Object UnityEngineParticleSystem
- Kind:
Object - OdinSerializer:
UnityEngine.ParticleSystem, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.html
UnityEngineParticleSystem.__AllocateAxisOfRotationAttribute__SystemVoid
void AllocateAxisOfRotationAttribute();
Raw: In(UnityEngineParticleSystem)
UnityEngineParticleSystem.__AllocateCustomDataAttribute__UnityEngineParticleSystemCustomData__SystemVoid
void AllocateCustomDataAttribute(UnityEngineParticleSystemCustomData);
Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemCustomData)
UnityEngineParticleSystem.__AllocateMeshIndexAttribute__SystemVoid
void AllocateMeshIndexAttribute();
Raw: In(UnityEngineParticleSystem)
UnityEngineParticleSystem.__Clear__SystemBoolean__SystemVoid
void Clear(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean)
UnityEngineParticleSystem.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineParticleSystem)
UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid
void Emit(SystemInt32);
Raw: In(UnityEngineParticleSystem), In(SystemInt32)
UnityEngineParticleSystem.__Emit__UnityEngineParticleSystemEmitParams_SystemInt32__SystemVoid
void Emit(UnityEngineParticleSystemEmitParams, SystemInt32);
Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemEmitParams), In(SystemInt32)
UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystem), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystem.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineParticleSystem.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponent)
UnityEngineParticleSystem.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystem.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystem.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponent)
UnityEngineParticleSystem.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystem.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineParticleSystem), In(SystemString), Out(UnityEngineComponent)
UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponent)
UnityEngineParticleSystem.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystem.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystem.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineParticleSystem.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineParticleSystem.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystem.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineParticleSystem.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineParticleSystem.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineParticleSystem.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineParticleSystem), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineParticleSystem.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineParticleSystem.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineParticleSystem), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32
SystemInt32 GetCustomParticleData(SystemCollectionsGenericListUnityEngineVector4, UnityEngineParticleSystemCustomData);
Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineVector4), In(UnityEngineParticleSystemCustomData), Out(SystemInt32)
UnityEngineParticleSystem.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystem), Out(SystemInt32)
UnityEngineParticleSystem.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineParticleSystem), Out(SystemInt32)
UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32__SystemInt32
SystemInt32 GetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray__SystemInt32
SystemInt32 GetParticles(ref UnityEngineParticleSystemParticleArray);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), Out(SystemInt32)
UnityEngineParticleSystem.__GetPlaybackState__UnityEngineParticleSystemPlaybackState
UnityEngineParticleSystemPlaybackState GetPlaybackState();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemPlaybackState)
UnityEngineParticleSystem.__GetTrails__UnityEngineParticleSystemTrails
UnityEngineParticleSystemTrails GetTrails();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTrails)
UnityEngineParticleSystem.__GetTrails__UnityEngineParticleSystemTrailsRef__SystemInt32
SystemInt32 GetTrails(ref UnityEngineParticleSystemTrails);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemTrails), Out(SystemInt32)
UnityEngineParticleSystem.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystem), Out(SystemType)
UnityEngineParticleSystem.__IsAlive__SystemBoolean
SystemBoolean IsAlive();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__IsAlive__SystemBoolean__SystemBoolean
SystemBoolean IsAlive(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), Out(SystemBoolean)
UnityEngineParticleSystem.__Pause__SystemBoolean__SystemVoid
void Pause(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean)
UnityEngineParticleSystem.__Pause__SystemVoid
void Pause();
Raw: In(UnityEngineParticleSystem)
UnityEngineParticleSystem.__Play__SystemBoolean__SystemVoid
void Play(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean)
UnityEngineParticleSystem.__Play__SystemVoid
void Play();
Raw: In(UnityEngineParticleSystem)
UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid
void SetCustomParticleData(SystemCollectionsGenericListUnityEngineVector4, UnityEngineParticleSystemCustomData);
Raw: In(UnityEngineParticleSystem), In(SystemCollectionsGenericListUnityEngineVector4), In(UnityEngineParticleSystemCustomData)
UnityEngineParticleSystem.__SetMaximumPreMappedBufferCounts__SystemInt32_SystemInt32__SystemVoid
static void SetMaximumPreMappedBufferCounts(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid
void SetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32__SystemVoid
void SetParticles(ref UnityEngineParticleSystemParticleArray, SystemInt32);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray), In(SystemInt32)
UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray__SystemVoid
void SetParticles(ref UnityEngineParticleSystemParticleArray);
Raw: In(UnityEngineParticleSystem), InOut(UnityEngineParticleSystemParticleArray)
UnityEngineParticleSystem.__SetPlaybackState__UnityEngineParticleSystemPlaybackState__SystemVoid
void SetPlaybackState(UnityEngineParticleSystemPlaybackState);
Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemPlaybackState)
UnityEngineParticleSystem.__SetTrails__UnityEngineParticleSystemTrails__SystemVoid
void SetTrails(UnityEngineParticleSystemTrails);
Raw: In(UnityEngineParticleSystem), In(UnityEngineParticleSystemTrails)
UnityEngineParticleSystem.__Simulate__SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void Simulate(SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineParticleSystem.__Simulate__SystemSingle_SystemBoolean_SystemBoolean__SystemVoid
void Simulate(SystemSingle, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)
UnityEngineParticleSystem.__Simulate__SystemSingle_SystemBoolean__SystemVoid
void Simulate(SystemSingle, SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemSingle), In(SystemBoolean)
UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid
void Simulate(SystemSingle);
Raw: In(UnityEngineParticleSystem), In(SystemSingle)
UnityEngineParticleSystem.__Stop__SystemBoolean_UnityEngineParticleSystemStopBehavior__SystemVoid
void Stop(SystemBoolean, UnityEngineParticleSystemStopBehavior);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean), In(UnityEngineParticleSystemStopBehavior)
UnityEngineParticleSystem.__Stop__SystemBoolean__SystemVoid
void Stop(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean)
UnityEngineParticleSystem.__Stop__SystemVoid
void Stop();
Raw: In(UnityEngineParticleSystem)
UnityEngineParticleSystem.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystem), Out(SystemString)
UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32_SystemCollectionsGenericListUnityEngineParticleSystemParticle__SystemVoid
void TriggerSubEmitter(SystemInt32, SystemCollectionsGenericListUnityEngineParticleSystemParticle);
Raw: In(UnityEngineParticleSystem), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineParticleSystemParticle)
UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32_UnityEngineParticleSystemParticleRef__SystemVoid
void TriggerSubEmitter(SystemInt32, ref UnityEngineParticleSystemParticle);
Raw: In(UnityEngineParticleSystem), In(SystemInt32), InOut(UnityEngineParticleSystemParticle)
UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid
void TriggerSubEmitter(SystemInt32);
Raw: In(UnityEngineParticleSystem), In(SystemInt32)
UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule
UnityEngineParticleSystemCollisionModule get_collision();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemCollisionModule)
UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule
UnityEngineParticleSystemColorBySpeedModule get_colorBySpeed();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemColorBySpeedModule)
UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule
UnityEngineParticleSystemColorOverLifetimeModule get_colorOverLifetime();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemColorOverLifetimeModule)
UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule
UnityEngineParticleSystemCustomDataModule get_customData();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemCustomDataModule)
UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule
UnityEngineParticleSystemEmissionModule get_emission();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemEmissionModule)
UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule
UnityEngineParticleSystemExternalForcesModule get_externalForces();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemExternalForcesModule)
UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule
UnityEngineParticleSystemForceOverLifetimeModule get_forceOverLifetime();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemForceOverLifetimeModule)
UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineGameObject)
UnityEngineParticleSystem.__get_has3DParticleRotations__SystemBoolean
SystemBoolean get_has3DParticleRotations();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_hasNonUniformParticleSizes__SystemBoolean
SystemBoolean get_hasNonUniformParticleSizes();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule
UnityEngineParticleSystemInheritVelocityModule get_inheritVelocity();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemInheritVelocityModule)
UnityEngineParticleSystem.__get_isEmitting__SystemBoolean
SystemBoolean get_isEmitting();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_isPaused__SystemBoolean
SystemBoolean get_isPaused();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_isPlaying__SystemBoolean
SystemBoolean get_isPlaying();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_isStopped__SystemBoolean
SystemBoolean get_isStopped();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_lifetimeByEmitterSpeed__UnityEngineParticleSystemLifetimeByEmitterSpeedModule
UnityEngineParticleSystemLifetimeByEmitterSpeedModule get_lifetimeByEmitterSpeed();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemLifetimeByEmitterSpeedModule)
UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule
UnityEngineParticleSystemLightsModule get_lights();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemLightsModule)
UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule
UnityEngineParticleSystemLimitVelocityOverLifetimeModule get_limitVelocityOverLifetime();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemLimitVelocityOverLifetimeModule)
UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule
UnityEngineParticleSystemMainModule get_main();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemMainModule)
UnityEngineParticleSystem.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineParticleSystem), Out(SystemString)
UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule
UnityEngineParticleSystemNoiseModule get_noise();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemNoiseModule)
UnityEngineParticleSystem.__get_particleCount__SystemInt32
SystemInt32 get_particleCount();
Raw: In(UnityEngineParticleSystem), Out(SystemInt32)
UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean
SystemBoolean get_proceduralSimulationSupported();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_randomSeed__SystemUInt32
SystemUInt32 get_randomSeed();
Raw: In(UnityEngineParticleSystem), Out(SystemUInt32)
UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule
UnityEngineParticleSystemRotationBySpeedModule get_rotationBySpeed();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemRotationBySpeedModule)
UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule
UnityEngineParticleSystemRotationOverLifetimeModule get_rotationOverLifetime();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemRotationOverLifetimeModule)
UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule
UnityEngineParticleSystemShapeModule get_shape();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemShapeModule)
UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule
UnityEngineParticleSystemSizeBySpeedModule get_sizeBySpeed();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemSizeBySpeedModule)
UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule
UnityEngineParticleSystemSizeOverLifetimeModule get_sizeOverLifetime();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemSizeOverLifetimeModule)
UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule
UnityEngineParticleSystemSubEmittersModule get_subEmitters();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemSubEmittersModule)
UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule
UnityEngineParticleSystemTextureSheetAnimationModule get_textureSheetAnimation();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTextureSheetAnimationModule)
UnityEngineParticleSystem.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineParticleSystem), Out(SystemSingle)
UnityEngineParticleSystem.__get_totalTime__SystemSingle
SystemSingle get_totalTime();
Raw: In(UnityEngineParticleSystem), Out(SystemSingle)
UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule
UnityEngineParticleSystemTrailModule get_trails();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTrailModule)
UnityEngineParticleSystem.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineTransform)
UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule
UnityEngineParticleSystemTriggerModule get_trigger();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemTriggerModule)
UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean
SystemBoolean get_useAutoRandomSeed();
Raw: In(UnityEngineParticleSystem), Out(SystemBoolean)
UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule
UnityEngineParticleSystemVelocityOverLifetimeModule get_velocityOverLifetime();
Raw: In(UnityEngineParticleSystem), Out(UnityEngineParticleSystemVelocityOverLifetimeModule)
UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineParticleSystem.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineParticleSystem), In(SystemString)
UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid
void set_randomSeed(SystemUInt32);
Raw: In(UnityEngineParticleSystem), In(SystemUInt32)
UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid
void set_time(SystemSingle);
Raw: In(UnityEngineParticleSystem), In(SystemSingle)
UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid
void set_useAutoRandomSeed(SystemBoolean);
Raw: In(UnityEngineParticleSystem), In(SystemBoolean)
Enum UnityEngineParticleSystemAnimationMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemAnimationMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemAnimationMode.html
Enum values:
Grid = 0Sprites = 1
Enum UnityEngineParticleSystemAnimationRowMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemAnimationRowMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemAnimationRowMode.html
Enum values:
Custom = 0MeshIndex = 2Random = 1
Enum UnityEngineParticleSystemAnimationTimeMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemAnimationTimeMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemAnimationTimeMode.html
Enum values:
FPS = 2Lifetime = 0Speed = 1
Enum UnityEngineParticleSystemAnimationType
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemAnimationType, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemAnimationType.html
Enum values:
SingleRow = 1WholeSheet = 0
Struct UnityEngineParticleSystemBurst
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+Burst, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.Burst.html
UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemBurst), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt32)
UnityEngineParticleSystemBurst.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemType)
UnityEngineParticleSystemBurst.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemString)
UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16_SystemInt16_SystemInt32_SystemSingle__UnityEngineParticleSystemBurst
static UnityEngineParticleSystemBurst ctor(SystemSingle, SystemInt16, SystemInt16, SystemInt32, SystemSingle);
Raw: In(SystemSingle), In(SystemInt16), In(SystemInt16), In(SystemInt32), In(SystemSingle), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16_SystemInt16__UnityEngineParticleSystemBurst
static UnityEngineParticleSystemBurst ctor(SystemSingle, SystemInt16, SystemInt16);
Raw: In(SystemSingle), In(SystemInt16), In(SystemInt16), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst
static UnityEngineParticleSystemBurst ctor(SystemSingle, SystemInt16);
Raw: In(SystemSingle), In(SystemInt16), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurst.__ctor__SystemSingle_UnityEngineParticleSystemMinMaxCurve_SystemInt32_SystemSingle__UnityEngineParticleSystemBurst
static UnityEngineParticleSystemBurst ctor(SystemSingle, UnityEngineParticleSystemMinMaxCurve, SystemInt32, SystemSingle);
Raw: In(SystemSingle), In(UnityEngineParticleSystemMinMaxCurve), In(SystemInt32), In(SystemSingle), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurst.__ctor__SystemSingle_UnityEngineParticleSystemMinMaxCurve__UnityEngineParticleSystemBurst
static UnityEngineParticleSystemBurst ctor(SystemSingle, UnityEngineParticleSystemMinMaxCurve);
Raw: In(SystemSingle), In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_count();
Raw: In(UnityEngineParticleSystemBurst), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32
SystemInt32 get_cycleCount();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt32)
UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16
SystemInt16 get_maxCount();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt16)
UnityEngineParticleSystemBurst.__get_minCount__SystemInt16
SystemInt16 get_minCount();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemInt16)
UnityEngineParticleSystemBurst.__get_probability__SystemSingle
SystemSingle get_probability();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemSingle)
UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle
SystemSingle get_repeatInterval();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemSingle)
UnityEngineParticleSystemBurst.__get_time__SystemSingle
SystemSingle get_time();
Raw: In(UnityEngineParticleSystemBurst), Out(SystemSingle)
UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_count(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemBurst), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid
void set_cycleCount(SystemInt32);
Raw: In(UnityEngineParticleSystemBurst), In(SystemInt32)
UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid
void set_maxCount(SystemInt16);
Raw: In(UnityEngineParticleSystemBurst), In(SystemInt16)
UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid
void set_minCount(SystemInt16);
Raw: In(UnityEngineParticleSystemBurst), In(SystemInt16)
UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid
void set_probability(SystemSingle);
Raw: In(UnityEngineParticleSystemBurst), In(SystemSingle)
UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid
void set_repeatInterval(SystemSingle);
Raw: In(UnityEngineParticleSystemBurst), In(SystemSingle)
UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid
void set_time(SystemSingle);
Raw: In(UnityEngineParticleSystemBurst), In(SystemSingle)
Enum UnityEngineParticleSystemColliderQueryMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemColliderQueryMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemColliderQueryMode.html
Enum values:
All = 2Disabled = 0One = 1
Enum UnityEngineParticleSystemCollisionMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCollisionMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCollisionMode.html
Enum values:
Collision2D = 1Collision3D = 0
Struct UnityEngineParticleSystemCollisionModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+CollisionModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.CollisionModule.html
UnityEngineParticleSystemCollisionModule.__AddPlane__UnityEngineTransform__SystemVoid
void AddPlane(UnityEngineTransform);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineTransform)
UnityEngineParticleSystemCollisionModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemInt32)
UnityEngineParticleSystemCollisionModule.__GetPlane__SystemInt32__UnityEngineTransform
UnityEngineTransform GetPlane(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32), Out(UnityEngineTransform)
UnityEngineParticleSystemCollisionModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemType)
UnityEngineParticleSystemCollisionModule.__RemovePlane__SystemInt32__SystemVoid
void RemovePlane(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32)
UnityEngineParticleSystemCollisionModule.__RemovePlane__UnityEngineTransform__SystemVoid
void RemovePlane(UnityEngineTransform);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineTransform)
UnityEngineParticleSystemCollisionModule.__SetPlane__SystemInt32_UnityEngineTransform__SystemVoid
void SetPlane(SystemInt32, UnityEngineTransform);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32), In(UnityEngineTransform)
UnityEngineParticleSystemCollisionModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemString)
UnityEngineParticleSystemCollisionModule.__get_bounceMultiplier__SystemSingle
SystemSingle get_bounceMultiplier();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_bounce__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_bounce();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCollisionModule.__get_colliderForce__SystemSingle
SystemSingle get_colliderForce();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_collidesWith__UnityEngineLayerMask
UnityEngineLayerMask get_collidesWith();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineLayerMask)
UnityEngineParticleSystemCollisionModule.__get_dampenMultiplier__SystemSingle
SystemSingle get_dampenMultiplier();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_dampen__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_dampen();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCollisionModule.__get_enableDynamicColliders__SystemBoolean
SystemBoolean get_enableDynamicColliders();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__get_lifetimeLossMultiplier__SystemSingle
SystemSingle get_lifetimeLossMultiplier();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_lifetimeLoss();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCollisionModule.__get_maxCollisionShapes__SystemInt32
SystemInt32 get_maxCollisionShapes();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemInt32)
UnityEngineParticleSystemCollisionModule.__get_maxKillSpeed__SystemSingle
SystemSingle get_maxKillSpeed();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_minKillSpeed__SystemSingle
SystemSingle get_minKillSpeed();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_mode__UnityEngineParticleSystemCollisionMode
UnityEngineParticleSystemCollisionMode get_mode();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemCollisionMode)
UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByCollisionAngle__SystemBoolean
SystemBoolean get_multiplyColliderForceByCollisionAngle();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSize__SystemBoolean
SystemBoolean get_multiplyColliderForceByParticleSize();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSpeed__SystemBoolean
SystemBoolean get_multiplyColliderForceByParticleSpeed();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__get_planeCount__SystemInt32
SystemInt32 get_planeCount();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemInt32)
UnityEngineParticleSystemCollisionModule.__get_quality__UnityEngineParticleSystemCollisionQuality
UnityEngineParticleSystemCollisionQuality get_quality();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemCollisionQuality)
UnityEngineParticleSystemCollisionModule.__get_radiusScale__SystemSingle
SystemSingle get_radiusScale();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__get_sendCollisionMessages__SystemBoolean
SystemBoolean get_sendCollisionMessages();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__get_type__UnityEngineParticleSystemCollisionType
UnityEngineParticleSystemCollisionType get_type();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(UnityEngineParticleSystemCollisionType)
UnityEngineParticleSystemCollisionModule.__get_voxelSize__SystemSingle
SystemSingle get_voxelSize();
Raw: In(UnityEngineParticleSystemCollisionModule), Out(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_bounceMultiplier__SystemSingle__SystemVoid
void set_bounceMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_bounce__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_bounce(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCollisionModule.__set_colliderForce__SystemSingle__SystemVoid
void set_colliderForce(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_collidesWith__UnityEngineLayerMask__SystemVoid
void set_collidesWith(UnityEngineLayerMask);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineLayerMask)
UnityEngineParticleSystemCollisionModule.__set_dampenMultiplier__SystemSingle__SystemVoid
void set_dampenMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_dampen__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_dampen(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCollisionModule.__set_enableDynamicColliders__SystemBoolean__SystemVoid
void set_enableDynamicColliders(SystemBoolean);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__set_lifetimeLossMultiplier__SystemSingle__SystemVoid
void set_lifetimeLossMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_lifetimeLoss(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCollisionModule.__set_maxCollisionShapes__SystemInt32__SystemVoid
void set_maxCollisionShapes(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemInt32)
UnityEngineParticleSystemCollisionModule.__set_maxKillSpeed__SystemSingle__SystemVoid
void set_maxKillSpeed(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_minKillSpeed__SystemSingle__SystemVoid
void set_minKillSpeed(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_mode__UnityEngineParticleSystemCollisionMode__SystemVoid
void set_mode(UnityEngineParticleSystemCollisionMode);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemCollisionMode)
UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByCollisionAngle__SystemBoolean__SystemVoid
void set_multiplyColliderForceByCollisionAngle(SystemBoolean);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSize__SystemBoolean__SystemVoid
void set_multiplyColliderForceByParticleSize(SystemBoolean);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSpeed__SystemBoolean__SystemVoid
void set_multiplyColliderForceByParticleSpeed(SystemBoolean);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__set_quality__UnityEngineParticleSystemCollisionQuality__SystemVoid
void set_quality(UnityEngineParticleSystemCollisionQuality);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemCollisionQuality)
UnityEngineParticleSystemCollisionModule.__set_radiusScale__SystemSingle__SystemVoid
void set_radiusScale(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
UnityEngineParticleSystemCollisionModule.__set_sendCollisionMessages__SystemBoolean__SystemVoid
void set_sendCollisionMessages(SystemBoolean);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemBoolean)
UnityEngineParticleSystemCollisionModule.__set_type__UnityEngineParticleSystemCollisionType__SystemVoid
void set_type(UnityEngineParticleSystemCollisionType);
Raw: In(UnityEngineParticleSystemCollisionModule), In(UnityEngineParticleSystemCollisionType)
UnityEngineParticleSystemCollisionModule.__set_voxelSize__SystemSingle__SystemVoid
void set_voxelSize(SystemSingle);
Raw: In(UnityEngineParticleSystemCollisionModule), In(SystemSingle)
Enum UnityEngineParticleSystemCollisionQuality
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCollisionQuality, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCollisionQuality.html
Enum values:
High = 0Low = 2Medium = 1
Enum UnityEngineParticleSystemCollisionType
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCollisionType, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCollisionType.html
Enum values:
Planes = 0World = 1
Struct UnityEngineParticleSystemColorBySpeedModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+ColorBySpeedModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ColorBySpeedModule.html
UnityEngineParticleSystemColorBySpeedModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemType)
UnityEngineParticleSystemColorBySpeedModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemString)
UnityEngineParticleSystemColorBySpeedModule.__get_color__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient get_color();
Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemColorBySpeedModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModule.__get_range__UnityEngineVector2
UnityEngineVector2 get_range();
Raw: In(UnityEngineParticleSystemColorBySpeedModule), Out(UnityEngineVector2)
UnityEngineParticleSystemColorBySpeedModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid
void set_color(UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemColorBySpeedModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModule.__set_range__UnityEngineVector2__SystemVoid
void set_range(UnityEngineVector2);
Raw: In(UnityEngineParticleSystemColorBySpeedModule), In(UnityEngineVector2)
Struct UnityEngineParticleSystemColorOverLifetimeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+ColorOverLifetimeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ColorOverLifetimeModule.html
UnityEngineParticleSystemColorOverLifetimeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemColorOverLifetimeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemType)
UnityEngineParticleSystemColorOverLifetimeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemString)
UnityEngineParticleSystemColorOverLifetimeModule.__get_color__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient get_color();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemColorOverLifetimeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemColorOverLifetimeModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid
void set_color(UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemColorOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModule), In(SystemBoolean)
Enum UnityEngineParticleSystemCullingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCullingMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCullingMode.html
Enum values:
AlwaysSimulate = 3Automatic = 0Pause = 2PauseAndCatchup = 1
Enum UnityEngineParticleSystemCurveMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCurveMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCurveMode.html
Enum values:
Constant = 0Curve = 1TwoConstants = 3TwoCurves = 2
Enum UnityEngineParticleSystemCustomData
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCustomData, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCustomData.html
Enum values:
Custom1 = 0Custom2 = 1
Enum UnityEngineParticleSystemCustomDataMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemCustomDataMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemCustomDataMode.html
Enum values:
Color = 2Disabled = 0Vector = 1
Struct UnityEngineParticleSystemCustomDataModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+CustomDataModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.CustomDataModule.html
UnityEngineParticleSystemCustomDataModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemCustomDataModule.__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient GetColor(UnityEngineParticleSystemCustomData);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemCustomDataModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModule.__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode
UnityEngineParticleSystemCustomDataMode GetMode(UnityEngineParticleSystemCustomData);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), Out(UnityEngineParticleSystemCustomDataMode)
UnityEngineParticleSystemCustomDataModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemType)
UnityEngineParticleSystemCustomDataModule.__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32
SystemInt32 GetVectorComponentCount(UnityEngineParticleSystemCustomData);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModule.__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve GetVector(UnityEngineParticleSystemCustomData, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(SystemInt32), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCustomDataModule.__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid
void SetColor(UnityEngineParticleSystemCustomData, UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemCustomDataModule.__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid
void SetMode(UnityEngineParticleSystemCustomData, UnityEngineParticleSystemCustomDataMode);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(UnityEngineParticleSystemCustomDataMode)
UnityEngineParticleSystemCustomDataModule.__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid
void SetVectorComponentCount(UnityEngineParticleSystemCustomData, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(SystemInt32)
UnityEngineParticleSystemCustomDataModule.__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid
void SetVector(UnityEngineParticleSystemCustomData, SystemInt32, UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(UnityEngineParticleSystemCustomData), In(SystemInt32), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemCustomDataModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemString)
UnityEngineParticleSystemCustomDataModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemCustomDataModule), Out(SystemBoolean)
UnityEngineParticleSystemCustomDataModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemCustomDataModule), In(SystemBoolean)
Struct UnityEngineParticleSystemEmissionModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+EmissionModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.EmissionModule.html
UnityEngineParticleSystemEmissionModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemEmissionModule.__GetBurst__SystemInt32__UnityEngineParticleSystemBurst
UnityEngineParticleSystemBurst GetBurst(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemInt32), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemEmissionModule.__GetBursts__UnityEngineParticleSystemBurstArray__SystemInt32
SystemInt32 GetBursts(UnityEngineParticleSystemBurstArray);
Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)
UnityEngineParticleSystemEmissionModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemInt32)
UnityEngineParticleSystemEmissionModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemType)
UnityEngineParticleSystemEmissionModule.__SetBurst__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid
void SetBurst(SystemInt32, UnityEngineParticleSystemBurst);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemInt32), In(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray_SystemInt32__SystemVoid
void SetBursts(UnityEngineParticleSystemBurstArray, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemBurstArray), In(SystemInt32)
UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray__SystemVoid
void SetBursts(UnityEngineParticleSystemBurstArray);
Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemBurstArray)
UnityEngineParticleSystemEmissionModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemString)
UnityEngineParticleSystemEmissionModule.__get_burstCount__SystemInt32
SystemInt32 get_burstCount();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemInt32)
UnityEngineParticleSystemEmissionModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemBoolean)
UnityEngineParticleSystemEmissionModule.__get_rateOverDistanceMultiplier__SystemSingle
SystemSingle get_rateOverDistanceMultiplier();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemSingle)
UnityEngineParticleSystemEmissionModule.__get_rateOverDistance__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_rateOverDistance();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemEmissionModule.__get_rateOverTimeMultiplier__SystemSingle
SystemSingle get_rateOverTimeMultiplier();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(SystemSingle)
UnityEngineParticleSystemEmissionModule.__get_rateOverTime__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_rateOverTime();
Raw: In(UnityEngineParticleSystemEmissionModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemEmissionModule.__set_burstCount__SystemInt32__SystemVoid
void set_burstCount(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemInt32)
UnityEngineParticleSystemEmissionModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemBoolean)
UnityEngineParticleSystemEmissionModule.__set_rateOverDistanceMultiplier__SystemSingle__SystemVoid
void set_rateOverDistanceMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemSingle)
UnityEngineParticleSystemEmissionModule.__set_rateOverDistance__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_rateOverDistance(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemEmissionModule.__set_rateOverTimeMultiplier__SystemSingle__SystemVoid
void set_rateOverTimeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemEmissionModule), In(SystemSingle)
UnityEngineParticleSystemEmissionModule.__set_rateOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_rateOverTime(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemEmissionModule), In(UnityEngineParticleSystemMinMaxCurve)
Struct UnityEngineParticleSystemEmitParams
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+EmitParams, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.EmitParams.html
UnityEngineParticleSystemEmitParams.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemEmitParams.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemInt32)
UnityEngineParticleSystemEmitParams.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemType)
UnityEngineParticleSystemEmitParams.__ResetAngularVelocity__SystemVoid
void ResetAngularVelocity();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetAxisOfRotation__SystemVoid
void ResetAxisOfRotation();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetMeshIndex__SystemVoid
void ResetMeshIndex();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetPosition__SystemVoid
void ResetPosition();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetRandomSeed__SystemVoid
void ResetRandomSeed();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetRotation__SystemVoid
void ResetRotation();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetStartColor__SystemVoid
void ResetStartColor();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetStartLifetime__SystemVoid
void ResetStartLifetime();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetStartSize__SystemVoid
void ResetStartSize();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ResetVelocity__SystemVoid
void ResetVelocity();
Raw: In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParams.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemString)
UnityEngineParticleSystemEmitParams.__get_angularVelocity3D__UnityEngineVector3
UnityEngineVector3 get_angularVelocity3D();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__get_angularVelocity__SystemSingle
SystemSingle get_angularVelocity();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)
UnityEngineParticleSystemEmitParams.__get_applyShapeToPosition__SystemBoolean
SystemBoolean get_applyShapeToPosition();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemBoolean)
UnityEngineParticleSystemEmitParams.__get_axisOfRotation__UnityEngineVector3
UnityEngineVector3 get_axisOfRotation();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__get_particle__UnityEngineParticleSystemParticle
UnityEngineParticleSystemParticle get_particle();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineParticleSystemParticle)
UnityEngineParticleSystemEmitParams.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__get_randomSeed__SystemUInt32
SystemUInt32 get_randomSeed();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemUInt32)
UnityEngineParticleSystemEmitParams.__get_rotation3D__UnityEngineVector3
UnityEngineVector3 get_rotation3D();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__get_rotation__SystemSingle
SystemSingle get_rotation();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)
UnityEngineParticleSystemEmitParams.__get_startColor__UnityEngineColor32
UnityEngineColor32 get_startColor();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineColor32)
UnityEngineParticleSystemEmitParams.__get_startLifetime__SystemSingle
SystemSingle get_startLifetime();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)
UnityEngineParticleSystemEmitParams.__get_startSize3D__UnityEngineVector3
UnityEngineVector3 get_startSize3D();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__get_startSize__SystemSingle
SystemSingle get_startSize();
Raw: In(UnityEngineParticleSystemEmitParams), Out(SystemSingle)
UnityEngineParticleSystemEmitParams.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineParticleSystemEmitParams), Out(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__set_angularVelocity3D__UnityEngineVector3__SystemVoid
void set_angularVelocity3D(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__set_angularVelocity__SystemSingle__SystemVoid
void set_angularVelocity(SystemSingle);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)
UnityEngineParticleSystemEmitParams.__set_applyShapeToPosition__SystemBoolean__SystemVoid
void set_applyShapeToPosition(SystemBoolean);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemBoolean)
UnityEngineParticleSystemEmitParams.__set_axisOfRotation__UnityEngineVector3__SystemVoid
void set_axisOfRotation(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__set_meshIndex__SystemInt32__SystemVoid
void set_meshIndex(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemInt32)
UnityEngineParticleSystemEmitParams.__set_particle__UnityEngineParticleSystemParticle__SystemVoid
void set_particle(UnityEngineParticleSystemParticle);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineParticleSystemParticle)
UnityEngineParticleSystemEmitParams.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__set_randomSeed__SystemUInt32__SystemVoid
void set_randomSeed(SystemUInt32);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemUInt32)
UnityEngineParticleSystemEmitParams.__set_rotation3D__UnityEngineVector3__SystemVoid
void set_rotation3D(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__set_rotation__SystemSingle__SystemVoid
void set_rotation(SystemSingle);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)
UnityEngineParticleSystemEmitParams.__set_startColor__UnityEngineColor32__SystemVoid
void set_startColor(UnityEngineColor32);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineColor32)
UnityEngineParticleSystemEmitParams.__set_startLifetime__SystemSingle__SystemVoid
void set_startLifetime(SystemSingle);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)
UnityEngineParticleSystemEmitParams.__set_startSize3D__UnityEngineVector3__SystemVoid
void set_startSize3D(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)
UnityEngineParticleSystemEmitParams.__set_startSize__SystemSingle__SystemVoid
void set_startSize(SystemSingle);
Raw: In(UnityEngineParticleSystemEmitParams), In(SystemSingle)
UnityEngineParticleSystemEmitParams.__set_velocity__UnityEngineVector3__SystemVoid
void set_velocity(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemEmitParams), In(UnityEngineVector3)
Enum UnityEngineParticleSystemEmitterVelocityMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemEmitterVelocityMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemEmitterVelocityMode.html
Enum values:
Custom = 2Rigidbody = 1Transform = 0
Struct UnityEngineParticleSystemExternalForcesModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+ExternalForcesModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ExternalForcesModule.html
UnityEngineParticleSystemExternalForcesModule.__AddInfluence__UnityEngineParticleSystemForceField__SystemVoid
void AddInfluence(UnityEngineParticleSystemForceField);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemForceField)
UnityEngineParticleSystemExternalForcesModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModule.__GetInfluence__SystemInt32__UnityEngineParticleSystemForceField
UnityEngineParticleSystemForceField GetInfluence(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemInt32), Out(UnityEngineParticleSystemForceField)
UnityEngineParticleSystemExternalForcesModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemType)
UnityEngineParticleSystemExternalForcesModule.__IsAffectedBy__UnityEngineParticleSystemForceField__SystemBoolean
SystemBoolean IsAffectedBy(UnityEngineParticleSystemForceField);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemForceField), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModule.__RemoveAllInfluences__SystemVoid
void RemoveAllInfluences();
Raw: In(UnityEngineParticleSystemExternalForcesModule)
UnityEngineParticleSystemExternalForcesModule.__RemoveInfluence__SystemInt32__SystemVoid
void RemoveInfluence(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemInt32)
UnityEngineParticleSystemExternalForcesModule.__RemoveInfluence__UnityEngineParticleSystemForceField__SystemVoid
void RemoveInfluence(UnityEngineParticleSystemForceField);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemForceField)
UnityEngineParticleSystemExternalForcesModule.__SetInfluence__SystemInt32_UnityEngineParticleSystemForceField__SystemVoid
void SetInfluence(SystemInt32, UnityEngineParticleSystemForceField);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemInt32), In(UnityEngineParticleSystemForceField)
UnityEngineParticleSystemExternalForcesModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemString)
UnityEngineParticleSystemExternalForcesModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModule.__get_influenceCount__SystemInt32
SystemInt32 get_influenceCount();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModule.__get_influenceFilter__UnityEngineParticleSystemGameObjectFilter
UnityEngineParticleSystemGameObjectFilter get_influenceFilter();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(UnityEngineParticleSystemGameObjectFilter)
UnityEngineParticleSystemExternalForcesModule.__get_influenceMask__UnityEngineLayerMask
UnityEngineLayerMask get_influenceMask();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(UnityEngineLayerMask)
UnityEngineParticleSystemExternalForcesModule.__get_multiplierCurve__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_multiplierCurve();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemExternalForcesModule.__get_multiplier__SystemSingle
SystemSingle get_multiplier();
Raw: In(UnityEngineParticleSystemExternalForcesModule), Out(SystemSingle)
UnityEngineParticleSystemExternalForcesModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemBoolean)
UnityEngineParticleSystemExternalForcesModule.__set_influenceFilter__UnityEngineParticleSystemGameObjectFilter__SystemVoid
void set_influenceFilter(UnityEngineParticleSystemGameObjectFilter);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemGameObjectFilter)
UnityEngineParticleSystemExternalForcesModule.__set_influenceMask__UnityEngineLayerMask__SystemVoid
void set_influenceMask(UnityEngineLayerMask);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineLayerMask)
UnityEngineParticleSystemExternalForcesModule.__set_multiplierCurve__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_multiplierCurve(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemExternalForcesModule.__set_multiplier__SystemSingle__SystemVoid
void set_multiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemExternalForcesModule), In(SystemSingle)
Object UnityEngineParticleSystemForceField
- Kind:
Object - OdinSerializer:
UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemForceField.html
Struct UnityEngineParticleSystemForceOverLifetimeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+ForceOverLifetimeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ForceOverLifetimeModule.html
UnityEngineParticleSystemForceOverLifetimeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemType)
UnityEngineParticleSystemForceOverLifetimeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemString)
UnityEngineParticleSystemForceOverLifetimeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModule.__get_randomized__SystemBoolean
SystemBoolean get_randomized();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace
UnityEngineParticleSystemSimulationSpace get_space();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemForceOverLifetimeModule.__get_xMultiplier__SystemSingle
SystemSingle get_xMultiplier();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemForceOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_x();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemForceOverLifetimeModule.__get_yMultiplier__SystemSingle
SystemSingle get_yMultiplier();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemForceOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_y();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemForceOverLifetimeModule.__get_zMultiplier__SystemSingle
SystemSingle get_zMultiplier();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemForceOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_z();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemForceOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModule.__set_randomized__SystemBoolean__SystemVoid
void set_randomized(SystemBoolean);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid
void set_space(UnityEngineParticleSystemSimulationSpace);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemForceOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid
void set_xMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemForceOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_x(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemForceOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid
void set_yMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemForceOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_y(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemForceOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid
void set_zMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemForceOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_z(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
Enum UnityEngineParticleSystemGameObjectFilter
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemGameObjectFilter.html
Enum values:
LayerMask = 0LayerMaskAndList = 2List = 1
Enum UnityEngineParticleSystemGradientMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemGradientMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemGradientMode.html
Enum values:
Color = 0Gradient = 1RandomColor = 4TwoColors = 2TwoGradients = 3
Enum UnityEngineParticleSystemGravitySource
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemGravitySource, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemGravitySource.html
Enum values:
Physics2D = 1Physics3D = 0
Enum UnityEngineParticleSystemInheritVelocityMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemInheritVelocityMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemInheritVelocityMode.html
Enum values:
Current = 1Initial = 0
Struct UnityEngineParticleSystemInheritVelocityModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+InheritVelocityModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.InheritVelocityModule.html
UnityEngineParticleSystemInheritVelocityModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemType)
UnityEngineParticleSystemInheritVelocityModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemString)
UnityEngineParticleSystemInheritVelocityModule.__get_curveMultiplier__SystemSingle
SystemSingle get_curveMultiplier();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemSingle)
UnityEngineParticleSystemInheritVelocityModule.__get_curve__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_curve();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemInheritVelocityModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModule.__get_mode__UnityEngineParticleSystemInheritVelocityMode
UnityEngineParticleSystemInheritVelocityMode get_mode();
Raw: In(UnityEngineParticleSystemInheritVelocityModule), Out(UnityEngineParticleSystemInheritVelocityMode)
UnityEngineParticleSystemInheritVelocityModule.__set_curveMultiplier__SystemSingle__SystemVoid
void set_curveMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(SystemSingle)
UnityEngineParticleSystemInheritVelocityModule.__set_curve__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_curve(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemInheritVelocityModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModule.__set_mode__UnityEngineParticleSystemInheritVelocityMode__SystemVoid
void set_mode(UnityEngineParticleSystemInheritVelocityMode);
Raw: In(UnityEngineParticleSystemInheritVelocityModule), In(UnityEngineParticleSystemInheritVelocityMode)
Struct UnityEngineParticleSystemLifetimeByEmitterSpeedModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+LifetimeByEmitterSpeedModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.LifetimeByEmitterSpeedModule.html
Struct UnityEngineParticleSystemLightsModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+LightsModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.LightsModule.html
UnityEngineParticleSystemLightsModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemLightsModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemInt32)
UnityEngineParticleSystemLightsModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemType)
UnityEngineParticleSystemLightsModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemString)
UnityEngineParticleSystemLightsModule.__get_alphaAffectsIntensity__SystemBoolean
SystemBoolean get_alphaAffectsIntensity();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)
UnityEngineParticleSystemLightsModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)
UnityEngineParticleSystemLightsModule.__get_intensityMultiplier__SystemSingle
SystemSingle get_intensityMultiplier();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemSingle)
UnityEngineParticleSystemLightsModule.__get_intensity__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_intensity();
Raw: In(UnityEngineParticleSystemLightsModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLightsModule.__get_light__UnityEngineLight
UnityEngineLight get_light();
Raw: In(UnityEngineParticleSystemLightsModule), Out(UnityEngineLight)
UnityEngineParticleSystemLightsModule.__get_maxLights__SystemInt32
SystemInt32 get_maxLights();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemInt32)
UnityEngineParticleSystemLightsModule.__get_rangeMultiplier__SystemSingle
SystemSingle get_rangeMultiplier();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemSingle)
UnityEngineParticleSystemLightsModule.__get_range__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_range();
Raw: In(UnityEngineParticleSystemLightsModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLightsModule.__get_ratio__SystemSingle
SystemSingle get_ratio();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemSingle)
UnityEngineParticleSystemLightsModule.__get_sizeAffectsRange__SystemBoolean
SystemBoolean get_sizeAffectsRange();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)
UnityEngineParticleSystemLightsModule.__get_useParticleColor__SystemBoolean
SystemBoolean get_useParticleColor();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)
UnityEngineParticleSystemLightsModule.__get_useRandomDistribution__SystemBoolean
SystemBoolean get_useRandomDistribution();
Raw: In(UnityEngineParticleSystemLightsModule), Out(SystemBoolean)
UnityEngineParticleSystemLightsModule.__set_alphaAffectsIntensity__SystemBoolean__SystemVoid
void set_alphaAffectsIntensity(SystemBoolean);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)
UnityEngineParticleSystemLightsModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)
UnityEngineParticleSystemLightsModule.__set_intensityMultiplier__SystemSingle__SystemVoid
void set_intensityMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemSingle)
UnityEngineParticleSystemLightsModule.__set_intensity__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_intensity(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLightsModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLightsModule.__set_light__UnityEngineLight__SystemVoid
void set_light(UnityEngineLight);
Raw: In(UnityEngineParticleSystemLightsModule), In(UnityEngineLight)
UnityEngineParticleSystemLightsModule.__set_maxLights__SystemInt32__SystemVoid
void set_maxLights(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemInt32)
UnityEngineParticleSystemLightsModule.__set_rangeMultiplier__SystemSingle__SystemVoid
void set_rangeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemSingle)
UnityEngineParticleSystemLightsModule.__set_range__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_range(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLightsModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLightsModule.__set_ratio__SystemSingle__SystemVoid
void set_ratio(SystemSingle);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemSingle)
UnityEngineParticleSystemLightsModule.__set_sizeAffectsRange__SystemBoolean__SystemVoid
void set_sizeAffectsRange(SystemBoolean);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)
UnityEngineParticleSystemLightsModule.__set_useParticleColor__SystemBoolean__SystemVoid
void set_useParticleColor(SystemBoolean);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)
UnityEngineParticleSystemLightsModule.__set_useRandomDistribution__SystemBoolean__SystemVoid
void set_useRandomDistribution(SystemBoolean);
Raw: In(UnityEngineParticleSystemLightsModule), In(SystemBoolean)
Struct UnityEngineParticleSystemLimitVelocityOverLifetimeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.LimitVelocityOverLifetimeModule.html
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemType)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemString)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dampen__SystemSingle
SystemSingle get_dampen();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dragMultiplier__SystemSingle
SystemSingle get_dragMultiplier();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_drag__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_drag();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitMultiplier__SystemSingle
SystemSingle get_limitMultiplier();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitXMultiplier__SystemSingle
SystemSingle get_limitXMultiplier();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_limitX();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitYMultiplier__SystemSingle
SystemSingle get_limitYMultiplier();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_limitY();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZMultiplier__SystemSingle
SystemSingle get_limitZMultiplier();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_limitZ();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limit__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_limit();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleSize__SystemBoolean
SystemBoolean get_multiplyDragByParticleSize();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleVelocity__SystemBoolean
SystemBoolean get_multiplyDragByParticleVelocity();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_separateAxes__SystemBoolean
SystemBoolean get_separateAxes();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace
UnityEngineParticleSystemSimulationSpace get_space();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), Out(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dampen__SystemSingle__SystemVoid
void set_dampen(SystemSingle);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dragMultiplier__SystemSingle__SystemVoid
void set_dragMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_drag__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_drag(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitMultiplier__SystemSingle__SystemVoid
void set_limitMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitXMultiplier__SystemSingle__SystemVoid
void set_limitXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_limitX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitYMultiplier__SystemSingle__SystemVoid
void set_limitYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_limitY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZMultiplier__SystemSingle__SystemVoid
void set_limitZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_limitZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limit__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_limit(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleSize__SystemBoolean__SystemVoid
void set_multiplyDragByParticleSize(SystemBoolean);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleVelocity__SystemBoolean__SystemVoid
void set_multiplyDragByParticleVelocity(SystemBoolean);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid
void set_separateAxes(SystemBoolean);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid
void set_space(UnityEngineParticleSystemSimulationSpace);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule), In(UnityEngineParticleSystemSimulationSpace)
Struct UnityEngineParticleSystemMainModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+MainModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.MainModule.html
UnityEngineParticleSystemMainModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemInt32)
UnityEngineParticleSystemMainModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemType)
UnityEngineParticleSystemMainModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemString)
UnityEngineParticleSystemMainModule.__get_cullingMode__UnityEngineParticleSystemCullingMode
UnityEngineParticleSystemCullingMode get_cullingMode();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemCullingMode)
UnityEngineParticleSystemMainModule.__get_customSimulationSpace__UnityEngineTransform
UnityEngineTransform get_customSimulationSpace();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineTransform)
UnityEngineParticleSystemMainModule.__get_duration__SystemSingle
SystemSingle get_duration();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode
UnityEngineParticleSystemEmitterVelocityMode get_emitterVelocityMode();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemEmitterVelocityMode)
UnityEngineParticleSystemMainModule.__get_emitterVelocity__UnityEngineVector3
UnityEngineVector3 get_emitterVelocity();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineVector3)
UnityEngineParticleSystemMainModule.__get_flipRotation__SystemSingle
SystemSingle get_flipRotation();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_gravityModifierMultiplier__SystemSingle
SystemSingle get_gravityModifierMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_gravityModifier__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_gravityModifier();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_gravitySource__UnityEngineParticleSystemGravitySource
UnityEngineParticleSystemGravitySource get_gravitySource();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemGravitySource)
UnityEngineParticleSystemMainModule.__get_loop__SystemBoolean
SystemBoolean get_loop();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__get_maxParticles__SystemInt32
SystemInt32 get_maxParticles();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemInt32)
UnityEngineParticleSystemMainModule.__get_playOnAwake__SystemBoolean
SystemBoolean get_playOnAwake();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__get_prewarm__SystemBoolean
SystemBoolean get_prewarm();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__get_ringBufferLoopRange__UnityEngineVector2
UnityEngineVector2 get_ringBufferLoopRange();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineVector2)
UnityEngineParticleSystemMainModule.__get_ringBufferMode__UnityEngineParticleSystemRingBufferMode
UnityEngineParticleSystemRingBufferMode get_ringBufferMode();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemRingBufferMode)
UnityEngineParticleSystemMainModule.__get_scalingMode__UnityEngineParticleSystemScalingMode
UnityEngineParticleSystemScalingMode get_scalingMode();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemScalingMode)
UnityEngineParticleSystemMainModule.__get_simulationSpace__UnityEngineParticleSystemSimulationSpace
UnityEngineParticleSystemSimulationSpace get_simulationSpace();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemMainModule.__get_simulationSpeed__SystemSingle
SystemSingle get_simulationSpeed();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startColor__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient get_startColor();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMainModule.__get_startDelayMultiplier__SystemSingle
SystemSingle get_startDelayMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startDelay__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startDelay();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startLifetimeMultiplier__SystemSingle
SystemSingle get_startLifetimeMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startLifetime__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startLifetime();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startRotation3D__SystemBoolean
SystemBoolean get_startRotation3D();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__get_startRotationMultiplier__SystemSingle
SystemSingle get_startRotationMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startRotationXMultiplier__SystemSingle
SystemSingle get_startRotationXMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startRotationX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startRotationX();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startRotationYMultiplier__SystemSingle
SystemSingle get_startRotationYMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startRotationY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startRotationY();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startRotationZMultiplier__SystemSingle
SystemSingle get_startRotationZMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startRotationZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startRotationZ();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startRotation__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startRotation();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startSize3D__SystemBoolean
SystemBoolean get_startSize3D();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__get_startSizeMultiplier__SystemSingle
SystemSingle get_startSizeMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startSizeXMultiplier__SystemSingle
SystemSingle get_startSizeXMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startSizeX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startSizeX();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startSizeYMultiplier__SystemSingle
SystemSingle get_startSizeYMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startSizeY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startSizeY();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startSizeZMultiplier__SystemSingle
SystemSingle get_startSizeZMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startSizeZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startSizeZ();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startSize__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startSize();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_startSpeedMultiplier__SystemSingle
SystemSingle get_startSpeedMultiplier();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemSingle)
UnityEngineParticleSystemMainModule.__get_startSpeed__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startSpeed();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__get_stopAction__UnityEngineParticleSystemStopAction
UnityEngineParticleSystemStopAction get_stopAction();
Raw: In(UnityEngineParticleSystemMainModule), Out(UnityEngineParticleSystemStopAction)
UnityEngineParticleSystemMainModule.__get_useUnscaledTime__SystemBoolean
SystemBoolean get_useUnscaledTime();
Raw: In(UnityEngineParticleSystemMainModule), Out(SystemBoolean)
UnityEngineParticleSystemMainModule.__set_cullingMode__UnityEngineParticleSystemCullingMode__SystemVoid
void set_cullingMode(UnityEngineParticleSystemCullingMode);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemCullingMode)
UnityEngineParticleSystemMainModule.__set_customSimulationSpace__UnityEngineTransform__SystemVoid
void set_customSimulationSpace(UnityEngineTransform);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineTransform)
UnityEngineParticleSystemMainModule.__set_duration__SystemSingle__SystemVoid
void set_duration(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode__SystemVoid
void set_emitterVelocityMode(UnityEngineParticleSystemEmitterVelocityMode);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemEmitterVelocityMode)
UnityEngineParticleSystemMainModule.__set_emitterVelocity__UnityEngineVector3__SystemVoid
void set_emitterVelocity(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineVector3)
UnityEngineParticleSystemMainModule.__set_flipRotation__SystemSingle__SystemVoid
void set_flipRotation(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_gravityModifierMultiplier__SystemSingle__SystemVoid
void set_gravityModifierMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_gravityModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_gravityModifier(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_gravitySource__UnityEngineParticleSystemGravitySource__SystemVoid
void set_gravitySource(UnityEngineParticleSystemGravitySource);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemGravitySource)
UnityEngineParticleSystemMainModule.__set_loop__SystemBoolean__SystemVoid
void set_loop(SystemBoolean);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)
UnityEngineParticleSystemMainModule.__set_maxParticles__SystemInt32__SystemVoid
void set_maxParticles(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemInt32)
UnityEngineParticleSystemMainModule.__set_playOnAwake__SystemBoolean__SystemVoid
void set_playOnAwake(SystemBoolean);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)
UnityEngineParticleSystemMainModule.__set_prewarm__SystemBoolean__SystemVoid
void set_prewarm(SystemBoolean);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)
UnityEngineParticleSystemMainModule.__set_ringBufferLoopRange__UnityEngineVector2__SystemVoid
void set_ringBufferLoopRange(UnityEngineVector2);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineVector2)
UnityEngineParticleSystemMainModule.__set_ringBufferMode__UnityEngineParticleSystemRingBufferMode__SystemVoid
void set_ringBufferMode(UnityEngineParticleSystemRingBufferMode);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemRingBufferMode)
UnityEngineParticleSystemMainModule.__set_scalingMode__UnityEngineParticleSystemScalingMode__SystemVoid
void set_scalingMode(UnityEngineParticleSystemScalingMode);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemScalingMode)
UnityEngineParticleSystemMainModule.__set_simulationSpace__UnityEngineParticleSystemSimulationSpace__SystemVoid
void set_simulationSpace(UnityEngineParticleSystemSimulationSpace);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemMainModule.__set_simulationSpeed__SystemSingle__SystemVoid
void set_simulationSpeed(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startColor__UnityEngineParticleSystemMinMaxGradient__SystemVoid
void set_startColor(UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMainModule.__set_startDelayMultiplier__SystemSingle__SystemVoid
void set_startDelayMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startDelay__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startDelay(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startLifetimeMultiplier__SystemSingle__SystemVoid
void set_startLifetimeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startLifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startLifetime(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startRotation3D__SystemBoolean__SystemVoid
void set_startRotation3D(SystemBoolean);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)
UnityEngineParticleSystemMainModule.__set_startRotationMultiplier__SystemSingle__SystemVoid
void set_startRotationMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startRotationXMultiplier__SystemSingle__SystemVoid
void set_startRotationXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startRotationX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startRotationX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startRotationYMultiplier__SystemSingle__SystemVoid
void set_startRotationYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startRotationY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startRotationY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startRotationZMultiplier__SystemSingle__SystemVoid
void set_startRotationZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startRotationZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startRotationZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startRotation__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startRotation(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startSize3D__SystemBoolean__SystemVoid
void set_startSize3D(SystemBoolean);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)
UnityEngineParticleSystemMainModule.__set_startSizeMultiplier__SystemSingle__SystemVoid
void set_startSizeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startSizeXMultiplier__SystemSingle__SystemVoid
void set_startSizeXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startSizeX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startSizeX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startSizeYMultiplier__SystemSingle__SystemVoid
void set_startSizeYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startSizeY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startSizeY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startSizeZMultiplier__SystemSingle__SystemVoid
void set_startSizeZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startSizeZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startSizeZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startSize__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startSize(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_startSpeedMultiplier__SystemSingle__SystemVoid
void set_startSpeedMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemSingle)
UnityEngineParticleSystemMainModule.__set_startSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startSpeed(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMainModule.__set_stopAction__UnityEngineParticleSystemStopAction__SystemVoid
void set_stopAction(UnityEngineParticleSystemStopAction);
Raw: In(UnityEngineParticleSystemMainModule), In(UnityEngineParticleSystemStopAction)
UnityEngineParticleSystemMainModule.__set_useUnscaledTime__SystemBoolean__SystemVoid
void set_useUnscaledTime(SystemBoolean);
Raw: In(UnityEngineParticleSystemMainModule), In(SystemBoolean)
Enum UnityEngineParticleSystemMeshDistribution
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemMeshDistribution, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemMeshDistribution.html
Enum values:
NonUniformRandom = 1UniformRandom = 0
Enum UnityEngineParticleSystemMeshShapeType
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemMeshShapeType, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemMeshShapeType.html
Enum values:
Edge = 1Triangle = 2Vertex = 0
Struct UnityEngineParticleSystemMinMaxCurve
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+MinMaxCurve, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.MinMaxCurve.html
UnityEngineParticleSystemMinMaxCurve.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle_SystemSingle__SystemSingle
SystemSingle Evaluate(SystemSingle, SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle), In(SystemSingle), Out(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle__SystemSingle
SystemSingle Evaluate(SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle), Out(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurve.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemType)
UnityEngineParticleSystemMinMaxCurve.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemString)
UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle_SystemSingle__UnityEngineParticleSystemMinMaxCurve
static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle, SystemSingle);
Raw: In(SystemSingle), In(SystemSingle), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle_UnityEngineAnimationCurve_UnityEngineAnimationCurve__UnityEngineParticleSystemMinMaxCurve
static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle, UnityEngineAnimationCurve, UnityEngineAnimationCurve);
Raw: In(SystemSingle), In(UnityEngineAnimationCurve), In(UnityEngineAnimationCurve), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle_UnityEngineAnimationCurve__UnityEngineParticleSystemMinMaxCurve
static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle, UnityEngineAnimationCurve);
Raw: In(SystemSingle), In(UnityEngineAnimationCurve), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle__UnityEngineParticleSystemMinMaxCurve
static UnityEngineParticleSystemMinMaxCurve ctor(SystemSingle);
Raw: In(SystemSingle), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurve.__get_constantMax__SystemSingle
SystemSingle get_constantMax();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__get_constantMin__SystemSingle
SystemSingle get_constantMin();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__get_constant__SystemSingle
SystemSingle get_constant();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__get_curveMax__UnityEngineAnimationCurve
UnityEngineAnimationCurve get_curveMax();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineAnimationCurve)
UnityEngineParticleSystemMinMaxCurve.__get_curveMin__UnityEngineAnimationCurve
UnityEngineAnimationCurve get_curveMin();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineAnimationCurve)
UnityEngineParticleSystemMinMaxCurve.__get_curveMultiplier__SystemSingle
SystemSingle get_curveMultiplier();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__get_curve__UnityEngineAnimationCurve
UnityEngineAnimationCurve get_curve();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineAnimationCurve)
UnityEngineParticleSystemMinMaxCurve.__get_mode__UnityEngineParticleSystemCurveMode
UnityEngineParticleSystemCurveMode get_mode();
Raw: In(UnityEngineParticleSystemMinMaxCurve), Out(UnityEngineParticleSystemCurveMode)
UnityEngineParticleSystemMinMaxCurve.__op_Implicit__SystemSingle__UnityEngineParticleSystemMinMaxCurve
static UnityEngineParticleSystemMinMaxCurve op_Implicit(SystemSingle);
Raw: In(SystemSingle), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurve.__set_constantMax__SystemSingle__SystemVoid
void set_constantMax(SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__set_constantMin__SystemSingle__SystemVoid
void set_constantMin(SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__set_constant__SystemSingle__SystemVoid
void set_constant(SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__set_curveMax__UnityEngineAnimationCurve__SystemVoid
void set_curveMax(UnityEngineAnimationCurve);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineAnimationCurve)
UnityEngineParticleSystemMinMaxCurve.__set_curveMin__UnityEngineAnimationCurve__SystemVoid
void set_curveMin(UnityEngineAnimationCurve);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineAnimationCurve)
UnityEngineParticleSystemMinMaxCurve.__set_curveMultiplier__SystemSingle__SystemVoid
void set_curveMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(SystemSingle)
UnityEngineParticleSystemMinMaxCurve.__set_curve__UnityEngineAnimationCurve__SystemVoid
void set_curve(UnityEngineAnimationCurve);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineAnimationCurve)
UnityEngineParticleSystemMinMaxCurve.__set_mode__UnityEngineParticleSystemCurveMode__SystemVoid
void set_mode(UnityEngineParticleSystemCurveMode);
Raw: In(UnityEngineParticleSystemMinMaxCurve), In(UnityEngineParticleSystemCurveMode)
Struct UnityEngineParticleSystemMinMaxGradient
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+MinMaxGradient, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.MinMaxGradient.html
UnityEngineParticleSystemMinMaxGradient.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle_SystemSingle__UnityEngineColor
UnityEngineColor Evaluate(SystemSingle, SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(SystemSingle), In(SystemSingle), Out(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle__UnityEngineColor
UnityEngineColor Evaluate(SystemSingle);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(SystemSingle), Out(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradient.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(SystemType)
UnityEngineParticleSystemMinMaxGradient.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(SystemString)
UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor_UnityEngineColor__UnityEngineParticleSystemMinMaxGradient
static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineColor, UnityEngineColor);
Raw: In(UnityEngineColor), In(UnityEngineColor), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient
static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineColor);
Raw: In(UnityEngineColor), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineGradient_UnityEngineGradient__UnityEngineParticleSystemMinMaxGradient
static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineGradient, UnityEngineGradient);
Raw: In(UnityEngineGradient), In(UnityEngineGradient), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineGradient__UnityEngineParticleSystemMinMaxGradient
static UnityEngineParticleSystemMinMaxGradient ctor(UnityEngineGradient);
Raw: In(UnityEngineGradient), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradient.__get_colorMax__UnityEngineColor
UnityEngineColor get_colorMax();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__get_colorMin__UnityEngineColor
UnityEngineColor get_colorMin();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__get_gradientMax__UnityEngineGradient
UnityEngineGradient get_gradientMax();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineGradient)
UnityEngineParticleSystemMinMaxGradient.__get_gradientMin__UnityEngineGradient
UnityEngineGradient get_gradientMin();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineGradient)
UnityEngineParticleSystemMinMaxGradient.__get_gradient__UnityEngineGradient
UnityEngineGradient get_gradient();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineGradient)
UnityEngineParticleSystemMinMaxGradient.__get_mode__UnityEngineParticleSystemGradientMode
UnityEngineParticleSystemGradientMode get_mode();
Raw: In(UnityEngineParticleSystemMinMaxGradient), Out(UnityEngineParticleSystemGradientMode)
UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient
static UnityEngineParticleSystemMinMaxGradient op_Implicit(UnityEngineColor);
Raw: In(UnityEngineColor), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineGradient__UnityEngineParticleSystemMinMaxGradient
static UnityEngineParticleSystemMinMaxGradient op_Implicit(UnityEngineGradient);
Raw: In(UnityEngineGradient), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradient.__set_colorMax__UnityEngineColor__SystemVoid
void set_colorMax(UnityEngineColor);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__set_colorMin__UnityEngineColor__SystemVoid
void set_colorMin(UnityEngineColor);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineColor)
UnityEngineParticleSystemMinMaxGradient.__set_gradientMax__UnityEngineGradient__SystemVoid
void set_gradientMax(UnityEngineGradient);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineGradient)
UnityEngineParticleSystemMinMaxGradient.__set_gradientMin__UnityEngineGradient__SystemVoid
void set_gradientMin(UnityEngineGradient);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineGradient)
UnityEngineParticleSystemMinMaxGradient.__set_gradient__UnityEngineGradient__SystemVoid
void set_gradient(UnityEngineGradient);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineGradient)
UnityEngineParticleSystemMinMaxGradient.__set_mode__UnityEngineParticleSystemGradientMode__SystemVoid
void set_mode(UnityEngineParticleSystemGradientMode);
Raw: In(UnityEngineParticleSystemMinMaxGradient), In(UnityEngineParticleSystemGradientMode)
Struct UnityEngineParticleSystemNoiseModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+NoiseModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.NoiseModule.html
UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemInt32)
UnityEngineParticleSystemNoiseModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemType)
UnityEngineParticleSystemNoiseModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemString)
UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean
SystemBoolean get_damping();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle
SystemSingle get_frequency();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32
SystemInt32 get_octaveCount();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemInt32)
UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle
SystemSingle get_octaveMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle
SystemSingle get_octaveScale();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_positionAmount();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality
UnityEngineParticleSystemNoiseQuality get_quality();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemNoiseQuality)
UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean
SystemBoolean get_remapEnabled();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle
SystemSingle get_remapMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle
SystemSingle get_remapXMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_remapX();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle
SystemSingle get_remapYMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_remapY();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle
SystemSingle get_remapZMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_remapZ();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_remap();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_rotationAmount();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle
SystemSingle get_scrollSpeedMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_scrollSpeed();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean
SystemBoolean get_separateAxes();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_sizeAmount();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle
SystemSingle get_strengthMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle
SystemSingle get_strengthXMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_strengthX();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle
SystemSingle get_strengthYMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_strengthY();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle
SystemSingle get_strengthZMultiplier();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(SystemSingle)
UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_strengthZ();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_strength();
Raw: In(UnityEngineParticleSystemNoiseModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid
void set_damping(SystemBoolean);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid
void set_frequency(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid
void set_octaveCount(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemInt32)
UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid
void set_octaveMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid
void set_octaveScale(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_positionAmount(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid
void set_quality(UnityEngineParticleSystemNoiseQuality);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemNoiseQuality)
UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid
void set_remapEnabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid
void set_remapMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid
void set_remapXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_remapX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid
void set_remapYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_remapY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid
void set_remapZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_remapZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_remap(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_rotationAmount(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid
void set_scrollSpeedMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_scrollSpeed(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid
void set_separateAxes(SystemBoolean);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemBoolean)
UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_sizeAmount(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid
void set_strengthMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid
void set_strengthXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_strengthX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid
void set_strengthYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_strengthY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid
void set_strengthZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemNoiseModule), In(SystemSingle)
UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_strengthZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_strength(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemNoiseModule), In(UnityEngineParticleSystemMinMaxCurve)
Enum UnityEngineParticleSystemNoiseQuality
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemNoiseQuality, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemNoiseQuality.html
Enum values:
High = 2Low = 0Medium = 1
Enum UnityEngineParticleSystemOverlapAction
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemOverlapAction, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemOverlapAction.html
Enum values:
Callback = 2Ignore = 0Kill = 1
Struct UnityEngineParticleSystemParticle
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+Particle, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.Particle.html
UnityEngineParticleSystemParticle.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemParticle), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemParticle.__GetCurrentColor__UnityEngineParticleSystem__UnityEngineColor32
UnityEngineColor32 GetCurrentColor(UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(UnityEngineColor32)
UnityEngineParticleSystemParticle.__GetCurrentSize3D__UnityEngineParticleSystem__UnityEngineVector3
UnityEngineVector3 GetCurrentSize3D(UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__GetCurrentSize__UnityEngineParticleSystem__SystemSingle
SystemSingle GetCurrentSize(UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(SystemSingle)
UnityEngineParticleSystemParticle.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemInt32)
UnityEngineParticleSystemParticle.__GetMeshIndex__UnityEngineParticleSystem__SystemInt32
SystemInt32 GetMeshIndex(UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineParticleSystem), Out(SystemInt32)
UnityEngineParticleSystemParticle.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemType)
UnityEngineParticleSystemParticle.__SetMeshIndex__SystemInt32__SystemVoid
void SetMeshIndex(SystemInt32);
Raw: In(UnityEngineParticleSystemParticle), In(SystemInt32)
UnityEngineParticleSystemParticle.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemString)
UnityEngineParticleSystemParticle.__get_angularVelocity3D__UnityEngineVector3
UnityEngineVector3 get_angularVelocity3D();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_angularVelocity__SystemSingle
SystemSingle get_angularVelocity();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)
UnityEngineParticleSystemParticle.__get_animatedVelocity__UnityEngineVector3
UnityEngineVector3 get_animatedVelocity();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_axisOfRotation__UnityEngineVector3
UnityEngineVector3 get_axisOfRotation();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_randomSeed__SystemUInt32
SystemUInt32 get_randomSeed();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemUInt32)
UnityEngineParticleSystemParticle.__get_remainingLifetime__SystemSingle
SystemSingle get_remainingLifetime();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)
UnityEngineParticleSystemParticle.__get_rotation3D__UnityEngineVector3
UnityEngineVector3 get_rotation3D();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_rotation__SystemSingle
SystemSingle get_rotation();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)
UnityEngineParticleSystemParticle.__get_startColor__UnityEngineColor32
UnityEngineColor32 get_startColor();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineColor32)
UnityEngineParticleSystemParticle.__get_startLifetime__SystemSingle
SystemSingle get_startLifetime();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)
UnityEngineParticleSystemParticle.__get_startSize3D__UnityEngineVector3
UnityEngineVector3 get_startSize3D();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_startSize__SystemSingle
SystemSingle get_startSize();
Raw: In(UnityEngineParticleSystemParticle), Out(SystemSingle)
UnityEngineParticleSystemParticle.__get_totalVelocity__UnityEngineVector3
UnityEngineVector3 get_totalVelocity();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineParticleSystemParticle), Out(UnityEngineVector3)
UnityEngineParticleSystemParticle.__set_angularVelocity3D__UnityEngineVector3__SystemVoid
void set_angularVelocity3D(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)
UnityEngineParticleSystemParticle.__set_angularVelocity__SystemSingle__SystemVoid
void set_angularVelocity(SystemSingle);
Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)
UnityEngineParticleSystemParticle.__set_axisOfRotation__UnityEngineVector3__SystemVoid
void set_axisOfRotation(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)
UnityEngineParticleSystemParticle.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)
UnityEngineParticleSystemParticle.__set_randomSeed__SystemUInt32__SystemVoid
void set_randomSeed(SystemUInt32);
Raw: In(UnityEngineParticleSystemParticle), In(SystemUInt32)
UnityEngineParticleSystemParticle.__set_remainingLifetime__SystemSingle__SystemVoid
void set_remainingLifetime(SystemSingle);
Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)
UnityEngineParticleSystemParticle.__set_rotation3D__UnityEngineVector3__SystemVoid
void set_rotation3D(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)
UnityEngineParticleSystemParticle.__set_rotation__SystemSingle__SystemVoid
void set_rotation(SystemSingle);
Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)
UnityEngineParticleSystemParticle.__set_startColor__UnityEngineColor32__SystemVoid
void set_startColor(UnityEngineColor32);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineColor32)
UnityEngineParticleSystemParticle.__set_startLifetime__SystemSingle__SystemVoid
void set_startLifetime(SystemSingle);
Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)
UnityEngineParticleSystemParticle.__set_startSize3D__UnityEngineVector3__SystemVoid
void set_startSize3D(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)
UnityEngineParticleSystemParticle.__set_startSize__SystemSingle__SystemVoid
void set_startSize(SystemSingle);
Raw: In(UnityEngineParticleSystemParticle), In(SystemSingle)
UnityEngineParticleSystemParticle.__set_velocity__UnityEngineVector3__SystemVoid
void set_velocity(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemParticle), In(UnityEngineVector3)
Struct UnityEngineParticleSystemPlaybackState
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+PlaybackState, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.PlaybackState.html
Enum UnityEngineParticleSystemRenderMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemRenderMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemRenderMode.html
Enum values:
Billboard = 0HorizontalBillboard = 2Mesh = 4None = 5Stretch = 1VerticalBillboard = 3
Enum UnityEngineParticleSystemRenderSpace
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemRenderSpace, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemRenderSpace.html
Enum values:
Facing = 3Local = 2Velocity = 4View = 0World = 1
Object UnityEngineParticleSystemRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemRenderer.html
UnityEngineParticleSystemRenderer.__BakeMesh__UnityEngineMesh_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid
void BakeMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__BakeTrailsMesh__UnityEngineMesh_SystemBoolean__SystemVoid
void BakeTrailsMesh(UnityEngineMesh, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__BakeTrailsMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid
void BakeTrailsMesh(UnityEngineMesh, UnityEngineCamera, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh), In(UnityEngineCamera), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__GetActiveVertexStreams__SystemCollectionsGenericListUnityEngineParticleSystemVertexStream__SystemVoid
void GetActiveVertexStreams(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream)
UnityEngineParticleSystemRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid
void GetClosestReflectionProbes(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo)
UnityEngineParticleSystemRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineParticleSystemRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineParticleSystemRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineParticleSystemRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineParticleSystemRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystemRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineParticleSystemRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineParticleSystemRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineParticleSystemRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineParticleSystemRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineParticleSystemRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineParticleSystemRenderer.__GetMeshWeightings__SystemSingleArray__SystemInt32
SystemInt32 GetMeshWeightings(ref SystemSingleArray);
Raw: In(UnityEngineParticleSystemRenderer), InOut(SystemSingleArray), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__GetMeshes__UnityEngineMeshArray__SystemInt32
SystemInt32 GetMeshes(ref UnityEngineMeshArray);
Raw: In(UnityEngineParticleSystemRenderer), InOut(UnityEngineMeshArray), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineParticleSystemRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void GetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineParticleSystemRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void GetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineParticleSystemRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemType)
UnityEngineParticleSystemRenderer.__HasPropertyBlock__SystemBoolean
SystemBoolean HasPropertyBlock();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__ResetBounds__SystemVoid
void ResetBounds();
Raw: In(UnityEngineParticleSystemRenderer)
UnityEngineParticleSystemRenderer.__ResetLocalBounds__SystemVoid
void ResetLocalBounds();
Raw: In(UnityEngineParticleSystemRenderer)
UnityEngineParticleSystemRenderer.__SetActiveVertexStreams__SystemCollectionsGenericListUnityEngineParticleSystemVertexStream__SystemVoid
void SetActiveVertexStreams(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineParticleSystemVertexStream)
UnityEngineParticleSystemRenderer.__SetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineParticleSystemRenderer.__SetMeshWeightings__SystemSingleArray_SystemInt32__SystemVoid
void SetMeshWeightings(SystemSingleArray, SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingleArray), In(SystemInt32)
UnityEngineParticleSystemRenderer.__SetMeshWeightings__SystemSingleArray__SystemVoid
void SetMeshWeightings(SystemSingleArray);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingleArray)
UnityEngineParticleSystemRenderer.__SetMeshes__UnityEngineMeshArray_SystemInt32__SystemVoid
void SetMeshes(UnityEngineMeshArray, SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMeshArray), In(SystemInt32)
UnityEngineParticleSystemRenderer.__SetMeshes__UnityEngineMeshArray__SystemVoid
void SetMeshes(UnityEngineMeshArray);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMeshArray)
UnityEngineParticleSystemRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock_SystemInt32__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock, SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock), In(SystemInt32)
UnityEngineParticleSystemRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid
void SetPropertyBlock(UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialPropertyBlock)
UnityEngineParticleSystemRenderer.__SetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid
void SetSharedMaterials(SystemCollectionsGenericListUnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemCollectionsGenericListUnityEngineMaterial)
UnityEngineParticleSystemRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemString)
UnityEngineParticleSystemRenderer.__get_activeVertexStreamsCount__SystemInt32
SystemInt32 get_activeVertexStreamsCount();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_alignment__UnityEngineParticleSystemRenderSpace
UnityEngineParticleSystemRenderSpace get_alignment();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemRenderSpace)
UnityEngineParticleSystemRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean
SystemBoolean get_allowOcclusionWhenDynamic();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_allowRoll__SystemBoolean
SystemBoolean get_allowRoll();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineBounds)
UnityEngineParticleSystemRenderer.__get_cameraVelocityScale__SystemSingle
SystemSingle get_cameraVelocityScale();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_enableGPUInstancing__SystemBoolean
SystemBoolean get_enableGPUInstancing();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_flip__UnityEngineVector3
UnityEngineVector3 get_flip();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector3)
UnityEngineParticleSystemRenderer.__get_forceRenderingOff__SystemBoolean
SystemBoolean get_forceRenderingOff();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_freeformStretching__SystemBoolean
SystemBoolean get_freeformStretching();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineGameObject)
UnityEngineParticleSystemRenderer.__get_isPartOfStaticBatch__SystemBoolean
SystemBoolean get_isPartOfStaticBatch();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_isVisible__SystemBoolean
SystemBoolean get_isVisible();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_lengthScale__SystemSingle
SystemSingle get_lengthScale();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject
UnityEngineGameObject get_lightProbeProxyVolumeOverride();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineGameObject)
UnityEngineParticleSystemRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage
UnityEngineRenderingLightProbeUsage get_lightProbeUsage();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineRenderingLightProbeUsage)
UnityEngineParticleSystemRenderer.__get_lightmapIndex__SystemInt32
SystemInt32 get_lightmapIndex();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_lightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_lightmapScaleOffset();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector4)
UnityEngineParticleSystemRenderer.__get_localBounds__UnityEngineBounds
UnityEngineBounds get_localBounds();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineBounds)
UnityEngineParticleSystemRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_localToWorldMatrix();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMatrix4x4)
UnityEngineParticleSystemRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction
UnityEngineSpriteMaskInteraction get_maskInteraction();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineSpriteMaskInteraction)
UnityEngineParticleSystemRenderer.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterial)
UnityEngineParticleSystemRenderer.__get_materials__UnityEngineMaterialArray
UnityEngineMaterialArray get_materials();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterialArray)
UnityEngineParticleSystemRenderer.__get_maxParticleSize__SystemSingle
SystemSingle get_maxParticleSize();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_meshCount__SystemInt32
SystemInt32 get_meshCount();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_meshDistribution__UnityEngineParticleSystemMeshDistribution
UnityEngineParticleSystemMeshDistribution get_meshDistribution();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemMeshDistribution)
UnityEngineParticleSystemRenderer.__get_mesh__UnityEngineMesh
UnityEngineMesh get_mesh();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMesh)
UnityEngineParticleSystemRenderer.__get_minParticleSize__SystemSingle
SystemSingle get_minParticleSize();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode
UnityEngineMotionVectorGenerationMode get_motionVectorGenerationMode();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMotionVectorGenerationMode)
UnityEngineParticleSystemRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemString)
UnityEngineParticleSystemRenderer.__get_normalDirection__SystemSingle
SystemSingle get_normalDirection();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_pivot__UnityEngineVector3
UnityEngineVector3 get_pivot();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector3)
UnityEngineParticleSystemRenderer.__get_probeAnchor__UnityEngineTransform
UnityEngineTransform get_probeAnchor();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineTransform)
UnityEngineParticleSystemRenderer.__get_realtimeLightmapIndex__SystemInt32
SystemInt32 get_realtimeLightmapIndex();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4
UnityEngineVector4 get_realtimeLightmapScaleOffset();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineVector4)
UnityEngineParticleSystemRenderer.__get_receiveShadows__SystemBoolean
SystemBoolean get_receiveShadows();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage
UnityEngineRenderingReflectionProbeUsage get_reflectionProbeUsage();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineRenderingReflectionProbeUsage)
UnityEngineParticleSystemRenderer.__get_renderMode__UnityEngineParticleSystemRenderMode
UnityEngineParticleSystemRenderMode get_renderMode();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemRenderMode)
UnityEngineParticleSystemRenderer.__get_rendererPriority__SystemInt32
SystemInt32 get_rendererPriority();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_renderingLayerMask__SystemUInt32
SystemUInt32 get_renderingLayerMask();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemUInt32)
UnityEngineParticleSystemRenderer.__get_rotateWithStretchDirection__SystemBoolean
SystemBoolean get_rotateWithStretchDirection();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_shadowBias__SystemSingle
SystemSingle get_shadowBias();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode
UnityEngineRenderingShadowCastingMode get_shadowCastingMode();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineRenderingShadowCastingMode)
UnityEngineParticleSystemRenderer.__get_sharedMaterial__UnityEngineMaterial
UnityEngineMaterial get_sharedMaterial();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterial)
UnityEngineParticleSystemRenderer.__get_sharedMaterials__UnityEngineMaterialArray
UnityEngineMaterialArray get_sharedMaterials();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterialArray)
UnityEngineParticleSystemRenderer.__get_sortMode__UnityEngineParticleSystemSortMode
UnityEngineParticleSystemSortMode get_sortMode();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineParticleSystemSortMode)
UnityEngineParticleSystemRenderer.__get_sortingFudge__SystemSingle
SystemSingle get_sortingFudge();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemString)
UnityEngineParticleSystemRenderer.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemInt32)
UnityEngineParticleSystemRenderer.__get_staticShadowCaster__SystemBoolean
SystemBoolean get_staticShadowCaster();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__get_trailMaterial__UnityEngineMaterial
UnityEngineMaterial get_trailMaterial();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMaterial)
UnityEngineParticleSystemRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineTransform)
UnityEngineParticleSystemRenderer.__get_velocityScale__SystemSingle
SystemSingle get_velocityScale();
Raw: In(UnityEngineParticleSystemRenderer), Out(SystemSingle)
UnityEngineParticleSystemRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4
UnityEngineMatrix4x4 get_worldToLocalMatrix();
Raw: In(UnityEngineParticleSystemRenderer), Out(UnityEngineMatrix4x4)
UnityEngineParticleSystemRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_alignment__UnityEngineParticleSystemRenderSpace__SystemVoid
void set_alignment(UnityEngineParticleSystemRenderSpace);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemRenderSpace)
UnityEngineParticleSystemRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid
void set_allowOcclusionWhenDynamic(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_allowRoll__SystemBoolean__SystemVoid
void set_allowRoll(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_bounds__UnityEngineBounds__SystemVoid
void set_bounds(UnityEngineBounds);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineBounds)
UnityEngineParticleSystemRenderer.__set_cameraVelocityScale__SystemSingle__SystemVoid
void set_cameraVelocityScale(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_enableGPUInstancing__SystemBoolean__SystemVoid
void set_enableGPUInstancing(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_flip__UnityEngineVector3__SystemVoid
void set_flip(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector3)
UnityEngineParticleSystemRenderer.__set_forceRenderingOff__SystemBoolean__SystemVoid
void set_forceRenderingOff(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_freeformStretching__SystemBoolean__SystemVoid
void set_freeformStretching(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_lengthScale__SystemSingle__SystemVoid
void set_lengthScale(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid
void set_lightProbeProxyVolumeOverride(UnityEngineGameObject);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineGameObject)
UnityEngineParticleSystemRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid
void set_lightProbeUsage(UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineRenderingLightProbeUsage)
UnityEngineParticleSystemRenderer.__set_lightmapIndex__SystemInt32__SystemVoid
void set_lightmapIndex(SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)
UnityEngineParticleSystemRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_lightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector4)
UnityEngineParticleSystemRenderer.__set_localBounds__UnityEngineBounds__SystemVoid
void set_localBounds(UnityEngineBounds);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineBounds)
UnityEngineParticleSystemRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid
void set_maskInteraction(UnityEngineSpriteMaskInteraction);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineSpriteMaskInteraction)
UnityEngineParticleSystemRenderer.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterial)
UnityEngineParticleSystemRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid
void set_materials(UnityEngineMaterialArray);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialArray)
UnityEngineParticleSystemRenderer.__set_maxParticleSize__SystemSingle__SystemVoid
void set_maxParticleSize(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_meshDistribution__UnityEngineParticleSystemMeshDistribution__SystemVoid
void set_meshDistribution(UnityEngineParticleSystemMeshDistribution);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemMeshDistribution)
UnityEngineParticleSystemRenderer.__set_mesh__UnityEngineMesh__SystemVoid
void set_mesh(UnityEngineMesh);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMesh)
UnityEngineParticleSystemRenderer.__set_minParticleSize__SystemSingle__SystemVoid
void set_minParticleSize(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid
void set_motionVectorGenerationMode(UnityEngineMotionVectorGenerationMode);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMotionVectorGenerationMode)
UnityEngineParticleSystemRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemString)
UnityEngineParticleSystemRenderer.__set_normalDirection__SystemSingle__SystemVoid
void set_normalDirection(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_pivot__UnityEngineVector3__SystemVoid
void set_pivot(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector3)
UnityEngineParticleSystemRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid
void set_probeAnchor(UnityEngineTransform);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineTransform)
UnityEngineParticleSystemRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid
void set_realtimeLightmapIndex(SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)
UnityEngineParticleSystemRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid
void set_realtimeLightmapScaleOffset(UnityEngineVector4);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineVector4)
UnityEngineParticleSystemRenderer.__set_receiveShadows__SystemBoolean__SystemVoid
void set_receiveShadows(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid
void set_reflectionProbeUsage(UnityEngineRenderingReflectionProbeUsage);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineRenderingReflectionProbeUsage)
UnityEngineParticleSystemRenderer.__set_renderMode__UnityEngineParticleSystemRenderMode__SystemVoid
void set_renderMode(UnityEngineParticleSystemRenderMode);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemRenderMode)
UnityEngineParticleSystemRenderer.__set_rendererPriority__SystemInt32__SystemVoid
void set_rendererPriority(SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)
UnityEngineParticleSystemRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid
void set_renderingLayerMask(SystemUInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemUInt32)
UnityEngineParticleSystemRenderer.__set_rotateWithStretchDirection__SystemBoolean__SystemVoid
void set_rotateWithStretchDirection(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_shadowBias__SystemSingle__SystemVoid
void set_shadowBias(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid
void set_shadowCastingMode(UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineRenderingShadowCastingMode)
UnityEngineParticleSystemRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid
void set_sharedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterial)
UnityEngineParticleSystemRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid
void set_sharedMaterials(UnityEngineMaterialArray);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterialArray)
UnityEngineParticleSystemRenderer.__set_sortMode__UnityEngineParticleSystemSortMode__SystemVoid
void set_sortMode(UnityEngineParticleSystemSortMode);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineParticleSystemSortMode)
UnityEngineParticleSystemRenderer.__set_sortingFudge__SystemSingle__SystemVoid
void set_sortingFudge(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
UnityEngineParticleSystemRenderer.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)
UnityEngineParticleSystemRenderer.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemString)
UnityEngineParticleSystemRenderer.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemInt32)
UnityEngineParticleSystemRenderer.__set_staticShadowCaster__SystemBoolean__SystemVoid
void set_staticShadowCaster(SystemBoolean);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemBoolean)
UnityEngineParticleSystemRenderer.__set_trailMaterial__UnityEngineMaterial__SystemVoid
void set_trailMaterial(UnityEngineMaterial);
Raw: In(UnityEngineParticleSystemRenderer), In(UnityEngineMaterial)
UnityEngineParticleSystemRenderer.__set_velocityScale__SystemSingle__SystemVoid
void set_velocityScale(SystemSingle);
Raw: In(UnityEngineParticleSystemRenderer), In(SystemSingle)
Enum UnityEngineParticleSystemRingBufferMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemRingBufferMode.html
Enum values:
Disabled = 0LoopUntilReplaced = 2PauseUntilReplaced = 1
Struct UnityEngineParticleSystemRotationBySpeedModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+RotationBySpeedModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.RotationBySpeedModule.html
UnityEngineParticleSystemRotationBySpeedModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemType)
UnityEngineParticleSystemRotationBySpeedModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemString)
UnityEngineParticleSystemRotationBySpeedModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModule.__get_range__UnityEngineVector2
UnityEngineVector2 get_range();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineVector2)
UnityEngineParticleSystemRotationBySpeedModule.__get_separateAxes__SystemBoolean
SystemBoolean get_separateAxes();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModule.__get_xMultiplier__SystemSingle
SystemSingle get_xMultiplier();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemRotationBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_x();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationBySpeedModule.__get_yMultiplier__SystemSingle
SystemSingle get_yMultiplier();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemRotationBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_y();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationBySpeedModule.__get_zMultiplier__SystemSingle
SystemSingle get_zMultiplier();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemRotationBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_z();
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationBySpeedModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModule.__set_range__UnityEngineVector2__SystemVoid
void set_range(UnityEngineVector2);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineVector2)
UnityEngineParticleSystemRotationBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid
void set_separateAxes(SystemBoolean);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid
void set_xMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemRotationBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_x(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid
void set_yMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemRotationBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_y(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid
void set_zMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemRotationBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_z(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemRotationBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
Struct UnityEngineParticleSystemRotationOverLifetimeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+RotationOverLifetimeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.RotationOverLifetimeModule.html
UnityEngineParticleSystemRotationOverLifetimeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemType)
UnityEngineParticleSystemRotationOverLifetimeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemString)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_separateAxes__SystemBoolean
SystemBoolean get_separateAxes();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_xMultiplier__SystemSingle
SystemSingle get_xMultiplier();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_x();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_yMultiplier__SystemSingle
SystemSingle get_yMultiplier();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_y();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_zMultiplier__SystemSingle
SystemSingle get_zMultiplier();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemRotationOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_z();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid
void set_separateAxes(SystemBoolean);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid
void set_xMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_x(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid
void set_yMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_y(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid
void set_zMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemRotationOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_z(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
Enum UnityEngineParticleSystemScalingMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemScalingMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemScalingMode.html
Enum values:
Hierarchy = 0Local = 1Shape = 2
Struct UnityEngineParticleSystemShapeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+ShapeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ShapeModule.html
UnityEngineParticleSystemShapeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemInt32)
UnityEngineParticleSystemShapeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemType)
UnityEngineParticleSystemShapeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemString)
UnityEngineParticleSystemShapeModule.__get_alignToDirection__SystemBoolean
SystemBoolean get_alignToDirection();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__get_angle__SystemSingle
SystemSingle get_angle();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_arcMode__UnityEngineParticleSystemShapeMultiModeValue
UnityEngineParticleSystemShapeMultiModeValue get_arcMode();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeMultiModeValue)
UnityEngineParticleSystemShapeModule.__get_arcSpeedMultiplier__SystemSingle
SystemSingle get_arcSpeedMultiplier();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_arcSpeed__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_arcSpeed();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemShapeModule.__get_arcSpread__SystemSingle
SystemSingle get_arcSpread();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_arc__SystemSingle
SystemSingle get_arc();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_boxThickness__UnityEngineVector3
UnityEngineVector3 get_boxThickness();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__get_donutRadius__SystemSingle
SystemSingle get_donutRadius();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__get_length__SystemSingle
SystemSingle get_length();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_meshMaterialIndex__SystemInt32
SystemInt32 get_meshMaterialIndex();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemInt32)
UnityEngineParticleSystemShapeModule.__get_meshRenderer__UnityEngineMeshRenderer
UnityEngineMeshRenderer get_meshRenderer();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineMeshRenderer)
UnityEngineParticleSystemShapeModule.__get_meshShapeType__UnityEngineParticleSystemMeshShapeType
UnityEngineParticleSystemMeshShapeType get_meshShapeType();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMeshShapeType)
UnityEngineParticleSystemShapeModule.__get_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue
UnityEngineParticleSystemShapeMultiModeValue get_meshSpawnMode();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeMultiModeValue)
UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeedMultiplier__SystemSingle
SystemSingle get_meshSpawnSpeedMultiplier();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_meshSpawnSpeed();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemShapeModule.__get_meshSpawnSpread__SystemSingle
SystemSingle get_meshSpawnSpread();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_mesh__UnityEngineMesh
UnityEngineMesh get_mesh();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineMesh)
UnityEngineParticleSystemShapeModule.__get_normalOffset__SystemSingle
SystemSingle get_normalOffset();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__get_radiusMode__UnityEngineParticleSystemShapeMultiModeValue
UnityEngineParticleSystemShapeMultiModeValue get_radiusMode();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeMultiModeValue)
UnityEngineParticleSystemShapeModule.__get_radiusSpeedMultiplier__SystemSingle
SystemSingle get_radiusSpeedMultiplier();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_radiusSpeed__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_radiusSpeed();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemShapeModule.__get_radiusSpread__SystemSingle
SystemSingle get_radiusSpread();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_radiusThickness__SystemSingle
SystemSingle get_radiusThickness();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_randomDirectionAmount__SystemSingle
SystemSingle get_randomDirectionAmount();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_randomPositionAmount__SystemSingle
SystemSingle get_randomPositionAmount();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_rotation__UnityEngineVector3
UnityEngineVector3 get_rotation();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__get_scale__UnityEngineVector3
UnityEngineVector3 get_scale();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__get_shapeType__UnityEngineParticleSystemShapeType
UnityEngineParticleSystemShapeType get_shapeType();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeType)
UnityEngineParticleSystemShapeModule.__get_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer
UnityEngineSkinnedMeshRenderer get_skinnedMeshRenderer();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineSkinnedMeshRenderer)
UnityEngineParticleSystemShapeModule.__get_sphericalDirectionAmount__SystemSingle
SystemSingle get_sphericalDirectionAmount();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_spriteRenderer__UnityEngineSpriteRenderer
UnityEngineSpriteRenderer get_spriteRenderer();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineSpriteRenderer)
UnityEngineParticleSystemShapeModule.__get_sprite__UnityEngineSprite
UnityEngineSprite get_sprite();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineSprite)
UnityEngineParticleSystemShapeModule.__get_textureAlphaAffectsParticles__SystemBoolean
SystemBoolean get_textureAlphaAffectsParticles();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__get_textureBilinearFiltering__SystemBoolean
SystemBoolean get_textureBilinearFiltering();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__get_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel
UnityEngineParticleSystemShapeTextureChannel get_textureClipChannel();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineParticleSystemShapeTextureChannel)
UnityEngineParticleSystemShapeModule.__get_textureClipThreshold__SystemSingle
SystemSingle get_textureClipThreshold();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemSingle)
UnityEngineParticleSystemShapeModule.__get_textureColorAffectsParticles__SystemBoolean
SystemBoolean get_textureColorAffectsParticles();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__get_textureUVChannel__SystemInt32
SystemInt32 get_textureUVChannel();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemInt32)
UnityEngineParticleSystemShapeModule.__get_texture__UnityEngineTexture2D
UnityEngineTexture2D get_texture();
Raw: In(UnityEngineParticleSystemShapeModule), Out(UnityEngineTexture2D)
UnityEngineParticleSystemShapeModule.__get_useMeshColors__SystemBoolean
SystemBoolean get_useMeshColors();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__get_useMeshMaterialIndex__SystemBoolean
SystemBoolean get_useMeshMaterialIndex();
Raw: In(UnityEngineParticleSystemShapeModule), Out(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_alignToDirection__SystemBoolean__SystemVoid
void set_alignToDirection(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_angle__SystemSingle__SystemVoid
void set_angle(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_arcMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid
void set_arcMode(UnityEngineParticleSystemShapeMultiModeValue);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeMultiModeValue)
UnityEngineParticleSystemShapeModule.__set_arcSpeedMultiplier__SystemSingle__SystemVoid
void set_arcSpeedMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_arcSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_arcSpeed(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemShapeModule.__set_arcSpread__SystemSingle__SystemVoid
void set_arcSpread(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_arc__SystemSingle__SystemVoid
void set_arc(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_boxThickness__UnityEngineVector3__SystemVoid
void set_boxThickness(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__set_donutRadius__SystemSingle__SystemVoid
void set_donutRadius(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_length__SystemSingle__SystemVoid
void set_length(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_meshMaterialIndex__SystemInt32__SystemVoid
void set_meshMaterialIndex(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemInt32)
UnityEngineParticleSystemShapeModule.__set_meshRenderer__UnityEngineMeshRenderer__SystemVoid
void set_meshRenderer(UnityEngineMeshRenderer);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineMeshRenderer)
UnityEngineParticleSystemShapeModule.__set_meshShapeType__UnityEngineParticleSystemMeshShapeType__SystemVoid
void set_meshShapeType(UnityEngineParticleSystemMeshShapeType);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMeshShapeType)
UnityEngineParticleSystemShapeModule.__set_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid
void set_meshSpawnMode(UnityEngineParticleSystemShapeMultiModeValue);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeMultiModeValue)
UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeedMultiplier__SystemSingle__SystemVoid
void set_meshSpawnSpeedMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_meshSpawnSpeed(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemShapeModule.__set_meshSpawnSpread__SystemSingle__SystemVoid
void set_meshSpawnSpread(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_mesh__UnityEngineMesh__SystemVoid
void set_mesh(UnityEngineMesh);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineMesh)
UnityEngineParticleSystemShapeModule.__set_normalOffset__SystemSingle__SystemVoid
void set_normalOffset(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__set_radiusMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid
void set_radiusMode(UnityEngineParticleSystemShapeMultiModeValue);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeMultiModeValue)
UnityEngineParticleSystemShapeModule.__set_radiusSpeedMultiplier__SystemSingle__SystemVoid
void set_radiusSpeedMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_radiusSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_radiusSpeed(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemShapeModule.__set_radiusSpread__SystemSingle__SystemVoid
void set_radiusSpread(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_radiusThickness__SystemSingle__SystemVoid
void set_radiusThickness(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_randomDirectionAmount__SystemSingle__SystemVoid
void set_randomDirectionAmount(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_randomPositionAmount__SystemSingle__SystemVoid
void set_randomPositionAmount(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_rotation__UnityEngineVector3__SystemVoid
void set_rotation(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__set_scale__UnityEngineVector3__SystemVoid
void set_scale(UnityEngineVector3);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineVector3)
UnityEngineParticleSystemShapeModule.__set_shapeType__UnityEngineParticleSystemShapeType__SystemVoid
void set_shapeType(UnityEngineParticleSystemShapeType);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeType)
UnityEngineParticleSystemShapeModule.__set_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer__SystemVoid
void set_skinnedMeshRenderer(UnityEngineSkinnedMeshRenderer);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineSkinnedMeshRenderer)
UnityEngineParticleSystemShapeModule.__set_sphericalDirectionAmount__SystemSingle__SystemVoid
void set_sphericalDirectionAmount(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_spriteRenderer__UnityEngineSpriteRenderer__SystemVoid
void set_spriteRenderer(UnityEngineSpriteRenderer);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineSpriteRenderer)
UnityEngineParticleSystemShapeModule.__set_sprite__UnityEngineSprite__SystemVoid
void set_sprite(UnityEngineSprite);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineSprite)
UnityEngineParticleSystemShapeModule.__set_textureAlphaAffectsParticles__SystemBoolean__SystemVoid
void set_textureAlphaAffectsParticles(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_textureBilinearFiltering__SystemBoolean__SystemVoid
void set_textureBilinearFiltering(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel__SystemVoid
void set_textureClipChannel(UnityEngineParticleSystemShapeTextureChannel);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineParticleSystemShapeTextureChannel)
UnityEngineParticleSystemShapeModule.__set_textureClipThreshold__SystemSingle__SystemVoid
void set_textureClipThreshold(SystemSingle);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemSingle)
UnityEngineParticleSystemShapeModule.__set_textureColorAffectsParticles__SystemBoolean__SystemVoid
void set_textureColorAffectsParticles(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_textureUVChannel__SystemInt32__SystemVoid
void set_textureUVChannel(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemInt32)
UnityEngineParticleSystemShapeModule.__set_texture__UnityEngineTexture2D__SystemVoid
void set_texture(UnityEngineTexture2D);
Raw: In(UnityEngineParticleSystemShapeModule), In(UnityEngineTexture2D)
UnityEngineParticleSystemShapeModule.__set_useMeshColors__SystemBoolean__SystemVoid
void set_useMeshColors(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
UnityEngineParticleSystemShapeModule.__set_useMeshMaterialIndex__SystemBoolean__SystemVoid
void set_useMeshMaterialIndex(SystemBoolean);
Raw: In(UnityEngineParticleSystemShapeModule), In(SystemBoolean)
Enum UnityEngineParticleSystemShapeMultiModeValue
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemShapeMultiModeValue.html
Enum values:
BurstSpread = 3Loop = 1PingPong = 2Random = 0
Enum UnityEngineParticleSystemShapeTextureChannel
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemShapeTextureChannel, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemShapeTextureChannel.html
Enum values:
Alpha = 3Blue = 2Green = 1Red = 0
Enum UnityEngineParticleSystemShapeType
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemShapeType, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemShapeType.html
Enum values:
Box = 5BoxEdge = 16BoxShell = 15Circle = 10CircleEdge = 11Cone = 4ConeShell = 7ConeVolume = 8ConeVolumeShell = 9Donut = 17Hemisphere = 2HemisphereShell = 3Mesh = 6MeshRenderer = 13Rectangle = 18SingleSidedEdge = 12SkinnedMeshRenderer = 14Sphere = 0SphereShell = 1Sprite = 19SpriteRenderer = 20
Enum UnityEngineParticleSystemSimulationSpace
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemSimulationSpace, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemSimulationSpace.html
Enum values:
Custom = 2Local = 0World = 1
Struct UnityEngineParticleSystemSizeBySpeedModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+SizeBySpeedModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.SizeBySpeedModule.html
UnityEngineParticleSystemSizeBySpeedModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemType)
UnityEngineParticleSystemSizeBySpeedModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemString)
UnityEngineParticleSystemSizeBySpeedModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModule.__get_range__UnityEngineVector2
UnityEngineVector2 get_range();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineVector2)
UnityEngineParticleSystemSizeBySpeedModule.__get_separateAxes__SystemBoolean
SystemBoolean get_separateAxes();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModule.__get_sizeMultiplier__SystemSingle
SystemSingle get_sizeMultiplier();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__get_size__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_size();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__get_xMultiplier__SystemSingle
SystemSingle get_xMultiplier();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_x();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__get_yMultiplier__SystemSingle
SystemSingle get_yMultiplier();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_y();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__get_zMultiplier__SystemSingle
SystemSingle get_zMultiplier();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_z();
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModule.__set_range__UnityEngineVector2__SystemVoid
void set_range(UnityEngineVector2);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineVector2)
UnityEngineParticleSystemSizeBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid
void set_separateAxes(SystemBoolean);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModule.__set_sizeMultiplier__SystemSingle__SystemVoid
void set_sizeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_size(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid
void set_xMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_x(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid
void set_yMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_y(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid
void set_zMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(SystemSingle)
UnityEngineParticleSystemSizeBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_z(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeBySpeedModule), In(UnityEngineParticleSystemMinMaxCurve)
Struct UnityEngineParticleSystemSizeOverLifetimeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+SizeOverLifetimeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.SizeOverLifetimeModule.html
UnityEngineParticleSystemSizeOverLifetimeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemType)
UnityEngineParticleSystemSizeOverLifetimeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemString)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_separateAxes__SystemBoolean
SystemBoolean get_separateAxes();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_sizeMultiplier__SystemSingle
SystemSingle get_sizeMultiplier();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_size__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_size();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_xMultiplier__SystemSingle
SystemSingle get_xMultiplier();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_x();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_yMultiplier__SystemSingle
SystemSingle get_yMultiplier();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_y();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_zMultiplier__SystemSingle
SystemSingle get_zMultiplier();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_z();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid
void set_separateAxes(SystemBoolean);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_sizeMultiplier__SystemSingle__SystemVoid
void set_sizeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_size(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid
void set_xMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_x(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid
void set_yMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_y(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid
void set_zMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemSizeOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_z(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
Enum UnityEngineParticleSystemSortMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemSortMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemSortMode.html
Enum values:
Depth = 4Distance = 1None = 0OldestInFront = 2YoungestInFront = 3
Enum UnityEngineParticleSystemStopAction
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemStopAction, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemStopAction.html
Enum values:
Callback = 3Destroy = 2Disable = 1None = 0
Enum UnityEngineParticleSystemStopBehavior
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemStopBehavior, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemStopBehavior.html
Enum values:
StopEmitting = 1StopEmittingAndClear = 0
Enum UnityEngineParticleSystemSubEmitterProperties
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemSubEmitterProperties, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemSubEmitterProperties.html
Enum values:
InheritColor = 1InheritDuration = 16InheritEverything = 31InheritLifetime = 8InheritNothing = 0InheritRotation = 4InheritSize = 2
Enum UnityEngineParticleSystemSubEmitterType
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemSubEmitterType, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemSubEmitterType.html
Enum values:
Birth = 0Collision = 1Death = 2Manual = 4Trigger = 3
Struct UnityEngineParticleSystemSubEmittersModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+SubEmittersModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.SubEmittersModule.html
UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties_SystemSingle__SystemVoid
void AddSubEmitter(UnityEngineParticleSystem, UnityEngineParticleSystemSubEmitterType, UnityEngineParticleSystemSubEmitterProperties, SystemSingle);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(UnityEngineParticleSystem), In(UnityEngineParticleSystemSubEmitterType), In(UnityEngineParticleSystemSubEmitterProperties), In(SystemSingle)
UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties__SystemVoid
void AddSubEmitter(UnityEngineParticleSystem, UnityEngineParticleSystemSubEmitterType, UnityEngineParticleSystemSubEmitterProperties);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(UnityEngineParticleSystem), In(UnityEngineParticleSystemSubEmitterType), In(UnityEngineParticleSystemSubEmitterProperties)
UnityEngineParticleSystemSubEmittersModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemSubEmittersModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterEmitProbability__SystemInt32__SystemSingle
SystemSingle GetSubEmitterEmitProbability(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(SystemSingle)
UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterProperties__SystemInt32__UnityEngineParticleSystemSubEmitterProperties
UnityEngineParticleSystemSubEmitterProperties GetSubEmitterProperties(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(UnityEngineParticleSystemSubEmitterProperties)
UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterSystem__SystemInt32__UnityEngineParticleSystem
UnityEngineParticleSystem GetSubEmitterSystem(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(UnityEngineParticleSystem)
UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterType__SystemInt32__UnityEngineParticleSystemSubEmitterType
UnityEngineParticleSystemSubEmitterType GetSubEmitterType(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), Out(UnityEngineParticleSystemSubEmitterType)
UnityEngineParticleSystemSubEmittersModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemType)
UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__SystemInt32__SystemVoid
void RemoveSubEmitter(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32)
UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__UnityEngineParticleSystem__SystemVoid
void RemoveSubEmitter(UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(UnityEngineParticleSystem)
UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterEmitProbability__SystemInt32_SystemSingle__SystemVoid
void SetSubEmitterEmitProbability(SystemInt32, SystemSingle);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(SystemSingle)
UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterProperties__SystemInt32_UnityEngineParticleSystemSubEmitterProperties__SystemVoid
void SetSubEmitterProperties(SystemInt32, UnityEngineParticleSystemSubEmitterProperties);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(UnityEngineParticleSystemSubEmitterProperties)
UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterSystem__SystemInt32_UnityEngineParticleSystem__SystemVoid
void SetSubEmitterSystem(SystemInt32, UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(UnityEngineParticleSystem)
UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterType__SystemInt32_UnityEngineParticleSystemSubEmitterType__SystemVoid
void SetSubEmitterType(SystemInt32, UnityEngineParticleSystemSubEmitterType);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemInt32), In(UnityEngineParticleSystemSubEmitterType)
UnityEngineParticleSystemSubEmittersModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemString)
UnityEngineParticleSystemSubEmittersModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemBoolean)
UnityEngineParticleSystemSubEmittersModule.__get_subEmittersCount__SystemInt32
SystemInt32 get_subEmittersCount();
Raw: In(UnityEngineParticleSystemSubEmittersModule), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemSubEmittersModule), In(SystemBoolean)
Struct UnityEngineParticleSystemTextureSheetAnimationModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+TextureSheetAnimationModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.TextureSheetAnimationModule.html
UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid
void AddSprite(UnityEngineSprite);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineSprite)
UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite
UnityEngineSprite GetSprite(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32), Out(UnityEngineSprite)
UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemType)
UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid
void RemoveSprite(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid
void SetSprite(SystemInt32, UnityEngineSprite);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32), In(UnityEngineSprite)
UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemString)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType
UnityEngineParticleSystemAnimationType get_animation();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationType)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32
SystemInt32 get_cycleCount();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle
SystemSingle get_fps();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemSingle)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle
SystemSingle get_frameOverTimeMultiplier();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemSingle)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_frameOverTime();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode
UnityEngineParticleSystemAnimationMode get_mode();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationMode)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32
SystemInt32 get_numTilesX();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32
SystemInt32 get_numTilesY();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32
SystemInt32 get_rowIndex();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowMode__UnityEngineParticleSystemAnimationRowMode
UnityEngineParticleSystemAnimationRowMode get_rowMode();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationRowMode)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2
UnityEngineVector2 get_speedRange();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineVector2)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32
SystemInt32 get_spriteCount();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle
SystemSingle get_startFrameMultiplier();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(SystemSingle)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_startFrame();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode
UnityEngineParticleSystemAnimationTimeMode get_timeMode();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineParticleSystemAnimationTimeMode)
UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags
UnityEngineRenderingUVChannelFlags get_uvChannelMask();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), Out(UnityEngineRenderingUVChannelFlags)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid
void set_animation(UnityEngineParticleSystemAnimationType);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationType)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid
void set_cycleCount(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid
void set_fps(SystemSingle);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemSingle)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid
void set_frameOverTimeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemSingle)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_frameOverTime(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid
void set_mode(UnityEngineParticleSystemAnimationMode);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationMode)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid
void set_numTilesX(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid
void set_numTilesY(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid
void set_rowIndex(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowMode__UnityEngineParticleSystemAnimationRowMode__SystemVoid
void set_rowMode(UnityEngineParticleSystemAnimationRowMode);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationRowMode)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid
void set_speedRange(UnityEngineVector2);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineVector2)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid
void set_startFrameMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(SystemSingle)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_startFrame(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid
void set_timeMode(UnityEngineParticleSystemAnimationTimeMode);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineParticleSystemAnimationTimeMode)
UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid
void set_uvChannelMask(UnityEngineRenderingUVChannelFlags);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModule), In(UnityEngineRenderingUVChannelFlags)
Enum UnityEngineParticleSystemTrailMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemTrailMode.html
Enum values:
PerParticle = 0Ribbon = 1
Struct UnityEngineParticleSystemTrailModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+TrailModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.TrailModule.html
UnityEngineParticleSystemTrailModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemInt32)
UnityEngineParticleSystemTrailModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemType)
UnityEngineParticleSystemTrailModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemString)
UnityEngineParticleSystemTrailModule.__get_attachRibbonsToTransform__SystemBoolean
SystemBoolean get_attachRibbonsToTransform();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient get_colorOverLifetime();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemTrailModule.__get_colorOverTrail__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient get_colorOverTrail();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemTrailModule.__get_dieWithParticles__SystemBoolean
SystemBoolean get_dieWithParticles();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_generateLightingData__SystemBoolean
SystemBoolean get_generateLightingData();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_inheritParticleColor__SystemBoolean
SystemBoolean get_inheritParticleColor();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_lifetimeMultiplier__SystemSingle
SystemSingle get_lifetimeMultiplier();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)
UnityEngineParticleSystemTrailModule.__get_lifetime__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_lifetime();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTrailModule.__get_minVertexDistance__SystemSingle
SystemSingle get_minVertexDistance();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)
UnityEngineParticleSystemTrailModule.__get_mode__UnityEngineParticleSystemTrailMode
UnityEngineParticleSystemTrailMode get_mode();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemTrailMode)
UnityEngineParticleSystemTrailModule.__get_ratio__SystemSingle
SystemSingle get_ratio();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)
UnityEngineParticleSystemTrailModule.__get_ribbonCount__SystemInt32
SystemInt32 get_ribbonCount();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemInt32)
UnityEngineParticleSystemTrailModule.__get_shadowBias__SystemSingle
SystemSingle get_shadowBias();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)
UnityEngineParticleSystemTrailModule.__get_sizeAffectsLifetime__SystemBoolean
SystemBoolean get_sizeAffectsLifetime();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_sizeAffectsWidth__SystemBoolean
SystemBoolean get_sizeAffectsWidth();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_splitSubEmitterRibbons__SystemBoolean
SystemBoolean get_splitSubEmitterRibbons();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__get_textureMode__UnityEngineParticleSystemTrailTextureMode
UnityEngineParticleSystemTrailTextureMode get_textureMode();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemTrailTextureMode)
UnityEngineParticleSystemTrailModule.__get_textureScale__UnityEngineVector2
UnityEngineVector2 get_textureScale();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineVector2)
UnityEngineParticleSystemTrailModule.__get_widthOverTrailMultiplier__SystemSingle
SystemSingle get_widthOverTrailMultiplier();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemSingle)
UnityEngineParticleSystemTrailModule.__get_widthOverTrail__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_widthOverTrail();
Raw: In(UnityEngineParticleSystemTrailModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTrailModule.__get_worldSpace__SystemBoolean
SystemBoolean get_worldSpace();
Raw: In(UnityEngineParticleSystemTrailModule), Out(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_attachRibbonsToTransform__SystemBoolean__SystemVoid
void set_attachRibbonsToTransform(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient__SystemVoid
void set_colorOverLifetime(UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemTrailModule.__set_colorOverTrail__UnityEngineParticleSystemMinMaxGradient__SystemVoid
void set_colorOverTrail(UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemTrailModule.__set_dieWithParticles__SystemBoolean__SystemVoid
void set_dieWithParticles(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_generateLightingData__SystemBoolean__SystemVoid
void set_generateLightingData(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_inheritParticleColor__SystemBoolean__SystemVoid
void set_inheritParticleColor(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_lifetimeMultiplier__SystemSingle__SystemVoid
void set_lifetimeMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)
UnityEngineParticleSystemTrailModule.__set_lifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_lifetime(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTrailModule.__set_minVertexDistance__SystemSingle__SystemVoid
void set_minVertexDistance(SystemSingle);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)
UnityEngineParticleSystemTrailModule.__set_mode__UnityEngineParticleSystemTrailMode__SystemVoid
void set_mode(UnityEngineParticleSystemTrailMode);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemTrailMode)
UnityEngineParticleSystemTrailModule.__set_ratio__SystemSingle__SystemVoid
void set_ratio(SystemSingle);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)
UnityEngineParticleSystemTrailModule.__set_ribbonCount__SystemInt32__SystemVoid
void set_ribbonCount(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemInt32)
UnityEngineParticleSystemTrailModule.__set_shadowBias__SystemSingle__SystemVoid
void set_shadowBias(SystemSingle);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)
UnityEngineParticleSystemTrailModule.__set_sizeAffectsLifetime__SystemBoolean__SystemVoid
void set_sizeAffectsLifetime(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_sizeAffectsWidth__SystemBoolean__SystemVoid
void set_sizeAffectsWidth(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_splitSubEmitterRibbons__SystemBoolean__SystemVoid
void set_splitSubEmitterRibbons(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
UnityEngineParticleSystemTrailModule.__set_textureMode__UnityEngineParticleSystemTrailTextureMode__SystemVoid
void set_textureMode(UnityEngineParticleSystemTrailTextureMode);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemTrailTextureMode)
UnityEngineParticleSystemTrailModule.__set_textureScale__UnityEngineVector2__SystemVoid
void set_textureScale(UnityEngineVector2);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineVector2)
UnityEngineParticleSystemTrailModule.__set_widthOverTrailMultiplier__SystemSingle__SystemVoid
void set_widthOverTrailMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemSingle)
UnityEngineParticleSystemTrailModule.__set_widthOverTrail__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_widthOverTrail(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemTrailModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemTrailModule.__set_worldSpace__SystemBoolean__SystemVoid
void set_worldSpace(SystemBoolean);
Raw: In(UnityEngineParticleSystemTrailModule), In(SystemBoolean)
Enum UnityEngineParticleSystemTrailTextureMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystemTrailTextureMode.html
Enum values:
DistributePerSegment = 2RepeatPerSegment = 3Static = 4Stretch = 0Tile = 1
Struct UnityEngineParticleSystemTrails
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+Trails, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.Trails.html
Struct UnityEngineParticleSystemTriggerModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+TriggerModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.TriggerModule.html
UnityEngineParticleSystemTriggerModule.__AddCollider__UnityEngineComponent__SystemVoid
void AddCollider(UnityEngineComponent);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineComponent)
UnityEngineParticleSystemTriggerModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemTriggerModule.__GetCollider__SystemInt32__UnityEngineComponent
UnityEngineComponent GetCollider(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemInt32), Out(UnityEngineComponent)
UnityEngineParticleSystemTriggerModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemInt32)
UnityEngineParticleSystemTriggerModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemType)
UnityEngineParticleSystemTriggerModule.__RemoveCollider__SystemInt32__SystemVoid
void RemoveCollider(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemInt32)
UnityEngineParticleSystemTriggerModule.__RemoveCollider__UnityEngineComponent__SystemVoid
void RemoveCollider(UnityEngineComponent);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineComponent)
UnityEngineParticleSystemTriggerModule.__SetCollider__SystemInt32_UnityEngineComponent__SystemVoid
void SetCollider(SystemInt32, UnityEngineComponent);
Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemInt32), In(UnityEngineComponent)
UnityEngineParticleSystemTriggerModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemString)
UnityEngineParticleSystemTriggerModule.__get_colliderCount__SystemInt32
SystemInt32 get_colliderCount();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemInt32)
UnityEngineParticleSystemTriggerModule.__get_colliderQueryMode__UnityEngineParticleSystemColliderQueryMode
UnityEngineParticleSystemColliderQueryMode get_colliderQueryMode();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemColliderQueryMode)
UnityEngineParticleSystemTriggerModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemBoolean)
UnityEngineParticleSystemTriggerModule.__get_enter__UnityEngineParticleSystemOverlapAction
UnityEngineParticleSystemOverlapAction get_enter();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__get_exit__UnityEngineParticleSystemOverlapAction
UnityEngineParticleSystemOverlapAction get_exit();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__get_inside__UnityEngineParticleSystemOverlapAction
UnityEngineParticleSystemOverlapAction get_inside();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__get_outside__UnityEngineParticleSystemOverlapAction
UnityEngineParticleSystemOverlapAction get_outside();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__get_radiusScale__SystemSingle
SystemSingle get_radiusScale();
Raw: In(UnityEngineParticleSystemTriggerModule), Out(SystemSingle)
UnityEngineParticleSystemTriggerModule.__set_colliderQueryMode__UnityEngineParticleSystemColliderQueryMode__SystemVoid
void set_colliderQueryMode(UnityEngineParticleSystemColliderQueryMode);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemColliderQueryMode)
UnityEngineParticleSystemTriggerModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemBoolean)
UnityEngineParticleSystemTriggerModule.__set_enter__UnityEngineParticleSystemOverlapAction__SystemVoid
void set_enter(UnityEngineParticleSystemOverlapAction);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__set_exit__UnityEngineParticleSystemOverlapAction__SystemVoid
void set_exit(UnityEngineParticleSystemOverlapAction);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__set_inside__UnityEngineParticleSystemOverlapAction__SystemVoid
void set_inside(UnityEngineParticleSystemOverlapAction);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__set_outside__UnityEngineParticleSystemOverlapAction__SystemVoid
void set_outside(UnityEngineParticleSystemOverlapAction);
Raw: In(UnityEngineParticleSystemTriggerModule), In(UnityEngineParticleSystemOverlapAction)
UnityEngineParticleSystemTriggerModule.__set_radiusScale__SystemSingle__SystemVoid
void set_radiusScale(SystemSingle);
Raw: In(UnityEngineParticleSystemTriggerModule), In(SystemSingle)
Struct UnityEngineParticleSystemVelocityOverLifetimeModule
- Kind:
Struct - OdinSerializer:
UnityEngine.ParticleSystem+VelocityOverLifetimeModule, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.VelocityOverLifetimeModule.html
UnityEngineParticleSystemVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModule.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModule.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemType)
UnityEngineParticleSystemVelocityOverLifetimeModule.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemString)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetXMultiplier__SystemSingle
SystemSingle get_orbitalOffsetXMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_orbitalOffsetX();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetYMultiplier__SystemSingle
SystemSingle get_orbitalOffsetYMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_orbitalOffsetY();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZMultiplier__SystemSingle
SystemSingle get_orbitalOffsetZMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_orbitalOffsetZ();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalXMultiplier__SystemSingle
SystemSingle get_orbitalXMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalX__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_orbitalX();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalYMultiplier__SystemSingle
SystemSingle get_orbitalYMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalY__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_orbitalY();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZMultiplier__SystemSingle
SystemSingle get_orbitalZMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZ__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_orbitalZ();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radialMultiplier__SystemSingle
SystemSingle get_radialMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radial__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_radial();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace
UnityEngineParticleSystemSimulationSpace get_space();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifierMultiplier__SystemSingle
SystemSingle get_speedModifierMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifier__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_speedModifier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_xMultiplier__SystemSingle
SystemSingle get_xMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_x();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_yMultiplier__SystemSingle
SystemSingle get_yMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_y();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_zMultiplier__SystemSingle
SystemSingle get_zMultiplier();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve get_z();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetXMultiplier__SystemSingle__SystemVoid
void set_orbitalOffsetXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_orbitalOffsetX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetYMultiplier__SystemSingle__SystemVoid
void set_orbitalOffsetYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_orbitalOffsetY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZMultiplier__SystemSingle__SystemVoid
void set_orbitalOffsetZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_orbitalOffsetZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalXMultiplier__SystemSingle__SystemVoid
void set_orbitalXMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalX__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_orbitalX(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalYMultiplier__SystemSingle__SystemVoid
void set_orbitalYMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalY__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_orbitalY(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZMultiplier__SystemSingle__SystemVoid
void set_orbitalZMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_orbitalZ(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radialMultiplier__SystemSingle__SystemVoid
void set_radialMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radial__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_radial(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid
void set_space(UnityEngineParticleSystemSimulationSpace);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemSimulationSpace)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifierMultiplier__SystemSingle__SystemVoid
void set_speedModifierMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_speedModifier(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid
void set_xMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_x(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid
void set_yMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_y(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid
void set_zMultiplier(SystemSingle);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(SystemSingle)
UnityEngineParticleSystemVelocityOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid
void set_z(UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModule), In(UnityEngineParticleSystemMinMaxCurve)
Enum UnityEngineRenderingUVChannelFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rendering.UVChannelFlags.html
Enum values:
UV0 = 1UV1 = 2UV2 = 4UV3 = 8