Object UnityEngineAreaEffector2D
- Kind:
Object - OdinSerializer:
UnityEngine.AreaEffector2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AreaEffector2D.html
UnityEngineAreaEffector2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineAreaEffector2D), In(SystemObject), Out(SystemBoolean)
UnityEngineAreaEffector2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAreaEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineAreaEffector2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineAreaEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineAreaEffector2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineAreaEffector2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineAreaEffector2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineAreaEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAreaEffector2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAreaEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineAreaEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAreaEffector2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAreaEffector2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineAreaEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineAreaEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineAreaEffector2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineAreaEffector2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineAreaEffector2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineAreaEffector2D), Out(SystemInt32)
UnityEngineAreaEffector2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineAreaEffector2D), Out(SystemInt32)
UnityEngineAreaEffector2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineAreaEffector2D), Out(SystemType)
UnityEngineAreaEffector2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineAreaEffector2D), Out(SystemString)
UnityEngineAreaEffector2D.__get_angularDrag__SystemSingle
SystemSingle get_angularDrag();
Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)
UnityEngineAreaEffector2D.__get_colliderMask__SystemInt32
SystemInt32 get_colliderMask();
Raw: In(UnityEngineAreaEffector2D), Out(SystemInt32)
UnityEngineAreaEffector2D.__get_drag__SystemSingle
SystemSingle get_drag();
Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)
UnityEngineAreaEffector2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)
UnityEngineAreaEffector2D.__get_forceAngle__SystemSingle
SystemSingle get_forceAngle();
Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)
UnityEngineAreaEffector2D.__get_forceMagnitude__SystemSingle
SystemSingle get_forceMagnitude();
Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)
UnityEngineAreaEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D
UnityEngineEffectorSelection2D get_forceTarget();
Raw: In(UnityEngineAreaEffector2D), Out(UnityEngineEffectorSelection2D)
UnityEngineAreaEffector2D.__get_forceVariation__SystemSingle
SystemSingle get_forceVariation();
Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)
UnityEngineAreaEffector2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineAreaEffector2D), Out(UnityEngineGameObject)
UnityEngineAreaEffector2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)
UnityEngineAreaEffector2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineAreaEffector2D), Out(SystemString)
UnityEngineAreaEffector2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineAreaEffector2D), Out(UnityEngineTransform)
UnityEngineAreaEffector2D.__get_useColliderMask__SystemBoolean
SystemBoolean get_useColliderMask();
Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)
UnityEngineAreaEffector2D.__get_useGlobalAngle__SystemBoolean
SystemBoolean get_useGlobalAngle();
Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)
UnityEngineAreaEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAreaEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAreaEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineAreaEffector2D.__set_angularDrag__SystemSingle__SystemVoid
void set_angularDrag(SystemSingle);
Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)
UnityEngineAreaEffector2D.__set_colliderMask__SystemInt32__SystemVoid
void set_colliderMask(SystemInt32);
Raw: In(UnityEngineAreaEffector2D), In(SystemInt32)
UnityEngineAreaEffector2D.__set_drag__SystemSingle__SystemVoid
void set_drag(SystemSingle);
Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)
UnityEngineAreaEffector2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean)
UnityEngineAreaEffector2D.__set_forceAngle__SystemSingle__SystemVoid
void set_forceAngle(SystemSingle);
Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)
UnityEngineAreaEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid
void set_forceMagnitude(SystemSingle);
Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)
UnityEngineAreaEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid
void set_forceTarget(UnityEngineEffectorSelection2D);
Raw: In(UnityEngineAreaEffector2D), In(UnityEngineEffectorSelection2D)
UnityEngineAreaEffector2D.__set_forceVariation__SystemSingle__SystemVoid
void set_forceVariation(SystemSingle);
Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)
UnityEngineAreaEffector2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineAreaEffector2D), In(SystemString)
UnityEngineAreaEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid
void set_useColliderMask(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean)
UnityEngineAreaEffector2D.__set_useGlobalAngle__SystemBoolean__SystemVoid
void set_useGlobalAngle(SystemBoolean);
Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean)
Object UnityEngineBoxCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.BoxCollider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BoxCollider2D.html
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineBoxCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEngineBoxCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineBoxCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineBoxCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEngineBoxCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineBoxCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBoxCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBoxCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBoxCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBoxCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBoxCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineBoxCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBoxCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEngineBoxCollider2D), Out(SystemUInt32)
UnityEngineBoxCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEngineBoxCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineBoxCollider2D), Out(SystemType)
UnityEngineBoxCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineBoxCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineBoxCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineBoxCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineBoxCollider2D), Out(SystemString)
UnityEngineBoxCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineRigidbody2D)
UnityEngineBoxCollider2D.__get_autoTiling__SystemBoolean
SystemBoolean get_autoTiling();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)
UnityEngineBoxCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineBounds)
UnityEngineBoxCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEngineBoxCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)
UnityEngineBoxCollider2D.__get_edgeRadius__SystemSingle
SystemSingle get_edgeRadius();
Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)
UnityEngineBoxCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEngineBoxCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)
UnityEngineBoxCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineGameObject)
UnityEngineBoxCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineBoxCollider2D), Out(SystemString)
UnityEngineBoxCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineVector2)
UnityEngineBoxCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)
UnityEngineBoxCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineBoxCollider2D.__get_size__UnityEngineVector2
UnityEngineVector2 get_size();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineVector2)
UnityEngineBoxCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineTransform)
UnityEngineBoxCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)
UnityEngineBoxCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBoxCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBoxCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBoxCollider2D.__set_autoTiling__SystemBoolean__SystemVoid
void set_autoTiling(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)
UnityEngineBoxCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(SystemSingle)
UnityEngineBoxCollider2D.__set_edgeRadius__SystemSingle__SystemVoid
void set_edgeRadius(SystemSingle);
Raw: In(UnityEngineBoxCollider2D), In(SystemSingle)
UnityEngineBoxCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)
UnityEngineBoxCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)
UnityEngineBoxCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)
UnityEngineBoxCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineBoxCollider2D), In(SystemInt32)
UnityEngineBoxCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineBoxCollider2D), In(SystemString)
UnityEngineBoxCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2)
UnityEngineBoxCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineBoxCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineBoxCollider2D.__set_size__UnityEngineVector2__SystemVoid
void set_size(UnityEngineVector2);
Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2)
UnityEngineBoxCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)
UnityEngineBoxCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)
Object UnityEngineCapsuleCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CapsuleCollider2D.html
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineCapsuleCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEngineCapsuleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineCapsuleCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCapsuleCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCapsuleCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemUInt32)
UnityEngineCapsuleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemType)
UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemString)
UnityEngineCapsuleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineRigidbody2D)
UnityEngineCapsuleCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemSingle)
UnityEngineCapsuleCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineBounds)
UnityEngineCapsuleCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEngineCapsuleCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemSingle)
UnityEngineCapsuleCollider2D.__get_direction__UnityEngineCapsuleDirection2D
UnityEngineCapsuleDirection2D get_direction();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineCapsuleDirection2D)
UnityEngineCapsuleCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEngineCapsuleCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemSingle)
UnityEngineCapsuleCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineGameObject)
UnityEngineCapsuleCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemString)
UnityEngineCapsuleCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineVector2)
UnityEngineCapsuleCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)
UnityEngineCapsuleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineCapsuleCollider2D.__get_size__UnityEngineVector2
UnityEngineVector2 get_size();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineVector2)
UnityEngineCapsuleCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineTransform)
UnityEngineCapsuleCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCapsuleCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemSingle)
UnityEngineCapsuleCollider2D.__set_direction__UnityEngineCapsuleDirection2D__SystemVoid
void set_direction(UnityEngineCapsuleDirection2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCapsuleDirection2D)
UnityEngineCapsuleCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)
UnityEngineCapsuleCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)
UnityEngineCapsuleCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemInt32)
UnityEngineCapsuleCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemString)
UnityEngineCapsuleCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2)
UnityEngineCapsuleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineCapsuleCollider2D.__set_size__UnityEngineVector2__SystemVoid
void set_size(UnityEngineVector2);
Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2)
UnityEngineCapsuleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)
UnityEngineCapsuleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)
Enum UnityEngineCapsuleDirection2D
- Kind:
Enum - OdinSerializer:
UnityEngine.CapsuleDirection2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CapsuleDirection2D.html
Enum values:
Horizontal = 1Vertical = 0
Object UnityEngineCircleCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CircleCollider2D.html
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineCircleCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEngineCircleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineCircleCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCircleCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEngineCircleCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCircleCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCircleCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCircleCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCircleCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCircleCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCircleCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCircleCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCircleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCircleCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCircleCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCircleCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCircleCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCircleCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCircleCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCircleCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCircleCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCircleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEngineCircleCollider2D), Out(SystemUInt32)
UnityEngineCircleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEngineCircleCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCircleCollider2D), Out(SystemType)
UnityEngineCircleCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineCircleCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineCircleCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCircleCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCircleCollider2D), Out(SystemString)
UnityEngineCircleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineRigidbody2D)
UnityEngineCircleCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)
UnityEngineCircleCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineBounds)
UnityEngineCircleCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEngineCircleCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)
UnityEngineCircleCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEngineCircleCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)
UnityEngineCircleCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineGameObject)
UnityEngineCircleCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCircleCollider2D), Out(SystemString)
UnityEngineCircleCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineVector2)
UnityEngineCircleCollider2D.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)
UnityEngineCircleCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)
UnityEngineCircleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineCircleCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineTransform)
UnityEngineCircleCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)
UnityEngineCircleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCircleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCircleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCircleCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(SystemSingle)
UnityEngineCircleCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)
UnityEngineCircleCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)
UnityEngineCircleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)
UnityEngineCircleCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCircleCollider2D), In(SystemInt32)
UnityEngineCircleCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCircleCollider2D), In(SystemString)
UnityEngineCircleCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2)
UnityEngineCircleCollider2D.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineCircleCollider2D), In(SystemSingle)
UnityEngineCircleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineCircleCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineCircleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)
UnityEngineCircleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)
Object UnityEngineCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.Collider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Collider2D.html
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEngineCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEngineCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEngineCollider2D), Out(SystemUInt32)
UnityEngineCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEngineCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCollider2D), Out(SystemType)
UnityEngineCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCollider2D), Out(SystemString)
UnityEngineCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineCollider2D), Out(UnityEngineRigidbody2D)
UnityEngineCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineCollider2D), Out(SystemSingle)
UnityEngineCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCollider2D), Out(UnityEngineBounds)
UnityEngineCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)
UnityEngineCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEngineCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEngineCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)
UnityEngineCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineCollider2D), Out(SystemSingle)
UnityEngineCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEngineCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEngineCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)
UnityEngineCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)
UnityEngineCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)
UnityEngineCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEngineCollider2D), Out(SystemSingle)
UnityEngineCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCollider2D), Out(UnityEngineGameObject)
UnityEngineCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)
UnityEngineCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCollider2D), Out(SystemString)
UnityEngineCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEngineCollider2D), Out(UnityEngineVector2)
UnityEngineCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEngineCollider2D), Out(SystemInt32)
UnityEngineCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCollider2D), Out(UnityEngineTransform)
UnityEngineCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)
UnityEngineCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)
UnityEngineCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineCollider2D), In(SystemSingle)
UnityEngineCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean)
UnityEngineCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)
UnityEngineCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)
UnityEngineCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)
UnityEngineCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)
UnityEngineCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean)
UnityEngineCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCollider2D), In(SystemInt32)
UnityEngineCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCollider2D), In(SystemString)
UnityEngineCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEngineCollider2D), In(UnityEngineVector2)
UnityEngineCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean)
UnityEngineCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEngineCollider2D), In(SystemBoolean)
Struct UnityEngineColliderDistance2D
- Kind:
Struct - OdinSerializer:
UnityEngine.ColliderDistance2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ColliderDistance2D.html
UnityEngineColliderDistance2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineColliderDistance2D), In(SystemObject), Out(SystemBoolean)
UnityEngineColliderDistance2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineColliderDistance2D), Out(SystemInt32)
UnityEngineColliderDistance2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineColliderDistance2D), Out(SystemType)
UnityEngineColliderDistance2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineColliderDistance2D), Out(SystemString)
UnityEngineColliderDistance2D.__get_distance__SystemSingle
SystemSingle get_distance();
Raw: In(UnityEngineColliderDistance2D), Out(SystemSingle)
UnityEngineColliderDistance2D.__get_isOverlapped__SystemBoolean
SystemBoolean get_isOverlapped();
Raw: In(UnityEngineColliderDistance2D), Out(SystemBoolean)
UnityEngineColliderDistance2D.__get_isValid__SystemBoolean
SystemBoolean get_isValid();
Raw: In(UnityEngineColliderDistance2D), Out(SystemBoolean)
UnityEngineColliderDistance2D.__get_normal__UnityEngineVector2
UnityEngineVector2 get_normal();
Raw: In(UnityEngineColliderDistance2D), Out(UnityEngineVector2)
UnityEngineColliderDistance2D.__get_pointA__UnityEngineVector2
UnityEngineVector2 get_pointA();
Raw: In(UnityEngineColliderDistance2D), Out(UnityEngineVector2)
UnityEngineColliderDistance2D.__get_pointB__UnityEngineVector2
UnityEngineVector2 get_pointB();
Raw: In(UnityEngineColliderDistance2D), Out(UnityEngineVector2)
UnityEngineColliderDistance2D.__set_distance__SystemSingle__SystemVoid
void set_distance(SystemSingle);
Raw: In(UnityEngineColliderDistance2D), In(SystemSingle)
UnityEngineColliderDistance2D.__set_isValid__SystemBoolean__SystemVoid
void set_isValid(SystemBoolean);
Raw: In(UnityEngineColliderDistance2D), In(SystemBoolean)
UnityEngineColliderDistance2D.__set_pointA__UnityEngineVector2__SystemVoid
void set_pointA(UnityEngineVector2);
Raw: In(UnityEngineColliderDistance2D), In(UnityEngineVector2)
UnityEngineColliderDistance2D.__set_pointB__UnityEngineVector2__SystemVoid
void set_pointB(UnityEngineVector2);
Raw: In(UnityEngineColliderDistance2D), In(UnityEngineVector2)
Enum UnityEngineColliderErrorState2D
- Kind:
Enum - OdinSerializer:
UnityEngine.ColliderErrorState2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ColliderErrorState2D.html
Enum values:
NoShapes = 1None = 0RemovedShapes = 2
Object UnityEngineCollision2D
- Kind:
Object - OdinSerializer:
UnityEngine.Collision2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Collision2D.html
UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCollision2D), In(SystemObject), Out(SystemBoolean)
UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D
UnityEngineContactPoint2D GetContact(SystemInt32);
Raw: In(UnityEngineCollision2D), In(SystemInt32), Out(UnityEngineContactPoint2D)
UnityEngineCollision2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCollision2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCollision2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCollision2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCollision2D), Out(SystemInt32)
UnityEngineCollision2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCollision2D), Out(SystemType)
UnityEngineCollision2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCollision2D), Out(SystemString)
UnityEngineCollision2D.__ctor____UnityEngineCollision2D
static UnityEngineCollision2D ctor();
Raw: Out(UnityEngineCollision2D)
UnityEngineCollision2D.__get_collider__UnityEngineCollider2D
UnityEngineCollider2D get_collider();
Raw: In(UnityEngineCollision2D), Out(UnityEngineCollider2D)
UnityEngineCollision2D.__get_contactCount__SystemInt32
SystemInt32 get_contactCount();
Raw: In(UnityEngineCollision2D), Out(SystemInt32)
UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray
UnityEngineContactPoint2DArray get_contacts();
Raw: In(UnityEngineCollision2D), Out(UnityEngineContactPoint2DArray)
UnityEngineCollision2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCollision2D), Out(SystemBoolean)
UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCollision2D), Out(UnityEngineGameObject)
UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D
UnityEngineCollider2D get_otherCollider();
Raw: In(UnityEngineCollision2D), Out(UnityEngineCollider2D)
UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_otherRigidbody();
Raw: In(UnityEngineCollision2D), Out(UnityEngineRigidbody2D)
UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2
UnityEngineVector2 get_relativeVelocity();
Raw: In(UnityEngineCollision2D), Out(UnityEngineVector2)
UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_rigidbody();
Raw: In(UnityEngineCollision2D), Out(UnityEngineRigidbody2D)
UnityEngineCollision2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCollision2D), Out(UnityEngineTransform)
Enum UnityEngineCollisionDetectionMode2D
- Kind:
Enum - OdinSerializer:
UnityEngine.CollisionDetectionMode2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CollisionDetectionMode2D.html
Enum values:
Continuous = 1Discrete = 0
Object UnityEngineCompositeCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.CompositeCollider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CompositeCollider2D.html
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineCompositeCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCompositeCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid
void GenerateGeometry();
Raw: In(UnityEngineCompositeCollider2D)
UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCompositeCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCompositeCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCompositeCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCompositeCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCompositeCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCompositeCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCompositeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32
SystemInt32 GetPathPointCount(SystemInt32);
Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetPath__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemInt32
SystemInt32 GetPath(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32
SystemInt32 GetPath(SystemInt32, UnityEngineVector2Array);
Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), In(UnityEngineVector2Array), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemUInt32)
UnityEngineCompositeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemType)
UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineCompositeCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemString)
UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineRigidbody2D)
UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)
UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineBounds)
UnityEngineCompositeCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEngineCompositeCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)
UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle
SystemSingle get_edgeRadius();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)
UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEngineCompositeCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)
UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineGameObject)
UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType
UnityEngineCompositeCollider2DGenerationType get_generationType();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineCompositeCollider2DGenerationType)
UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType
UnityEngineCompositeCollider2DGeometryType get_geometryType();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineCompositeCollider2DGeometryType)
UnityEngineCompositeCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemString)
UnityEngineCompositeCollider2D.__get_offsetDistance__SystemSingle
SystemSingle get_offsetDistance();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)
UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineVector2)
UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32
SystemInt32 get_pathCount();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32
SystemInt32 get_pointCount();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)
UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineTransform)
UnityEngineCompositeCollider2D.__get_useDelaunayMesh__SystemBoolean
SystemBoolean get_useDelaunayMesh();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle
SystemSingle get_vertexDistance();
Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)
UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCompositeCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)
UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid
void set_edgeRadius(SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)
UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)
UnityEngineCompositeCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid
void set_generationType(UnityEngineCompositeCollider2DGenerationType);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCompositeCollider2DGenerationType)
UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid
void set_geometryType(UnityEngineCompositeCollider2DGeometryType);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCompositeCollider2DGeometryType)
UnityEngineCompositeCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)
UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)
UnityEngineCompositeCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32)
UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCompositeCollider2D), In(SystemString)
UnityEngineCompositeCollider2D.__set_offsetDistance__SystemSingle__SystemVoid
void set_offsetDistance(SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)
UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2)
UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineCompositeCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineCompositeCollider2D.__set_useDelaunayMesh__SystemBoolean__SystemVoid
void set_useDelaunayMesh(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)
UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)
UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)
UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid
void set_vertexDistance(SystemSingle);
Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)
Enum UnityEngineCompositeCollider2DGenerationType
- Kind:
Enum - OdinSerializer:
UnityEngine.CompositeCollider2D+GenerationType, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CompositeCollider2D.GenerationType.html
Enum values:
Manual = 1Synchronous = 0
Enum UnityEngineCompositeCollider2DGeometryType
- Kind:
Enum - OdinSerializer:
UnityEngine.CompositeCollider2D+GeometryType, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CompositeCollider2D.GeometryType.html
Enum values:
Outlines = 0Polygons = 1
Object UnityEngineConstantForce2D
- Kind:
Object - OdinSerializer:
UnityEngine.ConstantForce2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ConstantForce2D.html
UnityEngineConstantForce2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineConstantForce2D), In(SystemObject), Out(SystemBoolean)
UnityEngineConstantForce2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineConstantForce2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineConstantForce2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineConstantForce2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineConstantForce2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineConstantForce2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineConstantForce2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineConstantForce2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineConstantForce2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineConstantForce2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConstantForce2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineConstantForce2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConstantForce2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineConstantForce2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineConstantForce2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineConstantForce2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConstantForce2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineConstantForce2D), Out(SystemInt32)
UnityEngineConstantForce2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineConstantForce2D), Out(SystemInt32)
UnityEngineConstantForce2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineConstantForce2D), Out(SystemType)
UnityEngineConstantForce2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineConstantForce2D), Out(SystemString)
UnityEngineConstantForce2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineConstantForce2D), Out(SystemBoolean)
UnityEngineConstantForce2D.__get_force__UnityEngineVector2
UnityEngineVector2 get_force();
Raw: In(UnityEngineConstantForce2D), Out(UnityEngineVector2)
UnityEngineConstantForce2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineConstantForce2D), Out(UnityEngineGameObject)
UnityEngineConstantForce2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineConstantForce2D), Out(SystemBoolean)
UnityEngineConstantForce2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineConstantForce2D), Out(SystemString)
UnityEngineConstantForce2D.__get_relativeForce__UnityEngineVector2
UnityEngineVector2 get_relativeForce();
Raw: In(UnityEngineConstantForce2D), Out(UnityEngineVector2)
UnityEngineConstantForce2D.__get_torque__SystemSingle
SystemSingle get_torque();
Raw: In(UnityEngineConstantForce2D), Out(SystemSingle)
UnityEngineConstantForce2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineConstantForce2D), Out(UnityEngineTransform)
UnityEngineConstantForce2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConstantForce2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConstantForce2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConstantForce2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineConstantForce2D), In(SystemBoolean)
UnityEngineConstantForce2D.__set_force__UnityEngineVector2__SystemVoid
void set_force(UnityEngineVector2);
Raw: In(UnityEngineConstantForce2D), In(UnityEngineVector2)
UnityEngineConstantForce2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineConstantForce2D), In(SystemString)
UnityEngineConstantForce2D.__set_relativeForce__UnityEngineVector2__SystemVoid
void set_relativeForce(UnityEngineVector2);
Raw: In(UnityEngineConstantForce2D), In(UnityEngineVector2)
UnityEngineConstantForce2D.__set_torque__SystemSingle__SystemVoid
void set_torque(SystemSingle);
Raw: In(UnityEngineConstantForce2D), In(SystemSingle)
Struct UnityEngineContactFilter2D
- Kind:
Struct - OdinSerializer:
UnityEngine.ContactFilter2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ContactFilter2D.html
UnityEngineContactFilter2D.__ClearDepth__SystemVoid
void ClearDepth();
Raw: In(UnityEngineContactFilter2D)
UnityEngineContactFilter2D.__ClearLayerMask__SystemVoid
void ClearLayerMask();
Raw: In(UnityEngineContactFilter2D)
UnityEngineContactFilter2D.__ClearNormalAngle__SystemVoid
void ClearNormalAngle();
Raw: In(UnityEngineContactFilter2D)
UnityEngineContactFilter2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineContactFilter2D), In(SystemObject), Out(SystemBoolean)
UnityEngineContactFilter2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineContactFilter2D), Out(SystemInt32)
UnityEngineContactFilter2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineContactFilter2D), Out(SystemType)
UnityEngineContactFilter2D.__IsFilteringDepth__UnityEngineGameObject__SystemBoolean
SystemBoolean IsFilteringDepth(UnityEngineGameObject);
Raw: In(UnityEngineContactFilter2D), In(UnityEngineGameObject), Out(SystemBoolean)
UnityEngineContactFilter2D.__IsFilteringLayerMask__UnityEngineGameObject__SystemBoolean
SystemBoolean IsFilteringLayerMask(UnityEngineGameObject);
Raw: In(UnityEngineContactFilter2D), In(UnityEngineGameObject), Out(SystemBoolean)
UnityEngineContactFilter2D.__IsFilteringNormalAngle__SystemSingle__SystemBoolean
SystemBoolean IsFilteringNormalAngle(SystemSingle);
Raw: In(UnityEngineContactFilter2D), In(SystemSingle), Out(SystemBoolean)
UnityEngineContactFilter2D.__IsFilteringNormalAngle__UnityEngineVector2__SystemBoolean
SystemBoolean IsFilteringNormalAngle(UnityEngineVector2);
Raw: In(UnityEngineContactFilter2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineContactFilter2D.__IsFilteringTrigger__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsFilteringTrigger(UnityEngineCollider2D);
Raw: In(UnityEngineContactFilter2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__NoFilter__UnityEngineContactFilter2D
UnityEngineContactFilter2D NoFilter();
Raw: In(UnityEngineContactFilter2D), Out(UnityEngineContactFilter2D)
UnityEngineContactFilter2D.__SetDepth__SystemSingle_SystemSingle__SystemVoid
void SetDepth(SystemSingle, SystemSingle);
Raw: In(UnityEngineContactFilter2D), In(SystemSingle), In(SystemSingle)
UnityEngineContactFilter2D.__SetLayerMask__UnityEngineLayerMask__SystemVoid
void SetLayerMask(UnityEngineLayerMask);
Raw: In(UnityEngineContactFilter2D), In(UnityEngineLayerMask)
UnityEngineContactFilter2D.__SetNormalAngle__SystemSingle_SystemSingle__SystemVoid
void SetNormalAngle(SystemSingle, SystemSingle);
Raw: In(UnityEngineContactFilter2D), In(SystemSingle), In(SystemSingle)
UnityEngineContactFilter2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineContactFilter2D), Out(SystemString)
UnityEngineContactFilter2D.__get_NormalAngleUpperLimit__SystemSingle
static SystemSingle get_NormalAngleUpperLimit();
Raw: Out(SystemSingle)
UnityEngineContactFilter2D.__get_isFiltering__SystemBoolean
SystemBoolean get_isFiltering();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__get_layerMask__UnityEngineLayerMask
UnityEngineLayerMask get_layerMask();
Raw: In(UnityEngineContactFilter2D), Out(UnityEngineLayerMask)
UnityEngineContactFilter2D.__get_maxDepth__SystemSingle
SystemSingle get_maxDepth();
Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)
UnityEngineContactFilter2D.__get_maxNormalAngle__SystemSingle
SystemSingle get_maxNormalAngle();
Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)
UnityEngineContactFilter2D.__get_minDepth__SystemSingle
SystemSingle get_minDepth();
Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)
UnityEngineContactFilter2D.__get_minNormalAngle__SystemSingle
SystemSingle get_minNormalAngle();
Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)
UnityEngineContactFilter2D.__get_useDepth__SystemBoolean
SystemBoolean get_useDepth();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__get_useLayerMask__SystemBoolean
SystemBoolean get_useLayerMask();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__get_useNormalAngle__SystemBoolean
SystemBoolean get_useNormalAngle();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__get_useOutsideDepth__SystemBoolean
SystemBoolean get_useOutsideDepth();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__get_useOutsideNormalAngle__SystemBoolean
SystemBoolean get_useOutsideNormalAngle();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__get_useTriggers__SystemBoolean
SystemBoolean get_useTriggers();
Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineContactFilter2D.__set_layerMask__UnityEngineLayerMask
UnityEngineLayerMask set_layerMask();
Raw: In(UnityEngineContactFilter2D), In(UnityEngineLayerMask)
UnityEngineContactFilter2D.__set_maxDepth__SystemSingle
SystemSingle set_maxDepth();
Raw: In(UnityEngineContactFilter2D), In(SystemSingle)
UnityEngineContactFilter2D.__set_maxNormalAngle__SystemSingle
SystemSingle set_maxNormalAngle();
Raw: In(UnityEngineContactFilter2D), In(SystemSingle)
UnityEngineContactFilter2D.__set_minDepth__SystemSingle
SystemSingle set_minDepth();
Raw: In(UnityEngineContactFilter2D), In(SystemSingle)
UnityEngineContactFilter2D.__set_minNormalAngle__SystemSingle
SystemSingle set_minNormalAngle();
Raw: In(UnityEngineContactFilter2D), In(SystemSingle)
UnityEngineContactFilter2D.__set_useDepth__SystemBoolean
SystemBoolean set_useDepth();
Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)
UnityEngineContactFilter2D.__set_useLayerMask__SystemBoolean
SystemBoolean set_useLayerMask();
Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)
UnityEngineContactFilter2D.__set_useNormalAngle__SystemBoolean
SystemBoolean set_useNormalAngle();
Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)
UnityEngineContactFilter2D.__set_useOutsideDepth__SystemBoolean
SystemBoolean set_useOutsideDepth();
Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)
UnityEngineContactFilter2D.__set_useOutsideNormalAngle__SystemBoolean
SystemBoolean set_useOutsideNormalAngle();
Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)
UnityEngineContactFilter2D.__set_useTriggers__SystemBoolean
SystemBoolean set_useTriggers();
Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)
Struct UnityEngineContactPoint2D
- Kind:
Struct - OdinSerializer:
UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ContactPoint2D.html
UnityEngineContactPoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineContactPoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineContactPoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineContactPoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineContactPoint2D), Out(SystemType)
UnityEngineContactPoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineContactPoint2D), Out(SystemString)
UnityEngineContactPoint2D.__get_collider__UnityEngineCollider2D
UnityEngineCollider2D get_collider();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineCollider2D)
UnityEngineContactPoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineContactPoint2D), Out(SystemBoolean)
UnityEngineContactPoint2D.__get_normalImpulse__SystemSingle
SystemSingle get_normalImpulse();
Raw: In(UnityEngineContactPoint2D), Out(SystemSingle)
UnityEngineContactPoint2D.__get_normal__UnityEngineVector2
UnityEngineVector2 get_normal();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineVector2)
UnityEngineContactPoint2D.__get_otherCollider__UnityEngineCollider2D
UnityEngineCollider2D get_otherCollider();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineCollider2D)
UnityEngineContactPoint2D.__get_otherRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_otherRigidbody();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineRigidbody2D)
UnityEngineContactPoint2D.__get_point__UnityEngineVector2
UnityEngineVector2 get_point();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineVector2)
UnityEngineContactPoint2D.__get_relativeVelocity__UnityEngineVector2
UnityEngineVector2 get_relativeVelocity();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineVector2)
UnityEngineContactPoint2D.__get_rigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_rigidbody();
Raw: In(UnityEngineContactPoint2D), Out(UnityEngineRigidbody2D)
UnityEngineContactPoint2D.__get_separation__SystemSingle
SystemSingle get_separation();
Raw: In(UnityEngineContactPoint2D), Out(SystemSingle)
UnityEngineContactPoint2D.__get_tangentImpulse__SystemSingle
SystemSingle get_tangentImpulse();
Raw: In(UnityEngineContactPoint2D), Out(SystemSingle)
Object UnityEngineDistanceJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.DistanceJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/DistanceJoint2D.html
UnityEngineDistanceJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineDistanceJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineDistanceJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineDistanceJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineDistanceJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineDistanceJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineDistanceJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineDistanceJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineDistanceJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineDistanceJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineDistanceJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineDistanceJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemInt32)
UnityEngineDistanceJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemInt32)
UnityEngineDistanceJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineDistanceJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineDistanceJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemType)
UnityEngineDistanceJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemString)
UnityEngineDistanceJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineVector2)
UnityEngineDistanceJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineDistanceJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__get_autoConfigureDistance__SystemBoolean
SystemBoolean get_autoConfigureDistance();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineDistanceJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)
UnityEngineDistanceJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)
UnityEngineDistanceJoint2D.__get_connectedAnchor__UnityEngineVector2
UnityEngineVector2 get_connectedAnchor();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineVector2)
UnityEngineDistanceJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineDistanceJoint2D.__get_distance__SystemSingle
SystemSingle get_distance();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)
UnityEngineDistanceJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineGameObject)
UnityEngineDistanceJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__get_maxDistanceOnly__SystemBoolean
SystemBoolean get_maxDistanceOnly();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemString)
UnityEngineDistanceJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineVector2)
UnityEngineDistanceJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)
UnityEngineDistanceJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineTransform)
UnityEngineDistanceJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineDistanceJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineVector2)
UnityEngineDistanceJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)
UnityEngineDistanceJoint2D.__set_autoConfigureDistance__SystemBoolean__SystemVoid
void set_autoConfigureDistance(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)
UnityEngineDistanceJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineDistanceJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle)
UnityEngineDistanceJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle)
UnityEngineDistanceJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid
void set_connectedAnchor(UnityEngineVector2);
Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineVector2)
UnityEngineDistanceJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineRigidbody2D)
UnityEngineDistanceJoint2D.__set_distance__SystemSingle__SystemVoid
void set_distance(SystemSingle);
Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle)
UnityEngineDistanceJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)
UnityEngineDistanceJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)
UnityEngineDistanceJoint2D.__set_maxDistanceOnly__SystemBoolean__SystemVoid
void set_maxDistanceOnly(SystemBoolean);
Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)
UnityEngineDistanceJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineDistanceJoint2D), In(SystemString)
Object UnityEngineEdgeCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.EdgeCollider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EdgeCollider2D.html
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineEdgeCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEngineEdgeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineEdgeCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineEdgeCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineEdgeCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineEdgeCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineEdgeCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEdgeCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineEdgeCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineEdgeCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineEdgeCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEdgeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetPoints__SystemCollectionsGenericListUnityEngineVector2__SystemInt32
SystemInt32 GetPoints(SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemUInt32)
UnityEngineEdgeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemType)
UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineEdgeCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineEdgeCollider2D.__Reset__SystemVoid
void Reset();
Raw: In(UnityEngineEdgeCollider2D)
UnityEngineEdgeCollider2D.__SetPoints__SystemCollectionsGenericListUnityEngineVector2__SystemBoolean
SystemBoolean SetPoints(SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemString)
UnityEngineEdgeCollider2D.__get_adjacentEndPoint__UnityEngineVector2
UnityEngineVector2 get_adjacentEndPoint();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2)
UnityEngineEdgeCollider2D.__get_adjacentStartPoint__UnityEngineVector2
UnityEngineVector2 get_adjacentStartPoint();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2)
UnityEngineEdgeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineRigidbody2D)
UnityEngineEdgeCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)
UnityEngineEdgeCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineBounds)
UnityEngineEdgeCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEngineEdgeCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)
UnityEngineEdgeCollider2D.__get_edgeCount__SystemInt32
SystemInt32 get_edgeCount();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__get_edgeRadius__SystemSingle
SystemSingle get_edgeRadius();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)
UnityEngineEdgeCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEngineEdgeCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)
UnityEngineEdgeCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineGameObject)
UnityEngineEdgeCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemString)
UnityEngineEdgeCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2)
UnityEngineEdgeCollider2D.__get_pointCount__SystemInt32
SystemInt32 get_pointCount();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__get_points__UnityEngineVector2Array
UnityEngineVector2Array get_points();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2Array)
UnityEngineEdgeCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)
UnityEngineEdgeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineEdgeCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineTransform)
UnityEngineEdgeCollider2D.__get_useAdjacentEndPoint__SystemBoolean
SystemBoolean get_useAdjacentEndPoint();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__get_useAdjacentStartPoint__SystemBoolean
SystemBoolean get_useAdjacentStartPoint();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineEdgeCollider2D.__set_adjacentEndPoint__UnityEngineVector2__SystemVoid
void set_adjacentEndPoint(UnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2)
UnityEngineEdgeCollider2D.__set_adjacentStartPoint__UnityEngineVector2__SystemVoid
void set_adjacentStartPoint(UnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2)
UnityEngineEdgeCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(SystemSingle)
UnityEngineEdgeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid
void set_edgeRadius(SystemSingle);
Raw: In(UnityEngineEdgeCollider2D), In(SystemSingle)
UnityEngineEdgeCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)
UnityEngineEdgeCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)
UnityEngineEdgeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)
UnityEngineEdgeCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineEdgeCollider2D), In(SystemInt32)
UnityEngineEdgeCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineEdgeCollider2D), In(SystemString)
UnityEngineEdgeCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2)
UnityEngineEdgeCollider2D.__set_points__UnityEngineVector2Array__SystemVoid
void set_points(UnityEngineVector2Array);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2Array)
UnityEngineEdgeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineEdgeCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineEdgeCollider2D.__set_useAdjacentEndPoint__SystemBoolean__SystemVoid
void set_useAdjacentEndPoint(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)
UnityEngineEdgeCollider2D.__set_useAdjacentStartPoint__SystemBoolean__SystemVoid
void set_useAdjacentStartPoint(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)
UnityEngineEdgeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)
UnityEngineEdgeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)
Object UnityEngineEffector2D
- Kind:
Object - OdinSerializer:
UnityEngine.Effector2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Effector2D.html
UnityEngineEffector2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineEffector2D), In(SystemObject), Out(SystemBoolean)
UnityEngineEffector2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineEffector2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineEffector2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineEffector2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineEffector2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineEffector2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineEffector2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineEffector2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineEffector2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineEffector2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineEffector2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEffector2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineEffector2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineEffector2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineEffector2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineEffector2D), Out(SystemInt32)
UnityEngineEffector2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineEffector2D), Out(SystemInt32)
UnityEngineEffector2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineEffector2D), Out(SystemType)
UnityEngineEffector2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineEffector2D), Out(SystemString)
UnityEngineEffector2D.__get_colliderMask__SystemInt32
SystemInt32 get_colliderMask();
Raw: In(UnityEngineEffector2D), Out(SystemInt32)
UnityEngineEffector2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineEffector2D), Out(SystemBoolean)
UnityEngineEffector2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineEffector2D), Out(UnityEngineGameObject)
UnityEngineEffector2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineEffector2D), Out(SystemBoolean)
UnityEngineEffector2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineEffector2D), Out(SystemString)
UnityEngineEffector2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineEffector2D), Out(UnityEngineTransform)
UnityEngineEffector2D.__get_useColliderMask__SystemBoolean
SystemBoolean get_useColliderMask();
Raw: In(UnityEngineEffector2D), Out(SystemBoolean)
UnityEngineEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineEffector2D.__set_colliderMask__SystemInt32__SystemVoid
void set_colliderMask(SystemInt32);
Raw: In(UnityEngineEffector2D), In(SystemInt32)
UnityEngineEffector2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemBoolean)
UnityEngineEffector2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineEffector2D), In(SystemString)
UnityEngineEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid
void set_useColliderMask(SystemBoolean);
Raw: In(UnityEngineEffector2D), In(SystemBoolean)
Enum UnityEngineEffectorForceMode2D
- Kind:
Enum - OdinSerializer:
UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EffectorForceMode2D.html
Enum values:
Constant = 0InverseLinear = 1InverseSquared = 2
Enum UnityEngineEffectorSelection2D
- Kind:
Enum - OdinSerializer:
UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EffectorSelection2D.html
Enum values:
Collider = 1Rigidbody = 0
Object UnityEngineFixedJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.FixedJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FixedJoint2D.html
UnityEngineFixedJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineFixedJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineFixedJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineFixedJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineFixedJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFixedJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineFixedJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineFixedJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFixedJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineFixedJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineFixedJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineFixedJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFixedJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineFixedJoint2D), Out(SystemInt32)
UnityEngineFixedJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineFixedJoint2D), Out(SystemInt32)
UnityEngineFixedJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineFixedJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineFixedJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineFixedJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineFixedJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineFixedJoint2D), Out(SystemType)
UnityEngineFixedJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineFixedJoint2D), Out(SystemString)
UnityEngineFixedJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineVector2)
UnityEngineFixedJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineFixedJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)
UnityEngineFixedJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineFixedJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)
UnityEngineFixedJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)
UnityEngineFixedJoint2D.__get_connectedAnchor__UnityEngineVector2
UnityEngineVector2 get_connectedAnchor();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineVector2)
UnityEngineFixedJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineFixedJoint2D.__get_dampingRatio__SystemSingle
SystemSingle get_dampingRatio();
Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)
UnityEngineFixedJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)
UnityEngineFixedJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)
UnityEngineFixedJoint2D.__get_frequency__SystemSingle
SystemSingle get_frequency();
Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)
UnityEngineFixedJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineGameObject)
UnityEngineFixedJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)
UnityEngineFixedJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineFixedJoint2D), Out(SystemString)
UnityEngineFixedJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineVector2)
UnityEngineFixedJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)
UnityEngineFixedJoint2D.__get_referenceAngle__SystemSingle
SystemSingle get_referenceAngle();
Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)
UnityEngineFixedJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineTransform)
UnityEngineFixedJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFixedJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFixedJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFixedJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineFixedJoint2D), In(UnityEngineVector2)
UnityEngineFixedJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean)
UnityEngineFixedJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineFixedJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineFixedJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)
UnityEngineFixedJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)
UnityEngineFixedJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid
void set_connectedAnchor(UnityEngineVector2);
Raw: In(UnityEngineFixedJoint2D), In(UnityEngineVector2)
UnityEngineFixedJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineFixedJoint2D), In(UnityEngineRigidbody2D)
UnityEngineFixedJoint2D.__set_dampingRatio__SystemSingle__SystemVoid
void set_dampingRatio(SystemSingle);
Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)
UnityEngineFixedJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean)
UnityEngineFixedJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean)
UnityEngineFixedJoint2D.__set_frequency__SystemSingle__SystemVoid
void set_frequency(SystemSingle);
Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)
UnityEngineFixedJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineFixedJoint2D), In(SystemString)
Enum UnityEngineForceMode2D
- Kind:
Enum - OdinSerializer:
UnityEngine.ForceMode2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ForceMode2D.html
Enum values:
Force = 0Impulse = 1
Object UnityEngineFrictionJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.FrictionJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FrictionJoint2D.html
UnityEngineFrictionJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineFrictionJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineFrictionJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineFrictionJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFrictionJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFrictionJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFrictionJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineFrictionJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineFrictionJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineFrictionJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFrictionJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFrictionJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemInt32)
UnityEngineFrictionJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemInt32)
UnityEngineFrictionJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineFrictionJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineFrictionJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemType)
UnityEngineFrictionJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemString)
UnityEngineFrictionJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineVector2)
UnityEngineFrictionJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineFrictionJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineFrictionJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)
UnityEngineFrictionJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)
UnityEngineFrictionJoint2D.__get_connectedAnchor__UnityEngineVector2
UnityEngineVector2 get_connectedAnchor();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineVector2)
UnityEngineFrictionJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineFrictionJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineGameObject)
UnityEngineFrictionJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__get_maxForce__SystemSingle
SystemSingle get_maxForce();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)
UnityEngineFrictionJoint2D.__get_maxTorque__SystemSingle
SystemSingle get_maxTorque();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)
UnityEngineFrictionJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemString)
UnityEngineFrictionJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineVector2)
UnityEngineFrictionJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)
UnityEngineFrictionJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineTransform)
UnityEngineFrictionJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFrictionJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineVector2)
UnityEngineFrictionJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean)
UnityEngineFrictionJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineFrictionJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)
UnityEngineFrictionJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)
UnityEngineFrictionJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid
void set_connectedAnchor(UnityEngineVector2);
Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineVector2)
UnityEngineFrictionJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineRigidbody2D)
UnityEngineFrictionJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean)
UnityEngineFrictionJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean)
UnityEngineFrictionJoint2D.__set_maxForce__SystemSingle__SystemVoid
void set_maxForce(SystemSingle);
Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)
UnityEngineFrictionJoint2D.__set_maxTorque__SystemSingle__SystemVoid
void set_maxTorque(SystemSingle);
Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)
UnityEngineFrictionJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineFrictionJoint2D), In(SystemString)
Object UnityEngineHingeJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.HingeJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HingeJoint2D.html
UnityEngineHingeJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHingeJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineHingeJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineHingeJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineHingeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineHingeJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineHingeJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineHingeJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineHingeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineHingeJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineHingeJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineHingeJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHingeJoint2D), Out(SystemInt32)
UnityEngineHingeJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineHingeJoint2D), Out(SystemInt32)
UnityEngineHingeJoint2D.__GetMotorTorque__SystemSingle__SystemSingle
SystemSingle GetMotorTorque(SystemSingle);
Raw: In(UnityEngineHingeJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineHingeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineHingeJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineHingeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineHingeJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineHingeJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHingeJoint2D), Out(SystemType)
UnityEngineHingeJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHingeJoint2D), Out(SystemString)
UnityEngineHingeJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineVector2)
UnityEngineHingeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineHingeJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)
UnityEngineHingeJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineHingeJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)
UnityEngineHingeJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)
UnityEngineHingeJoint2D.__get_connectedAnchor__UnityEngineVector2
UnityEngineVector2 get_connectedAnchor();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineVector2)
UnityEngineHingeJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineHingeJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)
UnityEngineHingeJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)
UnityEngineHingeJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineGameObject)
UnityEngineHingeJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)
UnityEngineHingeJoint2D.__get_jointAngle__SystemSingle
SystemSingle get_jointAngle();
Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)
UnityEngineHingeJoint2D.__get_jointSpeed__SystemSingle
SystemSingle get_jointSpeed();
Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)
UnityEngineHingeJoint2D.__get_limitState__UnityEngineJointLimitState2D
UnityEngineJointLimitState2D get_limitState();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointLimitState2D)
UnityEngineHingeJoint2D.__get_limits__UnityEngineJointAngleLimits2D
UnityEngineJointAngleLimits2D get_limits();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointAngleLimits2D)
UnityEngineHingeJoint2D.__get_motor__UnityEngineJointMotor2D
UnityEngineJointMotor2D get_motor();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointMotor2D)
UnityEngineHingeJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineHingeJoint2D), Out(SystemString)
UnityEngineHingeJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineVector2)
UnityEngineHingeJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)
UnityEngineHingeJoint2D.__get_referenceAngle__SystemSingle
SystemSingle get_referenceAngle();
Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)
UnityEngineHingeJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineTransform)
UnityEngineHingeJoint2D.__get_useLimits__SystemBoolean
SystemBoolean get_useLimits();
Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)
UnityEngineHingeJoint2D.__get_useMotor__SystemBoolean
SystemBoolean get_useMotor();
Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)
UnityEngineHingeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineHingeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineHingeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineHingeJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineHingeJoint2D), In(UnityEngineVector2)
UnityEngineHingeJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)
UnityEngineHingeJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineHingeJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineHingeJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineHingeJoint2D), In(SystemSingle)
UnityEngineHingeJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineHingeJoint2D), In(SystemSingle)
UnityEngineHingeJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid
void set_connectedAnchor(UnityEngineVector2);
Raw: In(UnityEngineHingeJoint2D), In(UnityEngineVector2)
UnityEngineHingeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineHingeJoint2D), In(UnityEngineRigidbody2D)
UnityEngineHingeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)
UnityEngineHingeJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)
UnityEngineHingeJoint2D.__set_limits__UnityEngineJointAngleLimits2D__SystemVoid
void set_limits(UnityEngineJointAngleLimits2D);
Raw: In(UnityEngineHingeJoint2D), In(UnityEngineJointAngleLimits2D)
UnityEngineHingeJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid
void set_motor(UnityEngineJointMotor2D);
Raw: In(UnityEngineHingeJoint2D), In(UnityEngineJointMotor2D)
UnityEngineHingeJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineHingeJoint2D), In(SystemString)
UnityEngineHingeJoint2D.__set_useLimits__SystemBoolean__SystemVoid
void set_useLimits(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)
UnityEngineHingeJoint2D.__set_useMotor__SystemBoolean__SystemVoid
void set_useMotor(SystemBoolean);
Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)
Object UnityEngineJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.Joint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Joint2D.html
UnityEngineJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJoint2D), Out(SystemInt32)
UnityEngineJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineJoint2D), Out(SystemInt32)
UnityEngineJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJoint2D), Out(SystemType)
UnityEngineJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJoint2D), Out(SystemString)
UnityEngineJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineJoint2D), Out(SystemSingle)
UnityEngineJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineJoint2D), Out(SystemSingle)
UnityEngineJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineJoint2D), Out(SystemBoolean)
UnityEngineJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineJoint2D), Out(SystemBoolean)
UnityEngineJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineJoint2D), Out(UnityEngineGameObject)
UnityEngineJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineJoint2D), Out(SystemBoolean)
UnityEngineJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineJoint2D), Out(SystemString)
UnityEngineJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineJoint2D), Out(UnityEngineVector2)
UnityEngineJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineJoint2D), Out(SystemSingle)
UnityEngineJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineJoint2D), Out(UnityEngineTransform)
UnityEngineJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineJoint2D), In(SystemSingle)
UnityEngineJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineJoint2D), In(SystemSingle)
UnityEngineJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineJoint2D), In(UnityEngineRigidbody2D)
UnityEngineJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemBoolean)
UnityEngineJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineJoint2D), In(SystemBoolean)
UnityEngineJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineJoint2D), In(SystemString)
Struct UnityEngineJointAngleLimits2D
- Kind:
Struct - OdinSerializer:
UnityEngine.JointAngleLimits2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointAngleLimits2D.html
UnityEngineJointAngleLimits2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointAngleLimits2D), In(SystemObject), Out(SystemBoolean)
UnityEngineJointAngleLimits2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointAngleLimits2D), Out(SystemInt32)
UnityEngineJointAngleLimits2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointAngleLimits2D), Out(SystemType)
UnityEngineJointAngleLimits2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointAngleLimits2D), Out(SystemString)
UnityEngineJointAngleLimits2D.__get_max__SystemSingle
SystemSingle get_max();
Raw: In(UnityEngineJointAngleLimits2D), Out(SystemSingle)
UnityEngineJointAngleLimits2D.__get_min__SystemSingle
SystemSingle get_min();
Raw: In(UnityEngineJointAngleLimits2D), Out(SystemSingle)
UnityEngineJointAngleLimits2D.__set_max__SystemSingle__SystemVoid
void set_max(SystemSingle);
Raw: In(UnityEngineJointAngleLimits2D), In(SystemSingle)
UnityEngineJointAngleLimits2D.__set_min__SystemSingle__SystemVoid
void set_min(SystemSingle);
Raw: In(UnityEngineJointAngleLimits2D), In(SystemSingle)
Enum UnityEngineJointBreakAction2D
- Kind:
Enum - OdinSerializer:
UnityEngine.JointBreakAction2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointBreakAction2D.html
Enum values:
CallbackOnly = 1Destroy = 3Disable = 2Ignore = 0
Enum UnityEngineJointLimitState2D
- Kind:
Enum - OdinSerializer:
UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointLimitState2D.html
Enum values:
EqualLimits = 3Inactive = 0LowerLimit = 1UpperLimit = 2
Struct UnityEngineJointMotor2D
- Kind:
Struct - OdinSerializer:
UnityEngine.JointMotor2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointMotor2D.html
UnityEngineJointMotor2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointMotor2D), In(SystemObject), Out(SystemBoolean)
UnityEngineJointMotor2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointMotor2D), Out(SystemInt32)
UnityEngineJointMotor2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointMotor2D), Out(SystemType)
UnityEngineJointMotor2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointMotor2D), Out(SystemString)
UnityEngineJointMotor2D.__get_maxMotorTorque__SystemSingle
SystemSingle get_maxMotorTorque();
Raw: In(UnityEngineJointMotor2D), Out(SystemSingle)
UnityEngineJointMotor2D.__get_motorSpeed__SystemSingle
SystemSingle get_motorSpeed();
Raw: In(UnityEngineJointMotor2D), Out(SystemSingle)
UnityEngineJointMotor2D.__set_maxMotorTorque__SystemSingle__SystemVoid
void set_maxMotorTorque(SystemSingle);
Raw: In(UnityEngineJointMotor2D), In(SystemSingle)
UnityEngineJointMotor2D.__set_motorSpeed__SystemSingle__SystemVoid
void set_motorSpeed(SystemSingle);
Raw: In(UnityEngineJointMotor2D), In(SystemSingle)
Struct UnityEngineJointSuspension2D
- Kind:
Struct - OdinSerializer:
UnityEngine.JointSuspension2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointSuspension2D.html
UnityEngineJointSuspension2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointSuspension2D), In(SystemObject), Out(SystemBoolean)
UnityEngineJointSuspension2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointSuspension2D), Out(SystemInt32)
UnityEngineJointSuspension2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointSuspension2D), Out(SystemType)
UnityEngineJointSuspension2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointSuspension2D), Out(SystemString)
UnityEngineJointSuspension2D.__get_angle__SystemSingle
SystemSingle get_angle();
Raw: In(UnityEngineJointSuspension2D), Out(SystemSingle)
UnityEngineJointSuspension2D.__get_dampingRatio__SystemSingle
SystemSingle get_dampingRatio();
Raw: In(UnityEngineJointSuspension2D), Out(SystemSingle)
UnityEngineJointSuspension2D.__get_frequency__SystemSingle
SystemSingle get_frequency();
Raw: In(UnityEngineJointSuspension2D), Out(SystemSingle)
UnityEngineJointSuspension2D.__set_angle__SystemSingle__SystemVoid
void set_angle(SystemSingle);
Raw: In(UnityEngineJointSuspension2D), In(SystemSingle)
UnityEngineJointSuspension2D.__set_dampingRatio__SystemSingle__SystemVoid
void set_dampingRatio(SystemSingle);
Raw: In(UnityEngineJointSuspension2D), In(SystemSingle)
UnityEngineJointSuspension2D.__set_frequency__SystemSingle__SystemVoid
void set_frequency(SystemSingle);
Raw: In(UnityEngineJointSuspension2D), In(SystemSingle)
Struct UnityEngineJointTranslationLimits2D
- Kind:
Struct - OdinSerializer:
UnityEngine.JointTranslationLimits2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointTranslationLimits2D.html
UnityEngineJointTranslationLimits2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointTranslationLimits2D), In(SystemObject), Out(SystemBoolean)
UnityEngineJointTranslationLimits2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemInt32)
UnityEngineJointTranslationLimits2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemType)
UnityEngineJointTranslationLimits2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemString)
UnityEngineJointTranslationLimits2D.__get_max__SystemSingle
SystemSingle get_max();
Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemSingle)
UnityEngineJointTranslationLimits2D.__get_min__SystemSingle
SystemSingle get_min();
Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemSingle)
UnityEngineJointTranslationLimits2D.__set_max__SystemSingle__SystemVoid
void set_max(SystemSingle);
Raw: In(UnityEngineJointTranslationLimits2D), In(SystemSingle)
UnityEngineJointTranslationLimits2D.__set_min__SystemSingle__SystemVoid
void set_min(SystemSingle);
Raw: In(UnityEngineJointTranslationLimits2D), In(SystemSingle)
Object UnityEnginePhysics2D
- Kind:
Object - OdinSerializer:
UnityEngine.Physics2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Physics2D.html
UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
static SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
static SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
static SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__ClosestPoint__UnityEngineVector2_UnityEngineCollider2D__UnityEngineVector2
static UnityEngineVector2 ClosestPoint(UnityEngineVector2, UnityEngineCollider2D);
Raw: In(UnityEngineVector2), In(UnityEngineCollider2D), Out(UnityEngineVector2)
UnityEnginePhysics2D.__ClosestPoint__UnityEngineVector2_UnityEngineRigidbody2D__UnityEngineVector2
static UnityEngineVector2 ClosestPoint(UnityEngineVector2, UnityEngineRigidbody2D);
Raw: In(UnityEngineVector2), In(UnityEngineRigidbody2D), Out(UnityEngineVector2)
UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D
static UnityEngineColliderDistance2D Distance(UnityEngineCollider2D, UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysics2D), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactPoint2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactPoint2DArray__SystemInt32
static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysics2D), Out(SystemInt32)
UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean
static SystemBoolean GetIgnoreCollision(UnityEngineCollider2D, UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean
static SystemBoolean GetIgnoreLayerCollision(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32
static SystemInt32 GetLayerCollisionMask(SystemInt32);
Raw: In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray GetRayIntersectionAll(UnityEngineRay, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray GetRayIntersectionAll(UnityEngineRay, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray GetRayIntersectionAll(UnityEngineRay);
Raw: In(UnityEngineRay), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 GetRayIntersectionNonAlloc(UnityEngineRay, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 GetRayIntersectionNonAlloc(UnityEngineRay, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 GetRayIntersectionNonAlloc(UnityEngineRay, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay);
Raw: In(UnityEngineRay), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysics2D), Out(SystemType)
UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D_SystemBoolean__SystemVoid
static void IgnoreCollision(UnityEngineCollider2D, UnityEngineCollider2D, SystemBoolean);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(SystemBoolean)
UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid
static void IgnoreCollision(UnityEngineCollider2D, UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D)
UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D_SystemInt32__SystemBoolean
static SystemBoolean IsTouchingLayers(UnityEngineCollider2D, SystemInt32);
Raw: In(UnityEngineCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean
static SystemBoolean IsTouchingLayers(UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
static SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean
static SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
static SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32
static SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32
static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineCollider2D
static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D
static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D
static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32
static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2_SystemInt32__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray
static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineCollider2DArray)
UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32
static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2D
static UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_SystemInt32__UnityEngineCollider2D
static UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32);
Raw: In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D
static UnityEngineCollider2D OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineVector2), Out(UnityEngineCollider2D)
UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray
static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)
UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
static SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
static SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
static SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D
static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)
UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid
static void SetLayerCollisionMask(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32)
UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean
static SystemBoolean Simulate(SystemSingle);
Raw: In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics2D.__SyncTransforms__SystemVoid
static void SyncTransforms();
Raw: ``
UnityEnginePhysics2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysics2D), Out(SystemString)
UnityEnginePhysics2D.__get_AllLayers__SystemInt32
static SystemInt32 get_AllLayers();
Raw: Out(SystemInt32)
UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32
static SystemInt32 get_DefaultRaycastLayers();
Raw: Out(SystemInt32)
UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32
static SystemInt32 get_IgnoreRaycastLayer();
Raw: Out(SystemInt32)
UnityEnginePhysics2D.__get_MaxPolygonShapeVertices__SystemInt32
static SystemInt32 get_MaxPolygonShapeVertices();
Raw: Out(SystemInt32)
UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle
static SystemSingle get_angularSleepTolerance();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle
static SystemSingle get_baumgarteScale();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle
static SystemSingle get_baumgarteTOIScale();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean
static SystemBoolean get_callbacksOnDisable();
Raw: Out(SystemBoolean)
UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D
static UnityEnginePhysicsScene2D get_defaultPhysicsScene();
Raw: Out(UnityEnginePhysicsScene2D)
UnityEnginePhysics2D.__get_gravity__UnityEngineVector2
static UnityEngineVector2 get_gravity();
Raw: Out(UnityEngineVector2)
UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle
static SystemSingle get_linearSleepTolerance();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle
static SystemSingle get_maxAngularCorrection();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle
static SystemSingle get_maxLinearCorrection();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle
static SystemSingle get_maxRotationSpeed();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle
static SystemSingle get_maxTranslationSpeed();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_positionIterations__SystemInt32
static SystemInt32 get_positionIterations();
Raw: Out(SystemInt32)
UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean
static SystemBoolean get_queriesStartInColliders();
Raw: Out(SystemBoolean)
UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean
static SystemBoolean get_reuseCollisionCallbacks();
Raw: Out(SystemBoolean)
UnityEnginePhysics2D.__get_timeToSleep__SystemSingle
static SystemSingle get_timeToSleep();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__get_velocityIterations__SystemInt32
static SystemInt32 get_velocityIterations();
Raw: Out(SystemInt32)
UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle
static SystemSingle get_velocityThreshold();
Raw: Out(SystemSingle)
UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid
static void set_angularSleepTolerance(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid
static void set_baumgarteScale(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid
static void set_baumgarteTOIScale(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid
static void set_callbacksOnDisable(SystemBoolean);
Raw: In(SystemBoolean)
UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid
static void set_gravity(UnityEngineVector2);
Raw: In(UnityEngineVector2)
UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid
static void set_linearSleepTolerance(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid
static void set_maxAngularCorrection(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid
static void set_maxLinearCorrection(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid
static void set_maxRotationSpeed(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid
static void set_maxTranslationSpeed(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid
static void set_positionIterations(SystemInt32);
Raw: In(SystemInt32)
UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid
static void set_queriesStartInColliders(SystemBoolean);
Raw: In(SystemBoolean)
UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid
static void set_reuseCollisionCallbacks(SystemBoolean);
Raw: In(SystemBoolean)
UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid
static void set_timeToSleep(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid
static void set_velocityIterations(SystemInt32);
Raw: In(SystemInt32)
UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid
static void set_velocityThreshold(SystemSingle);
Raw: In(SystemSingle)
Object UnityEnginePhysicsMaterial2D
- Kind:
Object - OdinSerializer:
UnityEngine.PhysicsMaterial2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicsMaterial2D.html
UnityEnginePhysicsMaterial2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysicsMaterial2D), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysicsMaterial2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemInt32)
UnityEnginePhysicsMaterial2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemInt32)
UnityEnginePhysicsMaterial2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemType)
UnityEnginePhysicsMaterial2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemString)
UnityEnginePhysicsMaterial2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemSingle)
UnityEnginePhysicsMaterial2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemSingle)
UnityEnginePhysicsMaterial2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemString)
UnityEnginePhysicsMaterial2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePhysicsMaterial2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePhysicsMaterial2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePhysicsMaterial2D.__set_bounciness__SystemSingle__SystemVoid
void set_bounciness(SystemSingle);
Raw: In(UnityEnginePhysicsMaterial2D), In(SystemSingle)
UnityEnginePhysicsMaterial2D.__set_friction__SystemSingle__SystemVoid
void set_friction(SystemSingle);
Raw: In(UnityEnginePhysicsMaterial2D), In(SystemSingle)
UnityEnginePhysicsMaterial2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEnginePhysicsMaterial2D), In(SystemString)
Struct UnityEnginePhysicsScene2D
- Kind:
Struct - OdinSerializer:
UnityEngine.PhysicsScene2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicsScene2D.html
UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32
SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32
SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32
SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysicsScene2D), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysicsScene2D.__Equals__UnityEnginePhysicsScene2D__SystemBoolean
SystemBoolean Equals(UnityEnginePhysicsScene2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEnginePhysicsScene2D), Out(SystemBoolean)
UnityEnginePhysicsScene2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysicsScene2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__GetRayIntersection__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__GetRayIntersection__UnityEngineRay_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
SystemInt32 GetRayIntersection(UnityEngineRay, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysicsScene2D), Out(SystemType)
UnityEnginePhysicsScene2D.__IsEmpty__SystemBoolean
SystemBoolean IsEmpty();
Raw: In(UnityEnginePhysicsScene2D), Out(SystemBoolean)
UnityEnginePhysicsScene2D.__IsValid__SystemBoolean
SystemBoolean IsValid();
Raw: In(UnityEnginePhysicsScene2D), Out(SystemBoolean)
UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32
SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineCollider2D
UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32
SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D__UnityEngineCollider2D
UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D
UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32
SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineCollider2D
UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32__UnityEngineCollider2D
UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32
SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D__UnityEngineCollider2D
UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D
UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32
SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineCollider2D
UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineCollider2DArray_SystemInt32__SystemInt32
static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_SystemInt32__UnityEngineCollider2D
UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32
SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D__UnityEngineCollider2D
UnityEngineCollider2D OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)
UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)
UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D
UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)
UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysicsScene2D.__Simulate__SystemSingle__SystemBoolean
SystemBoolean Simulate(SystemSingle);
Raw: In(UnityEnginePhysicsScene2D), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysicsScene2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysicsScene2D), Out(SystemString)
UnityEnginePhysicsScene2D.__op_Equality__UnityEnginePhysicsScene2D_UnityEnginePhysicsScene2D__SystemBoolean
static SystemBoolean op_Equality(UnityEnginePhysicsScene2D, UnityEnginePhysicsScene2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEnginePhysicsScene2D), Out(SystemBoolean)
UnityEnginePhysicsScene2D.__op_Inequality__UnityEnginePhysicsScene2D_UnityEnginePhysicsScene2D__SystemBoolean
static SystemBoolean op_Inequality(UnityEnginePhysicsScene2D, UnityEnginePhysicsScene2D);
Raw: In(UnityEnginePhysicsScene2D), In(UnityEnginePhysicsScene2D), Out(SystemBoolean)
Object UnityEnginePhysicsShapeGroup2D
- Kind:
Object - OdinSerializer:
UnityEngine.PhysicsShapeGroup2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicsShapeGroup2D.html
Object UnityEnginePlatformEffector2D
- Kind:
Object - OdinSerializer:
UnityEngine.PlatformEffector2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PlatformEffector2D.html
UnityEnginePlatformEffector2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePlatformEffector2D), In(SystemObject), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEnginePlatformEffector2D), In(SystemString), Out(UnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEnginePlatformEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePlatformEffector2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePlatformEffector2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlatformEffector2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEnginePlatformEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePlatformEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEnginePlatformEffector2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePlatformEffector2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePlatformEffector2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemInt32)
UnityEnginePlatformEffector2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemInt32)
UnityEnginePlatformEffector2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemType)
UnityEnginePlatformEffector2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemString)
UnityEnginePlatformEffector2D.__get_colliderMask__SystemInt32
SystemInt32 get_colliderMask();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemInt32)
UnityEnginePlatformEffector2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEnginePlatformEffector2D), Out(UnityEngineGameObject)
UnityEnginePlatformEffector2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemString)
UnityEnginePlatformEffector2D.__get_rotationalOffset__SystemSingle
SystemSingle get_rotationalOffset();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemSingle)
UnityEnginePlatformEffector2D.__get_sideArc__SystemSingle
SystemSingle get_sideArc();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemSingle)
UnityEnginePlatformEffector2D.__get_surfaceArc__SystemSingle
SystemSingle get_surfaceArc();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemSingle)
UnityEnginePlatformEffector2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEnginePlatformEffector2D), Out(UnityEngineTransform)
UnityEnginePlatformEffector2D.__get_useColliderMask__SystemBoolean
SystemBoolean get_useColliderMask();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__get_useOneWayGrouping__SystemBoolean
SystemBoolean get_useOneWayGrouping();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__get_useOneWay__SystemBoolean
SystemBoolean get_useOneWay();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__get_useSideBounce__SystemBoolean
SystemBoolean get_useSideBounce();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__get_useSideFriction__SystemBoolean
SystemBoolean get_useSideFriction();
Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePlatformEffector2D.__set_colliderMask__SystemInt32__SystemVoid
void set_colliderMask(SystemInt32);
Raw: In(UnityEnginePlatformEffector2D), In(SystemInt32)
UnityEnginePlatformEffector2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)
UnityEnginePlatformEffector2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEnginePlatformEffector2D), In(SystemString)
UnityEnginePlatformEffector2D.__set_rotationalOffset__SystemSingle__SystemVoid
void set_rotationalOffset(SystemSingle);
Raw: In(UnityEnginePlatformEffector2D), In(SystemSingle)
UnityEnginePlatformEffector2D.__set_sideArc__SystemSingle__SystemVoid
void set_sideArc(SystemSingle);
Raw: In(UnityEnginePlatformEffector2D), In(SystemSingle)
UnityEnginePlatformEffector2D.__set_surfaceArc__SystemSingle__SystemVoid
void set_surfaceArc(SystemSingle);
Raw: In(UnityEnginePlatformEffector2D), In(SystemSingle)
UnityEnginePlatformEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid
void set_useColliderMask(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)
UnityEnginePlatformEffector2D.__set_useOneWayGrouping__SystemBoolean__SystemVoid
void set_useOneWayGrouping(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)
UnityEnginePlatformEffector2D.__set_useOneWay__SystemBoolean__SystemVoid
void set_useOneWay(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)
UnityEnginePlatformEffector2D.__set_useSideBounce__SystemBoolean__SystemVoid
void set_useSideBounce(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)
UnityEnginePlatformEffector2D.__set_useSideFriction__SystemBoolean__SystemVoid
void set_useSideFriction(SystemBoolean);
Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)
Object UnityEnginePointEffector2D
- Kind:
Object - OdinSerializer:
UnityEngine.PointEffector2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PointEffector2D.html
UnityEnginePointEffector2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePointEffector2D), In(SystemObject), Out(SystemBoolean)
UnityEnginePointEffector2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePointEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePointEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePointEffector2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePointEffector2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePointEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePointEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePointEffector2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePointEffector2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEnginePointEffector2D), In(SystemString), Out(UnityEngineComponent)
UnityEnginePointEffector2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePointEffector2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePointEffector2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEnginePointEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePointEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePointEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePointEffector2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePointEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePointEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePointEffector2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePointEffector2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEnginePointEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePointEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEnginePointEffector2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePointEffector2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePointEffector2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePointEffector2D), Out(SystemInt32)
UnityEnginePointEffector2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEnginePointEffector2D), Out(SystemInt32)
UnityEnginePointEffector2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePointEffector2D), Out(SystemType)
UnityEnginePointEffector2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePointEffector2D), Out(SystemString)
UnityEnginePointEffector2D.__get_angularDrag__SystemSingle
SystemSingle get_angularDrag();
Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)
UnityEnginePointEffector2D.__get_colliderMask__SystemInt32
SystemInt32 get_colliderMask();
Raw: In(UnityEnginePointEffector2D), Out(SystemInt32)
UnityEnginePointEffector2D.__get_distanceScale__SystemSingle
SystemSingle get_distanceScale();
Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)
UnityEnginePointEffector2D.__get_drag__SystemSingle
SystemSingle get_drag();
Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)
UnityEnginePointEffector2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEnginePointEffector2D), Out(SystemBoolean)
UnityEnginePointEffector2D.__get_forceMagnitude__SystemSingle
SystemSingle get_forceMagnitude();
Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)
UnityEnginePointEffector2D.__get_forceMode__UnityEngineEffectorForceMode2D
UnityEngineEffectorForceMode2D get_forceMode();
Raw: In(UnityEnginePointEffector2D), Out(UnityEngineEffectorForceMode2D)
UnityEnginePointEffector2D.__get_forceSource__UnityEngineEffectorSelection2D
UnityEngineEffectorSelection2D get_forceSource();
Raw: In(UnityEnginePointEffector2D), Out(UnityEngineEffectorSelection2D)
UnityEnginePointEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D
UnityEngineEffectorSelection2D get_forceTarget();
Raw: In(UnityEnginePointEffector2D), Out(UnityEngineEffectorSelection2D)
UnityEnginePointEffector2D.__get_forceVariation__SystemSingle
SystemSingle get_forceVariation();
Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)
UnityEnginePointEffector2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEnginePointEffector2D), Out(UnityEngineGameObject)
UnityEnginePointEffector2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEnginePointEffector2D), Out(SystemBoolean)
UnityEnginePointEffector2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEnginePointEffector2D), Out(SystemString)
UnityEnginePointEffector2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEnginePointEffector2D), Out(UnityEngineTransform)
UnityEnginePointEffector2D.__get_useColliderMask__SystemBoolean
SystemBoolean get_useColliderMask();
Raw: In(UnityEnginePointEffector2D), Out(SystemBoolean)
UnityEnginePointEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePointEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePointEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePointEffector2D.__set_angularDrag__SystemSingle__SystemVoid
void set_angularDrag(SystemSingle);
Raw: In(UnityEnginePointEffector2D), In(SystemSingle)
UnityEnginePointEffector2D.__set_colliderMask__SystemInt32__SystemVoid
void set_colliderMask(SystemInt32);
Raw: In(UnityEnginePointEffector2D), In(SystemInt32)
UnityEnginePointEffector2D.__set_distanceScale__SystemSingle__SystemVoid
void set_distanceScale(SystemSingle);
Raw: In(UnityEnginePointEffector2D), In(SystemSingle)
UnityEnginePointEffector2D.__set_drag__SystemSingle__SystemVoid
void set_drag(SystemSingle);
Raw: In(UnityEnginePointEffector2D), In(SystemSingle)
UnityEnginePointEffector2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean)
UnityEnginePointEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid
void set_forceMagnitude(SystemSingle);
Raw: In(UnityEnginePointEffector2D), In(SystemSingle)
UnityEnginePointEffector2D.__set_forceMode__UnityEngineEffectorForceMode2D__SystemVoid
void set_forceMode(UnityEngineEffectorForceMode2D);
Raw: In(UnityEnginePointEffector2D), In(UnityEngineEffectorForceMode2D)
UnityEnginePointEffector2D.__set_forceSource__UnityEngineEffectorSelection2D__SystemVoid
void set_forceSource(UnityEngineEffectorSelection2D);
Raw: In(UnityEnginePointEffector2D), In(UnityEngineEffectorSelection2D)
UnityEnginePointEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid
void set_forceTarget(UnityEngineEffectorSelection2D);
Raw: In(UnityEnginePointEffector2D), In(UnityEngineEffectorSelection2D)
UnityEnginePointEffector2D.__set_forceVariation__SystemSingle__SystemVoid
void set_forceVariation(SystemSingle);
Raw: In(UnityEnginePointEffector2D), In(SystemSingle)
UnityEnginePointEffector2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEnginePointEffector2D), In(SystemString)
UnityEnginePointEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid
void set_useColliderMask(SystemBoolean);
Raw: In(UnityEnginePointEffector2D), In(SystemBoolean)
Object UnityEnginePolygonCollider2D
- Kind:
Object - OdinSerializer:
UnityEngine.PolygonCollider2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PolygonCollider2D.html
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEnginePolygonCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh
UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)
UnityEnginePolygonCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEnginePolygonCollider2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePolygonCollider2D), In(SystemObject), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEnginePolygonCollider2D), In(SystemString), Out(UnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePolygonCollider2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePolygonCollider2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePolygonCollider2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEnginePolygonCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEnginePolygonCollider2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEnginePolygonCollider2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEnginePolygonCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetPath__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemInt32
SystemInt32 GetPath(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetPath__SystemInt32__UnityEngineVector2Array
UnityEngineVector2Array GetPath(SystemInt32);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), Out(UnityEngineVector2Array)
UnityEnginePolygonCollider2D.__GetShapeHash__SystemUInt32
SystemUInt32 GetShapeHash();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemUInt32)
UnityEnginePolygonCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetTotalPointCount__SystemInt32
SystemInt32 GetTotalPointCount();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemType)
UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEnginePolygonCollider2D.__SetPath__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid
void SetPath(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2)
UnityEnginePolygonCollider2D.__SetPath__SystemInt32_UnityEngineVector2Array__SystemVoid
void SetPath(SystemInt32, UnityEngineVector2Array);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), In(UnityEngineVector2Array)
UnityEnginePolygonCollider2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemString)
UnityEnginePolygonCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineRigidbody2D)
UnityEnginePolygonCollider2D.__get_autoTiling__SystemBoolean
SystemBoolean get_autoTiling();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemSingle)
UnityEnginePolygonCollider2D.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineBounds)
UnityEnginePolygonCollider2D.__get_callbackLayers__UnityEngineLayerMask
UnityEngineLayerMask get_callbackLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__get_composite__UnityEngineCompositeCollider2D
UnityEngineCompositeCollider2D get_composite();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineCompositeCollider2D)
UnityEnginePolygonCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask
UnityEngineLayerMask get_contactCaptureLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__get_density__SystemSingle
SystemSingle get_density();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemSingle)
UnityEnginePolygonCollider2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__get_errorState__UnityEngineColliderErrorState2D
UnityEngineColliderErrorState2D get_errorState();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineColliderErrorState2D)
UnityEnginePolygonCollider2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceReceiveLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__get_forceSendLayers__UnityEngineLayerMask
UnityEngineLayerMask get_forceSendLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__get_friction__SystemSingle
SystemSingle get_friction();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemSingle)
UnityEnginePolygonCollider2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineGameObject)
UnityEnginePolygonCollider2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemString)
UnityEnginePolygonCollider2D.__get_offset__UnityEngineVector2
UnityEngineVector2 get_offset();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineVector2)
UnityEnginePolygonCollider2D.__get_pathCount__SystemInt32
SystemInt32 get_pathCount();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__get_points__UnityEngineVector2Array
UnityEngineVector2Array get_points();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineVector2Array)
UnityEnginePolygonCollider2D.__get_shapeCount__SystemInt32
SystemInt32 get_shapeCount();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)
UnityEnginePolygonCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEnginePhysicsMaterial2D)
UnityEnginePolygonCollider2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineTransform)
UnityEnginePolygonCollider2D.__get_useDelaunayMesh__SystemBoolean
SystemBoolean get_useDelaunayMesh();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__get_usedByComposite__SystemBoolean
SystemBoolean get_usedByComposite();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__get_usedByEffector__SystemBoolean
SystemBoolean get_usedByEffector();
Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePolygonCollider2D.__set_autoTiling__SystemBoolean__SystemVoid
void set_autoTiling(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)
UnityEnginePolygonCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid
void set_callbackLayers(UnityEngineLayerMask);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid
void set_contactCaptureLayers(UnityEngineLayerMask);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__set_density__SystemSingle__SystemVoid
void set_density(SystemSingle);
Raw: In(UnityEnginePolygonCollider2D), In(SystemSingle)
UnityEnginePolygonCollider2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)
UnityEnginePolygonCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid
void set_forceReceiveLayers(UnityEngineLayerMask);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid
void set_forceSendLayers(UnityEngineLayerMask);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)
UnityEnginePolygonCollider2D.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)
UnityEnginePolygonCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32)
UnityEnginePolygonCollider2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEnginePolygonCollider2D), In(SystemString)
UnityEnginePolygonCollider2D.__set_offset__UnityEngineVector2__SystemVoid
void set_offset(UnityEngineVector2);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2)
UnityEnginePolygonCollider2D.__set_pathCount__SystemInt32__SystemVoid
void set_pathCount(SystemInt32);
Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32)
UnityEnginePolygonCollider2D.__set_points__UnityEngineVector2Array__SystemVoid
void set_points(UnityEngineVector2Array);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2Array)
UnityEnginePolygonCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEnginePolygonCollider2D), In(UnityEnginePhysicsMaterial2D)
UnityEnginePolygonCollider2D.__set_useDelaunayMesh__SystemBoolean__SystemVoid
void set_useDelaunayMesh(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)
UnityEnginePolygonCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid
void set_usedByComposite(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)
UnityEnginePolygonCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid
void set_usedByEffector(SystemBoolean);
Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)
Struct UnityEngineRaycastHit2D
- Kind:
Struct - OdinSerializer:
UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RaycastHit2D.html
UnityEngineRaycastHit2D.__CompareTo__UnityEngineRaycastHit2D__SystemInt32
SystemInt32 CompareTo(UnityEngineRaycastHit2D);
Raw: In(UnityEngineRaycastHit2D), In(UnityEngineRaycastHit2D), Out(SystemInt32)
UnityEngineRaycastHit2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRaycastHit2D), In(SystemObject), Out(SystemBoolean)
UnityEngineRaycastHit2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRaycastHit2D), Out(SystemInt32)
UnityEngineRaycastHit2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRaycastHit2D), Out(SystemType)
UnityEngineRaycastHit2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRaycastHit2D), Out(SystemString)
UnityEngineRaycastHit2D.__get_centroid__UnityEngineVector2
UnityEngineVector2 get_centroid();
Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineVector2)
UnityEngineRaycastHit2D.__get_collider__UnityEngineCollider2D
UnityEngineCollider2D get_collider();
Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineCollider2D)
UnityEngineRaycastHit2D.__get_distance__SystemSingle
SystemSingle get_distance();
Raw: In(UnityEngineRaycastHit2D), Out(SystemSingle)
UnityEngineRaycastHit2D.__get_fraction__SystemSingle
SystemSingle get_fraction();
Raw: In(UnityEngineRaycastHit2D), Out(SystemSingle)
UnityEngineRaycastHit2D.__get_normal__UnityEngineVector2
UnityEngineVector2 get_normal();
Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineVector2)
UnityEngineRaycastHit2D.__get_point__UnityEngineVector2
UnityEngineVector2 get_point();
Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineVector2)
UnityEngineRaycastHit2D.__get_rigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_rigidbody();
Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineRigidbody2D)
UnityEngineRaycastHit2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineTransform)
UnityEngineRaycastHit2D.__op_Implicit__UnityEngineRaycastHit2D__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineRaycastHit2D);
Raw: In(UnityEngineRaycastHit2D), Out(SystemBoolean)
UnityEngineRaycastHit2D.__set_centroid__UnityEngineVector2__SystemVoid
void set_centroid(UnityEngineVector2);
Raw: In(UnityEngineRaycastHit2D), In(UnityEngineVector2)
UnityEngineRaycastHit2D.__set_distance__SystemSingle__SystemVoid
void set_distance(SystemSingle);
Raw: In(UnityEngineRaycastHit2D), In(SystemSingle)
UnityEngineRaycastHit2D.__set_fraction__SystemSingle__SystemVoid
void set_fraction(SystemSingle);
Raw: In(UnityEngineRaycastHit2D), In(SystemSingle)
UnityEngineRaycastHit2D.__set_normal__UnityEngineVector2__SystemVoid
void set_normal(UnityEngineVector2);
Raw: In(UnityEngineRaycastHit2D), In(UnityEngineVector2)
UnityEngineRaycastHit2D.__set_point__UnityEngineVector2__SystemVoid
void set_point(UnityEngineVector2);
Raw: In(UnityEngineRaycastHit2D), In(UnityEngineVector2)
Object UnityEngineRelativeJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.RelativeJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RelativeJoint2D.html
UnityEngineRelativeJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRelativeJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineRelativeJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineRelativeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRelativeJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRelativeJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRelativeJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineRelativeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRelativeJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineRelativeJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRelativeJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRelativeJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemInt32)
UnityEngineRelativeJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemInt32)
UnityEngineRelativeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineRelativeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineRelativeJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemType)
UnityEngineRelativeJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemString)
UnityEngineRelativeJoint2D.__get_angularOffset__SystemSingle
SystemSingle get_angularOffset();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineRelativeJoint2D.__get_autoConfigureOffset__SystemBoolean
SystemBoolean get_autoConfigureOffset();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineRelativeJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineRelativeJoint2D.__get_correctionScale__SystemSingle
SystemSingle get_correctionScale();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineGameObject)
UnityEngineRelativeJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__get_linearOffset__UnityEngineVector2
UnityEngineVector2 get_linearOffset();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineVector2)
UnityEngineRelativeJoint2D.__get_maxForce__SystemSingle
SystemSingle get_maxForce();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_maxTorque__SystemSingle
SystemSingle get_maxTorque();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemString)
UnityEngineRelativeJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineVector2)
UnityEngineRelativeJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)
UnityEngineRelativeJoint2D.__get_target__UnityEngineVector2
UnityEngineVector2 get_target();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineVector2)
UnityEngineRelativeJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineTransform)
UnityEngineRelativeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRelativeJoint2D.__set_angularOffset__SystemSingle__SystemVoid
void set_angularOffset(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)
UnityEngineRelativeJoint2D.__set_autoConfigureOffset__SystemBoolean__SystemVoid
void set_autoConfigureOffset(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean)
UnityEngineRelativeJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineRelativeJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineRelativeJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)
UnityEngineRelativeJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)
UnityEngineRelativeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineRelativeJoint2D), In(UnityEngineRigidbody2D)
UnityEngineRelativeJoint2D.__set_correctionScale__SystemSingle__SystemVoid
void set_correctionScale(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)
UnityEngineRelativeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean)
UnityEngineRelativeJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean)
UnityEngineRelativeJoint2D.__set_linearOffset__UnityEngineVector2__SystemVoid
void set_linearOffset(UnityEngineVector2);
Raw: In(UnityEngineRelativeJoint2D), In(UnityEngineVector2)
UnityEngineRelativeJoint2D.__set_maxForce__SystemSingle__SystemVoid
void set_maxForce(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)
UnityEngineRelativeJoint2D.__set_maxTorque__SystemSingle__SystemVoid
void set_maxTorque(SystemSingle);
Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)
UnityEngineRelativeJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRelativeJoint2D), In(SystemString)
Object UnityEngineRigidbody2D
- Kind:
Object - OdinSerializer:
UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rigidbody2D.html
UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2_UnityEngineForceMode2D__SystemVoid
void AddForceAtPosition(UnityEngineVector2, UnityEngineVector2, UnityEngineForceMode2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineForceMode2D)
UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid
void AddForceAtPosition(UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineVector2)
UnityEngineRigidbody2D.__AddForce__UnityEngineVector2_UnityEngineForceMode2D__SystemVoid
void AddForce(UnityEngineVector2, UnityEngineForceMode2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineForceMode2D)
UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid
void AddForce(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2_UnityEngineForceMode2D__SystemVoid
void AddRelativeForce(UnityEngineVector2, UnityEngineForceMode2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineForceMode2D)
UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid
void AddRelativeForce(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
UnityEngineRigidbody2D.__AddTorque__SystemSingle_UnityEngineForceMode2D__SystemVoid
void AddTorque(SystemSingle, UnityEngineForceMode2D);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle), In(UnityEngineForceMode2D)
UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid
void AddTorque(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__Cast__UnityEngineVector2_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)
UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)
UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32
SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 ClosestPoint(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D
UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)
UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRigidbody2D), In(SystemObject), Out(SystemBoolean)
UnityEngineRigidbody2D.__GetAttachedColliders__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetAttachedColliders(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetAttachedColliders(ref UnityEngineCollider2DArray);
Raw: In(UnityEngineRigidbody2D), InOut(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRigidbody2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineRigidbody2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineRigidbody2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineRigidbody2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineRigidbody2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRigidbody2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRigidbody2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRigidbody2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRigidbody2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRigidbody2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineRigidbody2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRigidbody2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineCollider2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPoint2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRigidbody2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRigidbody2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 GetPointVelocity(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 GetPoint(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 GetRelativePointVelocity(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 GetRelativePoint(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 GetRelativeVector(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32
SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)
UnityEngineRigidbody2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRigidbody2D), Out(SystemType)
UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 GetVector(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__IsAwake__SystemBoolean
SystemBoolean IsAwake();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__IsSleeping__SystemBoolean
SystemBoolean IsSleeping();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean
SystemBoolean IsTouchingLayers();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__IsTouchingLayers__SystemInt32__SystemBoolean
SystemBoolean IsTouchingLayers(SystemInt32);
Raw: In(UnityEngineRigidbody2D), In(SystemInt32), Out(SystemBoolean)
UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean
SystemBoolean IsTouching(UnityEngineContactFilter2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid
void MovePosition(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid
void MoveRotation(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__MoveRotation__UnityEngineQuaternion__SystemVoid
void MoveRotation(UnityEngineQuaternion);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineQuaternion)
UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)
UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32
SystemInt32 OverlapCollider(UnityEngineContactFilter2D, ref UnityEngineCollider2DArray);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), InOut(UnityEngineCollider2DArray), Out(SystemInt32)
UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean
SystemBoolean OverlapPoint(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(SystemBoolean)
UnityEngineRigidbody2D.__SetRotation__SystemSingle__SystemVoid
void SetRotation(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__SetRotation__UnityEngineQuaternion__SystemVoid
void SetRotation(UnityEngineQuaternion);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineQuaternion)
UnityEngineRigidbody2D.__Sleep__SystemVoid
void Sleep();
Raw: In(UnityEngineRigidbody2D)
UnityEngineRigidbody2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRigidbody2D), Out(SystemString)
UnityEngineRigidbody2D.__WakeUp__SystemVoid
void WakeUp();
Raw: In(UnityEngineRigidbody2D)
UnityEngineRigidbody2D.__get_angularDrag__SystemSingle
SystemSingle get_angularDrag();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle
SystemSingle get_angularVelocity();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32
SystemInt32 get_attachedColliderCount();
Raw: In(UnityEngineRigidbody2D), Out(SystemInt32)
UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D
UnityEngineRigidbodyType2D get_bodyType();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodyType2D)
UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2
UnityEngineVector2 get_centerOfMass();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D
UnityEngineCollisionDetectionMode2D get_collisionDetectionMode();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineCollisionDetectionMode2D)
UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D
UnityEngineRigidbodyConstraints2D get_constraints();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodyConstraints2D)
UnityEngineRigidbody2D.__get_drag__SystemSingle
SystemSingle get_drag();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineLayerMask)
UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean
SystemBoolean get_freezeRotation();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineGameObject)
UnityEngineRigidbody2D.__get_gravityScale__SystemSingle
SystemSingle get_gravityScale();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineLayerMask)
UnityEngineRigidbody2D.__get_inertia__SystemSingle
SystemSingle get_inertia();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D
UnityEngineRigidbodyInterpolation2D get_interpolation();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodyInterpolation2D)
UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean
SystemBoolean get_isKinematic();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__get_mass__SystemSingle
SystemSingle get_mass();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRigidbody2D), Out(SystemString)
UnityEngineRigidbody2D.__get_position__UnityEngineVector2
UnityEngineVector2 get_position();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__get_rotation__SystemSingle
SystemSingle get_rotation();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D
UnityEnginePhysicsMaterial2D get_sharedMaterial();
Raw: In(UnityEngineRigidbody2D), Out(UnityEnginePhysicsMaterial2D)
UnityEngineRigidbody2D.__get_simulated__SystemBoolean
SystemBoolean get_simulated();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D
UnityEngineRigidbodySleepMode2D get_sleepMode();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodySleepMode2D)
UnityEngineRigidbody2D.__get_totalForce__UnityEngineVector2
UnityEngineVector2 get_totalForce();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__get_totalTorque__SystemSingle
SystemSingle get_totalTorque();
Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)
UnityEngineRigidbody2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineTransform)
UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean
SystemBoolean get_useAutoMass();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean
SystemBoolean get_useFullKinematicContacts();
Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)
UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2
UnityEngineVector2 get_velocity();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2
UnityEngineVector2 get_worldCenterOfMass();
Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)
UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid
void set_angularDrag(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid
void set_angularVelocity(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid
void set_bodyType(UnityEngineRigidbodyType2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodyType2D)
UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid
void set_centerOfMass(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid
void set_collisionDetectionMode(UnityEngineCollisionDetectionMode2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollisionDetectionMode2D)
UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid
void set_constraints(UnityEngineRigidbodyConstraints2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodyConstraints2D)
UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid
void set_drag(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineLayerMask)
UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid
void set_freezeRotation(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)
UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid
void set_gravityScale(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineLayerMask)
UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid
void set_inertia(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid
void set_interpolation(UnityEngineRigidbodyInterpolation2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodyInterpolation2D)
UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid
void set_isKinematic(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)
UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid
void set_mass(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRigidbody2D), In(SystemString)
UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid
void set_position(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid
void set_rotation(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid
void set_sharedMaterial(UnityEnginePhysicsMaterial2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEnginePhysicsMaterial2D)
UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid
void set_simulated(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)
UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid
void set_sleepMode(UnityEngineRigidbodySleepMode2D);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodySleepMode2D)
UnityEngineRigidbody2D.__set_totalForce__UnityEngineVector2__SystemVoid
void set_totalForce(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
UnityEngineRigidbody2D.__set_totalTorque__SystemSingle__SystemVoid
void set_totalTorque(SystemSingle);
Raw: In(UnityEngineRigidbody2D), In(SystemSingle)
UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid
void set_useAutoMass(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)
UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid
void set_useFullKinematicContacts(SystemBoolean);
Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)
UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid
void set_velocity(UnityEngineVector2);
Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)
Enum UnityEngineRigidbodyConstraints2D
- Kind:
Enum - OdinSerializer:
UnityEngine.RigidbodyConstraints2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RigidbodyConstraints2D.html
Enum values:
FreezeAll = 7FreezePosition = 3FreezePositionX = 1FreezePositionY = 2FreezeRotation = 4None = 0
Enum UnityEngineRigidbodyInterpolation2D
- Kind:
Enum - OdinSerializer:
UnityEngine.RigidbodyInterpolation2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RigidbodyInterpolation2D.html
Enum values:
Extrapolate = 2Interpolate = 1None = 0
Enum UnityEngineRigidbodySleepMode2D
- Kind:
Enum - OdinSerializer:
UnityEngine.RigidbodySleepMode2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RigidbodySleepMode2D.html
Enum values:
NeverSleep = 0StartAsleep = 2StartAwake = 1
Enum UnityEngineRigidbodyType2D
- Kind:
Enum - OdinSerializer:
UnityEngine.RigidbodyType2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RigidbodyType2D.html
Enum values:
Dynamic = 0Kinematic = 1Static = 2
Object UnityEngineSliderJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.SliderJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SliderJoint2D.html
UnityEngineSliderJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSliderJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineSliderJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSliderJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineSliderJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSliderJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineSliderJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineSliderJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineSliderJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineSliderJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSliderJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSliderJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSliderJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSliderJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSliderJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSliderJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSliderJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineSliderJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSliderJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineSliderJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSliderJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSliderJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSliderJoint2D), Out(SystemInt32)
UnityEngineSliderJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSliderJoint2D), Out(SystemInt32)
UnityEngineSliderJoint2D.__GetMotorForce__SystemSingle__SystemSingle
SystemSingle GetMotorForce(SystemSingle);
Raw: In(UnityEngineSliderJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineSliderJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineSliderJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineSliderJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineSliderJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineSliderJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSliderJoint2D), Out(SystemType)
UnityEngineSliderJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSliderJoint2D), Out(SystemString)
UnityEngineSliderJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineVector2)
UnityEngineSliderJoint2D.__get_angle__SystemSingle
SystemSingle get_angle();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineSliderJoint2D.__get_autoConfigureAngle__SystemBoolean
SystemBoolean get_autoConfigureAngle();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineSliderJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_connectedAnchor__UnityEngineVector2
UnityEngineVector2 get_connectedAnchor();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineVector2)
UnityEngineSliderJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineSliderJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineGameObject)
UnityEngineSliderJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__get_jointSpeed__SystemSingle
SystemSingle get_jointSpeed();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_jointTranslation__SystemSingle
SystemSingle get_jointTranslation();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_limitState__UnityEngineJointLimitState2D
UnityEngineJointLimitState2D get_limitState();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointLimitState2D)
UnityEngineSliderJoint2D.__get_limits__UnityEngineJointTranslationLimits2D
UnityEngineJointTranslationLimits2D get_limits();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointTranslationLimits2D)
UnityEngineSliderJoint2D.__get_motor__UnityEngineJointMotor2D
UnityEngineJointMotor2D get_motor();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointMotor2D)
UnityEngineSliderJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSliderJoint2D), Out(SystemString)
UnityEngineSliderJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineVector2)
UnityEngineSliderJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_referenceAngle__SystemSingle
SystemSingle get_referenceAngle();
Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)
UnityEngineSliderJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineTransform)
UnityEngineSliderJoint2D.__get_useLimits__SystemBoolean
SystemBoolean get_useLimits();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__get_useMotor__SystemBoolean
SystemBoolean get_useMotor();
Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)
UnityEngineSliderJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSliderJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSliderJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSliderJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineSliderJoint2D), In(UnityEngineVector2)
UnityEngineSliderJoint2D.__set_angle__SystemSingle__SystemVoid
void set_angle(SystemSingle);
Raw: In(UnityEngineSliderJoint2D), In(SystemSingle)
UnityEngineSliderJoint2D.__set_autoConfigureAngle__SystemBoolean__SystemVoid
void set_autoConfigureAngle(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)
UnityEngineSliderJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)
UnityEngineSliderJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineSliderJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineSliderJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineSliderJoint2D), In(SystemSingle)
UnityEngineSliderJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineSliderJoint2D), In(SystemSingle)
UnityEngineSliderJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid
void set_connectedAnchor(UnityEngineVector2);
Raw: In(UnityEngineSliderJoint2D), In(UnityEngineVector2)
UnityEngineSliderJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineSliderJoint2D), In(UnityEngineRigidbody2D)
UnityEngineSliderJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)
UnityEngineSliderJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)
UnityEngineSliderJoint2D.__set_limits__UnityEngineJointTranslationLimits2D__SystemVoid
void set_limits(UnityEngineJointTranslationLimits2D);
Raw: In(UnityEngineSliderJoint2D), In(UnityEngineJointTranslationLimits2D)
UnityEngineSliderJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid
void set_motor(UnityEngineJointMotor2D);
Raw: In(UnityEngineSliderJoint2D), In(UnityEngineJointMotor2D)
UnityEngineSliderJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSliderJoint2D), In(SystemString)
UnityEngineSliderJoint2D.__set_useLimits__SystemBoolean__SystemVoid
void set_useLimits(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)
UnityEngineSliderJoint2D.__set_useMotor__SystemBoolean__SystemVoid
void set_useMotor(SystemBoolean);
Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)
Object UnityEngineSurfaceEffector2D
- Kind:
Object - OdinSerializer:
UnityEngine.SurfaceEffector2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SurfaceEffector2D.html
UnityEngineSurfaceEffector2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemObject), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSurfaceEffector2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSurfaceEffector2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSurfaceEffector2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSurfaceEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineSurfaceEffector2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSurfaceEffector2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSurfaceEffector2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemInt32)
UnityEngineSurfaceEffector2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemInt32)
UnityEngineSurfaceEffector2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemType)
UnityEngineSurfaceEffector2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemString)
UnityEngineSurfaceEffector2D.__get_colliderMask__SystemInt32
SystemInt32 get_colliderMask();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemInt32)
UnityEngineSurfaceEffector2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__get_forceScale__SystemSingle
SystemSingle get_forceScale();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemSingle)
UnityEngineSurfaceEffector2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineSurfaceEffector2D), Out(UnityEngineGameObject)
UnityEngineSurfaceEffector2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemString)
UnityEngineSurfaceEffector2D.__get_speedVariation__SystemSingle
SystemSingle get_speedVariation();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemSingle)
UnityEngineSurfaceEffector2D.__get_speed__SystemSingle
SystemSingle get_speed();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemSingle)
UnityEngineSurfaceEffector2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineSurfaceEffector2D), Out(UnityEngineTransform)
UnityEngineSurfaceEffector2D.__get_useBounce__SystemBoolean
SystemBoolean get_useBounce();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__get_useColliderMask__SystemBoolean
SystemBoolean get_useColliderMask();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__get_useContactForce__SystemBoolean
SystemBoolean get_useContactForce();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__get_useFriction__SystemBoolean
SystemBoolean get_useFriction();
Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSurfaceEffector2D.__set_colliderMask__SystemInt32__SystemVoid
void set_colliderMask(SystemInt32);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemInt32)
UnityEngineSurfaceEffector2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)
UnityEngineSurfaceEffector2D.__set_forceScale__SystemSingle__SystemVoid
void set_forceScale(SystemSingle);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemSingle)
UnityEngineSurfaceEffector2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemString)
UnityEngineSurfaceEffector2D.__set_speedVariation__SystemSingle__SystemVoid
void set_speedVariation(SystemSingle);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemSingle)
UnityEngineSurfaceEffector2D.__set_speed__SystemSingle__SystemVoid
void set_speed(SystemSingle);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemSingle)
UnityEngineSurfaceEffector2D.__set_useBounce__SystemBoolean__SystemVoid
void set_useBounce(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)
UnityEngineSurfaceEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid
void set_useColliderMask(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)
UnityEngineSurfaceEffector2D.__set_useContactForce__SystemBoolean__SystemVoid
void set_useContactForce(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)
UnityEngineSurfaceEffector2D.__set_useFriction__SystemBoolean__SystemVoid
void set_useFriction(SystemBoolean);
Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)
Object UnityEngineTargetJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.TargetJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/TargetJoint2D.html
UnityEngineTargetJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineTargetJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineTargetJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineTargetJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineTargetJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineTargetJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineTargetJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineTargetJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineTargetJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineTargetJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTargetJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTargetJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineTargetJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTargetJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineTargetJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTargetJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTargetJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineTargetJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineTargetJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineTargetJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineTargetJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineTargetJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineTargetJoint2D), Out(SystemInt32)
UnityEngineTargetJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineTargetJoint2D), Out(SystemInt32)
UnityEngineTargetJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineTargetJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineTargetJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineTargetJoint2D), Out(SystemType)
UnityEngineTargetJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineTargetJoint2D), Out(SystemString)
UnityEngineTargetJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineVector2)
UnityEngineTargetJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineTargetJoint2D.__get_autoConfigureTarget__SystemBoolean
SystemBoolean get_autoConfigureTarget();
Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)
UnityEngineTargetJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineTargetJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)
UnityEngineTargetJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)
UnityEngineTargetJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineTargetJoint2D.__get_dampingRatio__SystemSingle
SystemSingle get_dampingRatio();
Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)
UnityEngineTargetJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)
UnityEngineTargetJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)
UnityEngineTargetJoint2D.__get_frequency__SystemSingle
SystemSingle get_frequency();
Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)
UnityEngineTargetJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineGameObject)
UnityEngineTargetJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)
UnityEngineTargetJoint2D.__get_maxForce__SystemSingle
SystemSingle get_maxForce();
Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)
UnityEngineTargetJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineTargetJoint2D), Out(SystemString)
UnityEngineTargetJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineVector2)
UnityEngineTargetJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)
UnityEngineTargetJoint2D.__get_target__UnityEngineVector2
UnityEngineVector2 get_target();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineVector2)
UnityEngineTargetJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineTransform)
UnityEngineTargetJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTargetJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTargetJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineTargetJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineTargetJoint2D), In(UnityEngineVector2)
UnityEngineTargetJoint2D.__set_autoConfigureTarget__SystemBoolean__SystemVoid
void set_autoConfigureTarget(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean)
UnityEngineTargetJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineTargetJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineTargetJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)
UnityEngineTargetJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)
UnityEngineTargetJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineTargetJoint2D), In(UnityEngineRigidbody2D)
UnityEngineTargetJoint2D.__set_dampingRatio__SystemSingle__SystemVoid
void set_dampingRatio(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)
UnityEngineTargetJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean)
UnityEngineTargetJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean)
UnityEngineTargetJoint2D.__set_frequency__SystemSingle__SystemVoid
void set_frequency(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)
UnityEngineTargetJoint2D.__set_maxForce__SystemSingle__SystemVoid
void set_maxForce(SystemSingle);
Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)
UnityEngineTargetJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineTargetJoint2D), In(SystemString)
UnityEngineTargetJoint2D.__set_target__UnityEngineVector2__SystemVoid
void set_target(UnityEngineVector2);
Raw: In(UnityEngineTargetJoint2D), In(UnityEngineVector2)
Object UnityEngineWheelJoint2D
- Kind:
Object - OdinSerializer:
UnityEngine.WheelJoint2D, UnityEngine.Physics2DModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelJoint2D.html
UnityEngineWheelJoint2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelJoint2D), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelJoint2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelJoint2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelJoint2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineWheelJoint2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelJoint2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineWheelJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineWheelJoint2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineWheelJoint2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineWheelJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineWheelJoint2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelJoint2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineWheelJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineWheelJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineWheelJoint2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineWheelJoint2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelJoint2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelJoint2D), Out(SystemInt32)
UnityEngineWheelJoint2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineWheelJoint2D), Out(SystemInt32)
UnityEngineWheelJoint2D.__GetMotorTorque__SystemSingle__SystemSingle
SystemSingle GetMotorTorque(SystemSingle);
Raw: In(UnityEngineWheelJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineWheelJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2
UnityEngineVector2 GetReactionForce(SystemSingle);
Raw: In(UnityEngineWheelJoint2D), In(SystemSingle), Out(UnityEngineVector2)
UnityEngineWheelJoint2D.__GetReactionTorque__SystemSingle__SystemSingle
SystemSingle GetReactionTorque(SystemSingle);
Raw: In(UnityEngineWheelJoint2D), In(SystemSingle), Out(SystemSingle)
UnityEngineWheelJoint2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelJoint2D), Out(SystemType)
UnityEngineWheelJoint2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelJoint2D), Out(SystemString)
UnityEngineWheelJoint2D.__get_anchor__UnityEngineVector2
UnityEngineVector2 get_anchor();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineVector2)
UnityEngineWheelJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_attachedRigidbody();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineWheelJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)
UnityEngineWheelJoint2D.__get_breakAction__UnityEngineJointBreakAction2D
UnityEngineJointBreakAction2D get_breakAction();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineJointBreakAction2D)
UnityEngineWheelJoint2D.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_connectedAnchor__UnityEngineVector2
UnityEngineVector2 get_connectedAnchor();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineVector2)
UnityEngineWheelJoint2D.__get_connectedBody__UnityEngineRigidbody2D
UnityEngineRigidbody2D get_connectedBody();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineRigidbody2D)
UnityEngineWheelJoint2D.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)
UnityEngineWheelJoint2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)
UnityEngineWheelJoint2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineGameObject)
UnityEngineWheelJoint2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)
UnityEngineWheelJoint2D.__get_jointAngle__SystemSingle
SystemSingle get_jointAngle();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_jointLinearSpeed__SystemSingle
SystemSingle get_jointLinearSpeed();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_jointSpeed__SystemSingle
SystemSingle get_jointSpeed();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_jointTranslation__SystemSingle
SystemSingle get_jointTranslation();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_motor__UnityEngineJointMotor2D
UnityEngineJointMotor2D get_motor();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineJointMotor2D)
UnityEngineWheelJoint2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineWheelJoint2D), Out(SystemString)
UnityEngineWheelJoint2D.__get_reactionForce__UnityEngineVector2
UnityEngineVector2 get_reactionForce();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineVector2)
UnityEngineWheelJoint2D.__get_reactionTorque__SystemSingle
SystemSingle get_reactionTorque();
Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)
UnityEngineWheelJoint2D.__get_suspension__UnityEngineJointSuspension2D
UnityEngineJointSuspension2D get_suspension();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineJointSuspension2D)
UnityEngineWheelJoint2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineTransform)
UnityEngineWheelJoint2D.__get_useMotor__SystemBoolean
SystemBoolean get_useMotor();
Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)
UnityEngineWheelJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineWheelJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineWheelJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineWheelJoint2D.__set_anchor__UnityEngineVector2__SystemVoid
void set_anchor(UnityEngineVector2);
Raw: In(UnityEngineWheelJoint2D), In(UnityEngineVector2)
UnityEngineWheelJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)
UnityEngineWheelJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid
void set_breakAction(UnityEngineJointBreakAction2D);
Raw: In(UnityEngineWheelJoint2D), In(UnityEngineJointBreakAction2D)
UnityEngineWheelJoint2D.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineWheelJoint2D), In(SystemSingle)
UnityEngineWheelJoint2D.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineWheelJoint2D), In(SystemSingle)
UnityEngineWheelJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid
void set_connectedAnchor(UnityEngineVector2);
Raw: In(UnityEngineWheelJoint2D), In(UnityEngineVector2)
UnityEngineWheelJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
void set_connectedBody(UnityEngineRigidbody2D);
Raw: In(UnityEngineWheelJoint2D), In(UnityEngineRigidbody2D)
UnityEngineWheelJoint2D.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)
UnityEngineWheelJoint2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)
UnityEngineWheelJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid
void set_motor(UnityEngineJointMotor2D);
Raw: In(UnityEngineWheelJoint2D), In(UnityEngineJointMotor2D)
UnityEngineWheelJoint2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineWheelJoint2D), In(SystemString)
UnityEngineWheelJoint2D.__set_suspension__UnityEngineJointSuspension2D__SystemVoid
void set_suspension(UnityEngineJointSuspension2D);
Raw: In(UnityEngineWheelJoint2D), In(UnityEngineJointSuspension2D)
UnityEngineWheelJoint2D.__set_useMotor__SystemBoolean__SystemVoid
void set_useMotor(SystemBoolean);
Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)