Object VRCSDK3DynamicsConstraintComponentsVRCAimConstraint
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Constraint.Components.VRCAimConstraint, VRC.SDK3.Dynamics.Constraint - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcaimconstraint
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__ActivateConstraint__SystemVoid
void ActivateConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__ZeroConstraint__SystemVoid
void ZeroConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_AimAxis__UnityEngineVector3
UnityEngineVector3 get_AimAxis();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_FreezeToWorld__SystemBoolean
SystemBoolean get_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_GlobalWeight__SystemSingle
SystemSingle get_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_IsActive__SystemBoolean
SystemBoolean get_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_Locked__SystemBoolean
SystemBoolean get_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean get_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_RotationAtRest__UnityEngineVector3
UnityEngineVector3 get_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_RotationOffset__UnityEngineVector3
UnityEngineVector3 get_RotationOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_SolveInLocalSpace__SystemBoolean
SystemBoolean get_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList get_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_TargetTransform__UnityEngineTransform
UnityEngineTransform get_TargetTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_UpAxis__UnityEngineVector3
UnityEngineVector3 get_UpAxis();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_WorldUpTransform__UnityEngineTransform
UnityEngineTransform get_WorldUpTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_WorldUpVector__UnityEngineVector3
UnityEngineVector3 get_WorldUpVector();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_WorldUp__VRCDynamicsVRCConstraintBaseWorldUpType
VRCDynamicsVRCConstraintBaseWorldUpType get_WorldUp();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(VRCDynamicsVRCConstraintBaseWorldUpType)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineGameObject)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_AimAxis__UnityEngineVector3
UnityEngineVector3 set_AimAxis();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_FreezeToWorld__SystemBoolean
SystemBoolean set_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_GlobalWeight__SystemSingle
SystemSingle set_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_IsActive__SystemBoolean
SystemBoolean set_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_Locked__SystemBoolean
SystemBoolean set_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean set_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_RotationAtRest__UnityEngineVector3
UnityEngineVector3 set_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_RotationOffset__UnityEngineVector3
UnityEngineVector3 set_RotationOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_SolveInLocalSpace__SystemBoolean
SystemBoolean set_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList set_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_UpAxis__UnityEngineVector3
UnityEngineVector3 set_UpAxis();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_WorldUpTransform__UnityEngineTransform
UnityEngineTransform set_WorldUpTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_WorldUpVector__UnityEngineVector3
UnityEngineVector3 set_WorldUpVector();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_WorldUp__VRCDynamicsVRCConstraintBaseWorldUpType
VRCDynamicsVRCConstraintBaseWorldUpType set_WorldUp();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(VRCDynamicsVRCConstraintBaseWorldUpType)
VRCSDK3DynamicsConstraintComponentsVRCAimConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCAimConstraint), In(SystemBoolean)
Object VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Constraint.Components.VRCLookAtConstraint, VRC.SDK3.Dynamics.Constraint - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrclookatconstraint
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__ActivateConstraint__SystemVoid
void ActivateConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__ZeroConstraint__SystemVoid
void ZeroConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_FreezeToWorld__SystemBoolean
SystemBoolean get_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_GlobalWeight__SystemSingle
SystemSingle get_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_IsActive__SystemBoolean
SystemBoolean get_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_Locked__SystemBoolean
SystemBoolean get_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean get_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_Roll__SystemSingle
SystemSingle get_Roll();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_RotationAtRest__UnityEngineVector3
UnityEngineVector3 get_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_RotationOffset__UnityEngineVector3
UnityEngineVector3 get_RotationOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_SolveInLocalSpace__SystemBoolean
SystemBoolean get_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList get_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_TargetTransform__UnityEngineTransform
UnityEngineTransform get_TargetTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_UseUpTransform__SystemBoolean
SystemBoolean get_UseUpTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_WorldUpTransform__UnityEngineTransform
UnityEngineTransform get_WorldUpTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(UnityEngineGameObject)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_FreezeToWorld__SystemBoolean
SystemBoolean set_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_GlobalWeight__SystemSingle
SystemSingle set_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_IsActive__SystemBoolean
SystemBoolean set_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_Locked__SystemBoolean
SystemBoolean set_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean set_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_Roll__SystemSingle
SystemSingle set_Roll();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_RotationAtRest__UnityEngineVector3
UnityEngineVector3 set_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_RotationOffset__UnityEngineVector3
UnityEngineVector3 set_RotationOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_SolveInLocalSpace__SystemBoolean
SystemBoolean set_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList set_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_UseUpTransform__SystemBoolean
SystemBoolean set_UseUpTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_WorldUpTransform__UnityEngineTransform
UnityEngineTransform set_WorldUpTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCLookAtConstraint), In(SystemBoolean)
Object VRCSDK3DynamicsConstraintComponentsVRCParentConstraint
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint, VRC.SDK3.Dynamics.Constraint - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcparentconstraint
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__ActivateConstraint__SystemVoid
void ActivateConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__ZeroConstraint__SystemVoid
void ZeroConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_FreezeToWorld__SystemBoolean
SystemBoolean get_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_GlobalWeight__SystemSingle
SystemSingle get_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_IsActive__SystemBoolean
SystemBoolean get_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_Locked__SystemBoolean
SystemBoolean get_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_PositionAtRest__UnityEngineVector3
UnityEngineVector3 get_PositionAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean get_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_RotationAtRest__UnityEngineVector3
UnityEngineVector3 get_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_SolveInLocalSpace__SystemBoolean
SystemBoolean get_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList get_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_TargetTransform__UnityEngineTransform
UnityEngineTransform get_TargetTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(UnityEngineGameObject)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_FreezeToWorld__SystemBoolean
SystemBoolean set_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_GlobalWeight__SystemSingle
SystemSingle set_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_IsActive__SystemBoolean
SystemBoolean set_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_Locked__SystemBoolean
SystemBoolean set_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_PositionAtRest__UnityEngineVector3
UnityEngineVector3 set_PositionAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean set_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_RotationAtRest__UnityEngineVector3
UnityEngineVector3 set_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_SolveInLocalSpace__SystemBoolean
SystemBoolean set_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList set_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCParentConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCParentConstraint), In(SystemBoolean)
Object VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Constraint.Components.VRCPositionConstraint, VRC.SDK3.Dynamics.Constraint - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcpositionconstraint
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__ActivateConstraint__SystemVoid
void ActivateConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__ZeroConstraint__SystemVoid
void ZeroConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_FreezeToWorld__SystemBoolean
SystemBoolean get_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_GlobalWeight__SystemSingle
SystemSingle get_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_IsActive__SystemBoolean
SystemBoolean get_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_Locked__SystemBoolean
SystemBoolean get_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_PositionAtRest__UnityEngineVector3
UnityEngineVector3 get_PositionAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_PositionOffset__UnityEngineVector3
UnityEngineVector3 get_PositionOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean get_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_SolveInLocalSpace__SystemBoolean
SystemBoolean get_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList get_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_TargetTransform__UnityEngineTransform
UnityEngineTransform get_TargetTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(UnityEngineGameObject)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_FreezeToWorld__SystemBoolean
SystemBoolean set_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_GlobalWeight__SystemSingle
SystemSingle set_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_IsActive__SystemBoolean
SystemBoolean set_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_Locked__SystemBoolean
SystemBoolean set_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_PositionAtRest__UnityEngineVector3
UnityEngineVector3 set_PositionAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_PositionOffset__UnityEngineVector3
UnityEngineVector3 set_PositionOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean set_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_SolveInLocalSpace__SystemBoolean
SystemBoolean set_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList set_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCPositionConstraint), In(SystemBoolean)
Object VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Constraint.Components.VRCRotationConstraint, VRC.SDK3.Dynamics.Constraint - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcrotationconstraint
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__ActivateConstraint__SystemVoid
void ActivateConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__ZeroConstraint__SystemVoid
void ZeroConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_FreezeToWorld__SystemBoolean
SystemBoolean get_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_GlobalWeight__SystemSingle
SystemSingle get_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_IsActive__SystemBoolean
SystemBoolean get_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_Locked__SystemBoolean
SystemBoolean get_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean get_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_RotationAtRest__UnityEngineVector3
UnityEngineVector3 get_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_RotationOffset__UnityEngineVector3
UnityEngineVector3 get_RotationOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_SolveInLocalSpace__SystemBoolean
SystemBoolean get_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList get_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_TargetTransform__UnityEngineTransform
UnityEngineTransform get_TargetTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(UnityEngineGameObject)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_FreezeToWorld__SystemBoolean
SystemBoolean set_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_GlobalWeight__SystemSingle
SystemSingle set_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_IsActive__SystemBoolean
SystemBoolean set_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_Locked__SystemBoolean
SystemBoolean set_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean set_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_RotationAtRest__UnityEngineVector3
UnityEngineVector3 set_RotationAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_RotationOffset__UnityEngineVector3
UnityEngineVector3 set_RotationOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_SolveInLocalSpace__SystemBoolean
SystemBoolean set_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList set_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCRotationConstraint), In(SystemBoolean)
Object VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Constraint.Components.VRCScaleConstraint, VRC.SDK3.Dynamics.Constraint - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcscaleconstraint
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__ActivateConstraint__SystemVoid
void ActivateConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__ZeroConstraint__SystemVoid
void ZeroConstraint();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_FreezeToWorld__SystemBoolean
SystemBoolean get_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_GlobalWeight__SystemSingle
SystemSingle get_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_IsActive__SystemBoolean
SystemBoolean get_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_Locked__SystemBoolean
SystemBoolean get_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean get_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_ScaleAtRest__UnityEngineVector3
UnityEngineVector3 get_ScaleAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_ScaleOffset__UnityEngineVector3
UnityEngineVector3 get_ScaleOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_SolveInLocalSpace__SystemBoolean
SystemBoolean get_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList get_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_TargetTransform__UnityEngineTransform
UnityEngineTransform get_TargetTransform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(UnityEngineGameObject)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), Out(UnityEngineTransform)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_FreezeToWorld__SystemBoolean
SystemBoolean set_FreezeToWorld();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_GlobalWeight__SystemSingle
SystemSingle set_GlobalWeight();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemSingle)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_IsActive__SystemBoolean
SystemBoolean set_IsActive();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_Locked__SystemBoolean
SystemBoolean set_Locked();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_RebakeOffsetsWhenUnfrozen__SystemBoolean
SystemBoolean set_RebakeOffsetsWhenUnfrozen();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_ScaleAtRest__UnityEngineVector3
UnityEngineVector3 set_ScaleAtRest();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_ScaleOffset__UnityEngineVector3
UnityEngineVector3 set_ScaleOffset();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(UnityEngineVector3)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_SolveInLocalSpace__SystemBoolean
SystemBoolean set_SolveInLocalSpace();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_Sources__VRCDynamicsVRCConstraintSourceKeyableList
VRCDynamicsVRCConstraintSourceKeyableList set_Sources();
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(VRCDynamicsVRCConstraintSourceKeyableList)
VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsConstraintComponentsVRCScaleConstraint), In(SystemBoolean)