Object UnityEngineArticulationBody
- Kind:
Object - OdinSerializer:
UnityEngine.ArticulationBody, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ArticulationBody.html
Object UnityEngineBoxCollider
- Kind:
Object - OdinSerializer:
UnityEngine.BoxCollider, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/BoxCollider.html
UnityEngineBoxCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineBoxCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineBoxCollider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineBoxCollider), In(SystemObject), Out(SystemBoolean)
UnityEngineBoxCollider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBoxCollider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineBoxCollider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineBoxCollider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineBoxCollider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineBoxCollider), In(SystemString), Out(UnityEngineComponent)
UnityEngineBoxCollider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineBoxCollider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineBoxCollider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineBoxCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBoxCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBoxCollider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineBoxCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBoxCollider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineBoxCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineBoxCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineBoxCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineBoxCollider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineBoxCollider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineBoxCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineBoxCollider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineBoxCollider), Out(SystemInt32)
UnityEngineBoxCollider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineBoxCollider), Out(SystemInt32)
UnityEngineBoxCollider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineBoxCollider), Out(SystemType)
UnityEngineBoxCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineBoxCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineBoxCollider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineBoxCollider), Out(SystemString)
UnityEngineBoxCollider.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineArticulationBody)
UnityEngineBoxCollider.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineRigidbody)
UnityEngineBoxCollider.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineBounds)
UnityEngineBoxCollider.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineVector3)
UnityEngineBoxCollider.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineBoxCollider), Out(SystemSingle)
UnityEngineBoxCollider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)
UnityEngineBoxCollider.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineLayerMask)
UnityEngineBoxCollider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineGameObject)
UnityEngineBoxCollider.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)
UnityEngineBoxCollider.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineLayerMask)
UnityEngineBoxCollider.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)
UnityEngineBoxCollider.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineBoxCollider), Out(SystemInt32)
UnityEngineBoxCollider.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineBoxCollider), Out(UnityEnginePhysicMaterial)
UnityEngineBoxCollider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineBoxCollider), Out(SystemString)
UnityEngineBoxCollider.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineBoxCollider), Out(SystemBoolean)
UnityEngineBoxCollider.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineBoxCollider), Out(UnityEnginePhysicMaterial)
UnityEngineBoxCollider.__get_size__UnityEngineVector3
UnityEngineVector3 get_size();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineVector3)
UnityEngineBoxCollider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineBoxCollider), Out(UnityEngineTransform)
UnityEngineBoxCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBoxCollider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBoxCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineBoxCollider.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3)
UnityEngineBoxCollider.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineBoxCollider), In(SystemSingle)
UnityEngineBoxCollider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean)
UnityEngineBoxCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider), In(UnityEngineLayerMask)
UnityEngineBoxCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean)
UnityEngineBoxCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineBoxCollider), In(UnityEngineLayerMask)
UnityEngineBoxCollider.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean)
UnityEngineBoxCollider.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineBoxCollider), In(SystemInt32)
UnityEngineBoxCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineBoxCollider), In(UnityEnginePhysicMaterial)
UnityEngineBoxCollider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineBoxCollider), In(SystemString)
UnityEngineBoxCollider.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineBoxCollider), In(SystemBoolean)
UnityEngineBoxCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineBoxCollider), In(UnityEnginePhysicMaterial)
UnityEngineBoxCollider.__set_size__UnityEngineVector3__SystemVoid
void set_size(UnityEngineVector3);
Raw: In(UnityEngineBoxCollider), In(UnityEngineVector3)
Object UnityEngineCapsuleCollider
- Kind:
Object - OdinSerializer:
UnityEngine.CapsuleCollider, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CapsuleCollider.html
UnityEngineCapsuleCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineCapsuleCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCapsuleCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineCapsuleCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCapsuleCollider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCapsuleCollider), In(SystemObject), Out(SystemBoolean)
UnityEngineCapsuleCollider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCapsuleCollider), In(SystemString), Out(UnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineCapsuleCollider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCapsuleCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCapsuleCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCapsuleCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCapsuleCollider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCapsuleCollider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCapsuleCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCapsuleCollider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)
UnityEngineCapsuleCollider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)
UnityEngineCapsuleCollider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCapsuleCollider), Out(SystemType)
UnityEngineCapsuleCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineCapsuleCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineCapsuleCollider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCapsuleCollider), Out(SystemString)
UnityEngineCapsuleCollider.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineArticulationBody)
UnityEngineCapsuleCollider.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineRigidbody)
UnityEngineCapsuleCollider.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineBounds)
UnityEngineCapsuleCollider.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineVector3)
UnityEngineCapsuleCollider.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineCapsuleCollider), Out(SystemSingle)
UnityEngineCapsuleCollider.__get_direction__SystemInt32
SystemInt32 get_direction();
Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)
UnityEngineCapsuleCollider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)
UnityEngineCapsuleCollider.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineGameObject)
UnityEngineCapsuleCollider.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)
UnityEngineCapsuleCollider.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(UnityEngineCapsuleCollider), Out(SystemSingle)
UnityEngineCapsuleCollider.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineLayerMask)
UnityEngineCapsuleCollider.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)
UnityEngineCapsuleCollider.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCapsuleCollider), Out(SystemInt32)
UnityEngineCapsuleCollider.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEnginePhysicMaterial)
UnityEngineCapsuleCollider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCapsuleCollider), Out(SystemString)
UnityEngineCapsuleCollider.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineCapsuleCollider), Out(SystemBoolean)
UnityEngineCapsuleCollider.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineCapsuleCollider), Out(SystemSingle)
UnityEngineCapsuleCollider.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEnginePhysicMaterial)
UnityEngineCapsuleCollider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCapsuleCollider), Out(UnityEngineTransform)
UnityEngineCapsuleCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCapsuleCollider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCapsuleCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCapsuleCollider.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineCapsuleCollider), In(UnityEngineVector3)
UnityEngineCapsuleCollider.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineCapsuleCollider), In(SystemSingle)
UnityEngineCapsuleCollider.__set_direction__SystemInt32__SystemVoid
void set_direction(SystemInt32);
Raw: In(UnityEngineCapsuleCollider), In(SystemInt32)
UnityEngineCapsuleCollider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)
UnityEngineCapsuleCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)
UnityEngineCapsuleCollider.__set_height__SystemSingle__SystemVoid
void set_height(SystemSingle);
Raw: In(UnityEngineCapsuleCollider), In(SystemSingle)
UnityEngineCapsuleCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCapsuleCollider), In(UnityEngineLayerMask)
UnityEngineCapsuleCollider.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)
UnityEngineCapsuleCollider.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCapsuleCollider), In(SystemInt32)
UnityEngineCapsuleCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineCapsuleCollider), In(UnityEnginePhysicMaterial)
UnityEngineCapsuleCollider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCapsuleCollider), In(SystemString)
UnityEngineCapsuleCollider.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineCapsuleCollider), In(SystemBoolean)
UnityEngineCapsuleCollider.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineCapsuleCollider), In(SystemSingle)
UnityEngineCapsuleCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineCapsuleCollider), In(UnityEnginePhysicMaterial)
Object UnityEngineCharacterController
- Kind:
Object - OdinSerializer:
UnityEngine.CharacterController, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CharacterController.html
UnityEngineCharacterController.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCharacterController.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCharacterController.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCharacterController), In(SystemObject), Out(SystemBoolean)
UnityEngineCharacterController.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCharacterController.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCharacterController.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponent)
UnityEngineCharacterController.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObject)
UnityEngineCharacterController.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCharacterController.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCharacterController.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponent)
UnityEngineCharacterController.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObject)
UnityEngineCharacterController.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCharacterController), In(SystemString), Out(UnityEngineComponent)
UnityEngineCharacterController.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponent)
UnityEngineCharacterController.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObject)
UnityEngineCharacterController.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCharacterController), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCharacterController.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCharacterController.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCharacterController.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCharacterController.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCharacterController.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCharacterController.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCharacterController.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCharacterController.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCharacterController.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCharacterController.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCharacterController.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCharacterController), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCharacterController.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCharacterController), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCharacterController.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCharacterController.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCharacterController), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCharacterController.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCharacterController), Out(SystemInt32)
UnityEngineCharacterController.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCharacterController), Out(SystemInt32)
UnityEngineCharacterController.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCharacterController), Out(SystemType)
UnityEngineCharacterController.__Move__UnityEngineVector3__UnityEngineCollisionFlags
UnityEngineCollisionFlags Move(UnityEngineVector3);
Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(UnityEngineCollisionFlags)
UnityEngineCharacterController.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineCharacterController), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineCharacterController.__SimpleMove__UnityEngineVector3__SystemBoolean
SystemBoolean SimpleMove(UnityEngineVector3);
Raw: In(UnityEngineCharacterController), In(UnityEngineVector3), Out(SystemBoolean)
UnityEngineCharacterController.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCharacterController), Out(SystemString)
UnityEngineCharacterController.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineCharacterController), Out(UnityEngineArticulationBody)
UnityEngineCharacterController.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineCharacterController), Out(UnityEngineRigidbody)
UnityEngineCharacterController.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCharacterController), Out(UnityEngineBounds)
UnityEngineCharacterController.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineCharacterController), Out(UnityEngineVector3)
UnityEngineCharacterController.__get_collisionFlags__UnityEngineCollisionFlags
UnityEngineCollisionFlags get_collisionFlags();
Raw: In(UnityEngineCharacterController), Out(UnityEngineCollisionFlags)
UnityEngineCharacterController.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_detectCollisions__SystemBoolean
SystemBoolean get_detectCollisions();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_enableOverlapRecovery__SystemBoolean
SystemBoolean get_enableOverlapRecovery();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCharacterController), Out(UnityEngineLayerMask)
UnityEngineCharacterController.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCharacterController), Out(UnityEngineGameObject)
UnityEngineCharacterController.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_height__SystemSingle
SystemSingle get_height();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCharacterController), Out(UnityEngineLayerMask)
UnityEngineCharacterController.__get_isGrounded__SystemBoolean
SystemBoolean get_isGrounded();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCharacterController), Out(SystemInt32)
UnityEngineCharacterController.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineCharacterController), Out(UnityEnginePhysicMaterial)
UnityEngineCharacterController.__get_minMoveDistance__SystemSingle
SystemSingle get_minMoveDistance();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCharacterController), Out(SystemString)
UnityEngineCharacterController.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineCharacterController), Out(SystemBoolean)
UnityEngineCharacterController.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineCharacterController), Out(UnityEnginePhysicMaterial)
UnityEngineCharacterController.__get_skinWidth__SystemSingle
SystemSingle get_skinWidth();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_slopeLimit__SystemSingle
SystemSingle get_slopeLimit();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_stepOffset__SystemSingle
SystemSingle get_stepOffset();
Raw: In(UnityEngineCharacterController), Out(SystemSingle)
UnityEngineCharacterController.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCharacterController), Out(UnityEngineTransform)
UnityEngineCharacterController.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineCharacterController), Out(UnityEngineVector3)
UnityEngineCharacterController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCharacterController.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCharacterController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCharacterController.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineCharacterController), In(UnityEngineVector3)
UnityEngineCharacterController.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
UnityEngineCharacterController.__set_detectCollisions__SystemBoolean__SystemVoid
void set_detectCollisions(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean)
UnityEngineCharacterController.__set_enableOverlapRecovery__SystemBoolean__SystemVoid
void set_enableOverlapRecovery(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean)
UnityEngineCharacterController.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean)
UnityEngineCharacterController.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCharacterController), In(UnityEngineLayerMask)
UnityEngineCharacterController.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean)
UnityEngineCharacterController.__set_height__SystemSingle__SystemVoid
void set_height(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
UnityEngineCharacterController.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCharacterController), In(UnityEngineLayerMask)
UnityEngineCharacterController.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean)
UnityEngineCharacterController.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCharacterController), In(SystemInt32)
UnityEngineCharacterController.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineCharacterController), In(UnityEnginePhysicMaterial)
UnityEngineCharacterController.__set_minMoveDistance__SystemSingle__SystemVoid
void set_minMoveDistance(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
UnityEngineCharacterController.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCharacterController), In(SystemString)
UnityEngineCharacterController.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineCharacterController), In(SystemBoolean)
UnityEngineCharacterController.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
UnityEngineCharacterController.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineCharacterController), In(UnityEnginePhysicMaterial)
UnityEngineCharacterController.__set_skinWidth__SystemSingle__SystemVoid
void set_skinWidth(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
UnityEngineCharacterController.__set_slopeLimit__SystemSingle__SystemVoid
void set_slopeLimit(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
UnityEngineCharacterController.__set_stepOffset__SystemSingle__SystemVoid
void set_stepOffset(SystemSingle);
Raw: In(UnityEngineCharacterController), In(SystemSingle)
Object UnityEngineCollider
- Kind:
Object - OdinSerializer:
UnityEngine.Collider, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Collider.html
UnityEngineCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineCollider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCollider), In(SystemObject), Out(SystemBoolean)
UnityEngineCollider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCollider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineCollider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCollider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineCollider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCollider), In(SystemString), Out(UnityEngineComponent)
UnityEngineCollider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineCollider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineCollider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCollider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCollider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCollider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCollider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCollider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCollider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCollider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCollider), Out(SystemInt32)
UnityEngineCollider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCollider), Out(SystemInt32)
UnityEngineCollider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCollider), Out(SystemType)
UnityEngineCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineCollider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCollider), Out(SystemString)
UnityEngineCollider.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineCollider), Out(UnityEngineArticulationBody)
UnityEngineCollider.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineCollider), Out(UnityEngineRigidbody)
UnityEngineCollider.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineCollider), Out(UnityEngineBounds)
UnityEngineCollider.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineCollider), Out(SystemSingle)
UnityEngineCollider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCollider), Out(SystemBoolean)
UnityEngineCollider.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineCollider), Out(UnityEngineLayerMask)
UnityEngineCollider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCollider), Out(UnityEngineGameObject)
UnityEngineCollider.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineCollider), Out(SystemBoolean)
UnityEngineCollider.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineCollider), Out(UnityEngineLayerMask)
UnityEngineCollider.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineCollider), Out(SystemBoolean)
UnityEngineCollider.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineCollider), Out(SystemInt32)
UnityEngineCollider.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineCollider), Out(UnityEnginePhysicMaterial)
UnityEngineCollider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCollider), Out(SystemString)
UnityEngineCollider.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineCollider), Out(SystemBoolean)
UnityEngineCollider.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineCollider), Out(UnityEnginePhysicMaterial)
UnityEngineCollider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCollider), Out(UnityEngineTransform)
UnityEngineCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCollider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCollider.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineCollider), In(SystemSingle)
UnityEngineCollider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean)
UnityEngineCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider), In(UnityEngineLayerMask)
UnityEngineCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean)
UnityEngineCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineCollider), In(UnityEngineLayerMask)
UnityEngineCollider.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean)
UnityEngineCollider.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineCollider), In(SystemInt32)
UnityEngineCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineCollider), In(UnityEnginePhysicMaterial)
UnityEngineCollider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCollider), In(SystemString)
UnityEngineCollider.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineCollider), In(SystemBoolean)
UnityEngineCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineCollider), In(UnityEnginePhysicMaterial)
Object UnityEngineCollision
- Kind:
Object - OdinSerializer:
UnityEngine.Collision, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Collision.html
UnityEngineCollision.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCollision), In(SystemObject), Out(SystemBoolean)
UnityEngineCollision.__GetContact__SystemInt32__UnityEngineContactPoint
UnityEngineContactPoint GetContact(SystemInt32);
Raw: In(UnityEngineCollision), In(SystemInt32), Out(UnityEngineContactPoint)
UnityEngineCollision.__GetContacts__SystemCollectionsGenericListUnityEngineContactPoint__SystemInt32
SystemInt32 GetContacts(SystemCollectionsGenericListUnityEngineContactPoint);
Raw: In(UnityEngineCollision), In(SystemCollectionsGenericListUnityEngineContactPoint), Out(SystemInt32)
UnityEngineCollision.__GetContacts__UnityEngineContactPointArray__SystemInt32
SystemInt32 GetContacts(UnityEngineContactPointArray);
Raw: In(UnityEngineCollision), In(UnityEngineContactPointArray), Out(SystemInt32)
UnityEngineCollision.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCollision), Out(SystemInt32)
UnityEngineCollision.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCollision), Out(SystemType)
UnityEngineCollision.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCollision), Out(SystemString)
UnityEngineCollision.__ctor____UnityEngineCollision
static UnityEngineCollision ctor();
Raw: Out(UnityEngineCollision)
UnityEngineCollision.__get_articulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_articulationBody();
Raw: In(UnityEngineCollision), Out(UnityEngineArticulationBody)
UnityEngineCollision.__get_body__UnityEngineComponent
UnityEngineComponent get_body();
Raw: In(UnityEngineCollision), Out(UnityEngineComponent)
UnityEngineCollision.__get_collider__UnityEngineCollider
UnityEngineCollider get_collider();
Raw: In(UnityEngineCollision), Out(UnityEngineCollider)
UnityEngineCollision.__get_contactCount__SystemInt32
SystemInt32 get_contactCount();
Raw: In(UnityEngineCollision), Out(SystemInt32)
UnityEngineCollision.__get_contacts__UnityEngineContactPointArray
UnityEngineContactPointArray get_contacts();
Raw: In(UnityEngineCollision), Out(UnityEngineContactPointArray)
UnityEngineCollision.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCollision), Out(UnityEngineGameObject)
UnityEngineCollision.__get_impulse__UnityEngineVector3
UnityEngineVector3 get_impulse();
Raw: In(UnityEngineCollision), Out(UnityEngineVector3)
UnityEngineCollision.__get_relativeVelocity__UnityEngineVector3
UnityEngineVector3 get_relativeVelocity();
Raw: In(UnityEngineCollision), Out(UnityEngineVector3)
UnityEngineCollision.__get_rigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_rigidbody();
Raw: In(UnityEngineCollision), Out(UnityEngineRigidbody)
UnityEngineCollision.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCollision), Out(UnityEngineTransform)
Enum UnityEngineCollisionDetectionMode
- Kind:
Enum - OdinSerializer:
UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CollisionDetectionMode.html
Enum values:
Continuous = 1ContinuousDynamic = 2ContinuousSpeculative = 3Discrete = 0
Enum UnityEngineCollisionFlags
- Kind:
Enum - OdinSerializer:
UnityEngine.CollisionFlags, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CollisionFlags.html
Enum values:
Above = 2Below = 4None = 0Sides = 1
Object UnityEngineConfigurableJoint
- Kind:
Object - OdinSerializer:
UnityEngine.ConfigurableJoint, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ConfigurableJoint.html
UnityEngineConfigurableJoint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineConfigurableJoint), In(SystemObject), Out(SystemBoolean)
UnityEngineConfigurableJoint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineConfigurableJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineConfigurableJoint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineConfigurableJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineConfigurableJoint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineConfigurableJoint), In(SystemString), Out(UnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineConfigurableJoint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineConfigurableJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConfigurableJoint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConfigurableJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineConfigurableJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConfigurableJoint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConfigurableJoint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineConfigurableJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineConfigurableJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineConfigurableJoint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConfigurableJoint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineConfigurableJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConfigurableJoint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineConfigurableJoint), Out(SystemInt32)
UnityEngineConfigurableJoint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineConfigurableJoint), Out(SystemInt32)
UnityEngineConfigurableJoint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineConfigurableJoint), Out(SystemType)
UnityEngineConfigurableJoint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineConfigurableJoint), Out(SystemString)
UnityEngineConfigurableJoint.__get_anchor__UnityEngineVector3
UnityEngineVector3 get_anchor();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_angularXDrive__UnityEngineJointDrive
UnityEngineJointDrive get_angularXDrive();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__get_angularXLimitSpring__UnityEngineSoftJointLimitSpring
UnityEngineSoftJointLimitSpring get_angularXLimitSpring();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimitSpring)
UnityEngineConfigurableJoint.__get_angularXMotion__UnityEngineConfigurableJointMotion
UnityEngineConfigurableJointMotion get_angularXMotion();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__get_angularYLimit__UnityEngineSoftJointLimit
UnityEngineSoftJointLimit get_angularYLimit();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__get_angularYMotion__UnityEngineConfigurableJointMotion
UnityEngineConfigurableJointMotion get_angularYMotion();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__get_angularYZDrive__UnityEngineJointDrive
UnityEngineJointDrive get_angularYZDrive();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__get_angularYZLimitSpring__UnityEngineSoftJointLimitSpring
UnityEngineSoftJointLimitSpring get_angularYZLimitSpring();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimitSpring)
UnityEngineConfigurableJoint.__get_angularZLimit__UnityEngineSoftJointLimit
UnityEngineSoftJointLimit get_angularZLimit();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__get_angularZMotion__UnityEngineConfigurableJointMotion
UnityEngineConfigurableJointMotion get_angularZMotion();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)
UnityEngineConfigurableJoint.__get_axis__UnityEngineVector3
UnityEngineVector3 get_axis();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)
UnityEngineConfigurableJoint.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)
UnityEngineConfigurableJoint.__get_configuredInWorldSpace__SystemBoolean
SystemBoolean get_configuredInWorldSpace();
Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)
UnityEngineConfigurableJoint.__get_connectedAnchor__UnityEngineVector3
UnityEngineVector3 get_connectedAnchor();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_connectedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_connectedArticulationBody();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineArticulationBody)
UnityEngineConfigurableJoint.__get_connectedBody__UnityEngineRigidbody
UnityEngineRigidbody get_connectedBody();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineRigidbody)
UnityEngineConfigurableJoint.__get_connectedMassScale__SystemSingle
SystemSingle get_connectedMassScale();
Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)
UnityEngineConfigurableJoint.__get_currentForce__UnityEngineVector3
UnityEngineVector3 get_currentForce();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_currentTorque__UnityEngineVector3
UnityEngineVector3 get_currentTorque();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)
UnityEngineConfigurableJoint.__get_enablePreprocessing__SystemBoolean
SystemBoolean get_enablePreprocessing();
Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)
UnityEngineConfigurableJoint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineGameObject)
UnityEngineConfigurableJoint.__get_highAngularXLimit__UnityEngineSoftJointLimit
UnityEngineSoftJointLimit get_highAngularXLimit();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__get_linearLimitSpring__UnityEngineSoftJointLimitSpring
UnityEngineSoftJointLimitSpring get_linearLimitSpring();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimitSpring)
UnityEngineConfigurableJoint.__get_linearLimit__UnityEngineSoftJointLimit
UnityEngineSoftJointLimit get_linearLimit();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__get_lowAngularXLimit__UnityEngineSoftJointLimit
UnityEngineSoftJointLimit get_lowAngularXLimit();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__get_massScale__SystemSingle
SystemSingle get_massScale();
Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)
UnityEngineConfigurableJoint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineConfigurableJoint), Out(SystemString)
UnityEngineConfigurableJoint.__get_projectionAngle__SystemSingle
SystemSingle get_projectionAngle();
Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)
UnityEngineConfigurableJoint.__get_projectionDistance__SystemSingle
SystemSingle get_projectionDistance();
Raw: In(UnityEngineConfigurableJoint), Out(SystemSingle)
UnityEngineConfigurableJoint.__get_projectionMode__UnityEngineJointProjectionMode
UnityEngineJointProjectionMode get_projectionMode();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointProjectionMode)
UnityEngineConfigurableJoint.__get_rotationDriveMode__UnityEngineRotationDriveMode
UnityEngineRotationDriveMode get_rotationDriveMode();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineRotationDriveMode)
UnityEngineConfigurableJoint.__get_secondaryAxis__UnityEngineVector3
UnityEngineVector3 get_secondaryAxis();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_slerpDrive__UnityEngineJointDrive
UnityEngineJointDrive get_slerpDrive();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__get_swapBodies__SystemBoolean
SystemBoolean get_swapBodies();
Raw: In(UnityEngineConfigurableJoint), Out(SystemBoolean)
UnityEngineConfigurableJoint.__get_targetAngularVelocity__UnityEngineVector3
UnityEngineVector3 get_targetAngularVelocity();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_targetPosition__UnityEngineVector3
UnityEngineVector3 get_targetPosition();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_targetRotation__UnityEngineQuaternion
UnityEngineQuaternion get_targetRotation();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineQuaternion)
UnityEngineConfigurableJoint.__get_targetVelocity__UnityEngineVector3
UnityEngineVector3 get_targetVelocity();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineVector3)
UnityEngineConfigurableJoint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineTransform)
UnityEngineConfigurableJoint.__get_xDrive__UnityEngineJointDrive
UnityEngineJointDrive get_xDrive();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__get_xMotion__UnityEngineConfigurableJointMotion
UnityEngineConfigurableJointMotion get_xMotion();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__get_yDrive__UnityEngineJointDrive
UnityEngineJointDrive get_yDrive();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__get_yMotion__UnityEngineConfigurableJointMotion
UnityEngineConfigurableJointMotion get_yMotion();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__get_zDrive__UnityEngineJointDrive
UnityEngineJointDrive get_zDrive();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__get_zMotion__UnityEngineConfigurableJointMotion
UnityEngineConfigurableJointMotion get_zMotion();
Raw: In(UnityEngineConfigurableJoint), Out(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConfigurableJoint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConfigurableJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConfigurableJoint.__set_anchor__UnityEngineVector3__SystemVoid
void set_anchor(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_angularXDrive__UnityEngineJointDrive__SystemVoid
void set_angularXDrive(UnityEngineJointDrive);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__set_angularXLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid
void set_angularXLimitSpring(UnityEngineSoftJointLimitSpring);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimitSpring)
UnityEngineConfigurableJoint.__set_angularXMotion__UnityEngineConfigurableJointMotion__SystemVoid
void set_angularXMotion(UnityEngineConfigurableJointMotion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__set_angularYLimit__UnityEngineSoftJointLimit__SystemVoid
void set_angularYLimit(UnityEngineSoftJointLimit);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__set_angularYMotion__UnityEngineConfigurableJointMotion__SystemVoid
void set_angularYMotion(UnityEngineConfigurableJointMotion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__set_angularYZDrive__UnityEngineJointDrive__SystemVoid
void set_angularYZDrive(UnityEngineJointDrive);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__set_angularYZLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid
void set_angularYZLimitSpring(UnityEngineSoftJointLimitSpring);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimitSpring)
UnityEngineConfigurableJoint.__set_angularZLimit__UnityEngineSoftJointLimit__SystemVoid
void set_angularZLimit(UnityEngineSoftJointLimit);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__set_angularZMotion__UnityEngineConfigurableJointMotion__SystemVoid
void set_angularZMotion(UnityEngineConfigurableJointMotion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)
UnityEngineConfigurableJoint.__set_axis__UnityEngineVector3__SystemVoid
void set_axis(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)
UnityEngineConfigurableJoint.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)
UnityEngineConfigurableJoint.__set_configuredInWorldSpace__SystemBoolean__SystemVoid
void set_configuredInWorldSpace(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)
UnityEngineConfigurableJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid
void set_connectedAnchor(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid
void set_connectedArticulationBody(UnityEngineArticulationBody);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineArticulationBody)
UnityEngineConfigurableJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid
void set_connectedBody(UnityEngineRigidbody);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineRigidbody)
UnityEngineConfigurableJoint.__set_connectedMassScale__SystemSingle__SystemVoid
void set_connectedMassScale(SystemSingle);
Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)
UnityEngineConfigurableJoint.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)
UnityEngineConfigurableJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid
void set_enablePreprocessing(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)
UnityEngineConfigurableJoint.__set_highAngularXLimit__UnityEngineSoftJointLimit__SystemVoid
void set_highAngularXLimit(UnityEngineSoftJointLimit);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__set_linearLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid
void set_linearLimitSpring(UnityEngineSoftJointLimitSpring);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimitSpring)
UnityEngineConfigurableJoint.__set_linearLimit__UnityEngineSoftJointLimit__SystemVoid
void set_linearLimit(UnityEngineSoftJointLimit);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__set_lowAngularXLimit__UnityEngineSoftJointLimit__SystemVoid
void set_lowAngularXLimit(UnityEngineSoftJointLimit);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineSoftJointLimit)
UnityEngineConfigurableJoint.__set_massScale__SystemSingle__SystemVoid
void set_massScale(SystemSingle);
Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)
UnityEngineConfigurableJoint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineConfigurableJoint), In(SystemString)
UnityEngineConfigurableJoint.__set_projectionAngle__SystemSingle__SystemVoid
void set_projectionAngle(SystemSingle);
Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)
UnityEngineConfigurableJoint.__set_projectionDistance__SystemSingle__SystemVoid
void set_projectionDistance(SystemSingle);
Raw: In(UnityEngineConfigurableJoint), In(SystemSingle)
UnityEngineConfigurableJoint.__set_projectionMode__UnityEngineJointProjectionMode__SystemVoid
void set_projectionMode(UnityEngineJointProjectionMode);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointProjectionMode)
UnityEngineConfigurableJoint.__set_rotationDriveMode__UnityEngineRotationDriveMode__SystemVoid
void set_rotationDriveMode(UnityEngineRotationDriveMode);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineRotationDriveMode)
UnityEngineConfigurableJoint.__set_secondaryAxis__UnityEngineVector3__SystemVoid
void set_secondaryAxis(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_slerpDrive__UnityEngineJointDrive__SystemVoid
void set_slerpDrive(UnityEngineJointDrive);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__set_swapBodies__SystemBoolean__SystemVoid
void set_swapBodies(SystemBoolean);
Raw: In(UnityEngineConfigurableJoint), In(SystemBoolean)
UnityEngineConfigurableJoint.__set_targetAngularVelocity__UnityEngineVector3__SystemVoid
void set_targetAngularVelocity(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_targetPosition__UnityEngineVector3__SystemVoid
void set_targetPosition(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_targetRotation__UnityEngineQuaternion__SystemVoid
void set_targetRotation(UnityEngineQuaternion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineQuaternion)
UnityEngineConfigurableJoint.__set_targetVelocity__UnityEngineVector3__SystemVoid
void set_targetVelocity(UnityEngineVector3);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineVector3)
UnityEngineConfigurableJoint.__set_xDrive__UnityEngineJointDrive__SystemVoid
void set_xDrive(UnityEngineJointDrive);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__set_xMotion__UnityEngineConfigurableJointMotion__SystemVoid
void set_xMotion(UnityEngineConfigurableJointMotion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__set_yDrive__UnityEngineJointDrive__SystemVoid
void set_yDrive(UnityEngineJointDrive);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__set_yMotion__UnityEngineConfigurableJointMotion__SystemVoid
void set_yMotion(UnityEngineConfigurableJointMotion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)
UnityEngineConfigurableJoint.__set_zDrive__UnityEngineJointDrive__SystemVoid
void set_zDrive(UnityEngineJointDrive);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineJointDrive)
UnityEngineConfigurableJoint.__set_zMotion__UnityEngineConfigurableJointMotion__SystemVoid
void set_zMotion(UnityEngineConfigurableJointMotion);
Raw: In(UnityEngineConfigurableJoint), In(UnityEngineConfigurableJointMotion)
Enum UnityEngineConfigurableJointMotion
- Kind:
Enum - OdinSerializer:
UnityEngine.ConfigurableJointMotion, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ConfigurableJointMotion.html
Enum values:
Free = 2Limited = 1Locked = 0
Object UnityEngineConstantForce
- Kind:
Object - OdinSerializer:
UnityEngine.ConstantForce, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ConstantForce.html
UnityEngineConstantForce.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineConstantForce), In(SystemObject), Out(SystemBoolean)
UnityEngineConstantForce.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineConstantForce.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponent)
UnityEngineConstantForce.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineConstantForce.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponent)
UnityEngineConstantForce.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineConstantForce), In(SystemString), Out(UnityEngineComponent)
UnityEngineConstantForce.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponent)
UnityEngineConstantForce.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObject)
UnityEngineConstantForce.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineConstantForce), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineConstantForce.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineConstantForce.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineConstantForce.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConstantForce.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineConstantForce.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineConstantForce.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConstantForce.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineConstantForce), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineConstantForce.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineConstantForce), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineConstantForce.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineConstantForce.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineConstantForce), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineConstantForce.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineConstantForce), Out(SystemInt32)
UnityEngineConstantForce.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineConstantForce), Out(SystemInt32)
UnityEngineConstantForce.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineConstantForce), Out(SystemType)
UnityEngineConstantForce.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineConstantForce), Out(SystemString)
UnityEngineConstantForce.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineConstantForce), Out(SystemBoolean)
UnityEngineConstantForce.__get_force__UnityEngineVector3
UnityEngineVector3 get_force();
Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)
UnityEngineConstantForce.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineConstantForce), Out(UnityEngineGameObject)
UnityEngineConstantForce.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineConstantForce), Out(SystemBoolean)
UnityEngineConstantForce.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineConstantForce), Out(SystemString)
UnityEngineConstantForce.__get_relativeForce__UnityEngineVector3
UnityEngineVector3 get_relativeForce();
Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)
UnityEngineConstantForce.__get_relativeTorque__UnityEngineVector3
UnityEngineVector3 get_relativeTorque();
Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)
UnityEngineConstantForce.__get_torque__UnityEngineVector3
UnityEngineVector3 get_torque();
Raw: In(UnityEngineConstantForce), Out(UnityEngineVector3)
UnityEngineConstantForce.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineConstantForce), Out(UnityEngineTransform)
UnityEngineConstantForce.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConstantForce.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConstantForce.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineConstantForce.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineConstantForce), In(SystemBoolean)
UnityEngineConstantForce.__set_force__UnityEngineVector3__SystemVoid
void set_force(UnityEngineVector3);
Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)
UnityEngineConstantForce.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineConstantForce), In(SystemString)
UnityEngineConstantForce.__set_relativeForce__UnityEngineVector3__SystemVoid
void set_relativeForce(UnityEngineVector3);
Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)
UnityEngineConstantForce.__set_relativeTorque__UnityEngineVector3__SystemVoid
void set_relativeTorque(UnityEngineVector3);
Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)
UnityEngineConstantForce.__set_torque__UnityEngineVector3__SystemVoid
void set_torque(UnityEngineVector3);
Raw: In(UnityEngineConstantForce), In(UnityEngineVector3)
Struct UnityEngineContactPoint
- Kind:
Struct - OdinSerializer:
UnityEngine.ContactPoint, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ContactPoint.html
UnityEngineContactPoint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineContactPoint), In(SystemObject), Out(SystemBoolean)
UnityEngineContactPoint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineContactPoint), Out(SystemInt32)
UnityEngineContactPoint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineContactPoint), Out(SystemType)
UnityEngineContactPoint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineContactPoint), Out(SystemString)
UnityEngineContactPoint.__get_impulse__UnityEngineVector3
UnityEngineVector3 get_impulse();
Raw: In(UnityEngineContactPoint), Out(UnityEngineVector3)
UnityEngineContactPoint.__get_normal__UnityEngineVector3
UnityEngineVector3 get_normal();
Raw: In(UnityEngineContactPoint), Out(UnityEngineVector3)
UnityEngineContactPoint.__get_otherCollider__UnityEngineCollider
UnityEngineCollider get_otherCollider();
Raw: In(UnityEngineContactPoint), Out(UnityEngineCollider)
UnityEngineContactPoint.__get_point__UnityEngineVector3
UnityEngineVector3 get_point();
Raw: In(UnityEngineContactPoint), Out(UnityEngineVector3)
UnityEngineContactPoint.__get_separation__SystemSingle
SystemSingle get_separation();
Raw: In(UnityEngineContactPoint), Out(SystemSingle)
UnityEngineContactPoint.__get_thisCollider__UnityEngineCollider
UnityEngineCollider get_thisCollider();
Raw: In(UnityEngineContactPoint), Out(UnityEngineCollider)
Object UnityEngineControllerColliderHit
- Kind:
Object - OdinSerializer:
UnityEngine.ControllerColliderHit, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ControllerColliderHit.html
UnityEngineControllerColliderHit.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineControllerColliderHit), In(SystemObject), Out(SystemBoolean)
UnityEngineControllerColliderHit.__get_collider__UnityEngineCollider
UnityEngineCollider get_collider();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineCollider)
UnityEngineControllerColliderHit.__get_controller__UnityEngineCharacterController
UnityEngineCharacterController get_controller();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineCharacterController)
UnityEngineControllerColliderHit.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineGameObject)
UnityEngineControllerColliderHit.__get_moveDirection__UnityEngineVector3
UnityEngineVector3 get_moveDirection();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineVector3)
UnityEngineControllerColliderHit.__get_moveLength__SystemSingle
SystemSingle get_moveLength();
Raw: In(UnityEngineControllerColliderHit), Out(SystemSingle)
UnityEngineControllerColliderHit.__get_normal__UnityEngineVector3
UnityEngineVector3 get_normal();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineVector3)
UnityEngineControllerColliderHit.__get_point__UnityEngineVector3
UnityEngineVector3 get_point();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineVector3)
UnityEngineControllerColliderHit.__get_rigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_rigidbody();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineRigidbody)
UnityEngineControllerColliderHit.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineControllerColliderHit), Out(UnityEngineTransform)
Object UnityEngineFixedJoint
- Kind:
Object - OdinSerializer:
UnityEngine.FixedJoint, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/FixedJoint.html
UnityEngineFixedJoint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineFixedJoint), In(SystemObject), Out(SystemBoolean)
UnityEngineFixedJoint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineFixedJoint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineFixedJoint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineFixedJoint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineFixedJoint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineFixedJoint), In(SystemString), Out(UnityEngineComponent)
UnityEngineFixedJoint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineFixedJoint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineFixedJoint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineFixedJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineFixedJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFixedJoint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineFixedJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFixedJoint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineFixedJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineFixedJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineFixedJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineFixedJoint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineFixedJoint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineFixedJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineFixedJoint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineFixedJoint), Out(SystemInt32)
UnityEngineFixedJoint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineFixedJoint), Out(SystemInt32)
UnityEngineFixedJoint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineFixedJoint), Out(SystemType)
UnityEngineFixedJoint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineFixedJoint), Out(SystemString)
UnityEngineFixedJoint.__get_anchor__UnityEngineVector3
UnityEngineVector3 get_anchor();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)
UnityEngineFixedJoint.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineFixedJoint), Out(SystemBoolean)
UnityEngineFixedJoint.__get_axis__UnityEngineVector3
UnityEngineVector3 get_axis();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)
UnityEngineFixedJoint.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineFixedJoint), Out(SystemSingle)
UnityEngineFixedJoint.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineFixedJoint), Out(SystemSingle)
UnityEngineFixedJoint.__get_connectedAnchor__UnityEngineVector3
UnityEngineVector3 get_connectedAnchor();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)
UnityEngineFixedJoint.__get_connectedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_connectedArticulationBody();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineArticulationBody)
UnityEngineFixedJoint.__get_connectedBody__UnityEngineRigidbody
UnityEngineRigidbody get_connectedBody();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineRigidbody)
UnityEngineFixedJoint.__get_connectedMassScale__SystemSingle
SystemSingle get_connectedMassScale();
Raw: In(UnityEngineFixedJoint), Out(SystemSingle)
UnityEngineFixedJoint.__get_currentForce__UnityEngineVector3
UnityEngineVector3 get_currentForce();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)
UnityEngineFixedJoint.__get_currentTorque__UnityEngineVector3
UnityEngineVector3 get_currentTorque();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineVector3)
UnityEngineFixedJoint.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineFixedJoint), Out(SystemBoolean)
UnityEngineFixedJoint.__get_enablePreprocessing__SystemBoolean
SystemBoolean get_enablePreprocessing();
Raw: In(UnityEngineFixedJoint), Out(SystemBoolean)
UnityEngineFixedJoint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineGameObject)
UnityEngineFixedJoint.__get_massScale__SystemSingle
SystemSingle get_massScale();
Raw: In(UnityEngineFixedJoint), Out(SystemSingle)
UnityEngineFixedJoint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineFixedJoint), Out(SystemString)
UnityEngineFixedJoint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineFixedJoint), Out(UnityEngineTransform)
UnityEngineFixedJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFixedJoint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFixedJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineFixedJoint.__set_anchor__UnityEngineVector3__SystemVoid
void set_anchor(UnityEngineVector3);
Raw: In(UnityEngineFixedJoint), In(UnityEngineVector3)
UnityEngineFixedJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean)
UnityEngineFixedJoint.__set_axis__UnityEngineVector3__SystemVoid
void set_axis(UnityEngineVector3);
Raw: In(UnityEngineFixedJoint), In(UnityEngineVector3)
UnityEngineFixedJoint.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineFixedJoint), In(SystemSingle)
UnityEngineFixedJoint.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineFixedJoint), In(SystemSingle)
UnityEngineFixedJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid
void set_connectedAnchor(UnityEngineVector3);
Raw: In(UnityEngineFixedJoint), In(UnityEngineVector3)
UnityEngineFixedJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid
void set_connectedArticulationBody(UnityEngineArticulationBody);
Raw: In(UnityEngineFixedJoint), In(UnityEngineArticulationBody)
UnityEngineFixedJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid
void set_connectedBody(UnityEngineRigidbody);
Raw: In(UnityEngineFixedJoint), In(UnityEngineRigidbody)
UnityEngineFixedJoint.__set_connectedMassScale__SystemSingle__SystemVoid
void set_connectedMassScale(SystemSingle);
Raw: In(UnityEngineFixedJoint), In(SystemSingle)
UnityEngineFixedJoint.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean)
UnityEngineFixedJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid
void set_enablePreprocessing(SystemBoolean);
Raw: In(UnityEngineFixedJoint), In(SystemBoolean)
UnityEngineFixedJoint.__set_massScale__SystemSingle__SystemVoid
void set_massScale(SystemSingle);
Raw: In(UnityEngineFixedJoint), In(SystemSingle)
UnityEngineFixedJoint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineFixedJoint), In(SystemString)
Enum UnityEngineForceMode
- Kind:
Enum - OdinSerializer:
UnityEngine.ForceMode, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/ForceMode.html
Enum values:
Acceleration = 5Force = 0Impulse = 1VelocityChange = 2
Object UnityEngineHingeJoint
- Kind:
Object - OdinSerializer:
UnityEngine.HingeJoint, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/HingeJoint.html
UnityEngineHingeJoint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineHingeJoint), In(SystemObject), Out(SystemBoolean)
UnityEngineHingeJoint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineHingeJoint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineHingeJoint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineHingeJoint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineHingeJoint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineHingeJoint), In(SystemString), Out(UnityEngineComponent)
UnityEngineHingeJoint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineHingeJoint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineHingeJoint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineHingeJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineHingeJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineHingeJoint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineHingeJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineHingeJoint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineHingeJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineHingeJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineHingeJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineHingeJoint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineHingeJoint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineHingeJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineHingeJoint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineHingeJoint), Out(SystemInt32)
UnityEngineHingeJoint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineHingeJoint), Out(SystemInt32)
UnityEngineHingeJoint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineHingeJoint), Out(SystemType)
UnityEngineHingeJoint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineHingeJoint), Out(SystemString)
UnityEngineHingeJoint.__get_anchor__UnityEngineVector3
UnityEngineVector3 get_anchor();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)
UnityEngineHingeJoint.__get_angle__SystemSingle
SystemSingle get_angle();
Raw: In(UnityEngineHingeJoint), Out(SystemSingle)
UnityEngineHingeJoint.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_axis__UnityEngineVector3
UnityEngineVector3 get_axis();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)
UnityEngineHingeJoint.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineHingeJoint), Out(SystemSingle)
UnityEngineHingeJoint.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineHingeJoint), Out(SystemSingle)
UnityEngineHingeJoint.__get_connectedAnchor__UnityEngineVector3
UnityEngineVector3 get_connectedAnchor();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)
UnityEngineHingeJoint.__get_connectedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_connectedArticulationBody();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineArticulationBody)
UnityEngineHingeJoint.__get_connectedBody__UnityEngineRigidbody
UnityEngineRigidbody get_connectedBody();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineRigidbody)
UnityEngineHingeJoint.__get_connectedMassScale__SystemSingle
SystemSingle get_connectedMassScale();
Raw: In(UnityEngineHingeJoint), Out(SystemSingle)
UnityEngineHingeJoint.__get_currentForce__UnityEngineVector3
UnityEngineVector3 get_currentForce();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)
UnityEngineHingeJoint.__get_currentTorque__UnityEngineVector3
UnityEngineVector3 get_currentTorque();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineVector3)
UnityEngineHingeJoint.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_enablePreprocessing__SystemBoolean
SystemBoolean get_enablePreprocessing();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_extendedLimits__SystemBoolean
SystemBoolean get_extendedLimits();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineGameObject)
UnityEngineHingeJoint.__get_limits__UnityEngineJointLimits
UnityEngineJointLimits get_limits();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineJointLimits)
UnityEngineHingeJoint.__get_massScale__SystemSingle
SystemSingle get_massScale();
Raw: In(UnityEngineHingeJoint), Out(SystemSingle)
UnityEngineHingeJoint.__get_motor__UnityEngineJointMotor
UnityEngineJointMotor get_motor();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineJointMotor)
UnityEngineHingeJoint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineHingeJoint), Out(SystemString)
UnityEngineHingeJoint.__get_spring__UnityEngineJointSpring
UnityEngineJointSpring get_spring();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineJointSpring)
UnityEngineHingeJoint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineHingeJoint), Out(UnityEngineTransform)
UnityEngineHingeJoint.__get_useAcceleration__SystemBoolean
SystemBoolean get_useAcceleration();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_useLimits__SystemBoolean
SystemBoolean get_useLimits();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_useMotor__SystemBoolean
SystemBoolean get_useMotor();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_useSpring__SystemBoolean
SystemBoolean get_useSpring();
Raw: In(UnityEngineHingeJoint), Out(SystemBoolean)
UnityEngineHingeJoint.__get_velocity__SystemSingle
SystemSingle get_velocity();
Raw: In(UnityEngineHingeJoint), Out(SystemSingle)
UnityEngineHingeJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineHingeJoint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineHingeJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineHingeJoint.__set_anchor__UnityEngineVector3__SystemVoid
void set_anchor(UnityEngineVector3);
Raw: In(UnityEngineHingeJoint), In(UnityEngineVector3)
UnityEngineHingeJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_axis__UnityEngineVector3__SystemVoid
void set_axis(UnityEngineVector3);
Raw: In(UnityEngineHingeJoint), In(UnityEngineVector3)
UnityEngineHingeJoint.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineHingeJoint), In(SystemSingle)
UnityEngineHingeJoint.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineHingeJoint), In(SystemSingle)
UnityEngineHingeJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid
void set_connectedAnchor(UnityEngineVector3);
Raw: In(UnityEngineHingeJoint), In(UnityEngineVector3)
UnityEngineHingeJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid
void set_connectedArticulationBody(UnityEngineArticulationBody);
Raw: In(UnityEngineHingeJoint), In(UnityEngineArticulationBody)
UnityEngineHingeJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid
void set_connectedBody(UnityEngineRigidbody);
Raw: In(UnityEngineHingeJoint), In(UnityEngineRigidbody)
UnityEngineHingeJoint.__set_connectedMassScale__SystemSingle__SystemVoid
void set_connectedMassScale(SystemSingle);
Raw: In(UnityEngineHingeJoint), In(SystemSingle)
UnityEngineHingeJoint.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid
void set_enablePreprocessing(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_extendedLimits__SystemBoolean__SystemVoid
void set_extendedLimits(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_limits__UnityEngineJointLimits__SystemVoid
void set_limits(UnityEngineJointLimits);
Raw: In(UnityEngineHingeJoint), In(UnityEngineJointLimits)
UnityEngineHingeJoint.__set_massScale__SystemSingle__SystemVoid
void set_massScale(SystemSingle);
Raw: In(UnityEngineHingeJoint), In(SystemSingle)
UnityEngineHingeJoint.__set_motor__UnityEngineJointMotor__SystemVoid
void set_motor(UnityEngineJointMotor);
Raw: In(UnityEngineHingeJoint), In(UnityEngineJointMotor)
UnityEngineHingeJoint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineHingeJoint), In(SystemString)
UnityEngineHingeJoint.__set_spring__UnityEngineJointSpring__SystemVoid
void set_spring(UnityEngineJointSpring);
Raw: In(UnityEngineHingeJoint), In(UnityEngineJointSpring)
UnityEngineHingeJoint.__set_useAcceleration__SystemBoolean__SystemVoid
void set_useAcceleration(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_useLimits__SystemBoolean__SystemVoid
void set_useLimits(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_useMotor__SystemBoolean__SystemVoid
void set_useMotor(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
UnityEngineHingeJoint.__set_useSpring__SystemBoolean__SystemVoid
void set_useSpring(SystemBoolean);
Raw: In(UnityEngineHingeJoint), In(SystemBoolean)
Object UnityEngineJoint
- Kind:
Object - OdinSerializer:
UnityEngine.Joint, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Joint.html
UnityEngineJoint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJoint), In(SystemObject), Out(SystemBoolean)
UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineJoint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineJoint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineJoint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineJoint), In(SystemString), Out(UnityEngineComponent)
UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineJoint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineJoint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineJoint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineJoint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineJoint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineJoint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineJoint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineJoint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineJoint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJoint), Out(SystemInt32)
UnityEngineJoint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineJoint), Out(SystemInt32)
UnityEngineJoint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJoint), Out(SystemType)
UnityEngineJoint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJoint), Out(SystemString)
UnityEngineJoint.__get_anchor__UnityEngineVector3
UnityEngineVector3 get_anchor();
Raw: In(UnityEngineJoint), Out(UnityEngineVector3)
UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineJoint), Out(SystemBoolean)
UnityEngineJoint.__get_axis__UnityEngineVector3
UnityEngineVector3 get_axis();
Raw: In(UnityEngineJoint), Out(UnityEngineVector3)
UnityEngineJoint.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineJoint), Out(SystemSingle)
UnityEngineJoint.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineJoint), Out(SystemSingle)
UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3
UnityEngineVector3 get_connectedAnchor();
Raw: In(UnityEngineJoint), Out(UnityEngineVector3)
UnityEngineJoint.__get_connectedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_connectedArticulationBody();
Raw: In(UnityEngineJoint), Out(UnityEngineArticulationBody)
UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody
UnityEngineRigidbody get_connectedBody();
Raw: In(UnityEngineJoint), Out(UnityEngineRigidbody)
UnityEngineJoint.__get_connectedMassScale__SystemSingle
SystemSingle get_connectedMassScale();
Raw: In(UnityEngineJoint), Out(SystemSingle)
UnityEngineJoint.__get_currentForce__UnityEngineVector3
UnityEngineVector3 get_currentForce();
Raw: In(UnityEngineJoint), Out(UnityEngineVector3)
UnityEngineJoint.__get_currentTorque__UnityEngineVector3
UnityEngineVector3 get_currentTorque();
Raw: In(UnityEngineJoint), Out(UnityEngineVector3)
UnityEngineJoint.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineJoint), Out(SystemBoolean)
UnityEngineJoint.__get_enablePreprocessing__SystemBoolean
SystemBoolean get_enablePreprocessing();
Raw: In(UnityEngineJoint), Out(SystemBoolean)
UnityEngineJoint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineJoint), Out(UnityEngineGameObject)
UnityEngineJoint.__get_massScale__SystemSingle
SystemSingle get_massScale();
Raw: In(UnityEngineJoint), Out(SystemSingle)
UnityEngineJoint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineJoint), Out(SystemString)
UnityEngineJoint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineJoint), Out(UnityEngineTransform)
UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid
void set_anchor(UnityEngineVector3);
Raw: In(UnityEngineJoint), In(UnityEngineVector3)
UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean)
UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid
void set_axis(UnityEngineVector3);
Raw: In(UnityEngineJoint), In(UnityEngineVector3)
UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineJoint), In(SystemSingle)
UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineJoint), In(SystemSingle)
UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid
void set_connectedAnchor(UnityEngineVector3);
Raw: In(UnityEngineJoint), In(UnityEngineVector3)
UnityEngineJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid
void set_connectedArticulationBody(UnityEngineArticulationBody);
Raw: In(UnityEngineJoint), In(UnityEngineArticulationBody)
UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid
void set_connectedBody(UnityEngineRigidbody);
Raw: In(UnityEngineJoint), In(UnityEngineRigidbody)
UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid
void set_connectedMassScale(SystemSingle);
Raw: In(UnityEngineJoint), In(SystemSingle)
UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean)
UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid
void set_enablePreprocessing(SystemBoolean);
Raw: In(UnityEngineJoint), In(SystemBoolean)
UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid
void set_massScale(SystemSingle);
Raw: In(UnityEngineJoint), In(SystemSingle)
UnityEngineJoint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineJoint), In(SystemString)
Struct UnityEngineJointDrive
- Kind:
Struct - OdinSerializer:
UnityEngine.JointDrive, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointDrive.html
UnityEngineJointDrive.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointDrive), In(SystemObject), Out(SystemBoolean)
UnityEngineJointDrive.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointDrive), Out(SystemInt32)
UnityEngineJointDrive.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointDrive), Out(SystemType)
UnityEngineJointDrive.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointDrive), Out(SystemString)
UnityEngineJointDrive.__get_maximumForce__SystemSingle
SystemSingle get_maximumForce();
Raw: In(UnityEngineJointDrive), Out(SystemSingle)
UnityEngineJointDrive.__get_positionDamper__SystemSingle
SystemSingle get_positionDamper();
Raw: In(UnityEngineJointDrive), Out(SystemSingle)
UnityEngineJointDrive.__get_positionSpring__SystemSingle
SystemSingle get_positionSpring();
Raw: In(UnityEngineJointDrive), Out(SystemSingle)
UnityEngineJointDrive.__get_useAcceleration__SystemBoolean
SystemBoolean get_useAcceleration();
Raw: In(UnityEngineJointDrive), Out(SystemBoolean)
UnityEngineJointDrive.__set_maximumForce__SystemSingle__SystemVoid
void set_maximumForce(SystemSingle);
Raw: In(UnityEngineJointDrive), In(SystemSingle)
UnityEngineJointDrive.__set_positionDamper__SystemSingle__SystemVoid
void set_positionDamper(SystemSingle);
Raw: In(UnityEngineJointDrive), In(SystemSingle)
UnityEngineJointDrive.__set_positionSpring__SystemSingle__SystemVoid
void set_positionSpring(SystemSingle);
Raw: In(UnityEngineJointDrive), In(SystemSingle)
UnityEngineJointDrive.__set_useAcceleration__SystemBoolean__SystemVoid
void set_useAcceleration(SystemBoolean);
Raw: In(UnityEngineJointDrive), In(SystemBoolean)
Struct UnityEngineJointLimits
- Kind:
Struct - OdinSerializer:
UnityEngine.JointLimits, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointLimits.html
UnityEngineJointLimits.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointLimits), In(SystemObject), Out(SystemBoolean)
UnityEngineJointLimits.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointLimits), Out(SystemInt32)
UnityEngineJointLimits.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointLimits), Out(SystemType)
UnityEngineJointLimits.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointLimits), Out(SystemString)
UnityEngineJointLimits.__get_bounceMinVelocity__SystemSingle
SystemSingle get_bounceMinVelocity();
Raw: In(UnityEngineJointLimits), Out(SystemSingle)
UnityEngineJointLimits.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineJointLimits), Out(SystemSingle)
UnityEngineJointLimits.__get_contactDistance__SystemSingle
SystemSingle get_contactDistance();
Raw: In(UnityEngineJointLimits), Out(SystemSingle)
UnityEngineJointLimits.__get_max__SystemSingle
SystemSingle get_max();
Raw: In(UnityEngineJointLimits), Out(SystemSingle)
UnityEngineJointLimits.__get_min__SystemSingle
SystemSingle get_min();
Raw: In(UnityEngineJointLimits), Out(SystemSingle)
UnityEngineJointLimits.__set_bounceMinVelocity__SystemSingle__SystemVoid
void set_bounceMinVelocity(SystemSingle);
Raw: In(UnityEngineJointLimits), In(SystemSingle)
UnityEngineJointLimits.__set_bounciness__SystemSingle__SystemVoid
void set_bounciness(SystemSingle);
Raw: In(UnityEngineJointLimits), In(SystemSingle)
UnityEngineJointLimits.__set_contactDistance__SystemSingle__SystemVoid
void set_contactDistance(SystemSingle);
Raw: In(UnityEngineJointLimits), In(SystemSingle)
UnityEngineJointLimits.__set_max__SystemSingle__SystemVoid
void set_max(SystemSingle);
Raw: In(UnityEngineJointLimits), In(SystemSingle)
UnityEngineJointLimits.__set_min__SystemSingle__SystemVoid
void set_min(SystemSingle);
Raw: In(UnityEngineJointLimits), In(SystemSingle)
Struct UnityEngineJointMotor
- Kind:
Struct - OdinSerializer:
UnityEngine.JointMotor, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointMotor.html
UnityEngineJointMotor.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointMotor), In(SystemObject), Out(SystemBoolean)
UnityEngineJointMotor.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointMotor), Out(SystemInt32)
UnityEngineJointMotor.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointMotor), Out(SystemType)
UnityEngineJointMotor.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointMotor), Out(SystemString)
UnityEngineJointMotor.__get_force__SystemSingle
SystemSingle get_force();
Raw: In(UnityEngineJointMotor), Out(SystemSingle)
UnityEngineJointMotor.__get_freeSpin__SystemBoolean
SystemBoolean get_freeSpin();
Raw: In(UnityEngineJointMotor), Out(SystemBoolean)
UnityEngineJointMotor.__get_targetVelocity__SystemSingle
SystemSingle get_targetVelocity();
Raw: In(UnityEngineJointMotor), Out(SystemSingle)
UnityEngineJointMotor.__set_force__SystemSingle__SystemVoid
void set_force(SystemSingle);
Raw: In(UnityEngineJointMotor), In(SystemSingle)
UnityEngineJointMotor.__set_freeSpin__SystemBoolean__SystemVoid
void set_freeSpin(SystemBoolean);
Raw: In(UnityEngineJointMotor), In(SystemBoolean)
UnityEngineJointMotor.__set_targetVelocity__SystemSingle__SystemVoid
void set_targetVelocity(SystemSingle);
Raw: In(UnityEngineJointMotor), In(SystemSingle)
Enum UnityEngineJointProjectionMode
- Kind:
Enum - OdinSerializer:
UnityEngine.JointProjectionMode, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointProjectionMode.html
Enum values:
None = 0PositionAndRotation = 1PositionOnly = 2
Struct UnityEngineJointSpring
- Kind:
Struct - OdinSerializer:
UnityEngine.JointSpring, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/JointSpring.html
UnityEngineJointSpring.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineJointSpring), In(SystemObject), Out(SystemBoolean)
UnityEngineJointSpring.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineJointSpring), Out(SystemInt32)
UnityEngineJointSpring.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineJointSpring), Out(SystemType)
UnityEngineJointSpring.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineJointSpring), Out(SystemString)
UnityEngineJointSpring.__get_damper__SystemSingle
SystemSingle get_damper();
Raw: In(UnityEngineJointSpring), Out(SystemSingle)
UnityEngineJointSpring.__get_spring__SystemSingle
SystemSingle get_spring();
Raw: In(UnityEngineJointSpring), Out(SystemSingle)
UnityEngineJointSpring.__get_targetPosition__SystemSingle
SystemSingle get_targetPosition();
Raw: In(UnityEngineJointSpring), Out(SystemSingle)
UnityEngineJointSpring.__set_damper__SystemSingle
SystemSingle set_damper();
Raw: In(UnityEngineJointSpring), In(SystemSingle)
UnityEngineJointSpring.__set_spring__SystemSingle
SystemSingle set_spring();
Raw: In(UnityEngineJointSpring), In(SystemSingle)
UnityEngineJointSpring.__set_targetPosition__SystemSingle
SystemSingle set_targetPosition();
Raw: In(UnityEngineJointSpring), In(SystemSingle)
Object UnityEngineMeshCollider
- Kind:
Object - OdinSerializer:
UnityEngine.MeshCollider, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MeshCollider.html
UnityEngineMeshCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineMeshCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineMeshCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineMeshCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineMeshCollider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineMeshCollider), In(SystemObject), Out(SystemBoolean)
UnityEngineMeshCollider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineMeshCollider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshCollider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshCollider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineMeshCollider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshCollider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshCollider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineMeshCollider), In(SystemString), Out(UnityEngineComponent)
UnityEngineMeshCollider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineMeshCollider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineMeshCollider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineMeshCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineMeshCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshCollider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineMeshCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshCollider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshCollider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineMeshCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineMeshCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineMeshCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineMeshCollider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineMeshCollider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineMeshCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineMeshCollider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineMeshCollider), Out(SystemInt32)
UnityEngineMeshCollider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineMeshCollider), Out(SystemInt32)
UnityEngineMeshCollider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineMeshCollider), Out(SystemType)
UnityEngineMeshCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineMeshCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineMeshCollider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineMeshCollider), Out(SystemString)
UnityEngineMeshCollider.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineArticulationBody)
UnityEngineMeshCollider.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineRigidbody)
UnityEngineMeshCollider.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineBounds)
UnityEngineMeshCollider.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineMeshCollider), Out(SystemSingle)
UnityEngineMeshCollider.__get_convex__SystemBoolean
SystemBoolean get_convex();
Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)
UnityEngineMeshCollider.__get_cookingOptions__UnityEngineMeshColliderCookingOptions
UnityEngineMeshColliderCookingOptions get_cookingOptions();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineMeshColliderCookingOptions)
UnityEngineMeshCollider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)
UnityEngineMeshCollider.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineLayerMask)
UnityEngineMeshCollider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineGameObject)
UnityEngineMeshCollider.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)
UnityEngineMeshCollider.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineLayerMask)
UnityEngineMeshCollider.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)
UnityEngineMeshCollider.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineMeshCollider), Out(SystemInt32)
UnityEngineMeshCollider.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineMeshCollider), Out(UnityEnginePhysicMaterial)
UnityEngineMeshCollider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineMeshCollider), Out(SystemString)
UnityEngineMeshCollider.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineMeshCollider), Out(SystemBoolean)
UnityEngineMeshCollider.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineMeshCollider), Out(UnityEnginePhysicMaterial)
UnityEngineMeshCollider.__get_sharedMesh__UnityEngineMesh
UnityEngineMesh get_sharedMesh();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineMesh)
UnityEngineMeshCollider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineMeshCollider), Out(UnityEngineTransform)
UnityEngineMeshCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshCollider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineMeshCollider.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineMeshCollider), In(SystemSingle)
UnityEngineMeshCollider.__set_convex__SystemBoolean__SystemVoid
void set_convex(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean)
UnityEngineMeshCollider.__set_cookingOptions__UnityEngineMeshColliderCookingOptions__SystemVoid
void set_cookingOptions(UnityEngineMeshColliderCookingOptions);
Raw: In(UnityEngineMeshCollider), In(UnityEngineMeshColliderCookingOptions)
UnityEngineMeshCollider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean)
UnityEngineMeshCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineMeshCollider), In(UnityEngineLayerMask)
UnityEngineMeshCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean)
UnityEngineMeshCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineMeshCollider), In(UnityEngineLayerMask)
UnityEngineMeshCollider.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean)
UnityEngineMeshCollider.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineMeshCollider), In(SystemInt32)
UnityEngineMeshCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineMeshCollider), In(UnityEnginePhysicMaterial)
UnityEngineMeshCollider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineMeshCollider), In(SystemString)
UnityEngineMeshCollider.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineMeshCollider), In(SystemBoolean)
UnityEngineMeshCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineMeshCollider), In(UnityEnginePhysicMaterial)
UnityEngineMeshCollider.__set_sharedMesh__UnityEngineMesh__SystemVoid
void set_sharedMesh(UnityEngineMesh);
Raw: In(UnityEngineMeshCollider), In(UnityEngineMesh)
Enum UnityEngineMeshColliderCookingOptions
- Kind:
Enum - OdinSerializer:
UnityEngine.MeshColliderCookingOptions, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/MeshColliderCookingOptions.html
Enum values:
CookForFasterSimulation = 2EnableMeshCleaning = 4InflateConvexMesh = 1None = 0UseFastMidphase = 16WeldColocatedVertices = 8
Object UnityEnginePhysicMaterial
- Kind:
Object - OdinSerializer:
UnityEngine.PhysicMaterial, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicMaterial.html
UnityEnginePhysicMaterial.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysicMaterial), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysicMaterial.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysicMaterial), Out(SystemInt32)
UnityEnginePhysicMaterial.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEnginePhysicMaterial), Out(SystemInt32)
UnityEnginePhysicMaterial.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysicMaterial), Out(SystemType)
UnityEnginePhysicMaterial.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysicMaterial), Out(SystemString)
UnityEnginePhysicMaterial.__get_bounceCombine__UnityEnginePhysicMaterialCombine
UnityEnginePhysicMaterialCombine get_bounceCombine();
Raw: In(UnityEnginePhysicMaterial), Out(UnityEnginePhysicMaterialCombine)
UnityEnginePhysicMaterial.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEnginePhysicMaterial), Out(SystemSingle)
UnityEnginePhysicMaterial.__get_dynamicFriction__SystemSingle
SystemSingle get_dynamicFriction();
Raw: In(UnityEnginePhysicMaterial), Out(SystemSingle)
UnityEnginePhysicMaterial.__get_frictionCombine__UnityEnginePhysicMaterialCombine
UnityEnginePhysicMaterialCombine get_frictionCombine();
Raw: In(UnityEnginePhysicMaterial), Out(UnityEnginePhysicMaterialCombine)
UnityEnginePhysicMaterial.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEnginePhysicMaterial), Out(SystemString)
UnityEnginePhysicMaterial.__get_staticFriction__SystemSingle
SystemSingle get_staticFriction();
Raw: In(UnityEnginePhysicMaterial), Out(SystemSingle)
UnityEnginePhysicMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePhysicMaterial.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePhysicMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEnginePhysicMaterial.__set_bounceCombine__UnityEnginePhysicMaterialCombine__SystemVoid
void set_bounceCombine(UnityEnginePhysicMaterialCombine);
Raw: In(UnityEnginePhysicMaterial), In(UnityEnginePhysicMaterialCombine)
UnityEnginePhysicMaterial.__set_bounciness__SystemSingle__SystemVoid
void set_bounciness(SystemSingle);
Raw: In(UnityEnginePhysicMaterial), In(SystemSingle)
UnityEnginePhysicMaterial.__set_dynamicFriction__SystemSingle__SystemVoid
void set_dynamicFriction(SystemSingle);
Raw: In(UnityEnginePhysicMaterial), In(SystemSingle)
UnityEnginePhysicMaterial.__set_frictionCombine__UnityEnginePhysicMaterialCombine__SystemVoid
void set_frictionCombine(UnityEnginePhysicMaterialCombine);
Raw: In(UnityEnginePhysicMaterial), In(UnityEnginePhysicMaterialCombine)
UnityEnginePhysicMaterial.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEnginePhysicMaterial), In(SystemString)
UnityEnginePhysicMaterial.__set_staticFriction__SystemSingle__SystemVoid
void set_staticFriction(SystemSingle);
Raw: In(UnityEnginePhysicMaterial), In(SystemSingle)
Enum UnityEnginePhysicMaterialCombine
- Kind:
Enum - OdinSerializer:
UnityEngine.PhysicMaterialCombine, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicMaterialCombine.html
Enum values:
Average = 0Maximum = 3Minimum = 2Multiply = 1
Object UnityEnginePhysics
- Kind:
Object - OdinSerializer:
UnityEngine.Physics, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Physics.html
UnityEnginePhysics.__BakeMesh__SystemInt32_SystemBoolean_UnityEngineMeshColliderCookingOptions__SystemVoid
static void BakeMesh(SystemInt32, SystemBoolean, UnityEngineMeshColliderCookingOptions);
Raw: In(SystemInt32), In(SystemBoolean), In(UnityEngineMeshColliderCookingOptions)
UnityEnginePhysics.__BakeMesh__SystemInt32_SystemBoolean__SystemVoid
static void BakeMesh(SystemInt32, SystemBoolean);
Raw: In(SystemInt32), In(SystemBoolean)
UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray BoxCastAll(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), Out(SystemInt32)
UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32
static SystemInt32 BoxCastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemSingle__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean
static SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray CapsuleCastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32
static SystemInt32 CapsuleCastNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean
static SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32__SystemBoolean
static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__SystemBoolean
static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(SystemBoolean)
UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean
static SystemBoolean CheckBox(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean CheckCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean CheckCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean
static SystemBoolean CheckCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean CheckSphere(UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean CheckSphere(UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean
static SystemBoolean CheckSphere(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3
static UnityEngineVector3 ClosestPoint(UnityEngineVector3, UnityEngineCollider, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineCollider), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineVector3)
UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean
static SystemBoolean ComputePenetration(UnityEngineCollider, UnityEngineVector3, UnityEngineQuaternion, UnityEngineCollider, UnityEngineVector3, UnityEngineQuaternion, ref UnityEngineVector3, ref SystemSingle);
Raw: In(UnityEngineCollider), In(UnityEngineVector3), In(UnityEngineQuaternion), In(UnityEngineCollider), In(UnityEngineVector3), In(UnityEngineQuaternion), InOut(UnityEngineVector3), InOut(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysics), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysics.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysics), Out(SystemInt32)
UnityEnginePhysics.__GetIgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemBoolean
static SystemBoolean GetIgnoreCollision(UnityEngineCollider, UnityEngineCollider);
Raw: In(UnityEngineCollider), In(UnityEngineCollider), Out(SystemBoolean)
UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean
static SystemBoolean GetIgnoreLayerCollision(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysics), Out(SystemType)
UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider_SystemBoolean__SystemVoid
static void IgnoreCollision(UnityEngineCollider, UnityEngineCollider, SystemBoolean);
Raw: In(UnityEngineCollider), In(UnityEngineCollider), In(SystemBoolean)
UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid
static void IgnoreCollision(UnityEngineCollider, UnityEngineCollider);
Raw: In(UnityEngineCollider), In(UnityEngineCollider)
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_SystemInt32__SystemBoolean
static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemInt32__SystemBoolean
static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean
static SystemBoolean Linecast(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion_SystemInt32__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), Out(SystemInt32)
UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32
static SystemInt32 OverlapBoxNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), Out(SystemInt32)
UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineColliderArray
static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion_SystemInt32__UnityEngineColliderArray
static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemInt32), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineQuaternion__UnityEngineColliderArray
static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineQuaternion), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray
static UnityEngineColliderArray OverlapBox(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32
static SystemInt32 OverlapCapsuleNonAlloc(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), Out(SystemInt32)
UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineColliderArray
static UnityEngineColliderArray OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineColliderArray
static UnityEngineColliderArray OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray
static UnityEngineColliderArray OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 OverlapSphereNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32__SystemInt32
static SystemInt32 OverlapSphereNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32
static SystemInt32 OverlapSphereNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineColliderArray);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), Out(SystemInt32)
UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineColliderArray
static UnityEngineColliderArray OverlapSphere(UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineColliderArray
static UnityEngineColliderArray OverlapSphere(UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineColliderArray)
UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray
static UnityEngineColliderArray OverlapSphere(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineColliderArray)
UnityEnginePhysics.__RaycastAll__UnityEngineRay_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineRay_SystemSingle_SystemInt32__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineRay_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineRay__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineRay);
Raw: In(UnityEngineRay), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray RaycastAll(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray_SystemSingle__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray, SystemSingle);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineRay_UnityEngineRaycastHitArray__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineRay, UnityEngineRaycastHitArray);
Raw: In(UnityEngineRay), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32
static SystemInt32 RaycastNonAlloc(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysics.__Raycast__UnityEngineRay_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay_SystemSingle__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit);
Raw: In(UnityEngineRay), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineRay__SystemBoolean
static SystemBoolean Raycast(UnityEngineRay);
Raw: In(UnityEngineRay), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean
static SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(UnityEngineVector3), Out(SystemBoolean)
UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid
static void RebuildBroadphaseRegions(UnityEngineBounds, SystemInt32);
Raw: In(UnityEngineBounds), In(SystemInt32)
UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid
static void Simulate(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineRay_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineRay, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle_SystemInt32__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray
static UnityEngineRaycastHitArray SphereCastAll(UnityEngineVector3, SystemSingle, UnityEngineVector3);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray_SystemSingle__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineRay_SystemSingle_UnityEngineRaycastHitArray__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineRay, SystemSingle, UnityEngineRaycastHitArray);
Raw: In(UnityEngineRay), In(SystemSingle), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), Out(SystemInt32)
UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32
static SystemInt32 SphereCastNonAlloc(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_SystemSingle__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);
Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle, ref UnityEngineRaycastHit);
Raw: In(UnityEngineRay), In(SystemSingle), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineRay_SystemSingle__SystemBoolean
static SystemBoolean SphereCast(UnityEngineRay, SystemSingle);
Raw: In(UnityEngineRay), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32__SystemBoolean
static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
static SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysics.__SyncTransforms__SystemVoid
static void SyncTransforms();
Raw: ``
UnityEnginePhysics.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysics), Out(SystemString)
UnityEnginePhysics.__get_AllLayers__SystemInt32
static SystemInt32 get_AllLayers();
Raw: Out(SystemInt32)
UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32
static SystemInt32 get_DefaultRaycastLayers();
Raw: Out(SystemInt32)
UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32
static SystemInt32 get_IgnoreRaycastLayer();
Raw: Out(SystemInt32)
UnityEnginePhysics.__get_bounceThreshold__SystemSingle
static SystemSingle get_bounceThreshold();
Raw: Out(SystemSingle)
UnityEnginePhysics.__get_defaultMaxAngularSpeed__SystemSingle
static SystemSingle get_defaultMaxAngularSpeed();
Raw: Out(SystemSingle)
UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene
static UnityEnginePhysicsScene get_defaultPhysicsScene();
Raw: Out(UnityEnginePhysicsScene)
UnityEnginePhysics.__get_gravity__UnityEngineVector3
static UnityEngineVector3 get_gravity();
Raw: Out(UnityEngineVector3)
UnityEnginePhysics.__set_bounceThreshold__SystemSingle__SystemVoid
static void set_bounceThreshold(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics.__set_defaultMaxAngularSpeed__SystemSingle__SystemVoid
static void set_defaultMaxAngularSpeed(SystemSingle);
Raw: In(SystemSingle)
UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid
static void set_gravity(UnityEngineVector3);
Raw: In(UnityEngineVector3)
Struct UnityEnginePhysicsScene
- Kind:
Struct - OdinSerializer:
UnityEngine.PhysicsScene, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/PhysicsScene.html
UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32
SystemInt32 BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), Out(SystemInt32)
UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_UnityEngineQuaternion_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, UnityEngineQuaternion, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(UnityEngineQuaternion), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysicsScene.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
SystemBoolean BoxCast(UnityEngineVector3, UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEnginePhysicsScene.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
SystemBoolean CapsuleCast(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysicsScene.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEnginePhysicsScene), In(SystemObject), Out(SystemBoolean)
UnityEnginePhysicsScene.__Equals__UnityEnginePhysicsScene__SystemBoolean
SystemBoolean Equals(UnityEnginePhysicsScene);
Raw: In(UnityEnginePhysicsScene), In(UnityEnginePhysicsScene), Out(SystemBoolean)
UnityEnginePhysicsScene.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEnginePhysicsScene), Out(SystemInt32)
UnityEnginePhysicsScene.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEnginePhysicsScene), Out(SystemType)
UnityEnginePhysicsScene.__InterpolateBodies__SystemVoid
void InterpolateBodies();
Raw: In(UnityEnginePhysicsScene)
UnityEnginePhysicsScene.__IsEmpty__SystemBoolean
SystemBoolean IsEmpty();
Raw: In(UnityEnginePhysicsScene), Out(SystemBoolean)
UnityEnginePhysicsScene.__IsValid__SystemBoolean
SystemBoolean IsValid();
Raw: In(UnityEnginePhysicsScene), Out(SystemBoolean)
UnityEnginePhysicsScene.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray_UnityEngineQuaternion_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray, UnityEngineQuaternion, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), In(UnityEngineQuaternion), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__OverlapBox__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32
SystemInt32 OverlapBox(UnityEngineVector3, UnityEngineVector3, UnityEngineColliderArray);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineColliderArray), Out(SystemInt32)
UnityEnginePhysicsScene.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 OverlapCapsule(UnityEngineVector3, UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__OverlapSphere__UnityEngineVector3_SystemSingle_UnityEngineColliderArray_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 OverlapSphere(UnityEngineVector3, SystemSingle, UnityEngineColliderArray, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineColliderArray), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__Raycast__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysicsScene.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 Raycast(UnityEngineVector3, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
SystemBoolean Raycast(UnityEngineVector3, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysicsScene.__ResetInterpolationPoses__SystemVoid
void ResetInterpolationPoses();
Raw: In(UnityEnginePhysicsScene)
UnityEnginePhysicsScene.__Simulate__SystemSingle__SystemVoid
void Simulate(SystemSingle);
Raw: In(UnityEnginePhysicsScene), In(SystemSingle)
UnityEnginePhysicsScene.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemInt32
SystemInt32 SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, UnityEngineRaycastHitArray, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), In(UnityEngineRaycastHitArray), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemInt32)
UnityEnginePhysicsScene.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean
SystemBoolean SphereCast(UnityEngineVector3, SystemSingle, UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, SystemInt32, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEnginePhysicsScene), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(SystemInt32), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEnginePhysicsScene.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEnginePhysicsScene), Out(SystemString)
UnityEnginePhysicsScene.__op_Equality__UnityEnginePhysicsScene_UnityEnginePhysicsScene__SystemBoolean
static SystemBoolean op_Equality(UnityEnginePhysicsScene, UnityEnginePhysicsScene);
Raw: In(UnityEnginePhysicsScene), In(UnityEnginePhysicsScene), Out(SystemBoolean)
UnityEnginePhysicsScene.__op_Inequality__UnityEnginePhysicsScene_UnityEnginePhysicsScene__SystemBoolean
static SystemBoolean op_Inequality(UnityEnginePhysicsScene, UnityEnginePhysicsScene);
Raw: In(UnityEnginePhysicsScene), In(UnityEnginePhysicsScene), Out(SystemBoolean)
Enum UnityEngineQueryTriggerInteraction
- Kind:
Enum - OdinSerializer:
UnityEngine.QueryTriggerInteraction, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/QueryTriggerInteraction.html
Enum values:
Collide = 2Ignore = 1UseGlobal = 0
Struct UnityEngineRaycastHit
- Kind:
Struct - OdinSerializer:
UnityEngine.RaycastHit, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RaycastHit.html
UnityEngineRaycastHit.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRaycastHit), In(SystemObject), Out(SystemBoolean)
UnityEngineRaycastHit.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRaycastHit), Out(SystemInt32)
UnityEngineRaycastHit.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRaycastHit), Out(SystemType)
UnityEngineRaycastHit.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRaycastHit), Out(SystemString)
UnityEngineRaycastHit.__get_articulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_articulationBody();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineArticulationBody)
UnityEngineRaycastHit.__get_barycentricCoordinate__UnityEngineVector3
UnityEngineVector3 get_barycentricCoordinate();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector3)
UnityEngineRaycastHit.__get_colliderInstanceID__SystemInt32
SystemInt32 get_colliderInstanceID();
Raw: In(UnityEngineRaycastHit), Out(SystemInt32)
UnityEngineRaycastHit.__get_collider__UnityEngineCollider
UnityEngineCollider get_collider();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineCollider)
UnityEngineRaycastHit.__get_distance__SystemSingle
SystemSingle get_distance();
Raw: In(UnityEngineRaycastHit), Out(SystemSingle)
UnityEngineRaycastHit.__get_lightmapCoord__UnityEngineVector2
UnityEngineVector2 get_lightmapCoord();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector2)
UnityEngineRaycastHit.__get_normal__UnityEngineVector3
UnityEngineVector3 get_normal();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector3)
UnityEngineRaycastHit.__get_point__UnityEngineVector3
UnityEngineVector3 get_point();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector3)
UnityEngineRaycastHit.__get_rigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_rigidbody();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineRigidbody)
UnityEngineRaycastHit.__get_textureCoord2__UnityEngineVector2
UnityEngineVector2 get_textureCoord2();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector2)
UnityEngineRaycastHit.__get_textureCoord__UnityEngineVector2
UnityEngineVector2 get_textureCoord();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineVector2)
UnityEngineRaycastHit.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRaycastHit), Out(UnityEngineTransform)
UnityEngineRaycastHit.__get_triangleIndex__SystemInt32
SystemInt32 get_triangleIndex();
Raw: In(UnityEngineRaycastHit), Out(SystemInt32)
UnityEngineRaycastHit.__set_barycentricCoordinate__UnityEngineVector3__SystemVoid
void set_barycentricCoordinate(UnityEngineVector3);
Raw: In(UnityEngineRaycastHit), In(UnityEngineVector3)
UnityEngineRaycastHit.__set_distance__SystemSingle__SystemVoid
void set_distance(SystemSingle);
Raw: In(UnityEngineRaycastHit), In(SystemSingle)
UnityEngineRaycastHit.__set_normal__UnityEngineVector3__SystemVoid
void set_normal(UnityEngineVector3);
Raw: In(UnityEngineRaycastHit), In(UnityEngineVector3)
UnityEngineRaycastHit.__set_point__UnityEngineVector3__SystemVoid
void set_point(UnityEngineVector3);
Raw: In(UnityEngineRaycastHit), In(UnityEngineVector3)
Object UnityEngineRigidbody
- Kind:
Object - OdinSerializer:
UnityEngine.Rigidbody, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Rigidbody.html
UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid
void AddExplosionForce(SystemSingle, UnityEngineVector3, SystemSingle, SystemSingle, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle_SystemSingle__SystemVoid
void AddExplosionForce(SystemSingle, UnityEngineVector3, SystemSingle, SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle), In(SystemSingle)
UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid
void AddExplosionForce(SystemSingle, UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(UnityEngineVector3), In(SystemSingle)
UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3_UnityEngineForceMode__SystemVoid
void AddForceAtPosition(UnityEngineVector3, UnityEngineVector3, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineVector3), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid
void AddForceAtPosition(UnityEngineVector3, UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineVector3)
UnityEngineRigidbody.__AddForce__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid
void AddForce(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddForce__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void AddForce(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRigidbody.__AddForce__UnityEngineVector3_UnityEngineForceMode__SystemVoid
void AddForce(UnityEngineVector3, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid
void AddForce(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__AddRelativeForce__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid
void AddRelativeForce(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddRelativeForce__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void AddRelativeForce(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3_UnityEngineForceMode__SystemVoid
void AddRelativeForce(UnityEngineVector3, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid
void AddRelativeForce(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__AddRelativeTorque__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid
void AddRelativeTorque(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddRelativeTorque__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void AddRelativeTorque(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3_UnityEngineForceMode__SystemVoid
void AddRelativeTorque(UnityEngineVector3, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid
void AddRelativeTorque(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__AddTorque__SystemSingle_SystemSingle_SystemSingle_UnityEngineForceMode__SystemVoid
void AddTorque(SystemSingle, SystemSingle, SystemSingle, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddTorque__SystemSingle_SystemSingle_SystemSingle__SystemVoid
void AddTorque(SystemSingle, SystemSingle, SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), In(SystemSingle), In(SystemSingle)
UnityEngineRigidbody.__AddTorque__UnityEngineVector3_UnityEngineForceMode__SystemVoid
void AddTorque(UnityEngineVector3, UnityEngineForceMode);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineForceMode)
UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid
void AddTorque(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineRigidbody), In(SystemObject), Out(SystemBoolean)
UnityEngineRigidbody.__GetAccumulatedForce__SystemSingle__UnityEngineVector3
UnityEngineVector3 GetAccumulatedForce(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRigidbody.__GetAccumulatedForce__UnityEngineVector3
UnityEngineVector3 GetAccumulatedForce();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__GetAccumulatedTorque__SystemSingle__UnityEngineVector3
UnityEngineVector3 GetAccumulatedTorque(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle), Out(UnityEngineVector3)
UnityEngineRigidbody.__GetAccumulatedTorque__UnityEngineVector3
UnityEngineVector3 GetAccumulatedTorque();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRigidbody.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponent)
UnityEngineRigidbody.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponent)
UnityEngineRigidbody.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineRigidbody), In(SystemString), Out(UnityEngineComponent)
UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponent)
UnityEngineRigidbody.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObject)
UnityEngineRigidbody.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineRigidbody), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRigidbody.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRigidbody.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineRigidbody.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRigidbody.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineRigidbody), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineRigidbody.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineRigidbody), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineRigidbody.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineRigidbody.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineRigidbody), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineRigidbody.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineRigidbody), Out(SystemInt32)
UnityEngineRigidbody.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineRigidbody), Out(SystemInt32)
UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 GetPointVelocity(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 GetRelativePointVelocity(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineRigidbody.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineRigidbody), Out(SystemType)
UnityEngineRigidbody.__IsSleeping__SystemBoolean
SystemBoolean IsSleeping();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid
void MovePosition(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid
void MoveRotation(UnityEngineQuaternion);
Raw: In(UnityEngineRigidbody), In(UnityEngineQuaternion)
UnityEngineRigidbody.__Move__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void Move(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(UnityEngineQuaternion)
UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid
void ResetCenterOfMass();
Raw: In(UnityEngineRigidbody)
UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid
void ResetInertiaTensor();
Raw: In(UnityEngineRigidbody)
UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid
void SetDensity(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__Sleep__SystemVoid
void Sleep();
Raw: In(UnityEngineRigidbody)
UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3_SystemSingle_UnityEngineQueryTriggerInteraction__UnityEngineRaycastHitArray
UnityEngineRaycastHitArray SweepTestAll(UnityEngineVector3, SystemSingle, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(SystemSingle), In(UnityEngineQueryTriggerInteraction), Out(UnityEngineRaycastHitArray)
UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3_SystemSingle__UnityEngineRaycastHitArray
UnityEngineRaycastHitArray SweepTestAll(UnityEngineVector3, SystemSingle);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), In(SystemSingle), Out(UnityEngineRaycastHitArray)
UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray
UnityEngineRaycastHitArray SweepTestAll(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), Out(UnityEngineRaycastHitArray)
UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean
SystemBoolean SweepTest(UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle, UnityEngineQueryTriggerInteraction);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), In(UnityEngineQueryTriggerInteraction), Out(SystemBoolean)
UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean SweepTest(UnityEngineVector3, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef__SystemBoolean
SystemBoolean SweepTest(UnityEngineVector3, ref UnityEngineRaycastHit);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3), InOut(UnityEngineRaycastHit), Out(SystemBoolean)
UnityEngineRigidbody.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineRigidbody), Out(SystemString)
UnityEngineRigidbody.__WakeUp__SystemVoid
void WakeUp();
Raw: In(UnityEngineRigidbody)
UnityEngineRigidbody.__get_angularDrag__SystemSingle
SystemSingle get_angularDrag();
Raw: In(UnityEngineRigidbody), Out(SystemSingle)
UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3
UnityEngineVector3 get_angularVelocity();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__get_automaticCenterOfMass__SystemBoolean
SystemBoolean get_automaticCenterOfMass();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__get_automaticInertiaTensor__SystemBoolean
SystemBoolean get_automaticInertiaTensor();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3
UnityEngineVector3 get_centerOfMass();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode
UnityEngineCollisionDetectionMode get_collisionDetectionMode();
Raw: In(UnityEngineRigidbody), Out(UnityEngineCollisionDetectionMode)
UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints
UnityEngineRigidbodyConstraints get_constraints();
Raw: In(UnityEngineRigidbody), Out(UnityEngineRigidbodyConstraints)
UnityEngineRigidbody.__get_detectCollisions__SystemBoolean
SystemBoolean get_detectCollisions();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__get_drag__SystemSingle
SystemSingle get_drag();
Raw: In(UnityEngineRigidbody), Out(SystemSingle)
UnityEngineRigidbody.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineRigidbody), Out(UnityEngineLayerMask)
UnityEngineRigidbody.__get_freezeRotation__SystemBoolean
SystemBoolean get_freezeRotation();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineRigidbody), Out(UnityEngineGameObject)
UnityEngineRigidbody.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineRigidbody), Out(UnityEngineLayerMask)
UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion
UnityEngineQuaternion get_inertiaTensorRotation();
Raw: In(UnityEngineRigidbody), Out(UnityEngineQuaternion)
UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3
UnityEngineVector3 get_inertiaTensor();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation
UnityEngineRigidbodyInterpolation get_interpolation();
Raw: In(UnityEngineRigidbody), Out(UnityEngineRigidbodyInterpolation)
UnityEngineRigidbody.__get_isKinematic__SystemBoolean
SystemBoolean get_isKinematic();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__get_mass__SystemSingle
SystemSingle get_mass();
Raw: In(UnityEngineRigidbody), Out(SystemSingle)
UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle
SystemSingle get_maxAngularVelocity();
Raw: In(UnityEngineRigidbody), Out(SystemSingle)
UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle
SystemSingle get_maxDepenetrationVelocity();
Raw: In(UnityEngineRigidbody), Out(SystemSingle)
UnityEngineRigidbody.__get_maxLinearVelocity__SystemSingle
SystemSingle get_maxLinearVelocity();
Raw: In(UnityEngineRigidbody), Out(SystemSingle)
UnityEngineRigidbody.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineRigidbody), Out(SystemString)
UnityEngineRigidbody.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(UnityEngineRigidbody), Out(UnityEngineQuaternion)
UnityEngineRigidbody.__get_solverIterations__SystemInt32
SystemInt32 get_solverIterations();
Raw: In(UnityEngineRigidbody), Out(SystemInt32)
UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32
SystemInt32 get_solverVelocityIterations();
Raw: In(UnityEngineRigidbody), Out(SystemInt32)
UnityEngineRigidbody.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineRigidbody), Out(UnityEngineTransform)
UnityEngineRigidbody.__get_useGravity__SystemBoolean
SystemBoolean get_useGravity();
Raw: In(UnityEngineRigidbody), Out(SystemBoolean)
UnityEngineRigidbody.__get_velocity__UnityEngineVector3
UnityEngineVector3 get_velocity();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3
UnityEngineVector3 get_worldCenterOfMass();
Raw: In(UnityEngineRigidbody), Out(UnityEngineVector3)
UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid
void set_angularDrag(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid
void set_angularVelocity(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__set_automaticCenterOfMass__SystemBoolean__SystemVoid
void set_automaticCenterOfMass(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean)
UnityEngineRigidbody.__set_automaticInertiaTensor__SystemBoolean__SystemVoid
void set_automaticInertiaTensor(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean)
UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid
void set_centerOfMass(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid
void set_collisionDetectionMode(UnityEngineCollisionDetectionMode);
Raw: In(UnityEngineRigidbody), In(UnityEngineCollisionDetectionMode)
UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid
void set_constraints(UnityEngineRigidbodyConstraints);
Raw: In(UnityEngineRigidbody), In(UnityEngineRigidbodyConstraints)
UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid
void set_detectCollisions(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean)
UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid
void set_drag(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineRigidbody), In(UnityEngineLayerMask)
UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid
void set_freezeRotation(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean)
UnityEngineRigidbody.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineRigidbody), In(UnityEngineLayerMask)
UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid
void set_inertiaTensorRotation(UnityEngineQuaternion);
Raw: In(UnityEngineRigidbody), In(UnityEngineQuaternion)
UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid
void set_inertiaTensor(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid
void set_interpolation(UnityEngineRigidbodyInterpolation);
Raw: In(UnityEngineRigidbody), In(UnityEngineRigidbodyInterpolation)
UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid
void set_isKinematic(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean)
UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid
void set_mass(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid
void set_maxAngularVelocity(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid
void set_maxDepenetrationVelocity(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__set_maxLinearVelocity__SystemSingle__SystemVoid
void set_maxLinearVelocity(SystemSingle);
Raw: In(UnityEngineRigidbody), In(SystemSingle)
UnityEngineRigidbody.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineRigidbody), In(SystemString)
UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid
void set_position(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid
void set_rotation(UnityEngineQuaternion);
Raw: In(UnityEngineRigidbody), In(UnityEngineQuaternion)
UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid
void set_solverIterations(SystemInt32);
Raw: In(UnityEngineRigidbody), In(SystemInt32)
UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid
void set_solverVelocityIterations(SystemInt32);
Raw: In(UnityEngineRigidbody), In(SystemInt32)
UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid
void set_useGravity(SystemBoolean);
Raw: In(UnityEngineRigidbody), In(SystemBoolean)
UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid
void set_velocity(UnityEngineVector3);
Raw: In(UnityEngineRigidbody), In(UnityEngineVector3)
Enum UnityEngineRigidbodyConstraints
- Kind:
Enum - OdinSerializer:
UnityEngine.RigidbodyConstraints, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RigidbodyConstraints.html
Enum values:
FreezeAll = 126FreezePosition = 14FreezePositionX = 2FreezePositionY = 4FreezePositionZ = 8FreezeRotation = 112FreezeRotationX = 16FreezeRotationY = 32FreezeRotationZ = 64None = 0
Enum UnityEngineRigidbodyInterpolation
- Kind:
Enum - OdinSerializer:
UnityEngine.RigidbodyInterpolation, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RigidbodyInterpolation.html
Enum values:
Extrapolate = 2Interpolate = 1None = 0
Enum UnityEngineRotationDriveMode
- Kind:
Enum - OdinSerializer:
UnityEngine.RotationDriveMode, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/RotationDriveMode.html
Enum values:
Slerp = 1XYAndZ = 0
Struct UnityEngineSoftJointLimit
- Kind:
Struct - OdinSerializer:
UnityEngine.SoftJointLimit, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SoftJointLimit.html
UnityEngineSoftJointLimit.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSoftJointLimit), In(SystemObject), Out(SystemBoolean)
UnityEngineSoftJointLimit.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSoftJointLimit), Out(SystemInt32)
UnityEngineSoftJointLimit.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSoftJointLimit), Out(SystemType)
UnityEngineSoftJointLimit.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSoftJointLimit), Out(SystemString)
UnityEngineSoftJointLimit.__get_bounciness__SystemSingle
SystemSingle get_bounciness();
Raw: In(UnityEngineSoftJointLimit), Out(SystemSingle)
UnityEngineSoftJointLimit.__get_contactDistance__SystemSingle
SystemSingle get_contactDistance();
Raw: In(UnityEngineSoftJointLimit), Out(SystemSingle)
UnityEngineSoftJointLimit.__get_limit__SystemSingle
SystemSingle get_limit();
Raw: In(UnityEngineSoftJointLimit), Out(SystemSingle)
UnityEngineSoftJointLimit.__set_bounciness__SystemSingle__SystemVoid
void set_bounciness(SystemSingle);
Raw: In(UnityEngineSoftJointLimit), In(SystemSingle)
UnityEngineSoftJointLimit.__set_contactDistance__SystemSingle__SystemVoid
void set_contactDistance(SystemSingle);
Raw: In(UnityEngineSoftJointLimit), In(SystemSingle)
UnityEngineSoftJointLimit.__set_limit__SystemSingle__SystemVoid
void set_limit(SystemSingle);
Raw: In(UnityEngineSoftJointLimit), In(SystemSingle)
Struct UnityEngineSoftJointLimitSpring
- Kind:
Struct - OdinSerializer:
UnityEngine.SoftJointLimitSpring, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SoftJointLimitSpring.html
UnityEngineSoftJointLimitSpring.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSoftJointLimitSpring), In(SystemObject), Out(SystemBoolean)
UnityEngineSoftJointLimitSpring.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemInt32)
UnityEngineSoftJointLimitSpring.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemType)
UnityEngineSoftJointLimitSpring.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemString)
UnityEngineSoftJointLimitSpring.__get_damper__SystemSingle
SystemSingle get_damper();
Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemSingle)
UnityEngineSoftJointLimitSpring.__get_spring__SystemSingle
SystemSingle get_spring();
Raw: In(UnityEngineSoftJointLimitSpring), Out(SystemSingle)
UnityEngineSoftJointLimitSpring.__set_damper__SystemSingle__SystemVoid
void set_damper(SystemSingle);
Raw: In(UnityEngineSoftJointLimitSpring), In(SystemSingle)
UnityEngineSoftJointLimitSpring.__set_spring__SystemSingle__SystemVoid
void set_spring(SystemSingle);
Raw: In(UnityEngineSoftJointLimitSpring), In(SystemSingle)
Object UnityEngineSphereCollider
- Kind:
Object - OdinSerializer:
UnityEngine.SphereCollider, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SphereCollider.html
UnityEngineSphereCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPointOnBounds(UnityEngineVector3);
Raw: In(UnityEngineSphereCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineSphereCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3
UnityEngineVector3 ClosestPoint(UnityEngineVector3);
Raw: In(UnityEngineSphereCollider), In(UnityEngineVector3), Out(UnityEngineVector3)
UnityEngineSphereCollider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSphereCollider), In(SystemObject), Out(SystemBoolean)
UnityEngineSphereCollider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSphereCollider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSphereCollider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineSphereCollider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineSphereCollider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSphereCollider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSphereCollider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineSphereCollider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineSphereCollider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineSphereCollider), In(SystemString), Out(UnityEngineComponent)
UnityEngineSphereCollider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponent)
UnityEngineSphereCollider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObject)
UnityEngineSphereCollider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineSphereCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSphereCollider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSphereCollider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSphereCollider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSphereCollider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSphereCollider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSphereCollider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSphereCollider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineSphereCollider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSphereCollider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineSphereCollider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineSphereCollider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSphereCollider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineSphereCollider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSphereCollider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSphereCollider), Out(SystemInt32)
UnityEngineSphereCollider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSphereCollider), Out(SystemInt32)
UnityEngineSphereCollider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSphereCollider), Out(SystemType)
UnityEngineSphereCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean
SystemBoolean Raycast(UnityEngineRay, ref UnityEngineRaycastHit, SystemSingle);
Raw: In(UnityEngineSphereCollider), In(UnityEngineRay), InOut(UnityEngineRaycastHit), In(SystemSingle), Out(SystemBoolean)
UnityEngineSphereCollider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSphereCollider), Out(SystemString)
UnityEngineSphereCollider.__get_attachedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_attachedArticulationBody();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineArticulationBody)
UnityEngineSphereCollider.__get_attachedRigidbody__UnityEngineRigidbody
UnityEngineRigidbody get_attachedRigidbody();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineRigidbody)
UnityEngineSphereCollider.__get_bounds__UnityEngineBounds
UnityEngineBounds get_bounds();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineBounds)
UnityEngineSphereCollider.__get_center__UnityEngineVector3
UnityEngineVector3 get_center();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineVector3)
UnityEngineSphereCollider.__get_contactOffset__SystemSingle
SystemSingle get_contactOffset();
Raw: In(UnityEngineSphereCollider), Out(SystemSingle)
UnityEngineSphereCollider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)
UnityEngineSphereCollider.__get_excludeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_excludeLayers();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineLayerMask)
UnityEngineSphereCollider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineGameObject)
UnityEngineSphereCollider.__get_hasModifiableContacts__SystemBoolean
SystemBoolean get_hasModifiableContacts();
Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)
UnityEngineSphereCollider.__get_includeLayers__UnityEngineLayerMask
UnityEngineLayerMask get_includeLayers();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineLayerMask)
UnityEngineSphereCollider.__get_isTrigger__SystemBoolean
SystemBoolean get_isTrigger();
Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)
UnityEngineSphereCollider.__get_layerOverridePriority__SystemInt32
SystemInt32 get_layerOverridePriority();
Raw: In(UnityEngineSphereCollider), Out(SystemInt32)
UnityEngineSphereCollider.__get_material__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_material();
Raw: In(UnityEngineSphereCollider), Out(UnityEnginePhysicMaterial)
UnityEngineSphereCollider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSphereCollider), Out(SystemString)
UnityEngineSphereCollider.__get_providesContacts__SystemBoolean
SystemBoolean get_providesContacts();
Raw: In(UnityEngineSphereCollider), Out(SystemBoolean)
UnityEngineSphereCollider.__get_radius__SystemSingle
SystemSingle get_radius();
Raw: In(UnityEngineSphereCollider), Out(SystemSingle)
UnityEngineSphereCollider.__get_sharedMaterial__UnityEnginePhysicMaterial
UnityEnginePhysicMaterial get_sharedMaterial();
Raw: In(UnityEngineSphereCollider), Out(UnityEnginePhysicMaterial)
UnityEngineSphereCollider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineSphereCollider), Out(UnityEngineTransform)
UnityEngineSphereCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSphereCollider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSphereCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSphereCollider.__set_center__UnityEngineVector3__SystemVoid
void set_center(UnityEngineVector3);
Raw: In(UnityEngineSphereCollider), In(UnityEngineVector3)
UnityEngineSphereCollider.__set_contactOffset__SystemSingle__SystemVoid
void set_contactOffset(SystemSingle);
Raw: In(UnityEngineSphereCollider), In(SystemSingle)
UnityEngineSphereCollider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean)
UnityEngineSphereCollider.__set_excludeLayers__UnityEngineLayerMask__SystemVoid
void set_excludeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineSphereCollider), In(UnityEngineLayerMask)
UnityEngineSphereCollider.__set_hasModifiableContacts__SystemBoolean__SystemVoid
void set_hasModifiableContacts(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean)
UnityEngineSphereCollider.__set_includeLayers__UnityEngineLayerMask__SystemVoid
void set_includeLayers(UnityEngineLayerMask);
Raw: In(UnityEngineSphereCollider), In(UnityEngineLayerMask)
UnityEngineSphereCollider.__set_isTrigger__SystemBoolean__SystemVoid
void set_isTrigger(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean)
UnityEngineSphereCollider.__set_layerOverridePriority__SystemInt32__SystemVoid
void set_layerOverridePriority(SystemInt32);
Raw: In(UnityEngineSphereCollider), In(SystemInt32)
UnityEngineSphereCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid
void set_material(UnityEnginePhysicMaterial);
Raw: In(UnityEngineSphereCollider), In(UnityEnginePhysicMaterial)
UnityEngineSphereCollider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSphereCollider), In(SystemString)
UnityEngineSphereCollider.__set_providesContacts__SystemBoolean__SystemVoid
void set_providesContacts(SystemBoolean);
Raw: In(UnityEngineSphereCollider), In(SystemBoolean)
UnityEngineSphereCollider.__set_radius__SystemSingle__SystemVoid
void set_radius(SystemSingle);
Raw: In(UnityEngineSphereCollider), In(SystemSingle)
UnityEngineSphereCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid
void set_sharedMaterial(UnityEnginePhysicMaterial);
Raw: In(UnityEngineSphereCollider), In(UnityEnginePhysicMaterial)
Object UnityEngineSpringJoint
- Kind:
Object - OdinSerializer:
UnityEngine.SpringJoint, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/SpringJoint.html
UnityEngineSpringJoint.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineSpringJoint), In(SystemObject), Out(SystemBoolean)
UnityEngineSpringJoint.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSpringJoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSpringJoint.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineSpringJoint.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineSpringJoint.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineSpringJoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineSpringJoint.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineSpringJoint.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineSpringJoint.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineSpringJoint), In(SystemString), Out(UnityEngineComponent)
UnityEngineSpringJoint.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponent)
UnityEngineSpringJoint.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObject)
UnityEngineSpringJoint.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineSpringJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpringJoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSpringJoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSpringJoint.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpringJoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineSpringJoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSpringJoint.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpringJoint.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineSpringJoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineSpringJoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineSpringJoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineSpringJoint.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineSpringJoint.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineSpringJoint), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineSpringJoint.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineSpringJoint), Out(SystemInt32)
UnityEngineSpringJoint.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineSpringJoint), Out(SystemInt32)
UnityEngineSpringJoint.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineSpringJoint), Out(SystemType)
UnityEngineSpringJoint.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineSpringJoint), Out(SystemString)
UnityEngineSpringJoint.__get_anchor__UnityEngineVector3
UnityEngineVector3 get_anchor();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)
UnityEngineSpringJoint.__get_autoConfigureConnectedAnchor__SystemBoolean
SystemBoolean get_autoConfigureConnectedAnchor();
Raw: In(UnityEngineSpringJoint), Out(SystemBoolean)
UnityEngineSpringJoint.__get_axis__UnityEngineVector3
UnityEngineVector3 get_axis();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)
UnityEngineSpringJoint.__get_breakForce__SystemSingle
SystemSingle get_breakForce();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_breakTorque__SystemSingle
SystemSingle get_breakTorque();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_connectedAnchor__UnityEngineVector3
UnityEngineVector3 get_connectedAnchor();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)
UnityEngineSpringJoint.__get_connectedArticulationBody__UnityEngineArticulationBody
UnityEngineArticulationBody get_connectedArticulationBody();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineArticulationBody)
UnityEngineSpringJoint.__get_connectedBody__UnityEngineRigidbody
UnityEngineRigidbody get_connectedBody();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineRigidbody)
UnityEngineSpringJoint.__get_connectedMassScale__SystemSingle
SystemSingle get_connectedMassScale();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_currentForce__UnityEngineVector3
UnityEngineVector3 get_currentForce();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)
UnityEngineSpringJoint.__get_currentTorque__UnityEngineVector3
UnityEngineVector3 get_currentTorque();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineVector3)
UnityEngineSpringJoint.__get_damper__SystemSingle
SystemSingle get_damper();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_enableCollision__SystemBoolean
SystemBoolean get_enableCollision();
Raw: In(UnityEngineSpringJoint), Out(SystemBoolean)
UnityEngineSpringJoint.__get_enablePreprocessing__SystemBoolean
SystemBoolean get_enablePreprocessing();
Raw: In(UnityEngineSpringJoint), Out(SystemBoolean)
UnityEngineSpringJoint.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineGameObject)
UnityEngineSpringJoint.__get_massScale__SystemSingle
SystemSingle get_massScale();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_maxDistance__SystemSingle
SystemSingle get_maxDistance();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_minDistance__SystemSingle
SystemSingle get_minDistance();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineSpringJoint), Out(SystemString)
UnityEngineSpringJoint.__get_spring__SystemSingle
SystemSingle get_spring();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_tolerance__SystemSingle
SystemSingle get_tolerance();
Raw: In(UnityEngineSpringJoint), Out(SystemSingle)
UnityEngineSpringJoint.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineSpringJoint), Out(UnityEngineTransform)
UnityEngineSpringJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSpringJoint.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSpringJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineSpringJoint.__set_anchor__UnityEngineVector3__SystemVoid
void set_anchor(UnityEngineVector3);
Raw: In(UnityEngineSpringJoint), In(UnityEngineVector3)
UnityEngineSpringJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
void set_autoConfigureConnectedAnchor(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean)
UnityEngineSpringJoint.__set_axis__UnityEngineVector3__SystemVoid
void set_axis(UnityEngineVector3);
Raw: In(UnityEngineSpringJoint), In(UnityEngineVector3)
UnityEngineSpringJoint.__set_breakForce__SystemSingle__SystemVoid
void set_breakForce(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_breakTorque__SystemSingle__SystemVoid
void set_breakTorque(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid
void set_connectedAnchor(UnityEngineVector3);
Raw: In(UnityEngineSpringJoint), In(UnityEngineVector3)
UnityEngineSpringJoint.__set_connectedArticulationBody__UnityEngineArticulationBody__SystemVoid
void set_connectedArticulationBody(UnityEngineArticulationBody);
Raw: In(UnityEngineSpringJoint), In(UnityEngineArticulationBody)
UnityEngineSpringJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid
void set_connectedBody(UnityEngineRigidbody);
Raw: In(UnityEngineSpringJoint), In(UnityEngineRigidbody)
UnityEngineSpringJoint.__set_connectedMassScale__SystemSingle__SystemVoid
void set_connectedMassScale(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_damper__SystemSingle__SystemVoid
void set_damper(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_enableCollision__SystemBoolean__SystemVoid
void set_enableCollision(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean)
UnityEngineSpringJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid
void set_enablePreprocessing(SystemBoolean);
Raw: In(UnityEngineSpringJoint), In(SystemBoolean)
UnityEngineSpringJoint.__set_massScale__SystemSingle__SystemVoid
void set_massScale(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_maxDistance__SystemSingle__SystemVoid
void set_maxDistance(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_minDistance__SystemSingle__SystemVoid
void set_minDistance(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineSpringJoint), In(SystemString)
UnityEngineSpringJoint.__set_spring__SystemSingle__SystemVoid
void set_spring(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
UnityEngineSpringJoint.__set_tolerance__SystemSingle__SystemVoid
void set_tolerance(SystemSingle);
Raw: In(UnityEngineSpringJoint), In(SystemSingle)
Struct UnityEngineWheelFrictionCurve
- Kind:
Struct - OdinSerializer:
UnityEngine.WheelFrictionCurve, UnityEngine.PhysicsModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/WheelFrictionCurve.html
UnityEngineWheelFrictionCurve.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineWheelFrictionCurve), In(SystemObject), Out(SystemBoolean)
UnityEngineWheelFrictionCurve.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemInt32)
UnityEngineWheelFrictionCurve.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemType)
UnityEngineWheelFrictionCurve.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemString)
UnityEngineWheelFrictionCurve.__get_asymptoteSlip__SystemSingle
SystemSingle get_asymptoteSlip();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)
UnityEngineWheelFrictionCurve.__get_asymptoteValue__SystemSingle
SystemSingle get_asymptoteValue();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)
UnityEngineWheelFrictionCurve.__get_extremumSlip__SystemSingle
SystemSingle get_extremumSlip();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)
UnityEngineWheelFrictionCurve.__get_extremumValue__SystemSingle
SystemSingle get_extremumValue();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)
UnityEngineWheelFrictionCurve.__get_stiffness__SystemSingle
SystemSingle get_stiffness();
Raw: In(UnityEngineWheelFrictionCurve), Out(SystemSingle)
UnityEngineWheelFrictionCurve.__set_asymptoteSlip__SystemSingle__SystemVoid
void set_asymptoteSlip(SystemSingle);
Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)
UnityEngineWheelFrictionCurve.__set_asymptoteValue__SystemSingle__SystemVoid
void set_asymptoteValue(SystemSingle);
Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)
UnityEngineWheelFrictionCurve.__set_extremumSlip__SystemSingle__SystemVoid
void set_extremumSlip(SystemSingle);
Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)
UnityEngineWheelFrictionCurve.__set_extremumValue__SystemSingle__SystemVoid
void set_extremumValue(SystemSingle);
Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)
UnityEngineWheelFrictionCurve.__set_stiffness__SystemSingle__SystemVoid
void set_stiffness(SystemSingle);
Raw: In(UnityEngineWheelFrictionCurve), In(SystemSingle)