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Object UnityEngineEventSystemsAxisEventData

back to assembly

Object UnityEngineEventSystemsBaseEventData

back to assembly

Object UnityEngineEventSystemsBaseRaycaster

back to assembly

Object UnityEngineEventSystemsPointerEventData

back to assembly

Object UnityEngineUIAnimationTriggers

back to assembly

to array type

UnityEngineUIAnimationTriggers.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIAnimationTriggers), In(SystemObject), Out(SystemBoolean)

UnityEngineUIAnimationTriggers.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemInt32)

UnityEngineUIAnimationTriggers.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemType)

UnityEngineUIAnimationTriggers.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)

UnityEngineUIAnimationTriggers.__ctor____UnityEngineUIAnimationTriggers

static UnityEngineUIAnimationTriggers ctor();

Raw: Out(UnityEngineUIAnimationTriggers)

UnityEngineUIAnimationTriggers.__get_disabledTrigger__SystemString

SystemString get_disabledTrigger();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)

UnityEngineUIAnimationTriggers.__get_highlightedTrigger__SystemString

SystemString get_highlightedTrigger();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)

UnityEngineUIAnimationTriggers.__get_normalTrigger__SystemString

SystemString get_normalTrigger();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)

UnityEngineUIAnimationTriggers.__get_pressedTrigger__SystemString

SystemString get_pressedTrigger();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)

UnityEngineUIAnimationTriggers.__get_selectedTrigger__SystemString

SystemString get_selectedTrigger();

Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)

UnityEngineUIAnimationTriggers.__set_disabledTrigger__SystemString__SystemVoid

void set_disabledTrigger(SystemString);

Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)

UnityEngineUIAnimationTriggers.__set_highlightedTrigger__SystemString__SystemVoid

void set_highlightedTrigger(SystemString);

Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)

UnityEngineUIAnimationTriggers.__set_normalTrigger__SystemString__SystemVoid

void set_normalTrigger(SystemString);

Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)

UnityEngineUIAnimationTriggers.__set_pressedTrigger__SystemString__SystemVoid

void set_pressedTrigger(SystemString);

Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)

UnityEngineUIAnimationTriggers.__set_selectedTrigger__SystemString__SystemVoid

void set_selectedTrigger(SystemString);

Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)

Object UnityEngineUIAspectRatioFitter

back to assembly

to array type

UnityEngineUIAspectRatioFitter.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemObject), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIAspectRatioFitter.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIAspectRatioFitter.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIAspectRatioFitter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIAspectRatioFitter.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIAspectRatioFitter.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIAspectRatioFitter.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemInt32)

UnityEngineUIAspectRatioFitter.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemInt32)

UnityEngineUIAspectRatioFitter.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemType)

UnityEngineUIAspectRatioFitter.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__IsAspectModeValid__SystemBoolean

SystemBoolean IsAspectModeValid();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__IsComponentValidOnObject__SystemBoolean

SystemBoolean IsComponentValidOnObject();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIAspectRatioFitter)

UnityEngineUIAspectRatioFitter.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIAspectRatioFitter)

UnityEngineUIAspectRatioFitter.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemString)

UnityEngineUIAspectRatioFitter.__get_aspectMode__UnityEngineUIAspectRatioFitterAspectMode

UnityEngineUIAspectRatioFitterAspectMode get_aspectMode();

Raw: In(UnityEngineUIAspectRatioFitter), Out(UnityEngineUIAspectRatioFitterAspectMode)

UnityEngineUIAspectRatioFitter.__get_aspectRatio__SystemSingle

SystemSingle get_aspectRatio();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemSingle)

UnityEngineUIAspectRatioFitter.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIAspectRatioFitter), Out(UnityEngineGameObject)

UnityEngineUIAspectRatioFitter.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemString)

UnityEngineUIAspectRatioFitter.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIAspectRatioFitter), Out(UnityEngineTransform)

UnityEngineUIAspectRatioFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIAspectRatioFitter.__set_aspectMode__UnityEngineUIAspectRatioFitterAspectMode__SystemVoid

void set_aspectMode(UnityEngineUIAspectRatioFitterAspectMode);

Raw: In(UnityEngineUIAspectRatioFitter), In(UnityEngineUIAspectRatioFitterAspectMode)

UnityEngineUIAspectRatioFitter.__set_aspectRatio__SystemSingle__SystemVoid

void set_aspectRatio(SystemSingle);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemSingle)

UnityEngineUIAspectRatioFitter.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean)

UnityEngineUIAspectRatioFitter.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIAspectRatioFitter), In(SystemString)

Enum UnityEngineUIAspectRatioFitterAspectMode

back to assembly

Enum values:

  • EnvelopeParent = 4
  • FitInParent = 3
  • HeightControlsWidth = 2
  • None = 0
  • WidthControlsHeight = 1

Object UnityEngineUIBaseMeshEffect

back to assembly

to array type

UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemObject), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIBaseMeshEffect.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIBaseMeshEffect.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIBaseMeshEffect.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIBaseMeshEffect.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemInt32)

UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemInt32)

UnityEngineUIBaseMeshEffect.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemType)

UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid

void ModifyMesh(UnityEngineMesh);

Raw: In(UnityEngineUIBaseMeshEffect), In(UnityEngineMesh)

UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid

void ModifyMesh(UnityEngineUIVertexHelper);

Raw: In(UnityEngineUIBaseMeshEffect), In(UnityEngineUIVertexHelper)

UnityEngineUIBaseMeshEffect.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemString)

UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIBaseMeshEffect), Out(UnityEngineGameObject)

UnityEngineUIBaseMeshEffect.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemString)

UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIBaseMeshEffect), Out(UnityEngineTransform)

UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean)

UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIBaseMeshEffect), In(SystemString)

Object UnityEngineUIButton

back to assembly

to array type

UnityEngineUIButton.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIButton), In(SystemObject), Out(SystemBoolean)

UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)

UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)

UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)

UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)

UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUIButton), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIButton.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIButton.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIButton.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObject)

UnityEngineUIButton.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIButton.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIButton.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObject)

UnityEngineUIButton.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIButton), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIButton.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObject)

UnityEngineUIButton.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIButton), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIButton.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIButton.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIButton.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIButton.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIButton.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIButton.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIButton.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIButton.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIButton), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIButton.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIButton), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIButton.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIButton.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIButton.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIButton), Out(SystemInt32)

UnityEngineUIButton.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIButton), Out(SystemInt32)

UnityEngineUIButton.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIButton), Out(SystemType)

UnityEngineUIButton.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIButton), Out(SystemBoolean)

UnityEngineUIButton.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIButton), Out(SystemBoolean)

UnityEngineUIButton.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUIButton), Out(SystemBoolean)

UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerClick(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSubmit(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIButton.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUIButton)

UnityEngineUIButton.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIButton), Out(SystemString)

UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUIButton), Out(UnityEngineUIAnimationTriggers)

UnityEngineUIButton.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUIButton), Out(UnityEngineAnimator)

UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUIButton), Out(UnityEngineUIColorBlock)

UnityEngineUIButton.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIButton), Out(SystemBoolean)

UnityEngineUIButton.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIButton), Out(UnityEngineGameObject)

UnityEngineUIButton.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUIButton), Out(UnityEngineUIImage)

UnityEngineUIButton.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUIButton), Out(SystemBoolean)

UnityEngineUIButton.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIButton), Out(SystemBoolean)

UnityEngineUIButton.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIButton), Out(SystemString)

UnityEngineUIButton.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUIButton), Out(UnityEngineUINavigation)

UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUIButton), Out(UnityEngineUISpriteState)

UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUIButton), Out(UnityEngineUIGraphic)

UnityEngineUIButton.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIButton), Out(UnityEngineTransform)

UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectableTransition)

UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUIButton), In(UnityEngineUIAnimationTriggers)

UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUIButton), In(UnityEngineUIColorBlock)

UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemBoolean)

UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUIButton), In(UnityEngineUIImage)

UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUIButton), In(SystemBoolean)

UnityEngineUIButton.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIButton), In(SystemString)

UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUIButton), In(UnityEngineUINavigation)

UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUIButton), In(UnityEngineUISpriteState)

UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUIButton), In(UnityEngineUIGraphic)

UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUIButton), In(UnityEngineUISelectableTransition)

Object UnityEngineUIButtonButtonClickedEvent

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UnityEngineUIButtonButtonClickedEvent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIButtonButtonClickedEvent), In(SystemObject), Out(SystemBoolean)

UnityEngineUIButtonButtonClickedEvent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIButtonButtonClickedEvent), Out(SystemInt32)

UnityEngineUIButtonButtonClickedEvent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIButtonButtonClickedEvent), Out(SystemType)

UnityEngineUIButtonButtonClickedEvent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIButtonButtonClickedEvent), Out(SystemString)

UnityEngineUIButtonButtonClickedEvent.__ctor____UnityEngineUIButtonButtonClickedEvent

static UnityEngineUIButtonButtonClickedEvent ctor();

Raw: Out(UnityEngineUIButtonButtonClickedEvent)

Object UnityEngineUICanvasScaler

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to array type

UnityEngineUICanvasScaler.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUICanvasScaler), In(SystemObject), Out(SystemBoolean)

UnityEngineUICanvasScaler.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUICanvasScaler.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObject)

UnityEngineUICanvasScaler.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUICanvasScaler.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObject)

UnityEngineUICanvasScaler.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUICanvasScaler), In(SystemString), Out(UnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObject)

UnityEngineUICanvasScaler.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUICanvasScaler), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUICanvasScaler.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUICanvasScaler.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUICanvasScaler.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUICanvasScaler.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUICanvasScaler.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUICanvasScaler.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUICanvasScaler.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUICanvasScaler), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUICanvasScaler.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUICanvasScaler.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUICanvasScaler.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUICanvasScaler.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUICanvasScaler), Out(SystemInt32)

UnityEngineUICanvasScaler.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUICanvasScaler), Out(SystemInt32)

UnityEngineUICanvasScaler.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUICanvasScaler), Out(SystemType)

UnityEngineUICanvasScaler.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)

UnityEngineUICanvasScaler.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)

UnityEngineUICanvasScaler.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUICanvasScaler), Out(SystemString)

UnityEngineUICanvasScaler.__get_defaultSpriteDPI__SystemSingle

SystemSingle get_defaultSpriteDPI();

Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)

UnityEngineUICanvasScaler.__get_dynamicPixelsPerUnit__SystemSingle

SystemSingle get_dynamicPixelsPerUnit();

Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)

UnityEngineUICanvasScaler.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)

UnityEngineUICanvasScaler.__get_fallbackScreenDPI__SystemSingle

SystemSingle get_fallbackScreenDPI();

Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)

UnityEngineUICanvasScaler.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineGameObject)

UnityEngineUICanvasScaler.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)

UnityEngineUICanvasScaler.__get_matchWidthOrHeight__SystemSingle

SystemSingle get_matchWidthOrHeight();

Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)

UnityEngineUICanvasScaler.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUICanvasScaler), Out(SystemString)

UnityEngineUICanvasScaler.__get_physicalUnit__UnityEngineUICanvasScalerUnit

UnityEngineUICanvasScalerUnit get_physicalUnit();

Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineUICanvasScalerUnit)

UnityEngineUICanvasScaler.__get_referencePixelsPerUnit__SystemSingle

SystemSingle get_referencePixelsPerUnit();

Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)

UnityEngineUICanvasScaler.__get_referenceResolution__UnityEngineVector2

UnityEngineVector2 get_referenceResolution();

Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineVector2)

UnityEngineUICanvasScaler.__get_scaleFactor__SystemSingle

SystemSingle get_scaleFactor();

Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)

UnityEngineUICanvasScaler.__get_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode

UnityEngineUICanvasScalerScreenMatchMode get_screenMatchMode();

Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineUICanvasScalerScreenMatchMode)

UnityEngineUICanvasScaler.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineTransform)

UnityEngineUICanvasScaler.__get_uiScaleMode__UnityEngineUICanvasScalerScaleMode

UnityEngineUICanvasScalerScaleMode get_uiScaleMode();

Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineUICanvasScalerScaleMode)

UnityEngineUICanvasScaler.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUICanvasScaler.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUICanvasScaler.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUICanvasScaler.__set_defaultSpriteDPI__SystemSingle__SystemVoid

void set_defaultSpriteDPI(SystemSingle);

Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)

UnityEngineUICanvasScaler.__set_dynamicPixelsPerUnit__SystemSingle__SystemVoid

void set_dynamicPixelsPerUnit(SystemSingle);

Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)

UnityEngineUICanvasScaler.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean)

UnityEngineUICanvasScaler.__set_fallbackScreenDPI__SystemSingle__SystemVoid

void set_fallbackScreenDPI(SystemSingle);

Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)

UnityEngineUICanvasScaler.__set_matchWidthOrHeight__SystemSingle__SystemVoid

void set_matchWidthOrHeight(SystemSingle);

Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)

UnityEngineUICanvasScaler.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUICanvasScaler), In(SystemString)

UnityEngineUICanvasScaler.__set_physicalUnit__UnityEngineUICanvasScalerUnit__SystemVoid

void set_physicalUnit(UnityEngineUICanvasScalerUnit);

Raw: In(UnityEngineUICanvasScaler), In(UnityEngineUICanvasScalerUnit)

UnityEngineUICanvasScaler.__set_referencePixelsPerUnit__SystemSingle__SystemVoid

void set_referencePixelsPerUnit(SystemSingle);

Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)

UnityEngineUICanvasScaler.__set_referenceResolution__UnityEngineVector2__SystemVoid

void set_referenceResolution(UnityEngineVector2);

Raw: In(UnityEngineUICanvasScaler), In(UnityEngineVector2)

UnityEngineUICanvasScaler.__set_scaleFactor__SystemSingle__SystemVoid

void set_scaleFactor(SystemSingle);

Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)

UnityEngineUICanvasScaler.__set_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode__SystemVoid

void set_screenMatchMode(UnityEngineUICanvasScalerScreenMatchMode);

Raw: In(UnityEngineUICanvasScaler), In(UnityEngineUICanvasScalerScreenMatchMode)

UnityEngineUICanvasScaler.__set_uiScaleMode__UnityEngineUICanvasScalerScaleMode__SystemVoid

void set_uiScaleMode(UnityEngineUICanvasScalerScaleMode);

Raw: In(UnityEngineUICanvasScaler), In(UnityEngineUICanvasScalerScaleMode)

Enum UnityEngineUICanvasScalerScaleMode

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Enum values:

  • ConstantPhysicalSize = 2
  • ConstantPixelSize = 0
  • ScaleWithScreenSize = 1

Enum UnityEngineUICanvasScalerScreenMatchMode

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Enum values:

  • Expand = 1
  • MatchWidthOrHeight = 0
  • Shrink = 2

Enum UnityEngineUICanvasScalerUnit

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Enum values:

  • Centimeters = 0
  • Inches = 2
  • Millimeters = 1
  • Picas = 4
  • Points = 3

Enum UnityEngineUICanvasUpdate

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Enum values:

  • LatePreRender = 4
  • Layout = 1
  • MaxUpdateValue = 5
  • PostLayout = 2
  • PreRender = 3
  • Prelayout = 0

Object UnityEngineUIClipping

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UnityEngineUIClipping.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIClipping), In(SystemObject), Out(SystemBoolean)

UnityEngineUIClipping.__FindCullAndClipWorldRect__SystemCollectionsGenericListUnityEngineUIRectMask2D_SystemBooleanRef__UnityEngineRect

static UnityEngineRect FindCullAndClipWorldRect(SystemCollectionsGenericListUnityEngineUIRectMask2D, ref SystemBoolean);

Raw: In(SystemCollectionsGenericListUnityEngineUIRectMask2D), InOut(SystemBoolean), Out(UnityEngineRect)

UnityEngineUIClipping.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIClipping), Out(SystemInt32)

UnityEngineUIClipping.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIClipping), Out(SystemType)

UnityEngineUIClipping.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIClipping), Out(SystemString)

Struct UnityEngineUIColorBlock

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to array type

UnityEngineUIColorBlock.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIColorBlock), In(SystemObject), Out(SystemBoolean)

UnityEngineUIColorBlock.__Equals__UnityEngineUIColorBlock__SystemBoolean

SystemBoolean Equals(UnityEngineUIColorBlock);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineUIColorBlock), Out(SystemBoolean)

UnityEngineUIColorBlock.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIColorBlock), Out(SystemInt32)

UnityEngineUIColorBlock.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIColorBlock), Out(SystemType)

UnityEngineUIColorBlock.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIColorBlock), Out(SystemString)

UnityEngineUIColorBlock.__get_colorMultiplier__SystemSingle

SystemSingle get_colorMultiplier();

Raw: In(UnityEngineUIColorBlock), Out(SystemSingle)

UnityEngineUIColorBlock.__get_disabledColor__UnityEngineColor

UnityEngineColor get_disabledColor();

Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)

UnityEngineUIColorBlock.__get_fadeDuration__SystemSingle

SystemSingle get_fadeDuration();

Raw: In(UnityEngineUIColorBlock), Out(SystemSingle)

UnityEngineUIColorBlock.__get_highlightedColor__UnityEngineColor

UnityEngineColor get_highlightedColor();

Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)

UnityEngineUIColorBlock.__get_normalColor__UnityEngineColor

UnityEngineColor get_normalColor();

Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)

UnityEngineUIColorBlock.__get_pressedColor__UnityEngineColor

UnityEngineColor get_pressedColor();

Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)

UnityEngineUIColorBlock.__get_selectedColor__UnityEngineColor

UnityEngineColor get_selectedColor();

Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)

UnityEngineUIColorBlock.__op_Equality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean

static SystemBoolean op_Equality(UnityEngineUIColorBlock, UnityEngineUIColorBlock);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineUIColorBlock), Out(SystemBoolean)

UnityEngineUIColorBlock.__op_Inequality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineUIColorBlock, UnityEngineUIColorBlock);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineUIColorBlock), Out(SystemBoolean)

UnityEngineUIColorBlock.__set_colorMultiplier__SystemSingle__SystemVoid

void set_colorMultiplier(SystemSingle);

Raw: In(UnityEngineUIColorBlock), In(SystemSingle)

UnityEngineUIColorBlock.__set_disabledColor__UnityEngineColor__SystemVoid

void set_disabledColor(UnityEngineColor);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)

UnityEngineUIColorBlock.__set_fadeDuration__SystemSingle__SystemVoid

void set_fadeDuration(SystemSingle);

Raw: In(UnityEngineUIColorBlock), In(SystemSingle)

UnityEngineUIColorBlock.__set_highlightedColor__UnityEngineColor__SystemVoid

void set_highlightedColor(UnityEngineColor);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)

UnityEngineUIColorBlock.__set_normalColor__UnityEngineColor__SystemVoid

void set_normalColor(UnityEngineColor);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)

UnityEngineUIColorBlock.__set_pressedColor__UnityEngineColor__SystemVoid

void set_pressedColor(UnityEngineColor);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)

UnityEngineUIColorBlock.__set_selectedColor__UnityEngineColor__SystemVoid

void set_selectedColor(UnityEngineColor);

Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)

Object UnityEngineUIContentSizeFitter

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to array type

UnityEngineUIContentSizeFitter.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemObject), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIContentSizeFitter.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIContentSizeFitter.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIContentSizeFitter.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIContentSizeFitter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIContentSizeFitter.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIContentSizeFitter.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIContentSizeFitter.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemInt32)

UnityEngineUIContentSizeFitter.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemInt32)

UnityEngineUIContentSizeFitter.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemType)

UnityEngineUIContentSizeFitter.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIContentSizeFitter)

UnityEngineUIContentSizeFitter.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIContentSizeFitter)

UnityEngineUIContentSizeFitter.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemString)

UnityEngineUIContentSizeFitter.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineGameObject)

UnityEngineUIContentSizeFitter.__get_horizontalFit__UnityEngineUIContentSizeFitterFitMode

UnityEngineUIContentSizeFitterFitMode get_horizontalFit();

Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineUIContentSizeFitterFitMode)

UnityEngineUIContentSizeFitter.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIContentSizeFitter), Out(SystemString)

UnityEngineUIContentSizeFitter.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineTransform)

UnityEngineUIContentSizeFitter.__get_verticalFit__UnityEngineUIContentSizeFitterFitMode

UnityEngineUIContentSizeFitterFitMode get_verticalFit();

Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineUIContentSizeFitterFitMode)

UnityEngineUIContentSizeFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIContentSizeFitter.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean)

UnityEngineUIContentSizeFitter.__set_horizontalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid

void set_horizontalFit(UnityEngineUIContentSizeFitterFitMode);

Raw: In(UnityEngineUIContentSizeFitter), In(UnityEngineUIContentSizeFitterFitMode)

UnityEngineUIContentSizeFitter.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIContentSizeFitter), In(SystemString)

UnityEngineUIContentSizeFitter.__set_verticalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid

void set_verticalFit(UnityEngineUIContentSizeFitterFitMode);

Raw: In(UnityEngineUIContentSizeFitter), In(UnityEngineUIContentSizeFitterFitMode)

Enum UnityEngineUIContentSizeFitterFitMode

back to assembly

Enum values:

  • MinSize = 1
  • PreferredSize = 2
  • Unconstrained = 0

Object UnityEngineUIDefaultControls

back to assembly

UnityEngineUIDefaultControls.__CreateButton__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateButton(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateDropdown__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateDropdown(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateImage(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateInputField__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateInputField(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreatePanel__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreatePanel(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateRawImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateRawImage(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateScrollView__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateScrollView(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateScrollbar__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateScrollbar(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateSlider__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateSlider(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateText__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateText(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__CreateToggle__UnityEngineUIDefaultControlsResources__UnityEngineGameObject

static UnityEngineGameObject CreateToggle(UnityEngineUIDefaultControlsResources);

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)

UnityEngineUIDefaultControls.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIDefaultControls), In(SystemObject), Out(SystemBoolean)

UnityEngineUIDefaultControls.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIDefaultControls), Out(SystemInt32)

UnityEngineUIDefaultControls.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIDefaultControls), Out(SystemType)

UnityEngineUIDefaultControls.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIDefaultControls), Out(SystemString)

Struct UnityEngineUIDefaultControlsResources

back to assembly

to array type

UnityEngineUIDefaultControlsResources.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIDefaultControlsResources), In(SystemObject), Out(SystemBoolean)

UnityEngineUIDefaultControlsResources.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIDefaultControlsResources), Out(SystemInt32)

UnityEngineUIDefaultControlsResources.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIDefaultControlsResources), Out(SystemType)

UnityEngineUIDefaultControlsResources.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIDefaultControlsResources), Out(SystemString)

UnityEngineUIDefaultControlsResources.__get_background__UnityEngineSprite

UnityEngineSprite get_background();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__get_checkmark__UnityEngineSprite

UnityEngineSprite get_checkmark();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__get_dropdown__UnityEngineSprite

UnityEngineSprite get_dropdown();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__get_inputField__UnityEngineSprite

UnityEngineSprite get_inputField();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__get_knob__UnityEngineSprite

UnityEngineSprite get_knob();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__get_mask__UnityEngineSprite

UnityEngineSprite get_mask();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__get_standard__UnityEngineSprite

UnityEngineSprite get_standard();

Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_background__UnityEngineSprite

UnityEngineSprite set_background();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_checkmark__UnityEngineSprite

UnityEngineSprite set_checkmark();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_dropdown__UnityEngineSprite

UnityEngineSprite set_dropdown();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_inputField__UnityEngineSprite

UnityEngineSprite set_inputField();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_knob__UnityEngineSprite

UnityEngineSprite set_knob();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_mask__UnityEngineSprite

UnityEngineSprite set_mask();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

UnityEngineUIDefaultControlsResources.__set_standard__UnityEngineSprite

UnityEngineSprite set_standard();

Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)

Object UnityEngineUIDropdown

back to assembly

to array type

UnityEngineUIDropdown.__AddOptions__SystemCollectionsGenericListSystemString__SystemVoid

void AddOptions(SystemCollectionsGenericListSystemString);

Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListSystemString)

UnityEngineUIDropdown.__AddOptions__SystemCollectionsGenericListUnityEngineSprite__SystemVoid

void AddOptions(SystemCollectionsGenericListUnityEngineSprite);

Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineSprite)

UnityEngineUIDropdown.__AddOptions__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid

void AddOptions(SystemCollectionsGenericListUnityEngineUIDropdownOptionData);

Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)

UnityEngineUIDropdown.__ClearOptions__SystemVoid

void ClearOptions();

Raw: In(UnityEngineUIDropdown)

UnityEngineUIDropdown.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIDropdown), In(SystemObject), Out(SystemBoolean)

UnityEngineUIDropdown.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)

UnityEngineUIDropdown.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)

UnityEngineUIDropdown.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)

UnityEngineUIDropdown.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)

UnityEngineUIDropdown.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUIDropdown), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUIDropdown.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIDropdown.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIDropdown.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIDropdown.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObject)

UnityEngineUIDropdown.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIDropdown.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIDropdown.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIDropdown.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObject)

UnityEngineUIDropdown.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIDropdown), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIDropdown.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIDropdown.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObject)

UnityEngineUIDropdown.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIDropdown.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIDropdown.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIDropdown.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIDropdown.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIDropdown.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIDropdown.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIDropdown.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIDropdown.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIDropdown.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIDropdown.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIDropdown.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIDropdown.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIDropdown.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIDropdown.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIDropdown.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIDropdown), Out(SystemInt32)

UnityEngineUIDropdown.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIDropdown), Out(SystemInt32)

UnityEngineUIDropdown.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIDropdown), Out(SystemType)

UnityEngineUIDropdown.__Hide__SystemVoid

void Hide();

Raw: In(UnityEngineUIDropdown)

UnityEngineUIDropdown.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)

UnityEngineUIDropdown.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)

UnityEngineUIDropdown.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)

UnityEngineUIDropdown.__OnCancel__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnCancel(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIDropdown.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIDropdown.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUIDropdown.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerClick(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIDropdown.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIDropdown.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIDropdown.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIDropdown.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIDropdown.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIDropdown.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSubmit(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIDropdown.__RefreshShownValue__SystemVoid

void RefreshShownValue();

Raw: In(UnityEngineUIDropdown)

UnityEngineUIDropdown.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUIDropdown)

UnityEngineUIDropdown.__SetValueWithoutNotify__SystemInt32__SystemVoid

void SetValueWithoutNotify(SystemInt32);

Raw: In(UnityEngineUIDropdown), In(SystemInt32)

UnityEngineUIDropdown.__Show__SystemVoid

void Show();

Raw: In(UnityEngineUIDropdown)

UnityEngineUIDropdown.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIDropdown), Out(SystemString)

UnityEngineUIDropdown.__get_alphaFadeSpeed__SystemSingle

SystemSingle get_alphaFadeSpeed();

Raw: In(UnityEngineUIDropdown), Out(SystemSingle)

UnityEngineUIDropdown.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIAnimationTriggers)

UnityEngineUIDropdown.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineAnimator)

UnityEngineUIDropdown.__get_captionImage__UnityEngineUIImage

UnityEngineUIImage get_captionImage();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIImage)

UnityEngineUIDropdown.__get_captionText__UnityEngineUIText

UnityEngineUIText get_captionText();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIText)

UnityEngineUIDropdown.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIColorBlock)

UnityEngineUIDropdown.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)

UnityEngineUIDropdown.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineGameObject)

UnityEngineUIDropdown.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIImage)

UnityEngineUIDropdown.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)

UnityEngineUIDropdown.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)

UnityEngineUIDropdown.__get_itemImage__UnityEngineUIImage

UnityEngineUIImage get_itemImage();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIImage)

UnityEngineUIDropdown.__get_itemText__UnityEngineUIText

UnityEngineUIText get_itemText();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIText)

UnityEngineUIDropdown.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIDropdown), Out(SystemString)

UnityEngineUIDropdown.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUINavigation)

UnityEngineUIDropdown.__get_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData

SystemCollectionsGenericListUnityEngineUIDropdownOptionData get_options();

Raw: In(UnityEngineUIDropdown), Out(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)

UnityEngineUIDropdown.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISpriteState)

UnityEngineUIDropdown.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIGraphic)

UnityEngineUIDropdown.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineTransform)

UnityEngineUIDropdown.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectableTransition)

UnityEngineUIDropdown.__get_value__SystemInt32

SystemInt32 get_value();

Raw: In(UnityEngineUIDropdown), Out(SystemInt32)

UnityEngineUIDropdown.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIDropdown.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIDropdown.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIDropdown.__set_alphaFadeSpeed__SystemSingle__SystemVoid

void set_alphaFadeSpeed(SystemSingle);

Raw: In(UnityEngineUIDropdown), In(SystemSingle)

UnityEngineUIDropdown.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIAnimationTriggers)

UnityEngineUIDropdown.__set_captionImage__UnityEngineUIImage__SystemVoid

void set_captionImage(UnityEngineUIImage);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIImage)

UnityEngineUIDropdown.__set_captionText__UnityEngineUIText__SystemVoid

void set_captionText(UnityEngineUIText);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIText)

UnityEngineUIDropdown.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIColorBlock)

UnityEngineUIDropdown.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean)

UnityEngineUIDropdown.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIImage)

UnityEngineUIDropdown.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUIDropdown), In(SystemBoolean)

UnityEngineUIDropdown.__set_itemImage__UnityEngineUIImage__SystemVoid

void set_itemImage(UnityEngineUIImage);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIImage)

UnityEngineUIDropdown.__set_itemText__UnityEngineUIText__SystemVoid

void set_itemText(UnityEngineUIText);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIText)

UnityEngineUIDropdown.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIDropdown), In(SystemString)

UnityEngineUIDropdown.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUINavigation)

UnityEngineUIDropdown.__set_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid

void set_options(SystemCollectionsGenericListUnityEngineUIDropdownOptionData);

Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)

UnityEngineUIDropdown.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUISpriteState)

UnityEngineUIDropdown.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUIGraphic)

UnityEngineUIDropdown.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUIDropdown), In(UnityEngineUISelectableTransition)

UnityEngineUIDropdown.__set_value__SystemInt32__SystemVoid

void set_value(SystemInt32);

Raw: In(UnityEngineUIDropdown), In(SystemInt32)

Object UnityEngineUIDropdownDropdownEvent

back to assembly

UnityEngineUIDropdownDropdownEvent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIDropdownDropdownEvent), In(SystemObject), Out(SystemBoolean)

UnityEngineUIDropdownDropdownEvent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIDropdownDropdownEvent), Out(SystemInt32)

UnityEngineUIDropdownDropdownEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState

UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);

Raw: In(UnityEngineUIDropdownDropdownEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)

UnityEngineUIDropdownDropdownEvent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIDropdownDropdownEvent), Out(SystemType)

UnityEngineUIDropdownDropdownEvent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIDropdownDropdownEvent), Out(SystemString)

UnityEngineUIDropdownDropdownEvent.__ctor____UnityEngineUIDropdownDropdownEvent

static UnityEngineUIDropdownDropdownEvent ctor();

Raw: Out(UnityEngineUIDropdownDropdownEvent)

Object UnityEngineUIDropdownOptionData

back to assembly

to array type

UnityEngineUIDropdownOptionData.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIDropdownOptionData), In(SystemObject), Out(SystemBoolean)

UnityEngineUIDropdownOptionData.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIDropdownOptionData), Out(SystemInt32)

UnityEngineUIDropdownOptionData.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIDropdownOptionData), Out(SystemType)

UnityEngineUIDropdownOptionData.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIDropdownOptionData), Out(SystemString)

UnityEngineUIDropdownOptionData.__ctor__SystemString_UnityEngineSprite__UnityEngineUIDropdownOptionData

static UnityEngineUIDropdownOptionData ctor(SystemString, UnityEngineSprite);

Raw: In(SystemString), In(UnityEngineSprite), Out(UnityEngineUIDropdownOptionData)

UnityEngineUIDropdownOptionData.__ctor__SystemString__UnityEngineUIDropdownOptionData

static UnityEngineUIDropdownOptionData ctor(SystemString);

Raw: In(SystemString), Out(UnityEngineUIDropdownOptionData)

UnityEngineUIDropdownOptionData.__ctor__UnityEngineSprite__UnityEngineUIDropdownOptionData

static UnityEngineUIDropdownOptionData ctor(UnityEngineSprite);

Raw: In(UnityEngineSprite), Out(UnityEngineUIDropdownOptionData)

UnityEngineUIDropdownOptionData.__ctor____UnityEngineUIDropdownOptionData

static UnityEngineUIDropdownOptionData ctor();

Raw: Out(UnityEngineUIDropdownOptionData)

UnityEngineUIDropdownOptionData.__get_image__UnityEngineSprite

UnityEngineSprite get_image();

Raw: In(UnityEngineUIDropdownOptionData), Out(UnityEngineSprite)

UnityEngineUIDropdownOptionData.__get_text__SystemString

SystemString get_text();

Raw: In(UnityEngineUIDropdownOptionData), Out(SystemString)

UnityEngineUIDropdownOptionData.__set_image__UnityEngineSprite__SystemVoid

void set_image(UnityEngineSprite);

Raw: In(UnityEngineUIDropdownOptionData), In(UnityEngineSprite)

UnityEngineUIDropdownOptionData.__set_text__SystemString__SystemVoid

void set_text(SystemString);

Raw: In(UnityEngineUIDropdownOptionData), In(SystemString)

Object UnityEngineUIDropdownOptionDataList

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to array type

UnityEngineUIDropdownOptionDataList.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIDropdownOptionDataList), In(SystemObject), Out(SystemBoolean)

UnityEngineUIDropdownOptionDataList.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemInt32)

UnityEngineUIDropdownOptionDataList.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemType)

UnityEngineUIDropdownOptionDataList.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemString)

UnityEngineUIDropdownOptionDataList.__ctor____UnityEngineUIDropdownOptionDataList

static UnityEngineUIDropdownOptionDataList ctor();

Raw: Out(UnityEngineUIDropdownOptionDataList)

UnityEngineUIDropdownOptionDataList.__get_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData

SystemCollectionsGenericListUnityEngineUIDropdownOptionData get_options();

Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)

UnityEngineUIDropdownOptionDataList.__set_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid

void set_options(SystemCollectionsGenericListUnityEngineUIDropdownOptionData);

Raw: In(UnityEngineUIDropdownOptionDataList), In(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)

Object UnityEngineUIFontData

back to assembly

to array type

UnityEngineUIFontData.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIFontData), In(SystemObject), Out(SystemBoolean)

UnityEngineUIFontData.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIFontData), Out(SystemInt32)

UnityEngineUIFontData.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIFontData), Out(SystemType)

UnityEngineUIFontData.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIFontData), Out(SystemString)

UnityEngineUIFontData.__ctor____UnityEngineUIFontData

static UnityEngineUIFontData ctor();

Raw: Out(UnityEngineUIFontData)

UnityEngineUIFontData.__get_alignByGeometry__SystemBoolean

SystemBoolean get_alignByGeometry();

Raw: In(UnityEngineUIFontData), Out(SystemBoolean)

UnityEngineUIFontData.__get_alignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_alignment();

Raw: In(UnityEngineUIFontData), Out(UnityEngineTextAnchor)

UnityEngineUIFontData.__get_bestFit__SystemBoolean

SystemBoolean get_bestFit();

Raw: In(UnityEngineUIFontData), Out(SystemBoolean)

UnityEngineUIFontData.__get_defaultFontData__UnityEngineUIFontData

static UnityEngineUIFontData get_defaultFontData();

Raw: Out(UnityEngineUIFontData)

UnityEngineUIFontData.__get_fontSize__SystemInt32

SystemInt32 get_fontSize();

Raw: In(UnityEngineUIFontData), Out(SystemInt32)

UnityEngineUIFontData.__get_fontStyle__UnityEngineFontStyle

UnityEngineFontStyle get_fontStyle();

Raw: In(UnityEngineUIFontData), Out(UnityEngineFontStyle)

UnityEngineUIFontData.__get_font__UnityEngineFont

UnityEngineFont get_font();

Raw: In(UnityEngineUIFontData), Out(UnityEngineFont)

UnityEngineUIFontData.__get_horizontalOverflow__UnityEngineHorizontalWrapMode

UnityEngineHorizontalWrapMode get_horizontalOverflow();

Raw: In(UnityEngineUIFontData), Out(UnityEngineHorizontalWrapMode)

UnityEngineUIFontData.__get_lineSpacing__SystemSingle

SystemSingle get_lineSpacing();

Raw: In(UnityEngineUIFontData), Out(SystemSingle)

UnityEngineUIFontData.__get_maxSize__SystemInt32

SystemInt32 get_maxSize();

Raw: In(UnityEngineUIFontData), Out(SystemInt32)

UnityEngineUIFontData.__get_minSize__SystemInt32

SystemInt32 get_minSize();

Raw: In(UnityEngineUIFontData), Out(SystemInt32)

UnityEngineUIFontData.__get_richText__SystemBoolean

SystemBoolean get_richText();

Raw: In(UnityEngineUIFontData), Out(SystemBoolean)

UnityEngineUIFontData.__get_verticalOverflow__UnityEngineVerticalWrapMode

UnityEngineVerticalWrapMode get_verticalOverflow();

Raw: In(UnityEngineUIFontData), Out(UnityEngineVerticalWrapMode)

UnityEngineUIFontData.__set_alignByGeometry__SystemBoolean__SystemVoid

void set_alignByGeometry(SystemBoolean);

Raw: In(UnityEngineUIFontData), In(SystemBoolean)

UnityEngineUIFontData.__set_alignment__UnityEngineTextAnchor__SystemVoid

void set_alignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUIFontData), In(UnityEngineTextAnchor)

UnityEngineUIFontData.__set_bestFit__SystemBoolean__SystemVoid

void set_bestFit(SystemBoolean);

Raw: In(UnityEngineUIFontData), In(SystemBoolean)

UnityEngineUIFontData.__set_fontSize__SystemInt32__SystemVoid

void set_fontSize(SystemInt32);

Raw: In(UnityEngineUIFontData), In(SystemInt32)

UnityEngineUIFontData.__set_fontStyle__UnityEngineFontStyle__SystemVoid

void set_fontStyle(UnityEngineFontStyle);

Raw: In(UnityEngineUIFontData), In(UnityEngineFontStyle)

UnityEngineUIFontData.__set_font__UnityEngineFont__SystemVoid

void set_font(UnityEngineFont);

Raw: In(UnityEngineUIFontData), In(UnityEngineFont)

UnityEngineUIFontData.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid

void set_horizontalOverflow(UnityEngineHorizontalWrapMode);

Raw: In(UnityEngineUIFontData), In(UnityEngineHorizontalWrapMode)

UnityEngineUIFontData.__set_lineSpacing__SystemSingle__SystemVoid

void set_lineSpacing(SystemSingle);

Raw: In(UnityEngineUIFontData), In(SystemSingle)

UnityEngineUIFontData.__set_maxSize__SystemInt32__SystemVoid

void set_maxSize(SystemInt32);

Raw: In(UnityEngineUIFontData), In(SystemInt32)

UnityEngineUIFontData.__set_minSize__SystemInt32__SystemVoid

void set_minSize(SystemInt32);

Raw: In(UnityEngineUIFontData), In(SystemInt32)

UnityEngineUIFontData.__set_richText__SystemBoolean__SystemVoid

void set_richText(SystemBoolean);

Raw: In(UnityEngineUIFontData), In(SystemBoolean)

UnityEngineUIFontData.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid

void set_verticalOverflow(UnityEngineVerticalWrapMode);

Raw: In(UnityEngineUIFontData), In(UnityEngineVerticalWrapMode)

Object UnityEngineUIGraphic

back to assembly

to array type

UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid

void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemSingle), In(SystemSingle), In(SystemBoolean)

UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIGraphic), In(SystemObject), Out(SystemBoolean)

UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphic.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIGraphic.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGraphic.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphic.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphic.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGraphic.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphic.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIGraphic), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGraphic.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphic.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphic.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIGraphic.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGraphic.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphic.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIGraphic.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGraphic.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIGraphic.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIGraphic.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGraphic.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphic.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIGraphic), Out(SystemInt32)

UnityEngineUIGraphic.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIGraphic), Out(SystemInt32)

UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect

UnityEngineRect GetPixelAdjustedRect();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineRect)

UnityEngineUIGraphic.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIGraphic), Out(SystemType)

UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)

UnityEngineUIGraphic.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)

UnityEngineUIGraphic.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__OnCullingChanged__SystemVoid

void OnCullingChanged();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);

Raw: In(UnityEngineUIGraphic), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIGraphic), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIGraphic), In(UnityEngineUICanvasUpdate)

UnityEngineUIGraphic.__SetAllDirty__SystemVoid

void SetAllDirty();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid

void SetLayoutDirty();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid

void SetMaterialDirty();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__SetNativeSize__SystemVoid

void SetNativeSize();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__SetRaycastDirty__SystemVoid

void SetRaycastDirty();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid

void SetVerticesDirty();

Raw: In(UnityEngineUIGraphic)

UnityEngineUIGraphic.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIGraphic), Out(SystemString)

UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer

UnityEngineCanvasRenderer get_canvasRenderer();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineCanvasRenderer)

UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas

UnityEngineCanvas get_canvas();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineCanvas)

UnityEngineUIGraphic.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineColor)

UnityEngineUIGraphic.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineUIGraphic), Out(SystemInt32)

UnityEngineUIGraphic.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)

UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineGameObject)

UnityEngineUIGraphic.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)

UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture

UnityEngineTexture get_mainTexture();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineTexture)

UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial

UnityEngineMaterial get_materialForRendering();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineMaterial)

UnityEngineUIGraphic.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineMaterial)

UnityEngineUIGraphic.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIGraphic), Out(SystemString)

UnityEngineUIGraphic.__get_raycastPadding__UnityEngineVector4

UnityEngineVector4 get_raycastPadding();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineVector4)

UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean

SystemBoolean get_raycastTarget();

Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)

UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineRectTransform)

UnityEngineUIGraphic.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIGraphic), Out(UnityEngineTransform)

UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineUIGraphic), In(UnityEngineColor)

UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean)

UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineUIGraphic), In(UnityEngineMaterial)

UnityEngineUIGraphic.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIGraphic), In(SystemString)

UnityEngineUIGraphic.__set_raycastPadding__UnityEngineVector4__SystemVoid

void set_raycastPadding(UnityEngineVector4);

Raw: In(UnityEngineUIGraphic), In(UnityEngineVector4)

UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid

void set_raycastTarget(SystemBoolean);

Raw: In(UnityEngineUIGraphic), In(SystemBoolean)

Object UnityEngineUIGraphicRaycaster

back to assembly

to array type

UnityEngineUIGraphicRaycaster.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemObject), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGraphicRaycaster.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphicRaycaster.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIGraphicRaycaster.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIGraphicRaycaster.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGraphicRaycaster.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGraphicRaycaster.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)

UnityEngineUIGraphicRaycaster.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)

UnityEngineUIGraphicRaycaster.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemType)

UnityEngineUIGraphicRaycaster.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__Raycast__UnityEngineEventSystemsPointerEventData_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult__SystemVoid

void Raycast(UnityEngineEventSystemsPointerEventData, SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult);

Raw: In(UnityEngineUIGraphicRaycaster), In(UnityEngineEventSystemsPointerEventData), In(SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult)

UnityEngineUIGraphicRaycaster.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemString)

UnityEngineUIGraphicRaycaster.__get_blockingMask__UnityEngineLayerMask

UnityEngineLayerMask get_blockingMask();

Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineLayerMask)

UnityEngineUIGraphicRaycaster.__get_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects

UnityEngineUIGraphicRaycasterBlockingObjects get_blockingObjects();

Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineUIGraphicRaycasterBlockingObjects)

UnityEngineUIGraphicRaycaster.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__get_eventCamera__UnityEngineCamera

UnityEngineCamera get_eventCamera();

Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineCamera)

UnityEngineUIGraphicRaycaster.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineGameObject)

UnityEngineUIGraphicRaycaster.__get_ignoreReversedGraphics__SystemBoolean

SystemBoolean get_ignoreReversedGraphics();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemString)

UnityEngineUIGraphicRaycaster.__get_renderOrderPriority__SystemInt32

SystemInt32 get_renderOrderPriority();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)

UnityEngineUIGraphicRaycaster.__get_rootRaycaster__UnityEngineEventSystemsBaseRaycaster

UnityEngineEventSystemsBaseRaycaster get_rootRaycaster();

Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineEventSystemsBaseRaycaster)

UnityEngineUIGraphicRaycaster.__get_sortOrderPriority__SystemInt32

SystemInt32 get_sortOrderPriority();

Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)

UnityEngineUIGraphicRaycaster.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineTransform)

UnityEngineUIGraphicRaycaster.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGraphicRaycaster.__set_blockingMask__UnityEngineLayerMask__SystemVoid

void set_blockingMask(UnityEngineLayerMask);

Raw: In(UnityEngineUIGraphicRaycaster), In(UnityEngineLayerMask)

UnityEngineUIGraphicRaycaster.__set_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects__SystemVoid

void set_blockingObjects(UnityEngineUIGraphicRaycasterBlockingObjects);

Raw: In(UnityEngineUIGraphicRaycaster), In(UnityEngineUIGraphicRaycasterBlockingObjects)

UnityEngineUIGraphicRaycaster.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean)

UnityEngineUIGraphicRaycaster.__set_ignoreReversedGraphics__SystemBoolean__SystemVoid

void set_ignoreReversedGraphics(SystemBoolean);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean)

UnityEngineUIGraphicRaycaster.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIGraphicRaycaster), In(SystemString)

Enum UnityEngineUIGraphicRaycasterBlockingObjects

back to assembly

Enum values:

  • All = 3
  • None = 0
  • ThreeD = 2
  • TwoD = 1

Object UnityEngineUIGridLayoutGroup

back to assembly

to array type

UnityEngineUIGridLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIGridLayoutGroup)

UnityEngineUIGridLayoutGroup.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIGridLayoutGroup)

UnityEngineUIGridLayoutGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGridLayoutGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGridLayoutGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIGridLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIGridLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIGridLayoutGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIGridLayoutGroup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)

UnityEngineUIGridLayoutGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)

UnityEngineUIGridLayoutGroup.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemType)

UnityEngineUIGridLayoutGroup.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIGridLayoutGroup)

UnityEngineUIGridLayoutGroup.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIGridLayoutGroup)

UnityEngineUIGridLayoutGroup.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemString)

UnityEngineUIGridLayoutGroup.__get_cellSize__UnityEngineVector2

UnityEngineVector2 get_cellSize();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineVector2)

UnityEngineUIGridLayoutGroup.__get_childAlignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_childAlignment();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineTextAnchor)

UnityEngineUIGridLayoutGroup.__get_constraintCount__SystemInt32

SystemInt32 get_constraintCount();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)

UnityEngineUIGridLayoutGroup.__get_constraint__UnityEngineUIGridLayoutGroupConstraint

UnityEngineUIGridLayoutGroupConstraint get_constraint();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineUIGridLayoutGroupConstraint)

UnityEngineUIGridLayoutGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)

UnityEngineUIGridLayoutGroup.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)

UnityEngineUIGridLayoutGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineGameObject)

UnityEngineUIGridLayoutGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)

UnityEngineUIGridLayoutGroup.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)

UnityEngineUIGridLayoutGroup.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)

UnityEngineUIGridLayoutGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemString)

UnityEngineUIGridLayoutGroup.__get_padding__UnityEngineRectOffset

UnityEngineRectOffset get_padding();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineRectOffset)

UnityEngineUIGridLayoutGroup.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)

UnityEngineUIGridLayoutGroup.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)

UnityEngineUIGridLayoutGroup.__get_spacing__UnityEngineVector2

UnityEngineVector2 get_spacing();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineVector2)

UnityEngineUIGridLayoutGroup.__get_startAxis__UnityEngineUIGridLayoutGroupAxis

UnityEngineUIGridLayoutGroupAxis get_startAxis();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineUIGridLayoutGroupAxis)

UnityEngineUIGridLayoutGroup.__get_startCorner__UnityEngineUIGridLayoutGroupCorner

UnityEngineUIGridLayoutGroupCorner get_startCorner();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineUIGridLayoutGroupCorner)

UnityEngineUIGridLayoutGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineTransform)

UnityEngineUIGridLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIGridLayoutGroup.__set_cellSize__UnityEngineVector2__SystemVoid

void set_cellSize(UnityEngineVector2);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineVector2)

UnityEngineUIGridLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid

void set_childAlignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineTextAnchor)

UnityEngineUIGridLayoutGroup.__set_constraintCount__SystemInt32__SystemVoid

void set_constraintCount(SystemInt32);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemInt32)

UnityEngineUIGridLayoutGroup.__set_constraint__UnityEngineUIGridLayoutGroupConstraint__SystemVoid

void set_constraint(UnityEngineUIGridLayoutGroupConstraint);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineUIGridLayoutGroupConstraint)

UnityEngineUIGridLayoutGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean)

UnityEngineUIGridLayoutGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIGridLayoutGroup), In(SystemString)

UnityEngineUIGridLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid

void set_padding(UnityEngineRectOffset);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineRectOffset)

UnityEngineUIGridLayoutGroup.__set_spacing__UnityEngineVector2__SystemVoid

void set_spacing(UnityEngineVector2);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineVector2)

UnityEngineUIGridLayoutGroup.__set_startAxis__UnityEngineUIGridLayoutGroupAxis__SystemVoid

void set_startAxis(UnityEngineUIGridLayoutGroupAxis);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineUIGridLayoutGroupAxis)

UnityEngineUIGridLayoutGroup.__set_startCorner__UnityEngineUIGridLayoutGroupCorner__SystemVoid

void set_startCorner(UnityEngineUIGridLayoutGroupCorner);

Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineUIGridLayoutGroupCorner)

Enum UnityEngineUIGridLayoutGroupAxis

back to assembly

Enum values:

  • Horizontal = 0
  • Vertical = 1

Enum UnityEngineUIGridLayoutGroupConstraint

back to assembly

Enum values:

  • FixedColumnCount = 1
  • FixedRowCount = 2
  • Flexible = 0

Enum UnityEngineUIGridLayoutGroupCorner

back to assembly

Enum values:

  • LowerLeft = 2
  • LowerRight = 3
  • UpperLeft = 0
  • UpperRight = 1

Object UnityEngineUIHorizontalLayoutGroup

back to assembly

to array type

UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIHorizontalLayoutGroup)

UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIHorizontalLayoutGroup)

UnityEngineUIHorizontalLayoutGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIHorizontalLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIHorizontalLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalLayoutGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalLayoutGroup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemInt32)

UnityEngineUIHorizontalLayoutGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemInt32)

UnityEngineUIHorizontalLayoutGroup.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemType)

UnityEngineUIHorizontalLayoutGroup.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIHorizontalLayoutGroup)

UnityEngineUIHorizontalLayoutGroup.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIHorizontalLayoutGroup)

UnityEngineUIHorizontalLayoutGroup.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemString)

UnityEngineUIHorizontalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_childAlignment();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineTextAnchor)

UnityEngineUIHorizontalLayoutGroup.__get_childControlHeight__SystemBoolean

SystemBoolean get_childControlHeight();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_childControlWidth__SystemBoolean

SystemBoolean get_childControlWidth();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandHeight__SystemBoolean

SystemBoolean get_childForceExpandHeight();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandWidth__SystemBoolean

SystemBoolean get_childForceExpandWidth();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_childScaleHeight__SystemBoolean

SystemBoolean get_childScaleHeight();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_childScaleWidth__SystemBoolean

SystemBoolean get_childScaleWidth();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineGameObject)

UnityEngineUIHorizontalLayoutGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemInt32)

UnityEngineUIHorizontalLayoutGroup.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemString)

UnityEngineUIHorizontalLayoutGroup.__get_padding__UnityEngineRectOffset

UnityEngineRectOffset get_padding();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineRectOffset)

UnityEngineUIHorizontalLayoutGroup.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_reverseArrangement__SystemBoolean

SystemBoolean get_reverseArrangement();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__get_spacing__SystemSingle

SystemSingle get_spacing();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalLayoutGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineTransform)

UnityEngineUIHorizontalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid

void set_childAlignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(UnityEngineTextAnchor)

UnityEngineUIHorizontalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid

void set_childControlHeight(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid

void set_childControlWidth(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid

void set_childForceExpandHeight(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid

void set_childForceExpandWidth(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_childScaleHeight__SystemBoolean__SystemVoid

void set_childScaleHeight(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_childScaleWidth__SystemBoolean__SystemVoid

void set_childScaleWidth(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemString)

UnityEngineUIHorizontalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid

void set_padding(UnityEngineRectOffset);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(UnityEngineRectOffset)

UnityEngineUIHorizontalLayoutGroup.__set_reverseArrangement__SystemBoolean__SystemVoid

void set_reverseArrangement(SystemBoolean);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalLayoutGroup.__set_spacing__SystemSingle__SystemVoid

void set_spacing(SystemSingle);

Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemSingle)

Object UnityEngineUIHorizontalOrVerticalLayoutGroup

back to assembly

to array type

UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemInt32)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemInt32)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemType)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemString)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_childAlignment();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineTextAnchor)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean

SystemBoolean get_childControlHeight();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean

SystemBoolean get_childControlWidth();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean

SystemBoolean get_childForceExpandHeight();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean

SystemBoolean get_childForceExpandWidth();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childScaleHeight__SystemBoolean

SystemBoolean get_childScaleHeight();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childScaleWidth__SystemBoolean

SystemBoolean get_childScaleWidth();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineGameObject)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemInt32)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemString)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset

UnityEngineRectOffset get_padding();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineRectOffset)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_reverseArrangement__SystemBoolean

SystemBoolean get_reverseArrangement();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle

SystemSingle get_spacing();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineTransform)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid

void set_childAlignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(UnityEngineTextAnchor)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid

void set_childControlHeight(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid

void set_childControlWidth(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid

void set_childForceExpandHeight(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid

void set_childForceExpandWidth(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childScaleHeight__SystemBoolean__SystemVoid

void set_childScaleHeight(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childScaleWidth__SystemBoolean__SystemVoid

void set_childScaleWidth(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemString)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid

void set_padding(UnityEngineRectOffset);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(UnityEngineRectOffset)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_reverseArrangement__SystemBoolean__SystemVoid

void set_reverseArrangement(SystemBoolean);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid

void set_spacing(SystemSingle);

Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemSingle)

Interface UnityEngineUIIClippable

back to assembly

Object UnityEngineUIImage

back to assembly

to array type

UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid

void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemSingle), In(SystemSingle), In(SystemBoolean)

UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid

void Cull(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIImage), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIImage.__DisableSpriteOptimizations__SystemVoid

void DisableSpriteOptimizations();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIImage), In(SystemObject), Out(SystemBoolean)

UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIImage.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIImage.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIImage.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObject)

UnityEngineUIImage.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIImage.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIImage.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObject)

UnityEngineUIImage.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIImage), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIImage.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObject)

UnityEngineUIImage.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIImage.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIImage.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIImage.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIImage.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIImage.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIImage.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIImage.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIImage.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIImage.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIImage), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIImage.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIImage.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIImage.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIImage), Out(SystemInt32)

UnityEngineUIImage.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIImage), Out(SystemInt32)

UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial

UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineUIImage), In(UnityEngineMaterial), Out(UnityEngineMaterial)

UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect

UnityEngineRect GetPixelAdjustedRect();

Raw: In(UnityEngineUIImage), Out(UnityEngineRect)

UnityEngineUIImage.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIImage), Out(SystemType)

UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIImage), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIImage.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__OnAfterDeserialize__SystemVoid

void OnAfterDeserialize();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__OnBeforeSerialize__SystemVoid

void OnBeforeSerialize();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__OnCullingChanged__SystemVoid

void OnCullingChanged();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);

Raw: In(UnityEngineUIImage), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIImage), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIImage), In(UnityEngineUICanvasUpdate)

UnityEngineUIImage.__RecalculateClipping__SystemVoid

void RecalculateClipping();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__RecalculateMasking__SystemVoid

void RecalculateMasking();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__SetAllDirty__SystemVoid

void SetAllDirty();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid

void SetClipRect(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIImage), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIImage.__SetClipSoftness__UnityEngineVector2__SystemVoid

void SetClipSoftness(UnityEngineVector2);

Raw: In(UnityEngineUIImage), In(UnityEngineVector2)

UnityEngineUIImage.__SetLayoutDirty__SystemVoid

void SetLayoutDirty();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__SetMaterialDirty__SystemVoid

void SetMaterialDirty();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__SetNativeSize__SystemVoid

void SetNativeSize();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__SetRaycastDirty__SystemVoid

void SetRaycastDirty();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__SetVerticesDirty__SystemVoid

void SetVerticesDirty();

Raw: In(UnityEngineUIImage)

UnityEngineUIImage.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIImage), Out(SystemString)

UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle

SystemSingle get_alphaHitTestMinimumThreshold();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer

UnityEngineCanvasRenderer get_canvasRenderer();

Raw: In(UnityEngineUIImage), Out(UnityEngineCanvasRenderer)

UnityEngineUIImage.__get_canvas__UnityEngineCanvas

UnityEngineCanvas get_canvas();

Raw: In(UnityEngineUIImage), Out(UnityEngineCanvas)

UnityEngineUIImage.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineUIImage), Out(UnityEngineColor)

UnityEngineUIImage.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineUIImage), Out(SystemInt32)

UnityEngineUIImage.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_fillAmount__SystemSingle

SystemSingle get_fillAmount();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_fillCenter__SystemBoolean

SystemBoolean get_fillCenter();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_fillClockwise__SystemBoolean

SystemBoolean get_fillClockwise();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod

UnityEngineUIImageFillMethod get_fillMethod();

Raw: In(UnityEngineUIImage), Out(UnityEngineUIImageFillMethod)

UnityEngineUIImage.__get_fillOrigin__SystemInt32

SystemInt32 get_fillOrigin();

Raw: In(UnityEngineUIImage), Out(SystemInt32)

UnityEngineUIImage.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIImage), Out(UnityEngineGameObject)

UnityEngineUIImage.__get_hasBorder__SystemBoolean

SystemBoolean get_hasBorder();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_isMaskingGraphic__SystemBoolean

SystemBoolean get_isMaskingGraphic();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIImage), Out(SystemInt32)

UnityEngineUIImage.__get_mainTexture__UnityEngineTexture

UnityEngineTexture get_mainTexture();

Raw: In(UnityEngineUIImage), Out(UnityEngineTexture)

UnityEngineUIImage.__get_maskable__SystemBoolean

SystemBoolean get_maskable();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial

UnityEngineMaterial get_materialForRendering();

Raw: In(UnityEngineUIImage), Out(UnityEngineMaterial)

UnityEngineUIImage.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineUIImage), Out(UnityEngineMaterial)

UnityEngineUIImage.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIImage), Out(SystemString)

UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite

UnityEngineSprite get_overrideSprite();

Raw: In(UnityEngineUIImage), Out(UnityEngineSprite)

UnityEngineUIImage.__get_pixelsPerUnitMultiplier__SystemSingle

SystemSingle get_pixelsPerUnitMultiplier();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle

SystemSingle get_pixelsPerUnit();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIImage), Out(SystemSingle)

UnityEngineUIImage.__get_preserveAspect__SystemBoolean

SystemBoolean get_preserveAspect();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_raycastPadding__UnityEngineVector4

UnityEngineVector4 get_raycastPadding();

Raw: In(UnityEngineUIImage), Out(UnityEngineVector4)

UnityEngineUIImage.__get_raycastTarget__SystemBoolean

SystemBoolean get_raycastTarget();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIImage), Out(UnityEngineRectTransform)

UnityEngineUIImage.__get_sprite__UnityEngineSprite

UnityEngineSprite get_sprite();

Raw: In(UnityEngineUIImage), Out(UnityEngineSprite)

UnityEngineUIImage.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIImage), Out(UnityEngineTransform)

UnityEngineUIImage.__get_type__UnityEngineUIImageType

UnityEngineUIImageType get_type();

Raw: In(UnityEngineUIImage), Out(UnityEngineUIImageType)

UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean

SystemBoolean get_useSpriteMesh();

Raw: In(UnityEngineUIImage), Out(SystemBoolean)

UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid

void set_alphaHitTestMinimumThreshold(SystemSingle);

Raw: In(UnityEngineUIImage), In(SystemSingle)

UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineUIImage), In(UnityEngineColor)

UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid

void set_fillAmount(SystemSingle);

Raw: In(UnityEngineUIImage), In(SystemSingle)

UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid

void set_fillCenter(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid

void set_fillClockwise(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid

void set_fillMethod(UnityEngineUIImageFillMethod);

Raw: In(UnityEngineUIImage), In(UnityEngineUIImageFillMethod)

UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid

void set_fillOrigin(SystemInt32);

Raw: In(UnityEngineUIImage), In(SystemInt32)

UnityEngineUIImage.__set_isMaskingGraphic__SystemBoolean__SystemVoid

void set_isMaskingGraphic(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid

void set_maskable(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineUIImage), In(UnityEngineMaterial)

UnityEngineUIImage.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIImage), In(SystemString)

UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid

void set_overrideSprite(UnityEngineSprite);

Raw: In(UnityEngineUIImage), In(UnityEngineSprite)

UnityEngineUIImage.__set_pixelsPerUnitMultiplier__SystemSingle__SystemVoid

void set_pixelsPerUnitMultiplier(SystemSingle);

Raw: In(UnityEngineUIImage), In(SystemSingle)

UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid

void set_preserveAspect(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_raycastPadding__UnityEngineVector4__SystemVoid

void set_raycastPadding(UnityEngineVector4);

Raw: In(UnityEngineUIImage), In(UnityEngineVector4)

UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid

void set_raycastTarget(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid

void set_sprite(UnityEngineSprite);

Raw: In(UnityEngineUIImage), In(UnityEngineSprite)

UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid

void set_type(UnityEngineUIImageType);

Raw: In(UnityEngineUIImage), In(UnityEngineUIImageType)

UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid

void set_useSpriteMesh(SystemBoolean);

Raw: In(UnityEngineUIImage), In(SystemBoolean)

Enum UnityEngineUIImageFillMethod

back to assembly

Enum values:

  • Horizontal = 0
  • Radial180 = 3
  • Radial360 = 4
  • Radial90 = 2
  • Vertical = 1

Enum UnityEngineUIImageType

back to assembly

Enum values:

  • Filled = 3
  • Simple = 0
  • Sliced = 1
  • Tiled = 2

Object UnityEngineUIInputField

back to assembly

to array type

UnityEngineUIInputField.__ActivateInputField__SystemVoid

void ActivateInputField();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__DeactivateInputField__SystemVoid

void DeactivateInputField();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIInputField), In(SystemObject), Out(SystemBoolean)

UnityEngineUIInputField.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)

UnityEngineUIInputField.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)

UnityEngineUIInputField.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)

UnityEngineUIInputField.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)

UnityEngineUIInputField.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUIInputField), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUIInputField.__ForceLabelUpdate__SystemVoid

void ForceLabelUpdate();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIInputField.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIInputField.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIInputField.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObject)

UnityEngineUIInputField.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIInputField.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIInputField.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIInputField.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObject)

UnityEngineUIInputField.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIInputField), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIInputField.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIInputField.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObject)

UnityEngineUIInputField.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIInputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIInputField.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIInputField.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIInputField.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIInputField.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIInputField.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIInputField.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIInputField.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIInputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIInputField.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIInputField.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIInputField.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIInputField.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIInputField), Out(SystemType)

UnityEngineUIInputField.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__MoveTextEnd__SystemBoolean__SystemVoid

void MoveTextEnd(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__MoveTextStart__SystemBoolean__SystemVoid

void MoveTextStart(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnBeginDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIInputField.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnEndDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUIInputField.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerClick(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIInputField.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIInputField.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSubmit(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIInputField.__OnUpdateSelected__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnUpdateSelected(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIInputField.__ProcessEvent__UnityEngineEvent__SystemVoid

void ProcessEvent(UnityEngineEvent);

Raw: In(UnityEngineUIInputField), In(UnityEngineEvent)

UnityEngineUIInputField.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIInputField), In(UnityEngineUICanvasUpdate)

UnityEngineUIInputField.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUIInputField)

UnityEngineUIInputField.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIInputField), Out(SystemString)

UnityEngineUIInputField.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIAnimationTriggers)

UnityEngineUIInputField.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUIInputField), Out(UnityEngineAnimator)

UnityEngineUIInputField.__get_asteriskChar__SystemChar

SystemChar get_asteriskChar();

Raw: In(UnityEngineUIInputField), Out(SystemChar)

UnityEngineUIInputField.__get_caretBlinkRate__SystemSingle

SystemSingle get_caretBlinkRate();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_caretColor__UnityEngineColor

UnityEngineColor get_caretColor();

Raw: In(UnityEngineUIInputField), Out(UnityEngineColor)

UnityEngineUIInputField.__get_caretPosition__SystemInt32

SystemInt32 get_caretPosition();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__get_caretWidth__SystemInt32

SystemInt32 get_caretWidth();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__get_characterLimit__SystemInt32

SystemInt32 get_characterLimit();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__get_characterValidation__UnityEngineUIInputFieldCharacterValidation

UnityEngineUIInputFieldCharacterValidation get_characterValidation();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldCharacterValidation)

UnityEngineUIInputField.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIColorBlock)

UnityEngineUIInputField.__get_contentType__UnityEngineUIInputFieldContentType

UnityEngineUIInputFieldContentType get_contentType();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldContentType)

UnityEngineUIInputField.__get_customCaretColor__SystemBoolean

SystemBoolean get_customCaretColor();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIInputField), Out(UnityEngineGameObject)

UnityEngineUIInputField.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIImage)

UnityEngineUIInputField.__get_inputType__UnityEngineUIInputFieldInputType

UnityEngineUIInputFieldInputType get_inputType();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldInputType)

UnityEngineUIInputField.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_isFocused__SystemBoolean

SystemBoolean get_isFocused();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__get_lineType__UnityEngineUIInputFieldLineType

UnityEngineUIInputFieldLineType get_lineType();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldLineType)

UnityEngineUIInputField.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_multiLine__SystemBoolean

SystemBoolean get_multiLine();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIInputField), Out(SystemString)

UnityEngineUIInputField.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUINavigation)

UnityEngineUIInputField.__get_placeholder__UnityEngineUIGraphic

UnityEngineUIGraphic get_placeholder();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIGraphic)

UnityEngineUIInputField.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIInputField), Out(SystemSingle)

UnityEngineUIInputField.__get_readOnly__SystemBoolean

SystemBoolean get_readOnly();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_selectionAnchorPosition__SystemInt32

SystemInt32 get_selectionAnchorPosition();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__get_selectionColor__UnityEngineColor

UnityEngineColor get_selectionColor();

Raw: In(UnityEngineUIInputField), Out(UnityEngineColor)

UnityEngineUIInputField.__get_selectionFocusPosition__SystemInt32

SystemInt32 get_selectionFocusPosition();

Raw: In(UnityEngineUIInputField), Out(SystemInt32)

UnityEngineUIInputField.__get_shouldActivateOnSelect__SystemBoolean

SystemBoolean get_shouldActivateOnSelect();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_shouldHideMobileInput__SystemBoolean

SystemBoolean get_shouldHideMobileInput();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUISpriteState)

UnityEngineUIInputField.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIGraphic)

UnityEngineUIInputField.__get_textComponent__UnityEngineUIText

UnityEngineUIText get_textComponent();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUIText)

UnityEngineUIInputField.__get_text__SystemString

SystemString get_text();

Raw: In(UnityEngineUIInputField), Out(SystemString)

UnityEngineUIInputField.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIInputField), Out(UnityEngineTransform)

UnityEngineUIInputField.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectableTransition)

UnityEngineUIInputField.__get_wasCanceled__SystemBoolean

SystemBoolean get_wasCanceled();

Raw: In(UnityEngineUIInputField), Out(SystemBoolean)

UnityEngineUIInputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIInputField.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIInputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIInputField.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIAnimationTriggers)

UnityEngineUIInputField.__set_asteriskChar__SystemChar__SystemVoid

void set_asteriskChar(SystemChar);

Raw: In(UnityEngineUIInputField), In(SystemChar)

UnityEngineUIInputField.__set_caretBlinkRate__SystemSingle__SystemVoid

void set_caretBlinkRate(SystemSingle);

Raw: In(UnityEngineUIInputField), In(SystemSingle)

UnityEngineUIInputField.__set_caretColor__UnityEngineColor__SystemVoid

void set_caretColor(UnityEngineColor);

Raw: In(UnityEngineUIInputField), In(UnityEngineColor)

UnityEngineUIInputField.__set_caretPosition__SystemInt32__SystemVoid

void set_caretPosition(SystemInt32);

Raw: In(UnityEngineUIInputField), In(SystemInt32)

UnityEngineUIInputField.__set_caretWidth__SystemInt32__SystemVoid

void set_caretWidth(SystemInt32);

Raw: In(UnityEngineUIInputField), In(SystemInt32)

UnityEngineUIInputField.__set_characterLimit__SystemInt32__SystemVoid

void set_characterLimit(SystemInt32);

Raw: In(UnityEngineUIInputField), In(SystemInt32)

UnityEngineUIInputField.__set_characterValidation__UnityEngineUIInputFieldCharacterValidation__SystemVoid

void set_characterValidation(UnityEngineUIInputFieldCharacterValidation);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldCharacterValidation)

UnityEngineUIInputField.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIColorBlock)

UnityEngineUIInputField.__set_contentType__UnityEngineUIInputFieldContentType__SystemVoid

void set_contentType(UnityEngineUIInputFieldContentType);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldContentType)

UnityEngineUIInputField.__set_customCaretColor__SystemBoolean__SystemVoid

void set_customCaretColor(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIImage)

UnityEngineUIInputField.__set_inputType__UnityEngineUIInputFieldInputType__SystemVoid

void set_inputType(UnityEngineUIInputFieldInputType);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldInputType)

UnityEngineUIInputField.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__set_lineType__UnityEngineUIInputFieldLineType__SystemVoid

void set_lineType(UnityEngineUIInputFieldLineType);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldLineType)

UnityEngineUIInputField.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIInputField), In(SystemString)

UnityEngineUIInputField.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUIInputField), In(UnityEngineUINavigation)

UnityEngineUIInputField.__set_placeholder__UnityEngineUIGraphic__SystemVoid

void set_placeholder(UnityEngineUIGraphic);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIGraphic)

UnityEngineUIInputField.__set_readOnly__SystemBoolean__SystemVoid

void set_readOnly(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__set_selectionAnchorPosition__SystemInt32__SystemVoid

void set_selectionAnchorPosition(SystemInt32);

Raw: In(UnityEngineUIInputField), In(SystemInt32)

UnityEngineUIInputField.__set_selectionColor__UnityEngineColor__SystemVoid

void set_selectionColor(UnityEngineColor);

Raw: In(UnityEngineUIInputField), In(UnityEngineColor)

UnityEngineUIInputField.__set_selectionFocusPosition__SystemInt32__SystemVoid

void set_selectionFocusPosition(SystemInt32);

Raw: In(UnityEngineUIInputField), In(SystemInt32)

UnityEngineUIInputField.__set_shouldActivateOnSelect__SystemBoolean__SystemVoid

void set_shouldActivateOnSelect(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__set_shouldHideMobileInput__SystemBoolean__SystemVoid

void set_shouldHideMobileInput(SystemBoolean);

Raw: In(UnityEngineUIInputField), In(SystemBoolean)

UnityEngineUIInputField.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUIInputField), In(UnityEngineUISpriteState)

UnityEngineUIInputField.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIGraphic)

UnityEngineUIInputField.__set_textComponent__UnityEngineUIText__SystemVoid

void set_textComponent(UnityEngineUIText);

Raw: In(UnityEngineUIInputField), In(UnityEngineUIText)

UnityEngineUIInputField.__set_text__SystemString__SystemVoid

void set_text(SystemString);

Raw: In(UnityEngineUIInputField), In(SystemString)

UnityEngineUIInputField.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUIInputField), In(UnityEngineUISelectableTransition)

Enum UnityEngineUIInputFieldCharacterValidation

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Enum values:

  • Alphanumeric = 3
  • Decimal = 2
  • EmailAddress = 5
  • Integer = 1
  • Name = 4
  • None = 0

Enum UnityEngineUIInputFieldContentType

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Enum values:

  • Alphanumeric = 4
  • Autocorrected = 1
  • Custom = 9
  • DecimalNumber = 3
  • EmailAddress = 6
  • IntegerNumber = 2
  • Name = 5
  • Password = 7
  • Pin = 8
  • Standard = 0

Enum UnityEngineUIInputFieldInputType

back to assembly

Enum values:

  • AutoCorrect = 1
  • Password = 2
  • Standard = 0

Enum UnityEngineUIInputFieldLineType

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Enum values:

  • MultiLineNewline = 2
  • MultiLineSubmit = 1
  • SingleLine = 0

Object UnityEngineUILayoutElement

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to array type

UnityEngineUILayoutElement.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUILayoutElement)

UnityEngineUILayoutElement.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUILayoutElement)

UnityEngineUILayoutElement.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUILayoutElement), In(SystemObject), Out(SystemBoolean)

UnityEngineUILayoutElement.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutElement.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUILayoutElement.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponent)

UnityEngineUILayoutElement.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutElement.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutElement.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUILayoutElement.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponent)

UnityEngineUILayoutElement.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutElement.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUILayoutElement), In(SystemString), Out(UnityEngineComponent)

UnityEngineUILayoutElement.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponent)

UnityEngineUILayoutElement.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutElement.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUILayoutElement), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutElement.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUILayoutElement.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUILayoutElement.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutElement.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUILayoutElement.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUILayoutElement.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutElement.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUILayoutElement), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUILayoutElement.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUILayoutElement.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUILayoutElement.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutElement.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUILayoutElement), Out(SystemInt32)

UnityEngineUILayoutElement.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUILayoutElement), Out(SystemInt32)

UnityEngineUILayoutElement.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUILayoutElement), Out(SystemType)

UnityEngineUILayoutElement.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)

UnityEngineUILayoutElement.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)

UnityEngineUILayoutElement.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUILayoutElement), Out(SystemString)

UnityEngineUILayoutElement.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)

UnityEngineUILayoutElement.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)

UnityEngineUILayoutElement.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)

UnityEngineUILayoutElement.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUILayoutElement), Out(UnityEngineGameObject)

UnityEngineUILayoutElement.__get_ignoreLayout__SystemBoolean

SystemBoolean get_ignoreLayout();

Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)

UnityEngineUILayoutElement.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)

UnityEngineUILayoutElement.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUILayoutElement), Out(SystemInt32)

UnityEngineUILayoutElement.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)

UnityEngineUILayoutElement.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)

UnityEngineUILayoutElement.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUILayoutElement), Out(SystemString)

UnityEngineUILayoutElement.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)

UnityEngineUILayoutElement.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)

UnityEngineUILayoutElement.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUILayoutElement), Out(UnityEngineTransform)

UnityEngineUILayoutElement.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUILayoutElement.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUILayoutElement.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUILayoutElement.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean)

UnityEngineUILayoutElement.__set_flexibleHeight__SystemSingle__SystemVoid

void set_flexibleHeight(SystemSingle);

Raw: In(UnityEngineUILayoutElement), In(SystemSingle)

UnityEngineUILayoutElement.__set_flexibleWidth__SystemSingle__SystemVoid

void set_flexibleWidth(SystemSingle);

Raw: In(UnityEngineUILayoutElement), In(SystemSingle)

UnityEngineUILayoutElement.__set_ignoreLayout__SystemBoolean__SystemVoid

void set_ignoreLayout(SystemBoolean);

Raw: In(UnityEngineUILayoutElement), In(SystemBoolean)

UnityEngineUILayoutElement.__set_layoutPriority__SystemInt32__SystemVoid

void set_layoutPriority(SystemInt32);

Raw: In(UnityEngineUILayoutElement), In(SystemInt32)

UnityEngineUILayoutElement.__set_minHeight__SystemSingle__SystemVoid

void set_minHeight(SystemSingle);

Raw: In(UnityEngineUILayoutElement), In(SystemSingle)

UnityEngineUILayoutElement.__set_minWidth__SystemSingle__SystemVoid

void set_minWidth(SystemSingle);

Raw: In(UnityEngineUILayoutElement), In(SystemSingle)

UnityEngineUILayoutElement.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUILayoutElement), In(SystemString)

UnityEngineUILayoutElement.__set_preferredHeight__SystemSingle__SystemVoid

void set_preferredHeight(SystemSingle);

Raw: In(UnityEngineUILayoutElement), In(SystemSingle)

UnityEngineUILayoutElement.__set_preferredWidth__SystemSingle__SystemVoid

void set_preferredWidth(SystemSingle);

Raw: In(UnityEngineUILayoutElement), In(SystemSingle)

Object UnityEngineUILayoutGroup

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to array type

UnityEngineUILayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUILayoutGroup)

UnityEngineUILayoutGroup.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUILayoutGroup)

UnityEngineUILayoutGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUILayoutGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineUILayoutGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUILayoutGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUILayoutGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUILayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUILayoutGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUILayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUILayoutGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUILayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUILayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUILayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUILayoutGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUILayoutGroup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUILayoutGroup), Out(SystemInt32)

UnityEngineUILayoutGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUILayoutGroup), Out(SystemInt32)

UnityEngineUILayoutGroup.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUILayoutGroup), Out(SystemType)

UnityEngineUILayoutGroup.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)

UnityEngineUILayoutGroup.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)

UnityEngineUILayoutGroup.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUILayoutGroup)

UnityEngineUILayoutGroup.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUILayoutGroup)

UnityEngineUILayoutGroup.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUILayoutGroup), Out(SystemString)

UnityEngineUILayoutGroup.__get_childAlignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_childAlignment();

Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineTextAnchor)

UnityEngineUILayoutGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)

UnityEngineUILayoutGroup.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)

UnityEngineUILayoutGroup.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)

UnityEngineUILayoutGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineGameObject)

UnityEngineUILayoutGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)

UnityEngineUILayoutGroup.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUILayoutGroup), Out(SystemInt32)

UnityEngineUILayoutGroup.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)

UnityEngineUILayoutGroup.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)

UnityEngineUILayoutGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUILayoutGroup), Out(SystemString)

UnityEngineUILayoutGroup.__get_padding__UnityEngineRectOffset

UnityEngineRectOffset get_padding();

Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineRectOffset)

UnityEngineUILayoutGroup.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)

UnityEngineUILayoutGroup.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)

UnityEngineUILayoutGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineTransform)

UnityEngineUILayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUILayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUILayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUILayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid

void set_childAlignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUILayoutGroup), In(UnityEngineTextAnchor)

UnityEngineUILayoutGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean)

UnityEngineUILayoutGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUILayoutGroup), In(SystemString)

UnityEngineUILayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid

void set_padding(UnityEngineRectOffset);

Raw: In(UnityEngineUILayoutGroup), In(UnityEngineRectOffset)

Object UnityEngineUILayoutRebuilder

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to array type

UnityEngineUILayoutRebuilder.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUILayoutRebuilder), In(SystemObject), Out(SystemBoolean)

UnityEngineUILayoutRebuilder.__ForceRebuildLayoutImmediate__UnityEngineRectTransform__SystemVoid

static void ForceRebuildLayoutImmediate(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform)

UnityEngineUILayoutRebuilder.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUILayoutRebuilder), Out(SystemInt32)

UnityEngineUILayoutRebuilder.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUILayoutRebuilder), Out(SystemType)

UnityEngineUILayoutRebuilder.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUILayoutRebuilder)

UnityEngineUILayoutRebuilder.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUILayoutRebuilder), Out(SystemBoolean)

UnityEngineUILayoutRebuilder.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUILayoutRebuilder)

UnityEngineUILayoutRebuilder.__MarkLayoutForRebuild__UnityEngineRectTransform__SystemVoid

static void MarkLayoutForRebuild(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform)

UnityEngineUILayoutRebuilder.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUILayoutRebuilder), In(UnityEngineUICanvasUpdate)

UnityEngineUILayoutRebuilder.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUILayoutRebuilder), Out(SystemString)

UnityEngineUILayoutRebuilder.__ctor____UnityEngineUILayoutRebuilder

static UnityEngineUILayoutRebuilder ctor();

Raw: Out(UnityEngineUILayoutRebuilder)

UnityEngineUILayoutRebuilder.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUILayoutRebuilder), Out(UnityEngineTransform)

Object UnityEngineUILayoutUtility

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UnityEngineUILayoutUtility.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUILayoutUtility), In(SystemObject), Out(SystemBoolean)

UnityEngineUILayoutUtility.__GetFlexibleHeight__UnityEngineRectTransform__SystemSingle

static SystemSingle GetFlexibleHeight(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetFlexibleSize__UnityEngineRectTransform_SystemInt32__SystemSingle

static SystemSingle GetFlexibleSize(UnityEngineRectTransform, SystemInt32);

Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetFlexibleWidth__UnityEngineRectTransform__SystemSingle

static SystemSingle GetFlexibleWidth(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUILayoutUtility), Out(SystemInt32)

UnityEngineUILayoutUtility.__GetMinHeight__UnityEngineRectTransform__SystemSingle

static SystemSingle GetMinHeight(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetMinSize__UnityEngineRectTransform_SystemInt32__SystemSingle

static SystemSingle GetMinSize(UnityEngineRectTransform, SystemInt32);

Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetMinWidth__UnityEngineRectTransform__SystemSingle

static SystemSingle GetMinWidth(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetPreferredHeight__UnityEngineRectTransform__SystemSingle

static SystemSingle GetPreferredHeight(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetPreferredSize__UnityEngineRectTransform_SystemInt32__SystemSingle

static SystemSingle GetPreferredSize(UnityEngineRectTransform, SystemInt32);

Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetPreferredWidth__UnityEngineRectTransform__SystemSingle

static SystemSingle GetPreferredWidth(UnityEngineRectTransform);

Raw: In(UnityEngineRectTransform), Out(SystemSingle)

UnityEngineUILayoutUtility.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUILayoutUtility), Out(SystemType)

UnityEngineUILayoutUtility.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUILayoutUtility), Out(SystemString)

Object UnityEngineUIMask

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to array type

UnityEngineUIMask.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIMask), In(SystemObject), Out(SystemBoolean)

UnityEngineUIMask.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMask.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIMask.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIMask.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMask.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMask.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIMask.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIMask.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMask.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIMask), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIMask.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIMask.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMask.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIMask), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMask.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIMask.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIMask.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMask.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIMask.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMask.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIMask.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIMask.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMask.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIMask), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIMask.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIMask), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIMask.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIMask.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMask.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIMask), Out(SystemInt32)

UnityEngineUIMask.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIMask), Out(SystemInt32)

UnityEngineUIMask.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial

UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineUIMask), In(UnityEngineMaterial), Out(UnityEngineMaterial)

UnityEngineUIMask.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIMask), Out(SystemType)

UnityEngineUIMask.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIMask), Out(SystemBoolean)

UnityEngineUIMask.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIMask), Out(SystemBoolean)

UnityEngineUIMask.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIMask), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIMask.__MaskEnabled__SystemBoolean

SystemBoolean MaskEnabled();

Raw: In(UnityEngineUIMask), Out(SystemBoolean)

UnityEngineUIMask.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIMask), Out(SystemString)

UnityEngineUIMask.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIMask), Out(SystemBoolean)

UnityEngineUIMask.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIMask), Out(UnityEngineGameObject)

UnityEngineUIMask.__get_graphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_graphic();

Raw: In(UnityEngineUIMask), Out(UnityEngineUIGraphic)

UnityEngineUIMask.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIMask), Out(SystemBoolean)

UnityEngineUIMask.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIMask), Out(SystemString)

UnityEngineUIMask.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIMask), Out(UnityEngineRectTransform)

UnityEngineUIMask.__get_showMaskGraphic__SystemBoolean

SystemBoolean get_showMaskGraphic();

Raw: In(UnityEngineUIMask), Out(SystemBoolean)

UnityEngineUIMask.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIMask), Out(UnityEngineTransform)

UnityEngineUIMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIMask.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIMask.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemBoolean)

UnityEngineUIMask.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIMask), In(SystemString)

UnityEngineUIMask.__set_showMaskGraphic__SystemBoolean__SystemVoid

void set_showMaskGraphic(SystemBoolean);

Raw: In(UnityEngineUIMask), In(SystemBoolean)

Object UnityEngineUIMaskUtilities

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to array type

UnityEngineUIMaskUtilities.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIMaskUtilities), In(SystemObject), Out(SystemBoolean)

UnityEngineUIMaskUtilities.__FindRootSortOverrideCanvas__UnityEngineTransform__UnityEngineTransform

static UnityEngineTransform FindRootSortOverrideCanvas(UnityEngineTransform);

Raw: In(UnityEngineTransform), Out(UnityEngineTransform)

UnityEngineUIMaskUtilities.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIMaskUtilities), Out(SystemInt32)

UnityEngineUIMaskUtilities.__GetRectMaskForClippable__UnityEngineUIIClippable__UnityEngineUIRectMask2D

static UnityEngineUIRectMask2D GetRectMaskForClippable(UnityEngineUIIClippable);

Raw: In(UnityEngineUIIClippable), Out(UnityEngineUIRectMask2D)

UnityEngineUIMaskUtilities.__GetRectMasksForClip__UnityEngineUIRectMask2D_SystemCollectionsGenericListUnityEngineUIRectMask2D__SystemVoid

static void GetRectMasksForClip(UnityEngineUIRectMask2D, SystemCollectionsGenericListUnityEngineUIRectMask2D);

Raw: In(UnityEngineUIRectMask2D), In(SystemCollectionsGenericListUnityEngineUIRectMask2D)

UnityEngineUIMaskUtilities.__GetStencilDepth__UnityEngineTransform_UnityEngineTransform__SystemInt32

static SystemInt32 GetStencilDepth(UnityEngineTransform, UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineTransform), Out(SystemInt32)

UnityEngineUIMaskUtilities.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIMaskUtilities), Out(SystemType)

UnityEngineUIMaskUtilities.__IsDescendantOrSelf__UnityEngineTransform_UnityEngineTransform__SystemBoolean

static SystemBoolean IsDescendantOrSelf(UnityEngineTransform, UnityEngineTransform);

Raw: In(UnityEngineTransform), In(UnityEngineTransform), Out(SystemBoolean)

UnityEngineUIMaskUtilities.__Notify2DMaskStateChanged__UnityEngineComponent__SystemVoid

static void Notify2DMaskStateChanged(UnityEngineComponent);

Raw: In(UnityEngineComponent)

UnityEngineUIMaskUtilities.__NotifyStencilStateChanged__UnityEngineComponent__SystemVoid

static void NotifyStencilStateChanged(UnityEngineComponent);

Raw: In(UnityEngineComponent)

UnityEngineUIMaskUtilities.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIMaskUtilities), Out(SystemString)

UnityEngineUIMaskUtilities.__ctor____UnityEngineUIMaskUtilities

static UnityEngineUIMaskUtilities ctor();

Raw: Out(UnityEngineUIMaskUtilities)

Object UnityEngineUIMaskableGraphic

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to array type

UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid

void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemSingle), In(SystemSingle), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid

void Cull(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemObject), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIMaskableGraphic.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIMaskableGraphic.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIMaskableGraphic.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIMaskableGraphic.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIMaskableGraphic.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemInt32)

UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemInt32)

UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial

UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineMaterial), Out(UnityEngineMaterial)

UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect

UnityEngineRect GetPixelAdjustedRect();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineRect)

UnityEngineUIMaskableGraphic.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemType)

UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid

void OnCullingChanged();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineUICanvasUpdate)

UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid

void RecalculateClipping();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid

void RecalculateMasking();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid

void SetAllDirty();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid

void SetClipRect(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__SetClipSoftness__UnityEngineVector2__SystemVoid

void SetClipSoftness(UnityEngineVector2);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector2)

UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid

void SetLayoutDirty();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid

void SetMaterialDirty();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid

void SetNativeSize();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__SetRaycastDirty__SystemVoid

void SetRaycastDirty();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid

void SetVerticesDirty();

Raw: In(UnityEngineUIMaskableGraphic)

UnityEngineUIMaskableGraphic.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemString)

UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer

UnityEngineCanvasRenderer get_canvasRenderer();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineCanvasRenderer)

UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas

UnityEngineCanvas get_canvas();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineCanvas)

UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineColor)

UnityEngineUIMaskableGraphic.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemInt32)

UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineGameObject)

UnityEngineUIMaskableGraphic.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__get_isMaskingGraphic__SystemBoolean

SystemBoolean get_isMaskingGraphic();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture

UnityEngineTexture get_mainTexture();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineTexture)

UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean

SystemBoolean get_maskable();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial

UnityEngineMaterial get_materialForRendering();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineMaterial)

UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineMaterial)

UnityEngineUIMaskableGraphic.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemString)

UnityEngineUIMaskableGraphic.__get_raycastPadding__UnityEngineVector4

UnityEngineVector4 get_raycastPadding();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineVector4)

UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean

SystemBoolean get_raycastTarget();

Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineRectTransform)

UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineTransform)

UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineColor)

UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__set_isMaskingGraphic__SystemBoolean__SystemVoid

void set_isMaskingGraphic(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid

void set_maskable(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)

UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineMaterial)

UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemString)

UnityEngineUIMaskableGraphic.__set_raycastPadding__UnityEngineVector4__SystemVoid

void set_raycastPadding(UnityEngineVector4);

Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector4)

UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid

void set_raycastTarget(SystemBoolean);

Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)

Struct UnityEngineUINavigation

back to assembly

to array type

UnityEngineUINavigation.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUINavigation), In(SystemObject), Out(SystemBoolean)

UnityEngineUINavigation.__Equals__UnityEngineUINavigation__SystemBoolean

SystemBoolean Equals(UnityEngineUINavigation);

Raw: In(UnityEngineUINavigation), In(UnityEngineUINavigation), Out(SystemBoolean)

UnityEngineUINavigation.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUINavigation), Out(SystemInt32)

UnityEngineUINavigation.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUINavigation), Out(SystemType)

UnityEngineUINavigation.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUINavigation), Out(SystemString)

UnityEngineUINavigation.__get_defaultNavigation__UnityEngineUINavigation

static UnityEngineUINavigation get_defaultNavigation();

Raw: Out(UnityEngineUINavigation)

UnityEngineUINavigation.__get_mode__UnityEngineUINavigationMode

UnityEngineUINavigationMode get_mode();

Raw: In(UnityEngineUINavigation), Out(UnityEngineUINavigationMode)

UnityEngineUINavigation.__get_selectOnDown__UnityEngineUISelectable

UnityEngineUISelectable get_selectOnDown();

Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)

UnityEngineUINavigation.__get_selectOnLeft__UnityEngineUISelectable

UnityEngineUISelectable get_selectOnLeft();

Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)

UnityEngineUINavigation.__get_selectOnRight__UnityEngineUISelectable

UnityEngineUISelectable get_selectOnRight();

Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)

UnityEngineUINavigation.__get_selectOnUp__UnityEngineUISelectable

UnityEngineUISelectable get_selectOnUp();

Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)

UnityEngineUINavigation.__get_wrapAround__SystemBoolean

SystemBoolean get_wrapAround();

Raw: In(UnityEngineUINavigation), Out(SystemBoolean)

UnityEngineUINavigation.__set_mode__UnityEngineUINavigationMode__SystemVoid

void set_mode(UnityEngineUINavigationMode);

Raw: In(UnityEngineUINavigation), In(UnityEngineUINavigationMode)

UnityEngineUINavigation.__set_selectOnDown__UnityEngineUISelectable__SystemVoid

void set_selectOnDown(UnityEngineUISelectable);

Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)

UnityEngineUINavigation.__set_selectOnLeft__UnityEngineUISelectable__SystemVoid

void set_selectOnLeft(UnityEngineUISelectable);

Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)

UnityEngineUINavigation.__set_selectOnRight__UnityEngineUISelectable__SystemVoid

void set_selectOnRight(UnityEngineUISelectable);

Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)

UnityEngineUINavigation.__set_selectOnUp__UnityEngineUISelectable__SystemVoid

void set_selectOnUp(UnityEngineUISelectable);

Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)

UnityEngineUINavigation.__set_wrapAround__SystemBoolean__SystemVoid

void set_wrapAround(SystemBoolean);

Raw: In(UnityEngineUINavigation), In(SystemBoolean)

Enum UnityEngineUINavigationMode

back to assembly

Enum values:

  • Automatic = 3
  • Explicit = 4
  • Horizontal = 1
  • None = 0
  • Vertical = 2

Object UnityEngineUIOutline

back to assembly

to array type

UnityEngineUIOutline.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIOutline), In(SystemObject), Out(SystemBoolean)

UnityEngineUIOutline.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIOutline.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIOutline.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIOutline.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObject)

UnityEngineUIOutline.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIOutline.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIOutline.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIOutline.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObject)

UnityEngineUIOutline.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIOutline), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIOutline.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIOutline.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObject)

UnityEngineUIOutline.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIOutline), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIOutline.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIOutline.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIOutline.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIOutline.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIOutline.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIOutline.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIOutline.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIOutline), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIOutline.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIOutline.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIOutline.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIOutline.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIOutline), Out(SystemInt32)

UnityEngineUIOutline.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIOutline), Out(SystemInt32)

UnityEngineUIOutline.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIOutline), Out(SystemType)

UnityEngineUIOutline.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIOutline), Out(SystemBoolean)

UnityEngineUIOutline.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIOutline), Out(SystemBoolean)

UnityEngineUIOutline.__ModifyMesh__UnityEngineMesh__SystemVoid

void ModifyMesh(UnityEngineMesh);

Raw: In(UnityEngineUIOutline), In(UnityEngineMesh)

UnityEngineUIOutline.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid

void ModifyMesh(UnityEngineUIVertexHelper);

Raw: In(UnityEngineUIOutline), In(UnityEngineUIVertexHelper)

UnityEngineUIOutline.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIOutline), Out(SystemString)

UnityEngineUIOutline.__get_effectColor__UnityEngineColor

UnityEngineColor get_effectColor();

Raw: In(UnityEngineUIOutline), Out(UnityEngineColor)

UnityEngineUIOutline.__get_effectDistance__UnityEngineVector2

UnityEngineVector2 get_effectDistance();

Raw: In(UnityEngineUIOutline), Out(UnityEngineVector2)

UnityEngineUIOutline.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIOutline), Out(SystemBoolean)

UnityEngineUIOutline.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIOutline), Out(UnityEngineGameObject)

UnityEngineUIOutline.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIOutline), Out(SystemBoolean)

UnityEngineUIOutline.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIOutline), Out(SystemString)

UnityEngineUIOutline.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIOutline), Out(UnityEngineTransform)

UnityEngineUIOutline.__get_useGraphicAlpha__SystemBoolean

SystemBoolean get_useGraphicAlpha();

Raw: In(UnityEngineUIOutline), Out(SystemBoolean)

UnityEngineUIOutline.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIOutline.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIOutline.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIOutline.__set_effectColor__UnityEngineColor__SystemVoid

void set_effectColor(UnityEngineColor);

Raw: In(UnityEngineUIOutline), In(UnityEngineColor)

UnityEngineUIOutline.__set_effectDistance__UnityEngineVector2__SystemVoid

void set_effectDistance(UnityEngineVector2);

Raw: In(UnityEngineUIOutline), In(UnityEngineVector2)

UnityEngineUIOutline.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemBoolean)

UnityEngineUIOutline.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIOutline), In(SystemString)

UnityEngineUIOutline.__set_useGraphicAlpha__SystemBoolean__SystemVoid

void set_useGraphicAlpha(SystemBoolean);

Raw: In(UnityEngineUIOutline), In(SystemBoolean)

Object UnityEngineUIPositionAsUV1

back to assembly

to array type

UnityEngineUIPositionAsUV1.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemObject), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIPositionAsUV1.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIPositionAsUV1.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIPositionAsUV1.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIPositionAsUV1.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIPositionAsUV1.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIPositionAsUV1.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIPositionAsUV1.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemInt32)

UnityEngineUIPositionAsUV1.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemInt32)

UnityEngineUIPositionAsUV1.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemType)

UnityEngineUIPositionAsUV1.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineMesh__SystemVoid

void ModifyMesh(UnityEngineMesh);

Raw: In(UnityEngineUIPositionAsUV1), In(UnityEngineMesh)

UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid

void ModifyMesh(UnityEngineUIVertexHelper);

Raw: In(UnityEngineUIPositionAsUV1), In(UnityEngineUIVertexHelper)

UnityEngineUIPositionAsUV1.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemString)

UnityEngineUIPositionAsUV1.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIPositionAsUV1), Out(UnityEngineGameObject)

UnityEngineUIPositionAsUV1.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIPositionAsUV1), Out(SystemString)

UnityEngineUIPositionAsUV1.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIPositionAsUV1), Out(UnityEngineTransform)

UnityEngineUIPositionAsUV1.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIPositionAsUV1.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean)

UnityEngineUIPositionAsUV1.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIPositionAsUV1), In(SystemString)

Object UnityEngineUIRawImage

back to assembly

to array type

UnityEngineUIRawImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid

void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemSingle), In(SystemSingle), In(SystemBoolean)

UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIRawImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid

void Cull(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIRawImage.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIRawImage), In(SystemObject), Out(SystemBoolean)

UnityEngineUIRawImage.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRawImage.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIRawImage.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIRawImage.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRawImage.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRawImage.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIRawImage.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIRawImage.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRawImage.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIRawImage), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIRawImage.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIRawImage.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRawImage.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIRawImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRawImage.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIRawImage.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIRawImage.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRawImage.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIRawImage.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIRawImage.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRawImage.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIRawImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIRawImage.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIRawImage.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIRawImage.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRawImage.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIRawImage), Out(SystemInt32)

UnityEngineUIRawImage.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIRawImage), Out(SystemInt32)

UnityEngineUIRawImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial

UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineUIRawImage), In(UnityEngineMaterial), Out(UnityEngineMaterial)

UnityEngineUIRawImage.__GetPixelAdjustedRect__UnityEngineRect

UnityEngineRect GetPixelAdjustedRect();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineRect)

UnityEngineUIRawImage.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIRawImage), Out(SystemType)

UnityEngineUIRawImage.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__OnCullingChanged__SystemVoid

void OnCullingChanged();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);

Raw: In(UnityEngineUIRawImage), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineUIRawImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIRawImage), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIRawImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIRawImage), In(UnityEngineUICanvasUpdate)

UnityEngineUIRawImage.__RecalculateClipping__SystemVoid

void RecalculateClipping();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__RecalculateMasking__SystemVoid

void RecalculateMasking();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__SetAllDirty__SystemVoid

void SetAllDirty();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid

void SetClipRect(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIRawImage.__SetClipSoftness__UnityEngineVector2__SystemVoid

void SetClipSoftness(UnityEngineVector2);

Raw: In(UnityEngineUIRawImage), In(UnityEngineVector2)

UnityEngineUIRawImage.__SetLayoutDirty__SystemVoid

void SetLayoutDirty();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__SetMaterialDirty__SystemVoid

void SetMaterialDirty();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__SetNativeSize__SystemVoid

void SetNativeSize();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__SetRaycastDirty__SystemVoid

void SetRaycastDirty();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__SetVerticesDirty__SystemVoid

void SetVerticesDirty();

Raw: In(UnityEngineUIRawImage)

UnityEngineUIRawImage.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIRawImage), Out(SystemString)

UnityEngineUIRawImage.__get_canvasRenderer__UnityEngineCanvasRenderer

UnityEngineCanvasRenderer get_canvasRenderer();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineCanvasRenderer)

UnityEngineUIRawImage.__get_canvas__UnityEngineCanvas

UnityEngineCanvas get_canvas();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineCanvas)

UnityEngineUIRawImage.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineColor)

UnityEngineUIRawImage.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineUIRawImage), Out(SystemInt32)

UnityEngineUIRawImage.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineGameObject)

UnityEngineUIRawImage.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__get_isMaskingGraphic__SystemBoolean

SystemBoolean get_isMaskingGraphic();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__get_mainTexture__UnityEngineTexture

UnityEngineTexture get_mainTexture();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineTexture)

UnityEngineUIRawImage.__get_maskable__SystemBoolean

SystemBoolean get_maskable();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__get_materialForRendering__UnityEngineMaterial

UnityEngineMaterial get_materialForRendering();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineMaterial)

UnityEngineUIRawImage.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineMaterial)

UnityEngineUIRawImage.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIRawImage), Out(SystemString)

UnityEngineUIRawImage.__get_raycastPadding__UnityEngineVector4

UnityEngineVector4 get_raycastPadding();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineVector4)

UnityEngineUIRawImage.__get_raycastTarget__SystemBoolean

SystemBoolean get_raycastTarget();

Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)

UnityEngineUIRawImage.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineRectTransform)

UnityEngineUIRawImage.__get_texture__UnityEngineTexture

UnityEngineTexture get_texture();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineTexture)

UnityEngineUIRawImage.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineTransform)

UnityEngineUIRawImage.__get_uvRect__UnityEngineRect

UnityEngineRect get_uvRect();

Raw: In(UnityEngineUIRawImage), Out(UnityEngineRect)

UnityEngineUIRawImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIRawImage.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIRawImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIRawImage.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineUIRawImage), In(UnityEngineColor)

UnityEngineUIRawImage.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean)

UnityEngineUIRawImage.__set_isMaskingGraphic__SystemBoolean__SystemVoid

void set_isMaskingGraphic(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean)

UnityEngineUIRawImage.__set_maskable__SystemBoolean__SystemVoid

void set_maskable(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean)

UnityEngineUIRawImage.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineUIRawImage), In(UnityEngineMaterial)

UnityEngineUIRawImage.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIRawImage), In(SystemString)

UnityEngineUIRawImage.__set_raycastPadding__UnityEngineVector4__SystemVoid

void set_raycastPadding(UnityEngineVector4);

Raw: In(UnityEngineUIRawImage), In(UnityEngineVector4)

UnityEngineUIRawImage.__set_raycastTarget__SystemBoolean__SystemVoid

void set_raycastTarget(SystemBoolean);

Raw: In(UnityEngineUIRawImage), In(SystemBoolean)

UnityEngineUIRawImage.__set_texture__UnityEngineTexture__SystemVoid

void set_texture(UnityEngineTexture);

Raw: In(UnityEngineUIRawImage), In(UnityEngineTexture)

UnityEngineUIRawImage.__set_uvRect__UnityEngineRect__SystemVoid

void set_uvRect(UnityEngineRect);

Raw: In(UnityEngineUIRawImage), In(UnityEngineRect)

Object UnityEngineUIRectMask2D

back to assembly

to array type

UnityEngineUIRectMask2D.__AddClippable__UnityEngineUIIClippable__SystemVoid

void AddClippable(UnityEngineUIIClippable);

Raw: In(UnityEngineUIRectMask2D), In(UnityEngineUIIClippable)

UnityEngineUIRectMask2D.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIRectMask2D), In(SystemObject), Out(SystemBoolean)

UnityEngineUIRectMask2D.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRectMask2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRectMask2D.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRectMask2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRectMask2D.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIRectMask2D), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObject)

UnityEngineUIRectMask2D.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIRectMask2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIRectMask2D.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRectMask2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIRectMask2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIRectMask2D.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRectMask2D.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIRectMask2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIRectMask2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIRectMask2D.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIRectMask2D.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIRectMask2D.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIRectMask2D), Out(SystemInt32)

UnityEngineUIRectMask2D.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIRectMask2D), Out(SystemInt32)

UnityEngineUIRectMask2D.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIRectMask2D), Out(SystemType)

UnityEngineUIRectMask2D.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)

UnityEngineUIRectMask2D.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)

UnityEngineUIRectMask2D.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIRectMask2D), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIRectMask2D.__PerformClipping__SystemVoid

void PerformClipping();

Raw: In(UnityEngineUIRectMask2D)

UnityEngineUIRectMask2D.__RemoveClippable__UnityEngineUIIClippable__SystemVoid

void RemoveClippable(UnityEngineUIIClippable);

Raw: In(UnityEngineUIRectMask2D), In(UnityEngineUIIClippable)

UnityEngineUIRectMask2D.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIRectMask2D), Out(SystemString)

UnityEngineUIRectMask2D.__UpdateClipSoftness__SystemVoid

void UpdateClipSoftness();

Raw: In(UnityEngineUIRectMask2D)

UnityEngineUIRectMask2D.__get_canvasRect__UnityEngineRect

UnityEngineRect get_canvasRect();

Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineRect)

UnityEngineUIRectMask2D.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)

UnityEngineUIRectMask2D.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineGameObject)

UnityEngineUIRectMask2D.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)

UnityEngineUIRectMask2D.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIRectMask2D), Out(SystemString)

UnityEngineUIRectMask2D.__get_padding__UnityEngineVector4

UnityEngineVector4 get_padding();

Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineVector4)

UnityEngineUIRectMask2D.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineRectTransform)

UnityEngineUIRectMask2D.__get_softness__UnityEngineVector2Int

UnityEngineVector2Int get_softness();

Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineVector2Int)

UnityEngineUIRectMask2D.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineTransform)

UnityEngineUIRectMask2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIRectMask2D.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIRectMask2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIRectMask2D.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean)

UnityEngineUIRectMask2D.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIRectMask2D), In(SystemString)

UnityEngineUIRectMask2D.__set_padding__UnityEngineVector4__SystemVoid

void set_padding(UnityEngineVector4);

Raw: In(UnityEngineUIRectMask2D), In(UnityEngineVector4)

UnityEngineUIRectMask2D.__set_softness__UnityEngineVector2Int__SystemVoid

void set_softness(UnityEngineVector2Int);

Raw: In(UnityEngineUIRectMask2D), In(UnityEngineVector2Int)

Object UnityEngineUIScrollRect

back to assembly

to array type

UnityEngineUIScrollRect.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIScrollRect), In(SystemObject), Out(SystemBoolean)

UnityEngineUIScrollRect.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollRect.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIScrollRect.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIScrollRect.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollRect.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollRect.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIScrollRect.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIScrollRect.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollRect.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIScrollRect), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIScrollRect.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIScrollRect.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollRect.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIScrollRect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollRect.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIScrollRect.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIScrollRect.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollRect.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIScrollRect.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIScrollRect.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollRect.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIScrollRect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIScrollRect.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIScrollRect.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIScrollRect.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollRect.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIScrollRect), Out(SystemInt32)

UnityEngineUIScrollRect.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIScrollRect), Out(SystemInt32)

UnityEngineUIScrollRect.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIScrollRect), Out(SystemType)

UnityEngineUIScrollRect.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnBeginDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollRect.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollRect.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnEndDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollRect.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnInitializePotentialDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollRect.__OnScroll__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnScroll(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollRect.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineUICanvasUpdate)

UnityEngineUIScrollRect.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__StopMovement__SystemVoid

void StopMovement();

Raw: In(UnityEngineUIScrollRect)

UnityEngineUIScrollRect.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIScrollRect), Out(SystemString)

UnityEngineUIScrollRect.__get_content__UnityEngineRectTransform

UnityEngineRectTransform get_content();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineRectTransform)

UnityEngineUIScrollRect.__get_decelerationRate__SystemSingle

SystemSingle get_decelerationRate();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_elasticity__SystemSingle

SystemSingle get_elasticity();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineGameObject)

UnityEngineUIScrollRect.__get_horizontalNormalizedPosition__SystemSingle

SystemSingle get_horizontalNormalizedPosition();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_horizontalScrollbarSpacing__SystemSingle

SystemSingle get_horizontalScrollbarSpacing();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility

UnityEngineUIScrollRectScrollbarVisibility get_horizontalScrollbarVisibility();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollRectScrollbarVisibility)

UnityEngineUIScrollRect.__get_horizontalScrollbar__UnityEngineUIScrollbar

UnityEngineUIScrollbar get_horizontalScrollbar();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollbar)

UnityEngineUIScrollRect.__get_horizontal__SystemBoolean

SystemBoolean get_horizontal();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__get_inertia__SystemBoolean

SystemBoolean get_inertia();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIScrollRect), Out(SystemInt32)

UnityEngineUIScrollRect.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_movementType__UnityEngineUIScrollRectMovementType

UnityEngineUIScrollRectMovementType get_movementType();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollRectMovementType)

UnityEngineUIScrollRect.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIScrollRect), Out(SystemString)

UnityEngineUIScrollRect.__get_normalizedPosition__UnityEngineVector2

UnityEngineVector2 get_normalizedPosition();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineVector2)

UnityEngineUIScrollRect.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_scrollSensitivity__SystemSingle

SystemSingle get_scrollSensitivity();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineTransform)

UnityEngineUIScrollRect.__get_velocity__UnityEngineVector2

UnityEngineVector2 get_velocity();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineVector2)

UnityEngineUIScrollRect.__get_verticalNormalizedPosition__SystemSingle

SystemSingle get_verticalNormalizedPosition();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_verticalScrollbarSpacing__SystemSingle

SystemSingle get_verticalScrollbarSpacing();

Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)

UnityEngineUIScrollRect.__get_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility

UnityEngineUIScrollRectScrollbarVisibility get_verticalScrollbarVisibility();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollRectScrollbarVisibility)

UnityEngineUIScrollRect.__get_verticalScrollbar__UnityEngineUIScrollbar

UnityEngineUIScrollbar get_verticalScrollbar();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollbar)

UnityEngineUIScrollRect.__get_vertical__SystemBoolean

SystemBoolean get_vertical();

Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)

UnityEngineUIScrollRect.__get_viewport__UnityEngineRectTransform

UnityEngineRectTransform get_viewport();

Raw: In(UnityEngineUIScrollRect), Out(UnityEngineRectTransform)

UnityEngineUIScrollRect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIScrollRect.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIScrollRect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIScrollRect.__set_content__UnityEngineRectTransform__SystemVoid

void set_content(UnityEngineRectTransform);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineRectTransform)

UnityEngineUIScrollRect.__set_decelerationRate__SystemSingle__SystemVoid

void set_decelerationRate(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_elasticity__SystemSingle__SystemVoid

void set_elasticity(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)

UnityEngineUIScrollRect.__set_horizontalNormalizedPosition__SystemSingle__SystemVoid

void set_horizontalNormalizedPosition(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_horizontalScrollbarSpacing__SystemSingle__SystemVoid

void set_horizontalScrollbarSpacing(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid

void set_horizontalScrollbarVisibility(UnityEngineUIScrollRectScrollbarVisibility);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollRectScrollbarVisibility)

UnityEngineUIScrollRect.__set_horizontalScrollbar__UnityEngineUIScrollbar__SystemVoid

void set_horizontalScrollbar(UnityEngineUIScrollbar);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollbar)

UnityEngineUIScrollRect.__set_horizontal__SystemBoolean__SystemVoid

void set_horizontal(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)

UnityEngineUIScrollRect.__set_inertia__SystemBoolean__SystemVoid

void set_inertia(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)

UnityEngineUIScrollRect.__set_movementType__UnityEngineUIScrollRectMovementType__SystemVoid

void set_movementType(UnityEngineUIScrollRectMovementType);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollRectMovementType)

UnityEngineUIScrollRect.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIScrollRect), In(SystemString)

UnityEngineUIScrollRect.__set_normalizedPosition__UnityEngineVector2__SystemVoid

void set_normalizedPosition(UnityEngineVector2);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineVector2)

UnityEngineUIScrollRect.__set_scrollSensitivity__SystemSingle__SystemVoid

void set_scrollSensitivity(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_velocity__UnityEngineVector2__SystemVoid

void set_velocity(UnityEngineVector2);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineVector2)

UnityEngineUIScrollRect.__set_verticalNormalizedPosition__SystemSingle__SystemVoid

void set_verticalNormalizedPosition(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_verticalScrollbarSpacing__SystemSingle__SystemVoid

void set_verticalScrollbarSpacing(SystemSingle);

Raw: In(UnityEngineUIScrollRect), In(SystemSingle)

UnityEngineUIScrollRect.__set_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid

void set_verticalScrollbarVisibility(UnityEngineUIScrollRectScrollbarVisibility);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollRectScrollbarVisibility)

UnityEngineUIScrollRect.__set_verticalScrollbar__UnityEngineUIScrollbar__SystemVoid

void set_verticalScrollbar(UnityEngineUIScrollbar);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollbar)

UnityEngineUIScrollRect.__set_vertical__SystemBoolean__SystemVoid

void set_vertical(SystemBoolean);

Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)

UnityEngineUIScrollRect.__set_viewport__UnityEngineRectTransform__SystemVoid

void set_viewport(UnityEngineRectTransform);

Raw: In(UnityEngineUIScrollRect), In(UnityEngineRectTransform)

Enum UnityEngineUIScrollRectMovementType

back to assembly

Enum values:

  • Clamped = 2
  • Elastic = 1
  • Unrestricted = 0

Object UnityEngineUIScrollRectScrollRectEvent

back to assembly

UnityEngineUIScrollRectScrollRectEvent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIScrollRectScrollRectEvent), In(SystemObject), Out(SystemBoolean)

UnityEngineUIScrollRectScrollRectEvent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIScrollRectScrollRectEvent), Out(SystemInt32)

UnityEngineUIScrollRectScrollRectEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState

UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);

Raw: In(UnityEngineUIScrollRectScrollRectEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)

UnityEngineUIScrollRectScrollRectEvent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIScrollRectScrollRectEvent), Out(SystemType)

UnityEngineUIScrollRectScrollRectEvent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIScrollRectScrollRectEvent), Out(SystemString)

UnityEngineUIScrollRectScrollRectEvent.__ctor____UnityEngineUIScrollRectScrollRectEvent

static UnityEngineUIScrollRectScrollRectEvent ctor();

Raw: Out(UnityEngineUIScrollRectScrollRectEvent)

Enum UnityEngineUIScrollRectScrollbarVisibility

back to assembly

Enum values:

  • AutoHide = 1
  • AutoHideAndExpandViewport = 2
  • Permanent = 0

Object UnityEngineUIScrollbar

back to assembly

to array type

UnityEngineUIScrollbar.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIScrollbar), In(SystemObject), Out(SystemBoolean)

UnityEngineUIScrollbar.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)

UnityEngineUIScrollbar.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)

UnityEngineUIScrollbar.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)

UnityEngineUIScrollbar.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)

UnityEngineUIScrollbar.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUIScrollbar.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollbar.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIScrollbar.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIScrollbar.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollbar.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollbar.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIScrollbar.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIScrollbar.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollbar.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIScrollbar), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIScrollbar.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIScrollbar.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObject)

UnityEngineUIScrollbar.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIScrollbar), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollbar.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIScrollbar.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIScrollbar.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollbar.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIScrollbar.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIScrollbar.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollbar.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIScrollbar), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIScrollbar.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIScrollbar.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIScrollbar.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIScrollbar.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIScrollbar), Out(SystemInt32)

UnityEngineUIScrollbar.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIScrollbar), Out(SystemInt32)

UnityEngineUIScrollbar.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIScrollbar), Out(SystemType)

UnityEngineUIScrollbar.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIScrollbar)

UnityEngineUIScrollbar.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)

UnityEngineUIScrollbar.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)

UnityEngineUIScrollbar.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)

UnityEngineUIScrollbar.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIScrollbar)

UnityEngineUIScrollbar.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnBeginDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIScrollbar.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnInitializePotentialDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUIScrollbar.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIScrollbar.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIScrollbar.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUICanvasUpdate)

UnityEngineUIScrollbar.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUIScrollbar)

UnityEngineUIScrollbar.__SetDirection__UnityEngineUIScrollbarDirection_SystemBoolean__SystemVoid

void SetDirection(UnityEngineUIScrollbarDirection, SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIScrollbarDirection), In(SystemBoolean)

UnityEngineUIScrollbar.__SetValueWithoutNotify__SystemSingle__SystemVoid

void SetValueWithoutNotify(SystemSingle);

Raw: In(UnityEngineUIScrollbar), In(SystemSingle)

UnityEngineUIScrollbar.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIScrollbar), Out(SystemString)

UnityEngineUIScrollbar.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIAnimationTriggers)

UnityEngineUIScrollbar.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineAnimator)

UnityEngineUIScrollbar.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIColorBlock)

UnityEngineUIScrollbar.__get_direction__UnityEngineUIScrollbarDirection

UnityEngineUIScrollbarDirection get_direction();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIScrollbarDirection)

UnityEngineUIScrollbar.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)

UnityEngineUIScrollbar.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineGameObject)

UnityEngineUIScrollbar.__get_handleRect__UnityEngineRectTransform

UnityEngineRectTransform get_handleRect();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineRectTransform)

UnityEngineUIScrollbar.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIImage)

UnityEngineUIScrollbar.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)

UnityEngineUIScrollbar.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)

UnityEngineUIScrollbar.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIScrollbar), Out(SystemString)

UnityEngineUIScrollbar.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUINavigation)

UnityEngineUIScrollbar.__get_numberOfSteps__SystemInt32

SystemInt32 get_numberOfSteps();

Raw: In(UnityEngineUIScrollbar), Out(SystemInt32)

UnityEngineUIScrollbar.__get_size__SystemSingle

SystemSingle get_size();

Raw: In(UnityEngineUIScrollbar), Out(SystemSingle)

UnityEngineUIScrollbar.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISpriteState)

UnityEngineUIScrollbar.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIGraphic)

UnityEngineUIScrollbar.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineTransform)

UnityEngineUIScrollbar.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectableTransition)

UnityEngineUIScrollbar.__get_value__SystemSingle

SystemSingle get_value();

Raw: In(UnityEngineUIScrollbar), Out(SystemSingle)

UnityEngineUIScrollbar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIScrollbar.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIScrollbar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIScrollbar.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIAnimationTriggers)

UnityEngineUIScrollbar.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIColorBlock)

UnityEngineUIScrollbar.__set_direction__UnityEngineUIScrollbarDirection__SystemVoid

void set_direction(UnityEngineUIScrollbarDirection);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIScrollbarDirection)

UnityEngineUIScrollbar.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean)

UnityEngineUIScrollbar.__set_handleRect__UnityEngineRectTransform__SystemVoid

void set_handleRect(UnityEngineRectTransform);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineRectTransform)

UnityEngineUIScrollbar.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIImage)

UnityEngineUIScrollbar.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUIScrollbar), In(SystemBoolean)

UnityEngineUIScrollbar.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIScrollbar), In(SystemString)

UnityEngineUIScrollbar.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUINavigation)

UnityEngineUIScrollbar.__set_numberOfSteps__SystemInt32__SystemVoid

void set_numberOfSteps(SystemInt32);

Raw: In(UnityEngineUIScrollbar), In(SystemInt32)

UnityEngineUIScrollbar.__set_size__SystemSingle__SystemVoid

void set_size(SystemSingle);

Raw: In(UnityEngineUIScrollbar), In(SystemSingle)

UnityEngineUIScrollbar.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUISpriteState)

UnityEngineUIScrollbar.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIGraphic)

UnityEngineUIScrollbar.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUIScrollbar), In(UnityEngineUISelectableTransition)

UnityEngineUIScrollbar.__set_value__SystemSingle__SystemVoid

void set_value(SystemSingle);

Raw: In(UnityEngineUIScrollbar), In(SystemSingle)

Enum UnityEngineUIScrollbarDirection

back to assembly

Enum values:

  • BottomToTop = 2
  • LeftToRight = 0
  • RightToLeft = 1
  • TopToBottom = 3

Object UnityEngineUIScrollbarScrollEvent

back to assembly

UnityEngineUIScrollbarScrollEvent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIScrollbarScrollEvent), In(SystemObject), Out(SystemBoolean)

UnityEngineUIScrollbarScrollEvent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIScrollbarScrollEvent), Out(SystemInt32)

UnityEngineUIScrollbarScrollEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState

UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);

Raw: In(UnityEngineUIScrollbarScrollEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)

UnityEngineUIScrollbarScrollEvent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIScrollbarScrollEvent), Out(SystemType)

UnityEngineUIScrollbarScrollEvent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIScrollbarScrollEvent), Out(SystemString)

UnityEngineUIScrollbarScrollEvent.__ctor____UnityEngineUIScrollbarScrollEvent

static UnityEngineUIScrollbarScrollEvent ctor();

Raw: Out(UnityEngineUIScrollbarScrollEvent)

Object UnityEngineUISelectable

back to assembly

to array type

UnityEngineUISelectable.__AllSelectablesNoAlloc__UnityEngineUISelectableArray__SystemInt32

static SystemInt32 AllSelectablesNoAlloc(UnityEngineUISelectableArray);

Raw: In(UnityEngineUISelectableArray), Out(SystemInt32)

UnityEngineUISelectable.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUISelectable), In(SystemObject), Out(SystemBoolean)

UnityEngineUISelectable.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)

UnityEngineUISelectable.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)

UnityEngineUISelectable.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)

UnityEngineUISelectable.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)

UnityEngineUISelectable.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUISelectable), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUISelectable.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUISelectable.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUISelectable.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponent)

UnityEngineUISelectable.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObject)

UnityEngineUISelectable.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUISelectable.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUISelectable.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponent)

UnityEngineUISelectable.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObject)

UnityEngineUISelectable.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUISelectable), In(SystemString), Out(UnityEngineComponent)

UnityEngineUISelectable.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponent)

UnityEngineUISelectable.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObject)

UnityEngineUISelectable.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUISelectable), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISelectable.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUISelectable.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUISelectable.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISelectable.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUISelectable.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUISelectable.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISelectable.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUISelectable), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUISelectable.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUISelectable.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUISelectable.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISelectable.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUISelectable), Out(SystemInt32)

UnityEngineUISelectable.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUISelectable), Out(SystemInt32)

UnityEngineUISelectable.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUISelectable), Out(SystemType)

UnityEngineUISelectable.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUISelectable), Out(SystemBoolean)

UnityEngineUISelectable.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUISelectable), Out(SystemBoolean)

UnityEngineUISelectable.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUISelectable), Out(SystemBoolean)

UnityEngineUISelectable.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUISelectable.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUISelectable.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISelectable.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISelectable.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISelectable.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISelectable.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUISelectable.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUISelectable)

UnityEngineUISelectable.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUISelectable), Out(SystemString)

UnityEngineUISelectable.__get_allSelectableCount__SystemInt32

static SystemInt32 get_allSelectableCount();

Raw: Out(SystemInt32)

UnityEngineUISelectable.__get_allSelectablesArray__UnityEngineUISelectableArray

static UnityEngineUISelectableArray get_allSelectablesArray();

Raw: Out(UnityEngineUISelectableArray)

UnityEngineUISelectable.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUIAnimationTriggers)

UnityEngineUISelectable.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUISelectable), Out(UnityEngineAnimator)

UnityEngineUISelectable.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUIColorBlock)

UnityEngineUISelectable.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUISelectable), Out(SystemBoolean)

UnityEngineUISelectable.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUISelectable), Out(UnityEngineGameObject)

UnityEngineUISelectable.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUIImage)

UnityEngineUISelectable.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUISelectable), Out(SystemBoolean)

UnityEngineUISelectable.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUISelectable), Out(SystemBoolean)

UnityEngineUISelectable.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUISelectable), Out(SystemString)

UnityEngineUISelectable.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUINavigation)

UnityEngineUISelectable.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUISpriteState)

UnityEngineUISelectable.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUIGraphic)

UnityEngineUISelectable.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUISelectable), Out(UnityEngineTransform)

UnityEngineUISelectable.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectableTransition)

UnityEngineUISelectable.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUISelectable.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUISelectable.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUISelectable.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUISelectable), In(UnityEngineUIAnimationTriggers)

UnityEngineUISelectable.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUISelectable), In(UnityEngineUIColorBlock)

UnityEngineUISelectable.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemBoolean)

UnityEngineUISelectable.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUISelectable), In(UnityEngineUIImage)

UnityEngineUISelectable.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUISelectable), In(SystemBoolean)

UnityEngineUISelectable.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUISelectable), In(SystemString)

UnityEngineUISelectable.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUISelectable), In(UnityEngineUINavigation)

UnityEngineUISelectable.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUISelectable), In(UnityEngineUISpriteState)

UnityEngineUISelectable.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUISelectable), In(UnityEngineUIGraphic)

UnityEngineUISelectable.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUISelectable), In(UnityEngineUISelectableTransition)

Enum UnityEngineUISelectableTransition

back to assembly

Enum values:

  • Animation = 3
  • ColorTint = 1
  • None = 0
  • SpriteSwap = 2

Object UnityEngineUIShadow

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to array type

UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIShadow), In(SystemObject), Out(SystemBoolean)

UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIShadow.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIShadow.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIShadow.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObject)

UnityEngineUIShadow.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIShadow.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIShadow.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObject)

UnityEngineUIShadow.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIShadow), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIShadow.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObject)

UnityEngineUIShadow.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIShadow), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIShadow.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIShadow.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIShadow.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIShadow.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIShadow.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIShadow.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIShadow.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIShadow), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIShadow.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIShadow.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIShadow.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIShadow.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIShadow), Out(SystemInt32)

UnityEngineUIShadow.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIShadow), Out(SystemInt32)

UnityEngineUIShadow.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIShadow), Out(SystemType)

UnityEngineUIShadow.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIShadow), Out(SystemBoolean)

UnityEngineUIShadow.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIShadow), Out(SystemBoolean)

UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid

void ModifyMesh(UnityEngineMesh);

Raw: In(UnityEngineUIShadow), In(UnityEngineMesh)

UnityEngineUIShadow.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid

void ModifyMesh(UnityEngineUIVertexHelper);

Raw: In(UnityEngineUIShadow), In(UnityEngineUIVertexHelper)

UnityEngineUIShadow.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIShadow), Out(SystemString)

UnityEngineUIShadow.__get_effectColor__UnityEngineColor

UnityEngineColor get_effectColor();

Raw: In(UnityEngineUIShadow), Out(UnityEngineColor)

UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2

UnityEngineVector2 get_effectDistance();

Raw: In(UnityEngineUIShadow), Out(UnityEngineVector2)

UnityEngineUIShadow.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIShadow), Out(SystemBoolean)

UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIShadow), Out(UnityEngineGameObject)

UnityEngineUIShadow.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIShadow), Out(SystemBoolean)

UnityEngineUIShadow.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIShadow), Out(SystemString)

UnityEngineUIShadow.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIShadow), Out(UnityEngineTransform)

UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean

SystemBoolean get_useGraphicAlpha();

Raw: In(UnityEngineUIShadow), Out(SystemBoolean)

UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid

void set_effectColor(UnityEngineColor);

Raw: In(UnityEngineUIShadow), In(UnityEngineColor)

UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid

void set_effectDistance(UnityEngineVector2);

Raw: In(UnityEngineUIShadow), In(UnityEngineVector2)

UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemBoolean)

UnityEngineUIShadow.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIShadow), In(SystemString)

UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid

void set_useGraphicAlpha(SystemBoolean);

Raw: In(UnityEngineUIShadow), In(SystemBoolean)

Object UnityEngineUISlider

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to array type

UnityEngineUISlider.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUISlider), In(SystemObject), Out(SystemBoolean)

UnityEngineUISlider.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)

UnityEngineUISlider.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)

UnityEngineUISlider.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)

UnityEngineUISlider.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)

UnityEngineUISlider.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUISlider), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUISlider.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUISlider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUISlider.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponent)

UnityEngineUISlider.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObject)

UnityEngineUISlider.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUISlider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUISlider.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponent)

UnityEngineUISlider.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObject)

UnityEngineUISlider.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUISlider), In(SystemString), Out(UnityEngineComponent)

UnityEngineUISlider.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponent)

UnityEngineUISlider.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObject)

UnityEngineUISlider.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUISlider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISlider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUISlider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUISlider.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISlider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUISlider.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISlider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUISlider.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUISlider.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISlider.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUISlider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUISlider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUISlider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUISlider.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUISlider.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUISlider.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUISlider), Out(SystemInt32)

UnityEngineUISlider.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUISlider), Out(SystemInt32)

UnityEngineUISlider.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUISlider), Out(SystemType)

UnityEngineUISlider.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUISlider)

UnityEngineUISlider.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUISlider)

UnityEngineUISlider.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUISlider.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISlider.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnInitializePotentialDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISlider.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUISlider.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISlider.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISlider.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISlider.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUISlider.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUISlider.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUISlider), In(UnityEngineUICanvasUpdate)

UnityEngineUISlider.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUISlider)

UnityEngineUISlider.__SetDirection__UnityEngineUISliderDirection_SystemBoolean__SystemVoid

void SetDirection(UnityEngineUISliderDirection, SystemBoolean);

Raw: In(UnityEngineUISlider), In(UnityEngineUISliderDirection), In(SystemBoolean)

UnityEngineUISlider.__SetValueWithoutNotify__SystemSingle__SystemVoid

void SetValueWithoutNotify(SystemSingle);

Raw: In(UnityEngineUISlider), In(SystemSingle)

UnityEngineUISlider.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUISlider), Out(SystemString)

UnityEngineUISlider.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUISlider), Out(UnityEngineUIAnimationTriggers)

UnityEngineUISlider.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUISlider), Out(UnityEngineAnimator)

UnityEngineUISlider.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUISlider), Out(UnityEngineUIColorBlock)

UnityEngineUISlider.__get_direction__UnityEngineUISliderDirection

UnityEngineUISliderDirection get_direction();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISliderDirection)

UnityEngineUISlider.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__get_fillRect__UnityEngineRectTransform

UnityEngineRectTransform get_fillRect();

Raw: In(UnityEngineUISlider), Out(UnityEngineRectTransform)

UnityEngineUISlider.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUISlider), Out(UnityEngineGameObject)

UnityEngineUISlider.__get_handleRect__UnityEngineRectTransform

UnityEngineRectTransform get_handleRect();

Raw: In(UnityEngineUISlider), Out(UnityEngineRectTransform)

UnityEngineUISlider.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUISlider), Out(UnityEngineUIImage)

UnityEngineUISlider.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__get_maxValue__SystemSingle

SystemSingle get_maxValue();

Raw: In(UnityEngineUISlider), Out(SystemSingle)

UnityEngineUISlider.__get_minValue__SystemSingle

SystemSingle get_minValue();

Raw: In(UnityEngineUISlider), Out(SystemSingle)

UnityEngineUISlider.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUISlider), Out(SystemString)

UnityEngineUISlider.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUISlider), Out(UnityEngineUINavigation)

UnityEngineUISlider.__get_normalizedValue__SystemSingle

SystemSingle get_normalizedValue();

Raw: In(UnityEngineUISlider), Out(SystemSingle)

UnityEngineUISlider.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISpriteState)

UnityEngineUISlider.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUISlider), Out(UnityEngineUIGraphic)

UnityEngineUISlider.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUISlider), Out(UnityEngineTransform)

UnityEngineUISlider.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectableTransition)

UnityEngineUISlider.__get_value__SystemSingle

SystemSingle get_value();

Raw: In(UnityEngineUISlider), Out(SystemSingle)

UnityEngineUISlider.__get_wholeNumbers__SystemBoolean

SystemBoolean get_wholeNumbers();

Raw: In(UnityEngineUISlider), Out(SystemBoolean)

UnityEngineUISlider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUISlider.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUISlider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUISlider.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUISlider), In(UnityEngineUIAnimationTriggers)

UnityEngineUISlider.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUISlider), In(UnityEngineUIColorBlock)

UnityEngineUISlider.__set_direction__UnityEngineUISliderDirection__SystemVoid

void set_direction(UnityEngineUISliderDirection);

Raw: In(UnityEngineUISlider), In(UnityEngineUISliderDirection)

UnityEngineUISlider.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean)

UnityEngineUISlider.__set_fillRect__UnityEngineRectTransform__SystemVoid

void set_fillRect(UnityEngineRectTransform);

Raw: In(UnityEngineUISlider), In(UnityEngineRectTransform)

UnityEngineUISlider.__set_handleRect__UnityEngineRectTransform__SystemVoid

void set_handleRect(UnityEngineRectTransform);

Raw: In(UnityEngineUISlider), In(UnityEngineRectTransform)

UnityEngineUISlider.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUISlider), In(UnityEngineUIImage)

UnityEngineUISlider.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean)

UnityEngineUISlider.__set_maxValue__SystemSingle__SystemVoid

void set_maxValue(SystemSingle);

Raw: In(UnityEngineUISlider), In(SystemSingle)

UnityEngineUISlider.__set_minValue__SystemSingle__SystemVoid

void set_minValue(SystemSingle);

Raw: In(UnityEngineUISlider), In(SystemSingle)

UnityEngineUISlider.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUISlider), In(SystemString)

UnityEngineUISlider.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUISlider), In(UnityEngineUINavigation)

UnityEngineUISlider.__set_normalizedValue__SystemSingle__SystemVoid

void set_normalizedValue(SystemSingle);

Raw: In(UnityEngineUISlider), In(SystemSingle)

UnityEngineUISlider.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUISlider), In(UnityEngineUISpriteState)

UnityEngineUISlider.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUISlider), In(UnityEngineUIGraphic)

UnityEngineUISlider.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUISlider), In(UnityEngineUISelectableTransition)

UnityEngineUISlider.__set_value__SystemSingle__SystemVoid

void set_value(SystemSingle);

Raw: In(UnityEngineUISlider), In(SystemSingle)

UnityEngineUISlider.__set_wholeNumbers__SystemBoolean__SystemVoid

void set_wholeNumbers(SystemBoolean);

Raw: In(UnityEngineUISlider), In(SystemBoolean)

Enum UnityEngineUISliderDirection

back to assembly

Enum values:

  • BottomToTop = 2
  • LeftToRight = 0
  • RightToLeft = 1
  • TopToBottom = 3

Object UnityEngineUISliderSliderEvent

back to assembly

UnityEngineUISliderSliderEvent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUISliderSliderEvent), In(SystemObject), Out(SystemBoolean)

UnityEngineUISliderSliderEvent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUISliderSliderEvent), Out(SystemInt32)

UnityEngineUISliderSliderEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState

UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);

Raw: In(UnityEngineUISliderSliderEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)

UnityEngineUISliderSliderEvent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUISliderSliderEvent), Out(SystemType)

UnityEngineUISliderSliderEvent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUISliderSliderEvent), Out(SystemString)

UnityEngineUISliderSliderEvent.__ctor____UnityEngineUISliderSliderEvent

static UnityEngineUISliderSliderEvent ctor();

Raw: Out(UnityEngineUISliderSliderEvent)

Struct UnityEngineUISpriteState

back to assembly

to array type

UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUISpriteState), In(SystemObject), Out(SystemBoolean)

UnityEngineUISpriteState.__Equals__UnityEngineUISpriteState__SystemBoolean

SystemBoolean Equals(UnityEngineUISpriteState);

Raw: In(UnityEngineUISpriteState), In(UnityEngineUISpriteState), Out(SystemBoolean)

UnityEngineUISpriteState.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUISpriteState), Out(SystemInt32)

UnityEngineUISpriteState.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUISpriteState), Out(SystemType)

UnityEngineUISpriteState.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUISpriteState), Out(SystemString)

UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite

UnityEngineSprite get_disabledSprite();

Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)

UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite

UnityEngineSprite get_highlightedSprite();

Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)

UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite

UnityEngineSprite get_pressedSprite();

Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)

UnityEngineUISpriteState.__get_selectedSprite__UnityEngineSprite

UnityEngineSprite get_selectedSprite();

Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)

UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid

void set_disabledSprite(UnityEngineSprite);

Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)

UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid

void set_highlightedSprite(UnityEngineSprite);

Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)

UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid

void set_pressedSprite(UnityEngineSprite);

Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)

UnityEngineUISpriteState.__set_selectedSprite__UnityEngineSprite__SystemVoid

void set_selectedSprite(UnityEngineSprite);

Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)

Object UnityEngineUIText

back to assembly

to array type

UnityEngineUIText.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid

void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemSingle), In(SystemSingle), In(SystemBoolean)

UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIText), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid

void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);

Raw: In(UnityEngineUIText), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)

UnityEngineUIText.__Cull__UnityEngineRect_SystemBoolean__SystemVoid

void Cull(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIText), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIText.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIText), In(SystemObject), Out(SystemBoolean)

UnityEngineUIText.__FontTextureChanged__SystemVoid

void FontTextureChanged();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIText.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIText.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIText.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObject)

UnityEngineUIText.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIText.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIText.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIText.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObject)

UnityEngineUIText.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIText), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIText.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIText.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObject)

UnityEngineUIText.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIText), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIText.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIText.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIText.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIText.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIText.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIText.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIText.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIText.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIText.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIText.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIText.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIText), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIText.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIText), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIText.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIText.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIText.__GetGenerationSettings__UnityEngineVector2__UnityEngineTextGenerationSettings

UnityEngineTextGenerationSettings GetGenerationSettings(UnityEngineVector2);

Raw: In(UnityEngineUIText), In(UnityEngineVector2), Out(UnityEngineTextGenerationSettings)

UnityEngineUIText.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial

UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);

Raw: In(UnityEngineUIText), In(UnityEngineMaterial), Out(UnityEngineMaterial)

UnityEngineUIText.__GetPixelAdjustedRect__UnityEngineRect

UnityEngineRect GetPixelAdjustedRect();

Raw: In(UnityEngineUIText), Out(UnityEngineRect)

UnityEngineUIText.__GetTextAnchorPivot__UnityEngineTextAnchor__UnityEngineVector2

static UnityEngineVector2 GetTextAnchorPivot(UnityEngineTextAnchor);

Raw: In(UnityEngineTextAnchor), Out(UnityEngineVector2)

UnityEngineUIText.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIText), Out(SystemType)

UnityEngineUIText.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__OnCullingChanged__SystemVoid

void OnCullingChanged();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2

UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);

Raw: In(UnityEngineUIText), In(UnityEngineVector2), Out(UnityEngineVector2)

UnityEngineUIText.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean

SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);

Raw: In(UnityEngineUIText), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)

UnityEngineUIText.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIText), In(UnityEngineUICanvasUpdate)

UnityEngineUIText.__RecalculateClipping__SystemVoid

void RecalculateClipping();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__RecalculateMasking__SystemVoid

void RecalculateMasking();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__SetAllDirty__SystemVoid

void SetAllDirty();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid

void SetClipRect(UnityEngineRect, SystemBoolean);

Raw: In(UnityEngineUIText), In(UnityEngineRect), In(SystemBoolean)

UnityEngineUIText.__SetClipSoftness__UnityEngineVector2__SystemVoid

void SetClipSoftness(UnityEngineVector2);

Raw: In(UnityEngineUIText), In(UnityEngineVector2)

UnityEngineUIText.__SetLayoutDirty__SystemVoid

void SetLayoutDirty();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__SetMaterialDirty__SystemVoid

void SetMaterialDirty();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__SetNativeSize__SystemVoid

void SetNativeSize();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__SetRaycastDirty__SystemVoid

void SetRaycastDirty();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__SetVerticesDirty__SystemVoid

void SetVerticesDirty();

Raw: In(UnityEngineUIText)

UnityEngineUIText.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIText), Out(SystemString)

UnityEngineUIText.__get_alignByGeometry__SystemBoolean

SystemBoolean get_alignByGeometry();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_alignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_alignment();

Raw: In(UnityEngineUIText), Out(UnityEngineTextAnchor)

UnityEngineUIText.__get_cachedTextGeneratorForLayout__UnityEngineTextGenerator

UnityEngineTextGenerator get_cachedTextGeneratorForLayout();

Raw: In(UnityEngineUIText), Out(UnityEngineTextGenerator)

UnityEngineUIText.__get_cachedTextGenerator__UnityEngineTextGenerator

UnityEngineTextGenerator get_cachedTextGenerator();

Raw: In(UnityEngineUIText), Out(UnityEngineTextGenerator)

UnityEngineUIText.__get_canvasRenderer__UnityEngineCanvasRenderer

UnityEngineCanvasRenderer get_canvasRenderer();

Raw: In(UnityEngineUIText), Out(UnityEngineCanvasRenderer)

UnityEngineUIText.__get_canvas__UnityEngineCanvas

UnityEngineCanvas get_canvas();

Raw: In(UnityEngineUIText), Out(UnityEngineCanvas)

UnityEngineUIText.__get_color__UnityEngineColor

UnityEngineColor get_color();

Raw: In(UnityEngineUIText), Out(UnityEngineColor)

UnityEngineUIText.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_fontSize__SystemInt32

SystemInt32 get_fontSize();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__get_fontStyle__UnityEngineFontStyle

UnityEngineFontStyle get_fontStyle();

Raw: In(UnityEngineUIText), Out(UnityEngineFontStyle)

UnityEngineUIText.__get_font__UnityEngineFont

UnityEngineFont get_font();

Raw: In(UnityEngineUIText), Out(UnityEngineFont)

UnityEngineUIText.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIText), Out(UnityEngineGameObject)

UnityEngineUIText.__get_horizontalOverflow__UnityEngineHorizontalWrapMode

UnityEngineHorizontalWrapMode get_horizontalOverflow();

Raw: In(UnityEngineUIText), Out(UnityEngineHorizontalWrapMode)

UnityEngineUIText.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_isMaskingGraphic__SystemBoolean

SystemBoolean get_isMaskingGraphic();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__get_lineSpacing__SystemSingle

SystemSingle get_lineSpacing();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_mainTexture__UnityEngineTexture

UnityEngineTexture get_mainTexture();

Raw: In(UnityEngineUIText), Out(UnityEngineTexture)

UnityEngineUIText.__get_maskable__SystemBoolean

SystemBoolean get_maskable();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_materialForRendering__UnityEngineMaterial

UnityEngineMaterial get_materialForRendering();

Raw: In(UnityEngineUIText), Out(UnityEngineMaterial)

UnityEngineUIText.__get_material__UnityEngineMaterial

UnityEngineMaterial get_material();

Raw: In(UnityEngineUIText), Out(UnityEngineMaterial)

UnityEngineUIText.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIText), Out(SystemString)

UnityEngineUIText.__get_pixelsPerUnit__SystemSingle

SystemSingle get_pixelsPerUnit();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIText), Out(SystemSingle)

UnityEngineUIText.__get_raycastPadding__UnityEngineVector4

UnityEngineVector4 get_raycastPadding();

Raw: In(UnityEngineUIText), Out(UnityEngineVector4)

UnityEngineUIText.__get_raycastTarget__SystemBoolean

SystemBoolean get_raycastTarget();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_rectTransform__UnityEngineRectTransform

UnityEngineRectTransform get_rectTransform();

Raw: In(UnityEngineUIText), Out(UnityEngineRectTransform)

UnityEngineUIText.__get_resizeTextForBestFit__SystemBoolean

SystemBoolean get_resizeTextForBestFit();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_resizeTextMaxSize__SystemInt32

SystemInt32 get_resizeTextMaxSize();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__get_resizeTextMinSize__SystemInt32

SystemInt32 get_resizeTextMinSize();

Raw: In(UnityEngineUIText), Out(SystemInt32)

UnityEngineUIText.__get_supportRichText__SystemBoolean

SystemBoolean get_supportRichText();

Raw: In(UnityEngineUIText), Out(SystemBoolean)

UnityEngineUIText.__get_text__SystemString

SystemString get_text();

Raw: In(UnityEngineUIText), Out(SystemString)

UnityEngineUIText.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIText), Out(UnityEngineTransform)

UnityEngineUIText.__get_verticalOverflow__UnityEngineVerticalWrapMode

UnityEngineVerticalWrapMode get_verticalOverflow();

Raw: In(UnityEngineUIText), Out(UnityEngineVerticalWrapMode)

UnityEngineUIText.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIText.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIText.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIText.__set_alignByGeometry__SystemBoolean__SystemVoid

void set_alignByGeometry(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_alignment__UnityEngineTextAnchor__SystemVoid

void set_alignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUIText), In(UnityEngineTextAnchor)

UnityEngineUIText.__set_color__UnityEngineColor__SystemVoid

void set_color(UnityEngineColor);

Raw: In(UnityEngineUIText), In(UnityEngineColor)

UnityEngineUIText.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_fontSize__SystemInt32__SystemVoid

void set_fontSize(SystemInt32);

Raw: In(UnityEngineUIText), In(SystemInt32)

UnityEngineUIText.__set_fontStyle__UnityEngineFontStyle__SystemVoid

void set_fontStyle(UnityEngineFontStyle);

Raw: In(UnityEngineUIText), In(UnityEngineFontStyle)

UnityEngineUIText.__set_font__UnityEngineFont__SystemVoid

void set_font(UnityEngineFont);

Raw: In(UnityEngineUIText), In(UnityEngineFont)

UnityEngineUIText.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid

void set_horizontalOverflow(UnityEngineHorizontalWrapMode);

Raw: In(UnityEngineUIText), In(UnityEngineHorizontalWrapMode)

UnityEngineUIText.__set_isMaskingGraphic__SystemBoolean__SystemVoid

void set_isMaskingGraphic(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_lineSpacing__SystemSingle__SystemVoid

void set_lineSpacing(SystemSingle);

Raw: In(UnityEngineUIText), In(SystemSingle)

UnityEngineUIText.__set_maskable__SystemBoolean__SystemVoid

void set_maskable(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_material__UnityEngineMaterial__SystemVoid

void set_material(UnityEngineMaterial);

Raw: In(UnityEngineUIText), In(UnityEngineMaterial)

UnityEngineUIText.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIText), In(SystemString)

UnityEngineUIText.__set_raycastPadding__UnityEngineVector4__SystemVoid

void set_raycastPadding(UnityEngineVector4);

Raw: In(UnityEngineUIText), In(UnityEngineVector4)

UnityEngineUIText.__set_raycastTarget__SystemBoolean__SystemVoid

void set_raycastTarget(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_resizeTextForBestFit__SystemBoolean__SystemVoid

void set_resizeTextForBestFit(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_resizeTextMaxSize__SystemInt32__SystemVoid

void set_resizeTextMaxSize(SystemInt32);

Raw: In(UnityEngineUIText), In(SystemInt32)

UnityEngineUIText.__set_resizeTextMinSize__SystemInt32__SystemVoid

void set_resizeTextMinSize(SystemInt32);

Raw: In(UnityEngineUIText), In(SystemInt32)

UnityEngineUIText.__set_supportRichText__SystemBoolean__SystemVoid

void set_supportRichText(SystemBoolean);

Raw: In(UnityEngineUIText), In(SystemBoolean)

UnityEngineUIText.__set_text__SystemString__SystemVoid

void set_text(SystemString);

Raw: In(UnityEngineUIText), In(SystemString)

UnityEngineUIText.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid

void set_verticalOverflow(UnityEngineVerticalWrapMode);

Raw: In(UnityEngineUIText), In(UnityEngineVerticalWrapMode)

Object UnityEngineUIToggle

back to assembly

to array type

UnityEngineUIToggle.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIToggle), In(SystemObject), Out(SystemBoolean)

UnityEngineUIToggle.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)

UnityEngineUIToggle.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)

UnityEngineUIToggle.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)

UnityEngineUIToggle.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)

UnityEngineUIToggle.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(UnityEngineUIToggle), In(UnityEngineVector3), Out(UnityEngineUISelectable)

UnityEngineUIToggle.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggle.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIToggle.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIToggle.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggle.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggle.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIToggle.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIToggle.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggle.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIToggle), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIToggle.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIToggle.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggle.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIToggle), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggle.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIToggle.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIToggle.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggle.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIToggle.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIToggle.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggle.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIToggle), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIToggle.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIToggle.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIToggle.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggle.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIToggle), Out(SystemInt32)

UnityEngineUIToggle.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIToggle), Out(SystemInt32)

UnityEngineUIToggle.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIToggle), Out(SystemType)

UnityEngineUIToggle.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(UnityEngineUIToggle)

UnityEngineUIToggle.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(UnityEngineUIToggle)

UnityEngineUIToggle.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIToggle.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsAxisEventData)

UnityEngineUIToggle.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerClick(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIToggle.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIToggle.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIToggle.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIToggle.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)

UnityEngineUIToggle.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIToggle.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSubmit(UnityEngineEventSystemsBaseEventData);

Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsBaseEventData)

UnityEngineUIToggle.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(UnityEngineUIToggle), In(UnityEngineUICanvasUpdate)

UnityEngineUIToggle.__Select__SystemVoid

void Select();

Raw: In(UnityEngineUIToggle)

UnityEngineUIToggle.__SetIsOnWithoutNotify__SystemBoolean__SystemVoid

void SetIsOnWithoutNotify(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean)

UnityEngineUIToggle.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIToggle), Out(SystemString)

UnityEngineUIToggle.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIAnimationTriggers)

UnityEngineUIToggle.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(UnityEngineUIToggle), Out(UnityEngineAnimator)

UnityEngineUIToggle.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIColorBlock)

UnityEngineUIToggle.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIToggle), Out(UnityEngineGameObject)

UnityEngineUIToggle.__get_graphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_graphic();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIGraphic)

UnityEngineUIToggle.__get_group__UnityEngineUIToggleGroup

UnityEngineUIToggleGroup get_group();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIToggleGroup)

UnityEngineUIToggle.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIImage)

UnityEngineUIToggle.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__get_isOn__SystemBoolean

SystemBoolean get_isOn();

Raw: In(UnityEngineUIToggle), Out(SystemBoolean)

UnityEngineUIToggle.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIToggle), Out(SystemString)

UnityEngineUIToggle.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUINavigation)

UnityEngineUIToggle.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUISpriteState)

UnityEngineUIToggle.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIGraphic)

UnityEngineUIToggle.__get_toggleTransition__UnityEngineUIToggleToggleTransition

UnityEngineUIToggleToggleTransition get_toggleTransition();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUIToggleToggleTransition)

UnityEngineUIToggle.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIToggle), Out(UnityEngineTransform)

UnityEngineUIToggle.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectableTransition)

UnityEngineUIToggle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIToggle.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIToggle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIToggle.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(UnityEngineUIToggle), In(UnityEngineUIAnimationTriggers)

UnityEngineUIToggle.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(UnityEngineUIToggle), In(UnityEngineUIColorBlock)

UnityEngineUIToggle.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean)

UnityEngineUIToggle.__set_graphic__UnityEngineUIGraphic

UnityEngineUIGraphic set_graphic();

Raw: In(UnityEngineUIToggle), In(UnityEngineUIGraphic)

UnityEngineUIToggle.__set_group__UnityEngineUIToggleGroup__SystemVoid

void set_group(UnityEngineUIToggleGroup);

Raw: In(UnityEngineUIToggle), In(UnityEngineUIToggleGroup)

UnityEngineUIToggle.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(UnityEngineUIToggle), In(UnityEngineUIImage)

UnityEngineUIToggle.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean)

UnityEngineUIToggle.__set_isOn__SystemBoolean__SystemVoid

void set_isOn(SystemBoolean);

Raw: In(UnityEngineUIToggle), In(SystemBoolean)

UnityEngineUIToggle.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIToggle), In(SystemString)

UnityEngineUIToggle.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(UnityEngineUIToggle), In(UnityEngineUINavigation)

UnityEngineUIToggle.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(UnityEngineUIToggle), In(UnityEngineUISpriteState)

UnityEngineUIToggle.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(UnityEngineUIToggle), In(UnityEngineUIGraphic)

UnityEngineUIToggle.__set_toggleTransition__UnityEngineUIToggleToggleTransition

UnityEngineUIToggleToggleTransition set_toggleTransition();

Raw: In(UnityEngineUIToggle), In(UnityEngineUIToggleToggleTransition)

UnityEngineUIToggle.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(UnityEngineUIToggle), In(UnityEngineUISelectableTransition)

Object UnityEngineUIToggleGroup

back to assembly

to array type

UnityEngineUIToggleGroup.__ActiveToggles__SystemCollectionsGenericIEnumerableUnityEngineUIToggle

SystemCollectionsGenericIEnumerableUnityEngineUIToggle ActiveToggles();

Raw: In(UnityEngineUIToggleGroup), Out(SystemCollectionsGenericIEnumerableUnityEngineUIToggle)

UnityEngineUIToggleGroup.__AnyTogglesOn__SystemBoolean

SystemBoolean AnyTogglesOn();

Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)

UnityEngineUIToggleGroup.__EnsureValidState__SystemVoid

void EnsureValidState();

Raw: In(UnityEngineUIToggleGroup)

UnityEngineUIToggleGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIToggleGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineUIToggleGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggleGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggleGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggleGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggleGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIToggleGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIToggleGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIToggleGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIToggleGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggleGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIToggleGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIToggleGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggleGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIToggleGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIToggleGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIToggleGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIToggleGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIToggleGroup.__GetFirstActiveToggle__UnityEngineUIToggle

UnityEngineUIToggle GetFirstActiveToggle();

Raw: In(UnityEngineUIToggleGroup), Out(UnityEngineUIToggle)

UnityEngineUIToggleGroup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIToggleGroup), Out(SystemInt32)

UnityEngineUIToggleGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIToggleGroup), Out(SystemInt32)

UnityEngineUIToggleGroup.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIToggleGroup), Out(SystemType)

UnityEngineUIToggleGroup.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)

UnityEngineUIToggleGroup.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)

UnityEngineUIToggleGroup.__RegisterToggle__UnityEngineUIToggle__SystemVoid

void RegisterToggle(UnityEngineUIToggle);

Raw: In(UnityEngineUIToggleGroup), In(UnityEngineUIToggle)

UnityEngineUIToggleGroup.__SetAllTogglesOff__SystemBoolean__SystemVoid

void SetAllTogglesOff(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean)

UnityEngineUIToggleGroup.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIToggleGroup), Out(SystemString)

UnityEngineUIToggleGroup.__UnregisterToggle__UnityEngineUIToggle__SystemVoid

void UnregisterToggle(UnityEngineUIToggle);

Raw: In(UnityEngineUIToggleGroup), In(UnityEngineUIToggle)

UnityEngineUIToggleGroup.__get_allowSwitchOff__SystemBoolean

SystemBoolean get_allowSwitchOff();

Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)

UnityEngineUIToggleGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)

UnityEngineUIToggleGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIToggleGroup), Out(UnityEngineGameObject)

UnityEngineUIToggleGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)

UnityEngineUIToggleGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIToggleGroup), Out(SystemString)

UnityEngineUIToggleGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIToggleGroup), Out(UnityEngineTransform)

UnityEngineUIToggleGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIToggleGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIToggleGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIToggleGroup.__set_allowSwitchOff__SystemBoolean__SystemVoid

void set_allowSwitchOff(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean)

UnityEngineUIToggleGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean)

UnityEngineUIToggleGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIToggleGroup), In(SystemString)

Object UnityEngineUIToggleToggleEvent

back to assembly

UnityEngineUIToggleToggleEvent.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIToggleToggleEvent), In(SystemObject), Out(SystemBoolean)

UnityEngineUIToggleToggleEvent.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIToggleToggleEvent), Out(SystemInt32)

UnityEngineUIToggleToggleEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState

UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);

Raw: In(UnityEngineUIToggleToggleEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)

UnityEngineUIToggleToggleEvent.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIToggleToggleEvent), Out(SystemType)

UnityEngineUIToggleToggleEvent.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIToggleToggleEvent), Out(SystemString)

UnityEngineUIToggleToggleEvent.__ctor____UnityEngineUIToggleToggleEvent

static UnityEngineUIToggleToggleEvent ctor();

Raw: Out(UnityEngineUIToggleToggleEvent)

Enum UnityEngineUIToggleToggleTransition

back to assembly

Enum values:

  • Fade = 1
  • None = 0

Object UnityEngineUIVertexHelper

back to assembly

to array type

UnityEngineUIVertexHelper.__AddTriangle__SystemInt32_SystemInt32_SystemInt32__SystemVoid

void AddTriangle(SystemInt32, SystemInt32, SystemInt32);

Raw: In(UnityEngineUIVertexHelper), In(SystemInt32), In(SystemInt32), In(SystemInt32)

UnityEngineUIVertexHelper.__AddUIVertexQuad__UnityEngineUIVertexArray__SystemVoid

void AddUIVertexQuad(UnityEngineUIVertexArray);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineUIVertexArray)

UnityEngineUIVertexHelper.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListSystemInt32__SystemVoid

void AddUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListSystemInt32);

Raw: In(UnityEngineUIVertexHelper), In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListSystemInt32)

UnityEngineUIVertexHelper.__AddUIVertexTriangleStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid

void AddUIVertexTriangleStream(SystemCollectionsGenericListUnityEngineUIVertex);

Raw: In(UnityEngineUIVertexHelper), In(SystemCollectionsGenericListUnityEngineUIVertex)

UnityEngineUIVertexHelper.__AddVert__UnityEngineUIVertex__SystemVoid

void AddVert(UnityEngineUIVertex);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineUIVertex)

UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector4_UnityEngineVector4_UnityEngineVector3_UnityEngineVector4__SystemVoid

void AddVert(UnityEngineVector3, UnityEngineColor32, UnityEngineVector4, UnityEngineVector4, UnityEngineVector3, UnityEngineVector4);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineVector3), In(UnityEngineColor32), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector3), In(UnityEngineVector4)

UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector3_UnityEngineVector4__SystemVoid

void AddVert(UnityEngineVector3, UnityEngineColor32, UnityEngineVector4, UnityEngineVector4, UnityEngineVector4, UnityEngineVector4, UnityEngineVector3, UnityEngineVector4);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineVector3), In(UnityEngineColor32), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector3), In(UnityEngineVector4)

UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector4__SystemVoid

void AddVert(UnityEngineVector3, UnityEngineColor32, UnityEngineVector4);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineVector3), In(UnityEngineColor32), In(UnityEngineVector4)

UnityEngineUIVertexHelper.__Clear__SystemVoid

void Clear();

Raw: In(UnityEngineUIVertexHelper)

UnityEngineUIVertexHelper.__Dispose__SystemVoid

void Dispose();

Raw: In(UnityEngineUIVertexHelper)

UnityEngineUIVertexHelper.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIVertexHelper), In(SystemObject), Out(SystemBoolean)

UnityEngineUIVertexHelper.__FillMesh__UnityEngineMesh__SystemVoid

void FillMesh(UnityEngineMesh);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineMesh)

UnityEngineUIVertexHelper.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIVertexHelper), Out(SystemInt32)

UnityEngineUIVertexHelper.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIVertexHelper), Out(SystemType)

UnityEngineUIVertexHelper.__GetUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid

void GetUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex);

Raw: In(UnityEngineUIVertexHelper), In(SystemCollectionsGenericListUnityEngineUIVertex)

UnityEngineUIVertexHelper.__PopulateUIVertex__UnityEngineUIVertexRef_SystemInt32__SystemVoid

void PopulateUIVertex(ref UnityEngineUIVertex, SystemInt32);

Raw: In(UnityEngineUIVertexHelper), InOut(UnityEngineUIVertex), In(SystemInt32)

UnityEngineUIVertexHelper.__SetUIVertex__UnityEngineUIVertex_SystemInt32__SystemVoid

void SetUIVertex(UnityEngineUIVertex, SystemInt32);

Raw: In(UnityEngineUIVertexHelper), In(UnityEngineUIVertex), In(SystemInt32)

UnityEngineUIVertexHelper.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIVertexHelper), Out(SystemString)

UnityEngineUIVertexHelper.__ctor__UnityEngineMesh__UnityEngineUIVertexHelper

static UnityEngineUIVertexHelper ctor(UnityEngineMesh);

Raw: In(UnityEngineMesh), Out(UnityEngineUIVertexHelper)

UnityEngineUIVertexHelper.__ctor____UnityEngineUIVertexHelper

static UnityEngineUIVertexHelper ctor();

Raw: Out(UnityEngineUIVertexHelper)

UnityEngineUIVertexHelper.__get_currentIndexCount__SystemInt32

SystemInt32 get_currentIndexCount();

Raw: In(UnityEngineUIVertexHelper), Out(SystemInt32)

UnityEngineUIVertexHelper.__get_currentVertCount__SystemInt32

SystemInt32 get_currentVertCount();

Raw: In(UnityEngineUIVertexHelper), Out(SystemInt32)

Object UnityEngineUIVerticalLayoutGroup

back to assembly

to array type

UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(UnityEngineUIVerticalLayoutGroup)

UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(UnityEngineUIVerticalLayoutGroup)

UnityEngineUIVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemObject), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemString), Out(UnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponent__T

T GetComponent<T>();

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIVerticalLayoutGroup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

UnityEngineUIVerticalLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

UnityEngineUIVerticalLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)

UnityEngineUIVerticalLayoutGroup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)

UnityEngineUIVerticalLayoutGroup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemInt32)

UnityEngineUIVerticalLayoutGroup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemInt32)

UnityEngineUIVerticalLayoutGroup.__GetType__SystemType

SystemType GetType();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemType)

UnityEngineUIVerticalLayoutGroup.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid

void SetLayoutHorizontal();

Raw: In(UnityEngineUIVerticalLayoutGroup)

UnityEngineUIVerticalLayoutGroup.__SetLayoutVertical__SystemVoid

void SetLayoutVertical();

Raw: In(UnityEngineUIVerticalLayoutGroup)

UnityEngineUIVerticalLayoutGroup.__ToString__SystemString

SystemString ToString();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemString)

UnityEngineUIVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor

UnityEngineTextAnchor get_childAlignment();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineTextAnchor)

UnityEngineUIVerticalLayoutGroup.__get_childControlHeight__SystemBoolean

SystemBoolean get_childControlHeight();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_childControlWidth__SystemBoolean

SystemBoolean get_childControlWidth();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean

SystemBoolean get_childForceExpandHeight();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean

SystemBoolean get_childForceExpandWidth();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_childScaleHeight__SystemBoolean

SystemBoolean get_childScaleHeight();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_childScaleWidth__SystemBoolean

SystemBoolean get_childScaleWidth();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineGameObject)

UnityEngineUIVerticalLayoutGroup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemInt32)

UnityEngineUIVerticalLayoutGroup.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_name__SystemString

SystemString get_name();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemString)

UnityEngineUIVerticalLayoutGroup.__get_padding__UnityEngineRectOffset

UnityEngineRectOffset get_padding();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineRectOffset)

UnityEngineUIVerticalLayoutGroup.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_reverseArrangement__SystemBoolean

SystemBoolean get_reverseArrangement();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__get_spacing__SystemSingle

SystemSingle get_spacing();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)

UnityEngineUIVerticalLayoutGroup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineTransform)

UnityEngineUIVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid

void set_childAlignment(UnityEngineTextAnchor);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(UnityEngineTextAnchor)

UnityEngineUIVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid

void set_childControlHeight(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid

void set_childControlWidth(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid

void set_childForceExpandHeight(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid

void set_childForceExpandWidth(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_childScaleHeight__SystemBoolean__SystemVoid

void set_childScaleHeight(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_childScaleWidth__SystemBoolean__SystemVoid

void set_childScaleWidth(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemString)

UnityEngineUIVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid

void set_padding(UnityEngineRectOffset);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(UnityEngineRectOffset)

UnityEngineUIVerticalLayoutGroup.__set_reverseArrangement__SystemBoolean__SystemVoid

void set_reverseArrangement(SystemBoolean);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)

UnityEngineUIVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid

void set_spacing(SystemSingle);

Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemSingle)