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Object UnityEngineAreaEffector2D

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to array type

UnityEngineAreaEffector2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineAreaEffector2D), In(SystemObject), Out(SystemBoolean)

UnityEngineAreaEffector2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineAreaEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineAreaEffector2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineAreaEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineAreaEffector2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineAreaEffector2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineAreaEffector2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineAreaEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineAreaEffector2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineAreaEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineAreaEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineAreaEffector2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineAreaEffector2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineAreaEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineAreaEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineAreaEffector2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineAreaEffector2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineAreaEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineAreaEffector2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineAreaEffector2D), Out(SystemInt32)

UnityEngineAreaEffector2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineAreaEffector2D), Out(SystemInt32)

UnityEngineAreaEffector2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineAreaEffector2D), Out(SystemType)

UnityEngineAreaEffector2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineAreaEffector2D), Out(SystemString)

UnityEngineAreaEffector2D.__get_angularDrag__SystemSingle

SystemSingle get_angularDrag();

Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)

UnityEngineAreaEffector2D.__get_colliderMask__SystemInt32

SystemInt32 get_colliderMask();

Raw: In(UnityEngineAreaEffector2D), Out(SystemInt32)

UnityEngineAreaEffector2D.__get_drag__SystemSingle

SystemSingle get_drag();

Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)

UnityEngineAreaEffector2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)

UnityEngineAreaEffector2D.__get_forceAngle__SystemSingle

SystemSingle get_forceAngle();

Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)

UnityEngineAreaEffector2D.__get_forceMagnitude__SystemSingle

SystemSingle get_forceMagnitude();

Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)

UnityEngineAreaEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D

UnityEngineEffectorSelection2D get_forceTarget();

Raw: In(UnityEngineAreaEffector2D), Out(UnityEngineEffectorSelection2D)

UnityEngineAreaEffector2D.__get_forceVariation__SystemSingle

SystemSingle get_forceVariation();

Raw: In(UnityEngineAreaEffector2D), Out(SystemSingle)

UnityEngineAreaEffector2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineAreaEffector2D), Out(UnityEngineGameObject)

UnityEngineAreaEffector2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)

UnityEngineAreaEffector2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineAreaEffector2D), Out(SystemString)

UnityEngineAreaEffector2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineAreaEffector2D), Out(UnityEngineTransform)

UnityEngineAreaEffector2D.__get_useColliderMask__SystemBoolean

SystemBoolean get_useColliderMask();

Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)

UnityEngineAreaEffector2D.__get_useGlobalAngle__SystemBoolean

SystemBoolean get_useGlobalAngle();

Raw: In(UnityEngineAreaEffector2D), Out(SystemBoolean)

UnityEngineAreaEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineAreaEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineAreaEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineAreaEffector2D.__set_angularDrag__SystemSingle__SystemVoid

void set_angularDrag(SystemSingle);

Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)

UnityEngineAreaEffector2D.__set_colliderMask__SystemInt32__SystemVoid

void set_colliderMask(SystemInt32);

Raw: In(UnityEngineAreaEffector2D), In(SystemInt32)

UnityEngineAreaEffector2D.__set_drag__SystemSingle__SystemVoid

void set_drag(SystemSingle);

Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)

UnityEngineAreaEffector2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean)

UnityEngineAreaEffector2D.__set_forceAngle__SystemSingle__SystemVoid

void set_forceAngle(SystemSingle);

Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)

UnityEngineAreaEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid

void set_forceMagnitude(SystemSingle);

Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)

UnityEngineAreaEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid

void set_forceTarget(UnityEngineEffectorSelection2D);

Raw: In(UnityEngineAreaEffector2D), In(UnityEngineEffectorSelection2D)

UnityEngineAreaEffector2D.__set_forceVariation__SystemSingle__SystemVoid

void set_forceVariation(SystemSingle);

Raw: In(UnityEngineAreaEffector2D), In(SystemSingle)

UnityEngineAreaEffector2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineAreaEffector2D), In(SystemString)

UnityEngineAreaEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid

void set_useColliderMask(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean)

UnityEngineAreaEffector2D.__set_useGlobalAngle__SystemBoolean__SystemVoid

void set_useGlobalAngle(SystemBoolean);

Raw: In(UnityEngineAreaEffector2D), In(SystemBoolean)

Object UnityEngineBoxCollider2D

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to array type

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineBoxCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEngineBoxCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineBoxCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineBoxCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEngineBoxCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineBoxCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBoxCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBoxCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBoxCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBoxCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBoxCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineBoxCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBoxCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineBoxCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineBoxCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEngineBoxCollider2D), Out(SystemUInt32)

UnityEngineBoxCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEngineBoxCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineBoxCollider2D), Out(SystemType)

UnityEngineBoxCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineBoxCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineBoxCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineBoxCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineBoxCollider2D), Out(SystemString)

UnityEngineBoxCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineRigidbody2D)

UnityEngineBoxCollider2D.__get_autoTiling__SystemBoolean

SystemBoolean get_autoTiling();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)

UnityEngineBoxCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineBounds)

UnityEngineBoxCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEngineBoxCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)

UnityEngineBoxCollider2D.__get_edgeRadius__SystemSingle

SystemSingle get_edgeRadius();

Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)

UnityEngineBoxCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEngineBoxCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEngineBoxCollider2D), Out(SystemSingle)

UnityEngineBoxCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineGameObject)

UnityEngineBoxCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineBoxCollider2D), Out(SystemString)

UnityEngineBoxCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineVector2)

UnityEngineBoxCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEngineBoxCollider2D), Out(SystemInt32)

UnityEngineBoxCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineBoxCollider2D.__get_size__UnityEngineVector2

UnityEngineVector2 get_size();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineVector2)

UnityEngineBoxCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineBoxCollider2D), Out(UnityEngineTransform)

UnityEngineBoxCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEngineBoxCollider2D), Out(SystemBoolean)

UnityEngineBoxCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBoxCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBoxCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBoxCollider2D.__set_autoTiling__SystemBoolean__SystemVoid

void set_autoTiling(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)

UnityEngineBoxCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(SystemSingle)

UnityEngineBoxCollider2D.__set_edgeRadius__SystemSingle__SystemVoid

void set_edgeRadius(SystemSingle);

Raw: In(UnityEngineBoxCollider2D), In(SystemSingle)

UnityEngineBoxCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)

UnityEngineBoxCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineLayerMask)

UnityEngineBoxCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)

UnityEngineBoxCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineBoxCollider2D), In(SystemInt32)

UnityEngineBoxCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineBoxCollider2D), In(SystemString)

UnityEngineBoxCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2)

UnityEngineBoxCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineBoxCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineBoxCollider2D.__set_size__UnityEngineVector2__SystemVoid

void set_size(UnityEngineVector2);

Raw: In(UnityEngineBoxCollider2D), In(UnityEngineVector2)

UnityEngineBoxCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)

UnityEngineBoxCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEngineBoxCollider2D), In(SystemBoolean)

Object UnityEngineCapsuleCollider2D

back to assembly

to array type

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineCapsuleCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEngineCapsuleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineCapsuleCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCapsuleCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCapsuleCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCapsuleCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemUInt32)

UnityEngineCapsuleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemType)

UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemString)

UnityEngineCapsuleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineRigidbody2D)

UnityEngineCapsuleCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemSingle)

UnityEngineCapsuleCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineBounds)

UnityEngineCapsuleCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEngineCapsuleCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemSingle)

UnityEngineCapsuleCollider2D.__get_direction__UnityEngineCapsuleDirection2D

UnityEngineCapsuleDirection2D get_direction();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineCapsuleDirection2D)

UnityEngineCapsuleCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEngineCapsuleCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemSingle)

UnityEngineCapsuleCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineGameObject)

UnityEngineCapsuleCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemString)

UnityEngineCapsuleCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineVector2)

UnityEngineCapsuleCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemInt32)

UnityEngineCapsuleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineCapsuleCollider2D.__get_size__UnityEngineVector2

UnityEngineVector2 get_size();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineVector2)

UnityEngineCapsuleCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCapsuleCollider2D), Out(UnityEngineTransform)

UnityEngineCapsuleCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEngineCapsuleCollider2D), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCapsuleCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemSingle)

UnityEngineCapsuleCollider2D.__set_direction__UnityEngineCapsuleDirection2D__SystemVoid

void set_direction(UnityEngineCapsuleDirection2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineCapsuleDirection2D)

UnityEngineCapsuleCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)

UnityEngineCapsuleCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)

UnityEngineCapsuleCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemInt32)

UnityEngineCapsuleCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemString)

UnityEngineCapsuleCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2)

UnityEngineCapsuleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineCapsuleCollider2D.__set_size__UnityEngineVector2__SystemVoid

void set_size(UnityEngineVector2);

Raw: In(UnityEngineCapsuleCollider2D), In(UnityEngineVector2)

UnityEngineCapsuleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)

UnityEngineCapsuleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider2D), In(SystemBoolean)

Enum UnityEngineCapsuleDirection2D

back to assembly

Enum values:

  • Horizontal = 1
  • Vertical = 0

Object UnityEngineCircleCollider2D

back to assembly

to array type

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineCircleCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEngineCircleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineCircleCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCircleCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEngineCircleCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCircleCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCircleCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCircleCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCircleCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCircleCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCircleCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCircleCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCircleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCircleCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCircleCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCircleCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCircleCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCircleCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCircleCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCircleCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCircleCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCircleCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCircleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCircleCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEngineCircleCollider2D), Out(SystemUInt32)

UnityEngineCircleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEngineCircleCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCircleCollider2D), Out(SystemType)

UnityEngineCircleCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineCircleCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineCircleCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCircleCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCircleCollider2D), Out(SystemString)

UnityEngineCircleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineRigidbody2D)

UnityEngineCircleCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)

UnityEngineCircleCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineBounds)

UnityEngineCircleCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEngineCircleCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)

UnityEngineCircleCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEngineCircleCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)

UnityEngineCircleCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineGameObject)

UnityEngineCircleCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCircleCollider2D), Out(SystemString)

UnityEngineCircleCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineVector2)

UnityEngineCircleCollider2D.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(UnityEngineCircleCollider2D), Out(SystemSingle)

UnityEngineCircleCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEngineCircleCollider2D), Out(SystemInt32)

UnityEngineCircleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineCircleCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCircleCollider2D), Out(UnityEngineTransform)

UnityEngineCircleCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEngineCircleCollider2D), Out(SystemBoolean)

UnityEngineCircleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCircleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCircleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCircleCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(SystemSingle)

UnityEngineCircleCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)

UnityEngineCircleCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineLayerMask)

UnityEngineCircleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)

UnityEngineCircleCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCircleCollider2D), In(SystemInt32)

UnityEngineCircleCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCircleCollider2D), In(SystemString)

UnityEngineCircleCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEngineCircleCollider2D), In(UnityEngineVector2)

UnityEngineCircleCollider2D.__set_radius__SystemSingle__SystemVoid

void set_radius(SystemSingle);

Raw: In(UnityEngineCircleCollider2D), In(SystemSingle)

UnityEngineCircleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineCircleCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineCircleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)

UnityEngineCircleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEngineCircleCollider2D), In(SystemBoolean)

Object UnityEngineCollider2D

back to assembly

to array type

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEngineCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEngineCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEngineCollider2D), Out(SystemUInt32)

UnityEngineCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEngineCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCollider2D), Out(SystemType)

UnityEngineCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCollider2D), Out(SystemString)

UnityEngineCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineCollider2D), Out(UnityEngineRigidbody2D)

UnityEngineCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineCollider2D), Out(SystemSingle)

UnityEngineCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCollider2D), Out(UnityEngineBounds)

UnityEngineCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)

UnityEngineCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEngineCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEngineCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)

UnityEngineCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEngineCollider2D), Out(SystemSingle)

UnityEngineCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEngineCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEngineCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)

UnityEngineCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)

UnityEngineCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)

UnityEngineCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEngineCollider2D), Out(SystemSingle)

UnityEngineCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCollider2D), Out(UnityEngineGameObject)

UnityEngineCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCollider2D), Out(UnityEngineLayerMask)

UnityEngineCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCollider2D), Out(SystemString)

UnityEngineCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEngineCollider2D), Out(UnityEngineVector2)

UnityEngineCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEngineCollider2D), Out(SystemInt32)

UnityEngineCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCollider2D), Out(UnityEngineTransform)

UnityEngineCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)

UnityEngineCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)

UnityEngineCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEngineCollider2D), In(SystemSingle)

UnityEngineCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean)

UnityEngineCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)

UnityEngineCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)

UnityEngineCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)

UnityEngineCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider2D), In(UnityEngineLayerMask)

UnityEngineCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean)

UnityEngineCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCollider2D), In(SystemInt32)

UnityEngineCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCollider2D), In(SystemString)

UnityEngineCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEngineCollider2D), In(UnityEngineVector2)

UnityEngineCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean)

UnityEngineCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEngineCollider2D), In(SystemBoolean)

Struct UnityEngineColliderDistance2D

back to assembly

to array type

UnityEngineColliderDistance2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineColliderDistance2D), In(SystemObject), Out(SystemBoolean)

UnityEngineColliderDistance2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineColliderDistance2D), Out(SystemInt32)

UnityEngineColliderDistance2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineColliderDistance2D), Out(SystemType)

UnityEngineColliderDistance2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineColliderDistance2D), Out(SystemString)

UnityEngineColliderDistance2D.__get_distance__SystemSingle

SystemSingle get_distance();

Raw: In(UnityEngineColliderDistance2D), Out(SystemSingle)

UnityEngineColliderDistance2D.__get_isOverlapped__SystemBoolean

SystemBoolean get_isOverlapped();

Raw: In(UnityEngineColliderDistance2D), Out(SystemBoolean)

UnityEngineColliderDistance2D.__get_isValid__SystemBoolean

SystemBoolean get_isValid();

Raw: In(UnityEngineColliderDistance2D), Out(SystemBoolean)

UnityEngineColliderDistance2D.__get_normal__UnityEngineVector2

UnityEngineVector2 get_normal();

Raw: In(UnityEngineColliderDistance2D), Out(UnityEngineVector2)

UnityEngineColliderDistance2D.__get_pointA__UnityEngineVector2

UnityEngineVector2 get_pointA();

Raw: In(UnityEngineColliderDistance2D), Out(UnityEngineVector2)

UnityEngineColliderDistance2D.__get_pointB__UnityEngineVector2

UnityEngineVector2 get_pointB();

Raw: In(UnityEngineColliderDistance2D), Out(UnityEngineVector2)

UnityEngineColliderDistance2D.__set_distance__SystemSingle__SystemVoid

void set_distance(SystemSingle);

Raw: In(UnityEngineColliderDistance2D), In(SystemSingle)

UnityEngineColliderDistance2D.__set_isValid__SystemBoolean__SystemVoid

void set_isValid(SystemBoolean);

Raw: In(UnityEngineColliderDistance2D), In(SystemBoolean)

UnityEngineColliderDistance2D.__set_pointA__UnityEngineVector2__SystemVoid

void set_pointA(UnityEngineVector2);

Raw: In(UnityEngineColliderDistance2D), In(UnityEngineVector2)

UnityEngineColliderDistance2D.__set_pointB__UnityEngineVector2__SystemVoid

void set_pointB(UnityEngineVector2);

Raw: In(UnityEngineColliderDistance2D), In(UnityEngineVector2)

Enum UnityEngineColliderErrorState2D

back to assembly

Enum values:

  • NoShapes = 1
  • None = 0
  • RemovedShapes = 2

Object UnityEngineCollision2D

back to assembly

to array type

UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCollision2D), In(SystemObject), Out(SystemBoolean)

UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D

UnityEngineContactPoint2D GetContact(SystemInt32);

Raw: In(UnityEngineCollision2D), In(SystemInt32), Out(UnityEngineContactPoint2D)

UnityEngineCollision2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCollision2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCollision2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCollision2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCollision2D), Out(SystemInt32)

UnityEngineCollision2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCollision2D), Out(SystemType)

UnityEngineCollision2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCollision2D), Out(SystemString)

UnityEngineCollision2D.__ctor____UnityEngineCollision2D

static UnityEngineCollision2D ctor();

Raw: Out(UnityEngineCollision2D)

UnityEngineCollision2D.__get_collider__UnityEngineCollider2D

UnityEngineCollider2D get_collider();

Raw: In(UnityEngineCollision2D), Out(UnityEngineCollider2D)

UnityEngineCollision2D.__get_contactCount__SystemInt32

SystemInt32 get_contactCount();

Raw: In(UnityEngineCollision2D), Out(SystemInt32)

UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray

UnityEngineContactPoint2DArray get_contacts();

Raw: In(UnityEngineCollision2D), Out(UnityEngineContactPoint2DArray)

UnityEngineCollision2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCollision2D), Out(SystemBoolean)

UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCollision2D), Out(UnityEngineGameObject)

UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D

UnityEngineCollider2D get_otherCollider();

Raw: In(UnityEngineCollision2D), Out(UnityEngineCollider2D)

UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_otherRigidbody();

Raw: In(UnityEngineCollision2D), Out(UnityEngineRigidbody2D)

UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2

UnityEngineVector2 get_relativeVelocity();

Raw: In(UnityEngineCollision2D), Out(UnityEngineVector2)

UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_rigidbody();

Raw: In(UnityEngineCollision2D), Out(UnityEngineRigidbody2D)

UnityEngineCollision2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCollision2D), Out(UnityEngineTransform)

Enum UnityEngineCollisionDetectionMode2D

back to assembly

Enum values:

  • Continuous = 1
  • Discrete = 0

Object UnityEngineCompositeCollider2D

back to assembly

to array type

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineCompositeCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCompositeCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid

void GenerateGeometry();

Raw: In(UnityEngineCompositeCollider2D)

UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCompositeCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCompositeCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCompositeCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCompositeCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCompositeCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCompositeCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCompositeCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCompositeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCompositeCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32

SystemInt32 GetPathPointCount(SystemInt32);

Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetPath__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemInt32

SystemInt32 GetPath(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32

SystemInt32 GetPath(SystemInt32, UnityEngineVector2Array);

Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), In(UnityEngineVector2Array), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemUInt32)

UnityEngineCompositeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemType)

UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineCompositeCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemString)

UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineRigidbody2D)

UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)

UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineBounds)

UnityEngineCompositeCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEngineCompositeCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)

UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle

SystemSingle get_edgeRadius();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)

UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEngineCompositeCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)

UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineGameObject)

UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType

UnityEngineCompositeCollider2DGenerationType get_generationType();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineCompositeCollider2DGenerationType)

UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType

UnityEngineCompositeCollider2DGeometryType get_geometryType();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineCompositeCollider2DGeometryType)

UnityEngineCompositeCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemString)

UnityEngineCompositeCollider2D.__get_offsetDistance__SystemSingle

SystemSingle get_offsetDistance();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)

UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineVector2)

UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32

SystemInt32 get_pathCount();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32

SystemInt32 get_pointCount();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemInt32)

UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCompositeCollider2D), Out(UnityEngineTransform)

UnityEngineCompositeCollider2D.__get_useDelaunayMesh__SystemBoolean

SystemBoolean get_useDelaunayMesh();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle

SystemSingle get_vertexDistance();

Raw: In(UnityEngineCompositeCollider2D), Out(SystemSingle)

UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCompositeCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)

UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid

void set_edgeRadius(SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)

UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)

UnityEngineCompositeCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid

void set_generationType(UnityEngineCompositeCollider2DGenerationType);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCompositeCollider2DGenerationType)

UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid

void set_geometryType(UnityEngineCompositeCollider2DGeometryType);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineCompositeCollider2DGeometryType)

UnityEngineCompositeCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineLayerMask)

UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)

UnityEngineCompositeCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCompositeCollider2D), In(SystemInt32)

UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCompositeCollider2D), In(SystemString)

UnityEngineCompositeCollider2D.__set_offsetDistance__SystemSingle__SystemVoid

void set_offsetDistance(SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)

UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEngineVector2)

UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineCompositeCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineCompositeCollider2D.__set_useDelaunayMesh__SystemBoolean__SystemVoid

void set_useDelaunayMesh(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)

UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)

UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEngineCompositeCollider2D), In(SystemBoolean)

UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid

void set_vertexDistance(SystemSingle);

Raw: In(UnityEngineCompositeCollider2D), In(SystemSingle)

Enum UnityEngineCompositeCollider2DGenerationType

back to assembly

Enum values:

  • Manual = 1
  • Synchronous = 0

Enum UnityEngineCompositeCollider2DGeometryType

back to assembly

Enum values:

  • Outlines = 0
  • Polygons = 1

Object UnityEngineConstantForce2D

back to assembly

to array type

UnityEngineConstantForce2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineConstantForce2D), In(SystemObject), Out(SystemBoolean)

UnityEngineConstantForce2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineConstantForce2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineConstantForce2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineConstantForce2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineConstantForce2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineConstantForce2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineConstantForce2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineConstantForce2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineConstantForce2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineConstantForce2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConstantForce2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineConstantForce2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConstantForce2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineConstantForce2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineConstantForce2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineConstantForce2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineConstantForce2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConstantForce2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineConstantForce2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineConstantForce2D), Out(SystemInt32)

UnityEngineConstantForce2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineConstantForce2D), Out(SystemInt32)

UnityEngineConstantForce2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineConstantForce2D), Out(SystemType)

UnityEngineConstantForce2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineConstantForce2D), Out(SystemString)

UnityEngineConstantForce2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineConstantForce2D), Out(SystemBoolean)

UnityEngineConstantForce2D.__get_force__UnityEngineVector2

UnityEngineVector2 get_force();

Raw: In(UnityEngineConstantForce2D), Out(UnityEngineVector2)

UnityEngineConstantForce2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineConstantForce2D), Out(UnityEngineGameObject)

UnityEngineConstantForce2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineConstantForce2D), Out(SystemBoolean)

UnityEngineConstantForce2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineConstantForce2D), Out(SystemString)

UnityEngineConstantForce2D.__get_relativeForce__UnityEngineVector2

UnityEngineVector2 get_relativeForce();

Raw: In(UnityEngineConstantForce2D), Out(UnityEngineVector2)

UnityEngineConstantForce2D.__get_torque__SystemSingle

SystemSingle get_torque();

Raw: In(UnityEngineConstantForce2D), Out(SystemSingle)

UnityEngineConstantForce2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineConstantForce2D), Out(UnityEngineTransform)

UnityEngineConstantForce2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConstantForce2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConstantForce2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConstantForce2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineConstantForce2D), In(SystemBoolean)

UnityEngineConstantForce2D.__set_force__UnityEngineVector2__SystemVoid

void set_force(UnityEngineVector2);

Raw: In(UnityEngineConstantForce2D), In(UnityEngineVector2)

UnityEngineConstantForce2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineConstantForce2D), In(SystemString)

UnityEngineConstantForce2D.__set_relativeForce__UnityEngineVector2__SystemVoid

void set_relativeForce(UnityEngineVector2);

Raw: In(UnityEngineConstantForce2D), In(UnityEngineVector2)

UnityEngineConstantForce2D.__set_torque__SystemSingle__SystemVoid

void set_torque(SystemSingle);

Raw: In(UnityEngineConstantForce2D), In(SystemSingle)

Struct UnityEngineContactFilter2D

back to assembly

to array type

UnityEngineContactFilter2D.__ClearDepth__SystemVoid

void ClearDepth();

Raw: In(UnityEngineContactFilter2D)

UnityEngineContactFilter2D.__ClearLayerMask__SystemVoid

void ClearLayerMask();

Raw: In(UnityEngineContactFilter2D)

UnityEngineContactFilter2D.__ClearNormalAngle__SystemVoid

void ClearNormalAngle();

Raw: In(UnityEngineContactFilter2D)

UnityEngineContactFilter2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineContactFilter2D), In(SystemObject), Out(SystemBoolean)

UnityEngineContactFilter2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineContactFilter2D), Out(SystemInt32)

UnityEngineContactFilter2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineContactFilter2D), Out(SystemType)

UnityEngineContactFilter2D.__IsFilteringDepth__UnityEngineGameObject__SystemBoolean

SystemBoolean IsFilteringDepth(UnityEngineGameObject);

Raw: In(UnityEngineContactFilter2D), In(UnityEngineGameObject), Out(SystemBoolean)

UnityEngineContactFilter2D.__IsFilteringLayerMask__UnityEngineGameObject__SystemBoolean

SystemBoolean IsFilteringLayerMask(UnityEngineGameObject);

Raw: In(UnityEngineContactFilter2D), In(UnityEngineGameObject), Out(SystemBoolean)

UnityEngineContactFilter2D.__IsFilteringNormalAngle__SystemSingle__SystemBoolean

SystemBoolean IsFilteringNormalAngle(SystemSingle);

Raw: In(UnityEngineContactFilter2D), In(SystemSingle), Out(SystemBoolean)

UnityEngineContactFilter2D.__IsFilteringNormalAngle__UnityEngineVector2__SystemBoolean

SystemBoolean IsFilteringNormalAngle(UnityEngineVector2);

Raw: In(UnityEngineContactFilter2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineContactFilter2D.__IsFilteringTrigger__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsFilteringTrigger(UnityEngineCollider2D);

Raw: In(UnityEngineContactFilter2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__NoFilter__UnityEngineContactFilter2D

UnityEngineContactFilter2D NoFilter();

Raw: In(UnityEngineContactFilter2D), Out(UnityEngineContactFilter2D)

UnityEngineContactFilter2D.__SetDepth__SystemSingle_SystemSingle__SystemVoid

void SetDepth(SystemSingle, SystemSingle);

Raw: In(UnityEngineContactFilter2D), In(SystemSingle), In(SystemSingle)

UnityEngineContactFilter2D.__SetLayerMask__UnityEngineLayerMask__SystemVoid

void SetLayerMask(UnityEngineLayerMask);

Raw: In(UnityEngineContactFilter2D), In(UnityEngineLayerMask)

UnityEngineContactFilter2D.__SetNormalAngle__SystemSingle_SystemSingle__SystemVoid

void SetNormalAngle(SystemSingle, SystemSingle);

Raw: In(UnityEngineContactFilter2D), In(SystemSingle), In(SystemSingle)

UnityEngineContactFilter2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineContactFilter2D), Out(SystemString)

UnityEngineContactFilter2D.__get_NormalAngleUpperLimit__SystemSingle

static SystemSingle get_NormalAngleUpperLimit();

Raw: Out(SystemSingle)

UnityEngineContactFilter2D.__get_isFiltering__SystemBoolean

SystemBoolean get_isFiltering();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__get_layerMask__UnityEngineLayerMask

UnityEngineLayerMask get_layerMask();

Raw: In(UnityEngineContactFilter2D), Out(UnityEngineLayerMask)

UnityEngineContactFilter2D.__get_maxDepth__SystemSingle

SystemSingle get_maxDepth();

Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)

UnityEngineContactFilter2D.__get_maxNormalAngle__SystemSingle

SystemSingle get_maxNormalAngle();

Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)

UnityEngineContactFilter2D.__get_minDepth__SystemSingle

SystemSingle get_minDepth();

Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)

UnityEngineContactFilter2D.__get_minNormalAngle__SystemSingle

SystemSingle get_minNormalAngle();

Raw: In(UnityEngineContactFilter2D), Out(SystemSingle)

UnityEngineContactFilter2D.__get_useDepth__SystemBoolean

SystemBoolean get_useDepth();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__get_useLayerMask__SystemBoolean

SystemBoolean get_useLayerMask();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__get_useNormalAngle__SystemBoolean

SystemBoolean get_useNormalAngle();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__get_useOutsideDepth__SystemBoolean

SystemBoolean get_useOutsideDepth();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__get_useOutsideNormalAngle__SystemBoolean

SystemBoolean get_useOutsideNormalAngle();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__get_useTriggers__SystemBoolean

SystemBoolean get_useTriggers();

Raw: In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineContactFilter2D.__set_layerMask__UnityEngineLayerMask

UnityEngineLayerMask set_layerMask();

Raw: In(UnityEngineContactFilter2D), In(UnityEngineLayerMask)

UnityEngineContactFilter2D.__set_maxDepth__SystemSingle

SystemSingle set_maxDepth();

Raw: In(UnityEngineContactFilter2D), In(SystemSingle)

UnityEngineContactFilter2D.__set_maxNormalAngle__SystemSingle

SystemSingle set_maxNormalAngle();

Raw: In(UnityEngineContactFilter2D), In(SystemSingle)

UnityEngineContactFilter2D.__set_minDepth__SystemSingle

SystemSingle set_minDepth();

Raw: In(UnityEngineContactFilter2D), In(SystemSingle)

UnityEngineContactFilter2D.__set_minNormalAngle__SystemSingle

SystemSingle set_minNormalAngle();

Raw: In(UnityEngineContactFilter2D), In(SystemSingle)

UnityEngineContactFilter2D.__set_useDepth__SystemBoolean

SystemBoolean set_useDepth();

Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)

UnityEngineContactFilter2D.__set_useLayerMask__SystemBoolean

SystemBoolean set_useLayerMask();

Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)

UnityEngineContactFilter2D.__set_useNormalAngle__SystemBoolean

SystemBoolean set_useNormalAngle();

Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)

UnityEngineContactFilter2D.__set_useOutsideDepth__SystemBoolean

SystemBoolean set_useOutsideDepth();

Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)

UnityEngineContactFilter2D.__set_useOutsideNormalAngle__SystemBoolean

SystemBoolean set_useOutsideNormalAngle();

Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)

UnityEngineContactFilter2D.__set_useTriggers__SystemBoolean

SystemBoolean set_useTriggers();

Raw: In(UnityEngineContactFilter2D), In(SystemBoolean)

Struct UnityEngineContactPoint2D

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to array type

UnityEngineContactPoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineContactPoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineContactPoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineContactPoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineContactPoint2D), Out(SystemType)

UnityEngineContactPoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineContactPoint2D), Out(SystemString)

UnityEngineContactPoint2D.__get_collider__UnityEngineCollider2D

UnityEngineCollider2D get_collider();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineCollider2D)

UnityEngineContactPoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineContactPoint2D), Out(SystemBoolean)

UnityEngineContactPoint2D.__get_normalImpulse__SystemSingle

SystemSingle get_normalImpulse();

Raw: In(UnityEngineContactPoint2D), Out(SystemSingle)

UnityEngineContactPoint2D.__get_normal__UnityEngineVector2

UnityEngineVector2 get_normal();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineVector2)

UnityEngineContactPoint2D.__get_otherCollider__UnityEngineCollider2D

UnityEngineCollider2D get_otherCollider();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineCollider2D)

UnityEngineContactPoint2D.__get_otherRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_otherRigidbody();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineRigidbody2D)

UnityEngineContactPoint2D.__get_point__UnityEngineVector2

UnityEngineVector2 get_point();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineVector2)

UnityEngineContactPoint2D.__get_relativeVelocity__UnityEngineVector2

UnityEngineVector2 get_relativeVelocity();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineVector2)

UnityEngineContactPoint2D.__get_rigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_rigidbody();

Raw: In(UnityEngineContactPoint2D), Out(UnityEngineRigidbody2D)

UnityEngineContactPoint2D.__get_separation__SystemSingle

SystemSingle get_separation();

Raw: In(UnityEngineContactPoint2D), Out(SystemSingle)

UnityEngineContactPoint2D.__get_tangentImpulse__SystemSingle

SystemSingle get_tangentImpulse();

Raw: In(UnityEngineContactPoint2D), Out(SystemSingle)

Object UnityEngineDistanceJoint2D

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to array type

UnityEngineDistanceJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineDistanceJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineDistanceJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineDistanceJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineDistanceJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineDistanceJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineDistanceJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineDistanceJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineDistanceJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineDistanceJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineDistanceJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineDistanceJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineDistanceJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemInt32)

UnityEngineDistanceJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemInt32)

UnityEngineDistanceJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineDistanceJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineDistanceJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemType)

UnityEngineDistanceJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemString)

UnityEngineDistanceJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineVector2)

UnityEngineDistanceJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineDistanceJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__get_autoConfigureDistance__SystemBoolean

SystemBoolean get_autoConfigureDistance();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineDistanceJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)

UnityEngineDistanceJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)

UnityEngineDistanceJoint2D.__get_connectedAnchor__UnityEngineVector2

UnityEngineVector2 get_connectedAnchor();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineVector2)

UnityEngineDistanceJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineDistanceJoint2D.__get_distance__SystemSingle

SystemSingle get_distance();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)

UnityEngineDistanceJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineGameObject)

UnityEngineDistanceJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__get_maxDistanceOnly__SystemBoolean

SystemBoolean get_maxDistanceOnly();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemString)

UnityEngineDistanceJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineVector2)

UnityEngineDistanceJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineDistanceJoint2D), Out(SystemSingle)

UnityEngineDistanceJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineDistanceJoint2D), Out(UnityEngineTransform)

UnityEngineDistanceJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineDistanceJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineVector2)

UnityEngineDistanceJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)

UnityEngineDistanceJoint2D.__set_autoConfigureDistance__SystemBoolean__SystemVoid

void set_autoConfigureDistance(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)

UnityEngineDistanceJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineDistanceJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle)

UnityEngineDistanceJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle)

UnityEngineDistanceJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid

void set_connectedAnchor(UnityEngineVector2);

Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineVector2)

UnityEngineDistanceJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineDistanceJoint2D), In(UnityEngineRigidbody2D)

UnityEngineDistanceJoint2D.__set_distance__SystemSingle__SystemVoid

void set_distance(SystemSingle);

Raw: In(UnityEngineDistanceJoint2D), In(SystemSingle)

UnityEngineDistanceJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)

UnityEngineDistanceJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)

UnityEngineDistanceJoint2D.__set_maxDistanceOnly__SystemBoolean__SystemVoid

void set_maxDistanceOnly(SystemBoolean);

Raw: In(UnityEngineDistanceJoint2D), In(SystemBoolean)

UnityEngineDistanceJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineDistanceJoint2D), In(SystemString)

Object UnityEngineEdgeCollider2D

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to array type

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineEdgeCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEngineEdgeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineEdgeCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineEdgeCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineEdgeCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineEdgeCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineEdgeCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEdgeCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineEdgeCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineEdgeCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineEdgeCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineEdgeCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEdgeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetPoints__SystemCollectionsGenericListUnityEngineVector2__SystemInt32

SystemInt32 GetPoints(SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemUInt32)

UnityEngineEdgeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemType)

UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineEdgeCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineEdgeCollider2D.__Reset__SystemVoid

void Reset();

Raw: In(UnityEngineEdgeCollider2D)

UnityEngineEdgeCollider2D.__SetPoints__SystemCollectionsGenericListUnityEngineVector2__SystemBoolean

SystemBoolean SetPoints(SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemString)

UnityEngineEdgeCollider2D.__get_adjacentEndPoint__UnityEngineVector2

UnityEngineVector2 get_adjacentEndPoint();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2)

UnityEngineEdgeCollider2D.__get_adjacentStartPoint__UnityEngineVector2

UnityEngineVector2 get_adjacentStartPoint();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2)

UnityEngineEdgeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineRigidbody2D)

UnityEngineEdgeCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)

UnityEngineEdgeCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineBounds)

UnityEngineEdgeCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEngineEdgeCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)

UnityEngineEdgeCollider2D.__get_edgeCount__SystemInt32

SystemInt32 get_edgeCount();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__get_edgeRadius__SystemSingle

SystemSingle get_edgeRadius();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)

UnityEngineEdgeCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEngineEdgeCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemSingle)

UnityEngineEdgeCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineGameObject)

UnityEngineEdgeCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemString)

UnityEngineEdgeCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2)

UnityEngineEdgeCollider2D.__get_pointCount__SystemInt32

SystemInt32 get_pointCount();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__get_points__UnityEngineVector2Array

UnityEngineVector2Array get_points();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineVector2Array)

UnityEngineEdgeCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemInt32)

UnityEngineEdgeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineEdgeCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineEdgeCollider2D), Out(UnityEngineTransform)

UnityEngineEdgeCollider2D.__get_useAdjacentEndPoint__SystemBoolean

SystemBoolean get_useAdjacentEndPoint();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__get_useAdjacentStartPoint__SystemBoolean

SystemBoolean get_useAdjacentStartPoint();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEngineEdgeCollider2D), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineEdgeCollider2D.__set_adjacentEndPoint__UnityEngineVector2__SystemVoid

void set_adjacentEndPoint(UnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2)

UnityEngineEdgeCollider2D.__set_adjacentStartPoint__UnityEngineVector2__SystemVoid

void set_adjacentStartPoint(UnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2)

UnityEngineEdgeCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(SystemSingle)

UnityEngineEdgeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid

void set_edgeRadius(SystemSingle);

Raw: In(UnityEngineEdgeCollider2D), In(SystemSingle)

UnityEngineEdgeCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)

UnityEngineEdgeCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineLayerMask)

UnityEngineEdgeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)

UnityEngineEdgeCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineEdgeCollider2D), In(SystemInt32)

UnityEngineEdgeCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineEdgeCollider2D), In(SystemString)

UnityEngineEdgeCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2)

UnityEngineEdgeCollider2D.__set_points__UnityEngineVector2Array__SystemVoid

void set_points(UnityEngineVector2Array);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEngineVector2Array)

UnityEngineEdgeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineEdgeCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineEdgeCollider2D.__set_useAdjacentEndPoint__SystemBoolean__SystemVoid

void set_useAdjacentEndPoint(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)

UnityEngineEdgeCollider2D.__set_useAdjacentStartPoint__SystemBoolean__SystemVoid

void set_useAdjacentStartPoint(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)

UnityEngineEdgeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)

UnityEngineEdgeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEngineEdgeCollider2D), In(SystemBoolean)

Object UnityEngineEffector2D

back to assembly

to array type

UnityEngineEffector2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineEffector2D), In(SystemObject), Out(SystemBoolean)

UnityEngineEffector2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineEffector2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineEffector2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineEffector2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineEffector2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineEffector2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineEffector2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineEffector2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineEffector2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineEffector2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineEffector2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEffector2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineEffector2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineEffector2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineEffector2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineEffector2D), Out(SystemInt32)

UnityEngineEffector2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineEffector2D), Out(SystemInt32)

UnityEngineEffector2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineEffector2D), Out(SystemType)

UnityEngineEffector2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineEffector2D), Out(SystemString)

UnityEngineEffector2D.__get_colliderMask__SystemInt32

SystemInt32 get_colliderMask();

Raw: In(UnityEngineEffector2D), Out(SystemInt32)

UnityEngineEffector2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineEffector2D), Out(SystemBoolean)

UnityEngineEffector2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineEffector2D), Out(UnityEngineGameObject)

UnityEngineEffector2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineEffector2D), Out(SystemBoolean)

UnityEngineEffector2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineEffector2D), Out(SystemString)

UnityEngineEffector2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineEffector2D), Out(UnityEngineTransform)

UnityEngineEffector2D.__get_useColliderMask__SystemBoolean

SystemBoolean get_useColliderMask();

Raw: In(UnityEngineEffector2D), Out(SystemBoolean)

UnityEngineEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineEffector2D.__set_colliderMask__SystemInt32__SystemVoid

void set_colliderMask(SystemInt32);

Raw: In(UnityEngineEffector2D), In(SystemInt32)

UnityEngineEffector2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemBoolean)

UnityEngineEffector2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineEffector2D), In(SystemString)

UnityEngineEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid

void set_useColliderMask(SystemBoolean);

Raw: In(UnityEngineEffector2D), In(SystemBoolean)

Enum UnityEngineEffectorForceMode2D

back to assembly

Enum values:

  • Constant = 0
  • InverseLinear = 1
  • InverseSquared = 2

Enum UnityEngineEffectorSelection2D

back to assembly

Enum values:

  • Collider = 1
  • Rigidbody = 0

Object UnityEngineFixedJoint2D

back to assembly

to array type

UnityEngineFixedJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineFixedJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineFixedJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineFixedJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineFixedJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFixedJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineFixedJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineFixedJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFixedJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineFixedJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineFixedJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineFixedJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFixedJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineFixedJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineFixedJoint2D), Out(SystemInt32)

UnityEngineFixedJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineFixedJoint2D), Out(SystemInt32)

UnityEngineFixedJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineFixedJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineFixedJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineFixedJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineFixedJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineFixedJoint2D), Out(SystemType)

UnityEngineFixedJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineFixedJoint2D), Out(SystemString)

UnityEngineFixedJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineVector2)

UnityEngineFixedJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineFixedJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)

UnityEngineFixedJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineFixedJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)

UnityEngineFixedJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)

UnityEngineFixedJoint2D.__get_connectedAnchor__UnityEngineVector2

UnityEngineVector2 get_connectedAnchor();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineVector2)

UnityEngineFixedJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineFixedJoint2D.__get_dampingRatio__SystemSingle

SystemSingle get_dampingRatio();

Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)

UnityEngineFixedJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)

UnityEngineFixedJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)

UnityEngineFixedJoint2D.__get_frequency__SystemSingle

SystemSingle get_frequency();

Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)

UnityEngineFixedJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineGameObject)

UnityEngineFixedJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineFixedJoint2D), Out(SystemBoolean)

UnityEngineFixedJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineFixedJoint2D), Out(SystemString)

UnityEngineFixedJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineVector2)

UnityEngineFixedJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)

UnityEngineFixedJoint2D.__get_referenceAngle__SystemSingle

SystemSingle get_referenceAngle();

Raw: In(UnityEngineFixedJoint2D), Out(SystemSingle)

UnityEngineFixedJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineFixedJoint2D), Out(UnityEngineTransform)

UnityEngineFixedJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFixedJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFixedJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFixedJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineFixedJoint2D), In(UnityEngineVector2)

UnityEngineFixedJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean)

UnityEngineFixedJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineFixedJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineFixedJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)

UnityEngineFixedJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)

UnityEngineFixedJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid

void set_connectedAnchor(UnityEngineVector2);

Raw: In(UnityEngineFixedJoint2D), In(UnityEngineVector2)

UnityEngineFixedJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineFixedJoint2D), In(UnityEngineRigidbody2D)

UnityEngineFixedJoint2D.__set_dampingRatio__SystemSingle__SystemVoid

void set_dampingRatio(SystemSingle);

Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)

UnityEngineFixedJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean)

UnityEngineFixedJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineFixedJoint2D), In(SystemBoolean)

UnityEngineFixedJoint2D.__set_frequency__SystemSingle__SystemVoid

void set_frequency(SystemSingle);

Raw: In(UnityEngineFixedJoint2D), In(SystemSingle)

UnityEngineFixedJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineFixedJoint2D), In(SystemString)

Enum UnityEngineForceMode2D

back to assembly

Enum values:

  • Force = 0
  • Impulse = 1

Object UnityEngineFrictionJoint2D

back to assembly

to array type

UnityEngineFrictionJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineFrictionJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineFrictionJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineFrictionJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFrictionJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFrictionJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFrictionJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineFrictionJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineFrictionJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineFrictionJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFrictionJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineFrictionJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFrictionJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemInt32)

UnityEngineFrictionJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemInt32)

UnityEngineFrictionJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineFrictionJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineFrictionJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemType)

UnityEngineFrictionJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemString)

UnityEngineFrictionJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineVector2)

UnityEngineFrictionJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineFrictionJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineFrictionJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)

UnityEngineFrictionJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)

UnityEngineFrictionJoint2D.__get_connectedAnchor__UnityEngineVector2

UnityEngineVector2 get_connectedAnchor();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineVector2)

UnityEngineFrictionJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineFrictionJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineGameObject)

UnityEngineFrictionJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__get_maxForce__SystemSingle

SystemSingle get_maxForce();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)

UnityEngineFrictionJoint2D.__get_maxTorque__SystemSingle

SystemSingle get_maxTorque();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)

UnityEngineFrictionJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemString)

UnityEngineFrictionJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineVector2)

UnityEngineFrictionJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineFrictionJoint2D), Out(SystemSingle)

UnityEngineFrictionJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineFrictionJoint2D), Out(UnityEngineTransform)

UnityEngineFrictionJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFrictionJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineVector2)

UnityEngineFrictionJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean)

UnityEngineFrictionJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineFrictionJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)

UnityEngineFrictionJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)

UnityEngineFrictionJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid

void set_connectedAnchor(UnityEngineVector2);

Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineVector2)

UnityEngineFrictionJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineFrictionJoint2D), In(UnityEngineRigidbody2D)

UnityEngineFrictionJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean)

UnityEngineFrictionJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineFrictionJoint2D), In(SystemBoolean)

UnityEngineFrictionJoint2D.__set_maxForce__SystemSingle__SystemVoid

void set_maxForce(SystemSingle);

Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)

UnityEngineFrictionJoint2D.__set_maxTorque__SystemSingle__SystemVoid

void set_maxTorque(SystemSingle);

Raw: In(UnityEngineFrictionJoint2D), In(SystemSingle)

UnityEngineFrictionJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineFrictionJoint2D), In(SystemString)

Object UnityEngineHingeJoint2D

back to assembly

to array type

UnityEngineHingeJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineHingeJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineHingeJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineHingeJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineHingeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineHingeJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineHingeJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineHingeJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineHingeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineHingeJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineHingeJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineHingeJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineHingeJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineHingeJoint2D), Out(SystemInt32)

UnityEngineHingeJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineHingeJoint2D), Out(SystemInt32)

UnityEngineHingeJoint2D.__GetMotorTorque__SystemSingle__SystemSingle

SystemSingle GetMotorTorque(SystemSingle);

Raw: In(UnityEngineHingeJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineHingeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineHingeJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineHingeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineHingeJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineHingeJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineHingeJoint2D), Out(SystemType)

UnityEngineHingeJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineHingeJoint2D), Out(SystemString)

UnityEngineHingeJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineVector2)

UnityEngineHingeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineHingeJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)

UnityEngineHingeJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineHingeJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)

UnityEngineHingeJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)

UnityEngineHingeJoint2D.__get_connectedAnchor__UnityEngineVector2

UnityEngineVector2 get_connectedAnchor();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineVector2)

UnityEngineHingeJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineHingeJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)

UnityEngineHingeJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)

UnityEngineHingeJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineGameObject)

UnityEngineHingeJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)

UnityEngineHingeJoint2D.__get_jointAngle__SystemSingle

SystemSingle get_jointAngle();

Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)

UnityEngineHingeJoint2D.__get_jointSpeed__SystemSingle

SystemSingle get_jointSpeed();

Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)

UnityEngineHingeJoint2D.__get_limitState__UnityEngineJointLimitState2D

UnityEngineJointLimitState2D get_limitState();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointLimitState2D)

UnityEngineHingeJoint2D.__get_limits__UnityEngineJointAngleLimits2D

UnityEngineJointAngleLimits2D get_limits();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointAngleLimits2D)

UnityEngineHingeJoint2D.__get_motor__UnityEngineJointMotor2D

UnityEngineJointMotor2D get_motor();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineJointMotor2D)

UnityEngineHingeJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineHingeJoint2D), Out(SystemString)

UnityEngineHingeJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineVector2)

UnityEngineHingeJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)

UnityEngineHingeJoint2D.__get_referenceAngle__SystemSingle

SystemSingle get_referenceAngle();

Raw: In(UnityEngineHingeJoint2D), Out(SystemSingle)

UnityEngineHingeJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineHingeJoint2D), Out(UnityEngineTransform)

UnityEngineHingeJoint2D.__get_useLimits__SystemBoolean

SystemBoolean get_useLimits();

Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)

UnityEngineHingeJoint2D.__get_useMotor__SystemBoolean

SystemBoolean get_useMotor();

Raw: In(UnityEngineHingeJoint2D), Out(SystemBoolean)

UnityEngineHingeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineHingeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineHingeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineHingeJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineHingeJoint2D), In(UnityEngineVector2)

UnityEngineHingeJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)

UnityEngineHingeJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineHingeJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineHingeJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineHingeJoint2D), In(SystemSingle)

UnityEngineHingeJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineHingeJoint2D), In(SystemSingle)

UnityEngineHingeJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid

void set_connectedAnchor(UnityEngineVector2);

Raw: In(UnityEngineHingeJoint2D), In(UnityEngineVector2)

UnityEngineHingeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineHingeJoint2D), In(UnityEngineRigidbody2D)

UnityEngineHingeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)

UnityEngineHingeJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)

UnityEngineHingeJoint2D.__set_limits__UnityEngineJointAngleLimits2D__SystemVoid

void set_limits(UnityEngineJointAngleLimits2D);

Raw: In(UnityEngineHingeJoint2D), In(UnityEngineJointAngleLimits2D)

UnityEngineHingeJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid

void set_motor(UnityEngineJointMotor2D);

Raw: In(UnityEngineHingeJoint2D), In(UnityEngineJointMotor2D)

UnityEngineHingeJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineHingeJoint2D), In(SystemString)

UnityEngineHingeJoint2D.__set_useLimits__SystemBoolean__SystemVoid

void set_useLimits(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)

UnityEngineHingeJoint2D.__set_useMotor__SystemBoolean__SystemVoid

void set_useMotor(SystemBoolean);

Raw: In(UnityEngineHingeJoint2D), In(SystemBoolean)

Object UnityEngineJoint2D

back to assembly

to array type

UnityEngineJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJoint2D), Out(SystemInt32)

UnityEngineJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineJoint2D), Out(SystemInt32)

UnityEngineJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJoint2D), Out(SystemType)

UnityEngineJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJoint2D), Out(SystemString)

UnityEngineJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineJoint2D), Out(SystemSingle)

UnityEngineJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineJoint2D), Out(SystemSingle)

UnityEngineJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineJoint2D), Out(SystemBoolean)

UnityEngineJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineJoint2D), Out(SystemBoolean)

UnityEngineJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineJoint2D), Out(UnityEngineGameObject)

UnityEngineJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineJoint2D), Out(SystemBoolean)

UnityEngineJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineJoint2D), Out(SystemString)

UnityEngineJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineJoint2D), Out(UnityEngineVector2)

UnityEngineJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineJoint2D), Out(SystemSingle)

UnityEngineJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineJoint2D), Out(UnityEngineTransform)

UnityEngineJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineJoint2D), In(SystemSingle)

UnityEngineJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineJoint2D), In(SystemSingle)

UnityEngineJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineJoint2D), In(UnityEngineRigidbody2D)

UnityEngineJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemBoolean)

UnityEngineJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineJoint2D), In(SystemBoolean)

UnityEngineJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineJoint2D), In(SystemString)

Struct UnityEngineJointAngleLimits2D

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to array type

UnityEngineJointAngleLimits2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointAngleLimits2D), In(SystemObject), Out(SystemBoolean)

UnityEngineJointAngleLimits2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointAngleLimits2D), Out(SystemInt32)

UnityEngineJointAngleLimits2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointAngleLimits2D), Out(SystemType)

UnityEngineJointAngleLimits2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointAngleLimits2D), Out(SystemString)

UnityEngineJointAngleLimits2D.__get_max__SystemSingle

SystemSingle get_max();

Raw: In(UnityEngineJointAngleLimits2D), Out(SystemSingle)

UnityEngineJointAngleLimits2D.__get_min__SystemSingle

SystemSingle get_min();

Raw: In(UnityEngineJointAngleLimits2D), Out(SystemSingle)

UnityEngineJointAngleLimits2D.__set_max__SystemSingle__SystemVoid

void set_max(SystemSingle);

Raw: In(UnityEngineJointAngleLimits2D), In(SystemSingle)

UnityEngineJointAngleLimits2D.__set_min__SystemSingle__SystemVoid

void set_min(SystemSingle);

Raw: In(UnityEngineJointAngleLimits2D), In(SystemSingle)

Enum UnityEngineJointBreakAction2D

back to assembly

Enum values:

  • CallbackOnly = 1
  • Destroy = 3
  • Disable = 2
  • Ignore = 0

Enum UnityEngineJointLimitState2D

back to assembly

Enum values:

  • EqualLimits = 3
  • Inactive = 0
  • LowerLimit = 1
  • UpperLimit = 2

Struct UnityEngineJointMotor2D

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to array type

UnityEngineJointMotor2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointMotor2D), In(SystemObject), Out(SystemBoolean)

UnityEngineJointMotor2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointMotor2D), Out(SystemInt32)

UnityEngineJointMotor2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointMotor2D), Out(SystemType)

UnityEngineJointMotor2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointMotor2D), Out(SystemString)

UnityEngineJointMotor2D.__get_maxMotorTorque__SystemSingle

SystemSingle get_maxMotorTorque();

Raw: In(UnityEngineJointMotor2D), Out(SystemSingle)

UnityEngineJointMotor2D.__get_motorSpeed__SystemSingle

SystemSingle get_motorSpeed();

Raw: In(UnityEngineJointMotor2D), Out(SystemSingle)

UnityEngineJointMotor2D.__set_maxMotorTorque__SystemSingle__SystemVoid

void set_maxMotorTorque(SystemSingle);

Raw: In(UnityEngineJointMotor2D), In(SystemSingle)

UnityEngineJointMotor2D.__set_motorSpeed__SystemSingle__SystemVoid

void set_motorSpeed(SystemSingle);

Raw: In(UnityEngineJointMotor2D), In(SystemSingle)

Struct UnityEngineJointSuspension2D

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to array type

UnityEngineJointSuspension2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointSuspension2D), In(SystemObject), Out(SystemBoolean)

UnityEngineJointSuspension2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointSuspension2D), Out(SystemInt32)

UnityEngineJointSuspension2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointSuspension2D), Out(SystemType)

UnityEngineJointSuspension2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointSuspension2D), Out(SystemString)

UnityEngineJointSuspension2D.__get_angle__SystemSingle

SystemSingle get_angle();

Raw: In(UnityEngineJointSuspension2D), Out(SystemSingle)

UnityEngineJointSuspension2D.__get_dampingRatio__SystemSingle

SystemSingle get_dampingRatio();

Raw: In(UnityEngineJointSuspension2D), Out(SystemSingle)

UnityEngineJointSuspension2D.__get_frequency__SystemSingle

SystemSingle get_frequency();

Raw: In(UnityEngineJointSuspension2D), Out(SystemSingle)

UnityEngineJointSuspension2D.__set_angle__SystemSingle__SystemVoid

void set_angle(SystemSingle);

Raw: In(UnityEngineJointSuspension2D), In(SystemSingle)

UnityEngineJointSuspension2D.__set_dampingRatio__SystemSingle__SystemVoid

void set_dampingRatio(SystemSingle);

Raw: In(UnityEngineJointSuspension2D), In(SystemSingle)

UnityEngineJointSuspension2D.__set_frequency__SystemSingle__SystemVoid

void set_frequency(SystemSingle);

Raw: In(UnityEngineJointSuspension2D), In(SystemSingle)

Struct UnityEngineJointTranslationLimits2D

back to assembly

to array type

UnityEngineJointTranslationLimits2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointTranslationLimits2D), In(SystemObject), Out(SystemBoolean)

UnityEngineJointTranslationLimits2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemInt32)

UnityEngineJointTranslationLimits2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemType)

UnityEngineJointTranslationLimits2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemString)

UnityEngineJointTranslationLimits2D.__get_max__SystemSingle

SystemSingle get_max();

Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemSingle)

UnityEngineJointTranslationLimits2D.__get_min__SystemSingle

SystemSingle get_min();

Raw: In(UnityEngineJointTranslationLimits2D), Out(SystemSingle)

UnityEngineJointTranslationLimits2D.__set_max__SystemSingle__SystemVoid

void set_max(SystemSingle);

Raw: In(UnityEngineJointTranslationLimits2D), In(SystemSingle)

UnityEngineJointTranslationLimits2D.__set_min__SystemSingle__SystemVoid

void set_min(SystemSingle);

Raw: In(UnityEngineJointTranslationLimits2D), In(SystemSingle)

Object UnityEnginePhysics2D

back to assembly

UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray BoxCastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

static SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CapsuleCastAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

static SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray CircleCastAll(UnityEngineVector2, SystemSingle, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 CircleCastNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

static SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__ClosestPoint__UnityEngineVector2_UnityEngineCollider2D__UnityEngineVector2

static UnityEngineVector2 ClosestPoint(UnityEngineVector2, UnityEngineCollider2D);

Raw: In(UnityEngineVector2), In(UnityEngineCollider2D), Out(UnityEngineVector2)

UnityEnginePhysics2D.__ClosestPoint__UnityEngineVector2_UnityEngineRigidbody2D__UnityEngineVector2

static UnityEngineVector2 ClosestPoint(UnityEngineVector2, UnityEngineRigidbody2D);

Raw: In(UnityEngineVector2), In(UnityEngineRigidbody2D), Out(UnityEngineVector2)

UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D

static UnityEngineColliderDistance2D Distance(UnityEngineCollider2D, UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysics2D), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineContactPoint2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineCollider2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetContacts__UnityEngineRigidbody2D_UnityEngineContactPoint2DArray__SystemInt32

static SystemInt32 GetContacts(UnityEngineRigidbody2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysics2D), Out(SystemInt32)

UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean

static SystemBoolean GetIgnoreCollision(UnityEngineCollider2D, UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean

static SystemBoolean GetIgnoreLayerCollision(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32

static SystemInt32 GetLayerCollisionMask(SystemInt32);

Raw: In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray GetRayIntersectionAll(UnityEngineRay, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray GetRayIntersectionAll(UnityEngineRay, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray GetRayIntersectionAll(UnityEngineRay);

Raw: In(UnityEngineRay), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 GetRayIntersectionNonAlloc(UnityEngineRay, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 GetRayIntersectionNonAlloc(UnityEngineRay, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 GetRayIntersectionNonAlloc(UnityEngineRay, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay);

Raw: In(UnityEngineRay), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysics2D), Out(SystemType)

UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D_SystemBoolean__SystemVoid

static void IgnoreCollision(UnityEngineCollider2D, UnityEngineCollider2D, SystemBoolean);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(SystemBoolean)

UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid

static void IgnoreCollision(UnityEngineCollider2D, UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D)

UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D_SystemInt32__SystemBoolean

static SystemBoolean IsTouchingLayers(UnityEngineCollider2D, SystemInt32);

Raw: In(UnityEngineCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean

static SystemBoolean IsTouchingLayers(UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

static SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean

static SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

static SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray LinecastAll(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 LinecastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32

static SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapAreaAll(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32

static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapAreaNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineCollider2D

static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D

static UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapBoxAll(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D

static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCapsuleAll(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapCircleAll(UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32

static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapCircleNonAlloc(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2_SystemInt32__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray

static UnityEngineCollider2DArray OverlapPointAll(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineCollider2DArray)

UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32

static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapPointNonAlloc(UnityEngineVector2, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_SystemInt32_SystemSingle_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_SystemInt32_SystemSingle__UnityEngineCollider2D

static UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(SystemInt32), In(SystemSingle), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_SystemInt32__UnityEngineCollider2D

static UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32);

Raw: In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D

static UnityEngineCollider2D OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineVector2), Out(UnityEngineCollider2D)

UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray

static UnityEngineRaycastHit2DArray RaycastAll(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2DArray)

UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

static SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

static SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

static SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D

static UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineVector2), In(UnityEngineVector2), Out(UnityEngineRaycastHit2D)

UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid

static void SetLayerCollisionMask(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32)

UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean

static SystemBoolean Simulate(SystemSingle);

Raw: In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics2D.__SyncTransforms__SystemVoid

static void SyncTransforms();

Raw: ``

UnityEnginePhysics2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysics2D), Out(SystemString)

UnityEnginePhysics2D.__get_AllLayers__SystemInt32

static SystemInt32 get_AllLayers();

Raw: Out(SystemInt32)

UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32

static SystemInt32 get_DefaultRaycastLayers();

Raw: Out(SystemInt32)

UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32

static SystemInt32 get_IgnoreRaycastLayer();

Raw: Out(SystemInt32)

UnityEnginePhysics2D.__get_MaxPolygonShapeVertices__SystemInt32

static SystemInt32 get_MaxPolygonShapeVertices();

Raw: Out(SystemInt32)

UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle

static SystemSingle get_angularSleepTolerance();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle

static SystemSingle get_baumgarteScale();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle

static SystemSingle get_baumgarteTOIScale();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean

static SystemBoolean get_callbacksOnDisable();

Raw: Out(SystemBoolean)

UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D

static UnityEnginePhysicsScene2D get_defaultPhysicsScene();

Raw: Out(UnityEnginePhysicsScene2D)

UnityEnginePhysics2D.__get_gravity__UnityEngineVector2

static UnityEngineVector2 get_gravity();

Raw: Out(UnityEngineVector2)

UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle

static SystemSingle get_linearSleepTolerance();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle

static SystemSingle get_maxAngularCorrection();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle

static SystemSingle get_maxLinearCorrection();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle

static SystemSingle get_maxRotationSpeed();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle

static SystemSingle get_maxTranslationSpeed();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_positionIterations__SystemInt32

static SystemInt32 get_positionIterations();

Raw: Out(SystemInt32)

UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean

static SystemBoolean get_queriesStartInColliders();

Raw: Out(SystemBoolean)

UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean

static SystemBoolean get_reuseCollisionCallbacks();

Raw: Out(SystemBoolean)

UnityEnginePhysics2D.__get_timeToSleep__SystemSingle

static SystemSingle get_timeToSleep();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__get_velocityIterations__SystemInt32

static SystemInt32 get_velocityIterations();

Raw: Out(SystemInt32)

UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle

static SystemSingle get_velocityThreshold();

Raw: Out(SystemSingle)

UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid

static void set_angularSleepTolerance(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid

static void set_baumgarteScale(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid

static void set_baumgarteTOIScale(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid

static void set_callbacksOnDisable(SystemBoolean);

Raw: In(SystemBoolean)

UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid

static void set_gravity(UnityEngineVector2);

Raw: In(UnityEngineVector2)

UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid

static void set_linearSleepTolerance(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid

static void set_maxAngularCorrection(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid

static void set_maxLinearCorrection(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid

static void set_maxRotationSpeed(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid

static void set_maxTranslationSpeed(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid

static void set_positionIterations(SystemInt32);

Raw: In(SystemInt32)

UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid

static void set_queriesStartInColliders(SystemBoolean);

Raw: In(SystemBoolean)

UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid

static void set_reuseCollisionCallbacks(SystemBoolean);

Raw: In(SystemBoolean)

UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid

static void set_timeToSleep(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid

static void set_velocityIterations(SystemInt32);

Raw: In(SystemInt32)

UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid

static void set_velocityThreshold(SystemSingle);

Raw: In(SystemSingle)

Object UnityEnginePhysicsMaterial2D

back to assembly

to array type

UnityEnginePhysicsMaterial2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysicsMaterial2D), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysicsMaterial2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemInt32)

UnityEnginePhysicsMaterial2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemInt32)

UnityEnginePhysicsMaterial2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemType)

UnityEnginePhysicsMaterial2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemString)

UnityEnginePhysicsMaterial2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemSingle)

UnityEnginePhysicsMaterial2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemSingle)

UnityEnginePhysicsMaterial2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEnginePhysicsMaterial2D), Out(SystemString)

UnityEnginePhysicsMaterial2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePhysicsMaterial2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePhysicsMaterial2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePhysicsMaterial2D.__set_bounciness__SystemSingle__SystemVoid

void set_bounciness(SystemSingle);

Raw: In(UnityEnginePhysicsMaterial2D), In(SystemSingle)

UnityEnginePhysicsMaterial2D.__set_friction__SystemSingle__SystemVoid

void set_friction(SystemSingle);

Raw: In(UnityEnginePhysicsMaterial2D), In(SystemSingle)

UnityEnginePhysicsMaterial2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEnginePhysicsMaterial2D), In(SystemString)

Struct UnityEnginePhysicsScene2D

back to assembly

to array type

UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32

SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

SystemInt32 BoxCast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32

SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

SystemInt32 CapsuleCast(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32

SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

SystemInt32 CircleCast(UnityEngineVector2, SystemSingle, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysicsScene2D), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysicsScene2D.__Equals__UnityEnginePhysicsScene2D__SystemBoolean

SystemBoolean Equals(UnityEnginePhysicsScene2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEnginePhysicsScene2D), Out(SystemBoolean)

UnityEnginePhysicsScene2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysicsScene2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__GetRayIntersection__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D GetRayIntersection(UnityEngineRay, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__GetRayIntersection__UnityEngineRay_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

SystemInt32 GetRayIntersection(UnityEngineRay, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysicsScene2D), Out(SystemType)

UnityEnginePhysicsScene2D.__IsEmpty__SystemBoolean

SystemBoolean IsEmpty();

Raw: In(UnityEnginePhysicsScene2D), Out(SystemBoolean)

UnityEnginePhysicsScene2D.__IsValid__SystemBoolean

SystemBoolean IsValid();

Raw: In(UnityEnginePhysicsScene2D), Out(SystemBoolean)

UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32

SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__Linecast__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

SystemInt32 Linecast(UnityEngineVector2, UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_SystemInt32__UnityEngineCollider2D

UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32

SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2_UnityEngineContactFilter2D__UnityEngineCollider2D

UnityEngineCollider2D OverlapArea(UnityEngineVector2, UnityEngineVector2, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D

UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32

SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineCollider2D

UnityEngineCollider2D OverlapBox(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_SystemInt32__UnityEngineCollider2D

UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32

SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineContactFilter2D__UnityEngineCollider2D

UnityEngineCollider2D OverlapCapsule(UnityEngineVector2, UnityEngineVector2, UnityEngineCapsuleDirection2D, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineCapsuleDirection2D), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineCollider2D

UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray_SystemInt32__SystemInt32

SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCircle__UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineCollider2D

UnityEngineCollider2D OverlapCircle(UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineCollider2DArray_SystemInt32__SystemInt32

static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEngineCollider2D), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

static SystemInt32 OverlapCollider(UnityEngineCollider2D, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_SystemInt32__UnityEngineCollider2D

UnityEngineCollider2D OverlapPoint(UnityEngineVector2, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(SystemInt32), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineCollider2DArray_SystemInt32__SystemInt32

SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineCollider2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineCollider2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__OverlapPoint__UnityEngineVector2_UnityEngineContactFilter2D__UnityEngineCollider2D

UnityEngineCollider2D OverlapPoint(UnityEngineVector2, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), Out(UnityEngineCollider2D)

UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemInt32__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), Out(SystemInt32)

UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineContactFilter2D__UnityEngineRaycastHit2D

UnityEngineRaycastHit2D Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineContactFilter2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineContactFilter2D), Out(UnityEngineRaycastHit2D)

UnityEnginePhysicsScene2D.__Raycast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineRaycastHit2DArray_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineVector2, SystemSingle, UnityEngineRaycastHit2DArray, SystemInt32);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemSingle), In(UnityEngineRaycastHit2DArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysicsScene2D.__Simulate__SystemSingle__SystemBoolean

SystemBoolean Simulate(SystemSingle);

Raw: In(UnityEnginePhysicsScene2D), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysicsScene2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysicsScene2D), Out(SystemString)

UnityEnginePhysicsScene2D.__op_Equality__UnityEnginePhysicsScene2D_UnityEnginePhysicsScene2D__SystemBoolean

static SystemBoolean op_Equality(UnityEnginePhysicsScene2D, UnityEnginePhysicsScene2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEnginePhysicsScene2D), Out(SystemBoolean)

UnityEnginePhysicsScene2D.__op_Inequality__UnityEnginePhysicsScene2D_UnityEnginePhysicsScene2D__SystemBoolean

static SystemBoolean op_Inequality(UnityEnginePhysicsScene2D, UnityEnginePhysicsScene2D);

Raw: In(UnityEnginePhysicsScene2D), In(UnityEnginePhysicsScene2D), Out(SystemBoolean)

Object UnityEnginePhysicsShapeGroup2D

back to assembly

Object UnityEnginePlatformEffector2D

back to assembly

to array type

UnityEnginePlatformEffector2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePlatformEffector2D), In(SystemObject), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEnginePlatformEffector2D), In(SystemString), Out(UnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEnginePlatformEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePlatformEffector2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePlatformEffector2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlatformEffector2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEnginePlatformEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePlatformEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEnginePlatformEffector2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePlatformEffector2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEnginePlatformEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePlatformEffector2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemInt32)

UnityEnginePlatformEffector2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemInt32)

UnityEnginePlatformEffector2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemType)

UnityEnginePlatformEffector2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemString)

UnityEnginePlatformEffector2D.__get_colliderMask__SystemInt32

SystemInt32 get_colliderMask();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemInt32)

UnityEnginePlatformEffector2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEnginePlatformEffector2D), Out(UnityEngineGameObject)

UnityEnginePlatformEffector2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemString)

UnityEnginePlatformEffector2D.__get_rotationalOffset__SystemSingle

SystemSingle get_rotationalOffset();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemSingle)

UnityEnginePlatformEffector2D.__get_sideArc__SystemSingle

SystemSingle get_sideArc();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemSingle)

UnityEnginePlatformEffector2D.__get_surfaceArc__SystemSingle

SystemSingle get_surfaceArc();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemSingle)

UnityEnginePlatformEffector2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEnginePlatformEffector2D), Out(UnityEngineTransform)

UnityEnginePlatformEffector2D.__get_useColliderMask__SystemBoolean

SystemBoolean get_useColliderMask();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__get_useOneWayGrouping__SystemBoolean

SystemBoolean get_useOneWayGrouping();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__get_useOneWay__SystemBoolean

SystemBoolean get_useOneWay();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__get_useSideBounce__SystemBoolean

SystemBoolean get_useSideBounce();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__get_useSideFriction__SystemBoolean

SystemBoolean get_useSideFriction();

Raw: In(UnityEnginePlatformEffector2D), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePlatformEffector2D.__set_colliderMask__SystemInt32__SystemVoid

void set_colliderMask(SystemInt32);

Raw: In(UnityEnginePlatformEffector2D), In(SystemInt32)

UnityEnginePlatformEffector2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)

UnityEnginePlatformEffector2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEnginePlatformEffector2D), In(SystemString)

UnityEnginePlatformEffector2D.__set_rotationalOffset__SystemSingle__SystemVoid

void set_rotationalOffset(SystemSingle);

Raw: In(UnityEnginePlatformEffector2D), In(SystemSingle)

UnityEnginePlatformEffector2D.__set_sideArc__SystemSingle__SystemVoid

void set_sideArc(SystemSingle);

Raw: In(UnityEnginePlatformEffector2D), In(SystemSingle)

UnityEnginePlatformEffector2D.__set_surfaceArc__SystemSingle__SystemVoid

void set_surfaceArc(SystemSingle);

Raw: In(UnityEnginePlatformEffector2D), In(SystemSingle)

UnityEnginePlatformEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid

void set_useColliderMask(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)

UnityEnginePlatformEffector2D.__set_useOneWayGrouping__SystemBoolean__SystemVoid

void set_useOneWayGrouping(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)

UnityEnginePlatformEffector2D.__set_useOneWay__SystemBoolean__SystemVoid

void set_useOneWay(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)

UnityEnginePlatformEffector2D.__set_useSideBounce__SystemBoolean__SystemVoid

void set_useSideBounce(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)

UnityEnginePlatformEffector2D.__set_useSideFriction__SystemBoolean__SystemVoid

void set_useSideFriction(SystemBoolean);

Raw: In(UnityEnginePlatformEffector2D), In(SystemBoolean)

Object UnityEnginePointEffector2D

back to assembly

to array type

UnityEnginePointEffector2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePointEffector2D), In(SystemObject), Out(SystemBoolean)

UnityEnginePointEffector2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePointEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePointEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePointEffector2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePointEffector2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePointEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePointEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePointEffector2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePointEffector2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEnginePointEffector2D), In(SystemString), Out(UnityEngineComponent)

UnityEnginePointEffector2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePointEffector2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePointEffector2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEnginePointEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePointEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePointEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePointEffector2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePointEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePointEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePointEffector2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePointEffector2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEnginePointEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePointEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEnginePointEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEnginePointEffector2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePointEffector2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEnginePointEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePointEffector2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePointEffector2D), Out(SystemInt32)

UnityEnginePointEffector2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEnginePointEffector2D), Out(SystemInt32)

UnityEnginePointEffector2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePointEffector2D), Out(SystemType)

UnityEnginePointEffector2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePointEffector2D), Out(SystemString)

UnityEnginePointEffector2D.__get_angularDrag__SystemSingle

SystemSingle get_angularDrag();

Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)

UnityEnginePointEffector2D.__get_colliderMask__SystemInt32

SystemInt32 get_colliderMask();

Raw: In(UnityEnginePointEffector2D), Out(SystemInt32)

UnityEnginePointEffector2D.__get_distanceScale__SystemSingle

SystemSingle get_distanceScale();

Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)

UnityEnginePointEffector2D.__get_drag__SystemSingle

SystemSingle get_drag();

Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)

UnityEnginePointEffector2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEnginePointEffector2D), Out(SystemBoolean)

UnityEnginePointEffector2D.__get_forceMagnitude__SystemSingle

SystemSingle get_forceMagnitude();

Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)

UnityEnginePointEffector2D.__get_forceMode__UnityEngineEffectorForceMode2D

UnityEngineEffectorForceMode2D get_forceMode();

Raw: In(UnityEnginePointEffector2D), Out(UnityEngineEffectorForceMode2D)

UnityEnginePointEffector2D.__get_forceSource__UnityEngineEffectorSelection2D

UnityEngineEffectorSelection2D get_forceSource();

Raw: In(UnityEnginePointEffector2D), Out(UnityEngineEffectorSelection2D)

UnityEnginePointEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D

UnityEngineEffectorSelection2D get_forceTarget();

Raw: In(UnityEnginePointEffector2D), Out(UnityEngineEffectorSelection2D)

UnityEnginePointEffector2D.__get_forceVariation__SystemSingle

SystemSingle get_forceVariation();

Raw: In(UnityEnginePointEffector2D), Out(SystemSingle)

UnityEnginePointEffector2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEnginePointEffector2D), Out(UnityEngineGameObject)

UnityEnginePointEffector2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEnginePointEffector2D), Out(SystemBoolean)

UnityEnginePointEffector2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEnginePointEffector2D), Out(SystemString)

UnityEnginePointEffector2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEnginePointEffector2D), Out(UnityEngineTransform)

UnityEnginePointEffector2D.__get_useColliderMask__SystemBoolean

SystemBoolean get_useColliderMask();

Raw: In(UnityEnginePointEffector2D), Out(SystemBoolean)

UnityEnginePointEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePointEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePointEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePointEffector2D.__set_angularDrag__SystemSingle__SystemVoid

void set_angularDrag(SystemSingle);

Raw: In(UnityEnginePointEffector2D), In(SystemSingle)

UnityEnginePointEffector2D.__set_colliderMask__SystemInt32__SystemVoid

void set_colliderMask(SystemInt32);

Raw: In(UnityEnginePointEffector2D), In(SystemInt32)

UnityEnginePointEffector2D.__set_distanceScale__SystemSingle__SystemVoid

void set_distanceScale(SystemSingle);

Raw: In(UnityEnginePointEffector2D), In(SystemSingle)

UnityEnginePointEffector2D.__set_drag__SystemSingle__SystemVoid

void set_drag(SystemSingle);

Raw: In(UnityEnginePointEffector2D), In(SystemSingle)

UnityEnginePointEffector2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean)

UnityEnginePointEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid

void set_forceMagnitude(SystemSingle);

Raw: In(UnityEnginePointEffector2D), In(SystemSingle)

UnityEnginePointEffector2D.__set_forceMode__UnityEngineEffectorForceMode2D__SystemVoid

void set_forceMode(UnityEngineEffectorForceMode2D);

Raw: In(UnityEnginePointEffector2D), In(UnityEngineEffectorForceMode2D)

UnityEnginePointEffector2D.__set_forceSource__UnityEngineEffectorSelection2D__SystemVoid

void set_forceSource(UnityEngineEffectorSelection2D);

Raw: In(UnityEnginePointEffector2D), In(UnityEngineEffectorSelection2D)

UnityEnginePointEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid

void set_forceTarget(UnityEngineEffectorSelection2D);

Raw: In(UnityEnginePointEffector2D), In(UnityEngineEffectorSelection2D)

UnityEnginePointEffector2D.__set_forceVariation__SystemSingle__SystemVoid

void set_forceVariation(SystemSingle);

Raw: In(UnityEnginePointEffector2D), In(SystemSingle)

UnityEnginePointEffector2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEnginePointEffector2D), In(SystemString)

UnityEnginePointEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid

void set_useColliderMask(SystemBoolean);

Raw: In(UnityEnginePointEffector2D), In(SystemBoolean)

Object UnityEnginePolygonCollider2D

back to assembly

to array type

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemBoolean__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemBoolean), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEnginePolygonCollider2D.__CreateMesh__SystemBoolean_SystemBoolean__UnityEngineMesh

UnityEngineMesh CreateMesh(SystemBoolean, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemBoolean), Out(UnityEngineMesh)

UnityEnginePolygonCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEnginePolygonCollider2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePolygonCollider2D), In(SystemObject), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEnginePolygonCollider2D), In(SystemString), Out(UnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePolygonCollider2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePolygonCollider2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePolygonCollider2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEnginePolygonCollider2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEnginePolygonCollider2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEnginePolygonCollider2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEnginePolygonCollider2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEnginePolygonCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEnginePolygonCollider2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetPath__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemInt32

SystemInt32 GetPath(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetPath__SystemInt32__UnityEngineVector2Array

UnityEngineVector2Array GetPath(SystemInt32);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), Out(UnityEngineVector2Array)

UnityEnginePolygonCollider2D.__GetShapeHash__SystemUInt32

SystemUInt32 GetShapeHash();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemUInt32)

UnityEnginePolygonCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D_SystemInt32_SystemInt32__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D, SystemInt32, SystemInt32);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEnginePhysicsShapeGroup2D), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetTotalPointCount__SystemInt32

SystemInt32 GetTotalPointCount();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemType)

UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle_SystemInt32__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle, SystemInt32);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Raycast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEnginePolygonCollider2D.__SetPath__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid

void SetPath(SystemInt32, SystemCollectionsGenericListUnityEngineVector2);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), In(SystemCollectionsGenericListUnityEngineVector2)

UnityEnginePolygonCollider2D.__SetPath__SystemInt32_UnityEngineVector2Array__SystemVoid

void SetPath(SystemInt32, UnityEngineVector2Array);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32), In(UnityEngineVector2Array)

UnityEnginePolygonCollider2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemString)

UnityEnginePolygonCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineRigidbody2D)

UnityEnginePolygonCollider2D.__get_autoTiling__SystemBoolean

SystemBoolean get_autoTiling();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemSingle)

UnityEnginePolygonCollider2D.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineBounds)

UnityEnginePolygonCollider2D.__get_callbackLayers__UnityEngineLayerMask

UnityEngineLayerMask get_callbackLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__get_composite__UnityEngineCompositeCollider2D

UnityEngineCompositeCollider2D get_composite();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineCompositeCollider2D)

UnityEnginePolygonCollider2D.__get_contactCaptureLayers__UnityEngineLayerMask

UnityEngineLayerMask get_contactCaptureLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__get_density__SystemSingle

SystemSingle get_density();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemSingle)

UnityEnginePolygonCollider2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__get_errorState__UnityEngineColliderErrorState2D

UnityEngineColliderErrorState2D get_errorState();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineColliderErrorState2D)

UnityEnginePolygonCollider2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__get_forceReceiveLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceReceiveLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__get_forceSendLayers__UnityEngineLayerMask

UnityEngineLayerMask get_forceSendLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__get_friction__SystemSingle

SystemSingle get_friction();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemSingle)

UnityEnginePolygonCollider2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineGameObject)

UnityEnginePolygonCollider2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemString)

UnityEnginePolygonCollider2D.__get_offset__UnityEngineVector2

UnityEngineVector2 get_offset();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineVector2)

UnityEnginePolygonCollider2D.__get_pathCount__SystemInt32

SystemInt32 get_pathCount();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__get_points__UnityEngineVector2Array

UnityEngineVector2Array get_points();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineVector2Array)

UnityEnginePolygonCollider2D.__get_shapeCount__SystemInt32

SystemInt32 get_shapeCount();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemInt32)

UnityEnginePolygonCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEnginePhysicsMaterial2D)

UnityEnginePolygonCollider2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEnginePolygonCollider2D), Out(UnityEngineTransform)

UnityEnginePolygonCollider2D.__get_useDelaunayMesh__SystemBoolean

SystemBoolean get_useDelaunayMesh();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__get_usedByComposite__SystemBoolean

SystemBoolean get_usedByComposite();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__get_usedByEffector__SystemBoolean

SystemBoolean get_usedByEffector();

Raw: In(UnityEnginePolygonCollider2D), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePolygonCollider2D.__set_autoTiling__SystemBoolean__SystemVoid

void set_autoTiling(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)

UnityEnginePolygonCollider2D.__set_callbackLayers__UnityEngineLayerMask__SystemVoid

void set_callbackLayers(UnityEngineLayerMask);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__set_contactCaptureLayers__UnityEngineLayerMask__SystemVoid

void set_contactCaptureLayers(UnityEngineLayerMask);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__set_density__SystemSingle__SystemVoid

void set_density(SystemSingle);

Raw: In(UnityEnginePolygonCollider2D), In(SystemSingle)

UnityEnginePolygonCollider2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)

UnityEnginePolygonCollider2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__set_forceReceiveLayers__UnityEngineLayerMask__SystemVoid

void set_forceReceiveLayers(UnityEngineLayerMask);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__set_forceSendLayers__UnityEngineLayerMask__SystemVoid

void set_forceSendLayers(UnityEngineLayerMask);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineLayerMask)

UnityEnginePolygonCollider2D.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)

UnityEnginePolygonCollider2D.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32)

UnityEnginePolygonCollider2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEnginePolygonCollider2D), In(SystemString)

UnityEnginePolygonCollider2D.__set_offset__UnityEngineVector2__SystemVoid

void set_offset(UnityEngineVector2);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2)

UnityEnginePolygonCollider2D.__set_pathCount__SystemInt32__SystemVoid

void set_pathCount(SystemInt32);

Raw: In(UnityEnginePolygonCollider2D), In(SystemInt32)

UnityEnginePolygonCollider2D.__set_points__UnityEngineVector2Array__SystemVoid

void set_points(UnityEngineVector2Array);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEngineVector2Array)

UnityEnginePolygonCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEnginePolygonCollider2D), In(UnityEnginePhysicsMaterial2D)

UnityEnginePolygonCollider2D.__set_useDelaunayMesh__SystemBoolean__SystemVoid

void set_useDelaunayMesh(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)

UnityEnginePolygonCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid

void set_usedByComposite(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)

UnityEnginePolygonCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid

void set_usedByEffector(SystemBoolean);

Raw: In(UnityEnginePolygonCollider2D), In(SystemBoolean)

Struct UnityEngineRaycastHit2D

back to assembly

to array type

UnityEngineRaycastHit2D.__CompareTo__UnityEngineRaycastHit2D__SystemInt32

SystemInt32 CompareTo(UnityEngineRaycastHit2D);

Raw: In(UnityEngineRaycastHit2D), In(UnityEngineRaycastHit2D), Out(SystemInt32)

UnityEngineRaycastHit2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRaycastHit2D), In(SystemObject), Out(SystemBoolean)

UnityEngineRaycastHit2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRaycastHit2D), Out(SystemInt32)

UnityEngineRaycastHit2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRaycastHit2D), Out(SystemType)

UnityEngineRaycastHit2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRaycastHit2D), Out(SystemString)

UnityEngineRaycastHit2D.__get_centroid__UnityEngineVector2

UnityEngineVector2 get_centroid();

Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineVector2)

UnityEngineRaycastHit2D.__get_collider__UnityEngineCollider2D

UnityEngineCollider2D get_collider();

Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineCollider2D)

UnityEngineRaycastHit2D.__get_distance__SystemSingle

SystemSingle get_distance();

Raw: In(UnityEngineRaycastHit2D), Out(SystemSingle)

UnityEngineRaycastHit2D.__get_fraction__SystemSingle

SystemSingle get_fraction();

Raw: In(UnityEngineRaycastHit2D), Out(SystemSingle)

UnityEngineRaycastHit2D.__get_normal__UnityEngineVector2

UnityEngineVector2 get_normal();

Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineVector2)

UnityEngineRaycastHit2D.__get_point__UnityEngineVector2

UnityEngineVector2 get_point();

Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineVector2)

UnityEngineRaycastHit2D.__get_rigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_rigidbody();

Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineRigidbody2D)

UnityEngineRaycastHit2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRaycastHit2D), Out(UnityEngineTransform)

UnityEngineRaycastHit2D.__op_Implicit__UnityEngineRaycastHit2D__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineRaycastHit2D);

Raw: In(UnityEngineRaycastHit2D), Out(SystemBoolean)

UnityEngineRaycastHit2D.__set_centroid__UnityEngineVector2__SystemVoid

void set_centroid(UnityEngineVector2);

Raw: In(UnityEngineRaycastHit2D), In(UnityEngineVector2)

UnityEngineRaycastHit2D.__set_distance__SystemSingle__SystemVoid

void set_distance(SystemSingle);

Raw: In(UnityEngineRaycastHit2D), In(SystemSingle)

UnityEngineRaycastHit2D.__set_fraction__SystemSingle__SystemVoid

void set_fraction(SystemSingle);

Raw: In(UnityEngineRaycastHit2D), In(SystemSingle)

UnityEngineRaycastHit2D.__set_normal__UnityEngineVector2__SystemVoid

void set_normal(UnityEngineVector2);

Raw: In(UnityEngineRaycastHit2D), In(UnityEngineVector2)

UnityEngineRaycastHit2D.__set_point__UnityEngineVector2__SystemVoid

void set_point(UnityEngineVector2);

Raw: In(UnityEngineRaycastHit2D), In(UnityEngineVector2)

Object UnityEngineRelativeJoint2D

back to assembly

to array type

UnityEngineRelativeJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRelativeJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineRelativeJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineRelativeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRelativeJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRelativeJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRelativeJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineRelativeJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRelativeJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineRelativeJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRelativeJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineRelativeJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRelativeJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemInt32)

UnityEngineRelativeJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemInt32)

UnityEngineRelativeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineRelativeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineRelativeJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemType)

UnityEngineRelativeJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemString)

UnityEngineRelativeJoint2D.__get_angularOffset__SystemSingle

SystemSingle get_angularOffset();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineRelativeJoint2D.__get_autoConfigureOffset__SystemBoolean

SystemBoolean get_autoConfigureOffset();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineRelativeJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineRelativeJoint2D.__get_correctionScale__SystemSingle

SystemSingle get_correctionScale();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineGameObject)

UnityEngineRelativeJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__get_linearOffset__UnityEngineVector2

UnityEngineVector2 get_linearOffset();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineVector2)

UnityEngineRelativeJoint2D.__get_maxForce__SystemSingle

SystemSingle get_maxForce();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_maxTorque__SystemSingle

SystemSingle get_maxTorque();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemString)

UnityEngineRelativeJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineVector2)

UnityEngineRelativeJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineRelativeJoint2D), Out(SystemSingle)

UnityEngineRelativeJoint2D.__get_target__UnityEngineVector2

UnityEngineVector2 get_target();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineVector2)

UnityEngineRelativeJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRelativeJoint2D), Out(UnityEngineTransform)

UnityEngineRelativeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRelativeJoint2D.__set_angularOffset__SystemSingle__SystemVoid

void set_angularOffset(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)

UnityEngineRelativeJoint2D.__set_autoConfigureOffset__SystemBoolean__SystemVoid

void set_autoConfigureOffset(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean)

UnityEngineRelativeJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineRelativeJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineRelativeJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)

UnityEngineRelativeJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)

UnityEngineRelativeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineRelativeJoint2D), In(UnityEngineRigidbody2D)

UnityEngineRelativeJoint2D.__set_correctionScale__SystemSingle__SystemVoid

void set_correctionScale(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)

UnityEngineRelativeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean)

UnityEngineRelativeJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineRelativeJoint2D), In(SystemBoolean)

UnityEngineRelativeJoint2D.__set_linearOffset__UnityEngineVector2__SystemVoid

void set_linearOffset(UnityEngineVector2);

Raw: In(UnityEngineRelativeJoint2D), In(UnityEngineVector2)

UnityEngineRelativeJoint2D.__set_maxForce__SystemSingle__SystemVoid

void set_maxForce(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)

UnityEngineRelativeJoint2D.__set_maxTorque__SystemSingle__SystemVoid

void set_maxTorque(SystemSingle);

Raw: In(UnityEngineRelativeJoint2D), In(SystemSingle)

UnityEngineRelativeJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRelativeJoint2D), In(SystemString)

Object UnityEngineRigidbody2D

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to array type

UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2_UnityEngineForceMode2D__SystemVoid

void AddForceAtPosition(UnityEngineVector2, UnityEngineVector2, UnityEngineForceMode2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineVector2), In(UnityEngineForceMode2D)

UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid

void AddForceAtPosition(UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineVector2)

UnityEngineRigidbody2D.__AddForce__UnityEngineVector2_UnityEngineForceMode2D__SystemVoid

void AddForce(UnityEngineVector2, UnityEngineForceMode2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineForceMode2D)

UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid

void AddForce(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2_UnityEngineForceMode2D__SystemVoid

void AddRelativeForce(UnityEngineVector2, UnityEngineForceMode2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineForceMode2D)

UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid

void AddRelativeForce(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

UnityEngineRigidbody2D.__AddTorque__SystemSingle_UnityEngineForceMode2D__SystemVoid

void AddTorque(SystemSingle, UnityEngineForceMode2D);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle), In(UnityEngineForceMode2D)

UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid

void AddTorque(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineRaycastHit2D_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineRaycastHit2D, SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineRaycastHit2D), In(SystemSingle), Out(SystemInt32)

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineContactFilter2D, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineContactFilter2D), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray_SystemSingle__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray, SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), In(SystemSingle), Out(SystemInt32)

UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32

SystemInt32 Cast(UnityEngineVector2, UnityEngineRaycastHit2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), In(UnityEngineRaycastHit2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__ClosestPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 ClosestPoint(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D

UnityEngineColliderDistance2D Distance(UnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2D), Out(UnityEngineColliderDistance2D)

UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRigidbody2D), In(SystemObject), Out(SystemBoolean)

UnityEngineRigidbody2D.__GetAttachedColliders__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetAttachedColliders(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetAttachedColliders(ref UnityEngineCollider2DArray);

Raw: In(UnityEngineRigidbody2D), InOut(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRigidbody2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineRigidbody2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineRigidbody2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineRigidbody2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineRigidbody2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRigidbody2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRigidbody2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRigidbody2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRigidbody2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRigidbody2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineRigidbody2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineRigidbody2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRigidbody2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineRigidbody2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody2D.__GetContacts__SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineRigidbody2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineCollider2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineContactPoint2D__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineContactPoint2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineContactPoint2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineCollider2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__UnityEngineContactFilter2D_UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactFilter2D, UnityEngineContactPoint2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPoint2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactPoint2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRigidbody2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRigidbody2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 GetPointVelocity(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 GetPoint(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 GetRelativePointVelocity(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 GetRelativePoint(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 GetRelativeVector(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__GetShapes__UnityEnginePhysicsShapeGroup2D__SystemInt32

SystemInt32 GetShapes(UnityEnginePhysicsShapeGroup2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEnginePhysicsShapeGroup2D), Out(SystemInt32)

UnityEngineRigidbody2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRigidbody2D), Out(SystemType)

UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 GetVector(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__IsAwake__SystemBoolean

SystemBoolean IsAwake();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__IsSleeping__SystemBoolean

SystemBoolean IsSleeping();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean

SystemBoolean IsTouchingLayers();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__IsTouchingLayers__SystemInt32__SystemBoolean

SystemBoolean IsTouchingLayers(SystemInt32);

Raw: In(UnityEngineRigidbody2D), In(SystemInt32), Out(SystemBoolean)

UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D, UnityEngineContactFilter2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollider2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__IsTouching__UnityEngineContactFilter2D__SystemBoolean

SystemBoolean IsTouching(UnityEngineContactFilter2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid

void MovePosition(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid

void MoveRotation(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__MoveRotation__UnityEngineQuaternion__SystemVoid

void MoveRotation(UnityEngineQuaternion);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineQuaternion)

UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_SystemCollectionsGenericListUnityEngineCollider2D__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, SystemCollectionsGenericListUnityEngineCollider2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), In(SystemCollectionsGenericListUnityEngineCollider2D), Out(SystemInt32)

UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32

SystemInt32 OverlapCollider(UnityEngineContactFilter2D, ref UnityEngineCollider2DArray);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineContactFilter2D), InOut(UnityEngineCollider2DArray), Out(SystemInt32)

UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean

SystemBoolean OverlapPoint(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2), Out(SystemBoolean)

UnityEngineRigidbody2D.__SetRotation__SystemSingle__SystemVoid

void SetRotation(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__SetRotation__UnityEngineQuaternion__SystemVoid

void SetRotation(UnityEngineQuaternion);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineQuaternion)

UnityEngineRigidbody2D.__Sleep__SystemVoid

void Sleep();

Raw: In(UnityEngineRigidbody2D)

UnityEngineRigidbody2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRigidbody2D), Out(SystemString)

UnityEngineRigidbody2D.__WakeUp__SystemVoid

void WakeUp();

Raw: In(UnityEngineRigidbody2D)

UnityEngineRigidbody2D.__get_angularDrag__SystemSingle

SystemSingle get_angularDrag();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle

SystemSingle get_angularVelocity();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32

SystemInt32 get_attachedColliderCount();

Raw: In(UnityEngineRigidbody2D), Out(SystemInt32)

UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D

UnityEngineRigidbodyType2D get_bodyType();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodyType2D)

UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2

UnityEngineVector2 get_centerOfMass();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D

UnityEngineCollisionDetectionMode2D get_collisionDetectionMode();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineCollisionDetectionMode2D)

UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D

UnityEngineRigidbodyConstraints2D get_constraints();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodyConstraints2D)

UnityEngineRigidbody2D.__get_drag__SystemSingle

SystemSingle get_drag();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineLayerMask)

UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean

SystemBoolean get_freezeRotation();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineGameObject)

UnityEngineRigidbody2D.__get_gravityScale__SystemSingle

SystemSingle get_gravityScale();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineLayerMask)

UnityEngineRigidbody2D.__get_inertia__SystemSingle

SystemSingle get_inertia();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D

UnityEngineRigidbodyInterpolation2D get_interpolation();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodyInterpolation2D)

UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean

SystemBoolean get_isKinematic();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__get_mass__SystemSingle

SystemSingle get_mass();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRigidbody2D), Out(SystemString)

UnityEngineRigidbody2D.__get_position__UnityEngineVector2

UnityEngineVector2 get_position();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__get_rotation__SystemSingle

SystemSingle get_rotation();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D

UnityEnginePhysicsMaterial2D get_sharedMaterial();

Raw: In(UnityEngineRigidbody2D), Out(UnityEnginePhysicsMaterial2D)

UnityEngineRigidbody2D.__get_simulated__SystemBoolean

SystemBoolean get_simulated();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D

UnityEngineRigidbodySleepMode2D get_sleepMode();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineRigidbodySleepMode2D)

UnityEngineRigidbody2D.__get_totalForce__UnityEngineVector2

UnityEngineVector2 get_totalForce();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__get_totalTorque__SystemSingle

SystemSingle get_totalTorque();

Raw: In(UnityEngineRigidbody2D), Out(SystemSingle)

UnityEngineRigidbody2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineTransform)

UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean

SystemBoolean get_useAutoMass();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean

SystemBoolean get_useFullKinematicContacts();

Raw: In(UnityEngineRigidbody2D), Out(SystemBoolean)

UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2

UnityEngineVector2 get_velocity();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2

UnityEngineVector2 get_worldCenterOfMass();

Raw: In(UnityEngineRigidbody2D), Out(UnityEngineVector2)

UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid

void set_angularDrag(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid

void set_angularVelocity(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid

void set_bodyType(UnityEngineRigidbodyType2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodyType2D)

UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid

void set_centerOfMass(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid

void set_collisionDetectionMode(UnityEngineCollisionDetectionMode2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineCollisionDetectionMode2D)

UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid

void set_constraints(UnityEngineRigidbodyConstraints2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodyConstraints2D)

UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid

void set_drag(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineLayerMask)

UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid

void set_freezeRotation(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)

UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid

void set_gravityScale(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineLayerMask)

UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid

void set_inertia(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid

void set_interpolation(UnityEngineRigidbodyInterpolation2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodyInterpolation2D)

UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid

void set_isKinematic(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)

UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid

void set_mass(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRigidbody2D), In(SystemString)

UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid

void set_position(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid

void set_rotation(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid

void set_sharedMaterial(UnityEnginePhysicsMaterial2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEnginePhysicsMaterial2D)

UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid

void set_simulated(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)

UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid

void set_sleepMode(UnityEngineRigidbodySleepMode2D);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineRigidbodySleepMode2D)

UnityEngineRigidbody2D.__set_totalForce__UnityEngineVector2__SystemVoid

void set_totalForce(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

UnityEngineRigidbody2D.__set_totalTorque__SystemSingle__SystemVoid

void set_totalTorque(SystemSingle);

Raw: In(UnityEngineRigidbody2D), In(SystemSingle)

UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid

void set_useAutoMass(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)

UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid

void set_useFullKinematicContacts(SystemBoolean);

Raw: In(UnityEngineRigidbody2D), In(SystemBoolean)

UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid

void set_velocity(UnityEngineVector2);

Raw: In(UnityEngineRigidbody2D), In(UnityEngineVector2)

Enum UnityEngineRigidbodyConstraints2D

back to assembly

Enum values:

  • FreezeAll = 7
  • FreezePosition = 3
  • FreezePositionX = 1
  • FreezePositionY = 2
  • FreezeRotation = 4
  • None = 0

Enum UnityEngineRigidbodyInterpolation2D

back to assembly

Enum values:

  • Extrapolate = 2
  • Interpolate = 1
  • None = 0

Enum UnityEngineRigidbodySleepMode2D

back to assembly

Enum values:

  • NeverSleep = 0
  • StartAsleep = 2
  • StartAwake = 1

Enum UnityEngineRigidbodyType2D

back to assembly

Enum values:

  • Dynamic = 0
  • Kinematic = 1
  • Static = 2

Object UnityEngineSliderJoint2D

back to assembly

to array type

UnityEngineSliderJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSliderJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineSliderJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSliderJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineSliderJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSliderJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineSliderJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineSliderJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineSliderJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineSliderJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSliderJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSliderJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSliderJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSliderJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSliderJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSliderJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSliderJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineSliderJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSliderJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineSliderJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSliderJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineSliderJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSliderJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSliderJoint2D), Out(SystemInt32)

UnityEngineSliderJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSliderJoint2D), Out(SystemInt32)

UnityEngineSliderJoint2D.__GetMotorForce__SystemSingle__SystemSingle

SystemSingle GetMotorForce(SystemSingle);

Raw: In(UnityEngineSliderJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineSliderJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineSliderJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineSliderJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineSliderJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineSliderJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSliderJoint2D), Out(SystemType)

UnityEngineSliderJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSliderJoint2D), Out(SystemString)

UnityEngineSliderJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineVector2)

UnityEngineSliderJoint2D.__get_angle__SystemSingle

SystemSingle get_angle();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineSliderJoint2D.__get_autoConfigureAngle__SystemBoolean

SystemBoolean get_autoConfigureAngle();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineSliderJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_connectedAnchor__UnityEngineVector2

UnityEngineVector2 get_connectedAnchor();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineVector2)

UnityEngineSliderJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineSliderJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineGameObject)

UnityEngineSliderJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__get_jointSpeed__SystemSingle

SystemSingle get_jointSpeed();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_jointTranslation__SystemSingle

SystemSingle get_jointTranslation();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_limitState__UnityEngineJointLimitState2D

UnityEngineJointLimitState2D get_limitState();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointLimitState2D)

UnityEngineSliderJoint2D.__get_limits__UnityEngineJointTranslationLimits2D

UnityEngineJointTranslationLimits2D get_limits();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointTranslationLimits2D)

UnityEngineSliderJoint2D.__get_motor__UnityEngineJointMotor2D

UnityEngineJointMotor2D get_motor();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineJointMotor2D)

UnityEngineSliderJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSliderJoint2D), Out(SystemString)

UnityEngineSliderJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineVector2)

UnityEngineSliderJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_referenceAngle__SystemSingle

SystemSingle get_referenceAngle();

Raw: In(UnityEngineSliderJoint2D), Out(SystemSingle)

UnityEngineSliderJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineSliderJoint2D), Out(UnityEngineTransform)

UnityEngineSliderJoint2D.__get_useLimits__SystemBoolean

SystemBoolean get_useLimits();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__get_useMotor__SystemBoolean

SystemBoolean get_useMotor();

Raw: In(UnityEngineSliderJoint2D), Out(SystemBoolean)

UnityEngineSliderJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSliderJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSliderJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSliderJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineSliderJoint2D), In(UnityEngineVector2)

UnityEngineSliderJoint2D.__set_angle__SystemSingle__SystemVoid

void set_angle(SystemSingle);

Raw: In(UnityEngineSliderJoint2D), In(SystemSingle)

UnityEngineSliderJoint2D.__set_autoConfigureAngle__SystemBoolean__SystemVoid

void set_autoConfigureAngle(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)

UnityEngineSliderJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)

UnityEngineSliderJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineSliderJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineSliderJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineSliderJoint2D), In(SystemSingle)

UnityEngineSliderJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineSliderJoint2D), In(SystemSingle)

UnityEngineSliderJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid

void set_connectedAnchor(UnityEngineVector2);

Raw: In(UnityEngineSliderJoint2D), In(UnityEngineVector2)

UnityEngineSliderJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineSliderJoint2D), In(UnityEngineRigidbody2D)

UnityEngineSliderJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)

UnityEngineSliderJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)

UnityEngineSliderJoint2D.__set_limits__UnityEngineJointTranslationLimits2D__SystemVoid

void set_limits(UnityEngineJointTranslationLimits2D);

Raw: In(UnityEngineSliderJoint2D), In(UnityEngineJointTranslationLimits2D)

UnityEngineSliderJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid

void set_motor(UnityEngineJointMotor2D);

Raw: In(UnityEngineSliderJoint2D), In(UnityEngineJointMotor2D)

UnityEngineSliderJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSliderJoint2D), In(SystemString)

UnityEngineSliderJoint2D.__set_useLimits__SystemBoolean__SystemVoid

void set_useLimits(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)

UnityEngineSliderJoint2D.__set_useMotor__SystemBoolean__SystemVoid

void set_useMotor(SystemBoolean);

Raw: In(UnityEngineSliderJoint2D), In(SystemBoolean)

Object UnityEngineSurfaceEffector2D

back to assembly

to array type

UnityEngineSurfaceEffector2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemObject), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSurfaceEffector2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSurfaceEffector2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSurfaceEffector2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSurfaceEffector2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineSurfaceEffector2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSurfaceEffector2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineSurfaceEffector2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSurfaceEffector2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemInt32)

UnityEngineSurfaceEffector2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemInt32)

UnityEngineSurfaceEffector2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemType)

UnityEngineSurfaceEffector2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemString)

UnityEngineSurfaceEffector2D.__get_colliderMask__SystemInt32

SystemInt32 get_colliderMask();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemInt32)

UnityEngineSurfaceEffector2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__get_forceScale__SystemSingle

SystemSingle get_forceScale();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemSingle)

UnityEngineSurfaceEffector2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineSurfaceEffector2D), Out(UnityEngineGameObject)

UnityEngineSurfaceEffector2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemString)

UnityEngineSurfaceEffector2D.__get_speedVariation__SystemSingle

SystemSingle get_speedVariation();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemSingle)

UnityEngineSurfaceEffector2D.__get_speed__SystemSingle

SystemSingle get_speed();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemSingle)

UnityEngineSurfaceEffector2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineSurfaceEffector2D), Out(UnityEngineTransform)

UnityEngineSurfaceEffector2D.__get_useBounce__SystemBoolean

SystemBoolean get_useBounce();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__get_useColliderMask__SystemBoolean

SystemBoolean get_useColliderMask();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__get_useContactForce__SystemBoolean

SystemBoolean get_useContactForce();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__get_useFriction__SystemBoolean

SystemBoolean get_useFriction();

Raw: In(UnityEngineSurfaceEffector2D), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSurfaceEffector2D.__set_colliderMask__SystemInt32__SystemVoid

void set_colliderMask(SystemInt32);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemInt32)

UnityEngineSurfaceEffector2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)

UnityEngineSurfaceEffector2D.__set_forceScale__SystemSingle__SystemVoid

void set_forceScale(SystemSingle);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemSingle)

UnityEngineSurfaceEffector2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemString)

UnityEngineSurfaceEffector2D.__set_speedVariation__SystemSingle__SystemVoid

void set_speedVariation(SystemSingle);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemSingle)

UnityEngineSurfaceEffector2D.__set_speed__SystemSingle__SystemVoid

void set_speed(SystemSingle);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemSingle)

UnityEngineSurfaceEffector2D.__set_useBounce__SystemBoolean__SystemVoid

void set_useBounce(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)

UnityEngineSurfaceEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid

void set_useColliderMask(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)

UnityEngineSurfaceEffector2D.__set_useContactForce__SystemBoolean__SystemVoid

void set_useContactForce(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)

UnityEngineSurfaceEffector2D.__set_useFriction__SystemBoolean__SystemVoid

void set_useFriction(SystemBoolean);

Raw: In(UnityEngineSurfaceEffector2D), In(SystemBoolean)

Object UnityEngineTargetJoint2D

back to assembly

to array type

UnityEngineTargetJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineTargetJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineTargetJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineTargetJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineTargetJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineTargetJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineTargetJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineTargetJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineTargetJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineTargetJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTargetJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTargetJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineTargetJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTargetJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineTargetJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTargetJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTargetJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineTargetJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineTargetJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineTargetJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineTargetJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineTargetJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineTargetJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineTargetJoint2D), Out(SystemInt32)

UnityEngineTargetJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineTargetJoint2D), Out(SystemInt32)

UnityEngineTargetJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineTargetJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineTargetJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineTargetJoint2D), Out(SystemType)

UnityEngineTargetJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineTargetJoint2D), Out(SystemString)

UnityEngineTargetJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineVector2)

UnityEngineTargetJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineTargetJoint2D.__get_autoConfigureTarget__SystemBoolean

SystemBoolean get_autoConfigureTarget();

Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)

UnityEngineTargetJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineTargetJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)

UnityEngineTargetJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)

UnityEngineTargetJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineTargetJoint2D.__get_dampingRatio__SystemSingle

SystemSingle get_dampingRatio();

Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)

UnityEngineTargetJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)

UnityEngineTargetJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)

UnityEngineTargetJoint2D.__get_frequency__SystemSingle

SystemSingle get_frequency();

Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)

UnityEngineTargetJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineGameObject)

UnityEngineTargetJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineTargetJoint2D), Out(SystemBoolean)

UnityEngineTargetJoint2D.__get_maxForce__SystemSingle

SystemSingle get_maxForce();

Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)

UnityEngineTargetJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineTargetJoint2D), Out(SystemString)

UnityEngineTargetJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineVector2)

UnityEngineTargetJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineTargetJoint2D), Out(SystemSingle)

UnityEngineTargetJoint2D.__get_target__UnityEngineVector2

UnityEngineVector2 get_target();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineVector2)

UnityEngineTargetJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineTargetJoint2D), Out(UnityEngineTransform)

UnityEngineTargetJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTargetJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTargetJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineTargetJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineTargetJoint2D), In(UnityEngineVector2)

UnityEngineTargetJoint2D.__set_autoConfigureTarget__SystemBoolean__SystemVoid

void set_autoConfigureTarget(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean)

UnityEngineTargetJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineTargetJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineTargetJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)

UnityEngineTargetJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)

UnityEngineTargetJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineTargetJoint2D), In(UnityEngineRigidbody2D)

UnityEngineTargetJoint2D.__set_dampingRatio__SystemSingle__SystemVoid

void set_dampingRatio(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)

UnityEngineTargetJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean)

UnityEngineTargetJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineTargetJoint2D), In(SystemBoolean)

UnityEngineTargetJoint2D.__set_frequency__SystemSingle__SystemVoid

void set_frequency(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)

UnityEngineTargetJoint2D.__set_maxForce__SystemSingle__SystemVoid

void set_maxForce(SystemSingle);

Raw: In(UnityEngineTargetJoint2D), In(SystemSingle)

UnityEngineTargetJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineTargetJoint2D), In(SystemString)

UnityEngineTargetJoint2D.__set_target__UnityEngineVector2__SystemVoid

void set_target(UnityEngineVector2);

Raw: In(UnityEngineTargetJoint2D), In(UnityEngineVector2)

Object UnityEngineWheelJoint2D

back to assembly

to array type

UnityEngineWheelJoint2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineWheelJoint2D), In(SystemObject), Out(SystemBoolean)

UnityEngineWheelJoint2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelJoint2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelJoint2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelJoint2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelJoint2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineWheelJoint2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelJoint2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineWheelJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineWheelJoint2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineWheelJoint2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelJoint2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineWheelJoint2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineWheelJoint2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelJoint2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineWheelJoint2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineWheelJoint2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineWheelJoint2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineWheelJoint2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineWheelJoint2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelJoint2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineWheelJoint2D), Out(SystemInt32)

UnityEngineWheelJoint2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineWheelJoint2D), Out(SystemInt32)

UnityEngineWheelJoint2D.__GetMotorTorque__SystemSingle__SystemSingle

SystemSingle GetMotorTorque(SystemSingle);

Raw: In(UnityEngineWheelJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineWheelJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2

UnityEngineVector2 GetReactionForce(SystemSingle);

Raw: In(UnityEngineWheelJoint2D), In(SystemSingle), Out(UnityEngineVector2)

UnityEngineWheelJoint2D.__GetReactionTorque__SystemSingle__SystemSingle

SystemSingle GetReactionTorque(SystemSingle);

Raw: In(UnityEngineWheelJoint2D), In(SystemSingle), Out(SystemSingle)

UnityEngineWheelJoint2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineWheelJoint2D), Out(SystemType)

UnityEngineWheelJoint2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineWheelJoint2D), Out(SystemString)

UnityEngineWheelJoint2D.__get_anchor__UnityEngineVector2

UnityEngineVector2 get_anchor();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineVector2)

UnityEngineWheelJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_attachedRigidbody();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineWheelJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)

UnityEngineWheelJoint2D.__get_breakAction__UnityEngineJointBreakAction2D

UnityEngineJointBreakAction2D get_breakAction();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineJointBreakAction2D)

UnityEngineWheelJoint2D.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_connectedAnchor__UnityEngineVector2

UnityEngineVector2 get_connectedAnchor();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineVector2)

UnityEngineWheelJoint2D.__get_connectedBody__UnityEngineRigidbody2D

UnityEngineRigidbody2D get_connectedBody();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineRigidbody2D)

UnityEngineWheelJoint2D.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)

UnityEngineWheelJoint2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)

UnityEngineWheelJoint2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineGameObject)

UnityEngineWheelJoint2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)

UnityEngineWheelJoint2D.__get_jointAngle__SystemSingle

SystemSingle get_jointAngle();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_jointLinearSpeed__SystemSingle

SystemSingle get_jointLinearSpeed();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_jointSpeed__SystemSingle

SystemSingle get_jointSpeed();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_jointTranslation__SystemSingle

SystemSingle get_jointTranslation();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_motor__UnityEngineJointMotor2D

UnityEngineJointMotor2D get_motor();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineJointMotor2D)

UnityEngineWheelJoint2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineWheelJoint2D), Out(SystemString)

UnityEngineWheelJoint2D.__get_reactionForce__UnityEngineVector2

UnityEngineVector2 get_reactionForce();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineVector2)

UnityEngineWheelJoint2D.__get_reactionTorque__SystemSingle

SystemSingle get_reactionTorque();

Raw: In(UnityEngineWheelJoint2D), Out(SystemSingle)

UnityEngineWheelJoint2D.__get_suspension__UnityEngineJointSuspension2D

UnityEngineJointSuspension2D get_suspension();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineJointSuspension2D)

UnityEngineWheelJoint2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineWheelJoint2D), Out(UnityEngineTransform)

UnityEngineWheelJoint2D.__get_useMotor__SystemBoolean

SystemBoolean get_useMotor();

Raw: In(UnityEngineWheelJoint2D), Out(SystemBoolean)

UnityEngineWheelJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineWheelJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineWheelJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineWheelJoint2D.__set_anchor__UnityEngineVector2__SystemVoid

void set_anchor(UnityEngineVector2);

Raw: In(UnityEngineWheelJoint2D), In(UnityEngineVector2)

UnityEngineWheelJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)

UnityEngineWheelJoint2D.__set_breakAction__UnityEngineJointBreakAction2D__SystemVoid

void set_breakAction(UnityEngineJointBreakAction2D);

Raw: In(UnityEngineWheelJoint2D), In(UnityEngineJointBreakAction2D)

UnityEngineWheelJoint2D.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineWheelJoint2D), In(SystemSingle)

UnityEngineWheelJoint2D.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineWheelJoint2D), In(SystemSingle)

UnityEngineWheelJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid

void set_connectedAnchor(UnityEngineVector2);

Raw: In(UnityEngineWheelJoint2D), In(UnityEngineVector2)

UnityEngineWheelJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid

void set_connectedBody(UnityEngineRigidbody2D);

Raw: In(UnityEngineWheelJoint2D), In(UnityEngineRigidbody2D)

UnityEngineWheelJoint2D.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)

UnityEngineWheelJoint2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)

UnityEngineWheelJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid

void set_motor(UnityEngineJointMotor2D);

Raw: In(UnityEngineWheelJoint2D), In(UnityEngineJointMotor2D)

UnityEngineWheelJoint2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineWheelJoint2D), In(SystemString)

UnityEngineWheelJoint2D.__set_suspension__UnityEngineJointSuspension2D__SystemVoid

void set_suspension(UnityEngineJointSuspension2D);

Raw: In(UnityEngineWheelJoint2D), In(UnityEngineJointSuspension2D)

UnityEngineWheelJoint2D.__set_useMotor__SystemBoolean__SystemVoid

void set_useMotor(SystemBoolean);

Raw: In(UnityEngineWheelJoint2D), In(SystemBoolean)