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Object UnityEngineArticulationBody

back to assembly

Object UnityEngineBoxCollider

back to assembly

to array type

UnityEngineBoxCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineBoxCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineBoxCollider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineBoxCollider), In(SystemObject), Out(SystemBoolean)

UnityEngineBoxCollider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBoxCollider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineBoxCollider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineBoxCollider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineBoxCollider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineBoxCollider), In(SystemString), Out(UnityEngineComponent)

UnityEngineBoxCollider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineBoxCollider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineBoxCollider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineBoxCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBoxCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBoxCollider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineBoxCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBoxCollider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineBoxCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineBoxCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineBoxCollider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineBoxCollider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineBoxCollider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineBoxCollider), Out(SystemInt32)

UnityEngineBoxCollider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineBoxCollider), Out(SystemInt32)

UnityEngineBoxCollider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineBoxCollider), Out(SystemType)

UnityEngineBoxCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineBoxCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineBoxCollider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineBoxCollider), Out(SystemString)

UnityEngineBoxCollider.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineArticulationBody)

UnityEngineBoxCollider.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineRigidbody)

UnityEngineBoxCollider.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineBounds)

UnityEngineBoxCollider.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineVector3)

UnityEngineBoxCollider.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineBoxCollider), Out(SystemSingle)

UnityEngineBoxCollider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)

UnityEngineBoxCollider.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineLayerMask)

UnityEngineBoxCollider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineGameObject)

UnityEngineBoxCollider.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)

UnityEngineBoxCollider.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineLayerMask)

UnityEngineBoxCollider.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)

UnityEngineBoxCollider.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineBoxCollider), Out(SystemInt32)

UnityEngineBoxCollider.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineBoxCollider), Out(UnityEnginePhysicMaterial)

UnityEngineBoxCollider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineBoxCollider), Out(SystemString)

UnityEngineBoxCollider.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)

UnityEngineBoxCollider.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineBoxCollider), Out(UnityEnginePhysicMaterial)

UnityEngineBoxCollider.__get_size__UnityEngineVector3

UnityEngineVector3 get_size();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineVector3)

UnityEngineBoxCollider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineBoxCollider), Out(UnityEngineTransform)

UnityEngineBoxCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBoxCollider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBoxCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineBoxCollider.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3)

UnityEngineBoxCollider.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineBoxCollider), In(SystemSingle)

UnityEngineBoxCollider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean)

UnityEngineBoxCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider), In(UnityEngineLayerMask)

UnityEngineBoxCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean)

UnityEngineBoxCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineBoxCollider), In(UnityEngineLayerMask)

UnityEngineBoxCollider.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean)

UnityEngineBoxCollider.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineBoxCollider), In(SystemInt32)

UnityEngineBoxCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineBoxCollider), In(UnityEnginePhysicMaterial)

UnityEngineBoxCollider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineBoxCollider), In(SystemString)

UnityEngineBoxCollider.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineBoxCollider), In(SystemBoolean)

UnityEngineBoxCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineBoxCollider), In(UnityEnginePhysicMaterial)

UnityEngineBoxCollider.__set_size__UnityEngineVector3__SystemVoid

void set_size(UnityEngineVector3);

Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3)

Object UnityEngineCapsuleCollider

back to assembly

to array type

UnityEngineCapsuleCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineCapsuleCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCapsuleCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineCapsuleCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCapsuleCollider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCapsuleCollider), In(SystemObject), Out(SystemBoolean)

UnityEngineCapsuleCollider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCapsuleCollider), In(SystemString), Out(UnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineCapsuleCollider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCapsuleCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCapsuleCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCapsuleCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCapsuleCollider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCapsuleCollider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCapsuleCollider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)

UnityEngineCapsuleCollider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)

UnityEngineCapsuleCollider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCapsuleCollider), Out(SystemType)

UnityEngineCapsuleCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineCapsuleCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineCapsuleCollider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCapsuleCollider), Out(SystemString)

UnityEngineCapsuleCollider.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineArticulationBody)

UnityEngineCapsuleCollider.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineRigidbody)

UnityEngineCapsuleCollider.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineBounds)

UnityEngineCapsuleCollider.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineVector3)

UnityEngineCapsuleCollider.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineCapsuleCollider), Out(SystemSingle)

UnityEngineCapsuleCollider.__get_direction__SystemInt32

SystemInt32 get_direction();

Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)

UnityEngineCapsuleCollider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)

UnityEngineCapsuleCollider.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineGameObject)

UnityEngineCapsuleCollider.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)

UnityEngineCapsuleCollider.__get_height__SystemSingle

SystemSingle get_height();

Raw: In(UnityEngineCapsuleCollider), Out(SystemSingle)

UnityEngineCapsuleCollider.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineLayerMask)

UnityEngineCapsuleCollider.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)

UnityEngineCapsuleCollider.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)

UnityEngineCapsuleCollider.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEnginePhysicMaterial)

UnityEngineCapsuleCollider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCapsuleCollider), Out(SystemString)

UnityEngineCapsuleCollider.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)

UnityEngineCapsuleCollider.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(UnityEngineCapsuleCollider), Out(SystemSingle)

UnityEngineCapsuleCollider.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEnginePhysicMaterial)

UnityEngineCapsuleCollider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineTransform)

UnityEngineCapsuleCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCapsuleCollider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCapsuleCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCapsuleCollider.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineCapsuleCollider), In(UnityEngineVector3)

UnityEngineCapsuleCollider.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineCapsuleCollider), In(SystemSingle)

UnityEngineCapsuleCollider.__set_direction__SystemInt32__SystemVoid

void set_direction(SystemInt32);

Raw: In(UnityEngineCapsuleCollider), In(SystemInt32)

UnityEngineCapsuleCollider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)

UnityEngineCapsuleCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)

UnityEngineCapsuleCollider.__set_height__SystemSingle__SystemVoid

void set_height(SystemSingle);

Raw: In(UnityEngineCapsuleCollider), In(SystemSingle)

UnityEngineCapsuleCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCapsuleCollider), In(UnityEngineLayerMask)

UnityEngineCapsuleCollider.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)

UnityEngineCapsuleCollider.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCapsuleCollider), In(SystemInt32)

UnityEngineCapsuleCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineCapsuleCollider), In(UnityEnginePhysicMaterial)

UnityEngineCapsuleCollider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCapsuleCollider), In(SystemString)

UnityEngineCapsuleCollider.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)

UnityEngineCapsuleCollider.__set_radius__SystemSingle__SystemVoid

void set_radius(SystemSingle);

Raw: In(UnityEngineCapsuleCollider), In(SystemSingle)

UnityEngineCapsuleCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineCapsuleCollider), In(UnityEnginePhysicMaterial)

Object UnityEngineCharacterController

back to assembly

to array type

UnityEngineCharacterController.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCharacterController.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCharacterController.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCharacterController), In(SystemObject), Out(SystemBoolean)

UnityEngineCharacterController.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCharacterController.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCharacterController.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponent)

UnityEngineCharacterController.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObject)

UnityEngineCharacterController.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCharacterController.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCharacterController.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponent)

UnityEngineCharacterController.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObject)

UnityEngineCharacterController.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCharacterController), In(SystemString), Out(UnityEngineComponent)

UnityEngineCharacterController.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponent)

UnityEngineCharacterController.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObject)

UnityEngineCharacterController.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCharacterController), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCharacterController.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCharacterController.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCharacterController.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCharacterController.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCharacterController.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCharacterController.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCharacterController.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCharacterController.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCharacterController.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCharacterController.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCharacterController.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCharacterController), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCharacterController.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCharacterController.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCharacterController.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCharacterController.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCharacterController), Out(SystemInt32)

UnityEngineCharacterController.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCharacterController), Out(SystemInt32)

UnityEngineCharacterController.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCharacterController), Out(SystemType)

UnityEngineCharacterController.__Move__UnityEngineVector3__UnityEngineCollisionFlags

UnityEngineCollisionFlags Move(UnityEngineVector3);

Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(UnityEngineCollisionFlags)

UnityEngineCharacterController.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineCharacterController), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineCharacterController.__SimpleMove__UnityEngineVector3__SystemBoolean

SystemBoolean SimpleMove(UnityEngineVector3);

Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(SystemBoolean)

UnityEngineCharacterController.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCharacterController), Out(SystemString)

UnityEngineCharacterController.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineCharacterController), Out(UnityEngineArticulationBody)

UnityEngineCharacterController.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineCharacterController), Out(UnityEngineRigidbody)

UnityEngineCharacterController.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCharacterController), Out(UnityEngineBounds)

UnityEngineCharacterController.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineCharacterController), Out(UnityEngineVector3)

UnityEngineCharacterController.__get_collisionFlags__UnityEngineCollisionFlags

UnityEngineCollisionFlags get_collisionFlags();

Raw: In(UnityEngineCharacterController), Out(UnityEngineCollisionFlags)

UnityEngineCharacterController.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_detectCollisions__SystemBoolean

SystemBoolean get_detectCollisions();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_enableOverlapRecovery__SystemBoolean

SystemBoolean get_enableOverlapRecovery();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCharacterController), Out(UnityEngineLayerMask)

UnityEngineCharacterController.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCharacterController), Out(UnityEngineGameObject)

UnityEngineCharacterController.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_height__SystemSingle

SystemSingle get_height();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCharacterController), Out(UnityEngineLayerMask)

UnityEngineCharacterController.__get_isGrounded__SystemBoolean

SystemBoolean get_isGrounded();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCharacterController), Out(SystemInt32)

UnityEngineCharacterController.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineCharacterController), Out(UnityEnginePhysicMaterial)

UnityEngineCharacterController.__get_minMoveDistance__SystemSingle

SystemSingle get_minMoveDistance();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCharacterController), Out(SystemString)

UnityEngineCharacterController.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineCharacterController), Out(SystemBoolean)

UnityEngineCharacterController.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineCharacterController), Out(UnityEnginePhysicMaterial)

UnityEngineCharacterController.__get_skinWidth__SystemSingle

SystemSingle get_skinWidth();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_slopeLimit__SystemSingle

SystemSingle get_slopeLimit();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_stepOffset__SystemSingle

SystemSingle get_stepOffset();

Raw: In(UnityEngineCharacterController), Out(SystemSingle)

UnityEngineCharacterController.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCharacterController), Out(UnityEngineTransform)

UnityEngineCharacterController.__get_velocity__UnityEngineVector3

UnityEngineVector3 get_velocity();

Raw: In(UnityEngineCharacterController), Out(UnityEngineVector3)

UnityEngineCharacterController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCharacterController.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCharacterController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCharacterController.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineCharacterController), In(UnityEngineVector3)

UnityEngineCharacterController.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

UnityEngineCharacterController.__set_detectCollisions__SystemBoolean__SystemVoid

void set_detectCollisions(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean)

UnityEngineCharacterController.__set_enableOverlapRecovery__SystemBoolean__SystemVoid

void set_enableOverlapRecovery(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean)

UnityEngineCharacterController.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean)

UnityEngineCharacterController.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCharacterController), In(UnityEngineLayerMask)

UnityEngineCharacterController.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean)

UnityEngineCharacterController.__set_height__SystemSingle__SystemVoid

void set_height(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

UnityEngineCharacterController.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCharacterController), In(UnityEngineLayerMask)

UnityEngineCharacterController.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean)

UnityEngineCharacterController.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCharacterController), In(SystemInt32)

UnityEngineCharacterController.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineCharacterController), In(UnityEnginePhysicMaterial)

UnityEngineCharacterController.__set_minMoveDistance__SystemSingle__SystemVoid

void set_minMoveDistance(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

UnityEngineCharacterController.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCharacterController), In(SystemString)

UnityEngineCharacterController.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineCharacterController), In(SystemBoolean)

UnityEngineCharacterController.__set_radius__SystemSingle__SystemVoid

void set_radius(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

UnityEngineCharacterController.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineCharacterController), In(UnityEnginePhysicMaterial)

UnityEngineCharacterController.__set_skinWidth__SystemSingle__SystemVoid

void set_skinWidth(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

UnityEngineCharacterController.__set_slopeLimit__SystemSingle__SystemVoid

void set_slopeLimit(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

UnityEngineCharacterController.__set_stepOffset__SystemSingle__SystemVoid

void set_stepOffset(SystemSingle);

Raw: In(UnityEngineCharacterController), In(SystemSingle)

Object UnityEngineCollider

back to assembly

to array type

UnityEngineCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineCollider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCollider), In(SystemObject), Out(SystemBoolean)

UnityEngineCollider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCollider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineCollider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCollider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineCollider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCollider), In(SystemString), Out(UnityEngineComponent)

UnityEngineCollider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineCollider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineCollider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCollider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCollider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCollider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCollider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCollider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCollider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCollider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCollider), Out(SystemInt32)

UnityEngineCollider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCollider), Out(SystemInt32)

UnityEngineCollider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCollider), Out(SystemType)

UnityEngineCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineCollider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCollider), Out(SystemString)

UnityEngineCollider.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineCollider), Out(UnityEngineArticulationBody)

UnityEngineCollider.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineCollider), Out(UnityEngineRigidbody)

UnityEngineCollider.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineCollider), Out(UnityEngineBounds)

UnityEngineCollider.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineCollider), Out(SystemSingle)

UnityEngineCollider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCollider), Out(SystemBoolean)

UnityEngineCollider.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineCollider), Out(UnityEngineLayerMask)

UnityEngineCollider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCollider), Out(UnityEngineGameObject)

UnityEngineCollider.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineCollider), Out(SystemBoolean)

UnityEngineCollider.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineCollider), Out(UnityEngineLayerMask)

UnityEngineCollider.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineCollider), Out(SystemBoolean)

UnityEngineCollider.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineCollider), Out(SystemInt32)

UnityEngineCollider.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineCollider), Out(UnityEnginePhysicMaterial)

UnityEngineCollider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCollider), Out(SystemString)

UnityEngineCollider.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineCollider), Out(SystemBoolean)

UnityEngineCollider.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineCollider), Out(UnityEnginePhysicMaterial)

UnityEngineCollider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCollider), Out(UnityEngineTransform)

UnityEngineCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCollider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCollider.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineCollider), In(SystemSingle)

UnityEngineCollider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean)

UnityEngineCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider), In(UnityEngineLayerMask)

UnityEngineCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean)

UnityEngineCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineCollider), In(UnityEngineLayerMask)

UnityEngineCollider.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean)

UnityEngineCollider.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineCollider), In(SystemInt32)

UnityEngineCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineCollider), In(UnityEnginePhysicMaterial)

UnityEngineCollider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCollider), In(SystemString)

UnityEngineCollider.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineCollider), In(SystemBoolean)

UnityEngineCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineCollider), In(UnityEnginePhysicMaterial)

Object UnityEngineCollision

back to assembly

to array type

UnityEngineCollision.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCollision), In(SystemObject), Out(SystemBoolean)

UnityEngineCollision.__GetContact__SystemInt32__UnityEngineContactPoint

UnityEngineContactPoint GetContact(SystemInt32);

Raw: In(UnityEngineCollision), In(SystemInt32), Out(UnityEngineContactPoint)

UnityEngineCollision.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint__SystemInt32

SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint);

Raw: In(UnityEngineCollision), In(SystemCollectionsGenericListUnityEngineContactPoint), Out(SystemInt32)

UnityEngineCollision.__GetContacts__UnityEngineContactPointArray__SystemInt32

SystemInt32 GetContacts(UnityEngineContactPointArray);

Raw: In(UnityEngineCollision), In(UnityEngineContactPointArray), Out(SystemInt32)

UnityEngineCollision.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCollision), Out(SystemInt32)

UnityEngineCollision.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCollision), Out(SystemType)

UnityEngineCollision.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCollision), Out(SystemString)

UnityEngineCollision.__ctor____UnityEngineCollision

static UnityEngineCollision ctor();

Raw: Out(UnityEngineCollision)

UnityEngineCollision.__get_articulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_articulationBody();

Raw: In(UnityEngineCollision), Out(UnityEngineArticulationBody)

UnityEngineCollision.__get_body__UnityEngineComponent

UnityEngineComponent get_body();

Raw: In(UnityEngineCollision), Out(UnityEngineComponent)

UnityEngineCollision.__get_collider__UnityEngineCollider

UnityEngineCollider get_collider();

Raw: In(UnityEngineCollision), Out(UnityEngineCollider)

UnityEngineCollision.__get_contactCount__SystemInt32

SystemInt32 get_contactCount();

Raw: In(UnityEngineCollision), Out(SystemInt32)

UnityEngineCollision.__get_contacts__UnityEngineContactPointArray

UnityEngineContactPointArray get_contacts();

Raw: In(UnityEngineCollision), Out(UnityEngineContactPointArray)

UnityEngineCollision.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCollision), Out(UnityEngineGameObject)

UnityEngineCollision.__get_impulse__UnityEngineVector3

UnityEngineVector3 get_impulse();

Raw: In(UnityEngineCollision), Out(UnityEngineVector3)

UnityEngineCollision.__get_relativeVelocity__UnityEngineVector3

UnityEngineVector3 get_relativeVelocity();

Raw: In(UnityEngineCollision), Out(UnityEngineVector3)

UnityEngineCollision.__get_rigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_rigidbody();

Raw: In(UnityEngineCollision), Out(UnityEngineRigidbody)

UnityEngineCollision.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCollision), Out(UnityEngineTransform)

Enum UnityEngineCollisionDetectionMode

back to assembly

Enum values:

  • Continuous = 1
  • ContinuousDynamic = 2
  • ContinuousSpeculative = 3
  • Discrete = 0

Enum UnityEngineCollisionFlags

back to assembly

Enum values:

  • Above = 2
  • Below = 4
  • None = 0
  • Sides = 1

Object UnityEngineConfigurableJoint

back to assembly

to array type

UnityEngineConfigurableJoint.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineConfigurableJoint), In(SystemObject), Out(SystemBoolean)

UnityEngineConfigurableJoint.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineConfigurableJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineConfigurableJoint.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineConfigurableJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineConfigurableJoint.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineConfigurableJoint), In(SystemString), Out(UnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineConfigurableJoint.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineConfigurableJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConfigurableJoint.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConfigurableJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineConfigurableJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConfigurableJoint.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConfigurableJoint.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineConfigurableJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineConfigurableJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineConfigurableJoint.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConfigurableJoint.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConfigurableJoint.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineConfigurableJoint), Out(SystemInt32)

UnityEngineConfigurableJoint.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineConfigurableJoint), Out(SystemInt32)

UnityEngineConfigurableJoint.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineConfigurableJoint), Out(SystemType)

UnityEngineConfigurableJoint.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineConfigurableJoint), Out(SystemString)

UnityEngineConfigurableJoint.__get_anchor__UnityEngineVector3

UnityEngineVector3 get_anchor();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_angularXDrive__UnityEngineJointDrive

UnityEngineJointDrive get_angularXDrive();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__get_angularXLimitSpring__UnityEngineSoftJointLimitSpring

UnityEngineSoftJointLimitSpring get_angularXLimitSpring();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimitSpring)

UnityEngineConfigurableJoint.__get_angularXMotion__UnityEngineConfigurableJointMotion

UnityEngineConfigurableJointMotion get_angularXMotion();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__get_angularYLimit__UnityEngineSoftJointLimit

UnityEngineSoftJointLimit get_angularYLimit();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__get_angularYMotion__UnityEngineConfigurableJointMotion

UnityEngineConfigurableJointMotion get_angularYMotion();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__get_angularYZDrive__UnityEngineJointDrive

UnityEngineJointDrive get_angularYZDrive();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__get_angularYZLimitSpring__UnityEngineSoftJointLimitSpring

UnityEngineSoftJointLimitSpring get_angularYZLimitSpring();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimitSpring)

UnityEngineConfigurableJoint.__get_angularZLimit__UnityEngineSoftJointLimit

UnityEngineSoftJointLimit get_angularZLimit();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__get_angularZMotion__UnityEngineConfigurableJointMotion

UnityEngineConfigurableJointMotion get_angularZMotion();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)

UnityEngineConfigurableJoint.__get_axis__UnityEngineVector3

UnityEngineVector3 get_axis();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)

UnityEngineConfigurableJoint.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)

UnityEngineConfigurableJoint.__get_configuredInWorldSpace__SystemBoolean

SystemBoolean get_configuredInWorldSpace();

Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)

UnityEngineConfigurableJoint.__get_connectedAnchor__UnityEngineVector3

UnityEngineVector3 get_connectedAnchor();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_connectedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_connectedArticulationBody();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineArticulationBody)

UnityEngineConfigurableJoint.__get_connectedBody__UnityEngineRigidbody

UnityEngineRigidbody get_connectedBody();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineRigidbody)

UnityEngineConfigurableJoint.__get_connectedMassScale__SystemSingle

SystemSingle get_connectedMassScale();

Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)

UnityEngineConfigurableJoint.__get_currentForce__UnityEngineVector3

UnityEngineVector3 get_currentForce();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_currentTorque__UnityEngineVector3

UnityEngineVector3 get_currentTorque();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)

UnityEngineConfigurableJoint.__get_enablePreprocessing__SystemBoolean

SystemBoolean get_enablePreprocessing();

Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)

UnityEngineConfigurableJoint.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineGameObject)

UnityEngineConfigurableJoint.__get_highAngularXLimit__UnityEngineSoftJointLimit

UnityEngineSoftJointLimit get_highAngularXLimit();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__get_linearLimitSpring__UnityEngineSoftJointLimitSpring

UnityEngineSoftJointLimitSpring get_linearLimitSpring();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimitSpring)

UnityEngineConfigurableJoint.__get_linearLimit__UnityEngineSoftJointLimit

UnityEngineSoftJointLimit get_linearLimit();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__get_lowAngularXLimit__UnityEngineSoftJointLimit

UnityEngineSoftJointLimit get_lowAngularXLimit();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__get_massScale__SystemSingle

SystemSingle get_massScale();

Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)

UnityEngineConfigurableJoint.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineConfigurableJoint), Out(SystemString)

UnityEngineConfigurableJoint.__get_projectionAngle__SystemSingle

SystemSingle get_projectionAngle();

Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)

UnityEngineConfigurableJoint.__get_projectionDistance__SystemSingle

SystemSingle get_projectionDistance();

Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)

UnityEngineConfigurableJoint.__get_projectionMode__UnityEngineJointProjectionMode

UnityEngineJointProjectionMode get_projectionMode();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointProjectionMode)

UnityEngineConfigurableJoint.__get_rotationDriveMode__UnityEngineRotationDriveMode

UnityEngineRotationDriveMode get_rotationDriveMode();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineRotationDriveMode)

UnityEngineConfigurableJoint.__get_secondaryAxis__UnityEngineVector3

UnityEngineVector3 get_secondaryAxis();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_slerpDrive__UnityEngineJointDrive

UnityEngineJointDrive get_slerpDrive();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__get_swapBodies__SystemBoolean

SystemBoolean get_swapBodies();

Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)

UnityEngineConfigurableJoint.__get_targetAngularVelocity__UnityEngineVector3

UnityEngineVector3 get_targetAngularVelocity();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_targetPosition__UnityEngineVector3

UnityEngineVector3 get_targetPosition();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_targetRotation__UnityEngineQuaternion

UnityEngineQuaternion get_targetRotation();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineQuaternion)

UnityEngineConfigurableJoint.__get_targetVelocity__UnityEngineVector3

UnityEngineVector3 get_targetVelocity();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)

UnityEngineConfigurableJoint.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineTransform)

UnityEngineConfigurableJoint.__get_xDrive__UnityEngineJointDrive

UnityEngineJointDrive get_xDrive();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__get_xMotion__UnityEngineConfigurableJointMotion

UnityEngineConfigurableJointMotion get_xMotion();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__get_yDrive__UnityEngineJointDrive

UnityEngineJointDrive get_yDrive();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__get_yMotion__UnityEngineConfigurableJointMotion

UnityEngineConfigurableJointMotion get_yMotion();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__get_zDrive__UnityEngineJointDrive

UnityEngineJointDrive get_zDrive();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__get_zMotion__UnityEngineConfigurableJointMotion

UnityEngineConfigurableJointMotion get_zMotion();

Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConfigurableJoint.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConfigurableJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConfigurableJoint.__set_anchor__UnityEngineVector3__SystemVoid

void set_anchor(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_angularXDrive__UnityEngineJointDrive__SystemVoid

void set_angularXDrive(UnityEngineJointDrive);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__set_angularXLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid

void set_angularXLimitSpring(UnityEngineSoftJointLimitSpring);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimitSpring)

UnityEngineConfigurableJoint.__set_angularXMotion__UnityEngineConfigurableJointMotion__SystemVoid

void set_angularXMotion(UnityEngineConfigurableJointMotion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__set_angularYLimit__UnityEngineSoftJointLimit__SystemVoid

void set_angularYLimit(UnityEngineSoftJointLimit);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__set_angularYMotion__UnityEngineConfigurableJointMotion__SystemVoid

void set_angularYMotion(UnityEngineConfigurableJointMotion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__set_angularYZDrive__UnityEngineJointDrive__SystemVoid

void set_angularYZDrive(UnityEngineJointDrive);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__set_angularYZLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid

void set_angularYZLimitSpring(UnityEngineSoftJointLimitSpring);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimitSpring)

UnityEngineConfigurableJoint.__set_angularZLimit__UnityEngineSoftJointLimit__SystemVoid

void set_angularZLimit(UnityEngineSoftJointLimit);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__set_angularZMotion__UnityEngineConfigurableJointMotion__SystemVoid

void set_angularZMotion(UnityEngineConfigurableJointMotion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)

UnityEngineConfigurableJoint.__set_axis__UnityEngineVector3__SystemVoid

void set_axis(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)

UnityEngineConfigurableJoint.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)

UnityEngineConfigurableJoint.__set_configuredInWorldSpace__SystemBoolean__SystemVoid

void set_configuredInWorldSpace(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)

UnityEngineConfigurableJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid

void set_connectedAnchor(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid

void set_connectedArticulationBody(UnityEngineArticulationBody);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineArticulationBody)

UnityEngineConfigurableJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid

void set_connectedBody(UnityEngineRigidbody);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineRigidbody)

UnityEngineConfigurableJoint.__set_connectedMassScale__SystemSingle__SystemVoid

void set_connectedMassScale(SystemSingle);

Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)

UnityEngineConfigurableJoint.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)

UnityEngineConfigurableJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid

void set_enablePreprocessing(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)

UnityEngineConfigurableJoint.__set_highAngularXLimit__UnityEngineSoftJointLimit__SystemVoid

void set_highAngularXLimit(UnityEngineSoftJointLimit);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__set_linearLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid

void set_linearLimitSpring(UnityEngineSoftJointLimitSpring);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimitSpring)

UnityEngineConfigurableJoint.__set_linearLimit__UnityEngineSoftJointLimit__SystemVoid

void set_linearLimit(UnityEngineSoftJointLimit);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__set_lowAngularXLimit__UnityEngineSoftJointLimit__SystemVoid

void set_lowAngularXLimit(UnityEngineSoftJointLimit);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)

UnityEngineConfigurableJoint.__set_massScale__SystemSingle__SystemVoid

void set_massScale(SystemSingle);

Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)

UnityEngineConfigurableJoint.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineConfigurableJoint), In(SystemString)

UnityEngineConfigurableJoint.__set_projectionAngle__SystemSingle__SystemVoid

void set_projectionAngle(SystemSingle);

Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)

UnityEngineConfigurableJoint.__set_projectionDistance__SystemSingle__SystemVoid

void set_projectionDistance(SystemSingle);

Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)

UnityEngineConfigurableJoint.__set_projectionMode__UnityEngineJointProjectionMode__SystemVoid

void set_projectionMode(UnityEngineJointProjectionMode);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointProjectionMode)

UnityEngineConfigurableJoint.__set_rotationDriveMode__UnityEngineRotationDriveMode__SystemVoid

void set_rotationDriveMode(UnityEngineRotationDriveMode);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineRotationDriveMode)

UnityEngineConfigurableJoint.__set_secondaryAxis__UnityEngineVector3__SystemVoid

void set_secondaryAxis(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_slerpDrive__UnityEngineJointDrive__SystemVoid

void set_slerpDrive(UnityEngineJointDrive);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__set_swapBodies__SystemBoolean__SystemVoid

void set_swapBodies(SystemBoolean);

Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)

UnityEngineConfigurableJoint.__set_targetAngularVelocity__UnityEngineVector3__SystemVoid

void set_targetAngularVelocity(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_targetPosition__UnityEngineVector3__SystemVoid

void set_targetPosition(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_targetRotation__UnityEngineQuaternion__SystemVoid

void set_targetRotation(UnityEngineQuaternion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineQuaternion)

UnityEngineConfigurableJoint.__set_targetVelocity__UnityEngineVector3__SystemVoid

void set_targetVelocity(UnityEngineVector3);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)

UnityEngineConfigurableJoint.__set_xDrive__UnityEngineJointDrive__SystemVoid

void set_xDrive(UnityEngineJointDrive);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__set_xMotion__UnityEngineConfigurableJointMotion__SystemVoid

void set_xMotion(UnityEngineConfigurableJointMotion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__set_yDrive__UnityEngineJointDrive__SystemVoid

void set_yDrive(UnityEngineJointDrive);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__set_yMotion__UnityEngineConfigurableJointMotion__SystemVoid

void set_yMotion(UnityEngineConfigurableJointMotion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)

UnityEngineConfigurableJoint.__set_zDrive__UnityEngineJointDrive__SystemVoid

void set_zDrive(UnityEngineJointDrive);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)

UnityEngineConfigurableJoint.__set_zMotion__UnityEngineConfigurableJointMotion__SystemVoid

void set_zMotion(UnityEngineConfigurableJointMotion);

Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)

Enum UnityEngineConfigurableJointMotion

back to assembly

Enum values:

  • Free = 2
  • Limited = 1
  • Locked = 0

Object UnityEngineConstantForce

back to assembly

to array type

UnityEngineConstantForce.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineConstantForce), In(SystemObject), Out(SystemBoolean)

UnityEngineConstantForce.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineConstantForce.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponent)

UnityEngineConstantForce.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineConstantForce.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponent)

UnityEngineConstantForce.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineConstantForce), In(SystemString), Out(UnityEngineComponent)

UnityEngineConstantForce.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponent)

UnityEngineConstantForce.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObject)

UnityEngineConstantForce.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineConstantForce), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineConstantForce.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineConstantForce.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineConstantForce.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConstantForce.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineConstantForce.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineConstantForce.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConstantForce.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineConstantForce), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineConstantForce.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineConstantForce.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineConstantForce.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineConstantForce.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineConstantForce), Out(SystemInt32)

UnityEngineConstantForce.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineConstantForce), Out(SystemInt32)

UnityEngineConstantForce.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineConstantForce), Out(SystemType)

UnityEngineConstantForce.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineConstantForce), Out(SystemString)

UnityEngineConstantForce.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineConstantForce), Out(SystemBoolean)

UnityEngineConstantForce.__get_force__UnityEngineVector3

UnityEngineVector3 get_force();

Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)

UnityEngineConstantForce.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineConstantForce), Out(UnityEngineGameObject)

UnityEngineConstantForce.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineConstantForce), Out(SystemBoolean)

UnityEngineConstantForce.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineConstantForce), Out(SystemString)

UnityEngineConstantForce.__get_relativeForce__UnityEngineVector3

UnityEngineVector3 get_relativeForce();

Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)

UnityEngineConstantForce.__get_relativeTorque__UnityEngineVector3

UnityEngineVector3 get_relativeTorque();

Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)

UnityEngineConstantForce.__get_torque__UnityEngineVector3

UnityEngineVector3 get_torque();

Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)

UnityEngineConstantForce.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineConstantForce), Out(UnityEngineTransform)

UnityEngineConstantForce.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConstantForce.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConstantForce.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineConstantForce.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineConstantForce), In(SystemBoolean)

UnityEngineConstantForce.__set_force__UnityEngineVector3__SystemVoid

void set_force(UnityEngineVector3);

Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)

UnityEngineConstantForce.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineConstantForce), In(SystemString)

UnityEngineConstantForce.__set_relativeForce__UnityEngineVector3__SystemVoid

void set_relativeForce(UnityEngineVector3);

Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)

UnityEngineConstantForce.__set_relativeTorque__UnityEngineVector3__SystemVoid

void set_relativeTorque(UnityEngineVector3);

Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)

UnityEngineConstantForce.__set_torque__UnityEngineVector3__SystemVoid

void set_torque(UnityEngineVector3);

Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)

Struct UnityEngineContactPoint

back to assembly

to array type

UnityEngineContactPoint.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineContactPoint), In(SystemObject), Out(SystemBoolean)

UnityEngineContactPoint.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineContactPoint), Out(SystemInt32)

UnityEngineContactPoint.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineContactPoint), Out(SystemType)

UnityEngineContactPoint.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineContactPoint), Out(SystemString)

UnityEngineContactPoint.__get_impulse__UnityEngineVector3

UnityEngineVector3 get_impulse();

Raw: In(UnityEngineContactPoint), Out(UnityEngineVector3)

UnityEngineContactPoint.__get_normal__UnityEngineVector3

UnityEngineVector3 get_normal();

Raw: In(UnityEngineContactPoint), Out(UnityEngineVector3)

UnityEngineContactPoint.__get_otherCollider__UnityEngineCollider

UnityEngineCollider get_otherCollider();

Raw: In(UnityEngineContactPoint), Out(UnityEngineCollider)

UnityEngineContactPoint.__get_point__UnityEngineVector3

UnityEngineVector3 get_point();

Raw: In(UnityEngineContactPoint), Out(UnityEngineVector3)

UnityEngineContactPoint.__get_separation__SystemSingle

SystemSingle get_separation();

Raw: In(UnityEngineContactPoint), Out(SystemSingle)

UnityEngineContactPoint.__get_thisCollider__UnityEngineCollider

UnityEngineCollider get_thisCollider();

Raw: In(UnityEngineContactPoint), Out(UnityEngineCollider)

Object UnityEngineControllerColliderHit

back to assembly

UnityEngineControllerColliderHit.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineControllerColliderHit), In(SystemObject), Out(SystemBoolean)

UnityEngineControllerColliderHit.__get_collider__UnityEngineCollider

UnityEngineCollider get_collider();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineCollider)

UnityEngineControllerColliderHit.__get_controller__UnityEngineCharacterController

UnityEngineCharacterController get_controller();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineCharacterController)

UnityEngineControllerColliderHit.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineGameObject)

UnityEngineControllerColliderHit.__get_moveDirection__UnityEngineVector3

UnityEngineVector3 get_moveDirection();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineVector3)

UnityEngineControllerColliderHit.__get_moveLength__SystemSingle

SystemSingle get_moveLength();

Raw: In(UnityEngineControllerColliderHit), Out(SystemSingle)

UnityEngineControllerColliderHit.__get_normal__UnityEngineVector3

UnityEngineVector3 get_normal();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineVector3)

UnityEngineControllerColliderHit.__get_point__UnityEngineVector3

UnityEngineVector3 get_point();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineVector3)

UnityEngineControllerColliderHit.__get_rigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_rigidbody();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineRigidbody)

UnityEngineControllerColliderHit.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineTransform)

Object UnityEngineFixedJoint

back to assembly

to array type

UnityEngineFixedJoint.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineFixedJoint), In(SystemObject), Out(SystemBoolean)

UnityEngineFixedJoint.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineFixedJoint.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineFixedJoint.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineFixedJoint.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineFixedJoint.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineFixedJoint), In(SystemString), Out(UnityEngineComponent)

UnityEngineFixedJoint.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineFixedJoint.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineFixedJoint.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineFixedJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineFixedJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFixedJoint.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineFixedJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFixedJoint.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineFixedJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineFixedJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineFixedJoint.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineFixedJoint.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineFixedJoint.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineFixedJoint), Out(SystemInt32)

UnityEngineFixedJoint.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineFixedJoint), Out(SystemInt32)

UnityEngineFixedJoint.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineFixedJoint), Out(SystemType)

UnityEngineFixedJoint.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineFixedJoint), Out(SystemString)

UnityEngineFixedJoint.__get_anchor__UnityEngineVector3

UnityEngineVector3 get_anchor();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)

UnityEngineFixedJoint.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineFixedJoint), Out(SystemBoolean)

UnityEngineFixedJoint.__get_axis__UnityEngineVector3

UnityEngineVector3 get_axis();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)

UnityEngineFixedJoint.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineFixedJoint), Out(SystemSingle)

UnityEngineFixedJoint.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineFixedJoint), Out(SystemSingle)

UnityEngineFixedJoint.__get_connectedAnchor__UnityEngineVector3

UnityEngineVector3 get_connectedAnchor();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)

UnityEngineFixedJoint.__get_connectedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_connectedArticulationBody();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineArticulationBody)

UnityEngineFixedJoint.__get_connectedBody__UnityEngineRigidbody

UnityEngineRigidbody get_connectedBody();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineRigidbody)

UnityEngineFixedJoint.__get_connectedMassScale__SystemSingle

SystemSingle get_connectedMassScale();

Raw: In(UnityEngineFixedJoint), Out(SystemSingle)

UnityEngineFixedJoint.__get_currentForce__UnityEngineVector3

UnityEngineVector3 get_currentForce();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)

UnityEngineFixedJoint.__get_currentTorque__UnityEngineVector3

UnityEngineVector3 get_currentTorque();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)

UnityEngineFixedJoint.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineFixedJoint), Out(SystemBoolean)

UnityEngineFixedJoint.__get_enablePreprocessing__SystemBoolean

SystemBoolean get_enablePreprocessing();

Raw: In(UnityEngineFixedJoint), Out(SystemBoolean)

UnityEngineFixedJoint.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineGameObject)

UnityEngineFixedJoint.__get_massScale__SystemSingle

SystemSingle get_massScale();

Raw: In(UnityEngineFixedJoint), Out(SystemSingle)

UnityEngineFixedJoint.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineFixedJoint), Out(SystemString)

UnityEngineFixedJoint.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineFixedJoint), Out(UnityEngineTransform)

UnityEngineFixedJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFixedJoint.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFixedJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineFixedJoint.__set_anchor__UnityEngineVector3__SystemVoid

void set_anchor(UnityEngineVector3);

Raw: In(UnityEngineFixedJoint), In(UnityEngineVector3)

UnityEngineFixedJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean)

UnityEngineFixedJoint.__set_axis__UnityEngineVector3__SystemVoid

void set_axis(UnityEngineVector3);

Raw: In(UnityEngineFixedJoint), In(UnityEngineVector3)

UnityEngineFixedJoint.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineFixedJoint), In(SystemSingle)

UnityEngineFixedJoint.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineFixedJoint), In(SystemSingle)

UnityEngineFixedJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid

void set_connectedAnchor(UnityEngineVector3);

Raw: In(UnityEngineFixedJoint), In(UnityEngineVector3)

UnityEngineFixedJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid

void set_connectedArticulationBody(UnityEngineArticulationBody);

Raw: In(UnityEngineFixedJoint), In(UnityEngineArticulationBody)

UnityEngineFixedJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid

void set_connectedBody(UnityEngineRigidbody);

Raw: In(UnityEngineFixedJoint), In(UnityEngineRigidbody)

UnityEngineFixedJoint.__set_connectedMassScale__SystemSingle__SystemVoid

void set_connectedMassScale(SystemSingle);

Raw: In(UnityEngineFixedJoint), In(SystemSingle)

UnityEngineFixedJoint.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean)

UnityEngineFixedJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid

void set_enablePreprocessing(SystemBoolean);

Raw: In(UnityEngineFixedJoint), In(SystemBoolean)

UnityEngineFixedJoint.__set_massScale__SystemSingle__SystemVoid

void set_massScale(SystemSingle);

Raw: In(UnityEngineFixedJoint), In(SystemSingle)

UnityEngineFixedJoint.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineFixedJoint), In(SystemString)

Enum UnityEngineForceMode

back to assembly

Enum values:

  • Acceleration = 5
  • Force = 0
  • Impulse = 1
  • VelocityChange = 2

Object UnityEngineHingeJoint

back to assembly

to array type

UnityEngineHingeJoint.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineHingeJoint), In(SystemObject), Out(SystemBoolean)

UnityEngineHingeJoint.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineHingeJoint.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineHingeJoint.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineHingeJoint.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineHingeJoint.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineHingeJoint), In(SystemString), Out(UnityEngineComponent)

UnityEngineHingeJoint.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineHingeJoint.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineHingeJoint.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineHingeJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineHingeJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineHingeJoint.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineHingeJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineHingeJoint.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineHingeJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineHingeJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineHingeJoint.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineHingeJoint.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineHingeJoint.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineHingeJoint), Out(SystemInt32)

UnityEngineHingeJoint.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineHingeJoint), Out(SystemInt32)

UnityEngineHingeJoint.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineHingeJoint), Out(SystemType)

UnityEngineHingeJoint.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineHingeJoint), Out(SystemString)

UnityEngineHingeJoint.__get_anchor__UnityEngineVector3

UnityEngineVector3 get_anchor();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)

UnityEngineHingeJoint.__get_angle__SystemSingle

SystemSingle get_angle();

Raw: In(UnityEngineHingeJoint), Out(SystemSingle)

UnityEngineHingeJoint.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_axis__UnityEngineVector3

UnityEngineVector3 get_axis();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)

UnityEngineHingeJoint.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineHingeJoint), Out(SystemSingle)

UnityEngineHingeJoint.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineHingeJoint), Out(SystemSingle)

UnityEngineHingeJoint.__get_connectedAnchor__UnityEngineVector3

UnityEngineVector3 get_connectedAnchor();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)

UnityEngineHingeJoint.__get_connectedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_connectedArticulationBody();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineArticulationBody)

UnityEngineHingeJoint.__get_connectedBody__UnityEngineRigidbody

UnityEngineRigidbody get_connectedBody();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineRigidbody)

UnityEngineHingeJoint.__get_connectedMassScale__SystemSingle

SystemSingle get_connectedMassScale();

Raw: In(UnityEngineHingeJoint), Out(SystemSingle)

UnityEngineHingeJoint.__get_currentForce__UnityEngineVector3

UnityEngineVector3 get_currentForce();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)

UnityEngineHingeJoint.__get_currentTorque__UnityEngineVector3

UnityEngineVector3 get_currentTorque();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)

UnityEngineHingeJoint.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_enablePreprocessing__SystemBoolean

SystemBoolean get_enablePreprocessing();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_extendedLimits__SystemBoolean

SystemBoolean get_extendedLimits();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineGameObject)

UnityEngineHingeJoint.__get_limits__UnityEngineJointLimits

UnityEngineJointLimits get_limits();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineJointLimits)

UnityEngineHingeJoint.__get_massScale__SystemSingle

SystemSingle get_massScale();

Raw: In(UnityEngineHingeJoint), Out(SystemSingle)

UnityEngineHingeJoint.__get_motor__UnityEngineJointMotor

UnityEngineJointMotor get_motor();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineJointMotor)

UnityEngineHingeJoint.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineHingeJoint), Out(SystemString)

UnityEngineHingeJoint.__get_spring__UnityEngineJointSpring

UnityEngineJointSpring get_spring();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineJointSpring)

UnityEngineHingeJoint.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineHingeJoint), Out(UnityEngineTransform)

UnityEngineHingeJoint.__get_useAcceleration__SystemBoolean

SystemBoolean get_useAcceleration();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_useLimits__SystemBoolean

SystemBoolean get_useLimits();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_useMotor__SystemBoolean

SystemBoolean get_useMotor();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_useSpring__SystemBoolean

SystemBoolean get_useSpring();

Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)

UnityEngineHingeJoint.__get_velocity__SystemSingle

SystemSingle get_velocity();

Raw: In(UnityEngineHingeJoint), Out(SystemSingle)

UnityEngineHingeJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineHingeJoint.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineHingeJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineHingeJoint.__set_anchor__UnityEngineVector3__SystemVoid

void set_anchor(UnityEngineVector3);

Raw: In(UnityEngineHingeJoint), In(UnityEngineVector3)

UnityEngineHingeJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_axis__UnityEngineVector3__SystemVoid

void set_axis(UnityEngineVector3);

Raw: In(UnityEngineHingeJoint), In(UnityEngineVector3)

UnityEngineHingeJoint.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineHingeJoint), In(SystemSingle)

UnityEngineHingeJoint.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineHingeJoint), In(SystemSingle)

UnityEngineHingeJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid

void set_connectedAnchor(UnityEngineVector3);

Raw: In(UnityEngineHingeJoint), In(UnityEngineVector3)

UnityEngineHingeJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid

void set_connectedArticulationBody(UnityEngineArticulationBody);

Raw: In(UnityEngineHingeJoint), In(UnityEngineArticulationBody)

UnityEngineHingeJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid

void set_connectedBody(UnityEngineRigidbody);

Raw: In(UnityEngineHingeJoint), In(UnityEngineRigidbody)

UnityEngineHingeJoint.__set_connectedMassScale__SystemSingle__SystemVoid

void set_connectedMassScale(SystemSingle);

Raw: In(UnityEngineHingeJoint), In(SystemSingle)

UnityEngineHingeJoint.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid

void set_enablePreprocessing(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_extendedLimits__SystemBoolean__SystemVoid

void set_extendedLimits(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_limits__UnityEngineJointLimits__SystemVoid

void set_limits(UnityEngineJointLimits);

Raw: In(UnityEngineHingeJoint), In(UnityEngineJointLimits)

UnityEngineHingeJoint.__set_massScale__SystemSingle__SystemVoid

void set_massScale(SystemSingle);

Raw: In(UnityEngineHingeJoint), In(SystemSingle)

UnityEngineHingeJoint.__set_motor__UnityEngineJointMotor__SystemVoid

void set_motor(UnityEngineJointMotor);

Raw: In(UnityEngineHingeJoint), In(UnityEngineJointMotor)

UnityEngineHingeJoint.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineHingeJoint), In(SystemString)

UnityEngineHingeJoint.__set_spring__UnityEngineJointSpring__SystemVoid

void set_spring(UnityEngineJointSpring);

Raw: In(UnityEngineHingeJoint), In(UnityEngineJointSpring)

UnityEngineHingeJoint.__set_useAcceleration__SystemBoolean__SystemVoid

void set_useAcceleration(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_useLimits__SystemBoolean__SystemVoid

void set_useLimits(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_useMotor__SystemBoolean__SystemVoid

void set_useMotor(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

UnityEngineHingeJoint.__set_useSpring__SystemBoolean__SystemVoid

void set_useSpring(SystemBoolean);

Raw: In(UnityEngineHingeJoint), In(SystemBoolean)

Object UnityEngineJoint

back to assembly

to array type

UnityEngineJoint.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJoint), In(SystemObject), Out(SystemBoolean)

UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineJoint.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineJoint.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineJoint.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineJoint), In(SystemString), Out(UnityEngineComponent)

UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineJoint.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineJoint.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineJoint.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineJoint.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineJoint.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineJoint.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineJoint.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineJoint.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineJoint.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJoint), Out(SystemInt32)

UnityEngineJoint.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineJoint), Out(SystemInt32)

UnityEngineJoint.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJoint), Out(SystemType)

UnityEngineJoint.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJoint), Out(SystemString)

UnityEngineJoint.__get_anchor__UnityEngineVector3

UnityEngineVector3 get_anchor();

Raw: In(UnityEngineJoint), Out(UnityEngineVector3)

UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineJoint), Out(SystemBoolean)

UnityEngineJoint.__get_axis__UnityEngineVector3

UnityEngineVector3 get_axis();

Raw: In(UnityEngineJoint), Out(UnityEngineVector3)

UnityEngineJoint.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineJoint), Out(SystemSingle)

UnityEngineJoint.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineJoint), Out(SystemSingle)

UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3

UnityEngineVector3 get_connectedAnchor();

Raw: In(UnityEngineJoint), Out(UnityEngineVector3)

UnityEngineJoint.__get_connectedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_connectedArticulationBody();

Raw: In(UnityEngineJoint), Out(UnityEngineArticulationBody)

UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody

UnityEngineRigidbody get_connectedBody();

Raw: In(UnityEngineJoint), Out(UnityEngineRigidbody)

UnityEngineJoint.__get_connectedMassScale__SystemSingle

SystemSingle get_connectedMassScale();

Raw: In(UnityEngineJoint), Out(SystemSingle)

UnityEngineJoint.__get_currentForce__UnityEngineVector3

UnityEngineVector3 get_currentForce();

Raw: In(UnityEngineJoint), Out(UnityEngineVector3)

UnityEngineJoint.__get_currentTorque__UnityEngineVector3

UnityEngineVector3 get_currentTorque();

Raw: In(UnityEngineJoint), Out(UnityEngineVector3)

UnityEngineJoint.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineJoint), Out(SystemBoolean)

UnityEngineJoint.__get_enablePreprocessing__SystemBoolean

SystemBoolean get_enablePreprocessing();

Raw: In(UnityEngineJoint), Out(SystemBoolean)

UnityEngineJoint.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineJoint), Out(UnityEngineGameObject)

UnityEngineJoint.__get_massScale__SystemSingle

SystemSingle get_massScale();

Raw: In(UnityEngineJoint), Out(SystemSingle)

UnityEngineJoint.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineJoint), Out(SystemString)

UnityEngineJoint.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineJoint), Out(UnityEngineTransform)

UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid

void set_anchor(UnityEngineVector3);

Raw: In(UnityEngineJoint), In(UnityEngineVector3)

UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean)

UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid

void set_axis(UnityEngineVector3);

Raw: In(UnityEngineJoint), In(UnityEngineVector3)

UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineJoint), In(SystemSingle)

UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineJoint), In(SystemSingle)

UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid

void set_connectedAnchor(UnityEngineVector3);

Raw: In(UnityEngineJoint), In(UnityEngineVector3)

UnityEngineJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid

void set_connectedArticulationBody(UnityEngineArticulationBody);

Raw: In(UnityEngineJoint), In(UnityEngineArticulationBody)

UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid

void set_connectedBody(UnityEngineRigidbody);

Raw: In(UnityEngineJoint), In(UnityEngineRigidbody)

UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid

void set_connectedMassScale(SystemSingle);

Raw: In(UnityEngineJoint), In(SystemSingle)

UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean)

UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid

void set_enablePreprocessing(SystemBoolean);

Raw: In(UnityEngineJoint), In(SystemBoolean)

UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid

void set_massScale(SystemSingle);

Raw: In(UnityEngineJoint), In(SystemSingle)

UnityEngineJoint.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineJoint), In(SystemString)

Struct UnityEngineJointDrive

back to assembly

to array type

UnityEngineJointDrive.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointDrive), In(SystemObject), Out(SystemBoolean)

UnityEngineJointDrive.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointDrive), Out(SystemInt32)

UnityEngineJointDrive.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointDrive), Out(SystemType)

UnityEngineJointDrive.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointDrive), Out(SystemString)

UnityEngineJointDrive.__get_maximumForce__SystemSingle

SystemSingle get_maximumForce();

Raw: In(UnityEngineJointDrive), Out(SystemSingle)

UnityEngineJointDrive.__get_positionDamper__SystemSingle

SystemSingle get_positionDamper();

Raw: In(UnityEngineJointDrive), Out(SystemSingle)

UnityEngineJointDrive.__get_positionSpring__SystemSingle

SystemSingle get_positionSpring();

Raw: In(UnityEngineJointDrive), Out(SystemSingle)

UnityEngineJointDrive.__get_useAcceleration__SystemBoolean

SystemBoolean get_useAcceleration();

Raw: In(UnityEngineJointDrive), Out(SystemBoolean)

UnityEngineJointDrive.__set_maximumForce__SystemSingle__SystemVoid

void set_maximumForce(SystemSingle);

Raw: In(UnityEngineJointDrive), In(SystemSingle)

UnityEngineJointDrive.__set_positionDamper__SystemSingle__SystemVoid

void set_positionDamper(SystemSingle);

Raw: In(UnityEngineJointDrive), In(SystemSingle)

UnityEngineJointDrive.__set_positionSpring__SystemSingle__SystemVoid

void set_positionSpring(SystemSingle);

Raw: In(UnityEngineJointDrive), In(SystemSingle)

UnityEngineJointDrive.__set_useAcceleration__SystemBoolean__SystemVoid

void set_useAcceleration(SystemBoolean);

Raw: In(UnityEngineJointDrive), In(SystemBoolean)

Struct UnityEngineJointLimits

back to assembly

to array type

UnityEngineJointLimits.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointLimits), In(SystemObject), Out(SystemBoolean)

UnityEngineJointLimits.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointLimits), Out(SystemInt32)

UnityEngineJointLimits.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointLimits), Out(SystemType)

UnityEngineJointLimits.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointLimits), Out(SystemString)

UnityEngineJointLimits.__get_bounceMinVelocity__SystemSingle

SystemSingle get_bounceMinVelocity();

Raw: In(UnityEngineJointLimits), Out(SystemSingle)

UnityEngineJointLimits.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineJointLimits), Out(SystemSingle)

UnityEngineJointLimits.__get_contactDistance__SystemSingle

SystemSingle get_contactDistance();

Raw: In(UnityEngineJointLimits), Out(SystemSingle)

UnityEngineJointLimits.__get_max__SystemSingle

SystemSingle get_max();

Raw: In(UnityEngineJointLimits), Out(SystemSingle)

UnityEngineJointLimits.__get_min__SystemSingle

SystemSingle get_min();

Raw: In(UnityEngineJointLimits), Out(SystemSingle)

UnityEngineJointLimits.__set_bounceMinVelocity__SystemSingle__SystemVoid

void set_bounceMinVelocity(SystemSingle);

Raw: In(UnityEngineJointLimits), In(SystemSingle)

UnityEngineJointLimits.__set_bounciness__SystemSingle__SystemVoid

void set_bounciness(SystemSingle);

Raw: In(UnityEngineJointLimits), In(SystemSingle)

UnityEngineJointLimits.__set_contactDistance__SystemSingle__SystemVoid

void set_contactDistance(SystemSingle);

Raw: In(UnityEngineJointLimits), In(SystemSingle)

UnityEngineJointLimits.__set_max__SystemSingle__SystemVoid

void set_max(SystemSingle);

Raw: In(UnityEngineJointLimits), In(SystemSingle)

UnityEngineJointLimits.__set_min__SystemSingle__SystemVoid

void set_min(SystemSingle);

Raw: In(UnityEngineJointLimits), In(SystemSingle)

Struct UnityEngineJointMotor

back to assembly

to array type

UnityEngineJointMotor.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointMotor), In(SystemObject), Out(SystemBoolean)

UnityEngineJointMotor.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointMotor), Out(SystemInt32)

UnityEngineJointMotor.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointMotor), Out(SystemType)

UnityEngineJointMotor.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointMotor), Out(SystemString)

UnityEngineJointMotor.__get_force__SystemSingle

SystemSingle get_force();

Raw: In(UnityEngineJointMotor), Out(SystemSingle)

UnityEngineJointMotor.__get_freeSpin__SystemBoolean

SystemBoolean get_freeSpin();

Raw: In(UnityEngineJointMotor), Out(SystemBoolean)

UnityEngineJointMotor.__get_targetVelocity__SystemSingle

SystemSingle get_targetVelocity();

Raw: In(UnityEngineJointMotor), Out(SystemSingle)

UnityEngineJointMotor.__set_force__SystemSingle__SystemVoid

void set_force(SystemSingle);

Raw: In(UnityEngineJointMotor), In(SystemSingle)

UnityEngineJointMotor.__set_freeSpin__SystemBoolean__SystemVoid

void set_freeSpin(SystemBoolean);

Raw: In(UnityEngineJointMotor), In(SystemBoolean)

UnityEngineJointMotor.__set_targetVelocity__SystemSingle__SystemVoid

void set_targetVelocity(SystemSingle);

Raw: In(UnityEngineJointMotor), In(SystemSingle)

Enum UnityEngineJointProjectionMode

back to assembly

Enum values:

  • None = 0
  • PositionAndRotation = 1
  • PositionOnly = 2

Struct UnityEngineJointSpring

back to assembly

to array type

UnityEngineJointSpring.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineJointSpring), In(SystemObject), Out(SystemBoolean)

UnityEngineJointSpring.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineJointSpring), Out(SystemInt32)

UnityEngineJointSpring.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineJointSpring), Out(SystemType)

UnityEngineJointSpring.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineJointSpring), Out(SystemString)

UnityEngineJointSpring.__get_damper__SystemSingle

SystemSingle get_damper();

Raw: In(UnityEngineJointSpring), Out(SystemSingle)

UnityEngineJointSpring.__get_spring__SystemSingle

SystemSingle get_spring();

Raw: In(UnityEngineJointSpring), Out(SystemSingle)

UnityEngineJointSpring.__get_targetPosition__SystemSingle

SystemSingle get_targetPosition();

Raw: In(UnityEngineJointSpring), Out(SystemSingle)

UnityEngineJointSpring.__set_damper__SystemSingle

SystemSingle set_damper();

Raw: In(UnityEngineJointSpring), In(SystemSingle)

UnityEngineJointSpring.__set_spring__SystemSingle

SystemSingle set_spring();

Raw: In(UnityEngineJointSpring), In(SystemSingle)

UnityEngineJointSpring.__set_targetPosition__SystemSingle

SystemSingle set_targetPosition();

Raw: In(UnityEngineJointSpring), In(SystemSingle)

Object UnityEngineMeshCollider

back to assembly

to array type

UnityEngineMeshCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineMeshCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineMeshCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineMeshCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineMeshCollider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineMeshCollider), In(SystemObject), Out(SystemBoolean)

UnityEngineMeshCollider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineMeshCollider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshCollider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshCollider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineMeshCollider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshCollider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshCollider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineMeshCollider), In(SystemString), Out(UnityEngineComponent)

UnityEngineMeshCollider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineMeshCollider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineMeshCollider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineMeshCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineMeshCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshCollider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineMeshCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshCollider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshCollider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineMeshCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineMeshCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineMeshCollider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineMeshCollider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineMeshCollider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineMeshCollider), Out(SystemInt32)

UnityEngineMeshCollider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineMeshCollider), Out(SystemInt32)

UnityEngineMeshCollider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineMeshCollider), Out(SystemType)

UnityEngineMeshCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineMeshCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineMeshCollider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineMeshCollider), Out(SystemString)

UnityEngineMeshCollider.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineArticulationBody)

UnityEngineMeshCollider.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineRigidbody)

UnityEngineMeshCollider.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineBounds)

UnityEngineMeshCollider.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineMeshCollider), Out(SystemSingle)

UnityEngineMeshCollider.__get_convex__SystemBoolean

SystemBoolean get_convex();

Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)

UnityEngineMeshCollider.__get_cookingOptions__UnityEngineMeshColliderCookingOptions

UnityEngineMeshColliderCookingOptions get_cookingOptions();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineMeshColliderCookingOptions)

UnityEngineMeshCollider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)

UnityEngineMeshCollider.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineLayerMask)

UnityEngineMeshCollider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineGameObject)

UnityEngineMeshCollider.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)

UnityEngineMeshCollider.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineLayerMask)

UnityEngineMeshCollider.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)

UnityEngineMeshCollider.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineMeshCollider), Out(SystemInt32)

UnityEngineMeshCollider.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineMeshCollider), Out(UnityEnginePhysicMaterial)

UnityEngineMeshCollider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineMeshCollider), Out(SystemString)

UnityEngineMeshCollider.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)

UnityEngineMeshCollider.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineMeshCollider), Out(UnityEnginePhysicMaterial)

UnityEngineMeshCollider.__get_sharedMesh__UnityEngineMesh

UnityEngineMesh get_sharedMesh();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineMesh)

UnityEngineMeshCollider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineMeshCollider), Out(UnityEngineTransform)

UnityEngineMeshCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshCollider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineMeshCollider.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineMeshCollider), In(SystemSingle)

UnityEngineMeshCollider.__set_convex__SystemBoolean__SystemVoid

void set_convex(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean)

UnityEngineMeshCollider.__set_cookingOptions__UnityEngineMeshColliderCookingOptions__SystemVoid

void set_cookingOptions(UnityEngineMeshColliderCookingOptions);

Raw: In(UnityEngineMeshCollider), In(UnityEngineMeshColliderCookingOptions)

UnityEngineMeshCollider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean)

UnityEngineMeshCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineMeshCollider), In(UnityEngineLayerMask)

UnityEngineMeshCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean)

UnityEngineMeshCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineMeshCollider), In(UnityEngineLayerMask)

UnityEngineMeshCollider.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean)

UnityEngineMeshCollider.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineMeshCollider), In(SystemInt32)

UnityEngineMeshCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineMeshCollider), In(UnityEnginePhysicMaterial)

UnityEngineMeshCollider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineMeshCollider), In(SystemString)

UnityEngineMeshCollider.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineMeshCollider), In(SystemBoolean)

UnityEngineMeshCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineMeshCollider), In(UnityEnginePhysicMaterial)

UnityEngineMeshCollider.__set_sharedMesh__UnityEngineMesh__SystemVoid

void set_sharedMesh(UnityEngineMesh);

Raw: In(UnityEngineMeshCollider), In(UnityEngineMesh)

Enum UnityEngineMeshColliderCookingOptions

back to assembly

Enum values:

  • CookForFasterSimulation = 2
  • EnableMeshCleaning = 4
  • InflateConvexMesh = 1
  • None = 0
  • UseFastMidphase = 16
  • WeldColocatedVertices = 8

Object UnityEnginePhysicMaterial

back to assembly

to array type

UnityEnginePhysicMaterial.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysicMaterial), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysicMaterial.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysicMaterial), Out(SystemInt32)

UnityEnginePhysicMaterial.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEnginePhysicMaterial), Out(SystemInt32)

UnityEnginePhysicMaterial.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysicMaterial), Out(SystemType)

UnityEnginePhysicMaterial.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysicMaterial), Out(SystemString)

UnityEnginePhysicMaterial.__get_bounceCombine__UnityEnginePhysicMaterialCombine

UnityEnginePhysicMaterialCombine get_bounceCombine();

Raw: In(UnityEnginePhysicMaterial), Out(UnityEnginePhysicMaterialCombine)

UnityEnginePhysicMaterial.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEnginePhysicMaterial), Out(SystemSingle)

UnityEnginePhysicMaterial.__get_dynamicFriction__SystemSingle

SystemSingle get_dynamicFriction();

Raw: In(UnityEnginePhysicMaterial), Out(SystemSingle)

UnityEnginePhysicMaterial.__get_frictionCombine__UnityEnginePhysicMaterialCombine

UnityEnginePhysicMaterialCombine get_frictionCombine();

Raw: In(UnityEnginePhysicMaterial), Out(UnityEnginePhysicMaterialCombine)

UnityEnginePhysicMaterial.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEnginePhysicMaterial), Out(SystemString)

UnityEnginePhysicMaterial.__get_staticFriction__SystemSingle

SystemSingle get_staticFriction();

Raw: In(UnityEnginePhysicMaterial), Out(SystemSingle)

UnityEnginePhysicMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePhysicMaterial.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePhysicMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEnginePhysicMaterial.__set_bounceCombine__UnityEnginePhysicMaterialCombine__SystemVoid

void set_bounceCombine(UnityEnginePhysicMaterialCombine);

Raw: In(UnityEnginePhysicMaterial), In(UnityEnginePhysicMaterialCombine)

UnityEnginePhysicMaterial.__set_bounciness__SystemSingle__SystemVoid

void set_bounciness(SystemSingle);

Raw: In(UnityEnginePhysicMaterial), In(SystemSingle)

UnityEnginePhysicMaterial.__set_dynamicFriction__SystemSingle__SystemVoid

void set_dynamicFriction(SystemSingle);

Raw: In(UnityEnginePhysicMaterial), In(SystemSingle)

UnityEnginePhysicMaterial.__set_frictionCombine__UnityEnginePhysicMaterialCombine__SystemVoid

void set_frictionCombine(UnityEnginePhysicMaterialCombine);

Raw: In(UnityEnginePhysicMaterial), In(UnityEnginePhysicMaterialCombine)

UnityEnginePhysicMaterial.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEnginePhysicMaterial), In(SystemString)

UnityEnginePhysicMaterial.__set_staticFriction__SystemSingle__SystemVoid

void set_staticFriction(SystemSingle);

Raw: In(UnityEnginePhysicMaterial), In(SystemSingle)

Enum UnityEnginePhysicMaterialCombine

back to assembly

Enum values:

  • Average = 0
  • Maximum = 3
  • Minimum = 2
  • Multiply = 1

Object UnityEnginePhysics

back to assembly

UnityEnginePhysics.__BakeMesh__SystemInt32_SystemBoolean_UnityEngineMeshColliderCookingOptions__SystemVoid

static void BakeMesh(SystemInt32, SystemBoolean, UnityEngineMeshColliderCookingOptions);

Raw: In(SystemInt32), In(SystemBoolean), In(UnityEngineMeshColliderCookingOptions)

UnityEnginePhysics.__BakeMesh__SystemInt32_SystemBoolean__SystemVoid

static void BakeMesh(SystemInt32, SystemBoolean);

Raw: In(SystemInt32), In(SystemBoolean)

UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), Out(SystemInt32)

UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32

static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean

static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32

static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean

static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32__SystemBoolean

static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__SystemBoolean

static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(SystemBoolean)

UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean

static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean CheckCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean CheckCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean

static SystemBoolean CheckCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean CheckSphere(UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean CheckSphere(UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean

static SystemBoolean CheckSphere(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3

static UnityEngineVector3 ClosestPoint(UnityEngineVector3, UnityEngineCollider, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineCollider), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineVector3)

UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean

static SystemBoolean ComputePenetration(UnityEngineCollider, UnityEngineVector3, UnityEngineQuaternion, UnityEngineCollider, UnityEngineVector3, UnityEngineQuaternion, ref UnityEngineVector3, ref SystemSingle);

Raw: In(UnityEngineCollider), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineCollider), In(UnityEngineVector3), In(UnityEngineQuaternion), InOut(UnityEngineVector3), InOut(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysics), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysics.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysics), Out(SystemInt32)

UnityEnginePhysics.__GetIgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemBoolean

static SystemBoolean GetIgnoreCollision(UnityEngineCollider, UnityEngineCollider);

Raw: In(UnityEngineCollider), In(UnityEngineCollider), Out(SystemBoolean)

UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean

static SystemBoolean GetIgnoreLayerCollision(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysics), Out(SystemType)

UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider_SystemBoolean__SystemVoid

static void IgnoreCollision(UnityEngineCollider, UnityEngineCollider, SystemBoolean);

Raw: In(UnityEngineCollider), In(UnityEngineCollider), In(SystemBoolean)

UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid

static void IgnoreCollision(UnityEngineCollider, UnityEngineCollider);

Raw: In(UnityEngineCollider), In(UnityEngineCollider)

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_SystemInt32__SystemBoolean

static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemInt32__SystemBoolean

static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean

static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion_SystemInt32__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), Out(SystemInt32)

UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32

static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), Out(SystemInt32)

UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineColliderArray

static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32__UnityEngineColliderArray

static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__UnityEngineColliderArray

static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray

static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32

static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), Out(SystemInt32)

UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineColliderArray

static UnityEngineColliderArray OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineColliderArray

static UnityEngineColliderArray OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray

static UnityEngineColliderArray OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 OverlapSphereNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32__SystemInt32

static SystemInt32 OverlapSphereNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32

static SystemInt32 OverlapSphereNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineColliderArray);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), Out(SystemInt32)

UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineColliderArray

static UnityEngineColliderArray OverlapSphere(UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineColliderArray

static UnityEngineColliderArray OverlapSphere(UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineColliderArray)

UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray

static UnityEngineColliderArray OverlapSphere(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineColliderArray)

UnityEnginePhysics.__RaycastAll__UnityEngineRay_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineRay_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineRay__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay);

Raw: In(UnityEngineRay), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray_SystemSingle__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray, SystemSingle);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray);

Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32

static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysics.__Raycast__UnityEngineRay_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay_SystemSingle__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit);

Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineRay__SystemBoolean

static SystemBoolean Raycast(UnityEngineRay);

Raw: In(UnityEngineRay), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean

static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)

UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid

static void RebuildBroadphaseRegions(UnityEngineBounds, SystemInt32);

Raw: In(UnityEngineBounds), In(SystemInt32)

UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid

static void Simulate(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray

static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray_SystemSingle__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray);

Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)

UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32

static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_SystemSingle__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);

Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit);

Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle__SystemBoolean

static SystemBoolean SphereCast(UnityEngineRay, SystemSingle);

Raw: In(UnityEngineRay), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean

static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysics.__SyncTransforms__SystemVoid

static void SyncTransforms();

Raw: ``

UnityEnginePhysics.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysics), Out(SystemString)

UnityEnginePhysics.__get_AllLayers__SystemInt32

static SystemInt32 get_AllLayers();

Raw: Out(SystemInt32)

UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32

static SystemInt32 get_DefaultRaycastLayers();

Raw: Out(SystemInt32)

UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32

static SystemInt32 get_IgnoreRaycastLayer();

Raw: Out(SystemInt32)

UnityEnginePhysics.__get_bounceThreshold__SystemSingle

static SystemSingle get_bounceThreshold();

Raw: Out(SystemSingle)

UnityEnginePhysics.__get_defaultMaxAngularSpeed__SystemSingle

static SystemSingle get_defaultMaxAngularSpeed();

Raw: Out(SystemSingle)

UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene

static UnityEnginePhysicsScene get_defaultPhysicsScene();

Raw: Out(UnityEnginePhysicsScene)

UnityEnginePhysics.__get_gravity__UnityEngineVector3

static UnityEngineVector3 get_gravity();

Raw: Out(UnityEngineVector3)

UnityEnginePhysics.__set_bounceThreshold__SystemSingle__SystemVoid

static void set_bounceThreshold(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics.__set_defaultMaxAngularSpeed__SystemSingle__SystemVoid

static void set_defaultMaxAngularSpeed(SystemSingle);

Raw: In(SystemSingle)

UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid

static void set_gravity(UnityEngineVector3);

Raw: In(UnityEngineVector3)

Struct UnityEnginePhysicsScene

back to assembly

to array type

UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32

SystemInt32 BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)

UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEnginePhysicsScene.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysicsScene.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEnginePhysicsScene), In(SystemObject), Out(SystemBoolean)

UnityEnginePhysicsScene.__Equals__UnityEnginePhysicsScene__SystemBoolean

SystemBoolean Equals(UnityEnginePhysicsScene);

Raw: In(UnityEnginePhysicsScene), In(UnityEnginePhysicsScene), Out(SystemBoolean)

UnityEnginePhysicsScene.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEnginePhysicsScene), Out(SystemInt32)

UnityEnginePhysicsScene.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEnginePhysicsScene), Out(SystemType)

UnityEnginePhysicsScene.__InterpolateBodies__SystemVoid

void InterpolateBodies();

Raw: In(UnityEnginePhysicsScene)

UnityEnginePhysicsScene.__IsEmpty__SystemBoolean

SystemBoolean IsEmpty();

Raw: In(UnityEnginePhysicsScene), Out(SystemBoolean)

UnityEnginePhysicsScene.__IsValid__SystemBoolean

SystemBoolean IsValid();

Raw: In(UnityEnginePhysicsScene), Out(SystemBoolean)

UnityEnginePhysicsScene.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32

SystemInt32 OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), Out(SystemInt32)

UnityEnginePhysicsScene.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__OverlapSphere__UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 OverlapSphere(UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysicsScene.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 Raycast(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysicsScene.__ResetInterpolationPoses__SystemVoid

void ResetInterpolationPoses();

Raw: In(UnityEnginePhysicsScene)

UnityEnginePhysicsScene.__Simulate__SystemSingle__SystemVoid

void Simulate(SystemSingle);

Raw: In(UnityEnginePhysicsScene), In(SystemSingle)

UnityEnginePhysicsScene.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32

SystemInt32 SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)

UnityEnginePhysicsScene.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean

SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEnginePhysicsScene.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEnginePhysicsScene), Out(SystemString)

UnityEnginePhysicsScene.__op_Equality__UnityEnginePhysicsScene_UnityEnginePhysicsScene__SystemBoolean

static SystemBoolean op_Equality(UnityEnginePhysicsScene, UnityEnginePhysicsScene);

Raw: In(UnityEnginePhysicsScene), In(UnityEnginePhysicsScene), Out(SystemBoolean)

UnityEnginePhysicsScene.__op_Inequality__UnityEnginePhysicsScene_UnityEnginePhysicsScene__SystemBoolean

static SystemBoolean op_Inequality(UnityEnginePhysicsScene, UnityEnginePhysicsScene);

Raw: In(UnityEnginePhysicsScene), In(UnityEnginePhysicsScene), Out(SystemBoolean)

Enum UnityEngineQueryTriggerInteraction

back to assembly

Enum values:

  • Collide = 2
  • Ignore = 1
  • UseGlobal = 0

Struct UnityEngineRaycastHit

back to assembly

to array type

UnityEngineRaycastHit.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRaycastHit), In(SystemObject), Out(SystemBoolean)

UnityEngineRaycastHit.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRaycastHit), Out(SystemInt32)

UnityEngineRaycastHit.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRaycastHit), Out(SystemType)

UnityEngineRaycastHit.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRaycastHit), Out(SystemString)

UnityEngineRaycastHit.__get_articulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_articulationBody();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineArticulationBody)

UnityEngineRaycastHit.__get_barycentricCoordinate__UnityEngineVector3

UnityEngineVector3 get_barycentricCoordinate();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector3)

UnityEngineRaycastHit.__get_colliderInstanceID__SystemInt32

SystemInt32 get_colliderInstanceID();

Raw: In(UnityEngineRaycastHit), Out(SystemInt32)

UnityEngineRaycastHit.__get_collider__UnityEngineCollider

UnityEngineCollider get_collider();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineCollider)

UnityEngineRaycastHit.__get_distance__SystemSingle

SystemSingle get_distance();

Raw: In(UnityEngineRaycastHit), Out(SystemSingle)

UnityEngineRaycastHit.__get_lightmapCoord__UnityEngineVector2

UnityEngineVector2 get_lightmapCoord();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector2)

UnityEngineRaycastHit.__get_normal__UnityEngineVector3

UnityEngineVector3 get_normal();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector3)

UnityEngineRaycastHit.__get_point__UnityEngineVector3

UnityEngineVector3 get_point();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector3)

UnityEngineRaycastHit.__get_rigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_rigidbody();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineRigidbody)

UnityEngineRaycastHit.__get_textureCoord2__UnityEngineVector2

UnityEngineVector2 get_textureCoord2();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector2)

UnityEngineRaycastHit.__get_textureCoord__UnityEngineVector2

UnityEngineVector2 get_textureCoord();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector2)

UnityEngineRaycastHit.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRaycastHit), Out(UnityEngineTransform)

UnityEngineRaycastHit.__get_triangleIndex__SystemInt32

SystemInt32 get_triangleIndex();

Raw: In(UnityEngineRaycastHit), Out(SystemInt32)

UnityEngineRaycastHit.__set_barycentricCoordinate__UnityEngineVector3__SystemVoid

void set_barycentricCoordinate(UnityEngineVector3);

Raw: In(UnityEngineRaycastHit), In(UnityEngineVector3)

UnityEngineRaycastHit.__set_distance__SystemSingle__SystemVoid

void set_distance(SystemSingle);

Raw: In(UnityEngineRaycastHit), In(SystemSingle)

UnityEngineRaycastHit.__set_normal__UnityEngineVector3__SystemVoid

void set_normal(UnityEngineVector3);

Raw: In(UnityEngineRaycastHit), In(UnityEngineVector3)

UnityEngineRaycastHit.__set_point__UnityEngineVector3__SystemVoid

void set_point(UnityEngineVector3);

Raw: In(UnityEngineRaycastHit), In(UnityEngineVector3)

Object UnityEngineRigidbody

back to assembly

to array type

UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid

void AddExplosionForce(SystemSingle, UnityEngineVector3, SystemSingle, SystemSingle, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle_SystemSingle__SystemVoid

void AddExplosionForce(SystemSingle, UnityEngineVector3, SystemSingle, SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle)

UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid

void AddExplosionForce(SystemSingle, UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle)

UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3_UnityEngineForceMode__SystemVoid

void AddForceAtPosition(UnityEngineVector3, UnityEngineVector3, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid

void AddForceAtPosition(UnityEngineVector3, UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineVector3)

UnityEngineRigidbody.__AddForce__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid

void AddForce(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddForce__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void AddForce(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRigidbody.__AddForce__UnityEngineVector3_UnityEngineForceMode__SystemVoid

void AddForce(UnityEngineVector3, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid

void AddForce(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__AddRelativeForce__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid

void AddRelativeForce(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddRelativeForce__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void AddRelativeForce(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3_UnityEngineForceMode__SystemVoid

void AddRelativeForce(UnityEngineVector3, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid

void AddRelativeForce(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__AddRelativeTorque__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid

void AddRelativeTorque(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddRelativeTorque__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void AddRelativeTorque(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3_UnityEngineForceMode__SystemVoid

void AddRelativeTorque(UnityEngineVector3, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid

void AddRelativeTorque(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__AddTorque__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid

void AddTorque(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddTorque__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void AddTorque(SystemSingle, SystemSingle, SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)

UnityEngineRigidbody.__AddTorque__UnityEngineVector3_UnityEngineForceMode__SystemVoid

void AddTorque(UnityEngineVector3, UnityEngineForceMode);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)

UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid

void AddTorque(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineRigidbody), In(SystemObject), Out(SystemBoolean)

UnityEngineRigidbody.__GetAccumulatedForce__SystemSingle__UnityEngineVector3

UnityEngineVector3 GetAccumulatedForce(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRigidbody.__GetAccumulatedForce__UnityEngineVector3

UnityEngineVector3 GetAccumulatedForce();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__GetAccumulatedTorque__SystemSingle__UnityEngineVector3

UnityEngineVector3 GetAccumulatedTorque(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle), Out(UnityEngineVector3)

UnityEngineRigidbody.__GetAccumulatedTorque__UnityEngineVector3

UnityEngineVector3 GetAccumulatedTorque();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRigidbody.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponent)

UnityEngineRigidbody.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponent)

UnityEngineRigidbody.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineRigidbody), In(SystemString), Out(UnityEngineComponent)

UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponent)

UnityEngineRigidbody.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObject)

UnityEngineRigidbody.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineRigidbody), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRigidbody.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRigidbody.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineRigidbody.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRigidbody.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineRigidbody), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineRigidbody.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineRigidbody.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineRigidbody.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineRigidbody.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineRigidbody), Out(SystemInt32)

UnityEngineRigidbody.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineRigidbody), Out(SystemInt32)

UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 GetPointVelocity(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 GetRelativePointVelocity(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineRigidbody.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineRigidbody), Out(SystemType)

UnityEngineRigidbody.__IsSleeping__SystemBoolean

SystemBoolean IsSleeping();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid

void MovePosition(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid

void MoveRotation(UnityEngineQuaternion);

Raw: In(UnityEngineRigidbody), In(UnityEngineQuaternion)

UnityEngineRigidbody.__Move__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void Move(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineQuaternion)

UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid

void ResetCenterOfMass();

Raw: In(UnityEngineRigidbody)

UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid

void ResetInertiaTensor();

Raw: In(UnityEngineRigidbody)

UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid

void SetDensity(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__Sleep__SystemVoid

void Sleep();

Raw: In(UnityEngineRigidbody)

UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3_SystemSingle_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray

UnityEngineRaycastHitArray SweepTestAll(UnityEngineVector3, SystemSingle, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)

UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray

UnityEngineRaycastHitArray SweepTestAll(UnityEngineVector3, SystemSingle);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)

UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray

UnityEngineRaycastHitArray SweepTestAll(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)

UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean

SystemBoolean SweepTest(UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, UnityEngineQueryTriggerInteraction);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)

UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean SweepTest(UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean

SystemBoolean SweepTest(UnityEngineVector3, ref UnityEngineRaycastHit);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)

UnityEngineRigidbody.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineRigidbody), Out(SystemString)

UnityEngineRigidbody.__WakeUp__SystemVoid

void WakeUp();

Raw: In(UnityEngineRigidbody)

UnityEngineRigidbody.__get_angularDrag__SystemSingle

SystemSingle get_angularDrag();

Raw: In(UnityEngineRigidbody), Out(SystemSingle)

UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3

UnityEngineVector3 get_angularVelocity();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__get_automaticCenterOfMass__SystemBoolean

SystemBoolean get_automaticCenterOfMass();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__get_automaticInertiaTensor__SystemBoolean

SystemBoolean get_automaticInertiaTensor();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3

UnityEngineVector3 get_centerOfMass();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode

UnityEngineCollisionDetectionMode get_collisionDetectionMode();

Raw: In(UnityEngineRigidbody), Out(UnityEngineCollisionDetectionMode)

UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints

UnityEngineRigidbodyConstraints get_constraints();

Raw: In(UnityEngineRigidbody), Out(UnityEngineRigidbodyConstraints)

UnityEngineRigidbody.__get_detectCollisions__SystemBoolean

SystemBoolean get_detectCollisions();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__get_drag__SystemSingle

SystemSingle get_drag();

Raw: In(UnityEngineRigidbody), Out(SystemSingle)

UnityEngineRigidbody.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineRigidbody), Out(UnityEngineLayerMask)

UnityEngineRigidbody.__get_freezeRotation__SystemBoolean

SystemBoolean get_freezeRotation();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineRigidbody), Out(UnityEngineGameObject)

UnityEngineRigidbody.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineRigidbody), Out(UnityEngineLayerMask)

UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion

UnityEngineQuaternion get_inertiaTensorRotation();

Raw: In(UnityEngineRigidbody), Out(UnityEngineQuaternion)

UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3

UnityEngineVector3 get_inertiaTensor();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation

UnityEngineRigidbodyInterpolation get_interpolation();

Raw: In(UnityEngineRigidbody), Out(UnityEngineRigidbodyInterpolation)

UnityEngineRigidbody.__get_isKinematic__SystemBoolean

SystemBoolean get_isKinematic();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__get_mass__SystemSingle

SystemSingle get_mass();

Raw: In(UnityEngineRigidbody), Out(SystemSingle)

UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle

SystemSingle get_maxAngularVelocity();

Raw: In(UnityEngineRigidbody), Out(SystemSingle)

UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle

SystemSingle get_maxDepenetrationVelocity();

Raw: In(UnityEngineRigidbody), Out(SystemSingle)

UnityEngineRigidbody.__get_maxLinearVelocity__SystemSingle

SystemSingle get_maxLinearVelocity();

Raw: In(UnityEngineRigidbody), Out(SystemSingle)

UnityEngineRigidbody.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineRigidbody), Out(SystemString)

UnityEngineRigidbody.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(UnityEngineRigidbody), Out(UnityEngineQuaternion)

UnityEngineRigidbody.__get_solverIterations__SystemInt32

SystemInt32 get_solverIterations();

Raw: In(UnityEngineRigidbody), Out(SystemInt32)

UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32

SystemInt32 get_solverVelocityIterations();

Raw: In(UnityEngineRigidbody), Out(SystemInt32)

UnityEngineRigidbody.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineRigidbody), Out(UnityEngineTransform)

UnityEngineRigidbody.__get_useGravity__SystemBoolean

SystemBoolean get_useGravity();

Raw: In(UnityEngineRigidbody), Out(SystemBoolean)

UnityEngineRigidbody.__get_velocity__UnityEngineVector3

UnityEngineVector3 get_velocity();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3

UnityEngineVector3 get_worldCenterOfMass();

Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)

UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid

void set_angularDrag(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid

void set_angularVelocity(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__set_automaticCenterOfMass__SystemBoolean__SystemVoid

void set_automaticCenterOfMass(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean)

UnityEngineRigidbody.__set_automaticInertiaTensor__SystemBoolean__SystemVoid

void set_automaticInertiaTensor(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean)

UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid

void set_centerOfMass(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid

void set_collisionDetectionMode(UnityEngineCollisionDetectionMode);

Raw: In(UnityEngineRigidbody), In(UnityEngineCollisionDetectionMode)

UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid

void set_constraints(UnityEngineRigidbodyConstraints);

Raw: In(UnityEngineRigidbody), In(UnityEngineRigidbodyConstraints)

UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid

void set_detectCollisions(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean)

UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid

void set_drag(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineRigidbody), In(UnityEngineLayerMask)

UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid

void set_freezeRotation(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean)

UnityEngineRigidbody.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineRigidbody), In(UnityEngineLayerMask)

UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid

void set_inertiaTensorRotation(UnityEngineQuaternion);

Raw: In(UnityEngineRigidbody), In(UnityEngineQuaternion)

UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid

void set_inertiaTensor(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid

void set_interpolation(UnityEngineRigidbodyInterpolation);

Raw: In(UnityEngineRigidbody), In(UnityEngineRigidbodyInterpolation)

UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid

void set_isKinematic(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean)

UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid

void set_mass(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid

void set_maxAngularVelocity(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid

void set_maxDepenetrationVelocity(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__set_maxLinearVelocity__SystemSingle__SystemVoid

void set_maxLinearVelocity(SystemSingle);

Raw: In(UnityEngineRigidbody), In(SystemSingle)

UnityEngineRigidbody.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineRigidbody), In(SystemString)

UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid

void set_position(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid

void set_rotation(UnityEngineQuaternion);

Raw: In(UnityEngineRigidbody), In(UnityEngineQuaternion)

UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid

void set_solverIterations(SystemInt32);

Raw: In(UnityEngineRigidbody), In(SystemInt32)

UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid

void set_solverVelocityIterations(SystemInt32);

Raw: In(UnityEngineRigidbody), In(SystemInt32)

UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid

void set_useGravity(SystemBoolean);

Raw: In(UnityEngineRigidbody), In(SystemBoolean)

UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid

void set_velocity(UnityEngineVector3);

Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)

Enum UnityEngineRigidbodyConstraints

back to assembly

Enum values:

  • FreezeAll = 126
  • FreezePosition = 14
  • FreezePositionX = 2
  • FreezePositionY = 4
  • FreezePositionZ = 8
  • FreezeRotation = 112
  • FreezeRotationX = 16
  • FreezeRotationY = 32
  • FreezeRotationZ = 64
  • None = 0

Enum UnityEngineRigidbodyInterpolation

back to assembly

Enum values:

  • Extrapolate = 2
  • Interpolate = 1
  • None = 0

Enum UnityEngineRotationDriveMode

back to assembly

Enum values:

  • Slerp = 1
  • XYAndZ = 0

Struct UnityEngineSoftJointLimit

back to assembly

to array type

UnityEngineSoftJointLimit.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSoftJointLimit), In(SystemObject), Out(SystemBoolean)

UnityEngineSoftJointLimit.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSoftJointLimit), Out(SystemInt32)

UnityEngineSoftJointLimit.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSoftJointLimit), Out(SystemType)

UnityEngineSoftJointLimit.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSoftJointLimit), Out(SystemString)

UnityEngineSoftJointLimit.__get_bounciness__SystemSingle

SystemSingle get_bounciness();

Raw: In(UnityEngineSoftJointLimit), Out(SystemSingle)

UnityEngineSoftJointLimit.__get_contactDistance__SystemSingle

SystemSingle get_contactDistance();

Raw: In(UnityEngineSoftJointLimit), Out(SystemSingle)

UnityEngineSoftJointLimit.__get_limit__SystemSingle

SystemSingle get_limit();

Raw: In(UnityEngineSoftJointLimit), Out(SystemSingle)

UnityEngineSoftJointLimit.__set_bounciness__SystemSingle__SystemVoid

void set_bounciness(SystemSingle);

Raw: In(UnityEngineSoftJointLimit), In(SystemSingle)

UnityEngineSoftJointLimit.__set_contactDistance__SystemSingle__SystemVoid

void set_contactDistance(SystemSingle);

Raw: In(UnityEngineSoftJointLimit), In(SystemSingle)

UnityEngineSoftJointLimit.__set_limit__SystemSingle__SystemVoid

void set_limit(SystemSingle);

Raw: In(UnityEngineSoftJointLimit), In(SystemSingle)

Struct UnityEngineSoftJointLimitSpring

back to assembly

to array type

UnityEngineSoftJointLimitSpring.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSoftJointLimitSpring), In(SystemObject), Out(SystemBoolean)

UnityEngineSoftJointLimitSpring.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemInt32)

UnityEngineSoftJointLimitSpring.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemType)

UnityEngineSoftJointLimitSpring.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemString)

UnityEngineSoftJointLimitSpring.__get_damper__SystemSingle

SystemSingle get_damper();

Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemSingle)

UnityEngineSoftJointLimitSpring.__get_spring__SystemSingle

SystemSingle get_spring();

Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemSingle)

UnityEngineSoftJointLimitSpring.__set_damper__SystemSingle__SystemVoid

void set_damper(SystemSingle);

Raw: In(UnityEngineSoftJointLimitSpring), In(SystemSingle)

UnityEngineSoftJointLimitSpring.__set_spring__SystemSingle__SystemVoid

void set_spring(SystemSingle);

Raw: In(UnityEngineSoftJointLimitSpring), In(SystemSingle)

Object UnityEngineSphereCollider

back to assembly

to array type

UnityEngineSphereCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);

Raw: In(UnityEngineSphereCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineSphereCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3

UnityEngineVector3 ClosestPoint(UnityEngineVector3);

Raw: In(UnityEngineSphereCollider), In(UnityEngineVector3), Out(UnityEngineVector3)

UnityEngineSphereCollider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSphereCollider), In(SystemObject), Out(SystemBoolean)

UnityEngineSphereCollider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSphereCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSphereCollider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineSphereCollider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineSphereCollider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSphereCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSphereCollider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineSphereCollider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineSphereCollider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineSphereCollider), In(SystemString), Out(UnityEngineComponent)

UnityEngineSphereCollider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponent)

UnityEngineSphereCollider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObject)

UnityEngineSphereCollider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineSphereCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSphereCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSphereCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSphereCollider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSphereCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSphereCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSphereCollider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSphereCollider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineSphereCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSphereCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineSphereCollider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSphereCollider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSphereCollider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSphereCollider), Out(SystemInt32)

UnityEngineSphereCollider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSphereCollider), Out(SystemInt32)

UnityEngineSphereCollider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSphereCollider), Out(SystemType)

UnityEngineSphereCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean

SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);

Raw: In(UnityEngineSphereCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)

UnityEngineSphereCollider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSphereCollider), Out(SystemString)

UnityEngineSphereCollider.__get_attachedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_attachedArticulationBody();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineArticulationBody)

UnityEngineSphereCollider.__get_attachedRigidbody__UnityEngineRigidbody

UnityEngineRigidbody get_attachedRigidbody();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineRigidbody)

UnityEngineSphereCollider.__get_bounds__UnityEngineBounds

UnityEngineBounds get_bounds();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineBounds)

UnityEngineSphereCollider.__get_center__UnityEngineVector3

UnityEngineVector3 get_center();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineVector3)

UnityEngineSphereCollider.__get_contactOffset__SystemSingle

SystemSingle get_contactOffset();

Raw: In(UnityEngineSphereCollider), Out(SystemSingle)

UnityEngineSphereCollider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)

UnityEngineSphereCollider.__get_excludeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_excludeLayers();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineLayerMask)

UnityEngineSphereCollider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineGameObject)

UnityEngineSphereCollider.__get_hasModifiableContacts__SystemBoolean

SystemBoolean get_hasModifiableContacts();

Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)

UnityEngineSphereCollider.__get_includeLayers__UnityEngineLayerMask

UnityEngineLayerMask get_includeLayers();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineLayerMask)

UnityEngineSphereCollider.__get_isTrigger__SystemBoolean

SystemBoolean get_isTrigger();

Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)

UnityEngineSphereCollider.__get_layerOverridePriority__SystemInt32

SystemInt32 get_layerOverridePriority();

Raw: In(UnityEngineSphereCollider), Out(SystemInt32)

UnityEngineSphereCollider.__get_material__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_material();

Raw: In(UnityEngineSphereCollider), Out(UnityEnginePhysicMaterial)

UnityEngineSphereCollider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSphereCollider), Out(SystemString)

UnityEngineSphereCollider.__get_providesContacts__SystemBoolean

SystemBoolean get_providesContacts();

Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)

UnityEngineSphereCollider.__get_radius__SystemSingle

SystemSingle get_radius();

Raw: In(UnityEngineSphereCollider), Out(SystemSingle)

UnityEngineSphereCollider.__get_sharedMaterial__UnityEnginePhysicMaterial

UnityEnginePhysicMaterial get_sharedMaterial();

Raw: In(UnityEngineSphereCollider), Out(UnityEnginePhysicMaterial)

UnityEngineSphereCollider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineSphereCollider), Out(UnityEngineTransform)

UnityEngineSphereCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSphereCollider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSphereCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSphereCollider.__set_center__UnityEngineVector3__SystemVoid

void set_center(UnityEngineVector3);

Raw: In(UnityEngineSphereCollider), In(UnityEngineVector3)

UnityEngineSphereCollider.__set_contactOffset__SystemSingle__SystemVoid

void set_contactOffset(SystemSingle);

Raw: In(UnityEngineSphereCollider), In(SystemSingle)

UnityEngineSphereCollider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean)

UnityEngineSphereCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid

void set_excludeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineSphereCollider), In(UnityEngineLayerMask)

UnityEngineSphereCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid

void set_hasModifiableContacts(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean)

UnityEngineSphereCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid

void set_includeLayers(UnityEngineLayerMask);

Raw: In(UnityEngineSphereCollider), In(UnityEngineLayerMask)

UnityEngineSphereCollider.__set_isTrigger__SystemBoolean__SystemVoid

void set_isTrigger(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean)

UnityEngineSphereCollider.__set_layerOverridePriority__SystemInt32__SystemVoid

void set_layerOverridePriority(SystemInt32);

Raw: In(UnityEngineSphereCollider), In(SystemInt32)

UnityEngineSphereCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid

void set_material(UnityEnginePhysicMaterial);

Raw: In(UnityEngineSphereCollider), In(UnityEnginePhysicMaterial)

UnityEngineSphereCollider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSphereCollider), In(SystemString)

UnityEngineSphereCollider.__set_providesContacts__SystemBoolean__SystemVoid

void set_providesContacts(SystemBoolean);

Raw: In(UnityEngineSphereCollider), In(SystemBoolean)

UnityEngineSphereCollider.__set_radius__SystemSingle__SystemVoid

void set_radius(SystemSingle);

Raw: In(UnityEngineSphereCollider), In(SystemSingle)

UnityEngineSphereCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid

void set_sharedMaterial(UnityEnginePhysicMaterial);

Raw: In(UnityEngineSphereCollider), In(UnityEnginePhysicMaterial)

Object UnityEngineSpringJoint

back to assembly

to array type

UnityEngineSpringJoint.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineSpringJoint), In(SystemObject), Out(SystemBoolean)

UnityEngineSpringJoint.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSpringJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSpringJoint.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineSpringJoint.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineSpringJoint.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineSpringJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineSpringJoint.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineSpringJoint.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineSpringJoint.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineSpringJoint), In(SystemString), Out(UnityEngineComponent)

UnityEngineSpringJoint.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponent)

UnityEngineSpringJoint.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObject)

UnityEngineSpringJoint.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineSpringJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpringJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSpringJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSpringJoint.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpringJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineSpringJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSpringJoint.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpringJoint.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineSpringJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineSpringJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineSpringJoint.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineSpringJoint.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineSpringJoint.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineSpringJoint), Out(SystemInt32)

UnityEngineSpringJoint.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineSpringJoint), Out(SystemInt32)

UnityEngineSpringJoint.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineSpringJoint), Out(SystemType)

UnityEngineSpringJoint.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineSpringJoint), Out(SystemString)

UnityEngineSpringJoint.__get_anchor__UnityEngineVector3

UnityEngineVector3 get_anchor();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)

UnityEngineSpringJoint.__get_autoConfigureConnectedAnchor__SystemBoolean

SystemBoolean get_autoConfigureConnectedAnchor();

Raw: In(UnityEngineSpringJoint), Out(SystemBoolean)

UnityEngineSpringJoint.__get_axis__UnityEngineVector3

UnityEngineVector3 get_axis();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)

UnityEngineSpringJoint.__get_breakForce__SystemSingle

SystemSingle get_breakForce();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_breakTorque__SystemSingle

SystemSingle get_breakTorque();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_connectedAnchor__UnityEngineVector3

UnityEngineVector3 get_connectedAnchor();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)

UnityEngineSpringJoint.__get_connectedArticulationBody__UnityEngineArticulationBody

UnityEngineArticulationBody get_connectedArticulationBody();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineArticulationBody)

UnityEngineSpringJoint.__get_connectedBody__UnityEngineRigidbody

UnityEngineRigidbody get_connectedBody();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineRigidbody)

UnityEngineSpringJoint.__get_connectedMassScale__SystemSingle

SystemSingle get_connectedMassScale();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_currentForce__UnityEngineVector3

UnityEngineVector3 get_currentForce();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)

UnityEngineSpringJoint.__get_currentTorque__UnityEngineVector3

UnityEngineVector3 get_currentTorque();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)

UnityEngineSpringJoint.__get_damper__SystemSingle

SystemSingle get_damper();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_enableCollision__SystemBoolean

SystemBoolean get_enableCollision();

Raw: In(UnityEngineSpringJoint), Out(SystemBoolean)

UnityEngineSpringJoint.__get_enablePreprocessing__SystemBoolean

SystemBoolean get_enablePreprocessing();

Raw: In(UnityEngineSpringJoint), Out(SystemBoolean)

UnityEngineSpringJoint.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineGameObject)

UnityEngineSpringJoint.__get_massScale__SystemSingle

SystemSingle get_massScale();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_maxDistance__SystemSingle

SystemSingle get_maxDistance();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_minDistance__SystemSingle

SystemSingle get_minDistance();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineSpringJoint), Out(SystemString)

UnityEngineSpringJoint.__get_spring__SystemSingle

SystemSingle get_spring();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_tolerance__SystemSingle

SystemSingle get_tolerance();

Raw: In(UnityEngineSpringJoint), Out(SystemSingle)

UnityEngineSpringJoint.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineSpringJoint), Out(UnityEngineTransform)

UnityEngineSpringJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSpringJoint.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSpringJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineSpringJoint.__set_anchor__UnityEngineVector3__SystemVoid

void set_anchor(UnityEngineVector3);

Raw: In(UnityEngineSpringJoint), In(UnityEngineVector3)

UnityEngineSpringJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid

void set_autoConfigureConnectedAnchor(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean)

UnityEngineSpringJoint.__set_axis__UnityEngineVector3__SystemVoid

void set_axis(UnityEngineVector3);

Raw: In(UnityEngineSpringJoint), In(UnityEngineVector3)

UnityEngineSpringJoint.__set_breakForce__SystemSingle__SystemVoid

void set_breakForce(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_breakTorque__SystemSingle__SystemVoid

void set_breakTorque(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid

void set_connectedAnchor(UnityEngineVector3);

Raw: In(UnityEngineSpringJoint), In(UnityEngineVector3)

UnityEngineSpringJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid

void set_connectedArticulationBody(UnityEngineArticulationBody);

Raw: In(UnityEngineSpringJoint), In(UnityEngineArticulationBody)

UnityEngineSpringJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid

void set_connectedBody(UnityEngineRigidbody);

Raw: In(UnityEngineSpringJoint), In(UnityEngineRigidbody)

UnityEngineSpringJoint.__set_connectedMassScale__SystemSingle__SystemVoid

void set_connectedMassScale(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_damper__SystemSingle__SystemVoid

void set_damper(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_enableCollision__SystemBoolean__SystemVoid

void set_enableCollision(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean)

UnityEngineSpringJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid

void set_enablePreprocessing(SystemBoolean);

Raw: In(UnityEngineSpringJoint), In(SystemBoolean)

UnityEngineSpringJoint.__set_massScale__SystemSingle__SystemVoid

void set_massScale(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_maxDistance__SystemSingle__SystemVoid

void set_maxDistance(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_minDistance__SystemSingle__SystemVoid

void set_minDistance(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineSpringJoint), In(SystemString)

UnityEngineSpringJoint.__set_spring__SystemSingle__SystemVoid

void set_spring(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

UnityEngineSpringJoint.__set_tolerance__SystemSingle__SystemVoid

void set_tolerance(SystemSingle);

Raw: In(UnityEngineSpringJoint), In(SystemSingle)

Struct UnityEngineWheelFrictionCurve

back to assembly

to array type

UnityEngineWheelFrictionCurve.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineWheelFrictionCurve), In(SystemObject), Out(SystemBoolean)

UnityEngineWheelFrictionCurve.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemInt32)

UnityEngineWheelFrictionCurve.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemType)

UnityEngineWheelFrictionCurve.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemString)

UnityEngineWheelFrictionCurve.__get_asymptoteSlip__SystemSingle

SystemSingle get_asymptoteSlip();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)

UnityEngineWheelFrictionCurve.__get_asymptoteValue__SystemSingle

SystemSingle get_asymptoteValue();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)

UnityEngineWheelFrictionCurve.__get_extremumSlip__SystemSingle

SystemSingle get_extremumSlip();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)

UnityEngineWheelFrictionCurve.__get_extremumValue__SystemSingle

SystemSingle get_extremumValue();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)

UnityEngineWheelFrictionCurve.__get_stiffness__SystemSingle

SystemSingle get_stiffness();

Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)

UnityEngineWheelFrictionCurve.__set_asymptoteSlip__SystemSingle__SystemVoid

void set_asymptoteSlip(SystemSingle);

Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)

UnityEngineWheelFrictionCurve.__set_asymptoteValue__SystemSingle__SystemVoid

void set_asymptoteValue(SystemSingle);

Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)

UnityEngineWheelFrictionCurve.__set_extremumSlip__SystemSingle__SystemVoid

void set_extremumSlip(SystemSingle);

Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)

UnityEngineWheelFrictionCurve.__set_extremumValue__SystemSingle__SystemVoid

void set_extremumValue(SystemSingle);

Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)

UnityEngineWheelFrictionCurve.__set_stiffness__SystemSingle__SystemVoid

void set_stiffness(SystemSingle);

Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)