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Object UnityEngineInput

back to assembly

to array type

UnityEngineInput.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineInput), In(SystemObject), Out(SystemBoolean)

UnityEngineInput.__GetAxisRaw__SystemString__SystemSingle

static SystemSingle GetAxisRaw(SystemString);

Raw: In(SystemString), Out(SystemSingle)

UnityEngineInput.__GetAxis__SystemString__SystemSingle

static SystemSingle GetAxis(SystemString);

Raw: In(SystemString), Out(SystemSingle)

UnityEngineInput.__GetButtonDown__SystemString__SystemBoolean

static SystemBoolean GetButtonDown(SystemString);

Raw: In(SystemString), Out(SystemBoolean)

UnityEngineInput.__GetButtonUp__SystemString__SystemBoolean

static SystemBoolean GetButtonUp(SystemString);

Raw: In(SystemString), Out(SystemBoolean)

UnityEngineInput.__GetButton__SystemString__SystemBoolean

static SystemBoolean GetButton(SystemString);

Raw: In(SystemString), Out(SystemBoolean)

UnityEngineInput.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineInput), Out(SystemInt32)

UnityEngineInput.__GetJoystickNames__SystemStringArray

static SystemStringArray GetJoystickNames();

Raw: Out(SystemStringArray)

UnityEngineInput.__GetKeyDown__SystemString__SystemBoolean

static SystemBoolean GetKeyDown(SystemString);

Raw: In(SystemString), Out(SystemBoolean)

UnityEngineInput.__GetKeyDown__UnityEngineKeyCode__SystemBoolean

static SystemBoolean GetKeyDown(UnityEngineKeyCode);

Raw: In(UnityEngineKeyCode), Out(SystemBoolean)

UnityEngineInput.__GetKeyUp__SystemString__SystemBoolean

static SystemBoolean GetKeyUp(SystemString);

Raw: In(SystemString), Out(SystemBoolean)

UnityEngineInput.__GetKeyUp__UnityEngineKeyCode__SystemBoolean

static SystemBoolean GetKeyUp(UnityEngineKeyCode);

Raw: In(UnityEngineKeyCode), Out(SystemBoolean)

UnityEngineInput.__GetKey__SystemString__SystemBoolean

static SystemBoolean GetKey(SystemString);

Raw: In(SystemString), Out(SystemBoolean)

UnityEngineInput.__GetKey__UnityEngineKeyCode__SystemBoolean

static SystemBoolean GetKey(UnityEngineKeyCode);

Raw: In(UnityEngineKeyCode), Out(SystemBoolean)

UnityEngineInput.__GetMouseButtonDown__SystemInt32__SystemBoolean

static SystemBoolean GetMouseButtonDown(SystemInt32);

Raw: In(SystemInt32), Out(SystemBoolean)

UnityEngineInput.__GetMouseButtonUp__SystemInt32__SystemBoolean

static SystemBoolean GetMouseButtonUp(SystemInt32);

Raw: In(SystemInt32), Out(SystemBoolean)

UnityEngineInput.__GetMouseButton__SystemInt32__SystemBoolean

static SystemBoolean GetMouseButton(SystemInt32);

Raw: In(SystemInt32), Out(SystemBoolean)

UnityEngineInput.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineInput), Out(SystemType)

UnityEngineInput.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineInput), Out(SystemString)

UnityEngineInput.__ctor____UnityEngineInput

static UnityEngineInput ctor();

Raw: Out(UnityEngineInput)

UnityEngineInput.__get_anyKeyDown__SystemBoolean

static SystemBoolean get_anyKeyDown();

Raw: Out(SystemBoolean)

UnityEngineInput.__get_anyKey__SystemBoolean

static SystemBoolean get_anyKey();

Raw: Out(SystemBoolean)

UnityEngineInput.__get_imeIsSelected__SystemBoolean

static SystemBoolean get_imeIsSelected();

Raw: Out(SystemBoolean)

UnityEngineInput.__get_inputString__SystemString

static SystemString get_inputString();

Raw: Out(SystemString)