Object UnityEngineInput
- Kind:
Object - OdinSerializer:
UnityEngine.Input, UnityEngine.InputLegacyModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Input.html
UnityEngineInput.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineInput), In(SystemObject), Out(SystemBoolean)
UnityEngineInput.__GetAxisRaw__SystemString__SystemSingle
static SystemSingle GetAxisRaw(SystemString);
Raw: In(SystemString), Out(SystemSingle)
UnityEngineInput.__GetAxis__SystemString__SystemSingle
static SystemSingle GetAxis(SystemString);
Raw: In(SystemString), Out(SystemSingle)
UnityEngineInput.__GetButtonDown__SystemString__SystemBoolean
static SystemBoolean GetButtonDown(SystemString);
Raw: In(SystemString), Out(SystemBoolean)
UnityEngineInput.__GetButtonUp__SystemString__SystemBoolean
static SystemBoolean GetButtonUp(SystemString);
Raw: In(SystemString), Out(SystemBoolean)
UnityEngineInput.__GetButton__SystemString__SystemBoolean
static SystemBoolean GetButton(SystemString);
Raw: In(SystemString), Out(SystemBoolean)
UnityEngineInput.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineInput), Out(SystemInt32)
UnityEngineInput.__GetJoystickNames__SystemStringArray
static SystemStringArray GetJoystickNames();
Raw: Out(SystemStringArray)
UnityEngineInput.__GetKeyDown__SystemString__SystemBoolean
static SystemBoolean GetKeyDown(SystemString);
Raw: In(SystemString), Out(SystemBoolean)
UnityEngineInput.__GetKeyDown__UnityEngineKeyCode__SystemBoolean
static SystemBoolean GetKeyDown(UnityEngineKeyCode);
Raw: In(UnityEngineKeyCode), Out(SystemBoolean)
UnityEngineInput.__GetKeyUp__SystemString__SystemBoolean
static SystemBoolean GetKeyUp(SystemString);
Raw: In(SystemString), Out(SystemBoolean)
UnityEngineInput.__GetKeyUp__UnityEngineKeyCode__SystemBoolean
static SystemBoolean GetKeyUp(UnityEngineKeyCode);
Raw: In(UnityEngineKeyCode), Out(SystemBoolean)
UnityEngineInput.__GetKey__SystemString__SystemBoolean
static SystemBoolean GetKey(SystemString);
Raw: In(SystemString), Out(SystemBoolean)
UnityEngineInput.__GetKey__UnityEngineKeyCode__SystemBoolean
static SystemBoolean GetKey(UnityEngineKeyCode);
Raw: In(UnityEngineKeyCode), Out(SystemBoolean)
UnityEngineInput.__GetMouseButtonDown__SystemInt32__SystemBoolean
static SystemBoolean GetMouseButtonDown(SystemInt32);
Raw: In(SystemInt32), Out(SystemBoolean)
UnityEngineInput.__GetMouseButtonUp__SystemInt32__SystemBoolean
static SystemBoolean GetMouseButtonUp(SystemInt32);
Raw: In(SystemInt32), Out(SystemBoolean)
UnityEngineInput.__GetMouseButton__SystemInt32__SystemBoolean
static SystemBoolean GetMouseButton(SystemInt32);
Raw: In(SystemInt32), Out(SystemBoolean)
UnityEngineInput.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineInput), Out(SystemType)
UnityEngineInput.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineInput), Out(SystemString)
UnityEngineInput.__ctor____UnityEngineInput
static UnityEngineInput ctor();
Raw: Out(UnityEngineInput)
UnityEngineInput.__get_anyKeyDown__SystemBoolean
static SystemBoolean get_anyKeyDown();
Raw: Out(SystemBoolean)
UnityEngineInput.__get_anyKey__SystemBoolean
static SystemBoolean get_anyKey();
Raw: Out(SystemBoolean)
UnityEngineInput.__get_imeIsSelected__SystemBoolean
static SystemBoolean get_imeIsSelected();
Raw: Out(SystemBoolean)
UnityEngineInput.__get_inputString__SystemString
static SystemString get_inputString();
Raw: Out(SystemString)