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Enum VRCDynamicsContactBaseShapeType

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Enum values:

  • Capsule = 1
  • Sphere = 0

Struct VRCDynamicsContactEnterInfo

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to array type

VRCDynamicsContactEnterInfo.__get_contactPoint__UnityEngineVector3

UnityEngineVector3 get_contactPoint();

Raw: In(VRCDynamicsContactEnterInfo), Out(UnityEngineVector3)

VRCDynamicsContactEnterInfo.__get_contactReceiver__VRCDynamicsContactReceiverProxy

VRCDynamicsContactReceiverProxy get_contactReceiver();

Raw: In(VRCDynamicsContactEnterInfo), Out(VRCDynamicsContactReceiverProxy)

VRCDynamicsContactEnterInfo.__get_contactSender__VRCDynamicsContactSenderProxy

VRCDynamicsContactSenderProxy get_contactSender();

Raw: In(VRCDynamicsContactEnterInfo), Out(VRCDynamicsContactSenderProxy)

VRCDynamicsContactEnterInfo.__get_enterVelocity__UnityEngineVector3

UnityEngineVector3 get_enterVelocity();

Raw: In(VRCDynamicsContactEnterInfo), Out(UnityEngineVector3)

VRCDynamicsContactEnterInfo.__get_matchingTags__SystemStringArray

SystemStringArray get_matchingTags();

Raw: In(VRCDynamicsContactEnterInfo), Out(SystemStringArray)

Struct VRCDynamicsContactExitInfo

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to array type

VRCDynamicsContactExitInfo.__get_contactReceiver__VRCDynamicsContactReceiverProxy

VRCDynamicsContactReceiverProxy get_contactReceiver();

Raw: In(VRCDynamicsContactExitInfo), Out(VRCDynamicsContactReceiverProxy)

VRCDynamicsContactExitInfo.__get_contactSender__VRCDynamicsContactSenderProxy

VRCDynamicsContactSenderProxy get_contactSender();

Raw: In(VRCDynamicsContactExitInfo), Out(VRCDynamicsContactSenderProxy)

VRCDynamicsContactExitInfo.__get_matchingTags__SystemStringArray

SystemStringArray get_matchingTags();

Raw: In(VRCDynamicsContactExitInfo), Out(SystemStringArray)

Object VRCDynamicsContactReceiverProxy

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VRCDynamicsContactReceiverProxy.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsContactReceiverProxy), In(SystemObject), Out(SystemBoolean)

VRCDynamicsContactReceiverProxy.__Equals__VRCDynamicsContactReceiverProxy__SystemBoolean

SystemBoolean Equals(VRCDynamicsContactReceiverProxy);

Raw: In(VRCDynamicsContactReceiverProxy), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

VRCDynamicsContactReceiverProxy.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsContactReceiverProxy), Out(SystemInt32)

VRCDynamicsContactReceiverProxy.__get_isValid__SystemBoolean

SystemBoolean get_isValid();

Raw: In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

VRCDynamicsContactReceiverProxy.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCDynamicsContactReceiverProxy), Out(VRCSDKBaseVRCPlayerApi)

VRCDynamicsContactReceiverProxy.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(VRCDynamicsContactReceiverProxy), Out(UnityEngineVector3)

VRCDynamicsContactReceiverProxy.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(VRCDynamicsContactReceiverProxy), Out(UnityEngineQuaternion)

VRCDynamicsContactReceiverProxy.__get_scale__UnityEngineVector3

UnityEngineVector3 get_scale();

Raw: In(VRCDynamicsContactReceiverProxy), Out(UnityEngineVector3)

VRCDynamicsContactReceiverProxy.__get_usage__VRCDynamicsDynamicsUsage

VRCDynamicsDynamicsUsage get_usage();

Raw: In(VRCDynamicsContactReceiverProxy), Out(VRCDynamicsDynamicsUsage)

VRCDynamicsContactReceiverProxy.__op_Equality__VRCDynamicsContactReceiverProxy_VRCDynamicsContactReceiverProxy__SystemBoolean

static SystemBoolean op_Equality(VRCDynamicsContactReceiverProxy, VRCDynamicsContactReceiverProxy);

Raw: In(VRCDynamicsContactReceiverProxy), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

VRCDynamicsContactReceiverProxy.__op_Inequality__VRCDynamicsContactReceiverProxy_VRCDynamicsContactReceiverProxy__SystemBoolean

static SystemBoolean op_Inequality(VRCDynamicsContactReceiverProxy, VRCDynamicsContactReceiverProxy);

Raw: In(VRCDynamicsContactReceiverProxy), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

Object VRCDynamicsContactSenderProxy

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VRCDynamicsContactSenderProxy.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsContactSenderProxy), In(SystemObject), Out(SystemBoolean)

VRCDynamicsContactSenderProxy.__Equals__VRCDynamicsContactSenderProxy__SystemBoolean

SystemBoolean Equals(VRCDynamicsContactSenderProxy);

Raw: In(VRCDynamicsContactSenderProxy), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

VRCDynamicsContactSenderProxy.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsContactSenderProxy), Out(SystemInt32)

VRCDynamicsContactSenderProxy.__get_isValid__SystemBoolean

SystemBoolean get_isValid();

Raw: In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

VRCDynamicsContactSenderProxy.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCDynamicsContactSenderProxy), Out(VRCSDKBaseVRCPlayerApi)

VRCDynamicsContactSenderProxy.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(VRCDynamicsContactSenderProxy), Out(UnityEngineVector3)

VRCDynamicsContactSenderProxy.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(VRCDynamicsContactSenderProxy), Out(UnityEngineQuaternion)

VRCDynamicsContactSenderProxy.__get_scale__UnityEngineVector3

UnityEngineVector3 get_scale();

Raw: In(VRCDynamicsContactSenderProxy), Out(UnityEngineVector3)

VRCDynamicsContactSenderProxy.__get_usage__VRCDynamicsDynamicsUsage

VRCDynamicsDynamicsUsage get_usage();

Raw: In(VRCDynamicsContactSenderProxy), Out(VRCDynamicsDynamicsUsage)

VRCDynamicsContactSenderProxy.__op_Equality__VRCDynamicsContactSenderProxy_VRCDynamicsContactSenderProxy__SystemBoolean

static SystemBoolean op_Equality(VRCDynamicsContactSenderProxy, VRCDynamicsContactSenderProxy);

Raw: In(VRCDynamicsContactSenderProxy), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

VRCDynamicsContactSenderProxy.__op_Inequality__VRCDynamicsContactSenderProxy_VRCDynamicsContactSenderProxy__SystemBoolean

static SystemBoolean op_Inequality(VRCDynamicsContactSenderProxy, VRCDynamicsContactSenderProxy);

Raw: In(VRCDynamicsContactSenderProxy), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

Enum VRCDynamicsDynamicsUsage

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Enum values:

  • Avatar = 1
  • Unassigned = 0
  • World = 2

Enum VRCDynamicsDynamicsUsageFlags

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Enum values:

  • Avatar = 1
  • Everything = -1
  • Nothing = 0
  • World = 2

Struct VRCDynamicsPhysBoneGrabbedInfo

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VRCDynamicsPhysBoneGrabbedInfo.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsPhysBoneGrabbedInfo), In(SystemObject), Out(SystemBoolean)

VRCDynamicsPhysBoneGrabbedInfo.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsPhysBoneGrabbedInfo), Out(SystemInt32)

VRCDynamicsPhysBoneGrabbedInfo.__GetType__SystemType

SystemType GetType();

Raw: In(VRCDynamicsPhysBoneGrabbedInfo), Out(SystemType)

VRCDynamicsPhysBoneGrabbedInfo.__ToString__SystemString

SystemString ToString();

Raw: In(VRCDynamicsPhysBoneGrabbedInfo), Out(SystemString)

VRCDynamicsPhysBoneGrabbedInfo.__ctor__VRCSDKBaseVRCPlayerApi__VRCDynamicsPhysBoneGrabbedInfo

static VRCDynamicsPhysBoneGrabbedInfo ctor(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCDynamicsPhysBoneGrabbedInfo)

VRCDynamicsPhysBoneGrabbedInfo.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCDynamicsPhysBoneGrabbedInfo), Out(VRCSDKBaseVRCPlayerApi)

Struct VRCDynamicsPhysBonePosedInfo

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VRCDynamicsPhysBonePosedInfo.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsPhysBonePosedInfo), In(SystemObject), Out(SystemBoolean)

VRCDynamicsPhysBonePosedInfo.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsPhysBonePosedInfo), Out(SystemInt32)

VRCDynamicsPhysBonePosedInfo.__GetType__SystemType

SystemType GetType();

Raw: In(VRCDynamicsPhysBonePosedInfo), Out(SystemType)

VRCDynamicsPhysBonePosedInfo.__ToString__SystemString

SystemString ToString();

Raw: In(VRCDynamicsPhysBonePosedInfo), Out(SystemString)

VRCDynamicsPhysBonePosedInfo.__ctor__VRCSDKBaseVRCPlayerApi__VRCDynamicsPhysBonePosedInfo

static VRCDynamicsPhysBonePosedInfo ctor(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCDynamicsPhysBonePosedInfo)

VRCDynamicsPhysBonePosedInfo.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCDynamicsPhysBonePosedInfo), Out(VRCSDKBaseVRCPlayerApi)

Struct VRCDynamicsPhysBoneReleasedInfo

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VRCDynamicsPhysBoneReleasedInfo.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsPhysBoneReleasedInfo), In(SystemObject), Out(SystemBoolean)

VRCDynamicsPhysBoneReleasedInfo.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsPhysBoneReleasedInfo), Out(SystemInt32)

VRCDynamicsPhysBoneReleasedInfo.__GetType__SystemType

SystemType GetType();

Raw: In(VRCDynamicsPhysBoneReleasedInfo), Out(SystemType)

VRCDynamicsPhysBoneReleasedInfo.__ToString__SystemString

SystemString ToString();

Raw: In(VRCDynamicsPhysBoneReleasedInfo), Out(SystemString)

VRCDynamicsPhysBoneReleasedInfo.__ctor__VRCSDKBaseVRCPlayerApi__VRCDynamicsPhysBoneReleasedInfo

static VRCDynamicsPhysBoneReleasedInfo ctor(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCDynamicsPhysBoneReleasedInfo)

VRCDynamicsPhysBoneReleasedInfo.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCDynamicsPhysBoneReleasedInfo), Out(VRCSDKBaseVRCPlayerApi)

Struct VRCDynamicsPhysBoneUnPosedInfo

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VRCDynamicsPhysBoneUnPosedInfo.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsPhysBoneUnPosedInfo), In(SystemObject), Out(SystemBoolean)

VRCDynamicsPhysBoneUnPosedInfo.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsPhysBoneUnPosedInfo), Out(SystemInt32)

VRCDynamicsPhysBoneUnPosedInfo.__GetType__SystemType

SystemType GetType();

Raw: In(VRCDynamicsPhysBoneUnPosedInfo), Out(SystemType)

VRCDynamicsPhysBoneUnPosedInfo.__ToString__SystemString

SystemString ToString();

Raw: In(VRCDynamicsPhysBoneUnPosedInfo), Out(SystemString)

VRCDynamicsPhysBoneUnPosedInfo.__ctor__VRCSDKBaseVRCPlayerApi__VRCDynamicsPhysBoneUnPosedInfo

static VRCDynamicsPhysBoneUnPosedInfo ctor(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCDynamicsPhysBoneUnPosedInfo)

VRCDynamicsPhysBoneUnPosedInfo.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCDynamicsPhysBoneUnPosedInfo), Out(VRCSDKBaseVRCPlayerApi)

Enum VRCDynamicsVRCConstraintBaseWorldUpType

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Enum values:

  • None = 4
  • ObjectRotationUp = 2
  • ObjectUp = 1
  • SceneUp = 0
  • Vector = 3

Struct VRCDynamicsVRCConstraintSource

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VRCDynamicsVRCConstraintSource.__ctor__UnityEngineTransform_SystemSingle_UnityEngineVector3_UnityEngineVector3__VRCDynamicsVRCConstraintSource

static VRCDynamicsVRCConstraintSource ctor(UnityEngineTransform, SystemSingle, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineTransform), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineVector3), Out(VRCDynamicsVRCConstraintSource)

VRCDynamicsVRCConstraintSource.__ctor__UnityEngineTransform_SystemSingle__VRCDynamicsVRCConstraintSource

static VRCDynamicsVRCConstraintSource ctor(UnityEngineTransform, SystemSingle);

Raw: In(UnityEngineTransform), In(SystemSingle), Out(VRCDynamicsVRCConstraintSource)

VRCDynamicsVRCConstraintSource.__get_ParentPositionOffset__UnityEngineVector3

UnityEngineVector3 get_ParentPositionOffset();

Raw: In(VRCDynamicsVRCConstraintSource), Out(UnityEngineVector3)

VRCDynamicsVRCConstraintSource.__get_ParentRotationOffset__UnityEngineVector3

UnityEngineVector3 get_ParentRotationOffset();

Raw: In(VRCDynamicsVRCConstraintSource), Out(UnityEngineVector3)

VRCDynamicsVRCConstraintSource.__get_SourceTransform__UnityEngineTransform

UnityEngineTransform get_SourceTransform();

Raw: In(VRCDynamicsVRCConstraintSource), Out(UnityEngineTransform)

VRCDynamicsVRCConstraintSource.__get_Weight__SystemSingle

SystemSingle get_Weight();

Raw: In(VRCDynamicsVRCConstraintSource), Out(SystemSingle)

VRCDynamicsVRCConstraintSource.__set_ParentPositionOffset__UnityEngineVector3

UnityEngineVector3 set_ParentPositionOffset();

Raw: In(VRCDynamicsVRCConstraintSource), In(UnityEngineVector3)

VRCDynamicsVRCConstraintSource.__set_ParentRotationOffset__UnityEngineVector3

UnityEngineVector3 set_ParentRotationOffset();

Raw: In(VRCDynamicsVRCConstraintSource), In(UnityEngineVector3)

VRCDynamicsVRCConstraintSource.__set_SourceTransform__UnityEngineTransform

UnityEngineTransform set_SourceTransform();

Raw: In(VRCDynamicsVRCConstraintSource), In(UnityEngineTransform)

VRCDynamicsVRCConstraintSource.__set_Weight__SystemSingle

SystemSingle set_Weight();

Raw: In(VRCDynamicsVRCConstraintSource), In(SystemSingle)

Struct VRCDynamicsVRCConstraintSourceKeyableList

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VRCDynamicsVRCConstraintSourceKeyableList.__Add__VRCDynamicsVRCConstraintSource__SystemVoid

void Add(VRCDynamicsVRCConstraintSource);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(VRCDynamicsVRCConstraintSource)

VRCDynamicsVRCConstraintSourceKeyableList.__Clear__SystemVoid

void Clear();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList)

VRCDynamicsVRCConstraintSourceKeyableList.__Contains__VRCDynamicsVRCConstraintSource__SystemBoolean

SystemBoolean Contains(VRCDynamicsVRCConstraintSource);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(VRCDynamicsVRCConstraintSource), Out(SystemBoolean)

VRCDynamicsVRCConstraintSourceKeyableList.__CopyTo__VRCDynamicsVRCConstraintSourceArray_SystemInt32__SystemVoid

void CopyTo(VRCDynamicsVRCConstraintSourceArray, SystemInt32);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(VRCDynamicsVRCConstraintSourceArray), In(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(SystemObject), Out(SystemBoolean)

VRCDynamicsVRCConstraintSourceKeyableList.__GetEnumerator__SystemCollectionsGenericIEnumeratorVRCDynamicsVRCConstraintSource

SystemCollectionsGenericIEnumeratorVRCDynamicsVRCConstraintSource GetEnumerator();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemCollectionsGenericIEnumeratorVRCDynamicsVRCConstraintSource)

VRCDynamicsVRCConstraintSourceKeyableList.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__GetType__SystemType

SystemType GetType();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemType)

VRCDynamicsVRCConstraintSourceKeyableList.__IndexOf__VRCDynamicsVRCConstraintSource__SystemInt32

SystemInt32 IndexOf(VRCDynamicsVRCConstraintSource);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(VRCDynamicsVRCConstraintSource), Out(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__Insert__SystemInt32_VRCDynamicsVRCConstraintSource__SystemVoid

void Insert(SystemInt32, VRCDynamicsVRCConstraintSource);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(SystemInt32), In(VRCDynamicsVRCConstraintSource)

VRCDynamicsVRCConstraintSourceKeyableList.__RemoveAt__SystemInt32__SystemVoid

void RemoveAt(SystemInt32);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__Remove__VRCDynamicsVRCConstraintSource__SystemBoolean

SystemBoolean Remove(VRCDynamicsVRCConstraintSource);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(VRCDynamicsVRCConstraintSource), Out(SystemBoolean)

VRCDynamicsVRCConstraintSourceKeyableList.__SetLength__SystemInt32__SystemVoid

void SetLength(SystemInt32);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__ToString__SystemString

SystemString ToString();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemString)

VRCDynamicsVRCConstraintSourceKeyableList.__ctor__SystemCollectionsGenericIListVRCDynamicsVRCConstraintSource__VRCDynamicsVRCConstraintSourceKeyableList

static VRCDynamicsVRCConstraintSourceKeyableList ctor(SystemCollectionsGenericIListVRCDynamicsVRCConstraintSource);

Raw: In(SystemCollectionsGenericIListVRCDynamicsVRCConstraintSource), Out(VRCDynamicsVRCConstraintSourceKeyableList)

VRCDynamicsVRCConstraintSourceKeyableList.__ctor__SystemInt32__VRCDynamicsVRCConstraintSourceKeyableList

static VRCDynamicsVRCConstraintSourceKeyableList ctor(SystemInt32);

Raw: In(SystemInt32), Out(VRCDynamicsVRCConstraintSourceKeyableList)

VRCDynamicsVRCConstraintSourceKeyableList.__get_Count__SystemInt32

SystemInt32 get_Count();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__get_IsFixedSize__SystemBoolean

SystemBoolean get_IsFixedSize();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemBoolean)

VRCDynamicsVRCConstraintSourceKeyableList.__get_IsReadOnly__SystemBoolean

SystemBoolean get_IsReadOnly();

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), Out(SystemBoolean)

VRCDynamicsVRCConstraintSourceKeyableList.__get_Item__SystemInt32__VRCDynamicsVRCConstraintSource

VRCDynamicsVRCConstraintSource get_Item(SystemInt32);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(SystemInt32), Out(VRCDynamicsVRCConstraintSource)

VRCDynamicsVRCConstraintSourceKeyableList.__get_MaxFlatLength__SystemInt32

static SystemInt32 get_MaxFlatLength();

Raw: Out(SystemInt32)

VRCDynamicsVRCConstraintSourceKeyableList.__set_Item__SystemInt32_VRCDynamicsVRCConstraintSource__SystemVoid

void set_Item(SystemInt32, VRCDynamicsVRCConstraintSource);

Raw: In(VRCDynamicsVRCConstraintSourceKeyableList), In(SystemInt32), In(VRCDynamicsVRCConstraintSource)

Enum VRCDynamicsVRCPhysBoneBaseAdvancedBool

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Enum values:

  • False = 0
  • Other = 2
  • True = 1

Enum VRCDynamicsVRCPhysBoneBaseImmobileType

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Enum values:

  • AllMotion = 0
  • World = 1

Enum VRCDynamicsVRCPhysBoneBaseLimitType

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Enum values:

  • Angle = 1
  • Hinge = 2
  • None = 0
  • Polar = 3