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Enum UnityEngineAdditionalCanvasShaderChannels

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Enum values:

  • None = 0
  • Normal = 8
  • Tangent = 16
  • TexCoord1 = 1
  • TexCoord2 = 2
  • TexCoord3 = 4

Object UnityEngineCanvas

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to array type

UnityEngineCanvas.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCanvas), In(SystemObject), Out(SystemBoolean)

UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid

static void ForceUpdateCanvases();

Raw: ``

UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvas.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCanvas.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvas.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvas.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvas.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvas.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvas.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCanvas), In(SystemString), Out(UnityEngineComponent)

UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvas.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvas.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCanvas), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvas.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCanvas.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvas.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCanvas.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvas.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCanvas.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvas.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvas.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCanvas), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCanvas.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCanvas), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCanvas.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvas.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCanvas), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvas.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCanvas), Out(SystemInt32)

UnityEngineCanvas.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCanvas), Out(SystemInt32)

UnityEngineCanvas.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCanvas), Out(SystemType)

UnityEngineCanvas.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCanvas), Out(SystemString)

UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels

UnityEngineAdditionalCanvasShaderChannels get_additionalShaderChannels();

Raw: In(UnityEngineCanvas), Out(UnityEngineAdditionalCanvasShaderChannels)

UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32

SystemInt32 get_cachedSortingLayerValue();

Raw: In(UnityEngineCanvas), Out(SystemInt32)

UnityEngineCanvas.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCanvas), Out(UnityEngineGameObject)

UnityEngineCanvas.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__get_isRootCanvas__SystemBoolean

SystemBoolean get_isRootCanvas();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCanvas), Out(SystemString)

UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle

SystemSingle get_normalizedSortingGridSize();

Raw: In(UnityEngineCanvas), Out(SystemSingle)

UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean

SystemBoolean get_overridePixelPerfect();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__get_overrideSorting__SystemBoolean

SystemBoolean get_overrideSorting();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__get_pixelPerfect__SystemBoolean

SystemBoolean get_pixelPerfect();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__get_pixelRect__UnityEngineRect

UnityEngineRect get_pixelRect();

Raw: In(UnityEngineCanvas), Out(UnityEngineRect)

UnityEngineCanvas.__get_planeDistance__SystemSingle

SystemSingle get_planeDistance();

Raw: In(UnityEngineCanvas), Out(SystemSingle)

UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle

SystemSingle get_referencePixelsPerUnit();

Raw: In(UnityEngineCanvas), Out(SystemSingle)

UnityEngineCanvas.__get_renderOrder__SystemInt32

SystemInt32 get_renderOrder();

Raw: In(UnityEngineCanvas), Out(SystemInt32)

UnityEngineCanvas.__get_renderingDisplaySize__UnityEngineVector2

UnityEngineVector2 get_renderingDisplaySize();

Raw: In(UnityEngineCanvas), Out(UnityEngineVector2)

UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas

UnityEngineCanvas get_rootCanvas();

Raw: In(UnityEngineCanvas), Out(UnityEngineCanvas)

UnityEngineCanvas.__get_scaleFactor__SystemSingle

SystemSingle get_scaleFactor();

Raw: In(UnityEngineCanvas), Out(SystemSingle)

UnityEngineCanvas.__get_sortingLayerID__SystemInt32

SystemInt32 get_sortingLayerID();

Raw: In(UnityEngineCanvas), Out(SystemInt32)

UnityEngineCanvas.__get_sortingLayerName__SystemString

SystemString get_sortingLayerName();

Raw: In(UnityEngineCanvas), Out(SystemString)

UnityEngineCanvas.__get_sortingOrder__SystemInt32

SystemInt32 get_sortingOrder();

Raw: In(UnityEngineCanvas), Out(SystemInt32)

UnityEngineCanvas.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCanvas), Out(UnityEngineTransform)

UnityEngineCanvas.__get_updateRectTransformForStandalone__UnityEngineStandaloneRenderResize

UnityEngineStandaloneRenderResize get_updateRectTransformForStandalone();

Raw: In(UnityEngineCanvas), Out(UnityEngineStandaloneRenderResize)

UnityEngineCanvas.__get_vertexColorAlwaysGammaSpace__SystemBoolean

SystemBoolean get_vertexColorAlwaysGammaSpace();

Raw: In(UnityEngineCanvas), Out(SystemBoolean)

UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid

void set_additionalShaderChannels(UnityEngineAdditionalCanvasShaderChannels);

Raw: In(UnityEngineCanvas), In(UnityEngineAdditionalCanvasShaderChannels)

UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean)

UnityEngineCanvas.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCanvas), In(SystemString)

UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid

void set_normalizedSortingGridSize(SystemSingle);

Raw: In(UnityEngineCanvas), In(SystemSingle)

UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid

void set_overridePixelPerfect(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean)

UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid

void set_overrideSorting(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean)

UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid

void set_pixelPerfect(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean)

UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid

void set_planeDistance(SystemSingle);

Raw: In(UnityEngineCanvas), In(SystemSingle)

UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid

void set_referencePixelsPerUnit(SystemSingle);

Raw: In(UnityEngineCanvas), In(SystemSingle)

UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid

void set_scaleFactor(SystemSingle);

Raw: In(UnityEngineCanvas), In(SystemSingle)

UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid

void set_sortingLayerID(SystemInt32);

Raw: In(UnityEngineCanvas), In(SystemInt32)

UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid

void set_sortingLayerName(SystemString);

Raw: In(UnityEngineCanvas), In(SystemString)

UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid

void set_sortingOrder(SystemInt32);

Raw: In(UnityEngineCanvas), In(SystemInt32)

UnityEngineCanvas.__set_updateRectTransformForStandalone__UnityEngineStandaloneRenderResize__SystemVoid

void set_updateRectTransformForStandalone(UnityEngineStandaloneRenderResize);

Raw: In(UnityEngineCanvas), In(UnityEngineStandaloneRenderResize)

UnityEngineCanvas.__set_vertexColorAlwaysGammaSpace__SystemBoolean__SystemVoid

void set_vertexColorAlwaysGammaSpace(SystemBoolean);

Raw: In(UnityEngineCanvas), In(SystemBoolean)

Object UnityEngineCanvasGroup

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to array type

UnityEngineCanvasGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCanvasGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineCanvasGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCanvasGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvasGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCanvasGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvasGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCanvasGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineCanvasGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvasGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCanvasGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCanvasGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCanvasGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCanvasGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvasGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCanvasGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCanvasGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvasGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCanvasGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCanvasGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCanvasGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCanvasGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvasGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCanvasGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCanvasGroup), Out(SystemInt32)

UnityEngineCanvasGroup.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineCanvasGroup), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineCanvasGroup.__get_alpha__SystemSingle

SystemSingle get_alpha();

Raw: In(UnityEngineCanvasGroup), Out(SystemSingle)

UnityEngineCanvasGroup.__get_blocksRaycasts__SystemBoolean

SystemBoolean get_blocksRaycasts();

Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)

UnityEngineCanvasGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)

UnityEngineCanvasGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCanvasGroup), Out(UnityEngineGameObject)

UnityEngineCanvasGroup.__get_ignoreParentGroups__SystemBoolean

SystemBoolean get_ignoreParentGroups();

Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)

UnityEngineCanvasGroup.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)

UnityEngineCanvasGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineCanvasGroup), Out(SystemBoolean)

UnityEngineCanvasGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCanvasGroup), Out(SystemString)

UnityEngineCanvasGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCanvasGroup), Out(UnityEngineTransform)

UnityEngineCanvasGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvasGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvasGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvasGroup.__set_alpha__SystemSingle__SystemVoid

void set_alpha(SystemSingle);

Raw: In(UnityEngineCanvasGroup), In(SystemSingle)

UnityEngineCanvasGroup.__set_blocksRaycasts__SystemBoolean__SystemVoid

void set_blocksRaycasts(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)

UnityEngineCanvasGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)

UnityEngineCanvasGroup.__set_ignoreParentGroups__SystemBoolean__SystemVoid

void set_ignoreParentGroups(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)

UnityEngineCanvasGroup.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineCanvasGroup), In(SystemBoolean)

UnityEngineCanvasGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCanvasGroup), In(SystemString)

Object UnityEngineCanvasRenderer

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to array type

UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

static void AddUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid

static void AddUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4);

Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4)

UnityEngineCanvasRenderer.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineCanvasRenderer)

UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid

static void CreateUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);

Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)

UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid

static void CreateUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);

Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)

UnityEngineCanvasRenderer.__DisableRectClipping__SystemVoid

void DisableRectClipping();

Raw: In(UnityEngineCanvasRenderer)

UnityEngineCanvasRenderer.__EnableRectClipping__UnityEngineRect__SystemVoid

void EnableRectClipping(UnityEngineRect);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineRect)

UnityEngineCanvasRenderer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineCanvasRenderer), In(SystemObject), Out(SystemBoolean)

UnityEngineCanvasRenderer.__GetAlpha__SystemSingle

SystemSingle GetAlpha();

Raw: In(UnityEngineCanvasRenderer), Out(SystemSingle)

UnityEngineCanvasRenderer.__GetColor__UnityEngineColor

UnityEngineColor GetColor();

Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineColor)

UnityEngineCanvasRenderer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasRenderer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasRenderer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasRenderer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasRenderer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineCanvasRenderer), In(SystemString), Out(UnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObject)

UnityEngineCanvasRenderer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineCanvasRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvasRenderer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasRenderer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineCanvasRenderer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvasRenderer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasRenderer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineCanvasRenderer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineCanvasRenderer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineCanvasRenderer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineCanvasRenderer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineCanvasRenderer), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineCanvasRenderer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)

UnityEngineCanvasRenderer.__GetInheritedAlpha__SystemSingle

SystemSingle GetInheritedAlpha();

Raw: In(UnityEngineCanvasRenderer), Out(SystemSingle)

UnityEngineCanvasRenderer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)

UnityEngineCanvasRenderer.__GetMaterial__SystemInt32__UnityEngineMaterial

UnityEngineMaterial GetMaterial(SystemInt32);

Raw: In(UnityEngineCanvasRenderer), In(SystemInt32), Out(UnityEngineMaterial)

UnityEngineCanvasRenderer.__GetMaterial__UnityEngineMaterial

UnityEngineMaterial GetMaterial();

Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineMaterial)

UnityEngineCanvasRenderer.__GetMesh__UnityEngineMesh

UnityEngineMesh GetMesh();

Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineMesh)

UnityEngineCanvasRenderer.__GetPopMaterial__SystemInt32__UnityEngineMaterial

UnityEngineMaterial GetPopMaterial(SystemInt32);

Raw: In(UnityEngineCanvasRenderer), In(SystemInt32), Out(UnityEngineMaterial)

UnityEngineCanvasRenderer.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineCanvasRenderer), Out(SystemType)

UnityEngineCanvasRenderer.__SetAlphaTexture__UnityEngineTexture__SystemVoid

void SetAlphaTexture(UnityEngineTexture);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineTexture)

UnityEngineCanvasRenderer.__SetAlpha__SystemSingle__SystemVoid

void SetAlpha(SystemSingle);

Raw: In(UnityEngineCanvasRenderer), In(SystemSingle)

UnityEngineCanvasRenderer.__SetColor__UnityEngineColor__SystemVoid

void SetColor(UnityEngineColor);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineColor)

UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_SystemInt32__SystemVoid

void SetMaterial(UnityEngineMaterial, SystemInt32);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMaterial), In(SystemInt32)

UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_UnityEngineTexture__SystemVoid

void SetMaterial(UnityEngineMaterial, UnityEngineTexture);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMaterial), In(UnityEngineTexture)

UnityEngineCanvasRenderer.__SetMesh__UnityEngineMesh__SystemVoid

void SetMesh(UnityEngineMesh);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMesh)

UnityEngineCanvasRenderer.__SetPopMaterial__UnityEngineMaterial_SystemInt32__SystemVoid

void SetPopMaterial(UnityEngineMaterial, SystemInt32);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineMaterial), In(SystemInt32)

UnityEngineCanvasRenderer.__SetTexture__UnityEngineTexture__SystemVoid

void SetTexture(UnityEngineTexture);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineTexture)

UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid

static void SplitUIVertexStreams(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);

Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)

UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid

static void SplitUIVertexStreams(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineColor32, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListUnityEngineVector3, SystemCollectionsGenericListUnityEngineVector4, SystemCollectionsGenericListSystemInt32);

Raw: In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineColor32), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListUnityEngineVector3), In(SystemCollectionsGenericListUnityEngineVector4), In(SystemCollectionsGenericListSystemInt32)

UnityEngineCanvasRenderer.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineCanvasRenderer), Out(SystemString)

UnityEngineCanvasRenderer.__get_absoluteDepth__SystemInt32

SystemInt32 get_absoluteDepth();

Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)

UnityEngineCanvasRenderer.__get_clippingSoftness__UnityEngineVector2

UnityEngineVector2 get_clippingSoftness();

Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineVector2)

UnityEngineCanvasRenderer.__get_cullTransparentMesh__SystemBoolean

SystemBoolean get_cullTransparentMesh();

Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)

UnityEngineCanvasRenderer.__get_cull__SystemBoolean

SystemBoolean get_cull();

Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)

UnityEngineCanvasRenderer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineGameObject)

UnityEngineCanvasRenderer.__get_hasMoved__SystemBoolean

SystemBoolean get_hasMoved();

Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)

UnityEngineCanvasRenderer.__get_hasPopInstruction__SystemBoolean

SystemBoolean get_hasPopInstruction();

Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)

UnityEngineCanvasRenderer.__get_hasRectClipping__SystemBoolean

SystemBoolean get_hasRectClipping();

Raw: In(UnityEngineCanvasRenderer), Out(SystemBoolean)

UnityEngineCanvasRenderer.__get_materialCount__SystemInt32

SystemInt32 get_materialCount();

Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)

UnityEngineCanvasRenderer.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineCanvasRenderer), Out(SystemString)

UnityEngineCanvasRenderer.__get_popMaterialCount__SystemInt32

SystemInt32 get_popMaterialCount();

Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)

UnityEngineCanvasRenderer.__get_relativeDepth__SystemInt32

SystemInt32 get_relativeDepth();

Raw: In(UnityEngineCanvasRenderer), Out(SystemInt32)

UnityEngineCanvasRenderer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineCanvasRenderer), Out(UnityEngineTransform)

UnityEngineCanvasRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvasRenderer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvasRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineCanvasRenderer.__set_clippingSoftness__UnityEngineVector2__SystemVoid

void set_clippingSoftness(UnityEngineVector2);

Raw: In(UnityEngineCanvasRenderer), In(UnityEngineVector2)

UnityEngineCanvasRenderer.__set_cullTransparentMesh__SystemBoolean__SystemVoid

void set_cullTransparentMesh(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean)

UnityEngineCanvasRenderer.__set_cull__SystemBoolean__SystemVoid

void set_cull(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean)

UnityEngineCanvasRenderer.__set_hasPopInstruction__SystemBoolean__SystemVoid

void set_hasPopInstruction(SystemBoolean);

Raw: In(UnityEngineCanvasRenderer), In(SystemBoolean)

UnityEngineCanvasRenderer.__set_materialCount__SystemInt32__SystemVoid

void set_materialCount(SystemInt32);

Raw: In(UnityEngineCanvasRenderer), In(SystemInt32)

UnityEngineCanvasRenderer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineCanvasRenderer), In(SystemString)

UnityEngineCanvasRenderer.__set_popMaterialCount__SystemInt32__SystemVoid

void set_popMaterialCount(SystemInt32);

Raw: In(UnityEngineCanvasRenderer), In(SystemInt32)

Enum UnityEngineStandaloneRenderResize

back to assembly

Enum values:

  • Disabled = 1
  • Enabled = 0