Object VRCSDK3DynamicsContactComponentsVRCContactReceiver
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver, VRC.SDK3.Dynamics.Contact - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrccontactreceiver
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__CalculateProximity__VRCDynamicsContactSenderProxy__SystemSingle
SystemSingle CalculateProximity(VRCDynamicsContactSenderProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactSenderProxy), Out(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__CalculateProximity__VRCSDK3DynamicsContactComponentsVRCContactSender__SystemSingle
SystemSingle CalculateProximity(VRCSDK3DynamicsContactComponentsVRCContactSender);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__Equals__VRCDynamicsContactReceiverProxy__SystemBoolean
SystemBoolean Equals(VRCDynamicsContactReceiverProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__UpdateCollisionTags__SystemStringArray__SystemVoid
void UpdateCollisionTags(SystemStringArray);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemStringArray)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__UpdateContentTypes__VRCDynamicsDynamicsUsageFlags__SystemVoid
void UpdateContentTypes(VRCDynamicsDynamicsUsageFlags);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsDynamicsUsageFlags)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_Usage__VRCDynamicsDynamicsUsage
VRCDynamicsDynamicsUsage get_Usage();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(VRCDynamicsDynamicsUsage)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineGameObject)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineVector3)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineQuaternion)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_shapeType__VRCDynamicsContactBaseShapeType
VRCDynamicsContactBaseShapeType get_shapeType();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(VRCDynamicsContactBaseShapeType)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(UnityEngineTransform)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Equality__VRCDynamicsContactReceiverProxy_VRCSDK3DynamicsContactComponentsVRCContactReceiver__SystemBoolean
static SystemBoolean op_Equality(VRCDynamicsContactReceiverProxy, VRCSDK3DynamicsContactComponentsVRCContactReceiver);
Raw: In(VRCDynamicsContactReceiverProxy), In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Equality__VRCSDK3DynamicsContactComponentsVRCContactReceiver_VRCDynamicsContactReceiverProxy__SystemBoolean
static SystemBoolean op_Equality(VRCSDK3DynamicsContactComponentsVRCContactReceiver, VRCDynamicsContactReceiverProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Inequality__VRCDynamicsContactReceiverProxy_VRCSDK3DynamicsContactComponentsVRCContactReceiver__SystemBoolean
static SystemBoolean op_Inequality(VRCDynamicsContactReceiverProxy, VRCSDK3DynamicsContactComponentsVRCContactReceiver);
Raw: In(VRCDynamicsContactReceiverProxy), In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__op_Inequality__VRCSDK3DynamicsContactComponentsVRCContactReceiver_VRCDynamicsContactReceiverProxy__SystemBoolean
static SystemBoolean op_Inequality(VRCSDK3DynamicsContactComponentsVRCContactReceiver, VRCDynamicsContactReceiverProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactReceiverProxy), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_height__SystemSingle
SystemSingle set_height();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_position__UnityEngineVector3
UnityEngineVector3 set_position();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(UnityEngineVector3)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_radius__SystemSingle
SystemSingle set_radius();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_rotation__UnityEngineQuaternion
UnityEngineQuaternion set_rotation();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(UnityEngineQuaternion)
VRCSDK3DynamicsContactComponentsVRCContactReceiver.__set_shapeType__VRCDynamicsContactBaseShapeType
VRCDynamicsContactBaseShapeType set_shapeType();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactReceiver), In(VRCDynamicsContactBaseShapeType)
Object VRCSDK3DynamicsContactComponentsVRCContactSender
- Kind:
Object - OdinSerializer:
VRC.SDK3.Dynamics.Contact.Components.VRCContactSender, VRC.SDK3.Dynamics.Contact - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrccontactsender
VRCSDK3DynamicsContactComponentsVRCContactSender.__ApplyConfigurationChanges__SystemVoid
void ApplyConfigurationChanges();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender)
VRCSDK3DynamicsContactComponentsVRCContactSender.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__Equals__VRCDynamicsContactSenderProxy__SystemBoolean
SystemBoolean Equals(VRCDynamicsContactSenderProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemString), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineComponentArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemType), Out(UnityEngineObjectArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__UpdateCollisionTags__SystemStringArray__SystemVoid
void UpdateCollisionTags(SystemStringArray);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemStringArray)
VRCSDK3DynamicsContactComponentsVRCContactSender.__UpdateContentTypes__VRCDynamicsDynamicsUsageFlags__SystemVoid
void UpdateContentTypes(VRCDynamicsDynamicsUsageFlags);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsDynamicsUsageFlags)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_Usage__VRCDynamicsDynamicsUsage
VRCDynamicsDynamicsUsage get_Usage();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(VRCDynamicsDynamicsUsage)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineGameObject)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineVector3)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineQuaternion)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_shapeType__VRCDynamicsContactBaseShapeType
VRCDynamicsContactBaseShapeType get_shapeType();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(VRCDynamicsContactBaseShapeType)
VRCSDK3DynamicsContactComponentsVRCContactSender.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(UnityEngineTransform)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Equality__VRCDynamicsContactSenderProxy_VRCSDK3DynamicsContactComponentsVRCContactSender__SystemBoolean
static SystemBoolean op_Equality(VRCDynamicsContactSenderProxy, VRCSDK3DynamicsContactComponentsVRCContactSender);
Raw: In(VRCDynamicsContactSenderProxy), In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Equality__VRCSDK3DynamicsContactComponentsVRCContactSender_VRCDynamicsContactSenderProxy__SystemBoolean
static SystemBoolean op_Equality(VRCSDK3DynamicsContactComponentsVRCContactSender, VRCDynamicsContactSenderProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Inequality__VRCDynamicsContactSenderProxy_VRCSDK3DynamicsContactComponentsVRCContactSender__SystemBoolean
static SystemBoolean op_Inequality(VRCDynamicsContactSenderProxy, VRCSDK3DynamicsContactComponentsVRCContactSender);
Raw: In(VRCDynamicsContactSenderProxy), In(VRCSDK3DynamicsContactComponentsVRCContactSender), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__op_Inequality__VRCSDK3DynamicsContactComponentsVRCContactSender_VRCDynamicsContactSenderProxy__SystemBoolean
static SystemBoolean op_Inequality(VRCSDK3DynamicsContactComponentsVRCContactSender, VRCDynamicsContactSenderProxy);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactSenderProxy), Out(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemBoolean)
VRCSDK3DynamicsContactComponentsVRCContactSender.__set_height__SystemSingle
SystemSingle set_height();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactSender.__set_position__UnityEngineVector3
UnityEngineVector3 set_position();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(UnityEngineVector3)
VRCSDK3DynamicsContactComponentsVRCContactSender.__set_radius__SystemSingle
SystemSingle set_radius();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(SystemSingle)
VRCSDK3DynamicsContactComponentsVRCContactSender.__set_rotation__UnityEngineQuaternion
UnityEngineQuaternion set_rotation();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(UnityEngineQuaternion)
VRCSDK3DynamicsContactComponentsVRCContactSender.__set_shapeType__VRCDynamicsContactBaseShapeType
VRCDynamicsContactBaseShapeType set_shapeType();
Raw: In(VRCSDK3DynamicsContactComponentsVRCContactSender), In(VRCDynamicsContactBaseShapeType)