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Enum UnityAINavigationCollectObjects

back to assembly

Enum values:

  • All = 0
  • Children = 2
  • MarkedWithModifier = 3
  • Volume = 1

UnityAINavigationCollectObjects.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(UnityAINavigationCollectObjects), In(SystemObject), Out(SystemInt32)

UnityAINavigationCollectObjects.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityAINavigationCollectObjects), In(SystemObject), Out(SystemBoolean)

UnityAINavigationCollectObjects.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityAINavigationCollectObjects), Out(SystemInt32)

UnityAINavigationCollectObjects.__GetType__SystemType

SystemType GetType();

Raw: In(UnityAINavigationCollectObjects), Out(SystemType)

UnityAINavigationCollectObjects.__HasFlag__SystemEnum__SystemBoolean

SystemBoolean HasFlag(SystemEnum);

Raw: In(UnityAINavigationCollectObjects), In(SystemEnum), Out(SystemBoolean)

UnityAINavigationCollectObjects.__ToString__SystemString

SystemString ToString();

Raw: In(UnityAINavigationCollectObjects), Out(SystemString)

UnityAINavigationCollectObjects.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(UnityAINavigationCollectObjects), In(SystemString), Out(SystemString)

UnityAINavigationCollectObjects.__get_All__UnityAINavigationCollectObjects

static UnityAINavigationCollectObjects get_All();

Raw: Out(UnityAINavigationCollectObjects)

UnityAINavigationCollectObjects.__get_Children__UnityAINavigationCollectObjects

static UnityAINavigationCollectObjects get_Children();

Raw: Out(UnityAINavigationCollectObjects)

UnityAINavigationCollectObjects.__get_MarkedWithModifier__UnityAINavigationCollectObjects

static UnityAINavigationCollectObjects get_MarkedWithModifier();

Raw: Out(UnityAINavigationCollectObjects)

UnityAINavigationCollectObjects.__get_Volume__UnityAINavigationCollectObjects

static UnityAINavigationCollectObjects get_Volume();

Raw: Out(UnityAINavigationCollectObjects)

back to assembly

to array type

SystemBoolean Equals(SystemObject);

Raw: In(UnityAINavigationNavMeshLink), In(SystemObject), Out(SystemBoolean)

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponent)

T GetComponentInChildren<T>();

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObject)

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponent)

T GetComponentInParent<T>();

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObject)

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityAINavigationNavMeshLink), In(SystemString), Out(UnityEngineComponent)

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponent)

T GetComponent<T>();

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObject)

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityAINavigationNavMeshLink), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponentArray)

TArray GetComponentsInChildren<T>();

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObjectArray)

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponentArray)

TArray GetComponentsInParent<T>();

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObjectArray)

void GetComponents<T>(ListT);

Raw: In(UnityAINavigationNavMeshLink), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineComponentArray)

TArray GetComponents<T>();

Raw: In(UnityAINavigationNavMeshLink), In(SystemType), Out(UnityEngineObjectArray)

SystemInt32 GetHashCode();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)

SystemInt32 GetInstanceID();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)

SystemType GetType();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemType)

SystemString ToString();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemString)

void UpdateLink();

Raw: In(UnityAINavigationNavMeshLink)

SystemInt32 get_agentTypeID();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)

SystemInt32 get_area();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)

SystemBoolean get_autoUpdate();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)

SystemBoolean get_bidirectional();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)

SystemInt32 get_costModifier();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemInt32)

SystemBoolean get_enabled();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)

UnityEngineVector3 get_endPoint();

Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineVector3)

UnityEngineGameObject get_gameObject();

Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineGameObject)

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemBoolean)

SystemString get_name();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemString)

UnityEngineVector3 get_startPoint();

Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineVector3)

UnityEngineTransform get_transform();

Raw: In(UnityAINavigationNavMeshLink), Out(UnityEngineTransform)

SystemSingle get_width();

Raw: In(UnityAINavigationNavMeshLink), Out(SystemSingle)

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

void set_area(SystemInt32);

Raw: In(UnityAINavigationNavMeshLink), In(SystemInt32)

void set_autoUpdate(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean)

void set_bidirectional(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean)

void set_costModifier(SystemInt32);

Raw: In(UnityAINavigationNavMeshLink), In(SystemInt32)

void set_enabled(SystemBoolean);

Raw: In(UnityAINavigationNavMeshLink), In(SystemBoolean)

void set_endPoint(UnityEngineVector3);

Raw: In(UnityAINavigationNavMeshLink), In(UnityEngineVector3)

void set_name(SystemString);

Raw: In(UnityAINavigationNavMeshLink), In(SystemString)

void set_startPoint(UnityEngineVector3);

Raw: In(UnityAINavigationNavMeshLink), In(UnityEngineVector3)

void set_width(SystemSingle);

Raw: In(UnityAINavigationNavMeshLink), In(SystemSingle)

Object UnityAINavigationNavMeshModifier

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to array type

UnityAINavigationNavMeshModifier.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemString), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifier.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifier.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifier.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifier.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifier.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityAINavigationNavMeshModifier.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityAINavigationNavMeshModifier.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifier.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityAINavigationNavMeshModifier), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifier.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemInt32)

UnityAINavigationNavMeshModifier.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemInt32)

UnityAINavigationNavMeshModifier.__GetType__SystemType

SystemType GetType();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemType)

UnityAINavigationNavMeshModifier.__ToString__SystemString

SystemString ToString();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemString)

UnityAINavigationNavMeshModifier.__get_applyToChildren__SystemBoolean

SystemBoolean get_applyToChildren();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__get_area__SystemInt32

SystemInt32 get_area();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemInt32)

UnityAINavigationNavMeshModifier.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityAINavigationNavMeshModifier), Out(UnityEngineGameObject)

SystemBoolean get_generateLinks();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__get_ignoreFromBuild__SystemBoolean

SystemBoolean get_ignoreFromBuild();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__get_name__SystemString

SystemString get_name();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemString)

UnityAINavigationNavMeshModifier.__get_overrideArea__SystemBoolean

SystemBoolean get_overrideArea();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

SystemBoolean get_overrideGenerateLinks();

Raw: In(UnityAINavigationNavMeshModifier), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityAINavigationNavMeshModifier), Out(UnityEngineTransform)

UnityAINavigationNavMeshModifier.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifier.__set_applyToChildren__SystemBoolean__SystemVoid

void set_applyToChildren(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)

UnityAINavigationNavMeshModifier.__set_area__SystemInt32__SystemVoid

void set_area(SystemInt32);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemInt32)

UnityAINavigationNavMeshModifier.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)

void set_generateLinks(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)

UnityAINavigationNavMeshModifier.__set_ignoreFromBuild__SystemBoolean__SystemVoid

void set_ignoreFromBuild(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)

UnityAINavigationNavMeshModifier.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemString)

UnityAINavigationNavMeshModifier.__set_overrideArea__SystemBoolean__SystemVoid

void set_overrideArea(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)

void set_overrideGenerateLinks(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifier), In(SystemBoolean)

Object UnityAINavigationNavMeshModifierVolume

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to array type

UnityAINavigationNavMeshModifierVolume.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemString), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifierVolume.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifierVolume.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityAINavigationNavMeshModifierVolume.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityAINavigationNavMeshModifierVolume.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshModifierVolume.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshModifierVolume.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemInt32)

UnityAINavigationNavMeshModifierVolume.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemInt32)

UnityAINavigationNavMeshModifierVolume.__GetType__SystemType

SystemType GetType();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemType)

UnityAINavigationNavMeshModifierVolume.__ToString__SystemString

SystemString ToString();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemString)

UnityAINavigationNavMeshModifierVolume.__get_area__SystemInt32

SystemInt32 get_area();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemInt32)

UnityAINavigationNavMeshModifierVolume.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineVector3)

UnityAINavigationNavMeshModifierVolume.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineGameObject)

UnityAINavigationNavMeshModifierVolume.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__get_name__SystemString

SystemString get_name();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(SystemString)

UnityAINavigationNavMeshModifierVolume.__get_size__UnityEngineVector3

UnityEngineVector3 get_size();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineVector3)

UnityAINavigationNavMeshModifierVolume.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityAINavigationNavMeshModifierVolume), Out(UnityEngineTransform)

UnityAINavigationNavMeshModifierVolume.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__set_area__SystemInt32__SystemVoid

void set_area(SystemInt32);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemInt32)

UnityAINavigationNavMeshModifierVolume.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(UnityEngineVector3)

UnityAINavigationNavMeshModifierVolume.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemBoolean)

UnityAINavigationNavMeshModifierVolume.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(SystemString)

UnityAINavigationNavMeshModifierVolume.__set_size__UnityEngineVector3__SystemVoid

void set_size(UnityEngineVector3);

Raw: In(UnityAINavigationNavMeshModifierVolume), In(UnityEngineVector3)

Object UnityAINavigationNavMeshSurface

back to assembly

to array type

UnityAINavigationNavMeshSurface.__AddData__SystemVoid

void AddData();

Raw: In(UnityAINavigationNavMeshSurface)

UnityAINavigationNavMeshSurface.__BuildNavMesh__SystemVoid

void BuildNavMesh();

Raw: In(UnityAINavigationNavMeshSurface)

UnityAINavigationNavMeshSurface.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemObject), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__GetBuildSettings__UnityEngineAINavMeshBuildSettings

UnityEngineAINavMeshBuildSettings GetBuildSettings();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineAINavMeshBuildSettings)

UnityAINavigationNavMeshSurface.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemString), Out(UnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshSurface.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshSurface.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshSurface.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshSurface.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshSurface.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityAINavigationNavMeshSurface.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityAINavigationNavMeshSurface.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineComponentArray)

UnityAINavigationNavMeshSurface.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityAINavigationNavMeshSurface), In(SystemType), Out(UnityEngineObjectArray)

UnityAINavigationNavMeshSurface.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)

UnityAINavigationNavMeshSurface.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)

UnityAINavigationNavMeshSurface.__GetType__SystemType

SystemType GetType();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemType)

UnityAINavigationNavMeshSurface.__RemoveData__SystemVoid

void RemoveData();

Raw: In(UnityAINavigationNavMeshSurface)

UnityAINavigationNavMeshSurface.__ToString__SystemString

SystemString ToString();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemString)

UnityAINavigationNavMeshSurface.__UpdateNavMesh__UnityEngineAINavMeshData__UnityEngineAsyncOperation

UnityEngineAsyncOperation UpdateNavMesh(UnityEngineAINavMeshData);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineAINavMeshData), Out(UnityEngineAsyncOperation)

UnityAINavigationNavMeshSurface.__get_activeSurfaces__SystemCollectionsGenericListUnityAINavigationNavMeshSurface

static SystemCollectionsGenericListUnityAINavigationNavMeshSurface get_activeSurfaces();

Raw: Out(SystemCollectionsGenericListUnityAINavigationNavMeshSurface)

UnityAINavigationNavMeshSurface.__get_agentTypeID__SystemInt32

SystemInt32 get_agentTypeID();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)

UnityAINavigationNavMeshSurface.__get_buildHeightMesh__SystemBoolean

SystemBoolean get_buildHeightMesh();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineVector3)

UnityAINavigationNavMeshSurface.__get_collectObjects__UnityAINavigationCollectObjects

UnityAINavigationCollectObjects get_collectObjects();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityAINavigationCollectObjects)

UnityAINavigationNavMeshSurface.__get_defaultArea__SystemInt32

SystemInt32 get_defaultArea();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)

UnityAINavigationNavMeshSurface.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineGameObject)

UnityAINavigationNavMeshSurface.__get_ignoreNavMeshAgent__SystemBoolean

SystemBoolean get_ignoreNavMeshAgent();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_ignoreNavMeshObstacle__SystemBoolean

SystemBoolean get_ignoreNavMeshObstacle();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_layerMask__UnityEngineLayerMask

UnityEngineLayerMask get_layerMask();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineLayerMask)

UnityAINavigationNavMeshSurface.__get_minRegionArea__SystemSingle

SystemSingle get_minRegionArea();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemSingle)

UnityAINavigationNavMeshSurface.__get_name__SystemString

SystemString get_name();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemString)

UnityAINavigationNavMeshSurface.__get_navMeshData__UnityEngineAINavMeshData

UnityEngineAINavMeshData get_navMeshData();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineAINavMeshData)

UnityAINavigationNavMeshSurface.__get_overrideTileSize__SystemBoolean

SystemBoolean get_overrideTileSize();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_overrideVoxelSize__SystemBoolean

SystemBoolean get_overrideVoxelSize();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__get_size__UnityEngineVector3

UnityEngineVector3 get_size();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineVector3)

UnityAINavigationNavMeshSurface.__get_tileSize__SystemInt32

SystemInt32 get_tileSize();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemInt32)

UnityAINavigationNavMeshSurface.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineTransform)

UnityAINavigationNavMeshSurface.__get_useGeometry__UnityEngineAINavMeshCollectGeometry

UnityEngineAINavMeshCollectGeometry get_useGeometry();

Raw: In(UnityAINavigationNavMeshSurface), Out(UnityEngineAINavMeshCollectGeometry)

UnityAINavigationNavMeshSurface.__get_voxelSize__SystemSingle

SystemSingle get_voxelSize();

Raw: In(UnityAINavigationNavMeshSurface), Out(SystemSingle)

UnityAINavigationNavMeshSurface.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_buildHeightMesh__SystemBoolean__SystemVoid

void set_buildHeightMesh(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineVector3)

UnityAINavigationNavMeshSurface.__set_collectObjects__UnityAINavigationCollectObjects__SystemVoid

void set_collectObjects(UnityAINavigationCollectObjects);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityAINavigationCollectObjects)

UnityAINavigationNavMeshSurface.__set_defaultArea__SystemInt32__SystemVoid

void set_defaultArea(SystemInt32);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemInt32)

UnityAINavigationNavMeshSurface.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_ignoreNavMeshAgent__SystemBoolean__SystemVoid

void set_ignoreNavMeshAgent(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_ignoreNavMeshObstacle__SystemBoolean__SystemVoid

void set_ignoreNavMeshObstacle(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_layerMask__UnityEngineLayerMask__SystemVoid

void set_layerMask(UnityEngineLayerMask);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineLayerMask)

UnityAINavigationNavMeshSurface.__set_minRegionArea__SystemSingle__SystemVoid

void set_minRegionArea(SystemSingle);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemSingle)

UnityAINavigationNavMeshSurface.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemString)

UnityAINavigationNavMeshSurface.__set_navMeshData__UnityEngineAINavMeshData__SystemVoid

void set_navMeshData(UnityEngineAINavMeshData);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineAINavMeshData)

UnityAINavigationNavMeshSurface.__set_overrideTileSize__SystemBoolean__SystemVoid

void set_overrideTileSize(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_overrideVoxelSize__SystemBoolean__SystemVoid

void set_overrideVoxelSize(SystemBoolean);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemBoolean)

UnityAINavigationNavMeshSurface.__set_size__UnityEngineVector3__SystemVoid

void set_size(UnityEngineVector3);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineVector3)

UnityAINavigationNavMeshSurface.__set_tileSize__SystemInt32__SystemVoid

void set_tileSize(SystemInt32);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemInt32)

UnityAINavigationNavMeshSurface.__set_useGeometry__UnityEngineAINavMeshCollectGeometry__SystemVoid

void set_useGeometry(UnityEngineAINavMeshCollectGeometry);

Raw: In(UnityAINavigationNavMeshSurface), In(UnityEngineAINavMeshCollectGeometry)

UnityAINavigationNavMeshSurface.__set_voxelSize__SystemSingle__SystemVoid

void set_voxelSize(SystemSingle);

Raw: In(UnityAINavigationNavMeshSurface), In(SystemSingle)