Object UnityEngineEventSystemsAxisEventData
- Kind:
Object - OdinSerializer:
UnityEngine.EventSystems.AxisEventData, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EventSystems.AxisEventData.html
Object UnityEngineEventSystemsBaseEventData
- Kind:
Object - OdinSerializer:
UnityEngine.EventSystems.BaseEventData, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EventSystems.BaseEventData.html
Object UnityEngineEventSystemsBaseRaycaster
- Kind:
Object - OdinSerializer:
UnityEngine.EventSystems.BaseRaycaster, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EventSystems.BaseRaycaster.html
Object UnityEngineEventSystemsPointerEventData
- Kind:
Object - OdinSerializer:
UnityEngine.EventSystems.PointerEventData, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/EventSystems.PointerEventData.html
Object UnityEngineUIAnimationTriggers
- Kind:
Object - OdinSerializer:
UnityEngine.UI.AnimationTriggers, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.AnimationTriggers.html
UnityEngineUIAnimationTriggers.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIAnimationTriggers), In(SystemObject), Out(SystemBoolean)
UnityEngineUIAnimationTriggers.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemInt32)
UnityEngineUIAnimationTriggers.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemType)
UnityEngineUIAnimationTriggers.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)
UnityEngineUIAnimationTriggers.__ctor____UnityEngineUIAnimationTriggers
static UnityEngineUIAnimationTriggers ctor();
Raw: Out(UnityEngineUIAnimationTriggers)
UnityEngineUIAnimationTriggers.__get_disabledTrigger__SystemString
SystemString get_disabledTrigger();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)
UnityEngineUIAnimationTriggers.__get_highlightedTrigger__SystemString
SystemString get_highlightedTrigger();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)
UnityEngineUIAnimationTriggers.__get_normalTrigger__SystemString
SystemString get_normalTrigger();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)
UnityEngineUIAnimationTriggers.__get_pressedTrigger__SystemString
SystemString get_pressedTrigger();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)
UnityEngineUIAnimationTriggers.__get_selectedTrigger__SystemString
SystemString get_selectedTrigger();
Raw: In(UnityEngineUIAnimationTriggers), Out(SystemString)
UnityEngineUIAnimationTriggers.__set_disabledTrigger__SystemString__SystemVoid
void set_disabledTrigger(SystemString);
Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)
UnityEngineUIAnimationTriggers.__set_highlightedTrigger__SystemString__SystemVoid
void set_highlightedTrigger(SystemString);
Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)
UnityEngineUIAnimationTriggers.__set_normalTrigger__SystemString__SystemVoid
void set_normalTrigger(SystemString);
Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)
UnityEngineUIAnimationTriggers.__set_pressedTrigger__SystemString__SystemVoid
void set_pressedTrigger(SystemString);
Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)
UnityEngineUIAnimationTriggers.__set_selectedTrigger__SystemString__SystemVoid
void set_selectedTrigger(SystemString);
Raw: In(UnityEngineUIAnimationTriggers), In(SystemString)
Object UnityEngineUIAspectRatioFitter
- Kind:
Object - OdinSerializer:
UnityEngine.UI.AspectRatioFitter, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.AspectRatioFitter.html
UnityEngineUIAspectRatioFitter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemObject), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIAspectRatioFitter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIAspectRatioFitter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIAspectRatioFitter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIAspectRatioFitter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIAspectRatioFitter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIAspectRatioFitter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemInt32)
UnityEngineUIAspectRatioFitter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemInt32)
UnityEngineUIAspectRatioFitter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemType)
UnityEngineUIAspectRatioFitter.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__IsAspectModeValid__SystemBoolean
SystemBoolean IsAspectModeValid();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__IsComponentValidOnObject__SystemBoolean
SystemBoolean IsComponentValidOnObject();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIAspectRatioFitter)
UnityEngineUIAspectRatioFitter.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIAspectRatioFitter)
UnityEngineUIAspectRatioFitter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemString)
UnityEngineUIAspectRatioFitter.__get_aspectMode__UnityEngineUIAspectRatioFitterAspectMode
UnityEngineUIAspectRatioFitterAspectMode get_aspectMode();
Raw: In(UnityEngineUIAspectRatioFitter), Out(UnityEngineUIAspectRatioFitterAspectMode)
UnityEngineUIAspectRatioFitter.__get_aspectRatio__SystemSingle
SystemSingle get_aspectRatio();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemSingle)
UnityEngineUIAspectRatioFitter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIAspectRatioFitter), Out(UnityEngineGameObject)
UnityEngineUIAspectRatioFitter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIAspectRatioFitter), Out(SystemString)
UnityEngineUIAspectRatioFitter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIAspectRatioFitter), Out(UnityEngineTransform)
UnityEngineUIAspectRatioFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIAspectRatioFitter.__set_aspectMode__UnityEngineUIAspectRatioFitterAspectMode__SystemVoid
void set_aspectMode(UnityEngineUIAspectRatioFitterAspectMode);
Raw: In(UnityEngineUIAspectRatioFitter), In(UnityEngineUIAspectRatioFitterAspectMode)
UnityEngineUIAspectRatioFitter.__set_aspectRatio__SystemSingle__SystemVoid
void set_aspectRatio(SystemSingle);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemSingle)
UnityEngineUIAspectRatioFitter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemBoolean)
UnityEngineUIAspectRatioFitter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIAspectRatioFitter), In(SystemString)
Enum UnityEngineUIAspectRatioFitterAspectMode
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.AspectRatioFitter+AspectMode, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.AspectRatioFitter.AspectMode.html
Enum values:
EnvelopeParent = 4FitInParent = 3HeightControlsWidth = 2None = 0WidthControlsHeight = 1
Object UnityEngineUIBaseMeshEffect
- Kind:
Object - OdinSerializer:
UnityEngine.UI.BaseMeshEffect, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.BaseMeshEffect.html
UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemObject), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIBaseMeshEffect.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIBaseMeshEffect.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIBaseMeshEffect.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIBaseMeshEffect.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemInt32)
UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemInt32)
UnityEngineUIBaseMeshEffect.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemType)
UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid
void ModifyMesh(UnityEngineMesh);
Raw: In(UnityEngineUIBaseMeshEffect), In(UnityEngineMesh)
UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid
void ModifyMesh(UnityEngineUIVertexHelper);
Raw: In(UnityEngineUIBaseMeshEffect), In(UnityEngineUIVertexHelper)
UnityEngineUIBaseMeshEffect.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemString)
UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIBaseMeshEffect), Out(UnityEngineGameObject)
UnityEngineUIBaseMeshEffect.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIBaseMeshEffect), Out(SystemString)
UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIBaseMeshEffect), Out(UnityEngineTransform)
UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemBoolean)
UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIBaseMeshEffect), In(SystemString)
Object UnityEngineUIButton
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Button, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Button.html
UnityEngineUIButton.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIButton), In(SystemObject), Out(SystemBoolean)
UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)
UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)
UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)
UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectable)
UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUIButton), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIButton.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIButton.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIButton.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObject)
UnityEngineUIButton.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIButton.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIButton.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObject)
UnityEngineUIButton.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIButton), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIButton.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObject)
UnityEngineUIButton.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIButton), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIButton.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIButton.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIButton.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIButton.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIButton.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIButton.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIButton.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIButton.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIButton), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIButton.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIButton), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIButton.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIButton.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIButton), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIButton.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIButton), Out(SystemInt32)
UnityEngineUIButton.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIButton), Out(SystemInt32)
UnityEngineUIButton.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIButton), Out(SystemType)
UnityEngineUIButton.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIButton), Out(SystemBoolean)
UnityEngineUIButton.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIButton), Out(SystemBoolean)
UnityEngineUIButton.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUIButton), Out(SystemBoolean)
UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerClick(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSubmit(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIButton), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIButton.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUIButton)
UnityEngineUIButton.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIButton), Out(SystemString)
UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUIButton), Out(UnityEngineUIAnimationTriggers)
UnityEngineUIButton.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUIButton), Out(UnityEngineAnimator)
UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUIButton), Out(UnityEngineUIColorBlock)
UnityEngineUIButton.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIButton), Out(SystemBoolean)
UnityEngineUIButton.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIButton), Out(UnityEngineGameObject)
UnityEngineUIButton.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUIButton), Out(UnityEngineUIImage)
UnityEngineUIButton.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUIButton), Out(SystemBoolean)
UnityEngineUIButton.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIButton), Out(SystemBoolean)
UnityEngineUIButton.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIButton), Out(SystemString)
UnityEngineUIButton.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUIButton), Out(UnityEngineUINavigation)
UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUIButton), Out(UnityEngineUISpriteState)
UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUIButton), Out(UnityEngineUIGraphic)
UnityEngineUIButton.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIButton), Out(UnityEngineTransform)
UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUIButton), Out(UnityEngineUISelectableTransition)
UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUIButton), In(UnityEngineUIAnimationTriggers)
UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUIButton), In(UnityEngineUIColorBlock)
UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemBoolean)
UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUIButton), In(UnityEngineUIImage)
UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUIButton), In(SystemBoolean)
UnityEngineUIButton.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIButton), In(SystemString)
UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUIButton), In(UnityEngineUINavigation)
UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUIButton), In(UnityEngineUISpriteState)
UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUIButton), In(UnityEngineUIGraphic)
UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUIButton), In(UnityEngineUISelectableTransition)
Object UnityEngineUIButtonButtonClickedEvent
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Button.ButtonClickedEvent.html
UnityEngineUIButtonButtonClickedEvent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIButtonButtonClickedEvent), In(SystemObject), Out(SystemBoolean)
UnityEngineUIButtonButtonClickedEvent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIButtonButtonClickedEvent), Out(SystemInt32)
UnityEngineUIButtonButtonClickedEvent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIButtonButtonClickedEvent), Out(SystemType)
UnityEngineUIButtonButtonClickedEvent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIButtonButtonClickedEvent), Out(SystemString)
UnityEngineUIButtonButtonClickedEvent.__ctor____UnityEngineUIButtonButtonClickedEvent
static UnityEngineUIButtonButtonClickedEvent ctor();
Raw: Out(UnityEngineUIButtonButtonClickedEvent)
Object UnityEngineUICanvasScaler
- Kind:
Object - OdinSerializer:
UnityEngine.UI.CanvasScaler, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.CanvasScaler.html
UnityEngineUICanvasScaler.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUICanvasScaler), In(SystemObject), Out(SystemBoolean)
UnityEngineUICanvasScaler.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUICanvasScaler.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObject)
UnityEngineUICanvasScaler.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUICanvasScaler.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObject)
UnityEngineUICanvasScaler.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUICanvasScaler), In(SystemString), Out(UnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObject)
UnityEngineUICanvasScaler.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUICanvasScaler), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUICanvasScaler.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUICanvasScaler.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUICanvasScaler.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUICanvasScaler.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUICanvasScaler.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUICanvasScaler.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUICanvasScaler.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUICanvasScaler), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUICanvasScaler.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUICanvasScaler.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUICanvasScaler.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUICanvasScaler), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUICanvasScaler.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUICanvasScaler), Out(SystemInt32)
UnityEngineUICanvasScaler.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUICanvasScaler), Out(SystemInt32)
UnityEngineUICanvasScaler.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUICanvasScaler), Out(SystemType)
UnityEngineUICanvasScaler.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)
UnityEngineUICanvasScaler.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)
UnityEngineUICanvasScaler.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUICanvasScaler), Out(SystemString)
UnityEngineUICanvasScaler.__get_defaultSpriteDPI__SystemSingle
SystemSingle get_defaultSpriteDPI();
Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)
UnityEngineUICanvasScaler.__get_dynamicPixelsPerUnit__SystemSingle
SystemSingle get_dynamicPixelsPerUnit();
Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)
UnityEngineUICanvasScaler.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)
UnityEngineUICanvasScaler.__get_fallbackScreenDPI__SystemSingle
SystemSingle get_fallbackScreenDPI();
Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)
UnityEngineUICanvasScaler.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineGameObject)
UnityEngineUICanvasScaler.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUICanvasScaler), Out(SystemBoolean)
UnityEngineUICanvasScaler.__get_matchWidthOrHeight__SystemSingle
SystemSingle get_matchWidthOrHeight();
Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)
UnityEngineUICanvasScaler.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUICanvasScaler), Out(SystemString)
UnityEngineUICanvasScaler.__get_physicalUnit__UnityEngineUICanvasScalerUnit
UnityEngineUICanvasScalerUnit get_physicalUnit();
Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineUICanvasScalerUnit)
UnityEngineUICanvasScaler.__get_referencePixelsPerUnit__SystemSingle
SystemSingle get_referencePixelsPerUnit();
Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)
UnityEngineUICanvasScaler.__get_referenceResolution__UnityEngineVector2
UnityEngineVector2 get_referenceResolution();
Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineVector2)
UnityEngineUICanvasScaler.__get_scaleFactor__SystemSingle
SystemSingle get_scaleFactor();
Raw: In(UnityEngineUICanvasScaler), Out(SystemSingle)
UnityEngineUICanvasScaler.__get_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode
UnityEngineUICanvasScalerScreenMatchMode get_screenMatchMode();
Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineUICanvasScalerScreenMatchMode)
UnityEngineUICanvasScaler.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineTransform)
UnityEngineUICanvasScaler.__get_uiScaleMode__UnityEngineUICanvasScalerScaleMode
UnityEngineUICanvasScalerScaleMode get_uiScaleMode();
Raw: In(UnityEngineUICanvasScaler), Out(UnityEngineUICanvasScalerScaleMode)
UnityEngineUICanvasScaler.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUICanvasScaler.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUICanvasScaler.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUICanvasScaler.__set_defaultSpriteDPI__SystemSingle__SystemVoid
void set_defaultSpriteDPI(SystemSingle);
Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)
UnityEngineUICanvasScaler.__set_dynamicPixelsPerUnit__SystemSingle__SystemVoid
void set_dynamicPixelsPerUnit(SystemSingle);
Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)
UnityEngineUICanvasScaler.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUICanvasScaler), In(SystemBoolean)
UnityEngineUICanvasScaler.__set_fallbackScreenDPI__SystemSingle__SystemVoid
void set_fallbackScreenDPI(SystemSingle);
Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)
UnityEngineUICanvasScaler.__set_matchWidthOrHeight__SystemSingle__SystemVoid
void set_matchWidthOrHeight(SystemSingle);
Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)
UnityEngineUICanvasScaler.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUICanvasScaler), In(SystemString)
UnityEngineUICanvasScaler.__set_physicalUnit__UnityEngineUICanvasScalerUnit__SystemVoid
void set_physicalUnit(UnityEngineUICanvasScalerUnit);
Raw: In(UnityEngineUICanvasScaler), In(UnityEngineUICanvasScalerUnit)
UnityEngineUICanvasScaler.__set_referencePixelsPerUnit__SystemSingle__SystemVoid
void set_referencePixelsPerUnit(SystemSingle);
Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)
UnityEngineUICanvasScaler.__set_referenceResolution__UnityEngineVector2__SystemVoid
void set_referenceResolution(UnityEngineVector2);
Raw: In(UnityEngineUICanvasScaler), In(UnityEngineVector2)
UnityEngineUICanvasScaler.__set_scaleFactor__SystemSingle__SystemVoid
void set_scaleFactor(SystemSingle);
Raw: In(UnityEngineUICanvasScaler), In(SystemSingle)
UnityEngineUICanvasScaler.__set_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode__SystemVoid
void set_screenMatchMode(UnityEngineUICanvasScalerScreenMatchMode);
Raw: In(UnityEngineUICanvasScaler), In(UnityEngineUICanvasScalerScreenMatchMode)
UnityEngineUICanvasScaler.__set_uiScaleMode__UnityEngineUICanvasScalerScaleMode__SystemVoid
void set_uiScaleMode(UnityEngineUICanvasScalerScaleMode);
Raw: In(UnityEngineUICanvasScaler), In(UnityEngineUICanvasScalerScaleMode)
Enum UnityEngineUICanvasScalerScaleMode
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.CanvasScaler+ScaleMode, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.CanvasScaler.ScaleMode.html
Enum values:
ConstantPhysicalSize = 2ConstantPixelSize = 0ScaleWithScreenSize = 1
Enum UnityEngineUICanvasScalerScreenMatchMode
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.CanvasScaler+ScreenMatchMode, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.CanvasScaler.ScreenMatchMode.html
Enum values:
Expand = 1MatchWidthOrHeight = 0Shrink = 2
Enum UnityEngineUICanvasScalerUnit
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.CanvasScaler+Unit, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.CanvasScaler.Unit.html
Enum values:
Centimeters = 0Inches = 2Millimeters = 1Picas = 4Points = 3
Enum UnityEngineUICanvasUpdate
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.CanvasUpdate, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.CanvasUpdate.html
Enum values:
LatePreRender = 4Layout = 1MaxUpdateValue = 5PostLayout = 2PreRender = 3Prelayout = 0
Object UnityEngineUIClipping
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Clipping, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Clipping.html
UnityEngineUIClipping.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIClipping), In(SystemObject), Out(SystemBoolean)
UnityEngineUIClipping.__FindCullAndClipWorldRect__SystemCollectionsGenericListUnityEngineUIRectMask2D_SystemBooleanRef__UnityEngineRect
static UnityEngineRect FindCullAndClipWorldRect(SystemCollectionsGenericListUnityEngineUIRectMask2D, ref SystemBoolean);
Raw: In(SystemCollectionsGenericListUnityEngineUIRectMask2D), InOut(SystemBoolean), Out(UnityEngineRect)
UnityEngineUIClipping.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIClipping), Out(SystemInt32)
UnityEngineUIClipping.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIClipping), Out(SystemType)
UnityEngineUIClipping.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIClipping), Out(SystemString)
Struct UnityEngineUIColorBlock
- Kind:
Struct - OdinSerializer:
UnityEngine.UI.ColorBlock, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ColorBlock.html
UnityEngineUIColorBlock.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIColorBlock), In(SystemObject), Out(SystemBoolean)
UnityEngineUIColorBlock.__Equals__UnityEngineUIColorBlock__SystemBoolean
SystemBoolean Equals(UnityEngineUIColorBlock);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineUIColorBlock), Out(SystemBoolean)
UnityEngineUIColorBlock.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIColorBlock), Out(SystemInt32)
UnityEngineUIColorBlock.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIColorBlock), Out(SystemType)
UnityEngineUIColorBlock.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIColorBlock), Out(SystemString)
UnityEngineUIColorBlock.__get_colorMultiplier__SystemSingle
SystemSingle get_colorMultiplier();
Raw: In(UnityEngineUIColorBlock), Out(SystemSingle)
UnityEngineUIColorBlock.__get_disabledColor__UnityEngineColor
UnityEngineColor get_disabledColor();
Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)
UnityEngineUIColorBlock.__get_fadeDuration__SystemSingle
SystemSingle get_fadeDuration();
Raw: In(UnityEngineUIColorBlock), Out(SystemSingle)
UnityEngineUIColorBlock.__get_highlightedColor__UnityEngineColor
UnityEngineColor get_highlightedColor();
Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)
UnityEngineUIColorBlock.__get_normalColor__UnityEngineColor
UnityEngineColor get_normalColor();
Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)
UnityEngineUIColorBlock.__get_pressedColor__UnityEngineColor
UnityEngineColor get_pressedColor();
Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)
UnityEngineUIColorBlock.__get_selectedColor__UnityEngineColor
UnityEngineColor get_selectedColor();
Raw: In(UnityEngineUIColorBlock), Out(UnityEngineColor)
UnityEngineUIColorBlock.__op_Equality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean
static SystemBoolean op_Equality(UnityEngineUIColorBlock, UnityEngineUIColorBlock);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineUIColorBlock), Out(SystemBoolean)
UnityEngineUIColorBlock.__op_Inequality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineUIColorBlock, UnityEngineUIColorBlock);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineUIColorBlock), Out(SystemBoolean)
UnityEngineUIColorBlock.__set_colorMultiplier__SystemSingle__SystemVoid
void set_colorMultiplier(SystemSingle);
Raw: In(UnityEngineUIColorBlock), In(SystemSingle)
UnityEngineUIColorBlock.__set_disabledColor__UnityEngineColor__SystemVoid
void set_disabledColor(UnityEngineColor);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)
UnityEngineUIColorBlock.__set_fadeDuration__SystemSingle__SystemVoid
void set_fadeDuration(SystemSingle);
Raw: In(UnityEngineUIColorBlock), In(SystemSingle)
UnityEngineUIColorBlock.__set_highlightedColor__UnityEngineColor__SystemVoid
void set_highlightedColor(UnityEngineColor);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)
UnityEngineUIColorBlock.__set_normalColor__UnityEngineColor__SystemVoid
void set_normalColor(UnityEngineColor);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)
UnityEngineUIColorBlock.__set_pressedColor__UnityEngineColor__SystemVoid
void set_pressedColor(UnityEngineColor);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)
UnityEngineUIColorBlock.__set_selectedColor__UnityEngineColor__SystemVoid
void set_selectedColor(UnityEngineColor);
Raw: In(UnityEngineUIColorBlock), In(UnityEngineColor)
Object UnityEngineUIContentSizeFitter
- Kind:
Object - OdinSerializer:
UnityEngine.UI.ContentSizeFitter, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ContentSizeFitter.html
UnityEngineUIContentSizeFitter.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemObject), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIContentSizeFitter.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIContentSizeFitter.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIContentSizeFitter.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIContentSizeFitter.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIContentSizeFitter.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIContentSizeFitter.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIContentSizeFitter), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIContentSizeFitter.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemInt32)
UnityEngineUIContentSizeFitter.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemInt32)
UnityEngineUIContentSizeFitter.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemType)
UnityEngineUIContentSizeFitter.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIContentSizeFitter)
UnityEngineUIContentSizeFitter.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIContentSizeFitter)
UnityEngineUIContentSizeFitter.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemString)
UnityEngineUIContentSizeFitter.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineGameObject)
UnityEngineUIContentSizeFitter.__get_horizontalFit__UnityEngineUIContentSizeFitterFitMode
UnityEngineUIContentSizeFitterFitMode get_horizontalFit();
Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineUIContentSizeFitterFitMode)
UnityEngineUIContentSizeFitter.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIContentSizeFitter), Out(SystemString)
UnityEngineUIContentSizeFitter.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineTransform)
UnityEngineUIContentSizeFitter.__get_verticalFit__UnityEngineUIContentSizeFitterFitMode
UnityEngineUIContentSizeFitterFitMode get_verticalFit();
Raw: In(UnityEngineUIContentSizeFitter), Out(UnityEngineUIContentSizeFitterFitMode)
UnityEngineUIContentSizeFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIContentSizeFitter.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemBoolean)
UnityEngineUIContentSizeFitter.__set_horizontalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid
void set_horizontalFit(UnityEngineUIContentSizeFitterFitMode);
Raw: In(UnityEngineUIContentSizeFitter), In(UnityEngineUIContentSizeFitterFitMode)
UnityEngineUIContentSizeFitter.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIContentSizeFitter), In(SystemString)
UnityEngineUIContentSizeFitter.__set_verticalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid
void set_verticalFit(UnityEngineUIContentSizeFitterFitMode);
Raw: In(UnityEngineUIContentSizeFitter), In(UnityEngineUIContentSizeFitterFitMode)
Enum UnityEngineUIContentSizeFitterFitMode
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.ContentSizeFitter+FitMode, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ContentSizeFitter.FitMode.html
Enum values:
MinSize = 1PreferredSize = 2Unconstrained = 0
Object UnityEngineUIDefaultControls
- Kind:
Object - OdinSerializer:
UnityEngine.UI.DefaultControls, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.DefaultControls.html
UnityEngineUIDefaultControls.__CreateButton__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateButton(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateDropdown__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateDropdown(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateImage(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateInputField__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateInputField(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreatePanel__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreatePanel(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateRawImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateRawImage(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateScrollView__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateScrollView(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateScrollbar__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateScrollbar(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateSlider__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateSlider(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateText__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateText(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__CreateToggle__UnityEngineUIDefaultControlsResources__UnityEngineGameObject
static UnityEngineGameObject CreateToggle(UnityEngineUIDefaultControlsResources);
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineGameObject)
UnityEngineUIDefaultControls.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIDefaultControls), In(SystemObject), Out(SystemBoolean)
UnityEngineUIDefaultControls.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIDefaultControls), Out(SystemInt32)
UnityEngineUIDefaultControls.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIDefaultControls), Out(SystemType)
UnityEngineUIDefaultControls.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIDefaultControls), Out(SystemString)
Struct UnityEngineUIDefaultControlsResources
- Kind:
Struct - OdinSerializer:
UnityEngine.UI.DefaultControls+Resources, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.DefaultControls.Resources.html
UnityEngineUIDefaultControlsResources.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIDefaultControlsResources), In(SystemObject), Out(SystemBoolean)
UnityEngineUIDefaultControlsResources.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIDefaultControlsResources), Out(SystemInt32)
UnityEngineUIDefaultControlsResources.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIDefaultControlsResources), Out(SystemType)
UnityEngineUIDefaultControlsResources.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIDefaultControlsResources), Out(SystemString)
UnityEngineUIDefaultControlsResources.__get_background__UnityEngineSprite
UnityEngineSprite get_background();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__get_checkmark__UnityEngineSprite
UnityEngineSprite get_checkmark();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__get_dropdown__UnityEngineSprite
UnityEngineSprite get_dropdown();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__get_inputField__UnityEngineSprite
UnityEngineSprite get_inputField();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__get_knob__UnityEngineSprite
UnityEngineSprite get_knob();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__get_mask__UnityEngineSprite
UnityEngineSprite get_mask();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__get_standard__UnityEngineSprite
UnityEngineSprite get_standard();
Raw: In(UnityEngineUIDefaultControlsResources), Out(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_background__UnityEngineSprite
UnityEngineSprite set_background();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_checkmark__UnityEngineSprite
UnityEngineSprite set_checkmark();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_dropdown__UnityEngineSprite
UnityEngineSprite set_dropdown();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_inputField__UnityEngineSprite
UnityEngineSprite set_inputField();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_knob__UnityEngineSprite
UnityEngineSprite set_knob();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_mask__UnityEngineSprite
UnityEngineSprite set_mask();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
UnityEngineUIDefaultControlsResources.__set_standard__UnityEngineSprite
UnityEngineSprite set_standard();
Raw: In(UnityEngineUIDefaultControlsResources), In(UnityEngineSprite)
Object UnityEngineUIDropdown
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Dropdown, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Dropdown.html
UnityEngineUIDropdown.__AddOptions__SystemCollectionsGenericListSystemString__SystemVoid
void AddOptions(SystemCollectionsGenericListSystemString);
Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListSystemString)
UnityEngineUIDropdown.__AddOptions__SystemCollectionsGenericListUnityEngineSprite__SystemVoid
void AddOptions(SystemCollectionsGenericListUnityEngineSprite);
Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineSprite)
UnityEngineUIDropdown.__AddOptions__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid
void AddOptions(SystemCollectionsGenericListUnityEngineUIDropdownOptionData);
Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)
UnityEngineUIDropdown.__ClearOptions__SystemVoid
void ClearOptions();
Raw: In(UnityEngineUIDropdown)
UnityEngineUIDropdown.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIDropdown), In(SystemObject), Out(SystemBoolean)
UnityEngineUIDropdown.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)
UnityEngineUIDropdown.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)
UnityEngineUIDropdown.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)
UnityEngineUIDropdown.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectable)
UnityEngineUIDropdown.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUIDropdown), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUIDropdown.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIDropdown.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIDropdown.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIDropdown.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObject)
UnityEngineUIDropdown.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIDropdown.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIDropdown.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIDropdown.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObject)
UnityEngineUIDropdown.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIDropdown), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIDropdown.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIDropdown.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObject)
UnityEngineUIDropdown.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIDropdown.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIDropdown.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIDropdown.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIDropdown.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIDropdown.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIDropdown.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIDropdown.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIDropdown.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIDropdown.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIDropdown.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIDropdown.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIDropdown.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIDropdown), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIDropdown.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIDropdown.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIDropdown), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIDropdown.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIDropdown), Out(SystemInt32)
UnityEngineUIDropdown.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIDropdown), Out(SystemInt32)
UnityEngineUIDropdown.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIDropdown), Out(SystemType)
UnityEngineUIDropdown.__Hide__SystemVoid
void Hide();
Raw: In(UnityEngineUIDropdown)
UnityEngineUIDropdown.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)
UnityEngineUIDropdown.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)
UnityEngineUIDropdown.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)
UnityEngineUIDropdown.__OnCancel__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnCancel(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIDropdown.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIDropdown.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUIDropdown.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerClick(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIDropdown.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIDropdown.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIDropdown.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIDropdown.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIDropdown.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIDropdown.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSubmit(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIDropdown), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIDropdown.__RefreshShownValue__SystemVoid
void RefreshShownValue();
Raw: In(UnityEngineUIDropdown)
UnityEngineUIDropdown.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUIDropdown)
UnityEngineUIDropdown.__SetValueWithoutNotify__SystemInt32__SystemVoid
void SetValueWithoutNotify(SystemInt32);
Raw: In(UnityEngineUIDropdown), In(SystemInt32)
UnityEngineUIDropdown.__Show__SystemVoid
void Show();
Raw: In(UnityEngineUIDropdown)
UnityEngineUIDropdown.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIDropdown), Out(SystemString)
UnityEngineUIDropdown.__get_alphaFadeSpeed__SystemSingle
SystemSingle get_alphaFadeSpeed();
Raw: In(UnityEngineUIDropdown), Out(SystemSingle)
UnityEngineUIDropdown.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIAnimationTriggers)
UnityEngineUIDropdown.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineAnimator)
UnityEngineUIDropdown.__get_captionImage__UnityEngineUIImage
UnityEngineUIImage get_captionImage();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIImage)
UnityEngineUIDropdown.__get_captionText__UnityEngineUIText
UnityEngineUIText get_captionText();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIText)
UnityEngineUIDropdown.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIColorBlock)
UnityEngineUIDropdown.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)
UnityEngineUIDropdown.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineGameObject)
UnityEngineUIDropdown.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIImage)
UnityEngineUIDropdown.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)
UnityEngineUIDropdown.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIDropdown), Out(SystemBoolean)
UnityEngineUIDropdown.__get_itemImage__UnityEngineUIImage
UnityEngineUIImage get_itemImage();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIImage)
UnityEngineUIDropdown.__get_itemText__UnityEngineUIText
UnityEngineUIText get_itemText();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIText)
UnityEngineUIDropdown.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIDropdown), Out(SystemString)
UnityEngineUIDropdown.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUINavigation)
UnityEngineUIDropdown.__get_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData
SystemCollectionsGenericListUnityEngineUIDropdownOptionData get_options();
Raw: In(UnityEngineUIDropdown), Out(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)
UnityEngineUIDropdown.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISpriteState)
UnityEngineUIDropdown.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUIGraphic)
UnityEngineUIDropdown.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineTransform)
UnityEngineUIDropdown.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUIDropdown), Out(UnityEngineUISelectableTransition)
UnityEngineUIDropdown.__get_value__SystemInt32
SystemInt32 get_value();
Raw: In(UnityEngineUIDropdown), Out(SystemInt32)
UnityEngineUIDropdown.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIDropdown.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIDropdown.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIDropdown.__set_alphaFadeSpeed__SystemSingle__SystemVoid
void set_alphaFadeSpeed(SystemSingle);
Raw: In(UnityEngineUIDropdown), In(SystemSingle)
UnityEngineUIDropdown.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIAnimationTriggers)
UnityEngineUIDropdown.__set_captionImage__UnityEngineUIImage__SystemVoid
void set_captionImage(UnityEngineUIImage);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIImage)
UnityEngineUIDropdown.__set_captionText__UnityEngineUIText__SystemVoid
void set_captionText(UnityEngineUIText);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIText)
UnityEngineUIDropdown.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIColorBlock)
UnityEngineUIDropdown.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean)
UnityEngineUIDropdown.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIImage)
UnityEngineUIDropdown.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUIDropdown), In(SystemBoolean)
UnityEngineUIDropdown.__set_itemImage__UnityEngineUIImage__SystemVoid
void set_itemImage(UnityEngineUIImage);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIImage)
UnityEngineUIDropdown.__set_itemText__UnityEngineUIText__SystemVoid
void set_itemText(UnityEngineUIText);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIText)
UnityEngineUIDropdown.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIDropdown), In(SystemString)
UnityEngineUIDropdown.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUINavigation)
UnityEngineUIDropdown.__set_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid
void set_options(SystemCollectionsGenericListUnityEngineUIDropdownOptionData);
Raw: In(UnityEngineUIDropdown), In(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)
UnityEngineUIDropdown.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUISpriteState)
UnityEngineUIDropdown.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUIGraphic)
UnityEngineUIDropdown.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUIDropdown), In(UnityEngineUISelectableTransition)
UnityEngineUIDropdown.__set_value__SystemInt32__SystemVoid
void set_value(SystemInt32);
Raw: In(UnityEngineUIDropdown), In(SystemInt32)
Object UnityEngineUIDropdownDropdownEvent
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Dropdown+DropdownEvent, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Dropdown.DropdownEvent.html
UnityEngineUIDropdownDropdownEvent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIDropdownDropdownEvent), In(SystemObject), Out(SystemBoolean)
UnityEngineUIDropdownDropdownEvent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIDropdownDropdownEvent), Out(SystemInt32)
UnityEngineUIDropdownDropdownEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState
UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);
Raw: In(UnityEngineUIDropdownDropdownEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)
UnityEngineUIDropdownDropdownEvent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIDropdownDropdownEvent), Out(SystemType)
UnityEngineUIDropdownDropdownEvent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIDropdownDropdownEvent), Out(SystemString)
UnityEngineUIDropdownDropdownEvent.__ctor____UnityEngineUIDropdownDropdownEvent
static UnityEngineUIDropdownDropdownEvent ctor();
Raw: Out(UnityEngineUIDropdownDropdownEvent)
Object UnityEngineUIDropdownOptionData
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Dropdown+OptionData, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Dropdown.OptionData.html
UnityEngineUIDropdownOptionData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIDropdownOptionData), In(SystemObject), Out(SystemBoolean)
UnityEngineUIDropdownOptionData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIDropdownOptionData), Out(SystemInt32)
UnityEngineUIDropdownOptionData.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIDropdownOptionData), Out(SystemType)
UnityEngineUIDropdownOptionData.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIDropdownOptionData), Out(SystemString)
UnityEngineUIDropdownOptionData.__ctor__SystemString_UnityEngineSprite__UnityEngineUIDropdownOptionData
static UnityEngineUIDropdownOptionData ctor(SystemString, UnityEngineSprite);
Raw: In(SystemString), In(UnityEngineSprite), Out(UnityEngineUIDropdownOptionData)
UnityEngineUIDropdownOptionData.__ctor__SystemString__UnityEngineUIDropdownOptionData
static UnityEngineUIDropdownOptionData ctor(SystemString);
Raw: In(SystemString), Out(UnityEngineUIDropdownOptionData)
UnityEngineUIDropdownOptionData.__ctor__UnityEngineSprite__UnityEngineUIDropdownOptionData
static UnityEngineUIDropdownOptionData ctor(UnityEngineSprite);
Raw: In(UnityEngineSprite), Out(UnityEngineUIDropdownOptionData)
UnityEngineUIDropdownOptionData.__ctor____UnityEngineUIDropdownOptionData
static UnityEngineUIDropdownOptionData ctor();
Raw: Out(UnityEngineUIDropdownOptionData)
UnityEngineUIDropdownOptionData.__get_image__UnityEngineSprite
UnityEngineSprite get_image();
Raw: In(UnityEngineUIDropdownOptionData), Out(UnityEngineSprite)
UnityEngineUIDropdownOptionData.__get_text__SystemString
SystemString get_text();
Raw: In(UnityEngineUIDropdownOptionData), Out(SystemString)
UnityEngineUIDropdownOptionData.__set_image__UnityEngineSprite__SystemVoid
void set_image(UnityEngineSprite);
Raw: In(UnityEngineUIDropdownOptionData), In(UnityEngineSprite)
UnityEngineUIDropdownOptionData.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(UnityEngineUIDropdownOptionData), In(SystemString)
Object UnityEngineUIDropdownOptionDataList
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Dropdown+OptionDataList, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Dropdown.OptionDataList.html
UnityEngineUIDropdownOptionDataList.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIDropdownOptionDataList), In(SystemObject), Out(SystemBoolean)
UnityEngineUIDropdownOptionDataList.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemInt32)
UnityEngineUIDropdownOptionDataList.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemType)
UnityEngineUIDropdownOptionDataList.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemString)
UnityEngineUIDropdownOptionDataList.__ctor____UnityEngineUIDropdownOptionDataList
static UnityEngineUIDropdownOptionDataList ctor();
Raw: Out(UnityEngineUIDropdownOptionDataList)
UnityEngineUIDropdownOptionDataList.__get_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData
SystemCollectionsGenericListUnityEngineUIDropdownOptionData get_options();
Raw: In(UnityEngineUIDropdownOptionDataList), Out(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)
UnityEngineUIDropdownOptionDataList.__set_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid
void set_options(SystemCollectionsGenericListUnityEngineUIDropdownOptionData);
Raw: In(UnityEngineUIDropdownOptionDataList), In(SystemCollectionsGenericListUnityEngineUIDropdownOptionData)
Object UnityEngineUIFontData
- Kind:
Object - OdinSerializer:
UnityEngine.UI.FontData, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.FontData.html
UnityEngineUIFontData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIFontData), In(SystemObject), Out(SystemBoolean)
UnityEngineUIFontData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIFontData), Out(SystemInt32)
UnityEngineUIFontData.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIFontData), Out(SystemType)
UnityEngineUIFontData.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIFontData), Out(SystemString)
UnityEngineUIFontData.__ctor____UnityEngineUIFontData
static UnityEngineUIFontData ctor();
Raw: Out(UnityEngineUIFontData)
UnityEngineUIFontData.__get_alignByGeometry__SystemBoolean
SystemBoolean get_alignByGeometry();
Raw: In(UnityEngineUIFontData), Out(SystemBoolean)
UnityEngineUIFontData.__get_alignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_alignment();
Raw: In(UnityEngineUIFontData), Out(UnityEngineTextAnchor)
UnityEngineUIFontData.__get_bestFit__SystemBoolean
SystemBoolean get_bestFit();
Raw: In(UnityEngineUIFontData), Out(SystemBoolean)
UnityEngineUIFontData.__get_defaultFontData__UnityEngineUIFontData
static UnityEngineUIFontData get_defaultFontData();
Raw: Out(UnityEngineUIFontData)
UnityEngineUIFontData.__get_fontSize__SystemInt32
SystemInt32 get_fontSize();
Raw: In(UnityEngineUIFontData), Out(SystemInt32)
UnityEngineUIFontData.__get_fontStyle__UnityEngineFontStyle
UnityEngineFontStyle get_fontStyle();
Raw: In(UnityEngineUIFontData), Out(UnityEngineFontStyle)
UnityEngineUIFontData.__get_font__UnityEngineFont
UnityEngineFont get_font();
Raw: In(UnityEngineUIFontData), Out(UnityEngineFont)
UnityEngineUIFontData.__get_horizontalOverflow__UnityEngineHorizontalWrapMode
UnityEngineHorizontalWrapMode get_horizontalOverflow();
Raw: In(UnityEngineUIFontData), Out(UnityEngineHorizontalWrapMode)
UnityEngineUIFontData.__get_lineSpacing__SystemSingle
SystemSingle get_lineSpacing();
Raw: In(UnityEngineUIFontData), Out(SystemSingle)
UnityEngineUIFontData.__get_maxSize__SystemInt32
SystemInt32 get_maxSize();
Raw: In(UnityEngineUIFontData), Out(SystemInt32)
UnityEngineUIFontData.__get_minSize__SystemInt32
SystemInt32 get_minSize();
Raw: In(UnityEngineUIFontData), Out(SystemInt32)
UnityEngineUIFontData.__get_richText__SystemBoolean
SystemBoolean get_richText();
Raw: In(UnityEngineUIFontData), Out(SystemBoolean)
UnityEngineUIFontData.__get_verticalOverflow__UnityEngineVerticalWrapMode
UnityEngineVerticalWrapMode get_verticalOverflow();
Raw: In(UnityEngineUIFontData), Out(UnityEngineVerticalWrapMode)
UnityEngineUIFontData.__set_alignByGeometry__SystemBoolean__SystemVoid
void set_alignByGeometry(SystemBoolean);
Raw: In(UnityEngineUIFontData), In(SystemBoolean)
UnityEngineUIFontData.__set_alignment__UnityEngineTextAnchor__SystemVoid
void set_alignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUIFontData), In(UnityEngineTextAnchor)
UnityEngineUIFontData.__set_bestFit__SystemBoolean__SystemVoid
void set_bestFit(SystemBoolean);
Raw: In(UnityEngineUIFontData), In(SystemBoolean)
UnityEngineUIFontData.__set_fontSize__SystemInt32__SystemVoid
void set_fontSize(SystemInt32);
Raw: In(UnityEngineUIFontData), In(SystemInt32)
UnityEngineUIFontData.__set_fontStyle__UnityEngineFontStyle__SystemVoid
void set_fontStyle(UnityEngineFontStyle);
Raw: In(UnityEngineUIFontData), In(UnityEngineFontStyle)
UnityEngineUIFontData.__set_font__UnityEngineFont__SystemVoid
void set_font(UnityEngineFont);
Raw: In(UnityEngineUIFontData), In(UnityEngineFont)
UnityEngineUIFontData.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid
void set_horizontalOverflow(UnityEngineHorizontalWrapMode);
Raw: In(UnityEngineUIFontData), In(UnityEngineHorizontalWrapMode)
UnityEngineUIFontData.__set_lineSpacing__SystemSingle__SystemVoid
void set_lineSpacing(SystemSingle);
Raw: In(UnityEngineUIFontData), In(SystemSingle)
UnityEngineUIFontData.__set_maxSize__SystemInt32__SystemVoid
void set_maxSize(SystemInt32);
Raw: In(UnityEngineUIFontData), In(SystemInt32)
UnityEngineUIFontData.__set_minSize__SystemInt32__SystemVoid
void set_minSize(SystemInt32);
Raw: In(UnityEngineUIFontData), In(SystemInt32)
UnityEngineUIFontData.__set_richText__SystemBoolean__SystemVoid
void set_richText(SystemBoolean);
Raw: In(UnityEngineUIFontData), In(SystemBoolean)
UnityEngineUIFontData.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid
void set_verticalOverflow(UnityEngineVerticalWrapMode);
Raw: In(UnityEngineUIFontData), In(UnityEngineVerticalWrapMode)
Object UnityEngineUIGraphic
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Graphic, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Graphic.html
UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid
void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemSingle), In(SystemSingle), In(SystemBoolean)
UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIGraphic), In(SystemObject), Out(SystemBoolean)
UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphic.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIGraphic.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGraphic.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphic.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphic.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGraphic.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphic.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIGraphic), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGraphic.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphic.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphic.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIGraphic.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGraphic.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphic.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIGraphic.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGraphic.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIGraphic.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIGraphic), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIGraphic.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGraphic.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIGraphic), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphic.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIGraphic), Out(SystemInt32)
UnityEngineUIGraphic.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIGraphic), Out(SystemInt32)
UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect
UnityEngineRect GetPixelAdjustedRect();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineRect)
UnityEngineUIGraphic.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIGraphic), Out(SystemType)
UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)
UnityEngineUIGraphic.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)
UnityEngineUIGraphic.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__OnCullingChanged__SystemVoid
void OnCullingChanged();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);
Raw: In(UnityEngineUIGraphic), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIGraphic), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIGraphic), In(UnityEngineUICanvasUpdate)
UnityEngineUIGraphic.__SetAllDirty__SystemVoid
void SetAllDirty();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid
void SetLayoutDirty();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid
void SetMaterialDirty();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__SetNativeSize__SystemVoid
void SetNativeSize();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__SetRaycastDirty__SystemVoid
void SetRaycastDirty();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid
void SetVerticesDirty();
Raw: In(UnityEngineUIGraphic)
UnityEngineUIGraphic.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIGraphic), Out(SystemString)
UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer
UnityEngineCanvasRenderer get_canvasRenderer();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineCanvasRenderer)
UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas
UnityEngineCanvas get_canvas();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineCanvas)
UnityEngineUIGraphic.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineColor)
UnityEngineUIGraphic.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineUIGraphic), Out(SystemInt32)
UnityEngineUIGraphic.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)
UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineGameObject)
UnityEngineUIGraphic.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)
UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineTexture)
UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial
UnityEngineMaterial get_materialForRendering();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineMaterial)
UnityEngineUIGraphic.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineMaterial)
UnityEngineUIGraphic.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIGraphic), Out(SystemString)
UnityEngineUIGraphic.__get_raycastPadding__UnityEngineVector4
UnityEngineVector4 get_raycastPadding();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineVector4)
UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean
SystemBoolean get_raycastTarget();
Raw: In(UnityEngineUIGraphic), Out(SystemBoolean)
UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineRectTransform)
UnityEngineUIGraphic.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIGraphic), Out(UnityEngineTransform)
UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineUIGraphic), In(UnityEngineColor)
UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean)
UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineUIGraphic), In(UnityEngineMaterial)
UnityEngineUIGraphic.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIGraphic), In(SystemString)
UnityEngineUIGraphic.__set_raycastPadding__UnityEngineVector4__SystemVoid
void set_raycastPadding(UnityEngineVector4);
Raw: In(UnityEngineUIGraphic), In(UnityEngineVector4)
UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid
void set_raycastTarget(SystemBoolean);
Raw: In(UnityEngineUIGraphic), In(SystemBoolean)
Object UnityEngineUIGraphicRaycaster
- Kind:
Object - OdinSerializer:
UnityEngine.UI.GraphicRaycaster, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.GraphicRaycaster.html
UnityEngineUIGraphicRaycaster.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemObject), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGraphicRaycaster.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphicRaycaster.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIGraphicRaycaster.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIGraphicRaycaster.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGraphicRaycaster.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGraphicRaycaster.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)
UnityEngineUIGraphicRaycaster.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)
UnityEngineUIGraphicRaycaster.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemType)
UnityEngineUIGraphicRaycaster.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__Raycast__UnityEngineEventSystemsPointerEventData_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult__SystemVoid
void Raycast(UnityEngineEventSystemsPointerEventData, SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult);
Raw: In(UnityEngineUIGraphicRaycaster), In(UnityEngineEventSystemsPointerEventData), In(SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult)
UnityEngineUIGraphicRaycaster.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemString)
UnityEngineUIGraphicRaycaster.__get_blockingMask__UnityEngineLayerMask
UnityEngineLayerMask get_blockingMask();
Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineLayerMask)
UnityEngineUIGraphicRaycaster.__get_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects
UnityEngineUIGraphicRaycasterBlockingObjects get_blockingObjects();
Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineUIGraphicRaycasterBlockingObjects)
UnityEngineUIGraphicRaycaster.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__get_eventCamera__UnityEngineCamera
UnityEngineCamera get_eventCamera();
Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineCamera)
UnityEngineUIGraphicRaycaster.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineGameObject)
UnityEngineUIGraphicRaycaster.__get_ignoreReversedGraphics__SystemBoolean
SystemBoolean get_ignoreReversedGraphics();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemString)
UnityEngineUIGraphicRaycaster.__get_renderOrderPriority__SystemInt32
SystemInt32 get_renderOrderPriority();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)
UnityEngineUIGraphicRaycaster.__get_rootRaycaster__UnityEngineEventSystemsBaseRaycaster
UnityEngineEventSystemsBaseRaycaster get_rootRaycaster();
Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineEventSystemsBaseRaycaster)
UnityEngineUIGraphicRaycaster.__get_sortOrderPriority__SystemInt32
SystemInt32 get_sortOrderPriority();
Raw: In(UnityEngineUIGraphicRaycaster), Out(SystemInt32)
UnityEngineUIGraphicRaycaster.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIGraphicRaycaster), Out(UnityEngineTransform)
UnityEngineUIGraphicRaycaster.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGraphicRaycaster.__set_blockingMask__UnityEngineLayerMask__SystemVoid
void set_blockingMask(UnityEngineLayerMask);
Raw: In(UnityEngineUIGraphicRaycaster), In(UnityEngineLayerMask)
UnityEngineUIGraphicRaycaster.__set_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects__SystemVoid
void set_blockingObjects(UnityEngineUIGraphicRaycasterBlockingObjects);
Raw: In(UnityEngineUIGraphicRaycaster), In(UnityEngineUIGraphicRaycasterBlockingObjects)
UnityEngineUIGraphicRaycaster.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean)
UnityEngineUIGraphicRaycaster.__set_ignoreReversedGraphics__SystemBoolean__SystemVoid
void set_ignoreReversedGraphics(SystemBoolean);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemBoolean)
UnityEngineUIGraphicRaycaster.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIGraphicRaycaster), In(SystemString)
Enum UnityEngineUIGraphicRaycasterBlockingObjects
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.GraphicRaycaster+BlockingObjects, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.GraphicRaycaster.BlockingObjects.html
Enum values:
All = 3None = 0ThreeD = 2TwoD = 1
Object UnityEngineUIGridLayoutGroup
- Kind:
Object - OdinSerializer:
UnityEngine.UI.GridLayoutGroup, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.GridLayoutGroup.html
UnityEngineUIGridLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIGridLayoutGroup)
UnityEngineUIGridLayoutGroup.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIGridLayoutGroup)
UnityEngineUIGridLayoutGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGridLayoutGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGridLayoutGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIGridLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIGridLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIGridLayoutGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIGridLayoutGroup.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)
UnityEngineUIGridLayoutGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)
UnityEngineUIGridLayoutGroup.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemType)
UnityEngineUIGridLayoutGroup.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIGridLayoutGroup)
UnityEngineUIGridLayoutGroup.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIGridLayoutGroup)
UnityEngineUIGridLayoutGroup.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemString)
UnityEngineUIGridLayoutGroup.__get_cellSize__UnityEngineVector2
UnityEngineVector2 get_cellSize();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineVector2)
UnityEngineUIGridLayoutGroup.__get_childAlignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_childAlignment();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineTextAnchor)
UnityEngineUIGridLayoutGroup.__get_constraintCount__SystemInt32
SystemInt32 get_constraintCount();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)
UnityEngineUIGridLayoutGroup.__get_constraint__UnityEngineUIGridLayoutGroupConstraint
UnityEngineUIGridLayoutGroupConstraint get_constraint();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineUIGridLayoutGroupConstraint)
UnityEngineUIGridLayoutGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)
UnityEngineUIGridLayoutGroup.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)
UnityEngineUIGridLayoutGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineGameObject)
UnityEngineUIGridLayoutGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemInt32)
UnityEngineUIGridLayoutGroup.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)
UnityEngineUIGridLayoutGroup.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)
UnityEngineUIGridLayoutGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemString)
UnityEngineUIGridLayoutGroup.__get_padding__UnityEngineRectOffset
UnityEngineRectOffset get_padding();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineRectOffset)
UnityEngineUIGridLayoutGroup.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)
UnityEngineUIGridLayoutGroup.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIGridLayoutGroup), Out(SystemSingle)
UnityEngineUIGridLayoutGroup.__get_spacing__UnityEngineVector2
UnityEngineVector2 get_spacing();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineVector2)
UnityEngineUIGridLayoutGroup.__get_startAxis__UnityEngineUIGridLayoutGroupAxis
UnityEngineUIGridLayoutGroupAxis get_startAxis();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineUIGridLayoutGroupAxis)
UnityEngineUIGridLayoutGroup.__get_startCorner__UnityEngineUIGridLayoutGroupCorner
UnityEngineUIGridLayoutGroupCorner get_startCorner();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineUIGridLayoutGroupCorner)
UnityEngineUIGridLayoutGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIGridLayoutGroup), Out(UnityEngineTransform)
UnityEngineUIGridLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIGridLayoutGroup.__set_cellSize__UnityEngineVector2__SystemVoid
void set_cellSize(UnityEngineVector2);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineVector2)
UnityEngineUIGridLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid
void set_childAlignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineTextAnchor)
UnityEngineUIGridLayoutGroup.__set_constraintCount__SystemInt32__SystemVoid
void set_constraintCount(SystemInt32);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemInt32)
UnityEngineUIGridLayoutGroup.__set_constraint__UnityEngineUIGridLayoutGroupConstraint__SystemVoid
void set_constraint(UnityEngineUIGridLayoutGroupConstraint);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineUIGridLayoutGroupConstraint)
UnityEngineUIGridLayoutGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemBoolean)
UnityEngineUIGridLayoutGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIGridLayoutGroup), In(SystemString)
UnityEngineUIGridLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid
void set_padding(UnityEngineRectOffset);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineRectOffset)
UnityEngineUIGridLayoutGroup.__set_spacing__UnityEngineVector2__SystemVoid
void set_spacing(UnityEngineVector2);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineVector2)
UnityEngineUIGridLayoutGroup.__set_startAxis__UnityEngineUIGridLayoutGroupAxis__SystemVoid
void set_startAxis(UnityEngineUIGridLayoutGroupAxis);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineUIGridLayoutGroupAxis)
UnityEngineUIGridLayoutGroup.__set_startCorner__UnityEngineUIGridLayoutGroupCorner__SystemVoid
void set_startCorner(UnityEngineUIGridLayoutGroupCorner);
Raw: In(UnityEngineUIGridLayoutGroup), In(UnityEngineUIGridLayoutGroupCorner)
Enum UnityEngineUIGridLayoutGroupAxis
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.GridLayoutGroup+Axis, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.GridLayoutGroup.Axis.html
Enum values:
Horizontal = 0Vertical = 1
Enum UnityEngineUIGridLayoutGroupConstraint
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.GridLayoutGroup+Constraint, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.GridLayoutGroup.Constraint.html
Enum values:
FixedColumnCount = 1FixedRowCount = 2Flexible = 0
Enum UnityEngineUIGridLayoutGroupCorner
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.GridLayoutGroup+Corner, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.GridLayoutGroup.Corner.html
Enum values:
LowerLeft = 2LowerRight = 3UpperLeft = 0UpperRight = 1
Object UnityEngineUIHorizontalLayoutGroup
- Kind:
Object - OdinSerializer:
UnityEngine.UI.HorizontalLayoutGroup, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.HorizontalLayoutGroup.html
UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIHorizontalLayoutGroup)
UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIHorizontalLayoutGroup)
UnityEngineUIHorizontalLayoutGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIHorizontalLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIHorizontalLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalLayoutGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalLayoutGroup.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemInt32)
UnityEngineUIHorizontalLayoutGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemInt32)
UnityEngineUIHorizontalLayoutGroup.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemType)
UnityEngineUIHorizontalLayoutGroup.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIHorizontalLayoutGroup)
UnityEngineUIHorizontalLayoutGroup.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIHorizontalLayoutGroup)
UnityEngineUIHorizontalLayoutGroup.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemString)
UnityEngineUIHorizontalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_childAlignment();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineTextAnchor)
UnityEngineUIHorizontalLayoutGroup.__get_childControlHeight__SystemBoolean
SystemBoolean get_childControlHeight();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_childControlWidth__SystemBoolean
SystemBoolean get_childControlWidth();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandHeight__SystemBoolean
SystemBoolean get_childForceExpandHeight();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandWidth__SystemBoolean
SystemBoolean get_childForceExpandWidth();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_childScaleHeight__SystemBoolean
SystemBoolean get_childScaleHeight();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_childScaleWidth__SystemBoolean
SystemBoolean get_childScaleWidth();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineGameObject)
UnityEngineUIHorizontalLayoutGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemInt32)
UnityEngineUIHorizontalLayoutGroup.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemString)
UnityEngineUIHorizontalLayoutGroup.__get_padding__UnityEngineRectOffset
UnityEngineRectOffset get_padding();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineRectOffset)
UnityEngineUIHorizontalLayoutGroup.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_reverseArrangement__SystemBoolean
SystemBoolean get_reverseArrangement();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__get_spacing__SystemSingle
SystemSingle get_spacing();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalLayoutGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIHorizontalLayoutGroup), Out(UnityEngineTransform)
UnityEngineUIHorizontalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid
void set_childAlignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(UnityEngineTextAnchor)
UnityEngineUIHorizontalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid
void set_childControlHeight(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid
void set_childControlWidth(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid
void set_childForceExpandHeight(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid
void set_childForceExpandWidth(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_childScaleHeight__SystemBoolean__SystemVoid
void set_childScaleHeight(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_childScaleWidth__SystemBoolean__SystemVoid
void set_childScaleWidth(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemString)
UnityEngineUIHorizontalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid
void set_padding(UnityEngineRectOffset);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(UnityEngineRectOffset)
UnityEngineUIHorizontalLayoutGroup.__set_reverseArrangement__SystemBoolean__SystemVoid
void set_reverseArrangement(SystemBoolean);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalLayoutGroup.__set_spacing__SystemSingle__SystemVoid
void set_spacing(SystemSingle);
Raw: In(UnityEngineUIHorizontalLayoutGroup), In(SystemSingle)
Object UnityEngineUIHorizontalOrVerticalLayoutGroup
- Kind:
Object - OdinSerializer:
UnityEngine.UI.HorizontalOrVerticalLayoutGroup, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.HorizontalOrVerticalLayoutGroup.html
UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemInt32)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemInt32)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemType)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemString)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_childAlignment();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineTextAnchor)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean
SystemBoolean get_childControlHeight();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean
SystemBoolean get_childControlWidth();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean
SystemBoolean get_childForceExpandHeight();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean
SystemBoolean get_childForceExpandWidth();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childScaleHeight__SystemBoolean
SystemBoolean get_childScaleHeight();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childScaleWidth__SystemBoolean
SystemBoolean get_childScaleWidth();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineGameObject)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemInt32)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemString)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset
UnityEngineRectOffset get_padding();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineRectOffset)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_reverseArrangement__SystemBoolean
SystemBoolean get_reverseArrangement();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle
SystemSingle get_spacing();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), Out(UnityEngineTransform)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid
void set_childAlignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(UnityEngineTextAnchor)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid
void set_childControlHeight(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid
void set_childControlWidth(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid
void set_childForceExpandHeight(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid
void set_childForceExpandWidth(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childScaleHeight__SystemBoolean__SystemVoid
void set_childScaleHeight(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childScaleWidth__SystemBoolean__SystemVoid
void set_childScaleWidth(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemString)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid
void set_padding(UnityEngineRectOffset);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(UnityEngineRectOffset)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_reverseArrangement__SystemBoolean__SystemVoid
void set_reverseArrangement(SystemBoolean);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid
void set_spacing(SystemSingle);
Raw: In(UnityEngineUIHorizontalOrVerticalLayoutGroup), In(SystemSingle)
Interface UnityEngineUIIClippable
- Kind:
Interface - OdinSerializer:
UnityEngine.UI.IClippable, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.IClippable.html
Object UnityEngineUIImage
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Image, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Image.html
UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid
void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemSingle), In(SystemSingle), In(SystemBoolean)
UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid
void Cull(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIImage), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIImage.__DisableSpriteOptimizations__SystemVoid
void DisableSpriteOptimizations();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIImage), In(SystemObject), Out(SystemBoolean)
UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIImage.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIImage.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIImage.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObject)
UnityEngineUIImage.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIImage.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIImage.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObject)
UnityEngineUIImage.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIImage), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIImage.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObject)
UnityEngineUIImage.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIImage.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIImage.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIImage.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIImage.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIImage.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIImage.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIImage.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIImage.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIImage.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIImage), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIImage.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIImage.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIImage), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIImage.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIImage), Out(SystemInt32)
UnityEngineUIImage.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIImage), Out(SystemInt32)
UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial
UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineUIImage), In(UnityEngineMaterial), Out(UnityEngineMaterial)
UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect
UnityEngineRect GetPixelAdjustedRect();
Raw: In(UnityEngineUIImage), Out(UnityEngineRect)
UnityEngineUIImage.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIImage), Out(SystemType)
UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIImage), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIImage.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__OnAfterDeserialize__SystemVoid
void OnAfterDeserialize();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__OnBeforeSerialize__SystemVoid
void OnBeforeSerialize();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__OnCullingChanged__SystemVoid
void OnCullingChanged();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);
Raw: In(UnityEngineUIImage), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIImage), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIImage), In(UnityEngineUICanvasUpdate)
UnityEngineUIImage.__RecalculateClipping__SystemVoid
void RecalculateClipping();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__RecalculateMasking__SystemVoid
void RecalculateMasking();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__SetAllDirty__SystemVoid
void SetAllDirty();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid
void SetClipRect(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIImage), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIImage.__SetClipSoftness__UnityEngineVector2__SystemVoid
void SetClipSoftness(UnityEngineVector2);
Raw: In(UnityEngineUIImage), In(UnityEngineVector2)
UnityEngineUIImage.__SetLayoutDirty__SystemVoid
void SetLayoutDirty();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__SetMaterialDirty__SystemVoid
void SetMaterialDirty();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__SetNativeSize__SystemVoid
void SetNativeSize();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__SetRaycastDirty__SystemVoid
void SetRaycastDirty();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__SetVerticesDirty__SystemVoid
void SetVerticesDirty();
Raw: In(UnityEngineUIImage)
UnityEngineUIImage.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIImage), Out(SystemString)
UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle
SystemSingle get_alphaHitTestMinimumThreshold();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer
UnityEngineCanvasRenderer get_canvasRenderer();
Raw: In(UnityEngineUIImage), Out(UnityEngineCanvasRenderer)
UnityEngineUIImage.__get_canvas__UnityEngineCanvas
UnityEngineCanvas get_canvas();
Raw: In(UnityEngineUIImage), Out(UnityEngineCanvas)
UnityEngineUIImage.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineUIImage), Out(UnityEngineColor)
UnityEngineUIImage.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineUIImage), Out(SystemInt32)
UnityEngineUIImage.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_fillAmount__SystemSingle
SystemSingle get_fillAmount();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_fillCenter__SystemBoolean
SystemBoolean get_fillCenter();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_fillClockwise__SystemBoolean
SystemBoolean get_fillClockwise();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod
UnityEngineUIImageFillMethod get_fillMethod();
Raw: In(UnityEngineUIImage), Out(UnityEngineUIImageFillMethod)
UnityEngineUIImage.__get_fillOrigin__SystemInt32
SystemInt32 get_fillOrigin();
Raw: In(UnityEngineUIImage), Out(SystemInt32)
UnityEngineUIImage.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIImage), Out(UnityEngineGameObject)
UnityEngineUIImage.__get_hasBorder__SystemBoolean
SystemBoolean get_hasBorder();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_isMaskingGraphic__SystemBoolean
SystemBoolean get_isMaskingGraphic();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIImage), Out(SystemInt32)
UnityEngineUIImage.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(UnityEngineUIImage), Out(UnityEngineTexture)
UnityEngineUIImage.__get_maskable__SystemBoolean
SystemBoolean get_maskable();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial
UnityEngineMaterial get_materialForRendering();
Raw: In(UnityEngineUIImage), Out(UnityEngineMaterial)
UnityEngineUIImage.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineUIImage), Out(UnityEngineMaterial)
UnityEngineUIImage.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIImage), Out(SystemString)
UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite
UnityEngineSprite get_overrideSprite();
Raw: In(UnityEngineUIImage), Out(UnityEngineSprite)
UnityEngineUIImage.__get_pixelsPerUnitMultiplier__SystemSingle
SystemSingle get_pixelsPerUnitMultiplier();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle
SystemSingle get_pixelsPerUnit();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIImage), Out(SystemSingle)
UnityEngineUIImage.__get_preserveAspect__SystemBoolean
SystemBoolean get_preserveAspect();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_raycastPadding__UnityEngineVector4
UnityEngineVector4 get_raycastPadding();
Raw: In(UnityEngineUIImage), Out(UnityEngineVector4)
UnityEngineUIImage.__get_raycastTarget__SystemBoolean
SystemBoolean get_raycastTarget();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIImage), Out(UnityEngineRectTransform)
UnityEngineUIImage.__get_sprite__UnityEngineSprite
UnityEngineSprite get_sprite();
Raw: In(UnityEngineUIImage), Out(UnityEngineSprite)
UnityEngineUIImage.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIImage), Out(UnityEngineTransform)
UnityEngineUIImage.__get_type__UnityEngineUIImageType
UnityEngineUIImageType get_type();
Raw: In(UnityEngineUIImage), Out(UnityEngineUIImageType)
UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean
SystemBoolean get_useSpriteMesh();
Raw: In(UnityEngineUIImage), Out(SystemBoolean)
UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid
void set_alphaHitTestMinimumThreshold(SystemSingle);
Raw: In(UnityEngineUIImage), In(SystemSingle)
UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineUIImage), In(UnityEngineColor)
UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid
void set_fillAmount(SystemSingle);
Raw: In(UnityEngineUIImage), In(SystemSingle)
UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid
void set_fillCenter(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid
void set_fillClockwise(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid
void set_fillMethod(UnityEngineUIImageFillMethod);
Raw: In(UnityEngineUIImage), In(UnityEngineUIImageFillMethod)
UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid
void set_fillOrigin(SystemInt32);
Raw: In(UnityEngineUIImage), In(SystemInt32)
UnityEngineUIImage.__set_isMaskingGraphic__SystemBoolean__SystemVoid
void set_isMaskingGraphic(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid
void set_maskable(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineUIImage), In(UnityEngineMaterial)
UnityEngineUIImage.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIImage), In(SystemString)
UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid
void set_overrideSprite(UnityEngineSprite);
Raw: In(UnityEngineUIImage), In(UnityEngineSprite)
UnityEngineUIImage.__set_pixelsPerUnitMultiplier__SystemSingle__SystemVoid
void set_pixelsPerUnitMultiplier(SystemSingle);
Raw: In(UnityEngineUIImage), In(SystemSingle)
UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid
void set_preserveAspect(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_raycastPadding__UnityEngineVector4__SystemVoid
void set_raycastPadding(UnityEngineVector4);
Raw: In(UnityEngineUIImage), In(UnityEngineVector4)
UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid
void set_raycastTarget(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid
void set_sprite(UnityEngineSprite);
Raw: In(UnityEngineUIImage), In(UnityEngineSprite)
UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid
void set_type(UnityEngineUIImageType);
Raw: In(UnityEngineUIImage), In(UnityEngineUIImageType)
UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid
void set_useSpriteMesh(SystemBoolean);
Raw: In(UnityEngineUIImage), In(SystemBoolean)
Enum UnityEngineUIImageFillMethod
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Image+FillMethod, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Image.FillMethod.html
Enum values:
Horizontal = 0Radial180 = 3Radial360 = 4Radial90 = 2Vertical = 1
Enum UnityEngineUIImageType
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Image+Type, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Image.Type.html
Enum values:
Filled = 3Simple = 0Sliced = 1Tiled = 2
Object UnityEngineUIInputField
- Kind:
Object - OdinSerializer:
UnityEngine.UI.InputField, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.InputField.html
UnityEngineUIInputField.__ActivateInputField__SystemVoid
void ActivateInputField();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__DeactivateInputField__SystemVoid
void DeactivateInputField();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIInputField), In(SystemObject), Out(SystemBoolean)
UnityEngineUIInputField.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)
UnityEngineUIInputField.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)
UnityEngineUIInputField.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)
UnityEngineUIInputField.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectable)
UnityEngineUIInputField.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUIInputField), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUIInputField.__ForceLabelUpdate__SystemVoid
void ForceLabelUpdate();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIInputField.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIInputField.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIInputField.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObject)
UnityEngineUIInputField.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIInputField.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIInputField.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIInputField.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObject)
UnityEngineUIInputField.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIInputField), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIInputField.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIInputField.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObject)
UnityEngineUIInputField.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIInputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIInputField.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIInputField.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIInputField.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIInputField.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIInputField.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIInputField.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIInputField.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIInputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIInputField.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIInputField), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIInputField.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIInputField.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIInputField), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIInputField.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIInputField), Out(SystemType)
UnityEngineUIInputField.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__MoveTextEnd__SystemBoolean__SystemVoid
void MoveTextEnd(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__MoveTextStart__SystemBoolean__SystemVoid
void MoveTextStart(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnBeginDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIInputField.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnEndDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUIInputField.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerClick(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIInputField.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIInputField.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSubmit(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIInputField.__OnUpdateSelected__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnUpdateSelected(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIInputField), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIInputField.__ProcessEvent__UnityEngineEvent__SystemVoid
void ProcessEvent(UnityEngineEvent);
Raw: In(UnityEngineUIInputField), In(UnityEngineEvent)
UnityEngineUIInputField.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIInputField), In(UnityEngineUICanvasUpdate)
UnityEngineUIInputField.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUIInputField)
UnityEngineUIInputField.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIInputField), Out(SystemString)
UnityEngineUIInputField.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIAnimationTriggers)
UnityEngineUIInputField.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUIInputField), Out(UnityEngineAnimator)
UnityEngineUIInputField.__get_asteriskChar__SystemChar
SystemChar get_asteriskChar();
Raw: In(UnityEngineUIInputField), Out(SystemChar)
UnityEngineUIInputField.__get_caretBlinkRate__SystemSingle
SystemSingle get_caretBlinkRate();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_caretColor__UnityEngineColor
UnityEngineColor get_caretColor();
Raw: In(UnityEngineUIInputField), Out(UnityEngineColor)
UnityEngineUIInputField.__get_caretPosition__SystemInt32
SystemInt32 get_caretPosition();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__get_caretWidth__SystemInt32
SystemInt32 get_caretWidth();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__get_characterLimit__SystemInt32
SystemInt32 get_characterLimit();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__get_characterValidation__UnityEngineUIInputFieldCharacterValidation
UnityEngineUIInputFieldCharacterValidation get_characterValidation();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldCharacterValidation)
UnityEngineUIInputField.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIColorBlock)
UnityEngineUIInputField.__get_contentType__UnityEngineUIInputFieldContentType
UnityEngineUIInputFieldContentType get_contentType();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldContentType)
UnityEngineUIInputField.__get_customCaretColor__SystemBoolean
SystemBoolean get_customCaretColor();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIInputField), Out(UnityEngineGameObject)
UnityEngineUIInputField.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIImage)
UnityEngineUIInputField.__get_inputType__UnityEngineUIInputFieldInputType
UnityEngineUIInputFieldInputType get_inputType();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldInputType)
UnityEngineUIInputField.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_isFocused__SystemBoolean
SystemBoolean get_isFocused();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__get_lineType__UnityEngineUIInputFieldLineType
UnityEngineUIInputFieldLineType get_lineType();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIInputFieldLineType)
UnityEngineUIInputField.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_multiLine__SystemBoolean
SystemBoolean get_multiLine();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIInputField), Out(SystemString)
UnityEngineUIInputField.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUINavigation)
UnityEngineUIInputField.__get_placeholder__UnityEngineUIGraphic
UnityEngineUIGraphic get_placeholder();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIGraphic)
UnityEngineUIInputField.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIInputField), Out(SystemSingle)
UnityEngineUIInputField.__get_readOnly__SystemBoolean
SystemBoolean get_readOnly();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_selectionAnchorPosition__SystemInt32
SystemInt32 get_selectionAnchorPosition();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__get_selectionColor__UnityEngineColor
UnityEngineColor get_selectionColor();
Raw: In(UnityEngineUIInputField), Out(UnityEngineColor)
UnityEngineUIInputField.__get_selectionFocusPosition__SystemInt32
SystemInt32 get_selectionFocusPosition();
Raw: In(UnityEngineUIInputField), Out(SystemInt32)
UnityEngineUIInputField.__get_shouldActivateOnSelect__SystemBoolean
SystemBoolean get_shouldActivateOnSelect();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_shouldHideMobileInput__SystemBoolean
SystemBoolean get_shouldHideMobileInput();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUISpriteState)
UnityEngineUIInputField.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIGraphic)
UnityEngineUIInputField.__get_textComponent__UnityEngineUIText
UnityEngineUIText get_textComponent();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUIText)
UnityEngineUIInputField.__get_text__SystemString
SystemString get_text();
Raw: In(UnityEngineUIInputField), Out(SystemString)
UnityEngineUIInputField.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIInputField), Out(UnityEngineTransform)
UnityEngineUIInputField.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUIInputField), Out(UnityEngineUISelectableTransition)
UnityEngineUIInputField.__get_wasCanceled__SystemBoolean
SystemBoolean get_wasCanceled();
Raw: In(UnityEngineUIInputField), Out(SystemBoolean)
UnityEngineUIInputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIInputField.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIInputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIInputField.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIAnimationTriggers)
UnityEngineUIInputField.__set_asteriskChar__SystemChar__SystemVoid
void set_asteriskChar(SystemChar);
Raw: In(UnityEngineUIInputField), In(SystemChar)
UnityEngineUIInputField.__set_caretBlinkRate__SystemSingle__SystemVoid
void set_caretBlinkRate(SystemSingle);
Raw: In(UnityEngineUIInputField), In(SystemSingle)
UnityEngineUIInputField.__set_caretColor__UnityEngineColor__SystemVoid
void set_caretColor(UnityEngineColor);
Raw: In(UnityEngineUIInputField), In(UnityEngineColor)
UnityEngineUIInputField.__set_caretPosition__SystemInt32__SystemVoid
void set_caretPosition(SystemInt32);
Raw: In(UnityEngineUIInputField), In(SystemInt32)
UnityEngineUIInputField.__set_caretWidth__SystemInt32__SystemVoid
void set_caretWidth(SystemInt32);
Raw: In(UnityEngineUIInputField), In(SystemInt32)
UnityEngineUIInputField.__set_characterLimit__SystemInt32__SystemVoid
void set_characterLimit(SystemInt32);
Raw: In(UnityEngineUIInputField), In(SystemInt32)
UnityEngineUIInputField.__set_characterValidation__UnityEngineUIInputFieldCharacterValidation__SystemVoid
void set_characterValidation(UnityEngineUIInputFieldCharacterValidation);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldCharacterValidation)
UnityEngineUIInputField.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIColorBlock)
UnityEngineUIInputField.__set_contentType__UnityEngineUIInputFieldContentType__SystemVoid
void set_contentType(UnityEngineUIInputFieldContentType);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldContentType)
UnityEngineUIInputField.__set_customCaretColor__SystemBoolean__SystemVoid
void set_customCaretColor(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIImage)
UnityEngineUIInputField.__set_inputType__UnityEngineUIInputFieldInputType__SystemVoid
void set_inputType(UnityEngineUIInputFieldInputType);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldInputType)
UnityEngineUIInputField.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__set_lineType__UnityEngineUIInputFieldLineType__SystemVoid
void set_lineType(UnityEngineUIInputFieldLineType);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIInputFieldLineType)
UnityEngineUIInputField.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIInputField), In(SystemString)
UnityEngineUIInputField.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUIInputField), In(UnityEngineUINavigation)
UnityEngineUIInputField.__set_placeholder__UnityEngineUIGraphic__SystemVoid
void set_placeholder(UnityEngineUIGraphic);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIGraphic)
UnityEngineUIInputField.__set_readOnly__SystemBoolean__SystemVoid
void set_readOnly(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__set_selectionAnchorPosition__SystemInt32__SystemVoid
void set_selectionAnchorPosition(SystemInt32);
Raw: In(UnityEngineUIInputField), In(SystemInt32)
UnityEngineUIInputField.__set_selectionColor__UnityEngineColor__SystemVoid
void set_selectionColor(UnityEngineColor);
Raw: In(UnityEngineUIInputField), In(UnityEngineColor)
UnityEngineUIInputField.__set_selectionFocusPosition__SystemInt32__SystemVoid
void set_selectionFocusPosition(SystemInt32);
Raw: In(UnityEngineUIInputField), In(SystemInt32)
UnityEngineUIInputField.__set_shouldActivateOnSelect__SystemBoolean__SystemVoid
void set_shouldActivateOnSelect(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__set_shouldHideMobileInput__SystemBoolean__SystemVoid
void set_shouldHideMobileInput(SystemBoolean);
Raw: In(UnityEngineUIInputField), In(SystemBoolean)
UnityEngineUIInputField.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUIInputField), In(UnityEngineUISpriteState)
UnityEngineUIInputField.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIGraphic)
UnityEngineUIInputField.__set_textComponent__UnityEngineUIText__SystemVoid
void set_textComponent(UnityEngineUIText);
Raw: In(UnityEngineUIInputField), In(UnityEngineUIText)
UnityEngineUIInputField.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(UnityEngineUIInputField), In(SystemString)
UnityEngineUIInputField.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUIInputField), In(UnityEngineUISelectableTransition)
Enum UnityEngineUIInputFieldCharacterValidation
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.InputField+CharacterValidation, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.InputField.CharacterValidation.html
Enum values:
Alphanumeric = 3Decimal = 2EmailAddress = 5Integer = 1Name = 4None = 0
Enum UnityEngineUIInputFieldContentType
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.InputField+ContentType, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.InputField.ContentType.html
Enum values:
Alphanumeric = 4Autocorrected = 1Custom = 9DecimalNumber = 3EmailAddress = 6IntegerNumber = 2Name = 5Password = 7Pin = 8Standard = 0
Enum UnityEngineUIInputFieldInputType
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.InputField+InputType, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.InputField.InputType.html
Enum values:
AutoCorrect = 1Password = 2Standard = 0
Enum UnityEngineUIInputFieldLineType
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.InputField+LineType, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.InputField.LineType.html
Enum values:
MultiLineNewline = 2MultiLineSubmit = 1SingleLine = 0
Object UnityEngineUILayoutElement
- Kind:
Object - OdinSerializer:
UnityEngine.UI.LayoutElement, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.LayoutElement.html
UnityEngineUILayoutElement.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUILayoutElement)
UnityEngineUILayoutElement.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUILayoutElement)
UnityEngineUILayoutElement.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUILayoutElement), In(SystemObject), Out(SystemBoolean)
UnityEngineUILayoutElement.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutElement.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUILayoutElement.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponent)
UnityEngineUILayoutElement.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutElement.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutElement.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUILayoutElement.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponent)
UnityEngineUILayoutElement.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutElement.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUILayoutElement), In(SystemString), Out(UnityEngineComponent)
UnityEngineUILayoutElement.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponent)
UnityEngineUILayoutElement.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutElement.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUILayoutElement), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutElement.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUILayoutElement.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUILayoutElement.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutElement.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUILayoutElement.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUILayoutElement.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutElement.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUILayoutElement), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUILayoutElement.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUILayoutElement), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUILayoutElement.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUILayoutElement.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUILayoutElement), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutElement.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUILayoutElement), Out(SystemInt32)
UnityEngineUILayoutElement.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUILayoutElement), Out(SystemInt32)
UnityEngineUILayoutElement.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUILayoutElement), Out(SystemType)
UnityEngineUILayoutElement.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)
UnityEngineUILayoutElement.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)
UnityEngineUILayoutElement.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUILayoutElement), Out(SystemString)
UnityEngineUILayoutElement.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)
UnityEngineUILayoutElement.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)
UnityEngineUILayoutElement.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)
UnityEngineUILayoutElement.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUILayoutElement), Out(UnityEngineGameObject)
UnityEngineUILayoutElement.__get_ignoreLayout__SystemBoolean
SystemBoolean get_ignoreLayout();
Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)
UnityEngineUILayoutElement.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUILayoutElement), Out(SystemBoolean)
UnityEngineUILayoutElement.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUILayoutElement), Out(SystemInt32)
UnityEngineUILayoutElement.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)
UnityEngineUILayoutElement.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)
UnityEngineUILayoutElement.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUILayoutElement), Out(SystemString)
UnityEngineUILayoutElement.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)
UnityEngineUILayoutElement.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUILayoutElement), Out(SystemSingle)
UnityEngineUILayoutElement.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUILayoutElement), Out(UnityEngineTransform)
UnityEngineUILayoutElement.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUILayoutElement.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUILayoutElement.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUILayoutElement.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean)
UnityEngineUILayoutElement.__set_flexibleHeight__SystemSingle__SystemVoid
void set_flexibleHeight(SystemSingle);
Raw: In(UnityEngineUILayoutElement), In(SystemSingle)
UnityEngineUILayoutElement.__set_flexibleWidth__SystemSingle__SystemVoid
void set_flexibleWidth(SystemSingle);
Raw: In(UnityEngineUILayoutElement), In(SystemSingle)
UnityEngineUILayoutElement.__set_ignoreLayout__SystemBoolean__SystemVoid
void set_ignoreLayout(SystemBoolean);
Raw: In(UnityEngineUILayoutElement), In(SystemBoolean)
UnityEngineUILayoutElement.__set_layoutPriority__SystemInt32__SystemVoid
void set_layoutPriority(SystemInt32);
Raw: In(UnityEngineUILayoutElement), In(SystemInt32)
UnityEngineUILayoutElement.__set_minHeight__SystemSingle__SystemVoid
void set_minHeight(SystemSingle);
Raw: In(UnityEngineUILayoutElement), In(SystemSingle)
UnityEngineUILayoutElement.__set_minWidth__SystemSingle__SystemVoid
void set_minWidth(SystemSingle);
Raw: In(UnityEngineUILayoutElement), In(SystemSingle)
UnityEngineUILayoutElement.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUILayoutElement), In(SystemString)
UnityEngineUILayoutElement.__set_preferredHeight__SystemSingle__SystemVoid
void set_preferredHeight(SystemSingle);
Raw: In(UnityEngineUILayoutElement), In(SystemSingle)
UnityEngineUILayoutElement.__set_preferredWidth__SystemSingle__SystemVoid
void set_preferredWidth(SystemSingle);
Raw: In(UnityEngineUILayoutElement), In(SystemSingle)
Object UnityEngineUILayoutGroup
- Kind:
Object - OdinSerializer:
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UnityEngineUILayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUILayoutGroup)
UnityEngineUILayoutGroup.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUILayoutGroup)
UnityEngineUILayoutGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUILayoutGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineUILayoutGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUILayoutGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUILayoutGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUILayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUILayoutGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUILayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUILayoutGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUILayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUILayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUILayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUILayoutGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUILayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUILayoutGroup.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUILayoutGroup), Out(SystemInt32)
UnityEngineUILayoutGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUILayoutGroup), Out(SystemInt32)
UnityEngineUILayoutGroup.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUILayoutGroup), Out(SystemType)
UnityEngineUILayoutGroup.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)
UnityEngineUILayoutGroup.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)
UnityEngineUILayoutGroup.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUILayoutGroup)
UnityEngineUILayoutGroup.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUILayoutGroup)
UnityEngineUILayoutGroup.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUILayoutGroup), Out(SystemString)
UnityEngineUILayoutGroup.__get_childAlignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_childAlignment();
Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineTextAnchor)
UnityEngineUILayoutGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)
UnityEngineUILayoutGroup.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)
UnityEngineUILayoutGroup.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)
UnityEngineUILayoutGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineGameObject)
UnityEngineUILayoutGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUILayoutGroup), Out(SystemBoolean)
UnityEngineUILayoutGroup.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUILayoutGroup), Out(SystemInt32)
UnityEngineUILayoutGroup.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)
UnityEngineUILayoutGroup.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)
UnityEngineUILayoutGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUILayoutGroup), Out(SystemString)
UnityEngineUILayoutGroup.__get_padding__UnityEngineRectOffset
UnityEngineRectOffset get_padding();
Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineRectOffset)
UnityEngineUILayoutGroup.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)
UnityEngineUILayoutGroup.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUILayoutGroup), Out(SystemSingle)
UnityEngineUILayoutGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUILayoutGroup), Out(UnityEngineTransform)
UnityEngineUILayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUILayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUILayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUILayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid
void set_childAlignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUILayoutGroup), In(UnityEngineTextAnchor)
UnityEngineUILayoutGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUILayoutGroup), In(SystemBoolean)
UnityEngineUILayoutGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUILayoutGroup), In(SystemString)
UnityEngineUILayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid
void set_padding(UnityEngineRectOffset);
Raw: In(UnityEngineUILayoutGroup), In(UnityEngineRectOffset)
Object UnityEngineUILayoutRebuilder
- Kind:
Object - OdinSerializer:
UnityEngine.UI.LayoutRebuilder, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.LayoutRebuilder.html
UnityEngineUILayoutRebuilder.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUILayoutRebuilder), In(SystemObject), Out(SystemBoolean)
UnityEngineUILayoutRebuilder.__ForceRebuildLayoutImmediate__UnityEngineRectTransform__SystemVoid
static void ForceRebuildLayoutImmediate(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform)
UnityEngineUILayoutRebuilder.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUILayoutRebuilder), Out(SystemInt32)
UnityEngineUILayoutRebuilder.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUILayoutRebuilder), Out(SystemType)
UnityEngineUILayoutRebuilder.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUILayoutRebuilder)
UnityEngineUILayoutRebuilder.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUILayoutRebuilder), Out(SystemBoolean)
UnityEngineUILayoutRebuilder.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUILayoutRebuilder)
UnityEngineUILayoutRebuilder.__MarkLayoutForRebuild__UnityEngineRectTransform__SystemVoid
static void MarkLayoutForRebuild(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform)
UnityEngineUILayoutRebuilder.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUILayoutRebuilder), In(UnityEngineUICanvasUpdate)
UnityEngineUILayoutRebuilder.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUILayoutRebuilder), Out(SystemString)
UnityEngineUILayoutRebuilder.__ctor____UnityEngineUILayoutRebuilder
static UnityEngineUILayoutRebuilder ctor();
Raw: Out(UnityEngineUILayoutRebuilder)
UnityEngineUILayoutRebuilder.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUILayoutRebuilder), Out(UnityEngineTransform)
Object UnityEngineUILayoutUtility
- Kind:
Object - OdinSerializer:
UnityEngine.UI.LayoutUtility, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.LayoutUtility.html
UnityEngineUILayoutUtility.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUILayoutUtility), In(SystemObject), Out(SystemBoolean)
UnityEngineUILayoutUtility.__GetFlexibleHeight__UnityEngineRectTransform__SystemSingle
static SystemSingle GetFlexibleHeight(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetFlexibleSize__UnityEngineRectTransform_SystemInt32__SystemSingle
static SystemSingle GetFlexibleSize(UnityEngineRectTransform, SystemInt32);
Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetFlexibleWidth__UnityEngineRectTransform__SystemSingle
static SystemSingle GetFlexibleWidth(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUILayoutUtility), Out(SystemInt32)
UnityEngineUILayoutUtility.__GetMinHeight__UnityEngineRectTransform__SystemSingle
static SystemSingle GetMinHeight(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetMinSize__UnityEngineRectTransform_SystemInt32__SystemSingle
static SystemSingle GetMinSize(UnityEngineRectTransform, SystemInt32);
Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetMinWidth__UnityEngineRectTransform__SystemSingle
static SystemSingle GetMinWidth(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetPreferredHeight__UnityEngineRectTransform__SystemSingle
static SystemSingle GetPreferredHeight(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetPreferredSize__UnityEngineRectTransform_SystemInt32__SystemSingle
static SystemSingle GetPreferredSize(UnityEngineRectTransform, SystemInt32);
Raw: In(UnityEngineRectTransform), In(SystemInt32), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetPreferredWidth__UnityEngineRectTransform__SystemSingle
static SystemSingle GetPreferredWidth(UnityEngineRectTransform);
Raw: In(UnityEngineRectTransform), Out(SystemSingle)
UnityEngineUILayoutUtility.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUILayoutUtility), Out(SystemType)
UnityEngineUILayoutUtility.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUILayoutUtility), Out(SystemString)
Object UnityEngineUIMask
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Mask, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Mask.html
UnityEngineUIMask.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIMask), In(SystemObject), Out(SystemBoolean)
UnityEngineUIMask.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMask.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIMask.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIMask.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMask.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMask.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIMask.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIMask.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMask.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIMask), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIMask.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIMask.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMask.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIMask), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMask.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIMask.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIMask.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMask.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIMask.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMask.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIMask.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIMask.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMask.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIMask), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIMask.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIMask), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIMask.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIMask.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIMask), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMask.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIMask), Out(SystemInt32)
UnityEngineUIMask.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIMask), Out(SystemInt32)
UnityEngineUIMask.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial
UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineUIMask), In(UnityEngineMaterial), Out(UnityEngineMaterial)
UnityEngineUIMask.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIMask), Out(SystemType)
UnityEngineUIMask.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIMask), Out(SystemBoolean)
UnityEngineUIMask.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIMask), Out(SystemBoolean)
UnityEngineUIMask.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIMask), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIMask.__MaskEnabled__SystemBoolean
SystemBoolean MaskEnabled();
Raw: In(UnityEngineUIMask), Out(SystemBoolean)
UnityEngineUIMask.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIMask), Out(SystemString)
UnityEngineUIMask.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIMask), Out(SystemBoolean)
UnityEngineUIMask.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIMask), Out(UnityEngineGameObject)
UnityEngineUIMask.__get_graphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_graphic();
Raw: In(UnityEngineUIMask), Out(UnityEngineUIGraphic)
UnityEngineUIMask.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIMask), Out(SystemBoolean)
UnityEngineUIMask.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIMask), Out(SystemString)
UnityEngineUIMask.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIMask), Out(UnityEngineRectTransform)
UnityEngineUIMask.__get_showMaskGraphic__SystemBoolean
SystemBoolean get_showMaskGraphic();
Raw: In(UnityEngineUIMask), Out(SystemBoolean)
UnityEngineUIMask.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIMask), Out(UnityEngineTransform)
UnityEngineUIMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIMask.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIMask.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemBoolean)
UnityEngineUIMask.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIMask), In(SystemString)
UnityEngineUIMask.__set_showMaskGraphic__SystemBoolean__SystemVoid
void set_showMaskGraphic(SystemBoolean);
Raw: In(UnityEngineUIMask), In(SystemBoolean)
Object UnityEngineUIMaskUtilities
- Kind:
Object - OdinSerializer:
UnityEngine.UI.MaskUtilities, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.MaskUtilities.html
UnityEngineUIMaskUtilities.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIMaskUtilities), In(SystemObject), Out(SystemBoolean)
UnityEngineUIMaskUtilities.__FindRootSortOverrideCanvas__UnityEngineTransform__UnityEngineTransform
static UnityEngineTransform FindRootSortOverrideCanvas(UnityEngineTransform);
Raw: In(UnityEngineTransform), Out(UnityEngineTransform)
UnityEngineUIMaskUtilities.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIMaskUtilities), Out(SystemInt32)
UnityEngineUIMaskUtilities.__GetRectMaskForClippable__UnityEngineUIIClippable__UnityEngineUIRectMask2D
static UnityEngineUIRectMask2D GetRectMaskForClippable(UnityEngineUIIClippable);
Raw: In(UnityEngineUIIClippable), Out(UnityEngineUIRectMask2D)
UnityEngineUIMaskUtilities.__GetRectMasksForClip__UnityEngineUIRectMask2D_SystemCollectionsGenericListUnityEngineUIRectMask2D__SystemVoid
static void GetRectMasksForClip(UnityEngineUIRectMask2D, SystemCollectionsGenericListUnityEngineUIRectMask2D);
Raw: In(UnityEngineUIRectMask2D), In(SystemCollectionsGenericListUnityEngineUIRectMask2D)
UnityEngineUIMaskUtilities.__GetStencilDepth__UnityEngineTransform_UnityEngineTransform__SystemInt32
static SystemInt32 GetStencilDepth(UnityEngineTransform, UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineTransform), Out(SystemInt32)
UnityEngineUIMaskUtilities.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIMaskUtilities), Out(SystemType)
UnityEngineUIMaskUtilities.__IsDescendantOrSelf__UnityEngineTransform_UnityEngineTransform__SystemBoolean
static SystemBoolean IsDescendantOrSelf(UnityEngineTransform, UnityEngineTransform);
Raw: In(UnityEngineTransform), In(UnityEngineTransform), Out(SystemBoolean)
UnityEngineUIMaskUtilities.__Notify2DMaskStateChanged__UnityEngineComponent__SystemVoid
static void Notify2DMaskStateChanged(UnityEngineComponent);
Raw: In(UnityEngineComponent)
UnityEngineUIMaskUtilities.__NotifyStencilStateChanged__UnityEngineComponent__SystemVoid
static void NotifyStencilStateChanged(UnityEngineComponent);
Raw: In(UnityEngineComponent)
UnityEngineUIMaskUtilities.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIMaskUtilities), Out(SystemString)
UnityEngineUIMaskUtilities.__ctor____UnityEngineUIMaskUtilities
static UnityEngineUIMaskUtilities ctor();
Raw: Out(UnityEngineUIMaskUtilities)
Object UnityEngineUIMaskableGraphic
- Kind:
Object - OdinSerializer:
UnityEngine.UI.MaskableGraphic, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.MaskableGraphic.html
UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid
void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemSingle), In(SystemSingle), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid
void Cull(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemObject), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIMaskableGraphic.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIMaskableGraphic.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIMaskableGraphic.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIMaskableGraphic.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIMaskableGraphic.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIMaskableGraphic), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemInt32)
UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemInt32)
UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial
UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineMaterial), Out(UnityEngineMaterial)
UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect
UnityEngineRect GetPixelAdjustedRect();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineRect)
UnityEngineUIMaskableGraphic.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemType)
UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid
void OnCullingChanged();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineUICanvasUpdate)
UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid
void RecalculateClipping();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid
void RecalculateMasking();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid
void SetAllDirty();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid
void SetClipRect(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__SetClipSoftness__UnityEngineVector2__SystemVoid
void SetClipSoftness(UnityEngineVector2);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector2)
UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid
void SetLayoutDirty();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid
void SetMaterialDirty();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid
void SetNativeSize();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__SetRaycastDirty__SystemVoid
void SetRaycastDirty();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid
void SetVerticesDirty();
Raw: In(UnityEngineUIMaskableGraphic)
UnityEngineUIMaskableGraphic.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemString)
UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer
UnityEngineCanvasRenderer get_canvasRenderer();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineCanvasRenderer)
UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas
UnityEngineCanvas get_canvas();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineCanvas)
UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineColor)
UnityEngineUIMaskableGraphic.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemInt32)
UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineGameObject)
UnityEngineUIMaskableGraphic.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__get_isMaskingGraphic__SystemBoolean
SystemBoolean get_isMaskingGraphic();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineTexture)
UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean
SystemBoolean get_maskable();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial
UnityEngineMaterial get_materialForRendering();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineMaterial)
UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineMaterial)
UnityEngineUIMaskableGraphic.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemString)
UnityEngineUIMaskableGraphic.__get_raycastPadding__UnityEngineVector4
UnityEngineVector4 get_raycastPadding();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineVector4)
UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean
SystemBoolean get_raycastTarget();
Raw: In(UnityEngineUIMaskableGraphic), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineRectTransform)
UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIMaskableGraphic), Out(UnityEngineTransform)
UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineColor)
UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__set_isMaskingGraphic__SystemBoolean__SystemVoid
void set_isMaskingGraphic(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid
void set_maskable(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)
UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineMaterial)
UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemString)
UnityEngineUIMaskableGraphic.__set_raycastPadding__UnityEngineVector4__SystemVoid
void set_raycastPadding(UnityEngineVector4);
Raw: In(UnityEngineUIMaskableGraphic), In(UnityEngineVector4)
UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid
void set_raycastTarget(SystemBoolean);
Raw: In(UnityEngineUIMaskableGraphic), In(SystemBoolean)
Struct UnityEngineUINavigation
- Kind:
Struct - OdinSerializer:
UnityEngine.UI.Navigation, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Navigation.html
UnityEngineUINavigation.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUINavigation), In(SystemObject), Out(SystemBoolean)
UnityEngineUINavigation.__Equals__UnityEngineUINavigation__SystemBoolean
SystemBoolean Equals(UnityEngineUINavigation);
Raw: In(UnityEngineUINavigation), In(UnityEngineUINavigation), Out(SystemBoolean)
UnityEngineUINavigation.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUINavigation), Out(SystemInt32)
UnityEngineUINavigation.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUINavigation), Out(SystemType)
UnityEngineUINavigation.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUINavigation), Out(SystemString)
UnityEngineUINavigation.__get_defaultNavigation__UnityEngineUINavigation
static UnityEngineUINavigation get_defaultNavigation();
Raw: Out(UnityEngineUINavigation)
UnityEngineUINavigation.__get_mode__UnityEngineUINavigationMode
UnityEngineUINavigationMode get_mode();
Raw: In(UnityEngineUINavigation), Out(UnityEngineUINavigationMode)
UnityEngineUINavigation.__get_selectOnDown__UnityEngineUISelectable
UnityEngineUISelectable get_selectOnDown();
Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)
UnityEngineUINavigation.__get_selectOnLeft__UnityEngineUISelectable
UnityEngineUISelectable get_selectOnLeft();
Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)
UnityEngineUINavigation.__get_selectOnRight__UnityEngineUISelectable
UnityEngineUISelectable get_selectOnRight();
Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)
UnityEngineUINavigation.__get_selectOnUp__UnityEngineUISelectable
UnityEngineUISelectable get_selectOnUp();
Raw: In(UnityEngineUINavigation), Out(UnityEngineUISelectable)
UnityEngineUINavigation.__get_wrapAround__SystemBoolean
SystemBoolean get_wrapAround();
Raw: In(UnityEngineUINavigation), Out(SystemBoolean)
UnityEngineUINavigation.__set_mode__UnityEngineUINavigationMode__SystemVoid
void set_mode(UnityEngineUINavigationMode);
Raw: In(UnityEngineUINavigation), In(UnityEngineUINavigationMode)
UnityEngineUINavigation.__set_selectOnDown__UnityEngineUISelectable__SystemVoid
void set_selectOnDown(UnityEngineUISelectable);
Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)
UnityEngineUINavigation.__set_selectOnLeft__UnityEngineUISelectable__SystemVoid
void set_selectOnLeft(UnityEngineUISelectable);
Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)
UnityEngineUINavigation.__set_selectOnRight__UnityEngineUISelectable__SystemVoid
void set_selectOnRight(UnityEngineUISelectable);
Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)
UnityEngineUINavigation.__set_selectOnUp__UnityEngineUISelectable__SystemVoid
void set_selectOnUp(UnityEngineUISelectable);
Raw: In(UnityEngineUINavigation), In(UnityEngineUISelectable)
UnityEngineUINavigation.__set_wrapAround__SystemBoolean__SystemVoid
void set_wrapAround(SystemBoolean);
Raw: In(UnityEngineUINavigation), In(SystemBoolean)
Enum UnityEngineUINavigationMode
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Navigation+Mode, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Navigation.Mode.html
Enum values:
Automatic = 3Explicit = 4Horizontal = 1None = 0Vertical = 2
Object UnityEngineUIOutline
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Outline, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Outline.html
UnityEngineUIOutline.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIOutline), In(SystemObject), Out(SystemBoolean)
UnityEngineUIOutline.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIOutline.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIOutline.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIOutline.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObject)
UnityEngineUIOutline.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIOutline.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIOutline.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIOutline.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObject)
UnityEngineUIOutline.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIOutline), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIOutline.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIOutline.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObject)
UnityEngineUIOutline.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIOutline), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIOutline.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIOutline.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIOutline.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIOutline.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIOutline.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIOutline.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIOutline.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIOutline), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIOutline.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIOutline), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIOutline.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIOutline.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIOutline), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIOutline.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIOutline), Out(SystemInt32)
UnityEngineUIOutline.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIOutline), Out(SystemInt32)
UnityEngineUIOutline.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIOutline), Out(SystemType)
UnityEngineUIOutline.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIOutline), Out(SystemBoolean)
UnityEngineUIOutline.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIOutline), Out(SystemBoolean)
UnityEngineUIOutline.__ModifyMesh__UnityEngineMesh__SystemVoid
void ModifyMesh(UnityEngineMesh);
Raw: In(UnityEngineUIOutline), In(UnityEngineMesh)
UnityEngineUIOutline.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid
void ModifyMesh(UnityEngineUIVertexHelper);
Raw: In(UnityEngineUIOutline), In(UnityEngineUIVertexHelper)
UnityEngineUIOutline.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIOutline), Out(SystemString)
UnityEngineUIOutline.__get_effectColor__UnityEngineColor
UnityEngineColor get_effectColor();
Raw: In(UnityEngineUIOutline), Out(UnityEngineColor)
UnityEngineUIOutline.__get_effectDistance__UnityEngineVector2
UnityEngineVector2 get_effectDistance();
Raw: In(UnityEngineUIOutline), Out(UnityEngineVector2)
UnityEngineUIOutline.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIOutline), Out(SystemBoolean)
UnityEngineUIOutline.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIOutline), Out(UnityEngineGameObject)
UnityEngineUIOutline.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIOutline), Out(SystemBoolean)
UnityEngineUIOutline.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIOutline), Out(SystemString)
UnityEngineUIOutline.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIOutline), Out(UnityEngineTransform)
UnityEngineUIOutline.__get_useGraphicAlpha__SystemBoolean
SystemBoolean get_useGraphicAlpha();
Raw: In(UnityEngineUIOutline), Out(SystemBoolean)
UnityEngineUIOutline.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIOutline.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIOutline.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIOutline.__set_effectColor__UnityEngineColor__SystemVoid
void set_effectColor(UnityEngineColor);
Raw: In(UnityEngineUIOutline), In(UnityEngineColor)
UnityEngineUIOutline.__set_effectDistance__UnityEngineVector2__SystemVoid
void set_effectDistance(UnityEngineVector2);
Raw: In(UnityEngineUIOutline), In(UnityEngineVector2)
UnityEngineUIOutline.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemBoolean)
UnityEngineUIOutline.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIOutline), In(SystemString)
UnityEngineUIOutline.__set_useGraphicAlpha__SystemBoolean__SystemVoid
void set_useGraphicAlpha(SystemBoolean);
Raw: In(UnityEngineUIOutline), In(SystemBoolean)
Object UnityEngineUIPositionAsUV1
- Kind:
Object - OdinSerializer:
UnityEngine.UI.PositionAsUV1, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.PositionAsUV1.html
UnityEngineUIPositionAsUV1.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemObject), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIPositionAsUV1.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIPositionAsUV1.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIPositionAsUV1.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIPositionAsUV1.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIPositionAsUV1.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIPositionAsUV1.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIPositionAsUV1), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIPositionAsUV1.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemInt32)
UnityEngineUIPositionAsUV1.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemInt32)
UnityEngineUIPositionAsUV1.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemType)
UnityEngineUIPositionAsUV1.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineMesh__SystemVoid
void ModifyMesh(UnityEngineMesh);
Raw: In(UnityEngineUIPositionAsUV1), In(UnityEngineMesh)
UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid
void ModifyMesh(UnityEngineUIVertexHelper);
Raw: In(UnityEngineUIPositionAsUV1), In(UnityEngineUIVertexHelper)
UnityEngineUIPositionAsUV1.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemString)
UnityEngineUIPositionAsUV1.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIPositionAsUV1), Out(UnityEngineGameObject)
UnityEngineUIPositionAsUV1.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIPositionAsUV1), Out(SystemString)
UnityEngineUIPositionAsUV1.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIPositionAsUV1), Out(UnityEngineTransform)
UnityEngineUIPositionAsUV1.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIPositionAsUV1.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemBoolean)
UnityEngineUIPositionAsUV1.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIPositionAsUV1), In(SystemString)
Object UnityEngineUIRawImage
- Kind:
Object - OdinSerializer:
UnityEngine.UI.RawImage, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.RawImage.html
UnityEngineUIRawImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid
void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemSingle), In(SystemSingle), In(SystemBoolean)
UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIRawImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid
void Cull(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIRawImage.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIRawImage), In(SystemObject), Out(SystemBoolean)
UnityEngineUIRawImage.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRawImage.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIRawImage.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIRawImage.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRawImage.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRawImage.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIRawImage.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIRawImage.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRawImage.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIRawImage), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIRawImage.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIRawImage.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRawImage.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIRawImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRawImage.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIRawImage.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIRawImage.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRawImage.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIRawImage.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIRawImage.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRawImage.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIRawImage), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIRawImage.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIRawImage), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIRawImage.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIRawImage.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIRawImage), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRawImage.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIRawImage), Out(SystemInt32)
UnityEngineUIRawImage.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIRawImage), Out(SystemInt32)
UnityEngineUIRawImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial
UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineUIRawImage), In(UnityEngineMaterial), Out(UnityEngineMaterial)
UnityEngineUIRawImage.__GetPixelAdjustedRect__UnityEngineRect
UnityEngineRect GetPixelAdjustedRect();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineRect)
UnityEngineUIRawImage.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIRawImage), Out(SystemType)
UnityEngineUIRawImage.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__OnCullingChanged__SystemVoid
void OnCullingChanged();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);
Raw: In(UnityEngineUIRawImage), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineUIRawImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIRawImage), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIRawImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIRawImage), In(UnityEngineUICanvasUpdate)
UnityEngineUIRawImage.__RecalculateClipping__SystemVoid
void RecalculateClipping();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__RecalculateMasking__SystemVoid
void RecalculateMasking();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__SetAllDirty__SystemVoid
void SetAllDirty();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid
void SetClipRect(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIRawImage.__SetClipSoftness__UnityEngineVector2__SystemVoid
void SetClipSoftness(UnityEngineVector2);
Raw: In(UnityEngineUIRawImage), In(UnityEngineVector2)
UnityEngineUIRawImage.__SetLayoutDirty__SystemVoid
void SetLayoutDirty();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__SetMaterialDirty__SystemVoid
void SetMaterialDirty();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__SetNativeSize__SystemVoid
void SetNativeSize();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__SetRaycastDirty__SystemVoid
void SetRaycastDirty();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__SetVerticesDirty__SystemVoid
void SetVerticesDirty();
Raw: In(UnityEngineUIRawImage)
UnityEngineUIRawImage.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIRawImage), Out(SystemString)
UnityEngineUIRawImage.__get_canvasRenderer__UnityEngineCanvasRenderer
UnityEngineCanvasRenderer get_canvasRenderer();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineCanvasRenderer)
UnityEngineUIRawImage.__get_canvas__UnityEngineCanvas
UnityEngineCanvas get_canvas();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineCanvas)
UnityEngineUIRawImage.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineColor)
UnityEngineUIRawImage.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineUIRawImage), Out(SystemInt32)
UnityEngineUIRawImage.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineGameObject)
UnityEngineUIRawImage.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__get_isMaskingGraphic__SystemBoolean
SystemBoolean get_isMaskingGraphic();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineTexture)
UnityEngineUIRawImage.__get_maskable__SystemBoolean
SystemBoolean get_maskable();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__get_materialForRendering__UnityEngineMaterial
UnityEngineMaterial get_materialForRendering();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineMaterial)
UnityEngineUIRawImage.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineMaterial)
UnityEngineUIRawImage.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIRawImage), Out(SystemString)
UnityEngineUIRawImage.__get_raycastPadding__UnityEngineVector4
UnityEngineVector4 get_raycastPadding();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineVector4)
UnityEngineUIRawImage.__get_raycastTarget__SystemBoolean
SystemBoolean get_raycastTarget();
Raw: In(UnityEngineUIRawImage), Out(SystemBoolean)
UnityEngineUIRawImage.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineRectTransform)
UnityEngineUIRawImage.__get_texture__UnityEngineTexture
UnityEngineTexture get_texture();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineTexture)
UnityEngineUIRawImage.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineTransform)
UnityEngineUIRawImage.__get_uvRect__UnityEngineRect
UnityEngineRect get_uvRect();
Raw: In(UnityEngineUIRawImage), Out(UnityEngineRect)
UnityEngineUIRawImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIRawImage.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIRawImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIRawImage.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineUIRawImage), In(UnityEngineColor)
UnityEngineUIRawImage.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean)
UnityEngineUIRawImage.__set_isMaskingGraphic__SystemBoolean__SystemVoid
void set_isMaskingGraphic(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean)
UnityEngineUIRawImage.__set_maskable__SystemBoolean__SystemVoid
void set_maskable(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean)
UnityEngineUIRawImage.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineUIRawImage), In(UnityEngineMaterial)
UnityEngineUIRawImage.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIRawImage), In(SystemString)
UnityEngineUIRawImage.__set_raycastPadding__UnityEngineVector4__SystemVoid
void set_raycastPadding(UnityEngineVector4);
Raw: In(UnityEngineUIRawImage), In(UnityEngineVector4)
UnityEngineUIRawImage.__set_raycastTarget__SystemBoolean__SystemVoid
void set_raycastTarget(SystemBoolean);
Raw: In(UnityEngineUIRawImage), In(SystemBoolean)
UnityEngineUIRawImage.__set_texture__UnityEngineTexture__SystemVoid
void set_texture(UnityEngineTexture);
Raw: In(UnityEngineUIRawImage), In(UnityEngineTexture)
UnityEngineUIRawImage.__set_uvRect__UnityEngineRect__SystemVoid
void set_uvRect(UnityEngineRect);
Raw: In(UnityEngineUIRawImage), In(UnityEngineRect)
Object UnityEngineUIRectMask2D
- Kind:
Object - OdinSerializer:
UnityEngine.UI.RectMask2D, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.RectMask2D.html
UnityEngineUIRectMask2D.__AddClippable__UnityEngineUIIClippable__SystemVoid
void AddClippable(UnityEngineUIIClippable);
Raw: In(UnityEngineUIRectMask2D), In(UnityEngineUIIClippable)
UnityEngineUIRectMask2D.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIRectMask2D), In(SystemObject), Out(SystemBoolean)
UnityEngineUIRectMask2D.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRectMask2D.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRectMask2D.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRectMask2D.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRectMask2D.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIRectMask2D), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObject)
UnityEngineUIRectMask2D.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIRectMask2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIRectMask2D.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRectMask2D.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIRectMask2D.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIRectMask2D.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRectMask2D.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIRectMask2D), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIRectMask2D.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIRectMask2D.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIRectMask2D.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIRectMask2D), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIRectMask2D.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIRectMask2D), Out(SystemInt32)
UnityEngineUIRectMask2D.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIRectMask2D), Out(SystemInt32)
UnityEngineUIRectMask2D.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIRectMask2D), Out(SystemType)
UnityEngineUIRectMask2D.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)
UnityEngineUIRectMask2D.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)
UnityEngineUIRectMask2D.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean IsRaycastLocationValid(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIRectMask2D), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIRectMask2D.__PerformClipping__SystemVoid
void PerformClipping();
Raw: In(UnityEngineUIRectMask2D)
UnityEngineUIRectMask2D.__RemoveClippable__UnityEngineUIIClippable__SystemVoid
void RemoveClippable(UnityEngineUIIClippable);
Raw: In(UnityEngineUIRectMask2D), In(UnityEngineUIIClippable)
UnityEngineUIRectMask2D.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIRectMask2D), Out(SystemString)
UnityEngineUIRectMask2D.__UpdateClipSoftness__SystemVoid
void UpdateClipSoftness();
Raw: In(UnityEngineUIRectMask2D)
UnityEngineUIRectMask2D.__get_canvasRect__UnityEngineRect
UnityEngineRect get_canvasRect();
Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineRect)
UnityEngineUIRectMask2D.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)
UnityEngineUIRectMask2D.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineGameObject)
UnityEngineUIRectMask2D.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIRectMask2D), Out(SystemBoolean)
UnityEngineUIRectMask2D.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIRectMask2D), Out(SystemString)
UnityEngineUIRectMask2D.__get_padding__UnityEngineVector4
UnityEngineVector4 get_padding();
Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineVector4)
UnityEngineUIRectMask2D.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineRectTransform)
UnityEngineUIRectMask2D.__get_softness__UnityEngineVector2Int
UnityEngineVector2Int get_softness();
Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineVector2Int)
UnityEngineUIRectMask2D.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIRectMask2D), Out(UnityEngineTransform)
UnityEngineUIRectMask2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIRectMask2D.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIRectMask2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIRectMask2D.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIRectMask2D), In(SystemBoolean)
UnityEngineUIRectMask2D.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIRectMask2D), In(SystemString)
UnityEngineUIRectMask2D.__set_padding__UnityEngineVector4__SystemVoid
void set_padding(UnityEngineVector4);
Raw: In(UnityEngineUIRectMask2D), In(UnityEngineVector4)
UnityEngineUIRectMask2D.__set_softness__UnityEngineVector2Int__SystemVoid
void set_softness(UnityEngineVector2Int);
Raw: In(UnityEngineUIRectMask2D), In(UnityEngineVector2Int)
Object UnityEngineUIScrollRect
- Kind:
Object - OdinSerializer:
UnityEngine.UI.ScrollRect, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ScrollRect.html
UnityEngineUIScrollRect.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIScrollRect), In(SystemObject), Out(SystemBoolean)
UnityEngineUIScrollRect.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollRect.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIScrollRect.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIScrollRect.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollRect.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollRect.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIScrollRect.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIScrollRect.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollRect.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIScrollRect), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIScrollRect.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIScrollRect.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollRect.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIScrollRect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollRect.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIScrollRect.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIScrollRect.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollRect.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIScrollRect.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIScrollRect.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollRect.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIScrollRect), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIScrollRect.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIScrollRect), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIScrollRect.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIScrollRect.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIScrollRect), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollRect.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIScrollRect), Out(SystemInt32)
UnityEngineUIScrollRect.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIScrollRect), Out(SystemInt32)
UnityEngineUIScrollRect.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIScrollRect), Out(SystemType)
UnityEngineUIScrollRect.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnBeginDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollRect.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollRect.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnEndDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollRect.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnInitializePotentialDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollRect.__OnScroll__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnScroll(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollRect.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineUICanvasUpdate)
UnityEngineUIScrollRect.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__StopMovement__SystemVoid
void StopMovement();
Raw: In(UnityEngineUIScrollRect)
UnityEngineUIScrollRect.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIScrollRect), Out(SystemString)
UnityEngineUIScrollRect.__get_content__UnityEngineRectTransform
UnityEngineRectTransform get_content();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineRectTransform)
UnityEngineUIScrollRect.__get_decelerationRate__SystemSingle
SystemSingle get_decelerationRate();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_elasticity__SystemSingle
SystemSingle get_elasticity();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineGameObject)
UnityEngineUIScrollRect.__get_horizontalNormalizedPosition__SystemSingle
SystemSingle get_horizontalNormalizedPosition();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_horizontalScrollbarSpacing__SystemSingle
SystemSingle get_horizontalScrollbarSpacing();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility
UnityEngineUIScrollRectScrollbarVisibility get_horizontalScrollbarVisibility();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollRectScrollbarVisibility)
UnityEngineUIScrollRect.__get_horizontalScrollbar__UnityEngineUIScrollbar
UnityEngineUIScrollbar get_horizontalScrollbar();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollbar)
UnityEngineUIScrollRect.__get_horizontal__SystemBoolean
SystemBoolean get_horizontal();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__get_inertia__SystemBoolean
SystemBoolean get_inertia();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIScrollRect), Out(SystemInt32)
UnityEngineUIScrollRect.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_movementType__UnityEngineUIScrollRectMovementType
UnityEngineUIScrollRectMovementType get_movementType();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollRectMovementType)
UnityEngineUIScrollRect.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIScrollRect), Out(SystemString)
UnityEngineUIScrollRect.__get_normalizedPosition__UnityEngineVector2
UnityEngineVector2 get_normalizedPosition();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineVector2)
UnityEngineUIScrollRect.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_scrollSensitivity__SystemSingle
SystemSingle get_scrollSensitivity();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineTransform)
UnityEngineUIScrollRect.__get_velocity__UnityEngineVector2
UnityEngineVector2 get_velocity();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineVector2)
UnityEngineUIScrollRect.__get_verticalNormalizedPosition__SystemSingle
SystemSingle get_verticalNormalizedPosition();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_verticalScrollbarSpacing__SystemSingle
SystemSingle get_verticalScrollbarSpacing();
Raw: In(UnityEngineUIScrollRect), Out(SystemSingle)
UnityEngineUIScrollRect.__get_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility
UnityEngineUIScrollRectScrollbarVisibility get_verticalScrollbarVisibility();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollRectScrollbarVisibility)
UnityEngineUIScrollRect.__get_verticalScrollbar__UnityEngineUIScrollbar
UnityEngineUIScrollbar get_verticalScrollbar();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineUIScrollbar)
UnityEngineUIScrollRect.__get_vertical__SystemBoolean
SystemBoolean get_vertical();
Raw: In(UnityEngineUIScrollRect), Out(SystemBoolean)
UnityEngineUIScrollRect.__get_viewport__UnityEngineRectTransform
UnityEngineRectTransform get_viewport();
Raw: In(UnityEngineUIScrollRect), Out(UnityEngineRectTransform)
UnityEngineUIScrollRect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIScrollRect.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIScrollRect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIScrollRect.__set_content__UnityEngineRectTransform__SystemVoid
void set_content(UnityEngineRectTransform);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineRectTransform)
UnityEngineUIScrollRect.__set_decelerationRate__SystemSingle__SystemVoid
void set_decelerationRate(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_elasticity__SystemSingle__SystemVoid
void set_elasticity(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)
UnityEngineUIScrollRect.__set_horizontalNormalizedPosition__SystemSingle__SystemVoid
void set_horizontalNormalizedPosition(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_horizontalScrollbarSpacing__SystemSingle__SystemVoid
void set_horizontalScrollbarSpacing(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid
void set_horizontalScrollbarVisibility(UnityEngineUIScrollRectScrollbarVisibility);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollRectScrollbarVisibility)
UnityEngineUIScrollRect.__set_horizontalScrollbar__UnityEngineUIScrollbar__SystemVoid
void set_horizontalScrollbar(UnityEngineUIScrollbar);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollbar)
UnityEngineUIScrollRect.__set_horizontal__SystemBoolean__SystemVoid
void set_horizontal(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)
UnityEngineUIScrollRect.__set_inertia__SystemBoolean__SystemVoid
void set_inertia(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)
UnityEngineUIScrollRect.__set_movementType__UnityEngineUIScrollRectMovementType__SystemVoid
void set_movementType(UnityEngineUIScrollRectMovementType);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollRectMovementType)
UnityEngineUIScrollRect.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIScrollRect), In(SystemString)
UnityEngineUIScrollRect.__set_normalizedPosition__UnityEngineVector2__SystemVoid
void set_normalizedPosition(UnityEngineVector2);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineVector2)
UnityEngineUIScrollRect.__set_scrollSensitivity__SystemSingle__SystemVoid
void set_scrollSensitivity(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_velocity__UnityEngineVector2__SystemVoid
void set_velocity(UnityEngineVector2);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineVector2)
UnityEngineUIScrollRect.__set_verticalNormalizedPosition__SystemSingle__SystemVoid
void set_verticalNormalizedPosition(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_verticalScrollbarSpacing__SystemSingle__SystemVoid
void set_verticalScrollbarSpacing(SystemSingle);
Raw: In(UnityEngineUIScrollRect), In(SystemSingle)
UnityEngineUIScrollRect.__set_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid
void set_verticalScrollbarVisibility(UnityEngineUIScrollRectScrollbarVisibility);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollRectScrollbarVisibility)
UnityEngineUIScrollRect.__set_verticalScrollbar__UnityEngineUIScrollbar__SystemVoid
void set_verticalScrollbar(UnityEngineUIScrollbar);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineUIScrollbar)
UnityEngineUIScrollRect.__set_vertical__SystemBoolean__SystemVoid
void set_vertical(SystemBoolean);
Raw: In(UnityEngineUIScrollRect), In(SystemBoolean)
UnityEngineUIScrollRect.__set_viewport__UnityEngineRectTransform__SystemVoid
void set_viewport(UnityEngineRectTransform);
Raw: In(UnityEngineUIScrollRect), In(UnityEngineRectTransform)
Enum UnityEngineUIScrollRectMovementType
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.ScrollRect+MovementType, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ScrollRect.MovementType.html
Enum values:
Clamped = 2Elastic = 1Unrestricted = 0
Object UnityEngineUIScrollRectScrollRectEvent
- Kind:
Object - OdinSerializer:
UnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ScrollRect.ScrollRectEvent.html
UnityEngineUIScrollRectScrollRectEvent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIScrollRectScrollRectEvent), In(SystemObject), Out(SystemBoolean)
UnityEngineUIScrollRectScrollRectEvent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIScrollRectScrollRectEvent), Out(SystemInt32)
UnityEngineUIScrollRectScrollRectEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState
UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);
Raw: In(UnityEngineUIScrollRectScrollRectEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)
UnityEngineUIScrollRectScrollRectEvent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIScrollRectScrollRectEvent), Out(SystemType)
UnityEngineUIScrollRectScrollRectEvent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIScrollRectScrollRectEvent), Out(SystemString)
UnityEngineUIScrollRectScrollRectEvent.__ctor____UnityEngineUIScrollRectScrollRectEvent
static UnityEngineUIScrollRectScrollRectEvent ctor();
Raw: Out(UnityEngineUIScrollRectScrollRectEvent)
Enum UnityEngineUIScrollRectScrollbarVisibility
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.ScrollRect+ScrollbarVisibility, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ScrollRect.ScrollbarVisibility.html
Enum values:
AutoHide = 1AutoHideAndExpandViewport = 2Permanent = 0
Object UnityEngineUIScrollbar
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Scrollbar, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Scrollbar.html
UnityEngineUIScrollbar.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIScrollbar), In(SystemObject), Out(SystemBoolean)
UnityEngineUIScrollbar.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)
UnityEngineUIScrollbar.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)
UnityEngineUIScrollbar.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)
UnityEngineUIScrollbar.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectable)
UnityEngineUIScrollbar.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUIScrollbar.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollbar.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIScrollbar.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIScrollbar.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollbar.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollbar.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIScrollbar.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIScrollbar.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollbar.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIScrollbar), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIScrollbar.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIScrollbar.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObject)
UnityEngineUIScrollbar.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIScrollbar), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollbar.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIScrollbar.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIScrollbar.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollbar.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIScrollbar.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIScrollbar.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollbar.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIScrollbar), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIScrollbar.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIScrollbar), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIScrollbar.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIScrollbar.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIScrollbar), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIScrollbar.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIScrollbar), Out(SystemInt32)
UnityEngineUIScrollbar.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIScrollbar), Out(SystemInt32)
UnityEngineUIScrollbar.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIScrollbar), Out(SystemType)
UnityEngineUIScrollbar.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIScrollbar)
UnityEngineUIScrollbar.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)
UnityEngineUIScrollbar.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)
UnityEngineUIScrollbar.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)
UnityEngineUIScrollbar.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIScrollbar)
UnityEngineUIScrollbar.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnBeginDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIScrollbar.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnInitializePotentialDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUIScrollbar.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIScrollbar.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIScrollbar.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUICanvasUpdate)
UnityEngineUIScrollbar.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUIScrollbar)
UnityEngineUIScrollbar.__SetDirection__UnityEngineUIScrollbarDirection_SystemBoolean__SystemVoid
void SetDirection(UnityEngineUIScrollbarDirection, SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIScrollbarDirection), In(SystemBoolean)
UnityEngineUIScrollbar.__SetValueWithoutNotify__SystemSingle__SystemVoid
void SetValueWithoutNotify(SystemSingle);
Raw: In(UnityEngineUIScrollbar), In(SystemSingle)
UnityEngineUIScrollbar.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIScrollbar), Out(SystemString)
UnityEngineUIScrollbar.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIAnimationTriggers)
UnityEngineUIScrollbar.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineAnimator)
UnityEngineUIScrollbar.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIColorBlock)
UnityEngineUIScrollbar.__get_direction__UnityEngineUIScrollbarDirection
UnityEngineUIScrollbarDirection get_direction();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIScrollbarDirection)
UnityEngineUIScrollbar.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)
UnityEngineUIScrollbar.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineGameObject)
UnityEngineUIScrollbar.__get_handleRect__UnityEngineRectTransform
UnityEngineRectTransform get_handleRect();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineRectTransform)
UnityEngineUIScrollbar.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIImage)
UnityEngineUIScrollbar.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)
UnityEngineUIScrollbar.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIScrollbar), Out(SystemBoolean)
UnityEngineUIScrollbar.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIScrollbar), Out(SystemString)
UnityEngineUIScrollbar.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUINavigation)
UnityEngineUIScrollbar.__get_numberOfSteps__SystemInt32
SystemInt32 get_numberOfSteps();
Raw: In(UnityEngineUIScrollbar), Out(SystemInt32)
UnityEngineUIScrollbar.__get_size__SystemSingle
SystemSingle get_size();
Raw: In(UnityEngineUIScrollbar), Out(SystemSingle)
UnityEngineUIScrollbar.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISpriteState)
UnityEngineUIScrollbar.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUIGraphic)
UnityEngineUIScrollbar.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineTransform)
UnityEngineUIScrollbar.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUIScrollbar), Out(UnityEngineUISelectableTransition)
UnityEngineUIScrollbar.__get_value__SystemSingle
SystemSingle get_value();
Raw: In(UnityEngineUIScrollbar), Out(SystemSingle)
UnityEngineUIScrollbar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIScrollbar.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIScrollbar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIScrollbar.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIAnimationTriggers)
UnityEngineUIScrollbar.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIColorBlock)
UnityEngineUIScrollbar.__set_direction__UnityEngineUIScrollbarDirection__SystemVoid
void set_direction(UnityEngineUIScrollbarDirection);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIScrollbarDirection)
UnityEngineUIScrollbar.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean)
UnityEngineUIScrollbar.__set_handleRect__UnityEngineRectTransform__SystemVoid
void set_handleRect(UnityEngineRectTransform);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineRectTransform)
UnityEngineUIScrollbar.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIImage)
UnityEngineUIScrollbar.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUIScrollbar), In(SystemBoolean)
UnityEngineUIScrollbar.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIScrollbar), In(SystemString)
UnityEngineUIScrollbar.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUINavigation)
UnityEngineUIScrollbar.__set_numberOfSteps__SystemInt32__SystemVoid
void set_numberOfSteps(SystemInt32);
Raw: In(UnityEngineUIScrollbar), In(SystemInt32)
UnityEngineUIScrollbar.__set_size__SystemSingle__SystemVoid
void set_size(SystemSingle);
Raw: In(UnityEngineUIScrollbar), In(SystemSingle)
UnityEngineUIScrollbar.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUISpriteState)
UnityEngineUIScrollbar.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUIGraphic)
UnityEngineUIScrollbar.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUIScrollbar), In(UnityEngineUISelectableTransition)
UnityEngineUIScrollbar.__set_value__SystemSingle__SystemVoid
void set_value(SystemSingle);
Raw: In(UnityEngineUIScrollbar), In(SystemSingle)
Enum UnityEngineUIScrollbarDirection
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Scrollbar+Direction, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Scrollbar.Direction.html
Enum values:
BottomToTop = 2LeftToRight = 0RightToLeft = 1TopToBottom = 3
Object UnityEngineUIScrollbarScrollEvent
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Scrollbar.ScrollEvent.html
UnityEngineUIScrollbarScrollEvent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIScrollbarScrollEvent), In(SystemObject), Out(SystemBoolean)
UnityEngineUIScrollbarScrollEvent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIScrollbarScrollEvent), Out(SystemInt32)
UnityEngineUIScrollbarScrollEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState
UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);
Raw: In(UnityEngineUIScrollbarScrollEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)
UnityEngineUIScrollbarScrollEvent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIScrollbarScrollEvent), Out(SystemType)
UnityEngineUIScrollbarScrollEvent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIScrollbarScrollEvent), Out(SystemString)
UnityEngineUIScrollbarScrollEvent.__ctor____UnityEngineUIScrollbarScrollEvent
static UnityEngineUIScrollbarScrollEvent ctor();
Raw: Out(UnityEngineUIScrollbarScrollEvent)
Object UnityEngineUISelectable
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Selectable, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Selectable.html
UnityEngineUISelectable.__AllSelectablesNoAlloc__UnityEngineUISelectableArray__SystemInt32
static SystemInt32 AllSelectablesNoAlloc(UnityEngineUISelectableArray);
Raw: In(UnityEngineUISelectableArray), Out(SystemInt32)
UnityEngineUISelectable.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUISelectable), In(SystemObject), Out(SystemBoolean)
UnityEngineUISelectable.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)
UnityEngineUISelectable.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)
UnityEngineUISelectable.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)
UnityEngineUISelectable.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectable)
UnityEngineUISelectable.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUISelectable), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUISelectable.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUISelectable.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUISelectable.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponent)
UnityEngineUISelectable.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObject)
UnityEngineUISelectable.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUISelectable.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUISelectable.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponent)
UnityEngineUISelectable.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObject)
UnityEngineUISelectable.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUISelectable), In(SystemString), Out(UnityEngineComponent)
UnityEngineUISelectable.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponent)
UnityEngineUISelectable.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObject)
UnityEngineUISelectable.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUISelectable), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISelectable.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUISelectable.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUISelectable.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISelectable.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUISelectable.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUISelectable.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISelectable.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUISelectable), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUISelectable.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUISelectable), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUISelectable.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUISelectable.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUISelectable), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISelectable.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUISelectable), Out(SystemInt32)
UnityEngineUISelectable.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUISelectable), Out(SystemInt32)
UnityEngineUISelectable.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUISelectable), Out(SystemType)
UnityEngineUISelectable.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUISelectable), Out(SystemBoolean)
UnityEngineUISelectable.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUISelectable), Out(SystemBoolean)
UnityEngineUISelectable.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUISelectable), Out(SystemBoolean)
UnityEngineUISelectable.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUISelectable.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUISelectable.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISelectable.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISelectable.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISelectable.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISelectable.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUISelectable), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUISelectable.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUISelectable)
UnityEngineUISelectable.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUISelectable), Out(SystemString)
UnityEngineUISelectable.__get_allSelectableCount__SystemInt32
static SystemInt32 get_allSelectableCount();
Raw: Out(SystemInt32)
UnityEngineUISelectable.__get_allSelectablesArray__UnityEngineUISelectableArray
static UnityEngineUISelectableArray get_allSelectablesArray();
Raw: Out(UnityEngineUISelectableArray)
UnityEngineUISelectable.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUIAnimationTriggers)
UnityEngineUISelectable.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUISelectable), Out(UnityEngineAnimator)
UnityEngineUISelectable.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUIColorBlock)
UnityEngineUISelectable.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUISelectable), Out(SystemBoolean)
UnityEngineUISelectable.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUISelectable), Out(UnityEngineGameObject)
UnityEngineUISelectable.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUIImage)
UnityEngineUISelectable.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUISelectable), Out(SystemBoolean)
UnityEngineUISelectable.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUISelectable), Out(SystemBoolean)
UnityEngineUISelectable.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUISelectable), Out(SystemString)
UnityEngineUISelectable.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUINavigation)
UnityEngineUISelectable.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUISpriteState)
UnityEngineUISelectable.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUIGraphic)
UnityEngineUISelectable.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUISelectable), Out(UnityEngineTransform)
UnityEngineUISelectable.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUISelectable), Out(UnityEngineUISelectableTransition)
UnityEngineUISelectable.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUISelectable.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUISelectable.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUISelectable.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUISelectable), In(UnityEngineUIAnimationTriggers)
UnityEngineUISelectable.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUISelectable), In(UnityEngineUIColorBlock)
UnityEngineUISelectable.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemBoolean)
UnityEngineUISelectable.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUISelectable), In(UnityEngineUIImage)
UnityEngineUISelectable.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUISelectable), In(SystemBoolean)
UnityEngineUISelectable.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUISelectable), In(SystemString)
UnityEngineUISelectable.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUISelectable), In(UnityEngineUINavigation)
UnityEngineUISelectable.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUISelectable), In(UnityEngineUISpriteState)
UnityEngineUISelectable.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUISelectable), In(UnityEngineUIGraphic)
UnityEngineUISelectable.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUISelectable), In(UnityEngineUISelectableTransition)
Enum UnityEngineUISelectableTransition
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Selectable+Transition, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Selectable.Transition.html
Enum values:
Animation = 3ColorTint = 1None = 0SpriteSwap = 2
Object UnityEngineUIShadow
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Shadow, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Shadow.html
UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIShadow), In(SystemObject), Out(SystemBoolean)
UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIShadow.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIShadow.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIShadow.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObject)
UnityEngineUIShadow.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIShadow.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIShadow.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObject)
UnityEngineUIShadow.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIShadow), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIShadow.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObject)
UnityEngineUIShadow.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIShadow), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIShadow.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIShadow.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIShadow.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIShadow.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIShadow.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIShadow.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIShadow.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIShadow), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIShadow.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIShadow), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIShadow.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIShadow.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIShadow), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIShadow.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIShadow), Out(SystemInt32)
UnityEngineUIShadow.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIShadow), Out(SystemInt32)
UnityEngineUIShadow.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIShadow), Out(SystemType)
UnityEngineUIShadow.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIShadow), Out(SystemBoolean)
UnityEngineUIShadow.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIShadow), Out(SystemBoolean)
UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid
void ModifyMesh(UnityEngineMesh);
Raw: In(UnityEngineUIShadow), In(UnityEngineMesh)
UnityEngineUIShadow.__ModifyMesh__UnityEngineUIVertexHelper__SystemVoid
void ModifyMesh(UnityEngineUIVertexHelper);
Raw: In(UnityEngineUIShadow), In(UnityEngineUIVertexHelper)
UnityEngineUIShadow.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIShadow), Out(SystemString)
UnityEngineUIShadow.__get_effectColor__UnityEngineColor
UnityEngineColor get_effectColor();
Raw: In(UnityEngineUIShadow), Out(UnityEngineColor)
UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2
UnityEngineVector2 get_effectDistance();
Raw: In(UnityEngineUIShadow), Out(UnityEngineVector2)
UnityEngineUIShadow.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIShadow), Out(SystemBoolean)
UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIShadow), Out(UnityEngineGameObject)
UnityEngineUIShadow.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIShadow), Out(SystemBoolean)
UnityEngineUIShadow.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIShadow), Out(SystemString)
UnityEngineUIShadow.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIShadow), Out(UnityEngineTransform)
UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean
SystemBoolean get_useGraphicAlpha();
Raw: In(UnityEngineUIShadow), Out(SystemBoolean)
UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid
void set_effectColor(UnityEngineColor);
Raw: In(UnityEngineUIShadow), In(UnityEngineColor)
UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid
void set_effectDistance(UnityEngineVector2);
Raw: In(UnityEngineUIShadow), In(UnityEngineVector2)
UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemBoolean)
UnityEngineUIShadow.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIShadow), In(SystemString)
UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid
void set_useGraphicAlpha(SystemBoolean);
Raw: In(UnityEngineUIShadow), In(SystemBoolean)
Object UnityEngineUISlider
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Slider, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Slider.html
UnityEngineUISlider.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUISlider), In(SystemObject), Out(SystemBoolean)
UnityEngineUISlider.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)
UnityEngineUISlider.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)
UnityEngineUISlider.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)
UnityEngineUISlider.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectable)
UnityEngineUISlider.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUISlider), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUISlider.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUISlider.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUISlider.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponent)
UnityEngineUISlider.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObject)
UnityEngineUISlider.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUISlider.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUISlider.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponent)
UnityEngineUISlider.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObject)
UnityEngineUISlider.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUISlider), In(SystemString), Out(UnityEngineComponent)
UnityEngineUISlider.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponent)
UnityEngineUISlider.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObject)
UnityEngineUISlider.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUISlider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISlider.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUISlider.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUISlider.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISlider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUISlider.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISlider.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUISlider.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUISlider.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISlider.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUISlider), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUISlider.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUISlider), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUISlider.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUISlider.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUISlider), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUISlider.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUISlider), Out(SystemInt32)
UnityEngineUISlider.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUISlider), Out(SystemInt32)
UnityEngineUISlider.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUISlider), Out(SystemType)
UnityEngineUISlider.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUISlider)
UnityEngineUISlider.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUISlider)
UnityEngineUISlider.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUISlider.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISlider.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnInitializePotentialDrag(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISlider.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUISlider.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISlider.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISlider.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISlider.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUISlider.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUISlider), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUISlider.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUISlider), In(UnityEngineUICanvasUpdate)
UnityEngineUISlider.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUISlider)
UnityEngineUISlider.__SetDirection__UnityEngineUISliderDirection_SystemBoolean__SystemVoid
void SetDirection(UnityEngineUISliderDirection, SystemBoolean);
Raw: In(UnityEngineUISlider), In(UnityEngineUISliderDirection), In(SystemBoolean)
UnityEngineUISlider.__SetValueWithoutNotify__SystemSingle__SystemVoid
void SetValueWithoutNotify(SystemSingle);
Raw: In(UnityEngineUISlider), In(SystemSingle)
UnityEngineUISlider.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUISlider), Out(SystemString)
UnityEngineUISlider.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUISlider), Out(UnityEngineUIAnimationTriggers)
UnityEngineUISlider.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUISlider), Out(UnityEngineAnimator)
UnityEngineUISlider.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUISlider), Out(UnityEngineUIColorBlock)
UnityEngineUISlider.__get_direction__UnityEngineUISliderDirection
UnityEngineUISliderDirection get_direction();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISliderDirection)
UnityEngineUISlider.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__get_fillRect__UnityEngineRectTransform
UnityEngineRectTransform get_fillRect();
Raw: In(UnityEngineUISlider), Out(UnityEngineRectTransform)
UnityEngineUISlider.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUISlider), Out(UnityEngineGameObject)
UnityEngineUISlider.__get_handleRect__UnityEngineRectTransform
UnityEngineRectTransform get_handleRect();
Raw: In(UnityEngineUISlider), Out(UnityEngineRectTransform)
UnityEngineUISlider.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUISlider), Out(UnityEngineUIImage)
UnityEngineUISlider.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__get_maxValue__SystemSingle
SystemSingle get_maxValue();
Raw: In(UnityEngineUISlider), Out(SystemSingle)
UnityEngineUISlider.__get_minValue__SystemSingle
SystemSingle get_minValue();
Raw: In(UnityEngineUISlider), Out(SystemSingle)
UnityEngineUISlider.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUISlider), Out(SystemString)
UnityEngineUISlider.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUISlider), Out(UnityEngineUINavigation)
UnityEngineUISlider.__get_normalizedValue__SystemSingle
SystemSingle get_normalizedValue();
Raw: In(UnityEngineUISlider), Out(SystemSingle)
UnityEngineUISlider.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISpriteState)
UnityEngineUISlider.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUISlider), Out(UnityEngineUIGraphic)
UnityEngineUISlider.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUISlider), Out(UnityEngineTransform)
UnityEngineUISlider.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUISlider), Out(UnityEngineUISelectableTransition)
UnityEngineUISlider.__get_value__SystemSingle
SystemSingle get_value();
Raw: In(UnityEngineUISlider), Out(SystemSingle)
UnityEngineUISlider.__get_wholeNumbers__SystemBoolean
SystemBoolean get_wholeNumbers();
Raw: In(UnityEngineUISlider), Out(SystemBoolean)
UnityEngineUISlider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUISlider.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUISlider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUISlider.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUISlider), In(UnityEngineUIAnimationTriggers)
UnityEngineUISlider.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUISlider), In(UnityEngineUIColorBlock)
UnityEngineUISlider.__set_direction__UnityEngineUISliderDirection__SystemVoid
void set_direction(UnityEngineUISliderDirection);
Raw: In(UnityEngineUISlider), In(UnityEngineUISliderDirection)
UnityEngineUISlider.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean)
UnityEngineUISlider.__set_fillRect__UnityEngineRectTransform__SystemVoid
void set_fillRect(UnityEngineRectTransform);
Raw: In(UnityEngineUISlider), In(UnityEngineRectTransform)
UnityEngineUISlider.__set_handleRect__UnityEngineRectTransform__SystemVoid
void set_handleRect(UnityEngineRectTransform);
Raw: In(UnityEngineUISlider), In(UnityEngineRectTransform)
UnityEngineUISlider.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUISlider), In(UnityEngineUIImage)
UnityEngineUISlider.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean)
UnityEngineUISlider.__set_maxValue__SystemSingle__SystemVoid
void set_maxValue(SystemSingle);
Raw: In(UnityEngineUISlider), In(SystemSingle)
UnityEngineUISlider.__set_minValue__SystemSingle__SystemVoid
void set_minValue(SystemSingle);
Raw: In(UnityEngineUISlider), In(SystemSingle)
UnityEngineUISlider.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUISlider), In(SystemString)
UnityEngineUISlider.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUISlider), In(UnityEngineUINavigation)
UnityEngineUISlider.__set_normalizedValue__SystemSingle__SystemVoid
void set_normalizedValue(SystemSingle);
Raw: In(UnityEngineUISlider), In(SystemSingle)
UnityEngineUISlider.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUISlider), In(UnityEngineUISpriteState)
UnityEngineUISlider.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUISlider), In(UnityEngineUIGraphic)
UnityEngineUISlider.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUISlider), In(UnityEngineUISelectableTransition)
UnityEngineUISlider.__set_value__SystemSingle__SystemVoid
void set_value(SystemSingle);
Raw: In(UnityEngineUISlider), In(SystemSingle)
UnityEngineUISlider.__set_wholeNumbers__SystemBoolean__SystemVoid
void set_wholeNumbers(SystemBoolean);
Raw: In(UnityEngineUISlider), In(SystemBoolean)
Enum UnityEngineUISliderDirection
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Slider+Direction, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Slider.Direction.html
Enum values:
BottomToTop = 2LeftToRight = 0RightToLeft = 1TopToBottom = 3
Object UnityEngineUISliderSliderEvent
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Slider+SliderEvent, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Slider.SliderEvent.html
UnityEngineUISliderSliderEvent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUISliderSliderEvent), In(SystemObject), Out(SystemBoolean)
UnityEngineUISliderSliderEvent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUISliderSliderEvent), Out(SystemInt32)
UnityEngineUISliderSliderEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState
UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);
Raw: In(UnityEngineUISliderSliderEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)
UnityEngineUISliderSliderEvent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUISliderSliderEvent), Out(SystemType)
UnityEngineUISliderSliderEvent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUISliderSliderEvent), Out(SystemString)
UnityEngineUISliderSliderEvent.__ctor____UnityEngineUISliderSliderEvent
static UnityEngineUISliderSliderEvent ctor();
Raw: Out(UnityEngineUISliderSliderEvent)
Struct UnityEngineUISpriteState
- Kind:
Struct - OdinSerializer:
UnityEngine.UI.SpriteState, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.SpriteState.html
UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUISpriteState), In(SystemObject), Out(SystemBoolean)
UnityEngineUISpriteState.__Equals__UnityEngineUISpriteState__SystemBoolean
SystemBoolean Equals(UnityEngineUISpriteState);
Raw: In(UnityEngineUISpriteState), In(UnityEngineUISpriteState), Out(SystemBoolean)
UnityEngineUISpriteState.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUISpriteState), Out(SystemInt32)
UnityEngineUISpriteState.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUISpriteState), Out(SystemType)
UnityEngineUISpriteState.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUISpriteState), Out(SystemString)
UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite
UnityEngineSprite get_disabledSprite();
Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)
UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite
UnityEngineSprite get_highlightedSprite();
Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)
UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite
UnityEngineSprite get_pressedSprite();
Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)
UnityEngineUISpriteState.__get_selectedSprite__UnityEngineSprite
UnityEngineSprite get_selectedSprite();
Raw: In(UnityEngineUISpriteState), Out(UnityEngineSprite)
UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid
void set_disabledSprite(UnityEngineSprite);
Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)
UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid
void set_highlightedSprite(UnityEngineSprite);
Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)
UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid
void set_pressedSprite(UnityEngineSprite);
Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)
UnityEngineUISpriteState.__set_selectedSprite__UnityEngineSprite__SystemVoid
void set_selectedSprite(UnityEngineSprite);
Raw: In(UnityEngineUISpriteState), In(UnityEngineSprite)
Object UnityEngineUIText
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Text, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Text.html
UnityEngineUIText.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid
void CrossFadeAlpha(SystemSingle, SystemSingle, SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemSingle), In(SystemSingle), In(SystemBoolean)
UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIText), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid
void CrossFadeColor(UnityEngineColor, SystemSingle, SystemBoolean, SystemBoolean);
Raw: In(UnityEngineUIText), In(UnityEngineColor), In(SystemSingle), In(SystemBoolean), In(SystemBoolean)
UnityEngineUIText.__Cull__UnityEngineRect_SystemBoolean__SystemVoid
void Cull(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIText), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIText.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIText), In(SystemObject), Out(SystemBoolean)
UnityEngineUIText.__FontTextureChanged__SystemVoid
void FontTextureChanged();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIText.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIText.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIText.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObject)
UnityEngineUIText.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIText.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIText.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIText.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObject)
UnityEngineUIText.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIText), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIText.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIText.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObject)
UnityEngineUIText.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIText), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIText.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIText.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIText.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIText.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIText.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIText.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIText.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIText.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIText.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIText.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIText.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIText), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIText.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIText), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIText.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIText.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIText), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIText.__GetGenerationSettings__UnityEngineVector2__UnityEngineTextGenerationSettings
UnityEngineTextGenerationSettings GetGenerationSettings(UnityEngineVector2);
Raw: In(UnityEngineUIText), In(UnityEngineVector2), Out(UnityEngineTextGenerationSettings)
UnityEngineUIText.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial
UnityEngineMaterial GetModifiedMaterial(UnityEngineMaterial);
Raw: In(UnityEngineUIText), In(UnityEngineMaterial), Out(UnityEngineMaterial)
UnityEngineUIText.__GetPixelAdjustedRect__UnityEngineRect
UnityEngineRect GetPixelAdjustedRect();
Raw: In(UnityEngineUIText), Out(UnityEngineRect)
UnityEngineUIText.__GetTextAnchorPivot__UnityEngineTextAnchor__UnityEngineVector2
static UnityEngineVector2 GetTextAnchorPivot(UnityEngineTextAnchor);
Raw: In(UnityEngineTextAnchor), Out(UnityEngineVector2)
UnityEngineUIText.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIText), Out(SystemType)
UnityEngineUIText.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__OnCullingChanged__SystemVoid
void OnCullingChanged();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2
UnityEngineVector2 PixelAdjustPoint(UnityEngineVector2);
Raw: In(UnityEngineUIText), In(UnityEngineVector2), Out(UnityEngineVector2)
UnityEngineUIText.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean
SystemBoolean Raycast(UnityEngineVector2, UnityEngineCamera);
Raw: In(UnityEngineUIText), In(UnityEngineVector2), In(UnityEngineCamera), Out(SystemBoolean)
UnityEngineUIText.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIText), In(UnityEngineUICanvasUpdate)
UnityEngineUIText.__RecalculateClipping__SystemVoid
void RecalculateClipping();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__RecalculateMasking__SystemVoid
void RecalculateMasking();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__SetAllDirty__SystemVoid
void SetAllDirty();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid
void SetClipRect(UnityEngineRect, SystemBoolean);
Raw: In(UnityEngineUIText), In(UnityEngineRect), In(SystemBoolean)
UnityEngineUIText.__SetClipSoftness__UnityEngineVector2__SystemVoid
void SetClipSoftness(UnityEngineVector2);
Raw: In(UnityEngineUIText), In(UnityEngineVector2)
UnityEngineUIText.__SetLayoutDirty__SystemVoid
void SetLayoutDirty();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__SetMaterialDirty__SystemVoid
void SetMaterialDirty();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__SetNativeSize__SystemVoid
void SetNativeSize();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__SetRaycastDirty__SystemVoid
void SetRaycastDirty();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__SetVerticesDirty__SystemVoid
void SetVerticesDirty();
Raw: In(UnityEngineUIText)
UnityEngineUIText.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIText), Out(SystemString)
UnityEngineUIText.__get_alignByGeometry__SystemBoolean
SystemBoolean get_alignByGeometry();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_alignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_alignment();
Raw: In(UnityEngineUIText), Out(UnityEngineTextAnchor)
UnityEngineUIText.__get_cachedTextGeneratorForLayout__UnityEngineTextGenerator
UnityEngineTextGenerator get_cachedTextGeneratorForLayout();
Raw: In(UnityEngineUIText), Out(UnityEngineTextGenerator)
UnityEngineUIText.__get_cachedTextGenerator__UnityEngineTextGenerator
UnityEngineTextGenerator get_cachedTextGenerator();
Raw: In(UnityEngineUIText), Out(UnityEngineTextGenerator)
UnityEngineUIText.__get_canvasRenderer__UnityEngineCanvasRenderer
UnityEngineCanvasRenderer get_canvasRenderer();
Raw: In(UnityEngineUIText), Out(UnityEngineCanvasRenderer)
UnityEngineUIText.__get_canvas__UnityEngineCanvas
UnityEngineCanvas get_canvas();
Raw: In(UnityEngineUIText), Out(UnityEngineCanvas)
UnityEngineUIText.__get_color__UnityEngineColor
UnityEngineColor get_color();
Raw: In(UnityEngineUIText), Out(UnityEngineColor)
UnityEngineUIText.__get_depth__SystemInt32
SystemInt32 get_depth();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_fontSize__SystemInt32
SystemInt32 get_fontSize();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__get_fontStyle__UnityEngineFontStyle
UnityEngineFontStyle get_fontStyle();
Raw: In(UnityEngineUIText), Out(UnityEngineFontStyle)
UnityEngineUIText.__get_font__UnityEngineFont
UnityEngineFont get_font();
Raw: In(UnityEngineUIText), Out(UnityEngineFont)
UnityEngineUIText.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIText), Out(UnityEngineGameObject)
UnityEngineUIText.__get_horizontalOverflow__UnityEngineHorizontalWrapMode
UnityEngineHorizontalWrapMode get_horizontalOverflow();
Raw: In(UnityEngineUIText), Out(UnityEngineHorizontalWrapMode)
UnityEngineUIText.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_isMaskingGraphic__SystemBoolean
SystemBoolean get_isMaskingGraphic();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__get_lineSpacing__SystemSingle
SystemSingle get_lineSpacing();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_mainTexture__UnityEngineTexture
UnityEngineTexture get_mainTexture();
Raw: In(UnityEngineUIText), Out(UnityEngineTexture)
UnityEngineUIText.__get_maskable__SystemBoolean
SystemBoolean get_maskable();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_materialForRendering__UnityEngineMaterial
UnityEngineMaterial get_materialForRendering();
Raw: In(UnityEngineUIText), Out(UnityEngineMaterial)
UnityEngineUIText.__get_material__UnityEngineMaterial
UnityEngineMaterial get_material();
Raw: In(UnityEngineUIText), Out(UnityEngineMaterial)
UnityEngineUIText.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIText), Out(SystemString)
UnityEngineUIText.__get_pixelsPerUnit__SystemSingle
SystemSingle get_pixelsPerUnit();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIText), Out(SystemSingle)
UnityEngineUIText.__get_raycastPadding__UnityEngineVector4
UnityEngineVector4 get_raycastPadding();
Raw: In(UnityEngineUIText), Out(UnityEngineVector4)
UnityEngineUIText.__get_raycastTarget__SystemBoolean
SystemBoolean get_raycastTarget();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_rectTransform__UnityEngineRectTransform
UnityEngineRectTransform get_rectTransform();
Raw: In(UnityEngineUIText), Out(UnityEngineRectTransform)
UnityEngineUIText.__get_resizeTextForBestFit__SystemBoolean
SystemBoolean get_resizeTextForBestFit();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_resizeTextMaxSize__SystemInt32
SystemInt32 get_resizeTextMaxSize();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__get_resizeTextMinSize__SystemInt32
SystemInt32 get_resizeTextMinSize();
Raw: In(UnityEngineUIText), Out(SystemInt32)
UnityEngineUIText.__get_supportRichText__SystemBoolean
SystemBoolean get_supportRichText();
Raw: In(UnityEngineUIText), Out(SystemBoolean)
UnityEngineUIText.__get_text__SystemString
SystemString get_text();
Raw: In(UnityEngineUIText), Out(SystemString)
UnityEngineUIText.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIText), Out(UnityEngineTransform)
UnityEngineUIText.__get_verticalOverflow__UnityEngineVerticalWrapMode
UnityEngineVerticalWrapMode get_verticalOverflow();
Raw: In(UnityEngineUIText), Out(UnityEngineVerticalWrapMode)
UnityEngineUIText.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIText.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIText.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIText.__set_alignByGeometry__SystemBoolean__SystemVoid
void set_alignByGeometry(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_alignment__UnityEngineTextAnchor__SystemVoid
void set_alignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUIText), In(UnityEngineTextAnchor)
UnityEngineUIText.__set_color__UnityEngineColor__SystemVoid
void set_color(UnityEngineColor);
Raw: In(UnityEngineUIText), In(UnityEngineColor)
UnityEngineUIText.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_fontSize__SystemInt32__SystemVoid
void set_fontSize(SystemInt32);
Raw: In(UnityEngineUIText), In(SystemInt32)
UnityEngineUIText.__set_fontStyle__UnityEngineFontStyle__SystemVoid
void set_fontStyle(UnityEngineFontStyle);
Raw: In(UnityEngineUIText), In(UnityEngineFontStyle)
UnityEngineUIText.__set_font__UnityEngineFont__SystemVoid
void set_font(UnityEngineFont);
Raw: In(UnityEngineUIText), In(UnityEngineFont)
UnityEngineUIText.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid
void set_horizontalOverflow(UnityEngineHorizontalWrapMode);
Raw: In(UnityEngineUIText), In(UnityEngineHorizontalWrapMode)
UnityEngineUIText.__set_isMaskingGraphic__SystemBoolean__SystemVoid
void set_isMaskingGraphic(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_lineSpacing__SystemSingle__SystemVoid
void set_lineSpacing(SystemSingle);
Raw: In(UnityEngineUIText), In(SystemSingle)
UnityEngineUIText.__set_maskable__SystemBoolean__SystemVoid
void set_maskable(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_material__UnityEngineMaterial__SystemVoid
void set_material(UnityEngineMaterial);
Raw: In(UnityEngineUIText), In(UnityEngineMaterial)
UnityEngineUIText.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIText), In(SystemString)
UnityEngineUIText.__set_raycastPadding__UnityEngineVector4__SystemVoid
void set_raycastPadding(UnityEngineVector4);
Raw: In(UnityEngineUIText), In(UnityEngineVector4)
UnityEngineUIText.__set_raycastTarget__SystemBoolean__SystemVoid
void set_raycastTarget(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_resizeTextForBestFit__SystemBoolean__SystemVoid
void set_resizeTextForBestFit(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_resizeTextMaxSize__SystemInt32__SystemVoid
void set_resizeTextMaxSize(SystemInt32);
Raw: In(UnityEngineUIText), In(SystemInt32)
UnityEngineUIText.__set_resizeTextMinSize__SystemInt32__SystemVoid
void set_resizeTextMinSize(SystemInt32);
Raw: In(UnityEngineUIText), In(SystemInt32)
UnityEngineUIText.__set_supportRichText__SystemBoolean__SystemVoid
void set_supportRichText(SystemBoolean);
Raw: In(UnityEngineUIText), In(SystemBoolean)
UnityEngineUIText.__set_text__SystemString__SystemVoid
void set_text(SystemString);
Raw: In(UnityEngineUIText), In(SystemString)
UnityEngineUIText.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid
void set_verticalOverflow(UnityEngineVerticalWrapMode);
Raw: In(UnityEngineUIText), In(UnityEngineVerticalWrapMode)
Object UnityEngineUIToggle
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Toggle, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Toggle.html
UnityEngineUIToggle.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIToggle), In(SystemObject), Out(SystemBoolean)
UnityEngineUIToggle.__FindSelectableOnDown__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnDown();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)
UnityEngineUIToggle.__FindSelectableOnLeft__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnLeft();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)
UnityEngineUIToggle.__FindSelectableOnRight__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnRight();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)
UnityEngineUIToggle.__FindSelectableOnUp__UnityEngineUISelectable
UnityEngineUISelectable FindSelectableOnUp();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectable)
UnityEngineUIToggle.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable
UnityEngineUISelectable FindSelectable(UnityEngineVector3);
Raw: In(UnityEngineUIToggle), In(UnityEngineVector3), Out(UnityEngineUISelectable)
UnityEngineUIToggle.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggle.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIToggle.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIToggle.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggle.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggle.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIToggle.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIToggle.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggle.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIToggle), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIToggle.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIToggle.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggle.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIToggle), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggle.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIToggle.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIToggle.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggle.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIToggle.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIToggle.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggle.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIToggle), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIToggle.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIToggle), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIToggle.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIToggle.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIToggle), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggle.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIToggle), Out(SystemInt32)
UnityEngineUIToggle.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIToggle), Out(SystemInt32)
UnityEngineUIToggle.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIToggle), Out(SystemType)
UnityEngineUIToggle.__GraphicUpdateComplete__SystemVoid
void GraphicUpdateComplete();
Raw: In(UnityEngineUIToggle)
UnityEngineUIToggle.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__IsInteractable__SystemBoolean
SystemBoolean IsInteractable();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__LayoutComplete__SystemVoid
void LayoutComplete();
Raw: In(UnityEngineUIToggle)
UnityEngineUIToggle.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnDeselect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIToggle.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid
void OnMove(UnityEngineEventSystemsAxisEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsAxisEventData)
UnityEngineUIToggle.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerClick(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIToggle.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerDown(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIToggle.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerEnter(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIToggle.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerExit(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIToggle.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid
void OnPointerUp(UnityEngineEventSystemsPointerEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsPointerEventData)
UnityEngineUIToggle.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSelect(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIToggle.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid
void OnSubmit(UnityEngineEventSystemsBaseEventData);
Raw: In(UnityEngineUIToggle), In(UnityEngineEventSystemsBaseEventData)
UnityEngineUIToggle.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid
void Rebuild(UnityEngineUICanvasUpdate);
Raw: In(UnityEngineUIToggle), In(UnityEngineUICanvasUpdate)
UnityEngineUIToggle.__Select__SystemVoid
void Select();
Raw: In(UnityEngineUIToggle)
UnityEngineUIToggle.__SetIsOnWithoutNotify__SystemBoolean__SystemVoid
void SetIsOnWithoutNotify(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean)
UnityEngineUIToggle.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIToggle), Out(SystemString)
UnityEngineUIToggle.__get_animationTriggers__UnityEngineUIAnimationTriggers
UnityEngineUIAnimationTriggers get_animationTriggers();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIAnimationTriggers)
UnityEngineUIToggle.__get_animator__UnityEngineAnimator
UnityEngineAnimator get_animator();
Raw: In(UnityEngineUIToggle), Out(UnityEngineAnimator)
UnityEngineUIToggle.__get_colors__UnityEngineUIColorBlock
UnityEngineUIColorBlock get_colors();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIColorBlock)
UnityEngineUIToggle.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIToggle), Out(UnityEngineGameObject)
UnityEngineUIToggle.__get_graphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_graphic();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIGraphic)
UnityEngineUIToggle.__get_group__UnityEngineUIToggleGroup
UnityEngineUIToggleGroup get_group();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIToggleGroup)
UnityEngineUIToggle.__get_image__UnityEngineUIImage
UnityEngineUIImage get_image();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIImage)
UnityEngineUIToggle.__get_interactable__SystemBoolean
SystemBoolean get_interactable();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__get_isOn__SystemBoolean
SystemBoolean get_isOn();
Raw: In(UnityEngineUIToggle), Out(SystemBoolean)
UnityEngineUIToggle.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIToggle), Out(SystemString)
UnityEngineUIToggle.__get_navigation__UnityEngineUINavigation
UnityEngineUINavigation get_navigation();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUINavigation)
UnityEngineUIToggle.__get_spriteState__UnityEngineUISpriteState
UnityEngineUISpriteState get_spriteState();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUISpriteState)
UnityEngineUIToggle.__get_targetGraphic__UnityEngineUIGraphic
UnityEngineUIGraphic get_targetGraphic();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIGraphic)
UnityEngineUIToggle.__get_toggleTransition__UnityEngineUIToggleToggleTransition
UnityEngineUIToggleToggleTransition get_toggleTransition();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUIToggleToggleTransition)
UnityEngineUIToggle.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIToggle), Out(UnityEngineTransform)
UnityEngineUIToggle.__get_transition__UnityEngineUISelectableTransition
UnityEngineUISelectableTransition get_transition();
Raw: In(UnityEngineUIToggle), Out(UnityEngineUISelectableTransition)
UnityEngineUIToggle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIToggle.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIToggle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIToggle.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid
void set_animationTriggers(UnityEngineUIAnimationTriggers);
Raw: In(UnityEngineUIToggle), In(UnityEngineUIAnimationTriggers)
UnityEngineUIToggle.__set_colors__UnityEngineUIColorBlock__SystemVoid
void set_colors(UnityEngineUIColorBlock);
Raw: In(UnityEngineUIToggle), In(UnityEngineUIColorBlock)
UnityEngineUIToggle.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean)
UnityEngineUIToggle.__set_graphic__UnityEngineUIGraphic
UnityEngineUIGraphic set_graphic();
Raw: In(UnityEngineUIToggle), In(UnityEngineUIGraphic)
UnityEngineUIToggle.__set_group__UnityEngineUIToggleGroup__SystemVoid
void set_group(UnityEngineUIToggleGroup);
Raw: In(UnityEngineUIToggle), In(UnityEngineUIToggleGroup)
UnityEngineUIToggle.__set_image__UnityEngineUIImage__SystemVoid
void set_image(UnityEngineUIImage);
Raw: In(UnityEngineUIToggle), In(UnityEngineUIImage)
UnityEngineUIToggle.__set_interactable__SystemBoolean__SystemVoid
void set_interactable(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean)
UnityEngineUIToggle.__set_isOn__SystemBoolean__SystemVoid
void set_isOn(SystemBoolean);
Raw: In(UnityEngineUIToggle), In(SystemBoolean)
UnityEngineUIToggle.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIToggle), In(SystemString)
UnityEngineUIToggle.__set_navigation__UnityEngineUINavigation__SystemVoid
void set_navigation(UnityEngineUINavigation);
Raw: In(UnityEngineUIToggle), In(UnityEngineUINavigation)
UnityEngineUIToggle.__set_spriteState__UnityEngineUISpriteState__SystemVoid
void set_spriteState(UnityEngineUISpriteState);
Raw: In(UnityEngineUIToggle), In(UnityEngineUISpriteState)
UnityEngineUIToggle.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid
void set_targetGraphic(UnityEngineUIGraphic);
Raw: In(UnityEngineUIToggle), In(UnityEngineUIGraphic)
UnityEngineUIToggle.__set_toggleTransition__UnityEngineUIToggleToggleTransition
UnityEngineUIToggleToggleTransition set_toggleTransition();
Raw: In(UnityEngineUIToggle), In(UnityEngineUIToggleToggleTransition)
UnityEngineUIToggle.__set_transition__UnityEngineUISelectableTransition__SystemVoid
void set_transition(UnityEngineUISelectableTransition);
Raw: In(UnityEngineUIToggle), In(UnityEngineUISelectableTransition)
Object UnityEngineUIToggleGroup
- Kind:
Object - OdinSerializer:
UnityEngine.UI.ToggleGroup, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.ToggleGroup.html
UnityEngineUIToggleGroup.__ActiveToggles__SystemCollectionsGenericIEnumerableUnityEngineUIToggle
SystemCollectionsGenericIEnumerableUnityEngineUIToggle ActiveToggles();
Raw: In(UnityEngineUIToggleGroup), Out(SystemCollectionsGenericIEnumerableUnityEngineUIToggle)
UnityEngineUIToggleGroup.__AnyTogglesOn__SystemBoolean
SystemBoolean AnyTogglesOn();
Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)
UnityEngineUIToggleGroup.__EnsureValidState__SystemVoid
void EnsureValidState();
Raw: In(UnityEngineUIToggleGroup)
UnityEngineUIToggleGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIToggleGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineUIToggleGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggleGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggleGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggleGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggleGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIToggleGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIToggleGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIToggleGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIToggleGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggleGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIToggleGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIToggleGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggleGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIToggleGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIToggleGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIToggleGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIToggleGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIToggleGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIToggleGroup.__GetFirstActiveToggle__UnityEngineUIToggle
UnityEngineUIToggle GetFirstActiveToggle();
Raw: In(UnityEngineUIToggleGroup), Out(UnityEngineUIToggle)
UnityEngineUIToggleGroup.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIToggleGroup), Out(SystemInt32)
UnityEngineUIToggleGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIToggleGroup), Out(SystemInt32)
UnityEngineUIToggleGroup.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIToggleGroup), Out(SystemType)
UnityEngineUIToggleGroup.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)
UnityEngineUIToggleGroup.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)
UnityEngineUIToggleGroup.__RegisterToggle__UnityEngineUIToggle__SystemVoid
void RegisterToggle(UnityEngineUIToggle);
Raw: In(UnityEngineUIToggleGroup), In(UnityEngineUIToggle)
UnityEngineUIToggleGroup.__SetAllTogglesOff__SystemBoolean__SystemVoid
void SetAllTogglesOff(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean)
UnityEngineUIToggleGroup.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIToggleGroup), Out(SystemString)
UnityEngineUIToggleGroup.__UnregisterToggle__UnityEngineUIToggle__SystemVoid
void UnregisterToggle(UnityEngineUIToggle);
Raw: In(UnityEngineUIToggleGroup), In(UnityEngineUIToggle)
UnityEngineUIToggleGroup.__get_allowSwitchOff__SystemBoolean
SystemBoolean get_allowSwitchOff();
Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)
UnityEngineUIToggleGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)
UnityEngineUIToggleGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIToggleGroup), Out(UnityEngineGameObject)
UnityEngineUIToggleGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIToggleGroup), Out(SystemBoolean)
UnityEngineUIToggleGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIToggleGroup), Out(SystemString)
UnityEngineUIToggleGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIToggleGroup), Out(UnityEngineTransform)
UnityEngineUIToggleGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIToggleGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIToggleGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIToggleGroup.__set_allowSwitchOff__SystemBoolean__SystemVoid
void set_allowSwitchOff(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean)
UnityEngineUIToggleGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIToggleGroup), In(SystemBoolean)
UnityEngineUIToggleGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIToggleGroup), In(SystemString)
Object UnityEngineUIToggleToggleEvent
- Kind:
Object - OdinSerializer:
UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Toggle.ToggleEvent.html
UnityEngineUIToggleToggleEvent.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIToggleToggleEvent), In(SystemObject), Out(SystemBoolean)
UnityEngineUIToggleToggleEvent.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIToggleToggleEvent), Out(SystemInt32)
UnityEngineUIToggleToggleEvent.__GetPersistentListenerState__SystemInt32__UnityEngineEventsUnityEventCallState
UnityEngineEventsUnityEventCallState GetPersistentListenerState(SystemInt32);
Raw: In(UnityEngineUIToggleToggleEvent), In(SystemInt32), Out(UnityEngineEventsUnityEventCallState)
UnityEngineUIToggleToggleEvent.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIToggleToggleEvent), Out(SystemType)
UnityEngineUIToggleToggleEvent.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIToggleToggleEvent), Out(SystemString)
UnityEngineUIToggleToggleEvent.__ctor____UnityEngineUIToggleToggleEvent
static UnityEngineUIToggleToggleEvent ctor();
Raw: Out(UnityEngineUIToggleToggleEvent)
Enum UnityEngineUIToggleToggleTransition
- Kind:
Enum - OdinSerializer:
UnityEngine.UI.Toggle+ToggleTransition, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.Toggle.ToggleTransition.html
Enum values:
Fade = 1None = 0
Object UnityEngineUIVertexHelper
- Kind:
Object - OdinSerializer:
UnityEngine.UI.VertexHelper, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.VertexHelper.html
UnityEngineUIVertexHelper.__AddTriangle__SystemInt32_SystemInt32_SystemInt32__SystemVoid
void AddTriangle(SystemInt32, SystemInt32, SystemInt32);
Raw: In(UnityEngineUIVertexHelper), In(SystemInt32), In(SystemInt32), In(SystemInt32)
UnityEngineUIVertexHelper.__AddUIVertexQuad__UnityEngineUIVertexArray__SystemVoid
void AddUIVertexQuad(UnityEngineUIVertexArray);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineUIVertexArray)
UnityEngineUIVertexHelper.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListSystemInt32__SystemVoid
void AddUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex, SystemCollectionsGenericListSystemInt32);
Raw: In(UnityEngineUIVertexHelper), In(SystemCollectionsGenericListUnityEngineUIVertex), In(SystemCollectionsGenericListSystemInt32)
UnityEngineUIVertexHelper.__AddUIVertexTriangleStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid
void AddUIVertexTriangleStream(SystemCollectionsGenericListUnityEngineUIVertex);
Raw: In(UnityEngineUIVertexHelper), In(SystemCollectionsGenericListUnityEngineUIVertex)
UnityEngineUIVertexHelper.__AddVert__UnityEngineUIVertex__SystemVoid
void AddVert(UnityEngineUIVertex);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineUIVertex)
UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector4_UnityEngineVector4_UnityEngineVector3_UnityEngineVector4__SystemVoid
void AddVert(UnityEngineVector3, UnityEngineColor32, UnityEngineVector4, UnityEngineVector4, UnityEngineVector3, UnityEngineVector4);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineVector3), In(UnityEngineColor32), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector3), In(UnityEngineVector4)
UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector3_UnityEngineVector4__SystemVoid
void AddVert(UnityEngineVector3, UnityEngineColor32, UnityEngineVector4, UnityEngineVector4, UnityEngineVector4, UnityEngineVector4, UnityEngineVector3, UnityEngineVector4);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineVector3), In(UnityEngineColor32), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector4), In(UnityEngineVector3), In(UnityEngineVector4)
UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector4__SystemVoid
void AddVert(UnityEngineVector3, UnityEngineColor32, UnityEngineVector4);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineVector3), In(UnityEngineColor32), In(UnityEngineVector4)
UnityEngineUIVertexHelper.__Clear__SystemVoid
void Clear();
Raw: In(UnityEngineUIVertexHelper)
UnityEngineUIVertexHelper.__Dispose__SystemVoid
void Dispose();
Raw: In(UnityEngineUIVertexHelper)
UnityEngineUIVertexHelper.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIVertexHelper), In(SystemObject), Out(SystemBoolean)
UnityEngineUIVertexHelper.__FillMesh__UnityEngineMesh__SystemVoid
void FillMesh(UnityEngineMesh);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineMesh)
UnityEngineUIVertexHelper.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIVertexHelper), Out(SystemInt32)
UnityEngineUIVertexHelper.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIVertexHelper), Out(SystemType)
UnityEngineUIVertexHelper.__GetUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid
void GetUIVertexStream(SystemCollectionsGenericListUnityEngineUIVertex);
Raw: In(UnityEngineUIVertexHelper), In(SystemCollectionsGenericListUnityEngineUIVertex)
UnityEngineUIVertexHelper.__PopulateUIVertex__UnityEngineUIVertexRef_SystemInt32__SystemVoid
void PopulateUIVertex(ref UnityEngineUIVertex, SystemInt32);
Raw: In(UnityEngineUIVertexHelper), InOut(UnityEngineUIVertex), In(SystemInt32)
UnityEngineUIVertexHelper.__SetUIVertex__UnityEngineUIVertex_SystemInt32__SystemVoid
void SetUIVertex(UnityEngineUIVertex, SystemInt32);
Raw: In(UnityEngineUIVertexHelper), In(UnityEngineUIVertex), In(SystemInt32)
UnityEngineUIVertexHelper.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIVertexHelper), Out(SystemString)
UnityEngineUIVertexHelper.__ctor__UnityEngineMesh__UnityEngineUIVertexHelper
static UnityEngineUIVertexHelper ctor(UnityEngineMesh);
Raw: In(UnityEngineMesh), Out(UnityEngineUIVertexHelper)
UnityEngineUIVertexHelper.__ctor____UnityEngineUIVertexHelper
static UnityEngineUIVertexHelper ctor();
Raw: Out(UnityEngineUIVertexHelper)
UnityEngineUIVertexHelper.__get_currentIndexCount__SystemInt32
SystemInt32 get_currentIndexCount();
Raw: In(UnityEngineUIVertexHelper), Out(SystemInt32)
UnityEngineUIVertexHelper.__get_currentVertCount__SystemInt32
SystemInt32 get_currentVertCount();
Raw: In(UnityEngineUIVertexHelper), Out(SystemInt32)
Object UnityEngineUIVerticalLayoutGroup
- Kind:
Object - OdinSerializer:
UnityEngine.UI.VerticalLayoutGroup, UnityEngine.UI - Documentation: https://docs.unity3d.com/2022.3/Documentation/ScriptReference/UI.VerticalLayoutGroup.html
UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid
void CalculateLayoutInputHorizontal();
Raw: In(UnityEngineUIVerticalLayoutGroup)
UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid
void CalculateLayoutInputVertical();
Raw: In(UnityEngineUIVerticalLayoutGroup)
UnityEngineUIVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemObject), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemString), Out(UnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponent__T
T GetComponent<T>();
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIVerticalLayoutGroup.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
UnityEngineUIVerticalLayoutGroup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
UnityEngineUIVerticalLayoutGroup.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineComponentArray)
UnityEngineUIVerticalLayoutGroup.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemType), Out(UnityEngineObjectArray)
UnityEngineUIVerticalLayoutGroup.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemInt32)
UnityEngineUIVerticalLayoutGroup.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemInt32)
UnityEngineUIVerticalLayoutGroup.__GetType__SystemType
SystemType GetType();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemType)
UnityEngineUIVerticalLayoutGroup.__IsActive__SystemBoolean
SystemBoolean IsActive();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__IsDestroyed__SystemBoolean
SystemBoolean IsDestroyed();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid
void SetLayoutHorizontal();
Raw: In(UnityEngineUIVerticalLayoutGroup)
UnityEngineUIVerticalLayoutGroup.__SetLayoutVertical__SystemVoid
void SetLayoutVertical();
Raw: In(UnityEngineUIVerticalLayoutGroup)
UnityEngineUIVerticalLayoutGroup.__ToString__SystemString
SystemString ToString();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemString)
UnityEngineUIVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor
UnityEngineTextAnchor get_childAlignment();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineTextAnchor)
UnityEngineUIVerticalLayoutGroup.__get_childControlHeight__SystemBoolean
SystemBoolean get_childControlHeight();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_childControlWidth__SystemBoolean
SystemBoolean get_childControlWidth();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean
SystemBoolean get_childForceExpandHeight();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean
SystemBoolean get_childForceExpandWidth();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_childScaleHeight__SystemBoolean
SystemBoolean get_childScaleHeight();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_childScaleWidth__SystemBoolean
SystemBoolean get_childScaleWidth();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_flexibleHeight__SystemSingle
SystemSingle get_flexibleHeight();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_flexibleWidth__SystemSingle
SystemSingle get_flexibleWidth();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineGameObject)
UnityEngineUIVerticalLayoutGroup.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_layoutPriority__SystemInt32
SystemInt32 get_layoutPriority();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemInt32)
UnityEngineUIVerticalLayoutGroup.__get_minHeight__SystemSingle
SystemSingle get_minHeight();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_minWidth__SystemSingle
SystemSingle get_minWidth();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_name__SystemString
SystemString get_name();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemString)
UnityEngineUIVerticalLayoutGroup.__get_padding__UnityEngineRectOffset
UnityEngineRectOffset get_padding();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineRectOffset)
UnityEngineUIVerticalLayoutGroup.__get_preferredHeight__SystemSingle
SystemSingle get_preferredHeight();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_preferredWidth__SystemSingle
SystemSingle get_preferredWidth();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_reverseArrangement__SystemBoolean
SystemBoolean get_reverseArrangement();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__get_spacing__SystemSingle
SystemSingle get_spacing();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(SystemSingle)
UnityEngineUIVerticalLayoutGroup.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(UnityEngineUIVerticalLayoutGroup), Out(UnityEngineTransform)
UnityEngineUIVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid
void set_childAlignment(UnityEngineTextAnchor);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(UnityEngineTextAnchor)
UnityEngineUIVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid
void set_childControlHeight(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid
void set_childControlWidth(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid
void set_childForceExpandHeight(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid
void set_childForceExpandWidth(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_childScaleHeight__SystemBoolean__SystemVoid
void set_childScaleHeight(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_childScaleWidth__SystemBoolean__SystemVoid
void set_childScaleWidth(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemString)
UnityEngineUIVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid
void set_padding(UnityEngineRectOffset);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(UnityEngineRectOffset)
UnityEngineUIVerticalLayoutGroup.__set_reverseArrangement__SystemBoolean__SystemVoid
void set_reverseArrangement(SystemBoolean);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemBoolean)
UnityEngineUIVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid
void set_spacing(SystemSingle);
Raw: In(UnityEngineUIVerticalLayoutGroup), In(SystemSingle)