Interface VRCSDKBaseIVRC_Destructible
- Kind:
Interface - OdinSerializer:
VRC.SDKBase.IVRC_Destructible, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#ivrc_destructible
Object VRCSDKBaseInputManager
- Kind:
Object - OdinSerializer:
VRC.SDKBase.InputManager, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#inputmanager
VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineGameObject_SystemBoolean__SystemVoid
static void EnableObjectHighlight(UnityEngineGameObject, SystemBoolean);
Raw: In(UnityEngineGameObject), In(SystemBoolean)
VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineRenderer_SystemBoolean__SystemVoid
static void EnableObjectHighlight(UnityEngineRenderer, SystemBoolean);
Raw: In(UnityEngineRenderer), In(SystemBoolean)
VRCSDKBaseInputManager.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseInputManager), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseInputManager.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseInputManager), Out(SystemInt32)
VRCSDKBaseInputManager.__GetLastUsedInputMethod__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod GetLastUsedInputMethod();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseInputManager.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseInputManager), Out(SystemType)
VRCSDKBaseInputManager.__IsUsingHandController__SystemBoolean
static SystemBoolean IsUsingHandController();
Raw: Out(SystemBoolean)
VRCSDKBaseInputManager.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseInputManager), Out(SystemString)
Object VRCSDKBaseNetworking
- Kind:
Object - OdinSerializer:
VRC.SDKBase.Networking, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#networking
VRCSDKBaseNetworking.__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble
static SystemDouble CalculateServerDeltaTime(SystemDouble, SystemDouble);
Raw: In(SystemDouble), In(SystemDouble), Out(SystemDouble)
VRCSDKBaseNetworking.__Destroy__UnityEngineGameObject__SystemVoid
static void Destroy(UnityEngineGameObject);
Raw: In(UnityEngineGameObject)
VRCSDKBaseNetworking.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseNetworking), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseNetworking.__FindComponentInPlayerObjects__VRCSDKBaseVRCPlayerApi_UnityEngineComponent__UnityEngineComponent
static UnityEngineComponent FindComponentInPlayerObjects(VRCSDKBaseVRCPlayerApi, UnityEngineComponent);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineComponent), Out(UnityEngineComponent)
VRCSDKBaseNetworking.__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher
static VRCSDKBaseVRC_EventDispatcher GetEventDispatcher();
Raw: Out(VRCSDKBaseVRC_EventDispatcher)
VRCSDKBaseNetworking.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseNetworking), Out(SystemInt32)
VRCSDKBaseNetworking.__GetNetworkDateTime__SystemDateTime
static SystemDateTime GetNetworkDateTime();
Raw: Out(SystemDateTime)
VRCSDKBaseNetworking.__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi
static VRCSDKBaseVRCPlayerApi GetOwner(UnityEngineGameObject);
Raw: In(UnityEngineGameObject), Out(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseNetworking.__GetPlayerDataStorageLimit__SystemInt32
static SystemInt32 GetPlayerDataStorageLimit();
Raw: Out(SystemInt32)
VRCSDKBaseNetworking.__GetPlayerDataStorageUsage__VRCSDKBaseVRCPlayerApi__SystemInt32
static SystemInt32 GetPlayerDataStorageUsage(VRCSDKBaseVRCPlayerApi);
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)
VRCSDKBaseNetworking.__GetPlayerObjectStorageLimit__SystemInt32
static SystemInt32 GetPlayerObjectStorageLimit();
Raw: Out(SystemInt32)
VRCSDKBaseNetworking.__GetPlayerObjectStorageUsage__VRCSDKBaseVRCPlayerApi__SystemInt32
static SystemInt32 GetPlayerObjectStorageUsage(VRCSDKBaseVRCPlayerApi);
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)
VRCSDKBaseNetworking.__GetPlayerObjects__VRCSDKBaseVRCPlayerApi__UnityEngineGameObjectArray
static UnityEngineGameObjectArray GetPlayerObjects(VRCSDKBaseVRCPlayerApi);
Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineGameObjectArray)
VRCSDKBaseNetworking.__GetServerTimeInMilliseconds__SystemInt32
static SystemInt32 GetServerTimeInMilliseconds();
Raw: Out(SystemInt32)
VRCSDKBaseNetworking.__GetServerTimeInSeconds__SystemDouble
static SystemDouble GetServerTimeInSeconds();
Raw: Out(SystemDouble)
VRCSDKBaseNetworking.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseNetworking), Out(SystemType)
VRCSDKBaseNetworking.__GetUniqueName__UnityEngineGameObject__SystemString
static SystemString GetUniqueName(UnityEngineGameObject);
Raw: In(UnityEngineGameObject), Out(SystemString)
VRCSDKBaseNetworking.__IsObjectReady__UnityEngineGameObject__SystemBoolean
static SystemBoolean IsObjectReady(UnityEngineGameObject);
Raw: In(UnityEngineGameObject), Out(SystemBoolean)
VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean
static SystemBoolean IsOwner(UnityEngineGameObject);
Raw: In(UnityEngineGameObject), Out(SystemBoolean)
VRCSDKBaseNetworking.__IsOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemBoolean
static SystemBoolean IsOwner(VRCSDKBaseVRCPlayerApi, UnityEngineGameObject);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject), Out(SystemBoolean)
VRCSDKBaseNetworking.__RequestStorageUsageUpdate__SystemVoid
static void RequestStorageUsageUpdate();
Raw: ``
VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid
static void SetOwner(VRCSDKBaseVRCPlayerApi, UnityEngineGameObject);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject)
VRCSDKBaseNetworking.__SimulationTime__UnityEngineGameObject__SystemSingle
static SystemSingle SimulationTime(UnityEngineGameObject);
Raw: In(UnityEngineGameObject), Out(SystemSingle)
VRCSDKBaseNetworking.__SimulationTime__VRCSDKBaseVRCPlayerApi__SystemSingle
static SystemSingle SimulationTime(VRCSDKBaseVRCPlayerApi);
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseNetworking.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseNetworking), Out(SystemString)
VRCSDKBaseNetworking.__get_InstanceOwner__VRCSDKBaseVRCPlayerApi
static VRCSDKBaseVRCPlayerApi get_InstanceOwner();
Raw: Out(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseNetworking.__get_IsClogged__SystemBoolean
static SystemBoolean get_IsClogged();
Raw: Out(SystemBoolean)
VRCSDKBaseNetworking.__get_IsInstanceOwner__SystemBoolean
static SystemBoolean get_IsInstanceOwner();
Raw: Out(SystemBoolean)
VRCSDKBaseNetworking.__get_IsMaster__SystemBoolean
static SystemBoolean get_IsMaster();
Raw: Out(SystemBoolean)
VRCSDKBaseNetworking.__get_IsNetworkSettled__SystemBoolean
static SystemBoolean get_IsNetworkSettled();
Raw: Out(SystemBoolean)
VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi
static VRCSDKBaseVRCPlayerApi get_LocalPlayer();
Raw: Out(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseNetworking.__get_Master__VRCSDKBaseVRCPlayerApi
static VRCSDKBaseVRCPlayerApi get_Master();
Raw: Out(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseNetworking.__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler
static VRCSDKBaseVRC_EventHandler get_SceneEventHandler();
Raw: Out(VRCSDKBaseVRC_EventHandler)
Enum VRCSDKBasePlatformVRCOrientation
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.Platform.VRCOrientation, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcorientation
Enum values:
Landscape = 0Portrait = 1
Object VRCSDKBaseUtilities
- Kind:
Object - OdinSerializer:
VRC.SDKBase.Utilities, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#utilities
VRCSDKBaseUtilities.__IsValid__SystemObject__SystemBoolean
static SystemBoolean IsValid(SystemObject);
Raw: In(SystemObject), Out(SystemBoolean)
VRCSDKBaseUtilities.__ShuffleArray__SystemInt32Array__SystemVoid
static void ShuffleArray(SystemInt32Array);
Raw: In(SystemInt32Array)
VRCSDKBaseUtilities.__ShuffleArray__TArray__SystemVoid
static void ShuffleArray(TArray);
Raw: In(UnityEngineObjectArray)
Object VRCSDKBaseVRCCustomAction
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCCustomAction, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrccustomaction
VRCSDKBaseVRCCustomAction.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCCustomAction.__Execute__SystemInt32__SystemVoid
void Execute(SystemInt32);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemInt32)
VRCSDKBaseVRCCustomAction.__Execute__SystemString__SystemVoid
void Execute(SystemString);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemString)
VRCSDKBaseVRCCustomAction.__Execute__VRCSDKBaseVRCUrl__SystemVoid
void Execute(VRCSDKBaseVRCUrl);
Raw: In(VRCSDKBaseVRCCustomAction), In(VRCSDKBaseVRCUrl)
VRCSDKBaseVRCCustomAction.__GetComponentInChildren__SystemBoolean__T
T GetComponentInChildren<T>(SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponentInChildren__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInChildren(SystemType);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponentInChildren__T
T GetComponentInChildren<T>();
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponentInParent__SystemBoolean__T
T GetComponentInParent<T>(SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponentInParent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponentInParent(SystemType);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponentInParent__T
T GetComponentInParent<T>();
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponent__SystemString__UnityEngineComponent
UnityEngineComponent GetComponent(SystemString);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemString), Out(UnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponent__SystemType__UnityEngineComponent
UnityEngineComponent GetComponent(SystemType);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponent__T
T GetComponent<T>();
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__ListT__SystemVoid
void GetComponentsInChildren<T>(ListT);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
void GetComponentsInChildren(SystemBoolean, ListT);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemBoolean__TArray
TArray GetComponentsInChildren<T>(SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInChildren(SystemType);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponentArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__TArray
TArray GetComponentsInChildren<T>();
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObjectArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
void GetComponentsInParent(SystemBoolean, ListT);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)
VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemBoolean__TArray
TArray GetComponentsInParent<T>(SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponentsInParent(SystemType);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponentArray)
VRCSDKBaseVRCCustomAction.__GetComponentsInParent__TArray
TArray GetComponentsInParent<T>();
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObjectArray)
VRCSDKBaseVRCCustomAction.__GetComponents__ListT__SystemVoid
void GetComponents<T>(ListT);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)
VRCSDKBaseVRCCustomAction.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid
void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)
VRCSDKBaseVRCCustomAction.__GetComponents__SystemType__UnityEngineComponentArray
UnityEngineComponentArray GetComponents(SystemType);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponentArray)
VRCSDKBaseVRCCustomAction.__GetComponents__TArray
TArray GetComponents<T>();
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObjectArray)
VRCSDKBaseVRCCustomAction.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemInt32)
VRCSDKBaseVRCCustomAction.__GetInstanceID__SystemInt32
SystemInt32 GetInstanceID();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemInt32)
VRCSDKBaseVRCCustomAction.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemType)
VRCSDKBaseVRCCustomAction.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemString)
VRCSDKBaseVRCCustomAction.__get_destroyCancellationToken__SystemThreadingCancellationToken
SystemThreadingCancellationToken get_destroyCancellationToken();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemThreadingCancellationToken)
VRCSDKBaseVRCCustomAction.__get_enabled__SystemBoolean
SystemBoolean get_enabled();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemBoolean)
VRCSDKBaseVRCCustomAction.__get_gameObject__UnityEngineGameObject
UnityEngineGameObject get_gameObject();
Raw: In(VRCSDKBaseVRCCustomAction), Out(UnityEngineGameObject)
VRCSDKBaseVRCCustomAction.__get_isActiveAndEnabled__SystemBoolean
SystemBoolean get_isActiveAndEnabled();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemBoolean)
VRCSDKBaseVRCCustomAction.__get_name__SystemString
SystemString get_name();
Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemString)
VRCSDKBaseVRCCustomAction.__get_transform__UnityEngineTransform
UnityEngineTransform get_transform();
Raw: In(VRCSDKBaseVRCCustomAction), Out(UnityEngineTransform)
VRCSDKBaseVRCCustomAction.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDKBaseVRCCustomAction.__op_Implicit__UnityEngineObject__SystemBoolean
static SystemBoolean op_Implicit(UnityEngineObject);
Raw: In(UnityEngineObject), Out(SystemBoolean)
VRCSDKBaseVRCCustomAction.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);
Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)
VRCSDKBaseVRCCustomAction.__set_enabled__SystemBoolean__SystemVoid
void set_enabled(SystemBoolean);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean)
VRCSDKBaseVRCCustomAction.__set_name__SystemString__SystemVoid
void set_name(SystemString);
Raw: In(VRCSDKBaseVRCCustomAction), In(SystemString)
Object VRCSDKBaseVRCDroneApi
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCDroneApi, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcdroneapi
VRCSDKBaseVRCDroneApi.__GetPlayer__VRCSDKBaseVRCPlayerApi
VRCSDKBaseVRCPlayerApi GetPlayer();
Raw: In(VRCSDKBaseVRCDroneApi), Out(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCDroneApi.__GetPosition__UnityEngineVector3
UnityEngineVector3 GetPosition();
Raw: In(VRCSDKBaseVRCDroneApi), Out(UnityEngineVector3)
VRCSDKBaseVRCDroneApi.__GetRotation__UnityEngineQuaternion
UnityEngineQuaternion GetRotation();
Raw: In(VRCSDKBaseVRCDroneApi), Out(UnityEngineQuaternion)
VRCSDKBaseVRCDroneApi.__GetVelocity__UnityEngineVector3
UnityEngineVector3 GetVelocity();
Raw: In(VRCSDKBaseVRCDroneApi), Out(UnityEngineVector3)
VRCSDKBaseVRCDroneApi.__IsDeployed__SystemBoolean
SystemBoolean IsDeployed();
Raw: In(VRCSDKBaseVRCDroneApi), Out(SystemBoolean)
VRCSDKBaseVRCDroneApi.__SetVelocity__UnityEngineVector3__SystemVoid
void SetVelocity(UnityEngineVector3);
Raw: In(VRCSDKBaseVRCDroneApi), In(UnityEngineVector3)
VRCSDKBaseVRCDroneApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion_SystemBoolean__SystemVoid
void TeleportTo(UnityEngineVector3, UnityEngineQuaternion, SystemBoolean);
Raw: In(VRCSDKBaseVRCDroneApi), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemBoolean)
VRCSDKBaseVRCDroneApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void TeleportTo(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(VRCSDKBaseVRCDroneApi), In(UnityEngineVector3), In(UnityEngineQuaternion)
VRCSDKBaseVRCDroneApi.__TryGetPosition__UnityEngineVector3Ref__SystemBoolean
SystemBoolean TryGetPosition(ref UnityEngineVector3);
Raw: In(VRCSDKBaseVRCDroneApi), InOut(UnityEngineVector3), Out(SystemBoolean)
VRCSDKBaseVRCDroneApi.__TryGetRotation__UnityEngineQuaternionRef__SystemBoolean
SystemBoolean TryGetRotation(ref UnityEngineQuaternion);
Raw: In(VRCSDKBaseVRCDroneApi), InOut(UnityEngineQuaternion), Out(SystemBoolean)
VRCSDKBaseVRCDroneApi.__TryGetVelocity__UnityEngineVector3Ref__SystemBoolean
SystemBoolean TryGetVelocity(ref UnityEngineVector3);
Raw: In(VRCSDKBaseVRCDroneApi), InOut(UnityEngineVector3), Out(SystemBoolean)
Object VRCSDKBaseVRCGraphics
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCGraphics, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcgraphics
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineMaterial_SystemInt32_SystemInt32__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineMaterial, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture), In(UnityEngineMaterial), In(SystemInt32), In(SystemInt32)
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_SystemInt32_SystemInt32__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineRenderTexture, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(SystemInt32), In(SystemInt32)
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineMaterial_SystemInt32__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineMaterial, SystemInt32);
Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineMaterial), In(SystemInt32)
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineMaterial__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineMaterial);
Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineMaterial)
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemInt32__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemInt32);
Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemInt32)
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineVector2_UnityEngineVector2__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineVector2, UnityEngineVector2);
Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineVector2), In(UnityEngineVector2)
VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture__SystemVoid
static void Blit(UnityEngineTexture, UnityEngineRenderTexture);
Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32_UnityEngineCamera_UnityEngineRenderingLightProbeUsage_UnityEngineLightProbeProxyVolume__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32, UnityEngineCamera, UnityEngineRenderingLightProbeUsage, UnityEngineLightProbeProxyVolume);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32), In(UnityEngineCamera), In(UnityEngineRenderingLightProbeUsage), In(UnityEngineLightProbeProxyVolume)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32_UnityEngineCamera_UnityEngineRenderingLightProbeUsage__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32, UnityEngineCamera, UnityEngineRenderingLightProbeUsage);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32), In(UnityEngineCamera), In(UnityEngineRenderingLightProbeUsage)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32_UnityEngineCamera__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32, UnityEngineCamera);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32), In(UnityEngineCamera)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32)
VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array__SystemVoid
static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array);
Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array)
Enum VRCSDKBaseVRCInputMethod
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRCInputMethod, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcinputmethod
Enum values:
Controller = 2Count = 19Gaze = 3Generic = 14HPMotionController = 11Index = 10Keyboard = 0Mouse = 1Oculus = 6OpenXRGeneric = 16Osc = 12Pico = 17QuestHands = 13SteamVR2 = 18Touch = 15Vive = 5ViveXr = 7
VRCSDKBaseVRCInputMethod.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCInputMethod), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCInputMethod.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCInputMethod), Out(SystemString)
VRCSDKBaseVRCInputMethod.__ToString__SystemString__SystemString
SystemString ToString(SystemString);
Raw: In(VRCSDKBaseVRCInputMethod), In(SystemString), Out(SystemString)
VRCSDKBaseVRCInputMethod.__get_Controller__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Controller();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Count__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Count();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Gaze__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Gaze();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Generic__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Generic();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_HPMotionController__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_HPMotionController();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Index__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Index();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Keyboard__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Keyboard();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Mouse__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Mouse();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Oculus__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Oculus();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_OpenXRGeneric__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_OpenXRGeneric();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Osc__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Osc();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Pico__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Pico();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_QuestHands__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_QuestHands();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_SteamVR2__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_SteamVR2();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Touch__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Touch();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_ViveXr__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_ViveXr();
Raw: Out(VRCSDKBaseVRCInputMethod)
VRCSDKBaseVRCInputMethod.__get_Vive__VRCSDKBaseVRCInputMethod
static VRCSDKBaseVRCInputMethod get_Vive();
Raw: Out(VRCSDKBaseVRCInputMethod)
Object VRCSDKBaseVRCPlayerApi
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCPlayerApi, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcplayerapi
VRCSDKBaseVRCPlayerApi.__ClearPlayerTags__SystemVoid
void ClearPlayerTags();
Raw: In(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__ClearSilence__SystemVoid
void ClearSilence();
Raw: In(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__CombatGetCurrentHitpoints__SystemSingle
SystemSingle CombatGetCurrentHitpoints();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__CombatGetDestructible__VRCSDKBaseIVRC_Destructible
VRCSDKBaseIVRC_Destructible CombatGetDestructible();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCSDKBaseIVRC_Destructible)
VRCSDKBaseVRCPlayerApi.__CombatSetCurrentHitpoints__SystemSingle__SystemVoid
void CombatSetCurrentHitpoints(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__CombatSetDamageGraphic__UnityEngineGameObject__SystemVoid
void CombatSetDamageGraphic(UnityEngineGameObject);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject)
VRCSDKBaseVRCPlayerApi.__CombatSetMaxHitpoints__SystemSingle__SystemVoid
void CombatSetMaxHitpoints(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__CombatSetRespawn__SystemBoolean_SystemSingle_UnityEngineTransform__SystemVoid
void CombatSetRespawn(SystemBoolean, SystemSingle, UnityEngineTransform);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean), In(SystemSingle), In(UnityEngineTransform)
VRCSDKBaseVRCPlayerApi.__CombatSetup__SystemVoid
void CombatSetup();
Raw: In(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__EnablePickups__SystemBoolean__SystemVoid
void EnablePickups(SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__FindComponentInPlayerObjects__UnityEngineComponent__UnityEngineComponent
UnityEngineComponent FindComponentInPlayerObjects(UnityEngineComponent);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineComponent), Out(UnityEngineComponent)
VRCSDKBaseVRCPlayerApi.__GetAvailableLanguages__SystemStringArray
static SystemStringArray GetAvailableLanguages();
Raw: Out(SystemStringArray)
VRCSDKBaseVRCPlayerApi.__GetAvatarEyeHeightAsMeters__SystemSingle
SystemSingle GetAvatarEyeHeightAsMeters();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetAvatarEyeHeightMaximumAsMeters__SystemSingle
SystemSingle GetAvatarEyeHeightMaximumAsMeters();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetAvatarEyeHeightMinimumAsMeters__SystemSingle
SystemSingle GetAvatarEyeHeightMinimumAsMeters();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetBonePosition__UnityEngineHumanBodyBones__UnityEngineVector3
UnityEngineVector3 GetBonePosition(UnityEngineHumanBodyBones);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineHumanBodyBones), Out(UnityEngineVector3)
VRCSDKBaseVRCPlayerApi.__GetBoneRotation__UnityEngineHumanBodyBones__UnityEngineQuaternion
UnityEngineQuaternion GetBoneRotation(UnityEngineHumanBodyBones);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineHumanBodyBones), Out(UnityEngineQuaternion)
VRCSDKBaseVRCPlayerApi.__GetCurrentLanguage__SystemString
static SystemString GetCurrentLanguage();
Raw: Out(SystemString)
VRCSDKBaseVRCPlayerApi.__GetDrone__VRCSDKBaseVRCDroneApi
VRCSDKBaseVRCDroneApi GetDrone();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCSDKBaseVRCDroneApi)
VRCSDKBaseVRCPlayerApi.__GetGravityStrength__SystemSingle
SystemSingle GetGravityStrength();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)
VRCSDKBaseVRCPlayerApi.__GetJumpImpulse__SystemSingle
SystemSingle GetJumpImpulse();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetManualAvatarScalingAllowed__SystemBoolean
SystemBoolean GetManualAvatarScalingAllowed();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__GetPickupInHand__VRCSDKBaseVRC_PickupPickupHand__VRCSDKBaseVRC_Pickup
VRCSDKBaseVRC_Pickup GetPickupInHand(VRCSDKBaseVRC_PickupPickupHand);
Raw: In(VRCSDKBaseVRCPlayerApi), In(VRCSDKBaseVRC_PickupPickupHand), Out(VRCSDKBaseVRC_Pickup)
VRCSDKBaseVRCPlayerApi.__GetPlayerById__SystemInt32__VRCSDKBaseVRCPlayerApi
static VRCSDKBaseVRCPlayerApi GetPlayerById(SystemInt32);
Raw: In(SystemInt32), Out(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__GetPlayerCount__SystemInt32
static SystemInt32 GetPlayerCount();
Raw: Out(SystemInt32)
VRCSDKBaseVRCPlayerApi.__GetPlayerId__VRCSDKBaseVRCPlayerApi__SystemInt32
static SystemInt32 GetPlayerId(VRCSDKBaseVRCPlayerApi);
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)
VRCSDKBaseVRCPlayerApi.__GetPlayerObjects__UnityEngineGameObjectArray
UnityEngineGameObjectArray GetPlayerObjects();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineGameObjectArray)
VRCSDKBaseVRCPlayerApi.__GetPlayerTag__SystemString__SystemString
SystemString GetPlayerTag(SystemString);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemString)
VRCSDKBaseVRCPlayerApi.__GetPlayersWithTag__SystemString_SystemString__SystemCollectionsGenericListSystemInt32
SystemCollectionsGenericListSystemInt32 GetPlayersWithTag(SystemString, SystemString);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), In(SystemString), Out(SystemCollectionsGenericListSystemInt32)
VRCSDKBaseVRCPlayerApi.__GetPlayers__VRCSDKBaseVRCPlayerApiArray
static VRCSDKBaseVRCPlayerApiArray GetPlayers();
Raw: Out(VRCSDKBaseVRCPlayerApiArray)
VRCSDKBaseVRCPlayerApi.__GetPlayers__VRCSDKBaseVRCPlayerApiArray__VRCSDKBaseVRCPlayerApiArray
static VRCSDKBaseVRCPlayerApiArray GetPlayers(VRCSDKBaseVRCPlayerApiArray);
Raw: In(VRCSDKBaseVRCPlayerApiArray), Out(VRCSDKBaseVRCPlayerApiArray)
VRCSDKBaseVRCPlayerApi.__GetPosition__UnityEngineVector3
UnityEngineVector3 GetPosition();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineVector3)
VRCSDKBaseVRCPlayerApi.__GetRotation__UnityEngineQuaternion
UnityEngineQuaternion GetRotation();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineQuaternion)
VRCSDKBaseVRCPlayerApi.__GetRunSpeed__SystemSingle
SystemSingle GetRunSpeed();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetStrafeSpeed__SystemSingle
SystemSingle GetStrafeSpeed();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetTrackingData__VRCSDKBaseVRCPlayerApiTrackingDataType__VRCSDKBaseVRCPlayerApiTrackingData
VRCSDKBaseVRCPlayerApiTrackingData GetTrackingData(VRCSDKBaseVRCPlayerApiTrackingDataType);
Raw: In(VRCSDKBaseVRCPlayerApi), In(VRCSDKBaseVRCPlayerApiTrackingDataType), Out(VRCSDKBaseVRCPlayerApiTrackingData)
VRCSDKBaseVRCPlayerApi.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemType)
VRCSDKBaseVRCPlayerApi.__GetVelocity__UnityEngineVector3
UnityEngineVector3 GetVelocity();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineVector3)
VRCSDKBaseVRCPlayerApi.__GetVoiceDistanceFar__SystemSingle
SystemSingle GetVoiceDistanceFar();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetVoiceDistanceNear__SystemSingle
SystemSingle GetVoiceDistanceNear();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetVoiceGain__SystemSingle
SystemSingle GetVoiceGain();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetVoiceLowpass__SystemBoolean
SystemBoolean GetVoiceLowpass();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__GetVoiceVolumetricRadius__SystemSingle
SystemSingle GetVoiceVolumetricRadius();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__GetWalkSpeed__SystemSingle
SystemSingle GetWalkSpeed();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)
VRCSDKBaseVRCPlayerApi.__Immobilize__SystemBoolean__SystemVoid
void Immobilize(SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__IsOwner__UnityEngineGameObject__SystemBoolean
SystemBoolean IsOwner(UnityEngineGameObject);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__IsPlayerGrounded__SystemBoolean
SystemBoolean IsPlayerGrounded();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__IsUserInVR__SystemBoolean
SystemBoolean IsUserInVR();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__IsValid__SystemBoolean
SystemBoolean IsValid();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__PlayHapticEventInHand__VRCSDKBaseVRC_PickupPickupHand_SystemSingle_SystemSingle_SystemSingle__SystemVoid
void PlayHapticEventInHand(VRCSDKBaseVRC_PickupPickupHand, SystemSingle, SystemSingle, SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(VRCSDKBaseVRC_PickupPickupHand), In(SystemSingle), In(SystemSingle), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__Respawn__SystemInt32__SystemVoid
void Respawn(SystemInt32);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemInt32)
VRCSDKBaseVRCPlayerApi.__Respawn__SystemVoid
void Respawn();
Raw: In(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__SetAvatarAudioCustomCurve__SystemBoolean__SystemVoid
void SetAvatarAudioCustomCurve(SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__SetAvatarAudioFarRadius__SystemSingle__SystemVoid
void SetAvatarAudioFarRadius(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarAudioForceSpatial__SystemBoolean__SystemVoid
void SetAvatarAudioForceSpatial(SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__SetAvatarAudioGain__SystemSingle__SystemVoid
void SetAvatarAudioGain(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarAudioNearRadius__SystemSingle__SystemVoid
void SetAvatarAudioNearRadius(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarAudioVolumetricRadius__SystemSingle__SystemVoid
void SetAvatarAudioVolumetricRadius(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightByMeters__SystemSingle__SystemVoid
void SetAvatarEyeHeightByMeters(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightByMultiplier__SystemSingle__SystemVoid
void SetAvatarEyeHeightByMultiplier(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightMaximumByMeters__SystemSingle__SystemVoid
void SetAvatarEyeHeightMaximumByMeters(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightMinimumByMeters__SystemSingle__SystemVoid
void SetAvatarEyeHeightMinimumByMeters(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetGravityStrength__SystemSingle__SystemVoid
void SetGravityStrength(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetJumpImpulse__SystemSingle__SystemVoid
void SetJumpImpulse(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetManualAvatarScalingAllowed__SystemBoolean__SystemVoid
void SetManualAvatarScalingAllowed(SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__SetPlayerTag__SystemString_SystemString__SystemVoid
void SetPlayerTag(SystemString, SystemString);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), In(SystemString)
VRCSDKBaseVRCPlayerApi.__SetRunSpeed__SystemSingle__SystemVoid
void SetRunSpeed(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetSilencedToTagged__SystemInt32_SystemString_SystemString__SystemVoid
void SetSilencedToTagged(SystemInt32, SystemString, SystemString);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemInt32), In(SystemString), In(SystemString)
VRCSDKBaseVRCPlayerApi.__SetSilencedToUntagged__SystemInt32_SystemString_SystemString__SystemVoid
void SetSilencedToUntagged(SystemInt32, SystemString, SystemString);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemInt32), In(SystemString), In(SystemString)
VRCSDKBaseVRCPlayerApi.__SetStrafeSpeed__SystemSingle__SystemVoid
void SetStrafeSpeed(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetVelocity__UnityEngineVector3__SystemVoid
void SetVelocity(UnityEngineVector3);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3)
VRCSDKBaseVRCPlayerApi.__SetVoiceDistanceFar__SystemSingle__SystemVoid
void SetVoiceDistanceFar(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetVoiceDistanceNear__SystemSingle__SystemVoid
void SetVoiceDistanceNear(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetVoiceGain__SystemSingle__SystemVoid
void SetVoiceGain(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetVoiceLowpass__SystemBoolean__SystemVoid
void SetVoiceLowpass(SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__SetVoiceVolumetricRadius__SystemSingle__SystemVoid
void SetVoiceVolumetricRadius(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__SetWalkSpeed__SystemSingle__SystemVoid
void SetWalkSpeed(SystemSingle);
Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)
VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion_VRCSDKBaseVRC_SceneDescriptorSpawnOrientation_SystemBoolean__SystemVoid
void TeleportTo(UnityEngineVector3, UnityEngineQuaternion, VRCSDKBaseVRC_SceneDescriptorSpawnOrientation, SystemBoolean);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3), In(UnityEngineQuaternion), In(VRCSDKBaseVRC_SceneDescriptorSpawnOrientation), In(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion_VRCSDKBaseVRC_SceneDescriptorSpawnOrientation__SystemVoid
void TeleportTo(UnityEngineVector3, UnityEngineQuaternion, VRCSDKBaseVRC_SceneDescriptorSpawnOrientation);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3), In(UnityEngineQuaternion), In(VRCSDKBaseVRC_SceneDescriptorSpawnOrientation)
VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion__SystemVoid
void TeleportTo(UnityEngineVector3, UnityEngineQuaternion);
Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3), In(UnityEngineQuaternion)
VRCSDKBaseVRCPlayerApi.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemString)
VRCSDKBaseVRCPlayerApi.__UseAttachedStation__SystemVoid
void UseAttachedStation();
Raw: In(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__UseLegacyLocomotion__SystemVoid
void UseLegacyLocomotion();
Raw: In(VRCSDKBaseVRCPlayerApi)
VRCSDKBaseVRCPlayerApi.__get_displayName__SystemString
SystemString get_displayName();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemString)
VRCSDKBaseVRCPlayerApi.__get_isInstanceOwner__SystemBoolean
SystemBoolean get_isInstanceOwner();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__get_isLocal__SystemBoolean
SystemBoolean get_isLocal();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__get_isMaster__SystemBoolean
SystemBoolean get_isMaster();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__get_isSuspended__SystemBoolean
SystemBoolean get_isSuspended();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApi.__get_playerId__SystemInt32
SystemInt32 get_playerId();
Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)
Struct VRCSDKBaseVRCPlayerApiTrackingData
- Kind:
Struct - OdinSerializer:
VRC.SDKBase.VRCPlayerApi+TrackingData, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#trackingdata
VRCSDKBaseVRCPlayerApiTrackingData.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCPlayerApiTrackingData.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(SystemInt32)
VRCSDKBaseVRCPlayerApiTrackingData.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(SystemType)
VRCSDKBaseVRCPlayerApiTrackingData.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(SystemString)
VRCSDKBaseVRCPlayerApiTrackingData.__get_position__UnityEngineVector3
UnityEngineVector3 get_position();
Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(UnityEngineVector3)
VRCSDKBaseVRCPlayerApiTrackingData.__get_rotation__UnityEngineQuaternion
UnityEngineQuaternion get_rotation();
Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(UnityEngineQuaternion)
Enum VRCSDKBaseVRCPlayerApiTrackingDataType
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRCPlayerApi+TrackingDataType, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#trackingdatatype
Enum values:
AvatarRoot = 4Head = 0LeftHand = 1Origin = 3RightHand = 2
Object VRCSDKBaseVRCRenderTexture
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCRenderTexture, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcrendertexture
VRCSDKBaseVRCRenderTexture.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCRenderTexture), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCRenderTexture.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseVRCRenderTexture), Out(SystemInt32)
VRCSDKBaseVRCRenderTexture.__GetTemporary__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_UnityEngineRenderTextureReadWrite_SystemInt32_UnityEngineRenderTextureMemoryless_UnityEngineVRTextureUsage_SystemBoolean__UnityEngineRenderTexture
static UnityEngineRenderTexture GetTemporary(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, UnityEngineRenderTextureReadWrite, SystemInt32, UnityEngineRenderTextureMemoryless, UnityEngineVRTextureUsage, SystemBoolean);
Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(UnityEngineRenderTextureReadWrite), In(SystemInt32), In(UnityEngineRenderTextureMemoryless), In(UnityEngineVRTextureUsage), In(SystemBoolean), Out(UnityEngineRenderTexture)
VRCSDKBaseVRCRenderTexture.__GetTemporary__UnityEngineRenderTextureDescriptor__UnityEngineRenderTexture
static UnityEngineRenderTexture GetTemporary(UnityEngineRenderTextureDescriptor);
Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTexture)
VRCSDKBaseVRCRenderTexture.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseVRCRenderTexture), Out(SystemType)
VRCSDKBaseVRCRenderTexture.__ReleaseTemporary__UnityEngineRenderTexture__SystemVoid
static void ReleaseTemporary(UnityEngineRenderTexture);
Raw: In(UnityEngineRenderTexture)
VRCSDKBaseVRCRenderTexture.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCRenderTexture), Out(SystemString)
Object VRCSDKBaseVRCShader
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCShader, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcshader
VRCSDKBaseVRCShader.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCShader), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCShader.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseVRCShader), Out(SystemInt32)
VRCSDKBaseVRCShader.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseVRCShader), Out(SystemType)
VRCSDKBaseVRCShader.__PropertyToID__SystemString__SystemInt32
static SystemInt32 PropertyToID(SystemString);
Raw: In(SystemString), Out(SystemInt32)
VRCSDKBaseVRCShader.__SetGlobalColor__SystemInt32_UnityEngineColor__SystemVoid
static void SetGlobalColor(SystemInt32, UnityEngineColor);
Raw: In(SystemInt32), In(UnityEngineColor)
VRCSDKBaseVRCShader.__SetGlobalFloatArray__SystemInt32_SystemSingleArray__SystemVoid
static void SetGlobalFloatArray(SystemInt32, SystemSingleArray);
Raw: In(SystemInt32), In(SystemSingleArray)
VRCSDKBaseVRCShader.__SetGlobalFloat__SystemInt32_SystemSingle__SystemVoid
static void SetGlobalFloat(SystemInt32, SystemSingle);
Raw: In(SystemInt32), In(SystemSingle)
VRCSDKBaseVRCShader.__SetGlobalInteger__SystemInt32_SystemInt32__SystemVoid
static void SetGlobalInteger(SystemInt32, SystemInt32);
Raw: In(SystemInt32), In(SystemInt32)
VRCSDKBaseVRCShader.__SetGlobalMatrixArray__SystemInt32_UnityEngineMatrix4x4Array__SystemVoid
static void SetGlobalMatrixArray(SystemInt32, UnityEngineMatrix4x4Array);
Raw: In(SystemInt32), In(UnityEngineMatrix4x4Array)
VRCSDKBaseVRCShader.__SetGlobalMatrix__SystemInt32_UnityEngineMatrix4x4__SystemVoid
static void SetGlobalMatrix(SystemInt32, UnityEngineMatrix4x4);
Raw: In(SystemInt32), In(UnityEngineMatrix4x4)
VRCSDKBaseVRCShader.__SetGlobalTexture__SystemInt32_UnityEngineTexture__SystemVoid
static void SetGlobalTexture(SystemInt32, UnityEngineTexture);
Raw: In(SystemInt32), In(UnityEngineTexture)
VRCSDKBaseVRCShader.__SetGlobalVectorArray__SystemInt32_UnityEngineVector4Array__SystemVoid
static void SetGlobalVectorArray(SystemInt32, UnityEngineVector4Array);
Raw: In(SystemInt32), In(UnityEngineVector4Array)
VRCSDKBaseVRCShader.__SetGlobalVector__SystemInt32_UnityEngineVector4__SystemVoid
static void SetGlobalVector(SystemInt32, UnityEngineVector4);
Raw: In(SystemInt32), In(UnityEngineVector4)
VRCSDKBaseVRCShader.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCShader), Out(SystemString)
Enum VRCSDKBaseVRCStationMobility
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRCStation+Mobility, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#mobility
Enum values:
Immobilize = 1ImmobilizeForVehicle = 2Mobile = 0
Object VRCSDKBaseVRCUrl
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRCUrl, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcurl
VRCSDKBaseVRCUrl.__Equals__SystemObject__SystemBoolean
SystemBoolean Equals(SystemObject);
Raw: In(VRCSDKBaseVRCUrl), In(SystemObject), Out(SystemBoolean)
VRCSDKBaseVRCUrl.__Equals__VRCSDKBaseVRCUrl__SystemBoolean
SystemBoolean Equals(VRCSDKBaseVRCUrl);
Raw: In(VRCSDKBaseVRCUrl), In(VRCSDKBaseVRCUrl), Out(SystemBoolean)
VRCSDKBaseVRCUrl.__GetHashCode__SystemInt32
SystemInt32 GetHashCode();
Raw: In(VRCSDKBaseVRCUrl), Out(SystemInt32)
VRCSDKBaseVRCUrl.__GetType__SystemType
SystemType GetType();
Raw: In(VRCSDKBaseVRCUrl), Out(SystemType)
VRCSDKBaseVRCUrl.__Get__SystemString
SystemString Get();
Raw: In(VRCSDKBaseVRCUrl), Out(SystemString)
VRCSDKBaseVRCUrl.__IsNullOrEmpty__VRCSDKBaseVRCUrl__SystemBoolean
static SystemBoolean IsNullOrEmpty(VRCSDKBaseVRCUrl);
Raw: In(VRCSDKBaseVRCUrl), Out(SystemBoolean)
VRCSDKBaseVRCUrl.__ToString__SystemString
SystemString ToString();
Raw: In(VRCSDKBaseVRCUrl), Out(SystemString)
VRCSDKBaseVRCUrl.__get_Empty__VRCSDKBaseVRCUrl
static VRCSDKBaseVRCUrl get_Empty();
Raw: Out(VRCSDKBaseVRCUrl)
Object VRCSDKBaseVRC_EventDispatcher
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRC_EventDispatcher, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrc_eventdispatcher
Object VRCSDKBaseVRC_EventHandler
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRC_EventHandler, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrc_eventhandler
Enum VRCSDKBaseVRC_EventHandlerVrcBroadcastType
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRC_EventHandler+VrcBroadcastType, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcbroadcasttype
Enum values:
Always = 0AlwaysBufferOne = 7AlwaysUnbuffered = 4Local = 2Master = 1MasterBufferOne = 8MasterUnbuffered = 5Owner = 3OwnerBufferOne = 9OwnerUnbuffered = 6
Object VRCSDKBaseVRC_Pickup
- Kind:
Object - OdinSerializer:
VRC.SDKBase.VRC_Pickup, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#vrc_pickup
Enum VRCSDKBaseVRC_PickupAutoHoldMode
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRC_Pickup+AutoHoldMode, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#autoholdmode
Enum values:
AutoDetect = 0No = 2Sometimes = 1Yes = 3
Enum VRCSDKBaseVRC_PickupPickupHand
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRC_Pickup+PickupHand, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#pickuphand
Enum values:
Left = 1None = 0Right = 2
Enum VRCSDKBaseVRC_PickupPickupOrientation
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRC_Pickup+PickupOrientation, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#pickuporientation
Enum values:
Any = 0Grip = 1Gun = 2
Enum VRCSDKBaseVRC_SceneDescriptorSpawnOrientation
- Kind:
Enum - OdinSerializer:
VRC.SDKBase.VRC_SceneDescriptor+SpawnOrientation, VRCSDKBase - Documentation: https://udonsharp.docs.vrchat.com/vrchat-api/#spawnorientation
Enum values:
AlignPlayerWithSpawnPoint = 1AlignRoomWithSpawnPoint = 2Default = 0