_activated__SystemBoolean
SystemBoolean get_activated();
Raw: In(UnityEngineAIOffMeshLinkData), Out(SystemBoolean)
UnityEngineAIOffMeshLinkData.__get_endPos__UnityEngineVector3
UnityEngineVector3 get_endPos();
Raw: In(UnityEngineAIOffMeshLinkData), Out(UnityEngineVector3)
UnityEngineAIOffMeshLinkData.__get_linkType__UnityEngineAIOffMeshLinkType
UnityEngineAIOffMeshLinkType get_linkType();
Raw: In(UnityEngineAIOffMeshLinkData), Out(UnityEngineAIOffMeshLinkType)
UnityEngineAIOffMeshLinkData.__get_offMeshLink__UnityEngineAIOffMeshLink
UnityEngineAIOffMeshLink get_offMeshLink();
Raw: In(UnityEngineAIOffMeshLinkData), Out(UnityEngineAIOffMeshLink)
UnityEngineAIOffMeshLinkData.__get_startPos__UnityEngineVector3
UnityEngineVector3 get_startPos();
Raw: In(UnityEngineAIOffMeshLinkData), Out(UnityEngineVector3)
UnityEngineAIOffMeshLinkData.__get_valid__SystemBoolean
SystemBoolean get_valid();
Raw: In(UnityEngineAIOffMeshLinkData), Out(SystemBoolean)
Enum UnityEngineAIOffMeshLinkType
- Kind:
Enum - OdinSerializer:
UnityEngine.AI.OffMeshLinkType, UnityEngine.AIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AI.OffMeshLinkType.html
Enum values:
LinkTypeDropDown = 1LinkTypeJumpAcross = 2LinkTypeManual = 0