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Array UnityEngineAreaEffector2DArray

back to assembly

back to element type

UnityEngineAreaEffector2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemObject)

UnityEngineAreaEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemArray), In(SystemInt32)

UnityEngineAreaEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemArray), In(SystemInt64)

UnityEngineAreaEffector2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineAreaEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineAreaEffector2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt32)

UnityEngineAreaEffector2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineAreaEffector2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineAreaEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineAreaEffector2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemType)

UnityEngineAreaEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineAreaEffector2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineAreaEffector2DArray.__Get__SystemInt32__UnityEngineAreaEffector2D

UnityEngineAreaEffector2D Get(SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(UnityEngineAreaEffector2D)

UnityEngineAreaEffector2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineAreaEffector2DArray)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64)

UnityEngineAreaEffector2DArray.__Set__SystemInt32_UnityEngineAreaEffector2D__SystemVoid

void Set(SystemInt32, UnityEngineAreaEffector2D);

Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), In(UnityEngineAreaEffector2D)

UnityEngineAreaEffector2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemString)

UnityEngineAreaEffector2DArray.__ctor__SystemInt32__UnityEngineAreaEffector2DArray

static UnityEngineAreaEffector2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineAreaEffector2DArray)

UnityEngineAreaEffector2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemBoolean)

UnityEngineAreaEffector2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemBoolean)

UnityEngineAreaEffector2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemBoolean)

UnityEngineAreaEffector2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt32)

UnityEngineAreaEffector2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt64)

UnityEngineAreaEffector2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt32)

UnityEngineAreaEffector2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineAreaEffector2DArray), Out(SystemObject)

Array UnityEngineBoxCollider2DArray

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back to element type

UnityEngineBoxCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemObject)

UnityEngineBoxCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEngineBoxCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEngineBoxCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineBoxCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineBoxCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt32)

UnityEngineBoxCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineBoxCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineBoxCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineBoxCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemType)

UnityEngineBoxCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineBoxCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineBoxCollider2DArray.__Get__SystemInt32__UnityEngineBoxCollider2D

UnityEngineBoxCollider2D Get(SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(UnityEngineBoxCollider2D)

UnityEngineBoxCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineBoxCollider2DArray)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEngineBoxCollider2DArray.__Set__SystemInt32_UnityEngineBoxCollider2D__SystemVoid

void Set(SystemInt32, UnityEngineBoxCollider2D);

Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), In(UnityEngineBoxCollider2D)

UnityEngineBoxCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemString)

UnityEngineBoxCollider2DArray.__ctor__SystemInt32__UnityEngineBoxCollider2DArray

static UnityEngineBoxCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineBoxCollider2DArray)

UnityEngineBoxCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemBoolean)

UnityEngineBoxCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemBoolean)

UnityEngineBoxCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemBoolean)

UnityEngineBoxCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt32)

UnityEngineBoxCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt64)

UnityEngineBoxCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt32)

UnityEngineBoxCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineBoxCollider2DArray), Out(SystemObject)

Array UnityEngineCapsuleCollider2DArray

back to assembly

back to element type

UnityEngineCapsuleCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEngineCapsuleCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEngineCapsuleCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineCapsuleCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineCapsuleCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCapsuleCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineCapsuleCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCapsuleCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemType)

UnityEngineCapsuleCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineCapsuleCollider2DArray.__Get__SystemInt32__UnityEngineCapsuleCollider2D

UnityEngineCapsuleCollider2D Get(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(UnityEngineCapsuleCollider2D)

UnityEngineCapsuleCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineCapsuleCollider2DArray)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEngineCapsuleCollider2DArray.__Set__SystemInt32_UnityEngineCapsuleCollider2D__SystemVoid

void Set(SystemInt32, UnityEngineCapsuleCollider2D);

Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), In(UnityEngineCapsuleCollider2D)

UnityEngineCapsuleCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemString)

UnityEngineCapsuleCollider2DArray.__ctor__SystemInt32__UnityEngineCapsuleCollider2DArray

static UnityEngineCapsuleCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineCapsuleCollider2DArray)

UnityEngineCapsuleCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemBoolean)

UnityEngineCapsuleCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemBoolean)

UnityEngineCapsuleCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemBoolean)

UnityEngineCapsuleCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt64)

UnityEngineCapsuleCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemObject)

Array UnityEngineCircleCollider2DArray

back to assembly

back to element type

UnityEngineCircleCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemObject)

UnityEngineCircleCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEngineCircleCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEngineCircleCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineCircleCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineCircleCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt32)

UnityEngineCircleCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCircleCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineCircleCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCircleCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemType)

UnityEngineCircleCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCircleCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineCircleCollider2DArray.__Get__SystemInt32__UnityEngineCircleCollider2D

UnityEngineCircleCollider2D Get(SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(UnityEngineCircleCollider2D)

UnityEngineCircleCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineCircleCollider2DArray)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEngineCircleCollider2DArray.__Set__SystemInt32_UnityEngineCircleCollider2D__SystemVoid

void Set(SystemInt32, UnityEngineCircleCollider2D);

Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), In(UnityEngineCircleCollider2D)

UnityEngineCircleCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemString)

UnityEngineCircleCollider2DArray.__ctor__SystemInt32__UnityEngineCircleCollider2DArray

static UnityEngineCircleCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineCircleCollider2DArray)

UnityEngineCircleCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemBoolean)

UnityEngineCircleCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemBoolean)

UnityEngineCircleCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemBoolean)

UnityEngineCircleCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt32)

UnityEngineCircleCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt64)

UnityEngineCircleCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt32)

UnityEngineCircleCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineCircleCollider2DArray), Out(SystemObject)

Array UnityEngineCollider2DArray

back to assembly

back to element type

UnityEngineCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineCollider2DArray), Out(SystemObject)

UnityEngineCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEngineCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEngineCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCollider2DArray), Out(SystemType)

UnityEngineCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineCollider2DArray.__Get__SystemInt32__UnityEngineCollider2D

UnityEngineCollider2D Get(SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEngineCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineCollider2DArray)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEngineCollider2DArray.__Set__SystemInt32_UnityEngineCollider2D__SystemVoid

void Set(SystemInt32, UnityEngineCollider2D);

Raw: In(UnityEngineCollider2DArray), In(SystemInt32), In(UnityEngineCollider2D)

UnityEngineCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCollider2DArray), Out(SystemString)

UnityEngineCollider2DArray.__ctor__SystemInt32__UnityEngineCollider2DArray

static UnityEngineCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineCollider2DArray)

UnityEngineCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineCollider2DArray), Out(SystemBoolean)

UnityEngineCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineCollider2DArray), Out(SystemBoolean)

UnityEngineCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineCollider2DArray), Out(SystemBoolean)

UnityEngineCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineCollider2DArray), Out(SystemInt64)

UnityEngineCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineCollider2DArray), Out(SystemObject)

Array UnityEngineColliderDistance2DArray

back to assembly

back to element type

UnityEngineColliderDistance2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemObject)

UnityEngineColliderDistance2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemArray), In(SystemInt32)

UnityEngineColliderDistance2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemArray), In(SystemInt64)

UnityEngineColliderDistance2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineColliderDistance2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineColliderDistance2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt32)

UnityEngineColliderDistance2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineColliderDistance2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineColliderDistance2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineColliderDistance2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemType)

UnityEngineColliderDistance2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineColliderDistance2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineColliderDistance2DArray.__Get__SystemInt32__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Get(SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(UnityEngineColliderDistance2D)

UnityEngineColliderDistance2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineColliderDistance2DArray)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64)

UnityEngineColliderDistance2DArray.__Set__SystemInt32_UnityEngineColliderDistance2D__SystemVoid

void Set(SystemInt32, UnityEngineColliderDistance2D);

Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), In(UnityEngineColliderDistance2D)

UnityEngineColliderDistance2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemString)

UnityEngineColliderDistance2DArray.__ctor__SystemInt32__UnityEngineColliderDistance2DArray

static UnityEngineColliderDistance2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineColliderDistance2DArray)

UnityEngineColliderDistance2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemBoolean)

UnityEngineColliderDistance2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemBoolean)

UnityEngineColliderDistance2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemBoolean)

UnityEngineColliderDistance2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt32)

UnityEngineColliderDistance2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt64)

UnityEngineColliderDistance2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt32)

UnityEngineColliderDistance2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineColliderDistance2DArray), Out(SystemObject)

Array UnityEngineCollision2DArray

back to assembly

back to element type

UnityEngineCollision2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineCollision2DArray), Out(SystemObject)

UnityEngineCollision2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemArray), In(SystemInt32)

UnityEngineCollision2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemArray), In(SystemInt64)

UnityEngineCollision2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineCollision2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineCollision2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineCollision2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCollision2DArray), Out(SystemInt32)

UnityEngineCollision2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCollision2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineCollision2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCollision2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCollision2DArray), Out(SystemType)

UnityEngineCollision2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCollision2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineCollision2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCollision2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineCollision2DArray.__Get__SystemInt32__UnityEngineCollision2D

UnityEngineCollision2D Get(SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(UnityEngineCollision2D)

UnityEngineCollision2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineCollision2DArray)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64)

UnityEngineCollision2DArray.__Set__SystemInt32_UnityEngineCollision2D__SystemVoid

void Set(SystemInt32, UnityEngineCollision2D);

Raw: In(UnityEngineCollision2DArray), In(SystemInt32), In(UnityEngineCollision2D)

UnityEngineCollision2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCollision2DArray), Out(SystemString)

UnityEngineCollision2DArray.__ctor__SystemInt32__UnityEngineCollision2DArray

static UnityEngineCollision2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineCollision2DArray)

UnityEngineCollision2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineCollision2DArray), Out(SystemBoolean)

UnityEngineCollision2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineCollision2DArray), Out(SystemBoolean)

UnityEngineCollision2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineCollision2DArray), Out(SystemBoolean)

UnityEngineCollision2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineCollision2DArray), Out(SystemInt32)

UnityEngineCollision2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineCollision2DArray), Out(SystemInt64)

UnityEngineCollision2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineCollision2DArray), Out(SystemInt32)

UnityEngineCollision2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineCollision2DArray), Out(SystemObject)

Array UnityEngineCompositeCollider2DArray

back to assembly

back to element type

UnityEngineCompositeCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEngineCompositeCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEngineCompositeCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineCompositeCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineCompositeCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCompositeCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineCompositeCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCompositeCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemType)

UnityEngineCompositeCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineCompositeCollider2DArray.__Get__SystemInt32__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D Get(SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(UnityEngineCompositeCollider2D)

UnityEngineCompositeCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineCompositeCollider2DArray)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEngineCompositeCollider2DArray.__Set__SystemInt32_UnityEngineCompositeCollider2D__SystemVoid

void Set(SystemInt32, UnityEngineCompositeCollider2D);

Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), In(UnityEngineCompositeCollider2D)

UnityEngineCompositeCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemString)

UnityEngineCompositeCollider2DArray.__ctor__SystemInt32__UnityEngineCompositeCollider2DArray

static UnityEngineCompositeCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineCompositeCollider2DArray)

UnityEngineCompositeCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemBoolean)

UnityEngineCompositeCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemBoolean)

UnityEngineCompositeCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemBoolean)

UnityEngineCompositeCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt64)

UnityEngineCompositeCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemObject)

Array UnityEngineConstantForce2DArray

back to assembly

back to element type

UnityEngineConstantForce2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemObject)

UnityEngineConstantForce2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemArray), In(SystemInt32)

UnityEngineConstantForce2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemArray), In(SystemInt64)

UnityEngineConstantForce2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineConstantForce2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineConstantForce2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt32)

UnityEngineConstantForce2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineConstantForce2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineConstantForce2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineConstantForce2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemType)

UnityEngineConstantForce2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineConstantForce2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineConstantForce2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineConstantForce2DArray.__Get__SystemInt32__UnityEngineConstantForce2D

UnityEngineConstantForce2D Get(SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(UnityEngineConstantForce2D)

UnityEngineConstantForce2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineConstantForce2DArray)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64)

UnityEngineConstantForce2DArray.__Set__SystemInt32_UnityEngineConstantForce2D__SystemVoid

void Set(SystemInt32, UnityEngineConstantForce2D);

Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), In(UnityEngineConstantForce2D)

UnityEngineConstantForce2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemString)

UnityEngineConstantForce2DArray.__ctor__SystemInt32__UnityEngineConstantForce2DArray

static UnityEngineConstantForce2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineConstantForce2DArray)

UnityEngineConstantForce2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemBoolean)

UnityEngineConstantForce2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemBoolean)

UnityEngineConstantForce2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemBoolean)

UnityEngineConstantForce2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt32)

UnityEngineConstantForce2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt64)

UnityEngineConstantForce2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt32)

UnityEngineConstantForce2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineConstantForce2DArray), Out(SystemObject)

Array UnityEngineContactFilter2DArray

back to assembly

back to element type

UnityEngineContactFilter2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemObject)

UnityEngineContactFilter2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemArray), In(SystemInt32)

UnityEngineContactFilter2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemArray), In(SystemInt64)

UnityEngineContactFilter2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineContactFilter2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineContactFilter2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt32)

UnityEngineContactFilter2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineContactFilter2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineContactFilter2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineContactFilter2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemType)

UnityEngineContactFilter2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineContactFilter2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineContactFilter2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineContactFilter2DArray.__Get__SystemInt32__UnityEngineContactFilter2D

UnityEngineContactFilter2D Get(SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(UnityEngineContactFilter2D)

UnityEngineContactFilter2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineContactFilter2DArray)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64)

UnityEngineContactFilter2DArray.__Set__SystemInt32_UnityEngineContactFilter2D__SystemVoid

void Set(SystemInt32, UnityEngineContactFilter2D);

Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), In(UnityEngineContactFilter2D)

UnityEngineContactFilter2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemString)

UnityEngineContactFilter2DArray.__ctor__SystemInt32__UnityEngineContactFilter2DArray

static UnityEngineContactFilter2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineContactFilter2DArray)

UnityEngineContactFilter2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemBoolean)

UnityEngineContactFilter2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemBoolean)

UnityEngineContactFilter2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemBoolean)

UnityEngineContactFilter2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt32)

UnityEngineContactFilter2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt64)

UnityEngineContactFilter2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt32)

UnityEngineContactFilter2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineContactFilter2DArray), Out(SystemObject)

Array UnityEngineContactPoint2DArray

back to assembly

back to element type

UnityEngineContactPoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemObject)

UnityEngineContactPoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineContactPoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineContactPoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineContactPoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineContactPoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineContactPoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineContactPoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineContactPoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineContactPoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemType)

UnityEngineContactPoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineContactPoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineContactPoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineContactPoint2DArray.__Get__SystemInt32__UnityEngineContactPoint2D

UnityEngineContactPoint2D Get(SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(UnityEngineContactPoint2D)

UnityEngineContactPoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineContactPoint2DArray)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineContactPoint2DArray.__Set__SystemInt32_UnityEngineContactPoint2D__SystemVoid

void Set(SystemInt32, UnityEngineContactPoint2D);

Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), In(UnityEngineContactPoint2D)

UnityEngineContactPoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemString)

UnityEngineContactPoint2DArray.__ctor__SystemInt32__UnityEngineContactPoint2DArray

static UnityEngineContactPoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineContactPoint2DArray)

UnityEngineContactPoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemBoolean)

UnityEngineContactPoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemBoolean)

UnityEngineContactPoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemBoolean)

UnityEngineContactPoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineContactPoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt64)

UnityEngineContactPoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineContactPoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineContactPoint2DArray), Out(SystemObject)

Array UnityEngineDistanceJoint2DArray

back to assembly

back to element type

UnityEngineDistanceJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineDistanceJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineDistanceJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineDistanceJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineDistanceJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt32)

UnityEngineDistanceJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineDistanceJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineDistanceJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineDistanceJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemType)

UnityEngineDistanceJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineDistanceJoint2DArray.__Get__SystemInt32__UnityEngineDistanceJoint2D

UnityEngineDistanceJoint2D Get(SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(UnityEngineDistanceJoint2D)

UnityEngineDistanceJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineDistanceJoint2DArray)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineDistanceJoint2DArray.__Set__SystemInt32_UnityEngineDistanceJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineDistanceJoint2D);

Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), In(UnityEngineDistanceJoint2D)

UnityEngineDistanceJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemString)

UnityEngineDistanceJoint2DArray.__ctor__SystemInt32__UnityEngineDistanceJoint2DArray

static UnityEngineDistanceJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineDistanceJoint2DArray)

UnityEngineDistanceJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemBoolean)

UnityEngineDistanceJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemBoolean)

UnityEngineDistanceJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemBoolean)

UnityEngineDistanceJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt32)

UnityEngineDistanceJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt64)

UnityEngineDistanceJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt32)

UnityEngineDistanceJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemObject)

Array UnityEngineEdgeCollider2DArray

back to assembly

back to element type

UnityEngineEdgeCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEngineEdgeCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEngineEdgeCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineEdgeCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineEdgeCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineEdgeCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineEdgeCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineEdgeCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemType)

UnityEngineEdgeCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineEdgeCollider2DArray.__Get__SystemInt32__UnityEngineEdgeCollider2D

UnityEngineEdgeCollider2D Get(SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(UnityEngineEdgeCollider2D)

UnityEngineEdgeCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineEdgeCollider2DArray)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEngineEdgeCollider2DArray.__Set__SystemInt32_UnityEngineEdgeCollider2D__SystemVoid

void Set(SystemInt32, UnityEngineEdgeCollider2D);

Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), In(UnityEngineEdgeCollider2D)

UnityEngineEdgeCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemString)

UnityEngineEdgeCollider2DArray.__ctor__SystemInt32__UnityEngineEdgeCollider2DArray

static UnityEngineEdgeCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineEdgeCollider2DArray)

UnityEngineEdgeCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemBoolean)

UnityEngineEdgeCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemBoolean)

UnityEngineEdgeCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemBoolean)

UnityEngineEdgeCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt64)

UnityEngineEdgeCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemObject)

Array UnityEngineEffector2DArray

back to assembly

back to element type

UnityEngineEffector2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineEffector2DArray), Out(SystemObject)

UnityEngineEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemArray), In(SystemInt32)

UnityEngineEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemArray), In(SystemInt64)

UnityEngineEffector2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineEffector2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineEffector2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineEffector2DArray), Out(SystemInt32)

UnityEngineEffector2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineEffector2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineEffector2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineEffector2DArray), Out(SystemType)

UnityEngineEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineEffector2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineEffector2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineEffector2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineEffector2DArray.__Get__SystemInt32__UnityEngineEffector2D

UnityEngineEffector2D Get(SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(UnityEngineEffector2D)

UnityEngineEffector2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineEffector2DArray)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64)

UnityEngineEffector2DArray.__Set__SystemInt32_UnityEngineEffector2D__SystemVoid

void Set(SystemInt32, UnityEngineEffector2D);

Raw: In(UnityEngineEffector2DArray), In(SystemInt32), In(UnityEngineEffector2D)

UnityEngineEffector2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineEffector2DArray), Out(SystemString)

UnityEngineEffector2DArray.__ctor__SystemInt32__UnityEngineEffector2DArray

static UnityEngineEffector2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineEffector2DArray)

UnityEngineEffector2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineEffector2DArray), Out(SystemBoolean)

UnityEngineEffector2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineEffector2DArray), Out(SystemBoolean)

UnityEngineEffector2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineEffector2DArray), Out(SystemBoolean)

UnityEngineEffector2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineEffector2DArray), Out(SystemInt32)

UnityEngineEffector2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineEffector2DArray), Out(SystemInt64)

UnityEngineEffector2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineEffector2DArray), Out(SystemInt32)

UnityEngineEffector2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineEffector2DArray), Out(SystemObject)

Array UnityEngineFixedJoint2DArray

back to assembly

back to element type

UnityEngineFixedJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemObject)

UnityEngineFixedJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineFixedJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineFixedJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineFixedJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineFixedJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt32)

UnityEngineFixedJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineFixedJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineFixedJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineFixedJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemType)

UnityEngineFixedJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineFixedJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineFixedJoint2DArray.__Get__SystemInt32__UnityEngineFixedJoint2D

UnityEngineFixedJoint2D Get(SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(UnityEngineFixedJoint2D)

UnityEngineFixedJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineFixedJoint2DArray)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineFixedJoint2DArray.__Set__SystemInt32_UnityEngineFixedJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineFixedJoint2D);

Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), In(UnityEngineFixedJoint2D)

UnityEngineFixedJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemString)

UnityEngineFixedJoint2DArray.__ctor__SystemInt32__UnityEngineFixedJoint2DArray

static UnityEngineFixedJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineFixedJoint2DArray)

UnityEngineFixedJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemBoolean)

UnityEngineFixedJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemBoolean)

UnityEngineFixedJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemBoolean)

UnityEngineFixedJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt32)

UnityEngineFixedJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt64)

UnityEngineFixedJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt32)

UnityEngineFixedJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineFixedJoint2DArray), Out(SystemObject)

Array UnityEngineFrictionJoint2DArray

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UnityEngineFrictionJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineFrictionJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineFrictionJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineFrictionJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineFrictionJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt32)

UnityEngineFrictionJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineFrictionJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineFrictionJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineFrictionJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemType)

UnityEngineFrictionJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineFrictionJoint2DArray.__Get__SystemInt32__UnityEngineFrictionJoint2D

UnityEngineFrictionJoint2D Get(SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(UnityEngineFrictionJoint2D)

UnityEngineFrictionJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineFrictionJoint2DArray)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineFrictionJoint2DArray.__Set__SystemInt32_UnityEngineFrictionJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineFrictionJoint2D);

Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), In(UnityEngineFrictionJoint2D)

UnityEngineFrictionJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemString)

UnityEngineFrictionJoint2DArray.__ctor__SystemInt32__UnityEngineFrictionJoint2DArray

static UnityEngineFrictionJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineFrictionJoint2DArray)

UnityEngineFrictionJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemBoolean)

UnityEngineFrictionJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemBoolean)

UnityEngineFrictionJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemBoolean)

UnityEngineFrictionJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt32)

UnityEngineFrictionJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt64)

UnityEngineFrictionJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt32)

UnityEngineFrictionJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemObject)

Array UnityEngineHingeJoint2DArray

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UnityEngineHingeJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemObject)

UnityEngineHingeJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineHingeJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineHingeJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineHingeJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineHingeJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt32)

UnityEngineHingeJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineHingeJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineHingeJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineHingeJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemType)

UnityEngineHingeJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineHingeJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineHingeJoint2DArray.__Get__SystemInt32__UnityEngineHingeJoint2D

UnityEngineHingeJoint2D Get(SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(UnityEngineHingeJoint2D)

UnityEngineHingeJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineHingeJoint2DArray)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineHingeJoint2DArray.__Set__SystemInt32_UnityEngineHingeJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineHingeJoint2D);

Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), In(UnityEngineHingeJoint2D)

UnityEngineHingeJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemString)

UnityEngineHingeJoint2DArray.__ctor__SystemInt32__UnityEngineHingeJoint2DArray

static UnityEngineHingeJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineHingeJoint2DArray)

UnityEngineHingeJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemBoolean)

UnityEngineHingeJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemBoolean)

UnityEngineHingeJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemBoolean)

UnityEngineHingeJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt32)

UnityEngineHingeJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt64)

UnityEngineHingeJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt32)

UnityEngineHingeJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineHingeJoint2DArray), Out(SystemObject)

Array UnityEngineJoint2DArray

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back to element type

UnityEngineJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineJoint2DArray), Out(SystemObject)

UnityEngineJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJoint2DArray), Out(SystemInt32)

UnityEngineJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJoint2DArray), Out(SystemType)

UnityEngineJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineJoint2DArray.__Get__SystemInt32__UnityEngineJoint2D

UnityEngineJoint2D Get(SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(UnityEngineJoint2D)

UnityEngineJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineJoint2DArray)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineJoint2DArray.__Set__SystemInt32_UnityEngineJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineJoint2D);

Raw: In(UnityEngineJoint2DArray), In(SystemInt32), In(UnityEngineJoint2D)

UnityEngineJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJoint2DArray), Out(SystemString)

UnityEngineJoint2DArray.__ctor__SystemInt32__UnityEngineJoint2DArray

static UnityEngineJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineJoint2DArray)

UnityEngineJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineJoint2DArray), Out(SystemBoolean)

UnityEngineJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineJoint2DArray), Out(SystemBoolean)

UnityEngineJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineJoint2DArray), Out(SystemBoolean)

UnityEngineJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineJoint2DArray), Out(SystemInt32)

UnityEngineJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineJoint2DArray), Out(SystemInt64)

UnityEngineJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineJoint2DArray), Out(SystemInt32)

UnityEngineJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineJoint2DArray), Out(SystemObject)

Array UnityEngineJointAngleLimits2DArray

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UnityEngineJointAngleLimits2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemArray), In(SystemInt32)

UnityEngineJointAngleLimits2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemArray), In(SystemInt64)

UnityEngineJointAngleLimits2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineJointAngleLimits2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineJointAngleLimits2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt32)

UnityEngineJointAngleLimits2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointAngleLimits2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineJointAngleLimits2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointAngleLimits2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemType)

UnityEngineJointAngleLimits2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineJointAngleLimits2DArray.__Get__SystemInt32__UnityEngineJointAngleLimits2D

UnityEngineJointAngleLimits2D Get(SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(UnityEngineJointAngleLimits2D)

UnityEngineJointAngleLimits2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineJointAngleLimits2DArray)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64)

UnityEngineJointAngleLimits2DArray.__Set__SystemInt32_UnityEngineJointAngleLimits2D__SystemVoid

void Set(SystemInt32, UnityEngineJointAngleLimits2D);

Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), In(UnityEngineJointAngleLimits2D)

UnityEngineJointAngleLimits2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemString)

UnityEngineJointAngleLimits2DArray.__ctor__SystemInt32__UnityEngineJointAngleLimits2DArray

static UnityEngineJointAngleLimits2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineJointAngleLimits2DArray)

UnityEngineJointAngleLimits2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemBoolean)

UnityEngineJointAngleLimits2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemBoolean)

UnityEngineJointAngleLimits2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemBoolean)

UnityEngineJointAngleLimits2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt32)

UnityEngineJointAngleLimits2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt64)

UnityEngineJointAngleLimits2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt32)

UnityEngineJointAngleLimits2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemObject)

Array UnityEngineJointMotor2DArray

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UnityEngineJointMotor2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemObject)

UnityEngineJointMotor2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemArray), In(SystemInt32)

UnityEngineJointMotor2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemArray), In(SystemInt64)

UnityEngineJointMotor2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineJointMotor2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineJointMotor2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt32)

UnityEngineJointMotor2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointMotor2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineJointMotor2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointMotor2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemType)

UnityEngineJointMotor2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointMotor2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointMotor2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineJointMotor2DArray.__Get__SystemInt32__UnityEngineJointMotor2D

UnityEngineJointMotor2D Get(SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(UnityEngineJointMotor2D)

UnityEngineJointMotor2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineJointMotor2DArray)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64)

UnityEngineJointMotor2DArray.__Set__SystemInt32_UnityEngineJointMotor2D__SystemVoid

void Set(SystemInt32, UnityEngineJointMotor2D);

Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), In(UnityEngineJointMotor2D)

UnityEngineJointMotor2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemString)

UnityEngineJointMotor2DArray.__ctor__SystemInt32__UnityEngineJointMotor2DArray

static UnityEngineJointMotor2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineJointMotor2DArray)

UnityEngineJointMotor2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemBoolean)

UnityEngineJointMotor2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemBoolean)

UnityEngineJointMotor2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemBoolean)

UnityEngineJointMotor2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt32)

UnityEngineJointMotor2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt64)

UnityEngineJointMotor2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt32)

UnityEngineJointMotor2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineJointMotor2DArray), Out(SystemObject)

Array UnityEngineJointSuspension2DArray

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UnityEngineJointSuspension2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemObject)

UnityEngineJointSuspension2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemArray), In(SystemInt32)

UnityEngineJointSuspension2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemArray), In(SystemInt64)

UnityEngineJointSuspension2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineJointSuspension2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineJointSuspension2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt32)

UnityEngineJointSuspension2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointSuspension2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineJointSuspension2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointSuspension2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemType)

UnityEngineJointSuspension2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointSuspension2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineJointSuspension2DArray.__Get__SystemInt32__UnityEngineJointSuspension2D

UnityEngineJointSuspension2D Get(SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(UnityEngineJointSuspension2D)

UnityEngineJointSuspension2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineJointSuspension2DArray)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64)

UnityEngineJointSuspension2DArray.__Set__SystemInt32_UnityEngineJointSuspension2D__SystemVoid

void Set(SystemInt32, UnityEngineJointSuspension2D);

Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), In(UnityEngineJointSuspension2D)

UnityEngineJointSuspension2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemString)

UnityEngineJointSuspension2DArray.__ctor__SystemInt32__UnityEngineJointSuspension2DArray

static UnityEngineJointSuspension2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineJointSuspension2DArray)

UnityEngineJointSuspension2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemBoolean)

UnityEngineJointSuspension2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemBoolean)

UnityEngineJointSuspension2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemBoolean)

UnityEngineJointSuspension2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt32)

UnityEngineJointSuspension2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt64)

UnityEngineJointSuspension2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt32)

UnityEngineJointSuspension2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineJointSuspension2DArray), Out(SystemObject)

Array UnityEngineJointTranslationLimits2DArray

back to assembly

back to element type

UnityEngineJointTranslationLimits2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemArray), In(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemArray), In(SystemInt64)

UnityEngineJointTranslationLimits2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineJointTranslationLimits2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineJointTranslationLimits2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineJointTranslationLimits2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemType)

UnityEngineJointTranslationLimits2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineJointTranslationLimits2DArray.__Get__SystemInt32__UnityEngineJointTranslationLimits2D

UnityEngineJointTranslationLimits2D Get(SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(UnityEngineJointTranslationLimits2D)

UnityEngineJointTranslationLimits2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineJointTranslationLimits2DArray)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64)

UnityEngineJointTranslationLimits2DArray.__Set__SystemInt32_UnityEngineJointTranslationLimits2D__SystemVoid

void Set(SystemInt32, UnityEngineJointTranslationLimits2D);

Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), In(UnityEngineJointTranslationLimits2D)

UnityEngineJointTranslationLimits2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemString)

UnityEngineJointTranslationLimits2DArray.__ctor__SystemInt32__UnityEngineJointTranslationLimits2DArray

static UnityEngineJointTranslationLimits2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineJointTranslationLimits2DArray)

UnityEngineJointTranslationLimits2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemBoolean)

UnityEngineJointTranslationLimits2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemBoolean)

UnityEngineJointTranslationLimits2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemBoolean)

UnityEngineJointTranslationLimits2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt64)

UnityEngineJointTranslationLimits2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt32)

UnityEngineJointTranslationLimits2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemObject)

Array UnityEnginePhysicsMaterial2DArray

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back to element type

UnityEnginePhysicsMaterial2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemArray), In(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemArray), In(SystemInt64)

UnityEnginePhysicsMaterial2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysicsMaterial2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemCollectionsIEnumerator)

UnityEnginePhysicsMaterial2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt64)

UnityEnginePhysicsMaterial2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemType)

UnityEnginePhysicsMaterial2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64), Out(SystemObject)

UnityEnginePhysicsMaterial2DArray.__Get__SystemInt32__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D Get(SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(UnityEnginePhysicsMaterial2D)

UnityEnginePhysicsMaterial2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEnginePhysicsMaterial2DArray)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32Array)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64Array)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64)

UnityEnginePhysicsMaterial2DArray.__Set__SystemInt32_UnityEnginePhysicsMaterial2D__SystemVoid

void Set(SystemInt32, UnityEnginePhysicsMaterial2D);

Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), In(UnityEnginePhysicsMaterial2D)

UnityEnginePhysicsMaterial2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemString)

UnityEnginePhysicsMaterial2DArray.__ctor__SystemInt32__UnityEnginePhysicsMaterial2DArray

static UnityEnginePhysicsMaterial2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEnginePhysicsMaterial2DArray)

UnityEnginePhysicsMaterial2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemBoolean)

UnityEnginePhysicsMaterial2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemBoolean)

UnityEnginePhysicsMaterial2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemBoolean)

UnityEnginePhysicsMaterial2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt64)

UnityEnginePhysicsMaterial2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt32)

UnityEnginePhysicsMaterial2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemObject)

Array UnityEnginePhysicsScene2DArray

back to assembly

back to element type

UnityEnginePhysicsScene2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemArray), In(SystemInt32)

UnityEnginePhysicsScene2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemArray), In(SystemInt64)

UnityEnginePhysicsScene2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysicsScene2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemCollectionsIEnumerator)

UnityEnginePhysicsScene2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt64)

UnityEnginePhysicsScene2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemType)

UnityEnginePhysicsScene2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64), Out(SystemObject)

UnityEnginePhysicsScene2DArray.__Get__SystemInt32__UnityEnginePhysicsScene2D

UnityEnginePhysicsScene2D Get(SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(UnityEnginePhysicsScene2D)

UnityEnginePhysicsScene2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEnginePhysicsScene2DArray)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32Array)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64Array)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64)

UnityEnginePhysicsScene2DArray.__Set__SystemInt32_UnityEnginePhysicsScene2D__SystemVoid

void Set(SystemInt32, UnityEnginePhysicsScene2D);

Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), In(UnityEnginePhysicsScene2D)

UnityEnginePhysicsScene2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemString)

UnityEnginePhysicsScene2DArray.__ctor__SystemInt32__UnityEnginePhysicsScene2DArray

static UnityEnginePhysicsScene2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEnginePhysicsScene2DArray)

UnityEnginePhysicsScene2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemBoolean)

UnityEnginePhysicsScene2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemBoolean)

UnityEnginePhysicsScene2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemBoolean)

UnityEnginePhysicsScene2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt64)

UnityEnginePhysicsScene2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemObject)

Array UnityEnginePlatformEffector2DArray

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back to element type

UnityEnginePlatformEffector2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemArray), In(SystemInt32)

UnityEnginePlatformEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemArray), In(SystemInt64)

UnityEnginePlatformEffector2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), Out(SystemBoolean)

UnityEnginePlatformEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemCollectionsIEnumerator)

UnityEnginePlatformEffector2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt32)

UnityEnginePlatformEffector2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePlatformEffector2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt64)

UnityEnginePlatformEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePlatformEffector2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemType)

UnityEnginePlatformEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64), Out(SystemObject)

UnityEnginePlatformEffector2DArray.__Get__SystemInt32__UnityEnginePlatformEffector2D

UnityEnginePlatformEffector2D Get(SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(UnityEnginePlatformEffector2D)

UnityEnginePlatformEffector2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEnginePlatformEffector2DArray)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32Array)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64Array)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64)

UnityEnginePlatformEffector2DArray.__Set__SystemInt32_UnityEnginePlatformEffector2D__SystemVoid

void Set(SystemInt32, UnityEnginePlatformEffector2D);

Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), In(UnityEnginePlatformEffector2D)

UnityEnginePlatformEffector2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemString)

UnityEnginePlatformEffector2DArray.__ctor__SystemInt32__UnityEnginePlatformEffector2DArray

static UnityEnginePlatformEffector2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEnginePlatformEffector2DArray)

UnityEnginePlatformEffector2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemBoolean)

UnityEnginePlatformEffector2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemBoolean)

UnityEnginePlatformEffector2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemBoolean)

UnityEnginePlatformEffector2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt32)

UnityEnginePlatformEffector2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt64)

UnityEnginePlatformEffector2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt32)

UnityEnginePlatformEffector2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemObject)

Array UnityEnginePointEffector2DArray

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back to element type

UnityEnginePointEffector2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemObject)

UnityEnginePointEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemArray), In(SystemInt32)

UnityEnginePointEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemArray), In(SystemInt64)

UnityEnginePointEffector2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), Out(SystemBoolean)

UnityEnginePointEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemCollectionsIEnumerator)

UnityEnginePointEffector2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt32)

UnityEnginePointEffector2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePointEffector2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt64)

UnityEnginePointEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePointEffector2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemType)

UnityEnginePointEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePointEffector2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePointEffector2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64), Out(SystemObject)

UnityEnginePointEffector2DArray.__Get__SystemInt32__UnityEnginePointEffector2D

UnityEnginePointEffector2D Get(SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(UnityEnginePointEffector2D)

UnityEnginePointEffector2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEnginePointEffector2DArray)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32Array)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64Array)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64)

UnityEnginePointEffector2DArray.__Set__SystemInt32_UnityEnginePointEffector2D__SystemVoid

void Set(SystemInt32, UnityEnginePointEffector2D);

Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), In(UnityEnginePointEffector2D)

UnityEnginePointEffector2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemString)

UnityEnginePointEffector2DArray.__ctor__SystemInt32__UnityEnginePointEffector2DArray

static UnityEnginePointEffector2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEnginePointEffector2DArray)

UnityEnginePointEffector2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemBoolean)

UnityEnginePointEffector2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemBoolean)

UnityEnginePointEffector2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemBoolean)

UnityEnginePointEffector2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt32)

UnityEnginePointEffector2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt64)

UnityEnginePointEffector2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt32)

UnityEnginePointEffector2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEnginePointEffector2DArray), Out(SystemObject)

Array UnityEnginePolygonCollider2DArray

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UnityEnginePolygonCollider2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemArray), In(SystemInt32)

UnityEnginePolygonCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemArray), In(SystemInt64)

UnityEnginePolygonCollider2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), Out(SystemBoolean)

UnityEnginePolygonCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemCollectionsIEnumerator)

UnityEnginePolygonCollider2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePolygonCollider2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt64)

UnityEnginePolygonCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePolygonCollider2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemType)

UnityEnginePolygonCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64), Out(SystemObject)

UnityEnginePolygonCollider2DArray.__Get__SystemInt32__UnityEnginePolygonCollider2D

UnityEnginePolygonCollider2D Get(SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(UnityEnginePolygonCollider2D)

UnityEnginePolygonCollider2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEnginePolygonCollider2DArray)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32Array)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64Array)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64)

UnityEnginePolygonCollider2DArray.__Set__SystemInt32_UnityEnginePolygonCollider2D__SystemVoid

void Set(SystemInt32, UnityEnginePolygonCollider2D);

Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), In(UnityEnginePolygonCollider2D)

UnityEnginePolygonCollider2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemString)

UnityEnginePolygonCollider2DArray.__ctor__SystemInt32__UnityEnginePolygonCollider2DArray

static UnityEnginePolygonCollider2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEnginePolygonCollider2DArray)

UnityEnginePolygonCollider2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemBoolean)

UnityEnginePolygonCollider2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemBoolean)

UnityEnginePolygonCollider2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemBoolean)

UnityEnginePolygonCollider2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt64)

UnityEnginePolygonCollider2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemObject)

Array UnityEngineRaycastHit2DArray

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back to element type

UnityEngineRaycastHit2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemObject)

UnityEngineRaycastHit2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemArray), In(SystemInt32)

UnityEngineRaycastHit2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemArray), In(SystemInt64)

UnityEngineRaycastHit2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineRaycastHit2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineRaycastHit2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineRaycastHit2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRaycastHit2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineRaycastHit2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRaycastHit2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemType)

UnityEngineRaycastHit2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineRaycastHit2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineRaycastHit2DArray.__Get__SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D Get(SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEngineRaycastHit2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineRaycastHit2DArray)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64)

UnityEngineRaycastHit2DArray.__Set__SystemInt32_UnityEngineRaycastHit2D__SystemVoid

void Set(SystemInt32, UnityEngineRaycastHit2D);

Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(UnityEngineRaycastHit2D)

UnityEngineRaycastHit2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemString)

UnityEngineRaycastHit2DArray.__ctor__SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEngineRaycastHit2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemBoolean)

UnityEngineRaycastHit2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemBoolean)

UnityEngineRaycastHit2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemBoolean)

UnityEngineRaycastHit2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineRaycastHit2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt64)

UnityEngineRaycastHit2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineRaycastHit2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineRaycastHit2DArray), Out(SystemObject)

Array UnityEngineRelativeJoint2DArray

back to assembly

back to element type

UnityEngineRelativeJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineRelativeJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineRelativeJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineRelativeJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineRelativeJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt32)

UnityEngineRelativeJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRelativeJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineRelativeJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRelativeJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemType)

UnityEngineRelativeJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineRelativeJoint2DArray.__Get__SystemInt32__UnityEngineRelativeJoint2D

UnityEngineRelativeJoint2D Get(SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(UnityEngineRelativeJoint2D)

UnityEngineRelativeJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineRelativeJoint2DArray)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineRelativeJoint2DArray.__Set__SystemInt32_UnityEngineRelativeJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineRelativeJoint2D);

Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), In(UnityEngineRelativeJoint2D)

UnityEngineRelativeJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemString)

UnityEngineRelativeJoint2DArray.__ctor__SystemInt32__UnityEngineRelativeJoint2DArray

static UnityEngineRelativeJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineRelativeJoint2DArray)

UnityEngineRelativeJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemBoolean)

UnityEngineRelativeJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemBoolean)

UnityEngineRelativeJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemBoolean)

UnityEngineRelativeJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt32)

UnityEngineRelativeJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt64)

UnityEngineRelativeJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt32)

UnityEngineRelativeJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemObject)

Array UnityEngineRigidbody2DArray

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UnityEngineRigidbody2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemObject)

UnityEngineRigidbody2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemArray), In(SystemInt32)

UnityEngineRigidbody2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemArray), In(SystemInt64)

UnityEngineRigidbody2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineRigidbody2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineRigidbody2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt32)

UnityEngineRigidbody2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRigidbody2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineRigidbody2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRigidbody2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemType)

UnityEngineRigidbody2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineRigidbody2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineRigidbody2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineRigidbody2DArray.__Get__SystemInt32__UnityEngineRigidbody2D

UnityEngineRigidbody2D Get(SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(UnityEngineRigidbody2D)

UnityEngineRigidbody2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineRigidbody2DArray)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64)

UnityEngineRigidbody2DArray.__Set__SystemInt32_UnityEngineRigidbody2D__SystemVoid

void Set(SystemInt32, UnityEngineRigidbody2D);

Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), In(UnityEngineRigidbody2D)

UnityEngineRigidbody2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemString)

UnityEngineRigidbody2DArray.__ctor__SystemInt32__UnityEngineRigidbody2DArray

static UnityEngineRigidbody2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineRigidbody2DArray)

UnityEngineRigidbody2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemBoolean)

UnityEngineRigidbody2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemBoolean)

UnityEngineRigidbody2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemBoolean)

UnityEngineRigidbody2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt32)

UnityEngineRigidbody2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt64)

UnityEngineRigidbody2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt32)

UnityEngineRigidbody2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineRigidbody2DArray), Out(SystemObject)

Array UnityEngineSliderJoint2DArray

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back to element type

UnityEngineSliderJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemObject)

UnityEngineSliderJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineSliderJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineSliderJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineSliderJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineSliderJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt32)

UnityEngineSliderJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineSliderJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineSliderJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineSliderJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemType)

UnityEngineSliderJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineSliderJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineSliderJoint2DArray.__Get__SystemInt32__UnityEngineSliderJoint2D

UnityEngineSliderJoint2D Get(SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(UnityEngineSliderJoint2D)

UnityEngineSliderJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineSliderJoint2DArray)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineSliderJoint2DArray.__Set__SystemInt32_UnityEngineSliderJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineSliderJoint2D);

Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), In(UnityEngineSliderJoint2D)

UnityEngineSliderJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemString)

UnityEngineSliderJoint2DArray.__ctor__SystemInt32__UnityEngineSliderJoint2DArray

static UnityEngineSliderJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineSliderJoint2DArray)

UnityEngineSliderJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemBoolean)

UnityEngineSliderJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemBoolean)

UnityEngineSliderJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemBoolean)

UnityEngineSliderJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt32)

UnityEngineSliderJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt64)

UnityEngineSliderJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt32)

UnityEngineSliderJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineSliderJoint2DArray), Out(SystemObject)

Array UnityEngineSurfaceEffector2DArray

back to assembly

back to element type

UnityEngineSurfaceEffector2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemArray), In(SystemInt32)

UnityEngineSurfaceEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemArray), In(SystemInt64)

UnityEngineSurfaceEffector2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineSurfaceEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineSurfaceEffector2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt32)

UnityEngineSurfaceEffector2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineSurfaceEffector2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineSurfaceEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineSurfaceEffector2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemType)

UnityEngineSurfaceEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineSurfaceEffector2DArray.__Get__SystemInt32__UnityEngineSurfaceEffector2D

UnityEngineSurfaceEffector2D Get(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(UnityEngineSurfaceEffector2D)

UnityEngineSurfaceEffector2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineSurfaceEffector2DArray)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64)

UnityEngineSurfaceEffector2DArray.__Set__SystemInt32_UnityEngineSurfaceEffector2D__SystemVoid

void Set(SystemInt32, UnityEngineSurfaceEffector2D);

Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), In(UnityEngineSurfaceEffector2D)

UnityEngineSurfaceEffector2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemString)

UnityEngineSurfaceEffector2DArray.__ctor__SystemInt32__UnityEngineSurfaceEffector2DArray

static UnityEngineSurfaceEffector2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineSurfaceEffector2DArray)

UnityEngineSurfaceEffector2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemBoolean)

UnityEngineSurfaceEffector2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemBoolean)

UnityEngineSurfaceEffector2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemBoolean)

UnityEngineSurfaceEffector2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt32)

UnityEngineSurfaceEffector2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt64)

UnityEngineSurfaceEffector2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt32)

UnityEngineSurfaceEffector2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemObject)

Array UnityEngineTargetJoint2DArray

back to assembly

back to element type

UnityEngineTargetJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemObject)

UnityEngineTargetJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineTargetJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineTargetJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineTargetJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineTargetJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt32)

UnityEngineTargetJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineTargetJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineTargetJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineTargetJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemType)

UnityEngineTargetJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineTargetJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineTargetJoint2DArray.__Get__SystemInt32__UnityEngineTargetJoint2D

UnityEngineTargetJoint2D Get(SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(UnityEngineTargetJoint2D)

UnityEngineTargetJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineTargetJoint2DArray)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineTargetJoint2DArray.__Set__SystemInt32_UnityEngineTargetJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineTargetJoint2D);

Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), In(UnityEngineTargetJoint2D)

UnityEngineTargetJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemString)

UnityEngineTargetJoint2DArray.__ctor__SystemInt32__UnityEngineTargetJoint2DArray

static UnityEngineTargetJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineTargetJoint2DArray)

UnityEngineTargetJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemBoolean)

UnityEngineTargetJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemBoolean)

UnityEngineTargetJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemBoolean)

UnityEngineTargetJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt32)

UnityEngineTargetJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt64)

UnityEngineTargetJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt32)

UnityEngineTargetJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineTargetJoint2DArray), Out(SystemObject)

Array UnityEngineWheelJoint2DArray

back to assembly

back to element type

UnityEngineWheelJoint2DArray.__Clone__SystemObject

SystemObject Clone();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemObject)

UnityEngineWheelJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid

void CopyTo(SystemArray, SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemArray), In(SystemInt32)

UnityEngineWheelJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid

void CopyTo(SystemArray, SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemArray), In(SystemInt64)

UnityEngineWheelJoint2DArray.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), Out(SystemBoolean)

UnityEngineWheelJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator

SystemCollectionsIEnumerator GetEnumerator();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemCollectionsIEnumerator)

UnityEngineWheelJoint2DArray.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt32)

UnityEngineWheelJoint2DArray.__GetLength__SystemInt32__SystemInt32

SystemInt32 GetLength(SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineWheelJoint2DArray.__GetLongLength__SystemInt32__SystemInt64

SystemInt64 GetLongLength(SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt64)

UnityEngineWheelJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32

SystemInt32 GetLowerBound(SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineWheelJoint2DArray.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemType)

UnityEngineWheelJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32

SystemInt32 GetUpperBound(SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt32)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt32Array__SystemObject

SystemObject GetValue(SystemInt32Array);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32Array), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject

SystemObject GetValue(SystemInt32, SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt32__SystemObject

SystemObject GetValue(SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt64Array__SystemObject

SystemObject GetValue(SystemInt64Array);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64Array), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject

SystemObject GetValue(SystemInt64, SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)

UnityEngineWheelJoint2DArray.__GetValue__SystemInt64__SystemObject

SystemObject GetValue(SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64), Out(SystemObject)

UnityEngineWheelJoint2DArray.__Get__SystemInt32__UnityEngineWheelJoint2D

UnityEngineWheelJoint2D Get(SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(UnityEngineWheelJoint2D)

UnityEngineWheelJoint2DArray.__Initialize__SystemVoid

void Initialize();

Raw: In(UnityEngineWheelJoint2DArray)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid

void SetValue(SystemObject, SystemInt32Array);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32Array)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32, SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid

void SetValue(SystemObject, SystemInt32);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid

void SetValue(SystemObject, SystemInt64Array);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64Array)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64, SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)

UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid

void SetValue(SystemObject, SystemInt64);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64)

UnityEngineWheelJoint2DArray.__Set__SystemInt32_UnityEngineWheelJoint2D__SystemVoid

void Set(SystemInt32, UnityEngineWheelJoint2D);

Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), In(UnityEngineWheelJoint2D)

UnityEngineWheelJoint2DArray.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemString)

UnityEngineWheelJoint2DArray.__ctor__SystemInt32__UnityEngineWheelJoint2DArray

static UnityEngineWheelJoint2DArray ctor(SystemInt32);

Raw: In(SystemInt32), Out(UnityEngineWheelJoint2DArray)

UnityEngineWheelJoint2DArray.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemBoolean)

UnityEngineWheelJoint2DArray.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemBoolean)

UnityEngineWheelJoint2DArray.__get_IsSynchronized__SystemBoolean

SystemBoolean get_IsSynchronized();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemBoolean)

UnityEngineWheelJoint2DArray.__get_Length__SystemInt32

SystemInt32 get_Length();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt32)

UnityEngineWheelJoint2DArray.__get_LongLength__SystemInt64

SystemInt64 get_LongLength();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt64)

UnityEngineWheelJoint2DArray.__get_Rank__SystemInt32

SystemInt32 get_Rank();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt32)

UnityEngineWheelJoint2DArray.__get_SyncRoot__SystemObject

SystemObject get_SyncRoot();

Raw: In(UnityEngineWheelJoint2DArray), Out(SystemObject)