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Interface VRCSDKBaseIVRC_Destructible

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Object VRCSDKBaseInputManager

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VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineGameObject_SystemBoolean__SystemVoid

static void EnableObjectHighlight(UnityEngineGameObject, SystemBoolean);

Raw: In(UnityEngineGameObject), In(SystemBoolean)

VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineRenderer_SystemBoolean__SystemVoid

static void EnableObjectHighlight(UnityEngineRenderer, SystemBoolean);

Raw: In(UnityEngineRenderer), In(SystemBoolean)

VRCSDKBaseInputManager.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseInputManager), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseInputManager.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseInputManager), Out(SystemInt32)

VRCSDKBaseInputManager.__GetLastUsedInputMethod__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod GetLastUsedInputMethod();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseInputManager.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseInputManager), Out(SystemType)

VRCSDKBaseInputManager.__IsUsingHandController__SystemBoolean

static SystemBoolean IsUsingHandController();

Raw: Out(SystemBoolean)

VRCSDKBaseInputManager.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseInputManager), Out(SystemString)

Object VRCSDKBaseNetworking

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VRCSDKBaseNetworking.__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble

static SystemDouble CalculateServerDeltaTime(SystemDouble, SystemDouble);

Raw: In(SystemDouble), In(SystemDouble), Out(SystemDouble)

VRCSDKBaseNetworking.__Destroy__UnityEngineGameObject__SystemVoid

static void Destroy(UnityEngineGameObject);

Raw: In(UnityEngineGameObject)

VRCSDKBaseNetworking.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseNetworking), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseNetworking.__FindComponentInPlayerObjects__VRCSDKBaseVRCPlayerApi_UnityEngineComponent__UnityEngineComponent

static UnityEngineComponent FindComponentInPlayerObjects(VRCSDKBaseVRCPlayerApi, UnityEngineComponent);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineComponent), Out(UnityEngineComponent)

VRCSDKBaseNetworking.__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher

static VRCSDKBaseVRC_EventDispatcher GetEventDispatcher();

Raw: Out(VRCSDKBaseVRC_EventDispatcher)

VRCSDKBaseNetworking.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseNetworking), Out(SystemInt32)

VRCSDKBaseNetworking.__GetNetworkDateTime__SystemDateTime

static SystemDateTime GetNetworkDateTime();

Raw: Out(SystemDateTime)

VRCSDKBaseNetworking.__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi

static VRCSDKBaseVRCPlayerApi GetOwner(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseNetworking.__GetPlayerDataStorageLimit__SystemInt32

static SystemInt32 GetPlayerDataStorageLimit();

Raw: Out(SystemInt32)

VRCSDKBaseNetworking.__GetPlayerDataStorageUsage__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 GetPlayerDataStorageUsage(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDKBaseNetworking.__GetPlayerObjectStorageLimit__SystemInt32

static SystemInt32 GetPlayerObjectStorageLimit();

Raw: Out(SystemInt32)

VRCSDKBaseNetworking.__GetPlayerObjectStorageUsage__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 GetPlayerObjectStorageUsage(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDKBaseNetworking.__GetPlayerObjects__VRCSDKBaseVRCPlayerApi__UnityEngineGameObjectArray

static UnityEngineGameObjectArray GetPlayerObjects(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineGameObjectArray)

VRCSDKBaseNetworking.__GetServerTimeInMilliseconds__SystemInt32

static SystemInt32 GetServerTimeInMilliseconds();

Raw: Out(SystemInt32)

VRCSDKBaseNetworking.__GetServerTimeInSeconds__SystemDouble

static SystemDouble GetServerTimeInSeconds();

Raw: Out(SystemDouble)

VRCSDKBaseNetworking.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseNetworking), Out(SystemType)

VRCSDKBaseNetworking.__GetUniqueName__UnityEngineGameObject__SystemString

static SystemString GetUniqueName(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemString)

VRCSDKBaseNetworking.__IsObjectReady__UnityEngineGameObject__SystemBoolean

static SystemBoolean IsObjectReady(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemBoolean)

VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean

static SystemBoolean IsOwner(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemBoolean)

VRCSDKBaseNetworking.__IsOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemBoolean

static SystemBoolean IsOwner(VRCSDKBaseVRCPlayerApi, UnityEngineGameObject);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject), Out(SystemBoolean)

VRCSDKBaseNetworking.__RequestStorageUsageUpdate__SystemVoid

static void RequestStorageUsageUpdate();

Raw: ``

VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid

static void SetOwner(VRCSDKBaseVRCPlayerApi, UnityEngineGameObject);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject)

VRCSDKBaseNetworking.__SimulationTime__UnityEngineGameObject__SystemSingle

static SystemSingle SimulationTime(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDKBaseNetworking.__SimulationTime__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle SimulationTime(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseNetworking.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseNetworking), Out(SystemString)

VRCSDKBaseNetworking.__get_InstanceOwner__VRCSDKBaseVRCPlayerApi

static VRCSDKBaseVRCPlayerApi get_InstanceOwner();

Raw: Out(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseNetworking.__get_IsClogged__SystemBoolean

static SystemBoolean get_IsClogged();

Raw: Out(SystemBoolean)

VRCSDKBaseNetworking.__get_IsInstanceOwner__SystemBoolean

static SystemBoolean get_IsInstanceOwner();

Raw: Out(SystemBoolean)

VRCSDKBaseNetworking.__get_IsMaster__SystemBoolean

static SystemBoolean get_IsMaster();

Raw: Out(SystemBoolean)

VRCSDKBaseNetworking.__get_IsNetworkSettled__SystemBoolean

static SystemBoolean get_IsNetworkSettled();

Raw: Out(SystemBoolean)

VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi

static VRCSDKBaseVRCPlayerApi get_LocalPlayer();

Raw: Out(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseNetworking.__get_Master__VRCSDKBaseVRCPlayerApi

static VRCSDKBaseVRCPlayerApi get_Master();

Raw: Out(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseNetworking.__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler

static VRCSDKBaseVRC_EventHandler get_SceneEventHandler();

Raw: Out(VRCSDKBaseVRC_EventHandler)

Enum VRCSDKBasePlatformVRCOrientation

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Enum values:

  • Landscape = 0
  • Portrait = 1

Object VRCSDKBaseUtilities

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VRCSDKBaseUtilities.__IsValid__SystemObject__SystemBoolean

static SystemBoolean IsValid(SystemObject);

Raw: In(SystemObject), Out(SystemBoolean)

VRCSDKBaseUtilities.__ShuffleArray__SystemInt32Array__SystemVoid

static void ShuffleArray(SystemInt32Array);

Raw: In(SystemInt32Array)

VRCSDKBaseUtilities.__ShuffleArray__TArray__SystemVoid

static void ShuffleArray(TArray);

Raw: In(UnityEngineObjectArray)

Object VRCSDKBaseVRCCustomAction

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to array type

VRCSDKBaseVRCCustomAction.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCCustomAction.__Execute__SystemInt32__SystemVoid

void Execute(SystemInt32);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemInt32)

VRCSDKBaseVRCCustomAction.__Execute__SystemString__SystemVoid

void Execute(SystemString);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemString)

VRCSDKBaseVRCCustomAction.__Execute__VRCSDKBaseVRCUrl__SystemVoid

void Execute(VRCSDKBaseVRCUrl);

Raw: In(VRCSDKBaseVRCCustomAction), In(VRCSDKBaseVRCUrl)

VRCSDKBaseVRCCustomAction.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemString), Out(UnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponentArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObjectArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponentArray)

VRCSDKBaseVRCCustomAction.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObjectArray)

VRCSDKBaseVRCCustomAction.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDKBaseVRCCustomAction.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDKBaseVRCCustomAction.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineComponentArray)

VRCSDKBaseVRCCustomAction.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemType), Out(UnityEngineObjectArray)

VRCSDKBaseVRCCustomAction.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemInt32)

VRCSDKBaseVRCCustomAction.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemInt32)

VRCSDKBaseVRCCustomAction.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemType)

VRCSDKBaseVRCCustomAction.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemString)

VRCSDKBaseVRCCustomAction.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemThreadingCancellationToken)

VRCSDKBaseVRCCustomAction.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemBoolean)

VRCSDKBaseVRCCustomAction.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDKBaseVRCCustomAction), Out(UnityEngineGameObject)

VRCSDKBaseVRCCustomAction.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemBoolean)

VRCSDKBaseVRCCustomAction.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDKBaseVRCCustomAction), Out(SystemString)

VRCSDKBaseVRCCustomAction.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDKBaseVRCCustomAction), Out(UnityEngineTransform)

VRCSDKBaseVRCCustomAction.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDKBaseVRCCustomAction.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDKBaseVRCCustomAction.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDKBaseVRCCustomAction.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemBoolean)

VRCSDKBaseVRCCustomAction.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDKBaseVRCCustomAction), In(SystemString)

Object VRCSDKBaseVRCDroneApi

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to array type

VRCSDKBaseVRCDroneApi.__GetPlayer__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi GetPlayer();

Raw: In(VRCSDKBaseVRCDroneApi), Out(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCDroneApi.__GetPosition__UnityEngineVector3

UnityEngineVector3 GetPosition();

Raw: In(VRCSDKBaseVRCDroneApi), Out(UnityEngineVector3)

VRCSDKBaseVRCDroneApi.__GetRotation__UnityEngineQuaternion

UnityEngineQuaternion GetRotation();

Raw: In(VRCSDKBaseVRCDroneApi), Out(UnityEngineQuaternion)

VRCSDKBaseVRCDroneApi.__GetVelocity__UnityEngineVector3

UnityEngineVector3 GetVelocity();

Raw: In(VRCSDKBaseVRCDroneApi), Out(UnityEngineVector3)

VRCSDKBaseVRCDroneApi.__IsDeployed__SystemBoolean

SystemBoolean IsDeployed();

Raw: In(VRCSDKBaseVRCDroneApi), Out(SystemBoolean)

VRCSDKBaseVRCDroneApi.__SetVelocity__UnityEngineVector3__SystemVoid

void SetVelocity(UnityEngineVector3);

Raw: In(VRCSDKBaseVRCDroneApi), In(UnityEngineVector3)

VRCSDKBaseVRCDroneApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion_SystemBoolean__SystemVoid

void TeleportTo(UnityEngineVector3, UnityEngineQuaternion, SystemBoolean);

Raw: In(VRCSDKBaseVRCDroneApi), In(UnityEngineVector3), In(UnityEngineQuaternion), In(SystemBoolean)

VRCSDKBaseVRCDroneApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void TeleportTo(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(VRCSDKBaseVRCDroneApi), In(UnityEngineVector3), In(UnityEngineQuaternion)

VRCSDKBaseVRCDroneApi.__TryGetPosition__UnityEngineVector3Ref__SystemBoolean

SystemBoolean TryGetPosition(ref UnityEngineVector3);

Raw: In(VRCSDKBaseVRCDroneApi), InOut(UnityEngineVector3), Out(SystemBoolean)

VRCSDKBaseVRCDroneApi.__TryGetRotation__UnityEngineQuaternionRef__SystemBoolean

SystemBoolean TryGetRotation(ref UnityEngineQuaternion);

Raw: In(VRCSDKBaseVRCDroneApi), InOut(UnityEngineQuaternion), Out(SystemBoolean)

VRCSDKBaseVRCDroneApi.__TryGetVelocity__UnityEngineVector3Ref__SystemBoolean

SystemBoolean TryGetVelocity(ref UnityEngineVector3);

Raw: In(VRCSDKBaseVRCDroneApi), InOut(UnityEngineVector3), Out(SystemBoolean)

Object VRCSDKBaseVRCGraphics

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VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineMaterial_SystemInt32_SystemInt32__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineMaterial, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture), In(UnityEngineMaterial), In(SystemInt32), In(SystemInt32)

VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_SystemInt32_SystemInt32__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineRenderTexture, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(SystemInt32), In(SystemInt32)

VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineMaterial_SystemInt32__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineMaterial, SystemInt32);

Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineMaterial), In(SystemInt32)

VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineMaterial__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineMaterial);

Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineMaterial)

VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineVector2_UnityEngineVector2_SystemInt32_SystemInt32__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineVector2, UnityEngineVector2, SystemInt32, SystemInt32);

Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineVector2), In(UnityEngineVector2), In(SystemInt32), In(SystemInt32)

VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture_UnityEngineVector2_UnityEngineVector2__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineRenderTexture, UnityEngineVector2, UnityEngineVector2);

Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture), In(UnityEngineVector2), In(UnityEngineVector2)

VRCSDKBaseVRCGraphics.__Blit__UnityEngineTexture_UnityEngineRenderTexture__SystemVoid

static void Blit(UnityEngineTexture, UnityEngineRenderTexture);

Raw: In(UnityEngineTexture), In(UnityEngineRenderTexture)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32_UnityEngineCamera_UnityEngineRenderingLightProbeUsage_UnityEngineLightProbeProxyVolume__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32, UnityEngineCamera, UnityEngineRenderingLightProbeUsage, UnityEngineLightProbeProxyVolume);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32), In(UnityEngineCamera), In(UnityEngineRenderingLightProbeUsage), In(UnityEngineLightProbeProxyVolume)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32_UnityEngineCamera_UnityEngineRenderingLightProbeUsage__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32, UnityEngineCamera, UnityEngineRenderingLightProbeUsage);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32), In(UnityEngineCamera), In(UnityEngineRenderingLightProbeUsage)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32_UnityEngineCamera__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32, UnityEngineCamera);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32), In(UnityEngineCamera)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean_SystemInt32__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean), In(SystemInt32)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode_SystemBoolean__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode, SystemBoolean);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode), In(SystemBoolean)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock_UnityEngineRenderingShadowCastingMode__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock, UnityEngineRenderingShadowCastingMode);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock), In(UnityEngineRenderingShadowCastingMode)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32_UnityEngineMaterialPropertyBlock__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32, UnityEngineMaterialPropertyBlock);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32), In(UnityEngineMaterialPropertyBlock)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array_SystemInt32__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array, SystemInt32);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array), In(SystemInt32)

VRCSDKBaseVRCGraphics.__DrawMeshInstanced__UnityEngineMesh_SystemInt32_UnityEngineMaterial_UnityEngineMatrix4x4Array__SystemVoid

static void DrawMeshInstanced(UnityEngineMesh, SystemInt32, UnityEngineMaterial, UnityEngineMatrix4x4Array);

Raw: In(UnityEngineMesh), In(SystemInt32), In(UnityEngineMaterial), In(UnityEngineMatrix4x4Array)

Enum VRCSDKBaseVRCInputMethod

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Enum values:

  • Controller = 2
  • Count = 19
  • Gaze = 3
  • Generic = 14
  • HPMotionController = 11
  • Index = 10
  • Keyboard = 0
  • Mouse = 1
  • Oculus = 6
  • OpenXRGeneric = 16
  • Osc = 12
  • Pico = 17
  • QuestHands = 13
  • SteamVR2 = 18
  • Touch = 15
  • Vive = 5
  • ViveXr = 7

VRCSDKBaseVRCInputMethod.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCInputMethod), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCInputMethod.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCInputMethod), Out(SystemString)

VRCSDKBaseVRCInputMethod.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDKBaseVRCInputMethod), In(SystemString), Out(SystemString)

VRCSDKBaseVRCInputMethod.__get_Controller__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Controller();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Count__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Count();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Gaze__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Gaze();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Generic__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Generic();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_HPMotionController__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_HPMotionController();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Index__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Index();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Keyboard__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Keyboard();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Mouse__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Mouse();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Oculus__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Oculus();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_OpenXRGeneric__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_OpenXRGeneric();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Osc__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Osc();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Pico__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Pico();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_QuestHands__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_QuestHands();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_SteamVR2__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_SteamVR2();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Touch__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Touch();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_ViveXr__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_ViveXr();

Raw: Out(VRCSDKBaseVRCInputMethod)

VRCSDKBaseVRCInputMethod.__get_Vive__VRCSDKBaseVRCInputMethod

static VRCSDKBaseVRCInputMethod get_Vive();

Raw: Out(VRCSDKBaseVRCInputMethod)

Object VRCSDKBaseVRCPlayerApi

back to assembly

to array type

VRCSDKBaseVRCPlayerApi.__ClearPlayerTags__SystemVoid

void ClearPlayerTags();

Raw: In(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__ClearSilence__SystemVoid

void ClearSilence();

Raw: In(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__CombatGetCurrentHitpoints__SystemSingle

SystemSingle CombatGetCurrentHitpoints();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__CombatGetDestructible__VRCSDKBaseIVRC_Destructible

VRCSDKBaseIVRC_Destructible CombatGetDestructible();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCSDKBaseIVRC_Destructible)

VRCSDKBaseVRCPlayerApi.__CombatSetCurrentHitpoints__SystemSingle__SystemVoid

void CombatSetCurrentHitpoints(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__CombatSetDamageGraphic__UnityEngineGameObject__SystemVoid

void CombatSetDamageGraphic(UnityEngineGameObject);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject)

VRCSDKBaseVRCPlayerApi.__CombatSetMaxHitpoints__SystemSingle__SystemVoid

void CombatSetMaxHitpoints(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__CombatSetRespawn__SystemBoolean_SystemSingle_UnityEngineTransform__SystemVoid

void CombatSetRespawn(SystemBoolean, SystemSingle, UnityEngineTransform);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean), In(SystemSingle), In(UnityEngineTransform)

VRCSDKBaseVRCPlayerApi.__CombatSetup__SystemVoid

void CombatSetup();

Raw: In(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__EnablePickups__SystemBoolean__SystemVoid

void EnablePickups(SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__FindComponentInPlayerObjects__UnityEngineComponent__UnityEngineComponent

UnityEngineComponent FindComponentInPlayerObjects(UnityEngineComponent);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineComponent), Out(UnityEngineComponent)

VRCSDKBaseVRCPlayerApi.__GetAvailableLanguages__SystemStringArray

static SystemStringArray GetAvailableLanguages();

Raw: Out(SystemStringArray)

VRCSDKBaseVRCPlayerApi.__GetAvatarEyeHeightAsMeters__SystemSingle

SystemSingle GetAvatarEyeHeightAsMeters();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetAvatarEyeHeightMaximumAsMeters__SystemSingle

SystemSingle GetAvatarEyeHeightMaximumAsMeters();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetAvatarEyeHeightMinimumAsMeters__SystemSingle

SystemSingle GetAvatarEyeHeightMinimumAsMeters();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetBonePosition__UnityEngineHumanBodyBones__UnityEngineVector3

UnityEngineVector3 GetBonePosition(UnityEngineHumanBodyBones);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineHumanBodyBones), Out(UnityEngineVector3)

VRCSDKBaseVRCPlayerApi.__GetBoneRotation__UnityEngineHumanBodyBones__UnityEngineQuaternion

UnityEngineQuaternion GetBoneRotation(UnityEngineHumanBodyBones);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineHumanBodyBones), Out(UnityEngineQuaternion)

VRCSDKBaseVRCPlayerApi.__GetCurrentLanguage__SystemString

static SystemString GetCurrentLanguage();

Raw: Out(SystemString)

VRCSDKBaseVRCPlayerApi.__GetDrone__VRCSDKBaseVRCDroneApi

VRCSDKBaseVRCDroneApi GetDrone();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(VRCSDKBaseVRCDroneApi)

VRCSDKBaseVRCPlayerApi.__GetGravityStrength__SystemSingle

SystemSingle GetGravityStrength();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDKBaseVRCPlayerApi.__GetJumpImpulse__SystemSingle

SystemSingle GetJumpImpulse();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetManualAvatarScalingAllowed__SystemBoolean

SystemBoolean GetManualAvatarScalingAllowed();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__GetPickupInHand__VRCSDKBaseVRC_PickupPickupHand__VRCSDKBaseVRC_Pickup

VRCSDKBaseVRC_Pickup GetPickupInHand(VRCSDKBaseVRC_PickupPickupHand);

Raw: In(VRCSDKBaseVRCPlayerApi), In(VRCSDKBaseVRC_PickupPickupHand), Out(VRCSDKBaseVRC_Pickup)

VRCSDKBaseVRCPlayerApi.__GetPlayerById__SystemInt32__VRCSDKBaseVRCPlayerApi

static VRCSDKBaseVRCPlayerApi GetPlayerById(SystemInt32);

Raw: In(SystemInt32), Out(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__GetPlayerCount__SystemInt32

static SystemInt32 GetPlayerCount();

Raw: Out(SystemInt32)

VRCSDKBaseVRCPlayerApi.__GetPlayerId__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 GetPlayerId(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDKBaseVRCPlayerApi.__GetPlayerObjects__UnityEngineGameObjectArray

UnityEngineGameObjectArray GetPlayerObjects();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineGameObjectArray)

VRCSDKBaseVRCPlayerApi.__GetPlayerTag__SystemString__SystemString

SystemString GetPlayerTag(SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemString)

VRCSDKBaseVRCPlayerApi.__GetPlayersWithTag__SystemString_SystemString__SystemCollectionsGenericListSystemInt32

SystemCollectionsGenericListSystemInt32 GetPlayersWithTag(SystemString, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), In(SystemString), Out(SystemCollectionsGenericListSystemInt32)

VRCSDKBaseVRCPlayerApi.__GetPlayers__VRCSDKBaseVRCPlayerApiArray

static VRCSDKBaseVRCPlayerApiArray GetPlayers();

Raw: Out(VRCSDKBaseVRCPlayerApiArray)

VRCSDKBaseVRCPlayerApi.__GetPlayers__VRCSDKBaseVRCPlayerApiArray__VRCSDKBaseVRCPlayerApiArray

static VRCSDKBaseVRCPlayerApiArray GetPlayers(VRCSDKBaseVRCPlayerApiArray);

Raw: In(VRCSDKBaseVRCPlayerApiArray), Out(VRCSDKBaseVRCPlayerApiArray)

VRCSDKBaseVRCPlayerApi.__GetPosition__UnityEngineVector3

UnityEngineVector3 GetPosition();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineVector3)

VRCSDKBaseVRCPlayerApi.__GetRotation__UnityEngineQuaternion

UnityEngineQuaternion GetRotation();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineQuaternion)

VRCSDKBaseVRCPlayerApi.__GetRunSpeed__SystemSingle

SystemSingle GetRunSpeed();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetStrafeSpeed__SystemSingle

SystemSingle GetStrafeSpeed();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetTrackingData__VRCSDKBaseVRCPlayerApiTrackingDataType__VRCSDKBaseVRCPlayerApiTrackingData

VRCSDKBaseVRCPlayerApiTrackingData GetTrackingData(VRCSDKBaseVRCPlayerApiTrackingDataType);

Raw: In(VRCSDKBaseVRCPlayerApi), In(VRCSDKBaseVRCPlayerApiTrackingDataType), Out(VRCSDKBaseVRCPlayerApiTrackingData)

VRCSDKBaseVRCPlayerApi.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemType)

VRCSDKBaseVRCPlayerApi.__GetVelocity__UnityEngineVector3

UnityEngineVector3 GetVelocity();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(UnityEngineVector3)

VRCSDKBaseVRCPlayerApi.__GetVoiceDistanceFar__SystemSingle

SystemSingle GetVoiceDistanceFar();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetVoiceDistanceNear__SystemSingle

SystemSingle GetVoiceDistanceNear();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetVoiceGain__SystemSingle

SystemSingle GetVoiceGain();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetVoiceLowpass__SystemBoolean

SystemBoolean GetVoiceLowpass();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__GetVoiceVolumetricRadius__SystemSingle

SystemSingle GetVoiceVolumetricRadius();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__GetWalkSpeed__SystemSingle

SystemSingle GetWalkSpeed();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDKBaseVRCPlayerApi.__Immobilize__SystemBoolean__SystemVoid

void Immobilize(SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__IsOwner__UnityEngineGameObject__SystemBoolean

SystemBoolean IsOwner(UnityEngineGameObject);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineGameObject), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__IsPlayerGrounded__SystemBoolean

SystemBoolean IsPlayerGrounded();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__IsUserInVR__SystemBoolean

SystemBoolean IsUserInVR();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__IsValid__SystemBoolean

SystemBoolean IsValid();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__PlayHapticEventInHand__VRCSDKBaseVRC_PickupPickupHand_SystemSingle_SystemSingle_SystemSingle__SystemVoid

void PlayHapticEventInHand(VRCSDKBaseVRC_PickupPickupHand, SystemSingle, SystemSingle, SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(VRCSDKBaseVRC_PickupPickupHand), In(SystemSingle), In(SystemSingle), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__Respawn__SystemInt32__SystemVoid

void Respawn(SystemInt32);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemInt32)

VRCSDKBaseVRCPlayerApi.__Respawn__SystemVoid

void Respawn();

Raw: In(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__SetAvatarAudioCustomCurve__SystemBoolean__SystemVoid

void SetAvatarAudioCustomCurve(SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__SetAvatarAudioFarRadius__SystemSingle__SystemVoid

void SetAvatarAudioFarRadius(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarAudioForceSpatial__SystemBoolean__SystemVoid

void SetAvatarAudioForceSpatial(SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__SetAvatarAudioGain__SystemSingle__SystemVoid

void SetAvatarAudioGain(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarAudioNearRadius__SystemSingle__SystemVoid

void SetAvatarAudioNearRadius(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarAudioVolumetricRadius__SystemSingle__SystemVoid

void SetAvatarAudioVolumetricRadius(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightByMeters__SystemSingle__SystemVoid

void SetAvatarEyeHeightByMeters(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightByMultiplier__SystemSingle__SystemVoid

void SetAvatarEyeHeightByMultiplier(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightMaximumByMeters__SystemSingle__SystemVoid

void SetAvatarEyeHeightMaximumByMeters(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetAvatarEyeHeightMinimumByMeters__SystemSingle__SystemVoid

void SetAvatarEyeHeightMinimumByMeters(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetGravityStrength__SystemSingle__SystemVoid

void SetGravityStrength(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetJumpImpulse__SystemSingle__SystemVoid

void SetJumpImpulse(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetManualAvatarScalingAllowed__SystemBoolean__SystemVoid

void SetManualAvatarScalingAllowed(SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__SetPlayerTag__SystemString_SystemString__SystemVoid

void SetPlayerTag(SystemString, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), In(SystemString)

VRCSDKBaseVRCPlayerApi.__SetRunSpeed__SystemSingle__SystemVoid

void SetRunSpeed(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetSilencedToTagged__SystemInt32_SystemString_SystemString__SystemVoid

void SetSilencedToTagged(SystemInt32, SystemString, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemInt32), In(SystemString), In(SystemString)

VRCSDKBaseVRCPlayerApi.__SetSilencedToUntagged__SystemInt32_SystemString_SystemString__SystemVoid

void SetSilencedToUntagged(SystemInt32, SystemString, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemInt32), In(SystemString), In(SystemString)

VRCSDKBaseVRCPlayerApi.__SetStrafeSpeed__SystemSingle__SystemVoid

void SetStrafeSpeed(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetVelocity__UnityEngineVector3__SystemVoid

void SetVelocity(UnityEngineVector3);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3)

VRCSDKBaseVRCPlayerApi.__SetVoiceDistanceFar__SystemSingle__SystemVoid

void SetVoiceDistanceFar(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetVoiceDistanceNear__SystemSingle__SystemVoid

void SetVoiceDistanceNear(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetVoiceGain__SystemSingle__SystemVoid

void SetVoiceGain(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetVoiceLowpass__SystemBoolean__SystemVoid

void SetVoiceLowpass(SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__SetVoiceVolumetricRadius__SystemSingle__SystemVoid

void SetVoiceVolumetricRadius(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__SetWalkSpeed__SystemSingle__SystemVoid

void SetWalkSpeed(SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemSingle)

VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion_VRCSDKBaseVRC_SceneDescriptorSpawnOrientation_SystemBoolean__SystemVoid

void TeleportTo(UnityEngineVector3, UnityEngineQuaternion, VRCSDKBaseVRC_SceneDescriptorSpawnOrientation, SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3), In(UnityEngineQuaternion), In(VRCSDKBaseVRC_SceneDescriptorSpawnOrientation), In(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion_VRCSDKBaseVRC_SceneDescriptorSpawnOrientation__SystemVoid

void TeleportTo(UnityEngineVector3, UnityEngineQuaternion, VRCSDKBaseVRC_SceneDescriptorSpawnOrientation);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3), In(UnityEngineQuaternion), In(VRCSDKBaseVRC_SceneDescriptorSpawnOrientation)

VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion__SystemVoid

void TeleportTo(UnityEngineVector3, UnityEngineQuaternion);

Raw: In(VRCSDKBaseVRCPlayerApi), In(UnityEngineVector3), In(UnityEngineQuaternion)

VRCSDKBaseVRCPlayerApi.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemString)

VRCSDKBaseVRCPlayerApi.__UseAttachedStation__SystemVoid

void UseAttachedStation();

Raw: In(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__UseLegacyLocomotion__SystemVoid

void UseLegacyLocomotion();

Raw: In(VRCSDKBaseVRCPlayerApi)

VRCSDKBaseVRCPlayerApi.__get_displayName__SystemString

SystemString get_displayName();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemString)

VRCSDKBaseVRCPlayerApi.__get_isInstanceOwner__SystemBoolean

SystemBoolean get_isInstanceOwner();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__get_isLocal__SystemBoolean

SystemBoolean get_isLocal();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__get_isMaster__SystemBoolean

SystemBoolean get_isMaster();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__get_isSuspended__SystemBoolean

SystemBoolean get_isSuspended();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApi.__get_playerId__SystemInt32

SystemInt32 get_playerId();

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

Struct VRCSDKBaseVRCPlayerApiTrackingData

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to array type

VRCSDKBaseVRCPlayerApiTrackingData.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCPlayerApiTrackingData.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(SystemInt32)

VRCSDKBaseVRCPlayerApiTrackingData.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(SystemType)

VRCSDKBaseVRCPlayerApiTrackingData.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(SystemString)

VRCSDKBaseVRCPlayerApiTrackingData.__get_position__UnityEngineVector3

UnityEngineVector3 get_position();

Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(UnityEngineVector3)

VRCSDKBaseVRCPlayerApiTrackingData.__get_rotation__UnityEngineQuaternion

UnityEngineQuaternion get_rotation();

Raw: In(VRCSDKBaseVRCPlayerApiTrackingData), Out(UnityEngineQuaternion)

Enum VRCSDKBaseVRCPlayerApiTrackingDataType

back to assembly

Enum values:

  • AvatarRoot = 4
  • Head = 0
  • LeftHand = 1
  • Origin = 3
  • RightHand = 2

Object VRCSDKBaseVRCRenderTexture

back to assembly

VRCSDKBaseVRCRenderTexture.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCRenderTexture), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCRenderTexture.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseVRCRenderTexture), Out(SystemInt32)

VRCSDKBaseVRCRenderTexture.__GetTemporary__SystemInt32_SystemInt32_SystemInt32_UnityEngineRenderTextureFormat_UnityEngineRenderTextureReadWrite_SystemInt32_UnityEngineRenderTextureMemoryless_UnityEngineVRTextureUsage_SystemBoolean__UnityEngineRenderTexture

static UnityEngineRenderTexture GetTemporary(SystemInt32, SystemInt32, SystemInt32, UnityEngineRenderTextureFormat, UnityEngineRenderTextureReadWrite, SystemInt32, UnityEngineRenderTextureMemoryless, UnityEngineVRTextureUsage, SystemBoolean);

Raw: In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineRenderTextureFormat), In(UnityEngineRenderTextureReadWrite), In(SystemInt32), In(UnityEngineRenderTextureMemoryless), In(UnityEngineVRTextureUsage), In(SystemBoolean), Out(UnityEngineRenderTexture)

VRCSDKBaseVRCRenderTexture.__GetTemporary__UnityEngineRenderTextureDescriptor__UnityEngineRenderTexture

static UnityEngineRenderTexture GetTemporary(UnityEngineRenderTextureDescriptor);

Raw: In(UnityEngineRenderTextureDescriptor), Out(UnityEngineRenderTexture)

VRCSDKBaseVRCRenderTexture.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseVRCRenderTexture), Out(SystemType)

VRCSDKBaseVRCRenderTexture.__ReleaseTemporary__UnityEngineRenderTexture__SystemVoid

static void ReleaseTemporary(UnityEngineRenderTexture);

Raw: In(UnityEngineRenderTexture)

VRCSDKBaseVRCRenderTexture.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCRenderTexture), Out(SystemString)

Object VRCSDKBaseVRCShader

back to assembly

VRCSDKBaseVRCShader.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCShader), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCShader.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseVRCShader), Out(SystemInt32)

VRCSDKBaseVRCShader.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseVRCShader), Out(SystemType)

VRCSDKBaseVRCShader.__PropertyToID__SystemString__SystemInt32

static SystemInt32 PropertyToID(SystemString);

Raw: In(SystemString), Out(SystemInt32)

VRCSDKBaseVRCShader.__SetGlobalColor__SystemInt32_UnityEngineColor__SystemVoid

static void SetGlobalColor(SystemInt32, UnityEngineColor);

Raw: In(SystemInt32), In(UnityEngineColor)

VRCSDKBaseVRCShader.__SetGlobalFloatArray__SystemInt32_SystemSingleArray__SystemVoid

static void SetGlobalFloatArray(SystemInt32, SystemSingleArray);

Raw: In(SystemInt32), In(SystemSingleArray)

VRCSDKBaseVRCShader.__SetGlobalFloat__SystemInt32_SystemSingle__SystemVoid

static void SetGlobalFloat(SystemInt32, SystemSingle);

Raw: In(SystemInt32), In(SystemSingle)

VRCSDKBaseVRCShader.__SetGlobalInteger__SystemInt32_SystemInt32__SystemVoid

static void SetGlobalInteger(SystemInt32, SystemInt32);

Raw: In(SystemInt32), In(SystemInt32)

VRCSDKBaseVRCShader.__SetGlobalMatrixArray__SystemInt32_UnityEngineMatrix4x4Array__SystemVoid

static void SetGlobalMatrixArray(SystemInt32, UnityEngineMatrix4x4Array);

Raw: In(SystemInt32), In(UnityEngineMatrix4x4Array)

VRCSDKBaseVRCShader.__SetGlobalMatrix__SystemInt32_UnityEngineMatrix4x4__SystemVoid

static void SetGlobalMatrix(SystemInt32, UnityEngineMatrix4x4);

Raw: In(SystemInt32), In(UnityEngineMatrix4x4)

VRCSDKBaseVRCShader.__SetGlobalTexture__SystemInt32_UnityEngineTexture__SystemVoid

static void SetGlobalTexture(SystemInt32, UnityEngineTexture);

Raw: In(SystemInt32), In(UnityEngineTexture)

VRCSDKBaseVRCShader.__SetGlobalVectorArray__SystemInt32_UnityEngineVector4Array__SystemVoid

static void SetGlobalVectorArray(SystemInt32, UnityEngineVector4Array);

Raw: In(SystemInt32), In(UnityEngineVector4Array)

VRCSDKBaseVRCShader.__SetGlobalVector__SystemInt32_UnityEngineVector4__SystemVoid

static void SetGlobalVector(SystemInt32, UnityEngineVector4);

Raw: In(SystemInt32), In(UnityEngineVector4)

VRCSDKBaseVRCShader.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCShader), Out(SystemString)

Enum VRCSDKBaseVRCStationMobility

back to assembly

Enum values:

  • Immobilize = 1
  • ImmobilizeForVehicle = 2
  • Mobile = 0

Object VRCSDKBaseVRCUrl

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to array type

VRCSDKBaseVRCUrl.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDKBaseVRCUrl), In(SystemObject), Out(SystemBoolean)

VRCSDKBaseVRCUrl.__Equals__VRCSDKBaseVRCUrl__SystemBoolean

SystemBoolean Equals(VRCSDKBaseVRCUrl);

Raw: In(VRCSDKBaseVRCUrl), In(VRCSDKBaseVRCUrl), Out(SystemBoolean)

VRCSDKBaseVRCUrl.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDKBaseVRCUrl), Out(SystemInt32)

VRCSDKBaseVRCUrl.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDKBaseVRCUrl), Out(SystemType)

VRCSDKBaseVRCUrl.__Get__SystemString

SystemString Get();

Raw: In(VRCSDKBaseVRCUrl), Out(SystemString)

VRCSDKBaseVRCUrl.__IsNullOrEmpty__VRCSDKBaseVRCUrl__SystemBoolean

static SystemBoolean IsNullOrEmpty(VRCSDKBaseVRCUrl);

Raw: In(VRCSDKBaseVRCUrl), Out(SystemBoolean)

VRCSDKBaseVRCUrl.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDKBaseVRCUrl), Out(SystemString)

VRCSDKBaseVRCUrl.__get_Empty__VRCSDKBaseVRCUrl

static VRCSDKBaseVRCUrl get_Empty();

Raw: Out(VRCSDKBaseVRCUrl)

Object VRCSDKBaseVRC_EventDispatcher

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Object VRCSDKBaseVRC_EventHandler

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Enum VRCSDKBaseVRC_EventHandlerVrcBroadcastType

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Enum values:

  • Always = 0
  • AlwaysBufferOne = 7
  • AlwaysUnbuffered = 4
  • Local = 2
  • Master = 1
  • MasterBufferOne = 8
  • MasterUnbuffered = 5
  • Owner = 3
  • OwnerBufferOne = 9
  • OwnerUnbuffered = 6

Object VRCSDKBaseVRC_Pickup

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Enum VRCSDKBaseVRC_PickupAutoHoldMode

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Enum values:

  • AutoDetect = 0
  • No = 2
  • Sometimes = 1
  • Yes = 3

Enum VRCSDKBaseVRC_PickupPickupHand

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Enum values:

  • Left = 1
  • None = 0
  • Right = 2

Enum VRCSDKBaseVRC_PickupPickupOrientation

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Enum values:

  • Any = 0
  • Grip = 1
  • Gun = 2

Enum VRCSDKBaseVRC_SceneDescriptorSpawnOrientation

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Enum values:

  • AlignPlayerWithSpawnPoint = 1
  • AlignRoomWithSpawnPoint = 2
  • Default = 0