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Object UnityEngineParticleSystem

back to assembly

to array type

UnityEngineParticleSystem.__AllocateAxisOfRotationAttribute__SystemVoid

void AllocateAxisOfRotationAttribute();

Raw: In(UnityEngineParticleSystem)

UnityEngineParticleSystem.__AllocateCustomDataAttribute__UnityEngineParticleSystemCustomData__SystemVoid

void AllocateCustomDataAttribute(UnityEngineParticleSystemCustomData);

Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemCustomData)

UnityEngineParticleSystem.__AllocateMeshIndexAttribute__SystemVoid

void AllocateMeshIndexAttribute();

Raw: In(UnityEngineParticleSystem)

UnityEngineParticleSystem.__Clear__SystemBoolean__SystemVoid

void Clear(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean)

UnityEngineParticleSystem.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineParticleSystem)

UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid

void Emit(SystemInt32);

Raw: In(UnityEngineParticleSystem), In(SystemInt32)

UnityEngineParticleSystem.__Emit__UnityEngineParticleSystemEmitParams_SystemInt32__SystemVoid

void Emit(UnityEngineParticleSystemEmitParams, SystemInt32);

Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemEmitParams), In(SystemInt32)

UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystem), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystem.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineParticleSystem.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponent)

UnityEngineParticleSystem.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystem.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystem.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponent)

UnityEngineParticleSystem.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystem.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineParticleSystem), In(SystemString), Out(UnityEngineComponent)

UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponent)

UnityEngineParticleSystem.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystem.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystem.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineParticleSystem.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineParticleSystem.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystem.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineParticleSystem.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineParticleSystem.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineParticleSystem.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineParticleSystem.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineParticleSystem.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32

SystemInt32 GetCustomParticleData(SystemCollectionsGenericListUnityEngineVector4, UnityEngineParticleSystemCustomData);

Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineVector4), In(UnityEngineParticleSystemCustomData), Out(SystemInt32)

UnityEngineParticleSystem.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystem), Out(SystemInt32)

UnityEngineParticleSystem.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineParticleSystem), Out(SystemInt32)

UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32__SystemInt32

SystemInt32 GetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray__SystemInt32

SystemInt32 GetParticles(ref UnityEngineParticleSystemParticleArray);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), Out(SystemInt32)

UnityEngineParticleSystem.__GetPlaybackState__UnityEngineParticleSystemPlaybackState

UnityEngineParticleSystemPlaybackState GetPlaybackState();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemPlaybackState)

UnityEngineParticleSystem.__GetTrails__UnityEngineParticleSystemTrails

UnityEngineParticleSystemTrails GetTrails();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTrails)

UnityEngineParticleSystem.__GetTrails__UnityEngineParticleSystemTrailsRef__SystemInt32

SystemInt32 GetTrails(ref UnityEngineParticleSystemTrails);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemTrails), Out(SystemInt32)

UnityEngineParticleSystem.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystem), Out(SystemType)

UnityEngineParticleSystem.__IsAlive__SystemBoolean

SystemBoolean IsAlive();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__IsAlive__SystemBoolean__SystemBoolean

SystemBoolean IsAlive(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), Out(SystemBoolean)

UnityEngineParticleSystem.__Pause__SystemBoolean__SystemVoid

void Pause(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean)

UnityEngineParticleSystem.__Pause__SystemVoid

void Pause();

Raw: In(UnityEngineParticleSystem)

UnityEngineParticleSystem.__Play__SystemBoolean__SystemVoid

void Play(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean)

UnityEngineParticleSystem.__Play__SystemVoid

void Play();

Raw: In(UnityEngineParticleSystem)

UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid

void SetCustomParticleData(SystemCollectionsGenericListUnityEngineVector4, UnityEngineParticleSystemCustomData);

Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineVector4), In(UnityEngineParticleSystemCustomData)

UnityEngineParticleSystem.__SetMaximumPreMappedBufferCounts__SystemInt32_SystemInt32__SystemVoid

static void SetMaximumPreMappedBufferCounts(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid

void SetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32__SystemVoid

void SetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32)

UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray__SystemVoid

void SetParticles(ref UnityEngineParticleSystemParticleArray);

Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray)

UnityEngineParticleSystem.__SetPlaybackState__UnityEngineParticleSystemPlaybackState__SystemVoid

void SetPlaybackState(UnityEngineParticleSystemPlaybackState);

Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemPlaybackState)

UnityEngineParticleSystem.__SetTrails__UnityEngineParticleSystemTrails__SystemVoid

void SetTrails(UnityEngineParticleSystemTrails);

Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemTrails)

UnityEngineParticleSystem.__Simulate__SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void Simulate(SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineParticleSystem.__Simulate__SystemSingle_SystemBoolean_SystemBoolean__SystemVoid

void Simulate(SystemSingle, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)

UnityEngineParticleSystem.__Simulate__SystemSingle_SystemBoolean__SystemVoid

void Simulate(SystemSingle, SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemSingle), In(SystemBoolean)

UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid

void Simulate(SystemSingle);

Raw: In(UnityEngineParticleSystem), In(SystemSingle)

UnityEngineParticleSystem.__Stop__SystemBoolean_UnityEngineParticleSystemStopBehavior__SystemVoid

void Stop(SystemBoolean, UnityEngineParticleSystemStopBehavior);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(UnityEngineParticleSystemStopBehavior)

UnityEngineParticleSystem.__Stop__SystemBoolean__SystemVoid

void Stop(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean)

UnityEngineParticleSystem.__Stop__SystemVoid

void Stop();

Raw: In(UnityEngineParticleSystem)

UnityEngineParticleSystem.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystem), Out(SystemString)

UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32_SystemCollectionsGenericListUnityEngineParticleSystemParticle__SystemVoid

void TriggerSubEmitter(SystemInt32, SystemCollectionsGenericListUnityEngineParticleSystemParticle);

Raw: In(UnityEngineParticleSystem), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineParticleSystemParticle)

UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32_UnityEngineParticleSystemParticleRef__SystemVoid

void TriggerSubEmitter(SystemInt32, ref UnityEngineParticleSystemParticle);

Raw: In(UnityEngineParticleSystem), In(SystemInt32), InOut(UnityEngineParticleSystemParticle)

UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid

void TriggerSubEmitter(SystemInt32);

Raw: In(UnityEngineParticleSystem), In(SystemInt32)

UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule

UnityEngineParticleSystemCollisionModule get_collision();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemCollisionModule)

UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule

UnityEngineParticleSystemColorBySpeedModule get_colorBySpeed();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemColorBySpeedModule)

UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule

UnityEngineParticleSystemColorOverLifetimeModule get_colorOverLifetime();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemColorOverLifetimeModule)

UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule

UnityEngineParticleSystemCustomDataModule get_customData();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemCustomDataModule)

UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule

UnityEngineParticleSystemEmissionModule get_emission();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemEmissionModule)

UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule

UnityEngineParticleSystemExternalForcesModule get_externalForces();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemExternalForcesModule)

UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule

UnityEngineParticleSystemForceOverLifetimeModule get_forceOverLifetime();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemForceOverLifetimeModule)

UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineGameObject)

UnityEngineParticleSystem.__get_has3DParticleRotations__SystemBoolean

SystemBoolean get_has3DParticleRotations();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_hasNonUniformParticleSizes__SystemBoolean

SystemBoolean get_hasNonUniformParticleSizes();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule

UnityEngineParticleSystemInheritVelocityModule get_inheritVelocity();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemInheritVelocityModule)

UnityEngineParticleSystem.__get_isEmitting__SystemBoolean

SystemBoolean get_isEmitting();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_isPaused__SystemBoolean

SystemBoolean get_isPaused();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_isPlaying__SystemBoolean

SystemBoolean get_isPlaying();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_isStopped__SystemBoolean

SystemBoolean get_isStopped();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_lifetimeByEmitterSpeed__UnityEngineParticleSystemLifetimeByEmitterSpeedModule

UnityEngineParticleSystemLifetimeByEmitterSpeedModule get_lifetimeByEmitterSpeed();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemLifetimeByEmitterSpeedModule)

UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule

UnityEngineParticleSystemLightsModule get_lights();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemLightsModule)

UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule

UnityEngineParticleSystemLimitVelocityOverLifetimeModule get_limitVelocityOverLifetime();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemLimitVelocityOverLifetimeModule)

UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule

UnityEngineParticleSystemMainModule get_main();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemMainModule)

UnityEngineParticleSystem.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineParticleSystem), Out(SystemString)

UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule

UnityEngineParticleSystemNoiseModule get_noise();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemNoiseModule)

UnityEngineParticleSystem.__get_particleCount__SystemInt32

SystemInt32 get_particleCount();

Raw: In(UnityEngineParticleSystem), Out(SystemInt32)

UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean

SystemBoolean get_proceduralSimulationSupported();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_randomSeed__SystemUInt32

SystemUInt32 get_randomSeed();

Raw: In(UnityEngineParticleSystem), Out(SystemUInt32)

UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule

UnityEngineParticleSystemRotationBySpeedModule get_rotationBySpeed();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemRotationBySpeedModule)

UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule

UnityEngineParticleSystemRotationOverLifetimeModule get_rotationOverLifetime();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemRotationOverLifetimeModule)

UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule

UnityEngineParticleSystemShapeModule get_shape();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemShapeModule)

UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule

UnityEngineParticleSystemSizeBySpeedModule get_sizeBySpeed();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemSizeBySpeedModule)

UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule

UnityEngineParticleSystemSizeOverLifetimeModule get_sizeOverLifetime();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemSizeOverLifetimeModule)

UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule

UnityEngineParticleSystemSubEmittersModule get_subEmitters();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemSubEmittersModule)

UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule

UnityEngineParticleSystemTextureSheetAnimationModule get_textureSheetAnimation();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTextureSheetAnimationModule)

UnityEngineParticleSystem.__get_time__SystemSingle

SystemSingle get_time();

Raw: In(UnityEngineParticleSystem), Out(SystemSingle)

UnityEngineParticleSystem.__get_totalTime__SystemSingle

SystemSingle get_totalTime();

Raw: In(UnityEngineParticleSystem), Out(SystemSingle)

UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule

UnityEngineParticleSystemTrailModule get_trails();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTrailModule)

UnityEngineParticleSystem.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineTransform)

UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule

UnityEngineParticleSystemTriggerModule get_trigger();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTriggerModule)

UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean

SystemBoolean get_useAutoRandomSeed();

Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)

UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule

UnityEngineParticleSystemVelocityOverLifetimeModule get_velocityOverLifetime();

Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemVelocityOverLifetimeModule)

UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineParticleSystem.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineParticleSystem), In(SystemString)

UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid

void set_randomSeed(SystemUInt32);

Raw: In(UnityEngineParticleSystem), In(SystemUInt32)

UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid

void set_time(SystemSingle);

Raw: In(UnityEngineParticleSystem), In(SystemSingle)

UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid

void set_useAutoRandomSeed(SystemBoolean);

Raw: In(UnityEngineParticleSystem), In(SystemBoolean)

Enum UnityEngineParticleSystemAnimationMode

back to assembly

Enum values:

  • Grid = 0
  • Sprites = 1

Enum UnityEngineParticleSystemAnimationRowMode

back to assembly

Enum values:

  • Custom = 0
  • MeshIndex = 2
  • Random = 1

Enum UnityEngineParticleSystemAnimationTimeMode

back to assembly

Enum values:

  • FPS = 2
  • Lifetime = 0
  • Speed = 1

Enum UnityEngineParticleSystemAnimationType

back to assembly

Enum values:

  • SingleRow = 1
  • WholeSheet = 0

Struct UnityEngineParticleSystemBurst

back to assembly

to array type

UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemBurst), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt32)

UnityEngineParticleSystemBurst.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemType)

UnityEngineParticleSystemBurst.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemString)

UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16_SystemInt16_SystemInt32_SystemSingle__UnityEngineParticleSystemBurst

static UnityEngineParticleSystemBurst ctor(SystemSingle, SystemInt16, SystemInt16, SystemInt32, SystemSingle);

Raw: In(SystemSingle), In(SystemInt16), In(SystemInt16), In(SystemInt32), In(SystemSingle), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16_SystemInt16__UnityEngineParticleSystemBurst

static UnityEngineParticleSystemBurst ctor(SystemSingle, SystemInt16, SystemInt16);

Raw: In(SystemSingle), In(SystemInt16), In(SystemInt16), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst

static UnityEngineParticleSystemBurst ctor(SystemSingle, SystemInt16);

Raw: In(SystemSingle), In(SystemInt16), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurst.__ctor__SystemSingle_UnityEngineParticleSystemMinMaxCurve_SystemInt32_SystemSingle__UnityEngineParticleSystemBurst

static UnityEngineParticleSystemBurst ctor(SystemSingle, UnityEngineParticleSystemMinMaxCurve, SystemInt32, SystemSingle);

Raw: In(SystemSingle), In(UnityEngineParticleSystemMinMaxCurve), In(SystemInt32), In(SystemSingle), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurst.__ctor__SystemSingle_UnityEngineParticleSystemMinMaxCurve__UnityEngineParticleSystemBurst

static UnityEngineParticleSystemBurst ctor(SystemSingle, UnityEngineParticleSystemMinMaxCurve);

Raw: In(SystemSingle), In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_count();

Raw: In(UnityEngineParticleSystemBurst), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32

SystemInt32 get_cycleCount();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt32)

UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16

SystemInt16 get_maxCount();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt16)

UnityEngineParticleSystemBurst.__get_minCount__SystemInt16

SystemInt16 get_minCount();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt16)

UnityEngineParticleSystemBurst.__get_probability__SystemSingle

SystemSingle get_probability();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemSingle)

UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle

SystemSingle get_repeatInterval();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemSingle)

UnityEngineParticleSystemBurst.__get_time__SystemSingle

SystemSingle get_time();

Raw: In(UnityEngineParticleSystemBurst), Out(SystemSingle)

UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_count(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemBurst), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid

void set_cycleCount(SystemInt32);

Raw: In(UnityEngineParticleSystemBurst), In(SystemInt32)

UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid

void set_maxCount(SystemInt16);

Raw: In(UnityEngineParticleSystemBurst), In(SystemInt16)

UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid

void set_minCount(SystemInt16);

Raw: In(UnityEngineParticleSystemBurst), In(SystemInt16)

UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid

void set_probability(SystemSingle);

Raw: In(UnityEngineParticleSystemBurst), In(SystemSingle)

UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid

void set_repeatInterval(SystemSingle);

Raw: In(UnityEngineParticleSystemBurst), In(SystemSingle)

UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid

void set_time(SystemSingle);

Raw: In(UnityEngineParticleSystemBurst), In(SystemSingle)

Enum UnityEngineParticleSystemColliderQueryMode

back to assembly

Enum values:

  • All = 2
  • Disabled = 0
  • One = 1

Enum UnityEngineParticleSystemCollisionMode

back to assembly

Enum values:

  • Collision2D = 1
  • Collision3D = 0

Struct UnityEngineParticleSystemCollisionModule

back to assembly

to array type

UnityEngineParticleSystemCollisionModule.__AddPlane__UnityEngineTransform__SystemVoid

void AddPlane(UnityEngineTransform);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineTransform)

UnityEngineParticleSystemCollisionModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemInt32)

UnityEngineParticleSystemCollisionModule.__GetPlane__SystemInt32__UnityEngineTransform

UnityEngineTransform GetPlane(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32), Out(UnityEngineTransform)

UnityEngineParticleSystemCollisionModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemType)

UnityEngineParticleSystemCollisionModule.__RemovePlane__SystemInt32__SystemVoid

void RemovePlane(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32)

UnityEngineParticleSystemCollisionModule.__RemovePlane__UnityEngineTransform__SystemVoid

void RemovePlane(UnityEngineTransform);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineTransform)

UnityEngineParticleSystemCollisionModule.__SetPlane__SystemInt32_UnityEngineTransform__SystemVoid

void SetPlane(SystemInt32, UnityEngineTransform);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32), In(UnityEngineTransform)

UnityEngineParticleSystemCollisionModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemString)

UnityEngineParticleSystemCollisionModule.__get_bounceMultiplier__SystemSingle

SystemSingle get_bounceMultiplier();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_bounce__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_bounce();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCollisionModule.__get_colliderForce__SystemSingle

SystemSingle get_colliderForce();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_collidesWith__UnityEngineLayerMask

UnityEngineLayerMask get_collidesWith();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineLayerMask)

UnityEngineParticleSystemCollisionModule.__get_dampenMultiplier__SystemSingle

SystemSingle get_dampenMultiplier();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_dampen__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_dampen();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCollisionModule.__get_enableDynamicColliders__SystemBoolean

SystemBoolean get_enableDynamicColliders();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__get_lifetimeLossMultiplier__SystemSingle

SystemSingle get_lifetimeLossMultiplier();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_lifetimeLoss();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCollisionModule.__get_maxCollisionShapes__SystemInt32

SystemInt32 get_maxCollisionShapes();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemInt32)

UnityEngineParticleSystemCollisionModule.__get_maxKillSpeed__SystemSingle

SystemSingle get_maxKillSpeed();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_minKillSpeed__SystemSingle

SystemSingle get_minKillSpeed();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_mode__UnityEngineParticleSystemCollisionMode

UnityEngineParticleSystemCollisionMode get_mode();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemCollisionMode)

UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByCollisionAngle__SystemBoolean

SystemBoolean get_multiplyColliderForceByCollisionAngle();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSize__SystemBoolean

SystemBoolean get_multiplyColliderForceByParticleSize();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSpeed__SystemBoolean

SystemBoolean get_multiplyColliderForceByParticleSpeed();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__get_planeCount__SystemInt32

SystemInt32 get_planeCount();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemInt32)

UnityEngineParticleSystemCollisionModule.__get_quality__UnityEngineParticleSystemCollisionQuality

UnityEngineParticleSystemCollisionQuality get_quality();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemCollisionQuality)

UnityEngineParticleSystemCollisionModule.__get_radiusScale__SystemSingle

SystemSingle get_radiusScale();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__get_sendCollisionMessages__SystemBoolean

SystemBoolean get_sendCollisionMessages();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__get_type__UnityEngineParticleSystemCollisionType

UnityEngineParticleSystemCollisionType get_type();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemCollisionType)

UnityEngineParticleSystemCollisionModule.__get_voxelSize__SystemSingle

SystemSingle get_voxelSize();

Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_bounceMultiplier__SystemSingle__SystemVoid

void set_bounceMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_bounce__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_bounce(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCollisionModule.__set_colliderForce__SystemSingle__SystemVoid

void set_colliderForce(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_collidesWith__UnityEngineLayerMask__SystemVoid

void set_collidesWith(UnityEngineLayerMask);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineLayerMask)

UnityEngineParticleSystemCollisionModule.__set_dampenMultiplier__SystemSingle__SystemVoid

void set_dampenMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_dampen__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_dampen(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCollisionModule.__set_enableDynamicColliders__SystemBoolean__SystemVoid

void set_enableDynamicColliders(SystemBoolean);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__set_lifetimeLossMultiplier__SystemSingle__SystemVoid

void set_lifetimeLossMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_lifetimeLoss(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCollisionModule.__set_maxCollisionShapes__SystemInt32__SystemVoid

void set_maxCollisionShapes(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32)

UnityEngineParticleSystemCollisionModule.__set_maxKillSpeed__SystemSingle__SystemVoid

void set_maxKillSpeed(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_minKillSpeed__SystemSingle__SystemVoid

void set_minKillSpeed(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_mode__UnityEngineParticleSystemCollisionMode__SystemVoid

void set_mode(UnityEngineParticleSystemCollisionMode);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemCollisionMode)

UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByCollisionAngle__SystemBoolean__SystemVoid

void set_multiplyColliderForceByCollisionAngle(SystemBoolean);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSize__SystemBoolean__SystemVoid

void set_multiplyColliderForceByParticleSize(SystemBoolean);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSpeed__SystemBoolean__SystemVoid

void set_multiplyColliderForceByParticleSpeed(SystemBoolean);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__set_quality__UnityEngineParticleSystemCollisionQuality__SystemVoid

void set_quality(UnityEngineParticleSystemCollisionQuality);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemCollisionQuality)

UnityEngineParticleSystemCollisionModule.__set_radiusScale__SystemSingle__SystemVoid

void set_radiusScale(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

UnityEngineParticleSystemCollisionModule.__set_sendCollisionMessages__SystemBoolean__SystemVoid

void set_sendCollisionMessages(SystemBoolean);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)

UnityEngineParticleSystemCollisionModule.__set_type__UnityEngineParticleSystemCollisionType__SystemVoid

void set_type(UnityEngineParticleSystemCollisionType);

Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemCollisionType)

UnityEngineParticleSystemCollisionModule.__set_voxelSize__SystemSingle__SystemVoid

void set_voxelSize(SystemSingle);

Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)

Enum UnityEngineParticleSystemCollisionQuality

back to assembly

Enum values:

  • High = 0
  • Low = 2
  • Medium = 1

Enum UnityEngineParticleSystemCollisionType

back to assembly

Enum values:

  • Planes = 0
  • World = 1

Struct UnityEngineParticleSystemColorBySpeedModule

back to assembly

to array type

UnityEngineParticleSystemColorBySpeedModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemType)

UnityEngineParticleSystemColorBySpeedModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemString)

UnityEngineParticleSystemColorBySpeedModule.__get_color__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient get_color();

Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemColorBySpeedModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModule.__get_range__UnityEngineVector2

UnityEngineVector2 get_range();

Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(UnityEngineVector2)

UnityEngineParticleSystemColorBySpeedModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid

void set_color(UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemColorBySpeedModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModule.__set_range__UnityEngineVector2__SystemVoid

void set_range(UnityEngineVector2);

Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(UnityEngineVector2)

Struct UnityEngineParticleSystemColorOverLifetimeModule

back to assembly

to array type

UnityEngineParticleSystemColorOverLifetimeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemColorOverLifetimeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemType)

UnityEngineParticleSystemColorOverLifetimeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemString)

UnityEngineParticleSystemColorOverLifetimeModule.__get_color__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient get_color();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemColorOverLifetimeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemColorOverLifetimeModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid

void set_color(UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemColorOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), In(SystemBoolean)

Enum UnityEngineParticleSystemCullingMode

back to assembly

Enum values:

  • AlwaysSimulate = 3
  • Automatic = 0
  • Pause = 2
  • PauseAndCatchup = 1

Enum UnityEngineParticleSystemCurveMode

back to assembly

Enum values:

  • Constant = 0
  • Curve = 1
  • TwoConstants = 3
  • TwoCurves = 2

Enum UnityEngineParticleSystemCustomData

back to assembly

Enum values:

  • Custom1 = 0
  • Custom2 = 1

Enum UnityEngineParticleSystemCustomDataMode

back to assembly

Enum values:

  • Color = 2
  • Disabled = 0
  • Vector = 1

Struct UnityEngineParticleSystemCustomDataModule

back to assembly

to array type

UnityEngineParticleSystemCustomDataModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemCustomDataModule.__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient GetColor(UnityEngineParticleSystemCustomData);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemCustomDataModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModule.__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode

UnityEngineParticleSystemCustomDataMode GetMode(UnityEngineParticleSystemCustomData);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), Out(UnityEngineParticleSystemCustomDataMode)

UnityEngineParticleSystemCustomDataModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemType)

UnityEngineParticleSystemCustomDataModule.__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32

SystemInt32 GetVectorComponentCount(UnityEngineParticleSystemCustomData);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModule.__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve GetVector(UnityEngineParticleSystemCustomData, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(SystemInt32), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCustomDataModule.__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid

void SetColor(UnityEngineParticleSystemCustomData, UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemCustomDataModule.__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid

void SetMode(UnityEngineParticleSystemCustomData, UnityEngineParticleSystemCustomDataMode);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(UnityEngineParticleSystemCustomDataMode)

UnityEngineParticleSystemCustomDataModule.__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid

void SetVectorComponentCount(UnityEngineParticleSystemCustomData, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(SystemInt32)

UnityEngineParticleSystemCustomDataModule.__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid

void SetVector(UnityEngineParticleSystemCustomData, SystemInt32, UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(SystemInt32), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemCustomDataModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemString)

UnityEngineParticleSystemCustomDataModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemBoolean)

UnityEngineParticleSystemCustomDataModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemCustomDataModule), In(SystemBoolean)

Struct UnityEngineParticleSystemEmissionModule

back to assembly

to array type

UnityEngineParticleSystemEmissionModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemEmissionModule.__GetBurst__SystemInt32__UnityEngineParticleSystemBurst

UnityEngineParticleSystemBurst GetBurst(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemInt32), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemEmissionModule.__GetBursts__UnityEngineParticleSystemBurstArray__SystemInt32

SystemInt32 GetBursts(UnityEngineParticleSystemBurstArray);

Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)

UnityEngineParticleSystemEmissionModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemInt32)

UnityEngineParticleSystemEmissionModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemType)

UnityEngineParticleSystemEmissionModule.__SetBurst__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid

void SetBurst(SystemInt32, UnityEngineParticleSystemBurst);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemInt32), In(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray_SystemInt32__SystemVoid

void SetBursts(UnityEngineParticleSystemBurstArray, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemBurstArray), In(SystemInt32)

UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray__SystemVoid

void SetBursts(UnityEngineParticleSystemBurstArray);

Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemBurstArray)

UnityEngineParticleSystemEmissionModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemString)

UnityEngineParticleSystemEmissionModule.__get_burstCount__SystemInt32

SystemInt32 get_burstCount();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemInt32)

UnityEngineParticleSystemEmissionModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemBoolean)

UnityEngineParticleSystemEmissionModule.__get_rateOverDistanceMultiplier__SystemSingle

SystemSingle get_rateOverDistanceMultiplier();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemSingle)

UnityEngineParticleSystemEmissionModule.__get_rateOverDistance__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_rateOverDistance();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemEmissionModule.__get_rateOverTimeMultiplier__SystemSingle

SystemSingle get_rateOverTimeMultiplier();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemSingle)

UnityEngineParticleSystemEmissionModule.__get_rateOverTime__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_rateOverTime();

Raw: In(UnityEngineParticleSystemEmissionModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemEmissionModule.__set_burstCount__SystemInt32__SystemVoid

void set_burstCount(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemInt32)

UnityEngineParticleSystemEmissionModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemBoolean)

UnityEngineParticleSystemEmissionModule.__set_rateOverDistanceMultiplier__SystemSingle__SystemVoid

void set_rateOverDistanceMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemSingle)

UnityEngineParticleSystemEmissionModule.__set_rateOverDistance__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_rateOverDistance(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemEmissionModule.__set_rateOverTimeMultiplier__SystemSingle__SystemVoid

void set_rateOverTimeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemSingle)

UnityEngineParticleSystemEmissionModule.__set_rateOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_rateOverTime(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemMinMaxCurve)

Struct UnityEngineParticleSystemEmitParams

back to assembly

to array type

UnityEngineParticleSystemEmitParams.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemEmitParams.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemInt32)

UnityEngineParticleSystemEmitParams.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemType)

UnityEngineParticleSystemEmitParams.__ResetAngularVelocity__SystemVoid

void ResetAngularVelocity();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetAxisOfRotation__SystemVoid

void ResetAxisOfRotation();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetMeshIndex__SystemVoid

void ResetMeshIndex();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetPosition__SystemVoid

void ResetPosition();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetRandomSeed__SystemVoid

void ResetRandomSeed();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetRotation__SystemVoid

void ResetRotation();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetStartColor__SystemVoid

void ResetStartColor();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetStartLifetime__SystemVoid

void ResetStartLifetime();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetStartSize__SystemVoid

void ResetStartSize();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ResetVelocity__SystemVoid

void ResetVelocity();

Raw: In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParams.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemString)

UnityEngineParticleSystemEmitParams.__get_angularVelocity3D__UnityEngineVector3

UnityEngineVector3 get_angularVelocity3D();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__get_angularVelocity__SystemSingle

SystemSingle get_angularVelocity();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)

UnityEngineParticleSystemEmitParams.__get_applyShapeToPosition__SystemBoolean

SystemBoolean get_applyShapeToPosition();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemBoolean)

UnityEngineParticleSystemEmitParams.__get_axisOfRotation__UnityEngineVector3

UnityEngineVector3 get_axisOfRotation();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__get_particle__UnityEngineParticleSystemParticle

UnityEngineParticleSystemParticle get_particle();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineParticleSystemParticle)

UnityEngineParticleSystemEmitParams.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__get_randomSeed__SystemUInt32

SystemUInt32 get_randomSeed();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemUInt32)

UnityEngineParticleSystemEmitParams.__get_rotation3D__UnityEngineVector3

UnityEngineVector3 get_rotation3D();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__get_rotation__SystemSingle

SystemSingle get_rotation();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)

UnityEngineParticleSystemEmitParams.__get_startColor__UnityEngineColor32

UnityEngineColor32 get_startColor();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineColor32)

UnityEngineParticleSystemEmitParams.__get_startLifetime__SystemSingle

SystemSingle get_startLifetime();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)

UnityEngineParticleSystemEmitParams.__get_startSize3D__UnityEngineVector3

UnityEngineVector3 get_startSize3D();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__get_startSize__SystemSingle

SystemSingle get_startSize();

Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)

UnityEngineParticleSystemEmitParams.__get_velocity__UnityEngineVector3

UnityEngineVector3 get_velocity();

Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__set_angularVelocity3D__UnityEngineVector3__SystemVoid

void set_angularVelocity3D(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__set_angularVelocity__SystemSingle__SystemVoid

void set_angularVelocity(SystemSingle);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)

UnityEngineParticleSystemEmitParams.__set_applyShapeToPosition__SystemBoolean__SystemVoid

void set_applyShapeToPosition(SystemBoolean);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemBoolean)

UnityEngineParticleSystemEmitParams.__set_axisOfRotation__UnityEngineVector3__SystemVoid

void set_axisOfRotation(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__set_meshIndex__SystemInt32__SystemVoid

void set_meshIndex(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemInt32)

UnityEngineParticleSystemEmitParams.__set_particle__UnityEngineParticleSystemParticle__SystemVoid

void set_particle(UnityEngineParticleSystemParticle);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineParticleSystemParticle)

UnityEngineParticleSystemEmitParams.__set_position__UnityEngineVector3__SystemVoid

void set_position(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__set_randomSeed__SystemUInt32__SystemVoid

void set_randomSeed(SystemUInt32);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemUInt32)

UnityEngineParticleSystemEmitParams.__set_rotation3D__UnityEngineVector3__SystemVoid

void set_rotation3D(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__set_rotation__SystemSingle__SystemVoid

void set_rotation(SystemSingle);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)

UnityEngineParticleSystemEmitParams.__set_startColor__UnityEngineColor32__SystemVoid

void set_startColor(UnityEngineColor32);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineColor32)

UnityEngineParticleSystemEmitParams.__set_startLifetime__SystemSingle__SystemVoid

void set_startLifetime(SystemSingle);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)

UnityEngineParticleSystemEmitParams.__set_startSize3D__UnityEngineVector3__SystemVoid

void set_startSize3D(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)

UnityEngineParticleSystemEmitParams.__set_startSize__SystemSingle__SystemVoid

void set_startSize(SystemSingle);

Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)

UnityEngineParticleSystemEmitParams.__set_velocity__UnityEngineVector3__SystemVoid

void set_velocity(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)

Enum UnityEngineParticleSystemEmitterVelocityMode

back to assembly

Enum values:

  • Custom = 2
  • Rigidbody = 1
  • Transform = 0

Struct UnityEngineParticleSystemExternalForcesModule

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to array type

UnityEngineParticleSystemExternalForcesModule.__AddInfluence__UnityEngineParticleSystemForceField__SystemVoid

void AddInfluence(UnityEngineParticleSystemForceField);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemForceField)

UnityEngineParticleSystemExternalForcesModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModule.__GetInfluence__SystemInt32__UnityEngineParticleSystemForceField

UnityEngineParticleSystemForceField GetInfluence(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemInt32), Out(UnityEngineParticleSystemForceField)

UnityEngineParticleSystemExternalForcesModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemType)

UnityEngineParticleSystemExternalForcesModule.__IsAffectedBy__UnityEngineParticleSystemForceField__SystemBoolean

SystemBoolean IsAffectedBy(UnityEngineParticleSystemForceField);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemForceField), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModule.__RemoveAllInfluences__SystemVoid

void RemoveAllInfluences();

Raw: In(UnityEngineParticleSystemExternalForcesModule)

UnityEngineParticleSystemExternalForcesModule.__RemoveInfluence__SystemInt32__SystemVoid

void RemoveInfluence(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemInt32)

UnityEngineParticleSystemExternalForcesModule.__RemoveInfluence__UnityEngineParticleSystemForceField__SystemVoid

void RemoveInfluence(UnityEngineParticleSystemForceField);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemForceField)

UnityEngineParticleSystemExternalForcesModule.__SetInfluence__SystemInt32_UnityEngineParticleSystemForceField__SystemVoid

void SetInfluence(SystemInt32, UnityEngineParticleSystemForceField);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemInt32), In(UnityEngineParticleSystemForceField)

UnityEngineParticleSystemExternalForcesModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemString)

UnityEngineParticleSystemExternalForcesModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModule.__get_influenceCount__SystemInt32

SystemInt32 get_influenceCount();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModule.__get_influenceFilter__UnityEngineParticleSystemGameObjectFilter

UnityEngineParticleSystemGameObjectFilter get_influenceFilter();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(UnityEngineParticleSystemGameObjectFilter)

UnityEngineParticleSystemExternalForcesModule.__get_influenceMask__UnityEngineLayerMask

UnityEngineLayerMask get_influenceMask();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(UnityEngineLayerMask)

UnityEngineParticleSystemExternalForcesModule.__get_multiplierCurve__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_multiplierCurve();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemExternalForcesModule.__get_multiplier__SystemSingle

SystemSingle get_multiplier();

Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemSingle)

UnityEngineParticleSystemExternalForcesModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemBoolean)

UnityEngineParticleSystemExternalForcesModule.__set_influenceFilter__UnityEngineParticleSystemGameObjectFilter__SystemVoid

void set_influenceFilter(UnityEngineParticleSystemGameObjectFilter);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemGameObjectFilter)

UnityEngineParticleSystemExternalForcesModule.__set_influenceMask__UnityEngineLayerMask__SystemVoid

void set_influenceMask(UnityEngineLayerMask);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineLayerMask)

UnityEngineParticleSystemExternalForcesModule.__set_multiplierCurve__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_multiplierCurve(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemExternalForcesModule.__set_multiplier__SystemSingle__SystemVoid

void set_multiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemSingle)

Object UnityEngineParticleSystemForceField

back to assembly

Struct UnityEngineParticleSystemForceOverLifetimeModule

back to assembly

to array type

UnityEngineParticleSystemForceOverLifetimeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemType)

UnityEngineParticleSystemForceOverLifetimeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemString)

UnityEngineParticleSystemForceOverLifetimeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModule.__get_randomized__SystemBoolean

SystemBoolean get_randomized();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace

UnityEngineParticleSystemSimulationSpace get_space();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemForceOverLifetimeModule.__get_xMultiplier__SystemSingle

SystemSingle get_xMultiplier();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemForceOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_x();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemForceOverLifetimeModule.__get_yMultiplier__SystemSingle

SystemSingle get_yMultiplier();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemForceOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_y();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemForceOverLifetimeModule.__get_zMultiplier__SystemSingle

SystemSingle get_zMultiplier();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemForceOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_z();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemForceOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModule.__set_randomized__SystemBoolean__SystemVoid

void set_randomized(SystemBoolean);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid

void set_space(UnityEngineParticleSystemSimulationSpace);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemForceOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid

void set_xMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemForceOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_x(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemForceOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid

void set_yMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemForceOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_y(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemForceOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid

void set_zMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemForceOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_z(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

Enum UnityEngineParticleSystemGameObjectFilter

back to assembly

Enum values:

  • LayerMask = 0
  • LayerMaskAndList = 2
  • List = 1

Enum UnityEngineParticleSystemGradientMode

back to assembly

Enum values:

  • Color = 0
  • Gradient = 1
  • RandomColor = 4
  • TwoColors = 2
  • TwoGradients = 3

Enum UnityEngineParticleSystemGravitySource

back to assembly

Enum values:

  • Physics2D = 1
  • Physics3D = 0

Enum UnityEngineParticleSystemInheritVelocityMode

back to assembly

Enum values:

  • Current = 1
  • Initial = 0

Struct UnityEngineParticleSystemInheritVelocityModule

back to assembly

to array type

UnityEngineParticleSystemInheritVelocityModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemType)

UnityEngineParticleSystemInheritVelocityModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemString)

UnityEngineParticleSystemInheritVelocityModule.__get_curveMultiplier__SystemSingle

SystemSingle get_curveMultiplier();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemSingle)

UnityEngineParticleSystemInheritVelocityModule.__get_curve__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_curve();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemInheritVelocityModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModule.__get_mode__UnityEngineParticleSystemInheritVelocityMode

UnityEngineParticleSystemInheritVelocityMode get_mode();

Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(UnityEngineParticleSystemInheritVelocityMode)

UnityEngineParticleSystemInheritVelocityModule.__set_curveMultiplier__SystemSingle__SystemVoid

void set_curveMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(SystemSingle)

UnityEngineParticleSystemInheritVelocityModule.__set_curve__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_curve(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemInheritVelocityModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModule.__set_mode__UnityEngineParticleSystemInheritVelocityMode__SystemVoid

void set_mode(UnityEngineParticleSystemInheritVelocityMode);

Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(UnityEngineParticleSystemInheritVelocityMode)

Struct UnityEngineParticleSystemLifetimeByEmitterSpeedModule

back to assembly

Struct UnityEngineParticleSystemLightsModule

back to assembly

to array type

UnityEngineParticleSystemLightsModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemLightsModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemInt32)

UnityEngineParticleSystemLightsModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemType)

UnityEngineParticleSystemLightsModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemString)

UnityEngineParticleSystemLightsModule.__get_alphaAffectsIntensity__SystemBoolean

SystemBoolean get_alphaAffectsIntensity();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)

UnityEngineParticleSystemLightsModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)

UnityEngineParticleSystemLightsModule.__get_intensityMultiplier__SystemSingle

SystemSingle get_intensityMultiplier();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemSingle)

UnityEngineParticleSystemLightsModule.__get_intensity__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_intensity();

Raw: In(UnityEngineParticleSystemLightsModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLightsModule.__get_light__UnityEngineLight

UnityEngineLight get_light();

Raw: In(UnityEngineParticleSystemLightsModule), Out(UnityEngineLight)

UnityEngineParticleSystemLightsModule.__get_maxLights__SystemInt32

SystemInt32 get_maxLights();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemInt32)

UnityEngineParticleSystemLightsModule.__get_rangeMultiplier__SystemSingle

SystemSingle get_rangeMultiplier();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemSingle)

UnityEngineParticleSystemLightsModule.__get_range__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_range();

Raw: In(UnityEngineParticleSystemLightsModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLightsModule.__get_ratio__SystemSingle

SystemSingle get_ratio();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemSingle)

UnityEngineParticleSystemLightsModule.__get_sizeAffectsRange__SystemBoolean

SystemBoolean get_sizeAffectsRange();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)

UnityEngineParticleSystemLightsModule.__get_useParticleColor__SystemBoolean

SystemBoolean get_useParticleColor();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)

UnityEngineParticleSystemLightsModule.__get_useRandomDistribution__SystemBoolean

SystemBoolean get_useRandomDistribution();

Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)

UnityEngineParticleSystemLightsModule.__set_alphaAffectsIntensity__SystemBoolean__SystemVoid

void set_alphaAffectsIntensity(SystemBoolean);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)

UnityEngineParticleSystemLightsModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)

UnityEngineParticleSystemLightsModule.__set_intensityMultiplier__SystemSingle__SystemVoid

void set_intensityMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemSingle)

UnityEngineParticleSystemLightsModule.__set_intensity__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_intensity(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLightsModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLightsModule.__set_light__UnityEngineLight__SystemVoid

void set_light(UnityEngineLight);

Raw: In(UnityEngineParticleSystemLightsModule), In(UnityEngineLight)

UnityEngineParticleSystemLightsModule.__set_maxLights__SystemInt32__SystemVoid

void set_maxLights(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemInt32)

UnityEngineParticleSystemLightsModule.__set_rangeMultiplier__SystemSingle__SystemVoid

void set_rangeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemSingle)

UnityEngineParticleSystemLightsModule.__set_range__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_range(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLightsModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLightsModule.__set_ratio__SystemSingle__SystemVoid

void set_ratio(SystemSingle);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemSingle)

UnityEngineParticleSystemLightsModule.__set_sizeAffectsRange__SystemBoolean__SystemVoid

void set_sizeAffectsRange(SystemBoolean);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)

UnityEngineParticleSystemLightsModule.__set_useParticleColor__SystemBoolean__SystemVoid

void set_useParticleColor(SystemBoolean);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)

UnityEngineParticleSystemLightsModule.__set_useRandomDistribution__SystemBoolean__SystemVoid

void set_useRandomDistribution(SystemBoolean);

Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)

Struct UnityEngineParticleSystemLimitVelocityOverLifetimeModule

back to assembly

to array type

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemType)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemString)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dampen__SystemSingle

SystemSingle get_dampen();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dragMultiplier__SystemSingle

SystemSingle get_dragMultiplier();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_drag__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_drag();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitMultiplier__SystemSingle

SystemSingle get_limitMultiplier();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitXMultiplier__SystemSingle

SystemSingle get_limitXMultiplier();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_limitX();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitYMultiplier__SystemSingle

SystemSingle get_limitYMultiplier();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_limitY();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZMultiplier__SystemSingle

SystemSingle get_limitZMultiplier();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_limitZ();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limit__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_limit();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleSize__SystemBoolean

SystemBoolean get_multiplyDragByParticleSize();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleVelocity__SystemBoolean

SystemBoolean get_multiplyDragByParticleVelocity();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_separateAxes__SystemBoolean

SystemBoolean get_separateAxes();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace

UnityEngineParticleSystemSimulationSpace get_space();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dampen__SystemSingle__SystemVoid

void set_dampen(SystemSingle);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dragMultiplier__SystemSingle__SystemVoid

void set_dragMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_drag__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_drag(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitMultiplier__SystemSingle__SystemVoid

void set_limitMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitXMultiplier__SystemSingle__SystemVoid

void set_limitXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_limitX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitYMultiplier__SystemSingle__SystemVoid

void set_limitYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_limitY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZMultiplier__SystemSingle__SystemVoid

void set_limitZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_limitZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limit__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_limit(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleSize__SystemBoolean__SystemVoid

void set_multiplyDragByParticleSize(SystemBoolean);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleVelocity__SystemBoolean__SystemVoid

void set_multiplyDragByParticleVelocity(SystemBoolean);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid

void set_separateAxes(SystemBoolean);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid

void set_space(UnityEngineParticleSystemSimulationSpace);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemSimulationSpace)

Struct UnityEngineParticleSystemMainModule

back to assembly

to array type

UnityEngineParticleSystemMainModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemInt32)

UnityEngineParticleSystemMainModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemType)

UnityEngineParticleSystemMainModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemString)

UnityEngineParticleSystemMainModule.__get_cullingMode__UnityEngineParticleSystemCullingMode

UnityEngineParticleSystemCullingMode get_cullingMode();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemCullingMode)

UnityEngineParticleSystemMainModule.__get_customSimulationSpace__UnityEngineTransform

UnityEngineTransform get_customSimulationSpace();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineTransform)

UnityEngineParticleSystemMainModule.__get_duration__SystemSingle

SystemSingle get_duration();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode

UnityEngineParticleSystemEmitterVelocityMode get_emitterVelocityMode();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemEmitterVelocityMode)

UnityEngineParticleSystemMainModule.__get_emitterVelocity__UnityEngineVector3

UnityEngineVector3 get_emitterVelocity();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineVector3)

UnityEngineParticleSystemMainModule.__get_flipRotation__SystemSingle

SystemSingle get_flipRotation();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_gravityModifierMultiplier__SystemSingle

SystemSingle get_gravityModifierMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_gravityModifier__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_gravityModifier();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_gravitySource__UnityEngineParticleSystemGravitySource

UnityEngineParticleSystemGravitySource get_gravitySource();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemGravitySource)

UnityEngineParticleSystemMainModule.__get_loop__SystemBoolean

SystemBoolean get_loop();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__get_maxParticles__SystemInt32

SystemInt32 get_maxParticles();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemInt32)

UnityEngineParticleSystemMainModule.__get_playOnAwake__SystemBoolean

SystemBoolean get_playOnAwake();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__get_prewarm__SystemBoolean

SystemBoolean get_prewarm();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__get_ringBufferLoopRange__UnityEngineVector2

UnityEngineVector2 get_ringBufferLoopRange();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineVector2)

UnityEngineParticleSystemMainModule.__get_ringBufferMode__UnityEngineParticleSystemRingBufferMode

UnityEngineParticleSystemRingBufferMode get_ringBufferMode();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemRingBufferMode)

UnityEngineParticleSystemMainModule.__get_scalingMode__UnityEngineParticleSystemScalingMode

UnityEngineParticleSystemScalingMode get_scalingMode();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemScalingMode)

UnityEngineParticleSystemMainModule.__get_simulationSpace__UnityEngineParticleSystemSimulationSpace

UnityEngineParticleSystemSimulationSpace get_simulationSpace();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemMainModule.__get_simulationSpeed__SystemSingle

SystemSingle get_simulationSpeed();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startColor__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient get_startColor();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMainModule.__get_startDelayMultiplier__SystemSingle

SystemSingle get_startDelayMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startDelay__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startDelay();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startLifetimeMultiplier__SystemSingle

SystemSingle get_startLifetimeMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startLifetime__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startLifetime();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startRotation3D__SystemBoolean

SystemBoolean get_startRotation3D();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__get_startRotationMultiplier__SystemSingle

SystemSingle get_startRotationMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startRotationXMultiplier__SystemSingle

SystemSingle get_startRotationXMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startRotationX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startRotationX();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startRotationYMultiplier__SystemSingle

SystemSingle get_startRotationYMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startRotationY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startRotationY();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startRotationZMultiplier__SystemSingle

SystemSingle get_startRotationZMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startRotationZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startRotationZ();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startRotation__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startRotation();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startSize3D__SystemBoolean

SystemBoolean get_startSize3D();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__get_startSizeMultiplier__SystemSingle

SystemSingle get_startSizeMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startSizeXMultiplier__SystemSingle

SystemSingle get_startSizeXMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startSizeX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startSizeX();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startSizeYMultiplier__SystemSingle

SystemSingle get_startSizeYMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startSizeY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startSizeY();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startSizeZMultiplier__SystemSingle

SystemSingle get_startSizeZMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startSizeZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startSizeZ();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startSize__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startSize();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_startSpeedMultiplier__SystemSingle

SystemSingle get_startSpeedMultiplier();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)

UnityEngineParticleSystemMainModule.__get_startSpeed__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startSpeed();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__get_stopAction__UnityEngineParticleSystemStopAction

UnityEngineParticleSystemStopAction get_stopAction();

Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemStopAction)

UnityEngineParticleSystemMainModule.__get_useUnscaledTime__SystemBoolean

SystemBoolean get_useUnscaledTime();

Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)

UnityEngineParticleSystemMainModule.__set_cullingMode__UnityEngineParticleSystemCullingMode__SystemVoid

void set_cullingMode(UnityEngineParticleSystemCullingMode);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemCullingMode)

UnityEngineParticleSystemMainModule.__set_customSimulationSpace__UnityEngineTransform__SystemVoid

void set_customSimulationSpace(UnityEngineTransform);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineTransform)

UnityEngineParticleSystemMainModule.__set_duration__SystemSingle__SystemVoid

void set_duration(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode__SystemVoid

void set_emitterVelocityMode(UnityEngineParticleSystemEmitterVelocityMode);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemEmitterVelocityMode)

UnityEngineParticleSystemMainModule.__set_emitterVelocity__UnityEngineVector3__SystemVoid

void set_emitterVelocity(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineVector3)

UnityEngineParticleSystemMainModule.__set_flipRotation__SystemSingle__SystemVoid

void set_flipRotation(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_gravityModifierMultiplier__SystemSingle__SystemVoid

void set_gravityModifierMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_gravityModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_gravityModifier(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_gravitySource__UnityEngineParticleSystemGravitySource__SystemVoid

void set_gravitySource(UnityEngineParticleSystemGravitySource);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemGravitySource)

UnityEngineParticleSystemMainModule.__set_loop__SystemBoolean__SystemVoid

void set_loop(SystemBoolean);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)

UnityEngineParticleSystemMainModule.__set_maxParticles__SystemInt32__SystemVoid

void set_maxParticles(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemInt32)

UnityEngineParticleSystemMainModule.__set_playOnAwake__SystemBoolean__SystemVoid

void set_playOnAwake(SystemBoolean);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)

UnityEngineParticleSystemMainModule.__set_prewarm__SystemBoolean__SystemVoid

void set_prewarm(SystemBoolean);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)

UnityEngineParticleSystemMainModule.__set_ringBufferLoopRange__UnityEngineVector2__SystemVoid

void set_ringBufferLoopRange(UnityEngineVector2);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineVector2)

UnityEngineParticleSystemMainModule.__set_ringBufferMode__UnityEngineParticleSystemRingBufferMode__SystemVoid

void set_ringBufferMode(UnityEngineParticleSystemRingBufferMode);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemRingBufferMode)

UnityEngineParticleSystemMainModule.__set_scalingMode__UnityEngineParticleSystemScalingMode__SystemVoid

void set_scalingMode(UnityEngineParticleSystemScalingMode);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemScalingMode)

UnityEngineParticleSystemMainModule.__set_simulationSpace__UnityEngineParticleSystemSimulationSpace__SystemVoid

void set_simulationSpace(UnityEngineParticleSystemSimulationSpace);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemMainModule.__set_simulationSpeed__SystemSingle__SystemVoid

void set_simulationSpeed(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startColor__UnityEngineParticleSystemMinMaxGradient__SystemVoid

void set_startColor(UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMainModule.__set_startDelayMultiplier__SystemSingle__SystemVoid

void set_startDelayMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startDelay__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startDelay(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startLifetimeMultiplier__SystemSingle__SystemVoid

void set_startLifetimeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startLifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startLifetime(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startRotation3D__SystemBoolean__SystemVoid

void set_startRotation3D(SystemBoolean);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)

UnityEngineParticleSystemMainModule.__set_startRotationMultiplier__SystemSingle__SystemVoid

void set_startRotationMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startRotationXMultiplier__SystemSingle__SystemVoid

void set_startRotationXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startRotationX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startRotationX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startRotationYMultiplier__SystemSingle__SystemVoid

void set_startRotationYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startRotationY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startRotationY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startRotationZMultiplier__SystemSingle__SystemVoid

void set_startRotationZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startRotationZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startRotationZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startRotation__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startRotation(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startSize3D__SystemBoolean__SystemVoid

void set_startSize3D(SystemBoolean);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)

UnityEngineParticleSystemMainModule.__set_startSizeMultiplier__SystemSingle__SystemVoid

void set_startSizeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startSizeXMultiplier__SystemSingle__SystemVoid

void set_startSizeXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startSizeX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startSizeX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startSizeYMultiplier__SystemSingle__SystemVoid

void set_startSizeYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startSizeY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startSizeY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startSizeZMultiplier__SystemSingle__SystemVoid

void set_startSizeZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startSizeZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startSizeZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startSize__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startSize(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_startSpeedMultiplier__SystemSingle__SystemVoid

void set_startSpeedMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)

UnityEngineParticleSystemMainModule.__set_startSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startSpeed(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMainModule.__set_stopAction__UnityEngineParticleSystemStopAction__SystemVoid

void set_stopAction(UnityEngineParticleSystemStopAction);

Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemStopAction)

UnityEngineParticleSystemMainModule.__set_useUnscaledTime__SystemBoolean__SystemVoid

void set_useUnscaledTime(SystemBoolean);

Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)

Enum UnityEngineParticleSystemMeshDistribution

back to assembly

Enum values:

  • NonUniformRandom = 1
  • UniformRandom = 0

Enum UnityEngineParticleSystemMeshShapeType

back to assembly

Enum values:

  • Edge = 1
  • Triangle = 2
  • Vertex = 0

Struct UnityEngineParticleSystemMinMaxCurve

back to assembly

to array type

UnityEngineParticleSystemMinMaxCurve.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle_SystemSingle__SystemSingle

SystemSingle Evaluate(SystemSingle, SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle), In(SystemSingle), Out(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle__SystemSingle

SystemSingle Evaluate(SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle), Out(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurve.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemType)

UnityEngineParticleSystemMinMaxCurve.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemString)

UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle_SystemSingle__UnityEngineParticleSystemMinMaxCurve

static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle_UnityEngineAnimationCurve_UnityEngineAnimationCurve__UnityEngineParticleSystemMinMaxCurve

static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle, UnityEngineAnimationCurve, UnityEngineAnimationCurve);

Raw: In(SystemSingle), In(UnityEngineAnimationCurve), In(UnityEngineAnimationCurve), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle_UnityEngineAnimationCurve__UnityEngineParticleSystemMinMaxCurve

static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle, UnityEngineAnimationCurve);

Raw: In(SystemSingle), In(UnityEngineAnimationCurve), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle__UnityEngineParticleSystemMinMaxCurve

static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle);

Raw: In(SystemSingle), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurve.__get_constantMax__SystemSingle

SystemSingle get_constantMax();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__get_constantMin__SystemSingle

SystemSingle get_constantMin();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__get_constant__SystemSingle

SystemSingle get_constant();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__get_curveMax__UnityEngineAnimationCurve

UnityEngineAnimationCurve get_curveMax();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineAnimationCurve)

UnityEngineParticleSystemMinMaxCurve.__get_curveMin__UnityEngineAnimationCurve

UnityEngineAnimationCurve get_curveMin();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineAnimationCurve)

UnityEngineParticleSystemMinMaxCurve.__get_curveMultiplier__SystemSingle

SystemSingle get_curveMultiplier();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__get_curve__UnityEngineAnimationCurve

UnityEngineAnimationCurve get_curve();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineAnimationCurve)

UnityEngineParticleSystemMinMaxCurve.__get_mode__UnityEngineParticleSystemCurveMode

UnityEngineParticleSystemCurveMode get_mode();

Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineParticleSystemCurveMode)

UnityEngineParticleSystemMinMaxCurve.__op_Implicit__SystemSingle__UnityEngineParticleSystemMinMaxCurve

static UnityEngineParticleSystemMinMaxCurve op_Implicit(SystemSingle);

Raw: In(SystemSingle), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurve.__set_constantMax__SystemSingle__SystemVoid

void set_constantMax(SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__set_constantMin__SystemSingle__SystemVoid

void set_constantMin(SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__set_constant__SystemSingle__SystemVoid

void set_constant(SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__set_curveMax__UnityEngineAnimationCurve__SystemVoid

void set_curveMax(UnityEngineAnimationCurve);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineAnimationCurve)

UnityEngineParticleSystemMinMaxCurve.__set_curveMin__UnityEngineAnimationCurve__SystemVoid

void set_curveMin(UnityEngineAnimationCurve);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineAnimationCurve)

UnityEngineParticleSystemMinMaxCurve.__set_curveMultiplier__SystemSingle__SystemVoid

void set_curveMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)

UnityEngineParticleSystemMinMaxCurve.__set_curve__UnityEngineAnimationCurve__SystemVoid

void set_curve(UnityEngineAnimationCurve);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineAnimationCurve)

UnityEngineParticleSystemMinMaxCurve.__set_mode__UnityEngineParticleSystemCurveMode__SystemVoid

void set_mode(UnityEngineParticleSystemCurveMode);

Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineParticleSystemCurveMode)

Struct UnityEngineParticleSystemMinMaxGradient

back to assembly

to array type

UnityEngineParticleSystemMinMaxGradient.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle_SystemSingle__UnityEngineColor

UnityEngineColor Evaluate(SystemSingle, SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle__UnityEngineColor

UnityEngineColor Evaluate(SystemSingle);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(SystemSingle), Out(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradient.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(SystemType)

UnityEngineParticleSystemMinMaxGradient.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(SystemString)

UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor_UnityEngineColor__UnityEngineParticleSystemMinMaxGradient

static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineColor, UnityEngineColor);

Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient

static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineColor);

Raw: In(UnityEngineColor), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineGradient_UnityEngineGradient__UnityEngineParticleSystemMinMaxGradient

static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineGradient, UnityEngineGradient);

Raw: In(UnityEngineGradient), In(UnityEngineGradient), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineGradient__UnityEngineParticleSystemMinMaxGradient

static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineGradient);

Raw: In(UnityEngineGradient), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradient.__get_colorMax__UnityEngineColor

UnityEngineColor get_colorMax();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__get_colorMin__UnityEngineColor

UnityEngineColor get_colorMin();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__get_gradientMax__UnityEngineGradient

UnityEngineGradient get_gradientMax();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineGradient)

UnityEngineParticleSystemMinMaxGradient.__get_gradientMin__UnityEngineGradient

UnityEngineGradient get_gradientMin();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineGradient)

UnityEngineParticleSystemMinMaxGradient.__get_gradient__UnityEngineGradient

UnityEngineGradient get_gradient();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineGradient)

UnityEngineParticleSystemMinMaxGradient.__get_mode__UnityEngineParticleSystemGradientMode

UnityEngineParticleSystemGradientMode get_mode();

Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineParticleSystemGradientMode)

UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient

static UnityEngineParticleSystemMinMaxGradient op_Implicit(UnityEngineColor);

Raw: In(UnityEngineColor), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineGradient__UnityEngineParticleSystemMinMaxGradient

static UnityEngineParticleSystemMinMaxGradient op_Implicit(UnityEngineGradient);

Raw: In(UnityEngineGradient), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradient.__set_colorMax__UnityEngineColor__SystemVoid

void set_colorMax(UnityEngineColor);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__set_colorMin__UnityEngineColor__SystemVoid

void set_colorMin(UnityEngineColor);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineColor)

UnityEngineParticleSystemMinMaxGradient.__set_gradientMax__UnityEngineGradient__SystemVoid

void set_gradientMax(UnityEngineGradient);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineGradient)

UnityEngineParticleSystemMinMaxGradient.__set_gradientMin__UnityEngineGradient__SystemVoid

void set_gradientMin(UnityEngineGradient);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineGradient)

UnityEngineParticleSystemMinMaxGradient.__set_gradient__UnityEngineGradient__SystemVoid

void set_gradient(UnityEngineGradient);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineGradient)

UnityEngineParticleSystemMinMaxGradient.__set_mode__UnityEngineParticleSystemGradientMode__SystemVoid

void set_mode(UnityEngineParticleSystemGradientMode);

Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineParticleSystemGradientMode)

Struct UnityEngineParticleSystemNoiseModule

back to assembly

to array type

UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemInt32)

UnityEngineParticleSystemNoiseModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemType)

UnityEngineParticleSystemNoiseModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemString)

UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean

SystemBoolean get_damping();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle

SystemSingle get_frequency();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32

SystemInt32 get_octaveCount();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemInt32)

UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle

SystemSingle get_octaveMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle

SystemSingle get_octaveScale();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_positionAmount();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality

UnityEngineParticleSystemNoiseQuality get_quality();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemNoiseQuality)

UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean

SystemBoolean get_remapEnabled();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle

SystemSingle get_remapMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle

SystemSingle get_remapXMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_remapX();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle

SystemSingle get_remapYMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_remapY();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle

SystemSingle get_remapZMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_remapZ();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_remap();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_rotationAmount();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle

SystemSingle get_scrollSpeedMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_scrollSpeed();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean

SystemBoolean get_separateAxes();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_sizeAmount();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle

SystemSingle get_strengthMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle

SystemSingle get_strengthXMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_strengthX();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle

SystemSingle get_strengthYMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_strengthY();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle

SystemSingle get_strengthZMultiplier();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)

UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_strengthZ();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_strength();

Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid

void set_damping(SystemBoolean);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid

void set_frequency(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid

void set_octaveCount(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemInt32)

UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid

void set_octaveMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid

void set_octaveScale(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_positionAmount(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid

void set_quality(UnityEngineParticleSystemNoiseQuality);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemNoiseQuality)

UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid

void set_remapEnabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid

void set_remapMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid

void set_remapXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_remapX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid

void set_remapYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_remapY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid

void set_remapZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_remapZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_remap(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_rotationAmount(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid

void set_scrollSpeedMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_scrollSpeed(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid

void set_separateAxes(SystemBoolean);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)

UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_sizeAmount(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid

void set_strengthMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid

void set_strengthXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_strengthX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid

void set_strengthYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_strengthY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid

void set_strengthZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)

UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_strengthZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_strength(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)

Enum UnityEngineParticleSystemNoiseQuality

back to assembly

Enum values:

  • High = 2
  • Low = 0
  • Medium = 1

Enum UnityEngineParticleSystemOverlapAction

back to assembly

Enum values:

  • Callback = 2
  • Ignore = 0
  • Kill = 1

Struct UnityEngineParticleSystemParticle

back to assembly

to array type

UnityEngineParticleSystemParticle.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemParticle), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemParticle.__GetCurrentColor__UnityEngineParticleSystem__UnityEngineColor32

UnityEngineColor32 GetCurrentColor(UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(UnityEngineColor32)

UnityEngineParticleSystemParticle.__GetCurrentSize3D__UnityEngineParticleSystem__UnityEngineVector3

UnityEngineVector3 GetCurrentSize3D(UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__GetCurrentSize__UnityEngineParticleSystem__SystemSingle

SystemSingle GetCurrentSize(UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(SystemSingle)

UnityEngineParticleSystemParticle.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemInt32)

UnityEngineParticleSystemParticle.__GetMeshIndex__UnityEngineParticleSystem__SystemInt32

SystemInt32 GetMeshIndex(UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(SystemInt32)

UnityEngineParticleSystemParticle.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemType)

UnityEngineParticleSystemParticle.__SetMeshIndex__SystemInt32__SystemVoid

void SetMeshIndex(SystemInt32);

Raw: In(UnityEngineParticleSystemParticle), In(SystemInt32)

UnityEngineParticleSystemParticle.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemString)

UnityEngineParticleSystemParticle.__get_angularVelocity3D__UnityEngineVector3

UnityEngineVector3 get_angularVelocity3D();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_angularVelocity__SystemSingle

SystemSingle get_angularVelocity();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)

UnityEngineParticleSystemParticle.__get_animatedVelocity__UnityEngineVector3

UnityEngineVector3 get_animatedVelocity();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_axisOfRotation__UnityEngineVector3

UnityEngineVector3 get_axisOfRotation();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_randomSeed__SystemUInt32

SystemUInt32 get_randomSeed();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemUInt32)

UnityEngineParticleSystemParticle.__get_remainingLifetime__SystemSingle

SystemSingle get_remainingLifetime();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)

UnityEngineParticleSystemParticle.__get_rotation3D__UnityEngineVector3

UnityEngineVector3 get_rotation3D();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_rotation__SystemSingle

SystemSingle get_rotation();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)

UnityEngineParticleSystemParticle.__get_startColor__UnityEngineColor32

UnityEngineColor32 get_startColor();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineColor32)

UnityEngineParticleSystemParticle.__get_startLifetime__SystemSingle

SystemSingle get_startLifetime();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)

UnityEngineParticleSystemParticle.__get_startSize3D__UnityEngineVector3

UnityEngineVector3 get_startSize3D();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_startSize__SystemSingle

SystemSingle get_startSize();

Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)

UnityEngineParticleSystemParticle.__get_totalVelocity__UnityEngineVector3

UnityEngineVector3 get_totalVelocity();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__get_velocity__UnityEngineVector3

UnityEngineVector3 get_velocity();

Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)

UnityEngineParticleSystemParticle.__set_angularVelocity3D__UnityEngineVector3__SystemVoid

void set_angularVelocity3D(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)

UnityEngineParticleSystemParticle.__set_angularVelocity__SystemSingle__SystemVoid

void set_angularVelocity(SystemSingle);

Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)

UnityEngineParticleSystemParticle.__set_axisOfRotation__UnityEngineVector3__SystemVoid

void set_axisOfRotation(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)

UnityEngineParticleSystemParticle.__set_position__UnityEngineVector3__SystemVoid

void set_position(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)

UnityEngineParticleSystemParticle.__set_randomSeed__SystemUInt32__SystemVoid

void set_randomSeed(SystemUInt32);

Raw: In(UnityEngineParticleSystemParticle), In(SystemUInt32)

UnityEngineParticleSystemParticle.__set_remainingLifetime__SystemSingle__SystemVoid

void set_remainingLifetime(SystemSingle);

Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)

UnityEngineParticleSystemParticle.__set_rotation3D__UnityEngineVector3__SystemVoid

void set_rotation3D(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)

UnityEngineParticleSystemParticle.__set_rotation__SystemSingle__SystemVoid

void set_rotation(SystemSingle);

Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)

UnityEngineParticleSystemParticle.__set_startColor__UnityEngineColor32__SystemVoid

void set_startColor(UnityEngineColor32);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineColor32)

UnityEngineParticleSystemParticle.__set_startLifetime__SystemSingle__SystemVoid

void set_startLifetime(SystemSingle);

Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)

UnityEngineParticleSystemParticle.__set_startSize3D__UnityEngineVector3__SystemVoid

void set_startSize3D(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)

UnityEngineParticleSystemParticle.__set_startSize__SystemSingle__SystemVoid

void set_startSize(SystemSingle);

Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)

UnityEngineParticleSystemParticle.__set_velocity__UnityEngineVector3__SystemVoid

void set_velocity(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)

Struct UnityEngineParticleSystemPlaybackState

back to assembly

Enum UnityEngineParticleSystemRenderMode

back to assembly

Enum values:

  • Billboard = 0
  • HorizontalBillboard = 2
  • Mesh = 4
  • None = 5
  • Stretch = 1
  • VerticalBillboard = 3

Enum UnityEngineParticleSystemRenderSpace

back to assembly

Enum values:

  • Facing = 3
  • Local = 2
  • Velocity = 4
  • View = 0
  • World = 1

Object UnityEngineParticleSystemRenderer

back to assembly

to array type

UnityEngineParticleSystemRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid

void BakeMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__BakeTrailsMesh__UnityEngineMesh_SystemBoolean__SystemVoid

void BakeTrailsMesh(UnityEngineMesh, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__BakeTrailsMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid

void BakeTrailsMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__GetActiveVertexStreams__SystemCollectionsGenericListUnityEngineParticleSystemVertexStream__SystemVoid

void GetActiveVertexStreams(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream)

UnityEngineParticleSystemRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid

void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)

UnityEngineParticleSystemRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineParticleSystemRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineParticleSystemRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystemRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineParticleSystemRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineParticleSystemRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineParticleSystemRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineParticleSystemRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineParticleSystemRenderer.__GetMeshWeightings__SystemSingleArray__SystemInt32

SystemInt32 GetMeshWeightings(ref SystemSingleArray);

Raw: In(UnityEngineParticleSystemRenderer), InOut(SystemSingleArray), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__GetMeshes__UnityEngineMeshArray__SystemInt32

SystemInt32 GetMeshes(ref UnityEngineMeshArray);

Raw: In(UnityEngineParticleSystemRenderer), InOut(UnityEngineMeshArray), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineParticleSystemRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void GetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineParticleSystemRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineParticleSystemRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemType)

UnityEngineParticleSystemRenderer.__HasPropertyBlock__SystemBoolean

SystemBoolean HasPropertyBlock();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__ResetBounds__SystemVoid

void ResetBounds();

Raw: In(UnityEngineParticleSystemRenderer)

UnityEngineParticleSystemRenderer.__ResetLocalBounds__SystemVoid

void ResetLocalBounds();

Raw: In(UnityEngineParticleSystemRenderer)

UnityEngineParticleSystemRenderer.__SetActiveVertexStreams__SystemCollectionsGenericListUnityEngineParticleSystemVertexStream__SystemVoid

void SetActiveVertexStreams(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream)

UnityEngineParticleSystemRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineParticleSystemRenderer.__SetMeshWeightings__SystemSingleArray_SystemInt32__SystemVoid

void SetMeshWeightings(SystemSingleArray, SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingleArray), In(SystemInt32)

UnityEngineParticleSystemRenderer.__SetMeshWeightings__SystemSingleArray__SystemVoid

void SetMeshWeightings(SystemSingleArray);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingleArray)

UnityEngineParticleSystemRenderer.__SetMeshes__UnityEngineMeshArray_SystemInt32__SystemVoid

void SetMeshes(UnityEngineMeshArray, SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMeshArray), In(SystemInt32)

UnityEngineParticleSystemRenderer.__SetMeshes__UnityEngineMeshArray__SystemVoid

void SetMeshes(UnityEngineMeshArray);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMeshArray)

UnityEngineParticleSystemRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)

UnityEngineParticleSystemRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid

void SetPropertyBlock(UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock)

UnityEngineParticleSystemRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid

void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)

UnityEngineParticleSystemRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemString)

UnityEngineParticleSystemRenderer.__get_activeVertexStreamsCount__SystemInt32

SystemInt32 get_activeVertexStreamsCount();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_alignment__UnityEngineParticleSystemRenderSpace

UnityEngineParticleSystemRenderSpace get_alignment();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemRenderSpace)

UnityEngineParticleSystemRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean

SystemBoolean get_allowOcclusionWhenDynamic();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_allowRoll__SystemBoolean

SystemBoolean get_allowRoll();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineBounds)

UnityEngineParticleSystemRenderer.__get_cameraVelocityScale__SystemSingle

SystemSingle get_cameraVelocityScale();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_enableGPUInstancing__SystemBoolean

SystemBoolean get_enableGPUInstancing();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_flip__UnityEngineVector3

UnityEngineVector3 get_flip();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector3)

UnityEngineParticleSystemRenderer.__get_forceRenderingOff__SystemBoolean

SystemBoolean get_forceRenderingOff();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_freeformStretching__SystemBoolean

SystemBoolean get_freeformStretching();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineGameObject)

UnityEngineParticleSystemRenderer.__get_isPartOfStaticBatch__SystemBoolean

SystemBoolean get_isPartOfStaticBatch();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_isVisible__SystemBoolean

SystemBoolean get_isVisible();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_lengthScale__SystemSingle

SystemSingle get_lengthScale();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject

UnityEngineGameObject get_lightProbeProxyVolumeOverride();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineGameObject)

UnityEngineParticleSystemRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage

UnityEngineRenderingLightProbeUsage get_lightProbeUsage();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineRenderingLightProbeUsage)

UnityEngineParticleSystemRenderer.__get_lightmapIndex__SystemInt32

SystemInt32 get_lightmapIndex();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_lightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_lightmapScaleOffset();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector4)

UnityEngineParticleSystemRenderer.__get_localBounds__UnityEngineBounds

UnityEngineBounds get_localBounds();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineBounds)

UnityEngineParticleSystemRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_localToWorldMatrix();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMatrix4x4)

UnityEngineParticleSystemRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction

UnityEngineSpriteMaskInteraction get_maskInteraction();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineSpriteMaskInteraction)

UnityEngineParticleSystemRenderer.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterial)

UnityEngineParticleSystemRenderer.__get_materials__UnityEngineMaterialArray

UnityEngineMaterialArray get_materials();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterialArray)

UnityEngineParticleSystemRenderer.__get_maxParticleSize__SystemSingle

SystemSingle get_maxParticleSize();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_meshCount__SystemInt32

SystemInt32 get_meshCount();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_meshDistribution__UnityEngineParticleSystemMeshDistribution

UnityEngineParticleSystemMeshDistribution get_meshDistribution();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemMeshDistribution)

UnityEngineParticleSystemRenderer.__get_mesh__UnityEngineMesh

UnityEngineMesh get_mesh();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMesh)

UnityEngineParticleSystemRenderer.__get_minParticleSize__SystemSingle

SystemSingle get_minParticleSize();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode

UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMotionVectorGenerationMode)

UnityEngineParticleSystemRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemString)

UnityEngineParticleSystemRenderer.__get_normalDirection__SystemSingle

SystemSingle get_normalDirection();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_pivot__UnityEngineVector3

UnityEngineVector3 get_pivot();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector3)

UnityEngineParticleSystemRenderer.__get_probeAnchor__UnityEngineTransform

UnityEngineTransform get_probeAnchor();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineTransform)

UnityEngineParticleSystemRenderer.__get_realtimeLightmapIndex__SystemInt32

SystemInt32 get_realtimeLightmapIndex();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4

UnityEngineVector4 get_realtimeLightmapScaleOffset();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector4)

UnityEngineParticleSystemRenderer.__get_receiveShadows__SystemBoolean

SystemBoolean get_receiveShadows();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage

UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineRenderingReflectionProbeUsage)

UnityEngineParticleSystemRenderer.__get_renderMode__UnityEngineParticleSystemRenderMode

UnityEngineParticleSystemRenderMode get_renderMode();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemRenderMode)

UnityEngineParticleSystemRenderer.__get_rendererPriority__SystemInt32

SystemInt32 get_rendererPriority();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_renderingLayerMask__SystemUInt32

SystemUInt32 get_renderingLayerMask();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemUInt32)

UnityEngineParticleSystemRenderer.__get_rotateWithStretchDirection__SystemBoolean

SystemBoolean get_rotateWithStretchDirection();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_shadowBias__SystemSingle

SystemSingle get_shadowBias();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode

UnityEngineRenderingShadowCastingMode get_shadowCastingMode();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineRenderingShadowCastingMode)

UnityEngineParticleSystemRenderer.__get_sharedMaterial__UnityEngineMaterial

UnityEngineMaterial get_sharedMaterial();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterial)

UnityEngineParticleSystemRenderer.__get_sharedMaterials__UnityEngineMaterialArray

UnityEngineMaterialArray get_sharedMaterials();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterialArray)

UnityEngineParticleSystemRenderer.__get_sortMode__UnityEngineParticleSystemSortMode

UnityEngineParticleSystemSortMode get_sortMode();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemSortMode)

UnityEngineParticleSystemRenderer.__get_sortingFudge__SystemSingle

SystemSingle get_sortingFudge();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemString)

UnityEngineParticleSystemRenderer.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)

UnityEngineParticleSystemRenderer.__get_staticShadowCaster__SystemBoolean

SystemBoolean get_staticShadowCaster();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__get_trailMaterial__UnityEngineMaterial

UnityEngineMaterial get_trailMaterial();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterial)

UnityEngineParticleSystemRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineTransform)

UnityEngineParticleSystemRenderer.__get_velocityScale__SystemSingle

SystemSingle get_velocityScale();

Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)

UnityEngineParticleSystemRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4

UnityEngineMatrix4x4 get_worldToLocalMatrix();

Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMatrix4x4)

UnityEngineParticleSystemRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_alignment__UnityEngineParticleSystemRenderSpace__SystemVoid

void set_alignment(UnityEngineParticleSystemRenderSpace);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemRenderSpace)

UnityEngineParticleSystemRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid

void set_allowOcclusionWhenDynamic(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_allowRoll__SystemBoolean__SystemVoid

void set_allowRoll(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_bounds__UnityEngineBounds__SystemVoid

void set_bounds(UnityEngineBounds);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineBounds)

UnityEngineParticleSystemRenderer.__set_cameraVelocityScale__SystemSingle__SystemVoid

void set_cameraVelocityScale(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_enableGPUInstancing__SystemBoolean__SystemVoid

void set_enableGPUInstancing(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_flip__UnityEngineVector3__SystemVoid

void set_flip(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector3)

UnityEngineParticleSystemRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid

void set_forceRenderingOff(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_freeformStretching__SystemBoolean__SystemVoid

void set_freeformStretching(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_lengthScale__SystemSingle__SystemVoid

void set_lengthScale(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid

void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineGameObject)

UnityEngineParticleSystemRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid

void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineRenderingLightProbeUsage)

UnityEngineParticleSystemRenderer.__set_lightmapIndex__SystemInt32__SystemVoid

void set_lightmapIndex(SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)

UnityEngineParticleSystemRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_lightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector4)

UnityEngineParticleSystemRenderer.__set_localBounds__UnityEngineBounds__SystemVoid

void set_localBounds(UnityEngineBounds);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineBounds)

UnityEngineParticleSystemRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid

void set_maskInteraction(UnityEngineSpriteMaskInteraction);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineSpriteMaskInteraction)

UnityEngineParticleSystemRenderer.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterial)

UnityEngineParticleSystemRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid

void set_materials(UnityEngineMaterialArray);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialArray)

UnityEngineParticleSystemRenderer.__set_maxParticleSize__SystemSingle__SystemVoid

void set_maxParticleSize(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_meshDistribution__UnityEngineParticleSystemMeshDistribution__SystemVoid

void set_meshDistribution(UnityEngineParticleSystemMeshDistribution);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemMeshDistribution)

UnityEngineParticleSystemRenderer.__set_mesh__UnityEngineMesh__SystemVoid

void set_mesh(UnityEngineMesh);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh)

UnityEngineParticleSystemRenderer.__set_minParticleSize__SystemSingle__SystemVoid

void set_minParticleSize(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid

void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMotionVectorGenerationMode)

UnityEngineParticleSystemRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemString)

UnityEngineParticleSystemRenderer.__set_normalDirection__SystemSingle__SystemVoid

void set_normalDirection(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_pivot__UnityEngineVector3__SystemVoid

void set_pivot(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector3)

UnityEngineParticleSystemRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid

void set_probeAnchor(UnityEngineTransform);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineTransform)

UnityEngineParticleSystemRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid

void set_realtimeLightmapIndex(SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)

UnityEngineParticleSystemRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid

void set_realtimeLightmapScaleOffset(UnityEngineVector4);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector4)

UnityEngineParticleSystemRenderer.__set_receiveShadows__SystemBoolean__SystemVoid

void set_receiveShadows(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid

void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineRenderingReflectionProbeUsage)

UnityEngineParticleSystemRenderer.__set_renderMode__UnityEngineParticleSystemRenderMode__SystemVoid

void set_renderMode(UnityEngineParticleSystemRenderMode);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemRenderMode)

UnityEngineParticleSystemRenderer.__set_rendererPriority__SystemInt32__SystemVoid

void set_rendererPriority(SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)

UnityEngineParticleSystemRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid

void set_renderingLayerMask(SystemUInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemUInt32)

UnityEngineParticleSystemRenderer.__set_rotateWithStretchDirection__SystemBoolean__SystemVoid

void set_rotateWithStretchDirection(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_shadowBias__SystemSingle__SystemVoid

void set_shadowBias(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid

void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineRenderingShadowCastingMode)

UnityEngineParticleSystemRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid

void set_sharedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterial)

UnityEngineParticleSystemRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid

void set_sharedMaterials(UnityEngineMaterialArray);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialArray)

UnityEngineParticleSystemRenderer.__set_sortMode__UnityEngineParticleSystemSortMode__SystemVoid

void set_sortMode(UnityEngineParticleSystemSortMode);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemSortMode)

UnityEngineParticleSystemRenderer.__set_sortingFudge__SystemSingle__SystemVoid

void set_sortingFudge(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

UnityEngineParticleSystemRenderer.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)

UnityEngineParticleSystemRenderer.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemString)

UnityEngineParticleSystemRenderer.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)

UnityEngineParticleSystemRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid

void set_staticShadowCaster(SystemBoolean);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)

UnityEngineParticleSystemRenderer.__set_trailMaterial__UnityEngineMaterial__SystemVoid

void set_trailMaterial(UnityEngineMaterial);

Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterial)

UnityEngineParticleSystemRenderer.__set_velocityScale__SystemSingle__SystemVoid

void set_velocityScale(SystemSingle);

Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)

Enum UnityEngineParticleSystemRingBufferMode

back to assembly

Enum values:

  • Disabled = 0
  • LoopUntilReplaced = 2
  • PauseUntilReplaced = 1

Struct UnityEngineParticleSystemRotationBySpeedModule

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to array type

UnityEngineParticleSystemRotationBySpeedModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemType)

UnityEngineParticleSystemRotationBySpeedModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemString)

UnityEngineParticleSystemRotationBySpeedModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModule.__get_range__UnityEngineVector2

UnityEngineVector2 get_range();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineVector2)

UnityEngineParticleSystemRotationBySpeedModule.__get_separateAxes__SystemBoolean

SystemBoolean get_separateAxes();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModule.__get_xMultiplier__SystemSingle

SystemSingle get_xMultiplier();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemRotationBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_x();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationBySpeedModule.__get_yMultiplier__SystemSingle

SystemSingle get_yMultiplier();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemRotationBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_y();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationBySpeedModule.__get_zMultiplier__SystemSingle

SystemSingle get_zMultiplier();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemRotationBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_z();

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationBySpeedModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModule.__set_range__UnityEngineVector2__SystemVoid

void set_range(UnityEngineVector2);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineVector2)

UnityEngineParticleSystemRotationBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid

void set_separateAxes(SystemBoolean);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid

void set_xMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemRotationBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_x(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid

void set_yMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemRotationBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_y(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid

void set_zMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemRotationBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_z(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

Struct UnityEngineParticleSystemRotationOverLifetimeModule

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to array type

UnityEngineParticleSystemRotationOverLifetimeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemType)

UnityEngineParticleSystemRotationOverLifetimeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemString)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_separateAxes__SystemBoolean

SystemBoolean get_separateAxes();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_xMultiplier__SystemSingle

SystemSingle get_xMultiplier();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_x();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_yMultiplier__SystemSingle

SystemSingle get_yMultiplier();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_y();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_zMultiplier__SystemSingle

SystemSingle get_zMultiplier();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemRotationOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_z();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid

void set_separateAxes(SystemBoolean);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid

void set_xMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_x(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid

void set_yMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_y(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid

void set_zMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemRotationOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_z(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

Enum UnityEngineParticleSystemScalingMode

back to assembly

Enum values:

  • Hierarchy = 0
  • Local = 1
  • Shape = 2

Struct UnityEngineParticleSystemShapeModule

back to assembly

to array type

UnityEngineParticleSystemShapeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemInt32)

UnityEngineParticleSystemShapeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemType)

UnityEngineParticleSystemShapeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemString)

UnityEngineParticleSystemShapeModule.__get_alignToDirection__SystemBoolean

SystemBoolean get_alignToDirection();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__get_angle__SystemSingle

SystemSingle get_angle();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_arcMode__UnityEngineParticleSystemShapeMultiModeValue

UnityEngineParticleSystemShapeMultiModeValue get_arcMode();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeMultiModeValue)

UnityEngineParticleSystemShapeModule.__get_arcSpeedMultiplier__SystemSingle

SystemSingle get_arcSpeedMultiplier();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_arcSpeed__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_arcSpeed();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemShapeModule.__get_arcSpread__SystemSingle

SystemSingle get_arcSpread();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_arc__SystemSingle

SystemSingle get_arc();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_boxThickness__UnityEngineVector3

UnityEngineVector3 get_boxThickness();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__get_donutRadius__SystemSingle

SystemSingle get_donutRadius();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__get_length__SystemSingle

SystemSingle get_length();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_meshMaterialIndex__SystemInt32

SystemInt32 get_meshMaterialIndex();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemInt32)

UnityEngineParticleSystemShapeModule.__get_meshRenderer__UnityEngineMeshRenderer

UnityEngineMeshRenderer get_meshRenderer();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineMeshRenderer)

UnityEngineParticleSystemShapeModule.__get_meshShapeType__UnityEngineParticleSystemMeshShapeType

UnityEngineParticleSystemMeshShapeType get_meshShapeType();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMeshShapeType)

UnityEngineParticleSystemShapeModule.__get_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue

UnityEngineParticleSystemShapeMultiModeValue get_meshSpawnMode();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeMultiModeValue)

UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeedMultiplier__SystemSingle

SystemSingle get_meshSpawnSpeedMultiplier();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_meshSpawnSpeed();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemShapeModule.__get_meshSpawnSpread__SystemSingle

SystemSingle get_meshSpawnSpread();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_mesh__UnityEngineMesh

UnityEngineMesh get_mesh();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineMesh)

UnityEngineParticleSystemShapeModule.__get_normalOffset__SystemSingle

SystemSingle get_normalOffset();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__get_radiusMode__UnityEngineParticleSystemShapeMultiModeValue

UnityEngineParticleSystemShapeMultiModeValue get_radiusMode();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeMultiModeValue)

UnityEngineParticleSystemShapeModule.__get_radiusSpeedMultiplier__SystemSingle

SystemSingle get_radiusSpeedMultiplier();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_radiusSpeed__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_radiusSpeed();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemShapeModule.__get_radiusSpread__SystemSingle

SystemSingle get_radiusSpread();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_radiusThickness__SystemSingle

SystemSingle get_radiusThickness();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_randomDirectionAmount__SystemSingle

SystemSingle get_randomDirectionAmount();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_randomPositionAmount__SystemSingle

SystemSingle get_randomPositionAmount();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_rotation__UnityEngineVector3

UnityEngineVector3 get_rotation();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__get_scale__UnityEngineVector3

UnityEngineVector3 get_scale();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__get_shapeType__UnityEngineParticleSystemShapeType

UnityEngineParticleSystemShapeType get_shapeType();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeType)

UnityEngineParticleSystemShapeModule.__get_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer

UnityEngineSkinnedMeshRenderer get_skinnedMeshRenderer();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineSkinnedMeshRenderer)

UnityEngineParticleSystemShapeModule.__get_sphericalDirectionAmount__SystemSingle

SystemSingle get_sphericalDirectionAmount();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_spriteRenderer__UnityEngineSpriteRenderer

UnityEngineSpriteRenderer get_spriteRenderer();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineSpriteRenderer)

UnityEngineParticleSystemShapeModule.__get_sprite__UnityEngineSprite

UnityEngineSprite get_sprite();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineSprite)

UnityEngineParticleSystemShapeModule.__get_textureAlphaAffectsParticles__SystemBoolean

SystemBoolean get_textureAlphaAffectsParticles();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__get_textureBilinearFiltering__SystemBoolean

SystemBoolean get_textureBilinearFiltering();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__get_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel

UnityEngineParticleSystemShapeTextureChannel get_textureClipChannel();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeTextureChannel)

UnityEngineParticleSystemShapeModule.__get_textureClipThreshold__SystemSingle

SystemSingle get_textureClipThreshold();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)

UnityEngineParticleSystemShapeModule.__get_textureColorAffectsParticles__SystemBoolean

SystemBoolean get_textureColorAffectsParticles();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__get_textureUVChannel__SystemInt32

SystemInt32 get_textureUVChannel();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemInt32)

UnityEngineParticleSystemShapeModule.__get_texture__UnityEngineTexture2D

UnityEngineTexture2D get_texture();

Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineTexture2D)

UnityEngineParticleSystemShapeModule.__get_useMeshColors__SystemBoolean

SystemBoolean get_useMeshColors();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__get_useMeshMaterialIndex__SystemBoolean

SystemBoolean get_useMeshMaterialIndex();

Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_alignToDirection__SystemBoolean__SystemVoid

void set_alignToDirection(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_angle__SystemSingle__SystemVoid

void set_angle(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_arcMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid

void set_arcMode(UnityEngineParticleSystemShapeMultiModeValue);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeMultiModeValue)

UnityEngineParticleSystemShapeModule.__set_arcSpeedMultiplier__SystemSingle__SystemVoid

void set_arcSpeedMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_arcSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_arcSpeed(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemShapeModule.__set_arcSpread__SystemSingle__SystemVoid

void set_arcSpread(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_arc__SystemSingle__SystemVoid

void set_arc(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_boxThickness__UnityEngineVector3__SystemVoid

void set_boxThickness(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__set_donutRadius__SystemSingle__SystemVoid

void set_donutRadius(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_length__SystemSingle__SystemVoid

void set_length(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_meshMaterialIndex__SystemInt32__SystemVoid

void set_meshMaterialIndex(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemInt32)

UnityEngineParticleSystemShapeModule.__set_meshRenderer__UnityEngineMeshRenderer__SystemVoid

void set_meshRenderer(UnityEngineMeshRenderer);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineMeshRenderer)

UnityEngineParticleSystemShapeModule.__set_meshShapeType__UnityEngineParticleSystemMeshShapeType__SystemVoid

void set_meshShapeType(UnityEngineParticleSystemMeshShapeType);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMeshShapeType)

UnityEngineParticleSystemShapeModule.__set_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid

void set_meshSpawnMode(UnityEngineParticleSystemShapeMultiModeValue);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeMultiModeValue)

UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeedMultiplier__SystemSingle__SystemVoid

void set_meshSpawnSpeedMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_meshSpawnSpeed(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemShapeModule.__set_meshSpawnSpread__SystemSingle__SystemVoid

void set_meshSpawnSpread(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_mesh__UnityEngineMesh__SystemVoid

void set_mesh(UnityEngineMesh);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineMesh)

UnityEngineParticleSystemShapeModule.__set_normalOffset__SystemSingle__SystemVoid

void set_normalOffset(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_position__UnityEngineVector3__SystemVoid

void set_position(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__set_radiusMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid

void set_radiusMode(UnityEngineParticleSystemShapeMultiModeValue);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeMultiModeValue)

UnityEngineParticleSystemShapeModule.__set_radiusSpeedMultiplier__SystemSingle__SystemVoid

void set_radiusSpeedMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_radiusSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_radiusSpeed(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemShapeModule.__set_radiusSpread__SystemSingle__SystemVoid

void set_radiusSpread(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_radiusThickness__SystemSingle__SystemVoid

void set_radiusThickness(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_radius__SystemSingle__SystemVoid

void set_radius(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_randomDirectionAmount__SystemSingle__SystemVoid

void set_randomDirectionAmount(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_randomPositionAmount__SystemSingle__SystemVoid

void set_randomPositionAmount(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_rotation__UnityEngineVector3__SystemVoid

void set_rotation(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__set_scale__UnityEngineVector3__SystemVoid

void set_scale(UnityEngineVector3);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)

UnityEngineParticleSystemShapeModule.__set_shapeType__UnityEngineParticleSystemShapeType__SystemVoid

void set_shapeType(UnityEngineParticleSystemShapeType);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeType)

UnityEngineParticleSystemShapeModule.__set_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer__SystemVoid

void set_skinnedMeshRenderer(UnityEngineSkinnedMeshRenderer);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineSkinnedMeshRenderer)

UnityEngineParticleSystemShapeModule.__set_sphericalDirectionAmount__SystemSingle__SystemVoid

void set_sphericalDirectionAmount(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_spriteRenderer__UnityEngineSpriteRenderer__SystemVoid

void set_spriteRenderer(UnityEngineSpriteRenderer);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineSpriteRenderer)

UnityEngineParticleSystemShapeModule.__set_sprite__UnityEngineSprite__SystemVoid

void set_sprite(UnityEngineSprite);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineSprite)

UnityEngineParticleSystemShapeModule.__set_textureAlphaAffectsParticles__SystemBoolean__SystemVoid

void set_textureAlphaAffectsParticles(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_textureBilinearFiltering__SystemBoolean__SystemVoid

void set_textureBilinearFiltering(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel__SystemVoid

void set_textureClipChannel(UnityEngineParticleSystemShapeTextureChannel);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeTextureChannel)

UnityEngineParticleSystemShapeModule.__set_textureClipThreshold__SystemSingle__SystemVoid

void set_textureClipThreshold(SystemSingle);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)

UnityEngineParticleSystemShapeModule.__set_textureColorAffectsParticles__SystemBoolean__SystemVoid

void set_textureColorAffectsParticles(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_textureUVChannel__SystemInt32__SystemVoid

void set_textureUVChannel(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemInt32)

UnityEngineParticleSystemShapeModule.__set_texture__UnityEngineTexture2D__SystemVoid

void set_texture(UnityEngineTexture2D);

Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineTexture2D)

UnityEngineParticleSystemShapeModule.__set_useMeshColors__SystemBoolean__SystemVoid

void set_useMeshColors(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

UnityEngineParticleSystemShapeModule.__set_useMeshMaterialIndex__SystemBoolean__SystemVoid

void set_useMeshMaterialIndex(SystemBoolean);

Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)

Enum UnityEngineParticleSystemShapeMultiModeValue

back to assembly

Enum values:

  • BurstSpread = 3
  • Loop = 1
  • PingPong = 2
  • Random = 0

Enum UnityEngineParticleSystemShapeTextureChannel

back to assembly

Enum values:

  • Alpha = 3
  • Blue = 2
  • Green = 1
  • Red = 0

Enum UnityEngineParticleSystemShapeType

back to assembly

Enum values:

  • Box = 5
  • BoxEdge = 16
  • BoxShell = 15
  • Circle = 10
  • CircleEdge = 11
  • Cone = 4
  • ConeShell = 7
  • ConeVolume = 8
  • ConeVolumeShell = 9
  • Donut = 17
  • Hemisphere = 2
  • HemisphereShell = 3
  • Mesh = 6
  • MeshRenderer = 13
  • Rectangle = 18
  • SingleSidedEdge = 12
  • SkinnedMeshRenderer = 14
  • Sphere = 0
  • SphereShell = 1
  • Sprite = 19
  • SpriteRenderer = 20

Enum UnityEngineParticleSystemSimulationSpace

back to assembly

Enum values:

  • Custom = 2
  • Local = 0
  • World = 1

Struct UnityEngineParticleSystemSizeBySpeedModule

back to assembly

to array type

UnityEngineParticleSystemSizeBySpeedModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemType)

UnityEngineParticleSystemSizeBySpeedModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemString)

UnityEngineParticleSystemSizeBySpeedModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModule.__get_range__UnityEngineVector2

UnityEngineVector2 get_range();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineVector2)

UnityEngineParticleSystemSizeBySpeedModule.__get_separateAxes__SystemBoolean

SystemBoolean get_separateAxes();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModule.__get_sizeMultiplier__SystemSingle

SystemSingle get_sizeMultiplier();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__get_size__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_size();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__get_xMultiplier__SystemSingle

SystemSingle get_xMultiplier();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_x();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__get_yMultiplier__SystemSingle

SystemSingle get_yMultiplier();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_y();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__get_zMultiplier__SystemSingle

SystemSingle get_zMultiplier();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_z();

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModule.__set_range__UnityEngineVector2__SystemVoid

void set_range(UnityEngineVector2);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineVector2)

UnityEngineParticleSystemSizeBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid

void set_separateAxes(SystemBoolean);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModule.__set_sizeMultiplier__SystemSingle__SystemVoid

void set_sizeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_size(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid

void set_xMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_x(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid

void set_yMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_y(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid

void set_zMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)

UnityEngineParticleSystemSizeBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_z(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)

Struct UnityEngineParticleSystemSizeOverLifetimeModule

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to array type

UnityEngineParticleSystemSizeOverLifetimeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemType)

UnityEngineParticleSystemSizeOverLifetimeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemString)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_separateAxes__SystemBoolean

SystemBoolean get_separateAxes();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_sizeMultiplier__SystemSingle

SystemSingle get_sizeMultiplier();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_size__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_size();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_xMultiplier__SystemSingle

SystemSingle get_xMultiplier();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_x();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_yMultiplier__SystemSingle

SystemSingle get_yMultiplier();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_y();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_zMultiplier__SystemSingle

SystemSingle get_zMultiplier();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_z();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid

void set_separateAxes(SystemBoolean);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_sizeMultiplier__SystemSingle__SystemVoid

void set_sizeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_size(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid

void set_xMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_x(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid

void set_yMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_y(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid

void set_zMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemSizeOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_z(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

Enum UnityEngineParticleSystemSortMode

back to assembly

Enum values:

  • Depth = 4
  • Distance = 1
  • None = 0
  • OldestInFront = 2
  • YoungestInFront = 3

Enum UnityEngineParticleSystemStopAction

back to assembly

Enum values:

  • Callback = 3
  • Destroy = 2
  • Disable = 1
  • None = 0

Enum UnityEngineParticleSystemStopBehavior

back to assembly

Enum values:

  • StopEmitting = 1
  • StopEmittingAndClear = 0

Enum UnityEngineParticleSystemSubEmitterProperties

back to assembly

Enum values:

  • InheritColor = 1
  • InheritDuration = 16
  • InheritEverything = 31
  • InheritLifetime = 8
  • InheritNothing = 0
  • InheritRotation = 4
  • InheritSize = 2

Enum UnityEngineParticleSystemSubEmitterType

back to assembly

Enum values:

  • Birth = 0
  • Collision = 1
  • Death = 2
  • Manual = 4
  • Trigger = 3

Struct UnityEngineParticleSystemSubEmittersModule

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to array type

UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties_SystemSingle__SystemVoid

void AddSubEmitter(UnityEngineParticleSystem, UnityEngineParticleSystemSubEmitterType, UnityEngineParticleSystemSubEmitterProperties, SystemSingle);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(UnityEngineParticleSystem), In(UnityEngineParticleSystemSubEmitterType), In(UnityEngineParticleSystemSubEmitterProperties), In(SystemSingle)

UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties__SystemVoid

void AddSubEmitter(UnityEngineParticleSystem, UnityEngineParticleSystemSubEmitterType, UnityEngineParticleSystemSubEmitterProperties);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(UnityEngineParticleSystem), In(UnityEngineParticleSystemSubEmitterType), In(UnityEngineParticleSystemSubEmitterProperties)

UnityEngineParticleSystemSubEmittersModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemSubEmittersModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterEmitProbability__SystemInt32__SystemSingle

SystemSingle GetSubEmitterEmitProbability(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(SystemSingle)

UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterProperties__SystemInt32__UnityEngineParticleSystemSubEmitterProperties

UnityEngineParticleSystemSubEmitterProperties GetSubEmitterProperties(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(UnityEngineParticleSystemSubEmitterProperties)

UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterSystem__SystemInt32__UnityEngineParticleSystem

UnityEngineParticleSystem GetSubEmitterSystem(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(UnityEngineParticleSystem)

UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterType__SystemInt32__UnityEngineParticleSystemSubEmitterType

UnityEngineParticleSystemSubEmitterType GetSubEmitterType(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(UnityEngineParticleSystemSubEmitterType)

UnityEngineParticleSystemSubEmittersModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemType)

UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__SystemInt32__SystemVoid

void RemoveSubEmitter(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32)

UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__UnityEngineParticleSystem__SystemVoid

void RemoveSubEmitter(UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(UnityEngineParticleSystem)

UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterEmitProbability__SystemInt32_SystemSingle__SystemVoid

void SetSubEmitterEmitProbability(SystemInt32, SystemSingle);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(SystemSingle)

UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterProperties__SystemInt32_UnityEngineParticleSystemSubEmitterProperties__SystemVoid

void SetSubEmitterProperties(SystemInt32, UnityEngineParticleSystemSubEmitterProperties);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(UnityEngineParticleSystemSubEmitterProperties)

UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterSystem__SystemInt32_UnityEngineParticleSystem__SystemVoid

void SetSubEmitterSystem(SystemInt32, UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(UnityEngineParticleSystem)

UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterType__SystemInt32_UnityEngineParticleSystemSubEmitterType__SystemVoid

void SetSubEmitterType(SystemInt32, UnityEngineParticleSystemSubEmitterType);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(UnityEngineParticleSystemSubEmitterType)

UnityEngineParticleSystemSubEmittersModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemString)

UnityEngineParticleSystemSubEmittersModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemBoolean)

UnityEngineParticleSystemSubEmittersModule.__get_subEmittersCount__SystemInt32

SystemInt32 get_subEmittersCount();

Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemBoolean)

Struct UnityEngineParticleSystemTextureSheetAnimationModule

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to array type

UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid

void AddSprite(UnityEngineSprite);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineSprite)

UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite

UnityEngineSprite GetSprite(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32), Out(UnityEngineSprite)

UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemType)

UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid

void RemoveSprite(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid

void SetSprite(SystemInt32, UnityEngineSprite);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32), In(UnityEngineSprite)

UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemString)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType

UnityEngineParticleSystemAnimationType get_animation();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationType)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32

SystemInt32 get_cycleCount();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle

SystemSingle get_fps();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemSingle)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle

SystemSingle get_frameOverTimeMultiplier();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemSingle)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_frameOverTime();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode

UnityEngineParticleSystemAnimationMode get_mode();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationMode)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32

SystemInt32 get_numTilesX();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32

SystemInt32 get_numTilesY();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32

SystemInt32 get_rowIndex();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowMode__UnityEngineParticleSystemAnimationRowMode

UnityEngineParticleSystemAnimationRowMode get_rowMode();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationRowMode)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2

UnityEngineVector2 get_speedRange();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineVector2)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32

SystemInt32 get_spriteCount();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle

SystemSingle get_startFrameMultiplier();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemSingle)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_startFrame();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode

UnityEngineParticleSystemAnimationTimeMode get_timeMode();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationTimeMode)

UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags

UnityEngineRenderingUVChannelFlags get_uvChannelMask();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineRenderingUVChannelFlags)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid

void set_animation(UnityEngineParticleSystemAnimationType);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationType)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid

void set_cycleCount(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid

void set_fps(SystemSingle);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemSingle)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid

void set_frameOverTimeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemSingle)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_frameOverTime(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid

void set_mode(UnityEngineParticleSystemAnimationMode);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationMode)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid

void set_numTilesX(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid

void set_numTilesY(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid

void set_rowIndex(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowMode__UnityEngineParticleSystemAnimationRowMode__SystemVoid

void set_rowMode(UnityEngineParticleSystemAnimationRowMode);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationRowMode)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid

void set_speedRange(UnityEngineVector2);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineVector2)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid

void set_startFrameMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemSingle)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_startFrame(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid

void set_timeMode(UnityEngineParticleSystemAnimationTimeMode);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationTimeMode)

UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid

void set_uvChannelMask(UnityEngineRenderingUVChannelFlags);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineRenderingUVChannelFlags)

Enum UnityEngineParticleSystemTrailMode

back to assembly

Enum values:

  • PerParticle = 0
  • Ribbon = 1

Struct UnityEngineParticleSystemTrailModule

back to assembly

to array type

UnityEngineParticleSystemTrailModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemInt32)

UnityEngineParticleSystemTrailModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemType)

UnityEngineParticleSystemTrailModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemString)

UnityEngineParticleSystemTrailModule.__get_attachRibbonsToTransform__SystemBoolean

SystemBoolean get_attachRibbonsToTransform();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient get_colorOverLifetime();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemTrailModule.__get_colorOverTrail__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient get_colorOverTrail();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemTrailModule.__get_dieWithParticles__SystemBoolean

SystemBoolean get_dieWithParticles();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_generateLightingData__SystemBoolean

SystemBoolean get_generateLightingData();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_inheritParticleColor__SystemBoolean

SystemBoolean get_inheritParticleColor();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_lifetimeMultiplier__SystemSingle

SystemSingle get_lifetimeMultiplier();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)

UnityEngineParticleSystemTrailModule.__get_lifetime__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_lifetime();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTrailModule.__get_minVertexDistance__SystemSingle

SystemSingle get_minVertexDistance();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)

UnityEngineParticleSystemTrailModule.__get_mode__UnityEngineParticleSystemTrailMode

UnityEngineParticleSystemTrailMode get_mode();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemTrailMode)

UnityEngineParticleSystemTrailModule.__get_ratio__SystemSingle

SystemSingle get_ratio();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)

UnityEngineParticleSystemTrailModule.__get_ribbonCount__SystemInt32

SystemInt32 get_ribbonCount();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemInt32)

UnityEngineParticleSystemTrailModule.__get_shadowBias__SystemSingle

SystemSingle get_shadowBias();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)

UnityEngineParticleSystemTrailModule.__get_sizeAffectsLifetime__SystemBoolean

SystemBoolean get_sizeAffectsLifetime();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_sizeAffectsWidth__SystemBoolean

SystemBoolean get_sizeAffectsWidth();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_splitSubEmitterRibbons__SystemBoolean

SystemBoolean get_splitSubEmitterRibbons();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__get_textureMode__UnityEngineParticleSystemTrailTextureMode

UnityEngineParticleSystemTrailTextureMode get_textureMode();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemTrailTextureMode)

UnityEngineParticleSystemTrailModule.__get_textureScale__UnityEngineVector2

UnityEngineVector2 get_textureScale();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineVector2)

UnityEngineParticleSystemTrailModule.__get_widthOverTrailMultiplier__SystemSingle

SystemSingle get_widthOverTrailMultiplier();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)

UnityEngineParticleSystemTrailModule.__get_widthOverTrail__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_widthOverTrail();

Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTrailModule.__get_worldSpace__SystemBoolean

SystemBoolean get_worldSpace();

Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_attachRibbonsToTransform__SystemBoolean__SystemVoid

void set_attachRibbonsToTransform(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient__SystemVoid

void set_colorOverLifetime(UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemTrailModule.__set_colorOverTrail__UnityEngineParticleSystemMinMaxGradient__SystemVoid

void set_colorOverTrail(UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemTrailModule.__set_dieWithParticles__SystemBoolean__SystemVoid

void set_dieWithParticles(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_generateLightingData__SystemBoolean__SystemVoid

void set_generateLightingData(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_inheritParticleColor__SystemBoolean__SystemVoid

void set_inheritParticleColor(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_lifetimeMultiplier__SystemSingle__SystemVoid

void set_lifetimeMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)

UnityEngineParticleSystemTrailModule.__set_lifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_lifetime(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTrailModule.__set_minVertexDistance__SystemSingle__SystemVoid

void set_minVertexDistance(SystemSingle);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)

UnityEngineParticleSystemTrailModule.__set_mode__UnityEngineParticleSystemTrailMode__SystemVoid

void set_mode(UnityEngineParticleSystemTrailMode);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemTrailMode)

UnityEngineParticleSystemTrailModule.__set_ratio__SystemSingle__SystemVoid

void set_ratio(SystemSingle);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)

UnityEngineParticleSystemTrailModule.__set_ribbonCount__SystemInt32__SystemVoid

void set_ribbonCount(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemInt32)

UnityEngineParticleSystemTrailModule.__set_shadowBias__SystemSingle__SystemVoid

void set_shadowBias(SystemSingle);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)

UnityEngineParticleSystemTrailModule.__set_sizeAffectsLifetime__SystemBoolean__SystemVoid

void set_sizeAffectsLifetime(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_sizeAffectsWidth__SystemBoolean__SystemVoid

void set_sizeAffectsWidth(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_splitSubEmitterRibbons__SystemBoolean__SystemVoid

void set_splitSubEmitterRibbons(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

UnityEngineParticleSystemTrailModule.__set_textureMode__UnityEngineParticleSystemTrailTextureMode__SystemVoid

void set_textureMode(UnityEngineParticleSystemTrailTextureMode);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemTrailTextureMode)

UnityEngineParticleSystemTrailModule.__set_textureScale__UnityEngineVector2__SystemVoid

void set_textureScale(UnityEngineVector2);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineVector2)

UnityEngineParticleSystemTrailModule.__set_widthOverTrailMultiplier__SystemSingle__SystemVoid

void set_widthOverTrailMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)

UnityEngineParticleSystemTrailModule.__set_widthOverTrail__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_widthOverTrail(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemTrailModule.__set_worldSpace__SystemBoolean__SystemVoid

void set_worldSpace(SystemBoolean);

Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)

Enum UnityEngineParticleSystemTrailTextureMode

back to assembly

Enum values:

  • DistributePerSegment = 2
  • RepeatPerSegment = 3
  • Static = 4
  • Stretch = 0
  • Tile = 1

Struct UnityEngineParticleSystemTrails

back to assembly

Struct UnityEngineParticleSystemTriggerModule

back to assembly

to array type

UnityEngineParticleSystemTriggerModule.__AddCollider__UnityEngineComponent__SystemVoid

void AddCollider(UnityEngineComponent);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineComponent)

UnityEngineParticleSystemTriggerModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemTriggerModule.__GetCollider__SystemInt32__UnityEngineComponent

UnityEngineComponent GetCollider(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemInt32), Out(UnityEngineComponent)

UnityEngineParticleSystemTriggerModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemInt32)

UnityEngineParticleSystemTriggerModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemType)

UnityEngineParticleSystemTriggerModule.__RemoveCollider__SystemInt32__SystemVoid

void RemoveCollider(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemInt32)

UnityEngineParticleSystemTriggerModule.__RemoveCollider__UnityEngineComponent__SystemVoid

void RemoveCollider(UnityEngineComponent);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineComponent)

UnityEngineParticleSystemTriggerModule.__SetCollider__SystemInt32_UnityEngineComponent__SystemVoid

void SetCollider(SystemInt32, UnityEngineComponent);

Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemInt32), In(UnityEngineComponent)

UnityEngineParticleSystemTriggerModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemString)

UnityEngineParticleSystemTriggerModule.__get_colliderCount__SystemInt32

SystemInt32 get_colliderCount();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemInt32)

UnityEngineParticleSystemTriggerModule.__get_colliderQueryMode__UnityEngineParticleSystemColliderQueryMode

UnityEngineParticleSystemColliderQueryMode get_colliderQueryMode();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemColliderQueryMode)

UnityEngineParticleSystemTriggerModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemBoolean)

UnityEngineParticleSystemTriggerModule.__get_enter__UnityEngineParticleSystemOverlapAction

UnityEngineParticleSystemOverlapAction get_enter();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__get_exit__UnityEngineParticleSystemOverlapAction

UnityEngineParticleSystemOverlapAction get_exit();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__get_inside__UnityEngineParticleSystemOverlapAction

UnityEngineParticleSystemOverlapAction get_inside();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__get_outside__UnityEngineParticleSystemOverlapAction

UnityEngineParticleSystemOverlapAction get_outside();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__get_radiusScale__SystemSingle

SystemSingle get_radiusScale();

Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemSingle)

UnityEngineParticleSystemTriggerModule.__set_colliderQueryMode__UnityEngineParticleSystemColliderQueryMode__SystemVoid

void set_colliderQueryMode(UnityEngineParticleSystemColliderQueryMode);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemColliderQueryMode)

UnityEngineParticleSystemTriggerModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemBoolean)

UnityEngineParticleSystemTriggerModule.__set_enter__UnityEngineParticleSystemOverlapAction__SystemVoid

void set_enter(UnityEngineParticleSystemOverlapAction);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__set_exit__UnityEngineParticleSystemOverlapAction__SystemVoid

void set_exit(UnityEngineParticleSystemOverlapAction);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__set_inside__UnityEngineParticleSystemOverlapAction__SystemVoid

void set_inside(UnityEngineParticleSystemOverlapAction);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__set_outside__UnityEngineParticleSystemOverlapAction__SystemVoid

void set_outside(UnityEngineParticleSystemOverlapAction);

Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)

UnityEngineParticleSystemTriggerModule.__set_radiusScale__SystemSingle__SystemVoid

void set_radiusScale(SystemSingle);

Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemSingle)

Struct UnityEngineParticleSystemVelocityOverLifetimeModule

back to assembly

to array type

UnityEngineParticleSystemVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModule.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModule.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemType)

UnityEngineParticleSystemVelocityOverLifetimeModule.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemString)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetXMultiplier__SystemSingle

SystemSingle get_orbitalOffsetXMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_orbitalOffsetX();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetYMultiplier__SystemSingle

SystemSingle get_orbitalOffsetYMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_orbitalOffsetY();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZMultiplier__SystemSingle

SystemSingle get_orbitalOffsetZMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_orbitalOffsetZ();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalXMultiplier__SystemSingle

SystemSingle get_orbitalXMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalX__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_orbitalX();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalYMultiplier__SystemSingle

SystemSingle get_orbitalYMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalY__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_orbitalY();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZMultiplier__SystemSingle

SystemSingle get_orbitalZMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZ__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_orbitalZ();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radialMultiplier__SystemSingle

SystemSingle get_radialMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radial__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_radial();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace

UnityEngineParticleSystemSimulationSpace get_space();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifierMultiplier__SystemSingle

SystemSingle get_speedModifierMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifier__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_speedModifier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_xMultiplier__SystemSingle

SystemSingle get_xMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_x();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_yMultiplier__SystemSingle

SystemSingle get_yMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_y();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_zMultiplier__SystemSingle

SystemSingle get_zMultiplier();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve get_z();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetXMultiplier__SystemSingle__SystemVoid

void set_orbitalOffsetXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_orbitalOffsetX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetYMultiplier__SystemSingle__SystemVoid

void set_orbitalOffsetYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_orbitalOffsetY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZMultiplier__SystemSingle__SystemVoid

void set_orbitalOffsetZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_orbitalOffsetZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalXMultiplier__SystemSingle__SystemVoid

void set_orbitalXMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalX__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_orbitalX(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalYMultiplier__SystemSingle__SystemVoid

void set_orbitalYMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalY__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_orbitalY(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZMultiplier__SystemSingle__SystemVoid

void set_orbitalZMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_orbitalZ(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radialMultiplier__SystemSingle__SystemVoid

void set_radialMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radial__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_radial(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid

void set_space(UnityEngineParticleSystemSimulationSpace);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemSimulationSpace)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifierMultiplier__SystemSingle__SystemVoid

void set_speedModifierMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_speedModifier(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid

void set_xMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_x(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid

void set_yMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_y(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid

void set_zMultiplier(SystemSingle);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)

UnityEngineParticleSystemVelocityOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid

void set_z(UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)

Enum UnityEngineRenderingUVChannelFlags

back to assembly

Enum values:

  • UV0 = 1
  • UV1 = 2
  • UV2 = 4
  • UV3 = 8