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Object VRCSDK3DynamicsContactComponentsVRCContactReceiver

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to array type

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__ApplyConfigurationChanges__SystemVoid

void ApplyConfigurationChanges();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__CalculateProximity__VRCDynamicsContactSenderProxy__SystemSingle

SystemSingle CalculateProximity(VRCDynamicsContactSenderProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactSenderProxy), Out(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__CalculateProximity__VRCSDK3DynamicsContactComponentsVRCContactSender__SystemSingle

SystemSingle CalculateProximity(VRCSDK3DynamicsContactComponentsVRCContactSender);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__Equals__VRCDynamicsContactReceiverProxy__SystemBoolean

SystemBoolean Equals(VRCDynamicsContactReceiverProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemString), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__UpdateCollisionTags__SystemStringArray__SystemVoid

void UpdateCollisionTags(SystemStringArray);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemStringArray)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__UpdateContentTypes__VRCDynamicsDynamicsUsageFlags__SystemVoid

void UpdateContentTypes(VRCDynamicsDynamicsUsageFlags);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsDynamicsUsageFlags)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_Usage__VRCDynamicsDynamicsUsage

VRCDynamicsDynamicsUsage get_Usage();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(VRCDynamicsDynamicsUsage)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineGameObject)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_height__SystemSingle

SystemSingle get_height();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineVector3)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineQuaternion)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_shapeType__VRCDynamicsContactBaseShapeType

VRCDynamicsContactBaseShapeType get_shapeType();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(VRCDynamicsContactBaseShapeType)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineTransform)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Equality__VRCDynamicsContactReceiverProxy_VRCSDK3DynamicsContactComponentsVRCContactReceiver__SystemBoolean

static SystemBoolean op_Equality(VRCDynamicsContactReceiverProxy, VRCSDK3DynamicsContactComponentsVRCContactReceiver);

Raw: In(VRCDynamicsContactReceiverProxy), In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Equality__VRCSDK3DynamicsContactComponentsVRCContactReceiver_VRCDynamicsContactReceiverProxy__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DynamicsContactComponentsVRCContactReceiver, VRCDynamicsContactReceiverProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Inequality__VRCDynamicsContactReceiverProxy_VRCSDK3DynamicsContactComponentsVRCContactReceiver__SystemBoolean

static SystemBoolean op_Inequality(VRCDynamicsContactReceiverProxy, VRCSDK3DynamicsContactComponentsVRCContactReceiver);

Raw: In(VRCDynamicsContactReceiverProxy), In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Inequality__VRCSDK3DynamicsContactComponentsVRCContactReceiver_VRCDynamicsContactReceiverProxy__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DynamicsContactComponentsVRCContactReceiver, VRCDynamicsContactReceiverProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_height__SystemSingle

SystemSingle set_height();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_position__UnityEngineVector3

UnityEngineVector3 set_position();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(UnityEngineVector3)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_radius__SystemSingle

SystemSingle set_radius();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_rotation__UnityEngineQuaternion

UnityEngineQuaternion set_rotation();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(UnityEngineQuaternion)

VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_shapeType__VRCDynamicsContactBaseShapeType

VRCDynamicsContactBaseShapeType set_shapeType();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactBaseShapeType)

Object VRCSDK3DynamicsContactComponentsVRCContactSender

back to assembly

to array type

VRCSDK3DynamicsContactComponentsVRCContactSender.__ApplyConfigurationChanges__SystemVoid

void ApplyConfigurationChanges();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender)

VRCSDK3DynamicsContactComponentsVRCContactSender.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__Equals__VRCDynamicsContactSenderProxy__SystemBoolean

SystemBoolean Equals(VRCDynamicsContactSenderProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemString), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__UpdateCollisionTags__SystemStringArray__SystemVoid

void UpdateCollisionTags(SystemStringArray);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemStringArray)

VRCSDK3DynamicsContactComponentsVRCContactSender.__UpdateContentTypes__VRCDynamicsDynamicsUsageFlags__SystemVoid

void UpdateContentTypes(VRCDynamicsDynamicsUsageFlags);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsDynamicsUsageFlags)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_Usage__VRCDynamicsDynamicsUsage

VRCDynamicsDynamicsUsage get_Usage();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(VRCDynamicsDynamicsUsage)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineGameObject)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_height__SystemSingle

SystemSingle get_height();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineVector3)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineQuaternion)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_shapeType__VRCDynamicsContactBaseShapeType

VRCDynamicsContactBaseShapeType get_shapeType();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(VRCDynamicsContactBaseShapeType)

VRCSDK3DynamicsContactComponentsVRCContactSender.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineTransform)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Equality__VRCDynamicsContactSenderProxy_VRCSDK3DynamicsContactComponentsVRCContactSender__SystemBoolean

static SystemBoolean op_Equality(VRCDynamicsContactSenderProxy, VRCSDK3DynamicsContactComponentsVRCContactSender);

Raw: In(VRCDynamicsContactSenderProxy), In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Equality__VRCSDK3DynamicsContactComponentsVRCContactSender_VRCDynamicsContactSenderProxy__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DynamicsContactComponentsVRCContactSender, VRCDynamicsContactSenderProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Inequality__VRCDynamicsContactSenderProxy_VRCSDK3DynamicsContactComponentsVRCContactSender__SystemBoolean

static SystemBoolean op_Inequality(VRCDynamicsContactSenderProxy, VRCSDK3DynamicsContactComponentsVRCContactSender);

Raw: In(VRCDynamicsContactSenderProxy), In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Inequality__VRCSDK3DynamicsContactComponentsVRCContactSender_VRCDynamicsContactSenderProxy__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DynamicsContactComponentsVRCContactSender, VRCDynamicsContactSenderProxy);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean)

VRCSDK3DynamicsContactComponentsVRCContactSender.__set_height__SystemSingle

SystemSingle set_height();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactSender.__set_position__UnityEngineVector3

UnityEngineVector3 set_position();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(UnityEngineVector3)

VRCSDK3DynamicsContactComponentsVRCContactSender.__set_radius__SystemSingle

SystemSingle set_radius();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemSingle)

VRCSDK3DynamicsContactComponentsVRCContactSender.__set_rotation__UnityEngineQuaternion

UnityEngineQuaternion set_rotation();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(UnityEngineQuaternion)

VRCSDK3DynamicsContactComponentsVRCContactSender.__set_shapeType__VRCDynamicsContactBaseShapeType

VRCDynamicsContactBaseShapeType set_shapeType();

Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactBaseShapeType)