Array UnityEngineParticleSystemArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.html
UnityEngineParticleSystemArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemArray), Out(SystemObject)
UnityEngineParticleSystemArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemArray), Out(SystemInt32)
UnityEngineParticleSystemArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemArray), Out(SystemType)
UnityEngineParticleSystemArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemArray.__Get__SystemInt32__UnityEngineParticleSystem
UnityEngineParticleSystem Get(SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), Out(UnityEngineParticleSystem)
UnityEngineParticleSystemArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemArray)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemArray.__Set__SystemInt32_UnityEngineParticleSystem__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystem);
Raw: In(UnityEngineParticleSystemArray), In(SystemInt32), In(UnityEngineParticleSystem)
UnityEngineParticleSystemArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemArray), Out(SystemString)
UnityEngineParticleSystemArray.__ctor__SystemInt32__UnityEngineParticleSystemArray
static UnityEngineParticleSystemArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemArray)
UnityEngineParticleSystemArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemArray), Out(SystemBoolean)
UnityEngineParticleSystemArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemArray), Out(SystemBoolean)
UnityEngineParticleSystemArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemArray), Out(SystemBoolean)
UnityEngineParticleSystemArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemArray), Out(SystemInt32)
UnityEngineParticleSystemArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemArray), Out(SystemInt64)
UnityEngineParticleSystemArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemArray), Out(SystemInt32)
UnityEngineParticleSystemArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemArray), Out(SystemObject)
Array UnityEngineParticleSystemBurstArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+Burst[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.Burst.html
UnityEngineParticleSystemBurstArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemBurstArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemBurstArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemBurstArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemBurstArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)
UnityEngineParticleSystemBurstArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemBurstArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemBurstArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemBurstArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemType)
UnityEngineParticleSystemBurstArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemBurstArray.__Get__SystemInt32__UnityEngineParticleSystemBurst
UnityEngineParticleSystemBurst Get(SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), Out(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurstArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemBurstArray)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemBurstArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemBurstArray.__Set__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemBurst);
Raw: In(UnityEngineParticleSystemBurstArray), In(SystemInt32), In(UnityEngineParticleSystemBurst)
UnityEngineParticleSystemBurstArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemString)
UnityEngineParticleSystemBurstArray.__ctor__SystemInt32__UnityEngineParticleSystemBurstArray
static UnityEngineParticleSystemBurstArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemBurstArray)
UnityEngineParticleSystemBurstArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemBoolean)
UnityEngineParticleSystemBurstArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemBoolean)
UnityEngineParticleSystemBurstArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemBoolean)
UnityEngineParticleSystemBurstArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)
UnityEngineParticleSystemBurstArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt64)
UnityEngineParticleSystemBurstArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemInt32)
UnityEngineParticleSystemBurstArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemBurstArray), Out(SystemObject)
Array UnityEngineParticleSystemCollisionModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+CollisionModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.CollisionModule.html
UnityEngineParticleSystemCollisionModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemCollisionModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemCollisionModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemCollisionModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemType)
UnityEngineParticleSystemCollisionModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemCollisionModuleArray.__Get__SystemInt32__UnityEngineParticleSystemCollisionModule
UnityEngineParticleSystemCollisionModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemCollisionModule)
UnityEngineParticleSystemCollisionModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemCollisionModuleArray)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemCollisionModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemCollisionModuleArray.__Set__SystemInt32_UnityEngineParticleSystemCollisionModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemCollisionModule);
Raw: In(UnityEngineParticleSystemCollisionModuleArray), In(SystemInt32), In(UnityEngineParticleSystemCollisionModule)
UnityEngineParticleSystemCollisionModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemString)
UnityEngineParticleSystemCollisionModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemCollisionModuleArray
static UnityEngineParticleSystemCollisionModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemCollisionModuleArray)
UnityEngineParticleSystemCollisionModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemCollisionModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt64)
UnityEngineParticleSystemCollisionModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemInt32)
UnityEngineParticleSystemCollisionModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemCollisionModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemColorBySpeedModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+ColorBySpeedModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ColorBySpeedModule.html
UnityEngineParticleSystemColorBySpeedModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemColorBySpeedModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemType)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemColorBySpeedModuleArray.__Get__SystemInt32__UnityEngineParticleSystemColorBySpeedModule
UnityEngineParticleSystemColorBySpeedModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemColorBySpeedModule)
UnityEngineParticleSystemColorBySpeedModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemColorBySpeedModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemColorBySpeedModuleArray.__Set__SystemInt32_UnityEngineParticleSystemColorBySpeedModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemColorBySpeedModule);
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), In(SystemInt32), In(UnityEngineParticleSystemColorBySpeedModule)
UnityEngineParticleSystemColorBySpeedModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemString)
UnityEngineParticleSystemColorBySpeedModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemColorBySpeedModuleArray
static UnityEngineParticleSystemColorBySpeedModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemColorBySpeedModuleArray)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt64)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemColorBySpeedModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemColorBySpeedModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemColorOverLifetimeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+ColorOverLifetimeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ColorOverLifetimeModule.html
UnityEngineParticleSystemColorOverLifetimeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemType)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemColorOverLifetimeModule
UnityEngineParticleSystemColorOverLifetimeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemColorOverLifetimeModule)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemColorOverLifetimeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemColorOverLifetimeModule);
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemColorOverLifetimeModule)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemString)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemColorOverLifetimeModuleArray
static UnityEngineParticleSystemColorOverLifetimeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemColorOverLifetimeModuleArray)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemColorOverLifetimeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemColorOverLifetimeModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemCustomDataModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+CustomDataModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.CustomDataModule.html
UnityEngineParticleSystemCustomDataModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemCustomDataModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemCustomDataModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemCustomDataModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemCustomDataModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemType)
UnityEngineParticleSystemCustomDataModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemCustomDataModuleArray.__Get__SystemInt32__UnityEngineParticleSystemCustomDataModule
UnityEngineParticleSystemCustomDataModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemCustomDataModule)
UnityEngineParticleSystemCustomDataModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemCustomDataModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemCustomDataModuleArray.__Set__SystemInt32_UnityEngineParticleSystemCustomDataModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemCustomDataModule);
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), In(SystemInt32), In(UnityEngineParticleSystemCustomDataModule)
UnityEngineParticleSystemCustomDataModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemString)
UnityEngineParticleSystemCustomDataModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemCustomDataModuleArray
static UnityEngineParticleSystemCustomDataModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemCustomDataModuleArray)
UnityEngineParticleSystemCustomDataModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemCustomDataModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemCustomDataModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemCustomDataModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt64)
UnityEngineParticleSystemCustomDataModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemInt32)
UnityEngineParticleSystemCustomDataModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemCustomDataModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemEmissionModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+EmissionModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.EmissionModule.html
UnityEngineParticleSystemEmissionModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemEmissionModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemEmissionModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemEmissionModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemEmissionModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemType)
UnityEngineParticleSystemEmissionModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemEmissionModuleArray.__Get__SystemInt32__UnityEngineParticleSystemEmissionModule
UnityEngineParticleSystemEmissionModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemEmissionModule)
UnityEngineParticleSystemEmissionModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemEmissionModuleArray)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemEmissionModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemEmissionModuleArray.__Set__SystemInt32_UnityEngineParticleSystemEmissionModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemEmissionModule);
Raw: In(UnityEngineParticleSystemEmissionModuleArray), In(SystemInt32), In(UnityEngineParticleSystemEmissionModule)
UnityEngineParticleSystemEmissionModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemString)
UnityEngineParticleSystemEmissionModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemEmissionModuleArray
static UnityEngineParticleSystemEmissionModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemEmissionModuleArray)
UnityEngineParticleSystemEmissionModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemEmissionModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemEmissionModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemEmissionModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt64)
UnityEngineParticleSystemEmissionModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemInt32)
UnityEngineParticleSystemEmissionModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemEmissionModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemEmitParamsArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+EmitParams[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.EmitParams.html
UnityEngineParticleSystemEmitParamsArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemEmitParamsArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemEmitParamsArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemEmitParamsArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemEmitParamsArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemType)
UnityEngineParticleSystemEmitParamsArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemEmitParamsArray.__Get__SystemInt32__UnityEngineParticleSystemEmitParams
UnityEngineParticleSystemEmitParams Get(SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), Out(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParamsArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemEmitParamsArray)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemEmitParamsArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemEmitParamsArray.__Set__SystemInt32_UnityEngineParticleSystemEmitParams__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemEmitParams);
Raw: In(UnityEngineParticleSystemEmitParamsArray), In(SystemInt32), In(UnityEngineParticleSystemEmitParams)
UnityEngineParticleSystemEmitParamsArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemString)
UnityEngineParticleSystemEmitParamsArray.__ctor__SystemInt32__UnityEngineParticleSystemEmitParamsArray
static UnityEngineParticleSystemEmitParamsArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemEmitParamsArray)
UnityEngineParticleSystemEmitParamsArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemBoolean)
UnityEngineParticleSystemEmitParamsArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemBoolean)
UnityEngineParticleSystemEmitParamsArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemBoolean)
UnityEngineParticleSystemEmitParamsArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt64)
UnityEngineParticleSystemEmitParamsArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemInt32)
UnityEngineParticleSystemEmitParamsArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemEmitParamsArray), Out(SystemObject)
Array UnityEngineParticleSystemExternalForcesModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+ExternalForcesModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ExternalForcesModule.html
UnityEngineParticleSystemExternalForcesModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemExternalForcesModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemExternalForcesModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemExternalForcesModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemType)
UnityEngineParticleSystemExternalForcesModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemExternalForcesModuleArray.__Get__SystemInt32__UnityEngineParticleSystemExternalForcesModule
UnityEngineParticleSystemExternalForcesModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemExternalForcesModule)
UnityEngineParticleSystemExternalForcesModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemExternalForcesModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemExternalForcesModuleArray.__Set__SystemInt32_UnityEngineParticleSystemExternalForcesModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemExternalForcesModule);
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), In(SystemInt32), In(UnityEngineParticleSystemExternalForcesModule)
UnityEngineParticleSystemExternalForcesModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemString)
UnityEngineParticleSystemExternalForcesModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemExternalForcesModuleArray
static UnityEngineParticleSystemExternalForcesModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemExternalForcesModuleArray)
UnityEngineParticleSystemExternalForcesModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemExternalForcesModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt64)
UnityEngineParticleSystemExternalForcesModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemInt32)
UnityEngineParticleSystemExternalForcesModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemExternalForcesModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemForceOverLifetimeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+ForceOverLifetimeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ForceOverLifetimeModule.html
UnityEngineParticleSystemForceOverLifetimeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemType)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemForceOverLifetimeModule
UnityEngineParticleSystemForceOverLifetimeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemForceOverLifetimeModule)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemForceOverLifetimeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemForceOverLifetimeModule);
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemForceOverLifetimeModule)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemString)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemForceOverLifetimeModuleArray
static UnityEngineParticleSystemForceOverLifetimeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemForceOverLifetimeModuleArray)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemForceOverLifetimeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemForceOverLifetimeModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemInheritVelocityModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+InheritVelocityModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.InheritVelocityModule.html
UnityEngineParticleSystemInheritVelocityModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemInheritVelocityModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemType)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemInheritVelocityModuleArray.__Get__SystemInt32__UnityEngineParticleSystemInheritVelocityModule
UnityEngineParticleSystemInheritVelocityModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemInheritVelocityModule)
UnityEngineParticleSystemInheritVelocityModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemInheritVelocityModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemInheritVelocityModuleArray.__Set__SystemInt32_UnityEngineParticleSystemInheritVelocityModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemInheritVelocityModule);
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), In(SystemInt32), In(UnityEngineParticleSystemInheritVelocityModule)
UnityEngineParticleSystemInheritVelocityModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemString)
UnityEngineParticleSystemInheritVelocityModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemInheritVelocityModuleArray
static UnityEngineParticleSystemInheritVelocityModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemInheritVelocityModuleArray)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt64)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemInt32)
UnityEngineParticleSystemInheritVelocityModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemInheritVelocityModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemLightsModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+LightsModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.LightsModule.html
UnityEngineParticleSystemLightsModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemLightsModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemLightsModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemLightsModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemLightsModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemType)
UnityEngineParticleSystemLightsModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemLightsModuleArray.__Get__SystemInt32__UnityEngineParticleSystemLightsModule
UnityEngineParticleSystemLightsModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemLightsModule)
UnityEngineParticleSystemLightsModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemLightsModuleArray)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemLightsModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemLightsModuleArray.__Set__SystemInt32_UnityEngineParticleSystemLightsModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemLightsModule);
Raw: In(UnityEngineParticleSystemLightsModuleArray), In(SystemInt32), In(UnityEngineParticleSystemLightsModule)
UnityEngineParticleSystemLightsModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemString)
UnityEngineParticleSystemLightsModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemLightsModuleArray
static UnityEngineParticleSystemLightsModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemLightsModuleArray)
UnityEngineParticleSystemLightsModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemLightsModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemLightsModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemLightsModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt64)
UnityEngineParticleSystemLightsModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemInt32)
UnityEngineParticleSystemLightsModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemLightsModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.LimitVelocityOverLifetimeModule.html
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemType)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemLimitVelocityOverLifetimeModule
UnityEngineParticleSystemLimitVelocityOverLifetimeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemLimitVelocityOverLifetimeModule)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemLimitVelocityOverLifetimeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemLimitVelocityOverLifetimeModule);
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemLimitVelocityOverLifetimeModule)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemString)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray
static UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemMainModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+MainModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.MainModule.html
UnityEngineParticleSystemMainModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemMainModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemMainModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemMainModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemMainModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemType)
UnityEngineParticleSystemMainModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMainModuleArray.__Get__SystemInt32__UnityEngineParticleSystemMainModule
UnityEngineParticleSystemMainModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemMainModule)
UnityEngineParticleSystemMainModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemMainModuleArray)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemMainModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemMainModuleArray.__Set__SystemInt32_UnityEngineParticleSystemMainModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemMainModule);
Raw: In(UnityEngineParticleSystemMainModuleArray), In(SystemInt32), In(UnityEngineParticleSystemMainModule)
UnityEngineParticleSystemMainModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemString)
UnityEngineParticleSystemMainModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemMainModuleArray
static UnityEngineParticleSystemMainModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemMainModuleArray)
UnityEngineParticleSystemMainModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemMainModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemMainModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemMainModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt64)
UnityEngineParticleSystemMainModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemInt32)
UnityEngineParticleSystemMainModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemMainModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemMinMaxCurveArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+MinMaxCurve[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.MinMaxCurve.html
UnityEngineParticleSystemMinMaxCurveArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemMinMaxCurveArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxCurveArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemMinMaxCurveArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemMinMaxCurveArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemType)
UnityEngineParticleSystemMinMaxCurveArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMinMaxCurveArray.__Get__SystemInt32__UnityEngineParticleSystemMinMaxCurve
UnityEngineParticleSystemMinMaxCurve Get(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), Out(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurveArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemMinMaxCurveArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemMinMaxCurveArray.__Set__SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemMinMaxCurve);
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), In(SystemInt32), In(UnityEngineParticleSystemMinMaxCurve)
UnityEngineParticleSystemMinMaxCurveArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemString)
UnityEngineParticleSystemMinMaxCurveArray.__ctor__SystemInt32__UnityEngineParticleSystemMinMaxCurveArray
static UnityEngineParticleSystemMinMaxCurveArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemMinMaxCurveArray)
UnityEngineParticleSystemMinMaxCurveArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxCurveArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxCurveArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxCurveArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt64)
UnityEngineParticleSystemMinMaxCurveArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemInt32)
UnityEngineParticleSystemMinMaxCurveArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemMinMaxCurveArray), Out(SystemObject)
Array UnityEngineParticleSystemMinMaxGradientArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+MinMaxGradient[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.MinMaxGradient.html
UnityEngineParticleSystemMinMaxGradientArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemMinMaxGradientArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxGradientArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemMinMaxGradientArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemMinMaxGradientArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemType)
UnityEngineParticleSystemMinMaxGradientArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemMinMaxGradientArray.__Get__SystemInt32__UnityEngineParticleSystemMinMaxGradient
UnityEngineParticleSystemMinMaxGradient Get(SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), Out(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradientArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemMinMaxGradientArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemMinMaxGradientArray.__Set__SystemInt32_UnityEngineParticleSystemMinMaxGradient__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemMinMaxGradient);
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), In(SystemInt32), In(UnityEngineParticleSystemMinMaxGradient)
UnityEngineParticleSystemMinMaxGradientArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemString)
UnityEngineParticleSystemMinMaxGradientArray.__ctor__SystemInt32__UnityEngineParticleSystemMinMaxGradientArray
static UnityEngineParticleSystemMinMaxGradientArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemMinMaxGradientArray)
UnityEngineParticleSystemMinMaxGradientArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxGradientArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxGradientArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemBoolean)
UnityEngineParticleSystemMinMaxGradientArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt64)
UnityEngineParticleSystemMinMaxGradientArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemInt32)
UnityEngineParticleSystemMinMaxGradientArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemMinMaxGradientArray), Out(SystemObject)
Array UnityEngineParticleSystemNoiseModuleArray
- Kind:
Array - OdinSerializer:
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UnityEngineParticleSystemNoiseModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemNoiseModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemNoiseModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemNoiseModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemType)
UnityEngineParticleSystemNoiseModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemNoiseModuleArray.__Get__SystemInt32__UnityEngineParticleSystemNoiseModule
UnityEngineParticleSystemNoiseModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemNoiseModule)
UnityEngineParticleSystemNoiseModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemNoiseModuleArray)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemNoiseModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemNoiseModuleArray.__Set__SystemInt32_UnityEngineParticleSystemNoiseModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemNoiseModule);
Raw: In(UnityEngineParticleSystemNoiseModuleArray), In(SystemInt32), In(UnityEngineParticleSystemNoiseModule)
UnityEngineParticleSystemNoiseModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemString)
UnityEngineParticleSystemNoiseModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemNoiseModuleArray
static UnityEngineParticleSystemNoiseModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemNoiseModuleArray)
UnityEngineParticleSystemNoiseModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemNoiseModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt64)
UnityEngineParticleSystemNoiseModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemInt32)
UnityEngineParticleSystemNoiseModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemNoiseModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemParticleArray
- Kind:
Array - OdinSerializer:
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UnityEngineParticleSystemParticleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemParticleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemParticleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemParticleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemParticleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt32)
UnityEngineParticleSystemParticleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemParticleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemParticleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemParticleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemType)
UnityEngineParticleSystemParticleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemParticleArray.__Get__SystemInt32__UnityEngineParticleSystemParticle
UnityEngineParticleSystemParticle Get(SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), Out(UnityEngineParticleSystemParticle)
UnityEngineParticleSystemParticleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemParticleArray)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemParticleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemParticleArray.__Set__SystemInt32_UnityEngineParticleSystemParticle__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemParticle);
Raw: In(UnityEngineParticleSystemParticleArray), In(SystemInt32), In(UnityEngineParticleSystemParticle)
UnityEngineParticleSystemParticleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemString)
UnityEngineParticleSystemParticleArray.__ctor__SystemInt32__UnityEngineParticleSystemParticleArray
static UnityEngineParticleSystemParticleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemParticleArray)
UnityEngineParticleSystemParticleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemBoolean)
UnityEngineParticleSystemParticleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemBoolean)
UnityEngineParticleSystemParticleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemBoolean)
UnityEngineParticleSystemParticleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt32)
UnityEngineParticleSystemParticleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt64)
UnityEngineParticleSystemParticleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemInt32)
UnityEngineParticleSystemParticleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemParticleArray), Out(SystemObject)
Array UnityEngineParticleSystemRendererArray
- Kind:
Array - OdinSerializer:
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UnityEngineParticleSystemRendererArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemRendererArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemRendererArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemRendererArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemRendererArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt32)
UnityEngineParticleSystemRendererArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRendererArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemRendererArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRendererArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemType)
UnityEngineParticleSystemRendererArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRendererArray.__Get__SystemInt32__UnityEngineParticleSystemRenderer
UnityEngineParticleSystemRenderer Get(SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), Out(UnityEngineParticleSystemRenderer)
UnityEngineParticleSystemRendererArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemRendererArray)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemRendererArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemRendererArray.__Set__SystemInt32_UnityEngineParticleSystemRenderer__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemRenderer);
Raw: In(UnityEngineParticleSystemRendererArray), In(SystemInt32), In(UnityEngineParticleSystemRenderer)
UnityEngineParticleSystemRendererArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemString)
UnityEngineParticleSystemRendererArray.__ctor__SystemInt32__UnityEngineParticleSystemRendererArray
static UnityEngineParticleSystemRendererArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemRendererArray)
UnityEngineParticleSystemRendererArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemBoolean)
UnityEngineParticleSystemRendererArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemBoolean)
UnityEngineParticleSystemRendererArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemBoolean)
UnityEngineParticleSystemRendererArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt32)
UnityEngineParticleSystemRendererArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt64)
UnityEngineParticleSystemRendererArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemInt32)
UnityEngineParticleSystemRendererArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemRendererArray), Out(SystemObject)
Array UnityEngineParticleSystemRotationBySpeedModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+RotationBySpeedModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.RotationBySpeedModule.html
UnityEngineParticleSystemRotationBySpeedModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemRotationBySpeedModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemType)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRotationBySpeedModuleArray.__Get__SystemInt32__UnityEngineParticleSystemRotationBySpeedModule
UnityEngineParticleSystemRotationBySpeedModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemRotationBySpeedModule)
UnityEngineParticleSystemRotationBySpeedModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemRotationBySpeedModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemRotationBySpeedModuleArray.__Set__SystemInt32_UnityEngineParticleSystemRotationBySpeedModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemRotationBySpeedModule);
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), In(SystemInt32), In(UnityEngineParticleSystemRotationBySpeedModule)
UnityEngineParticleSystemRotationBySpeedModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemString)
UnityEngineParticleSystemRotationBySpeedModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemRotationBySpeedModuleArray
static UnityEngineParticleSystemRotationBySpeedModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemRotationBySpeedModuleArray)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt64)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemRotationBySpeedModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemRotationBySpeedModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemRotationOverLifetimeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+RotationOverLifetimeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.RotationOverLifetimeModule.html
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemType)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemRotationOverLifetimeModule
UnityEngineParticleSystemRotationOverLifetimeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemRotationOverLifetimeModule)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemRotationOverLifetimeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemRotationOverLifetimeModule);
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemRotationOverLifetimeModule)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemString)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemRotationOverLifetimeModuleArray
static UnityEngineParticleSystemRotationOverLifetimeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemRotationOverLifetimeModuleArray)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemRotationOverLifetimeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemRotationOverLifetimeModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemShapeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+ShapeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.ShapeModule.html
UnityEngineParticleSystemShapeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemShapeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemShapeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemShapeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemShapeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemType)
UnityEngineParticleSystemShapeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemShapeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemShapeModule
UnityEngineParticleSystemShapeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemShapeModule)
UnityEngineParticleSystemShapeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemShapeModuleArray)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemShapeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemShapeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemShapeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemShapeModule);
Raw: In(UnityEngineParticleSystemShapeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemShapeModule)
UnityEngineParticleSystemShapeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemString)
UnityEngineParticleSystemShapeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemShapeModuleArray
static UnityEngineParticleSystemShapeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemShapeModuleArray)
UnityEngineParticleSystemShapeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemShapeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemShapeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemShapeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemShapeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemShapeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemShapeModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemSizeBySpeedModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+SizeBySpeedModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.SizeBySpeedModule.html
UnityEngineParticleSystemSizeBySpeedModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemSizeBySpeedModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemType)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSizeBySpeedModuleArray.__Get__SystemInt32__UnityEngineParticleSystemSizeBySpeedModule
UnityEngineParticleSystemSizeBySpeedModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemSizeBySpeedModule)
UnityEngineParticleSystemSizeBySpeedModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemSizeBySpeedModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemSizeBySpeedModuleArray.__Set__SystemInt32_UnityEngineParticleSystemSizeBySpeedModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemSizeBySpeedModule);
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), In(SystemInt32), In(UnityEngineParticleSystemSizeBySpeedModule)
UnityEngineParticleSystemSizeBySpeedModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemString)
UnityEngineParticleSystemSizeBySpeedModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemSizeBySpeedModuleArray
static UnityEngineParticleSystemSizeBySpeedModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemSizeBySpeedModuleArray)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt64)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSizeBySpeedModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemSizeBySpeedModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemSizeOverLifetimeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+SizeOverLifetimeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.SizeOverLifetimeModule.html
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemType)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemSizeOverLifetimeModule
UnityEngineParticleSystemSizeOverLifetimeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemSizeOverLifetimeModule)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemSizeOverLifetimeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemSizeOverLifetimeModule);
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemSizeOverLifetimeModule)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemString)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemSizeOverLifetimeModuleArray
static UnityEngineParticleSystemSizeOverLifetimeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemSizeOverLifetimeModuleArray)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSizeOverLifetimeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemSizeOverLifetimeModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemSubEmittersModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+SubEmittersModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.SubEmittersModule.html
UnityEngineParticleSystemSubEmittersModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemSubEmittersModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemSubEmittersModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemSubEmittersModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemSubEmittersModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemType)
UnityEngineParticleSystemSubEmittersModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemSubEmittersModuleArray.__Get__SystemInt32__UnityEngineParticleSystemSubEmittersModule
UnityEngineParticleSystemSubEmittersModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemSubEmittersModule)
UnityEngineParticleSystemSubEmittersModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemSubEmittersModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemSubEmittersModuleArray.__Set__SystemInt32_UnityEngineParticleSystemSubEmittersModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemSubEmittersModule);
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), In(SystemInt32), In(UnityEngineParticleSystemSubEmittersModule)
UnityEngineParticleSystemSubEmittersModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemString)
UnityEngineParticleSystemSubEmittersModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemSubEmittersModuleArray
static UnityEngineParticleSystemSubEmittersModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemSubEmittersModuleArray)
UnityEngineParticleSystemSubEmittersModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSubEmittersModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSubEmittersModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemSubEmittersModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt64)
UnityEngineParticleSystemSubEmittersModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemInt32)
UnityEngineParticleSystemSubEmittersModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemSubEmittersModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemTextureSheetAnimationModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+TextureSheetAnimationModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.TextureSheetAnimationModule.html
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemType)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Get__SystemInt32__UnityEngineParticleSystemTextureSheetAnimationModule
UnityEngineParticleSystemTextureSheetAnimationModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemTextureSheetAnimationModule)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__Set__SystemInt32_UnityEngineParticleSystemTextureSheetAnimationModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemTextureSheetAnimationModule);
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), In(SystemInt32), In(UnityEngineParticleSystemTextureSheetAnimationModule)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemString)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemTextureSheetAnimationModuleArray
static UnityEngineParticleSystemTextureSheetAnimationModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemTextureSheetAnimationModuleArray)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt64)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTextureSheetAnimationModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemTextureSheetAnimationModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemTrailModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+TrailModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.TrailModule.html
UnityEngineParticleSystemTrailModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemTrailModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemTrailModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemTrailModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemTrailModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemType)
UnityEngineParticleSystemTrailModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTrailModuleArray.__Get__SystemInt32__UnityEngineParticleSystemTrailModule
UnityEngineParticleSystemTrailModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemTrailModule)
UnityEngineParticleSystemTrailModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemTrailModuleArray)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemTrailModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemTrailModuleArray.__Set__SystemInt32_UnityEngineParticleSystemTrailModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemTrailModule);
Raw: In(UnityEngineParticleSystemTrailModuleArray), In(SystemInt32), In(UnityEngineParticleSystemTrailModule)
UnityEngineParticleSystemTrailModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemString)
UnityEngineParticleSystemTrailModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemTrailModuleArray
static UnityEngineParticleSystemTrailModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemTrailModuleArray)
UnityEngineParticleSystemTrailModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTrailModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTrailModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTrailModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt64)
UnityEngineParticleSystemTrailModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTrailModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemTrailModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemTriggerModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+TriggerModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.TriggerModule.html
UnityEngineParticleSystemTriggerModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemTriggerModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemTriggerModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemTriggerModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemTriggerModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemType)
UnityEngineParticleSystemTriggerModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemTriggerModuleArray.__Get__SystemInt32__UnityEngineParticleSystemTriggerModule
UnityEngineParticleSystemTriggerModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemTriggerModule)
UnityEngineParticleSystemTriggerModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemTriggerModuleArray)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemTriggerModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemTriggerModuleArray.__Set__SystemInt32_UnityEngineParticleSystemTriggerModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemTriggerModule);
Raw: In(UnityEngineParticleSystemTriggerModuleArray), In(SystemInt32), In(UnityEngineParticleSystemTriggerModule)
UnityEngineParticleSystemTriggerModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemString)
UnityEngineParticleSystemTriggerModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemTriggerModuleArray
static UnityEngineParticleSystemTriggerModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemTriggerModuleArray)
UnityEngineParticleSystemTriggerModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTriggerModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTriggerModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemTriggerModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt64)
UnityEngineParticleSystemTriggerModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemInt32)
UnityEngineParticleSystemTriggerModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemTriggerModuleArray), Out(SystemObject)
Array UnityEngineParticleSystemVelocityOverLifetimeModuleArray
- Kind:
Array - OdinSerializer:
UnityEngine.ParticleSystem+VelocityOverLifetimeModule[], UnityEngine.ParticleSystemModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ParticleSystem.VelocityOverLifetimeModule.html
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemArray), In(SystemInt64)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), Out(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemCollectionsIEnumerator)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt64)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemType)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt64), Out(SystemObject)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Get__SystemInt32__UnityEngineParticleSystemVelocityOverLifetimeModule
UnityEngineParticleSystemVelocityOverLifetimeModule Get(SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), Out(UnityEngineParticleSystemVelocityOverLifetimeModule)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32Array)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64Array)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemObject), In(SystemInt64)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__Set__SystemInt32_UnityEngineParticleSystemVelocityOverLifetimeModule__SystemVoid
void Set(SystemInt32, UnityEngineParticleSystemVelocityOverLifetimeModule);
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), In(SystemInt32), In(UnityEngineParticleSystemVelocityOverLifetimeModule)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemString)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__ctor__SystemInt32__UnityEngineParticleSystemVelocityOverLifetimeModuleArray
static UnityEngineParticleSystemVelocityOverLifetimeModuleArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineParticleSystemVelocityOverLifetimeModuleArray)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemBoolean)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt64)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemInt32)
UnityEngineParticleSystemVelocityOverLifetimeModuleArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineParticleSystemVelocityOverLifetimeModuleArray), Out(SystemObject)