Array UnityEngineTextGenerationSettingsArray
- Kind:
Array - OdinSerializer:
UnityEngine.TextGenerationSettings[], UnityEngine.TextRenderingModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TextGenerationSettings.html
UnityEngineTextGenerationSettingsArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemArray), In(SystemInt32)
UnityEngineTextGenerationSettingsArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemArray), In(SystemInt64)
UnityEngineTextGenerationSettingsArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), Out(SystemBoolean)
UnityEngineTextGenerationSettingsArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemCollectionsIEnumerator)
UnityEngineTextGenerationSettingsArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemInt32)
UnityEngineTextGenerationSettingsArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineTextGenerationSettingsArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), Out(SystemInt64)
UnityEngineTextGenerationSettingsArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineTextGenerationSettingsArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemType)
UnityEngineTextGenerationSettingsArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt64), Out(SystemObject)
UnityEngineTextGenerationSettingsArray.__Get__SystemInt32__UnityEngineTextGenerationSettings
UnityEngineTextGenerationSettings Get(SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), Out(UnityEngineTextGenerationSettings)
UnityEngineTextGenerationSettingsArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineTextGenerationSettingsArray)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt32Array)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt32)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt64Array)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineTextGenerationSettingsArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemObject), In(SystemInt64)
UnityEngineTextGenerationSettingsArray.__Set__SystemInt32_UnityEngineTextGenerationSettings__SystemVoid
void Set(SystemInt32, UnityEngineTextGenerationSettings);
Raw: In(UnityEngineTextGenerationSettingsArray), In(SystemInt32), In(UnityEngineTextGenerationSettings)
UnityEngineTextGenerationSettingsArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemString)
UnityEngineTextGenerationSettingsArray.__ctor__SystemInt32__UnityEngineTextGenerationSettingsArray
static UnityEngineTextGenerationSettingsArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineTextGenerationSettingsArray)
UnityEngineTextGenerationSettingsArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemBoolean)
UnityEngineTextGenerationSettingsArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemBoolean)
UnityEngineTextGenerationSettingsArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemBoolean)
UnityEngineTextGenerationSettingsArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemInt32)
UnityEngineTextGenerationSettingsArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemInt64)
UnityEngineTextGenerationSettingsArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemInt32)
UnityEngineTextGenerationSettingsArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineTextGenerationSettingsArray), Out(SystemObject)
Array UnityEngineUIVertexArray
- Kind:
Array - OdinSerializer:
UnityEngine.UIVertex[], UnityEngine.TextRenderingModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UIVertex.html