Enum UnityEngineAnimationBlendMode
- Kind:
Enum - OdinSerializer:
UnityEngine.AnimationBlendMode, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimationBlendMode.html
Enum values:
Additive = 1Blend = 0
Object UnityEngineAnimationClip
- Kind:
Object - OdinSerializer:
UnityEngine.AnimationClip, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimationClip.html
UnityEngineAnimationClip.__ClearCurves__SystemVoid
void ClearCurves();
Raw: In(UnityEngineAnimationClip)
UnityEngineAnimationClip.__EnsureQuaternionContinuity__SystemVoid
void EnsureQuaternionContinuity();
Raw: In(UnityEngineAnimationClip)
UnityEngineAnimationClip.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationClip), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationClip.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationClip), Out(SystemInt32)
UnityEngineAnimationClip.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationClip), Out(SystemInt32)
UnityEngineAnimationClip.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationClip), Out(SystemType)
UnityEngineAnimationClip.__SampleAnimation__UnityEngineGameObject_SystemSingle__SystemVoid
void SampleAnimation(UnityEngineGameObject, SystemSingle);
Raw: In(UnityEngineAnimationClip), In(UnityEngineGameObject), In(SystemSingle)
UnityEngineAnimationClip.__SetCurve__SystemString_SystemType_SystemString_UnityEngineAnimationCurve__SystemVoid
void SetCurve(SystemString, SystemType, SystemString, UnityEngineAnimationCurve);
Raw: In(UnityEngineAnimationClip), In(SystemString), In(SystemType), In(SystemString), In(UnityEngineAnimationCurve)
UnityEngineAnimationClip.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationClip), Out(SystemString)
UnityEngineAnimationClip.__get_apparentSpeed__SystemSingle
SystemSingle get_apparentSpeed();
Raw: In(UnityEngineAnimationClip), Out(SystemSingle)
UnityEngineAnimationClip.__get_averageAngularSpeed__SystemSingle
SystemSingle get_averageAngularSpeed();
Raw: In(UnityEngineAnimationClip), Out(SystemSingle)
UnityEngineAnimationClip.__get_averageDuration__SystemSingle
SystemSingle get_averageDuration();
Raw: In(UnityEngineAnimationClip), Out(SystemSingle)
UnityEngineAnimationClip.__get_averageSpeed__UnityEngineVector3
UnityEngineVector3 get_averageSpeed();
Raw: In(UnityEngineAnimationClip), Out(UnityEngineVector3)
UnityEngineAnimationClip.__get_empty__SystemBoolean
SystemBoolean get_empty();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_frameRate__SystemSingle
SystemSingle get_frameRate();
Raw: In(UnityEngineAnimationClip), Out(SystemSingle)
UnityEngineAnimationClip.__get_hasGenericRootTransform__SystemBoolean
SystemBoolean get_hasGenericRootTransform();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_hasMotionCurves__SystemBoolean
SystemBoolean get_hasMotionCurves();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_hasMotionFloatCurves__SystemBoolean
SystemBoolean get_hasMotionFloatCurves();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_hasRootCurves__SystemBoolean
SystemBoolean get_hasRootCurves();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_humanMotion__SystemBoolean
SystemBoolean get_humanMotion();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_isHumanMotion__SystemBoolean
SystemBoolean get_isHumanMotion();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_isLooping__SystemBoolean
SystemBoolean get_isLooping();
Raw: In(UnityEngineAnimationClip), Out(SystemBoolean)
UnityEngineAnimationClip.__get_length__SystemSingle
SystemSingle get_length();
Raw: In(UnityEngineAnimationClip), Out(SystemSingle)
UnityEngineAnimationClip.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineAnimationClip), Out(UnityEngineBounds)
UnityEngineAnimationClip.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationClip), Out(SystemString)
UnityEngineAnimationClip.__get_wrapMode__UnityEngineWrapMode
UnityEngineWrapMode get_wrapMode();
Raw: In(UnityEngineAnimationClip), Out(UnityEngineWrapMode)
UnityEngineAnimationClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationClip.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationClip.__set_frameRate__SystemSingle__SystemVoid
void set_frameRate(SystemSingle);
Raw: In(UnityEngineAnimationClip), In(SystemSingle)
UnityEngineAnimationClip.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineAnimationClip), In(UnityEngineBounds)
UnityEngineAnimationClip.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationClip), In(SystemString)
UnityEngineAnimationClip.__set_wrapMode__UnityEngineWrapMode__SystemVoid
void set_wrapMode(UnityEngineWrapMode);
Raw: In(UnityEngineAnimationClip), In(UnityEngineWrapMode)
Object UnityEngineAnimationState
- Kind:
Object - OdinSerializer:
UnityEngine.AnimationState, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimationState.html
UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform_SystemBoolean__SystemVoid
void AddMixingTransform(UnityEngineTransform, SystemBoolean);
Raw: In(UnityEngineAnimationState), In(UnityEngineTransform), In(SystemBoolean)
UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform__SystemVoid
void AddMixingTransform(UnityEngineTransform);
Raw: In(UnityEngineAnimationState), In(UnityEngineTransform)
UnityEngineAnimationState.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationState), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationState.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationState), Out(SystemInt32)
UnityEngineAnimationState.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationState), Out(SystemType)
UnityEngineAnimationState.__RemoveMixingTransform__UnityEngineTransform__SystemVoid
void RemoveMixingTransform(UnityEngineTransform);
Raw: In(UnityEngineAnimationState), In(UnityEngineTransform)
UnityEngineAnimationState.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationState), Out(SystemString)
UnityEngineAnimationState.__ctor____UnityEngineAnimationState
static UnityEngineAnimationState ctor();
Raw: Out(UnityEngineAnimationState)
UnityEngineAnimationState.__get_blendMode__UnityEngineAnimationBlendMode
UnityEngineAnimationBlendMode get_blendMode();
Raw: In(UnityEngineAnimationState), Out(UnityEngineAnimationBlendMode)
UnityEngineAnimationState.__get_clip__UnityEngineAnimationClip
UnityEngineAnimationClip get_clip();
Raw: In(UnityEngineAnimationState), Out(UnityEngineAnimationClip)
UnityEngineAnimationState.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationState), Out(SystemBoolean)
UnityEngineAnimationState.__get_layer__SystemInt32
SystemInt32 get_layer();
Raw: In(UnityEngineAnimationState), Out(SystemInt32)
UnityEngineAnimationState.__get_length__SystemSingle
SystemSingle get_length();
Raw: In(UnityEngineAnimationState), Out(SystemSingle)
UnityEngineAnimationState.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationState), Out(SystemString)
UnityEngineAnimationState.__get_normalizedSpeed__SystemSingle
SystemSingle get_normalizedSpeed();
Raw: In(UnityEngineAnimationState), Out(SystemSingle)
UnityEngineAnimationState.__get_normalizedTime__SystemSingle
SystemSingle get_normalizedTime();
Raw: In(UnityEngineAnimationState), Out(SystemSingle)
UnityEngineAnimationState.__get_speed__SystemSingle
SystemSingle get_speed();
Raw: In(UnityEngineAnimationState), Out(SystemSingle)
UnityEngineAnimationState.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineAnimationState), Out(SystemSingle)
UnityEngineAnimationState.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationState), Out(SystemSingle)
UnityEngineAnimationState.__get_wrapMode__UnityEngineWrapMode
UnityEngineWrapMode get_wrapMode();
Raw: In(UnityEngineAnimationState), Out(UnityEngineWrapMode)
UnityEngineAnimationState.__op_Equality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean
static SystemBoolean op_Equality(UnityEngineTrackedReference, UnityEngineTrackedReference);
Raw: In(UnityEngineTrackedReference), In(UnityEngineTrackedReference), Out(SystemBoolean)
UnityEngineAnimationState.__op_Implicit__UnityEngineTrackedReference__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineTrackedReference);
Raw: In(UnityEngineTrackedReference), Out(SystemBoolean)
UnityEngineAnimationState.__op_Inequality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineTrackedReference, UnityEngineTrackedReference);
Raw: In(UnityEngineTrackedReference), In(UnityEngineTrackedReference), Out(SystemBoolean)
UnityEngineAnimationState.__set_blendMode__UnityEngineAnimationBlendMode__SystemVoid
void set_blendMode(UnityEngineAnimationBlendMode);
Raw: In(UnityEngineAnimationState), In(UnityEngineAnimationBlendMode)
UnityEngineAnimationState.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationState), In(SystemBoolean)
UnityEngineAnimationState.__set_layer__SystemInt32__SystemVoid
void set_layer(SystemInt32);
Raw: In(UnityEngineAnimationState), In(SystemInt32)
UnityEngineAnimationState.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationState), In(SystemString)
UnityEngineAnimationState.__set_normalizedSpeed__SystemSingle__SystemVoid
void set_normalizedSpeed(SystemSingle);
Raw: In(UnityEngineAnimationState), In(SystemSingle)
UnityEngineAnimationState.__set_normalizedTime__SystemSingle__SystemVoid
void set_normalizedTime(SystemSingle);
Raw: In(UnityEngineAnimationState), In(SystemSingle)
UnityEngineAnimationState.__set_speed__SystemSingle__SystemVoid
void set_speed(SystemSingle);
Raw: In(UnityEngineAnimationState), In(SystemSingle)
UnityEngineAnimationState.__set_time__SystemSingle__SystemVoid
void set_time(SystemSingle);
Raw: In(UnityEngineAnimationState), In(SystemSingle)
UnityEngineAnimationState.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationState), In(SystemSingle)
UnityEngineAnimationState.__set_wrapMode__UnityEngineWrapMode__SystemVoid
void set_wrapMode(UnityEngineWrapMode);
Raw: In(UnityEngineAnimationState), In(UnityEngineWrapMode)
Object UnityEngineAnimationsAimConstraint
- Kind:
Object - OdinSerializer:
UnityEngine.Animations.AimConstraint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.AimConstraint.html
UnityEngineAnimationsAimConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32
SystemInt32 AddSource(UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsAimConstraint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsAimConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsAimConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsAimConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimationsAimConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsAimConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsAimConstraint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemInt32)
UnityEngineAnimationsAimConstraint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemInt32)
UnityEngineAnimationsAimConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource
UnityEngineAnimationsConstraintSource GetSource(SystemInt32);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemInt32), Out(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsAimConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void GetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsAimConstraint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemType)
UnityEngineAnimationsAimConstraint.__RemoveSource__SystemInt32__SystemVoid
void RemoveSource(SystemInt32);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemInt32)
UnityEngineAnimationsAimConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid
void SetSource(SystemInt32, UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemInt32), In(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsAimConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void SetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsAimConstraint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemString)
UnityEngineAnimationsAimConstraint.__get_aimVector__UnityEngineVector3
UnityEngineVector3 get_aimVector();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__get_constraintActive__SystemBoolean
SystemBoolean get_constraintActive();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineGameObject)
UnityEngineAnimationsAimConstraint.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__get_locked__SystemBoolean
SystemBoolean get_locked();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemString)
UnityEngineAnimationsAimConstraint.__get_rotationAtRest__UnityEngineVector3
UnityEngineVector3 get_rotationAtRest();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__get_rotationAxis__UnityEngineAnimationsAxis
UnityEngineAnimationsAxis get_rotationAxis();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineAnimationsAxis)
UnityEngineAnimationsAimConstraint.__get_rotationOffset__UnityEngineVector3
UnityEngineVector3 get_rotationOffset();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__get_sourceCount__SystemInt32
SystemInt32 get_sourceCount();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemInt32)
UnityEngineAnimationsAimConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsAimConstraint.__get_upVector__UnityEngineVector3
UnityEngineVector3 get_upVector();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsAimConstraint), Out(SystemSingle)
UnityEngineAnimationsAimConstraint.__get_worldUpObject__UnityEngineTransform
UnityEngineTransform get_worldUpObject();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsAimConstraint.__get_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType
UnityEngineAnimationsAimConstraintWorldUpType get_worldUpType();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineAnimationsAimConstraintWorldUpType)
UnityEngineAnimationsAimConstraint.__get_worldUpVector__UnityEngineVector3
UnityEngineVector3 get_worldUpVector();
Raw: In(UnityEngineAnimationsAimConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsAimConstraint.__set_aimVector__UnityEngineVector3__SystemVoid
void set_aimVector(UnityEngineVector3);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__set_constraintActive__SystemBoolean__SystemVoid
void set_constraintActive(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean)
UnityEngineAnimationsAimConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean)
UnityEngineAnimationsAimConstraint.__set_locked__SystemBoolean__SystemVoid
void set_locked(SystemBoolean);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemBoolean)
UnityEngineAnimationsAimConstraint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemString)
UnityEngineAnimationsAimConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid
void set_rotationAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid
void set_rotationAxis(UnityEngineAnimationsAxis);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineAnimationsAxis)
UnityEngineAnimationsAimConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid
void set_rotationOffset(UnityEngineVector3);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__set_upVector__UnityEngineVector3__SystemVoid
void set_upVector(UnityEngineVector3);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineVector3)
UnityEngineAnimationsAimConstraint.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsAimConstraint), In(SystemSingle)
UnityEngineAnimationsAimConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid
void set_worldUpObject(UnityEngineTransform);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineTransform)
UnityEngineAnimationsAimConstraint.__set_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType__SystemVoid
void set_worldUpType(UnityEngineAnimationsAimConstraintWorldUpType);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineAnimationsAimConstraintWorldUpType)
UnityEngineAnimationsAimConstraint.__set_worldUpVector__UnityEngineVector3__SystemVoid
void set_worldUpVector(UnityEngineVector3);
Raw: In(UnityEngineAnimationsAimConstraint), In(UnityEngineVector3)
Enum UnityEngineAnimationsAimConstraintWorldUpType
- Kind:
Enum - OdinSerializer:
UnityEngine.Animations.AimConstraint+WorldUpType, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.AimConstraint.WorldUpType.html
Enum values:
None = 4ObjectRotationUp = 2ObjectUp = 1SceneUp = 0Vector = 3
Enum UnityEngineAnimationsAxis
- Kind:
Enum - OdinSerializer:
UnityEngine.Animations.Axis, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.Axis.html
Enum values:
None = 0X = 1Y = 2Z = 4
Struct UnityEngineAnimationsConstraintSource
- Kind:
Struct - OdinSerializer:
UnityEngine.Animations.ConstraintSource, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.ConstraintSource.html
UnityEngineAnimationsConstraintSource.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsConstraintSource), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsConstraintSource.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsConstraintSource.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsConstraintSource), Out(SystemType)
UnityEngineAnimationsConstraintSource.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsConstraintSource), Out(SystemString)
UnityEngineAnimationsConstraintSource.__get_sourceTransform__UnityEngineTransform
UnityEngineTransform get_sourceTransform();
Raw: In(UnityEngineAnimationsConstraintSource), Out(UnityEngineTransform)
UnityEngineAnimationsConstraintSource.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsConstraintSource), Out(SystemSingle)
UnityEngineAnimationsConstraintSource.__set_sourceTransform__UnityEngineTransform__SystemVoid
void set_sourceTransform(UnityEngineTransform);
Raw: In(UnityEngineAnimationsConstraintSource), In(UnityEngineTransform)
UnityEngineAnimationsConstraintSource.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsConstraintSource), In(SystemSingle)
Object UnityEngineAnimationsLookAtConstraint
- Kind:
Object - OdinSerializer:
UnityEngine.Animations.LookAtConstraint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.LookAtConstraint.html
UnityEngineAnimationsLookAtConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32
SystemInt32 AddSource(UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsLookAtConstraint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsLookAtConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsLookAtConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimationsLookAtConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsLookAtConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsLookAtConstraint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemInt32)
UnityEngineAnimationsLookAtConstraint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemInt32)
UnityEngineAnimationsLookAtConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource
UnityEngineAnimationsConstraintSource GetSource(SystemInt32);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemInt32), Out(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsLookAtConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void GetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsLookAtConstraint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemType)
UnityEngineAnimationsLookAtConstraint.__RemoveSource__SystemInt32__SystemVoid
void RemoveSource(SystemInt32);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemInt32)
UnityEngineAnimationsLookAtConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid
void SetSource(SystemInt32, UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemInt32), In(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsLookAtConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void SetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsLookAtConstraint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemString)
UnityEngineAnimationsLookAtConstraint.__get_constraintActive__SystemBoolean
SystemBoolean get_constraintActive();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(UnityEngineGameObject)
UnityEngineAnimationsLookAtConstraint.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__get_locked__SystemBoolean
SystemBoolean get_locked();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemString)
UnityEngineAnimationsLookAtConstraint.__get_roll__SystemSingle
SystemSingle get_roll();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemSingle)
UnityEngineAnimationsLookAtConstraint.__get_rotationAtRest__UnityEngineVector3
UnityEngineVector3 get_rotationAtRest();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsLookAtConstraint.__get_rotationOffset__UnityEngineVector3
UnityEngineVector3 get_rotationOffset();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsLookAtConstraint.__get_sourceCount__SystemInt32
SystemInt32 get_sourceCount();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemInt32)
UnityEngineAnimationsLookAtConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsLookAtConstraint.__get_useUpObject__SystemBoolean
SystemBoolean get_useUpObject();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(SystemSingle)
UnityEngineAnimationsLookAtConstraint.__get_worldUpObject__UnityEngineTransform
UnityEngineTransform get_worldUpObject();
Raw: In(UnityEngineAnimationsLookAtConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsLookAtConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__set_constraintActive__SystemBoolean__SystemVoid
void set_constraintActive(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__set_locked__SystemBoolean__SystemVoid
void set_locked(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemString)
UnityEngineAnimationsLookAtConstraint.__set_roll__SystemSingle__SystemVoid
void set_roll(SystemSingle);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemSingle)
UnityEngineAnimationsLookAtConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid
void set_rotationAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(UnityEngineVector3)
UnityEngineAnimationsLookAtConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid
void set_rotationOffset(UnityEngineVector3);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(UnityEngineVector3)
UnityEngineAnimationsLookAtConstraint.__set_useUpObject__SystemBoolean__SystemVoid
void set_useUpObject(SystemBoolean);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemBoolean)
UnityEngineAnimationsLookAtConstraint.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(SystemSingle)
UnityEngineAnimationsLookAtConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid
void set_worldUpObject(UnityEngineTransform);
Raw: In(UnityEngineAnimationsLookAtConstraint), In(UnityEngineTransform)
Object UnityEngineAnimationsParentConstraint
- Kind:
Object - OdinSerializer:
UnityEngine.Animations.ParentConstraint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.ParentConstraint.html
UnityEngineAnimationsParentConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32
SystemInt32 AddSource(UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsParentConstraint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsParentConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsParentConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsParentConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimationsParentConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsParentConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsParentConstraint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemInt32)
UnityEngineAnimationsParentConstraint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemInt32)
UnityEngineAnimationsParentConstraint.__GetRotationOffset__SystemInt32__UnityEngineVector3
UnityEngineVector3 GetRotationOffset(SystemInt32);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32), Out(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource
UnityEngineAnimationsConstraintSource GetSource(SystemInt32);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32), Out(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsParentConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void GetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsParentConstraint.__GetTranslationOffset__SystemInt32__UnityEngineVector3
UnityEngineVector3 GetTranslationOffset(SystemInt32);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32), Out(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemType)
UnityEngineAnimationsParentConstraint.__RemoveSource__SystemInt32__SystemVoid
void RemoveSource(SystemInt32);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32)
UnityEngineAnimationsParentConstraint.__SetRotationOffset__SystemInt32_UnityEngineVector3__SystemVoid
void SetRotationOffset(SystemInt32, UnityEngineVector3);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32), In(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid
void SetSource(SystemInt32, UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32), In(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsParentConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void SetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsParentConstraint.__SetTranslationOffset__SystemInt32_UnityEngineVector3__SystemVoid
void SetTranslationOffset(SystemInt32, UnityEngineVector3);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemInt32), In(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemString)
UnityEngineAnimationsParentConstraint.__get_constraintActive__SystemBoolean
SystemBoolean get_constraintActive();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineGameObject)
UnityEngineAnimationsParentConstraint.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__get_locked__SystemBoolean
SystemBoolean get_locked();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemString)
UnityEngineAnimationsParentConstraint.__get_rotationAtRest__UnityEngineVector3
UnityEngineVector3 get_rotationAtRest();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__get_rotationAxis__UnityEngineAnimationsAxis
UnityEngineAnimationsAxis get_rotationAxis();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineAnimationsAxis)
UnityEngineAnimationsParentConstraint.__get_rotationOffsets__UnityEngineVector3Array
UnityEngineVector3Array get_rotationOffsets();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineVector3Array)
UnityEngineAnimationsParentConstraint.__get_sourceCount__SystemInt32
SystemInt32 get_sourceCount();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemInt32)
UnityEngineAnimationsParentConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsParentConstraint.__get_translationAtRest__UnityEngineVector3
UnityEngineVector3 get_translationAtRest();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__get_translationAxis__UnityEngineAnimationsAxis
UnityEngineAnimationsAxis get_translationAxis();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineAnimationsAxis)
UnityEngineAnimationsParentConstraint.__get_translationOffsets__UnityEngineVector3Array
UnityEngineVector3Array get_translationOffsets();
Raw: In(UnityEngineAnimationsParentConstraint), Out(UnityEngineVector3Array)
UnityEngineAnimationsParentConstraint.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsParentConstraint), Out(SystemSingle)
UnityEngineAnimationsParentConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsParentConstraint.__set_constraintActive__SystemBoolean__SystemVoid
void set_constraintActive(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean)
UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean)
UnityEngineAnimationsParentConstraint.__set_locked__SystemBoolean__SystemVoid
void set_locked(SystemBoolean);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemBoolean)
UnityEngineAnimationsParentConstraint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemString)
UnityEngineAnimationsParentConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid
void set_rotationAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid
void set_rotationAxis(UnityEngineAnimationsAxis);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineAnimationsAxis)
UnityEngineAnimationsParentConstraint.__set_rotationOffsets__UnityEngineVector3Array__SystemVoid
void set_rotationOffsets(UnityEngineVector3Array);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineVector3Array)
UnityEngineAnimationsParentConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid
void set_translationAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineVector3)
UnityEngineAnimationsParentConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid
void set_translationAxis(UnityEngineAnimationsAxis);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineAnimationsAxis)
UnityEngineAnimationsParentConstraint.__set_translationOffsets__UnityEngineVector3Array__SystemVoid
void set_translationOffsets(UnityEngineVector3Array);
Raw: In(UnityEngineAnimationsParentConstraint), In(UnityEngineVector3Array)
UnityEngineAnimationsParentConstraint.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsParentConstraint), In(SystemSingle)
Object UnityEngineAnimationsPositionConstraint
- Kind:
Object - OdinSerializer:
UnityEngine.Animations.PositionConstraint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.PositionConstraint.html
UnityEngineAnimationsPositionConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32
SystemInt32 AddSource(UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsPositionConstraint), In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsPositionConstraint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsPositionConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsPositionConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimationsPositionConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsPositionConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsPositionConstraint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemInt32)
UnityEngineAnimationsPositionConstraint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemInt32)
UnityEngineAnimationsPositionConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource
UnityEngineAnimationsConstraintSource GetSource(SystemInt32);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemInt32), Out(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsPositionConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void GetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsPositionConstraint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemType)
UnityEngineAnimationsPositionConstraint.__RemoveSource__SystemInt32__SystemVoid
void RemoveSource(SystemInt32);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemInt32)
UnityEngineAnimationsPositionConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid
void SetSource(SystemInt32, UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemInt32), In(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsPositionConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void SetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsPositionConstraint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemString)
UnityEngineAnimationsPositionConstraint.__get_constraintActive__SystemBoolean
SystemBoolean get_constraintActive();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(UnityEngineGameObject)
UnityEngineAnimationsPositionConstraint.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__get_locked__SystemBoolean
SystemBoolean get_locked();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemString)
UnityEngineAnimationsPositionConstraint.__get_sourceCount__SystemInt32
SystemInt32 get_sourceCount();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemInt32)
UnityEngineAnimationsPositionConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsPositionConstraint.__get_translationAtRest__UnityEngineVector3
UnityEngineVector3 get_translationAtRest();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsPositionConstraint.__get_translationAxis__UnityEngineAnimationsAxis
UnityEngineAnimationsAxis get_translationAxis();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(UnityEngineAnimationsAxis)
UnityEngineAnimationsPositionConstraint.__get_translationOffset__UnityEngineVector3
UnityEngineVector3 get_translationOffset();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsPositionConstraint.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsPositionConstraint), Out(SystemSingle)
UnityEngineAnimationsPositionConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__set_constraintActive__SystemBoolean__SystemVoid
void set_constraintActive(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__set_locked__SystemBoolean__SystemVoid
void set_locked(SystemBoolean);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemBoolean)
UnityEngineAnimationsPositionConstraint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemString)
UnityEngineAnimationsPositionConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid
void set_translationAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsPositionConstraint), In(UnityEngineVector3)
UnityEngineAnimationsPositionConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid
void set_translationAxis(UnityEngineAnimationsAxis);
Raw: In(UnityEngineAnimationsPositionConstraint), In(UnityEngineAnimationsAxis)
UnityEngineAnimationsPositionConstraint.__set_translationOffset__UnityEngineVector3__SystemVoid
void set_translationOffset(UnityEngineVector3);
Raw: In(UnityEngineAnimationsPositionConstraint), In(UnityEngineVector3)
UnityEngineAnimationsPositionConstraint.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsPositionConstraint), In(SystemSingle)
Object UnityEngineAnimationsRotationConstraint
- Kind:
Object - OdinSerializer:
UnityEngine.Animations.RotationConstraint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.RotationConstraint.html
UnityEngineAnimationsRotationConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32
SystemInt32 AddSource(UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsRotationConstraint), In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsRotationConstraint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsRotationConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsRotationConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimationsRotationConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsRotationConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsRotationConstraint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemInt32)
UnityEngineAnimationsRotationConstraint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemInt32)
UnityEngineAnimationsRotationConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource
UnityEngineAnimationsConstraintSource GetSource(SystemInt32);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemInt32), Out(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsRotationConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void GetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsRotationConstraint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemType)
UnityEngineAnimationsRotationConstraint.__RemoveSource__SystemInt32__SystemVoid
void RemoveSource(SystemInt32);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemInt32)
UnityEngineAnimationsRotationConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid
void SetSource(SystemInt32, UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemInt32), In(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsRotationConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void SetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsRotationConstraint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemString)
UnityEngineAnimationsRotationConstraint.__get_constraintActive__SystemBoolean
SystemBoolean get_constraintActive();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(UnityEngineGameObject)
UnityEngineAnimationsRotationConstraint.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__get_locked__SystemBoolean
SystemBoolean get_locked();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemString)
UnityEngineAnimationsRotationConstraint.__get_rotationAtRest__UnityEngineVector3
UnityEngineVector3 get_rotationAtRest();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsRotationConstraint.__get_rotationAxis__UnityEngineAnimationsAxis
UnityEngineAnimationsAxis get_rotationAxis();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(UnityEngineAnimationsAxis)
UnityEngineAnimationsRotationConstraint.__get_rotationOffset__UnityEngineVector3
UnityEngineVector3 get_rotationOffset();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsRotationConstraint.__get_sourceCount__SystemInt32
SystemInt32 get_sourceCount();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemInt32)
UnityEngineAnimationsRotationConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsRotationConstraint.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsRotationConstraint), Out(SystemSingle)
UnityEngineAnimationsRotationConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__set_constraintActive__SystemBoolean__SystemVoid
void set_constraintActive(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__set_locked__SystemBoolean__SystemVoid
void set_locked(SystemBoolean);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemBoolean)
UnityEngineAnimationsRotationConstraint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemString)
UnityEngineAnimationsRotationConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid
void set_rotationAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsRotationConstraint), In(UnityEngineVector3)
UnityEngineAnimationsRotationConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid
void set_rotationAxis(UnityEngineAnimationsAxis);
Raw: In(UnityEngineAnimationsRotationConstraint), In(UnityEngineAnimationsAxis)
UnityEngineAnimationsRotationConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid
void set_rotationOffset(UnityEngineVector3);
Raw: In(UnityEngineAnimationsRotationConstraint), In(UnityEngineVector3)
UnityEngineAnimationsRotationConstraint.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsRotationConstraint), In(SystemSingle)
Object UnityEngineAnimationsScaleConstraint
- Kind:
Object - OdinSerializer:
UnityEngine.Animations.ScaleConstraint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animations.ScaleConstraint.html
UnityEngineAnimationsScaleConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32
SystemInt32 AddSource(UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsScaleConstraint), In(UnityEngineAnimationsConstraintSource), Out(SystemInt32)
UnityEngineAnimationsScaleConstraint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsScaleConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimationsScaleConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimationsScaleConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimationsScaleConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimationsScaleConstraint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemInt32)
UnityEngineAnimationsScaleConstraint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemInt32)
UnityEngineAnimationsScaleConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource
UnityEngineAnimationsConstraintSource GetSource(SystemInt32);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemInt32), Out(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsScaleConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void GetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsScaleConstraint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemType)
UnityEngineAnimationsScaleConstraint.__RemoveSource__SystemInt32__SystemVoid
void RemoveSource(SystemInt32);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemInt32)
UnityEngineAnimationsScaleConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid
void SetSource(SystemInt32, UnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemInt32), In(UnityEngineAnimationsConstraintSource)
UnityEngineAnimationsScaleConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid
void SetSources(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemCollectionsGenericListUnityEngineAnimationsConstraintSource)
UnityEngineAnimationsScaleConstraint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemString)
UnityEngineAnimationsScaleConstraint.__get_constraintActive__SystemBoolean
SystemBoolean get_constraintActive();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(UnityEngineGameObject)
UnityEngineAnimationsScaleConstraint.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__get_locked__SystemBoolean
SystemBoolean get_locked();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemString)
UnityEngineAnimationsScaleConstraint.__get_scaleAtRest__UnityEngineVector3
UnityEngineVector3 get_scaleAtRest();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsScaleConstraint.__get_scaleOffset__UnityEngineVector3
UnityEngineVector3 get_scaleOffset();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(UnityEngineVector3)
UnityEngineAnimationsScaleConstraint.__get_scalingAxis__UnityEngineAnimationsAxis
UnityEngineAnimationsAxis get_scalingAxis();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(UnityEngineAnimationsAxis)
UnityEngineAnimationsScaleConstraint.__get_sourceCount__SystemInt32
SystemInt32 get_sourceCount();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemInt32)
UnityEngineAnimationsScaleConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(UnityEngineTransform)
UnityEngineAnimationsScaleConstraint.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimationsScaleConstraint), Out(SystemSingle)
UnityEngineAnimationsScaleConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__set_constraintActive__SystemBoolean__SystemVoid
void set_constraintActive(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__set_locked__SystemBoolean__SystemVoid
void set_locked(SystemBoolean);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemBoolean)
UnityEngineAnimationsScaleConstraint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemString)
UnityEngineAnimationsScaleConstraint.__set_scaleAtRest__UnityEngineVector3__SystemVoid
void set_scaleAtRest(UnityEngineVector3);
Raw: In(UnityEngineAnimationsScaleConstraint), In(UnityEngineVector3)
UnityEngineAnimationsScaleConstraint.__set_scaleOffset__UnityEngineVector3__SystemVoid
void set_scaleOffset(UnityEngineVector3);
Raw: In(UnityEngineAnimationsScaleConstraint), In(UnityEngineVector3)
UnityEngineAnimationsScaleConstraint.__set_scalingAxis__UnityEngineAnimationsAxis__SystemVoid
void set_scalingAxis(UnityEngineAnimationsAxis);
Raw: In(UnityEngineAnimationsScaleConstraint), In(UnityEngineAnimationsAxis)
UnityEngineAnimationsScaleConstraint.__set_weight__SystemSingle__SystemVoid
void set_weight(SystemSingle);
Raw: In(UnityEngineAnimationsScaleConstraint), In(SystemSingle)
Object UnityEngineAnimator
- Kind:
Object - OdinSerializer:
UnityEngine.Animator, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Animator.html
UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid
void ApplyBuiltinRootMotion();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemVoid
void CrossFadeInFixedTime(SystemInt32, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle_SystemInt32_SystemSingle__SystemVoid
void CrossFadeInFixedTime(SystemInt32, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle_SystemInt32__SystemVoid
void CrossFadeInFixedTime(SystemInt32, SystemSingle, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemInt32)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid
void CrossFadeInFixedTime(SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemString_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemVoid
void CrossFadeInFixedTime(SystemString, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemString_SystemSingle_SystemInt32_SystemSingle__SystemVoid
void CrossFadeInFixedTime(SystemString, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemString_SystemSingle_SystemInt32__SystemVoid
void CrossFadeInFixedTime(SystemString, SystemSingle, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemInt32)
UnityEngineAnimator.__CrossFadeInFixedTime__SystemString_SystemSingle__SystemVoid
void CrossFadeInFixedTime(SystemString, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle)
UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemVoid
void CrossFade(SystemInt32, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle_SystemInt32_SystemSingle__SystemVoid
void CrossFade(SystemInt32, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle_SystemInt32__SystemVoid
void CrossFade(SystemInt32, SystemSingle, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemInt32)
UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid
void CrossFade(SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__CrossFade__SystemString_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemVoid
void CrossFade(SystemString, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__CrossFade__SystemString_SystemSingle_SystemInt32_SystemSingle__SystemVoid
void CrossFade(SystemString, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__CrossFade__SystemString_SystemSingle_SystemInt32__SystemVoid
void CrossFade(SystemString, SystemSingle, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemInt32)
UnityEngineAnimator.__CrossFade__SystemString_SystemSingle__SystemVoid
void CrossFade(SystemString, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle)
UnityEngineAnimator.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimator), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo
UnityEngineAnimatorTransitionInfo GetAnimatorTransitionInfo(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(UnityEngineAnimatorTransitionInfo)
UnityEngineAnimator.__GetBoneTransform__UnityEngineHumanBodyBones__UnityEngineTransform
UnityEngineTransform GetBoneTransform(UnityEngineHumanBodyBones);
Raw: In(UnityEngineAnimator), In(UnityEngineHumanBodyBones), Out(UnityEngineTransform)
UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean
SystemBoolean GetBool(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemBoolean)
UnityEngineAnimator.__GetBool__SystemString__SystemBoolean
SystemBoolean GetBool(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString), Out(SystemBoolean)
UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimator.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimator.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimator.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimator.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimator.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimator.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimator.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString), Out(UnityEngineComponent)
UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineComponent)
UnityEngineAnimator.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineObject)
UnityEngineAnimator.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAnimator), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAnimator), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimator.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimator.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimator.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAnimator), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAnimator.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimator.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAnimator.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimator.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimator.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAnimator), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAnimator.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAnimator), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAnimator.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAnimator.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAnimator), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32
SystemInt32 GetCurrentAnimatorClipInfoCount(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemInt32)
UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32_SystemCollectionsGenericListUnityEngineAnimatorClipInfo__SystemVoid
void GetCurrentAnimatorClipInfo(SystemInt32, SystemCollectionsGenericListUnityEngineAnimatorClipInfo);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineAnimatorClipInfo)
UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray
UnityEngineAnimatorClipInfoArray GetCurrentAnimatorClipInfo(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(UnityEngineAnimatorClipInfoArray)
UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo
UnityEngineAnimatorStateInfo GetCurrentAnimatorStateInfo(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(UnityEngineAnimatorStateInfo)
UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle
SystemSingle GetFloat(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemSingle)
UnityEngineAnimator.__GetFloat__SystemString__SystemSingle
SystemSingle GetFloat(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString), Out(SystemSingle)
UnityEngineAnimator.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimator), Out(SystemInt32)
UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle
SystemSingle GetIKHintPositionWeight(UnityEngineAvatarIKHint);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKHint), Out(SystemSingle)
UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3
UnityEngineVector3 GetIKHintPosition(UnityEngineAvatarIKHint);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKHint), Out(UnityEngineVector3)
UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle
SystemSingle GetIKPositionWeight(UnityEngineAvatarIKGoal);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), Out(SystemSingle)
UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3
UnityEngineVector3 GetIKPosition(UnityEngineAvatarIKGoal);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), Out(UnityEngineVector3)
UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle
SystemSingle GetIKRotationWeight(UnityEngineAvatarIKGoal);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), Out(SystemSingle)
UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion
UnityEngineQuaternion GetIKRotation(UnityEngineAvatarIKGoal);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), Out(UnityEngineQuaternion)
UnityEngineAnimator.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimator), Out(SystemInt32)
UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32
SystemInt32 GetInteger(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemInt32)
UnityEngineAnimator.__GetInteger__SystemString__SystemInt32
SystemInt32 GetInteger(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString), Out(SystemInt32)
UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32
SystemInt32 GetLayerIndex(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString), Out(SystemInt32)
UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString
SystemString GetLayerName(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemString)
UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle
SystemSingle GetLayerWeight(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemSingle)
UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32
SystemInt32 GetNextAnimatorClipInfoCount(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemInt32)
UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32_SystemCollectionsGenericListUnityEngineAnimatorClipInfo__SystemVoid
void GetNextAnimatorClipInfo(SystemInt32, SystemCollectionsGenericListUnityEngineAnimatorClipInfo);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineAnimatorClipInfo)
UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray
UnityEngineAnimatorClipInfoArray GetNextAnimatorClipInfo(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(UnityEngineAnimatorClipInfoArray)
UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo
UnityEngineAnimatorStateInfo GetNextAnimatorStateInfo(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(UnityEngineAnimatorStateInfo)
UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter
UnityEngineAnimatorControllerParameter GetParameter(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(UnityEngineAnimatorControllerParameter)
UnityEngineAnimator.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimator), Out(SystemType)
UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean
SystemBoolean HasState(SystemInt32, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemInt32), Out(SystemBoolean)
UnityEngineAnimator.__InterruptMatchTarget__SystemBoolean__SystemVoid
void InterruptMatchTarget(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__InterruptMatchTarget__SystemVoid
void InterruptMatchTarget();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean
SystemBoolean IsInTransition(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemBoolean)
UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean
SystemBoolean IsParameterControlledByCurve(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), Out(SystemBoolean)
UnityEngineAnimator.__IsParameterControlledByCurve__SystemString__SystemBoolean
SystemBoolean IsParameterControlledByCurve(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString), Out(SystemBoolean)
UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle_SystemSingle_SystemBoolean__SystemVoid
void MatchTarget(UnityEngineVector3, UnityEngineQuaternion, UnityEngineAvatarTarget, UnityEngineMatchTargetWeightMask, SystemSingle, SystemSingle, SystemBoolean);
Raw: In(UnityEngineAnimator), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineAvatarTarget), In(UnityEngineMatchTargetWeightMask), In(SystemSingle), In(SystemSingle), In(SystemBoolean)
UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle_SystemSingle__SystemVoid
void MatchTarget(UnityEngineVector3, UnityEngineQuaternion, UnityEngineAvatarTarget, UnityEngineMatchTargetWeightMask, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineAvatarTarget), In(UnityEngineMatchTargetWeightMask), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid
void MatchTarget(UnityEngineVector3, UnityEngineQuaternion, UnityEngineAvatarTarget, UnityEngineMatchTargetWeightMask, SystemSingle);
Raw: In(UnityEngineAnimator), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineAvatarTarget), In(UnityEngineMatchTargetWeightMask), In(SystemSingle)
UnityEngineAnimator.__PlayInFixedTime__SystemInt32_SystemInt32_SystemSingle__SystemVoid
void PlayInFixedTime(SystemInt32, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__PlayInFixedTime__SystemInt32_SystemInt32__SystemVoid
void PlayInFixedTime(SystemInt32, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemInt32)
UnityEngineAnimator.__PlayInFixedTime__SystemInt32__SystemVoid
void PlayInFixedTime(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32)
UnityEngineAnimator.__PlayInFixedTime__SystemString_SystemInt32_SystemSingle__SystemVoid
void PlayInFixedTime(SystemString, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__PlayInFixedTime__SystemString_SystemInt32__SystemVoid
void PlayInFixedTime(SystemString, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemInt32)
UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid
void PlayInFixedTime(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString)
UnityEngineAnimator.__Play__SystemInt32_SystemInt32_SystemSingle__SystemVoid
void Play(SystemInt32, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__Play__SystemInt32_SystemInt32__SystemVoid
void Play(SystemInt32, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemInt32)
UnityEngineAnimator.__Play__SystemInt32__SystemVoid
void Play(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32)
UnityEngineAnimator.__Play__SystemString_SystemInt32_SystemSingle__SystemVoid
void Play(SystemString, SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__Play__SystemString_SystemInt32__SystemVoid
void Play(SystemString, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemInt32)
UnityEngineAnimator.__Play__SystemString__SystemVoid
void Play(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString)
UnityEngineAnimator.__Rebind__SystemVoid
void Rebind();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid
void ResetTrigger(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32)
UnityEngineAnimator.__ResetTrigger__SystemString__SystemVoid
void ResetTrigger(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString)
UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid
void SetBoneLocalRotation(UnityEngineHumanBodyBones, UnityEngineQuaternion);
Raw: In(UnityEngineAnimator), In(UnityEngineHumanBodyBones), In(UnityEngineQuaternion)
UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid
void SetBool(SystemInt32, SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemBoolean)
UnityEngineAnimator.__SetBool__SystemString_SystemBoolean__SystemVoid
void SetBool(SystemString, SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemBoolean)
UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void SetFloat(SystemInt32, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid
void SetFloat(SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__SetFloat__SystemString_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void SetFloat(SystemString, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__SetFloat__SystemString_SystemSingle__SystemVoid
void SetFloat(SystemString, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemSingle)
UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid
void SetIKHintPositionWeight(UnityEngineAvatarIKHint, SystemSingle);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKHint), In(SystemSingle)
UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid
void SetIKHintPosition(UnityEngineAvatarIKHint, UnityEngineVector3);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKHint), In(UnityEngineVector3)
UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid
void SetIKPositionWeight(UnityEngineAvatarIKGoal, SystemSingle);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), In(SystemSingle)
UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid
void SetIKPosition(UnityEngineAvatarIKGoal, UnityEngineVector3);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), In(UnityEngineVector3)
UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid
void SetIKRotationWeight(UnityEngineAvatarIKGoal, SystemSingle);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), In(SystemSingle)
UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid
void SetIKRotation(UnityEngineAvatarIKGoal, UnityEngineQuaternion);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarIKGoal), In(UnityEngineQuaternion)
UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid
void SetInteger(SystemInt32, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemInt32)
UnityEngineAnimator.__SetInteger__SystemString_SystemInt32__SystemVoid
void SetInteger(SystemString, SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemString), In(SystemInt32)
UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid
void SetLayerWeight(SystemInt32, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemInt32), In(SystemSingle)
UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid
void SetLookAtPosition(UnityEngineVector3);
Raw: In(UnityEngineAnimator), In(UnityEngineVector3)
UnityEngineAnimator.__SetLookAtWeight__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void SetLookAtWeight(SystemSingle, SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__SetLookAtWeight__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void SetLookAtWeight(SystemSingle, SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__SetLookAtWeight__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void SetLookAtWeight(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__SetLookAtWeight__SystemSingle_SystemSingle__SystemVoid
void SetLookAtWeight(SystemSingle, SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle), In(SystemSingle)
UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid
void SetLookAtWeight(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid
void SetTarget(UnityEngineAvatarTarget, SystemSingle);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatarTarget), In(SystemSingle)
UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid
void SetTrigger(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32)
UnityEngineAnimator.__SetTrigger__SystemString__SystemVoid
void SetTrigger(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString)
UnityEngineAnimator.__StartPlayback__SystemVoid
void StartPlayback();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid
void StartRecording(SystemInt32);
Raw: In(UnityEngineAnimator), In(SystemInt32)
UnityEngineAnimator.__StopPlayback__SystemVoid
void StopPlayback();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__StopRecording__SystemVoid
void StopRecording();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__StringToHash__SystemString__SystemInt32
static SystemInt32 StringToHash(SystemString);
Raw: In(SystemString), Out(SystemInt32)
UnityEngineAnimator.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimator), Out(SystemString)
UnityEngineAnimator.__Update__SystemSingle__SystemVoid
void Update(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__WriteDefaultValues__SystemVoid
void WriteDefaultValues();
Raw: In(UnityEngineAnimator)
UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3
UnityEngineVector3 get_angularVelocity();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_applyRootMotion__SystemBoolean
SystemBoolean get_applyRootMotion();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_avatarRoot__UnityEngineTransform
UnityEngineTransform get_avatarRoot();
Raw: In(UnityEngineAnimator), Out(UnityEngineTransform)
UnityEngineAnimator.__get_avatar__UnityEngineAvatar
UnityEngineAvatar get_avatar();
Raw: In(UnityEngineAnimator), Out(UnityEngineAvatar)
UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3
UnityEngineVector3 get_bodyPosition();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion
UnityEngineQuaternion get_bodyRotation();
Raw: In(UnityEngineAnimator), Out(UnityEngineQuaternion)
UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode
UnityEngineAnimatorCullingMode get_cullingMode();
Raw: In(UnityEngineAnimator), Out(UnityEngineAnimatorCullingMode)
UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3
UnityEngineVector3 get_deltaPosition();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion
UnityEngineQuaternion get_deltaRotation();
Raw: In(UnityEngineAnimator), Out(UnityEngineQuaternion)
UnityEngineAnimator.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_feetPivotActive__SystemSingle
SystemSingle get_feetPivotActive();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAnimator), Out(UnityEngineGameObject)
UnityEngineAnimator.__get_gravityWeight__SystemSingle
SystemSingle get_gravityWeight();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_hasRootMotion__SystemBoolean
SystemBoolean get_hasRootMotion();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean
SystemBoolean get_hasTransformHierarchy();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_humanScale__SystemSingle
SystemSingle get_humanScale();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_isHuman__SystemBoolean
SystemBoolean get_isHuman();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_isInitialized__SystemBoolean
SystemBoolean get_isInitialized();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean
SystemBoolean get_isMatchingTarget();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_isOptimizable__SystemBoolean
SystemBoolean get_isOptimizable();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean
SystemBoolean get_keepAnimatorControllerStateOnDisable();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_keepAnimatorStateOnDisable__SystemBoolean
SystemBoolean get_keepAnimatorStateOnDisable();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_layerCount__SystemInt32
SystemInt32 get_layerCount();
Raw: In(UnityEngineAnimator), Out(SystemInt32)
UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean
SystemBoolean get_layersAffectMassCenter();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle
SystemSingle get_leftFeetBottomHeight();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_logWarnings__SystemBoolean
SystemBoolean get_logWarnings();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimator), Out(SystemString)
UnityEngineAnimator.__get_parameterCount__SystemInt32
SystemInt32 get_parameterCount();
Raw: In(UnityEngineAnimator), Out(SystemInt32)
UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray
UnityEngineAnimatorControllerParameterArray get_parameters();
Raw: In(UnityEngineAnimator), Out(UnityEngineAnimatorControllerParameterArray)
UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3
UnityEngineVector3 get_pivotPosition();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_pivotWeight__SystemSingle
SystemSingle get_pivotWeight();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_playbackTime__SystemSingle
SystemSingle get_playbackTime();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode
UnityEngineAnimatorRecorderMode get_recorderMode();
Raw: In(UnityEngineAnimator), Out(UnityEngineAnimatorRecorderMode)
UnityEngineAnimator.__get_recorderStartTime__SystemSingle
SystemSingle get_recorderStartTime();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_recorderStopTime__SystemSingle
SystemSingle get_recorderStopTime();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle
SystemSingle get_rightFeetBottomHeight();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_rootPosition__UnityEngineVector3
UnityEngineVector3 get_rootPosition();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion
UnityEngineQuaternion get_rootRotation();
Raw: In(UnityEngineAnimator), Out(UnityEngineQuaternion)
UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController
UnityEngineRuntimeAnimatorController get_runtimeAnimatorController();
Raw: In(UnityEngineAnimator), Out(UnityEngineRuntimeAnimatorController)
UnityEngineAnimator.__get_speed__SystemSingle
SystemSingle get_speed();
Raw: In(UnityEngineAnimator), Out(SystemSingle)
UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean
SystemBoolean get_stabilizeFeet();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__get_targetPosition__UnityEngineVector3
UnityEngineVector3 get_targetPosition();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion
UnityEngineQuaternion get_targetRotation();
Raw: In(UnityEngineAnimator), Out(UnityEngineQuaternion)
UnityEngineAnimator.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAnimator), Out(UnityEngineTransform)
UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode
UnityEngineAnimatorUpdateMode get_updateMode();
Raw: In(UnityEngineAnimator), Out(UnityEngineAnimatorUpdateMode)
UnityEngineAnimator.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineAnimator), Out(UnityEngineVector3)
UnityEngineAnimator.__get_writeDefaultValuesOnDisable__SystemBoolean
SystemBoolean get_writeDefaultValuesOnDisable();
Raw: In(UnityEngineAnimator), Out(SystemBoolean)
UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid
void set_applyRootMotion(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid
void set_avatar(UnityEngineAvatar);
Raw: In(UnityEngineAnimator), In(UnityEngineAvatar)
UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid
void set_bodyPosition(UnityEngineVector3);
Raw: In(UnityEngineAnimator), In(UnityEngineVector3)
UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid
void set_bodyRotation(UnityEngineQuaternion);
Raw: In(UnityEngineAnimator), In(UnityEngineQuaternion)
UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid
void set_cullingMode(UnityEngineAnimatorCullingMode);
Raw: In(UnityEngineAnimator), In(UnityEngineAnimatorCullingMode)
UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid
void set_feetPivotActive(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid
void set_keepAnimatorControllerStateOnDisable(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_keepAnimatorStateOnDisable__SystemBoolean__SystemVoid
void set_keepAnimatorStateOnDisable(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid
void set_layersAffectMassCenter(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid
void set_logWarnings(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimator), In(SystemString)
UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid
void set_playbackTime(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid
void set_recorderStartTime(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid
void set_recorderStopTime(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid
void set_rootPosition(UnityEngineVector3);
Raw: In(UnityEngineAnimator), In(UnityEngineVector3)
UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid
void set_rootRotation(UnityEngineQuaternion);
Raw: In(UnityEngineAnimator), In(UnityEngineQuaternion)
UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid
void set_runtimeAnimatorController(UnityEngineRuntimeAnimatorController);
Raw: In(UnityEngineAnimator), In(UnityEngineRuntimeAnimatorController)
UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid
void set_speed(SystemSingle);
Raw: In(UnityEngineAnimator), In(SystemSingle)
UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid
void set_stabilizeFeet(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid
void set_updateMode(UnityEngineAnimatorUpdateMode);
Raw: In(UnityEngineAnimator), In(UnityEngineAnimatorUpdateMode)
UnityEngineAnimator.__set_writeDefaultValuesOnDisable__SystemBoolean__SystemVoid
void set_writeDefaultValuesOnDisable(SystemBoolean);
Raw: In(UnityEngineAnimator), In(SystemBoolean)
Struct UnityEngineAnimatorClipInfo
- Kind:
Struct - OdinSerializer:
UnityEngine.AnimatorClipInfo, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorClipInfo.html
UnityEngineAnimatorClipInfo.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimatorClipInfo), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimatorClipInfo.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimatorClipInfo), Out(SystemInt32)
UnityEngineAnimatorClipInfo.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimatorClipInfo), Out(SystemType)
UnityEngineAnimatorClipInfo.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimatorClipInfo), Out(SystemString)
UnityEngineAnimatorClipInfo.__get_clip__UnityEngineAnimationClip
UnityEngineAnimationClip get_clip();
Raw: In(UnityEngineAnimatorClipInfo), Out(UnityEngineAnimationClip)
UnityEngineAnimatorClipInfo.__get_weight__SystemSingle
SystemSingle get_weight();
Raw: In(UnityEngineAnimatorClipInfo), Out(SystemSingle)
Object UnityEngineAnimatorControllerParameter
- Kind:
Object - OdinSerializer:
UnityEngine.AnimatorControllerParameter, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorControllerParameter.html
UnityEngineAnimatorControllerParameter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimatorControllerParameter), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimatorControllerParameter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemInt32)
UnityEngineAnimatorControllerParameter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemType)
UnityEngineAnimatorControllerParameter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemString)
UnityEngineAnimatorControllerParameter.__ctor____UnityEngineAnimatorControllerParameter
static UnityEngineAnimatorControllerParameter ctor();
Raw: Out(UnityEngineAnimatorControllerParameter)
UnityEngineAnimatorControllerParameter.__get_defaultBool__SystemBoolean
SystemBoolean get_defaultBool();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemBoolean)
UnityEngineAnimatorControllerParameter.__get_defaultFloat__SystemSingle
SystemSingle get_defaultFloat();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemSingle)
UnityEngineAnimatorControllerParameter.__get_defaultInt__SystemInt32
SystemInt32 get_defaultInt();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemInt32)
UnityEngineAnimatorControllerParameter.__get_nameHash__SystemInt32
SystemInt32 get_nameHash();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemInt32)
UnityEngineAnimatorControllerParameter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimatorControllerParameter), Out(SystemString)
UnityEngineAnimatorControllerParameter.__get_type__UnityEngineAnimatorControllerParameterType
UnityEngineAnimatorControllerParameterType get_type();
Raw: In(UnityEngineAnimatorControllerParameter), Out(UnityEngineAnimatorControllerParameterType)
UnityEngineAnimatorControllerParameter.__set_defaultBool__SystemBoolean__SystemVoid
void set_defaultBool(SystemBoolean);
Raw: In(UnityEngineAnimatorControllerParameter), In(SystemBoolean)
UnityEngineAnimatorControllerParameter.__set_defaultFloat__SystemSingle__SystemVoid
void set_defaultFloat(SystemSingle);
Raw: In(UnityEngineAnimatorControllerParameter), In(SystemSingle)
UnityEngineAnimatorControllerParameter.__set_defaultInt__SystemInt32__SystemVoid
void set_defaultInt(SystemInt32);
Raw: In(UnityEngineAnimatorControllerParameter), In(SystemInt32)
UnityEngineAnimatorControllerParameter.__set_type__UnityEngineAnimatorControllerParameterType__SystemVoid
void set_type(UnityEngineAnimatorControllerParameterType);
Raw: In(UnityEngineAnimatorControllerParameter), In(UnityEngineAnimatorControllerParameterType)
Enum UnityEngineAnimatorControllerParameterType
- Kind:
Enum - OdinSerializer:
UnityEngine.AnimatorControllerParameterType, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorControllerParameterType.html
Enum values:
Bool = 4Float = 1Int = 3Trigger = 9
Enum UnityEngineAnimatorCullingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.AnimatorCullingMode, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorCullingMode.html
Enum values:
AlwaysAnimate = 0CullCompletely = 2CullUpdateTransforms = 1
Object UnityEngineAnimatorOverrideController
- Kind:
Object - OdinSerializer:
UnityEngine.AnimatorOverrideController, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorOverrideController.html
UnityEngineAnimatorOverrideController.__ApplyOverrides__SystemCollectionsGenericIListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip__SystemVoid
void ApplyOverrides(SystemCollectionsGenericIListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip);
Raw: In(UnityEngineAnimatorOverrideController), In(SystemCollectionsGenericIListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip)
UnityEngineAnimatorOverrideController.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimatorOverrideController), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimatorOverrideController.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimatorOverrideController), Out(SystemInt32)
UnityEngineAnimatorOverrideController.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAnimatorOverrideController), Out(SystemInt32)
UnityEngineAnimatorOverrideController.__GetOverrides__SystemCollectionsGenericListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip__SystemVoid
void GetOverrides(SystemCollectionsGenericListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip);
Raw: In(UnityEngineAnimatorOverrideController), In(SystemCollectionsGenericListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip)
UnityEngineAnimatorOverrideController.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimatorOverrideController), Out(SystemType)
UnityEngineAnimatorOverrideController.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimatorOverrideController), Out(SystemString)
UnityEngineAnimatorOverrideController.__get_Item__SystemString__UnityEngineAnimationClip
UnityEngineAnimationClip get_Item(SystemString);
Raw: In(UnityEngineAnimatorOverrideController), In(SystemString), Out(UnityEngineAnimationClip)
UnityEngineAnimatorOverrideController.__get_Item__UnityEngineAnimationClip__UnityEngineAnimationClip
UnityEngineAnimationClip get_Item(UnityEngineAnimationClip);
Raw: In(UnityEngineAnimatorOverrideController), In(UnityEngineAnimationClip), Out(UnityEngineAnimationClip)
UnityEngineAnimatorOverrideController.__get_animationClips__UnityEngineAnimationClipArray
UnityEngineAnimationClipArray get_animationClips();
Raw: In(UnityEngineAnimatorOverrideController), Out(UnityEngineAnimationClipArray)
UnityEngineAnimatorOverrideController.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAnimatorOverrideController), Out(SystemString)
UnityEngineAnimatorOverrideController.__get_overridesCount__SystemInt32
SystemInt32 get_overridesCount();
Raw: In(UnityEngineAnimatorOverrideController), Out(SystemInt32)
UnityEngineAnimatorOverrideController.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController
UnityEngineRuntimeAnimatorController get_runtimeAnimatorController();
Raw: In(UnityEngineAnimatorOverrideController), Out(UnityEngineRuntimeAnimatorController)
UnityEngineAnimatorOverrideController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimatorOverrideController.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimatorOverrideController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAnimatorOverrideController.__set_Item__SystemString_UnityEngineAnimationClip__SystemVoid
void set_Item(SystemString, UnityEngineAnimationClip);
Raw: In(UnityEngineAnimatorOverrideController), In(SystemString), In(UnityEngineAnimationClip)
UnityEngineAnimatorOverrideController.__set_Item__UnityEngineAnimationClip_UnityEngineAnimationClip__SystemVoid
void set_Item(UnityEngineAnimationClip, UnityEngineAnimationClip);
Raw: In(UnityEngineAnimatorOverrideController), In(UnityEngineAnimationClip), In(UnityEngineAnimationClip)
UnityEngineAnimatorOverrideController.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAnimatorOverrideController), In(SystemString)
UnityEngineAnimatorOverrideController.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid
void set_runtimeAnimatorController(UnityEngineRuntimeAnimatorController);
Raw: In(UnityEngineAnimatorOverrideController), In(UnityEngineRuntimeAnimatorController)
Enum UnityEngineAnimatorRecorderMode
- Kind:
Enum - OdinSerializer:
UnityEngine.AnimatorRecorderMode, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorRecorderMode.html
Enum values:
Offline = 0Playback = 1Record = 2
Struct UnityEngineAnimatorStateInfo
- Kind:
Struct - OdinSerializer:
UnityEngine.AnimatorStateInfo, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorStateInfo.html
UnityEngineAnimatorStateInfo.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimatorStateInfo), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimatorStateInfo.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemInt32)
UnityEngineAnimatorStateInfo.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemType)
UnityEngineAnimatorStateInfo.__IsName__SystemString__SystemBoolean
SystemBoolean IsName(SystemString);
Raw: In(UnityEngineAnimatorStateInfo), In(SystemString), Out(SystemBoolean)
UnityEngineAnimatorStateInfo.__IsTag__SystemString__SystemBoolean
SystemBoolean IsTag(SystemString);
Raw: In(UnityEngineAnimatorStateInfo), In(SystemString), Out(SystemBoolean)
UnityEngineAnimatorStateInfo.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemString)
UnityEngineAnimatorStateInfo.__get_fullPathHash__SystemInt32
SystemInt32 get_fullPathHash();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemInt32)
UnityEngineAnimatorStateInfo.__get_length__SystemSingle
SystemSingle get_length();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemSingle)
UnityEngineAnimatorStateInfo.__get_loop__SystemBoolean
SystemBoolean get_loop();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemBoolean)
UnityEngineAnimatorStateInfo.__get_normalizedTime__SystemSingle
SystemSingle get_normalizedTime();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemSingle)
UnityEngineAnimatorStateInfo.__get_shortNameHash__SystemInt32
SystemInt32 get_shortNameHash();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemInt32)
UnityEngineAnimatorStateInfo.__get_speedMultiplier__SystemSingle
SystemSingle get_speedMultiplier();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemSingle)
UnityEngineAnimatorStateInfo.__get_speed__SystemSingle
SystemSingle get_speed();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemSingle)
UnityEngineAnimatorStateInfo.__get_tagHash__SystemInt32
SystemInt32 get_tagHash();
Raw: In(UnityEngineAnimatorStateInfo), Out(SystemInt32)
Struct UnityEngineAnimatorTransitionInfo
- Kind:
Struct - OdinSerializer:
UnityEngine.AnimatorTransitionInfo, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorTransitionInfo.html
UnityEngineAnimatorTransitionInfo.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimatorTransitionInfo), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimatorTransitionInfo.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemInt32)
UnityEngineAnimatorTransitionInfo.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemType)
UnityEngineAnimatorTransitionInfo.__IsName__SystemString__SystemBoolean
SystemBoolean IsName(SystemString);
Raw: In(UnityEngineAnimatorTransitionInfo), In(SystemString), Out(SystemBoolean)
UnityEngineAnimatorTransitionInfo.__IsUserName__SystemString__SystemBoolean
SystemBoolean IsUserName(SystemString);
Raw: In(UnityEngineAnimatorTransitionInfo), In(SystemString), Out(SystemBoolean)
UnityEngineAnimatorTransitionInfo.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemString)
UnityEngineAnimatorTransitionInfo.__get_anyState__SystemBoolean
SystemBoolean get_anyState();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemBoolean)
UnityEngineAnimatorTransitionInfo.__get_durationUnit__UnityEngineDurationUnit
UnityEngineDurationUnit get_durationUnit();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(UnityEngineDurationUnit)
UnityEngineAnimatorTransitionInfo.__get_duration__SystemSingle
SystemSingle get_duration();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemSingle)
UnityEngineAnimatorTransitionInfo.__get_fullPathHash__SystemInt32
SystemInt32 get_fullPathHash();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemInt32)
UnityEngineAnimatorTransitionInfo.__get_nameHash__SystemInt32
SystemInt32 get_nameHash();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemInt32)
UnityEngineAnimatorTransitionInfo.__get_normalizedTime__SystemSingle
SystemSingle get_normalizedTime();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemSingle)
UnityEngineAnimatorTransitionInfo.__get_userNameHash__SystemInt32
SystemInt32 get_userNameHash();
Raw: In(UnityEngineAnimatorTransitionInfo), Out(SystemInt32)
Enum UnityEngineAnimatorUpdateMode
- Kind:
Enum - OdinSerializer:
UnityEngine.AnimatorUpdateMode, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorUpdateMode.html
Enum values:
AnimatePhysics = 1Normal = 0UnscaledTime = 2
Object UnityEngineAnimatorUtility
- Kind:
Object - OdinSerializer:
UnityEngine.AnimatorUtility, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AnimatorUtility.html
UnityEngineAnimatorUtility.__DeoptimizeTransformHierarchy__UnityEngineGameObject__SystemVoid
static void DeoptimizeTransformHierarchy(UnityEngineGameObject);
Raw: In(UnityEngineGameObject)
UnityEngineAnimatorUtility.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAnimatorUtility), In(SystemObject), Out(SystemBoolean)
UnityEngineAnimatorUtility.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAnimatorUtility), Out(SystemInt32)
UnityEngineAnimatorUtility.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAnimatorUtility), Out(SystemType)
UnityEngineAnimatorUtility.__OptimizeTransformHierarchy__UnityEngineGameObject_SystemStringArray__SystemVoid
static void OptimizeTransformHierarchy(UnityEngineGameObject, SystemStringArray);
Raw: In(UnityEngineGameObject), In(SystemStringArray)
UnityEngineAnimatorUtility.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAnimatorUtility), Out(SystemString)
UnityEngineAnimatorUtility.__ctor____UnityEngineAnimatorUtility
static UnityEngineAnimatorUtility ctor();
Raw: Out(UnityEngineAnimatorUtility)
Object UnityEngineAvatar
- Kind:
Object - OdinSerializer:
UnityEngine.Avatar, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Avatar.html
UnityEngineAvatar.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAvatar), In(SystemObject), Out(SystemBoolean)
UnityEngineAvatar.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAvatar), Out(SystemInt32)
UnityEngineAvatar.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAvatar), Out(SystemInt32)
UnityEngineAvatar.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAvatar), Out(SystemType)
UnityEngineAvatar.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAvatar), Out(SystemString)
UnityEngineAvatar.__get_humanDescription__UnityEngineHumanDescription
UnityEngineHumanDescription get_humanDescription();
Raw: In(UnityEngineAvatar), Out(UnityEngineHumanDescription)
UnityEngineAvatar.__get_isHuman__SystemBoolean
SystemBoolean get_isHuman();
Raw: In(UnityEngineAvatar), Out(SystemBoolean)
UnityEngineAvatar.__get_isValid__SystemBoolean
SystemBoolean get_isValid();
Raw: In(UnityEngineAvatar), Out(SystemBoolean)
UnityEngineAvatar.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAvatar), Out(SystemString)
UnityEngineAvatar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAvatar.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAvatar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAvatar.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAvatar), In(SystemString)
Object UnityEngineAvatarBuilder
- Kind:
Object - OdinSerializer:
UnityEngine.AvatarBuilder, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AvatarBuilder.html
UnityEngineAvatarBuilder.__BuildGenericAvatar__UnityEngineGameObject_SystemString__UnityEngineAvatar
static UnityEngineAvatar BuildGenericAvatar(UnityEngineGameObject, SystemString);
Raw: In(UnityEngineGameObject), In(SystemString), Out(UnityEngineAvatar)
UnityEngineAvatarBuilder.__BuildHumanAvatar__UnityEngineGameObject_UnityEngineHumanDescription__UnityEngineAvatar
static UnityEngineAvatar BuildHumanAvatar(UnityEngineGameObject, UnityEngineHumanDescription);
Raw: In(UnityEngineGameObject), In(UnityEngineHumanDescription), Out(UnityEngineAvatar)
UnityEngineAvatarBuilder.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAvatarBuilder), In(SystemObject), Out(SystemBoolean)
UnityEngineAvatarBuilder.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAvatarBuilder), Out(SystemInt32)
UnityEngineAvatarBuilder.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAvatarBuilder), Out(SystemType)
UnityEngineAvatarBuilder.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAvatarBuilder), Out(SystemString)
UnityEngineAvatarBuilder.__ctor____UnityEngineAvatarBuilder
static UnityEngineAvatarBuilder ctor();
Raw: Out(UnityEngineAvatarBuilder)
Enum UnityEngineAvatarIKGoal
- Kind:
Enum - OdinSerializer:
UnityEngine.AvatarIKGoal, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AvatarIKGoal.html
Enum values:
LeftFoot = 0LeftHand = 2RightFoot = 1RightHand = 3
Enum UnityEngineAvatarIKHint
- Kind:
Enum - OdinSerializer:
UnityEngine.AvatarIKHint, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AvatarIKHint.html
Enum values:
LeftElbow = 2LeftKnee = 0RightElbow = 3RightKnee = 1
Object UnityEngineAvatarMask
- Kind:
Object - OdinSerializer:
UnityEngine.AvatarMask, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AvatarMask.html
UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform_SystemBoolean__SystemVoid
void AddTransformPath(UnityEngineTransform, SystemBoolean);
Raw: In(UnityEngineAvatarMask), In(UnityEngineTransform), In(SystemBoolean)
UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform__SystemVoid
void AddTransformPath(UnityEngineTransform);
Raw: In(UnityEngineAvatarMask), In(UnityEngineTransform)
UnityEngineAvatarMask.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAvatarMask), In(SystemObject), Out(SystemBoolean)
UnityEngineAvatarMask.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAvatarMask), Out(SystemInt32)
UnityEngineAvatarMask.__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean
SystemBoolean GetHumanoidBodyPartActive(UnityEngineAvatarMaskBodyPart);
Raw: In(UnityEngineAvatarMask), In(UnityEngineAvatarMaskBodyPart), Out(SystemBoolean)
UnityEngineAvatarMask.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAvatarMask), Out(SystemInt32)
UnityEngineAvatarMask.__GetTransformActive__SystemInt32__SystemBoolean
SystemBoolean GetTransformActive(SystemInt32);
Raw: In(UnityEngineAvatarMask), In(SystemInt32), Out(SystemBoolean)
UnityEngineAvatarMask.__GetTransformPath__SystemInt32__SystemString
SystemString GetTransformPath(SystemInt32);
Raw: In(UnityEngineAvatarMask), In(SystemInt32), Out(SystemString)
UnityEngineAvatarMask.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAvatarMask), Out(SystemType)
UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform_SystemBoolean__SystemVoid
void RemoveTransformPath(UnityEngineTransform, SystemBoolean);
Raw: In(UnityEngineAvatarMask), In(UnityEngineTransform), In(SystemBoolean)
UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform__SystemVoid
void RemoveTransformPath(UnityEngineTransform);
Raw: In(UnityEngineAvatarMask), In(UnityEngineTransform)
UnityEngineAvatarMask.__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid
void SetHumanoidBodyPartActive(UnityEngineAvatarMaskBodyPart, SystemBoolean);
Raw: In(UnityEngineAvatarMask), In(UnityEngineAvatarMaskBodyPart), In(SystemBoolean)
UnityEngineAvatarMask.__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid
void SetTransformActive(SystemInt32, SystemBoolean);
Raw: In(UnityEngineAvatarMask), In(SystemInt32), In(SystemBoolean)
UnityEngineAvatarMask.__SetTransformPath__SystemInt32_SystemString__SystemVoid
void SetTransformPath(SystemInt32, SystemString);
Raw: In(UnityEngineAvatarMask), In(SystemInt32), In(SystemString)
UnityEngineAvatarMask.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAvatarMask), Out(SystemString)
UnityEngineAvatarMask.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAvatarMask), Out(SystemString)
UnityEngineAvatarMask.__get_transformCount__SystemInt32
SystemInt32 get_transformCount();
Raw: In(UnityEngineAvatarMask), Out(SystemInt32)
UnityEngineAvatarMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAvatarMask.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAvatarMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAvatarMask.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAvatarMask), In(SystemString)
UnityEngineAvatarMask.__set_transformCount__SystemInt32__SystemVoid
void set_transformCount(SystemInt32);
Raw: In(UnityEngineAvatarMask), In(SystemInt32)
Enum UnityEngineAvatarMaskBodyPart
- Kind:
Enum - OdinSerializer:
UnityEngine.AvatarMaskBodyPart, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AvatarMaskBodyPart.html
Enum values:
Body = 1Head = 2LastBodyPart = 13LeftArm = 5LeftFingers = 7LeftFootIK = 9LeftHandIK = 11LeftLeg = 3RightArm = 6RightFingers = 8RightFootIK = 10RightHandIK = 12RightLeg = 4Root = 0
Enum UnityEngineAvatarTarget
- Kind:
Enum - OdinSerializer:
UnityEngine.AvatarTarget, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AvatarTarget.html
Enum values:
Body = 1LeftFoot = 2LeftHand = 4RightFoot = 3RightHand = 5Root = 0
Enum UnityEngineDurationUnit
- Kind:
Enum - OdinSerializer:
UnityEngine.DurationUnit, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/DurationUnit.html
Enum values:
Fixed = 0Normalized = 1
Enum UnityEngineHumanBodyBones
- Kind:
Enum - OdinSerializer:
UnityEngine.HumanBodyBones, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanBodyBones.html
Enum values:
Chest = 8Head = 10Hips = 0Jaw = 23LastBone = 55LeftEye = 21LeftFoot = 5LeftHand = 17LeftIndexDistal = 29LeftIndexIntermediate = 28LeftIndexProximal = 27LeftLittleDistal = 38LeftLittleIntermediate = 37LeftLittleProximal = 36LeftLowerArm = 15LeftLowerLeg = 3LeftMiddleDistal = 32LeftMiddleIntermediate = 31LeftMiddleProximal = 30LeftRingDistal = 35LeftRingIntermediate = 34LeftRingProximal = 33LeftShoulder = 11LeftThumbDistal = 26LeftThumbIntermediate = 25LeftThumbProximal = 24LeftToes = 19LeftUpperArm = 13LeftUpperLeg = 1Neck = 9RightEye = 22RightFoot = 6RightHand = 18RightIndexDistal = 44RightIndexIntermediate = 43RightIndexProximal = 42RightLittleDistal = 53RightLittleIntermediate = 52RightLittleProximal = 51RightLowerArm = 16RightLowerLeg = 4RightMiddleDistal = 47RightMiddleIntermediate = 46RightMiddleProximal = 45RightRingDistal = 50RightRingIntermediate = 49RightRingProximal = 48RightShoulder = 12RightThumbDistal = 41RightThumbIntermediate = 40RightThumbProximal = 39RightToes = 20RightUpperArm = 14RightUpperLeg = 2Spine = 7UpperChest = 54
Struct UnityEngineHumanBone
- Kind:
Struct - OdinSerializer:
UnityEngine.HumanBone, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanBone.html
UnityEngineHumanBone.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHumanBone), In(SystemObject), Out(SystemBoolean)
UnityEngineHumanBone.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHumanBone), Out(SystemInt32)
UnityEngineHumanBone.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHumanBone), Out(SystemType)
UnityEngineHumanBone.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHumanBone), Out(SystemString)
UnityEngineHumanBone.__get_boneName__SystemString
SystemString get_boneName();
Raw: In(UnityEngineHumanBone), Out(SystemString)
UnityEngineHumanBone.__get_humanName__SystemString
SystemString get_humanName();
Raw: In(UnityEngineHumanBone), Out(SystemString)
UnityEngineHumanBone.__get_limit__UnityEngineHumanLimit
UnityEngineHumanLimit get_limit();
Raw: In(UnityEngineHumanBone), Out(UnityEngineHumanLimit)
UnityEngineHumanBone.__set_boneName__SystemString__SystemVoid
void set_boneName(SystemString);
Raw: In(UnityEngineHumanBone), In(SystemString)
UnityEngineHumanBone.__set_humanName__SystemString__SystemVoid
void set_humanName(SystemString);
Raw: In(UnityEngineHumanBone), In(SystemString)
UnityEngineHumanBone.__set_limit__UnityEngineHumanLimit
UnityEngineHumanLimit set_limit();
Raw: In(UnityEngineHumanBone), In(UnityEngineHumanLimit)
Struct UnityEngineHumanDescription
- Kind:
Struct - OdinSerializer:
UnityEngine.HumanDescription, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanDescription.html
UnityEngineHumanDescription.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHumanDescription), In(SystemObject), Out(SystemBoolean)
UnityEngineHumanDescription.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHumanDescription), Out(SystemInt32)
UnityEngineHumanDescription.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHumanDescription), Out(SystemType)
UnityEngineHumanDescription.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHumanDescription), Out(SystemString)
UnityEngineHumanDescription.__get_armStretch__SystemSingle
SystemSingle get_armStretch();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__get_feetSpacing__SystemSingle
SystemSingle get_feetSpacing();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__get_hasTranslationDoF__SystemBoolean
SystemBoolean get_hasTranslationDoF();
Raw: In(UnityEngineHumanDescription), Out(SystemBoolean)
UnityEngineHumanDescription.__get_human__UnityEngineHumanBoneArray
UnityEngineHumanBoneArray get_human();
Raw: In(UnityEngineHumanDescription), Out(UnityEngineHumanBoneArray)
UnityEngineHumanDescription.__get_legStretch__SystemSingle
SystemSingle get_legStretch();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__get_lowerArmTwist__SystemSingle
SystemSingle get_lowerArmTwist();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__get_lowerLegTwist__SystemSingle
SystemSingle get_lowerLegTwist();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__get_skeleton__UnityEngineSkeletonBoneArray
UnityEngineSkeletonBoneArray get_skeleton();
Raw: In(UnityEngineHumanDescription), Out(UnityEngineSkeletonBoneArray)
UnityEngineHumanDescription.__get_upperArmTwist__SystemSingle
SystemSingle get_upperArmTwist();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__get_upperLegTwist__SystemSingle
SystemSingle get_upperLegTwist();
Raw: In(UnityEngineHumanDescription), Out(SystemSingle)
UnityEngineHumanDescription.__set_armStretch__SystemSingle__SystemVoid
void set_armStretch(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
UnityEngineHumanDescription.__set_feetSpacing__SystemSingle__SystemVoid
void set_feetSpacing(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
UnityEngineHumanDescription.__set_hasTranslationDoF__SystemBoolean__SystemVoid
void set_hasTranslationDoF(SystemBoolean);
Raw: In(UnityEngineHumanDescription), In(SystemBoolean)
UnityEngineHumanDescription.__set_human__UnityEngineHumanBoneArray
UnityEngineHumanBoneArray set_human();
Raw: In(UnityEngineHumanDescription), In(UnityEngineHumanBoneArray)
UnityEngineHumanDescription.__set_legStretch__SystemSingle__SystemVoid
void set_legStretch(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
UnityEngineHumanDescription.__set_lowerArmTwist__SystemSingle__SystemVoid
void set_lowerArmTwist(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
UnityEngineHumanDescription.__set_lowerLegTwist__SystemSingle__SystemVoid
void set_lowerLegTwist(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
UnityEngineHumanDescription.__set_skeleton__UnityEngineSkeletonBoneArray
UnityEngineSkeletonBoneArray set_skeleton();
Raw: In(UnityEngineHumanDescription), In(UnityEngineSkeletonBoneArray)
UnityEngineHumanDescription.__set_upperArmTwist__SystemSingle__SystemVoid
void set_upperArmTwist(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
UnityEngineHumanDescription.__set_upperLegTwist__SystemSingle__SystemVoid
void set_upperLegTwist(SystemSingle);
Raw: In(UnityEngineHumanDescription), In(SystemSingle)
Struct UnityEngineHumanLimit
- Kind:
Struct - OdinSerializer:
UnityEngine.HumanLimit, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanLimit.html
UnityEngineHumanLimit.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHumanLimit), In(SystemObject), Out(SystemBoolean)
UnityEngineHumanLimit.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHumanLimit), Out(SystemInt32)
UnityEngineHumanLimit.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHumanLimit), Out(SystemType)
UnityEngineHumanLimit.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHumanLimit), Out(SystemString)
UnityEngineHumanLimit.__get_axisLength__SystemSingle
SystemSingle get_axisLength();
Raw: In(UnityEngineHumanLimit), Out(SystemSingle)
UnityEngineHumanLimit.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineHumanLimit), Out(UnityEngineVector3)
UnityEngineHumanLimit.__get_max__UnityEngineVector3
UnityEngineVector3 get_max();
Raw: In(UnityEngineHumanLimit), Out(UnityEngineVector3)
UnityEngineHumanLimit.__get_min__UnityEngineVector3
UnityEngineVector3 get_min();
Raw: In(UnityEngineHumanLimit), Out(UnityEngineVector3)
UnityEngineHumanLimit.__get_useDefaultValues__SystemBoolean
SystemBoolean get_useDefaultValues();
Raw: In(UnityEngineHumanLimit), Out(SystemBoolean)
UnityEngineHumanLimit.__set_axisLength__SystemSingle__SystemVoid
void set_axisLength(SystemSingle);
Raw: In(UnityEngineHumanLimit), In(SystemSingle)
UnityEngineHumanLimit.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineHumanLimit), In(UnityEngineVector3)
UnityEngineHumanLimit.__set_max__UnityEngineVector3__SystemVoid
void set_max(UnityEngineVector3);
Raw: In(UnityEngineHumanLimit), In(UnityEngineVector3)
UnityEngineHumanLimit.__set_min__UnityEngineVector3__SystemVoid
void set_min(UnityEngineVector3);
Raw: In(UnityEngineHumanLimit), In(UnityEngineVector3)
UnityEngineHumanLimit.__set_useDefaultValues__SystemBoolean__SystemVoid
void set_useDefaultValues(SystemBoolean);
Raw: In(UnityEngineHumanLimit), In(SystemBoolean)
Struct UnityEngineHumanPose
- Kind:
Struct - OdinSerializer:
UnityEngine.HumanPose, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanPose.html
UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHumanPose), In(SystemObject), Out(SystemBoolean)
UnityEngineHumanPose.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHumanPose), Out(SystemInt32)
UnityEngineHumanPose.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHumanPose), Out(SystemType)
UnityEngineHumanPose.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHumanPose), Out(SystemString)
UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3
UnityEngineVector3 get_bodyPosition();
Raw: In(UnityEngineHumanPose), Out(UnityEngineVector3)
UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion
UnityEngineQuaternion get_bodyRotation();
Raw: In(UnityEngineHumanPose), Out(UnityEngineQuaternion)
UnityEngineHumanPose.__get_muscles__SystemSingleArray
SystemSingleArray get_muscles();
Raw: In(UnityEngineHumanPose), Out(SystemSingleArray)
UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3
UnityEngineVector3 set_bodyPosition();
Raw: In(UnityEngineHumanPose), In(UnityEngineVector3)
UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion
UnityEngineQuaternion set_bodyRotation();
Raw: In(UnityEngineHumanPose), In(UnityEngineQuaternion)
UnityEngineHumanPose.__set_muscles__SystemSingleArray
SystemSingleArray set_muscles();
Raw: In(UnityEngineHumanPose), In(SystemSingleArray)
Object UnityEngineHumanPoseHandler
- Kind:
Object - OdinSerializer:
UnityEngine.HumanPoseHandler, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanPoseHandler.html
UnityEngineHumanPoseHandler.__Dispose__SystemVoid
void Dispose();
Raw: In(UnityEngineHumanPoseHandler)
UnityEngineHumanPoseHandler.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHumanPoseHandler), In(SystemObject), Out(SystemBoolean)
UnityEngineHumanPoseHandler.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHumanPoseHandler), Out(SystemInt32)
UnityEngineHumanPoseHandler.__GetHumanPose__UnityEngineHumanPoseRef__SystemVoid
void GetHumanPose(ref UnityEngineHumanPose);
Raw: In(UnityEngineHumanPoseHandler), InOut(UnityEngineHumanPose)
UnityEngineHumanPoseHandler.__GetInternalHumanPose__UnityEngineHumanPoseRef__SystemVoid
void GetInternalHumanPose(ref UnityEngineHumanPose);
Raw: In(UnityEngineHumanPoseHandler), InOut(UnityEngineHumanPose)
UnityEngineHumanPoseHandler.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHumanPoseHandler), Out(SystemType)
UnityEngineHumanPoseHandler.__SetHumanPose__UnityEngineHumanPoseRef__SystemVoid
void SetHumanPose(ref UnityEngineHumanPose);
Raw: In(UnityEngineHumanPoseHandler), InOut(UnityEngineHumanPose)
UnityEngineHumanPoseHandler.__SetInternalHumanPose__UnityEngineHumanPoseRef__SystemVoid
void SetInternalHumanPose(ref UnityEngineHumanPose);
Raw: In(UnityEngineHumanPoseHandler), InOut(UnityEngineHumanPose)
UnityEngineHumanPoseHandler.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHumanPoseHandler), Out(SystemString)
UnityEngineHumanPoseHandler.__ctor__UnityEngineAvatar_SystemStringArray__UnityEngineHumanPoseHandler
static UnityEngineHumanPoseHandler ctor(UnityEngineAvatar, SystemStringArray);
Raw: In(UnityEngineAvatar), In(SystemStringArray), Out(UnityEngineHumanPoseHandler)
UnityEngineHumanPoseHandler.__ctor__UnityEngineAvatar_UnityEngineTransform__UnityEngineHumanPoseHandler
static UnityEngineHumanPoseHandler ctor(UnityEngineAvatar, UnityEngineTransform);
Raw: In(UnityEngineAvatar), In(UnityEngineTransform), Out(UnityEngineHumanPoseHandler)
Object UnityEngineHumanTrait
- Kind:
Object - OdinSerializer:
UnityEngine.HumanTrait, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HumanTrait.html
UnityEngineHumanTrait.__BoneFromMuscle__SystemInt32__SystemInt32
static SystemInt32 BoneFromMuscle(SystemInt32);
Raw: In(SystemInt32), Out(SystemInt32)
UnityEngineHumanTrait.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHumanTrait), In(SystemObject), Out(SystemBoolean)
UnityEngineHumanTrait.__GetBoneDefaultHierarchyMass__SystemInt32__SystemSingle
static SystemSingle GetBoneDefaultHierarchyMass(SystemInt32);
Raw: In(SystemInt32), Out(SystemSingle)
UnityEngineHumanTrait.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHumanTrait), Out(SystemInt32)
UnityEngineHumanTrait.__GetMuscleDefaultMax__SystemInt32__SystemSingle
static SystemSingle GetMuscleDefaultMax(SystemInt32);
Raw: In(SystemInt32), Out(SystemSingle)
UnityEngineHumanTrait.__GetMuscleDefaultMin__SystemInt32__SystemSingle
static SystemSingle GetMuscleDefaultMin(SystemInt32);
Raw: In(SystemInt32), Out(SystemSingle)
UnityEngineHumanTrait.__GetParentBone__SystemInt32__SystemInt32
static SystemInt32 GetParentBone(SystemInt32);
Raw: In(SystemInt32), Out(SystemInt32)
UnityEngineHumanTrait.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHumanTrait), Out(SystemType)
UnityEngineHumanTrait.__MuscleFromBone__SystemInt32_SystemInt32__SystemInt32
static SystemInt32 MuscleFromBone(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineHumanTrait.__RequiredBone__SystemInt32__SystemBoolean
static SystemBoolean RequiredBone(SystemInt32);
Raw: In(SystemInt32), Out(SystemBoolean)
UnityEngineHumanTrait.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHumanTrait), Out(SystemString)
UnityEngineHumanTrait.__ctor____UnityEngineHumanTrait
static UnityEngineHumanTrait ctor();
Raw: Out(UnityEngineHumanTrait)
UnityEngineHumanTrait.__get_BoneCount__SystemInt32
static SystemInt32 get_BoneCount();
Raw: Out(SystemInt32)
UnityEngineHumanTrait.__get_BoneName__SystemStringArray
static SystemStringArray get_BoneName();
Raw: Out(SystemStringArray)
UnityEngineHumanTrait.__get_MuscleCount__SystemInt32
static SystemInt32 get_MuscleCount();
Raw: Out(SystemInt32)
UnityEngineHumanTrait.__get_MuscleName__SystemStringArray
static SystemStringArray get_MuscleName();
Raw: Out(SystemStringArray)
UnityEngineHumanTrait.__get_RequiredBoneCount__SystemInt32
static SystemInt32 get_RequiredBoneCount();
Raw: Out(SystemInt32)
Struct UnityEngineMatchTargetWeightMask
- Kind:
Struct - OdinSerializer:
UnityEngine.MatchTargetWeightMask, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MatchTargetWeightMask.html
UnityEngineMatchTargetWeightMask.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMatchTargetWeightMask), In(SystemObject), Out(SystemBoolean)
UnityEngineMatchTargetWeightMask.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMatchTargetWeightMask), Out(SystemInt32)
UnityEngineMatchTargetWeightMask.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMatchTargetWeightMask), Out(SystemType)
UnityEngineMatchTargetWeightMask.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMatchTargetWeightMask), Out(SystemString)
UnityEngineMatchTargetWeightMask.__ctor__UnityEngineVector3_SystemSingle__UnityEngineMatchTargetWeightMask
static UnityEngineMatchTargetWeightMask ctor(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineMatchTargetWeightMask)
UnityEngineMatchTargetWeightMask.__get_positionXYZWeight__UnityEngineVector3
UnityEngineVector3 get_positionXYZWeight();
Raw: In(UnityEngineMatchTargetWeightMask), Out(UnityEngineVector3)
UnityEngineMatchTargetWeightMask.__get_rotationWeight__SystemSingle
SystemSingle get_rotationWeight();
Raw: In(UnityEngineMatchTargetWeightMask), Out(SystemSingle)
UnityEngineMatchTargetWeightMask.__set_positionXYZWeight__UnityEngineVector3__SystemVoid
void set_positionXYZWeight(UnityEngineVector3);
Raw: In(UnityEngineMatchTargetWeightMask), In(UnityEngineVector3)
UnityEngineMatchTargetWeightMask.__set_rotationWeight__SystemSingle__SystemVoid
void set_rotationWeight(SystemSingle);
Raw: In(UnityEngineMatchTargetWeightMask), In(SystemSingle)
Object UnityEngineMotion
- Kind:
Object - OdinSerializer:
UnityEngine.Motion, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Motion.html
UnityEngineMotion.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMotion), In(SystemObject), Out(SystemBoolean)
UnityEngineMotion.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMotion), Out(SystemInt32)
UnityEngineMotion.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineMotion), Out(SystemInt32)
UnityEngineMotion.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMotion), Out(SystemType)
UnityEngineMotion.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMotion), Out(SystemString)
UnityEngineMotion.__get_apparentSpeed__SystemSingle
SystemSingle get_apparentSpeed();
Raw: In(UnityEngineMotion), Out(SystemSingle)
UnityEngineMotion.__get_averageAngularSpeed__SystemSingle
SystemSingle get_averageAngularSpeed();
Raw: In(UnityEngineMotion), Out(SystemSingle)
UnityEngineMotion.__get_averageDuration__SystemSingle
SystemSingle get_averageDuration();
Raw: In(UnityEngineMotion), Out(SystemSingle)
UnityEngineMotion.__get_averageSpeed__UnityEngineVector3
UnityEngineVector3 get_averageSpeed();
Raw: In(UnityEngineMotion), Out(UnityEngineVector3)
UnityEngineMotion.__get_isHumanMotion__SystemBoolean
SystemBoolean get_isHumanMotion();
Raw: In(UnityEngineMotion), Out(SystemBoolean)
UnityEngineMotion.__get_isLooping__SystemBoolean
SystemBoolean get_isLooping();
Raw: In(UnityEngineMotion), Out(SystemBoolean)
UnityEngineMotion.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineMotion), Out(SystemString)
UnityEngineMotion.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMotion.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMotion.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMotion.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineMotion), In(SystemString)
Object UnityEngineRuntimeAnimatorController
- Kind:
Object - OdinSerializer:
UnityEngine.RuntimeAnimatorController, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RuntimeAnimatorController.html
UnityEngineRuntimeAnimatorController.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRuntimeAnimatorController), In(SystemObject), Out(SystemBoolean)
UnityEngineRuntimeAnimatorController.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRuntimeAnimatorController), Out(SystemInt32)
UnityEngineRuntimeAnimatorController.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRuntimeAnimatorController), Out(SystemInt32)
UnityEngineRuntimeAnimatorController.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRuntimeAnimatorController), Out(SystemType)
UnityEngineRuntimeAnimatorController.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRuntimeAnimatorController), Out(SystemString)
UnityEngineRuntimeAnimatorController.__get_animationClips__UnityEngineAnimationClipArray
UnityEngineAnimationClipArray get_animationClips();
Raw: In(UnityEngineRuntimeAnimatorController), Out(UnityEngineAnimationClipArray)
UnityEngineRuntimeAnimatorController.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRuntimeAnimatorController), Out(SystemString)
UnityEngineRuntimeAnimatorController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRuntimeAnimatorController.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRuntimeAnimatorController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRuntimeAnimatorController.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRuntimeAnimatorController), In(SystemString)
Struct UnityEngineSkeletonBone
- Kind:
Struct - OdinSerializer:
UnityEngine.SkeletonBone, UnityEngine.AnimationModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SkeletonBone.html
UnityEngineSkeletonBone.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSkeletonBone), In(SystemObject), Out(SystemBoolean)
UnityEngineSkeletonBone.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSkeletonBone), Out(SystemInt32)
UnityEngineSkeletonBone.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSkeletonBone), Out(SystemType)
UnityEngineSkeletonBone.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSkeletonBone), Out(SystemString)
UnityEngineSkeletonBone.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSkeletonBone), Out(SystemString)
UnityEngineSkeletonBone.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineSkeletonBone), Out(UnityEngineVector3)
UnityEngineSkeletonBone.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(UnityEngineSkeletonBone), Out(UnityEngineQuaternion)
UnityEngineSkeletonBone.__get_scale__UnityEngineVector3
UnityEngineVector3 get_scale();
Raw: In(UnityEngineSkeletonBone), Out(UnityEngineVector3)
UnityEngineSkeletonBone.__set_name__SystemString
SystemString set_name();
Raw: In(UnityEngineSkeletonBone), In(SystemString)
UnityEngineSkeletonBone.__set_position__UnityEngineVector3
UnityEngineVector3 set_position();
Raw: In(UnityEngineSkeletonBone), In(UnityEngineVector3)
UnityEngineSkeletonBone.__set_rotation__UnityEngineQuaternion
UnityEngineQuaternion set_rotation();
Raw: In(UnityEngineSkeletonBone), In(UnityEngineQuaternion)
UnityEngineSkeletonBone.__set_scale__UnityEngineVector3
UnityEngineVector3 set_scale();
Raw: In(UnityEngineSkeletonBone), In(UnityEngineVector3)