Enum UnityAINavigationCollectObjects
- Kind:
Enum - OdinSerializer:
Unity.AI.Navigation.CollectObjects, Unity.AI.Navigation - Documentation: https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1/api/Unity.AI.Navigation.CollectObjects.html
Enum values:
All = 0Children = 2MarkedWithModifier = 3Volume = 1
UnityAINavigationCollectObjects.__CompareTo__SystemObject__SystemInt32
SystemInt32 CompareTo(SystemObject);
Raw: In(UnityAINavigationCollectObjects), In(SystemObject), Out(SystemInt32)
UnityAINavigationCollectObjects.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityAINavigationCollectObjects), In(SystemObject), Out(SystemBoolean)
UnityAINavigationCollectObjects.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityAINavigationCollectObjects), Out(SystemInt32)
UnityAINavigationCollectObjects.__GetType__SystemType
SystemType GetType();
Raw: In(UnityAINavigationCollectObjects), Out(SystemType)
UnityAINavigationCollectObjects.__HasFlag__SystemEnum__SystemBoolean
SystemBoolean HasFlag(SystemEnum);
Raw: In(UnityAINavigationCollectObjects), In(SystemEnum), Out(SystemBoolean)
UnityAINavigationCollectObjects.__ToString__SystemString
SystemString ToString();
Raw: In(UnityAINavigationCollectObjects), Out(SystemString)
UnityAINavigationCollectObjects.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(UnityAINavigationCollectObjects), In(SystemString), Out(SystemString)
UnityAINavigationCollectObjects.__get_All__UnityAINavigationCollectObjects
static UnityAINavigationCollectObjects get_All();
Raw: Out(UnityAINavigationCollectObjects)
UnityAINavigationCollectObjects.__get_Children__UnityAINavigationCollectObjects
static UnityAINavigationCollectObjects get_Children();
Raw: Out(UnityAINavigationCollectObjects)
UnityAINavigationCollectObjects.__get_MarkedWithModifier__UnityAINavigationCollectObjects
static UnityAINavigationCollectObjects get_MarkedWithModifier();
Raw: Out(UnityAINavigationCollectObjects)
UnityAINavigationCollectObjects.__get_Volume__UnityAINavigationCollectObjects
static UnityAINavigationCollectObjects get_Volume();
Raw: Out(UnityAINavigationCollectObjects)
Object UnityAINavigationNavMeshLink
- Kind:
Object - OdinSerializer:
Unity.AI.Navigation.NavMeshLink, Unity.AI.Navigation - Documentation: https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1/api/Unity.AI.Navigation.NavMeshLink.html
UnityAINavigationNavMeshLink.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityAINavigationNavMeshLink), In(SystemObject), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityAINavigationNavMeshLink), In(SystemString), Out(UnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityAINavigationNavMeshLink), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshLink.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshLink.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshLink.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshLink.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshLink.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshLink.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshLink.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshLink.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshLink.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshLink.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityAINavigationNavMeshLink), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshLink.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityAINavigationNavMeshLink.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshLink.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshLink.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)
UnityAINavigationNavMeshLink.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)
UnityAINavigationNavMeshLink.__GetType__SystemType
SystemType GetType();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemType)
UnityAINavigationNavMeshLink.__ToString__SystemString
SystemString ToString();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemString)
UnityAINavigationNavMeshLink.__UpdateLink__SystemVoid
void UpdateLink();
Raw: In(UnityAINavigationNavMeshLink)
UnityAINavigationNavMeshLink.__get_agentTypeID__SystemInt32
SystemInt32 get_agentTypeID();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)
UnityAINavigationNavMeshLink.__get_area__SystemInt32
SystemInt32 get_area();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)
UnityAINavigationNavMeshLink.__get_autoUpdate__SystemBoolean
SystemBoolean get_autoUpdate();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__get_bidirectional__SystemBoolean
SystemBoolean get_bidirectional();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__get_costModifier__SystemInt32
SystemInt32 get_costModifier();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)
UnityAINavigationNavMeshLink.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__get_endPoint__UnityEngineVector3
UnityEngineVector3 get_endPoint();
Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineVector3)
UnityAINavigationNavMeshLink.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineGameObject)
UnityAINavigationNavMeshLink.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__get_name__SystemString
SystemString get_name();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemString)
UnityAINavigationNavMeshLink.__get_startPoint__UnityEngineVector3
UnityEngineVector3 get_startPoint();
Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineVector3)
UnityAINavigationNavMeshLink.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineTransform)
UnityAINavigationNavMeshLink.__get_width__SystemSingle
SystemSingle get_width();
Raw: In(UnityAINavigationNavMeshLink), Out(SystemSingle)
UnityAINavigationNavMeshLink.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshLink.__set_area__SystemInt32__SystemVoid
void set_area(SystemInt32);
Raw: In(UnityAINavigationNavMeshLink), In(SystemInt32)
UnityAINavigationNavMeshLink.__set_autoUpdate__SystemBoolean__SystemVoid
void set_autoUpdate(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean)
UnityAINavigationNavMeshLink.__set_bidirectional__SystemBoolean__SystemVoid
void set_bidirectional(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean)
UnityAINavigationNavMeshLink.__set_costModifier__SystemInt32__SystemVoid
void set_costModifier(SystemInt32);
Raw: In(UnityAINavigationNavMeshLink), In(SystemInt32)
UnityAINavigationNavMeshLink.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean)
UnityAINavigationNavMeshLink.__set_endPoint__UnityEngineVector3__SystemVoid
void set_endPoint(UnityEngineVector3);
Raw: In(UnityAINavigationNavMeshLink), In(UnityEngineVector3)
UnityAINavigationNavMeshLink.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityAINavigationNavMeshLink), In(SystemString)
UnityAINavigationNavMeshLink.__set_startPoint__UnityEngineVector3__SystemVoid
void set_startPoint(UnityEngineVector3);
Raw: In(UnityAINavigationNavMeshLink), In(UnityEngineVector3)
UnityAINavigationNavMeshLink.__set_width__SystemSingle__SystemVoid
void set_width(SystemSingle);
Raw: In(UnityAINavigationNavMeshLink), In(SystemSingle)
Object UnityAINavigationNavMeshModifier
- Kind:
Object - OdinSerializer:
Unity.AI.Navigation.NavMeshModifier, Unity.AI.Navigation - Documentation: https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1/api/Unity.AI.Navigation.NavMeshModifier.html
UnityAINavigationNavMeshModifier.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemString), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifier.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifier.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifier.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshModifier.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityAINavigationNavMeshModifier.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifier.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifier.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemInt32)
UnityAINavigationNavMeshModifier.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemInt32)
UnityAINavigationNavMeshModifier.__GetType__SystemType
SystemType GetType();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemType)
UnityAINavigationNavMeshModifier.__ToString__SystemString
SystemString ToString();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemString)
UnityAINavigationNavMeshModifier.__get_applyToChildren__SystemBoolean
SystemBoolean get_applyToChildren();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_area__SystemInt32
SystemInt32 get_area();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemInt32)
UnityAINavigationNavMeshModifier.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityAINavigationNavMeshModifier), Out(UnityEngineGameObject)
UnityAINavigationNavMeshModifier.__get_generateLinks__SystemBoolean
SystemBoolean get_generateLinks();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_ignoreFromBuild__SystemBoolean
SystemBoolean get_ignoreFromBuild();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_name__SystemString
SystemString get_name();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemString)
UnityAINavigationNavMeshModifier.__get_overrideArea__SystemBoolean
SystemBoolean get_overrideArea();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_overrideGenerateLinks__SystemBoolean
SystemBoolean get_overrideGenerateLinks();
Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityAINavigationNavMeshModifier), Out(UnityEngineTransform)
UnityAINavigationNavMeshModifier.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifier.__set_applyToChildren__SystemBoolean__SystemVoid
void set_applyToChildren(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)
UnityAINavigationNavMeshModifier.__set_area__SystemInt32__SystemVoid
void set_area(SystemInt32);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemInt32)
UnityAINavigationNavMeshModifier.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)
UnityAINavigationNavMeshModifier.__set_generateLinks__SystemBoolean__SystemVoid
void set_generateLinks(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)
UnityAINavigationNavMeshModifier.__set_ignoreFromBuild__SystemBoolean__SystemVoid
void set_ignoreFromBuild(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)
UnityAINavigationNavMeshModifier.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemString)
UnityAINavigationNavMeshModifier.__set_overrideArea__SystemBoolean__SystemVoid
void set_overrideArea(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)
UnityAINavigationNavMeshModifier.__set_overrideGenerateLinks__SystemBoolean__SystemVoid
void set_overrideGenerateLinks(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)
Object UnityAINavigationNavMeshModifierVolume
- Kind:
Object - OdinSerializer:
Unity.AI.Navigation.NavMeshModifierVolume, Unity.AI.Navigation - Documentation: https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1/api/Unity.AI.Navigation.NavMeshModifierVolume.html
UnityAINavigationNavMeshModifierVolume.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemString), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifierVolume.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshModifierVolume.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityAINavigationNavMeshModifierVolume.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshModifierVolume.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshModifierVolume.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemInt32)
UnityAINavigationNavMeshModifierVolume.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemInt32)
UnityAINavigationNavMeshModifierVolume.__GetType__SystemType
SystemType GetType();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemType)
UnityAINavigationNavMeshModifierVolume.__ToString__SystemString
SystemString ToString();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemString)
UnityAINavigationNavMeshModifierVolume.__get_area__SystemInt32
SystemInt32 get_area();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemInt32)
UnityAINavigationNavMeshModifierVolume.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineVector3)
UnityAINavigationNavMeshModifierVolume.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineGameObject)
UnityAINavigationNavMeshModifierVolume.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__get_name__SystemString
SystemString get_name();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemString)
UnityAINavigationNavMeshModifierVolume.__get_size__UnityEngineVector3
UnityEngineVector3 get_size();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineVector3)
UnityAINavigationNavMeshModifierVolume.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineTransform)
UnityAINavigationNavMeshModifierVolume.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__set_area__SystemInt32__SystemVoid
void set_area(SystemInt32);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemInt32)
UnityAINavigationNavMeshModifierVolume.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(UnityEngineVector3)
UnityAINavigationNavMeshModifierVolume.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean)
UnityAINavigationNavMeshModifierVolume.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemString)
UnityAINavigationNavMeshModifierVolume.__set_size__UnityEngineVector3__SystemVoid
void set_size(UnityEngineVector3);
Raw: In(UnityAINavigationNavMeshModifierVolume), In(UnityEngineVector3)
Object UnityAINavigationNavMeshSurface
- Kind:
Object - OdinSerializer:
Unity.AI.Navigation.NavMeshSurface, Unity.AI.Navigation - Documentation: https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1/api/Unity.AI.Navigation.NavMeshSurface.html
UnityAINavigationNavMeshSurface.__AddData__SystemVoid
void AddData();
Raw: In(UnityAINavigationNavMeshSurface)
UnityAINavigationNavMeshSurface.__BuildNavMesh__SystemVoid
void BuildNavMesh();
Raw: In(UnityAINavigationNavMeshSurface)
UnityAINavigationNavMeshSurface.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemObject), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__GetBuildSettings__UnityEngineAINavMeshBuildSettings
UnityEngineAINavMeshBuildSettings GetBuildSettings();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineAINavMeshBuildSettings)
UnityAINavigationNavMeshSurface.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemString), Out(UnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshSurface.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshSurface.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshSurface.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityAINavigationNavMeshSurface.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityAINavigationNavMeshSurface.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponentArray)
UnityAINavigationNavMeshSurface.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObjectArray)
UnityAINavigationNavMeshSurface.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)
UnityAINavigationNavMeshSurface.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)
UnityAINavigationNavMeshSurface.__GetType__SystemType
SystemType GetType();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemType)
UnityAINavigationNavMeshSurface.__RemoveData__SystemVoid
void RemoveData();
Raw: In(UnityAINavigationNavMeshSurface)
UnityAINavigationNavMeshSurface.__ToString__SystemString
SystemString ToString();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemString)
UnityAINavigationNavMeshSurface.__UpdateNavMesh__UnityEngineAINavMeshData__UnityEngineAsyncOperation
UnityEngineAsyncOperation UpdateNavMesh(UnityEngineAINavMeshData);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineAINavMeshData), Out(UnityEngineAsyncOperation)
UnityAINavigationNavMeshSurface.__get_activeSurfaces__SystemCollectionsGenericListUnityAINavigationNavMeshSurface
static SystemCollectionsGenericListUnityAINavigationNavMeshSurface get_activeSurfaces();
Raw: Out(SystemCollectionsGenericListUnityAINavigationNavMeshSurface)
UnityAINavigationNavMeshSurface.__get_agentTypeID__SystemInt32
SystemInt32 get_agentTypeID();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)
UnityAINavigationNavMeshSurface.__get_buildHeightMesh__SystemBoolean
SystemBoolean get_buildHeightMesh();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineVector3)
UnityAINavigationNavMeshSurface.__get_collectObjects__UnityAINavigationCollectObjects
UnityAINavigationCollectObjects get_collectObjects();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityAINavigationCollectObjects)
UnityAINavigationNavMeshSurface.__get_defaultArea__SystemInt32
SystemInt32 get_defaultArea();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)
UnityAINavigationNavMeshSurface.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineGameObject)
UnityAINavigationNavMeshSurface.__get_ignoreNavMeshAgent__SystemBoolean
SystemBoolean get_ignoreNavMeshAgent();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_ignoreNavMeshObstacle__SystemBoolean
SystemBoolean get_ignoreNavMeshObstacle();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_layerMask__UnityEngineLayerMask
UnityEngineLayerMask get_layerMask();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineLayerMask)
UnityAINavigationNavMeshSurface.__get_minRegionArea__SystemSingle
SystemSingle get_minRegionArea();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemSingle)
UnityAINavigationNavMeshSurface.__get_name__SystemString
SystemString get_name();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemString)
UnityAINavigationNavMeshSurface.__get_navMeshData__UnityEngineAINavMeshData
UnityEngineAINavMeshData get_navMeshData();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineAINavMeshData)
UnityAINavigationNavMeshSurface.__get_overrideTileSize__SystemBoolean
SystemBoolean get_overrideTileSize();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_overrideVoxelSize__SystemBoolean
SystemBoolean get_overrideVoxelSize();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__get_size__UnityEngineVector3
UnityEngineVector3 get_size();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineVector3)
UnityAINavigationNavMeshSurface.__get_tileSize__SystemInt32
SystemInt32 get_tileSize();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)
UnityAINavigationNavMeshSurface.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineTransform)
UnityAINavigationNavMeshSurface.__get_useGeometry__UnityEngineAINavMeshCollectGeometry
UnityEngineAINavMeshCollectGeometry get_useGeometry();
Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineAINavMeshCollectGeometry)
UnityAINavigationNavMeshSurface.__get_voxelSize__SystemSingle
SystemSingle get_voxelSize();
Raw: In(UnityAINavigationNavMeshSurface), Out(SystemSingle)
UnityAINavigationNavMeshSurface.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_buildHeightMesh__SystemBoolean__SystemVoid
void set_buildHeightMesh(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineVector3)
UnityAINavigationNavMeshSurface.__set_collectObjects__UnityAINavigationCollectObjects__SystemVoid
void set_collectObjects(UnityAINavigationCollectObjects);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityAINavigationCollectObjects)
UnityAINavigationNavMeshSurface.__set_defaultArea__SystemInt32__SystemVoid
void set_defaultArea(SystemInt32);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemInt32)
UnityAINavigationNavMeshSurface.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_ignoreNavMeshAgent__SystemBoolean__SystemVoid
void set_ignoreNavMeshAgent(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_ignoreNavMeshObstacle__SystemBoolean__SystemVoid
void set_ignoreNavMeshObstacle(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_layerMask__UnityEngineLayerMask__SystemVoid
void set_layerMask(UnityEngineLayerMask);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineLayerMask)
UnityAINavigationNavMeshSurface.__set_minRegionArea__SystemSingle__SystemVoid
void set_minRegionArea(SystemSingle);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemSingle)
UnityAINavigationNavMeshSurface.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemString)
UnityAINavigationNavMeshSurface.__set_navMeshData__UnityEngineAINavMeshData__SystemVoid
void set_navMeshData(UnityEngineAINavMeshData);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineAINavMeshData)
UnityAINavigationNavMeshSurface.__set_overrideTileSize__SystemBoolean__SystemVoid
void set_overrideTileSize(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_overrideVoxelSize__SystemBoolean__SystemVoid
void set_overrideVoxelSize(SystemBoolean);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)
UnityAINavigationNavMeshSurface.__set_size__UnityEngineVector3__SystemVoid
void set_size(UnityEngineVector3);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineVector3)
UnityAINavigationNavMeshSurface.__set_tileSize__SystemInt32__SystemVoid
void set_tileSize(SystemInt32);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemInt32)
UnityAINavigationNavMeshSurface.__set_useGeometry__UnityEngineAINavMeshCollectGeometry__SystemVoid
void set_useGeometry(UnityEngineAINavMeshCollectGeometry);
Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineAINavMeshCollectGeometry)
UnityAINavigationNavMeshSurface.__set_voxelSize__SystemSingle__SystemVoid
void set_voxelSize(SystemSingle);
Raw: In(UnityAINavigationNavMeshSurface), In(SystemSingle)