Object UnityEngineWheelCollider
- Kind:
Object - OdinSerializer:
UnityEngine.WheelCollider, UnityEngine.VehiclesModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelCollider.html
UnityEngineWheelCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineWheelCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineWheelCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineWheelCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineWheelCollider.__ConfigureVehicleSubsteps__SystemSingle_SystemInt32_SystemInt32__SystemVoid
void ConfigureVehicleSubsteps(SystemSingle, SystemInt32, SystemInt32);
Raw: In(UnityEngineWheelCollider), In(SystemSingle), In(SystemInt32), In(SystemInt32)
UnityEngineWheelCollider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelCollider), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelCollider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineWheelCollider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineWheelCollider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelCollider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineWheelCollider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineWheelCollider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelCollider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineWheelCollider), In(SystemString), Out(UnityEngineComponent)
UnityEngineWheelCollider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineWheelCollider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineWheelCollider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineWheelCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineWheelCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineWheelCollider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineWheelCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineWheelCollider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelCollider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineWheelCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineWheelCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineWheelCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineWheelCollider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineWheelCollider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineWheelCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineWheelCollider.__GetGroundHit__UnityEngineWheelHitRef__SystemBoolean
SystemBoolean GetGroundHit(ref UnityEngineWheelHit);
Raw: In(UnityEngineWheelCollider), InOut(UnityEngineWheelHit), Out(SystemBoolean)
UnityEngineWheelCollider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelCollider), Out(SystemInt32)
UnityEngineWheelCollider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineWheelCollider), Out(SystemInt32)
UnityEngineWheelCollider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelCollider), Out(SystemType)
UnityEngineWheelCollider.__GetWorldPose__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid
void GetWorldPose(ref UnityEngineVector3, ref UnityEngineQuaternion);
Raw: In(UnityEngineWheelCollider), InOut(UnityEngineVector3), InOut(UnityEngineQuaternion)
UnityEngineWheelCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineWheelCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineWheelCollider.__ResetSprungMasses__SystemVoid
void ResetSprungMasses();
Raw: In(UnityEngineWheelCollider)
UnityEngineWheelCollider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelCollider), Out(SystemString)
UnityEngineWheelCollider.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineArticulationBody)
UnityEngineWheelCollider.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineRigidbody)
UnityEngineWheelCollider.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineBounds)
UnityEngineWheelCollider.__get_brakeTorque__SystemSingle
SystemSingle get_brakeTorque();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineVector3)
UnityEngineWheelCollider.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)
UnityEngineWheelCollider.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineLayerMask)
UnityEngineWheelCollider.__get_forceAppPointDistance__SystemSingle
SystemSingle get_forceAppPointDistance();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_forwardFriction__UnityEngineWheelFrictionCurve
UnityEngineWheelFrictionCurve get_forwardFriction();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineWheelFrictionCurve)
UnityEngineWheelCollider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineGameObject)
UnityEngineWheelCollider.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)
UnityEngineWheelCollider.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineLayerMask)
UnityEngineWheelCollider.__get_isGrounded__SystemBoolean
SystemBoolean get_isGrounded();
Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)
UnityEngineWheelCollider.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)
UnityEngineWheelCollider.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineWheelCollider), Out(SystemInt32)
UnityEngineWheelCollider.__get_mass__SystemSingle
SystemSingle get_mass();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineWheelCollider), Out(UnityEnginePhysicMaterial)
UnityEngineWheelCollider.__get_motorTorque__SystemSingle
SystemSingle get_motorTorque();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineWheelCollider), Out(SystemString)
UnityEngineWheelCollider.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)
UnityEngineWheelCollider.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_rotationSpeed__SystemSingle
SystemSingle get_rotationSpeed();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_rpm__SystemSingle
SystemSingle get_rpm();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineWheelCollider), Out(UnityEnginePhysicMaterial)
UnityEngineWheelCollider.__get_sidewaysFriction__UnityEngineWheelFrictionCurve
UnityEngineWheelFrictionCurve get_sidewaysFriction();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineWheelFrictionCurve)
UnityEngineWheelCollider.__get_sprungMass__SystemSingle
SystemSingle get_sprungMass();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_steerAngle__SystemSingle
SystemSingle get_steerAngle();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_suspensionDistance__SystemSingle
SystemSingle get_suspensionDistance();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__get_suspensionExpansionLimited__SystemBoolean
SystemBoolean get_suspensionExpansionLimited();
Raw: In(UnityEngineWheelCollider), Out(SystemBoolean)
UnityEngineWheelCollider.__get_suspensionSpring__UnityEngineJointSpring
UnityEngineJointSpring get_suspensionSpring();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineJointSpring)
UnityEngineWheelCollider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineWheelCollider), Out(UnityEngineTransform)
UnityEngineWheelCollider.__get_wheelDampingRate__SystemSingle
SystemSingle get_wheelDampingRate();
Raw: In(UnityEngineWheelCollider), Out(SystemSingle)
UnityEngineWheelCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineWheelCollider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineWheelCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineWheelCollider.__set_brakeTorque__SystemSingle__SystemVoid
void set_brakeTorque(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineWheelCollider), In(UnityEngineVector3)
UnityEngineWheelCollider.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean)
UnityEngineWheelCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineWheelCollider), In(UnityEngineLayerMask)
UnityEngineWheelCollider.__set_forceAppPointDistance__SystemSingle__SystemVoid
void set_forceAppPointDistance(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_forwardFriction__UnityEngineWheelFrictionCurve__SystemVoid
void set_forwardFriction(UnityEngineWheelFrictionCurve);
Raw: In(UnityEngineWheelCollider), In(UnityEngineWheelFrictionCurve)
UnityEngineWheelCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean)
UnityEngineWheelCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineWheelCollider), In(UnityEngineLayerMask)
UnityEngineWheelCollider.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean)
UnityEngineWheelCollider.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineWheelCollider), In(SystemInt32)
UnityEngineWheelCollider.__set_mass__SystemSingle__SystemVoid
void set_mass(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineWheelCollider), In(UnityEnginePhysicMaterial)
UnityEngineWheelCollider.__set_motorTorque__SystemSingle__SystemVoid
void set_motorTorque(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineWheelCollider), In(SystemString)
UnityEngineWheelCollider.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean)
UnityEngineWheelCollider.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_rotationSpeed__SystemSingle__SystemVoid
void set_rotationSpeed(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineWheelCollider), In(UnityEnginePhysicMaterial)
UnityEngineWheelCollider.__set_sidewaysFriction__UnityEngineWheelFrictionCurve__SystemVoid
void set_sidewaysFriction(UnityEngineWheelFrictionCurve);
Raw: In(UnityEngineWheelCollider), In(UnityEngineWheelFrictionCurve)
UnityEngineWheelCollider.__set_sprungMass__SystemSingle__SystemVoid
void set_sprungMass(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_steerAngle__SystemSingle__SystemVoid
void set_steerAngle(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_suspensionDistance__SystemSingle__SystemVoid
void set_suspensionDistance(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
UnityEngineWheelCollider.__set_suspensionExpansionLimited__SystemBoolean__SystemVoid
void set_suspensionExpansionLimited(SystemBoolean);
Raw: In(UnityEngineWheelCollider), In(SystemBoolean)
UnityEngineWheelCollider.__set_suspensionSpring__UnityEngineJointSpring__SystemVoid
void set_suspensionSpring(UnityEngineJointSpring);
Raw: In(UnityEngineWheelCollider), In(UnityEngineJointSpring)
UnityEngineWheelCollider.__set_wheelDampingRate__SystemSingle__SystemVoid
void set_wheelDampingRate(SystemSingle);
Raw: In(UnityEngineWheelCollider), In(SystemSingle)
Struct UnityEngineWheelHit
- Kind:
Struct - OdinSerializer:
UnityEngine.WheelHit, UnityEngine.VehiclesModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelHit.html
UnityEngineWheelHit.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelHit), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelHit.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelHit), Out(SystemInt32)
UnityEngineWheelHit.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelHit), Out(SystemType)
UnityEngineWheelHit.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelHit), Out(SystemString)
UnityEngineWheelHit.__get_collider__UnityEngineCollider
UnityEngineCollider get_collider();
Raw: In(UnityEngineWheelHit), Out(UnityEngineCollider)
UnityEngineWheelHit.__get_force__SystemSingle
SystemSingle get_force();
Raw: In(UnityEngineWheelHit), Out(SystemSingle)
UnityEngineWheelHit.__get_forwardDir__UnityEngineVector3
UnityEngineVector3 get_forwardDir();
Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)
UnityEngineWheelHit.__get_forwardSlip__SystemSingle
SystemSingle get_forwardSlip();
Raw: In(UnityEngineWheelHit), Out(SystemSingle)
UnityEngineWheelHit.__get_normal__UnityEngineVector3
UnityEngineVector3 get_normal();
Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)
UnityEngineWheelHit.__get_point__UnityEngineVector3
UnityEngineVector3 get_point();
Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)
UnityEngineWheelHit.__get_sidewaysDir__UnityEngineVector3
UnityEngineVector3 get_sidewaysDir();
Raw: In(UnityEngineWheelHit), Out(UnityEngineVector3)
UnityEngineWheelHit.__get_sidewaysSlip__SystemSingle
SystemSingle get_sidewaysSlip();
Raw: In(UnityEngineWheelHit), Out(SystemSingle)
UnityEngineWheelHit.__set_collider__UnityEngineCollider__SystemVoid
void set_collider(UnityEngineCollider);
Raw: In(UnityEngineWheelHit), In(UnityEngineCollider)
UnityEngineWheelHit.__set_force__SystemSingle__SystemVoid
void set_force(SystemSingle);
Raw: In(UnityEngineWheelHit), In(SystemSingle)
UnityEngineWheelHit.__set_forwardDir__UnityEngineVector3__SystemVoid
void set_forwardDir(UnityEngineVector3);
Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)
UnityEngineWheelHit.__set_forwardSlip__SystemSingle__SystemVoid
void set_forwardSlip(SystemSingle);
Raw: In(UnityEngineWheelHit), In(SystemSingle)
UnityEngineWheelHit.__set_normal__UnityEngineVector3__SystemVoid
void set_normal(UnityEngineVector3);
Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)
UnityEngineWheelHit.__set_point__UnityEngineVector3__SystemVoid
void set_point(UnityEngineVector3);
Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)
UnityEngineWheelHit.__set_sidewaysDir__UnityEngineVector3__SystemVoid
void set_sidewaysDir(UnityEngineVector3);
Raw: In(UnityEngineWheelHit), In(UnityEngineVector3)
UnityEngineWheelHit.__set_sidewaysSlip__SystemSingle__SystemVoid
void set_sidewaysSlip(SystemSingle);
Raw: In(UnityEngineWheelHit), In(SystemSingle)