Enum TMProHorizontalAlignmentOptions
- Kind:
Enum - OdinSerializer:
TMPro.HorizontalAlignmentOptions, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.HorizontalAlignmentOptions.html
Enum values:
Center = 2Flush = 16Geometry = 32Justified = 8Left = 1Right = 4
TMProHorizontalAlignmentOptions.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(TMProHorizontalAlignmentOptions), In(SystemObject), Out(SystemInt32)
TMProHorizontalAlignmentOptions.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProHorizontalAlignmentOptions), In(SystemObject), Out(SystemBoolean)
TMProHorizontalAlignmentOptions.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProHorizontalAlignmentOptions), Out(SystemInt32)
TMProHorizontalAlignmentOptions.__GetType__SystemType
SystemType GetType();
Raw: In(TMProHorizontalAlignmentOptions), Out(SystemType)
TMProHorizontalAlignmentOptions.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(TMProHorizontalAlignmentOptions), In(SystemEnum), Out(SystemBoolean)
TMProHorizontalAlignmentOptions.__ToString__SystemString
SystemString ToString();
Raw: In(TMProHorizontalAlignmentOptions), Out(SystemString)
TMProHorizontalAlignmentOptions.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(TMProHorizontalAlignmentOptions), In(SystemString), Out(SystemString)
TMProHorizontalAlignmentOptions.__get_Center__TMProHorizontalAlignmentOptions
static TMProHorizontalAlignmentOptions get_Center();
Raw: Out(TMProHorizontalAlignmentOptions)
TMProHorizontalAlignmentOptions.__get_Flush__TMProHorizontalAlignmentOptions
static TMProHorizontalAlignmentOptions get_Flush();
Raw: Out(TMProHorizontalAlignmentOptions)
TMProHorizontalAlignmentOptions.__get_Geometry__TMProHorizontalAlignmentOptions
static TMProHorizontalAlignmentOptions get_Geometry();
Raw: Out(TMProHorizontalAlignmentOptions)
TMProHorizontalAlignmentOptions.__get_Justified__TMProHorizontalAlignmentOptions
static TMProHorizontalAlignmentOptions get_Justified();
Raw: Out(TMProHorizontalAlignmentOptions)
TMProHorizontalAlignmentOptions.__get_Left__TMProHorizontalAlignmentOptions
static TMProHorizontalAlignmentOptions get_Left();
Raw: Out(TMProHorizontalAlignmentOptions)
TMProHorizontalAlignmentOptions.__get_Right__TMProHorizontalAlignmentOptions
static TMProHorizontalAlignmentOptions get_Right();
Raw: Out(TMProHorizontalAlignmentOptions)
Object TMProTMP_Dropdown
- Kind:
Object - OdinSerializer:
TMPro.TMP_Dropdown, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TMP_Dropdown.html
TMProTMP_Dropdown.__ClearOptions__SystemVoid
void ClearOptions();
Raw: In(TMProTMP_Dropdown)
TMProTMP_Dropdown.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTMP_Dropdown.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTMP_Dropdown.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineComponent)
TMProTMP_Dropdown.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineObject)
TMProTMP_Dropdown.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTMP_Dropdown.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTMP_Dropdown.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineComponent)
TMProTMP_Dropdown.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineObject)
TMProTMP_Dropdown.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(TMProTMP_Dropdown), In(SystemString), Out(UnityEngineComponent)
TMProTMP_Dropdown.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineComponent)
TMProTMP_Dropdown.__GetComponent__T
T GetComponent<T>();
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineObject)
TMProTMP_Dropdown.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(TMProTMP_Dropdown), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTMP_Dropdown.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTMP_Dropdown.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Dropdown.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTMP_Dropdown.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_Dropdown.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Dropdown.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTMP_Dropdown.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Dropdown.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTMP_Dropdown.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_Dropdown.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Dropdown.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(TMProTMP_Dropdown), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTMP_Dropdown.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(TMProTMP_Dropdown), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
TMProTMP_Dropdown.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_Dropdown.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(TMProTMP_Dropdown), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Dropdown.__Hide__SystemVoid
void Hide();
Raw: In(TMProTMP_Dropdown)
TMProTMP_Dropdown.__RefreshShownValue__SystemVoid
void RefreshShownValue();
Raw: In(TMProTMP_Dropdown)
TMProTMP_Dropdown.__SetValueWithoutNotify__SystemInt32__SystemVoid
void SetValueWithoutNotify(SystemInt32);
Raw: In(TMProTMP_Dropdown), In(SystemInt32)
TMProTMP_Dropdown.__Show__SystemVoid
void Show();
Raw: In(TMProTMP_Dropdown)
TMProTMP_Dropdown.__get_IsExpanded__SystemBoolean
SystemBoolean get_IsExpanded();
Raw: In(TMProTMP_Dropdown), Out(SystemBoolean)
TMProTMP_Dropdown.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(TMProTMP_Dropdown), Out(SystemBoolean)
TMProTMP_Dropdown.__get_value__SystemInt32
SystemInt32 get_value();
Raw: In(TMProTMP_Dropdown), Out(SystemInt32)
TMProTMP_Dropdown.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_Dropdown.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_Dropdown.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_Dropdown.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(TMProTMP_Dropdown), In(SystemBoolean)
TMProTMP_Dropdown.__set_value__SystemInt32__SystemVoid
void set_value(SystemInt32);
Raw: In(TMProTMP_Dropdown), In(SystemInt32)
Object TMProTMP_DropdownOptionData
- Kind:
Object - OdinSerializer:
TMPro.TMP_Dropdown+OptionData, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TMP_Dropdown.OptionData.html
TMProTMP_DropdownOptionData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTMP_DropdownOptionData), In(SystemObject), Out(SystemBoolean)
TMProTMP_DropdownOptionData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTMP_DropdownOptionData), Out(SystemInt32)
TMProTMP_DropdownOptionData.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTMP_DropdownOptionData), Out(SystemType)
TMProTMP_DropdownOptionData.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTMP_DropdownOptionData), Out(SystemString)
TMProTMP_DropdownOptionData.__ctor__SystemString_UnityEngineSprite__TMProTMP_DropdownOptionData
static TMProTMP_DropdownOptionData ctor(SystemString, UnityEngineSprite);
Raw: In(SystemString), In(UnityEngineSprite), Out(TMProTMP_DropdownOptionData)
TMProTMP_DropdownOptionData.__ctor__SystemString__TMProTMP_DropdownOptionData
static TMProTMP_DropdownOptionData ctor(SystemString);
Raw: In(SystemString), Out(TMProTMP_DropdownOptionData)
TMProTMP_DropdownOptionData.__ctor__UnityEngineSprite__TMProTMP_DropdownOptionData
static TMProTMP_DropdownOptionData ctor(UnityEngineSprite);
Raw: In(UnityEngineSprite), Out(TMProTMP_DropdownOptionData)
TMProTMP_DropdownOptionData.__ctor____TMProTMP_DropdownOptionData
static TMProTMP_DropdownOptionData ctor();
Raw: Out(TMProTMP_DropdownOptionData)
TMProTMP_DropdownOptionData.__get_image__UnityEngineSprite
UnityEngineSprite get_image();
Raw: In(TMProTMP_DropdownOptionData), Out(UnityEngineSprite)
TMProTMP_DropdownOptionData.__get_text__SystemString
SystemString get_text();
Raw: In(TMProTMP_DropdownOptionData), Out(SystemString)
TMProTMP_DropdownOptionData.__set_image__UnityEngineSprite__SystemVoid
void set_image(UnityEngineSprite);
Raw: In(TMProTMP_DropdownOptionData), In(UnityEngineSprite)
TMProTMP_DropdownOptionData.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(TMProTMP_DropdownOptionData), In(SystemString)
Object TMProTMP_InputField
- Kind:
Object - OdinSerializer:
TMPro.TMP_InputField, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TMP_InputField.html
TMProTMP_InputField.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTMP_InputField.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTMP_InputField.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineComponent)
TMProTMP_InputField.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineObject)
TMProTMP_InputField.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTMP_InputField.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTMP_InputField.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineComponent)
TMProTMP_InputField.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineObject)
TMProTMP_InputField.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(TMProTMP_InputField), In(SystemString), Out(UnityEngineComponent)
TMProTMP_InputField.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineComponent)
TMProTMP_InputField.__GetComponent__T
T GetComponent<T>();
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineObject)
TMProTMP_InputField.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(TMProTMP_InputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTMP_InputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(TMProTMP_InputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTMP_InputField.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_InputField.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTMP_InputField.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_InputField.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_InputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(TMProTMP_InputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTMP_InputField.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_InputField.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTMP_InputField.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_InputField.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_InputField.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(TMProTMP_InputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTMP_InputField.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(TMProTMP_InputField), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
TMProTMP_InputField.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_InputField.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(TMProTMP_InputField), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_InputField.__SetTextWithoutNotify__SystemString__SystemVoid
void SetTextWithoutNotify(SystemString);
Raw: In(TMProTMP_InputField), In(SystemString)
TMProTMP_InputField.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(TMProTMP_InputField), Out(SystemBoolean)
TMProTMP_InputField.__get_isFocused__SystemBoolean
SystemBoolean get_isFocused();
Raw: In(TMProTMP_InputField), Out(SystemBoolean)
TMProTMP_InputField.__get_readOnly__SystemBoolean
SystemBoolean get_readOnly();
Raw: In(TMProTMP_InputField), Out(SystemBoolean)
TMProTMP_InputField.__get_richText__SystemBoolean
SystemBoolean get_richText();
Raw: In(TMProTMP_InputField), Out(SystemBoolean)
TMProTMP_InputField.__get_text__SystemString
SystemString get_text();
Raw: In(TMProTMP_InputField), Out(SystemString)
TMProTMP_InputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_InputField.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_InputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_InputField.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean)
TMProTMP_InputField.__set_readOnly__SystemBoolean__SystemVoid
void set_readOnly(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean)
TMProTMP_InputField.__set_richText__SystemBoolean__SystemVoid
void set_richText(SystemBoolean);
Raw: In(TMProTMP_InputField), In(SystemBoolean)
TMProTMP_InputField.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(TMProTMP_InputField), In(SystemString)
Struct TMProTMP_MeshInfo
- Kind:
Struct - OdinSerializer:
TMPro.TMP_MeshInfo, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TMP_MeshInfo.html
TMProTMP_MeshInfo.__ClearUnusedVertices__SystemInt32_SystemBoolean__SystemVoid
void ClearUnusedVertices(SystemInt32, SystemBoolean);
Raw: In(TMProTMP_MeshInfo), In(SystemInt32), In(SystemBoolean)
TMProTMP_MeshInfo.__ClearUnusedVertices__SystemInt32__SystemVoid
void ClearUnusedVertices(SystemInt32);
Raw: In(TMProTMP_MeshInfo), In(SystemInt32)
TMProTMP_MeshInfo.__ClearUnusedVertices__SystemVoid
void ClearUnusedVertices();
Raw: In(TMProTMP_MeshInfo)
TMProTMP_MeshInfo.__Clear__SystemBoolean__SystemVoid
void Clear(SystemBoolean);
Raw: In(TMProTMP_MeshInfo), In(SystemBoolean)
TMProTMP_MeshInfo.__Clear__SystemVoid
void Clear();
Raw: In(TMProTMP_MeshInfo)
TMProTMP_MeshInfo.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTMP_MeshInfo), In(SystemObject), Out(SystemBoolean)
TMProTMP_MeshInfo.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTMP_MeshInfo), Out(SystemInt32)
TMProTMP_MeshInfo.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTMP_MeshInfo), Out(SystemType)
TMProTMP_MeshInfo.__ResizeMeshInfo__SystemInt32_SystemBoolean__SystemVoid
void ResizeMeshInfo(SystemInt32, SystemBoolean);
Raw: In(TMProTMP_MeshInfo), In(SystemInt32), In(SystemBoolean)
TMProTMP_MeshInfo.__ResizeMeshInfo__SystemInt32__SystemVoid
void ResizeMeshInfo(SystemInt32);
Raw: In(TMProTMP_MeshInfo), In(SystemInt32)
TMProTMP_MeshInfo.__SortGeometry__SystemCollectionsGenericIListSystemInt32__SystemVoid
void SortGeometry(SystemCollectionsGenericIListSystemInt32);
Raw: In(TMProTMP_MeshInfo), In(SystemCollectionsGenericIListSystemInt32)
TMProTMP_MeshInfo.__SortGeometry__TMProVertexSortingOrder__SystemVoid
void SortGeometry(TMProVertexSortingOrder);
Raw: In(TMProTMP_MeshInfo), In(TMProVertexSortingOrder)
TMProTMP_MeshInfo.__SwapVertexData__SystemInt32_SystemInt32__SystemVoid
void SwapVertexData(SystemInt32, SystemInt32);
Raw: In(TMProTMP_MeshInfo), In(SystemInt32), In(SystemInt32)
TMProTMP_MeshInfo.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTMP_MeshInfo), Out(SystemString)
TMProTMP_MeshInfo.__ctor__UnityEngineMesh_SystemInt32_SystemBoolean__TMProTMP_MeshInfo
static TMProTMP_MeshInfo ctor(UnityEngineMesh, SystemInt32, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemInt32), In(SystemBoolean), Out(TMProTMP_MeshInfo)
TMProTMP_MeshInfo.__ctor__UnityEngineMesh_SystemInt32__TMProTMP_MeshInfo
static TMProTMP_MeshInfo ctor(UnityEngineMesh, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), Out(TMProTMP_MeshInfo)
TMProTMP_MeshInfo.__get_colors32__UnityEngineColor32Array
UnityEngineColor32Array get_colors32();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineColor32Array)
TMProTMP_MeshInfo.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineMaterial)
TMProTMP_MeshInfo.__get_mesh__UnityEngineMesh
UnityEngineMesh get_mesh();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineMesh)
TMProTMP_MeshInfo.__get_normals__UnityEngineVector3Array
UnityEngineVector3Array get_normals();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineVector3Array)
TMProTMP_MeshInfo.__get_tangents__UnityEngineVector4Array
UnityEngineVector4Array get_tangents();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineVector4Array)
TMProTMP_MeshInfo.__get_triangles__SystemInt32Array
SystemInt32Array get_triangles();
Raw: In(TMProTMP_MeshInfo), Out(SystemInt32Array)
TMProTMP_MeshInfo.__get_uvs0__UnityEngineVector2Array
UnityEngineVector2Array get_uvs0();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineVector2Array)
TMProTMP_MeshInfo.__get_uvs2__UnityEngineVector2Array
UnityEngineVector2Array get_uvs2();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineVector2Array)
TMProTMP_MeshInfo.__get_vertexCount__SystemInt32
SystemInt32 get_vertexCount();
Raw: In(TMProTMP_MeshInfo), Out(SystemInt32)
TMProTMP_MeshInfo.__get_vertices__UnityEngineVector3Array
UnityEngineVector3Array get_vertices();
Raw: In(TMProTMP_MeshInfo), Out(UnityEngineVector3Array)
TMProTMP_MeshInfo.__set_colors32__UnityEngineColor32Array
UnityEngineColor32Array set_colors32();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineColor32Array)
TMProTMP_MeshInfo.__set_material__UnityEngineMaterial
UnityEngineMaterial set_material();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineMaterial)
TMProTMP_MeshInfo.__set_mesh__UnityEngineMesh
UnityEngineMesh set_mesh();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineMesh)
TMProTMP_MeshInfo.__set_normals__UnityEngineVector3Array
UnityEngineVector3Array set_normals();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineVector3Array)
TMProTMP_MeshInfo.__set_tangents__UnityEngineVector4Array
UnityEngineVector4Array set_tangents();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineVector4Array)
TMProTMP_MeshInfo.__set_triangles__SystemInt32Array
SystemInt32Array set_triangles();
Raw: In(TMProTMP_MeshInfo), In(SystemInt32Array)
TMProTMP_MeshInfo.__set_uvs0__UnityEngineVector2Array
UnityEngineVector2Array set_uvs0();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineVector2Array)
TMProTMP_MeshInfo.__set_uvs2__UnityEngineVector2Array
UnityEngineVector2Array set_uvs2();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineVector2Array)
TMProTMP_MeshInfo.__set_vertexCount__SystemInt32
SystemInt32 set_vertexCount();
Raw: In(TMProTMP_MeshInfo), In(SystemInt32)
TMProTMP_MeshInfo.__set_vertices__UnityEngineVector3Array
UnityEngineVector3Array set_vertices();
Raw: In(TMProTMP_MeshInfo), In(UnityEngineVector3Array)
Object TMProTMP_Text
- Kind:
Object - OdinSerializer:
TMPro.TMP_Text, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TMP_Text.html
TMProTMP_Text.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTMP_Text.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTMP_Text.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineComponent)
TMProTMP_Text.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineObject)
TMProTMP_Text.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTMP_Text.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTMP_Text.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineComponent)
TMProTMP_Text.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineObject)
TMProTMP_Text.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(TMProTMP_Text), In(SystemString), Out(UnityEngineComponent)
TMProTMP_Text.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineComponent)
TMProTMP_Text.__GetComponent__T
T GetComponent<T>();
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineObject)
TMProTMP_Text.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(TMProTMP_Text), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTMP_Text.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(TMProTMP_Text), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTMP_Text.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Text.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTMP_Text.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_Text.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Text.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(TMProTMP_Text), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTMP_Text.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Text.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTMP_Text.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_Text.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Text.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(TMProTMP_Text), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTMP_Text.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(TMProTMP_Text), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
TMProTMP_Text.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineComponentArray)
TMProTMP_Text.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(TMProTMP_Text), In(SystemType), Out(UnityEngineObjectArray)
TMProTMP_Text.__get_alignment__TMProTextAlignmentOptions
TMProTextAlignmentOptions get_alignment();
Raw: In(TMProTMP_Text), Out(TMProTextAlignmentOptions)
TMProTMP_Text.__get_alpha__SystemSingle
SystemSingle get_alpha();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_characterSpacing__SystemSingle
SystemSingle get_characterSpacing();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_characterWidthAdjustment__SystemSingle
SystemSingle get_characterWidthAdjustment();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(TMProTMP_Text), Out(UnityEngineColor)
TMProTMP_Text.__get_enableAutoSizing__SystemBoolean
SystemBoolean get_enableAutoSizing();
Raw: In(TMProTMP_Text), Out(SystemBoolean)
TMProTMP_Text.__get_enableWordWrapping__SystemBoolean
SystemBoolean get_enableWordWrapping();
Raw: In(TMProTMP_Text), Out(SystemBoolean)
TMProTMP_Text.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(TMProTMP_Text), Out(SystemBoolean)
TMProTMP_Text.__get_firstVisibleCharacter__SystemInt32
SystemInt32 get_firstVisibleCharacter();
Raw: In(TMProTMP_Text), Out(SystemInt32)
TMProTMP_Text.__get_fontMaterial__UnityEngineMaterial
UnityEngineMaterial get_fontMaterial();
Raw: In(TMProTMP_Text), Out(UnityEngineMaterial)
TMProTMP_Text.__get_fontSharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_fontSharedMaterial();
Raw: In(TMProTMP_Text), Out(UnityEngineMaterial)
TMProTMP_Text.__get_fontSizeMax__SystemSingle
SystemSingle get_fontSizeMax();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_fontSizeMin__SystemSingle
SystemSingle get_fontSizeMin();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_fontSize__SystemSingle
SystemSingle get_fontSize();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_horizontalAlignment__TMProHorizontalAlignmentOptions
TMProHorizontalAlignmentOptions get_horizontalAlignment();
Raw: In(TMProTMP_Text), Out(TMProHorizontalAlignmentOptions)
TMProTMP_Text.__get_isRightToLeftText__SystemBoolean
SystemBoolean get_isRightToLeftText();
Raw: In(TMProTMP_Text), Out(SystemBoolean)
TMProTMP_Text.__get_lineSpacing__SystemSingle
SystemSingle get_lineSpacing();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_maxVisibleCharacters__SystemInt32
SystemInt32 get_maxVisibleCharacters();
Raw: In(TMProTMP_Text), Out(SystemInt32)
TMProTMP_Text.__get_maxVisibleLines__SystemInt32
SystemInt32 get_maxVisibleLines();
Raw: In(TMProTMP_Text), Out(SystemInt32)
TMProTMP_Text.__get_maxVisibleWords__SystemInt32
SystemInt32 get_maxVisibleWords();
Raw: In(TMProTMP_Text), Out(SystemInt32)
TMProTMP_Text.__get_overflowMode__TMProTextOverflowModes
TMProTextOverflowModes get_overflowMode();
Raw: In(TMProTMP_Text), Out(TMProTextOverflowModes)
TMProTMP_Text.__get_paragraphSpacing__SystemSingle
SystemSingle get_paragraphSpacing();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__get_parseCtrlCharacters__SystemBoolean
SystemBoolean get_parseCtrlCharacters();
Raw: In(TMProTMP_Text), Out(SystemBoolean)
TMProTMP_Text.__get_richText__SystemBoolean
SystemBoolean get_richText();
Raw: In(TMProTMP_Text), Out(SystemBoolean)
TMProTMP_Text.__get_text__SystemString
SystemString get_text();
Raw: In(TMProTMP_Text), Out(SystemString)
TMProTMP_Text.__get_verticalAlignment__TMProVerticalAlignmentOptions
TMProVerticalAlignmentOptions get_verticalAlignment();
Raw: In(TMProTMP_Text), Out(TMProVerticalAlignmentOptions)
TMProTMP_Text.__get_wordSpacing__SystemSingle
SystemSingle get_wordSpacing();
Raw: In(TMProTMP_Text), Out(SystemSingle)
TMProTMP_Text.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_Text.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_Text.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTMP_Text.__set_alignment__TMProTextAlignmentOptions__SystemVoid
void set_alignment(TMProTextAlignmentOptions);
Raw: In(TMProTMP_Text), In(TMProTextAlignmentOptions)
TMProTMP_Text.__set_alpha__SystemSingle__SystemVoid
void set_alpha(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_characterSpacing__SystemSingle__SystemVoid
void set_characterSpacing(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_characterWidthAdjustment__SystemSingle__SystemVoid
void set_characterWidthAdjustment(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(TMProTMP_Text), In(UnityEngineColor)
TMProTMP_Text.__set_enableAutoSizing__SystemBoolean__SystemVoid
void set_enableAutoSizing(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean)
TMProTMP_Text.__set_enableWordWrapping__SystemBoolean__SystemVoid
void set_enableWordWrapping(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean)
TMProTMP_Text.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean)
TMProTMP_Text.__set_firstVisibleCharacter__SystemInt32__SystemVoid
void set_firstVisibleCharacter(SystemInt32);
Raw: In(TMProTMP_Text), In(SystemInt32)
TMProTMP_Text.__set_fontMaterial__UnityEngineMaterial__SystemVoid
void set_fontMaterial(UnityEngineMaterial);
Raw: In(TMProTMP_Text), In(UnityEngineMaterial)
TMProTMP_Text.__set_fontSharedMaterial__UnityEngineMaterial__SystemVoid
void set_fontSharedMaterial(UnityEngineMaterial);
Raw: In(TMProTMP_Text), In(UnityEngineMaterial)
TMProTMP_Text.__set_fontSizeMax__SystemSingle__SystemVoid
void set_fontSizeMax(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_fontSizeMin__SystemSingle__SystemVoid
void set_fontSizeMin(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_fontSize__SystemSingle__SystemVoid
void set_fontSize(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_horizontalAlignment__TMProHorizontalAlignmentOptions__SystemVoid
void set_horizontalAlignment(TMProHorizontalAlignmentOptions);
Raw: In(TMProTMP_Text), In(TMProHorizontalAlignmentOptions)
TMProTMP_Text.__set_isRightToLeftText__SystemBoolean__SystemVoid
void set_isRightToLeftText(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean)
TMProTMP_Text.__set_lineSpacing__SystemSingle__SystemVoid
void set_lineSpacing(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_maxVisibleCharacters__SystemInt32__SystemVoid
void set_maxVisibleCharacters(SystemInt32);
Raw: In(TMProTMP_Text), In(SystemInt32)
TMProTMP_Text.__set_maxVisibleLines__SystemInt32__SystemVoid
void set_maxVisibleLines(SystemInt32);
Raw: In(TMProTMP_Text), In(SystemInt32)
TMProTMP_Text.__set_maxVisibleWords__SystemInt32__SystemVoid
void set_maxVisibleWords(SystemInt32);
Raw: In(TMProTMP_Text), In(SystemInt32)
TMProTMP_Text.__set_overflowMode__TMProTextOverflowModes__SystemVoid
void set_overflowMode(TMProTextOverflowModes);
Raw: In(TMProTMP_Text), In(TMProTextOverflowModes)
TMProTMP_Text.__set_paragraphSpacing__SystemSingle__SystemVoid
void set_paragraphSpacing(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
TMProTMP_Text.__set_parseCtrlCharacters__SystemBoolean__SystemVoid
void set_parseCtrlCharacters(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean)
TMProTMP_Text.__set_richText__SystemBoolean__SystemVoid
void set_richText(SystemBoolean);
Raw: In(TMProTMP_Text), In(SystemBoolean)
TMProTMP_Text.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(TMProTMP_Text), In(SystemString)
TMProTMP_Text.__set_verticalAlignment__TMProVerticalAlignmentOptions__SystemVoid
void set_verticalAlignment(TMProVerticalAlignmentOptions);
Raw: In(TMProTMP_Text), In(TMProVerticalAlignmentOptions)
TMProTMP_Text.__set_wordSpacing__SystemSingle__SystemVoid
void set_wordSpacing(SystemSingle);
Raw: In(TMProTMP_Text), In(SystemSingle)
Object TMProTMP_TextInfo
- Kind:
Object - OdinSerializer:
TMPro.TMP_TextInfo, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TMP_TextInfo.html
TMProTMP_TextInfo.__ClearAllMeshInfo__SystemVoid
void ClearAllMeshInfo();
Raw: In(TMProTMP_TextInfo)
TMProTMP_TextInfo.__ClearLineInfo__SystemVoid
void ClearLineInfo();
Raw: In(TMProTMP_TextInfo)
TMProTMP_TextInfo.__ClearMeshInfo__SystemBoolean__SystemVoid
void ClearMeshInfo(SystemBoolean);
Raw: In(TMProTMP_TextInfo), In(SystemBoolean)
TMProTMP_TextInfo.__ClearUnusedVertices__TMProMaterialReferenceArray__SystemVoid
void ClearUnusedVertices(TMProMaterialReferenceArray);
Raw: In(TMProTMP_TextInfo), In(TMProMaterialReferenceArray)
TMProTMP_TextInfo.__Clear__SystemVoid
void Clear();
Raw: In(TMProTMP_TextInfo)
TMProTMP_TextInfo.__CopyMeshInfoVertexData__TMProTMP_MeshInfoArray
TMProTMP_MeshInfoArray CopyMeshInfoVertexData();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_MeshInfoArray)
TMProTMP_TextInfo.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTMP_TextInfo), In(SystemObject), Out(SystemBoolean)
TMProTMP_TextInfo.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTMP_TextInfo), Out(SystemType)
TMProTMP_TextInfo.__ResetVertexLayout__SystemBoolean__SystemVoid
void ResetVertexLayout(SystemBoolean);
Raw: In(TMProTMP_TextInfo), In(SystemBoolean)
TMProTMP_TextInfo.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTMP_TextInfo), Out(SystemString)
TMProTMP_TextInfo.__ctor__TMProTMP_Text__TMProTMP_TextInfo
static TMProTMP_TextInfo ctor(TMProTMP_Text);
Raw: In(TMProTMP_Text), Out(TMProTMP_TextInfo)
TMProTMP_TextInfo.__ctor____TMProTMP_TextInfo
static TMProTMP_TextInfo ctor();
Raw: Out(TMProTMP_TextInfo)
TMProTMP_TextInfo.__get_characterCount__SystemInt32
SystemInt32 get_characterCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_characterInfo__TMProTMP_CharacterInfoArray
TMProTMP_CharacterInfoArray get_characterInfo();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_CharacterInfoArray)
TMProTMP_TextInfo.__get_lineCount__SystemInt32
SystemInt32 get_lineCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_lineInfo__TMProTMP_LineInfoArray
TMProTMP_LineInfoArray get_lineInfo();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_LineInfoArray)
TMProTMP_TextInfo.__get_linkCount__SystemInt32
SystemInt32 get_linkCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_linkInfo__TMProTMP_LinkInfoArray
TMProTMP_LinkInfoArray get_linkInfo();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_LinkInfoArray)
TMProTMP_TextInfo.__get_materialCount__SystemInt32
SystemInt32 get_materialCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_meshInfo__TMProTMP_MeshInfoArray
TMProTMP_MeshInfoArray get_meshInfo();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_MeshInfoArray)
TMProTMP_TextInfo.__get_pageCount__SystemInt32
SystemInt32 get_pageCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_pageInfo__TMProTMP_PageInfoArray
TMProTMP_PageInfoArray get_pageInfo();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_PageInfoArray)
TMProTMP_TextInfo.__get_spaceCount__SystemInt32
SystemInt32 get_spaceCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_spriteCount__SystemInt32
SystemInt32 get_spriteCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_textComponent__TMProTMP_Text
TMProTMP_Text get_textComponent();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_Text)
TMProTMP_TextInfo.__get_wordCount__SystemInt32
SystemInt32 get_wordCount();
Raw: In(TMProTMP_TextInfo), Out(SystemInt32)
TMProTMP_TextInfo.__get_wordInfo__TMProTMP_WordInfoArray
TMProTMP_WordInfoArray get_wordInfo();
Raw: In(TMProTMP_TextInfo), Out(TMProTMP_WordInfoArray)
TMProTMP_TextInfo.__set_characterCount__SystemInt32
SystemInt32 set_characterCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_characterInfo__TMProTMP_CharacterInfoArray
TMProTMP_CharacterInfoArray set_characterInfo();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_CharacterInfoArray)
TMProTMP_TextInfo.__set_lineCount__SystemInt32
SystemInt32 set_lineCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_lineInfo__TMProTMP_LineInfoArray
TMProTMP_LineInfoArray set_lineInfo();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_LineInfoArray)
TMProTMP_TextInfo.__set_linkCount__SystemInt32
SystemInt32 set_linkCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_linkInfo__TMProTMP_LinkInfoArray
TMProTMP_LinkInfoArray set_linkInfo();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_LinkInfoArray)
TMProTMP_TextInfo.__set_materialCount__SystemInt32
SystemInt32 set_materialCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_meshInfo__TMProTMP_MeshInfoArray
TMProTMP_MeshInfoArray set_meshInfo();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_MeshInfoArray)
TMProTMP_TextInfo.__set_pageCount__SystemInt32
SystemInt32 set_pageCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_pageInfo__TMProTMP_PageInfoArray
TMProTMP_PageInfoArray set_pageInfo();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_PageInfoArray)
TMProTMP_TextInfo.__set_spaceCount__SystemInt32
SystemInt32 set_spaceCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_spriteCount__SystemInt32
SystemInt32 set_spriteCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_textComponent__TMProTMP_Text
TMProTMP_Text set_textComponent();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_Text)
TMProTMP_TextInfo.__set_wordCount__SystemInt32
SystemInt32 set_wordCount();
Raw: In(TMProTMP_TextInfo), In(SystemInt32)
TMProTMP_TextInfo.__set_wordInfo__TMProTMP_WordInfoArray
TMProTMP_WordInfoArray set_wordInfo();
Raw: In(TMProTMP_TextInfo), In(TMProTMP_WordInfoArray)
Enum TMProTextAlignmentOptions
- Kind:
Enum - OdinSerializer:
TMPro.TextAlignmentOptions, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TextAlignmentOptions.html
Enum values:
Baseline = 2050BaselineFlush = 2064BaselineGeoAligned = 2080BaselineJustified = 2056BaselineLeft = 2049BaselineRight = 2052Bottom = 1026BottomFlush = 1040BottomGeoAligned = 1056BottomJustified = 1032BottomLeft = 1025BottomRight = 1028Capline = 8194CaplineFlush = 8208CaplineGeoAligned = 8224CaplineJustified = 8200CaplineLeft = 8193CaplineRight = 8196Center = 514CenterGeoAligned = 544Converted = 65535Flush = 528Justified = 520Left = 513Midline = 4098MidlineFlush = 4112MidlineGeoAligned = 4128MidlineJustified = 4104MidlineLeft = 4097MidlineRight = 4100Right = 516Top = 258TopFlush = 272TopGeoAligned = 288TopJustified = 264TopLeft = 257TopRight = 260
TMProTextAlignmentOptions.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(TMProTextAlignmentOptions), In(SystemObject), Out(SystemInt32)
TMProTextAlignmentOptions.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTextAlignmentOptions), In(SystemObject), Out(SystemBoolean)
TMProTextAlignmentOptions.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTextAlignmentOptions), Out(SystemInt32)
TMProTextAlignmentOptions.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTextAlignmentOptions), Out(SystemType)
TMProTextAlignmentOptions.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(TMProTextAlignmentOptions), In(SystemEnum), Out(SystemBoolean)
TMProTextAlignmentOptions.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTextAlignmentOptions), Out(SystemString)
TMProTextAlignmentOptions.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(TMProTextAlignmentOptions), In(SystemString), Out(SystemString)
TMProTextAlignmentOptions.__get_BaselineFlush__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BaselineFlush();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BaselineGeoAligned__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BaselineGeoAligned();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BaselineJustified__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BaselineJustified();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BaselineLeft__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BaselineLeft();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BaselineRight__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BaselineRight();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Baseline__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Baseline();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BottomFlush__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BottomFlush();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BottomGeoAligned__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BottomGeoAligned();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BottomJustified__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BottomJustified();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BottomLeft__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BottomLeft();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_BottomRight__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_BottomRight();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Bottom__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Bottom();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_CaplineFlush__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_CaplineFlush();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_CaplineGeoAligned__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_CaplineGeoAligned();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_CaplineJustified__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_CaplineJustified();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_CaplineLeft__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_CaplineLeft();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_CaplineRight__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_CaplineRight();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Capline__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Capline();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_CenterGeoAligned__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_CenterGeoAligned();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Center__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Center();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Converted__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Converted();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Flush__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Flush();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Justified__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Justified();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Left__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Left();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_MidlineFlush__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_MidlineFlush();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_MidlineGeoAligned__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_MidlineGeoAligned();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_MidlineJustified__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_MidlineJustified();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_MidlineLeft__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_MidlineLeft();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_MidlineRight__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_MidlineRight();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Midline__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Midline();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Right__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Right();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_TopFlush__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_TopFlush();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_TopGeoAligned__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_TopGeoAligned();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_TopJustified__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_TopJustified();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_TopLeft__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_TopLeft();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_TopRight__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_TopRight();
Raw: Out(TMProTextAlignmentOptions)
TMProTextAlignmentOptions.__get_Top__TMProTextAlignmentOptions
static TMProTextAlignmentOptions get_Top();
Raw: Out(TMProTextAlignmentOptions)
Object TMProTextMeshPro
- Kind:
Object - OdinSerializer:
TMPro.TextMeshPro, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TextMeshPro.html
TMProTextMeshPro.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTextMeshPro), In(SystemObject), Out(SystemBoolean)
TMProTextMeshPro.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTextMeshPro.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTextMeshPro.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineComponent)
TMProTextMeshPro.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineObject)
TMProTextMeshPro.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTextMeshPro.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTextMeshPro.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineComponent)
TMProTextMeshPro.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineObject)
TMProTextMeshPro.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(TMProTextMeshPro), In(SystemString), Out(UnityEngineComponent)
TMProTextMeshPro.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineComponent)
TMProTextMeshPro.__GetComponent__T
T GetComponent<T>();
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineObject)
TMProTextMeshPro.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(TMProTextMeshPro), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTextMeshPro.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(TMProTextMeshPro), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTextMeshPro.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshPro.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTextMeshPro.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineComponentArray)
TMProTextMeshPro.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshPro.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(TMProTextMeshPro), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTextMeshPro.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshPro.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTextMeshPro.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineComponentArray)
TMProTextMeshPro.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshPro.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(TMProTextMeshPro), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTextMeshPro.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(TMProTextMeshPro), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
TMProTextMeshPro.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineComponentArray)
TMProTextMeshPro.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(TMProTextMeshPro), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshPro.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTextMeshPro), Out(SystemType)
TMProTextMeshPro.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(TMProTextMeshPro), Out(UnityEngineColor)
TMProTextMeshPro.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(TMProTextMeshPro), Out(SystemBoolean)
TMProTextMeshPro.__get_faceColor__UnityEngineColor32
UnityEngineColor32 get_faceColor();
Raw: In(TMProTextMeshPro), Out(UnityEngineColor32)
TMProTextMeshPro.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(TMProTextMeshPro), Out(UnityEngineGameObject)
TMProTextMeshPro.__get_isMaskingGraphic__SystemBoolean
SystemBoolean get_isMaskingGraphic();
Raw: In(TMProTextMeshPro), Out(SystemBoolean)
TMProTextMeshPro.__get_isTextObjectScaleStatic__SystemBoolean
SystemBoolean get_isTextObjectScaleStatic();
Raw: In(TMProTextMeshPro), Out(SystemBoolean)
TMProTextMeshPro.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(TMProTextMeshPro), Out(UnityEngineTexture)
TMProTextMeshPro.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(TMProTextMeshPro), Out(UnityEngineMaterial)
TMProTextMeshPro.__get_maxVisibleCharacters__SystemInt32
SystemInt32 get_maxVisibleCharacters();
Raw: In(TMProTextMeshPro), Out(SystemInt32)
TMProTextMeshPro.__get_name__SystemString
SystemString get_name();
Raw: In(TMProTextMeshPro), Out(SystemString)
TMProTextMeshPro.__get_outlineColor__UnityEngineColor32
UnityEngineColor32 get_outlineColor();
Raw: In(TMProTextMeshPro), Out(UnityEngineColor32)
TMProTextMeshPro.__get_outlineWidth__SystemSingle
SystemSingle get_outlineWidth();
Raw: In(TMProTextMeshPro), Out(SystemSingle)
TMProTextMeshPro.__get_renderer__UnityEngineRenderer
UnityEngineRenderer get_renderer();
Raw: In(TMProTextMeshPro), Out(UnityEngineRenderer)
TMProTextMeshPro.__get_textInfo__TMProTMP_TextInfo
TMProTMP_TextInfo get_textInfo();
Raw: In(TMProTextMeshPro), Out(TMProTMP_TextInfo)
TMProTextMeshPro.__get_text__SystemString
SystemString get_text();
Raw: In(TMProTextMeshPro), Out(SystemString)
TMProTextMeshPro.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTextMeshPro.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
TMProTextMeshPro.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTextMeshPro.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(TMProTextMeshPro), In(UnityEngineColor)
TMProTextMeshPro.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean)
TMProTextMeshPro.__set_faceColor__UnityEngineColor32__SystemVoid
void set_faceColor(UnityEngineColor32);
Raw: In(TMProTextMeshPro), In(UnityEngineColor32)
TMProTextMeshPro.__set_isMaskingGraphic__SystemBoolean__SystemVoid
void set_isMaskingGraphic(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean)
TMProTextMeshPro.__set_isTextObjectScaleStatic__SystemBoolean__SystemVoid
void set_isTextObjectScaleStatic(SystemBoolean);
Raw: In(TMProTextMeshPro), In(SystemBoolean)
TMProTextMeshPro.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(TMProTextMeshPro), In(UnityEngineMaterial)
TMProTextMeshPro.__set_maxVisibleCharacters__SystemInt32__SystemVoid
void set_maxVisibleCharacters(SystemInt32);
Raw: In(TMProTextMeshPro), In(SystemInt32)
TMProTextMeshPro.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(TMProTextMeshPro), In(SystemString)
TMProTextMeshPro.__set_outlineColor__UnityEngineColor32__SystemVoid
void set_outlineColor(UnityEngineColor32);
Raw: In(TMProTextMeshPro), In(UnityEngineColor32)
TMProTextMeshPro.__set_outlineWidth__SystemSingle__SystemVoid
void set_outlineWidth(SystemSingle);
Raw: In(TMProTextMeshPro), In(SystemSingle)
TMProTextMeshPro.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(TMProTextMeshPro), In(SystemString)
Object TMProTextMeshProUGUI
- Kind:
Object - OdinSerializer:
TMPro.TextMeshProUGUI, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TextMeshProUGUI.html
TMProTextMeshProUGUI.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTextMeshProUGUI), In(SystemObject), Out(SystemBoolean)
TMProTextMeshProUGUI.__ForceMeshUpdate__SystemBoolean_SystemBoolean__SystemVoid
void ForceMeshUpdate(SystemBoolean, SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemBoolean)
TMProTextMeshProUGUI.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTextMeshProUGUI.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTextMeshProUGUI.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineComponent)
TMProTextMeshProUGUI.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineObject)
TMProTextMeshProUGUI.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
TMProTextMeshProUGUI.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
TMProTextMeshProUGUI.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineComponent)
TMProTextMeshProUGUI.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineObject)
TMProTextMeshProUGUI.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(TMProTextMeshProUGUI), In(SystemString), Out(UnityEngineComponent)
TMProTextMeshProUGUI.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineComponent)
TMProTextMeshProUGUI.__GetComponent__T
T GetComponent<T>();
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineObject)
TMProTextMeshProUGUI.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(TMProTextMeshProUGUI), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTextMeshProUGUI.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTextMeshProUGUI.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshProUGUI.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTextMeshProUGUI.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineComponentArray)
TMProTextMeshProUGUI.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshProUGUI.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
TMProTextMeshProUGUI.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshProUGUI.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
TMProTextMeshProUGUI.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineComponentArray)
TMProTextMeshProUGUI.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshProUGUI.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(TMProTextMeshProUGUI), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
TMProTextMeshProUGUI.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(TMProTextMeshProUGUI), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
TMProTextMeshProUGUI.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineComponentArray)
TMProTextMeshProUGUI.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(TMProTextMeshProUGUI), In(SystemType), Out(UnityEngineObjectArray)
TMProTextMeshProUGUI.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTextMeshProUGUI), Out(SystemInt32)
TMProTextMeshProUGUI.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTextMeshProUGUI), Out(SystemType)
TMProTextMeshProUGUI.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTextMeshProUGUI), Out(SystemString)
TMProTextMeshProUGUI.__UpdateGeometry__UnityEngineMesh_SystemInt32__SystemVoid
void UpdateGeometry(UnityEngineMesh, SystemInt32);
Raw: In(TMProTextMeshProUGUI), In(UnityEngineMesh), In(SystemInt32)
TMProTextMeshProUGUI.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineColor)
TMProTextMeshProUGUI.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(TMProTextMeshProUGUI), Out(SystemBoolean)
TMProTextMeshProUGUI.__get_faceColor__UnityEngineColor32
UnityEngineColor32 get_faceColor();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineColor32)
TMProTextMeshProUGUI.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineGameObject)
TMProTextMeshProUGUI.__get_isMaskingGraphic__SystemBoolean
SystemBoolean get_isMaskingGraphic();
Raw: In(TMProTextMeshProUGUI), Out(SystemBoolean)
TMProTextMeshProUGUI.__get_isTextObjectScaleStatic__SystemBoolean
SystemBoolean get_isTextObjectScaleStatic();
Raw: In(TMProTextMeshProUGUI), Out(SystemBoolean)
TMProTextMeshProUGUI.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineTexture)
TMProTextMeshProUGUI.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineMaterial)
TMProTextMeshProUGUI.__get_maxVisibleCharacters__SystemInt32
SystemInt32 get_maxVisibleCharacters();
Raw: In(TMProTextMeshProUGUI), Out(SystemInt32)
TMProTextMeshProUGUI.__get_name__SystemString
SystemString get_name();
Raw: In(TMProTextMeshProUGUI), Out(SystemString)
TMProTextMeshProUGUI.__get_outlineColor__UnityEngineColor32
UnityEngineColor32 get_outlineColor();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineColor32)
TMProTextMeshProUGUI.__get_outlineWidth__SystemSingle
SystemSingle get_outlineWidth();
Raw: In(TMProTextMeshProUGUI), Out(SystemSingle)
TMProTextMeshProUGUI.__get_textInfo__TMProTMP_TextInfo
TMProTMP_TextInfo get_textInfo();
Raw: In(TMProTextMeshProUGUI), Out(TMProTMP_TextInfo)
TMProTextMeshProUGUI.__get_text__SystemString
SystemString get_text();
Raw: In(TMProTextMeshProUGUI), Out(SystemString)
TMProTextMeshProUGUI.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(TMProTextMeshProUGUI), Out(UnityEngineTransform)
TMProTextMeshProUGUI.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTextMeshProUGUI.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
TMProTextMeshProUGUI.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
TMProTextMeshProUGUI.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(TMProTextMeshProUGUI), In(UnityEngineColor)
TMProTextMeshProUGUI.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean)
TMProTextMeshProUGUI.__set_faceColor__UnityEngineColor32__SystemVoid
void set_faceColor(UnityEngineColor32);
Raw: In(TMProTextMeshProUGUI), In(UnityEngineColor32)
TMProTextMeshProUGUI.__set_isMaskingGraphic__SystemBoolean__SystemVoid
void set_isMaskingGraphic(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean)
TMProTextMeshProUGUI.__set_isTextObjectScaleStatic__SystemBoolean__SystemVoid
void set_isTextObjectScaleStatic(SystemBoolean);
Raw: In(TMProTextMeshProUGUI), In(SystemBoolean)
TMProTextMeshProUGUI.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(TMProTextMeshProUGUI), In(UnityEngineMaterial)
TMProTextMeshProUGUI.__set_maxVisibleCharacters__SystemInt32__SystemVoid
void set_maxVisibleCharacters(SystemInt32);
Raw: In(TMProTextMeshProUGUI), In(SystemInt32)
TMProTextMeshProUGUI.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(TMProTextMeshProUGUI), In(SystemString)
TMProTextMeshProUGUI.__set_outlineColor__UnityEngineColor32__SystemVoid
void set_outlineColor(UnityEngineColor32);
Raw: In(TMProTextMeshProUGUI), In(UnityEngineColor32)
TMProTextMeshProUGUI.__set_outlineWidth__SystemSingle__SystemVoid
void set_outlineWidth(SystemSingle);
Raw: In(TMProTextMeshProUGUI), In(SystemSingle)
TMProTextMeshProUGUI.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(TMProTextMeshProUGUI), In(SystemString)
Enum TMProTextOverflowModes
- Kind:
Enum - OdinSerializer:
TMPro.TextOverflowModes, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TextOverflowModes.html
Enum values:
Ellipsis = 1Linked = 6Masking = 2Overflow = 0Page = 5ScrollRect = 4Truncate = 3
TMProTextOverflowModes.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(TMProTextOverflowModes), In(SystemObject), Out(SystemInt32)
TMProTextOverflowModes.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTextOverflowModes), In(SystemObject), Out(SystemBoolean)
TMProTextOverflowModes.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTextOverflowModes), Out(SystemInt32)
TMProTextOverflowModes.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTextOverflowModes), Out(SystemType)
TMProTextOverflowModes.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(TMProTextOverflowModes), In(SystemEnum), Out(SystemBoolean)
TMProTextOverflowModes.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTextOverflowModes), Out(SystemString)
TMProTextOverflowModes.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(TMProTextOverflowModes), In(SystemString), Out(SystemString)
TMProTextOverflowModes.__get_Ellipsis__TMProTextOverflowModes
static TMProTextOverflowModes get_Ellipsis();
Raw: Out(TMProTextOverflowModes)
TMProTextOverflowModes.__get_Linked__TMProTextOverflowModes
static TMProTextOverflowModes get_Linked();
Raw: Out(TMProTextOverflowModes)
TMProTextOverflowModes.__get_Masking__TMProTextOverflowModes
static TMProTextOverflowModes get_Masking();
Raw: Out(TMProTextOverflowModes)
TMProTextOverflowModes.__get_Overflow__TMProTextOverflowModes
static TMProTextOverflowModes get_Overflow();
Raw: Out(TMProTextOverflowModes)
TMProTextOverflowModes.__get_Page__TMProTextOverflowModes
static TMProTextOverflowModes get_Page();
Raw: Out(TMProTextOverflowModes)
TMProTextOverflowModes.__get_ScrollRect__TMProTextOverflowModes
static TMProTextOverflowModes get_ScrollRect();
Raw: Out(TMProTextOverflowModes)
TMProTextOverflowModes.__get_Truncate__TMProTextOverflowModes
static TMProTextOverflowModes get_Truncate();
Raw: Out(TMProTextOverflowModes)
Enum TMProTextRenderFlags
- Kind:
Enum - OdinSerializer:
TMPro.TextRenderFlags, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.TextRenderFlags.html
Enum values:
DontRender = 0Render = 255
TMProTextRenderFlags.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(TMProTextRenderFlags), In(SystemObject), Out(SystemInt32)
TMProTextRenderFlags.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProTextRenderFlags), In(SystemObject), Out(SystemBoolean)
TMProTextRenderFlags.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProTextRenderFlags), Out(SystemInt32)
TMProTextRenderFlags.__GetType__SystemType
SystemType GetType();
Raw: In(TMProTextRenderFlags), Out(SystemType)
TMProTextRenderFlags.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(TMProTextRenderFlags), In(SystemEnum), Out(SystemBoolean)
TMProTextRenderFlags.__ToString__SystemString
SystemString ToString();
Raw: In(TMProTextRenderFlags), Out(SystemString)
TMProTextRenderFlags.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(TMProTextRenderFlags), In(SystemString), Out(SystemString)
TMProTextRenderFlags.__get_DontRender__TMProTextRenderFlags
static TMProTextRenderFlags get_DontRender();
Raw: Out(TMProTextRenderFlags)
TMProTextRenderFlags.__get_Render__TMProTextRenderFlags
static TMProTextRenderFlags get_Render();
Raw: Out(TMProTextRenderFlags)
Enum TMProVertexSortingOrder
- Kind:
Enum - OdinSerializer:
TMPro.VertexSortingOrder, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.VertexSortingOrder.html
Enum values:
Normal = 0Reverse = 1
TMProVertexSortingOrder.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(TMProVertexSortingOrder), In(SystemObject), Out(SystemInt32)
TMProVertexSortingOrder.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProVertexSortingOrder), In(SystemObject), Out(SystemBoolean)
TMProVertexSortingOrder.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProVertexSortingOrder), Out(SystemInt32)
TMProVertexSortingOrder.__GetType__SystemType
SystemType GetType();
Raw: In(TMProVertexSortingOrder), Out(SystemType)
TMProVertexSortingOrder.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(TMProVertexSortingOrder), In(SystemEnum), Out(SystemBoolean)
TMProVertexSortingOrder.__ToString__SystemString
SystemString ToString();
Raw: In(TMProVertexSortingOrder), Out(SystemString)
TMProVertexSortingOrder.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(TMProVertexSortingOrder), In(SystemString), Out(SystemString)
TMProVertexSortingOrder.__get_Normal__TMProVertexSortingOrder
static TMProVertexSortingOrder get_Normal();
Raw: Out(TMProVertexSortingOrder)
TMProVertexSortingOrder.__get_Reverse__TMProVertexSortingOrder
static TMProVertexSortingOrder get_Reverse();
Raw: Out(TMProVertexSortingOrder)
Enum TMProVerticalAlignmentOptions
- Kind:
Enum - OdinSerializer:
TMPro.VerticalAlignmentOptions, Unity.TextMeshPro - Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@2.0/api/TMPro.VerticalAlignmentOptions.html
Enum values:
Baseline = 2048Bottom = 1024Capline = 8192Geometry = 4096Middle = 512Top = 256
TMProVerticalAlignmentOptions.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(TMProVerticalAlignmentOptions), In(SystemObject), Out(SystemInt32)
TMProVerticalAlignmentOptions.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(TMProVerticalAlignmentOptions), In(SystemObject), Out(SystemBoolean)
TMProVerticalAlignmentOptions.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(TMProVerticalAlignmentOptions), Out(SystemInt32)
TMProVerticalAlignmentOptions.__GetType__SystemType
SystemType GetType();
Raw: In(TMProVerticalAlignmentOptions), Out(SystemType)
TMProVerticalAlignmentOptions.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(TMProVerticalAlignmentOptions), In(SystemEnum), Out(SystemBoolean)
TMProVerticalAlignmentOptions.__ToString__SystemString
SystemString ToString();
Raw: In(TMProVerticalAlignmentOptions), Out(SystemString)
TMProVerticalAlignmentOptions.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(TMProVerticalAlignmentOptions), In(SystemString), Out(SystemString)
TMProVerticalAlignmentOptions.__get_Baseline__TMProVerticalAlignmentOptions
static TMProVerticalAlignmentOptions get_Baseline();
Raw: Out(TMProVerticalAlignmentOptions)
TMProVerticalAlignmentOptions.__get_Bottom__TMProVerticalAlignmentOptions
static TMProVerticalAlignmentOptions get_Bottom();
Raw: Out(TMProVerticalAlignmentOptions)
TMProVerticalAlignmentOptions.__get_Capline__TMProVerticalAlignmentOptions
static TMProVerticalAlignmentOptions get_Capline();
Raw: Out(TMProVerticalAlignmentOptions)
TMProVerticalAlignmentOptions.__get_Geometry__TMProVerticalAlignmentOptions
static TMProVerticalAlignmentOptions get_Geometry();
Raw: Out(TMProVerticalAlignmentOptions)
TMProVerticalAlignmentOptions.__get_Middle__TMProVerticalAlignmentOptions
static TMProVerticalAlignmentOptions get_Middle();
Raw: Out(TMProVerticalAlignmentOptions)
TMProVerticalAlignmentOptions.__get_Top__TMProVerticalAlignmentOptions
static TMProVerticalAlignmentOptions get_Top();
Raw: Out(TMProVerticalAlignmentOptions)