Enum UnityEngineAdditionalCanvasShaderChannels
- Kind:
Enum - OdinSerializer:
UnityEngine.AdditionalCanvasShaderChannels, UnityEngine.UIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AdditionalCanvasShaderChannels.html
Enum values:
None = 0Normal = 8Tangent = 16TexCoord1 = 1TexCoord2 = 2TexCoord3 = 4
Object UnityEngineCanvas
- Kind:
Object - OdinSerializer:
UnityEngine.Canvas, UnityEngine.UIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Canvas.html
UnityEngineCanvas.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCanvas), In(SystemObject), Out(SystemBoolean)
UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid
static void ForceUpdateCanvases();
Raw: ``
UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvas.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCanvas.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvas.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvas.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvas.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvas.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvas.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCanvas), In(SystemString), Out(UnityEngineComponent)
UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvas.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvas.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCanvas), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvas.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCanvas.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvas.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCanvas.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvas.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCanvas.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvas.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvas.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCanvas), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCanvas.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCanvas), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCanvas.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvas.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvas.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCanvas), Out(SystemInt32)
UnityEngineCanvas.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCanvas), Out(SystemInt32)
UnityEngineCanvas.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCanvas), Out(SystemType)
UnityEngineCanvas.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCanvas), Out(SystemString)
UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels
UnityEngineAdditionalCanvasShaderChannels get_additionalShaderChannels();
Raw: In(UnityEngineCanvas), Out(UnityEngineAdditionalCanvasShaderChannels)
UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32
SystemInt32 get_cachedSortingLayerValue();
Raw: In(UnityEngineCanvas), Out(SystemInt32)
UnityEngineCanvas.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCanvas), Out(UnityEngineGameObject)
UnityEngineCanvas.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__get_isRootCanvas__SystemBoolean
SystemBoolean get_isRootCanvas();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCanvas), Out(SystemString)
UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle
SystemSingle get_normalizedSortingGridSize();
Raw: In(UnityEngineCanvas), Out(SystemSingle)
UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean
SystemBoolean get_overridePixelPerfect();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__get_overrideSorting__SystemBoolean
SystemBoolean get_overrideSorting();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__get_pixelPerfect__SystemBoolean
SystemBoolean get_pixelPerfect();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__get_pixelRect__UnityEngineRect
UnityEngineRect get_pixelRect();
Raw: In(UnityEngineCanvas), Out(UnityEngineRect)
UnityEngineCanvas.__get_planeDistance__SystemSingle
SystemSingle get_planeDistance();
Raw: In(UnityEngineCanvas), Out(SystemSingle)
UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle
SystemSingle get_referencePixelsPerUnit();
Raw: In(UnityEngineCanvas), Out(SystemSingle)
UnityEngineCanvas.__get_renderOrder__SystemInt32
SystemInt32 get_renderOrder();
Raw: In(UnityEngineCanvas), Out(SystemInt32)
UnityEngineCanvas.__get_renderingDisplaySize__UnityEngineVector2
UnityEngineVector2 get_renderingDisplaySize();
Raw: In(UnityEngineCanvas), Out(UnityEngineVector2)
UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas
UnityEngineCanvas get_rootCanvas();
Raw: In(UnityEngineCanvas), Out(UnityEngineCanvas)
UnityEngineCanvas.__get_scaleFactor__SystemSingle
SystemSingle get_scaleFactor();
Raw: In(UnityEngineCanvas), Out(SystemSingle)
UnityEngineCanvas.__get_sortingLayerID__SystemInt32
SystemInt32 get_sortingLayerID();
Raw: In(UnityEngineCanvas), Out(SystemInt32)
UnityEngineCanvas.__get_sortingLayerName__SystemString
SystemString get_sortingLayerName();
Raw: In(UnityEngineCanvas), Out(SystemString)
UnityEngineCanvas.__get_sortingOrder__SystemInt32
SystemInt32 get_sortingOrder();
Raw: In(UnityEngineCanvas), Out(SystemInt32)
UnityEngineCanvas.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCanvas), Out(UnityEngineTransform)
UnityEngineCanvas.__get_updateRectTransformForStandalone__UnityEngineStandaloneRenderResize
UnityEngineStandaloneRenderResize get_updateRectTransformForStandalone();
Raw: In(UnityEngineCanvas), Out(UnityEngineStandaloneRenderResize)
UnityEngineCanvas.__get_vertexColorAlwaysGammaSpace__SystemBoolean
SystemBoolean get_vertexColorAlwaysGammaSpace();
Raw: In(UnityEngineCanvas), Out(SystemBoolean)
UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid
void set_additionalShaderChannels(UnityEngineAdditionalCanvasShaderChannels);
Raw: In(UnityEngineCanvas), In(UnityEngineAdditionalCanvasShaderChannels)
UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean)
UnityEngineCanvas.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCanvas), In(SystemString)
UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid
void set_normalizedSortingGridSize(SystemSingle);
Raw: In(UnityEngineCanvas), In(SystemSingle)
UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid
void set_overridePixelPerfect(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean)
UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid
void set_overrideSorting(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean)
UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid
void set_pixelPerfect(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean)
UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid
void set_planeDistance(SystemSingle);
Raw: In(UnityEngineCanvas), In(SystemSingle)
UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid
void set_referencePixelsPerUnit(SystemSingle);
Raw: In(UnityEngineCanvas), In(SystemSingle)
UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid
void set_scaleFactor(SystemSingle);
Raw: In(UnityEngineCanvas), In(SystemSingle)
UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid
void set_sortingLayerID(SystemInt32);
Raw: In(UnityEngineCanvas), In(SystemInt32)
UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid
void set_sortingLayerName(SystemString);
Raw: In(UnityEngineCanvas), In(SystemString)
UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid
void set_sortingOrder(SystemInt32);
Raw: In(UnityEngineCanvas), In(SystemInt32)
UnityEngineCanvas.__set_updateRectTransformForStandalone__UnityEngineStandaloneRenderResize__SystemVoid
void set_updateRectTransformForStandalone(UnityEngineStandaloneRenderResize);
Raw: In(UnityEngineCanvas), In(UnityEngineStandaloneRenderResize)
UnityEngineCanvas.__set_vertexColorAlwaysGammaSpace__SystemBoolean__SystemVoid
void set_vertexColorAlwaysGammaSpace(SystemBoolean);
Raw: In(UnityEngineCanvas), In(SystemBoolean)
Object UnityEngineCanvasGroup
- Kind:
Object - OdinSerializer:
UnityEngine.CanvasGroup, UnityEngine.UIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CanvasGroup.html
UnityEngineCanvasGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCanvasGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineCanvasGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCanvasGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvasGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCanvasGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvasGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCanvasGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineCanvasGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvasGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCanvasGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCanvasGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCanvasGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCanvasGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvasGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCanvasGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCanvasGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvasGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCanvasGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCanvasGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCanvasGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvasGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCanvasGroup), Out(SystemInt32)
UnityEngineCanvasGroup.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineCanvasGroup), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineCanvasGroup.__get_alpha__SystemSingle
SystemSingle get_alpha();
Raw: In(UnityEngineCanvasGroup), Out(SystemSingle)
UnityEngineCanvasGroup.__get_blocksRaycasts__SystemBoolean
SystemBoolean get_blocksRaycasts();
Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)
UnityEngineCanvasGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)
UnityEngineCanvasGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCanvasGroup), Out(UnityEngineGameObject)
UnityEngineCanvasGroup.__get_ignoreParentGroups__SystemBoolean
SystemBoolean get_ignoreParentGroups();
Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)
UnityEngineCanvasGroup.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)
UnityEngineCanvasGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)
UnityEngineCanvasGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCanvasGroup), Out(SystemString)
UnityEngineCanvasGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCanvasGroup), Out(UnityEngineTransform)
UnityEngineCanvasGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvasGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvasGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvasGroup.__set_alpha__SystemSingle__SystemVoid
void set_alpha(SystemSingle);
Raw: In(UnityEngineCanvasGroup), In(SystemSingle)
UnityEngineCanvasGroup.__set_blocksRaycasts__SystemBoolean__SystemVoid
void set_blocksRaycasts(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)
UnityEngineCanvasGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)
UnityEngineCanvasGroup.__set_ignoreParentGroups__SystemBoolean__SystemVoid
void set_ignoreParentGroups(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)
UnityEngineCanvasGroup.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)
UnityEngineCanvasGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCanvasGroup), In(SystemString)
Object UnityEngineCanvasRenderer
- Kind:
Object - OdinSerializer:
UnityEngine.CanvasRenderer, UnityEngine.UIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/CanvasRenderer.html
UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
static void AddUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid
static void AddUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4);
Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4)
UnityEngineCanvasRenderer.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineCanvasRenderer)
UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid
static void CreateUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);
Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)
UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid
static void CreateUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);
Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)
UnityEngineCanvasRenderer.__DisableRectClipping__SystemVoid
void DisableRectClipping();
Raw: In(UnityEngineCanvasRenderer)
UnityEngineCanvasRenderer.__EnableRectClipping__UnityEngineRect__SystemVoid
void EnableRectClipping(UnityEngineRect);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineRect)
UnityEngineCanvasRenderer.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineCanvasRenderer), In(SystemObject), Out(SystemBoolean)
UnityEngineCanvasRenderer.__GetAlpha__SystemSingle
SystemSingle GetAlpha();
Raw: In(UnityEngineCanvasRenderer), Out(SystemSingle)
UnityEngineCanvasRenderer.__GetColor__UnityEngineColor
UnityEngineColor GetColor();
Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineColor)
UnityEngineCanvasRenderer.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasRenderer.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasRenderer.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineCanvasRenderer), In(SystemString), Out(UnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObject)
UnityEngineCanvasRenderer.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineCanvasRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvasRenderer.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineCanvasRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvasRenderer.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasRenderer.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineCanvasRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineCanvasRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineCanvasRenderer.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineCanvasRenderer.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineCanvasRenderer.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)
UnityEngineCanvasRenderer.__GetInheritedAlpha__SystemSingle
SystemSingle GetInheritedAlpha();
Raw: In(UnityEngineCanvasRenderer), Out(SystemSingle)
UnityEngineCanvasRenderer.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)
UnityEngineCanvasRenderer.__GetMaterial__SystemInt32__UnityEngineMaterial
UnityEngineMaterial GetMaterial(SystemInt32);
Raw: In(UnityEngineCanvasRenderer), In(SystemInt32), Out(UnityEngineMaterial)
UnityEngineCanvasRenderer.__GetMaterial__UnityEngineMaterial
UnityEngineMaterial GetMaterial();
Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineMaterial)
UnityEngineCanvasRenderer.__GetMesh__UnityEngineMesh
UnityEngineMesh GetMesh();
Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineMesh)
UnityEngineCanvasRenderer.__GetPopMaterial__SystemInt32__UnityEngineMaterial
UnityEngineMaterial GetPopMaterial(SystemInt32);
Raw: In(UnityEngineCanvasRenderer), In(SystemInt32), Out(UnityEngineMaterial)
UnityEngineCanvasRenderer.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineCanvasRenderer), Out(SystemType)
UnityEngineCanvasRenderer.__SetAlphaTexture__UnityEngineTexture__SystemVoid
void SetAlphaTexture(UnityEngineTexture);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineTexture)
UnityEngineCanvasRenderer.__SetAlpha__SystemSingle__SystemVoid
void SetAlpha(SystemSingle);
Raw: In(UnityEngineCanvasRenderer), In(SystemSingle)
UnityEngineCanvasRenderer.__SetColor__UnityEngineColor__SystemVoid
void SetColor(UnityEngineColor);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineColor)
UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_SystemInt32__SystemVoid
void SetMaterial(UnityEngineMaterial, SystemInt32);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMaterial), In(SystemInt32)
UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_UnityEngineTexture__SystemVoid
void SetMaterial(UnityEngineMaterial, UnityEngineTexture);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMaterial), In(UnityEngineTexture)
UnityEngineCanvasRenderer.__SetMesh__UnityEngineMesh__SystemVoid
void SetMesh(UnityEngineMesh);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMesh)
UnityEngineCanvasRenderer.__SetPopMaterial__UnityEngineMaterial_SystemInt32__SystemVoid
void SetPopMaterial(UnityEngineMaterial, SystemInt32);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMaterial), In(SystemInt32)
UnityEngineCanvasRenderer.__SetTexture__UnityEngineTexture__SystemVoid
void SetTexture(UnityEngineTexture);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineTexture)
UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid
static void SplitUIVertexStreams(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);
Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)
UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid
static void SplitUIVertexStreams(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);
Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)
UnityEngineCanvasRenderer.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineCanvasRenderer), Out(SystemString)
UnityEngineCanvasRenderer.__get_absoluteDepth__SystemInt32
SystemInt32 get_absoluteDepth();
Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)
UnityEngineCanvasRenderer.__get_clippingSoftness__UnityEngineVector2
UnityEngineVector2 get_clippingSoftness();
Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineVector2)
UnityEngineCanvasRenderer.__get_cullTransparentMesh__SystemBoolean
SystemBoolean get_cullTransparentMesh();
Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)
UnityEngineCanvasRenderer.__get_cull__SystemBoolean
SystemBoolean get_cull();
Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)
UnityEngineCanvasRenderer.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineGameObject)
UnityEngineCanvasRenderer.__get_hasMoved__SystemBoolean
SystemBoolean get_hasMoved();
Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)
UnityEngineCanvasRenderer.__get_hasPopInstruction__SystemBoolean
SystemBoolean get_hasPopInstruction();
Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)
UnityEngineCanvasRenderer.__get_hasRectClipping__SystemBoolean
SystemBoolean get_hasRectClipping();
Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)
UnityEngineCanvasRenderer.__get_materialCount__SystemInt32
SystemInt32 get_materialCount();
Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)
UnityEngineCanvasRenderer.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineCanvasRenderer), Out(SystemString)
UnityEngineCanvasRenderer.__get_popMaterialCount__SystemInt32
SystemInt32 get_popMaterialCount();
Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)
UnityEngineCanvasRenderer.__get_relativeDepth__SystemInt32
SystemInt32 get_relativeDepth();
Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)
UnityEngineCanvasRenderer.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineTransform)
UnityEngineCanvasRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvasRenderer.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvasRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineCanvasRenderer.__set_clippingSoftness__UnityEngineVector2__SystemVoid
void set_clippingSoftness(UnityEngineVector2);
Raw: In(UnityEngineCanvasRenderer), In(UnityEngineVector2)
UnityEngineCanvasRenderer.__set_cullTransparentMesh__SystemBoolean__SystemVoid
void set_cullTransparentMesh(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean)
UnityEngineCanvasRenderer.__set_cull__SystemBoolean__SystemVoid
void set_cull(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean)
UnityEngineCanvasRenderer.__set_hasPopInstruction__SystemBoolean__SystemVoid
void set_hasPopInstruction(SystemBoolean);
Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean)
UnityEngineCanvasRenderer.__set_materialCount__SystemInt32__SystemVoid
void set_materialCount(SystemInt32);
Raw: In(UnityEngineCanvasRenderer), In(SystemInt32)
UnityEngineCanvasRenderer.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineCanvasRenderer), In(SystemString)
UnityEngineCanvasRenderer.__set_popMaterialCount__SystemInt32__SystemVoid
void set_popMaterialCount(SystemInt32);
Raw: In(UnityEngineCanvasRenderer), In(SystemInt32)
Enum UnityEngineStandaloneRenderResize
- Kind:
Enum - OdinSerializer:
UnityEngine.StandaloneRenderResize, UnityEngine.UIModule - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/StandaloneRenderResize.html
Enum values:
Disabled = 1Enabled = 0