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Array UnityEngineParticleSystemArray

back to assembly

back to element type

UnityEngineParticleSystemArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemArray), Out(SystemObject)

UnityEngineParticleSystemArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemArray), Out(SystemInt32)

UnityEngineParticleSystemArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemArray), Out(SystemType)

UnityEngineParticleSystemArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemArray.__Get__SystemInt32__UnityEngineParticleSystem

UnityEngineParticleSystem Get(SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(UnityEngineParticleSystem)

UnityEngineParticleSystemArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemArray)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemArray.__Set__SystemInt32_UnityEngineParticleSystem__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystem);

Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), In(UnityEngineParticleSystem)

UnityEngineParticleSystemArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemArray), Out(SystemString)

UnityEngineParticleSystemArray.__ctor__SystemInt32__UnityEngineParticleSystemArray

static UnityEngineParticleSystemArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemArray)

UnityEngineParticleSystemArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemArray), Out(SystemBoolean)

UnityEngineParticleSystemArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemArray), Out(SystemBoolean)

UnityEngineParticleSystemArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemArray), Out(SystemBoolean)

UnityEngineParticleSystemArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemArray), Out(SystemInt32)

UnityEngineParticleSystemArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemArray), Out(SystemInt64)

UnityEngineParticleSystemArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemArray), Out(SystemInt32)

UnityEngineParticleSystemArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemArray), Out(SystemObject)

Array UnityEngineParticleSystemBurstArray

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back to element type

UnityEngineParticleSystemBurstArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemBurstArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemBurstArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemBurstArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemBurstArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)

UnityEngineParticleSystemBurstArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemBurstArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemBurstArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemBurstArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemType)

UnityEngineParticleSystemBurstArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemBurstArray.__Get__SystemInt32__UnityEngineParticleSystemBurst

UnityEngineParticleSystemBurst Get(SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurstArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemBurstArray)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemBurstArray.__Set__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemBurst);

Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), In(UnityEngineParticleSystemBurst)

UnityEngineParticleSystemBurstArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemString)

UnityEngineParticleSystemBurstArray.__ctor__SystemInt32__UnityEngineParticleSystemBurstArray

static UnityEngineParticleSystemBurstArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemBurstArray)

UnityEngineParticleSystemBurstArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemBoolean)

UnityEngineParticleSystemBurstArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemBoolean)

UnityEngineParticleSystemBurstArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemBoolean)

UnityEngineParticleSystemBurstArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)

UnityEngineParticleSystemBurstArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt64)

UnityEngineParticleSystemBurstArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)

UnityEngineParticleSystemBurstArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemObject)

Array UnityEngineParticleSystemCollisionModuleArray

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back to element type

UnityEngineParticleSystemCollisionModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemCollisionModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemCollisionModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemCollisionModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemType)

UnityEngineParticleSystemCollisionModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemCollisionModuleArray.__Get__SystemInt32__UnityEngineParticleSystemCollisionModule

UnityEngineParticleSystemCollisionModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemCollisionModule)

UnityEngineParticleSystemCollisionModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemCollisionModuleArray)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemCollisionModuleArray.__Set__SystemInt32_UnityEngineParticleSystemCollisionModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemCollisionModule);

Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), In(UnityEngineParticleSystemCollisionModule)

UnityEngineParticleSystemCollisionModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemString)

UnityEngineParticleSystemCollisionModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemCollisionModuleArray

static UnityEngineParticleSystemCollisionModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemCollisionModuleArray)

UnityEngineParticleSystemCollisionModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemCollisionModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt64)

UnityEngineParticleSystemCollisionModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt32)

UnityEngineParticleSystemCollisionModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemColorBySpeedModuleArray

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back to element type

UnityEngineParticleSystemColorBySpeedModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemColorBySpeedModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemType)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemColorBySpeedModuleArray.__Get__SystemInt32__UnityEngineParticleSystemColorBySpeedModule

UnityEngineParticleSystemColorBySpeedModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemColorBySpeedModule)

UnityEngineParticleSystemColorBySpeedModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemColorBySpeedModuleArray.__Set__SystemInt32_UnityEngineParticleSystemColorBySpeedModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemColorBySpeedModule);

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), In(UnityEngineParticleSystemColorBySpeedModule)

UnityEngineParticleSystemColorBySpeedModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemString)

UnityEngineParticleSystemColorBySpeedModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemColorBySpeedModuleArray

static UnityEngineParticleSystemColorBySpeedModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemColorBySpeedModuleArray)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt64)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemColorBySpeedModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemColorOverLifetimeModuleArray

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UnityEngineParticleSystemColorOverLifetimeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemType)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemColorOverLifetimeModule

UnityEngineParticleSystemColorOverLifetimeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemColorOverLifetimeModule)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemColorOverLifetimeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemColorOverLifetimeModule);

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemColorOverLifetimeModule)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemString)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemColorOverLifetimeModuleArray

static UnityEngineParticleSystemColorOverLifetimeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemColorOverLifetimeModuleArray)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemCustomDataModuleArray

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UnityEngineParticleSystemCustomDataModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemCustomDataModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemCustomDataModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemCustomDataModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemCustomDataModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemType)

UnityEngineParticleSystemCustomDataModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemCustomDataModuleArray.__Get__SystemInt32__UnityEngineParticleSystemCustomDataModule

UnityEngineParticleSystemCustomDataModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemCustomDataModule)

UnityEngineParticleSystemCustomDataModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemCustomDataModuleArray.__Set__SystemInt32_UnityEngineParticleSystemCustomDataModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemCustomDataModule);

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), In(UnityEngineParticleSystemCustomDataModule)

UnityEngineParticleSystemCustomDataModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemString)

UnityEngineParticleSystemCustomDataModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemCustomDataModuleArray

static UnityEngineParticleSystemCustomDataModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemCustomDataModuleArray)

UnityEngineParticleSystemCustomDataModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemCustomDataModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemCustomDataModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemCustomDataModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt64)

UnityEngineParticleSystemCustomDataModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt32)

UnityEngineParticleSystemCustomDataModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemEmissionModuleArray

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UnityEngineParticleSystemEmissionModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemEmissionModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemEmissionModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemEmissionModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemEmissionModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemType)

UnityEngineParticleSystemEmissionModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemEmissionModuleArray.__Get__SystemInt32__UnityEngineParticleSystemEmissionModule

UnityEngineParticleSystemEmissionModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemEmissionModule)

UnityEngineParticleSystemEmissionModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemEmissionModuleArray)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemEmissionModuleArray.__Set__SystemInt32_UnityEngineParticleSystemEmissionModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemEmissionModule);

Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), In(UnityEngineParticleSystemEmissionModule)

UnityEngineParticleSystemEmissionModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemString)

UnityEngineParticleSystemEmissionModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemEmissionModuleArray

static UnityEngineParticleSystemEmissionModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemEmissionModuleArray)

UnityEngineParticleSystemEmissionModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemEmissionModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemEmissionModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemEmissionModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt64)

UnityEngineParticleSystemEmissionModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt32)

UnityEngineParticleSystemEmissionModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemEmitParamsArray

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UnityEngineParticleSystemEmitParamsArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemEmitParamsArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemEmitParamsArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemEmitParamsArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemEmitParamsArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemType)

UnityEngineParticleSystemEmitParamsArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemEmitParamsArray.__Get__SystemInt32__UnityEngineParticleSystemEmitParams

UnityEngineParticleSystemEmitParams Get(SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParamsArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemEmitParamsArray)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemEmitParamsArray.__Set__SystemInt32_UnityEngineParticleSystemEmitParams__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemEmitParams);

Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), In(UnityEngineParticleSystemEmitParams)

UnityEngineParticleSystemEmitParamsArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemString)

UnityEngineParticleSystemEmitParamsArray.__ctor__SystemInt32__UnityEngineParticleSystemEmitParamsArray

static UnityEngineParticleSystemEmitParamsArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemEmitParamsArray)

UnityEngineParticleSystemEmitParamsArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemBoolean)

UnityEngineParticleSystemEmitParamsArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemBoolean)

UnityEngineParticleSystemEmitParamsArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemBoolean)

UnityEngineParticleSystemEmitParamsArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt64)

UnityEngineParticleSystemEmitParamsArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt32)

UnityEngineParticleSystemEmitParamsArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemObject)

Array UnityEngineParticleSystemExternalForcesModuleArray

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UnityEngineParticleSystemExternalForcesModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemExternalForcesModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemExternalForcesModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemExternalForcesModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemType)

UnityEngineParticleSystemExternalForcesModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemExternalForcesModuleArray.__Get__SystemInt32__UnityEngineParticleSystemExternalForcesModule

UnityEngineParticleSystemExternalForcesModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemExternalForcesModule)

UnityEngineParticleSystemExternalForcesModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemExternalForcesModuleArray.__Set__SystemInt32_UnityEngineParticleSystemExternalForcesModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemExternalForcesModule);

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), In(UnityEngineParticleSystemExternalForcesModule)

UnityEngineParticleSystemExternalForcesModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemString)

UnityEngineParticleSystemExternalForcesModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemExternalForcesModuleArray

static UnityEngineParticleSystemExternalForcesModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemExternalForcesModuleArray)

UnityEngineParticleSystemExternalForcesModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemExternalForcesModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt64)

UnityEngineParticleSystemExternalForcesModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt32)

UnityEngineParticleSystemExternalForcesModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemForceOverLifetimeModuleArray

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UnityEngineParticleSystemForceOverLifetimeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemType)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemForceOverLifetimeModule

UnityEngineParticleSystemForceOverLifetimeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemForceOverLifetimeModule)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemForceOverLifetimeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemForceOverLifetimeModule);

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemForceOverLifetimeModule)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemString)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemForceOverLifetimeModuleArray

static UnityEngineParticleSystemForceOverLifetimeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemForceOverLifetimeModuleArray)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemInheritVelocityModuleArray

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UnityEngineParticleSystemInheritVelocityModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemInheritVelocityModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemType)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemInheritVelocityModuleArray.__Get__SystemInt32__UnityEngineParticleSystemInheritVelocityModule

UnityEngineParticleSystemInheritVelocityModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemInheritVelocityModule)

UnityEngineParticleSystemInheritVelocityModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemInheritVelocityModuleArray.__Set__SystemInt32_UnityEngineParticleSystemInheritVelocityModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemInheritVelocityModule);

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), In(UnityEngineParticleSystemInheritVelocityModule)

UnityEngineParticleSystemInheritVelocityModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemString)

UnityEngineParticleSystemInheritVelocityModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemInheritVelocityModuleArray

static UnityEngineParticleSystemInheritVelocityModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemInheritVelocityModuleArray)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt64)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt32)

UnityEngineParticleSystemInheritVelocityModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemLightsModuleArray

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UnityEngineParticleSystemLightsModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemLightsModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemLightsModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemLightsModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemLightsModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemType)

UnityEngineParticleSystemLightsModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemLightsModuleArray.__Get__SystemInt32__UnityEngineParticleSystemLightsModule

UnityEngineParticleSystemLightsModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemLightsModule)

UnityEngineParticleSystemLightsModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemLightsModuleArray)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemLightsModuleArray.__Set__SystemInt32_UnityEngineParticleSystemLightsModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemLightsModule);

Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), In(UnityEngineParticleSystemLightsModule)

UnityEngineParticleSystemLightsModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemString)

UnityEngineParticleSystemLightsModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemLightsModuleArray

static UnityEngineParticleSystemLightsModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemLightsModuleArray)

UnityEngineParticleSystemLightsModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemLightsModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemLightsModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemLightsModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt64)

UnityEngineParticleSystemLightsModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt32)

UnityEngineParticleSystemLightsModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray

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UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemType)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemLimitVelocityOverLifetimeModule

UnityEngineParticleSystemLimitVelocityOverLifetimeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemLimitVelocityOverLifetimeModule)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemLimitVelocityOverLifetimeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemLimitVelocityOverLifetimeModule);

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemString)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray

static UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemMainModuleArray

back to assembly

back to element type

UnityEngineParticleSystemMainModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemMainModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemMainModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemMainModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemMainModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemType)

UnityEngineParticleSystemMainModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMainModuleArray.__Get__SystemInt32__UnityEngineParticleSystemMainModule

UnityEngineParticleSystemMainModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemMainModule)

UnityEngineParticleSystemMainModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemMainModuleArray)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemMainModuleArray.__Set__SystemInt32_UnityEngineParticleSystemMainModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemMainModule);

Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), In(UnityEngineParticleSystemMainModule)

UnityEngineParticleSystemMainModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemString)

UnityEngineParticleSystemMainModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemMainModuleArray

static UnityEngineParticleSystemMainModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemMainModuleArray)

UnityEngineParticleSystemMainModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemMainModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemMainModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemMainModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt64)

UnityEngineParticleSystemMainModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt32)

UnityEngineParticleSystemMainModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemMinMaxCurveArray

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back to element type

UnityEngineParticleSystemMinMaxCurveArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemMinMaxCurveArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxCurveArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemMinMaxCurveArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemMinMaxCurveArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemType)

UnityEngineParticleSystemMinMaxCurveArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMinMaxCurveArray.__Get__SystemInt32__UnityEngineParticleSystemMinMaxCurve

UnityEngineParticleSystemMinMaxCurve Get(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurveArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemMinMaxCurveArray.__Set__SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemMinMaxCurve);

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), In(UnityEngineParticleSystemMinMaxCurve)

UnityEngineParticleSystemMinMaxCurveArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemString)

UnityEngineParticleSystemMinMaxCurveArray.__ctor__SystemInt32__UnityEngineParticleSystemMinMaxCurveArray

static UnityEngineParticleSystemMinMaxCurveArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemMinMaxCurveArray)

UnityEngineParticleSystemMinMaxCurveArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxCurveArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxCurveArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxCurveArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt64)

UnityEngineParticleSystemMinMaxCurveArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt32)

UnityEngineParticleSystemMinMaxCurveArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemObject)

Array UnityEngineParticleSystemMinMaxGradientArray

back to assembly

back to element type

UnityEngineParticleSystemMinMaxGradientArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemMinMaxGradientArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxGradientArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemMinMaxGradientArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemMinMaxGradientArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemType)

UnityEngineParticleSystemMinMaxGradientArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemMinMaxGradientArray.__Get__SystemInt32__UnityEngineParticleSystemMinMaxGradient

UnityEngineParticleSystemMinMaxGradient Get(SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradientArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemMinMaxGradientArray.__Set__SystemInt32_UnityEngineParticleSystemMinMaxGradient__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemMinMaxGradient);

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), In(UnityEngineParticleSystemMinMaxGradient)

UnityEngineParticleSystemMinMaxGradientArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemString)

UnityEngineParticleSystemMinMaxGradientArray.__ctor__SystemInt32__UnityEngineParticleSystemMinMaxGradientArray

static UnityEngineParticleSystemMinMaxGradientArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemMinMaxGradientArray)

UnityEngineParticleSystemMinMaxGradientArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxGradientArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxGradientArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemBoolean)

UnityEngineParticleSystemMinMaxGradientArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt64)

UnityEngineParticleSystemMinMaxGradientArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt32)

UnityEngineParticleSystemMinMaxGradientArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemObject)

Array UnityEngineParticleSystemNoiseModuleArray

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UnityEngineParticleSystemNoiseModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemNoiseModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemNoiseModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemNoiseModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemType)

UnityEngineParticleSystemNoiseModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemNoiseModuleArray.__Get__SystemInt32__UnityEngineParticleSystemNoiseModule

UnityEngineParticleSystemNoiseModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemNoiseModule)

UnityEngineParticleSystemNoiseModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemNoiseModuleArray)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemNoiseModuleArray.__Set__SystemInt32_UnityEngineParticleSystemNoiseModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemNoiseModule);

Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), In(UnityEngineParticleSystemNoiseModule)

UnityEngineParticleSystemNoiseModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemString)

UnityEngineParticleSystemNoiseModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemNoiseModuleArray

static UnityEngineParticleSystemNoiseModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemNoiseModuleArray)

UnityEngineParticleSystemNoiseModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemNoiseModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt64)

UnityEngineParticleSystemNoiseModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt32)

UnityEngineParticleSystemNoiseModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemParticleArray

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UnityEngineParticleSystemParticleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemParticleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemParticleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemParticleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemParticleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt32)

UnityEngineParticleSystemParticleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemParticleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemParticleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemParticleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemType)

UnityEngineParticleSystemParticleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemParticleArray.__Get__SystemInt32__UnityEngineParticleSystemParticle

UnityEngineParticleSystemParticle Get(SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(UnityEngineParticleSystemParticle)

UnityEngineParticleSystemParticleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemParticleArray)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemParticleArray.__Set__SystemInt32_UnityEngineParticleSystemParticle__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemParticle);

Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(UnityEngineParticleSystemParticle)

UnityEngineParticleSystemParticleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemString)

UnityEngineParticleSystemParticleArray.__ctor__SystemInt32__UnityEngineParticleSystemParticleArray

static UnityEngineParticleSystemParticleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemParticleArray)

UnityEngineParticleSystemParticleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemBoolean)

UnityEngineParticleSystemParticleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemBoolean)

UnityEngineParticleSystemParticleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemBoolean)

UnityEngineParticleSystemParticleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt32)

UnityEngineParticleSystemParticleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt64)

UnityEngineParticleSystemParticleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt32)

UnityEngineParticleSystemParticleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemObject)

Array UnityEngineParticleSystemRendererArray

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UnityEngineParticleSystemRendererArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemRendererArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemRendererArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemRendererArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemRendererArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt32)

UnityEngineParticleSystemRendererArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRendererArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemRendererArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRendererArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemType)

UnityEngineParticleSystemRendererArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRendererArray.__Get__SystemInt32__UnityEngineParticleSystemRenderer

UnityEngineParticleSystemRenderer Get(SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(UnityEngineParticleSystemRenderer)

UnityEngineParticleSystemRendererArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemRendererArray)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemRendererArray.__Set__SystemInt32_UnityEngineParticleSystemRenderer__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemRenderer);

Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), In(UnityEngineParticleSystemRenderer)

UnityEngineParticleSystemRendererArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemString)

UnityEngineParticleSystemRendererArray.__ctor__SystemInt32__UnityEngineParticleSystemRendererArray

static UnityEngineParticleSystemRendererArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemRendererArray)

UnityEngineParticleSystemRendererArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemBoolean)

UnityEngineParticleSystemRendererArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemBoolean)

UnityEngineParticleSystemRendererArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemBoolean)

UnityEngineParticleSystemRendererArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt32)

UnityEngineParticleSystemRendererArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt64)

UnityEngineParticleSystemRendererArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt32)

UnityEngineParticleSystemRendererArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemObject)

Array UnityEngineParticleSystemRotationBySpeedModuleArray

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UnityEngineParticleSystemRotationBySpeedModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemRotationBySpeedModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemType)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRotationBySpeedModuleArray.__Get__SystemInt32__UnityEngineParticleSystemRotationBySpeedModule

UnityEngineParticleSystemRotationBySpeedModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemRotationBySpeedModule)

UnityEngineParticleSystemRotationBySpeedModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemRotationBySpeedModuleArray.__Set__SystemInt32_UnityEngineParticleSystemRotationBySpeedModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemRotationBySpeedModule);

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), In(UnityEngineParticleSystemRotationBySpeedModule)

UnityEngineParticleSystemRotationBySpeedModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemString)

UnityEngineParticleSystemRotationBySpeedModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemRotationBySpeedModuleArray

static UnityEngineParticleSystemRotationBySpeedModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemRotationBySpeedModuleArray)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt64)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemRotationBySpeedModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemRotationOverLifetimeModuleArray

back to assembly

back to element type

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemType)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemRotationOverLifetimeModule

UnityEngineParticleSystemRotationOverLifetimeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemRotationOverLifetimeModule)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemRotationOverLifetimeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemRotationOverLifetimeModule);

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemRotationOverLifetimeModule)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemString)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemRotationOverLifetimeModuleArray

static UnityEngineParticleSystemRotationOverLifetimeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemRotationOverLifetimeModuleArray)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemShapeModuleArray

back to assembly

back to element type

UnityEngineParticleSystemShapeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemShapeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemShapeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemShapeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemShapeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemType)

UnityEngineParticleSystemShapeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemShapeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemShapeModule

UnityEngineParticleSystemShapeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemShapeModule)

UnityEngineParticleSystemShapeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemShapeModuleArray)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemShapeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemShapeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemShapeModule);

Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemShapeModule)

UnityEngineParticleSystemShapeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemString)

UnityEngineParticleSystemShapeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemShapeModuleArray

static UnityEngineParticleSystemShapeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemShapeModuleArray)

UnityEngineParticleSystemShapeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemShapeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemShapeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemShapeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemShapeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemShapeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemSizeBySpeedModuleArray

back to assembly

back to element type

UnityEngineParticleSystemSizeBySpeedModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemSizeBySpeedModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemType)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSizeBySpeedModuleArray.__Get__SystemInt32__UnityEngineParticleSystemSizeBySpeedModule

UnityEngineParticleSystemSizeBySpeedModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemSizeBySpeedModule)

UnityEngineParticleSystemSizeBySpeedModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemSizeBySpeedModuleArray.__Set__SystemInt32_UnityEngineParticleSystemSizeBySpeedModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemSizeBySpeedModule);

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), In(UnityEngineParticleSystemSizeBySpeedModule)

UnityEngineParticleSystemSizeBySpeedModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemString)

UnityEngineParticleSystemSizeBySpeedModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemSizeBySpeedModuleArray

static UnityEngineParticleSystemSizeBySpeedModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemSizeBySpeedModuleArray)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt64)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSizeBySpeedModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemSizeOverLifetimeModuleArray

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UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemType)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemSizeOverLifetimeModule

UnityEngineParticleSystemSizeOverLifetimeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemSizeOverLifetimeModule)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemSizeOverLifetimeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemSizeOverLifetimeModule);

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemSizeOverLifetimeModule)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemString)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemSizeOverLifetimeModuleArray

static UnityEngineParticleSystemSizeOverLifetimeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemSizeOverLifetimeModuleArray)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemSubEmittersModuleArray

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UnityEngineParticleSystemSubEmittersModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemSubEmittersModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemSubEmittersModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemSubEmittersModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemSubEmittersModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemType)

UnityEngineParticleSystemSubEmittersModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemSubEmittersModuleArray.__Get__SystemInt32__UnityEngineParticleSystemSubEmittersModule

UnityEngineParticleSystemSubEmittersModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemSubEmittersModule)

UnityEngineParticleSystemSubEmittersModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemSubEmittersModuleArray.__Set__SystemInt32_UnityEngineParticleSystemSubEmittersModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemSubEmittersModule);

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), In(UnityEngineParticleSystemSubEmittersModule)

UnityEngineParticleSystemSubEmittersModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemString)

UnityEngineParticleSystemSubEmittersModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemSubEmittersModuleArray

static UnityEngineParticleSystemSubEmittersModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemSubEmittersModuleArray)

UnityEngineParticleSystemSubEmittersModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSubEmittersModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSubEmittersModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemSubEmittersModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt64)

UnityEngineParticleSystemSubEmittersModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt32)

UnityEngineParticleSystemSubEmittersModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemTextureSheetAnimationModuleArray

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UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemType)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Get__SystemInt32__UnityEngineParticleSystemTextureSheetAnimationModule

UnityEngineParticleSystemTextureSheetAnimationModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemTextureSheetAnimationModule)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Set__SystemInt32_UnityEngineParticleSystemTextureSheetAnimationModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemTextureSheetAnimationModule);

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), In(UnityEngineParticleSystemTextureSheetAnimationModule)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemString)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemTextureSheetAnimationModuleArray

static UnityEngineParticleSystemTextureSheetAnimationModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemTextureSheetAnimationModuleArray)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt64)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemTrailModuleArray

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UnityEngineParticleSystemTrailModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemTrailModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemTrailModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemTrailModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemTrailModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemType)

UnityEngineParticleSystemTrailModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTrailModuleArray.__Get__SystemInt32__UnityEngineParticleSystemTrailModule

UnityEngineParticleSystemTrailModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemTrailModule)

UnityEngineParticleSystemTrailModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemTrailModuleArray)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemTrailModuleArray.__Set__SystemInt32_UnityEngineParticleSystemTrailModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemTrailModule);

Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), In(UnityEngineParticleSystemTrailModule)

UnityEngineParticleSystemTrailModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemString)

UnityEngineParticleSystemTrailModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemTrailModuleArray

static UnityEngineParticleSystemTrailModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemTrailModuleArray)

UnityEngineParticleSystemTrailModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTrailModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTrailModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTrailModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt64)

UnityEngineParticleSystemTrailModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTrailModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemTriggerModuleArray

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UnityEngineParticleSystemTriggerModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemTriggerModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemTriggerModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemTriggerModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemTriggerModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemType)

UnityEngineParticleSystemTriggerModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemTriggerModuleArray.__Get__SystemInt32__UnityEngineParticleSystemTriggerModule

UnityEngineParticleSystemTriggerModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemTriggerModule)

UnityEngineParticleSystemTriggerModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemTriggerModuleArray)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemTriggerModuleArray.__Set__SystemInt32_UnityEngineParticleSystemTriggerModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemTriggerModule);

Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), In(UnityEngineParticleSystemTriggerModule)

UnityEngineParticleSystemTriggerModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemString)

UnityEngineParticleSystemTriggerModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemTriggerModuleArray

static UnityEngineParticleSystemTriggerModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemTriggerModuleArray)

UnityEngineParticleSystemTriggerModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTriggerModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTriggerModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemTriggerModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt64)

UnityEngineParticleSystemTriggerModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt32)

UnityEngineParticleSystemTriggerModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemObject)

Array UnityEngineParticleSystemVelocityOverLifetimeModuleArray

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UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemType)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemVelocityOverLifetimeModule

UnityEngineParticleSystemVelocityOverLifetimeModule Get(SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemVelocityOverLifetimeModule)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemVelocityOverLifetimeModule__SystemVoid

void Set(SystemInt32, UnityEngineParticleSystemVelocityOverLifetimeModule);

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemVelocityOverLifetimeModule)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemString)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemVelocityOverLifetimeModuleArray

static UnityEngineParticleSystemVelocityOverLifetimeModuleArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineParticleSystemVelocityOverLifetimeModuleArray)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemBoolean)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt64)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt32)

UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemObject)