Array UnityEngineWheelColliderArray
- Kind:
Array - OdinSerializer:
UnityEngine.WheelCollider[], UnityEngine.VehiclesModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelCollider.html
UnityEngineWheelColliderArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineWheelColliderArray), Out(SystemObject)
UnityEngineWheelColliderArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemArray), In(SystemInt32)
UnityEngineWheelColliderArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemArray), In(SystemInt64)
UnityEngineWheelColliderArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelColliderArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineWheelColliderArray), Out(SystemCollectionsIEnumerator)
UnityEngineWheelColliderArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelColliderArray), Out(SystemInt32)
UnityEngineWheelColliderArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelColliderArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), Out(SystemInt64)
UnityEngineWheelColliderArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelColliderArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelColliderArray), Out(SystemType)
UnityEngineWheelColliderArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelColliderArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineWheelColliderArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt64), Out(SystemObject)
UnityEngineWheelColliderArray.__Get__SystemInt32__UnityEngineWheelCollider
UnityEngineWheelCollider Get(SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), Out(UnityEngineWheelCollider)
UnityEngineWheelColliderArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineWheelColliderArray)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt32Array)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt32)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt64Array)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineWheelColliderArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineWheelColliderArray), In(SystemObject), In(SystemInt64)
UnityEngineWheelColliderArray.__Set__SystemInt32_UnityEngineWheelCollider__SystemVoid
void Set(SystemInt32, UnityEngineWheelCollider);
Raw: In(UnityEngineWheelColliderArray), In(SystemInt32), In(UnityEngineWheelCollider)
UnityEngineWheelColliderArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelColliderArray), Out(SystemString)
UnityEngineWheelColliderArray.__ctor__SystemInt32__UnityEngineWheelColliderArray
static UnityEngineWheelColliderArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineWheelColliderArray)
UnityEngineWheelColliderArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineWheelColliderArray), Out(SystemBoolean)
UnityEngineWheelColliderArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineWheelColliderArray), Out(SystemBoolean)
UnityEngineWheelColliderArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineWheelColliderArray), Out(SystemBoolean)
UnityEngineWheelColliderArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineWheelColliderArray), Out(SystemInt32)
UnityEngineWheelColliderArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineWheelColliderArray), Out(SystemInt64)
UnityEngineWheelColliderArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineWheelColliderArray), Out(SystemInt32)
UnityEngineWheelColliderArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineWheelColliderArray), Out(SystemObject)
Array UnityEngineWheelHitArray
- Kind:
Array - OdinSerializer:
UnityEngine.WheelHit[], UnityEngine.VehiclesModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelHit.html
UnityEngineWheelHitArray.__Clone__SystemObject
SystemObject Clone();
Raw: In(UnityEngineWheelHitArray), Out(SystemObject)
UnityEngineWheelHitArray.__CopyTo__SystemArray_SystemInt32__SystemVoid
void CopyTo(SystemArray, SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemArray), In(SystemInt32)
UnityEngineWheelHitArray.__CopyTo__SystemArray_SystemInt64__SystemVoid
void CopyTo(SystemArray, SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemArray), In(SystemInt64)
UnityEngineWheelHitArray.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelHitArray.__GetEnumerator__SystemCollectionsIEnumerator
SystemCollectionsIEnumerator GetEnumerator();
Raw: In(UnityEngineWheelHitArray), Out(SystemCollectionsIEnumerator)
UnityEngineWheelHitArray.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelHitArray), Out(SystemInt32)
UnityEngineWheelHitArray.__GetLength__SystemInt32__SystemInt32
SystemInt32 GetLength(SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelHitArray.__GetLongLength__SystemInt32__SystemInt64
SystemInt64 GetLongLength(SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), Out(SystemInt64)
UnityEngineWheelHitArray.__GetLowerBound__SystemInt32__SystemInt32
SystemInt32 GetLowerBound(SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelHitArray.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelHitArray), Out(SystemType)
UnityEngineWheelHitArray.__GetUpperBound__SystemInt32__SystemInt32
SystemInt32 GetUpperBound(SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), Out(SystemInt32)
UnityEngineWheelHitArray.__GetValue__SystemInt32Array__SystemObject
SystemObject GetValue(SystemInt32Array);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32Array), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt32_SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt32_SystemInt32__SystemObject
SystemObject GetValue(SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), In(SystemInt32), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt32__SystemObject
SystemObject GetValue(SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt64Array__SystemObject
SystemObject GetValue(SystemInt64Array);
Raw: In(UnityEngineWheelHitArray), In(SystemInt64Array), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt64_SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemInt64), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt64_SystemInt64__SystemObject
SystemObject GetValue(SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemInt64), In(SystemInt64), Out(SystemObject)
UnityEngineWheelHitArray.__GetValue__SystemInt64__SystemObject
SystemObject GetValue(SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemInt64), Out(SystemObject)
UnityEngineWheelHitArray.__Get__SystemInt32__UnityEngineWheelHit
UnityEngineWheelHit Get(SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), Out(UnityEngineWheelHit)
UnityEngineWheelHitArray.__Initialize__SystemVoid
void Initialize();
Raw: In(UnityEngineWheelHitArray)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt32Array__SystemVoid
void SetValue(SystemObject, SystemInt32Array);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt32Array)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt32_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt32_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt32), In(SystemInt32)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt32__SystemVoid
void SetValue(SystemObject, SystemInt32);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt32)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt64Array__SystemVoid
void SetValue(SystemObject, SystemInt64Array);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt64Array)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt64_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt64), In(SystemInt64), In(SystemInt64)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt64_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64, SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt64), In(SystemInt64)
UnityEngineWheelHitArray.__SetValue__SystemObject_SystemInt64__SystemVoid
void SetValue(SystemObject, SystemInt64);
Raw: In(UnityEngineWheelHitArray), In(SystemObject), In(SystemInt64)
UnityEngineWheelHitArray.__Set__SystemInt32_UnityEngineWheelHit__SystemVoid
void Set(SystemInt32, UnityEngineWheelHit);
Raw: In(UnityEngineWheelHitArray), In(SystemInt32), In(UnityEngineWheelHit)
UnityEngineWheelHitArray.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelHitArray), Out(SystemString)
UnityEngineWheelHitArray.__ctor__SystemInt32__UnityEngineWheelHitArray
static UnityEngineWheelHitArray ctor(SystemInt32);
Raw: In(SystemInt32), Out(UnityEngineWheelHitArray)
UnityEngineWheelHitArray.__get_IsFixedSize__SystemBoolean
SystemBoolean get_IsFixedSize();
Raw: In(UnityEngineWheelHitArray), Out(SystemBoolean)
UnityEngineWheelHitArray.__get_IsReadOnly__SystemBoolean
SystemBoolean get_IsReadOnly();
Raw: In(UnityEngineWheelHitArray), Out(SystemBoolean)
UnityEngineWheelHitArray.__get_IsSynchronized__SystemBoolean
SystemBoolean get_IsSynchronized();
Raw: In(UnityEngineWheelHitArray), Out(SystemBoolean)
UnityEngineWheelHitArray.__get_Length__SystemInt32
SystemInt32 get_Length();
Raw: In(UnityEngineWheelHitArray), Out(SystemInt32)
UnityEngineWheelHitArray.__get_LongLength__SystemInt64
SystemInt64 get_LongLength();
Raw: In(UnityEngineWheelHitArray), Out(SystemInt64)
UnityEngineWheelHitArray.__get_Rank__SystemInt32
SystemInt32 get_Rank();
Raw: In(UnityEngineWheelHitArray), Out(SystemInt32)
UnityEngineWheelHitArray.__get_SyncRoot__SystemObject
SystemObject get_SyncRoot();
Raw: In(UnityEngineWheelHitArray), Out(SystemObject)