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Object UnityEngineWheelCollider

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to array type

UnityEngineWheelCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineWheelCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineWheelCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineWheelCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineWheelCollider.__ConfigureVehicleSubsteps__SystemSingle_SystemInt32_SystemInt32__SystemVoid

void ConfigureVehicleSubsteps(SystemSingle, SystemInt32, SystemInt32);

Raw: In(UnityEngineWheelCollider), In(SystemSingle), In(SystemInt32), In(SystemInt32)

UnityEngineWheelCollider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineWheelCollider), In(SystemObject), Out(SystemBoolean)

UnityEngineWheelCollider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineWheelCollider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineWheelCollider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelCollider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineWheelCollider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineWheelCollider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelCollider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineWheelCollider), In(SystemString), Out(UnityEngineComponent)

UnityEngineWheelCollider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineWheelCollider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineWheelCollider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineWheelCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineWheelCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineWheelCollider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineWheelCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineWheelCollider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelCollider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineWheelCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineWheelCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineWheelCollider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineWheelCollider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineWheelCollider.__GetGroundHit__UnityEngineWheelHitRef__SystemBoolean

SystemBoolean GetGroundHit(ref UnityEngineWheelHit);

Raw: In(UnityEngineWheelCollider), InOut(UnityEngineWheelHit), Out(SystemBoolean)

UnityEngineWheelCollider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineWheelCollider), Out(SystemInt32)

UnityEngineWheelCollider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineWheelCollider), Out(SystemInt32)

UnityEngineWheelCollider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineWheelCollider), Out(SystemType)

UnityEngineWheelCollider.__GetWorldPose__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid

void GetWorldPose(ref UnityEngineVector3, ref UnityEngineQuaternion);

Raw: In(UnityEngineWheelCollider), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)

UnityEngineWheelCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineWheelCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineWheelCollider.__ResetSprungMasses__SystemVoid

void ResetSprungMasses();

Raw: In(UnityEngineWheelCollider)

UnityEngineWheelCollider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineWheelCollider), Out(SystemString)

UnityEngineWheelCollider.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineArticulationBody)

UnityEngineWheelCollider.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineRigidbody)

UnityEngineWheelCollider.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineBounds)

UnityEngineWheelCollider.__get_brakeTorque__SystemSingle

SystemSingle get_brakeTorque();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineVector3)

UnityEngineWheelCollider.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)

UnityEngineWheelCollider.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineLayerMask)

UnityEngineWheelCollider.__get_forceAppPointDistance__SystemSingle

SystemSingle get_forceAppPointDistance();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_forwardFriction__UnityEngineWheelFrictionCurve

UnityEngineWheelFrictionCurve get_forwardFriction();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineWheelFrictionCurve)

UnityEngineWheelCollider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineGameObject)

UnityEngineWheelCollider.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)

UnityEngineWheelCollider.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineLayerMask)

UnityEngineWheelCollider.__get_isGrounded__SystemBoolean

SystemBoolean get_isGrounded();

Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)

UnityEngineWheelCollider.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)

UnityEngineWheelCollider.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineWheelCollider), Out(SystemInt32)

UnityEngineWheelCollider.__get_mass__SystemSingle

SystemSingle get_mass();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineWheelCollider), Out(UnityEnginePhysicMaterial)

UnityEngineWheelCollider.__get_motorTorque__SystemSingle

SystemSingle get_motorTorque();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineWheelCollider), Out(SystemString)

UnityEngineWheelCollider.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)

UnityEngineWheelCollider.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_rotationSpeed__SystemSingle

SystemSingle get_rotationSpeed();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_rpm__SystemSingle

SystemSingle get_rpm();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineWheelCollider), Out(UnityEnginePhysicMaterial)

UnityEngineWheelCollider.__get_sidewaysFriction__UnityEngineWheelFrictionCurve

UnityEngineWheelFrictionCurve get_sidewaysFriction();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineWheelFrictionCurve)

UnityEngineWheelCollider.__get_sprungMass__SystemSingle

SystemSingle get_sprungMass();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_steerAngle__SystemSingle

SystemSingle get_steerAngle();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_suspensionDistance__SystemSingle

SystemSingle get_suspensionDistance();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__get_suspensionExpansionLimited__SystemBoolean

SystemBoolean get_suspensionExpansionLimited();

Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)

UnityEngineWheelCollider.__get_suspensionSpring__UnityEngineJointSpring

UnityEngineJointSpring get_suspensionSpring();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineJointSpring)

UnityEngineWheelCollider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineWheelCollider), Out(UnityEngineTransform)

UnityEngineWheelCollider.__get_wheelDampingRate__SystemSingle

SystemSingle get_wheelDampingRate();

Raw: In(UnityEngineWheelCollider), Out(SystemSingle)

UnityEngineWheelCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineWheelCollider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineWheelCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineWheelCollider.__set_brakeTorque__SystemSingle__SystemVoid

void set_brakeTorque(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineWheelCollider), In(UnityEngineVector3)

UnityEngineWheelCollider.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean)

UnityEngineWheelCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineWheelCollider), In(UnityEngineLayerMask)

UnityEngineWheelCollider.__set_forceAppPointDistance__SystemSingle__SystemVoid

void set_forceAppPointDistance(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_forwardFriction__UnityEngineWheelFrictionCurve__SystemVoid

void set_forwardFriction(UnityEngineWheelFrictionCurve);

Raw: In(UnityEngineWheelCollider), In(UnityEngineWheelFrictionCurve)

UnityEngineWheelCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean)

UnityEngineWheelCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineWheelCollider), In(UnityEngineLayerMask)

UnityEngineWheelCollider.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean)

UnityEngineWheelCollider.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineWheelCollider), In(SystemInt32)

UnityEngineWheelCollider.__set_mass__SystemSingle__SystemVoid

void set_mass(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineWheelCollider), In(UnityEnginePhysicMaterial)

UnityEngineWheelCollider.__set_motorTorque__SystemSingle__SystemVoid

void set_motorTorque(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineWheelCollider), In(SystemString)

UnityEngineWheelCollider.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean)

UnityEngineWheelCollider.__set_radius__SystemSingle__SystemVoid

void set_radius(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_rotationSpeed__SystemSingle__SystemVoid

void set_rotationSpeed(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineWheelCollider), In(UnityEnginePhysicMaterial)

UnityEngineWheelCollider.__set_sidewaysFriction__UnityEngineWheelFrictionCurve__SystemVoid

void set_sidewaysFriction(UnityEngineWheelFrictionCurve);

Raw: In(UnityEngineWheelCollider), In(UnityEngineWheelFrictionCurve)

UnityEngineWheelCollider.__set_sprungMass__SystemSingle__SystemVoid

void set_sprungMass(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_steerAngle__SystemSingle__SystemVoid

void set_steerAngle(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_suspensionDistance__SystemSingle__SystemVoid

void set_suspensionDistance(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

UnityEngineWheelCollider.__set_suspensionExpansionLimited__SystemBoolean__SystemVoid

void set_suspensionExpansionLimited(SystemBoolean);

Raw: In(UnityEngineWheelCollider), In(SystemBoolean)

UnityEngineWheelCollider.__set_suspensionSpring__UnityEngineJointSpring__SystemVoid

void set_suspensionSpring(UnityEngineJointSpring);

Raw: In(UnityEngineWheelCollider), In(UnityEngineJointSpring)

UnityEngineWheelCollider.__set_wheelDampingRate__SystemSingle__SystemVoid

void set_wheelDampingRate(SystemSingle);

Raw: In(UnityEngineWheelCollider), In(SystemSingle)

Struct UnityEngineWheelHit

back to assembly

to array type

UnityEngineWheelHit.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineWheelHit), In(SystemObject), Out(SystemBoolean)

UnityEngineWheelHit.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineWheelHit), Out(SystemInt32)

UnityEngineWheelHit.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineWheelHit), Out(SystemType)

UnityEngineWheelHit.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineWheelHit), Out(SystemString)

UnityEngineWheelHit.__get_collider__UnityEngineCollider

UnityEngineCollider get_collider();

Raw: In(UnityEngineWheelHit), Out(UnityEngineCollider)

UnityEngineWheelHit.__get_force__SystemSingle

SystemSingle get_force();

Raw: In(UnityEngineWheelHit), Out(SystemSingle)

UnityEngineWheelHit.__get_forwardDir__UnityEngineVector3

UnityEngineVector3 get_forwardDir();

Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)

UnityEngineWheelHit.__get_forwardSlip__SystemSingle

SystemSingle get_forwardSlip();

Raw: In(UnityEngineWheelHit), Out(SystemSingle)

UnityEngineWheelHit.__get_normal__UnityEngineVector3

UnityEngineVector3 get_normal();

Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)

UnityEngineWheelHit.__get_point__UnityEngineVector3

UnityEngineVector3 get_point();

Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)

UnityEngineWheelHit.__get_sidewaysDir__UnityEngineVector3

UnityEngineVector3 get_sidewaysDir();

Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)

UnityEngineWheelHit.__get_sidewaysSlip__SystemSingle

SystemSingle get_sidewaysSlip();

Raw: In(UnityEngineWheelHit), Out(SystemSingle)

UnityEngineWheelHit.__set_collider__UnityEngineCollider__SystemVoid

void set_collider(UnityEngineCollider);

Raw: In(UnityEngineWheelHit), In(UnityEngineCollider)

UnityEngineWheelHit.__set_force__SystemSingle__SystemVoid

void set_force(SystemSingle);

Raw: In(UnityEngineWheelHit), In(SystemSingle)

UnityEngineWheelHit.__set_forwardDir__UnityEngineVector3__SystemVoid

void set_forwardDir(UnityEngineVector3);

Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)

UnityEngineWheelHit.__set_forwardSlip__SystemSingle__SystemVoid

void set_forwardSlip(SystemSingle);

Raw: In(UnityEngineWheelHit), In(SystemSingle)

UnityEngineWheelHit.__set_normal__UnityEngineVector3__SystemVoid

void set_normal(UnityEngineVector3);

Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)

UnityEngineWheelHit.__set_point__UnityEngineVector3__SystemVoid

void set_point(UnityEngineVector3);

Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)

UnityEngineWheelHit.__set_sidewaysDir__UnityEngineVector3__SystemVoid

void set_sidewaysDir(UnityEngineVector3);

Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)

UnityEngineWheelHit.__set_sidewaysSlip__SystemSingle__SystemVoid

void set_sidewaysSlip(SystemSingle);

Raw: In(UnityEngineWheelHit), In(SystemSingle)