Array UnityEngineAreaEffector2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.AreaEffector2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AreaEffector2D.html
UnityEngineAreaEffector2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemObject)
UnityEngineAreaEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemArray), In(SystemInt32)
UnityEngineAreaEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemArray), In(SystemInt64)
UnityEngineAreaEffector2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineAreaEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineAreaEffector2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt32)
UnityEngineAreaEffector2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAreaEffector2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineAreaEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAreaEffector2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemType)
UnityEngineAreaEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineAreaEffector2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineAreaEffector2DArray.__Get__SystemInt32__UnityEngineAreaEffector2D
UnityEngineAreaEffector2D Get(SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), Out(UnityEngineAreaEffector2D)
UnityEngineAreaEffector2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineAreaEffector2DArray)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt32)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineAreaEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemObject), In(SystemInt64)
UnityEngineAreaEffector2DArray.__Set__SystemInt32_UnityEngineAreaEffector2D__SystemVoid
void Set(SystemInt32, UnityEngineAreaEffector2D);
Raw: In(UnityEngineAreaEffector2DArray), In(SystemInt32), In(UnityEngineAreaEffector2D)
UnityEngineAreaEffector2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemString)
UnityEngineAreaEffector2DArray.__ctor__SystemInt32__UnityEngineAreaEffector2DArray
static UnityEngineAreaEffector2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineAreaEffector2DArray)
UnityEngineAreaEffector2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemBoolean)
UnityEngineAreaEffector2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemBoolean)
UnityEngineAreaEffector2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemBoolean)
UnityEngineAreaEffector2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt32)
UnityEngineAreaEffector2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt64)
UnityEngineAreaEffector2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemInt32)
UnityEngineAreaEffector2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineAreaEffector2DArray), Out(SystemObject)
Array UnityEngineBoxCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.BoxCollider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BoxCollider2D.html
UnityEngineBoxCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemObject)
UnityEngineBoxCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEngineBoxCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEngineBoxCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineBoxCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineBoxCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt32)
UnityEngineBoxCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineBoxCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineBoxCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineBoxCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemType)
UnityEngineBoxCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineBoxCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineBoxCollider2DArray.__Get__SystemInt32__UnityEngineBoxCollider2D
UnityEngineBoxCollider2D Get(SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), Out(UnityEngineBoxCollider2D)
UnityEngineBoxCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineBoxCollider2DArray)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineBoxCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEngineBoxCollider2DArray.__Set__SystemInt32_UnityEngineBoxCollider2D__SystemVoid
void Set(SystemInt32, UnityEngineBoxCollider2D);
Raw: In(UnityEngineBoxCollider2DArray), In(SystemInt32), In(UnityEngineBoxCollider2D)
UnityEngineBoxCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemString)
UnityEngineBoxCollider2DArray.__ctor__SystemInt32__UnityEngineBoxCollider2DArray
static UnityEngineBoxCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineBoxCollider2DArray)
UnityEngineBoxCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemBoolean)
UnityEngineBoxCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemBoolean)
UnityEngineBoxCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemBoolean)
UnityEngineBoxCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt32)
UnityEngineBoxCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt64)
UnityEngineBoxCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemInt32)
UnityEngineBoxCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineBoxCollider2DArray), Out(SystemObject)
Array UnityEngineCapsuleCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.CapsuleCollider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CapsuleCollider2D.html
UnityEngineCapsuleCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEngineCapsuleCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEngineCapsuleCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineCapsuleCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineCapsuleCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCapsuleCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineCapsuleCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCapsuleCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemType)
UnityEngineCapsuleCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineCapsuleCollider2DArray.__Get__SystemInt32__UnityEngineCapsuleCollider2D
UnityEngineCapsuleCollider2D Get(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), Out(UnityEngineCapsuleCollider2D)
UnityEngineCapsuleCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineCapsuleCollider2DArray)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineCapsuleCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEngineCapsuleCollider2DArray.__Set__SystemInt32_UnityEngineCapsuleCollider2D__SystemVoid
void Set(SystemInt32, UnityEngineCapsuleCollider2D);
Raw: In(UnityEngineCapsuleCollider2DArray), In(SystemInt32), In(UnityEngineCapsuleCollider2D)
UnityEngineCapsuleCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemString)
UnityEngineCapsuleCollider2DArray.__ctor__SystemInt32__UnityEngineCapsuleCollider2DArray
static UnityEngineCapsuleCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineCapsuleCollider2DArray)
UnityEngineCapsuleCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemBoolean)
UnityEngineCapsuleCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemBoolean)
UnityEngineCapsuleCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemBoolean)
UnityEngineCapsuleCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt64)
UnityEngineCapsuleCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineCapsuleCollider2DArray), Out(SystemObject)
Array UnityEngineCircleCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.CircleCollider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CircleCollider2D.html
UnityEngineCircleCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemObject)
UnityEngineCircleCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEngineCircleCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEngineCircleCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineCircleCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineCircleCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt32)
UnityEngineCircleCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCircleCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineCircleCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCircleCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemType)
UnityEngineCircleCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCircleCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineCircleCollider2DArray.__Get__SystemInt32__UnityEngineCircleCollider2D
UnityEngineCircleCollider2D Get(SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), Out(UnityEngineCircleCollider2D)
UnityEngineCircleCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineCircleCollider2DArray)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineCircleCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEngineCircleCollider2DArray.__Set__SystemInt32_UnityEngineCircleCollider2D__SystemVoid
void Set(SystemInt32, UnityEngineCircleCollider2D);
Raw: In(UnityEngineCircleCollider2DArray), In(SystemInt32), In(UnityEngineCircleCollider2D)
UnityEngineCircleCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemString)
UnityEngineCircleCollider2DArray.__ctor__SystemInt32__UnityEngineCircleCollider2DArray
static UnityEngineCircleCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineCircleCollider2DArray)
UnityEngineCircleCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemBoolean)
UnityEngineCircleCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemBoolean)
UnityEngineCircleCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemBoolean)
UnityEngineCircleCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt32)
UnityEngineCircleCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt64)
UnityEngineCircleCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemInt32)
UnityEngineCircleCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineCircleCollider2DArray), Out(SystemObject)
Array UnityEngineCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.Collider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Collider2D.html
UnityEngineCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineCollider2DArray), Out(SystemObject)
UnityEngineCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEngineCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEngineCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCollider2DArray), Out(SystemType)
UnityEngineCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineCollider2DArray.__Get__SystemInt32__UnityEngineCollider2D
UnityEngineCollider2D Get(SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEngineCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineCollider2DArray)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEngineCollider2DArray.__Set__SystemInt32_UnityEngineCollider2D__SystemVoid
void Set(SystemInt32, UnityEngineCollider2D);
Raw: In(UnityEngineCollider2DArray), In(SystemInt32), In(UnityEngineCollider2D)
UnityEngineCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCollider2DArray), Out(SystemString)
UnityEngineCollider2DArray.__ctor__SystemInt32__UnityEngineCollider2DArray
static UnityEngineCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineCollider2DArray)
UnityEngineCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineCollider2DArray), Out(SystemBoolean)
UnityEngineCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineCollider2DArray), Out(SystemBoolean)
UnityEngineCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineCollider2DArray), Out(SystemBoolean)
UnityEngineCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineCollider2DArray), Out(SystemInt64)
UnityEngineCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineCollider2DArray), Out(SystemObject)
Array UnityEngineColliderDistance2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.ColliderDistance2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ColliderDistance2D.html
UnityEngineColliderDistance2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemObject)
UnityEngineColliderDistance2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemArray), In(SystemInt32)
UnityEngineColliderDistance2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemArray), In(SystemInt64)
UnityEngineColliderDistance2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineColliderDistance2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineColliderDistance2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt32)
UnityEngineColliderDistance2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineColliderDistance2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineColliderDistance2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineColliderDistance2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemType)
UnityEngineColliderDistance2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineColliderDistance2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineColliderDistance2DArray.__Get__SystemInt32__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Get(SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), Out(UnityEngineColliderDistance2D)
UnityEngineColliderDistance2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineColliderDistance2DArray)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt32)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineColliderDistance2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemObject), In(SystemInt64)
UnityEngineColliderDistance2DArray.__Set__SystemInt32_UnityEngineColliderDistance2D__SystemVoid
void Set(SystemInt32, UnityEngineColliderDistance2D);
Raw: In(UnityEngineColliderDistance2DArray), In(SystemInt32), In(UnityEngineColliderDistance2D)
UnityEngineColliderDistance2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemString)
UnityEngineColliderDistance2DArray.__ctor__SystemInt32__UnityEngineColliderDistance2DArray
static UnityEngineColliderDistance2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineColliderDistance2DArray)
UnityEngineColliderDistance2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemBoolean)
UnityEngineColliderDistance2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemBoolean)
UnityEngineColliderDistance2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemBoolean)
UnityEngineColliderDistance2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt32)
UnityEngineColliderDistance2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt64)
UnityEngineColliderDistance2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemInt32)
UnityEngineColliderDistance2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineColliderDistance2DArray), Out(SystemObject)
Array UnityEngineCollision2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.Collision2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Collision2D.html
UnityEngineCollision2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineCollision2DArray), Out(SystemObject)
UnityEngineCollision2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemArray), In(SystemInt32)
UnityEngineCollision2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemArray), In(SystemInt64)
UnityEngineCollision2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineCollision2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineCollision2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineCollision2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCollision2DArray), Out(SystemInt32)
UnityEngineCollision2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCollision2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineCollision2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCollision2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCollision2DArray), Out(SystemType)
UnityEngineCollision2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCollision2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineCollision2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCollision2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineCollision2DArray.__Get__SystemInt32__UnityEngineCollision2D
UnityEngineCollision2D Get(SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), Out(UnityEngineCollision2D)
UnityEngineCollision2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineCollision2DArray)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt32)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineCollision2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineCollision2DArray), In(SystemObject), In(SystemInt64)
UnityEngineCollision2DArray.__Set__SystemInt32_UnityEngineCollision2D__SystemVoid
void Set(SystemInt32, UnityEngineCollision2D);
Raw: In(UnityEngineCollision2DArray), In(SystemInt32), In(UnityEngineCollision2D)
UnityEngineCollision2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCollision2DArray), Out(SystemString)
UnityEngineCollision2DArray.__ctor__SystemInt32__UnityEngineCollision2DArray
static UnityEngineCollision2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineCollision2DArray)
UnityEngineCollision2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineCollision2DArray), Out(SystemBoolean)
UnityEngineCollision2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineCollision2DArray), Out(SystemBoolean)
UnityEngineCollision2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineCollision2DArray), Out(SystemBoolean)
UnityEngineCollision2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineCollision2DArray), Out(SystemInt32)
UnityEngineCollision2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineCollision2DArray), Out(SystemInt64)
UnityEngineCollision2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineCollision2DArray), Out(SystemInt32)
UnityEngineCollision2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineCollision2DArray), Out(SystemObject)
Array UnityEngineCompositeCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.CompositeCollider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CompositeCollider2D.html
UnityEngineCompositeCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEngineCompositeCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEngineCompositeCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineCompositeCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineCompositeCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCompositeCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineCompositeCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCompositeCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemType)
UnityEngineCompositeCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineCompositeCollider2DArray.__Get__SystemInt32__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D Get(SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), Out(UnityEngineCompositeCollider2D)
UnityEngineCompositeCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineCompositeCollider2DArray)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineCompositeCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEngineCompositeCollider2DArray.__Set__SystemInt32_UnityEngineCompositeCollider2D__SystemVoid
void Set(SystemInt32, UnityEngineCompositeCollider2D);
Raw: In(UnityEngineCompositeCollider2DArray), In(SystemInt32), In(UnityEngineCompositeCollider2D)
UnityEngineCompositeCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemString)
UnityEngineCompositeCollider2DArray.__ctor__SystemInt32__UnityEngineCompositeCollider2DArray
static UnityEngineCompositeCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineCompositeCollider2DArray)
UnityEngineCompositeCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemBoolean)
UnityEngineCompositeCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemBoolean)
UnityEngineCompositeCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemBoolean)
UnityEngineCompositeCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt64)
UnityEngineCompositeCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineCompositeCollider2DArray), Out(SystemObject)
Array UnityEngineConstantForce2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.ConstantForce2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ConstantForce2D.html
UnityEngineConstantForce2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemObject)
UnityEngineConstantForce2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemArray), In(SystemInt32)
UnityEngineConstantForce2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemArray), In(SystemInt64)
UnityEngineConstantForce2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineConstantForce2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineConstantForce2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt32)
UnityEngineConstantForce2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineConstantForce2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineConstantForce2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineConstantForce2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemType)
UnityEngineConstantForce2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineConstantForce2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineConstantForce2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineConstantForce2DArray.__Get__SystemInt32__UnityEngineConstantForce2D
UnityEngineConstantForce2D Get(SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), Out(UnityEngineConstantForce2D)
UnityEngineConstantForce2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineConstantForce2DArray)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt32)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineConstantForce2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineConstantForce2DArray), In(SystemObject), In(SystemInt64)
UnityEngineConstantForce2DArray.__Set__SystemInt32_UnityEngineConstantForce2D__SystemVoid
void Set(SystemInt32, UnityEngineConstantForce2D);
Raw: In(UnityEngineConstantForce2DArray), In(SystemInt32), In(UnityEngineConstantForce2D)
UnityEngineConstantForce2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemString)
UnityEngineConstantForce2DArray.__ctor__SystemInt32__UnityEngineConstantForce2DArray
static UnityEngineConstantForce2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineConstantForce2DArray)
UnityEngineConstantForce2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemBoolean)
UnityEngineConstantForce2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemBoolean)
UnityEngineConstantForce2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemBoolean)
UnityEngineConstantForce2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt32)
UnityEngineConstantForce2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt64)
UnityEngineConstantForce2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemInt32)
UnityEngineConstantForce2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineConstantForce2DArray), Out(SystemObject)
Array UnityEngineContactFilter2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.ContactFilter2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ContactFilter2D.html
UnityEngineContactFilter2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemObject)
UnityEngineContactFilter2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemArray), In(SystemInt32)
UnityEngineContactFilter2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemArray), In(SystemInt64)
UnityEngineContactFilter2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineContactFilter2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineContactFilter2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt32)
UnityEngineContactFilter2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineContactFilter2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineContactFilter2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineContactFilter2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemType)
UnityEngineContactFilter2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineContactFilter2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineContactFilter2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineContactFilter2DArray.__Get__SystemInt32__UnityEngineContactFilter2D
UnityEngineContactFilter2D Get(SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), Out(UnityEngineContactFilter2D)
UnityEngineContactFilter2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineContactFilter2DArray)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt32)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineContactFilter2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineContactFilter2DArray), In(SystemObject), In(SystemInt64)
UnityEngineContactFilter2DArray.__Set__SystemInt32_UnityEngineContactFilter2D__SystemVoid
void Set(SystemInt32, UnityEngineContactFilter2D);
Raw: In(UnityEngineContactFilter2DArray), In(SystemInt32), In(UnityEngineContactFilter2D)
UnityEngineContactFilter2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemString)
UnityEngineContactFilter2DArray.__ctor__SystemInt32__UnityEngineContactFilter2DArray
static UnityEngineContactFilter2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineContactFilter2DArray)
UnityEngineContactFilter2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemBoolean)
UnityEngineContactFilter2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemBoolean)
UnityEngineContactFilter2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemBoolean)
UnityEngineContactFilter2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt32)
UnityEngineContactFilter2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt64)
UnityEngineContactFilter2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemInt32)
UnityEngineContactFilter2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineContactFilter2DArray), Out(SystemObject)
Array UnityEngineContactPoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.ContactPoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ContactPoint2D.html
UnityEngineContactPoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemObject)
UnityEngineContactPoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineContactPoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineContactPoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineContactPoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineContactPoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineContactPoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineContactPoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineContactPoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineContactPoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemType)
UnityEngineContactPoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineContactPoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineContactPoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineContactPoint2DArray.__Get__SystemInt32__UnityEngineContactPoint2D
UnityEngineContactPoint2D Get(SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), Out(UnityEngineContactPoint2D)
UnityEngineContactPoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineContactPoint2DArray)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineContactPoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineContactPoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineContactPoint2DArray.__Set__SystemInt32_UnityEngineContactPoint2D__SystemVoid
void Set(SystemInt32, UnityEngineContactPoint2D);
Raw: In(UnityEngineContactPoint2DArray), In(SystemInt32), In(UnityEngineContactPoint2D)
UnityEngineContactPoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemString)
UnityEngineContactPoint2DArray.__ctor__SystemInt32__UnityEngineContactPoint2DArray
static UnityEngineContactPoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineContactPoint2DArray)
UnityEngineContactPoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemBoolean)
UnityEngineContactPoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemBoolean)
UnityEngineContactPoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemBoolean)
UnityEngineContactPoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineContactPoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt64)
UnityEngineContactPoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineContactPoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineContactPoint2DArray), Out(SystemObject)
Array UnityEngineDistanceJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.DistanceJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/DistanceJoint2D.html
UnityEngineDistanceJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineDistanceJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineDistanceJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineDistanceJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineDistanceJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt32)
UnityEngineDistanceJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineDistanceJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineDistanceJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineDistanceJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemType)
UnityEngineDistanceJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineDistanceJoint2DArray.__Get__SystemInt32__UnityEngineDistanceJoint2D
UnityEngineDistanceJoint2D Get(SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), Out(UnityEngineDistanceJoint2D)
UnityEngineDistanceJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineDistanceJoint2DArray)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineDistanceJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineDistanceJoint2DArray.__Set__SystemInt32_UnityEngineDistanceJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineDistanceJoint2D);
Raw: In(UnityEngineDistanceJoint2DArray), In(SystemInt32), In(UnityEngineDistanceJoint2D)
UnityEngineDistanceJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemString)
UnityEngineDistanceJoint2DArray.__ctor__SystemInt32__UnityEngineDistanceJoint2DArray
static UnityEngineDistanceJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineDistanceJoint2DArray)
UnityEngineDistanceJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemBoolean)
UnityEngineDistanceJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemBoolean)
UnityEngineDistanceJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemBoolean)
UnityEngineDistanceJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt32)
UnityEngineDistanceJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt64)
UnityEngineDistanceJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemInt32)
UnityEngineDistanceJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineDistanceJoint2DArray), Out(SystemObject)
Array UnityEngineEdgeCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.EdgeCollider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EdgeCollider2D.html
UnityEngineEdgeCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEngineEdgeCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEngineEdgeCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineEdgeCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineEdgeCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineEdgeCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineEdgeCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineEdgeCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemType)
UnityEngineEdgeCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineEdgeCollider2DArray.__Get__SystemInt32__UnityEngineEdgeCollider2D
UnityEngineEdgeCollider2D Get(SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), Out(UnityEngineEdgeCollider2D)
UnityEngineEdgeCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineEdgeCollider2DArray)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineEdgeCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEngineEdgeCollider2DArray.__Set__SystemInt32_UnityEngineEdgeCollider2D__SystemVoid
void Set(SystemInt32, UnityEngineEdgeCollider2D);
Raw: In(UnityEngineEdgeCollider2DArray), In(SystemInt32), In(UnityEngineEdgeCollider2D)
UnityEngineEdgeCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemString)
UnityEngineEdgeCollider2DArray.__ctor__SystemInt32__UnityEngineEdgeCollider2DArray
static UnityEngineEdgeCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineEdgeCollider2DArray)
UnityEngineEdgeCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemBoolean)
UnityEngineEdgeCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemBoolean)
UnityEngineEdgeCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemBoolean)
UnityEngineEdgeCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt64)
UnityEngineEdgeCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineEdgeCollider2DArray), Out(SystemObject)
Array UnityEngineEffector2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.Effector2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Effector2D.html
UnityEngineEffector2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineEffector2DArray), Out(SystemObject)
UnityEngineEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemArray), In(SystemInt32)
UnityEngineEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemArray), In(SystemInt64)
UnityEngineEffector2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineEffector2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineEffector2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineEffector2DArray), Out(SystemInt32)
UnityEngineEffector2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineEffector2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineEffector2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineEffector2DArray), Out(SystemType)
UnityEngineEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineEffector2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineEffector2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineEffector2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineEffector2DArray.__Get__SystemInt32__UnityEngineEffector2D
UnityEngineEffector2D Get(SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), Out(UnityEngineEffector2D)
UnityEngineEffector2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineEffector2DArray)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt32)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineEffector2DArray), In(SystemObject), In(SystemInt64)
UnityEngineEffector2DArray.__Set__SystemInt32_UnityEngineEffector2D__SystemVoid
void Set(SystemInt32, UnityEngineEffector2D);
Raw: In(UnityEngineEffector2DArray), In(SystemInt32), In(UnityEngineEffector2D)
UnityEngineEffector2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineEffector2DArray), Out(SystemString)
UnityEngineEffector2DArray.__ctor__SystemInt32__UnityEngineEffector2DArray
static UnityEngineEffector2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineEffector2DArray)
UnityEngineEffector2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineEffector2DArray), Out(SystemBoolean)
UnityEngineEffector2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineEffector2DArray), Out(SystemBoolean)
UnityEngineEffector2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineEffector2DArray), Out(SystemBoolean)
UnityEngineEffector2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineEffector2DArray), Out(SystemInt32)
UnityEngineEffector2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineEffector2DArray), Out(SystemInt64)
UnityEngineEffector2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineEffector2DArray), Out(SystemInt32)
UnityEngineEffector2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineEffector2DArray), Out(SystemObject)
Array UnityEngineFixedJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.FixedJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FixedJoint2D.html
UnityEngineFixedJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemObject)
UnityEngineFixedJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineFixedJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineFixedJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineFixedJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineFixedJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt32)
UnityEngineFixedJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineFixedJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineFixedJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineFixedJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemType)
UnityEngineFixedJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineFixedJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineFixedJoint2DArray.__Get__SystemInt32__UnityEngineFixedJoint2D
UnityEngineFixedJoint2D Get(SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), Out(UnityEngineFixedJoint2D)
UnityEngineFixedJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineFixedJoint2DArray)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineFixedJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineFixedJoint2DArray.__Set__SystemInt32_UnityEngineFixedJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineFixedJoint2D);
Raw: In(UnityEngineFixedJoint2DArray), In(SystemInt32), In(UnityEngineFixedJoint2D)
UnityEngineFixedJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemString)
UnityEngineFixedJoint2DArray.__ctor__SystemInt32__UnityEngineFixedJoint2DArray
static UnityEngineFixedJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineFixedJoint2DArray)
UnityEngineFixedJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemBoolean)
UnityEngineFixedJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemBoolean)
UnityEngineFixedJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemBoolean)
UnityEngineFixedJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt32)
UnityEngineFixedJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt64)
UnityEngineFixedJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemInt32)
UnityEngineFixedJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineFixedJoint2DArray), Out(SystemObject)
Array UnityEngineFrictionJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.FrictionJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FrictionJoint2D.html
UnityEngineFrictionJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineFrictionJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineFrictionJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineFrictionJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineFrictionJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt32)
UnityEngineFrictionJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineFrictionJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineFrictionJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineFrictionJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemType)
UnityEngineFrictionJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineFrictionJoint2DArray.__Get__SystemInt32__UnityEngineFrictionJoint2D
UnityEngineFrictionJoint2D Get(SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), Out(UnityEngineFrictionJoint2D)
UnityEngineFrictionJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineFrictionJoint2DArray)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineFrictionJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineFrictionJoint2DArray.__Set__SystemInt32_UnityEngineFrictionJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineFrictionJoint2D);
Raw: In(UnityEngineFrictionJoint2DArray), In(SystemInt32), In(UnityEngineFrictionJoint2D)
UnityEngineFrictionJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemString)
UnityEngineFrictionJoint2DArray.__ctor__SystemInt32__UnityEngineFrictionJoint2DArray
static UnityEngineFrictionJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineFrictionJoint2DArray)
UnityEngineFrictionJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemBoolean)
UnityEngineFrictionJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemBoolean)
UnityEngineFrictionJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemBoolean)
UnityEngineFrictionJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt32)
UnityEngineFrictionJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt64)
UnityEngineFrictionJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemInt32)
UnityEngineFrictionJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineFrictionJoint2DArray), Out(SystemObject)
Array UnityEngineHingeJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.HingeJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HingeJoint2D.html
UnityEngineHingeJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemObject)
UnityEngineHingeJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineHingeJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineHingeJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineHingeJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineHingeJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt32)
UnityEngineHingeJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineHingeJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineHingeJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineHingeJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemType)
UnityEngineHingeJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineHingeJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineHingeJoint2DArray.__Get__SystemInt32__UnityEngineHingeJoint2D
UnityEngineHingeJoint2D Get(SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), Out(UnityEngineHingeJoint2D)
UnityEngineHingeJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineHingeJoint2DArray)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineHingeJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineHingeJoint2DArray.__Set__SystemInt32_UnityEngineHingeJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineHingeJoint2D);
Raw: In(UnityEngineHingeJoint2DArray), In(SystemInt32), In(UnityEngineHingeJoint2D)
UnityEngineHingeJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemString)
UnityEngineHingeJoint2DArray.__ctor__SystemInt32__UnityEngineHingeJoint2DArray
static UnityEngineHingeJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineHingeJoint2DArray)
UnityEngineHingeJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemBoolean)
UnityEngineHingeJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemBoolean)
UnityEngineHingeJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemBoolean)
UnityEngineHingeJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt32)
UnityEngineHingeJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt64)
UnityEngineHingeJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemInt32)
UnityEngineHingeJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineHingeJoint2DArray), Out(SystemObject)
Array UnityEngineJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.Joint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Joint2D.html
UnityEngineJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineJoint2DArray), Out(SystemObject)
UnityEngineJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJoint2DArray), Out(SystemInt32)
UnityEngineJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJoint2DArray), Out(SystemType)
UnityEngineJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineJoint2DArray.__Get__SystemInt32__UnityEngineJoint2D
UnityEngineJoint2D Get(SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), Out(UnityEngineJoint2D)
UnityEngineJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineJoint2DArray)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineJoint2DArray.__Set__SystemInt32_UnityEngineJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineJoint2D);
Raw: In(UnityEngineJoint2DArray), In(SystemInt32), In(UnityEngineJoint2D)
UnityEngineJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJoint2DArray), Out(SystemString)
UnityEngineJoint2DArray.__ctor__SystemInt32__UnityEngineJoint2DArray
static UnityEngineJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineJoint2DArray)
UnityEngineJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineJoint2DArray), Out(SystemBoolean)
UnityEngineJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineJoint2DArray), Out(SystemBoolean)
UnityEngineJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineJoint2DArray), Out(SystemBoolean)
UnityEngineJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineJoint2DArray), Out(SystemInt32)
UnityEngineJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineJoint2DArray), Out(SystemInt64)
UnityEngineJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineJoint2DArray), Out(SystemInt32)
UnityEngineJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineJoint2DArray), Out(SystemObject)
Array UnityEngineJointAngleLimits2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.JointAngleLimits2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointAngleLimits2D.html
UnityEngineJointAngleLimits2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemArray), In(SystemInt32)
UnityEngineJointAngleLimits2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemArray), In(SystemInt64)
UnityEngineJointAngleLimits2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineJointAngleLimits2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineJointAngleLimits2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt32)
UnityEngineJointAngleLimits2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointAngleLimits2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineJointAngleLimits2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointAngleLimits2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemType)
UnityEngineJointAngleLimits2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineJointAngleLimits2DArray.__Get__SystemInt32__UnityEngineJointAngleLimits2D
UnityEngineJointAngleLimits2D Get(SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), Out(UnityEngineJointAngleLimits2D)
UnityEngineJointAngleLimits2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineJointAngleLimits2DArray)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt32)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineJointAngleLimits2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemObject), In(SystemInt64)
UnityEngineJointAngleLimits2DArray.__Set__SystemInt32_UnityEngineJointAngleLimits2D__SystemVoid
void Set(SystemInt32, UnityEngineJointAngleLimits2D);
Raw: In(UnityEngineJointAngleLimits2DArray), In(SystemInt32), In(UnityEngineJointAngleLimits2D)
UnityEngineJointAngleLimits2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemString)
UnityEngineJointAngleLimits2DArray.__ctor__SystemInt32__UnityEngineJointAngleLimits2DArray
static UnityEngineJointAngleLimits2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineJointAngleLimits2DArray)
UnityEngineJointAngleLimits2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemBoolean)
UnityEngineJointAngleLimits2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemBoolean)
UnityEngineJointAngleLimits2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemBoolean)
UnityEngineJointAngleLimits2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt32)
UnityEngineJointAngleLimits2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt64)
UnityEngineJointAngleLimits2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemInt32)
UnityEngineJointAngleLimits2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineJointAngleLimits2DArray), Out(SystemObject)
Array UnityEngineJointMotor2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.JointMotor2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointMotor2D.html
UnityEngineJointMotor2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemObject)
UnityEngineJointMotor2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemArray), In(SystemInt32)
UnityEngineJointMotor2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemArray), In(SystemInt64)
UnityEngineJointMotor2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineJointMotor2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineJointMotor2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt32)
UnityEngineJointMotor2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointMotor2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineJointMotor2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointMotor2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemType)
UnityEngineJointMotor2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointMotor2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointMotor2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineJointMotor2DArray.__Get__SystemInt32__UnityEngineJointMotor2D
UnityEngineJointMotor2D Get(SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), Out(UnityEngineJointMotor2D)
UnityEngineJointMotor2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineJointMotor2DArray)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt32)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineJointMotor2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineJointMotor2DArray), In(SystemObject), In(SystemInt64)
UnityEngineJointMotor2DArray.__Set__SystemInt32_UnityEngineJointMotor2D__SystemVoid
void Set(SystemInt32, UnityEngineJointMotor2D);
Raw: In(UnityEngineJointMotor2DArray), In(SystemInt32), In(UnityEngineJointMotor2D)
UnityEngineJointMotor2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemString)
UnityEngineJointMotor2DArray.__ctor__SystemInt32__UnityEngineJointMotor2DArray
static UnityEngineJointMotor2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineJointMotor2DArray)
UnityEngineJointMotor2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemBoolean)
UnityEngineJointMotor2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemBoolean)
UnityEngineJointMotor2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemBoolean)
UnityEngineJointMotor2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt32)
UnityEngineJointMotor2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt64)
UnityEngineJointMotor2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemInt32)
UnityEngineJointMotor2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineJointMotor2DArray), Out(SystemObject)
Array UnityEngineJointSuspension2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.JointSuspension2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointSuspension2D.html
UnityEngineJointSuspension2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemObject)
UnityEngineJointSuspension2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemArray), In(SystemInt32)
UnityEngineJointSuspension2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemArray), In(SystemInt64)
UnityEngineJointSuspension2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineJointSuspension2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineJointSuspension2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt32)
UnityEngineJointSuspension2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointSuspension2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineJointSuspension2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointSuspension2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemType)
UnityEngineJointSuspension2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointSuspension2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineJointSuspension2DArray.__Get__SystemInt32__UnityEngineJointSuspension2D
UnityEngineJointSuspension2D Get(SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), Out(UnityEngineJointSuspension2D)
UnityEngineJointSuspension2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineJointSuspension2DArray)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt32)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineJointSuspension2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemObject), In(SystemInt64)
UnityEngineJointSuspension2DArray.__Set__SystemInt32_UnityEngineJointSuspension2D__SystemVoid
void Set(SystemInt32, UnityEngineJointSuspension2D);
Raw: In(UnityEngineJointSuspension2DArray), In(SystemInt32), In(UnityEngineJointSuspension2D)
UnityEngineJointSuspension2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemString)
UnityEngineJointSuspension2DArray.__ctor__SystemInt32__UnityEngineJointSuspension2DArray
static UnityEngineJointSuspension2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineJointSuspension2DArray)
UnityEngineJointSuspension2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemBoolean)
UnityEngineJointSuspension2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemBoolean)
UnityEngineJointSuspension2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemBoolean)
UnityEngineJointSuspension2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt32)
UnityEngineJointSuspension2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt64)
UnityEngineJointSuspension2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemInt32)
UnityEngineJointSuspension2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineJointSuspension2DArray), Out(SystemObject)
Array UnityEngineJointTranslationLimits2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.JointTranslationLimits2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointTranslationLimits2D.html
UnityEngineJointTranslationLimits2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemArray), In(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemArray), In(SystemInt64)
UnityEngineJointTranslationLimits2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineJointTranslationLimits2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineJointTranslationLimits2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineJointTranslationLimits2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemType)
UnityEngineJointTranslationLimits2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineJointTranslationLimits2DArray.__Get__SystemInt32__UnityEngineJointTranslationLimits2D
UnityEngineJointTranslationLimits2D Get(SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), Out(UnityEngineJointTranslationLimits2D)
UnityEngineJointTranslationLimits2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineJointTranslationLimits2DArray)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineJointTranslationLimits2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemObject), In(SystemInt64)
UnityEngineJointTranslationLimits2DArray.__Set__SystemInt32_UnityEngineJointTranslationLimits2D__SystemVoid
void Set(SystemInt32, UnityEngineJointTranslationLimits2D);
Raw: In(UnityEngineJointTranslationLimits2DArray), In(SystemInt32), In(UnityEngineJointTranslationLimits2D)
UnityEngineJointTranslationLimits2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemString)
UnityEngineJointTranslationLimits2DArray.__ctor__SystemInt32__UnityEngineJointTranslationLimits2DArray
static UnityEngineJointTranslationLimits2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineJointTranslationLimits2DArray)
UnityEngineJointTranslationLimits2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemBoolean)
UnityEngineJointTranslationLimits2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemBoolean)
UnityEngineJointTranslationLimits2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemBoolean)
UnityEngineJointTranslationLimits2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt64)
UnityEngineJointTranslationLimits2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemInt32)
UnityEngineJointTranslationLimits2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineJointTranslationLimits2DArray), Out(SystemObject)
Array UnityEnginePhysicsMaterial2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.PhysicsMaterial2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicsMaterial2D.html
UnityEnginePhysicsMaterial2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemArray), In(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemArray), In(SystemInt64)
UnityEnginePhysicsMaterial2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysicsMaterial2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemCollectionsIEnumerator)
UnityEnginePhysicsMaterial2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt64)
UnityEnginePhysicsMaterial2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemType)
UnityEnginePhysicsMaterial2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt64), Out(SystemObject)
UnityEnginePhysicsMaterial2DArray.__Get__SystemInt32__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D Get(SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), Out(UnityEnginePhysicsMaterial2D)
UnityEnginePhysicsMaterial2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEnginePhysicsMaterial2DArray)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32Array)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64Array)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEnginePhysicsMaterial2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemObject), In(SystemInt64)
UnityEnginePhysicsMaterial2DArray.__Set__SystemInt32_UnityEnginePhysicsMaterial2D__SystemVoid
void Set(SystemInt32, UnityEnginePhysicsMaterial2D);
Raw: In(UnityEnginePhysicsMaterial2DArray), In(SystemInt32), In(UnityEnginePhysicsMaterial2D)
UnityEnginePhysicsMaterial2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemString)
UnityEnginePhysicsMaterial2DArray.__ctor__SystemInt32__UnityEnginePhysicsMaterial2DArray
static UnityEnginePhysicsMaterial2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEnginePhysicsMaterial2DArray)
UnityEnginePhysicsMaterial2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemBoolean)
UnityEnginePhysicsMaterial2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemBoolean)
UnityEnginePhysicsMaterial2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemBoolean)
UnityEnginePhysicsMaterial2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt64)
UnityEnginePhysicsMaterial2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemInt32)
UnityEnginePhysicsMaterial2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEnginePhysicsMaterial2DArray), Out(SystemObject)
Array UnityEnginePhysicsScene2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.PhysicsScene2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicsScene2D.html
UnityEnginePhysicsScene2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemArray), In(SystemInt32)
UnityEnginePhysicsScene2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemArray), In(SystemInt64)
UnityEnginePhysicsScene2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysicsScene2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemCollectionsIEnumerator)
UnityEnginePhysicsScene2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt64)
UnityEnginePhysicsScene2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemType)
UnityEnginePhysicsScene2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt64), Out(SystemObject)
UnityEnginePhysicsScene2DArray.__Get__SystemInt32__UnityEnginePhysicsScene2D
UnityEnginePhysicsScene2D Get(SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), Out(UnityEnginePhysicsScene2D)
UnityEnginePhysicsScene2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEnginePhysicsScene2DArray)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32Array)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt32)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64Array)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEnginePhysicsScene2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemObject), In(SystemInt64)
UnityEnginePhysicsScene2DArray.__Set__SystemInt32_UnityEnginePhysicsScene2D__SystemVoid
void Set(SystemInt32, UnityEnginePhysicsScene2D);
Raw: In(UnityEnginePhysicsScene2DArray), In(SystemInt32), In(UnityEnginePhysicsScene2D)
UnityEnginePhysicsScene2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemString)
UnityEnginePhysicsScene2DArray.__ctor__SystemInt32__UnityEnginePhysicsScene2DArray
static UnityEnginePhysicsScene2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEnginePhysicsScene2DArray)
UnityEnginePhysicsScene2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemBoolean)
UnityEnginePhysicsScene2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemBoolean)
UnityEnginePhysicsScene2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemBoolean)
UnityEnginePhysicsScene2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt64)
UnityEnginePhysicsScene2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEnginePhysicsScene2DArray), Out(SystemObject)
Array UnityEnginePlatformEffector2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.PlatformEffector2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PlatformEffector2D.html
UnityEnginePlatformEffector2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemArray), In(SystemInt32)
UnityEnginePlatformEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemArray), In(SystemInt64)
UnityEnginePlatformEffector2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), Out(SystemBoolean)
UnityEnginePlatformEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemCollectionsIEnumerator)
UnityEnginePlatformEffector2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt32)
UnityEnginePlatformEffector2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePlatformEffector2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt64)
UnityEnginePlatformEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePlatformEffector2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemType)
UnityEnginePlatformEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt64), Out(SystemObject)
UnityEnginePlatformEffector2DArray.__Get__SystemInt32__UnityEnginePlatformEffector2D
UnityEnginePlatformEffector2D Get(SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), Out(UnityEnginePlatformEffector2D)
UnityEnginePlatformEffector2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEnginePlatformEffector2DArray)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32Array)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt32)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64Array)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEnginePlatformEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemObject), In(SystemInt64)
UnityEnginePlatformEffector2DArray.__Set__SystemInt32_UnityEnginePlatformEffector2D__SystemVoid
void Set(SystemInt32, UnityEnginePlatformEffector2D);
Raw: In(UnityEnginePlatformEffector2DArray), In(SystemInt32), In(UnityEnginePlatformEffector2D)
UnityEnginePlatformEffector2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemString)
UnityEnginePlatformEffector2DArray.__ctor__SystemInt32__UnityEnginePlatformEffector2DArray
static UnityEnginePlatformEffector2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEnginePlatformEffector2DArray)
UnityEnginePlatformEffector2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemBoolean)
UnityEnginePlatformEffector2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemBoolean)
UnityEnginePlatformEffector2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemBoolean)
UnityEnginePlatformEffector2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt32)
UnityEnginePlatformEffector2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt64)
UnityEnginePlatformEffector2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemInt32)
UnityEnginePlatformEffector2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEnginePlatformEffector2DArray), Out(SystemObject)
Array UnityEnginePointEffector2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.PointEffector2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PointEffector2D.html
UnityEnginePointEffector2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemObject)
UnityEnginePointEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemArray), In(SystemInt32)
UnityEnginePointEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemArray), In(SystemInt64)
UnityEnginePointEffector2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), Out(SystemBoolean)
UnityEnginePointEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemCollectionsIEnumerator)
UnityEnginePointEffector2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt32)
UnityEnginePointEffector2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePointEffector2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt64)
UnityEnginePointEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePointEffector2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemType)
UnityEnginePointEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePointEffector2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePointEffector2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt64), Out(SystemObject)
UnityEnginePointEffector2DArray.__Get__SystemInt32__UnityEnginePointEffector2D
UnityEnginePointEffector2D Get(SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), Out(UnityEnginePointEffector2D)
UnityEnginePointEffector2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEnginePointEffector2DArray)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32Array)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt32)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64Array)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEnginePointEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEnginePointEffector2DArray), In(SystemObject), In(SystemInt64)
UnityEnginePointEffector2DArray.__Set__SystemInt32_UnityEnginePointEffector2D__SystemVoid
void Set(SystemInt32, UnityEnginePointEffector2D);
Raw: In(UnityEnginePointEffector2DArray), In(SystemInt32), In(UnityEnginePointEffector2D)
UnityEnginePointEffector2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemString)
UnityEnginePointEffector2DArray.__ctor__SystemInt32__UnityEnginePointEffector2DArray
static UnityEnginePointEffector2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEnginePointEffector2DArray)
UnityEnginePointEffector2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemBoolean)
UnityEnginePointEffector2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemBoolean)
UnityEnginePointEffector2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemBoolean)
UnityEnginePointEffector2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt32)
UnityEnginePointEffector2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt64)
UnityEnginePointEffector2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemInt32)
UnityEnginePointEffector2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEnginePointEffector2DArray), Out(SystemObject)
Array UnityEnginePolygonCollider2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.PolygonCollider2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PolygonCollider2D.html
UnityEnginePolygonCollider2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemArray), In(SystemInt32)
UnityEnginePolygonCollider2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemArray), In(SystemInt64)
UnityEnginePolygonCollider2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), Out(SystemBoolean)
UnityEnginePolygonCollider2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemCollectionsIEnumerator)
UnityEnginePolygonCollider2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePolygonCollider2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt64)
UnityEnginePolygonCollider2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePolygonCollider2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemType)
UnityEnginePolygonCollider2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt64), Out(SystemObject)
UnityEnginePolygonCollider2DArray.__Get__SystemInt32__UnityEnginePolygonCollider2D
UnityEnginePolygonCollider2D Get(SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), Out(UnityEnginePolygonCollider2D)
UnityEnginePolygonCollider2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEnginePolygonCollider2DArray)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32Array)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt32)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64Array)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEnginePolygonCollider2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemObject), In(SystemInt64)
UnityEnginePolygonCollider2DArray.__Set__SystemInt32_UnityEnginePolygonCollider2D__SystemVoid
void Set(SystemInt32, UnityEnginePolygonCollider2D);
Raw: In(UnityEnginePolygonCollider2DArray), In(SystemInt32), In(UnityEnginePolygonCollider2D)
UnityEnginePolygonCollider2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemString)
UnityEnginePolygonCollider2DArray.__ctor__SystemInt32__UnityEnginePolygonCollider2DArray
static UnityEnginePolygonCollider2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEnginePolygonCollider2DArray)
UnityEnginePolygonCollider2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemBoolean)
UnityEnginePolygonCollider2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemBoolean)
UnityEnginePolygonCollider2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemBoolean)
UnityEnginePolygonCollider2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt64)
UnityEnginePolygonCollider2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEnginePolygonCollider2DArray), Out(SystemObject)
Array UnityEngineRaycastHit2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.RaycastHit2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RaycastHit2D.html
UnityEngineRaycastHit2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemObject)
UnityEngineRaycastHit2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemArray), In(SystemInt32)
UnityEngineRaycastHit2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemArray), In(SystemInt64)
UnityEngineRaycastHit2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineRaycastHit2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineRaycastHit2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineRaycastHit2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRaycastHit2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineRaycastHit2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRaycastHit2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemType)
UnityEngineRaycastHit2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineRaycastHit2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineRaycastHit2DArray.__Get__SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D Get(SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEngineRaycastHit2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineRaycastHit2DArray)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt32)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineRaycastHit2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemObject), In(SystemInt64)
UnityEngineRaycastHit2DArray.__Set__SystemInt32_UnityEngineRaycastHit2D__SystemVoid
void Set(SystemInt32, UnityEngineRaycastHit2D);
Raw: In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(UnityEngineRaycastHit2D)
UnityEngineRaycastHit2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemString)
UnityEngineRaycastHit2DArray.__ctor__SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEngineRaycastHit2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemBoolean)
UnityEngineRaycastHit2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemBoolean)
UnityEngineRaycastHit2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemBoolean)
UnityEngineRaycastHit2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineRaycastHit2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt64)
UnityEngineRaycastHit2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineRaycastHit2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineRaycastHit2DArray), Out(SystemObject)
Array UnityEngineRelativeJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.RelativeJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RelativeJoint2D.html
UnityEngineRelativeJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineRelativeJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineRelativeJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineRelativeJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineRelativeJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt32)
UnityEngineRelativeJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRelativeJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineRelativeJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRelativeJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemType)
UnityEngineRelativeJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineRelativeJoint2DArray.__Get__SystemInt32__UnityEngineRelativeJoint2D
UnityEngineRelativeJoint2D Get(SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), Out(UnityEngineRelativeJoint2D)
UnityEngineRelativeJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineRelativeJoint2DArray)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineRelativeJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineRelativeJoint2DArray.__Set__SystemInt32_UnityEngineRelativeJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineRelativeJoint2D);
Raw: In(UnityEngineRelativeJoint2DArray), In(SystemInt32), In(UnityEngineRelativeJoint2D)
UnityEngineRelativeJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemString)
UnityEngineRelativeJoint2DArray.__ctor__SystemInt32__UnityEngineRelativeJoint2DArray
static UnityEngineRelativeJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineRelativeJoint2DArray)
UnityEngineRelativeJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemBoolean)
UnityEngineRelativeJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemBoolean)
UnityEngineRelativeJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemBoolean)
UnityEngineRelativeJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt32)
UnityEngineRelativeJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt64)
UnityEngineRelativeJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemInt32)
UnityEngineRelativeJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineRelativeJoint2DArray), Out(SystemObject)
Array UnityEngineRigidbody2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.Rigidbody2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rigidbody2D.html
UnityEngineRigidbody2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemObject)
UnityEngineRigidbody2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemArray), In(SystemInt32)
UnityEngineRigidbody2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemArray), In(SystemInt64)
UnityEngineRigidbody2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineRigidbody2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineRigidbody2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt32)
UnityEngineRigidbody2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRigidbody2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineRigidbody2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRigidbody2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemType)
UnityEngineRigidbody2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineRigidbody2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineRigidbody2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineRigidbody2DArray.__Get__SystemInt32__UnityEngineRigidbody2D
UnityEngineRigidbody2D Get(SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), Out(UnityEngineRigidbody2D)
UnityEngineRigidbody2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineRigidbody2DArray)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt32)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineRigidbody2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineRigidbody2DArray), In(SystemObject), In(SystemInt64)
UnityEngineRigidbody2DArray.__Set__SystemInt32_UnityEngineRigidbody2D__SystemVoid
void Set(SystemInt32, UnityEngineRigidbody2D);
Raw: In(UnityEngineRigidbody2DArray), In(SystemInt32), In(UnityEngineRigidbody2D)
UnityEngineRigidbody2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemString)
UnityEngineRigidbody2DArray.__ctor__SystemInt32__UnityEngineRigidbody2DArray
static UnityEngineRigidbody2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineRigidbody2DArray)
UnityEngineRigidbody2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemBoolean)
UnityEngineRigidbody2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemBoolean)
UnityEngineRigidbody2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemBoolean)
UnityEngineRigidbody2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt32)
UnityEngineRigidbody2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt64)
UnityEngineRigidbody2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemInt32)
UnityEngineRigidbody2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineRigidbody2DArray), Out(SystemObject)
Array UnityEngineSliderJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.SliderJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SliderJoint2D.html
UnityEngineSliderJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemObject)
UnityEngineSliderJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineSliderJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineSliderJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineSliderJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineSliderJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt32)
UnityEngineSliderJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineSliderJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineSliderJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineSliderJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemType)
UnityEngineSliderJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineSliderJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineSliderJoint2DArray.__Get__SystemInt32__UnityEngineSliderJoint2D
UnityEngineSliderJoint2D Get(SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), Out(UnityEngineSliderJoint2D)
UnityEngineSliderJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineSliderJoint2DArray)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineSliderJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineSliderJoint2DArray.__Set__SystemInt32_UnityEngineSliderJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineSliderJoint2D);
Raw: In(UnityEngineSliderJoint2DArray), In(SystemInt32), In(UnityEngineSliderJoint2D)
UnityEngineSliderJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemString)
UnityEngineSliderJoint2DArray.__ctor__SystemInt32__UnityEngineSliderJoint2DArray
static UnityEngineSliderJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineSliderJoint2DArray)
UnityEngineSliderJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemBoolean)
UnityEngineSliderJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemBoolean)
UnityEngineSliderJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemBoolean)
UnityEngineSliderJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt32)
UnityEngineSliderJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt64)
UnityEngineSliderJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemInt32)
UnityEngineSliderJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineSliderJoint2DArray), Out(SystemObject)
Array UnityEngineSurfaceEffector2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.SurfaceEffector2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SurfaceEffector2D.html
UnityEngineSurfaceEffector2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemArray), In(SystemInt32)
UnityEngineSurfaceEffector2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemArray), In(SystemInt64)
UnityEngineSurfaceEffector2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineSurfaceEffector2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineSurfaceEffector2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt32)
UnityEngineSurfaceEffector2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineSurfaceEffector2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineSurfaceEffector2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineSurfaceEffector2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemType)
UnityEngineSurfaceEffector2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineSurfaceEffector2DArray.__Get__SystemInt32__UnityEngineSurfaceEffector2D
UnityEngineSurfaceEffector2D Get(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), Out(UnityEngineSurfaceEffector2D)
UnityEngineSurfaceEffector2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineSurfaceEffector2DArray)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt32)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineSurfaceEffector2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemObject), In(SystemInt64)
UnityEngineSurfaceEffector2DArray.__Set__SystemInt32_UnityEngineSurfaceEffector2D__SystemVoid
void Set(SystemInt32, UnityEngineSurfaceEffector2D);
Raw: In(UnityEngineSurfaceEffector2DArray), In(SystemInt32), In(UnityEngineSurfaceEffector2D)
UnityEngineSurfaceEffector2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemString)
UnityEngineSurfaceEffector2DArray.__ctor__SystemInt32__UnityEngineSurfaceEffector2DArray
static UnityEngineSurfaceEffector2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineSurfaceEffector2DArray)
UnityEngineSurfaceEffector2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemBoolean)
UnityEngineSurfaceEffector2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemBoolean)
UnityEngineSurfaceEffector2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemBoolean)
UnityEngineSurfaceEffector2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt32)
UnityEngineSurfaceEffector2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt64)
UnityEngineSurfaceEffector2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemInt32)
UnityEngineSurfaceEffector2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineSurfaceEffector2DArray), Out(SystemObject)
Array UnityEngineTargetJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.TargetJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TargetJoint2D.html
UnityEngineTargetJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemObject)
UnityEngineTargetJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineTargetJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineTargetJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineTargetJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineTargetJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt32)
UnityEngineTargetJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineTargetJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineTargetJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineTargetJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemType)
UnityEngineTargetJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineTargetJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineTargetJoint2DArray.__Get__SystemInt32__UnityEngineTargetJoint2D
UnityEngineTargetJoint2D Get(SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), Out(UnityEngineTargetJoint2D)
UnityEngineTargetJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineTargetJoint2DArray)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineTargetJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineTargetJoint2DArray.__Set__SystemInt32_UnityEngineTargetJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineTargetJoint2D);
Raw: In(UnityEngineTargetJoint2DArray), In(SystemInt32), In(UnityEngineTargetJoint2D)
UnityEngineTargetJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemString)
UnityEngineTargetJoint2DArray.__ctor__SystemInt32__UnityEngineTargetJoint2DArray
static UnityEngineTargetJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineTargetJoint2DArray)
UnityEngineTargetJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemBoolean)
UnityEngineTargetJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemBoolean)
UnityEngineTargetJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemBoolean)
UnityEngineTargetJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt32)
UnityEngineTargetJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt64)
UnityEngineTargetJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemInt32)
UnityEngineTargetJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineTargetJoint2DArray), Out(SystemObject)
Array UnityEngineWheelJoint2DArray
- Kind:
Array - OdinSerializer:
UnityEngine.WheelJoint2D[], UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelJoint2D.html
UnityEngineWheelJoint2DArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemObject)
UnityEngineWheelJoint2DArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemArray), In(SystemInt32)
UnityEngineWheelJoint2DArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemArray), In(SystemInt64)
UnityEngineWheelJoint2DArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelJoint2DArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemCollectionsIEnumerator)
UnityEngineWheelJoint2DArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt32)
UnityEngineWheelJoint2DArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelJoint2DArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt64)
UnityEngineWheelJoint2DArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelJoint2DArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemType)
UnityEngineWheelJoint2DArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineWheelJoint2DArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt64), Out(SystemObject)
UnityEngineWheelJoint2DArray.__Get__SystemInt32__UnityEngineWheelJoint2D
UnityEngineWheelJoint2D Get(SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), Out(UnityEngineWheelJoint2D)
UnityEngineWheelJoint2DArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineWheelJoint2DArray)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32Array)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt32)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64Array)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineWheelJoint2DArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemObject), In(SystemInt64)
UnityEngineWheelJoint2DArray.__Set__SystemInt32_UnityEngineWheelJoint2D__SystemVoid
void Set(SystemInt32, UnityEngineWheelJoint2D);
Raw: In(UnityEngineWheelJoint2DArray), In(SystemInt32), In(UnityEngineWheelJoint2D)
UnityEngineWheelJoint2DArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemString)
UnityEngineWheelJoint2DArray.__ctor__SystemInt32__UnityEngineWheelJoint2DArray
static UnityEngineWheelJoint2DArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineWheelJoint2DArray)
UnityEngineWheelJoint2DArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemBoolean)
UnityEngineWheelJoint2DArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemBoolean)
UnityEngineWheelJoint2DArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemBoolean)
UnityEngineWheelJoint2DArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt32)
UnityEngineWheelJoint2DArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt64)
UnityEngineWheelJoint2DArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemInt32)
UnityEngineWheelJoint2DArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineWheelJoint2DArray), Out(SystemObject)