Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Enum VRCSDK3ComponentsMirrorClearFlags

back to assembly

to array type

Enum values:

  • CustomSkybox = 1
  • Depth = 4
  • FromReferenceCamera = 0
  • Nothing = 3
  • SolidColor = 2

VRCSDK3ComponentsMirrorClearFlags.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsMirrorClearFlags), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsMirrorClearFlags.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsMirrorClearFlags), Out(SystemString)

VRCSDK3ComponentsMirrorClearFlags.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3ComponentsMirrorClearFlags), In(SystemString), Out(SystemString)

VRCSDK3ComponentsMirrorClearFlags.__get_CustomSkybox__VRCSDK3ComponentsMirrorClearFlags

static VRCSDK3ComponentsMirrorClearFlags get_CustomSkybox();

Raw: Out(VRCSDK3ComponentsMirrorClearFlags)

VRCSDK3ComponentsMirrorClearFlags.__get_Depth__VRCSDK3ComponentsMirrorClearFlags

static VRCSDK3ComponentsMirrorClearFlags get_Depth();

Raw: Out(VRCSDK3ComponentsMirrorClearFlags)

VRCSDK3ComponentsMirrorClearFlags.__get_FromReferenceCamera__VRCSDK3ComponentsMirrorClearFlags

static VRCSDK3ComponentsMirrorClearFlags get_FromReferenceCamera();

Raw: Out(VRCSDK3ComponentsMirrorClearFlags)

VRCSDK3ComponentsMirrorClearFlags.__get_Nothing__VRCSDK3ComponentsMirrorClearFlags

static VRCSDK3ComponentsMirrorClearFlags get_Nothing();

Raw: Out(VRCSDK3ComponentsMirrorClearFlags)

VRCSDK3ComponentsMirrorClearFlags.__get_SolidColor__VRCSDK3ComponentsMirrorClearFlags

static VRCSDK3ComponentsMirrorClearFlags get_SolidColor();

Raw: Out(VRCSDK3ComponentsMirrorClearFlags)

Object VRCSDK3ComponentsVRCAvatarPedestal

back to assembly

to array type

VRCSDK3ComponentsVRCAvatarPedestal.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCAvatarPedestal.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemInt32)

VRCSDK3ComponentsVRCAvatarPedestal.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemInt32)

VRCSDK3ComponentsVRCAvatarPedestal.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemType)

VRCSDK3ComponentsVRCAvatarPedestal.__SetAvatarUse__VRCSDKBaseVRCPlayerApi__SystemVoid

void SetAvatarUse(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(VRCSDKBaseVRCPlayerApi)

VRCSDK3ComponentsVRCAvatarPedestal.__SwitchAvatar__SystemString__SystemVoid

void SwitchAvatar(SystemString);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemString)

VRCSDK3ComponentsVRCAvatarPedestal.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemString)

VRCSDK3ComponentsVRCAvatarPedestal.__get_ChangeAvatarsOnUse__SystemBoolean

SystemBoolean get_ChangeAvatarsOnUse();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__get_Placement__UnityEngineTransform

UnityEngineTransform get_Placement();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCAvatarPedestal.__get_blueprintId__SystemString

SystemString get_blueprintId();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemString)

VRCSDK3ComponentsVRCAvatarPedestal.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCAvatarPedestal.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCAvatarPedestal.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemString)

VRCSDK3ComponentsVRCAvatarPedestal.__get_scale__SystemSingle

SystemSingle get_scale();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(SystemSingle)

VRCSDK3ComponentsVRCAvatarPedestal.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCAvatarPedestal.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__set_ChangeAvatarsOnUse__SystemBoolean

SystemBoolean set_ChangeAvatarsOnUse();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__set_Placement__UnityEngineTransform

UnityEngineTransform set_Placement();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(UnityEngineTransform)

VRCSDK3ComponentsVRCAvatarPedestal.__set_blueprintId__SystemString

SystemString set_blueprintId();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemString)

VRCSDK3ComponentsVRCAvatarPedestal.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemBoolean)

VRCSDK3ComponentsVRCAvatarPedestal.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemString)

VRCSDK3ComponentsVRCAvatarPedestal.__set_scale__SystemSingle

SystemSingle set_scale();

Raw: In(VRCSDK3ComponentsVRCAvatarPedestal), In(SystemSingle)

Object VRCSDK3ComponentsVRCCameraDollyAnimation

back to assembly

to array type

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemInt32)

VRCSDK3ComponentsVRCCameraDollyAnimation.__Import__SystemVoid

void Import();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_AnchorMode__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode get_AnchorMode();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_CaptureType__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType get_CaptureType();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_FocusMode__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode get_FocusMode();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_IsRelativeToPlayer__SystemBoolean

SystemBoolean get_IsRelativeToPlayer();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_IsSpeedBased__SystemBoolean

SystemBoolean get_IsSpeedBased();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_IsUsingGreenscreen__SystemBoolean

SystemBoolean get_IsUsingGreenscreen();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_IsUsingLookAtMe__SystemBoolean

SystemBoolean get_IsUsingLookAtMe();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_IsUsingMultiStream__SystemBoolean

SystemBoolean get_IsUsingMultiStream();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_LoopType__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType get_LoopType();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_PathType__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType get_PathType();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_Paths__VRCSDK3ComponentsVRCCameraDollyPathArray

VRCSDK3ComponentsVRCCameraDollyPathArray get_Paths();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(VRCSDK3ComponentsVRCCameraDollyPathArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_RESOLUTION__SystemInt32

static SystemInt32 get_RESOLUTION();

Raw: Out(SystemInt32)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(SystemString)

VRCSDK3ComponentsVRCCameraDollyAnimation.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCCameraDollyAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_AnchorMode__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode set_AnchorMode();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_CaptureType__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType set_CaptureType();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_FocusMode__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode set_FocusMode();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_IsRelativeToPlayer__SystemBoolean

SystemBoolean set_IsRelativeToPlayer();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_IsSpeedBased__SystemBoolean

SystemBoolean set_IsSpeedBased();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_IsUsingGreenscreen__SystemBoolean

SystemBoolean set_IsUsingGreenscreen();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_IsUsingLookAtMe__SystemBoolean

SystemBoolean set_IsUsingLookAtMe();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_IsUsingMultiStream__SystemBoolean

SystemBoolean set_IsUsingMultiStream();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_LoopType__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType set_LoopType();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_PathType__VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType

VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType set_PathType();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_Paths__VRCSDK3ComponentsVRCCameraDollyPathArray

VRCSDK3ComponentsVRCCameraDollyPathArray set_Paths();

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(VRCSDK3ComponentsVRCCameraDollyPathArray)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyAnimation.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCCameraDollyAnimation), In(SystemString)

Enum VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraAnchorMode

back to assembly

Enum values:

  • Attached = 0
  • Local = 1
  • World = 2

Enum VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyCaptureType

back to assembly

Enum values:

  • Emoji = 3
  • None = 0
  • Photo = 1
  • Video = 2

Enum VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyLoopType

back to assembly

Enum values:

  • None = 0
  • Repeat = 1
  • Reverse = 2
  • Revolve = 3

Enum VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraDollyPathType

back to assembly

Enum values:

  • Fitted = 0
  • Linear = 2
  • Loose = 1

Enum VRCSDK3ComponentsVRCCameraDollyAnimationVRCCameraFocusMode

back to assembly

Enum values:

  • FullAuto = 1
  • Manual = 3
  • Off = 0
  • SemiAuto = 2

Object VRCSDK3ComponentsVRCCameraDollyPath

back to assembly

to array type

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPath.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(SystemInt32)

VRCSDK3ComponentsVRCCameraDollyPath.__get_Points__VRCSDK3ComponentsVRCCameraDollyPathPointArray

VRCSDK3ComponentsVRCCameraDollyPathPointArray get_Points();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(VRCSDK3ComponentsVRCCameraDollyPathPointArray)

VRCSDK3ComponentsVRCCameraDollyPath.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCCameraDollyPath.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPath.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCCameraDollyPath.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPath.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(SystemString)

VRCSDK3ComponentsVRCCameraDollyPath.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCCameraDollyPath.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPath.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPath.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPath.__set_Points__VRCSDK3ComponentsVRCCameraDollyPathPointArray

VRCSDK3ComponentsVRCCameraDollyPathPointArray set_Points();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(VRCSDK3ComponentsVRCCameraDollyPathPointArray)

VRCSDK3ComponentsVRCCameraDollyPath.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPath.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPath), In(SystemString)

Object VRCSDK3ComponentsVRCCameraDollyPathPoint

back to assembly

to array type

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemInt32)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Aperture__SystemSingle

SystemSingle get_Aperture();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Duration__SystemSingle

SystemSingle get_Duration();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Exposure__SystemSingle

SystemSingle get_Exposure();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_FocalDistance__SystemSingle

SystemSingle get_FocalDistance();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Hue__SystemSingle

SystemSingle get_Hue();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Lightness__SystemSingle

SystemSingle get_Lightness();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_LookAtMeXOffset__SystemSingle

SystemSingle get_LookAtMeXOffset();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_LookAtMeYOffset__SystemSingle

SystemSingle get_LookAtMeYOffset();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Saturation__SystemSingle

SystemSingle get_Saturation();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Speed__SystemSingle

SystemSingle get_Speed();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_Zoom__SystemSingle

SystemSingle get_Zoom();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(SystemString)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Aperture__SystemSingle

SystemSingle set_Aperture();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Duration__SystemSingle

SystemSingle set_Duration();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Exposure__SystemSingle

SystemSingle set_Exposure();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_FocalDistance__SystemSingle

SystemSingle set_FocalDistance();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Hue__SystemSingle

SystemSingle set_Hue();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Lightness__SystemSingle

SystemSingle set_Lightness();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_LookAtMeXOffset__SystemSingle

SystemSingle set_LookAtMeXOffset();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_LookAtMeYOffset__SystemSingle

SystemSingle set_LookAtMeYOffset();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Saturation__SystemSingle

SystemSingle set_Saturation();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Speed__SystemSingle

SystemSingle set_Speed();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_Zoom__SystemSingle

SystemSingle set_Zoom();

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemSingle)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemBoolean)

VRCSDK3ComponentsVRCCameraDollyPathPoint.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCCameraDollyPathPoint), In(SystemString)

Object VRCSDK3ComponentsVRCMirrorReflection

back to assembly

to array type

VRCSDK3ComponentsVRCMirrorReflection.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCMirrorReflection.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemInt32)

VRCSDK3ComponentsVRCMirrorReflection.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemInt32)

VRCSDK3ComponentsVRCMirrorReflection.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemType)

VRCSDK3ComponentsVRCMirrorReflection.__OnWillRenderObject__SystemVoid

void OnWillRenderObject();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection)

VRCSDK3ComponentsVRCMirrorReflection.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemString)

VRCSDK3ComponentsVRCMirrorReflection.__get_TurnOffMirrorOcclusion__SystemBoolean

SystemBoolean get_TurnOffMirrorOcclusion();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__get_cameraClearFlags__VRCSDK3ComponentsMirrorClearFlags

VRCSDK3ComponentsMirrorClearFlags get_cameraClearFlags();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(VRCSDK3ComponentsMirrorClearFlags)

VRCSDK3ComponentsVRCMirrorReflection.__get_customClearColor__UnityEngineColor

UnityEngineColor get_customClearColor();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(UnityEngineColor)

VRCSDK3ComponentsVRCMirrorReflection.__get_customSkybox__UnityEngineMaterial

UnityEngineMaterial get_customSkybox();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(UnityEngineMaterial)

VRCSDK3ComponentsVRCMirrorReflection.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCMirrorReflection.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCMirrorReflection.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__get_m_DisablePixelLights__SystemBoolean

SystemBoolean get_m_DisablePixelLights();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__get_m_ReflectLayers__UnityEngineLayerMask

UnityEngineLayerMask get_m_ReflectLayers();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(UnityEngineLayerMask)

VRCSDK3ComponentsVRCMirrorReflection.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(SystemString)

VRCSDK3ComponentsVRCMirrorReflection.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCMirrorReflection.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__set_TurnOffMirrorOcclusion__SystemBoolean

SystemBoolean set_TurnOffMirrorOcclusion();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__set_cameraClearFlags__VRCSDK3ComponentsMirrorClearFlags

VRCSDK3ComponentsMirrorClearFlags set_cameraClearFlags();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(VRCSDK3ComponentsMirrorClearFlags)

VRCSDK3ComponentsVRCMirrorReflection.__set_customClearColor__UnityEngineColor

UnityEngineColor set_customClearColor();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(UnityEngineColor)

VRCSDK3ComponentsVRCMirrorReflection.__set_customSkybox__UnityEngineMaterial

UnityEngineMaterial set_customSkybox();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(UnityEngineMaterial)

VRCSDK3ComponentsVRCMirrorReflection.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__set_m_DisablePixelLights__SystemBoolean

SystemBoolean set_m_DisablePixelLights();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemBoolean)

VRCSDK3ComponentsVRCMirrorReflection.__set_m_ReflectLayers__UnityEngineLayerMask

UnityEngineLayerMask set_m_ReflectLayers();

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(UnityEngineLayerMask)

VRCSDK3ComponentsVRCMirrorReflection.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCMirrorReflection), In(SystemString)

Object VRCSDK3ComponentsVRCObjectPool

back to assembly

to array type

VRCSDK3ComponentsVRCObjectPool.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCObjectPool.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCObjectPool.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectPool.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectPool.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemInt32)

VRCSDK3ComponentsVRCObjectPool.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemInt32)

VRCSDK3ComponentsVRCObjectPool.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemType)

VRCSDK3ComponentsVRCObjectPool.__Return__UnityEngineGameObject__SystemVoid

void Return(UnityEngineGameObject);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(UnityEngineGameObject)

VRCSDK3ComponentsVRCObjectPool.__Shuffle__SystemVoid

void Shuffle();

Raw: In(VRCSDK3ComponentsVRCObjectPool)

VRCSDK3ComponentsVRCObjectPool.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemString)

VRCSDK3ComponentsVRCObjectPool.__TryToSpawn__UnityEngineGameObject

UnityEngineGameObject TryToSpawn();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCObjectPool.__get_Pool__UnityEngineGameObjectArray

UnityEngineGameObjectArray get_Pool();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(UnityEngineGameObjectArray)

VRCSDK3ComponentsVRCObjectPool.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCObjectPool.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCObjectPool.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(SystemString)

VRCSDK3ComponentsVRCObjectPool.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCObjectPool), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCObjectPool.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__set_Pool__UnityEngineGameObjectArray

UnityEngineGameObjectArray set_Pool();

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(UnityEngineGameObjectArray)

VRCSDK3ComponentsVRCObjectPool.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemBoolean)

VRCSDK3ComponentsVRCObjectPool.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCObjectPool), In(SystemString)

Object VRCSDK3ComponentsVRCObjectSync

back to assembly

to array type

VRCSDK3ComponentsVRCObjectSync.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__FlagDiscontinuity__SystemVoid

void FlagDiscontinuity();

Raw: In(VRCSDK3ComponentsVRCObjectSync)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCObjectSync.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCObjectSync.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCObjectSync.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCObjectSync.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemInt32)

VRCSDK3ComponentsVRCObjectSync.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemInt32)

VRCSDK3ComponentsVRCObjectSync.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemType)

VRCSDK3ComponentsVRCObjectSync.__Respawn__SystemVoid

void Respawn();

Raw: In(VRCSDK3ComponentsVRCObjectSync)

VRCSDK3ComponentsVRCObjectSync.__SetGravity__SystemBoolean__SystemVoid

void SetGravity(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__SetKinematic__SystemBoolean__SystemVoid

void SetKinematic(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__TeleportTo__UnityEngineTransform__SystemVoid

void TeleportTo(UnityEngineTransform);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(UnityEngineTransform)

VRCSDK3ComponentsVRCObjectSync.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemString)

VRCSDK3ComponentsVRCObjectSync.__get_AllowCollisionOwnershipTransfer__SystemBoolean

SystemBoolean get_AllowCollisionOwnershipTransfer();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__get_ForceKinematicOnRemote__SystemBoolean

SystemBoolean get_ForceKinematicOnRemote();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCObjectSync.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCObjectSync.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(SystemString)

VRCSDK3ComponentsVRCObjectSync.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCObjectSync), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCObjectSync.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__set_AllowCollisionOwnershipTransfer__SystemBoolean

SystemBoolean set_AllowCollisionOwnershipTransfer();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__set_ForceKinematicOnRemote__SystemBoolean

SystemBoolean set_ForceKinematicOnRemote();

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemBoolean)

VRCSDK3ComponentsVRCObjectSync.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCObjectSync), In(SystemString)

Object VRCSDK3ComponentsVRCOpenMenu

back to assembly

VRCSDK3ComponentsVRCOpenMenu.__OpenAvatarListing__SystemString__SystemVoid

static void OpenAvatarListing(SystemString);

Raw: In(SystemString)

Object VRCSDK3ComponentsVRCPickup

back to assembly

to array type

VRCSDK3ComponentsVRCPickup.__Drop__SystemVoid

void Drop();

Raw: In(VRCSDK3ComponentsVRCPickup)

VRCSDK3ComponentsVRCPickup.__Drop__VRCSDKBaseVRCPlayerApi__SystemVoid

void Drop(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDK3ComponentsVRCPickup), In(VRCSDKBaseVRCPlayerApi)

VRCSDK3ComponentsVRCPickup.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__GenerateHapticEvent__SystemSingle_SystemSingle_SystemSingle__SystemVoid

void GenerateHapticEvent(SystemSingle, SystemSingle, SystemSingle);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemSingle), In(SystemSingle), In(SystemSingle)

VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPickup.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCPickup.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCPickup.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPickup.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPickup.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemInt32)

VRCSDK3ComponentsVRCPickup.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemInt32)

VRCSDK3ComponentsVRCPickup.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemType)

VRCSDK3ComponentsVRCPickup.__PlayHaptics__SystemVoid

void PlayHaptics();

Raw: In(VRCSDK3ComponentsVRCPickup)

VRCSDK3ComponentsVRCPickup.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemString)

VRCSDK3ComponentsVRCPickup.__get_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode

VRCSDKBaseVRC_PickupAutoHoldMode get_AutoHold();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(VRCSDKBaseVRC_PickupAutoHoldMode)

VRCSDK3ComponentsVRCPickup.__get_DisallowTheft__SystemBoolean

SystemBoolean get_DisallowTheft();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__get_ExactGrip__UnityEngineTransform

UnityEngineTransform get_ExactGrip();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCPickup.__get_ExactGun__UnityEngineTransform

UnityEngineTransform get_ExactGun();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCPickup.__get_InteractionText__SystemString

SystemString get_InteractionText();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemString)

VRCSDK3ComponentsVRCPickup.__get_IsHeld__SystemBoolean

SystemBoolean get_IsHeld();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__get_MomentumTransferMethod__UnityEngineForceMode

UnityEngineForceMode get_MomentumTransferMethod();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(UnityEngineForceMode)

VRCSDK3ComponentsVRCPickup.__get_Proximity__SystemSingle

SystemSingle get_Proximity();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemSingle)

VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostMinSpeed__SystemSingle

SystemSingle get_ThrowVelocityBoostMinSpeed();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemSingle)

VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostScale__SystemSingle

SystemSingle get_ThrowVelocityBoostScale();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemSingle)

VRCSDK3ComponentsVRCPickup.__get_UseText__SystemString

SystemString get_UseText();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemString)

VRCSDK3ComponentsVRCPickup.__get_allowManipulationWhenEquipped__SystemBoolean

SystemBoolean get_allowManipulationWhenEquipped();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__get_currentHand__VRCSDKBaseVRC_PickupPickupHand

VRCSDKBaseVRC_PickupPickupHand get_currentHand();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(VRCSDKBaseVRC_PickupPickupHand)

VRCSDK3ComponentsVRCPickup.__get_currentPlayer__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_currentPlayer();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(VRCSDKBaseVRCPlayerApi)

VRCSDK3ComponentsVRCPickup.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCPickup.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCPickup.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemString)

VRCSDK3ComponentsVRCPickup.__get_orientation__VRCSDKBaseVRC_PickupPickupOrientation

VRCSDKBaseVRC_PickupPickupOrientation get_orientation();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(VRCSDKBaseVRC_PickupPickupOrientation)

VRCSDK3ComponentsVRCPickup.__get_pickupable__SystemBoolean

SystemBoolean get_pickupable();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__get_proximity__SystemSingle

SystemSingle get_proximity();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(SystemSingle)

VRCSDK3ComponentsVRCPickup.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCPickup), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCPickup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__set_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode

VRCSDKBaseVRC_PickupAutoHoldMode set_AutoHold();

Raw: In(VRCSDK3ComponentsVRCPickup), In(VRCSDKBaseVRC_PickupAutoHoldMode)

VRCSDK3ComponentsVRCPickup.__set_DisallowTheft__SystemBoolean

SystemBoolean set_DisallowTheft();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__set_ExactGrip__UnityEngineTransform

UnityEngineTransform set_ExactGrip();

Raw: In(VRCSDK3ComponentsVRCPickup), In(UnityEngineTransform)

VRCSDK3ComponentsVRCPickup.__set_ExactGun__UnityEngineTransform

UnityEngineTransform set_ExactGun();

Raw: In(VRCSDK3ComponentsVRCPickup), In(UnityEngineTransform)

VRCSDK3ComponentsVRCPickup.__set_InteractionText__SystemString

SystemString set_InteractionText();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemString)

VRCSDK3ComponentsVRCPickup.__set_MomentumTransferMethod__UnityEngineForceMode

UnityEngineForceMode set_MomentumTransferMethod();

Raw: In(VRCSDK3ComponentsVRCPickup), In(UnityEngineForceMode)

VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostMinSpeed__SystemSingle

SystemSingle set_ThrowVelocityBoostMinSpeed();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemSingle)

VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostScale__SystemSingle

SystemSingle set_ThrowVelocityBoostScale();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemSingle)

VRCSDK3ComponentsVRCPickup.__set_UseText__SystemString

SystemString set_UseText();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemString)

VRCSDK3ComponentsVRCPickup.__set_allowManipulationWhenEquipped__SystemBoolean

SystemBoolean set_allowManipulationWhenEquipped();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemString)

VRCSDK3ComponentsVRCPickup.__set_orientation__VRCSDKBaseVRC_PickupPickupOrientation

VRCSDKBaseVRC_PickupPickupOrientation set_orientation();

Raw: In(VRCSDK3ComponentsVRCPickup), In(VRCSDKBaseVRC_PickupPickupOrientation)

VRCSDK3ComponentsVRCPickup.__set_pickupable__SystemBoolean

SystemBoolean set_pickupable();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemBoolean)

VRCSDK3ComponentsVRCPickup.__set_proximity__SystemSingle

SystemSingle set_proximity();

Raw: In(VRCSDK3ComponentsVRCPickup), In(SystemSingle)

Object VRCSDK3ComponentsVRCPortalMarker

back to assembly

to array type

VRCSDK3ComponentsVRCPortalMarker.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCPortalMarker.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCPortalMarker.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCPortalMarker.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCPortalMarker.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemInt32)

VRCSDK3ComponentsVRCPortalMarker.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemInt32)

VRCSDK3ComponentsVRCPortalMarker.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemType)

VRCSDK3ComponentsVRCPortalMarker.__RefreshPortal__SystemVoid

void RefreshPortal();

Raw: In(VRCSDK3ComponentsVRCPortalMarker)

VRCSDK3ComponentsVRCPortalMarker.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemString)

VRCSDK3ComponentsVRCPortalMarker.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCPortalMarker.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCPortalMarker.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemString)

VRCSDK3ComponentsVRCPortalMarker.__get_roomId__SystemString

SystemString get_roomId();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(SystemString)

VRCSDK3ComponentsVRCPortalMarker.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCPortalMarker.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemBoolean)

VRCSDK3ComponentsVRCPortalMarker.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemString)

VRCSDK3ComponentsVRCPortalMarker.__set_roomId__SystemString

SystemString set_roomId();

Raw: In(VRCSDK3ComponentsVRCPortalMarker), In(SystemString)

Object VRCSDK3ComponentsVRCStation

back to assembly

to array type

VRCSDK3ComponentsVRCStation.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__ExitStation__VRCSDKBaseVRCPlayerApi__SystemVoid

void ExitStation(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDK3ComponentsVRCStation), In(VRCSDKBaseVRCPlayerApi)

VRCSDK3ComponentsVRCStation.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCStation.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCStation.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCStation.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCStation.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCStation.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCStation.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemInt32)

VRCSDK3ComponentsVRCStation.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemInt32)

VRCSDK3ComponentsVRCStation.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemType)

VRCSDK3ComponentsVRCStation.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemString)

VRCSDK3ComponentsVRCStation.__UseStation__VRCSDKBaseVRCPlayerApi__SystemVoid

void UseStation(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDK3ComponentsVRCStation), In(VRCSDKBaseVRCPlayerApi)

VRCSDK3ComponentsVRCStation.__get_PlayerMobility__VRCSDKBaseVRCStationMobility

VRCSDKBaseVRCStationMobility get_PlayerMobility();

Raw: In(VRCSDK3ComponentsVRCStation), Out(VRCSDKBaseVRCStationMobility)

VRCSDK3ComponentsVRCStation.__get_animatorController__UnityEngineRuntimeAnimatorController

UnityEngineRuntimeAnimatorController get_animatorController();

Raw: In(VRCSDK3ComponentsVRCStation), Out(UnityEngineRuntimeAnimatorController)

VRCSDK3ComponentsVRCStation.__get_canUseStationFromStation__SystemBoolean

SystemBoolean get_canUseStationFromStation();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCStation.__get_disableStationExit__SystemBoolean

SystemBoolean get_disableStationExit();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCStation), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCStation.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemString)

VRCSDK3ComponentsVRCStation.__get_seated__SystemBoolean

SystemBoolean get_seated();

Raw: In(VRCSDK3ComponentsVRCStation), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__get_stationEnterPlayerLocation__UnityEngineTransform

UnityEngineTransform get_stationEnterPlayerLocation();

Raw: In(VRCSDK3ComponentsVRCStation), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCStation.__get_stationExitPlayerLocation__UnityEngineTransform

UnityEngineTransform get_stationExitPlayerLocation();

Raw: In(VRCSDK3ComponentsVRCStation), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCStation.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCStation), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCStation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCStation.__set_PlayerMobility__VRCSDKBaseVRCStationMobility

VRCSDKBaseVRCStationMobility set_PlayerMobility();

Raw: In(VRCSDK3ComponentsVRCStation), In(VRCSDKBaseVRCStationMobility)

VRCSDK3ComponentsVRCStation.__set_animatorController__UnityEngineRuntimeAnimatorController

UnityEngineRuntimeAnimatorController set_animatorController();

Raw: In(VRCSDK3ComponentsVRCStation), In(UnityEngineRuntimeAnimatorController)

VRCSDK3ComponentsVRCStation.__set_canUseStationFromStation__SystemBoolean

SystemBoolean set_canUseStationFromStation();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean)

VRCSDK3ComponentsVRCStation.__set_disableStationExit__SystemBoolean

SystemBoolean set_disableStationExit();

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean)

VRCSDK3ComponentsVRCStation.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemBoolean)

VRCSDK3ComponentsVRCStation.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCStation), In(SystemString)

VRCSDK3ComponentsVRCStation.__set_stationEnterPlayerLocation__UnityEngineTransform

UnityEngineTransform set_stationEnterPlayerLocation();

Raw: In(VRCSDK3ComponentsVRCStation), In(UnityEngineTransform)

VRCSDK3ComponentsVRCStation.__set_stationExitPlayerLocation__UnityEngineTransform

UnityEngineTransform set_stationExitPlayerLocation();

Raw: In(VRCSDK3ComponentsVRCStation), In(UnityEngineTransform)

Object VRCSDK3ComponentsVRCTMPDropdownExtension

back to assembly

VRCSDK3ComponentsVRCTMPDropdownExtension.__AddOptions__TMProTMP_Dropdown_SystemStringArray__SystemVoid

static void AddOptions(TMProTMP_Dropdown, SystemStringArray);

Raw: In(TMProTMP_Dropdown), In(SystemStringArray)

VRCSDK3ComponentsVRCTMPDropdownExtension.__AddOptions__TMProTMP_Dropdown_TMProTMP_DropdownOptionDataArray__SystemVoid

static void AddOptions(TMProTMP_Dropdown, TMProTMP_DropdownOptionDataArray);

Raw: In(TMProTMP_Dropdown), In(TMProTMP_DropdownOptionDataArray)

VRCSDK3ComponentsVRCTMPDropdownExtension.__AddOptions__TMProTMP_Dropdown_UnityEngineSpriteArray__SystemVoid

static void AddOptions(TMProTMP_Dropdown, UnityEngineSpriteArray);

Raw: In(TMProTMP_Dropdown), In(UnityEngineSpriteArray)

Object VRCSDK3ComponentsVRCUrlInputField

back to assembly

to array type

VRCSDK3ComponentsVRCUrlInputField.__ActivateInputField__SystemVoid

void ActivateInputField();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__CalculateLayoutInputHorizontal__SystemVoid

void CalculateLayoutInputHorizontal();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__CalculateLayoutInputVertical__SystemVoid

void CalculateLayoutInputVertical();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__DeactivateInputField__SystemVoid

void DeactivateInputField();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__FindSelectableOnDown__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnDown();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUISelectable)

VRCSDK3ComponentsVRCUrlInputField.__FindSelectableOnLeft__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnLeft();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUISelectable)

VRCSDK3ComponentsVRCUrlInputField.__FindSelectableOnRight__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnRight();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUISelectable)

VRCSDK3ComponentsVRCUrlInputField.__FindSelectableOnUp__UnityEngineUISelectable

UnityEngineUISelectable FindSelectableOnUp();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUISelectable)

VRCSDK3ComponentsVRCUrlInputField.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable

UnityEngineUISelectable FindSelectable(UnityEngineVector3);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineVector3), Out(UnityEngineUISelectable)

VRCSDK3ComponentsVRCUrlInputField.__ForceLabelUpdate__SystemVoid

void ForceLabelUpdate();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemString), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3ComponentsVRCUrlInputField.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3ComponentsVRCUrlInputField.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3ComponentsVRCUrlInputField.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3ComponentsVRCUrlInputField.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemType)

VRCSDK3ComponentsVRCUrlInputField.__GetUrl__VRCSDKBaseVRCUrl

VRCSDKBaseVRCUrl GetUrl();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(VRCSDKBaseVRCUrl)

VRCSDK3ComponentsVRCUrlInputField.__GraphicUpdateComplete__SystemVoid

void GraphicUpdateComplete();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__IsActive__SystemBoolean

SystemBoolean IsActive();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__IsDestroyed__SystemBoolean

SystemBoolean IsDestroyed();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__IsInteractable__SystemBoolean

SystemBoolean IsInteractable();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__LayoutComplete__SystemVoid

void LayoutComplete();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnBeginDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnDeselect(UnityEngineEventSystemsBaseEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsBaseEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnEndDrag(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid

void OnMove(UnityEngineEventSystemsAxisEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsAxisEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerClick(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerDown(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerEnter(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerExit(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid

void OnPointerUp(UnityEngineEventSystemsPointerEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsPointerEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSelect(UnityEngineEventSystemsBaseEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsBaseEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnSubmit(UnityEngineEventSystemsBaseEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsBaseEventData)

VRCSDK3ComponentsVRCUrlInputField.__OnUpdateSelected__UnityEngineEventSystemsBaseEventData__SystemVoid

void OnUpdateSelected(UnityEngineEventSystemsBaseEventData);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineEventSystemsBaseEventData)

VRCSDK3ComponentsVRCUrlInputField.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid

void Rebuild(UnityEngineUICanvasUpdate);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUICanvasUpdate)

VRCSDK3ComponentsVRCUrlInputField.__Select__SystemVoid

void Select();

Raw: In(VRCSDK3ComponentsVRCUrlInputField)

VRCSDK3ComponentsVRCUrlInputField.__SetUrl__VRCSDKBaseVRCUrl__SystemVoid

void SetUrl(VRCSDKBaseVRCUrl);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(VRCSDKBaseVRCUrl)

VRCSDK3ComponentsVRCUrlInputField.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemString)

VRCSDK3ComponentsVRCUrlInputField.__get_animationTriggers__UnityEngineUIAnimationTriggers

UnityEngineUIAnimationTriggers get_animationTriggers();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUIAnimationTriggers)

VRCSDK3ComponentsVRCUrlInputField.__get_animator__UnityEngineAnimator

UnityEngineAnimator get_animator();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineAnimator)

VRCSDK3ComponentsVRCUrlInputField.__get_asteriskChar__SystemChar

SystemChar get_asteriskChar();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemChar)

VRCSDK3ComponentsVRCUrlInputField.__get_caretBlinkRate__SystemSingle

SystemSingle get_caretBlinkRate();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_caretColor__UnityEngineColor

UnityEngineColor get_caretColor();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineColor)

VRCSDK3ComponentsVRCUrlInputField.__get_caretWidth__SystemInt32

SystemInt32 get_caretWidth();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__get_characterLimit__SystemInt32

SystemInt32 get_characterLimit();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__get_characterValidation__VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation

VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation get_characterValidation();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation)

VRCSDK3ComponentsVRCUrlInputField.__get_colors__UnityEngineUIColorBlock

UnityEngineUIColorBlock get_colors();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUIColorBlock)

VRCSDK3ComponentsVRCUrlInputField.__get_contentType__VRCSDK3ComponentsVRCUrlInputFieldContentType

VRCSDK3ComponentsVRCUrlInputFieldContentType get_contentType();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(VRCSDK3ComponentsVRCUrlInputFieldContentType)

VRCSDK3ComponentsVRCUrlInputField.__get_customCaretColor__SystemBoolean

SystemBoolean get_customCaretColor();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemThreadingCancellationToken)

VRCSDK3ComponentsVRCUrlInputField.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_flexibleHeight__SystemSingle

SystemSingle get_flexibleHeight();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_flexibleWidth__SystemSingle

SystemSingle get_flexibleWidth();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineGameObject)

VRCSDK3ComponentsVRCUrlInputField.__get_image__UnityEngineUIImage

UnityEngineUIImage get_image();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUIImage)

VRCSDK3ComponentsVRCUrlInputField.__get_inputType__VRCSDK3ComponentsVRCUrlInputFieldInputType

VRCSDK3ComponentsVRCUrlInputFieldInputType get_inputType();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(VRCSDK3ComponentsVRCUrlInputFieldInputType)

VRCSDK3ComponentsVRCUrlInputField.__get_interactable__SystemBoolean

SystemBoolean get_interactable();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_isFocused__SystemBoolean

SystemBoolean get_isFocused();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_layoutPriority__SystemInt32

SystemInt32 get_layoutPriority();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__get_lineType__VRCSDK3ComponentsVRCUrlInputFieldLineType

VRCSDK3ComponentsVRCUrlInputFieldLineType get_lineType();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(VRCSDK3ComponentsVRCUrlInputFieldLineType)

VRCSDK3ComponentsVRCUrlInputField.__get_minHeight__SystemSingle

SystemSingle get_minHeight();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_minWidth__SystemSingle

SystemSingle get_minWidth();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_multiLine__SystemBoolean

SystemBoolean get_multiLine();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemString)

VRCSDK3ComponentsVRCUrlInputField.__get_navigation__UnityEngineUINavigation

UnityEngineUINavigation get_navigation();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUINavigation)

VRCSDK3ComponentsVRCUrlInputField.__get_placeholder__UnityEngineUIGraphic

UnityEngineUIGraphic get_placeholder();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUIGraphic)

VRCSDK3ComponentsVRCUrlInputField.__get_preferredHeight__SystemSingle

SystemSingle get_preferredHeight();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_preferredWidth__SystemSingle

SystemSingle get_preferredWidth();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__get_readOnly__SystemBoolean

SystemBoolean get_readOnly();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_selectionColor__UnityEngineColor

UnityEngineColor get_selectionColor();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineColor)

VRCSDK3ComponentsVRCUrlInputField.__get_shouldHideMobileInput__SystemBoolean

SystemBoolean get_shouldHideMobileInput();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__get_spriteState__UnityEngineUISpriteState

UnityEngineUISpriteState get_spriteState();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUISpriteState)

VRCSDK3ComponentsVRCUrlInputField.__get_targetGraphic__UnityEngineUIGraphic

UnityEngineUIGraphic get_targetGraphic();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUIGraphic)

VRCSDK3ComponentsVRCUrlInputField.__get_textComponent__UnityEngineUIText

UnityEngineUIText get_textComponent();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUIText)

VRCSDK3ComponentsVRCUrlInputField.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineTransform)

VRCSDK3ComponentsVRCUrlInputField.__get_transition__UnityEngineUISelectableTransition

UnityEngineUISelectableTransition get_transition();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(UnityEngineUISelectableTransition)

VRCSDK3ComponentsVRCUrlInputField.__get_wasCanceled__SystemBoolean

SystemBoolean get_wasCanceled();

Raw: In(VRCSDK3ComponentsVRCUrlInputField), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid

void set_animationTriggers(UnityEngineUIAnimationTriggers);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUIAnimationTriggers)

VRCSDK3ComponentsVRCUrlInputField.__set_asteriskChar__SystemChar__SystemVoid

void set_asteriskChar(SystemChar);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemChar)

VRCSDK3ComponentsVRCUrlInputField.__set_caretBlinkRate__SystemSingle__SystemVoid

void set_caretBlinkRate(SystemSingle);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemSingle)

VRCSDK3ComponentsVRCUrlInputField.__set_caretColor__UnityEngineColor__SystemVoid

void set_caretColor(UnityEngineColor);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineColor)

VRCSDK3ComponentsVRCUrlInputField.__set_caretWidth__SystemInt32__SystemVoid

void set_caretWidth(SystemInt32);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__set_characterLimit__SystemInt32__SystemVoid

void set_characterLimit(SystemInt32);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemInt32)

VRCSDK3ComponentsVRCUrlInputField.__set_characterValidation__VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation__SystemVoid

void set_characterValidation(VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation)

VRCSDK3ComponentsVRCUrlInputField.__set_colors__UnityEngineUIColorBlock__SystemVoid

void set_colors(UnityEngineUIColorBlock);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUIColorBlock)

VRCSDK3ComponentsVRCUrlInputField.__set_contentType__VRCSDK3ComponentsVRCUrlInputFieldContentType__SystemVoid

void set_contentType(VRCSDK3ComponentsVRCUrlInputFieldContentType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(VRCSDK3ComponentsVRCUrlInputFieldContentType)

VRCSDK3ComponentsVRCUrlInputField.__set_customCaretColor__SystemBoolean__SystemVoid

void set_customCaretColor(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__set_image__UnityEngineUIImage__SystemVoid

void set_image(UnityEngineUIImage);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUIImage)

VRCSDK3ComponentsVRCUrlInputField.__set_inputType__VRCSDK3ComponentsVRCUrlInputFieldInputType__SystemVoid

void set_inputType(VRCSDK3ComponentsVRCUrlInputFieldInputType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(VRCSDK3ComponentsVRCUrlInputFieldInputType)

VRCSDK3ComponentsVRCUrlInputField.__set_interactable__SystemBoolean__SystemVoid

void set_interactable(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__set_lineType__VRCSDK3ComponentsVRCUrlInputFieldLineType__SystemVoid

void set_lineType(VRCSDK3ComponentsVRCUrlInputFieldLineType);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(VRCSDK3ComponentsVRCUrlInputFieldLineType)

VRCSDK3ComponentsVRCUrlInputField.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemString)

VRCSDK3ComponentsVRCUrlInputField.__set_navigation__UnityEngineUINavigation__SystemVoid

void set_navigation(UnityEngineUINavigation);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUINavigation)

VRCSDK3ComponentsVRCUrlInputField.__set_placeholder__UnityEngineUIGraphic__SystemVoid

void set_placeholder(UnityEngineUIGraphic);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUIGraphic)

VRCSDK3ComponentsVRCUrlInputField.__set_readOnly__SystemBoolean__SystemVoid

void set_readOnly(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__set_selectionColor__UnityEngineColor__SystemVoid

void set_selectionColor(UnityEngineColor);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineColor)

VRCSDK3ComponentsVRCUrlInputField.__set_shouldHideMobileInput__SystemBoolean__SystemVoid

void set_shouldHideMobileInput(SystemBoolean);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(SystemBoolean)

VRCSDK3ComponentsVRCUrlInputField.__set_spriteState__UnityEngineUISpriteState__SystemVoid

void set_spriteState(UnityEngineUISpriteState);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUISpriteState)

VRCSDK3ComponentsVRCUrlInputField.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid

void set_targetGraphic(UnityEngineUIGraphic);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUIGraphic)

VRCSDK3ComponentsVRCUrlInputField.__set_textComponent__UnityEngineUIText__SystemVoid

void set_textComponent(UnityEngineUIText);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUIText)

VRCSDK3ComponentsVRCUrlInputField.__set_transition__UnityEngineUISelectableTransition__SystemVoid

void set_transition(UnityEngineUISelectableTransition);

Raw: In(VRCSDK3ComponentsVRCUrlInputField), In(UnityEngineUISelectableTransition)

Enum VRCSDK3ComponentsVRCUrlInputFieldCharacterValidation

back to assembly

Enum values:

  • Alphanumeric = 3
  • Decimal = 2
  • EmailAddress = 5
  • Integer = 1
  • Name = 4
  • None = 0

Enum VRCSDK3ComponentsVRCUrlInputFieldContentType

back to assembly

Enum values:

  • Alphanumeric = 4
  • Autocorrected = 1
  • Custom = 9
  • DecimalNumber = 3
  • EmailAddress = 6
  • IntegerNumber = 2
  • Name = 5
  • Password = 7
  • Pin = 8
  • Standard = 0

Enum VRCSDK3ComponentsVRCUrlInputFieldInputType

back to assembly

Enum values:

  • AutoCorrect = 1
  • Password = 2
  • Standard = 0

Enum VRCSDK3ComponentsVRCUrlInputFieldLineType

back to assembly

Enum values:

  • MultiLineNewline = 2
  • MultiLineSubmit = 1
  • SingleLine = 0

Enum VRCSDK3ComponentsVideoVideoError

back to assembly

to array type

Enum values:

  • AccessDenied = 2
  • InvalidURL = 1
  • PlayerError = 3
  • RateLimited = 4
  • Unknown = 0

VRCSDK3ComponentsVideoVideoError.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ComponentsVideoVideoError), In(SystemObject), Out(SystemBoolean)

VRCSDK3ComponentsVideoVideoError.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ComponentsVideoVideoError), Out(SystemString)

VRCSDK3ComponentsVideoVideoError.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3ComponentsVideoVideoError), In(SystemString), Out(SystemString)

VRCSDK3ComponentsVideoVideoError.__get_AccessDenied__VRCSDK3ComponentsVideoVideoError

static VRCSDK3ComponentsVideoVideoError get_AccessDenied();

Raw: Out(VRCSDK3ComponentsVideoVideoError)

VRCSDK3ComponentsVideoVideoError.__get_InvalidURL__VRCSDK3ComponentsVideoVideoError

static VRCSDK3ComponentsVideoVideoError get_InvalidURL();

Raw: Out(VRCSDK3ComponentsVideoVideoError)

VRCSDK3ComponentsVideoVideoError.__get_PlayerError__VRCSDK3ComponentsVideoVideoError

static VRCSDK3ComponentsVideoVideoError get_PlayerError();

Raw: Out(VRCSDK3ComponentsVideoVideoError)

VRCSDK3ComponentsVideoVideoError.__get_RateLimited__VRCSDK3ComponentsVideoVideoError

static VRCSDK3ComponentsVideoVideoError get_RateLimited();

Raw: Out(VRCSDK3ComponentsVideoVideoError)

VRCSDK3ComponentsVideoVideoError.__get_Unknown__VRCSDK3ComponentsVideoVideoError

static VRCSDK3ComponentsVideoVideoError get_Unknown();

Raw: Out(VRCSDK3ComponentsVideoVideoError)

Object VRCSDK3ControllerColliderPlayerHit

back to assembly

VRCSDK3ControllerColliderPlayerHit.__get_moveDirection__UnityEngineVector3

UnityEngineVector3 get_moveDirection();

Raw: In(VRCSDK3ControllerColliderPlayerHit), Out(UnityEngineVector3)

VRCSDK3ControllerColliderPlayerHit.__get_moveLength__SystemSingle

SystemSingle get_moveLength();

Raw: In(VRCSDK3ControllerColliderPlayerHit), Out(SystemSingle)

VRCSDK3ControllerColliderPlayerHit.__get_normal__UnityEngineVector3

UnityEngineVector3 get_normal();

Raw: In(VRCSDK3ControllerColliderPlayerHit), Out(UnityEngineVector3)

VRCSDK3ControllerColliderPlayerHit.__get_player__VRCSDKBaseVRCPlayerApi

VRCSDKBaseVRCPlayerApi get_player();

Raw: In(VRCSDK3ControllerColliderPlayerHit), Out(VRCSDKBaseVRCPlayerApi)

VRCSDK3ControllerColliderPlayerHit.__get_point__UnityEngineVector3

UnityEngineVector3 get_point();

Raw: In(VRCSDK3ControllerColliderPlayerHit), Out(UnityEngineVector3)

Object VRCSDK3DataDataDictionary

back to assembly

to array type

VRCSDK3DataDataDictionary.__Add__VRCSDK3DataDataToken_VRCSDK3DataDataToken__SystemVoid

void Add(VRCSDK3DataDataToken, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken)

VRCSDK3DataDataDictionary.__Clear__SystemVoid

void Clear();

Raw: In(VRCSDK3DataDataDictionary)

VRCSDK3DataDataDictionary.__ContainsKey__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean ContainsKey(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__ContainsValue__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean ContainsValue(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__DeepClone__VRCSDK3DataDataDictionary

VRCSDK3DataDataDictionary DeepClone();

Raw: In(VRCSDK3DataDataDictionary), Out(VRCSDK3DataDataDictionary)

VRCSDK3DataDataDictionary.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataDataDictionary), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__Equals__VRCSDK3DataDataDictionary__SystemBoolean

SystemBoolean Equals(VRCSDK3DataDataDictionary);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataDictionary), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataDataDictionary), Out(SystemInt32)

VRCSDK3DataDataDictionary.__GetKeys__VRCSDK3DataDataList

VRCSDK3DataDataList GetKeys();

Raw: In(VRCSDK3DataDataDictionary), Out(VRCSDK3DataDataList)

VRCSDK3DataDataDictionary.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataDataDictionary), Out(SystemType)

VRCSDK3DataDataDictionary.__GetValues__VRCSDK3DataDataList

VRCSDK3DataDataList GetValues();

Raw: In(VRCSDK3DataDataDictionary), Out(VRCSDK3DataDataList)

VRCSDK3DataDataDictionary.__Remove__VRCSDK3DataDataToken_VRCSDK3DataDataTokenRef__SystemBoolean

SystemBoolean Remove(VRCSDK3DataDataToken, ref VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__Remove__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean Remove(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__SetValue__VRCSDK3DataDataToken_VRCSDK3DataDataToken__SystemVoid

void SetValue(VRCSDK3DataDataToken, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken)

VRCSDK3DataDataDictionary.__ShallowClone__VRCSDK3DataDataDictionary

VRCSDK3DataDataDictionary ShallowClone();

Raw: In(VRCSDK3DataDataDictionary), Out(VRCSDK3DataDataDictionary)

VRCSDK3DataDataDictionary.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataDataDictionary), Out(SystemString)

VRCSDK3DataDataDictionary.__TryGetValue__VRCSDK3DataDataToken_VRCSDK3DataDataTokenRef__SystemBoolean

SystemBoolean TryGetValue(VRCSDK3DataDataToken, ref VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__TryGetValue__VRCSDK3DataDataToken_VRCSDK3DataTokenType_VRCSDK3DataDataTokenRef__SystemBoolean

SystemBoolean TryGetValue(VRCSDK3DataDataToken, VRCSDK3DataTokenType, ref VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), In(VRCSDK3DataTokenType), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataDictionary.__ctor____VRCSDK3DataDataDictionary

static VRCSDK3DataDataDictionary ctor();

Raw: Out(VRCSDK3DataDataDictionary)

VRCSDK3DataDataDictionary.__get_Count__SystemInt32

SystemInt32 get_Count();

Raw: In(VRCSDK3DataDataDictionary), Out(SystemInt32)

VRCSDK3DataDataDictionary.__get_Item__VRCSDK3DataDataToken__VRCSDK3DataDataToken

VRCSDK3DataDataToken get_Item(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataDictionary.__set_Item__VRCSDK3DataDataToken_VRCSDK3DataDataToken__SystemVoid

void set_Item(VRCSDK3DataDataToken, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken)

Enum VRCSDK3DataDataError

back to assembly

to array type

Enum values:

  • IndexOutOfRange = 6
  • KeyDoesNotExist = 1
  • None = 0
  • TypeMismatch = 2
  • TypeUnsupported = 3
  • UnableToParse = 5
  • ValueUnsupported = 4

VRCSDK3DataDataError.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(VRCSDK3DataDataError), In(SystemObject), Out(SystemInt32)

VRCSDK3DataDataError.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataDataError), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataDataError.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataDataError), Out(SystemInt32)

VRCSDK3DataDataError.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataDataError), Out(SystemType)

VRCSDK3DataDataError.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataDataError), Out(SystemString)

VRCSDK3DataDataError.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3DataDataError), In(SystemString), Out(SystemString)

VRCSDK3DataDataError.__get_IndexOutOfRange__VRCSDK3DataDataError

static VRCSDK3DataDataError get_IndexOutOfRange();

Raw: Out(VRCSDK3DataDataError)

VRCSDK3DataDataError.__get_KeyDoesNotExist__VRCSDK3DataDataError

static VRCSDK3DataDataError get_KeyDoesNotExist();

Raw: Out(VRCSDK3DataDataError)

VRCSDK3DataDataError.__get_None__VRCSDK3DataDataError

static VRCSDK3DataDataError get_None();

Raw: Out(VRCSDK3DataDataError)

VRCSDK3DataDataError.__get_TypeMismatch__VRCSDK3DataDataError

static VRCSDK3DataDataError get_TypeMismatch();

Raw: Out(VRCSDK3DataDataError)

VRCSDK3DataDataError.__get_TypeUnsupported__VRCSDK3DataDataError

static VRCSDK3DataDataError get_TypeUnsupported();

Raw: Out(VRCSDK3DataDataError)

VRCSDK3DataDataError.__get_UnableToParse__VRCSDK3DataDataError

static VRCSDK3DataDataError get_UnableToParse();

Raw: Out(VRCSDK3DataDataError)

VRCSDK3DataDataError.__get_ValueUnsupported__VRCSDK3DataDataError

static VRCSDK3DataDataError get_ValueUnsupported();

Raw: Out(VRCSDK3DataDataError)

Object VRCSDK3DataDataList

back to assembly

to array type

VRCSDK3DataDataList.__AddRange__VRCSDK3DataDataList__SystemVoid

void AddRange(VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataList)

VRCSDK3DataDataList.__Add__VRCSDK3DataDataToken__SystemVoid

void Add(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken)

VRCSDK3DataDataList.__BinarySearch__SystemInt32_SystemInt32_VRCSDK3DataDataToken__SystemInt32

SystemInt32 BinarySearch(SystemInt32, SystemInt32, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(SystemInt32), In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataList.__BinarySearch__VRCSDK3DataDataToken__SystemInt32

SystemInt32 BinarySearch(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataList.__Clear__SystemVoid

void Clear();

Raw: In(VRCSDK3DataDataList)

VRCSDK3DataDataList.__Contains__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean Contains(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataList.__DeepClone__VRCSDK3DataDataList

VRCSDK3DataDataList DeepClone();

Raw: In(VRCSDK3DataDataList), Out(VRCSDK3DataDataList)

VRCSDK3DataDataList.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataDataList), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataDataList.__Equals__VRCSDK3DataDataList__SystemBoolean

SystemBoolean Equals(VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataList), Out(SystemBoolean)

VRCSDK3DataDataList.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataDataList), Out(SystemInt32)

VRCSDK3DataDataList.__GetRange__SystemInt32_SystemInt32__VRCSDK3DataDataList

VRCSDK3DataDataList GetRange(SystemInt32, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(SystemInt32), Out(VRCSDK3DataDataList)

VRCSDK3DataDataList.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataDataList), Out(SystemType)

VRCSDK3DataDataList.__IndexOf__VRCSDK3DataDataToken_SystemInt32_SystemInt32__SystemInt32

SystemInt32 IndexOf(VRCSDK3DataDataToken, SystemInt32, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

VRCSDK3DataDataList.__IndexOf__VRCSDK3DataDataToken_SystemInt32__SystemInt32

SystemInt32 IndexOf(VRCSDK3DataDataToken, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), In(SystemInt32), Out(SystemInt32)

VRCSDK3DataDataList.__IndexOf__VRCSDK3DataDataToken__SystemInt32

SystemInt32 IndexOf(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataList.__InsertRange__SystemInt32_VRCSDK3DataDataList__SystemVoid

void InsertRange(SystemInt32, VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(VRCSDK3DataDataList)

VRCSDK3DataDataList.__Insert__SystemInt32_VRCSDK3DataDataToken__SystemVoid

void Insert(SystemInt32, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(VRCSDK3DataDataToken)

VRCSDK3DataDataList.__LastIndexOf__VRCSDK3DataDataToken_SystemInt32_SystemInt32__SystemInt32

SystemInt32 LastIndexOf(VRCSDK3DataDataToken, SystemInt32, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), In(SystemInt32), In(SystemInt32), Out(SystemInt32)

VRCSDK3DataDataList.__LastIndexOf__VRCSDK3DataDataToken_SystemInt32__SystemInt32

SystemInt32 LastIndexOf(VRCSDK3DataDataToken, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), In(SystemInt32), Out(SystemInt32)

VRCSDK3DataDataList.__LastIndexOf__VRCSDK3DataDataToken__SystemInt32

SystemInt32 LastIndexOf(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataList.__RemoveAll__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean RemoveAll(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataList.__RemoveAt__SystemInt32__SystemVoid

void RemoveAt(SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32)

VRCSDK3DataDataList.__RemoveRange__SystemInt32_SystemInt32__SystemVoid

void RemoveRange(SystemInt32, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(SystemInt32)

VRCSDK3DataDataList.__Remove__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean Remove(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataList.__Reverse__SystemInt32_SystemInt32__SystemVoid

void Reverse(SystemInt32, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(SystemInt32)

VRCSDK3DataDataList.__Reverse__SystemVoid

void Reverse();

Raw: In(VRCSDK3DataDataList)

VRCSDK3DataDataList.__SetValue__SystemInt32_VRCSDK3DataDataToken__SystemBoolean

SystemBoolean SetValue(SystemInt32, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataList.__ShallowClone__VRCSDK3DataDataList

VRCSDK3DataDataList ShallowClone();

Raw: In(VRCSDK3DataDataList), Out(VRCSDK3DataDataList)

VRCSDK3DataDataList.__Sort__SystemInt32_SystemInt32__SystemVoid

void Sort(SystemInt32, SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(SystemInt32)

VRCSDK3DataDataList.__Sort__SystemVoid

void Sort();

Raw: In(VRCSDK3DataDataList)

VRCSDK3DataDataList.__ToArray__VRCSDK3DataDataTokenArray

VRCSDK3DataDataTokenArray ToArray();

Raw: In(VRCSDK3DataDataList), Out(VRCSDK3DataDataTokenArray)

VRCSDK3DataDataList.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataDataList), Out(SystemString)

VRCSDK3DataDataList.__TrimExcess__SystemVoid

void TrimExcess();

Raw: In(VRCSDK3DataDataList)

VRCSDK3DataDataList.__TryGetValue__SystemInt32_VRCSDK3DataDataTokenRef__SystemBoolean

SystemBoolean TryGetValue(SystemInt32, ref VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataList.__TryGetValue__SystemInt32_VRCSDK3DataTokenType_VRCSDK3DataDataTokenRef__SystemBoolean

SystemBoolean TryGetValue(SystemInt32, VRCSDK3DataTokenType, ref VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(VRCSDK3DataTokenType), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataList.__ctor__VRCSDK3DataDataTokenArray__VRCSDK3DataDataList

static VRCSDK3DataDataList ctor(VRCSDK3DataDataTokenArray);

Raw: In(VRCSDK3DataDataTokenArray), Out(VRCSDK3DataDataList)

VRCSDK3DataDataList.__ctor____VRCSDK3DataDataList

static VRCSDK3DataDataList ctor();

Raw: Out(VRCSDK3DataDataList)

VRCSDK3DataDataList.__get_Capacity__SystemInt32

SystemInt32 get_Capacity();

Raw: In(VRCSDK3DataDataList), Out(SystemInt32)

VRCSDK3DataDataList.__get_Count__SystemInt32

SystemInt32 get_Count();

Raw: In(VRCSDK3DataDataList), Out(SystemInt32)

VRCSDK3DataDataList.__get_Item__SystemInt32__VRCSDK3DataDataToken

VRCSDK3DataDataToken get_Item(SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataList.__set_Capacity__SystemInt32__SystemVoid

void set_Capacity(SystemInt32);

Raw: In(VRCSDK3DataDataList), In(SystemInt32)

VRCSDK3DataDataList.__set_Item__SystemInt32_VRCSDK3DataDataToken__SystemVoid

void set_Item(SystemInt32, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(SystemInt32), In(VRCSDK3DataDataToken)

Struct VRCSDK3DataDataToken

back to assembly

to array type

VRCSDK3DataDataToken.__Bitcast__VRCSDK3DataTokenType__VRCSDK3DataDataToken

VRCSDK3DataDataToken Bitcast(VRCSDK3DataTokenType);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataTokenType), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(VRCSDK3DataDataToken), In(SystemObject), Out(SystemInt32)

VRCSDK3DataDataToken.__CompareTo__VRCSDK3DataDataToken__SystemInt32

SystemInt32 CompareTo(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataToken.__Equals__SystemBoolean__SystemBoolean

SystemBoolean Equals(SystemBoolean);

Raw: In(VRCSDK3DataDataToken), In(SystemBoolean), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemByte__SystemBoolean

SystemBoolean Equals(SystemByte);

Raw: In(VRCSDK3DataDataToken), In(SystemByte), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemDouble__SystemBoolean

SystemBoolean Equals(SystemDouble);

Raw: In(VRCSDK3DataDataToken), In(SystemDouble), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemInt16__SystemBoolean

SystemBoolean Equals(SystemInt16);

Raw: In(VRCSDK3DataDataToken), In(SystemInt16), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemInt32__SystemBoolean

SystemBoolean Equals(SystemInt32);

Raw: In(VRCSDK3DataDataToken), In(SystemInt32), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemInt64__SystemBoolean

SystemBoolean Equals(SystemInt64);

Raw: In(VRCSDK3DataDataToken), In(SystemInt64), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataDataToken), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemSByte__SystemBoolean

SystemBoolean Equals(SystemSByte);

Raw: In(VRCSDK3DataDataToken), In(SystemSByte), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemSingle__SystemBoolean

SystemBoolean Equals(SystemSingle);

Raw: In(VRCSDK3DataDataToken), In(SystemSingle), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemString__SystemBoolean

SystemBoolean Equals(SystemString);

Raw: In(VRCSDK3DataDataToken), In(SystemString), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemUInt16__SystemBoolean

SystemBoolean Equals(SystemUInt16);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt16), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemUInt32__SystemBoolean

SystemBoolean Equals(SystemUInt32);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt32), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__SystemUInt64__SystemBoolean

SystemBoolean Equals(SystemUInt64);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt64), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__VRCSDK3DataDataDictionary__SystemBoolean

SystemBoolean Equals(VRCSDK3DataDataDictionary);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataDictionary), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__VRCSDK3DataDataError__SystemBoolean

SystemBoolean Equals(VRCSDK3DataDataError);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataError), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__VRCSDK3DataDataList__SystemBoolean

SystemBoolean Equals(VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataList), Out(SystemBoolean)

VRCSDK3DataDataToken.__Equals__VRCSDK3DataDataToken__SystemBoolean

SystemBoolean Equals(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataToken.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataDataToken), Out(SystemType)

VRCSDK3DataDataToken.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataDataToken), Out(SystemString)

VRCSDK3DataDataToken.__ctor__SystemBoolean__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemBoolean);

Raw: In(SystemBoolean), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemByte__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemByte);

Raw: In(SystemByte), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemDouble__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemDouble);

Raw: In(SystemDouble), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemInt16__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemInt16);

Raw: In(SystemInt16), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemInt32__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemInt32);

Raw: In(SystemInt32), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemInt64__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemInt64);

Raw: In(SystemInt64), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemObject__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemObject);

Raw: In(SystemObject), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemRuntimeSerializationSerializationInfo_SystemRuntimeSerializationStreamingContext__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemRuntimeSerializationSerializationInfo, SystemRuntimeSerializationStreamingContext);

Raw: In(SystemRuntimeSerializationSerializationInfo), In(SystemRuntimeSerializationStreamingContext), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemSByte__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemSByte);

Raw: In(SystemSByte), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemSingle__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemSingle);

Raw: In(SystemSingle), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemString__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemString);

Raw: In(SystemString), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemUInt16__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemUInt16);

Raw: In(SystemUInt16), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemUInt32__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemUInt32);

Raw: In(SystemUInt32), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__SystemUInt64__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(SystemUInt64);

Raw: In(SystemUInt64), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__UnityEngineObject__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(UnityEngineObject);

Raw: In(UnityEngineObject), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__VRCSDK3DataDataDictionary__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(VRCSDK3DataDataDictionary);

Raw: In(VRCSDK3DataDataDictionary), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__VRCSDK3DataDataError_SystemString__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(VRCSDK3DataDataError, SystemString);

Raw: In(VRCSDK3DataDataError), In(SystemString), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__VRCSDK3DataDataError__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(VRCSDK3DataDataError);

Raw: In(VRCSDK3DataDataError), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__ctor__VRCSDK3DataDataList__VRCSDK3DataDataToken

static VRCSDK3DataDataToken ctor(VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataList), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__get_Boolean__SystemBoolean

SystemBoolean get_Boolean();

Raw: In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__get_Byte__SystemByte

SystemByte get_Byte();

Raw: In(VRCSDK3DataDataToken), Out(SystemByte)

VRCSDK3DataDataToken.__get_DataDictionary__VRCSDK3DataDataDictionary

VRCSDK3DataDataDictionary get_DataDictionary();

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataDictionary)

VRCSDK3DataDataToken.__get_DataList__VRCSDK3DataDataList

VRCSDK3DataDataList get_DataList();

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataList)

VRCSDK3DataDataToken.__get_Double__SystemDouble

SystemDouble get_Double();

Raw: In(VRCSDK3DataDataToken), Out(SystemDouble)

VRCSDK3DataDataToken.__get_Error__VRCSDK3DataDataError

VRCSDK3DataDataError get_Error();

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataError)

VRCSDK3DataDataToken.__get_Float__SystemSingle

SystemSingle get_Float();

Raw: In(VRCSDK3DataDataToken), Out(SystemSingle)

VRCSDK3DataDataToken.__get_Int__SystemInt32

SystemInt32 get_Int();

Raw: In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataToken.__get_IsEmpty__SystemBoolean

SystemBoolean get_IsEmpty();

Raw: In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__get_IsNull__SystemBoolean

SystemBoolean get_IsNull();

Raw: In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__get_IsNumber__SystemBoolean

SystemBoolean get_IsNumber();

Raw: In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__get_Long__SystemInt64

SystemInt64 get_Long();

Raw: In(VRCSDK3DataDataToken), Out(SystemInt64)

VRCSDK3DataDataToken.__get_Number__SystemDouble

SystemDouble get_Number();

Raw: In(VRCSDK3DataDataToken), Out(SystemDouble)

VRCSDK3DataDataToken.__get_Reference__SystemObject

SystemObject get_Reference();

Raw: In(VRCSDK3DataDataToken), Out(SystemObject)

VRCSDK3DataDataToken.__get_SByte__SystemSByte

SystemSByte get_SByte();

Raw: In(VRCSDK3DataDataToken), Out(SystemSByte)

VRCSDK3DataDataToken.__get_Short__SystemInt16

SystemInt16 get_Short();

Raw: In(VRCSDK3DataDataToken), Out(SystemInt16)

VRCSDK3DataDataToken.__get_String__SystemString

SystemString get_String();

Raw: In(VRCSDK3DataDataToken), Out(SystemString)

VRCSDK3DataDataToken.__get_TokenType__VRCSDK3DataTokenType

VRCSDK3DataTokenType get_TokenType();

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataTokenType)

VRCSDK3DataDataToken.__get_UInt__SystemUInt32

SystemUInt32 get_UInt();

Raw: In(VRCSDK3DataDataToken), Out(SystemUInt32)

VRCSDK3DataDataToken.__get_ULong__SystemUInt64

SystemUInt64 get_ULong();

Raw: In(VRCSDK3DataDataToken), Out(SystemUInt64)

VRCSDK3DataDataToken.__get_UShort__SystemUInt16

SystemUInt16 get_UShort();

Raw: In(VRCSDK3DataDataToken), Out(SystemUInt16)

VRCSDK3DataDataToken.__op_Equality__SystemByteRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemByte, VRCSDK3DataDataToken);

Raw: In(SystemByte), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemDoubleRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemDouble, VRCSDK3DataDataToken);

Raw: In(SystemDouble), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemInt16Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemInt16, VRCSDK3DataDataToken);

Raw: In(SystemInt16), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemInt32Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemInt32, VRCSDK3DataDataToken);

Raw: In(SystemInt32), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemInt64Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemInt64, VRCSDK3DataDataToken);

Raw: In(SystemInt64), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemObjectRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemObject, VRCSDK3DataDataToken);

Raw: In(SystemObject), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemSByteRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemSByte, VRCSDK3DataDataToken);

Raw: In(SystemSByte), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemSingleRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemSingle, VRCSDK3DataDataToken);

Raw: In(SystemSingle), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemStringRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemString, VRCSDK3DataDataToken);

Raw: In(SystemString), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemUInt16Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemUInt16, VRCSDK3DataDataToken);

Raw: In(SystemUInt16), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemUInt32Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemUInt32, VRCSDK3DataDataToken);

Raw: In(SystemUInt32), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__SystemUInt64Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(SystemUInt64, VRCSDK3DataDataToken);

Raw: In(SystemUInt64), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataDictionaryRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataDictionary, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataErrorRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataError, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataError), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataListRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataList, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemByteRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemByte);

Raw: In(VRCSDK3DataDataToken), In(SystemByte), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemDoubleRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemDouble);

Raw: In(VRCSDK3DataDataToken), In(SystemDouble), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemInt16Ref__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemInt16);

Raw: In(VRCSDK3DataDataToken), In(SystemInt16), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemInt32Ref__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemInt32);

Raw: In(VRCSDK3DataDataToken), In(SystemInt32), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemInt64Ref__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemInt64);

Raw: In(VRCSDK3DataDataToken), In(SystemInt64), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemObjectRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemObject);

Raw: In(VRCSDK3DataDataToken), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemSByteRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemSByte);

Raw: In(VRCSDK3DataDataToken), In(SystemSByte), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemSingleRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemSingle);

Raw: In(VRCSDK3DataDataToken), In(SystemSingle), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemStringRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemString);

Raw: In(VRCSDK3DataDataToken), In(SystemString), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemUInt16Ref__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemUInt16);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt16), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemUInt32Ref__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemUInt32);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt32), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_SystemUInt64Ref__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, SystemUInt64);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt64), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataDictionaryRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, VRCSDK3DataDataDictionary);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataDictionary), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataErrorRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, VRCSDK3DataDataError);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataError), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataListRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataList), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Equality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Equality(VRCSDK3DataDataToken, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemBoolean

static SystemBoolean op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemByte

static SystemByte op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemByte)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemDouble

static SystemDouble op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemDouble)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemInt16

static SystemInt16 op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemInt16)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemInt32

static SystemInt32 op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemInt32)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemInt64

static SystemInt64 op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemInt64)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemSByte

static SystemSByte op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemSByte)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemSingle

static SystemSingle op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemSingle)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemString

static SystemString op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemString)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemUInt16

static SystemUInt16 op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemUInt16)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemUInt32

static SystemUInt32 op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemUInt32)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__SystemUInt64

static SystemUInt64 op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(SystemUInt64)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__VRCSDK3DataDataDictionary

static VRCSDK3DataDataDictionary op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataDictionary)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__VRCSDK3DataDataError

static VRCSDK3DataDataError op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataError)

VRCSDK3DataDataToken.__op_Explicit__VRCSDK3DataDataToken__VRCSDK3DataDataList

static VRCSDK3DataDataList op_Explicit(VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), Out(VRCSDK3DataDataList)

VRCSDK3DataDataToken.__op_Implicit__SystemBoolean__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemBoolean);

Raw: In(SystemBoolean), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemByte__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemByte);

Raw: In(SystemByte), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemDouble__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemDouble);

Raw: In(SystemDouble), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemInt16__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemInt16);

Raw: In(SystemInt16), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemInt32__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemInt32);

Raw: In(SystemInt32), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemInt64__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemInt64);

Raw: In(SystemInt64), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemSByte__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemSByte);

Raw: In(SystemSByte), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemSingle__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemSingle);

Raw: In(SystemSingle), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemString__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemString);

Raw: In(SystemString), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemUInt16__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemUInt16);

Raw: In(SystemUInt16), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemUInt32__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemUInt32);

Raw: In(SystemUInt32), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__SystemUInt64__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(SystemUInt64);

Raw: In(SystemUInt64), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__UnityEngineObject__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__VRCSDK3DataDataDictionary__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(VRCSDK3DataDataDictionary);

Raw: In(VRCSDK3DataDataDictionary), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__VRCSDK3DataDataError__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(VRCSDK3DataDataError);

Raw: In(VRCSDK3DataDataError), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Implicit__VRCSDK3DataDataList__VRCSDK3DataDataToken

static VRCSDK3DataDataToken op_Implicit(VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataList), Out(VRCSDK3DataDataToken)

VRCSDK3DataDataToken.__op_Inequality__SystemByteRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemByte, VRCSDK3DataDataToken);

Raw: In(SystemByte), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemDoubleRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemDouble, VRCSDK3DataDataToken);

Raw: In(SystemDouble), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemInt16Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemInt16, VRCSDK3DataDataToken);

Raw: In(SystemInt16), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemInt32Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemInt32, VRCSDK3DataDataToken);

Raw: In(SystemInt32), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemInt64Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemInt64, VRCSDK3DataDataToken);

Raw: In(SystemInt64), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemObjectRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemObject, VRCSDK3DataDataToken);

Raw: In(SystemObject), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemSByteRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemSByte, VRCSDK3DataDataToken);

Raw: In(SystemSByte), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemSingleRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemSingle, VRCSDK3DataDataToken);

Raw: In(SystemSingle), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemStringRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemString, VRCSDK3DataDataToken);

Raw: In(SystemString), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemUInt16Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemUInt16, VRCSDK3DataDataToken);

Raw: In(SystemUInt16), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemUInt32Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemUInt32, VRCSDK3DataDataToken);

Raw: In(SystemUInt32), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__SystemUInt64Ref_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(SystemUInt64, VRCSDK3DataDataToken);

Raw: In(SystemUInt64), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataDictionaryRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataDictionary, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataDictionary), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataErrorRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataError, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataError), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataListRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataList, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataList), In(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemByteRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemByte);

Raw: In(VRCSDK3DataDataToken), In(SystemByte), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemDoubleRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemDouble);

Raw: In(VRCSDK3DataDataToken), In(SystemDouble), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemInt16Ref__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemInt16);

Raw: In(VRCSDK3DataDataToken), In(SystemInt16), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemInt32Ref__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemInt32);

Raw: In(VRCSDK3DataDataToken), In(SystemInt32), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemInt64Ref__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemInt64);

Raw: In(VRCSDK3DataDataToken), In(SystemInt64), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemObjectRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemObject);

Raw: In(VRCSDK3DataDataToken), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemSByteRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemSByte);

Raw: In(VRCSDK3DataDataToken), In(SystemSByte), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemSingleRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemSingle);

Raw: In(VRCSDK3DataDataToken), In(SystemSingle), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemStringRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemString);

Raw: In(VRCSDK3DataDataToken), In(SystemString), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemUInt16Ref__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemUInt16);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt16), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemUInt32Ref__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemUInt32);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt32), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_SystemUInt64Ref__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, SystemUInt64);

Raw: In(VRCSDK3DataDataToken), In(SystemUInt64), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataDictionaryRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, VRCSDK3DataDataDictionary);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataDictionary), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataErrorRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, VRCSDK3DataDataError);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataError), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataListRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, VRCSDK3DataDataList);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataList), Out(SystemBoolean)

VRCSDK3DataDataToken.__op_Inequality__VRCSDK3DataDataTokenRef_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean op_Inequality(VRCSDK3DataDataToken, VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataDataToken), Out(SystemBoolean)

Enum VRCSDK3DataJsonExportType

back to assembly

to array type

Enum values:

  • Beautify = 0
  • Minify = 1

VRCSDK3DataJsonExportType.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(VRCSDK3DataJsonExportType), In(SystemObject), Out(SystemInt32)

VRCSDK3DataJsonExportType.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataJsonExportType), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataJsonExportType.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataJsonExportType), Out(SystemInt32)

VRCSDK3DataJsonExportType.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataJsonExportType), Out(SystemType)

VRCSDK3DataJsonExportType.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataJsonExportType), Out(SystemString)

VRCSDK3DataJsonExportType.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3DataJsonExportType), In(SystemString), Out(SystemString)

VRCSDK3DataJsonExportType.__get_Beautify__VRCSDK3DataJsonExportType

static VRCSDK3DataJsonExportType get_Beautify();

Raw: Out(VRCSDK3DataJsonExportType)

VRCSDK3DataJsonExportType.__get_Minify__VRCSDK3DataJsonExportType

static VRCSDK3DataJsonExportType get_Minify();

Raw: Out(VRCSDK3DataJsonExportType)

Enum VRCSDK3DataTokenType

back to assembly

to array type

Enum values:

  • Boolean = 1
  • Byte = 3
  • DataDictionary = 14
  • DataList = 13
  • Double = 11
  • Error = 16
  • Float = 10
  • Int = 6
  • Long = 8
  • Null = 0
  • Reference = 15
  • SByte = 2
  • Short = 4
  • String = 12
  • UInt = 7
  • ULong = 9
  • UShort = 5

VRCSDK3DataTokenType.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(VRCSDK3DataTokenType), In(SystemObject), Out(SystemInt32)

VRCSDK3DataTokenType.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataTokenType), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataTokenType.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataTokenType), Out(SystemInt32)

VRCSDK3DataTokenType.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataTokenType), Out(SystemType)

VRCSDK3DataTokenType.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataTokenType), Out(SystemString)

VRCSDK3DataTokenType.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3DataTokenType), In(SystemString), Out(SystemString)

VRCSDK3DataTokenType.__get_Boolean__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Boolean();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Byte__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Byte();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_DataDictionary__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_DataDictionary();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_DataList__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_DataList();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Double__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Double();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Error__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Error();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Float__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Float();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Int__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Int();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Long__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Long();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Null__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Null();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Reference__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Reference();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_SByte__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_SByte();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_Short__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_Short();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_String__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_String();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_UInt__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_UInt();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_ULong__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_ULong();

Raw: Out(VRCSDK3DataTokenType)

VRCSDK3DataTokenType.__get_UShort__VRCSDK3DataTokenType

static VRCSDK3DataTokenType get_UShort();

Raw: Out(VRCSDK3DataTokenType)

Object VRCSDK3DataVRCJson

back to assembly

VRCSDK3DataVRCJson.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3DataVRCJson), In(SystemObject), Out(SystemBoolean)

VRCSDK3DataVRCJson.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3DataVRCJson), Out(SystemInt32)

VRCSDK3DataVRCJson.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3DataVRCJson), Out(SystemType)

VRCSDK3DataVRCJson.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3DataVRCJson), Out(SystemString)

VRCSDK3DataVRCJson.__TryDeserializeFromJson__SystemString_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean TryDeserializeFromJson(SystemString, ref VRCSDK3DataDataToken);

Raw: In(SystemString), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

VRCSDK3DataVRCJson.__TrySerializeToJson__VRCSDK3DataDataToken_VRCSDK3DataJsonExportType_VRCSDK3DataDataTokenRef__SystemBoolean

static SystemBoolean TrySerializeToJson(VRCSDK3DataDataToken, VRCSDK3DataJsonExportType, ref VRCSDK3DataDataToken);

Raw: In(VRCSDK3DataDataToken), In(VRCSDK3DataJsonExportType), InOut(VRCSDK3DataDataToken), Out(SystemBoolean)

Interface VRCSDK3ImageIVRCImageDownload

back to assembly

to array type

VRCSDK3ImageIVRCImageDownload.__Dispose__SystemVoid

void Dispose();

Raw: In(VRCSDK3ImageIVRCImageDownload)

VRCSDK3ImageIVRCImageDownload.__get_ErrorMessage__SystemString

SystemString get_ErrorMessage();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(SystemString)

VRCSDK3ImageIVRCImageDownload.__get_Error__VRCSDK3ImageVRCImageDownloadError

VRCSDK3ImageVRCImageDownloadError get_Error();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(VRCSDK3ImageVRCImageDownloadError)

VRCSDK3ImageIVRCImageDownload.__get_Material__UnityEngineMaterial

UnityEngineMaterial get_Material();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(UnityEngineMaterial)

VRCSDK3ImageIVRCImageDownload.__get_Progress__SystemSingle

SystemSingle get_Progress();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(SystemSingle)

VRCSDK3ImageIVRCImageDownload.__get_Result__UnityEngineTexture2D

UnityEngineTexture2D get_Result();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(UnityEngineTexture2D)

VRCSDK3ImageIVRCImageDownload.__get_SizeInMemoryBytes__SystemInt32

SystemInt32 get_SizeInMemoryBytes();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(SystemInt32)

VRCSDK3ImageIVRCImageDownload.__get_State__VRCSDK3ImageVRCImageDownloadState

VRCSDK3ImageVRCImageDownloadState get_State();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(VRCSDK3ImageVRCImageDownloadState)

VRCSDK3ImageIVRCImageDownload.__get_TextureInfo__VRCSDK3ImageTextureInfo

VRCSDK3ImageTextureInfo get_TextureInfo();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(VRCSDK3ImageTextureInfo)

VRCSDK3ImageIVRCImageDownload.__get_UdonBehaviour__VRCUdonCommonInterfacesIUdonEventReceiver

VRCUdonCommonInterfacesIUdonEventReceiver get_UdonBehaviour();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(VRCUdonCommonInterfacesIUdonEventReceiver)

VRCSDK3ImageIVRCImageDownload.__get_Url__VRCSDKBaseVRCUrl

VRCSDKBaseVRCUrl get_Url();

Raw: In(VRCSDK3ImageIVRCImageDownload), Out(VRCSDKBaseVRCUrl)

Object VRCSDK3ImageTextureInfo

back to assembly

to array type

VRCSDK3ImageTextureInfo.__ctor____VRCSDK3ImageTextureInfo

static VRCSDK3ImageTextureInfo ctor();

Raw: Out(VRCSDK3ImageTextureInfo)

VRCSDK3ImageTextureInfo.__get_AnisoLevel__SystemInt32

SystemInt32 get_AnisoLevel();

Raw: In(VRCSDK3ImageTextureInfo), Out(SystemInt32)

VRCSDK3ImageTextureInfo.__get_FilterMode__UnityEngineFilterMode

UnityEngineFilterMode get_FilterMode();

Raw: In(VRCSDK3ImageTextureInfo), Out(UnityEngineFilterMode)

VRCSDK3ImageTextureInfo.__get_GenerateMipMaps__SystemBoolean

SystemBoolean get_GenerateMipMaps();

Raw: In(VRCSDK3ImageTextureInfo), Out(SystemBoolean)

VRCSDK3ImageTextureInfo.__get_MaterialProperty__SystemString

SystemString get_MaterialProperty();

Raw: In(VRCSDK3ImageTextureInfo), Out(SystemString)

VRCSDK3ImageTextureInfo.__get_WrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_WrapModeU();

Raw: In(VRCSDK3ImageTextureInfo), Out(UnityEngineTextureWrapMode)

VRCSDK3ImageTextureInfo.__get_WrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_WrapModeV();

Raw: In(VRCSDK3ImageTextureInfo), Out(UnityEngineTextureWrapMode)

VRCSDK3ImageTextureInfo.__get_WrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode get_WrapModeW();

Raw: In(VRCSDK3ImageTextureInfo), Out(UnityEngineTextureWrapMode)

VRCSDK3ImageTextureInfo.__set_AnisoLevel__SystemInt32

SystemInt32 set_AnisoLevel();

Raw: In(VRCSDK3ImageTextureInfo), In(SystemInt32)

VRCSDK3ImageTextureInfo.__set_FilterMode__UnityEngineFilterMode

UnityEngineFilterMode set_FilterMode();

Raw: In(VRCSDK3ImageTextureInfo), In(UnityEngineFilterMode)

VRCSDK3ImageTextureInfo.__set_GenerateMipMaps__SystemBoolean

SystemBoolean set_GenerateMipMaps();

Raw: In(VRCSDK3ImageTextureInfo), In(SystemBoolean)

VRCSDK3ImageTextureInfo.__set_MaterialProperty__SystemString

SystemString set_MaterialProperty();

Raw: In(VRCSDK3ImageTextureInfo), In(SystemString)

VRCSDK3ImageTextureInfo.__set_WrapModeU__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode set_WrapModeU();

Raw: In(VRCSDK3ImageTextureInfo), In(UnityEngineTextureWrapMode)

VRCSDK3ImageTextureInfo.__set_WrapModeV__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode set_WrapModeV();

Raw: In(VRCSDK3ImageTextureInfo), In(UnityEngineTextureWrapMode)

VRCSDK3ImageTextureInfo.__set_WrapModeW__UnityEngineTextureWrapMode

UnityEngineTextureWrapMode set_WrapModeW();

Raw: In(VRCSDK3ImageTextureInfo), In(UnityEngineTextureWrapMode)

Enum VRCSDK3ImageVRCImageDownloadError

back to assembly

Enum values:

  • AccessDenied = 2
  • DownloadError = 3
  • InvalidImage = 4
  • InvalidURL = 1
  • TooManyRequests = 5
  • Unknown = 0

VRCSDK3ImageVRCImageDownloadError.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ImageVRCImageDownloadError), In(SystemObject), Out(SystemBoolean)

VRCSDK3ImageVRCImageDownloadError.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ImageVRCImageDownloadError), Out(SystemString)

VRCSDK3ImageVRCImageDownloadError.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3ImageVRCImageDownloadError), In(SystemString), Out(SystemString)

VRCSDK3ImageVRCImageDownloadError.__get_AccessDenied__VRCSDK3ImageVRCImageDownloadError

static VRCSDK3ImageVRCImageDownloadError get_AccessDenied();

Raw: Out(VRCSDK3ImageVRCImageDownloadError)

VRCSDK3ImageVRCImageDownloadError.__get_DownloadError__VRCSDK3ImageVRCImageDownloadError

static VRCSDK3ImageVRCImageDownloadError get_DownloadError();

Raw: Out(VRCSDK3ImageVRCImageDownloadError)

VRCSDK3ImageVRCImageDownloadError.__get_InvalidImage__VRCSDK3ImageVRCImageDownloadError

static VRCSDK3ImageVRCImageDownloadError get_InvalidImage();

Raw: Out(VRCSDK3ImageVRCImageDownloadError)

VRCSDK3ImageVRCImageDownloadError.__get_InvalidURL__VRCSDK3ImageVRCImageDownloadError

static VRCSDK3ImageVRCImageDownloadError get_InvalidURL();

Raw: Out(VRCSDK3ImageVRCImageDownloadError)

VRCSDK3ImageVRCImageDownloadError.__get_TooManyRequests__VRCSDK3ImageVRCImageDownloadError

static VRCSDK3ImageVRCImageDownloadError get_TooManyRequests();

Raw: Out(VRCSDK3ImageVRCImageDownloadError)

VRCSDK3ImageVRCImageDownloadError.__get_Unknown__VRCSDK3ImageVRCImageDownloadError

static VRCSDK3ImageVRCImageDownloadError get_Unknown();

Raw: Out(VRCSDK3ImageVRCImageDownloadError)

Enum VRCSDK3ImageVRCImageDownloadState

back to assembly

to array type

Enum values:

  • Complete = 3
  • Error = 2
  • Pending = 1
  • Unknown = 0
  • Unloaded = 4

VRCSDK3ImageVRCImageDownloadState.__CompareTo__SystemObject__SystemInt32

SystemInt32 CompareTo(SystemObject);

Raw: In(VRCSDK3ImageVRCImageDownloadState), In(SystemObject), Out(SystemInt32)

VRCSDK3ImageVRCImageDownloadState.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ImageVRCImageDownloadState), In(SystemObject), Out(SystemBoolean)

VRCSDK3ImageVRCImageDownloadState.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3ImageVRCImageDownloadState), Out(SystemInt32)

VRCSDK3ImageVRCImageDownloadState.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3ImageVRCImageDownloadState), Out(SystemType)

VRCSDK3ImageVRCImageDownloadState.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3ImageVRCImageDownloadState), Out(SystemString)

VRCSDK3ImageVRCImageDownloadState.__ToString__SystemString__SystemString

SystemString ToString(SystemString);

Raw: In(VRCSDK3ImageVRCImageDownloadState), In(SystemString), Out(SystemString)

VRCSDK3ImageVRCImageDownloadState.__get_Complete__VRCSDK3ImageVRCImageDownloadState

static VRCSDK3ImageVRCImageDownloadState get_Complete();

Raw: Out(VRCSDK3ImageVRCImageDownloadState)

VRCSDK3ImageVRCImageDownloadState.__get_Error__VRCSDK3ImageVRCImageDownloadState

static VRCSDK3ImageVRCImageDownloadState get_Error();

Raw: Out(VRCSDK3ImageVRCImageDownloadState)

VRCSDK3ImageVRCImageDownloadState.__get_Pending__VRCSDK3ImageVRCImageDownloadState

static VRCSDK3ImageVRCImageDownloadState get_Pending();

Raw: Out(VRCSDK3ImageVRCImageDownloadState)

VRCSDK3ImageVRCImageDownloadState.__get_Unknown__VRCSDK3ImageVRCImageDownloadState

static VRCSDK3ImageVRCImageDownloadState get_Unknown();

Raw: Out(VRCSDK3ImageVRCImageDownloadState)

VRCSDK3ImageVRCImageDownloadState.__get_Unloaded__VRCSDK3ImageVRCImageDownloadState

static VRCSDK3ImageVRCImageDownloadState get_Unloaded();

Raw: Out(VRCSDK3ImageVRCImageDownloadState)

Object VRCSDK3ImageVRCImageDownloader

back to assembly

to array type

VRCSDK3ImageVRCImageDownloader.__Dispose__SystemVoid

void Dispose();

Raw: In(VRCSDK3ImageVRCImageDownloader)

VRCSDK3ImageVRCImageDownloader.__DownloadImage__VRCSDKBaseVRCUrl_UnityEngineMaterial_VRCUdonCommonInterfacesIUdonEventReceiver_VRCSDK3ImageTextureInfo__VRCSDK3ImageIVRCImageDownload

VRCSDK3ImageIVRCImageDownload DownloadImage(VRCSDKBaseVRCUrl, UnityEngineMaterial, VRCUdonCommonInterfacesIUdonEventReceiver, VRCSDK3ImageTextureInfo);

Raw: In(VRCSDK3ImageVRCImageDownloader), In(VRCSDKBaseVRCUrl), In(UnityEngineMaterial), In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCSDK3ImageTextureInfo), Out(VRCSDK3ImageIVRCImageDownload)

VRCSDK3ImageVRCImageDownloader.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3ImageVRCImageDownloader), In(SystemObject), Out(SystemBoolean)

VRCSDK3ImageVRCImageDownloader.__ctor____VRCSDK3ImageVRCImageDownloader

static VRCSDK3ImageVRCImageDownloader ctor();

Raw: Out(VRCSDK3ImageVRCImageDownloader)

Object VRCSDK3MidiMidiData

back to assembly

VRCSDK3MidiMidiData.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3MidiMidiData), In(SystemObject), Out(SystemBoolean)

VRCSDK3MidiMidiData.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3MidiMidiData), Out(SystemInt32)

VRCSDK3MidiMidiData.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3MidiMidiData), Out(SystemType)

VRCSDK3MidiMidiData.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3MidiMidiData), Out(SystemString)

VRCSDK3MidiMidiData.__ctor____VRCSDK3MidiMidiData

static VRCSDK3MidiMidiData ctor();

Raw: Out(VRCSDK3MidiMidiData)

VRCSDK3MidiMidiData.__get_bpm__SystemByte

SystemByte get_bpm();

Raw: In(VRCSDK3MidiMidiData), Out(SystemByte)

VRCSDK3MidiMidiData.__get_tracks__VRCSDK3MidiMidiDataMidiTrackArray

VRCSDK3MidiMidiDataMidiTrackArray get_tracks();

Raw: In(VRCSDK3MidiMidiData), Out(VRCSDK3MidiMidiDataMidiTrackArray)

VRCSDK3MidiMidiData.__set_bpm__SystemByte

SystemByte set_bpm();

Raw: In(VRCSDK3MidiMidiData), In(SystemByte)

VRCSDK3MidiMidiData.__set_tracks__VRCSDK3MidiMidiDataMidiTrackArray

VRCSDK3MidiMidiDataMidiTrackArray set_tracks();

Raw: In(VRCSDK3MidiMidiData), In(VRCSDK3MidiMidiDataMidiTrackArray)

Object VRCSDK3MidiMidiDataMidiBlock

back to assembly

to array type

VRCSDK3MidiMidiDataMidiBlock.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3MidiMidiDataMidiBlock), In(SystemObject), Out(SystemBoolean)

VRCSDK3MidiMidiDataMidiBlock.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemInt32)

VRCSDK3MidiMidiDataMidiBlock.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemType)

VRCSDK3MidiMidiDataMidiBlock.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemString)

VRCSDK3MidiMidiDataMidiBlock.__ctor____VRCSDK3MidiMidiDataMidiBlock

static VRCSDK3MidiMidiDataMidiBlock ctor();

Raw: Out(VRCSDK3MidiMidiDataMidiBlock)

VRCSDK3MidiMidiDataMidiBlock.__get_channel__SystemInt32

SystemInt32 get_channel();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemInt32)

VRCSDK3MidiMidiDataMidiBlock.__get_endTimeMs__SystemSingle

SystemSingle get_endTimeMs();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__get_endTimeSec__SystemSingle

SystemSingle get_endTimeSec();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__get_lengthSec__SystemSingle

SystemSingle get_lengthSec();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__get_note__SystemByte

SystemByte get_note();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemByte)

VRCSDK3MidiMidiDataMidiBlock.__get_startTimeMs__SystemSingle

SystemSingle get_startTimeMs();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__get_startTimeSec__SystemSingle

SystemSingle get_startTimeSec();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__get_velocity__SystemByte

SystemByte get_velocity();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), Out(SystemByte)

VRCSDK3MidiMidiDataMidiBlock.__set_channel__SystemInt32

SystemInt32 set_channel();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), In(SystemInt32)

VRCSDK3MidiMidiDataMidiBlock.__set_endTimeMs__SystemSingle

SystemSingle set_endTimeMs();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), In(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__set_note__SystemByte

SystemByte set_note();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), In(SystemByte)

VRCSDK3MidiMidiDataMidiBlock.__set_startTimeMs__SystemSingle

SystemSingle set_startTimeMs();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), In(SystemSingle)

VRCSDK3MidiMidiDataMidiBlock.__set_velocity__SystemByte

SystemByte set_velocity();

Raw: In(VRCSDK3MidiMidiDataMidiBlock), In(SystemByte)

Object VRCSDK3MidiMidiDataMidiTrack

back to assembly

to array type

VRCSDK3MidiMidiDataMidiTrack.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(SystemObject), Out(SystemBoolean)

VRCSDK3MidiMidiDataMidiTrack.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemInt32)

VRCSDK3MidiMidiDataMidiTrack.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemType)

VRCSDK3MidiMidiDataMidiTrack.__SetBlocks__SystemCollectionsGenericListVRCSDK3MidiMidiDataMidiBlock__SystemVoid

void SetBlocks(SystemCollectionsGenericListVRCSDK3MidiMidiDataMidiBlock);

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(SystemCollectionsGenericListVRCSDK3MidiMidiDataMidiBlock)

VRCSDK3MidiMidiDataMidiTrack.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemString)

VRCSDK3MidiMidiDataMidiTrack.__ctor____VRCSDK3MidiMidiDataMidiTrack

static VRCSDK3MidiMidiDataMidiTrack ctor();

Raw: Out(VRCSDK3MidiMidiDataMidiTrack)

VRCSDK3MidiMidiDataMidiTrack.__get_blocks__VRCSDK3MidiMidiDataMidiBlockArray

VRCSDK3MidiMidiDataMidiBlockArray get_blocks();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(VRCSDK3MidiMidiDataMidiBlockArray)

VRCSDK3MidiMidiDataMidiTrack.__get_maxNote__SystemByte

SystemByte get_maxNote();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__get_maxVelocity__SystemByte

SystemByte get_maxVelocity();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__get_minNote__SystemByte

SystemByte get_minNote();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__get_minVelocity__SystemByte

SystemByte get_minVelocity();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), Out(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__set_blocks__VRCSDK3MidiMidiDataMidiBlockArray

VRCSDK3MidiMidiDataMidiBlockArray set_blocks();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(VRCSDK3MidiMidiDataMidiBlockArray)

VRCSDK3MidiMidiDataMidiTrack.__set_maxNote__SystemByte

SystemByte set_maxNote();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__set_maxVelocity__SystemByte

SystemByte set_maxVelocity();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__set_minNote__SystemByte

SystemByte set_minNote();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(SystemByte)

VRCSDK3MidiMidiDataMidiTrack.__set_minVelocity__SystemByte

SystemByte set_minVelocity();

Raw: In(VRCSDK3MidiMidiDataMidiTrack), In(SystemByte)

Object VRCSDK3MidiVRCMidiPlayer

back to assembly

to array type

VRCSDK3MidiVRCMidiPlayer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemString), Out(UnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3MidiVRCMidiPlayer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3MidiVRCMidiPlayer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3MidiVRCMidiPlayer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3MidiVRCMidiPlayer.__Play__SystemVoid

void Play();

Raw: In(VRCSDK3MidiVRCMidiPlayer)

VRCSDK3MidiVRCMidiPlayer.__Stop__SystemVoid

void Stop();

Raw: In(VRCSDK3MidiVRCMidiPlayer)

VRCSDK3MidiVRCMidiPlayer.__get_MidiData__VRCSDK3MidiMidiData

VRCSDK3MidiMidiData get_MidiData();

Raw: In(VRCSDK3MidiVRCMidiPlayer), Out(VRCSDK3MidiMidiData)

VRCSDK3MidiVRCMidiPlayer.__get_Time__SystemSingle

SystemSingle get_Time();

Raw: In(VRCSDK3MidiVRCMidiPlayer), Out(SystemSingle)

VRCSDK3MidiVRCMidiPlayer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3MidiVRCMidiPlayer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3MidiVRCMidiPlayer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3MidiVRCMidiPlayer.__set_Time__SystemSingle__SystemVoid

void set_Time(SystemSingle);

Raw: In(VRCSDK3MidiVRCMidiPlayer), In(SystemSingle)

Object VRCSDK3NetworkStats

back to assembly

VRCSDK3NetworkStats.__BytesPerSecondAverage__UnityEngineGameObject__SystemSingle

static SystemSingle BytesPerSecondAverage(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__BytesPerSecondAverage__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle BytesPerSecondAverage(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__FinalDelay__UnityEngineGameObject__SystemSingle

static SystemSingle FinalDelay(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__FinalDelay__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle FinalDelay(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__GroupDelay__UnityEngineGameObject__SystemSingle

static SystemSingle GroupDelay(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__GroupDelay__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle GroupDelay(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__Group__UnityEngineGameObject__SystemInt32

static SystemInt32 Group(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemInt32)

VRCSDK3NetworkStats.__Group__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 Group(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDK3NetworkStats.__LastReceiveTime__UnityEngineGameObject__SystemSingle

static SystemSingle LastReceiveTime(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__LastReceiveTime__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle LastReceiveTime(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__LastSendTime__UnityEngineGameObject__SystemSingle

static SystemSingle LastSendTime(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__LastSendTime__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle LastSendTime(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__ReceiveInterval__UnityEngineGameObject__SystemSingle

static SystemSingle ReceiveInterval(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__ReceiveInterval__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle ReceiveInterval(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__ReliableEventsInOutboundQueue__UnityEngineGameObject__SystemInt32

static SystemInt32 ReliableEventsInOutboundQueue(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemInt32)

VRCSDK3NetworkStats.__ReliableEventsInOutboundQueue__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 ReliableEventsInOutboundQueue(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDK3NetworkStats.__Size__UnityEngineGameObject__SystemInt32

static SystemInt32 Size(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemInt32)

VRCSDK3NetworkStats.__Size__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 Size(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDK3NetworkStats.__Sleeping__UnityEngineGameObject__SystemBoolean

static SystemBoolean Sleeping(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemBoolean)

VRCSDK3NetworkStats.__Sleeping__VRCSDKBaseVRCPlayerApi__SystemBoolean

static SystemBoolean Sleeping(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemBoolean)

VRCSDK3NetworkStats.__TotalBytes__UnityEngineGameObject__SystemInt32

static SystemInt32 TotalBytes(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemInt32)

VRCSDK3NetworkStats.__TotalBytes__VRCSDKBaseVRCPlayerApi__SystemInt32

static SystemInt32 TotalBytes(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemInt32)

VRCSDK3NetworkStats.__UpdateInterval__UnityEngineGameObject__SystemSingle

static SystemSingle UpdateInterval(UnityEngineGameObject);

Raw: In(UnityEngineGameObject), Out(SystemSingle)

VRCSDK3NetworkStats.__UpdateInterval__VRCSDKBaseVRCPlayerApi__SystemSingle

static SystemSingle UpdateInterval(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemSingle)

VRCSDK3NetworkStats.__get_BytesInAverage__SystemSingle

static SystemSingle get_BytesInAverage();

Raw: Out(SystemSingle)

VRCSDK3NetworkStats.__get_BytesInMax__SystemInt32

static SystemInt32 get_BytesInMax();

Raw: Out(SystemInt32)

VRCSDK3NetworkStats.__get_BytesOutAverage__SystemSingle

static SystemSingle get_BytesOutAverage();

Raw: Out(SystemSingle)

VRCSDK3NetworkStats.__get_BytesOutMax__SystemInt32

static SystemInt32 get_BytesOutMax();

Raw: Out(SystemInt32)

VRCSDK3NetworkStats.__get_HitchesPerNetworkTick__SystemSingle

static SystemSingle get_HitchesPerNetworkTick();

Raw: Out(SystemSingle)

VRCSDK3NetworkStats.__get_RoundTripTime__SystemInt32

static SystemInt32 get_RoundTripTime();

Raw: Out(SystemInt32)

VRCSDK3NetworkStats.__get_RoundTripVariance__SystemSingle

static SystemSingle get_RoundTripVariance();

Raw: Out(SystemSingle)

VRCSDK3NetworkStats.__get_Suffering__SystemSingle

static SystemSingle get_Suffering();

Raw: Out(SystemSingle)

VRCSDK3NetworkStats.__get_ThroughputPercentage__SystemSingle

static SystemSingle get_ThroughputPercentage();

Raw: Out(SystemSingle)

VRCSDK3NetworkStats.__get_TimeInRoom__SystemSingle

static SystemSingle get_TimeInRoom();

Raw: Out(SystemSingle)

Object VRCSDK3PersistencePlayerData

back to assembly

VRCSDK3PersistencePlayerData.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3PersistencePlayerData), In(SystemObject), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__GetBool__VRCSDKBaseVRCPlayerApi_SystemString__SystemBoolean

static SystemBoolean GetBool(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__GetByte__VRCSDKBaseVRCPlayerApi_SystemString__SystemByte

static SystemByte GetByte(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemByte)

VRCSDK3PersistencePlayerData.__GetBytes__VRCSDKBaseVRCPlayerApi_SystemString__SystemByteArray

static SystemByteArray GetBytes(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemByteArray)

VRCSDK3PersistencePlayerData.__GetColor32__VRCSDKBaseVRCPlayerApi_SystemString__UnityEngineColor32

static UnityEngineColor32 GetColor32(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(UnityEngineColor32)

VRCSDK3PersistencePlayerData.__GetColor__VRCSDKBaseVRCPlayerApi_SystemString__UnityEngineColor

static UnityEngineColor GetColor(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(UnityEngineColor)

VRCSDK3PersistencePlayerData.__GetDouble__VRCSDKBaseVRCPlayerApi_SystemString__SystemDouble

static SystemDouble GetDouble(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemDouble)

VRCSDK3PersistencePlayerData.__GetFloat__VRCSDKBaseVRCPlayerApi_SystemString__SystemSingle

static SystemSingle GetFloat(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemSingle)

VRCSDK3PersistencePlayerData.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3PersistencePlayerData), Out(SystemInt32)

VRCSDK3PersistencePlayerData.__GetInt__VRCSDKBaseVRCPlayerApi_SystemString__SystemInt32

static SystemInt32 GetInt(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemInt32)

VRCSDK3PersistencePlayerData.__GetKeys__VRCSDKBaseVRCPlayerApi__SystemCollectionsGenericIEnumerableSystemString

static SystemCollectionsGenericIEnumerableSystemString GetKeys(VRCSDKBaseVRCPlayerApi);

Raw: In(VRCSDKBaseVRCPlayerApi), Out(SystemCollectionsGenericIEnumerableSystemString)

VRCSDK3PersistencePlayerData.__GetLong__VRCSDKBaseVRCPlayerApi_SystemString__SystemInt64

static SystemInt64 GetLong(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemInt64)

VRCSDK3PersistencePlayerData.__GetQuaternion__VRCSDKBaseVRCPlayerApi_SystemString__UnityEngineQuaternion

static UnityEngineQuaternion GetQuaternion(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(UnityEngineQuaternion)

VRCSDK3PersistencePlayerData.__GetSByte__VRCSDKBaseVRCPlayerApi_SystemString__SystemSByte

static SystemSByte GetSByte(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemSByte)

VRCSDK3PersistencePlayerData.__GetShort__VRCSDKBaseVRCPlayerApi_SystemString__SystemInt16

static SystemInt16 GetShort(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemInt16)

VRCSDK3PersistencePlayerData.__GetString__VRCSDKBaseVRCPlayerApi_SystemString__SystemString

static SystemString GetString(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemString)

VRCSDK3PersistencePlayerData.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3PersistencePlayerData), Out(SystemType)

VRCSDK3PersistencePlayerData.__GetType__VRCSDKBaseVRCPlayerApi_SystemString__SystemType

static SystemType GetType(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemType)

VRCSDK3PersistencePlayerData.__GetUInt__VRCSDKBaseVRCPlayerApi_SystemString__SystemUInt32

static SystemUInt32 GetUInt(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemUInt32)

VRCSDK3PersistencePlayerData.__GetULong__VRCSDKBaseVRCPlayerApi_SystemString__SystemUInt64

static SystemUInt64 GetULong(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemUInt64)

VRCSDK3PersistencePlayerData.__GetUShort__VRCSDKBaseVRCPlayerApi_SystemString__SystemUInt16

static SystemUInt16 GetUShort(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemUInt16)

VRCSDK3PersistencePlayerData.__GetVector2__VRCSDKBaseVRCPlayerApi_SystemString__UnityEngineVector2

static UnityEngineVector2 GetVector2(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(UnityEngineVector2)

VRCSDK3PersistencePlayerData.__GetVector3__VRCSDKBaseVRCPlayerApi_SystemString__UnityEngineVector3

static UnityEngineVector3 GetVector3(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(UnityEngineVector3)

VRCSDK3PersistencePlayerData.__GetVector4__VRCSDKBaseVRCPlayerApi_SystemString__UnityEngineVector4

static UnityEngineVector4 GetVector4(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(UnityEngineVector4)

VRCSDK3PersistencePlayerData.__HasKey__VRCSDKBaseVRCPlayerApi_SystemString__SystemBoolean

static SystemBoolean HasKey(VRCSDKBaseVRCPlayerApi, SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__IsType__VRCSDKBaseVRCPlayerApi_SystemString_SystemType__SystemBoolean

static SystemBoolean IsType(VRCSDKBaseVRCPlayerApi, SystemString, SystemType);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), In(SystemType), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__SetBool__SystemString_SystemBoolean__SystemVoid

static void SetBool(SystemString, SystemBoolean);

Raw: In(SystemString), In(SystemBoolean)

VRCSDK3PersistencePlayerData.__SetByte__SystemString_SystemByte__SystemVoid

static void SetByte(SystemString, SystemByte);

Raw: In(SystemString), In(SystemByte)

VRCSDK3PersistencePlayerData.__SetBytes__SystemString_SystemByteArray__SystemVoid

static void SetBytes(SystemString, SystemByteArray);

Raw: In(SystemString), In(SystemByteArray)

VRCSDK3PersistencePlayerData.__SetColor32__SystemString_UnityEngineColor32__SystemVoid

static void SetColor32(SystemString, UnityEngineColor32);

Raw: In(SystemString), In(UnityEngineColor32)

VRCSDK3PersistencePlayerData.__SetColor__SystemString_UnityEngineColor__SystemVoid

static void SetColor(SystemString, UnityEngineColor);

Raw: In(SystemString), In(UnityEngineColor)

VRCSDK3PersistencePlayerData.__SetDouble__SystemString_SystemDouble__SystemVoid

static void SetDouble(SystemString, SystemDouble);

Raw: In(SystemString), In(SystemDouble)

VRCSDK3PersistencePlayerData.__SetFloat__SystemString_SystemSingle__SystemVoid

static void SetFloat(SystemString, SystemSingle);

Raw: In(SystemString), In(SystemSingle)

VRCSDK3PersistencePlayerData.__SetInt__SystemString_SystemInt32__SystemVoid

static void SetInt(SystemString, SystemInt32);

Raw: In(SystemString), In(SystemInt32)

VRCSDK3PersistencePlayerData.__SetLong__SystemString_SystemInt64__SystemVoid

static void SetLong(SystemString, SystemInt64);

Raw: In(SystemString), In(SystemInt64)

VRCSDK3PersistencePlayerData.__SetQuaternion__SystemString_UnityEngineQuaternion__SystemVoid

static void SetQuaternion(SystemString, UnityEngineQuaternion);

Raw: In(SystemString), In(UnityEngineQuaternion)

VRCSDK3PersistencePlayerData.__SetSByte__SystemString_SystemSByte__SystemVoid

static void SetSByte(SystemString, SystemSByte);

Raw: In(SystemString), In(SystemSByte)

VRCSDK3PersistencePlayerData.__SetShort__SystemString_SystemInt16__SystemVoid

static void SetShort(SystemString, SystemInt16);

Raw: In(SystemString), In(SystemInt16)

VRCSDK3PersistencePlayerData.__SetString__SystemString_SystemString__SystemVoid

static void SetString(SystemString, SystemString);

Raw: In(SystemString), In(SystemString)

VRCSDK3PersistencePlayerData.__SetUInt__SystemString_SystemUInt32__SystemVoid

static void SetUInt(SystemString, SystemUInt32);

Raw: In(SystemString), In(SystemUInt32)

VRCSDK3PersistencePlayerData.__SetULong__SystemString_SystemUInt64__SystemVoid

static void SetULong(SystemString, SystemUInt64);

Raw: In(SystemString), In(SystemUInt64)

VRCSDK3PersistencePlayerData.__SetUShort__SystemString_SystemUInt16__SystemVoid

static void SetUShort(SystemString, SystemUInt16);

Raw: In(SystemString), In(SystemUInt16)

VRCSDK3PersistencePlayerData.__SetVector2__SystemString_UnityEngineVector2__SystemVoid

static void SetVector2(SystemString, UnityEngineVector2);

Raw: In(SystemString), In(UnityEngineVector2)

VRCSDK3PersistencePlayerData.__SetVector3__SystemString_UnityEngineVector3__SystemVoid

static void SetVector3(SystemString, UnityEngineVector3);

Raw: In(SystemString), In(UnityEngineVector3)

VRCSDK3PersistencePlayerData.__SetVector4__SystemString_UnityEngineVector4__SystemVoid

static void SetVector4(SystemString, UnityEngineVector4);

Raw: In(SystemString), In(UnityEngineVector4)

VRCSDK3PersistencePlayerData.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3PersistencePlayerData), Out(SystemString)

VRCSDK3PersistencePlayerData.__TryGetBool__VRCSDKBaseVRCPlayerApi_SystemString_SystemBooleanRef__SystemBoolean

static SystemBoolean TryGetBool(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemBoolean);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemBoolean), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetByte__VRCSDKBaseVRCPlayerApi_SystemString_SystemByteRef__SystemBoolean

static SystemBoolean TryGetByte(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemByte);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemByte), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetBytes__VRCSDKBaseVRCPlayerApi_SystemString_SystemByteArrayRef__SystemBoolean

static SystemBoolean TryGetBytes(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemByteArray);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemByteArray), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetColor32__VRCSDKBaseVRCPlayerApi_SystemString_UnityEngineColor32Ref__SystemBoolean

static SystemBoolean TryGetColor32(VRCSDKBaseVRCPlayerApi, SystemString, ref UnityEngineColor32);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(UnityEngineColor32), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetColor__VRCSDKBaseVRCPlayerApi_SystemString_UnityEngineColorRef__SystemBoolean

static SystemBoolean TryGetColor(VRCSDKBaseVRCPlayerApi, SystemString, ref UnityEngineColor);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(UnityEngineColor), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetDouble__VRCSDKBaseVRCPlayerApi_SystemString_SystemDoubleRef__SystemBoolean

static SystemBoolean TryGetDouble(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemDouble);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemDouble), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetFloat__VRCSDKBaseVRCPlayerApi_SystemString_SystemSingleRef__SystemBoolean

static SystemBoolean TryGetFloat(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemSingle);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemSingle), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetInt__VRCSDKBaseVRCPlayerApi_SystemString_SystemInt32Ref__SystemBoolean

static SystemBoolean TryGetInt(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemInt32);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemInt32), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetLong__VRCSDKBaseVRCPlayerApi_SystemString_SystemInt64Ref__SystemBoolean

static SystemBoolean TryGetLong(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemInt64);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemInt64), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetQuaternion__VRCSDKBaseVRCPlayerApi_SystemString_UnityEngineQuaternionRef__SystemBoolean

static SystemBoolean TryGetQuaternion(VRCSDKBaseVRCPlayerApi, SystemString, ref UnityEngineQuaternion);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(UnityEngineQuaternion), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetSByte__VRCSDKBaseVRCPlayerApi_SystemString_SystemSByteRef__SystemBoolean

static SystemBoolean TryGetSByte(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemSByte);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemSByte), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetShort__VRCSDKBaseVRCPlayerApi_SystemString_SystemInt16Ref__SystemBoolean

static SystemBoolean TryGetShort(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemInt16);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemInt16), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetString__VRCSDKBaseVRCPlayerApi_SystemString_SystemStringRef__SystemBoolean

static SystemBoolean TryGetString(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemString);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemString), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetType__VRCSDKBaseVRCPlayerApi_SystemString_SystemTypeRef__SystemBoolean

static SystemBoolean TryGetType(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemType);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemType), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetUInt__VRCSDKBaseVRCPlayerApi_SystemString_SystemUInt32Ref__SystemBoolean

static SystemBoolean TryGetUInt(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemUInt32);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemUInt32), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetULong__VRCSDKBaseVRCPlayerApi_SystemString_SystemUInt64Ref__SystemBoolean

static SystemBoolean TryGetULong(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemUInt64);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemUInt64), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetUShort__VRCSDKBaseVRCPlayerApi_SystemString_SystemUInt16Ref__SystemBoolean

static SystemBoolean TryGetUShort(VRCSDKBaseVRCPlayerApi, SystemString, ref SystemUInt16);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(SystemUInt16), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetVector2__VRCSDKBaseVRCPlayerApi_SystemString_UnityEngineVector2Ref__SystemBoolean

static SystemBoolean TryGetVector2(VRCSDKBaseVRCPlayerApi, SystemString, ref UnityEngineVector2);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(UnityEngineVector2), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetVector3__VRCSDKBaseVRCPlayerApi_SystemString_UnityEngineVector3Ref__SystemBoolean

static SystemBoolean TryGetVector3(VRCSDKBaseVRCPlayerApi, SystemString, ref UnityEngineVector3);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(UnityEngineVector3), Out(SystemBoolean)

VRCSDK3PersistencePlayerData.__TryGetVector4__VRCSDKBaseVRCPlayerApi_SystemString_UnityEngineVector4Ref__SystemBoolean

static SystemBoolean TryGetVector4(VRCSDKBaseVRCPlayerApi, SystemString, ref UnityEngineVector4);

Raw: In(VRCSDKBaseVRCPlayerApi), In(SystemString), InOut(UnityEngineVector4), Out(SystemBoolean)

Struct VRCSDK3PersistencePlayerDataInfo

back to assembly

to array type

VRCSDK3PersistencePlayerDataInfo.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3PersistencePlayerDataInfo), In(SystemObject), Out(SystemBoolean)

VRCSDK3PersistencePlayerDataInfo.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3PersistencePlayerDataInfo), Out(SystemInt32)

VRCSDK3PersistencePlayerDataInfo.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3PersistencePlayerDataInfo), Out(SystemType)

VRCSDK3PersistencePlayerDataInfo.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3PersistencePlayerDataInfo), Out(SystemString)

VRCSDK3PersistencePlayerDataInfo.__ctor__SystemString_VRCSDK3PersistencePlayerDataState__VRCSDK3PersistencePlayerDataInfo

static VRCSDK3PersistencePlayerDataInfo ctor(SystemString, VRCSDK3PersistencePlayerDataState);

Raw: In(SystemString), In(VRCSDK3PersistencePlayerDataState), Out(VRCSDK3PersistencePlayerDataInfo)

VRCSDK3PersistencePlayerDataInfo.__get_Key__SystemString

SystemString get_Key();

Raw: In(VRCSDK3PersistencePlayerDataInfo), Out(SystemString)

VRCSDK3PersistencePlayerDataInfo.__get_State__VRCSDK3PersistencePlayerDataState

VRCSDK3PersistencePlayerDataState get_State();

Raw: In(VRCSDK3PersistencePlayerDataInfo), Out(VRCSDK3PersistencePlayerDataState)

Enum VRCSDK3PersistencePlayerDataState

back to assembly

Enum values:

  • Added = 1
  • Changed = 3
  • Removed = 2
  • Restored = 4
  • Unchanged = 0

Struct VRCSDK3PlatformScreenUpdateData

back to assembly

VRCSDK3PlatformScreenUpdateData.__get_orientation__VRCSDKBasePlatformVRCOrientation

VRCSDKBasePlatformVRCOrientation get_orientation();

Raw: In(VRCSDK3PlatformScreenUpdateData), Out(VRCSDKBasePlatformVRCOrientation)

VRCSDK3PlatformScreenUpdateData.__get_resolution__UnityEngineVector2

UnityEngineVector2 get_resolution();

Raw: In(VRCSDK3PlatformScreenUpdateData), Out(UnityEngineVector2)

VRCSDK3PlatformScreenUpdateData.__get_type__VRCSDK3PlatformScreenUpdateType

VRCSDK3PlatformScreenUpdateType get_type();

Raw: In(VRCSDK3PlatformScreenUpdateData), Out(VRCSDK3PlatformScreenUpdateType)

Enum VRCSDK3PlatformScreenUpdateType

back to assembly

Enum values:

  • OrientationChanged = 0

Object VRCSDK3RenderingVRCAsyncGPUReadback

back to assembly

VRCSDK3RenderingVRCAsyncGPUReadback.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadback), In(SystemObject), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadback.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadback), Out(SystemInt32)

VRCSDK3RenderingVRCAsyncGPUReadback.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadback), Out(SystemType)

VRCSDK3RenderingVRCAsyncGPUReadback.__Request__UnityEngineTexture_SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32_UnityEngineTextureFormat_VRCUdonCommonInterfacesIUdonEventReceiver__VRCSDK3RenderingVRCAsyncGPUReadbackRequest

static VRCSDK3RenderingVRCAsyncGPUReadbackRequest Request(UnityEngineTexture, SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32, UnityEngineTextureFormat, VRCUdonCommonInterfacesIUdonEventReceiver);

Raw: In(UnityEngineTexture), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(UnityEngineTextureFormat), In(VRCUdonCommonInterfacesIUdonEventReceiver), Out(VRCSDK3RenderingVRCAsyncGPUReadbackRequest)

VRCSDK3RenderingVRCAsyncGPUReadback.__Request__UnityEngineTexture_SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32_SystemInt32_VRCUdonCommonInterfacesIUdonEventReceiver__VRCSDK3RenderingVRCAsyncGPUReadbackRequest

static VRCSDK3RenderingVRCAsyncGPUReadbackRequest Request(UnityEngineTexture, SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32, SystemInt32, VRCUdonCommonInterfacesIUdonEventReceiver);

Raw: In(UnityEngineTexture), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(SystemInt32), In(VRCUdonCommonInterfacesIUdonEventReceiver), Out(VRCSDK3RenderingVRCAsyncGPUReadbackRequest)

VRCSDK3RenderingVRCAsyncGPUReadback.__Request__UnityEngineTexture_SystemInt32_UnityEngineTextureFormat_VRCUdonCommonInterfacesIUdonEventReceiver__VRCSDK3RenderingVRCAsyncGPUReadbackRequest

static VRCSDK3RenderingVRCAsyncGPUReadbackRequest Request(UnityEngineTexture, SystemInt32, UnityEngineTextureFormat, VRCUdonCommonInterfacesIUdonEventReceiver);

Raw: In(UnityEngineTexture), In(SystemInt32), In(UnityEngineTextureFormat), In(VRCUdonCommonInterfacesIUdonEventReceiver), Out(VRCSDK3RenderingVRCAsyncGPUReadbackRequest)

VRCSDK3RenderingVRCAsyncGPUReadback.__Request__UnityEngineTexture_SystemInt32_VRCUdonCommonInterfacesIUdonEventReceiver__VRCSDK3RenderingVRCAsyncGPUReadbackRequest

static VRCSDK3RenderingVRCAsyncGPUReadbackRequest Request(UnityEngineTexture, SystemInt32, VRCUdonCommonInterfacesIUdonEventReceiver);

Raw: In(UnityEngineTexture), In(SystemInt32), In(VRCUdonCommonInterfacesIUdonEventReceiver), Out(VRCSDK3RenderingVRCAsyncGPUReadbackRequest)

VRCSDK3RenderingVRCAsyncGPUReadback.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadback), Out(SystemString)

Object VRCSDK3RenderingVRCAsyncGPUReadbackRequest

back to assembly

to array type

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), In(SystemObject), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemInt32)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemType)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemString)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__TryGetData__SystemByteArray_SystemInt32__SystemBoolean

SystemBoolean TryGetData(SystemByteArray, SystemInt32);

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), In(SystemByteArray), In(SystemInt32), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__TryGetData__SystemSingleArray_SystemInt32__SystemBoolean

SystemBoolean TryGetData(SystemSingleArray, SystemInt32);

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), In(SystemSingleArray), In(SystemInt32), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__TryGetData__UnityEngineColor32Array_SystemInt32__SystemBoolean

SystemBoolean TryGetData(UnityEngineColor32Array, SystemInt32);

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), In(UnityEngineColor32Array), In(SystemInt32), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__TryGetData__UnityEngineColorArray_SystemInt32__SystemBoolean

SystemBoolean TryGetData(UnityEngineColorArray, SystemInt32);

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), In(UnityEngineColorArray), In(SystemInt32), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_depth__SystemInt32

SystemInt32 get_depth();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemInt32)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_done__SystemBoolean

SystemBoolean get_done();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_hasError__SystemBoolean

SystemBoolean get_hasError();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemBoolean)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_height__SystemInt32

SystemInt32 get_height();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemInt32)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_layerCount__SystemInt32

SystemInt32 get_layerCount();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemInt32)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_layerDataSize__SystemInt32

SystemInt32 get_layerDataSize();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemInt32)

VRCSDK3RenderingVRCAsyncGPUReadbackRequest.__get_width__SystemInt32

SystemInt32 get_width();

Raw: In(VRCSDK3RenderingVRCAsyncGPUReadbackRequest), Out(SystemInt32)

Enum VRCSDK3RenderingVRCCameraMode

back to assembly

Enum values:

  • DroneFPV = 5
  • DroneHandheld = 4
  • FocusView = 2
  • PhotoOrVideo = 3
  • Print = 6
  • Screen = 1
  • ThirdPersonView = 7
  • Unknown = 0

Object VRCSDK3RenderingVRCCameraSettings

back to assembly

to array type

VRCSDK3RenderingVRCCameraSettings.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemObject), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__GetCurrentCamera__VRCSDK3RenderingVRCCameraSettingsRef_UnityEngineCameraRef__SystemVoid

static void GetCurrentCamera(ref VRCSDK3RenderingVRCCameraSettings, ref UnityEngineCamera);

Raw: InOut(VRCSDK3RenderingVRCCameraSettings), InOut(UnityEngineCamera)

VRCSDK3RenderingVRCCameraSettings.__GetEyePosition__UnityEngineCameraStereoscopicEye__UnityEngineVector3

static UnityEngineVector3 GetEyePosition(UnityEngineCameraStereoscopicEye);

Raw: In(UnityEngineCameraStereoscopicEye), Out(UnityEngineVector3)

VRCSDK3RenderingVRCCameraSettings.__GetEyeRotation__UnityEngineCameraStereoscopicEye__UnityEngineQuaternion

static UnityEngineQuaternion GetEyeRotation(UnityEngineCameraStereoscopicEye);

Raw: In(UnityEngineCameraStereoscopicEye), Out(UnityEngineQuaternion)

VRCSDK3RenderingVRCCameraSettings.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemInt32)

VRCSDK3RenderingVRCCameraSettings.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemType)

VRCSDK3RenderingVRCCameraSettings.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemString)

VRCSDK3RenderingVRCCameraSettings.__get_Active__SystemBoolean

SystemBoolean get_Active();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__get_AllowHDR__SystemBoolean

SystemBoolean get_AllowHDR();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__get_AllowMSAA__SystemBoolean

SystemBoolean get_AllowMSAA();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__get_Aspect__SystemSingle

SystemSingle get_Aspect();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemSingle)

VRCSDK3RenderingVRCCameraSettings.__get_BackgroundColor__UnityEngineColor

UnityEngineColor get_BackgroundColor();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineColor)

VRCSDK3RenderingVRCCameraSettings.__get_CameraMode__VRCSDK3RenderingVRCCameraMode

VRCSDK3RenderingVRCCameraMode get_CameraMode();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(VRCSDK3RenderingVRCCameraMode)

VRCSDK3RenderingVRCCameraSettings.__get_ClearFlags__UnityEngineCameraClearFlags

UnityEngineCameraClearFlags get_ClearFlags();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineCameraClearFlags)

VRCSDK3RenderingVRCCameraSettings.__get_CullingMask__UnityEngineLayerMask

UnityEngineLayerMask get_CullingMask();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineLayerMask)

VRCSDK3RenderingVRCCameraSettings.__get_DepthTextureMode__UnityEngineDepthTextureMode

UnityEngineDepthTextureMode get_DepthTextureMode();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineDepthTextureMode)

VRCSDK3RenderingVRCCameraSettings.__get_FarClipPlane__SystemSingle

SystemSingle get_FarClipPlane();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemSingle)

VRCSDK3RenderingVRCCameraSettings.__get_FieldOfView__SystemSingle

SystemSingle get_FieldOfView();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemSingle)

VRCSDK3RenderingVRCCameraSettings.__get_Forward__UnityEngineVector3

UnityEngineVector3 get_Forward();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineVector3)

VRCSDK3RenderingVRCCameraSettings.__get_LayerCullDistances__SystemSingleArray

SystemSingleArray get_LayerCullDistances();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemSingleArray)

VRCSDK3RenderingVRCCameraSettings.__get_LayerCullSpherical__SystemBoolean

SystemBoolean get_LayerCullSpherical();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__get_NearClipPlane__SystemSingle

SystemSingle get_NearClipPlane();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemSingle)

VRCSDK3RenderingVRCCameraSettings.__get_PhotoCamera__VRCSDK3RenderingVRCCameraSettings

static VRCSDK3RenderingVRCCameraSettings get_PhotoCamera();

Raw: Out(VRCSDK3RenderingVRCCameraSettings)

VRCSDK3RenderingVRCCameraSettings.__get_PixelHeight__SystemInt32

SystemInt32 get_PixelHeight();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemInt32)

VRCSDK3RenderingVRCCameraSettings.__get_PixelWidth__SystemInt32

SystemInt32 get_PixelWidth();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemInt32)

VRCSDK3RenderingVRCCameraSettings.__get_Position__UnityEngineVector3

UnityEngineVector3 get_Position();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineVector3)

VRCSDK3RenderingVRCCameraSettings.__get_Right__UnityEngineVector3

UnityEngineVector3 get_Right();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineVector3)

VRCSDK3RenderingVRCCameraSettings.__get_Rotation__UnityEngineQuaternion

UnityEngineQuaternion get_Rotation();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineQuaternion)

VRCSDK3RenderingVRCCameraSettings.__get_ScreenCamera__VRCSDK3RenderingVRCCameraSettings

static VRCSDK3RenderingVRCCameraSettings get_ScreenCamera();

Raw: Out(VRCSDK3RenderingVRCCameraSettings)

VRCSDK3RenderingVRCCameraSettings.__get_StereoEnabled__SystemBoolean

SystemBoolean get_StereoEnabled();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__get_Up__UnityEngineVector3

UnityEngineVector3 get_Up();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(UnityEngineVector3)

VRCSDK3RenderingVRCCameraSettings.__get_UseOcclusionCulling__SystemBoolean

SystemBoolean get_UseOcclusionCulling();

Raw: In(VRCSDK3RenderingVRCCameraSettings), Out(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__set_AllowHDR__SystemBoolean__SystemVoid

void set_AllowHDR(SystemBoolean);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__set_AllowMSAA__SystemBoolean__SystemVoid

void set_AllowMSAA(SystemBoolean);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__set_BackgroundColor__UnityEngineColor__SystemVoid

void set_BackgroundColor(UnityEngineColor);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(UnityEngineColor)

VRCSDK3RenderingVRCCameraSettings.__set_ClearFlags__UnityEngineCameraClearFlags__SystemVoid

void set_ClearFlags(UnityEngineCameraClearFlags);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(UnityEngineCameraClearFlags)

VRCSDK3RenderingVRCCameraSettings.__set_CullingMask__UnityEngineLayerMask__SystemVoid

void set_CullingMask(UnityEngineLayerMask);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(UnityEngineLayerMask)

VRCSDK3RenderingVRCCameraSettings.__set_DepthTextureMode__UnityEngineDepthTextureMode__SystemVoid

void set_DepthTextureMode(UnityEngineDepthTextureMode);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(UnityEngineDepthTextureMode)

VRCSDK3RenderingVRCCameraSettings.__set_FarClipPlane__SystemSingle__SystemVoid

void set_FarClipPlane(SystemSingle);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemSingle)

VRCSDK3RenderingVRCCameraSettings.__set_LayerCullDistances__SystemSingleArray__SystemVoid

void set_LayerCullDistances(SystemSingleArray);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemSingleArray)

VRCSDK3RenderingVRCCameraSettings.__set_LayerCullSpherical__SystemBoolean__SystemVoid

void set_LayerCullSpherical(SystemBoolean);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemBoolean)

VRCSDK3RenderingVRCCameraSettings.__set_NearClipPlane__SystemSingle__SystemVoid

void set_NearClipPlane(SystemSingle);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemSingle)

VRCSDK3RenderingVRCCameraSettings.__set_UseOcclusionCulling__SystemBoolean__SystemVoid

void set_UseOcclusionCulling(SystemBoolean);

Raw: In(VRCSDK3RenderingVRCCameraSettings), In(SystemBoolean)

Object VRCSDK3RenderingVRCQualitySettings

back to assembly

VRCSDK3RenderingVRCQualitySettings.__ResetShadowDistance__SystemVoid

static void ResetShadowDistance();

Raw: ``

VRCSDK3RenderingVRCQualitySettings.__SetShadowDistance__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid

static void SetShadowDistance(SystemSingle, SystemSingle, SystemSingle, SystemSingle);

Raw: In(SystemSingle), In(SystemSingle), In(SystemSingle), In(SystemSingle)

VRCSDK3RenderingVRCQualitySettings.__SetShadowDistance__SystemSingle__SystemVoid

static void SetShadowDistance(SystemSingle);

Raw: In(SystemSingle)

VRCSDK3RenderingVRCQualitySettings.__get_AntiAliasing__SystemInt32

static SystemInt32 get_AntiAliasing();

Raw: Out(SystemInt32)

VRCSDK3RenderingVRCQualitySettings.__get_LODBias__SystemSingle

static SystemSingle get_LODBias();

Raw: Out(SystemSingle)

VRCSDK3RenderingVRCQualitySettings.__get_MaximumLODLevel__SystemInt32

static SystemInt32 get_MaximumLODLevel();

Raw: Out(SystemInt32)

VRCSDK3RenderingVRCQualitySettings.__get_PixelLightCount__SystemInt32

static SystemInt32 get_PixelLightCount();

Raw: Out(SystemInt32)

VRCSDK3RenderingVRCQualitySettings.__get_ShadowCascade2Split__SystemSingle

static SystemSingle get_ShadowCascade2Split();

Raw: Out(SystemSingle)

VRCSDK3RenderingVRCQualitySettings.__get_ShadowCascade4Split__UnityEngineVector3

static UnityEngineVector3 get_ShadowCascade4Split();

Raw: Out(UnityEngineVector3)

VRCSDK3RenderingVRCQualitySettings.__get_ShadowCascades__SystemInt32

static SystemInt32 get_ShadowCascades();

Raw: Out(SystemInt32)

VRCSDK3RenderingVRCQualitySettings.__get_ShadowDistance__SystemSingle

static SystemSingle get_ShadowDistance();

Raw: Out(SystemSingle)

VRCSDK3RenderingVRCQualitySettings.__get_ShadowResolution__UnityEngineShadowResolution

static UnityEngineShadowResolution get_ShadowResolution();

Raw: Out(UnityEngineShadowResolution)

VRCSDK3RenderingVRCQualitySettings.__get_VSyncCount__SystemInt32

static SystemInt32 get_VSyncCount();

Raw: Out(SystemInt32)

VRCSDK3RenderingVRCQualitySettings.__set_ShadowCascade2Split__SystemSingle__SystemVoid

static void set_ShadowCascade2Split(SystemSingle);

Raw: In(SystemSingle)

VRCSDK3RenderingVRCQualitySettings.__set_ShadowCascade4Split__UnityEngineVector3__SystemVoid

static void set_ShadowCascade4Split(UnityEngineVector3);

Raw: In(UnityEngineVector3)

Interface VRCSDK3StringLoadingIVRCStringDownload

back to assembly

VRCSDK3StringLoadingIVRCStringDownload.__get_ErrorCode__SystemInt32

SystemInt32 get_ErrorCode();

Raw: In(VRCSDK3StringLoadingIVRCStringDownload), Out(SystemInt32)

VRCSDK3StringLoadingIVRCStringDownload.__get_Error__SystemString

SystemString get_Error();

Raw: In(VRCSDK3StringLoadingIVRCStringDownload), Out(SystemString)

VRCSDK3StringLoadingIVRCStringDownload.__get_ResultBytes__SystemByteArray

SystemByteArray get_ResultBytes();

Raw: In(VRCSDK3StringLoadingIVRCStringDownload), Out(SystemByteArray)

VRCSDK3StringLoadingIVRCStringDownload.__get_Result__SystemString

SystemString get_Result();

Raw: In(VRCSDK3StringLoadingIVRCStringDownload), Out(SystemString)

VRCSDK3StringLoadingIVRCStringDownload.__get_UdonBehaviour__VRCUdonCommonInterfacesIUdonEventReceiver

VRCUdonCommonInterfacesIUdonEventReceiver get_UdonBehaviour();

Raw: In(VRCSDK3StringLoadingIVRCStringDownload), Out(VRCUdonCommonInterfacesIUdonEventReceiver)

VRCSDK3StringLoadingIVRCStringDownload.__get_Url__VRCSDKBaseVRCUrl

VRCSDKBaseVRCUrl get_Url();

Raw: In(VRCSDK3StringLoadingIVRCStringDownload), Out(VRCSDKBaseVRCUrl)

Object VRCSDK3StringLoadingVRCStringDownloader

back to assembly

VRCSDK3StringLoadingVRCStringDownloader.__LoadUrl__VRCSDKBaseVRCUrl_VRCUdonCommonInterfacesIUdonEventReceiver__SystemVoid

static void LoadUrl(VRCSDKBaseVRCUrl, VRCUdonCommonInterfacesIUdonEventReceiver);

Raw: In(VRCSDKBaseVRCUrl), In(VRCUdonCommonInterfacesIUdonEventReceiver)

Object VRCSDK3UdonNetworkCallingNetworkCalling

back to assembly

VRCSDK3UdonNetworkCallingNetworkCalling.__GetAllQueuedEvents__SystemInt32

static SystemInt32 GetAllQueuedEvents();

Raw: Out(SystemInt32)

VRCSDK3UdonNetworkCallingNetworkCalling.__GetQueuedEvents__VRCUdonCommonInterfacesIUdonEventReceiver_SystemString__SystemInt32

static SystemInt32 GetQueuedEvents(VRCUdonCommonInterfacesIUdonEventReceiver, SystemString);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(SystemString), Out(SystemInt32)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject_SystemObject_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject, SystemObject, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString_SystemObject__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString, SystemObject);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString), In(SystemObject)

VRCSDK3UdonNetworkCallingNetworkCalling.__SendCustomNetworkEvent__VRCUdonCommonInterfacesIUdonEventReceiver_VRCUdonCommonInterfacesNetworkEventTarget_SystemString__SystemVoid

static void SendCustomNetworkEvent(VRCUdonCommonInterfacesIUdonEventReceiver, VRCUdonCommonInterfacesNetworkEventTarget, SystemString);

Raw: In(VRCUdonCommonInterfacesIUdonEventReceiver), In(VRCUdonCommonInterfacesNetworkEventTarget), In(SystemString)

VRCSDK3UdonNetworkCallingNetworkCalling.__get_CallingPlayer__VRCSDKBaseVRCPlayerApi

static VRCSDKBaseVRCPlayerApi get_CallingPlayer();

Raw: Out(VRCSDKBaseVRCPlayerApi)

VRCSDK3UdonNetworkCallingNetworkCalling.__get_InNetworkCall__SystemBoolean

static SystemBoolean get_InNetworkCall();

Raw: Out(SystemBoolean)

Object VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer

back to assembly

to array type

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__Equals__SystemObject__SystemBoolean

SystemBoolean Equals(SystemObject);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemObject), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInChildren__SystemBoolean__T

T GetComponentInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInChildren__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInChildren__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInChildren(SystemType);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInChildren__T

T GetComponentInChildren<T>();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInParent__SystemBoolean__T

T GetComponentInParent<T>(SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInParent__SystemType_SystemBoolean__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInParent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponentInParent(SystemType);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentInParent__T

T GetComponentInParent<T>();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponent__SystemString__UnityEngineComponent

UnityEngineComponent GetComponent(SystemString);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemString), Out(UnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponent__SystemType__UnityEngineComponent

UnityEngineComponent GetComponent(SystemType);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponent__T

T GetComponent<T>();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInChildren__ListT__SystemVoid

void GetComponentsInChildren<T>(ListT);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid

void GetComponentsInChildren(SystemBoolean, ListT);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInChildren__SystemBoolean__TArray

TArray GetComponentsInChildren<T>(SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInChildren__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType, SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInChildren__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInChildren(SystemType);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInChildren__TArray

TArray GetComponentsInChildren<T>();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid

void GetComponentsInParent(SystemBoolean, ListT);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean), In(SystemCollectionsGenericListUnityEngineObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInParent__SystemBoolean__TArray

TArray GetComponentsInParent<T>(SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInParent__SystemType_SystemBoolean__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType, SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), In(SystemBoolean), Out(UnityEngineComponentArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInParent__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponentsInParent(SystemType);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponentsInParent__TArray

TArray GetComponentsInParent<T>();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponents__ListT__SystemVoid

void GetComponents<T>(ListT);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemCollectionsGenericListUnityEngineObject), In(SystemType)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponents__SystemType_SystemCollectionsGenericListUnityEngineComponent__SystemVoid

void GetComponents(SystemType, SystemCollectionsGenericListUnityEngineComponent);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), In(SystemCollectionsGenericListUnityEngineComponent)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponents__SystemType__UnityEngineComponentArray

UnityEngineComponentArray GetComponents(SystemType);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineComponentArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetComponents__TArray

TArray GetComponents<T>();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemType), Out(UnityEngineObjectArray)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetDuration__SystemSingle

SystemSingle GetDuration();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemSingle)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetHashCode__SystemInt32

SystemInt32 GetHashCode();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemInt32)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetInstanceID__SystemInt32

SystemInt32 GetInstanceID();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemInt32)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetTime__SystemSingle

SystemSingle GetTime();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemSingle)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__GetType__SystemType

SystemType GetType();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemType)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__LoadURL__VRCSDKBaseVRCUrl__SystemVoid

void LoadURL(VRCSDKBaseVRCUrl);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(VRCSDKBaseVRCUrl)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__Pause__SystemVoid

void Pause();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__PlayURL__VRCSDKBaseVRCUrl__SystemVoid

void PlayURL(VRCSDKBaseVRCUrl);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(VRCSDKBaseVRCUrl)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__Play__SystemVoid

void Play();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__SetTime__SystemSingle__SystemVoid

void SetTime(SystemSingle);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemSingle)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__Stop__SystemVoid

void Stop();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__ToString__SystemString

SystemString ToString();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemString)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_EnableAutomaticResync__SystemBoolean

SystemBoolean get_EnableAutomaticResync();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_IsPlaying__SystemBoolean

SystemBoolean get_IsPlaying();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_IsReady__SystemBoolean

SystemBoolean get_IsReady();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_Loop__SystemBoolean

SystemBoolean get_Loop();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_VideoHeight__SystemInt32

SystemInt32 get_VideoHeight();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemInt32)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_VideoWidth__SystemInt32

SystemInt32 get_VideoWidth();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemInt32)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_destroyCancellationToken__SystemThreadingCancellationToken

SystemThreadingCancellationToken get_destroyCancellationToken();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemThreadingCancellationToken)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_enabled__SystemBoolean

SystemBoolean get_enabled();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_gameObject__UnityEngineGameObject

UnityEngineGameObject get_gameObject();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(UnityEngineGameObject)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_isActiveAndEnabled__SystemBoolean

SystemBoolean get_isActiveAndEnabled();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_name__SystemString

SystemString get_name();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(SystemString)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__get_transform__UnityEngineTransform

UnityEngineTransform get_transform();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), Out(UnityEngineTransform)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Equality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__op_Implicit__UnityEngineObject__SystemBoolean

static SystemBoolean op_Implicit(UnityEngineObject);

Raw: In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean

static SystemBoolean op_Inequality(UnityEngineObject, UnityEngineObject);

Raw: In(UnityEngineObject), In(UnityEngineObject), Out(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__set_EnableAutomaticResync__SystemBoolean

SystemBoolean set_EnableAutomaticResync();

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__set_Loop__SystemBoolean__SystemVoid

void set_Loop(SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__set_enabled__SystemBoolean__SystemVoid

void set_enabled(SystemBoolean);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemBoolean)

VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer.__set_name__SystemString__SystemVoid

void set_name(SystemString);

Raw: In(VRCSDK3VideoComponentsBaseBaseVRCVideoPlayer), In(SystemString)