Object UnityEngineAudioChorusFilter
- Kind:
Object - OdinSerializer:
UnityEngine.AudioChorusFilter, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioChorusFilter.html
UnityEngineAudioChorusFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioChorusFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioChorusFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioChorusFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioChorusFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioChorusFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioChorusFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioChorusFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioChorusFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioChorusFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioChorusFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioChorusFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioChorusFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioChorusFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioChorusFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioChorusFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioChorusFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioChorusFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioChorusFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioChorusFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioChorusFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemInt32)
UnityEngineAudioChorusFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemInt32)
UnityEngineAudioChorusFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemType)
UnityEngineAudioChorusFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemString)
UnityEngineAudioChorusFilter.__get_delay__SystemSingle
SystemSingle get_delay();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__get_depth__SystemSingle
SystemSingle get_depth();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__get_dryMix__SystemSingle
SystemSingle get_dryMix();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemBoolean)
UnityEngineAudioChorusFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioChorusFilter), Out(UnityEngineGameObject)
UnityEngineAudioChorusFilter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemBoolean)
UnityEngineAudioChorusFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemString)
UnityEngineAudioChorusFilter.__get_rate__SystemSingle
SystemSingle get_rate();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioChorusFilter), Out(UnityEngineTransform)
UnityEngineAudioChorusFilter.__get_wetMix1__SystemSingle
SystemSingle get_wetMix1();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__get_wetMix2__SystemSingle
SystemSingle get_wetMix2();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__get_wetMix3__SystemSingle
SystemSingle get_wetMix3();
Raw: In(UnityEngineAudioChorusFilter), Out(SystemSingle)
UnityEngineAudioChorusFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioChorusFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioChorusFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioChorusFilter.__set_delay__SystemSingle__SystemVoid
void set_delay(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
UnityEngineAudioChorusFilter.__set_depth__SystemSingle__SystemVoid
void set_depth(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
UnityEngineAudioChorusFilter.__set_dryMix__SystemSingle__SystemVoid
void set_dryMix(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
UnityEngineAudioChorusFilter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioChorusFilter), In(SystemBoolean)
UnityEngineAudioChorusFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioChorusFilter), In(SystemString)
UnityEngineAudioChorusFilter.__set_rate__SystemSingle__SystemVoid
void set_rate(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
UnityEngineAudioChorusFilter.__set_wetMix1__SystemSingle__SystemVoid
void set_wetMix1(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
UnityEngineAudioChorusFilter.__set_wetMix2__SystemSingle__SystemVoid
void set_wetMix2(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
UnityEngineAudioChorusFilter.__set_wetMix3__SystemSingle__SystemVoid
void set_wetMix3(SystemSingle);
Raw: In(UnityEngineAudioChorusFilter), In(SystemSingle)
Object UnityEngineAudioClip
- Kind:
Object - OdinSerializer:
UnityEngine.AudioClip, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioClip.html
UnityEngineAudioClip.__Create__SystemString_SystemInt32_SystemInt32_SystemInt32_SystemBoolean__UnityEngineAudioClip
static UnityEngineAudioClip Create(SystemString, SystemInt32, SystemInt32, SystemInt32, SystemBoolean);
Raw: In(SystemString), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemBoolean), Out(UnityEngineAudioClip)
UnityEngineAudioClip.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioClip), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioClip.__GetData__SystemSingleArray_SystemInt32__SystemBoolean
SystemBoolean GetData(SystemSingleArray, SystemInt32);
Raw: In(UnityEngineAudioClip), In(SystemSingleArray), In(SystemInt32), Out(SystemBoolean)
UnityEngineAudioClip.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioClip), Out(SystemInt32)
UnityEngineAudioClip.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioClip), Out(SystemInt32)
UnityEngineAudioClip.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioClip), Out(SystemType)
UnityEngineAudioClip.__LoadAudioData__SystemBoolean
SystemBoolean LoadAudioData();
Raw: In(UnityEngineAudioClip), Out(SystemBoolean)
UnityEngineAudioClip.__SetData__SystemSingleArray_SystemInt32__SystemBoolean
SystemBoolean SetData(SystemSingleArray, SystemInt32);
Raw: In(UnityEngineAudioClip), In(SystemSingleArray), In(SystemInt32), Out(SystemBoolean)
UnityEngineAudioClip.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioClip), Out(SystemString)
UnityEngineAudioClip.__UnloadAudioData__SystemBoolean
SystemBoolean UnloadAudioData();
Raw: In(UnityEngineAudioClip), Out(SystemBoolean)
UnityEngineAudioClip.__get_ambisonic__SystemBoolean
SystemBoolean get_ambisonic();
Raw: In(UnityEngineAudioClip), Out(SystemBoolean)
UnityEngineAudioClip.__get_channels__SystemInt32
SystemInt32 get_channels();
Raw: In(UnityEngineAudioClip), Out(SystemInt32)
UnityEngineAudioClip.__get_frequency__SystemInt32
SystemInt32 get_frequency();
Raw: In(UnityEngineAudioClip), Out(SystemInt32)
UnityEngineAudioClip.__get_length__SystemSingle
SystemSingle get_length();
Raw: In(UnityEngineAudioClip), Out(SystemSingle)
UnityEngineAudioClip.__get_loadInBackground__SystemBoolean
SystemBoolean get_loadInBackground();
Raw: In(UnityEngineAudioClip), Out(SystemBoolean)
UnityEngineAudioClip.__get_loadState__UnityEngineAudioDataLoadState
UnityEngineAudioDataLoadState get_loadState();
Raw: In(UnityEngineAudioClip), Out(UnityEngineAudioDataLoadState)
UnityEngineAudioClip.__get_loadType__UnityEngineAudioClipLoadType
UnityEngineAudioClipLoadType get_loadType();
Raw: In(UnityEngineAudioClip), Out(UnityEngineAudioClipLoadType)
UnityEngineAudioClip.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioClip), Out(SystemString)
UnityEngineAudioClip.__get_preloadAudioData__SystemBoolean
SystemBoolean get_preloadAudioData();
Raw: In(UnityEngineAudioClip), Out(SystemBoolean)
UnityEngineAudioClip.__get_samples__SystemInt32
SystemInt32 get_samples();
Raw: In(UnityEngineAudioClip), Out(SystemInt32)
UnityEngineAudioClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioClip.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioClip.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioClip), In(SystemString)
Enum UnityEngineAudioClipLoadType
- Kind:
Enum - OdinSerializer:
UnityEngine.AudioClipLoadType, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioClipLoadType.html
Enum values:
CompressedInMemory = 1DecompressOnLoad = 0Streaming = 2
Enum UnityEngineAudioDataLoadState
- Kind:
Enum - OdinSerializer:
UnityEngine.AudioDataLoadState, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioDataLoadState.html
Enum values:
Failed = 3Loaded = 2Loading = 1Unloaded = 0
Object UnityEngineAudioDistortionFilter
- Kind:
Object - OdinSerializer:
UnityEngine.AudioDistortionFilter, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioDistortionFilter.html
UnityEngineAudioDistortionFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioDistortionFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioDistortionFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioDistortionFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioDistortionFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioDistortionFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioDistortionFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioDistortionFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioDistortionFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioDistortionFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemInt32)
UnityEngineAudioDistortionFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemInt32)
UnityEngineAudioDistortionFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemType)
UnityEngineAudioDistortionFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemString)
UnityEngineAudioDistortionFilter.__get_distortionLevel__SystemSingle
SystemSingle get_distortionLevel();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemSingle)
UnityEngineAudioDistortionFilter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemBoolean)
UnityEngineAudioDistortionFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioDistortionFilter), Out(UnityEngineGameObject)
UnityEngineAudioDistortionFilter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemBoolean)
UnityEngineAudioDistortionFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioDistortionFilter), Out(SystemString)
UnityEngineAudioDistortionFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioDistortionFilter), Out(UnityEngineTransform)
UnityEngineAudioDistortionFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioDistortionFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioDistortionFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioDistortionFilter.__set_distortionLevel__SystemSingle__SystemVoid
void set_distortionLevel(SystemSingle);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemSingle)
UnityEngineAudioDistortionFilter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemBoolean)
UnityEngineAudioDistortionFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioDistortionFilter), In(SystemString)
Object UnityEngineAudioEchoFilter
- Kind:
Object - OdinSerializer:
UnityEngine.AudioEchoFilter, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioEchoFilter.html
UnityEngineAudioEchoFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioEchoFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioEchoFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioEchoFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioEchoFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioEchoFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioEchoFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioEchoFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioEchoFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioEchoFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioEchoFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioEchoFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioEchoFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioEchoFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioEchoFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioEchoFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioEchoFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioEchoFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioEchoFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioEchoFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioEchoFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemInt32)
UnityEngineAudioEchoFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemInt32)
UnityEngineAudioEchoFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemType)
UnityEngineAudioEchoFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemString)
UnityEngineAudioEchoFilter.__get_decayRatio__SystemSingle
SystemSingle get_decayRatio();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemSingle)
UnityEngineAudioEchoFilter.__get_delay__SystemSingle
SystemSingle get_delay();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemSingle)
UnityEngineAudioEchoFilter.__get_dryMix__SystemSingle
SystemSingle get_dryMix();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemSingle)
UnityEngineAudioEchoFilter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemBoolean)
UnityEngineAudioEchoFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioEchoFilter), Out(UnityEngineGameObject)
UnityEngineAudioEchoFilter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemBoolean)
UnityEngineAudioEchoFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemString)
UnityEngineAudioEchoFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioEchoFilter), Out(UnityEngineTransform)
UnityEngineAudioEchoFilter.__get_wetMix__SystemSingle
SystemSingle get_wetMix();
Raw: In(UnityEngineAudioEchoFilter), Out(SystemSingle)
UnityEngineAudioEchoFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioEchoFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioEchoFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioEchoFilter.__set_decayRatio__SystemSingle__SystemVoid
void set_decayRatio(SystemSingle);
Raw: In(UnityEngineAudioEchoFilter), In(SystemSingle)
UnityEngineAudioEchoFilter.__set_delay__SystemSingle__SystemVoid
void set_delay(SystemSingle);
Raw: In(UnityEngineAudioEchoFilter), In(SystemSingle)
UnityEngineAudioEchoFilter.__set_dryMix__SystemSingle__SystemVoid
void set_dryMix(SystemSingle);
Raw: In(UnityEngineAudioEchoFilter), In(SystemSingle)
UnityEngineAudioEchoFilter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioEchoFilter), In(SystemBoolean)
UnityEngineAudioEchoFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioEchoFilter), In(SystemString)
UnityEngineAudioEchoFilter.__set_wetMix__SystemSingle__SystemVoid
void set_wetMix(SystemSingle);
Raw: In(UnityEngineAudioEchoFilter), In(SystemSingle)
Object UnityEngineAudioHighPassFilter
- Kind:
Object - OdinSerializer:
UnityEngine.AudioHighPassFilter, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioHighPassFilter.html
UnityEngineAudioHighPassFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioHighPassFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioHighPassFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioHighPassFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioHighPassFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioHighPassFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioHighPassFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioHighPassFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioHighPassFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioHighPassFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioHighPassFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioHighPassFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioHighPassFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioHighPassFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioHighPassFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioHighPassFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioHighPassFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemInt32)
UnityEngineAudioHighPassFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemInt32)
UnityEngineAudioHighPassFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemType)
UnityEngineAudioHighPassFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemString)
UnityEngineAudioHighPassFilter.__get_cutoffFrequency__SystemSingle
SystemSingle get_cutoffFrequency();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemSingle)
UnityEngineAudioHighPassFilter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemBoolean)
UnityEngineAudioHighPassFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioHighPassFilter), Out(UnityEngineGameObject)
UnityEngineAudioHighPassFilter.__get_highpassResonanceQ__SystemSingle
SystemSingle get_highpassResonanceQ();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemSingle)
UnityEngineAudioHighPassFilter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemBoolean)
UnityEngineAudioHighPassFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioHighPassFilter), Out(SystemString)
UnityEngineAudioHighPassFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioHighPassFilter), Out(UnityEngineTransform)
UnityEngineAudioHighPassFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioHighPassFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioHighPassFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioHighPassFilter.__set_cutoffFrequency__SystemSingle__SystemVoid
void set_cutoffFrequency(SystemSingle);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemSingle)
UnityEngineAudioHighPassFilter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemBoolean)
UnityEngineAudioHighPassFilter.__set_highpassResonanceQ__SystemSingle__SystemVoid
void set_highpassResonanceQ(SystemSingle);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemSingle)
UnityEngineAudioHighPassFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioHighPassFilter), In(SystemString)
Object UnityEngineAudioLowPassFilter
- Kind:
Object - OdinSerializer:
UnityEngine.AudioLowPassFilter, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioLowPassFilter.html
UnityEngineAudioLowPassFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioLowPassFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioLowPassFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioLowPassFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioLowPassFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioLowPassFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioLowPassFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioLowPassFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioLowPassFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioLowPassFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioLowPassFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioLowPassFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioLowPassFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioLowPassFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioLowPassFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioLowPassFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioLowPassFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemInt32)
UnityEngineAudioLowPassFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemInt32)
UnityEngineAudioLowPassFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemType)
UnityEngineAudioLowPassFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemString)
UnityEngineAudioLowPassFilter.__get_customCutoffCurve__UnityEngineAnimationCurve
UnityEngineAnimationCurve get_customCutoffCurve();
Raw: In(UnityEngineAudioLowPassFilter), Out(UnityEngineAnimationCurve)
UnityEngineAudioLowPassFilter.__get_cutoffFrequency__SystemSingle
SystemSingle get_cutoffFrequency();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemSingle)
UnityEngineAudioLowPassFilter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemBoolean)
UnityEngineAudioLowPassFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioLowPassFilter), Out(UnityEngineGameObject)
UnityEngineAudioLowPassFilter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemBoolean)
UnityEngineAudioLowPassFilter.__get_lowpassResonanceQ__SystemSingle
SystemSingle get_lowpassResonanceQ();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemSingle)
UnityEngineAudioLowPassFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioLowPassFilter), Out(SystemString)
UnityEngineAudioLowPassFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioLowPassFilter), Out(UnityEngineTransform)
UnityEngineAudioLowPassFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioLowPassFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioLowPassFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioLowPassFilter.__set_customCutoffCurve__UnityEngineAnimationCurve__SystemVoid
void set_customCutoffCurve(UnityEngineAnimationCurve);
Raw: In(UnityEngineAudioLowPassFilter), In(UnityEngineAnimationCurve)
UnityEngineAudioLowPassFilter.__set_cutoffFrequency__SystemSingle__SystemVoid
void set_cutoffFrequency(SystemSingle);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemSingle)
UnityEngineAudioLowPassFilter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemBoolean)
UnityEngineAudioLowPassFilter.__set_lowpassResonanceQ__SystemSingle__SystemVoid
void set_lowpassResonanceQ(SystemSingle);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemSingle)
UnityEngineAudioLowPassFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioLowPassFilter), In(SystemString)
Object UnityEngineAudioReverbFilter
- Kind:
Object - OdinSerializer:
UnityEngine.AudioReverbFilter, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioReverbFilter.html
UnityEngineAudioReverbFilter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioReverbFilter), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioReverbFilter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioReverbFilter), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioReverbFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioReverbFilter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioReverbFilter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbFilter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioReverbFilter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioReverbFilter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioReverbFilter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioReverbFilter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioReverbFilter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbFilter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemInt32)
UnityEngineAudioReverbFilter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemInt32)
UnityEngineAudioReverbFilter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemType)
UnityEngineAudioReverbFilter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemString)
UnityEngineAudioReverbFilter.__get_decayHFRatio__SystemSingle
SystemSingle get_decayHFRatio();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_decayTime__SystemSingle
SystemSingle get_decayTime();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_diffusion__SystemSingle
SystemSingle get_diffusion();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_dryLevel__SystemSingle
SystemSingle get_dryLevel();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemBoolean)
UnityEngineAudioReverbFilter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioReverbFilter), Out(UnityEngineGameObject)
UnityEngineAudioReverbFilter.__get_hfReference__SystemSingle
SystemSingle get_hfReference();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemBoolean)
UnityEngineAudioReverbFilter.__get_lfReference__SystemSingle
SystemSingle get_lfReference();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemString)
UnityEngineAudioReverbFilter.__get_reflectionsDelay__SystemSingle
SystemSingle get_reflectionsDelay();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_reflectionsLevel__SystemSingle
SystemSingle get_reflectionsLevel();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_reverbDelay__SystemSingle
SystemSingle get_reverbDelay();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_reverbLevel__SystemSingle
SystemSingle get_reverbLevel();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_reverbPreset__UnityEngineAudioReverbPreset
UnityEngineAudioReverbPreset get_reverbPreset();
Raw: In(UnityEngineAudioReverbFilter), Out(UnityEngineAudioReverbPreset)
UnityEngineAudioReverbFilter.__get_roomHF__SystemSingle
SystemSingle get_roomHF();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_roomLF__SystemSingle
SystemSingle get_roomLF();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_room__SystemSingle
SystemSingle get_room();
Raw: In(UnityEngineAudioReverbFilter), Out(SystemSingle)
UnityEngineAudioReverbFilter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioReverbFilter), Out(UnityEngineTransform)
UnityEngineAudioReverbFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioReverbFilter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioReverbFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioReverbFilter.__set_decayHFRatio__SystemSingle__SystemVoid
void set_decayHFRatio(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_decayTime__SystemSingle__SystemVoid
void set_decayTime(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_diffusion__SystemSingle__SystemVoid
void set_diffusion(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_dryLevel__SystemSingle__SystemVoid
void set_dryLevel(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioReverbFilter), In(SystemBoolean)
UnityEngineAudioReverbFilter.__set_hfReference__SystemSingle__SystemVoid
void set_hfReference(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_lfReference__SystemSingle__SystemVoid
void set_lfReference(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioReverbFilter), In(SystemString)
UnityEngineAudioReverbFilter.__set_reflectionsDelay__SystemSingle__SystemVoid
void set_reflectionsDelay(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_reflectionsLevel__SystemSingle__SystemVoid
void set_reflectionsLevel(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_reverbDelay__SystemSingle__SystemVoid
void set_reverbDelay(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_reverbLevel__SystemSingle__SystemVoid
void set_reverbLevel(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid
void set_reverbPreset(UnityEngineAudioReverbPreset);
Raw: In(UnityEngineAudioReverbFilter), In(UnityEngineAudioReverbPreset)
UnityEngineAudioReverbFilter.__set_roomHF__SystemSingle__SystemVoid
void set_roomHF(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_roomLF__SystemSingle__SystemVoid
void set_roomLF(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
UnityEngineAudioReverbFilter.__set_room__SystemSingle__SystemVoid
void set_room(SystemSingle);
Raw: In(UnityEngineAudioReverbFilter), In(SystemSingle)
Enum UnityEngineAudioReverbPreset
- Kind:
Enum - OdinSerializer:
UnityEngine.AudioReverbPreset, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioReverbPreset.html
Enum values:
Alley = 15Arena = 10Auditorium = 7Bathroom = 4CarpetedHallway = 12Cave = 9City = 17Concerthall = 8Dizzy = 25Drugged = 24Forest = 16Generic = 1Hallway = 13Hangar = 11Livingroom = 5Mountains = 18Off = 0PaddedCell = 2ParkingLot = 21Plain = 20Psychotic = 26Quarry = 19Room = 3SewerPipe = 22StoneCorridor = 14Stoneroom = 6Underwater = 23User = 27
Object UnityEngineAudioReverbZone
- Kind:
Object - OdinSerializer:
UnityEngine.AudioReverbZone, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioReverbZone.html
UnityEngineAudioReverbZone.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioReverbZone), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioReverbZone.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbZone.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbZone.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbZone.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbZone.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioReverbZone), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioReverbZone.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioReverbZone), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioReverbZone.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbZone.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioReverbZone.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbZone.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioReverbZone.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioReverbZone.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbZone.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioReverbZone), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioReverbZone.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioReverbZone.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioReverbZone.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioReverbZone), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioReverbZone.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioReverbZone), Out(SystemType)
UnityEngineAudioReverbZone.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioReverbZone), Out(SystemString)
UnityEngineAudioReverbZone.__get_HFReference__SystemSingle
SystemSingle get_HFReference();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_LFReference__SystemSingle
SystemSingle get_LFReference();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_decayHFRatio__SystemSingle
SystemSingle get_decayHFRatio();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_decayTime__SystemSingle
SystemSingle get_decayTime();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_diffusion__SystemSingle
SystemSingle get_diffusion();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioReverbZone), Out(SystemBoolean)
UnityEngineAudioReverbZone.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioReverbZone), Out(UnityEngineGameObject)
UnityEngineAudioReverbZone.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioReverbZone), Out(SystemBoolean)
UnityEngineAudioReverbZone.__get_maxDistance__SystemSingle
SystemSingle get_maxDistance();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_minDistance__SystemSingle
SystemSingle get_minDistance();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioReverbZone), Out(SystemString)
UnityEngineAudioReverbZone.__get_reflectionsDelay__SystemSingle
SystemSingle get_reflectionsDelay();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_reflections__SystemInt32
SystemInt32 get_reflections();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__get_reverbDelay__SystemSingle
SystemSingle get_reverbDelay();
Raw: In(UnityEngineAudioReverbZone), Out(SystemSingle)
UnityEngineAudioReverbZone.__get_reverbPreset__UnityEngineAudioReverbPreset
UnityEngineAudioReverbPreset get_reverbPreset();
Raw: In(UnityEngineAudioReverbZone), Out(UnityEngineAudioReverbPreset)
UnityEngineAudioReverbZone.__get_reverb__SystemInt32
SystemInt32 get_reverb();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__get_roomHF__SystemInt32
SystemInt32 get_roomHF();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__get_roomLF__SystemInt32
SystemInt32 get_roomLF();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__get_room__SystemInt32
SystemInt32 get_room();
Raw: In(UnityEngineAudioReverbZone), Out(SystemInt32)
UnityEngineAudioReverbZone.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioReverbZone), Out(UnityEngineTransform)
UnityEngineAudioReverbZone.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioReverbZone.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioReverbZone.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioReverbZone.__set_HFReference__SystemSingle__SystemVoid
void set_HFReference(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_LFReference__SystemSingle__SystemVoid
void set_LFReference(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_decayHFRatio__SystemSingle__SystemVoid
void set_decayHFRatio(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_decayTime__SystemSingle__SystemVoid
void set_decayTime(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_diffusion__SystemSingle__SystemVoid
void set_diffusion(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioReverbZone), In(SystemBoolean)
UnityEngineAudioReverbZone.__set_maxDistance__SystemSingle__SystemVoid
void set_maxDistance(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_minDistance__SystemSingle__SystemVoid
void set_minDistance(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioReverbZone), In(SystemString)
UnityEngineAudioReverbZone.__set_reflectionsDelay__SystemSingle__SystemVoid
void set_reflectionsDelay(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_reflections__SystemInt32__SystemVoid
void set_reflections(SystemInt32);
Raw: In(UnityEngineAudioReverbZone), In(SystemInt32)
UnityEngineAudioReverbZone.__set_reverbDelay__SystemSingle__SystemVoid
void set_reverbDelay(SystemSingle);
Raw: In(UnityEngineAudioReverbZone), In(SystemSingle)
UnityEngineAudioReverbZone.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid
void set_reverbPreset(UnityEngineAudioReverbPreset);
Raw: In(UnityEngineAudioReverbZone), In(UnityEngineAudioReverbPreset)
UnityEngineAudioReverbZone.__set_reverb__SystemInt32__SystemVoid
void set_reverb(SystemInt32);
Raw: In(UnityEngineAudioReverbZone), In(SystemInt32)
UnityEngineAudioReverbZone.__set_roomHF__SystemInt32__SystemVoid
void set_roomHF(SystemInt32);
Raw: In(UnityEngineAudioReverbZone), In(SystemInt32)
UnityEngineAudioReverbZone.__set_roomLF__SystemInt32__SystemVoid
void set_roomLF(SystemInt32);
Raw: In(UnityEngineAudioReverbZone), In(SystemInt32)
UnityEngineAudioReverbZone.__set_room__SystemInt32__SystemVoid
void set_room(SystemInt32);
Raw: In(UnityEngineAudioReverbZone), In(SystemInt32)
Enum UnityEngineAudioRolloffMode
- Kind:
Enum - OdinSerializer:
UnityEngine.AudioRolloffMode, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioRolloffMode.html
Enum values:
Custom = 2Linear = 1Logarithmic = 0
Object UnityEngineAudioSettings
- Kind:
Object - OdinSerializer:
UnityEngine.AudioSettings, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSettings.html
UnityEngineAudioSettings.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioSettings), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioSettings.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioSettings), Out(SystemInt32)
UnityEngineAudioSettings.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioSettings), Out(SystemType)
UnityEngineAudioSettings.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioSettings), Out(SystemString)
UnityEngineAudioSettings.__get_dspTime__SystemDouble
static SystemDouble get_dspTime();
Raw: Out(SystemDouble)
UnityEngineAudioSettings.__get_outputSampleRate__SystemInt32
static SystemInt32 get_outputSampleRate();
Raw: Out(SystemInt32)
Object UnityEngineAudioSource
- Kind:
Object - OdinSerializer:
UnityEngine.AudioSource, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSource.html
UnityEngineAudioSource.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAudioSource), In(SystemObject), Out(SystemBoolean)
UnityEngineAudioSource.__GetAmbisonicDecoderFloat__SystemInt32_SystemSingleRef__SystemBoolean
SystemBoolean GetAmbisonicDecoderFloat(SystemInt32, ref SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemInt32), InOut(SystemSingle), Out(SystemBoolean)
UnityEngineAudioSource.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioSource.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioSource.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioSource.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioSource.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioSource.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAudioSource.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioSource.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioSource.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAudioSource), In(SystemString), Out(UnityEngineComponent)
UnityEngineAudioSource.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineComponent)
UnityEngineAudioSource.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineObject)
UnityEngineAudioSource.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAudioSource), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAudioSource), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioSource.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioSource.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioSource.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAudioSource), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioSource.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAudioSource.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioSource.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioSource.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAudioSource), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAudioSource.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAudioSource), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAudioSource.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAudioSource.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAudioSource), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAudioSource.__GetCustomCurve__UnityEngineAudioSourceCurveType__UnityEngineAnimationCurve
UnityEngineAnimationCurve GetCustomCurve(UnityEngineAudioSourceCurveType);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioSourceCurveType), Out(UnityEngineAnimationCurve)
UnityEngineAudioSource.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAudioSource), Out(SystemInt32)
UnityEngineAudioSource.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAudioSource), Out(SystemInt32)
UnityEngineAudioSource.__GetOutputData__SystemSingleArray_SystemInt32__SystemVoid
void GetOutputData(SystemSingleArray, SystemInt32);
Raw: In(UnityEngineAudioSource), In(SystemSingleArray), In(SystemInt32)
UnityEngineAudioSource.__GetSpatializerFloat__SystemInt32_SystemSingleRef__SystemBoolean
SystemBoolean GetSpatializerFloat(SystemInt32, ref SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemInt32), InOut(SystemSingle), Out(SystemBoolean)
UnityEngineAudioSource.__GetSpectrumData__SystemSingleArray_SystemInt32_UnityEngineFFTWindow__SystemVoid
void GetSpectrumData(SystemSingleArray, SystemInt32, UnityEngineFFTWindow);
Raw: In(UnityEngineAudioSource), In(SystemSingleArray), In(SystemInt32), In(UnityEngineFFTWindow)
UnityEngineAudioSource.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAudioSource), Out(SystemType)
UnityEngineAudioSource.__Pause__SystemVoid
void Pause();
Raw: In(UnityEngineAudioSource)
UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3_SystemSingle__SystemVoid
static void PlayClipAtPoint(UnityEngineAudioClip, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineAudioClip), In(UnityEngineVector3), In(SystemSingle)
UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3__SystemVoid
static void PlayClipAtPoint(UnityEngineAudioClip, UnityEngineVector3);
Raw: In(UnityEngineAudioClip), In(UnityEngineVector3)
UnityEngineAudioSource.__PlayDelayed__SystemSingle__SystemVoid
void PlayDelayed(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip_SystemSingle__SystemVoid
void PlayOneShot(UnityEngineAudioClip, SystemSingle);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioClip), In(SystemSingle)
UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip__SystemVoid
void PlayOneShot(UnityEngineAudioClip);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioClip)
UnityEngineAudioSource.__PlayScheduled__SystemDouble__SystemVoid
void PlayScheduled(SystemDouble);
Raw: In(UnityEngineAudioSource), In(SystemDouble)
UnityEngineAudioSource.__Play__SystemUInt64__SystemVoid
void Play(SystemUInt64);
Raw: In(UnityEngineAudioSource), In(SystemUInt64)
UnityEngineAudioSource.__Play__SystemVoid
void Play();
Raw: In(UnityEngineAudioSource)
UnityEngineAudioSource.__SetAmbisonicDecoderFloat__SystemInt32_SystemSingle__SystemBoolean
SystemBoolean SetAmbisonicDecoderFloat(SystemInt32, SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemInt32), In(SystemSingle), Out(SystemBoolean)
UnityEngineAudioSource.__SetCustomCurve__UnityEngineAudioSourceCurveType_UnityEngineAnimationCurve__SystemVoid
void SetCustomCurve(UnityEngineAudioSourceCurveType, UnityEngineAnimationCurve);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioSourceCurveType), In(UnityEngineAnimationCurve)
UnityEngineAudioSource.__SetScheduledEndTime__SystemDouble__SystemVoid
void SetScheduledEndTime(SystemDouble);
Raw: In(UnityEngineAudioSource), In(SystemDouble)
UnityEngineAudioSource.__SetScheduledStartTime__SystemDouble__SystemVoid
void SetScheduledStartTime(SystemDouble);
Raw: In(UnityEngineAudioSource), In(SystemDouble)
UnityEngineAudioSource.__SetSpatializerFloat__SystemInt32_SystemSingle__SystemBoolean
SystemBoolean SetSpatializerFloat(SystemInt32, SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemInt32), In(SystemSingle), Out(SystemBoolean)
UnityEngineAudioSource.__Stop__SystemVoid
void Stop();
Raw: In(UnityEngineAudioSource)
UnityEngineAudioSource.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAudioSource), Out(SystemString)
UnityEngineAudioSource.__UnPause__SystemVoid
void UnPause();
Raw: In(UnityEngineAudioSource)
UnityEngineAudioSource.__get_bypassReverbZones__SystemBoolean
SystemBoolean get_bypassReverbZones();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_clip__UnityEngineAudioClip
UnityEngineAudioClip get_clip();
Raw: In(UnityEngineAudioSource), Out(UnityEngineAudioClip)
UnityEngineAudioSource.__get_dopplerLevel__SystemSingle
SystemSingle get_dopplerLevel();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAudioSource), Out(UnityEngineGameObject)
UnityEngineAudioSource.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_isPlaying__SystemBoolean
SystemBoolean get_isPlaying();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_isVirtual__SystemBoolean
SystemBoolean get_isVirtual();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_loop__SystemBoolean
SystemBoolean get_loop();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_maxDistance__SystemSingle
SystemSingle get_maxDistance();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_minDistance__SystemSingle
SystemSingle get_minDistance();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_mute__SystemBoolean
SystemBoolean get_mute();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAudioSource), Out(SystemString)
UnityEngineAudioSource.__get_panStereo__SystemSingle
SystemSingle get_panStereo();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_pitch__SystemSingle
SystemSingle get_pitch();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_playOnAwake__SystemBoolean
SystemBoolean get_playOnAwake();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_priority__SystemInt32
SystemInt32 get_priority();
Raw: In(UnityEngineAudioSource), Out(SystemInt32)
UnityEngineAudioSource.__get_reverbZoneMix__SystemSingle
SystemSingle get_reverbZoneMix();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_rolloffMode__UnityEngineAudioRolloffMode
UnityEngineAudioRolloffMode get_rolloffMode();
Raw: In(UnityEngineAudioSource), Out(UnityEngineAudioRolloffMode)
UnityEngineAudioSource.__get_spatialBlend__SystemSingle
SystemSingle get_spatialBlend();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_spatializePostEffects__SystemBoolean
SystemBoolean get_spatializePostEffects();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_spatialize__SystemBoolean
SystemBoolean get_spatialize();
Raw: In(UnityEngineAudioSource), Out(SystemBoolean)
UnityEngineAudioSource.__get_spread__SystemSingle
SystemSingle get_spread();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_timeSamples__SystemInt32
SystemInt32 get_timeSamples();
Raw: In(UnityEngineAudioSource), Out(SystemInt32)
UnityEngineAudioSource.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAudioSource), Out(UnityEngineTransform)
UnityEngineAudioSource.__get_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode
UnityEngineAudioVelocityUpdateMode get_velocityUpdateMode();
Raw: In(UnityEngineAudioSource), Out(UnityEngineAudioVelocityUpdateMode)
UnityEngineAudioSource.__get_volume__SystemSingle
SystemSingle get_volume();
Raw: In(UnityEngineAudioSource), Out(SystemSingle)
UnityEngineAudioSource.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioSource.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioSource.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAudioSource.__set_bypassReverbZones__SystemBoolean__SystemVoid
void set_bypassReverbZones(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_clip__UnityEngineAudioClip__SystemVoid
void set_clip(UnityEngineAudioClip);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioClip)
UnityEngineAudioSource.__set_dopplerLevel__SystemSingle__SystemVoid
void set_dopplerLevel(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_loop__SystemBoolean__SystemVoid
void set_loop(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_maxDistance__SystemSingle__SystemVoid
void set_maxDistance(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_minDistance__SystemSingle__SystemVoid
void set_minDistance(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_mute__SystemBoolean__SystemVoid
void set_mute(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAudioSource), In(SystemString)
UnityEngineAudioSource.__set_panStereo__SystemSingle__SystemVoid
void set_panStereo(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_pitch__SystemSingle__SystemVoid
void set_pitch(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_playOnAwake__SystemBoolean__SystemVoid
void set_playOnAwake(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_priority__SystemInt32__SystemVoid
void set_priority(SystemInt32);
Raw: In(UnityEngineAudioSource), In(SystemInt32)
UnityEngineAudioSource.__set_reverbZoneMix__SystemSingle__SystemVoid
void set_reverbZoneMix(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_rolloffMode__UnityEngineAudioRolloffMode__SystemVoid
void set_rolloffMode(UnityEngineAudioRolloffMode);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioRolloffMode)
UnityEngineAudioSource.__set_spatialBlend__SystemSingle__SystemVoid
void set_spatialBlend(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_spatializePostEffects__SystemBoolean__SystemVoid
void set_spatializePostEffects(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_spatialize__SystemBoolean__SystemVoid
void set_spatialize(SystemBoolean);
Raw: In(UnityEngineAudioSource), In(SystemBoolean)
UnityEngineAudioSource.__set_spread__SystemSingle__SystemVoid
void set_spread(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_timeSamples__SystemInt32__SystemVoid
void set_timeSamples(SystemInt32);
Raw: In(UnityEngineAudioSource), In(SystemInt32)
UnityEngineAudioSource.__set_time__SystemSingle__SystemVoid
void set_time(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
UnityEngineAudioSource.__set_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode__SystemVoid
void set_velocityUpdateMode(UnityEngineAudioVelocityUpdateMode);
Raw: In(UnityEngineAudioSource), In(UnityEngineAudioVelocityUpdateMode)
UnityEngineAudioSource.__set_volume__SystemSingle__SystemVoid
void set_volume(SystemSingle);
Raw: In(UnityEngineAudioSource), In(SystemSingle)
Enum UnityEngineAudioSourceCurveType
- Kind:
Enum - OdinSerializer:
UnityEngine.AudioSourceCurveType, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSourceCurveType.html
Enum values:
CustomRolloff = 0ReverbZoneMix = 2SpatialBlend = 1Spread = 3
Enum UnityEngineAudioVelocityUpdateMode
- Kind:
Enum - OdinSerializer:
UnityEngine.AudioVelocityUpdateMode, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioVelocityUpdateMode.html
Enum values:
Auto = 0Dynamic = 2Fixed = 1
Enum UnityEngineFFTWindow
- Kind:
Enum - OdinSerializer:
UnityEngine.FFTWindow, UnityEngine.AudioModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FFTWindow.html
Enum values:
Blackman = 4BlackmanHarris = 5Hamming = 2Hanning = 3Rectangular = 0Triangle = 1